experimental universe.sendWorldMessage function
This commit is contained in:
parent
cb19eef701
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5fa97741e5
@ -97,6 +97,7 @@ SET (star_core_HEADERS
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StarRandomPoint.hpp
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StarRect.hpp
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StarRpcPromise.hpp
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StarRpcThreadPromise.hpp
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StarSectorArray2D.hpp
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StarSecureRandom.hpp
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StarSet.hpp
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164
source/core/StarRpcThreadPromise.hpp
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164
source/core/StarRpcThreadPromise.hpp
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@ -0,0 +1,164 @@
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#ifndef STAR_RPC_THREAD_PROMISE_HPP
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#define STAR_RPC_THREAD_PROMISE_HPP
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#include "StarEither.hpp"
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#include "StarString.hpp"
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#include "StarThread.hpp"
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// A thread-safe version of RpcPromise.
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// This is just a copy-paste with a Mutex tacked on. I don't like that, but it's 11 PM.
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namespace Star {
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STAR_EXCEPTION(RpcThreadPromiseException, StarException);
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template <typename Result, typename Error = String>
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class RpcThreadPromiseKeeper {
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public:
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void fulfill(Result result);
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void fail(Error error);
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private:
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template <typename ResultT, typename ErrorT>
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friend class RpcThreadPromise;
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function<void(Result)> m_fulfill;
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function<void(Error)> m_fail;
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};
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template <typename Result, typename Error = String>
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class RpcThreadPromise {
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public:
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static pair<RpcThreadPromise, RpcThreadPromiseKeeper<Result, Error>> createPair();
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static RpcThreadPromise createFulfilled(Result result);
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static RpcThreadPromise createFailed(Error error);
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// Has the respoonse either failed or succeeded?
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bool finished() const;
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// Has the response finished with success?
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bool succeeded() const;
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// Has the response finished with failure?
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bool failed() const;
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// Returns the result of the rpc call on success, nothing on failure or when
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// not yet finished.
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Maybe<Result> result() const;
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// Returns the error of a failed rpc call. Returns nothing if the call is
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// successful or not yet finished.
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Maybe<Error> error() const;
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private:
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template <typename ResultT, typename ErrorT>
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friend class RpcThreadPromise;
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struct Value {
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Mutex mutex;
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Maybe<Result> result;
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Maybe<Error> error;
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};
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RpcThreadPromise() = default;
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function<Value*()> m_getValue;
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};
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template <typename Result, typename Error>
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void RpcThreadPromiseKeeper<Result, Error>::fulfill(Result result) {
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m_fulfill(move(result));
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}
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template <typename Result, typename Error>
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void RpcThreadPromiseKeeper<Result, Error>::fail(Error error) {
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m_fail(move(error));
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}
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template <typename Result, typename Error>
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pair<RpcThreadPromise<Result, Error>, RpcThreadPromiseKeeper<Result, Error>> RpcThreadPromise<Result, Error>::createPair() {
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auto valuePtr = make_shared<Value>();
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RpcThreadPromise promise;
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promise.m_getValue = [valuePtr]() {
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return valuePtr.get();
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};
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RpcThreadPromiseKeeper<Result, Error> keeper;
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keeper.m_fulfill = [valuePtr](Result result) {
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MutexLocker lock(valuePtr->mutex);
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if (valuePtr->result || valuePtr->error)
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throw RpcThreadPromiseException("fulfill called on already finished RpcThreadPromise");
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valuePtr->result = move(result);
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};
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keeper.m_fail = [valuePtr](Error error) {
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MutexLocker lock(valuePtr->mutex);
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if (valuePtr->result || valuePtr->error)
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throw RpcThreadPromiseException("fail called on already finished RpcThreadPromise");
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valuePtr->error = move(error);
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};
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return {move(promise), move(keeper)};
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}
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template <typename Result, typename Error>
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RpcThreadPromise<Result, Error> RpcThreadPromise<Result, Error>::createFulfilled(Result result) {
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auto valuePtr = make_shared<Value>();
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valuePtr->result = move(result);
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RpcThreadPromise<Result, Error> promise;
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promise.m_getValue = [valuePtr]() {
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return valuePtr.get();
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};
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return promise;
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}
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template <typename Result, typename Error>
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RpcThreadPromise<Result, Error> RpcThreadPromise<Result, Error>::createFailed(Error error) {
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auto valuePtr = make_shared<Value>();
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valuePtr->error = move(error);
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RpcThreadPromise<Result, Error> promise;
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promise.m_getValue = [valuePtr]() {
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return valuePtr.get();
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};
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return promise;
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}
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template <typename Result, typename Error>
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bool RpcThreadPromise<Result, Error>::finished() const {
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auto val = m_getValue();
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MutexLocker lock(val->mutex);
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return val->result || val->error;
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}
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template <typename Result, typename Error>
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bool RpcThreadPromise<Result, Error>::succeeded() const {
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auto val = m_getValue();
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MutexLocker lock(val->mutex);
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return val->result.isValid();
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}
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template <typename Result, typename Error>
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bool RpcThreadPromise<Result, Error>::failed() const {
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auto val = m_getValue();
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MutexLocker lock(val->mutex);
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return val->error.isValid();
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}
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template <typename Result, typename Error>
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Maybe<Result> RpcThreadPromise<Result, Error>::result() const {
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auto val = m_getValue();
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MutexLocker lock(val->mutex);
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return val->result;
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}
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template <typename Result, typename Error>
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Maybe<Error> RpcThreadPromise<Result, Error>::error() const {
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auto val = m_getValue();
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MutexLocker lock(val->mutex);
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return val->error;
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}
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}
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#endif
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@ -258,6 +258,13 @@ void UniverseServer::setPvp(ConnectionId clientId, bool pvp) {
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}
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}
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RpcThreadPromise<Json> UniverseServer::sendWorldMessage(WorldId const& worldId, String const& message, JsonArray const& args) {
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auto pair = RpcThreadPromise<Json>::createPair();
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RecursiveMutexLocker locker(m_mainLock);
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m_pendingWorldMessages[worldId].push_back({ message, args, pair.second });
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return pair.first;
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}
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void UniverseServer::clientWarpPlayer(ConnectionId clientId, WarpAction action, bool deploy) {
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RecursiveMutexLocker locker(m_mainLock);
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m_pendingPlayerWarps[clientId] = pair<WarpAction, bool>(move(action), move(deploy));
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@ -502,6 +509,7 @@ void UniverseServer::run() {
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sendClientContextUpdates();
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respondToCelestialRequests();
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clearBrokenWorlds();
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handleWorldMessages();
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shutdownInactiveWorlds();
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doTriggeredStorage();
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} catch (std::exception const& e) {
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@ -1029,6 +1037,23 @@ void UniverseServer::clearBrokenWorlds() {
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}
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}
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void UniverseServer::handleWorldMessages() {
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RecursiveMutexLocker locker(m_mainLock);
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ReadLocker clientsLocker(m_clientsLock);
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auto it = m_pendingWorldMessages.begin();
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while (it != m_pendingWorldMessages.end()) {
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auto& worldId = it->first;
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if (auto worldPtr = triggerWorldCreation(worldId).value()) {
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worldPtr->passMessages(move(it->second));
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it = m_pendingWorldMessages.erase(it);
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}
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else
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++it;
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}
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}
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void UniverseServer::shutdownInactiveWorlds() {
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RecursiveMutexLocker locker(m_mainLock);
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ReadLocker clientsLocker(m_clientsLock);
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@ -1040,7 +1065,7 @@ void UniverseServer::shutdownInactiveWorlds() {
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world->stop();
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Logger::error("UniverseServer: World {} has stopped due to an error", worldId);
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worldDiedWithError(world->worldId());
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} else if (world->clients().empty()) {
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} else if (world->noClients()) {
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bool anyPendingWarps = false;
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for (auto const& p : m_pendingPlayerWarps) {
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if (resolveWarpAction(p.second.first, p.first, p.second.second).world == world->worldId()) {
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@ -1048,7 +1073,8 @@ void UniverseServer::shutdownInactiveWorlds() {
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break;
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}
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}
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if (!anyPendingWarps) {
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if (!anyPendingWarps && world->shouldExpire()) {
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Logger::info("UniverseServer: Stopping idle world {}", worldId);
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world->stop();
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}
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@ -78,6 +78,8 @@ public:
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bool isPvp(ConnectionId clientId) const;
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void setPvp(ConnectionId clientId, bool pvp);
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RpcThreadPromise<Json> sendWorldMessage(WorldId const& worldId, String const& message, JsonArray const& args = {});
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void clientWarpPlayer(ConnectionId clientId, WarpAction action, bool deploy = false);
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void clientFlyShip(ConnectionId clientId, Vec3I const& system, SystemLocation const& location);
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WorldId clientWorld(ConnectionId clientId) const;
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@ -127,6 +129,7 @@ private:
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void respondToCelestialRequests();
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void processChat();
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void clearBrokenWorlds();
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void handleWorldMessages();
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void shutdownInactiveWorlds();
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void doTriggeredStorage();
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@ -242,6 +245,7 @@ private:
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List<pair<WorldId, UniverseFlagAction>> m_pendingFlagActions;
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HashMap<ConnectionId, List<pair<String, ChatSendMode>>> m_pendingChat;
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Maybe<WorkerPoolPromise<CelestialCoordinate>> m_nextRandomizedStarterWorld;
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Map<WorldId, List<WorldServerThread::Message>> m_pendingWorldMessages;
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List<TimeoutBan> m_tempBans;
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};
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@ -41,6 +41,7 @@ WorldServer::WorldServer(WorldTemplatePtr const& worldTemplate, IODevicePtr stor
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m_tileProtectionEnabled = true;
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m_universeSettings = make_shared<UniverseSettings>();
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m_worldId = worldTemplate->worldName();
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m_expiryTimer = GameTimer(0.0f);
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init(true);
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writeMetadata();
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@ -514,6 +515,10 @@ List<PacketPtr> WorldServer::getOutgoingPackets(ConnectionId clientId) {
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return move(clientInfo->outgoingPackets);
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}
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Maybe<Json> WorldServer::receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args) {
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return "what a wonderful world";
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}
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WorldServerFidelity WorldServer::fidelity() const {
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return m_fidelity;
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}
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@ -523,6 +528,19 @@ void WorldServer::setFidelity(WorldServerFidelity fidelity) {
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m_fidelityConfig = m_serverConfig.get("fidelitySettings").get(WorldServerFidelityNames.getRight(m_fidelity));
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}
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bool WorldServer::shouldExpire() {
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if (!m_clientInfo.empty()) {
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m_expiryTimer.reset();
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return false;
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}
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return m_expiryTimer.ready();
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}
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void WorldServer::setExpiryTime(float expiryTime) {
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m_expiryTimer = GameTimer(expiryTime);
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}
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void WorldServer::update(float dt) {
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++m_currentStep;
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for (auto const& pair : m_clientInfo)
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@ -627,6 +645,8 @@ void WorldServer::update(float dt) {
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for (auto& pair : m_clientInfo)
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pair.second->pendingForward = false;
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m_expiryTimer.tick(dt);
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LogMap::set(strf("server_{}_entities", m_worldId), strf("{} in {} sectors", m_entityMap->size(), m_tileArray->loadedSectorCount()));
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LogMap::set(strf("server_{}_time", m_worldId), strf("age = {:4.2f}, day = {:4.2f}/{:4.2f}s", epochTime(), timeOfDay(), dayLength()));
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LogMap::set(strf("server_{}_active_liquid", m_worldId), m_liquidEngine->activeCells());
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@ -14,6 +14,7 @@
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#include "StarLuaRoot.hpp"
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#include "StarWorldRenderData.hpp"
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#include "StarWarping.hpp"
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#include "StarRpcThreadPromise.hpp"
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namespace Star {
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@ -98,6 +99,8 @@ public:
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void handleIncomingPackets(ConnectionId clientId, List<PacketPtr> const& packets);
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List<PacketPtr> getOutgoingPackets(ConnectionId clientId);
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Maybe<Json> receiveMessage(ConnectionId fromConnection, String const& message, JsonArray const& args);
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void startFlyingSky(bool enterHyperspace, bool startInWarp);
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void stopFlyingSkyAt(SkyParameters const& destination);
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void setOrbitalSky(SkyParameters const& destination);
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@ -106,6 +109,9 @@ public:
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WorldServerFidelity fidelity() const;
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void setFidelity(WorldServerFidelity fidelity);
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bool shouldExpire();
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void setExpiryTime(float expiryTime);
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void update(float dt);
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ConnectionId connection() const override;
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@ -379,6 +385,8 @@ private:
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List<PhysicsForceRegion> m_forceRegions;
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String m_worldId;
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GameTimer m_expiryTimer;
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};
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}
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@ -13,7 +13,8 @@ WorldServerThread::WorldServerThread(WorldServerPtr server, WorldId worldId)
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m_worldServer(move(server)),
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m_worldId(move(worldId)),
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m_stop(false),
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m_errorOccurred(false) {
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m_errorOccurred(false),
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m_shouldExpire(true) {
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if (m_worldServer)
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m_worldServer->setWorldId(printWorldId(m_worldId));
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}
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@ -50,6 +51,10 @@ bool WorldServerThread::serverErrorOccurred() {
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return m_errorOccurred;
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}
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bool WorldServerThread::shouldExpire() {
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return m_shouldExpire;
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}
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bool WorldServerThread::spawnTargetValid(SpawnTarget const& spawnTarget) {
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try {
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RecursiveMutexLocker locker(m_mutex);
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@ -115,6 +120,12 @@ bool WorldServerThread::hasClient(ConnectionId clientId) const {
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return m_clients.contains(clientId);
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}
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bool WorldServerThread::noClients() const {
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RecursiveMutexLocker locker(m_mutex);
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return m_clients.empty();
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}
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List<ConnectionId> WorldServerThread::erroredClients() const {
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RecursiveMutexLocker locker(m_mutex);
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auto unerroredClients = HashSet<ConnectionId>::from(m_worldServer->clientIds());
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@ -165,6 +176,11 @@ void WorldServerThread::setUpdateAction(WorldServerAction updateAction) {
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m_updateAction = updateAction;
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}
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void WorldServerThread::passMessages(List<Message>&& messages) {
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RecursiveMutexLocker locker(m_messageMutex);
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m_messages.appendAll(move(messages));
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}
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WorldChunks WorldServerThread::readChunks() {
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try {
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RecursiveMutexLocker locker(m_mutex);
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@ -256,12 +272,26 @@ void WorldServerThread::update(WorldServerFidelity fidelity) {
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if (!m_pause || *m_pause == false)
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m_worldServer->update(dt);
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List<Message> messages;
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{
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RecursiveMutexLocker locker(m_messageMutex);
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messages = move(m_messages);
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}
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for (auto& message : messages) {
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if (auto resp = m_worldServer->receiveMessage(ServerConnectionId, message.message, message.args))
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message.promise.fulfill(*resp);
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else
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message.promise.fail("Message not handled by world");
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}
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for (auto& clientId : unerroredClientIds) {
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auto outgoingPackets = m_worldServer->getOutgoingPackets(clientId);
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RecursiveMutexLocker queueLocker(m_queueMutex);
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m_outgoingPacketQueue[clientId].appendAll(move(outgoingPackets));
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}
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m_shouldExpire = m_worldServer->shouldExpire();
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if (m_updateAction)
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m_updateAction(this, m_worldServer.get());
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}
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@ -3,6 +3,7 @@
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#include "StarWorldServer.hpp"
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#include "StarThread.hpp"
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#include "StarRpcThreadPromise.hpp"
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namespace Star {
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@ -13,6 +14,12 @@ STAR_CLASS(WorldServerThread);
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// the error and trigger the WorldServerThread error state.
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class WorldServerThread : public Thread {
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public:
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struct Message {
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String message;
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JsonArray args;
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RpcThreadPromiseKeeper<Json> promise;
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};
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typedef function<void(WorldServerThread*, WorldServer*)> WorldServerAction;
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WorldServerThread(WorldServerPtr server, WorldId worldId);
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@ -28,6 +35,7 @@ public:
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// An exception occurred from the actual WorldServer itself and the
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// WorldServerThread has stopped running.
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bool serverErrorOccurred();
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bool shouldExpire();
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bool spawnTargetValid(SpawnTarget const& spawnTarget);
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@ -37,6 +45,7 @@ public:
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List<ConnectionId> clients() const;
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bool hasClient(ConnectionId clientId) const;
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bool noClients() const;
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// Clients that have caused an error with incoming packets are removed from
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// the world and no further packets are handled from them. They are still
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@ -61,6 +70,9 @@ public:
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// also in a thread safe context.
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void setUpdateAction(WorldServerAction updateAction);
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//
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void passMessages(List<Message>&& messages);
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// Syncs all active sectors to disk and reads the full content of the world
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// into memory, useful for the ship.
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WorldChunks readChunks();
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@ -84,9 +96,13 @@ private:
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Map<ConnectionId, List<PacketPtr>> m_incomingPacketQueue;
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Map<ConnectionId, List<PacketPtr>> m_outgoingPacketQueue;
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mutable RecursiveMutex m_messageMutex;
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List<Message> m_messages;
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atomic<bool> m_stop;
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shared_ptr<const atomic<bool>> m_pause;
|
||||
mutable atomic<bool> m_errorOccurred;
|
||||
mutable atomic<bool> m_shouldExpire;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "StarBehaviorState.hpp"
|
||||
#include "StarSystemWorld.hpp"
|
||||
#include "StarDrawable.hpp"
|
||||
#include "StarRpcThreadPromise.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
@ -33,6 +34,14 @@ struct LuaUserDataMethods<RpcPromise<T>> {
|
||||
static LuaMethods<RpcPromise<T>> make();
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct LuaConverter<RpcThreadPromise<T>> : LuaUserDataConverter<RpcThreadPromise<T>> {};
|
||||
|
||||
template <typename T>
|
||||
struct LuaUserDataMethods<RpcThreadPromise<T>> {
|
||||
static LuaMethods<RpcThreadPromise<T>> make();
|
||||
};
|
||||
|
||||
template <>
|
||||
struct LuaConverter<PlatformerAStar::Path> {
|
||||
static LuaValue from(LuaEngine& engine, PlatformerAStar::Path const& path);
|
||||
@ -115,6 +124,16 @@ LuaMethods<RpcPromise<T>> LuaUserDataMethods<RpcPromise<T>>::make() {
|
||||
return methods;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
LuaMethods<RpcThreadPromise<T>> LuaUserDataMethods<RpcThreadPromise<T>>::make() {
|
||||
LuaMethods<RpcThreadPromise<T>> methods;
|
||||
methods.template registerMethodWithSignature<bool, RpcThreadPromise<T>&>("finished", mem_fn(&RpcThreadPromise<T>::finished));
|
||||
methods.template registerMethodWithSignature<bool, RpcThreadPromise<T>&>("succeeded", mem_fn(&RpcThreadPromise<T>::succeeded));
|
||||
methods.template registerMethodWithSignature<Maybe<T>, RpcThreadPromise<T>&>("result", mem_fn(&RpcThreadPromise<T>::result));
|
||||
methods.template registerMethodWithSignature<Maybe<String>, RpcThreadPromise<T>&>("error", mem_fn(&RpcThreadPromise<T>::error));
|
||||
return methods;
|
||||
}
|
||||
|
||||
template <>
|
||||
struct LuaConverter<Collection> {
|
||||
static LuaValue from(LuaEngine& engine, Collection const& c);
|
||||
|
@ -18,6 +18,7 @@ LuaCallbacks LuaBindings::makeUniverseServerCallbacks(UniverseServer* universe)
|
||||
callbacks.registerCallbackWithSignature<bool, ConnectionId>("isAdmin", bind(UniverseServerCallbacks::isAdmin, universe, _1));
|
||||
callbacks.registerCallbackWithSignature<bool, ConnectionId>("isPvp", bind(UniverseServerCallbacks::isPvp, universe, _1));
|
||||
callbacks.registerCallbackWithSignature<void, ConnectionId, bool>("setPvp", bind(UniverseServerCallbacks::setPvp, universe, _1, _2));
|
||||
callbacks.registerCallbackWithSignature<RpcThreadPromise<Json>, LuaEngine&, String, String, LuaVariadic<Json>>("sendWorldMessage", bind(UniverseServerCallbacks::sendWorldMessage, universe, _1, _2, _3, _4));
|
||||
|
||||
return callbacks;
|
||||
}
|
||||
@ -107,4 +108,8 @@ void LuaBindings::UniverseServerCallbacks::setPvp(UniverseServer* universe, Conn
|
||||
universe->setPvp(client, setPvpTo);
|
||||
}
|
||||
|
||||
RpcThreadPromise<Json> LuaBindings::UniverseServerCallbacks::sendWorldMessage(UniverseServer* universe, LuaEngine& engine, String const& worldId, String const& message, LuaVariadic<Json> args) {
|
||||
return universe->sendWorldMessage(parseWorldId(worldId), message, JsonArray::from(move(args)));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "StarLua.hpp"
|
||||
#include "StarGameTypes.hpp"
|
||||
#include "StarRpcThreadPromise.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
@ -22,6 +23,7 @@ namespace LuaBindings {
|
||||
bool isAdmin(UniverseServer* universe, ConnectionId arg1);
|
||||
bool isPvp(UniverseServer* universe, ConnectionId arg1);
|
||||
void setPvp(UniverseServer* universe, ConnectionId arg1, Maybe<bool> arg2);
|
||||
RpcThreadPromise<Json> sendWorldMessage(UniverseServer* universe, LuaEngine& engine, String const& worldId, String const& message, LuaVariadic<Json> args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -390,6 +390,9 @@ namespace LuaBindings {
|
||||
callbacks.registerCallbackWithSignature<void, double>("setSkyTime", [serverWorld](double skyTime) {
|
||||
return serverWorld->sky()->setEpochTime(skyTime);
|
||||
});
|
||||
|
||||
callbacks.registerCallback("setExpiryTime", [serverWorld](float expiryTime) { serverWorld->setExpiryTime(expiryTime); });
|
||||
|
||||
callbacks.registerCallback("flyingType", [serverWorld]() -> String { return FlyingTypeNames.getRight(serverWorld->sky()->flyingType()); });
|
||||
callbacks.registerCallback("warpPhase", [serverWorld]() -> String { return WarpPhaseNames.getRight(serverWorld->sky()->warpPhase()); });
|
||||
callbacks.registerCallback("setUniverseFlag", [serverWorld](String flagName) { return serverWorld->universeSettings()->setFlag(flagName); });
|
||||
|
Loading…
Reference in New Issue
Block a user