Make it clearer when the base Starbound assets are missing

until the installer can locate the user's original Starbound assets
This commit is contained in:
Kae 2024-03-22 22:22:19 +11:00
parent 4d84152609
commit 5da4b1a4e3
2 changed files with 4 additions and 2 deletions

View File

@ -457,7 +457,8 @@ public:
Thread::sleepPrecise(spareMilliseconds);
}
} catch (std::exception const& e) {
Logger::error("Application: exception thrown, shutting down: {}", outputException(e, true));
Logger::error("Application: exception thrown!");
fatalException(e, true);
}
try {

View File

@ -684,7 +684,8 @@ StringList Root::scanForAssetSources(StringList const& directories, StringList c
if (auto requirement = namedSources.ptr(requirementName))
dependencySortVisit(*requirement);
else
throw StarException(strf("Asset source '{}' is missing dependency '{}'", *source->name, requirementName));
throw StarException(strf("Asset source '{}' is missing dependency '{}'{}", *source->name, requirementName,
requirementName != "base" ? "" : "\n\n(The base Starbound asset package could not be found, please copy it from another Starbound install!)\n"));
}
workingSet.remove(source);