Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound
This commit is contained in:
commit
5f2990e6dc
@ -121,7 +121,7 @@ private:
|
||||
void buildString(String& string, const DirectivesGroup& directives) const;
|
||||
|
||||
List<Directives> m_directives;
|
||||
size_t m_count;
|
||||
size_t m_count = 0;
|
||||
};
|
||||
|
||||
template <>
|
||||
|
@ -714,6 +714,7 @@ void MainInterface::update(float dt) {
|
||||
worldName = worldTemplate->worldName();
|
||||
|
||||
if (!worldName.empty()) {
|
||||
m_planetText->parent()->setPosition(Vec2I(Vec2F(m_config->planetNameOffset) * (2.f / interfaceScale())));
|
||||
m_planetText->setText(strf(m_config->planetNameFormatString.utf8Ptr(), worldName));
|
||||
m_paneManager.displayRegisteredPane(MainInterfacePanes::PlanetText);
|
||||
}
|
||||
|
@ -89,14 +89,12 @@ inline LiquidSettingsConstPtr LiquidsDatabase::liquidSettings(LiquidId liquidId)
|
||||
}
|
||||
|
||||
inline Vec3F LiquidsDatabase::radiantLight(LiquidLevel level) const {
|
||||
if (level.liquid >= m_settings.size())
|
||||
return Vec3F();
|
||||
|
||||
auto const& settings = m_settings[level.liquid];
|
||||
if (!settings)
|
||||
return Vec3F();
|
||||
|
||||
if (level.liquid < m_settings.size()) {
|
||||
if (auto const& settings = m_settings[level.liquid])
|
||||
return settings->radiantLightLevel * level.level;
|
||||
}
|
||||
|
||||
return Vec3F();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -402,11 +402,31 @@ ItemDescriptor MaterialDatabase::modItemDrop(ModId modId) const {
|
||||
return {};
|
||||
}
|
||||
|
||||
MaterialColorVariant MaterialDatabase::materialColorVariants(MaterialId materialId) const {
|
||||
if (isRealMaterial(materialId)) {
|
||||
auto const& matInfo = getMaterialInfo(materialId);
|
||||
if (matInfo->materialRenderProfile)
|
||||
return matInfo->materialRenderProfile->colorVariants;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
MaterialColorVariant MaterialDatabase::modColorVariants(ModId modId) const {
|
||||
if (isRealMod(modId)) {
|
||||
auto const& modInfo = getModInfo(modId);
|
||||
if (modInfo->modRenderProfile)
|
||||
return modInfo->modRenderProfile->colorVariants;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool MaterialDatabase::isMultiColor(MaterialId materialId) const {
|
||||
if (isRealMaterial(materialId)) {
|
||||
auto const& matInfo = getMaterialInfo(materialId);
|
||||
if (matInfo->materialRenderProfile)
|
||||
return matInfo->materialRenderProfile->multiColor;
|
||||
return matInfo->materialRenderProfile->colorVariants > 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -568,7 +588,7 @@ shared_ptr<MaterialDatabase::MaterialInfo const> const& MaterialDatabase::getMat
|
||||
|
||||
shared_ptr<MaterialDatabase::ModInfo const> const& MaterialDatabase::getModInfo(ModId modId) const {
|
||||
if (modId >= m_mods.size() || !m_mods[modId])
|
||||
throw MaterialException(strf("No such modId id: {}\n", modId));
|
||||
throw MaterialException(strf("No such mod id: {}\n", modId));
|
||||
else
|
||||
return m_mods[modId];
|
||||
}
|
||||
|
@ -69,6 +69,8 @@ public:
|
||||
ItemDescriptor materialItemDrop(MaterialId materialId) const;
|
||||
ItemDescriptor modItemDrop(ModId modId) const;
|
||||
|
||||
MaterialColorVariant materialColorVariants(MaterialId materialId) const;
|
||||
MaterialColorVariant modColorVariants(ModId modId) const;
|
||||
bool isMultiColor(MaterialId materialId) const;
|
||||
bool foregroundLightTransparent(MaterialId materialId) const;
|
||||
bool backgroundLightTransparent(MaterialId materialId) const;
|
||||
@ -188,15 +190,21 @@ private:
|
||||
};
|
||||
|
||||
inline MaterialRenderProfileConstPtr MaterialDatabase::materialRenderProfile(MaterialId materialId) const {
|
||||
if (materialId >= m_materials.size())
|
||||
if (materialId < m_materials.size()) {
|
||||
if (auto const& mat = m_materials[materialId])
|
||||
return mat->materialRenderProfile;
|
||||
}
|
||||
|
||||
return {};
|
||||
return m_materials[materialId]->materialRenderProfile;
|
||||
}
|
||||
|
||||
inline MaterialRenderProfileConstPtr MaterialDatabase::modRenderProfile(ModId modId) const {
|
||||
if (modId >= m_mods.size())
|
||||
if (modId < m_mods.size()) {
|
||||
if (auto const& mod = m_mods[modId])
|
||||
return mod->modRenderProfile;
|
||||
}
|
||||
|
||||
return {};
|
||||
return m_mods[modId]->modRenderProfile;
|
||||
}
|
||||
|
||||
inline bool MaterialDatabase::foregroundLightTransparent(MaterialId materialId) const {
|
||||
@ -239,13 +247,13 @@ inline Vec3F MaterialDatabase::radiantLight(MaterialId materialId, ModId modId)
|
||||
Vec3F radiantLight;
|
||||
if (materialId < m_materials.size()) {
|
||||
auto const& mat = m_materials[materialId];
|
||||
if (mat->materialRenderProfile)
|
||||
if (mat && mat->materialRenderProfile)
|
||||
radiantLight += mat->materialRenderProfile->radiantLight;
|
||||
}
|
||||
if (modId < m_mods.size()) {
|
||||
auto const& mat = m_mods[modId];
|
||||
if (mat->modRenderProfile)
|
||||
radiantLight += mat->modRenderProfile->radiantLight;
|
||||
auto const& mod = m_mods[modId];
|
||||
if (mod && mod->modRenderProfile)
|
||||
radiantLight += mod->modRenderProfile->radiantLight;
|
||||
}
|
||||
return radiantLight;
|
||||
}
|
||||
|
@ -80,7 +80,9 @@ MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const&
|
||||
bool lightTransparent = spec.getBool("lightTransparent", false);
|
||||
profile.foregroundLightTransparent = spec.getBool("foregroundLightTransparent", lightTransparent);
|
||||
profile.backgroundLightTransparent = spec.getBool("backgroundLightTransparent", lightTransparent);
|
||||
profile.multiColor = spec.getBool("multiColored", false);
|
||||
profile.colorVariants = spec.getBool("multiColored", false) ? spec.getUInt("colorVariants", MaxMaterialColorVariant) : 0;
|
||||
for (auto& entry : spec.getArray("colorDirectives", JsonArray()))
|
||||
profile.colorDirectives.append(entry.toString());
|
||||
profile.occludesBehind = spec.getBool("occludesBelow", true);
|
||||
profile.zLevel = spec.getUInt("zLevel", 0);
|
||||
profile.radiantLight = Color::rgb(jsonToVec3B(spec.get("radiantLight", JsonArray{0, 0, 0}))).toRgbF();
|
||||
@ -126,8 +128,8 @@ MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const&
|
||||
auto flipTextureCoordinates = [imageHeight](
|
||||
RectF const& rect) { return RectF::withSize(Vec2F(rect.xMin(), imageHeight - rect.yMax()), rect.size()); };
|
||||
for (unsigned v = 0; v < variants; ++v) {
|
||||
if (profile.multiColor) {
|
||||
for (MaterialColorVariant c = 0; c <= MaxMaterialColorVariant; ++c) {
|
||||
if (profile.colorVariants > 0) {
|
||||
for (MaterialColorVariant c = 0; c <= profile.colorVariants; ++c) {
|
||||
RectF textureRect = RectF::withSize(texturePosition + variantStride * v + colorStride * c, textureSize);
|
||||
renderPiece->variants[c].append(flipTextureCoordinates(textureRect));
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "StarMultiArray.hpp"
|
||||
#include "StarGameTypes.hpp"
|
||||
#include "StarTileDamage.hpp"
|
||||
#include "StarDirectives.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
@ -96,11 +97,12 @@ struct MaterialRenderProfile {
|
||||
MaterialRenderMatchList mainMatchList;
|
||||
List<pair<String, Vec2F>> crackingFrames;
|
||||
List<pair<String, Vec2F>> protectedFrames;
|
||||
List<Directives> colorDirectives;
|
||||
Json ruleProperties;
|
||||
|
||||
bool foregroundLightTransparent;
|
||||
bool backgroundLightTransparent;
|
||||
bool multiColor;
|
||||
uint8_t colorVariants;
|
||||
bool occludesBehind;
|
||||
uint32_t zLevel;
|
||||
Vec3F radiantLight;
|
||||
|
@ -65,7 +65,7 @@ bool TileDrawer::produceTerrainDrawables(Drawables& drawables,
|
||||
|
||||
MaterialId material = EmptyMaterialId;
|
||||
MaterialHue materialHue = 0;
|
||||
MaterialColorVariant materialColorVariant = 0;
|
||||
MaterialColorVariant colorVariant = 0;
|
||||
ModId mod = NoModId;
|
||||
MaterialHue modHue = 0;
|
||||
float damageLevel = 0.0f;
|
||||
@ -77,7 +77,7 @@ bool TileDrawer::produceTerrainDrawables(Drawables& drawables,
|
||||
if (terrainLayer == TerrainLayer::Background) {
|
||||
material = tile.background;
|
||||
materialHue = tile.backgroundHueShift;
|
||||
materialColorVariant = tile.backgroundColorVariant;
|
||||
colorVariant = tile.backgroundColorVariant;
|
||||
mod = tile.backgroundMod;
|
||||
modHue = tile.backgroundModHueShift;
|
||||
damageLevel = byteToFloat(tile.backgroundDamageLevel);
|
||||
@ -86,7 +86,7 @@ bool TileDrawer::produceTerrainDrawables(Drawables& drawables,
|
||||
} else {
|
||||
material = tile.foreground;
|
||||
materialHue = tile.foregroundHueShift;
|
||||
materialColorVariant = tile.foregroundColorVariant;
|
||||
colorVariant = tile.foregroundColorVariant;
|
||||
mod = tile.foregroundMod;
|
||||
modHue = tile.foregroundModHueShift;
|
||||
damageLevel = byteToFloat(tile.foregroundDamageLevel);
|
||||
@ -99,43 +99,58 @@ bool TileDrawer::produceTerrainDrawables(Drawables& drawables,
|
||||
if ((isBlock && terrainLayer == TerrainLayer::Midground) || (!isBlock && terrainLayer == TerrainLayer::Foreground))
|
||||
return false;
|
||||
|
||||
auto getPieceImage = [](MaterialRenderPieceConstPtr const& piece, Box<float, 2> const& box, MaterialHue hue) -> String {
|
||||
return hue == 0
|
||||
auto getPieceImage = [](MaterialRenderPieceConstPtr const& piece, Box<float, 2> const& box, MaterialHue hue, Directives const* directives) -> AssetPath {
|
||||
AssetPath image = hue == 0
|
||||
? strf("{}?crop={};{};{};{}", piece->texture, box.xMin(), box.yMin(), box.xMax(), box.yMax())
|
||||
: strf("{}?crop={};{};{};{}?hueshift={}", piece->texture, box.xMin(), box.yMin(), box.xMax(), box.yMax(), materialHueToDegrees(hue));
|
||||
if (directives)
|
||||
image.directives += *directives;
|
||||
|
||||
return image;
|
||||
};
|
||||
|
||||
auto materialRenderProfile = materialDatabase->materialRenderProfile(material);
|
||||
|
||||
auto modRenderProfile = materialDatabase->modRenderProfile(mod);
|
||||
|
||||
if (materialRenderProfile) {
|
||||
occlude = materialRenderProfile->occludesBehind;
|
||||
|
||||
auto materialColorVariant = materialRenderProfile->colorVariants > 0 ? colorVariant % materialRenderProfile->colorVariants : 0;
|
||||
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]) + offset[0], pos[1] + offset[1], (int)variantLayer.value(terrainLayer), "main");
|
||||
auto& drawList = drawables[materialZLevel(materialRenderProfile->zLevel, material, materialHue, materialColorVariant)];
|
||||
|
||||
MaterialPieceResultList pieces;
|
||||
determineMatchingPieces(pieces, &occlude, materialDatabase, materialRenderProfile->mainMatchList, renderData, pos,
|
||||
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, false);
|
||||
Directives const* directives = materialRenderProfile->colorDirectives.empty()
|
||||
? nullptr
|
||||
: &materialRenderProfile->colorDirectives.wrap(materialColorVariant);
|
||||
for (auto const& piecePair : pieces) {
|
||||
auto& variant = piecePair.first->variants.get(materialColorVariant).wrap(variance);
|
||||
auto image = getPieceImage(piecePair.first, variant, materialHue);
|
||||
auto variant = piecePair.first->variants.ptr(materialColorVariant);
|
||||
if (!variant) variant = piecePair.first->variants.ptr(0);
|
||||
if (!variant) continue;
|
||||
auto& textureCoords = variant->wrap(variance);
|
||||
auto image = getPieceImage(piecePair.first, textureCoords, materialHue, directives);
|
||||
drawList.emplace_back(Drawable::makeImage(image, scale, false, piecePair.second * scale + Vec2F(pos), color));
|
||||
}
|
||||
}
|
||||
|
||||
if (modRenderProfile) {
|
||||
auto modColorVariant = modRenderProfile->multiColor ? materialColorVariant : 0;
|
||||
auto modColorVariant = modRenderProfile->colorVariants > 0 ? colorVariant % modRenderProfile->colorVariants : 0;
|
||||
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]), pos[1], (int)variantLayer.value(terrainLayer), "mod");
|
||||
auto& drawList = drawables[modZLevel(modRenderProfile->zLevel, mod, modHue, modColorVariant)];
|
||||
|
||||
MaterialPieceResultList pieces;
|
||||
determineMatchingPieces(pieces, &occlude, materialDatabase, modRenderProfile->mainMatchList, renderData, pos,
|
||||
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, true);
|
||||
Directives const* directives = modRenderProfile->colorDirectives.empty()
|
||||
? nullptr
|
||||
: &modRenderProfile->colorDirectives.wrap(modColorVariant);
|
||||
for (auto const& piecePair : pieces) {
|
||||
auto& variant = piecePair.first->variants.get(modColorVariant).wrap(variance);
|
||||
auto image = getPieceImage(piecePair.first, variant, modHue);
|
||||
auto variant = piecePair.first->variants.ptr(modColorVariant);
|
||||
if (!variant) variant = piecePair.first->variants.ptr(0);
|
||||
if (!variant) continue;
|
||||
auto& textureCoords = variant->wrap(variance);
|
||||
auto image = getPieceImage(piecePair.first, textureCoords, modHue, directives);
|
||||
drawList.emplace_back(Drawable::makeImage(image, scale, false, piecePair.second * scale + Vec2F(pos), color));
|
||||
}
|
||||
}
|
||||
|
@ -1631,6 +1631,7 @@ RpcPromise<InteractAction> WorldClient::interact(InteractRequest const& request)
|
||||
}
|
||||
|
||||
void WorldClient::lightingTileGather() {
|
||||
int64_t start = Time::monotonicMicroseconds();
|
||||
Vec3F environmentLight = m_sky->environmentLight().toRgbF();
|
||||
float undergroundLevel = m_worldTemplate->undergroundLevel();
|
||||
auto liquidsDatabase = Root::singleton().liquidsDatabase();
|
||||
@ -1638,7 +1639,6 @@ void WorldClient::lightingTileGather() {
|
||||
|
||||
// Each column in tileEvalColumns is guaranteed to be no larger than the sector size.
|
||||
|
||||
size_t lights = 0;
|
||||
m_tileArray->tileEvalColumns(m_lightingCalculator.calculationRegion(), [&](Vec2I const& pos, ClientTile const* column, size_t ySize) {
|
||||
size_t baseIndex = m_lightingCalculator.baseIndexFor(pos);
|
||||
for (size_t y = 0; y < ySize; ++y) {
|
||||
@ -1655,12 +1655,10 @@ void WorldClient::lightingTileGather() {
|
||||
if (tile.backgroundLightTransparent && pos[1] + y > undergroundLevel)
|
||||
light += environmentLight;
|
||||
}
|
||||
if (light.max() > 0.0f)
|
||||
++lights;
|
||||
m_lightingCalculator.setCellIndex(baseIndex + y, light, !tile.foregroundLightTransparent);
|
||||
}
|
||||
});
|
||||
LogMap::set("client_render_world_async_light_tiles", toString(lights));
|
||||
LogMap::set("client_render_world_async_light_gather", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
|
||||
}
|
||||
|
||||
void WorldClient::lightingCalc() {
|
||||
|
@ -230,7 +230,7 @@ bool TilePainter::produceTerrainPrimitives(HashMap<QuadZLevel, List<RenderPrimit
|
||||
|
||||
MaterialId material = EmptyMaterialId;
|
||||
MaterialHue materialHue = 0;
|
||||
MaterialColorVariant materialColorVariant = 0;
|
||||
MaterialColorVariant colorVariant = 0;
|
||||
ModId mod = NoModId;
|
||||
MaterialHue modHue = 0;
|
||||
float damageLevel = 0.0f;
|
||||
@ -242,7 +242,7 @@ bool TilePainter::produceTerrainPrimitives(HashMap<QuadZLevel, List<RenderPrimit
|
||||
if (terrainLayer == TerrainLayer::Background) {
|
||||
material = tile.background;
|
||||
materialHue = tile.backgroundHueShift;
|
||||
materialColorVariant = tile.backgroundColorVariant;
|
||||
colorVariant = tile.backgroundColorVariant;
|
||||
mod = tile.backgroundMod;
|
||||
modHue = tile.backgroundModHueShift;
|
||||
damageLevel = byteToFloat(tile.backgroundDamageLevel);
|
||||
@ -251,7 +251,7 @@ bool TilePainter::produceTerrainPrimitives(HashMap<QuadZLevel, List<RenderPrimit
|
||||
} else {
|
||||
material = tile.foreground;
|
||||
materialHue = tile.foregroundHueShift;
|
||||
materialColorVariant = tile.foregroundColorVariant;
|
||||
colorVariant = tile.foregroundColorVariant;
|
||||
mod = tile.foregroundMod;
|
||||
modHue = tile.foregroundModHueShift;
|
||||
damageLevel = byteToFloat(tile.foregroundDamageLevel);
|
||||
@ -264,34 +264,36 @@ bool TilePainter::produceTerrainPrimitives(HashMap<QuadZLevel, List<RenderPrimit
|
||||
if (terrainLayer == (isBlock ? TerrainLayer::Midground : TerrainLayer::Foreground))
|
||||
return false;
|
||||
|
||||
auto getPieceTexture = [this, assets](MaterialId material, MaterialRenderPieceConstPtr const& piece, MaterialHue hue, bool mod) {
|
||||
auto getPieceTexture = [this, assets](MaterialId material, MaterialRenderPieceConstPtr const& piece, MaterialHue hue, Directives const* directives, bool mod) {
|
||||
return m_textureCache.get(MaterialPieceTextureKey(material, piece->pieceId, hue, mod), [&](auto const&) {
|
||||
String texture;
|
||||
if (hue == 0)
|
||||
texture = piece->texture;
|
||||
else
|
||||
texture = strf("{}?hueshift={}", piece->texture, materialHueToDegrees(hue));
|
||||
AssetPath texture = (hue == 0) ? piece->texture : strf("{}?hueshift={}", piece->texture, materialHueToDegrees(hue));
|
||||
|
||||
if (directives)
|
||||
texture.directives += *directives;
|
||||
|
||||
return m_textureGroup->create(*assets->image(texture));
|
||||
});
|
||||
};
|
||||
|
||||
auto materialRenderProfile = materialDatabase->materialRenderProfile(material);
|
||||
|
||||
auto modRenderProfile = materialDatabase->modRenderProfile(mod);
|
||||
|
||||
if (materialRenderProfile) {
|
||||
occlude = materialRenderProfile->occludesBehind;
|
||||
|
||||
auto materialColorVariant = materialRenderProfile->colorVariants > 0 ? colorVariant % materialRenderProfile->colorVariants : 0;
|
||||
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]), pos[1], (int)terrainLayer, "main");
|
||||
auto& quadList = primitives[materialZLevel(materialRenderProfile->zLevel, material, materialHue, materialColorVariant)];
|
||||
|
||||
MaterialPieceResultList pieces;
|
||||
determineMatchingPieces(pieces, &occlude, materialDatabase, materialRenderProfile->mainMatchList, renderData, pos,
|
||||
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, false);
|
||||
Directives const* directives = materialRenderProfile->colorDirectives.empty()
|
||||
? nullptr
|
||||
: &materialRenderProfile->colorDirectives.wrap(materialColorVariant);
|
||||
for (auto const& piecePair : pieces) {
|
||||
TexturePtr texture = getPieceTexture(material, piecePair.first, materialHue, false);
|
||||
TexturePtr texture = getPieceTexture(material, piecePair.first, materialHue, directives, false);
|
||||
auto variant = piecePair.first->variants.ptr(materialColorVariant);
|
||||
if (!variant) variant = piecePair.first->variants.ptr(0);
|
||||
if (!variant) continue;
|
||||
RectF textureCoords = variant->wrap(variance);
|
||||
RectF worldCoords = RectF::withSize(piecePair.second / TilePixels + Vec2F(pos), textureCoords.size() / TilePixels);
|
||||
@ -309,16 +311,20 @@ bool TilePainter::produceTerrainPrimitives(HashMap<QuadZLevel, List<RenderPrimit
|
||||
}
|
||||
|
||||
if (modRenderProfile) {
|
||||
auto modColorVariant = modRenderProfile->multiColor ? materialColorVariant : 0;
|
||||
auto modColorVariant = modRenderProfile->colorVariants > 0 ? colorVariant % modRenderProfile->colorVariants : 0;
|
||||
uint32_t variance = staticRandomU32(renderData.geometry.xwrap(pos[0]), pos[1], (int)terrainLayer, "mod");
|
||||
auto& quadList = primitives[modZLevel(modRenderProfile->zLevel, mod, modHue, modColorVariant)];
|
||||
|
||||
MaterialPieceResultList pieces;
|
||||
determineMatchingPieces(pieces, &occlude, materialDatabase, modRenderProfile->mainMatchList, renderData, pos,
|
||||
terrainLayer == TerrainLayer::Background ? TileLayer::Background : TileLayer::Foreground, true);
|
||||
Directives const* directives = modRenderProfile->colorDirectives.empty()
|
||||
? nullptr
|
||||
: &modRenderProfile->colorDirectives.wrap(modColorVariant);
|
||||
for (auto const& piecePair : pieces) {
|
||||
auto texture = getPieceTexture(mod, piecePair.first, modHue, true);
|
||||
auto texture = getPieceTexture(mod, piecePair.first, modHue, directives, true);
|
||||
auto variant = piecePair.first->variants.ptr(modColorVariant);
|
||||
if (!variant) variant = piecePair.first->variants.ptr(0);
|
||||
if (!variant) continue;
|
||||
auto& textureCoords = variant->wrap(variance);
|
||||
RectF worldCoords = RectF::withSize(piecePair.second / TilePixels + Vec2F(pos), textureCoords.size() / TilePixels);
|
||||
|
Loading…
Reference in New Issue
Block a user