Update StarWorldServer.cpp
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@ -247,7 +247,12 @@ bool WorldServer::addClient(ConnectionId clientId, SpawnTarget const& spawnTarge
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clientInfo->local = isLocal;
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clientInfo->local = isLocal;
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auto worldStartPacket = make_shared<WorldStartPacket>();
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auto worldStartPacket = make_shared<WorldStartPacket>();
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worldStartPacket->templateData = m_worldTemplate->store();
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auto& templateData = worldStartPacket->templateData = m_worldTemplate->store();
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// this makes it possible to use custom InstanceWorlds without clients having the mod that adds their dungeon:
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if (templateData.optQueryString("worldParameters.primaryDungeon")
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&& Root::singletonPtr()->configuration()->getPath("compatibility.customDungeonWorld").optBool().value(false))
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worldStartPacket->templateData = worldStartPacket->templateData.setPath("worldParameters.primaryDungeon", "testarena");
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tie(worldStartPacket->skyData, clientInfo->skyNetVersion) = m_sky->writeUpdate();
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tie(worldStartPacket->skyData, clientInfo->skyNetVersion) = m_sky->writeUpdate();
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tie(worldStartPacket->weatherData, clientInfo->weatherNetVersion) = m_weather.writeUpdate();
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tie(worldStartPacket->weatherData, clientInfo->weatherNetVersion) = m_weather.writeUpdate();
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worldStartPacket->playerStart = playerStart;
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worldStartPacket->playerStart = playerStart;
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