Update README.md
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README.md
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README.md
@ -214,25 +214,25 @@ export PATH=$VCPKG_ROOT:$PATH ```
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* This last command makes vcpkg added to the current terminal path. This lasts only while the terminal is active, and will have to be rerun for new terminal instances.
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* Download the source code [here](https://github.com/OpenStarbound/OpenStarbound/archive/refs/heads/main.zip). This is the current code in main. Unpack the code to your downloads folder.
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* Unpack the zip, and open it up. Navigate to OpenStarbound-main/source using the terminal -> `cd ~/Downloads/OpenStarbound-main`. Then navigate to the source folder, using `cd source`.
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<details>
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<summary>If using ARM</summary>
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<details>
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<summary>If using an Arm Mac</summary>
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* While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies.
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* After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
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* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
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* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
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* Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
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* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
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</details>
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<details>
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<summary>If using Intel</summary>
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* While in the source folder in your terminal, run ` cmake --preset macos-arm-release `. This will get dependencies.
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* After that command has finished, run ` cmake --build --preset macos-arm-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
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* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
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* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
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* Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
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* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
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</details>
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<details>
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<summary>If using an Intel Mac</summary>
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* While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies.
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* After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
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* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
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* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
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* Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
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* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
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* While in the source folder in your terminal, run ` cmake --preset macos-release `. This will get dependencies.
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* After that command has finished, run ` cmake --build --preset macos-release `. Wait for this to finish, then go to Finder. Navigate to the OpenStarbound-main folder using Finder.
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* There will be a folder called <b>dist</b>. Inside dist will be your game files, but you still need to do a few more things to run it.
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* First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files.
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* Navigate back to OpenStarbound-main/lib/osx, and open up the folder x64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load.
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* You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.
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</details>
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</details>
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</details>
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