Move lighting calculation to separate thread

This commit is contained in:
Kae 2023-06-29 10:11:19 +10:00
parent 9d67cda97f
commit 624c7aaaf1
31 changed files with 316 additions and 128 deletions

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@ -28,6 +28,12 @@
"textureSizeUniform" : "lightMapSize", "textureSizeUniform" : "lightMapSize",
"textureAddressing" : "clamp", "textureAddressing" : "clamp",
"textureFiltering" : "linear" "textureFiltering" : "linear"
},
"tileLightMap" : {
"textureUniform" : "tileLightMap",
"textureSizeUniform" : "tileLightMapSize",
"textureAddressing" : "clamp",
"textureFiltering" : "linear"
} }
}, },

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@ -6,7 +6,9 @@ uniform sampler2D texture2;
uniform sampler2D texture3; uniform sampler2D texture3;
uniform bool lightMapEnabled; uniform bool lightMapEnabled;
uniform vec2 lightMapSize; uniform vec2 lightMapSize;
uniform vec2 tileLightMapSize;
uniform sampler2D lightMap; uniform sampler2D lightMap;
uniform sampler2D tileLightMap;
uniform float lightMapMultiplier; uniform float lightMapMultiplier;
varying vec2 fragmentTextureCoordinate; varying vec2 fragmentTextureCoordinate;
@ -53,6 +55,12 @@ vec4 bicubicSample(sampler2D texture, vec2 texcoord, vec2 texscale) {
mix(sample1, sample0, sx), sy); mix(sample1, sample0, sx), sy);
} }
vec4 sampleLightMap(vec2 texcoord, vec2 texscale) {
vec4 a = bicubicSample(lightMap, texcoord, texscale);
vec4 b = bicubicSample(tileLightMap, texcoord, texscale);
return mix(a, b, b.z);
}
void main() { void main() {
vec4 texColor; vec4 texColor;
if (fragmentTextureIndex > 2.9) { if (fragmentTextureIndex > 2.9) {
@ -70,6 +78,6 @@ void main() {
vec4 finalColor = texColor * fragmentColor; vec4 finalColor = texColor * fragmentColor;
float finalLightMapMultiplier = fragmentLightMapMultiplier * lightMapMultiplier; float finalLightMapMultiplier = fragmentLightMapMultiplier * lightMapMultiplier;
if (lightMapEnabled && finalLightMapMultiplier > 0.0) if (lightMapEnabled && finalLightMapMultiplier > 0.0)
finalColor.rgb *= bicubicSample(lightMap, fragmentLightMapCoordinate, 1.0 / lightMapSize).rgb * finalLightMapMultiplier; finalColor.rgb *= sampleLightMap(fragmentLightMapCoordinate, 1.0 / lightMapSize).rgb * finalLightMapMultiplier;
gl_FragColor = finalColor; gl_FragColor = finalColor;
} }

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@ -94,6 +94,39 @@ void CellularLightingCalculator::calculate(Image& output) {
} }
} }
void CellularLightingCalculator::setupImage(Image& image, PixelFormat format) const {
Vec2S arrayMin = Vec2S(m_queryRegion.min() - m_calculationRegion.min());
Vec2S arrayMax = Vec2S(m_queryRegion.max() - m_calculationRegion.min());
image.reset(arrayMax[0] - arrayMin[0], arrayMax[1] - arrayMin[1], format);
}
ThreadFunction<Image> CellularLightingCalculator::calculateAsync() {
return ThreadFunction<Image>([this]() {
Vec2S arrayMin = Vec2S(m_queryRegion.min() - m_calculationRegion.min());
Vec2S arrayMax = Vec2S(m_queryRegion.max() - m_calculationRegion.min());
if (m_monochrome)
m_lightArray.right().calculate(arrayMin[0], arrayMin[1], arrayMax[0], arrayMax[1]);
else
m_lightArray.left().calculate(arrayMin[0], arrayMin[1], arrayMax[0], arrayMax[1]);
Image output;
setupImage(output, PixelFormat::RGB24);
for (size_t x = arrayMin[0]; x < arrayMax[0]; ++x) {
for (size_t y = arrayMin[1]; y < arrayMax[1]; ++y) {
if (m_monochrome)
output.set24(x - arrayMin[0], y - arrayMin[1], Color::grayf(m_lightArray.right().getLight(x, y)).toRgb());
else
output.set24(x - arrayMin[0], y - arrayMin[1], Color::v3fToByte(m_lightArray.left().getLight(x, y)));
}
}
return output;
}, "CellularLightingCalculator Thread");
}
void CellularLightIntensityCalculator::setParameters(Json const& config) { void CellularLightIntensityCalculator::setParameters(Json const& config) {
m_lightArray.setParameters( m_lightArray.setParameters(
config.getInt("spreadPasses"), config.getInt("spreadPasses"),

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@ -8,6 +8,7 @@
#include "StarColor.hpp" #include "StarColor.hpp"
#include "StarInterpolation.hpp" #include "StarInterpolation.hpp"
#include "StarCellularLightArray.hpp" #include "StarCellularLightArray.hpp"
#include "StarThread.hpp"
namespace Star { namespace Star {
@ -44,6 +45,9 @@ public:
// the call to 'begin', and formatted as RGB24. // the call to 'begin', and formatted as RGB24.
void calculate(Image& output); void calculate(Image& output);
void setupImage(Image& image, PixelFormat format = PixelFormat::RGB24) const;
ThreadFunction<Image> calculateAsync();
private: private:
Json m_config; Json m_config;
bool m_monochrome; bool m_monochrome;

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@ -361,18 +361,41 @@ void ClientApplication::render() {
m_cinematicOverlay->render(); m_cinematicOverlay->render();
} else if (m_state > MainAppState::Title) { } else if (m_state > MainAppState::Title) {
if (auto worldClient = m_universeClient->worldClient()) { WorldClientPtr worldClient = m_universeClient->worldClient();
if (auto renderer = Application::renderer()) RendererPtr renderer = Application::renderer();
if (worldClient) {
if (renderer)
renderer->setEffectParameter("lightMapEnabled", true); renderer->setEffectParameter("lightMapEnabled", true);
worldClient->render(m_renderData, TilePainter::BorderTileSize); worldClient->render(m_renderData, TilePainter::BorderTileSize);
m_worldPainter->render(m_renderData); // Might have to move lightmap adjustment code back into worldPainter->render
// eventually, can't be bothered to remove the passed lambda yet
m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); });
m_mainInterface->renderInWorldElements(); m_mainInterface->renderInWorldElements();
if (auto renderer = Application::renderer()) if (renderer)
renderer->setEffectParameter("lightMapEnabled", false); renderer->setEffectParameter("lightMapEnabled", false);
} }
m_mainInterface->render(); m_mainInterface->render();
m_cinematicOverlay->render(); m_cinematicOverlay->render();
if (worldClient && renderer) {
worldClient->waitForLighting();
if (m_renderData.isFullbright) {
renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), { 255, 255, 255, 255 }, PixelFormat::RGB24));
renderer->setEffectTexture("tileLightMap", Image::filled(Vec2U(1, 1), { 0, 0, 0, 0 }, PixelFormat::RGBA32));
renderer->setEffectParameter("lightMapMultiplier", 1.0f);
}
else {
m_worldPainter->adjustLighting(m_renderData);
WorldCamera const& camera = m_worldPainter->camera();
renderer->setEffectParameter("lightMapMultiplier", assets->json("/rendering.config:lightMapMultiplier").toFloat());
renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * camera.pixelRatio()));
renderer->setEffectParameter("lightMapOffset", camera.worldToScreen(Vec2F(m_renderData.lightMinPosition)));
renderer->setEffectTexture("lightMap", m_renderData.lightMap);
renderer->setEffectTexture("tileLightMap", m_renderData.tileLightMap);
}
}
} }
if (!m_errorScreen->accepted()) if (!m_errorScreen->accepted())

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@ -24,6 +24,7 @@ ClientCommandProcessor::ClientCommandProcessor(UniverseClientPtr universeClient,
{"debug", bind(&ClientCommandProcessor::debug, this)}, {"debug", bind(&ClientCommandProcessor::debug, this)},
{"boxes", bind(&ClientCommandProcessor::boxes, this)}, {"boxes", bind(&ClientCommandProcessor::boxes, this)},
{"fullbright", bind(&ClientCommandProcessor::fullbright, this)}, {"fullbright", bind(&ClientCommandProcessor::fullbright, this)},
{"asyncLighting", bind(&ClientCommandProcessor::asyncLighting, this)},
{"setGravity", bind(&ClientCommandProcessor::setGravity, this, _1)}, {"setGravity", bind(&ClientCommandProcessor::setGravity, this, _1)},
{"resetGravity", bind(&ClientCommandProcessor::resetGravity, this)}, {"resetGravity", bind(&ClientCommandProcessor::resetGravity, this)},
{"fixedCamera", bind(&ClientCommandProcessor::fixedCamera, this)}, {"fixedCamera", bind(&ClientCommandProcessor::fixedCamera, this)},
@ -151,6 +152,12 @@ String ClientCommandProcessor::fullbright() {
? "enabled" : "disabled"); ? "enabled" : "disabled");
} }
String ClientCommandProcessor::asyncLighting() {
return strf("Asynchronous render lighting {}",
m_universeClient->worldClient()->toggleAsyncLighting()
? "enabled" : "disabled");
}
String ClientCommandProcessor::setGravity(StringList const& arguments) { String ClientCommandProcessor::setGravity(StringList const& arguments) {
if (!adminCommandAllowed()) if (!adminCommandAllowed())
return "You must be an admin to use this command."; return "You must be an admin to use this command.";

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@ -31,6 +31,7 @@ private:
String debug(); String debug();
String boxes(); String boxes();
String fullbright(); String fullbright();
String asyncLighting();
String setGravity(StringList const& arguments); String setGravity(StringList const& arguments);
String resetGravity(); String resetGravity();
String fixedCamera(); String fixedCamera();

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@ -189,6 +189,7 @@ void EntityMap::forAllEntities(EntityCallback const& callback, function<bool(Ent
// Even if there is no sort order, we still copy pointers to a temporary // Even if there is no sort order, we still copy pointers to a temporary
// list, so that it is safe to call addEntity from the callback. // list, so that it is safe to call addEntity from the callback.
List<EntityPtr const*> allEntities; List<EntityPtr const*> allEntities;
allEntities.reserve(m_spatialMap.size());
for (auto const& entry : m_spatialMap.entries()) for (auto const& entry : m_spatialMap.entries())
allEntities.append(&entry.second.value); allEntities.append(&entry.second.value);

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@ -494,10 +494,7 @@ void Monster::render(RenderCallback* renderCallback) {
renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios()); renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles()); renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
renderCallback->addLightSources(m_networkedAnimator.lightSources(position()));
renderCallback->addDrawables(m_statusController->drawables(), m_monsterVariant.renderLayer); renderCallback->addDrawables(m_statusController->drawables(), m_monsterVariant.renderLayer);
renderCallback->addLightSources(m_statusController->lightSources());
renderCallback->addParticles(m_statusController->pullNewParticles()); renderCallback->addParticles(m_statusController->pullNewParticles());
renderCallback->addAudios(m_statusController->pullNewAudios()); renderCallback->addAudios(m_statusController->pullNewAudios());
@ -505,11 +502,16 @@ void Monster::render(RenderCallback* renderCallback) {
for (auto drawablePair : m_scriptedAnimator.drawables()) for (auto drawablePair : m_scriptedAnimator.drawables())
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(m_monsterVariant.renderLayer)); renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(m_monsterVariant.renderLayer));
renderCallback->addLightSources(m_scriptedAnimator.lightSources());
renderCallback->addAudios(m_scriptedAnimator.pullNewAudios()); renderCallback->addAudios(m_scriptedAnimator.pullNewAudios());
renderCallback->addParticles(m_scriptedAnimator.pullNewParticles()); renderCallback->addParticles(m_scriptedAnimator.pullNewParticles());
} }
void Monster::renderLightSources(RenderCallback* renderCallback) {
renderCallback->addLightSources(m_networkedAnimator.lightSources(position()));
renderCallback->addLightSources(m_statusController->lightSources());
renderCallback->addLightSources(m_scriptedAnimator.lightSources());
}
void Monster::setPosition(Vec2F const& pos) { void Monster::setPosition(Vec2F const& pos) {
m_movementController->setPosition(pos); m_movementController->setPosition(pos);
} }

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@ -92,6 +92,8 @@ public:
void render(RenderCallback* renderCallback) override; void render(RenderCallback* renderCallback) override;
void renderLightSources(RenderCallback* renderCallback) override;
void setPosition(Vec2F const& pos); void setPosition(Vec2F const& pos);
Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override; Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override;

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@ -464,7 +464,6 @@ void Npc::render(RenderCallback* renderCallback) {
renderCallback->addAudios(m_statusController->pullNewAudios()); renderCallback->addAudios(m_statusController->pullNewAudios());
renderCallback->addParticles(m_npcVariant.splashConfig.doSplash(position(), m_movementController->velocity(), world())); renderCallback->addParticles(m_npcVariant.splashConfig.doSplash(position(), m_movementController->velocity(), world()));
renderCallback->addLightSources(lightSources());
m_tools->render(renderCallback, inToolRange(), m_shifting.get(), renderLayer); m_tools->render(renderCallback, inToolRange(), m_shifting.get(), renderLayer);
@ -473,6 +472,10 @@ void Npc::render(RenderCallback* renderCallback) {
m_effectEmitter->render(renderCallback); m_effectEmitter->render(renderCallback);
} }
void Npc::renderLightSources(RenderCallback* renderCallback) {
renderCallback->addLightSources(lightSources());
}
void Npc::setPosition(Vec2F const& pos) { void Npc::setPosition(Vec2F const& pos) {
m_movementController->setPosition(pos); m_movementController->setPosition(pos);
} }

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@ -94,6 +94,8 @@ public:
void render(RenderCallback* renderCallback) override; void render(RenderCallback* renderCallback) override;
void renderLightSources(RenderCallback* renderCallback) override;
void setPosition(Vec2F const& pos); void setPosition(Vec2F const& pos);
float maxHealth() const override; float maxHealth() const override;

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@ -394,7 +394,6 @@ void Object::update(uint64_t) {
void Object::render(RenderCallback* renderCallback) { void Object::render(RenderCallback* renderCallback) {
renderParticles(renderCallback); renderParticles(renderCallback);
renderLights(renderCallback);
renderSounds(renderCallback); renderSounds(renderCallback);
for (auto const& imageKeyPair : m_imageKeys) for (auto const& imageKeyPair : m_imageKeys)
@ -412,11 +411,15 @@ void Object::render(RenderCallback* renderCallback) {
for (auto drawablePair : m_scriptedAnimator.drawables()) for (auto drawablePair : m_scriptedAnimator.drawables())
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer())); renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer()));
renderCallback->addLightSources(m_scriptedAnimator.lightSources());
renderCallback->addParticles(m_scriptedAnimator.pullNewParticles()); renderCallback->addParticles(m_scriptedAnimator.pullNewParticles());
renderCallback->addAudios(m_scriptedAnimator.pullNewAudios()); renderCallback->addAudios(m_scriptedAnimator.pullNewAudios());
} }
void Object::renderLightSources(RenderCallback* renderCallback) {
renderLights(renderCallback);
renderCallback->addLightSources(m_scriptedAnimator.lightSources());
}
bool Object::damageTiles(List<Vec2I> const&, Vec2F const&, TileDamage const& tileDamage) { bool Object::damageTiles(List<Vec2I> const&, Vec2F const&, TileDamage const& tileDamage) {
if (m_unbreakable) if (m_unbreakable)
return false; return false;

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@ -66,6 +66,8 @@ public:
virtual void render(RenderCallback* renderCallback) override; virtual void render(RenderCallback* renderCallback) override;
virtual void renderLightSources(RenderCallback* renderCallback) override;
virtual bool checkBroken() override; virtual bool checkBroken() override;
virtual Vec2I tilePosition() const override; virtual Vec2I tilePosition() const override;

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@ -1085,7 +1085,6 @@ void Player::render(RenderCallback* renderCallback) {
if (!isTeleporting()) if (!isTeleporting())
renderCallback->addOverheadBars(bars(), position()); renderCallback->addOverheadBars(bars(), position());
renderCallback->addParticles(particles()); renderCallback->addParticles(particles());
renderCallback->addLightSources(lightSources());
m_tools->render(renderCallback, inToolRange(), m_shifting, renderLayer); m_tools->render(renderCallback, inToolRange(), m_shifting, renderLayer);
@ -1096,6 +1095,10 @@ void Player::render(RenderCallback* renderCallback) {
m_deployment->render(renderCallback, position()); m_deployment->render(renderCallback, position());
} }
void Player::renderLightSources(RenderCallback* renderCallback) {
renderCallback->addLightSources(lightSources());
}
Json Player::getGenericProperty(String const& name, Json const& defaultValue) const { Json Player::getGenericProperty(String const& name, Json const& defaultValue) const {
return m_genericProperties.value(name, defaultValue); return m_genericProperties.value(name, defaultValue);
} }

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@ -184,6 +184,8 @@ public:
void render(RenderCallback* renderCallback) override; void render(RenderCallback* renderCallback) override;
void renderLightSources(RenderCallback* renderCallback) override;
Json getGenericProperty(String const& name, Json const& defaultValue = Json()) const; Json getGenericProperty(String const& name, Json const& defaultValue = Json()) const;
void setGenericProperty(String const& name, Json const& value); void setGenericProperty(String const& name, Json const& value);

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@ -89,7 +89,6 @@ void PlayerDeployment::render(RenderCallback* renderCallback, Vec2F const& posit
drawablePair.first.translate(position); drawablePair.first.translate(position);
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(RenderLayerPlayer)); renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(RenderLayerPlayer));
} }
renderCallback->addLightSources(m_scriptComponent.lightSources());
renderCallback->addParticles(m_scriptComponent.pullNewParticles()); renderCallback->addParticles(m_scriptComponent.pullNewParticles());
for (auto audio : m_scriptComponent.pullNewAudios()) { for (auto audio : m_scriptComponent.pullNewAudios()) {
audio->setPosition(position); audio->setPosition(position);
@ -97,4 +96,8 @@ void PlayerDeployment::render(RenderCallback* renderCallback, Vec2F const& posit
} }
} }
void PlayerDeployment::renderLightSources(RenderCallback* renderCallback) {
renderCallback->addLightSources(m_scriptComponent.lightSources());
}
} }

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@ -32,6 +32,7 @@ public:
void render(RenderCallback* renderCallback, Vec2F const& position); void render(RenderCallback* renderCallback, Vec2F const& position);
void renderLightSources(RenderCallback* renderCallback);
private: private:
World* m_world; World* m_world;
Json m_config; Json m_config;

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@ -368,8 +368,14 @@ void Projectile::render(RenderCallback* renderCallback) {
drawable.fullbright = m_config->fullbright; drawable.fullbright = m_config->fullbright;
drawable.translate(position()); drawable.translate(position());
renderCallback->addDrawable(move(drawable), m_config->renderLayer); renderCallback->addDrawable(move(drawable), m_config->renderLayer);
}
renderCallback->addLightSource({position(), m_config->lightColor, m_config->pointLight, 0.0f, 0.0f, 0.0f}); void Projectile::renderLightSources(RenderCallback* renderCallback) {
for (auto renderable : m_pendingRenderables) {
if (renderable.is<LightSource>())
renderCallback->addLightSource(renderable.get<LightSource>());
}
renderCallback->addLightSource({ position(), m_config->lightColor, m_config->pointLight, 0.0f, 0.0f, 0.0f });
} }
Maybe<Json> Projectile::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) { Maybe<Json> Projectile::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) {
@ -981,8 +987,6 @@ void Projectile::renderPendingRenderables(RenderCallback* renderCallback) {
renderCallback->addAudio(renderable.get<AudioInstancePtr>()); renderCallback->addAudio(renderable.get<AudioInstancePtr>());
else if (renderable.is<Particle>()) else if (renderable.is<Particle>())
renderCallback->addParticle(renderable.get<Particle>()); renderCallback->addParticle(renderable.get<Particle>());
else if (renderable.is<LightSource>())
renderCallback->addLightSource(renderable.get<LightSource>());
} }
m_pendingRenderables.clear(); m_pendingRenderables.clear();
} }

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@ -58,6 +58,7 @@ public:
void update(uint64_t currentStep) override; void update(uint64_t currentStep) override;
void render(RenderCallback* renderCallback) override; void render(RenderCallback* renderCallback) override;
void renderLightSources(RenderCallback* renderCallback) override;
Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override; Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override;

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@ -329,15 +329,18 @@ void Vehicle::render(RenderCallback* renderer) {
renderer->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios()); renderer->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
renderer->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles()); renderer->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
renderer->addLightSources(m_networkedAnimator.lightSources(position()));
for (auto drawablePair : m_scriptedAnimator.drawables()) for (auto drawablePair : m_scriptedAnimator.drawables())
renderer->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer(VehicleLayer::Front))); renderer->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer(VehicleLayer::Front)));
renderer->addLightSources(m_scriptedAnimator.lightSources());
renderer->addAudios(m_scriptedAnimator.pullNewAudios()); renderer->addAudios(m_scriptedAnimator.pullNewAudios());
renderer->addParticles(m_scriptedAnimator.pullNewParticles()); renderer->addParticles(m_scriptedAnimator.pullNewParticles());
} }
void Vehicle::renderLightSources(RenderCallback* renderer) {
renderer->addLightSources(m_networkedAnimator.lightSources(position()));
renderer->addLightSources(m_scriptedAnimator.lightSources());
}
List<LightSource> Vehicle::lightSources() const { List<LightSource> Vehicle::lightSources() const {
auto lightSources = m_networkedAnimator.lightSources(position()); auto lightSources = m_networkedAnimator.lightSources(position());
return lightSources; return lightSources;

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@ -55,6 +55,8 @@ public:
void render(RenderCallback* renderer) override; void render(RenderCallback* renderer) override;
void renderLightSources(RenderCallback* renderer) override;
List<LightSource> lightSources() const override; List<LightSource> lightSources() const override;
bool shouldDestroy() const override; bool shouldDestroy() const override;

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@ -34,6 +34,7 @@ WorldClient::WorldClient(PlayerPtr mainPlayer) {
m_currentStep = 0; m_currentStep = 0;
m_currentServerStep = 0.0; m_currentServerStep = 0.0;
m_fullBright = false; m_fullBright = false;
m_asyncLighting = true;
m_worldDimTimer = GameTimer(m_clientConfig.getFloat("worldDimTime")); m_worldDimTimer = GameTimer(m_clientConfig.getFloat("worldDimTime"));
m_worldDimTimer.setDone(); m_worldDimTimer.setDone();
m_worldDimLevel = 0.0f; m_worldDimLevel = 0.0f;
@ -77,10 +78,20 @@ WorldClient::WorldClient(PlayerPtr mainPlayer) {
m_altMusicTrack.setVolume(0, 0, 0); m_altMusicTrack.setVolume(0, 0, 0);
m_altMusicActive = false; m_altMusicActive = false;
m_stopLightingThread = false;
m_lightingThread = Thread::invoke("WorldClient::lightingMain", mem_fn(&WorldClient::lightingMain), this);
m_renderData = nullptr;
clearWorld(); clearWorld();
} }
WorldClient::~WorldClient() { WorldClient::~WorldClient() {
m_stopLightingThread = true;
{
MutexLocker locker(m_lightingMutex);
m_lightingCond.broadcast();
}
clearWorld(); clearWorld();
} }
@ -344,75 +355,15 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
renderData.geometry = m_geometry; renderData.geometry = m_geometry;
float pulseAmount = Root::singleton().assets()->json("/highlights.config:interactivePulseAmount").toFloat(); ClientRenderCallback lightingRenderCallback;
float pulseRate = Root::singleton().assets()->json("/highlights.config:interactivePulseRate").toFloat();
float pulseLevel = 1 - pulseAmount * 0.5 * (sin(2 * Constants::pi * pulseRate * Time::monotonicMilliseconds() / 1000.0) + 1);
bool inspecting = m_mainPlayer->inspecting();
float inspectionFlickerMultiplier = Random::randf(1 - Root::singleton().assets()->json("/highlights.config:inspectionFlickerAmount").toFloat(), 1);
EntityId playerAimInteractive = NullEntityId;
if (Root::singleton().configuration()->get("interactiveHighlight").toBool()) {
if (auto entity = m_mainPlayer->bestInteractionEntity(false))
playerAimInteractive = entity->entityId();
}
const List<Directives>* directives = nullptr;
if (auto& worldTemplate = m_worldTemplate) {
if (const auto& parameters = worldTemplate->worldParameters())
if (auto& globalDirectives = m_worldTemplate->worldParameters()->globalDirectives)
directives = &globalDirectives.get();
}
m_entityMap->forAllEntities([&](EntityPtr const& entity) { m_entityMap->forAllEntities([&](EntityPtr const& entity) {
if (m_startupHiddenEntities.contains(entity->entityId())) if (m_startupHiddenEntities.contains(entity->entityId()))
return; return;
ClientRenderCallback renderCallback; entity->renderLightSources(&lightingRenderCallback);
entity->render(&renderCallback); });
EntityDrawables ed; renderLightSources = move(lightingRenderCallback.lightSources);
for (auto& p : renderCallback.drawables) {
if (directives) {
int directiveIndex = unsigned(entity->entityId()) % directives->size();
for (auto& d : p.second) {
if (d.isImage())
d.imagePart().addDirectives(directives->at(directiveIndex), true);
}
}
ed.layers[p.first] = move(p.second);
}
if (m_interactiveHighlightMode || (!inspecting && entity->entityId() == playerAimInteractive)) {
if (auto interactive = as<InteractiveEntity>(entity)) {
if (interactive->isInteractive()) {
ed.highlightEffect.type = EntityHighlightEffectType::Interactive;
ed.highlightEffect.level = pulseLevel;
}
}
} else if (inspecting) {
if (auto inspectable = as<InspectableEntity>(entity)) {
ed.highlightEffect = m_mainPlayer->inspectionHighlight(inspectable);
ed.highlightEffect.level *= inspectionFlickerMultiplier;
}
}
renderData.entityDrawables.append(move(ed));
renderLightSources.appendAll(move(renderCallback.lightSources));
if (directives) {
int directiveIndex = unsigned(entity->entityId()) % directives->size();
for (auto& p : renderCallback.particles)
p.directives.append(directives->get(directiveIndex));
}
m_particles->addParticles(move(renderCallback.particles));
m_samples.appendAll(move(renderCallback.audios));
previewTiles.appendAll(move(renderCallback.previewTiles));
renderData.overheadBars.appendAll(move(renderCallback.overheadBars));
}, [](EntityPtr const& a, EntityPtr const& b) {
return a->entityId() < b->entityId();
});
RectI window = m_clientState.window(); RectI window = m_clientState.window();
RectI tileRange = window.padded(bufferTiles); RectI tileRange = window.padded(bufferTiles);
@ -422,31 +373,11 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
renderData.tileMinPosition = tileRange.min(); renderData.tileMinPosition = tileRange.min();
renderData.lightMinPosition = lightRange.min(); renderData.lightMinPosition = lightRange.min();
m_tileArray->tileEachTo(renderData.tiles, tileRange, [](RenderTile& renderTile, Vec2I const&, ClientTile const& clientTile) {
renderTile.foreground = clientTile.foreground;
renderTile.foregroundMod = clientTile.foregroundMod;
renderTile.background = clientTile.background;
renderTile.backgroundMod = clientTile.backgroundMod;
renderTile.foregroundHueShift = clientTile.foregroundHueShift;
renderTile.foregroundModHueShift = clientTile.foregroundModHueShift;
renderTile.foregroundColorVariant = clientTile.foregroundColorVariant;
renderTile.foregroundDamageType = clientTile.foregroundDamage.damageType();
renderTile.foregroundDamageLevel = floatToByte(clientTile.foregroundDamage.damageEffectPercentage());
renderTile.backgroundHueShift = clientTile.backgroundHueShift;
renderTile.backgroundModHueShift = clientTile.backgroundModHueShift;
renderTile.backgroundColorVariant = clientTile.backgroundColorVariant;
renderTile.backgroundDamageType = clientTile.backgroundDamage.damageType();
renderTile.backgroundDamageLevel = floatToByte(clientTile.backgroundDamage.damageEffectPercentage());
renderTile.liquidId = clientTile.liquid.liquid;
renderTile.liquidLevel = floatToByte(clientTile.liquid.level);
});
Vec2U lightSize(lightRange.size()); Vec2U lightSize(lightRange.size());
renderData.tileLightMap.reset(lightSize, PixelFormat::RGBA32);
renderData.tileLightMap.fill(Vec4B::filled(0));
if (m_fullBright) { if (m_fullBright) {
renderData.lightMap.reset(lightSize, PixelFormat::RGB24); renderData.lightMap.reset(lightSize, PixelFormat::RGB24);
renderData.lightMap.fill(Vec3B(255, 255, 255)); renderData.lightMap.fill(Vec3B(255, 255, 255));
@ -493,9 +424,107 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(lightPair.second)); m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(lightPair.second));
} }
m_lightingCalculator.calculate(renderData.lightMap); if (m_asyncLighting) {
m_renderData = &renderData;
m_lightingCond.signal();
}
else {
m_lightingCalculator.calculate(renderData.lightMap);
}
} }
float pulseAmount = Root::singleton().assets()->json("/highlights.config:interactivePulseAmount").toFloat();
float pulseRate = Root::singleton().assets()->json("/highlights.config:interactivePulseRate").toFloat();
float pulseLevel = 1 - pulseAmount * 0.5 * (sin(2 * Constants::pi * pulseRate * Time::monotonicMilliseconds() / 1000.0) + 1);
bool inspecting = m_mainPlayer->inspecting();
float inspectionFlickerMultiplier = Random::randf(1 - Root::singleton().assets()->json("/highlights.config:inspectionFlickerAmount").toFloat(), 1);
EntityId playerAimInteractive = NullEntityId;
if (Root::singleton().configuration()->get("interactiveHighlight").toBool()) {
if (auto entity = m_mainPlayer->bestInteractionEntity(false))
playerAimInteractive = entity->entityId();
}
const List<Directives>* directives = nullptr;
if (auto& worldTemplate = m_worldTemplate) {
if (const auto& parameters = worldTemplate->worldParameters())
if (auto& globalDirectives = m_worldTemplate->worldParameters()->globalDirectives)
directives = &globalDirectives.get();
}
m_entityMap->forAllEntities([&](EntityPtr const& entity) {
if (m_startupHiddenEntities.contains(entity->entityId()))
return;
ClientRenderCallback renderCallback;
entity->render(&renderCallback);
EntityDrawables ed;
for (auto& p : renderCallback.drawables) {
if (directives) {
int directiveIndex = unsigned(entity->entityId()) % directives->size();
for (auto& d : p.second) {
if (d.isImage())
d.imagePart().addDirectives(directives->at(directiveIndex), true);
}
}
ed.layers[p.first] = move(p.second);
}
if (m_interactiveHighlightMode || (!inspecting && entity->entityId() == playerAimInteractive)) {
if (auto interactive = as<InteractiveEntity>(entity)) {
if (interactive->isInteractive()) {
ed.highlightEffect.type = EntityHighlightEffectType::Interactive;
ed.highlightEffect.level = pulseLevel;
}
}
} else if (inspecting) {
if (auto inspectable = as<InspectableEntity>(entity)) {
ed.highlightEffect = m_mainPlayer->inspectionHighlight(inspectable);
ed.highlightEffect.level *= inspectionFlickerMultiplier;
}
}
renderData.entityDrawables.append(move(ed));
if (directives) {
int directiveIndex = unsigned(entity->entityId()) % directives->size();
for (auto& p : renderCallback.particles)
p.directives.append(directives->get(directiveIndex));
}
m_particles->addParticles(move(renderCallback.particles));
m_samples.appendAll(move(renderCallback.audios));
previewTiles.appendAll(move(renderCallback.previewTiles));
renderData.overheadBars.appendAll(move(renderCallback.overheadBars));
}, [](EntityPtr const& a, EntityPtr const& b) {
return a->entityId() < b->entityId();
});
m_tileArray->tileEachTo(renderData.tiles, tileRange, [](RenderTile& renderTile, Vec2I const&, ClientTile const& clientTile) {
renderTile.foreground = clientTile.foreground;
renderTile.foregroundMod = clientTile.foregroundMod;
renderTile.background = clientTile.background;
renderTile.backgroundMod = clientTile.backgroundMod;
renderTile.foregroundHueShift = clientTile.foregroundHueShift;
renderTile.foregroundModHueShift = clientTile.foregroundModHueShift;
renderTile.foregroundColorVariant = clientTile.foregroundColorVariant;
renderTile.foregroundDamageType = clientTile.foregroundDamage.damageType();
renderTile.foregroundDamageLevel = floatToByte(clientTile.foregroundDamage.damageEffectPercentage());
renderTile.backgroundHueShift = clientTile.backgroundHueShift;
renderTile.backgroundModHueShift = clientTile.backgroundModHueShift;
renderTile.backgroundColorVariant = clientTile.backgroundColorVariant;
renderTile.backgroundDamageType = clientTile.backgroundDamage.damageType();
renderTile.backgroundDamageLevel = floatToByte(clientTile.backgroundDamage.damageEffectPercentage());
renderTile.liquidId = clientTile.liquid.liquid;
renderTile.liquidLevel = floatToByte(clientTile.liquid.level);
});
for (auto const& previewTile : previewTiles) { for (auto const& previewTile : previewTiles) {
Vec2I tileArrayPos = m_geometry.diff(previewTile.position, renderData.tileMinPosition); Vec2I tileArrayPos = m_geometry.diff(previewTile.position, renderData.tileMinPosition);
if (tileArrayPos[0] >= 0 && tileArrayPos[0] < (int)renderData.tiles.size(0) && tileArrayPos[1] >= 0 && tileArrayPos[1] < (int)renderData.tiles.size(1)) { if (tileArrayPos[0] >= 0 && tileArrayPos[0] < (int)renderData.tiles.size(0) && tileArrayPos[1] >= 0 && tileArrayPos[1] < (int)renderData.tiles.size(1)) {
@ -524,8 +553,8 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
if (previewTile.updateLight) { if (previewTile.updateLight) {
Vec2I lightArrayPos = m_geometry.diff(previewTile.position, renderData.lightMinPosition); Vec2I lightArrayPos = m_geometry.diff(previewTile.position, renderData.lightMinPosition);
if (lightArrayPos[0] >= 0 && lightArrayPos[0] < (int)renderData.lightMap.width() && lightArrayPos[1] >= 0 && lightArrayPos[1] < (int)renderData.lightMap.height()) if (lightArrayPos[0] >= 0 && lightArrayPos[0] < (int)renderData.tileLightMap.width() && lightArrayPos[1] >= 0 && lightArrayPos[1] < (int)renderData.tileLightMap.height())
renderData.lightMap.set(Vec2U(lightArrayPos), previewTile.light); renderData.tileLightMap.set(Vec2U(lightArrayPos), previewTile.light);
} }
} }
@ -634,6 +663,11 @@ bool WorldClient::toggleFullbright() {
return m_fullBright; return m_fullBright;
} }
bool WorldClient::toggleAsyncLighting() {
m_asyncLighting = !m_asyncLighting;
return m_asyncLighting;
}
bool WorldClient::toggleCollisionDebug() { bool WorldClient::toggleCollisionDebug() {
m_collisionDebug = !m_collisionDebug; m_collisionDebug = !m_collisionDebug;
return m_collisionDebug; return m_collisionDebug;
@ -1154,6 +1188,10 @@ void WorldClient::collectLiquid(List<Vec2I> const& tilePositions, LiquidId liqui
m_outgoingPackets.append(make_shared<CollectLiquidPacket>(tilePositions, liquidId)); m_outgoingPackets.append(make_shared<CollectLiquidPacket>(tilePositions, liquidId));
} }
void WorldClient::waitForLighting() {
MutexLocker lock(m_lightingMutex);
}
bool WorldClient::isTileProtected(Vec2I const& pos) const { bool WorldClient::isTileProtected(Vec2I const& pos) const {
if (!inWorld()) if (!inWorld())
return true; return true;
@ -1401,6 +1439,26 @@ RpcPromise<InteractAction> WorldClient::interact(InteractRequest const& request)
return pair.first; return pair.first;
} }
void WorldClient::lightingMain() {
while (true) {
if (m_stopLightingThread)
return;
MutexLocker locker(m_lightingMutex);
if (m_renderData) {
m_lightingCalculator.calculate(m_renderData->lightMap);
m_renderData = nullptr;
}
m_lightingCond.wait(m_lightingMutex);
continue;
locker.unlock();
Thread::yield();
}
}
void WorldClient::initWorld(WorldStartPacket const& startPacket) { void WorldClient::initWorld(WorldStartPacket const& startPacket) {
clearWorld(); clearWorld();
m_outgoingPackets.append(make_shared<WorldStartAcknowledgePacket>()); m_outgoingPackets.append(make_shared<WorldStartAcknowledgePacket>());

View File

@ -120,6 +120,8 @@ public:
// Disable normal client-side lighting algorithm, everything full brightness. // Disable normal client-side lighting algorithm, everything full brightness.
bool toggleFullbright(); bool toggleFullbright();
// Disable asynchronous client-side lighting algorithm, run on main thread.
bool toggleAsyncLighting();
// Spatial log generated collision geometry. // Spatial log generated collision geometry.
bool toggleCollisionDebug(); bool toggleCollisionDebug();
@ -153,6 +155,8 @@ public:
void collectLiquid(List<Vec2I> const& tilePositions, LiquidId liquidId); void collectLiquid(List<Vec2I> const& tilePositions, LiquidId liquidId);
void waitForLighting();
private: private:
static const float DropDist; static const float DropDist;
@ -186,6 +190,8 @@ private:
bool operator<(DamageNumberKey const& other) const; bool operator<(DamageNumberKey const& other) const;
}; };
void lightingMain();
void initWorld(WorldStartPacket const& packet); void initWorld(WorldStartPacket const& packet);
void clearWorld(); void clearWorld();
void tryGiveMainPlayerItem(ItemPtr item); void tryGiveMainPlayerItem(ItemPtr item);
@ -237,8 +243,16 @@ private:
uint64_t m_currentStep; uint64_t m_currentStep;
double m_currentServerStep; double m_currentServerStep;
bool m_fullBright; bool m_fullBright;
bool m_asyncLighting;
CellularLightingCalculator m_lightingCalculator; CellularLightingCalculator m_lightingCalculator;
mutable CellularLightIntensityCalculator m_lightIntensityCalculator; mutable CellularLightIntensityCalculator m_lightIntensityCalculator;
ThreadFunction<void> m_lightingThread;
mutable Mutex m_lightingMutex;
mutable ConditionVariable m_lightingCond;
mutable WorldRenderData* m_renderData;
bool m_stopLightingThread;
SkyPtr m_sky; SkyPtr m_sky;
CollisionGenerator m_collisionGenerator; CollisionGenerator m_collisionGenerator;

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@ -9,6 +9,7 @@
#include "StarParticle.hpp" #include "StarParticle.hpp"
#include "StarWeatherTypes.hpp" #include "StarWeatherTypes.hpp"
#include "StarEntity.hpp" #include "StarEntity.hpp"
#include "StarThread.hpp"
namespace Star { namespace Star {
@ -26,6 +27,7 @@ struct WorldRenderData {
RenderTileArray tiles; RenderTileArray tiles;
Vec2I lightMinPosition; Vec2I lightMinPosition;
Image lightMap; Image lightMap;
Image tileLightMap;
List<EntityDrawables> entityDrawables; List<EntityDrawables> entityDrawables;
List<Particle> particles; List<Particle> particles;

View File

@ -10,7 +10,7 @@ STAR_CLASS(ChattyEntity);
class ChattyEntity : public virtual Entity { class ChattyEntity : public virtual Entity {
public: public:
virtual Vec2F mouthPosition() const { return mouthPosition(true); }; virtual Vec2F mouthPosition() const = 0;
virtual Vec2F mouthPosition(bool) const = 0; virtual Vec2F mouthPosition(bool) const = 0;
virtual List<ChatAction> pullPendingChatActions() = 0; virtual List<ChatAction> pullPendingChatActions() = 0;
}; };

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@ -115,6 +115,8 @@ void Entity::update(uint64_t) {}
void Entity::render(RenderCallback*) {} void Entity::render(RenderCallback*) {}
void Entity::renderLightSources(RenderCallback*) {}
EntityId Entity::entityId() const { EntityId Entity::entityId() const {
return m_entityId; return m_entityId;
} }

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@ -153,6 +153,8 @@ public:
virtual void render(RenderCallback* renderer); virtual void render(RenderCallback* renderer);
virtual void renderLightSources(RenderCallback* renderer);
EntityId entityId() const; EntityId entityId() const;
EntityDamageTeam getTeam() const; EntityDamageTeam getTeam() const;

View File

@ -38,7 +38,8 @@ void TilePainter::adjustLighting(WorldRenderData& renderData) const {
RectI lightRange = RectI::withSize(renderData.lightMinPosition, Vec2I(renderData.lightMap.size())); RectI lightRange = RectI::withSize(renderData.lightMinPosition, Vec2I(renderData.lightMap.size()));
forEachRenderTile(renderData, lightRange, [&](Vec2I const& pos, RenderTile const& tile) { forEachRenderTile(renderData, lightRange, [&](Vec2I const& pos, RenderTile const& tile) {
// Only adjust lighting for full tiles // Only adjust lighting for full tiles
if (liquidDrawLevel(byteToFloat(tile.liquidLevel)) < 1.0f) float drawLevel = liquidDrawLevel(byteToFloat(tile.liquidLevel));
if (drawLevel == 0.0f)
return; return;
auto lightIndex = Vec2U(pos - renderData.lightMinPosition); auto lightIndex = Vec2U(pos - renderData.lightMinPosition);
@ -46,7 +47,7 @@ void TilePainter::adjustLighting(WorldRenderData& renderData) const {
auto const& liquid = m_liquids[tile.liquidId]; auto const& liquid = m_liquids[tile.liquidId];
Vec3F tileLight = Vec3F(lightValue); Vec3F tileLight = Vec3F(lightValue);
float darknessLevel = (1 - tileLight.sum() / (3.0f * 255.0f)); float darknessLevel = (1 - tileLight.sum() / (3.0f * 255.0f)) * drawLevel;
lightValue = Vec3B(tileLight.piecewiseMultiply(Vec3F::filled(1 - darknessLevel) + liquid.bottomLightMix * darknessLevel)); lightValue = Vec3B(tileLight.piecewiseMultiply(Vec3F::filled(1 - darknessLevel) + liquid.bottomLightMix * darknessLevel));
renderData.lightMap.set(lightIndex, lightValue); renderData.lightMap.set(lightIndex, lightValue);

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@ -45,7 +45,7 @@ WorldCamera& WorldPainter::camera() {
return m_camera; return m_camera;
} }
void WorldPainter::render(WorldRenderData& renderData) { void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWaiter) {
m_camera.setScreenSize(m_renderer->screenSize()); m_camera.setScreenSize(m_renderer->screenSize());
m_camera.setTargetPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat()); m_camera.setTargetPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat());
@ -55,18 +55,6 @@ void WorldPainter::render(WorldRenderData& renderData) {
m_tilePainter->setup(m_camera, renderData); m_tilePainter->setup(m_camera, renderData);
if (renderData.isFullbright) {
m_renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), {255, 255, 255, 255}, PixelFormat::RGB24));
m_renderer->setEffectParameter("lightMapMultiplier", 1.0f);
} else {
m_tilePainter->adjustLighting(renderData);
m_renderer->setEffectParameter("lightMapMultiplier", m_assets->json("/rendering.config:lightMapMultiplier").toFloat());
m_renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * m_camera.pixelRatio()));
m_renderer->setEffectParameter("lightMapOffset", m_camera.worldToScreen(Vec2F(renderData.lightMinPosition)));
m_renderer->setEffectTexture("lightMap", renderData.lightMap);
}
// Stars, Debris Fields, Sky, and Orbiters // Stars, Debris Fields, Sky, and Orbiters
m_environmentPainter->renderStars(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData); m_environmentPainter->renderStars(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData);
@ -146,6 +134,10 @@ void WorldPainter::render(WorldRenderData& renderData) {
m_tilePainter->cleanup(); m_tilePainter->cleanup();
} }
void WorldPainter::adjustLighting(WorldRenderData& renderData) {
m_tilePainter->adjustLighting(renderData);
}
void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer layer) { void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer layer) {
const int textParticleFontSize = m_assets->json("/rendering.config:textParticleFontSize").toInt(); const int textParticleFontSize = m_assets->json("/rendering.config:textParticleFontSize").toInt();
const RectF particleRenderWindow = RectF::withSize(Vec2F(), Vec2F(m_camera.screenSize())).padded(m_assets->json("/rendering.config:particleRenderWindowPadding").toInt()); const RectF particleRenderWindow = RectF::withSize(Vec2F(), Vec2F(m_camera.screenSize())).padded(m_assets->json("/rendering.config:particleRenderWindowPadding").toInt());

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@ -23,7 +23,8 @@ public:
WorldCamera& camera(); WorldCamera& camera();
void render(WorldRenderData& renderData); void render(WorldRenderData& renderData, function<void()> lightWaiter);
void adjustLighting(WorldRenderData& renderData);
private: private:
void renderParticles(WorldRenderData& renderData, Particle::Layer layer); void renderParticles(WorldRenderData& renderData, Particle::Layer layer);