Move lighting calculation to separate thread
This commit is contained in:
parent
9d67cda97f
commit
624c7aaaf1
@ -28,6 +28,12 @@
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"textureSizeUniform" : "lightMapSize",
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"textureAddressing" : "clamp",
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"textureFiltering" : "linear"
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},
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"tileLightMap" : {
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"textureUniform" : "tileLightMap",
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"textureSizeUniform" : "tileLightMapSize",
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"textureAddressing" : "clamp",
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"textureFiltering" : "linear"
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}
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},
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@ -6,7 +6,9 @@ uniform sampler2D texture2;
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uniform sampler2D texture3;
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uniform bool lightMapEnabled;
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uniform vec2 lightMapSize;
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uniform vec2 tileLightMapSize;
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uniform sampler2D lightMap;
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uniform sampler2D tileLightMap;
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uniform float lightMapMultiplier;
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varying vec2 fragmentTextureCoordinate;
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@ -53,6 +55,12 @@ vec4 bicubicSample(sampler2D texture, vec2 texcoord, vec2 texscale) {
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mix(sample1, sample0, sx), sy);
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}
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vec4 sampleLightMap(vec2 texcoord, vec2 texscale) {
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vec4 a = bicubicSample(lightMap, texcoord, texscale);
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vec4 b = bicubicSample(tileLightMap, texcoord, texscale);
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return mix(a, b, b.z);
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}
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void main() {
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vec4 texColor;
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if (fragmentTextureIndex > 2.9) {
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@ -70,6 +78,6 @@ void main() {
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vec4 finalColor = texColor * fragmentColor;
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float finalLightMapMultiplier = fragmentLightMapMultiplier * lightMapMultiplier;
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if (lightMapEnabled && finalLightMapMultiplier > 0.0)
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finalColor.rgb *= bicubicSample(lightMap, fragmentLightMapCoordinate, 1.0 / lightMapSize).rgb * finalLightMapMultiplier;
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finalColor.rgb *= sampleLightMap(fragmentLightMapCoordinate, 1.0 / lightMapSize).rgb * finalLightMapMultiplier;
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gl_FragColor = finalColor;
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}
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@ -94,6 +94,39 @@ void CellularLightingCalculator::calculate(Image& output) {
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}
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}
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void CellularLightingCalculator::setupImage(Image& image, PixelFormat format) const {
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Vec2S arrayMin = Vec2S(m_queryRegion.min() - m_calculationRegion.min());
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Vec2S arrayMax = Vec2S(m_queryRegion.max() - m_calculationRegion.min());
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image.reset(arrayMax[0] - arrayMin[0], arrayMax[1] - arrayMin[1], format);
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}
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ThreadFunction<Image> CellularLightingCalculator::calculateAsync() {
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return ThreadFunction<Image>([this]() {
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Vec2S arrayMin = Vec2S(m_queryRegion.min() - m_calculationRegion.min());
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Vec2S arrayMax = Vec2S(m_queryRegion.max() - m_calculationRegion.min());
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if (m_monochrome)
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m_lightArray.right().calculate(arrayMin[0], arrayMin[1], arrayMax[0], arrayMax[1]);
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else
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m_lightArray.left().calculate(arrayMin[0], arrayMin[1], arrayMax[0], arrayMax[1]);
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Image output;
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setupImage(output, PixelFormat::RGB24);
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for (size_t x = arrayMin[0]; x < arrayMax[0]; ++x) {
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for (size_t y = arrayMin[1]; y < arrayMax[1]; ++y) {
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if (m_monochrome)
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output.set24(x - arrayMin[0], y - arrayMin[1], Color::grayf(m_lightArray.right().getLight(x, y)).toRgb());
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else
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output.set24(x - arrayMin[0], y - arrayMin[1], Color::v3fToByte(m_lightArray.left().getLight(x, y)));
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}
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}
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return output;
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}, "CellularLightingCalculator Thread");
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}
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void CellularLightIntensityCalculator::setParameters(Json const& config) {
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m_lightArray.setParameters(
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config.getInt("spreadPasses"),
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@ -8,6 +8,7 @@
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#include "StarColor.hpp"
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#include "StarInterpolation.hpp"
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#include "StarCellularLightArray.hpp"
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#include "StarThread.hpp"
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namespace Star {
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@ -44,6 +45,9 @@ public:
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// the call to 'begin', and formatted as RGB24.
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void calculate(Image& output);
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void setupImage(Image& image, PixelFormat format = PixelFormat::RGB24) const;
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ThreadFunction<Image> calculateAsync();
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private:
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Json m_config;
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bool m_monochrome;
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@ -361,18 +361,41 @@ void ClientApplication::render() {
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m_cinematicOverlay->render();
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} else if (m_state > MainAppState::Title) {
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if (auto worldClient = m_universeClient->worldClient()) {
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if (auto renderer = Application::renderer())
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WorldClientPtr worldClient = m_universeClient->worldClient();
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RendererPtr renderer = Application::renderer();
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if (worldClient) {
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if (renderer)
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renderer->setEffectParameter("lightMapEnabled", true);
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worldClient->render(m_renderData, TilePainter::BorderTileSize);
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m_worldPainter->render(m_renderData);
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// Might have to move lightmap adjustment code back into worldPainter->render
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// eventually, can't be bothered to remove the passed lambda yet
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m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); });
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m_mainInterface->renderInWorldElements();
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if (auto renderer = Application::renderer())
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if (renderer)
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renderer->setEffectParameter("lightMapEnabled", false);
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}
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m_mainInterface->render();
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m_cinematicOverlay->render();
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if (worldClient && renderer) {
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worldClient->waitForLighting();
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if (m_renderData.isFullbright) {
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renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), { 255, 255, 255, 255 }, PixelFormat::RGB24));
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renderer->setEffectTexture("tileLightMap", Image::filled(Vec2U(1, 1), { 0, 0, 0, 0 }, PixelFormat::RGBA32));
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renderer->setEffectParameter("lightMapMultiplier", 1.0f);
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}
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else {
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m_worldPainter->adjustLighting(m_renderData);
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WorldCamera const& camera = m_worldPainter->camera();
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renderer->setEffectParameter("lightMapMultiplier", assets->json("/rendering.config:lightMapMultiplier").toFloat());
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renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * camera.pixelRatio()));
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renderer->setEffectParameter("lightMapOffset", camera.worldToScreen(Vec2F(m_renderData.lightMinPosition)));
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renderer->setEffectTexture("lightMap", m_renderData.lightMap);
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renderer->setEffectTexture("tileLightMap", m_renderData.tileLightMap);
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}
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}
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}
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if (!m_errorScreen->accepted())
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@ -24,6 +24,7 @@ ClientCommandProcessor::ClientCommandProcessor(UniverseClientPtr universeClient,
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{"debug", bind(&ClientCommandProcessor::debug, this)},
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{"boxes", bind(&ClientCommandProcessor::boxes, this)},
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{"fullbright", bind(&ClientCommandProcessor::fullbright, this)},
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{"asyncLighting", bind(&ClientCommandProcessor::asyncLighting, this)},
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{"setGravity", bind(&ClientCommandProcessor::setGravity, this, _1)},
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{"resetGravity", bind(&ClientCommandProcessor::resetGravity, this)},
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{"fixedCamera", bind(&ClientCommandProcessor::fixedCamera, this)},
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@ -151,6 +152,12 @@ String ClientCommandProcessor::fullbright() {
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? "enabled" : "disabled");
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}
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String ClientCommandProcessor::asyncLighting() {
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return strf("Asynchronous render lighting {}",
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m_universeClient->worldClient()->toggleAsyncLighting()
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? "enabled" : "disabled");
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}
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String ClientCommandProcessor::setGravity(StringList const& arguments) {
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if (!adminCommandAllowed())
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return "You must be an admin to use this command.";
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@ -31,6 +31,7 @@ private:
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String debug();
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String boxes();
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String fullbright();
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String asyncLighting();
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String setGravity(StringList const& arguments);
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String resetGravity();
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String fixedCamera();
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@ -189,6 +189,7 @@ void EntityMap::forAllEntities(EntityCallback const& callback, function<bool(Ent
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// Even if there is no sort order, we still copy pointers to a temporary
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// list, so that it is safe to call addEntity from the callback.
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List<EntityPtr const*> allEntities;
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allEntities.reserve(m_spatialMap.size());
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for (auto const& entry : m_spatialMap.entries())
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allEntities.append(&entry.second.value);
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@ -494,10 +494,7 @@ void Monster::render(RenderCallback* renderCallback) {
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renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
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renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
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renderCallback->addLightSources(m_networkedAnimator.lightSources(position()));
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renderCallback->addDrawables(m_statusController->drawables(), m_monsterVariant.renderLayer);
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renderCallback->addLightSources(m_statusController->lightSources());
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renderCallback->addParticles(m_statusController->pullNewParticles());
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renderCallback->addAudios(m_statusController->pullNewAudios());
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@ -505,11 +502,16 @@ void Monster::render(RenderCallback* renderCallback) {
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for (auto drawablePair : m_scriptedAnimator.drawables())
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renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(m_monsterVariant.renderLayer));
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renderCallback->addLightSources(m_scriptedAnimator.lightSources());
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renderCallback->addAudios(m_scriptedAnimator.pullNewAudios());
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renderCallback->addParticles(m_scriptedAnimator.pullNewParticles());
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}
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void Monster::renderLightSources(RenderCallback* renderCallback) {
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renderCallback->addLightSources(m_networkedAnimator.lightSources(position()));
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renderCallback->addLightSources(m_statusController->lightSources());
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renderCallback->addLightSources(m_scriptedAnimator.lightSources());
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}
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void Monster::setPosition(Vec2F const& pos) {
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m_movementController->setPosition(pos);
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}
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@ -92,6 +92,8 @@ public:
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void render(RenderCallback* renderCallback) override;
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void renderLightSources(RenderCallback* renderCallback) override;
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void setPosition(Vec2F const& pos);
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Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override;
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@ -464,7 +464,6 @@ void Npc::render(RenderCallback* renderCallback) {
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renderCallback->addAudios(m_statusController->pullNewAudios());
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renderCallback->addParticles(m_npcVariant.splashConfig.doSplash(position(), m_movementController->velocity(), world()));
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renderCallback->addLightSources(lightSources());
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m_tools->render(renderCallback, inToolRange(), m_shifting.get(), renderLayer);
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@ -473,6 +472,10 @@ void Npc::render(RenderCallback* renderCallback) {
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m_effectEmitter->render(renderCallback);
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}
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void Npc::renderLightSources(RenderCallback* renderCallback) {
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renderCallback->addLightSources(lightSources());
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}
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void Npc::setPosition(Vec2F const& pos) {
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m_movementController->setPosition(pos);
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}
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@ -94,6 +94,8 @@ public:
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void render(RenderCallback* renderCallback) override;
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void renderLightSources(RenderCallback* renderCallback) override;
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void setPosition(Vec2F const& pos);
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float maxHealth() const override;
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@ -394,7 +394,6 @@ void Object::update(uint64_t) {
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void Object::render(RenderCallback* renderCallback) {
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renderParticles(renderCallback);
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renderLights(renderCallback);
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renderSounds(renderCallback);
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for (auto const& imageKeyPair : m_imageKeys)
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@ -412,11 +411,15 @@ void Object::render(RenderCallback* renderCallback) {
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for (auto drawablePair : m_scriptedAnimator.drawables())
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renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer()));
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renderCallback->addLightSources(m_scriptedAnimator.lightSources());
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renderCallback->addParticles(m_scriptedAnimator.pullNewParticles());
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renderCallback->addAudios(m_scriptedAnimator.pullNewAudios());
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}
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void Object::renderLightSources(RenderCallback* renderCallback) {
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renderLights(renderCallback);
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renderCallback->addLightSources(m_scriptedAnimator.lightSources());
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}
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bool Object::damageTiles(List<Vec2I> const&, Vec2F const&, TileDamage const& tileDamage) {
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if (m_unbreakable)
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return false;
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@ -66,6 +66,8 @@ public:
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virtual void render(RenderCallback* renderCallback) override;
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virtual void renderLightSources(RenderCallback* renderCallback) override;
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virtual bool checkBroken() override;
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virtual Vec2I tilePosition() const override;
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@ -1085,7 +1085,6 @@ void Player::render(RenderCallback* renderCallback) {
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if (!isTeleporting())
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renderCallback->addOverheadBars(bars(), position());
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renderCallback->addParticles(particles());
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renderCallback->addLightSources(lightSources());
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m_tools->render(renderCallback, inToolRange(), m_shifting, renderLayer);
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@ -1096,6 +1095,10 @@ void Player::render(RenderCallback* renderCallback) {
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m_deployment->render(renderCallback, position());
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}
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void Player::renderLightSources(RenderCallback* renderCallback) {
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renderCallback->addLightSources(lightSources());
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}
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Json Player::getGenericProperty(String const& name, Json const& defaultValue) const {
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return m_genericProperties.value(name, defaultValue);
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}
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@ -184,6 +184,8 @@ public:
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void render(RenderCallback* renderCallback) override;
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void renderLightSources(RenderCallback* renderCallback) override;
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Json getGenericProperty(String const& name, Json const& defaultValue = Json()) const;
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void setGenericProperty(String const& name, Json const& value);
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@ -89,7 +89,6 @@ void PlayerDeployment::render(RenderCallback* renderCallback, Vec2F const& posit
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drawablePair.first.translate(position);
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renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(RenderLayerPlayer));
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}
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renderCallback->addLightSources(m_scriptComponent.lightSources());
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renderCallback->addParticles(m_scriptComponent.pullNewParticles());
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for (auto audio : m_scriptComponent.pullNewAudios()) {
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audio->setPosition(position);
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@ -97,4 +96,8 @@ void PlayerDeployment::render(RenderCallback* renderCallback, Vec2F const& posit
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}
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}
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void PlayerDeployment::renderLightSources(RenderCallback* renderCallback) {
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renderCallback->addLightSources(m_scriptComponent.lightSources());
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}
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}
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@ -32,6 +32,7 @@ public:
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void render(RenderCallback* renderCallback, Vec2F const& position);
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void renderLightSources(RenderCallback* renderCallback);
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private:
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World* m_world;
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Json m_config;
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@ -368,7 +368,13 @@ void Projectile::render(RenderCallback* renderCallback) {
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drawable.fullbright = m_config->fullbright;
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drawable.translate(position());
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renderCallback->addDrawable(move(drawable), m_config->renderLayer);
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}
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void Projectile::renderLightSources(RenderCallback* renderCallback) {
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for (auto renderable : m_pendingRenderables) {
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if (renderable.is<LightSource>())
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renderCallback->addLightSource(renderable.get<LightSource>());
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}
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renderCallback->addLightSource({ position(), m_config->lightColor, m_config->pointLight, 0.0f, 0.0f, 0.0f });
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}
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@ -981,8 +987,6 @@ void Projectile::renderPendingRenderables(RenderCallback* renderCallback) {
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renderCallback->addAudio(renderable.get<AudioInstancePtr>());
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else if (renderable.is<Particle>())
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renderCallback->addParticle(renderable.get<Particle>());
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else if (renderable.is<LightSource>())
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renderCallback->addLightSource(renderable.get<LightSource>());
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}
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m_pendingRenderables.clear();
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}
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@ -58,6 +58,7 @@ public:
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void update(uint64_t currentStep) override;
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void render(RenderCallback* renderCallback) override;
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void renderLightSources(RenderCallback* renderCallback) override;
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Maybe<Json> receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) override;
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@ -329,15 +329,18 @@ void Vehicle::render(RenderCallback* renderer) {
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renderer->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
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renderer->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
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renderer->addLightSources(m_networkedAnimator.lightSources(position()));
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for (auto drawablePair : m_scriptedAnimator.drawables())
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renderer->addDrawable(drawablePair.first, drawablePair.second.value(renderLayer(VehicleLayer::Front)));
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renderer->addLightSources(m_scriptedAnimator.lightSources());
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renderer->addAudios(m_scriptedAnimator.pullNewAudios());
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renderer->addParticles(m_scriptedAnimator.pullNewParticles());
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}
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void Vehicle::renderLightSources(RenderCallback* renderer) {
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renderer->addLightSources(m_networkedAnimator.lightSources(position()));
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renderer->addLightSources(m_scriptedAnimator.lightSources());
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}
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List<LightSource> Vehicle::lightSources() const {
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auto lightSources = m_networkedAnimator.lightSources(position());
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return lightSources;
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@ -55,6 +55,8 @@ public:
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void render(RenderCallback* renderer) override;
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void renderLightSources(RenderCallback* renderer) override;
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List<LightSource> lightSources() const override;
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bool shouldDestroy() const override;
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@ -34,6 +34,7 @@ WorldClient::WorldClient(PlayerPtr mainPlayer) {
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m_currentStep = 0;
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m_currentServerStep = 0.0;
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m_fullBright = false;
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m_asyncLighting = true;
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m_worldDimTimer = GameTimer(m_clientConfig.getFloat("worldDimTime"));
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m_worldDimTimer.setDone();
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m_worldDimLevel = 0.0f;
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@ -77,10 +78,20 @@ WorldClient::WorldClient(PlayerPtr mainPlayer) {
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m_altMusicTrack.setVolume(0, 0, 0);
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m_altMusicActive = false;
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m_stopLightingThread = false;
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m_lightingThread = Thread::invoke("WorldClient::lightingMain", mem_fn(&WorldClient::lightingMain), this);
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m_renderData = nullptr;
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clearWorld();
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}
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WorldClient::~WorldClient() {
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m_stopLightingThread = true;
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{
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MutexLocker locker(m_lightingMutex);
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m_lightingCond.broadcast();
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}
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clearWorld();
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}
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||||
|
||||
@ -344,76 +355,16 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
|
||||
|
||||
renderData.geometry = m_geometry;
|
||||
|
||||
float pulseAmount = Root::singleton().assets()->json("/highlights.config:interactivePulseAmount").toFloat();
|
||||
float pulseRate = Root::singleton().assets()->json("/highlights.config:interactivePulseRate").toFloat();
|
||||
float pulseLevel = 1 - pulseAmount * 0.5 * (sin(2 * Constants::pi * pulseRate * Time::monotonicMilliseconds() / 1000.0) + 1);
|
||||
|
||||
bool inspecting = m_mainPlayer->inspecting();
|
||||
float inspectionFlickerMultiplier = Random::randf(1 - Root::singleton().assets()->json("/highlights.config:inspectionFlickerAmount").toFloat(), 1);
|
||||
|
||||
EntityId playerAimInteractive = NullEntityId;
|
||||
if (Root::singleton().configuration()->get("interactiveHighlight").toBool()) {
|
||||
if (auto entity = m_mainPlayer->bestInteractionEntity(false))
|
||||
playerAimInteractive = entity->entityId();
|
||||
}
|
||||
|
||||
const List<Directives>* directives = nullptr;
|
||||
if (auto& worldTemplate = m_worldTemplate) {
|
||||
if (const auto& parameters = worldTemplate->worldParameters())
|
||||
if (auto& globalDirectives = m_worldTemplate->worldParameters()->globalDirectives)
|
||||
directives = &globalDirectives.get();
|
||||
}
|
||||
ClientRenderCallback lightingRenderCallback;
|
||||
m_entityMap->forAllEntities([&](EntityPtr const& entity) {
|
||||
if (m_startupHiddenEntities.contains(entity->entityId()))
|
||||
return;
|
||||
|
||||
ClientRenderCallback renderCallback;
|
||||
entity->render(&renderCallback);
|
||||
|
||||
EntityDrawables ed;
|
||||
for (auto& p : renderCallback.drawables) {
|
||||
if (directives) {
|
||||
int directiveIndex = unsigned(entity->entityId()) % directives->size();
|
||||
for (auto& d : p.second) {
|
||||
if (d.isImage())
|
||||
d.imagePart().addDirectives(directives->at(directiveIndex), true);
|
||||
}
|
||||
}
|
||||
ed.layers[p.first] = move(p.second);
|
||||
}
|
||||
|
||||
if (m_interactiveHighlightMode || (!inspecting && entity->entityId() == playerAimInteractive)) {
|
||||
if (auto interactive = as<InteractiveEntity>(entity)) {
|
||||
if (interactive->isInteractive()) {
|
||||
ed.highlightEffect.type = EntityHighlightEffectType::Interactive;
|
||||
ed.highlightEffect.level = pulseLevel;
|
||||
}
|
||||
}
|
||||
} else if (inspecting) {
|
||||
if (auto inspectable = as<InspectableEntity>(entity)) {
|
||||
ed.highlightEffect = m_mainPlayer->inspectionHighlight(inspectable);
|
||||
ed.highlightEffect.level *= inspectionFlickerMultiplier;
|
||||
}
|
||||
}
|
||||
renderData.entityDrawables.append(move(ed));
|
||||
|
||||
renderLightSources.appendAll(move(renderCallback.lightSources));
|
||||
|
||||
if (directives) {
|
||||
int directiveIndex = unsigned(entity->entityId()) % directives->size();
|
||||
for (auto& p : renderCallback.particles)
|
||||
p.directives.append(directives->get(directiveIndex));
|
||||
}
|
||||
|
||||
m_particles->addParticles(move(renderCallback.particles));
|
||||
m_samples.appendAll(move(renderCallback.audios));
|
||||
previewTiles.appendAll(move(renderCallback.previewTiles));
|
||||
renderData.overheadBars.appendAll(move(renderCallback.overheadBars));
|
||||
|
||||
}, [](EntityPtr const& a, EntityPtr const& b) {
|
||||
return a->entityId() < b->entityId();
|
||||
entity->renderLightSources(&lightingRenderCallback);
|
||||
});
|
||||
|
||||
renderLightSources = move(lightingRenderCallback.lightSources);
|
||||
|
||||
RectI window = m_clientState.window();
|
||||
RectI tileRange = window.padded(bufferTiles);
|
||||
RectI lightRange = window.padded(1);
|
||||
@ -422,31 +373,11 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
|
||||
renderData.tileMinPosition = tileRange.min();
|
||||
renderData.lightMinPosition = lightRange.min();
|
||||
|
||||
m_tileArray->tileEachTo(renderData.tiles, tileRange, [](RenderTile& renderTile, Vec2I const&, ClientTile const& clientTile) {
|
||||
renderTile.foreground = clientTile.foreground;
|
||||
renderTile.foregroundMod = clientTile.foregroundMod;
|
||||
|
||||
renderTile.background = clientTile.background;
|
||||
renderTile.backgroundMod = clientTile.backgroundMod;
|
||||
|
||||
renderTile.foregroundHueShift = clientTile.foregroundHueShift;
|
||||
renderTile.foregroundModHueShift = clientTile.foregroundModHueShift;
|
||||
renderTile.foregroundColorVariant = clientTile.foregroundColorVariant;
|
||||
renderTile.foregroundDamageType = clientTile.foregroundDamage.damageType();
|
||||
renderTile.foregroundDamageLevel = floatToByte(clientTile.foregroundDamage.damageEffectPercentage());
|
||||
|
||||
renderTile.backgroundHueShift = clientTile.backgroundHueShift;
|
||||
renderTile.backgroundModHueShift = clientTile.backgroundModHueShift;
|
||||
renderTile.backgroundColorVariant = clientTile.backgroundColorVariant;
|
||||
renderTile.backgroundDamageType = clientTile.backgroundDamage.damageType();
|
||||
renderTile.backgroundDamageLevel = floatToByte(clientTile.backgroundDamage.damageEffectPercentage());
|
||||
|
||||
renderTile.liquidId = clientTile.liquid.liquid;
|
||||
renderTile.liquidLevel = floatToByte(clientTile.liquid.level);
|
||||
});
|
||||
|
||||
Vec2U lightSize(lightRange.size());
|
||||
|
||||
renderData.tileLightMap.reset(lightSize, PixelFormat::RGBA32);
|
||||
renderData.tileLightMap.fill(Vec4B::filled(0));
|
||||
|
||||
if (m_fullBright) {
|
||||
renderData.lightMap.reset(lightSize, PixelFormat::RGB24);
|
||||
renderData.lightMap.fill(Vec3B(255, 255, 255));
|
||||
@ -493,8 +424,106 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
|
||||
m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(lightPair.second));
|
||||
}
|
||||
|
||||
if (m_asyncLighting) {
|
||||
m_renderData = &renderData;
|
||||
m_lightingCond.signal();
|
||||
}
|
||||
else {
|
||||
m_lightingCalculator.calculate(renderData.lightMap);
|
||||
}
|
||||
}
|
||||
|
||||
float pulseAmount = Root::singleton().assets()->json("/highlights.config:interactivePulseAmount").toFloat();
|
||||
float pulseRate = Root::singleton().assets()->json("/highlights.config:interactivePulseRate").toFloat();
|
||||
float pulseLevel = 1 - pulseAmount * 0.5 * (sin(2 * Constants::pi * pulseRate * Time::monotonicMilliseconds() / 1000.0) + 1);
|
||||
|
||||
bool inspecting = m_mainPlayer->inspecting();
|
||||
float inspectionFlickerMultiplier = Random::randf(1 - Root::singleton().assets()->json("/highlights.config:inspectionFlickerAmount").toFloat(), 1);
|
||||
|
||||
EntityId playerAimInteractive = NullEntityId;
|
||||
if (Root::singleton().configuration()->get("interactiveHighlight").toBool()) {
|
||||
if (auto entity = m_mainPlayer->bestInteractionEntity(false))
|
||||
playerAimInteractive = entity->entityId();
|
||||
}
|
||||
|
||||
const List<Directives>* directives = nullptr;
|
||||
if (auto& worldTemplate = m_worldTemplate) {
|
||||
if (const auto& parameters = worldTemplate->worldParameters())
|
||||
if (auto& globalDirectives = m_worldTemplate->worldParameters()->globalDirectives)
|
||||
directives = &globalDirectives.get();
|
||||
}
|
||||
m_entityMap->forAllEntities([&](EntityPtr const& entity) {
|
||||
if (m_startupHiddenEntities.contains(entity->entityId()))
|
||||
return;
|
||||
|
||||
ClientRenderCallback renderCallback;
|
||||
|
||||
entity->render(&renderCallback);
|
||||
|
||||
EntityDrawables ed;
|
||||
for (auto& p : renderCallback.drawables) {
|
||||
if (directives) {
|
||||
int directiveIndex = unsigned(entity->entityId()) % directives->size();
|
||||
for (auto& d : p.second) {
|
||||
if (d.isImage())
|
||||
d.imagePart().addDirectives(directives->at(directiveIndex), true);
|
||||
}
|
||||
}
|
||||
ed.layers[p.first] = move(p.second);
|
||||
}
|
||||
|
||||
if (m_interactiveHighlightMode || (!inspecting && entity->entityId() == playerAimInteractive)) {
|
||||
if (auto interactive = as<InteractiveEntity>(entity)) {
|
||||
if (interactive->isInteractive()) {
|
||||
ed.highlightEffect.type = EntityHighlightEffectType::Interactive;
|
||||
ed.highlightEffect.level = pulseLevel;
|
||||
}
|
||||
}
|
||||
} else if (inspecting) {
|
||||
if (auto inspectable = as<InspectableEntity>(entity)) {
|
||||
ed.highlightEffect = m_mainPlayer->inspectionHighlight(inspectable);
|
||||
ed.highlightEffect.level *= inspectionFlickerMultiplier;
|
||||
}
|
||||
}
|
||||
renderData.entityDrawables.append(move(ed));
|
||||
|
||||
if (directives) {
|
||||
int directiveIndex = unsigned(entity->entityId()) % directives->size();
|
||||
for (auto& p : renderCallback.particles)
|
||||
p.directives.append(directives->get(directiveIndex));
|
||||
}
|
||||
|
||||
m_particles->addParticles(move(renderCallback.particles));
|
||||
m_samples.appendAll(move(renderCallback.audios));
|
||||
previewTiles.appendAll(move(renderCallback.previewTiles));
|
||||
renderData.overheadBars.appendAll(move(renderCallback.overheadBars));
|
||||
|
||||
}, [](EntityPtr const& a, EntityPtr const& b) {
|
||||
return a->entityId() < b->entityId();
|
||||
});
|
||||
|
||||
m_tileArray->tileEachTo(renderData.tiles, tileRange, [](RenderTile& renderTile, Vec2I const&, ClientTile const& clientTile) {
|
||||
renderTile.foreground = clientTile.foreground;
|
||||
renderTile.foregroundMod = clientTile.foregroundMod;
|
||||
|
||||
renderTile.background = clientTile.background;
|
||||
renderTile.backgroundMod = clientTile.backgroundMod;
|
||||
|
||||
renderTile.foregroundHueShift = clientTile.foregroundHueShift;
|
||||
renderTile.foregroundModHueShift = clientTile.foregroundModHueShift;
|
||||
renderTile.foregroundColorVariant = clientTile.foregroundColorVariant;
|
||||
renderTile.foregroundDamageType = clientTile.foregroundDamage.damageType();
|
||||
renderTile.foregroundDamageLevel = floatToByte(clientTile.foregroundDamage.damageEffectPercentage());
|
||||
|
||||
renderTile.backgroundHueShift = clientTile.backgroundHueShift;
|
||||
renderTile.backgroundModHueShift = clientTile.backgroundModHueShift;
|
||||
renderTile.backgroundColorVariant = clientTile.backgroundColorVariant;
|
||||
renderTile.backgroundDamageType = clientTile.backgroundDamage.damageType();
|
||||
renderTile.backgroundDamageLevel = floatToByte(clientTile.backgroundDamage.damageEffectPercentage());
|
||||
|
||||
renderTile.liquidId = clientTile.liquid.liquid;
|
||||
renderTile.liquidLevel = floatToByte(clientTile.liquid.level);
|
||||
});
|
||||
|
||||
for (auto const& previewTile : previewTiles) {
|
||||
Vec2I tileArrayPos = m_geometry.diff(previewTile.position, renderData.tileMinPosition);
|
||||
@ -524,8 +553,8 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
|
||||
|
||||
if (previewTile.updateLight) {
|
||||
Vec2I lightArrayPos = m_geometry.diff(previewTile.position, renderData.lightMinPosition);
|
||||
if (lightArrayPos[0] >= 0 && lightArrayPos[0] < (int)renderData.lightMap.width() && lightArrayPos[1] >= 0 && lightArrayPos[1] < (int)renderData.lightMap.height())
|
||||
renderData.lightMap.set(Vec2U(lightArrayPos), previewTile.light);
|
||||
if (lightArrayPos[0] >= 0 && lightArrayPos[0] < (int)renderData.tileLightMap.width() && lightArrayPos[1] >= 0 && lightArrayPos[1] < (int)renderData.tileLightMap.height())
|
||||
renderData.tileLightMap.set(Vec2U(lightArrayPos), previewTile.light);
|
||||
}
|
||||
}
|
||||
|
||||
@ -634,6 +663,11 @@ bool WorldClient::toggleFullbright() {
|
||||
return m_fullBright;
|
||||
}
|
||||
|
||||
bool WorldClient::toggleAsyncLighting() {
|
||||
m_asyncLighting = !m_asyncLighting;
|
||||
return m_asyncLighting;
|
||||
}
|
||||
|
||||
bool WorldClient::toggleCollisionDebug() {
|
||||
m_collisionDebug = !m_collisionDebug;
|
||||
return m_collisionDebug;
|
||||
@ -1154,6 +1188,10 @@ void WorldClient::collectLiquid(List<Vec2I> const& tilePositions, LiquidId liqui
|
||||
m_outgoingPackets.append(make_shared<CollectLiquidPacket>(tilePositions, liquidId));
|
||||
}
|
||||
|
||||
void WorldClient::waitForLighting() {
|
||||
MutexLocker lock(m_lightingMutex);
|
||||
}
|
||||
|
||||
bool WorldClient::isTileProtected(Vec2I const& pos) const {
|
||||
if (!inWorld())
|
||||
return true;
|
||||
@ -1401,6 +1439,26 @@ RpcPromise<InteractAction> WorldClient::interact(InteractRequest const& request)
|
||||
return pair.first;
|
||||
}
|
||||
|
||||
void WorldClient::lightingMain() {
|
||||
while (true) {
|
||||
if (m_stopLightingThread)
|
||||
return;
|
||||
|
||||
MutexLocker locker(m_lightingMutex);
|
||||
|
||||
if (m_renderData) {
|
||||
m_lightingCalculator.calculate(m_renderData->lightMap);
|
||||
m_renderData = nullptr;
|
||||
}
|
||||
|
||||
m_lightingCond.wait(m_lightingMutex);
|
||||
continue;
|
||||
|
||||
locker.unlock();
|
||||
Thread::yield();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldClient::initWorld(WorldStartPacket const& startPacket) {
|
||||
clearWorld();
|
||||
m_outgoingPackets.append(make_shared<WorldStartAcknowledgePacket>());
|
||||
|
@ -120,6 +120,8 @@ public:
|
||||
|
||||
// Disable normal client-side lighting algorithm, everything full brightness.
|
||||
bool toggleFullbright();
|
||||
// Disable asynchronous client-side lighting algorithm, run on main thread.
|
||||
bool toggleAsyncLighting();
|
||||
// Spatial log generated collision geometry.
|
||||
bool toggleCollisionDebug();
|
||||
|
||||
@ -153,6 +155,8 @@ public:
|
||||
|
||||
void collectLiquid(List<Vec2I> const& tilePositions, LiquidId liquidId);
|
||||
|
||||
void waitForLighting();
|
||||
|
||||
private:
|
||||
static const float DropDist;
|
||||
|
||||
@ -186,6 +190,8 @@ private:
|
||||
bool operator<(DamageNumberKey const& other) const;
|
||||
};
|
||||
|
||||
void lightingMain();
|
||||
|
||||
void initWorld(WorldStartPacket const& packet);
|
||||
void clearWorld();
|
||||
void tryGiveMainPlayerItem(ItemPtr item);
|
||||
@ -237,8 +243,16 @@ private:
|
||||
uint64_t m_currentStep;
|
||||
double m_currentServerStep;
|
||||
bool m_fullBright;
|
||||
bool m_asyncLighting;
|
||||
CellularLightingCalculator m_lightingCalculator;
|
||||
mutable CellularLightIntensityCalculator m_lightIntensityCalculator;
|
||||
ThreadFunction<void> m_lightingThread;
|
||||
|
||||
mutable Mutex m_lightingMutex;
|
||||
mutable ConditionVariable m_lightingCond;
|
||||
mutable WorldRenderData* m_renderData;
|
||||
bool m_stopLightingThread;
|
||||
|
||||
SkyPtr m_sky;
|
||||
|
||||
CollisionGenerator m_collisionGenerator;
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "StarParticle.hpp"
|
||||
#include "StarWeatherTypes.hpp"
|
||||
#include "StarEntity.hpp"
|
||||
#include "StarThread.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
@ -26,6 +27,7 @@ struct WorldRenderData {
|
||||
RenderTileArray tiles;
|
||||
Vec2I lightMinPosition;
|
||||
Image lightMap;
|
||||
Image tileLightMap;
|
||||
|
||||
List<EntityDrawables> entityDrawables;
|
||||
List<Particle> particles;
|
||||
|
@ -10,7 +10,7 @@ STAR_CLASS(ChattyEntity);
|
||||
|
||||
class ChattyEntity : public virtual Entity {
|
||||
public:
|
||||
virtual Vec2F mouthPosition() const { return mouthPosition(true); };
|
||||
virtual Vec2F mouthPosition() const = 0;
|
||||
virtual Vec2F mouthPosition(bool) const = 0;
|
||||
virtual List<ChatAction> pullPendingChatActions() = 0;
|
||||
};
|
||||
|
@ -115,6 +115,8 @@ void Entity::update(uint64_t) {}
|
||||
|
||||
void Entity::render(RenderCallback*) {}
|
||||
|
||||
void Entity::renderLightSources(RenderCallback*) {}
|
||||
|
||||
EntityId Entity::entityId() const {
|
||||
return m_entityId;
|
||||
}
|
||||
|
@ -153,6 +153,8 @@ public:
|
||||
|
||||
virtual void render(RenderCallback* renderer);
|
||||
|
||||
virtual void renderLightSources(RenderCallback* renderer);
|
||||
|
||||
EntityId entityId() const;
|
||||
|
||||
EntityDamageTeam getTeam() const;
|
||||
|
@ -38,7 +38,8 @@ void TilePainter::adjustLighting(WorldRenderData& renderData) const {
|
||||
RectI lightRange = RectI::withSize(renderData.lightMinPosition, Vec2I(renderData.lightMap.size()));
|
||||
forEachRenderTile(renderData, lightRange, [&](Vec2I const& pos, RenderTile const& tile) {
|
||||
// Only adjust lighting for full tiles
|
||||
if (liquidDrawLevel(byteToFloat(tile.liquidLevel)) < 1.0f)
|
||||
float drawLevel = liquidDrawLevel(byteToFloat(tile.liquidLevel));
|
||||
if (drawLevel == 0.0f)
|
||||
return;
|
||||
|
||||
auto lightIndex = Vec2U(pos - renderData.lightMinPosition);
|
||||
@ -46,7 +47,7 @@ void TilePainter::adjustLighting(WorldRenderData& renderData) const {
|
||||
|
||||
auto const& liquid = m_liquids[tile.liquidId];
|
||||
Vec3F tileLight = Vec3F(lightValue);
|
||||
float darknessLevel = (1 - tileLight.sum() / (3.0f * 255.0f));
|
||||
float darknessLevel = (1 - tileLight.sum() / (3.0f * 255.0f)) * drawLevel;
|
||||
lightValue = Vec3B(tileLight.piecewiseMultiply(Vec3F::filled(1 - darknessLevel) + liquid.bottomLightMix * darknessLevel));
|
||||
|
||||
renderData.lightMap.set(lightIndex, lightValue);
|
||||
|
@ -45,7 +45,7 @@ WorldCamera& WorldPainter::camera() {
|
||||
return m_camera;
|
||||
}
|
||||
|
||||
void WorldPainter::render(WorldRenderData& renderData) {
|
||||
void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWaiter) {
|
||||
m_camera.setScreenSize(m_renderer->screenSize());
|
||||
m_camera.setTargetPixelRatio(Root::singleton().configuration()->get("zoomLevel").toFloat());
|
||||
|
||||
@ -55,18 +55,6 @@ void WorldPainter::render(WorldRenderData& renderData) {
|
||||
|
||||
m_tilePainter->setup(m_camera, renderData);
|
||||
|
||||
if (renderData.isFullbright) {
|
||||
m_renderer->setEffectTexture("lightMap", Image::filled(Vec2U(1, 1), {255, 255, 255, 255}, PixelFormat::RGB24));
|
||||
m_renderer->setEffectParameter("lightMapMultiplier", 1.0f);
|
||||
} else {
|
||||
m_tilePainter->adjustLighting(renderData);
|
||||
|
||||
m_renderer->setEffectParameter("lightMapMultiplier", m_assets->json("/rendering.config:lightMapMultiplier").toFloat());
|
||||
m_renderer->setEffectParameter("lightMapScale", Vec2F::filled(TilePixels * m_camera.pixelRatio()));
|
||||
m_renderer->setEffectParameter("lightMapOffset", m_camera.worldToScreen(Vec2F(renderData.lightMinPosition)));
|
||||
m_renderer->setEffectTexture("lightMap", renderData.lightMap);
|
||||
}
|
||||
|
||||
// Stars, Debris Fields, Sky, and Orbiters
|
||||
|
||||
m_environmentPainter->renderStars(m_camera.pixelRatio(), Vec2F(m_camera.screenSize()), renderData.skyRenderData);
|
||||
@ -146,6 +134,10 @@ void WorldPainter::render(WorldRenderData& renderData) {
|
||||
m_tilePainter->cleanup();
|
||||
}
|
||||
|
||||
void WorldPainter::adjustLighting(WorldRenderData& renderData) {
|
||||
m_tilePainter->adjustLighting(renderData);
|
||||
}
|
||||
|
||||
void WorldPainter::renderParticles(WorldRenderData& renderData, Particle::Layer layer) {
|
||||
const int textParticleFontSize = m_assets->json("/rendering.config:textParticleFontSize").toInt();
|
||||
const RectF particleRenderWindow = RectF::withSize(Vec2F(), Vec2F(m_camera.screenSize())).padded(m_assets->json("/rendering.config:particleRenderWindowPadding").toInt());
|
||||
|
@ -23,7 +23,8 @@ public:
|
||||
|
||||
WorldCamera& camera();
|
||||
|
||||
void render(WorldRenderData& renderData);
|
||||
void render(WorldRenderData& renderData, function<void()> lightWaiter);
|
||||
void adjustLighting(WorldRenderData& renderData);
|
||||
|
||||
private:
|
||||
void renderParticles(WorldRenderData& renderData, Particle::Layer layer);
|
||||
|
Loading…
Reference in New Issue
Block a user