Make it clearer when the base Starbound assets are missing
until the installer can locate the user's original Starbound assets
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4d84152609
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5da4b1a4e3
@ -457,7 +457,8 @@ public:
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Thread::sleepPrecise(spareMilliseconds);
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}
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} catch (std::exception const& e) {
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Logger::error("Application: exception thrown, shutting down: {}", outputException(e, true));
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Logger::error("Application: exception thrown!");
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fatalException(e, true);
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}
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try {
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@ -684,7 +684,8 @@ StringList Root::scanForAssetSources(StringList const& directories, StringList c
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if (auto requirement = namedSources.ptr(requirementName))
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dependencySortVisit(*requirement);
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else
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throw StarException(strf("Asset source '{}' is missing dependency '{}'", *source->name, requirementName));
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throw StarException(strf("Asset source '{}' is missing dependency '{}'{}", *source->name, requirementName,
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requirementName != "base" ? "" : "\n\n(The base Starbound asset package could not be found, please copy it from another Starbound install!)\n"));
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}
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workingSet.remove(source);
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