fix the very last material color variant not displaying
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c90e738730
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64adc28658
@ -80,7 +80,7 @@ MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const&
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bool lightTransparent = spec.getBool("lightTransparent", false);
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profile.foregroundLightTransparent = spec.getBool("foregroundLightTransparent", lightTransparent);
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profile.backgroundLightTransparent = spec.getBool("backgroundLightTransparent", lightTransparent);
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profile.colorVariants = spec.getBool("multiColored", false) ? spec.getUInt("colorVariants", MaxMaterialColorVariant) : 0;
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profile.colorVariants = spec.getBool("multiColored", false) ? spec.getUInt("colorVariants", (uint64_t)MaxMaterialColorVariant + 1) : 0;
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for (auto& entry : spec.getArray("colorDirectives", JsonArray()))
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profile.colorDirectives.append(entry.toString());
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profile.occludesBehind = spec.getBool("occludesBelow", true);
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@ -128,14 +128,12 @@ MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const&
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auto flipTextureCoordinates = [imageHeight](
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RectF const& rect) { return RectF::withSize(Vec2F(rect.xMin(), imageHeight - rect.yMax()), rect.size()); };
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for (unsigned v = 0; v < variants; ++v) {
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if (profile.colorVariants > 0) {
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for (MaterialColorVariant c = 0; c <= profile.colorVariants; ++c) {
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RectF textureRect = RectF::withSize(texturePosition + variantStride * v + colorStride * c, textureSize);
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renderPiece->variants[c].append(flipTextureCoordinates(textureRect));
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}
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} else {
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RectF textureRect = RectF::withSize(texturePosition + variantStride * v, textureSize);
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renderPiece->variants[DefaultMaterialColorVariant].append(flipTextureCoordinates(textureRect));
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auto i = DefaultMaterialColorVariant;
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RectF textureRect = RectF::withSize(texturePosition + variantStride * v, textureSize);
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renderPiece->variants[i].append(flipTextureCoordinates(textureRect));
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for (MaterialColorVariant c = 0; c != profile.colorVariants; ++c) {
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RectF textureRect = RectF::withSize(texturePosition + variantStride * v + colorStride * ++i, textureSize);
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renderPiece->variants[i].append(flipTextureCoordinates(textureRect));
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}
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}
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