Add more root.asset* functions

This commit is contained in:
Kae 2023-11-03 06:51:17 +11:00
parent ab7768a3f0
commit 5815a873a7
3 changed files with 143 additions and 89 deletions

View File

@ -164,6 +164,11 @@ bool Assets::assetExists(String const& path) const {
return m_files.contains(path);
}
Maybe<Assets::AssetFileDescriptor> Assets::assetDescriptor(String const& path) const {
MutexLocker assetsLocker(m_assetsMutex);
return m_files.maybe(path);
}
String Assets::assetSource(String const& path) const {
MutexLocker assetsLocker(m_assetsMutex);
if (auto p = m_files.ptr(path))
@ -171,6 +176,11 @@ String Assets::assetSource(String const& path) const {
throw AssetException(strf("No such asset '{}'", path));
}
Maybe<String> Assets::assetSourcePath(AssetSourcePtr const& source) const {
MutexLocker assetsLocker(m_assetsMutex);
return m_assetSourcePaths.maybeLeft(source);
}
StringList Assets::scan(String const& suffix) const {
if (suffix.beginsWith(".") && !suffix.substr(1).hasChar('.')) {
return scanExtension(suffix);

View File

@ -68,94 +68,6 @@ public:
StringList digestIgnore;
};
Assets(Settings settings, StringList assetSources);
~Assets();
// Returns a list of all the asset source paths used by Assets in load order.
StringList assetSources() const;
// Return metadata for the given loaded asset source path
JsonObject assetSourceMetadata(String const& sourcePath) const;
// An imperfect sha256 digest of the contents of all combined asset sources.
// Useful for detecting if there are mismatched assets between a client and
// server or if assets sources have changed from a previous load.
ByteArray digest() const;
// Is there an asset associated with the given path? Path must not contain
// sub-paths or directives.
bool assetExists(String const& path) const;
// The name of the asset source within which the path exists.
String assetSource(String const& path) const;
// Scans for all assets with the given suffix in any directory.
StringList scan(String const& suffix) const;
// Scans for all assets matching both prefix and suffix (prefix may be, for
// example, a directory)
StringList scan(String const& prefix, String const& suffix) const;
// Scans all assets for files with the given extension, which is specially
// indexed and much faster than a normal scan. Extension may contain leading
// '.' character or it may be omitted.
StringList scanExtension(String const& extension) const;
// Get json asset with an optional sub-path. The sub-path portion of the
// path refers to a key in the top-level object, and may use dot notation
// for deeper field access and [] notation for array access. Example:
// "/path/to/json:key1.key2.key3[4]".
Json json(String const& path) const;
// Either returns the json v, or, if v is a string type, returns the json
// pointed to by interpreting v as a string path.
Json fetchJson(Json const& v, String const& dir = "/") const;
// Load all the given jsons using background processing.
void queueJsons(StringList const& paths) const;
// Returns *either* an image asset or a sub-frame. Frame files are JSON
// descriptor files that reference a particular image and label separate
// sub-rects of the image. If the given path has a ':' sub-path, then the
// assets system will look for an associated .frames named either
// <full-path-minus-extension>.frames or default.frames, going up to assets
// root. May return the same ImageConstPtr for different paths if the paths
// are equivalent or they are aliases of other image paths.
ImageConstPtr image(AssetPath const& path) const;
// Load images using background processing
void queueImages(StringList const& paths) const;
// Return the given image *if* it is already loaded, otherwise queue it for
// loading.
ImageConstPtr tryImage(AssetPath const& path) const;
// Returns the best associated FramesSpecification for a given image path, if
// it exists. The given path must not contain sub-paths or directives, and
// this function may return nullptr if no frames file is associated with the
// given image path.
FramesSpecificationConstPtr imageFrames(String const& path) const;
// Returns a pointer to a shared audio asset;
AudioConstPtr audio(String const& path) const;
// Load audios using background processing
void queueAudios(StringList const& paths) const;
// Return the given audio *if* it is already loaded, otherwise queue it for
// loading.
AudioConstPtr tryAudio(String const& path) const;
// Returns pointer to shared font asset
FontConstPtr font(String const& path) const;
// Returns a bytes asset (Reads asset as an opaque binary blob)
ByteArrayConstPtr bytes(String const& path) const;
// Bypass asset caching and open an asset file directly.
IODevicePtr openFile(String const& basePath) const;
// Clear all cached assets that are not queued, persistent, or broken.
void clearCache();
// Run a cleanup pass and remove any assets past their time to live.
void cleanup();
private:
enum class AssetType {
Json,
Image,
@ -243,6 +155,98 @@ private:
List<pair<String, AssetSourcePtr>> patchSources;
};
Assets(Settings settings, StringList assetSources);
~Assets();
// Returns a list of all the asset source paths used by Assets in load order.
StringList assetSources() const;
// Return metadata for the given loaded asset source path
JsonObject assetSourceMetadata(String const& sourcePath) const;
// An imperfect sha256 digest of the contents of all combined asset sources.
// Useful for detecting if there are mismatched assets between a client and
// server or if assets sources have changed from a previous load.
ByteArray digest() const;
// Is there an asset associated with the given path? Path must not contain
// sub-paths or directives.
bool assetExists(String const& path) const;
Maybe<AssetFileDescriptor> assetDescriptor(String const& path) const;
// The name of the asset source within which the path exists.
String assetSource(String const& path) const;
Maybe<String> assetSourcePath(AssetSourcePtr const& source) const;
// Scans for all assets with the given suffix in any directory.
StringList scan(String const& suffix) const;
// Scans for all assets matching both prefix and suffix (prefix may be, for
// example, a directory)
StringList scan(String const& prefix, String const& suffix) const;
// Scans all assets for files with the given extension, which is specially
// indexed and much faster than a normal scan. Extension may contain leading
// '.' character or it may be omitted.
StringList scanExtension(String const& extension) const;
// Get json asset with an optional sub-path. The sub-path portion of the
// path refers to a key in the top-level object, and may use dot notation
// for deeper field access and [] notation for array access. Example:
// "/path/to/json:key1.key2.key3[4]".
Json json(String const& path) const;
// Either returns the json v, or, if v is a string type, returns the json
// pointed to by interpreting v as a string path.
Json fetchJson(Json const& v, String const& dir = "/") const;
// Load all the given jsons using background processing.
void queueJsons(StringList const& paths) const;
// Returns *either* an image asset or a sub-frame. Frame files are JSON
// descriptor files that reference a particular image and label separate
// sub-rects of the image. If the given path has a ':' sub-path, then the
// assets system will look for an associated .frames named either
// <full-path-minus-extension>.frames or default.frames, going up to assets
// root. May return the same ImageConstPtr for different paths if the paths
// are equivalent or they are aliases of other image paths.
ImageConstPtr image(AssetPath const& path) const;
// Load images using background processing
void queueImages(StringList const& paths) const;
// Return the given image *if* it is already loaded, otherwise queue it for
// loading.
ImageConstPtr tryImage(AssetPath const& path) const;
// Returns the best associated FramesSpecification for a given image path, if
// it exists. The given path must not contain sub-paths or directives, and
// this function may return nullptr if no frames file is associated with the
// given image path.
FramesSpecificationConstPtr imageFrames(String const& path) const;
// Returns a pointer to a shared audio asset;
AudioConstPtr audio(String const& path) const;
// Load audios using background processing
void queueAudios(StringList const& paths) const;
// Return the given audio *if* it is already loaded, otherwise queue it for
// loading.
AudioConstPtr tryAudio(String const& path) const;
// Returns pointer to shared font asset
FontConstPtr font(String const& path) const;
// Returns a bytes asset (Reads asset as an opaque binary blob)
ByteArrayConstPtr bytes(String const& path) const;
// Bypass asset caching and open an asset file directly.
IODevicePtr openFile(String const& basePath) const;
// Clear all cached assets that are not queued, persistent, or broken.
void clearCache();
// Run a cleanup pass and remove any assets past their time to live.
void cleanup();
private:
static FramesSpecification parseFramesSpecification(Json const& frameConfig, String path);
void queueAssets(List<AssetId> const& assetIds) const;

View File

@ -63,6 +63,46 @@ LuaCallbacks LuaBindings::makeRootCallbacks() {
callbacks.registerCallbackWithSignature<Maybe<String>, String, Maybe<String>>("materialMiningSound", bind(RootCallbacks::materialMiningSound, root, _1, _2));
callbacks.registerCallbackWithSignature<Maybe<String>, String, Maybe<String>>("materialFootstepSound", bind(RootCallbacks::materialFootstepSound, root, _1, _2));
callbacks.registerCallback("assetOrigin", [root](String const& path) {
auto assets = root->assets();
if (auto descriptor = assets->assetDescriptor(path))
return assets->assetSourcePath(descriptor->source);
});
callbacks.registerCallback("assetPatches", [root](LuaEngine& engine, String const& path) -> Maybe<LuaTable> {
auto assets = root->assets();
if (auto descriptor = assets->assetDescriptor(path)) {
auto& patches = descriptor->patchSources;
auto table = engine.createTable(patches.size(), 0);
for (size_t i = 0; i != patches.size(); ++i) {
auto& patch = patches.at(i);
auto patchTable = engine.createTable(2, 0);
if (auto sourcePath = assets->assetSourcePath(patch.second))
patchTable.set(1, *sourcePath);
patchTable.set(2, patch.first);
table.set(i + 1, patchTable);
}
return table;
}
return {};
});
callbacks.registerCallback("assetSourcePaths", [root](LuaEngine& engine, Maybe<bool> withMetadata) -> LuaTable {
auto assets = root->assets();
auto assetSources = assets->assetSources();
auto table = engine.createTable(assetSources.size(), 0);
if (withMetadata.value()) {
for (auto& assetSource : assetSources)
table.set(assetSource, assets->assetSourceMetadata(assetSource));
}
else {
size_t i = 0;
for (auto& assetSource : assetSources)
table.set(++i, assetSource);
}
return table;
});
callbacks.registerCallback("materialConfig", [root](String const& materialName) -> Json {
auto materialId = root->materialDatabase()->materialId(materialName);
if (auto path = root->materialDatabase()->materialPath(materialId))