change to trackedQuestId, add currentQuestId
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@ -273,6 +273,10 @@ List<QuestPtr> QuestManager::listFailedQuests() const {
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return result;
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}
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Maybe<String> QuestManager::currentQuestId() const {
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return m_trackedQuestId;
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}
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Maybe<QuestPtr> QuestManager::currentQuest() const {
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auto questId = m_onWorldQuestId.orMaybe(m_trackedQuestId);
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if (questId && isActive(*questId)) {
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@ -283,6 +287,10 @@ Maybe<QuestPtr> QuestManager::currentQuest() const {
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return {};
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}
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Maybe<String> QuestManager::trackedQuestId() const {
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return m_trackedQuestId;
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}
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Maybe<QuestPtr> QuestManager::trackedQuest() const {
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if (m_trackedQuestId && isActive(*m_trackedQuestId)) {
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auto current = getQuest(*m_trackedQuestId);
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@ -52,7 +52,9 @@ public:
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List<QuestPtr> listCompletedQuests() const;
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List<QuestPtr> listFailedQuests() const;
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Maybe<String> currentQuestId() const;
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Maybe<QuestPtr> currentQuest() const;
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Maybe<String> trackedQuestId() const;
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Maybe<QuestPtr> trackedQuest() const;
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Maybe<QuestIndicator> getQuestIndicator(EntityPtr const& entity) const;
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@ -484,8 +484,8 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
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return player->questManager()->hasCompleted(questId);
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});
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callbacks.registerCallback("trackedQuest", [player]() {
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return player->questManager()->trackedQuest();
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callbacks.registerCallback("trackedQuestId", [player]() {
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return player->questManager()->trackedQuestId();
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});
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callbacks.registerCallback("setTrackedQuest", [player](Maybe<String> const& questId) {
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@ -496,6 +496,10 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
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return player->questManager()->canTurnIn(questId);
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});
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callbacks.registerCallback("currentQuestId", [player]() {
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return player->questManager()->currentQuestId();
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});
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callbacks.registerCallback("currentQuest", [player]() -> Json {
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auto maybeQuest = player->questManager()->currentQuest();
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if (maybeQuest) {
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