Update StarCharSelection.cpp
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@ -77,14 +77,15 @@ void CharSelectionPane::updateCharacterPlates() {
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auto updatePlayerLine = [this](String name, unsigned scrollPosition) {
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auto updatePlayerLine = [this](String name, unsigned scrollPosition) {
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auto charSelector = fetchChild<LargeCharPlateWidget>(name);
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auto charSelector = fetchChild<LargeCharPlateWidget>(name);
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if (auto playerUuid = m_playerStorage->playerUuidAt(scrollPosition)) {
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if (auto playerUuid = m_playerStorage->playerUuidAt(scrollPosition)) {
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auto player = m_playerStorage->loadPlayer(*playerUuid);
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if (auto player = m_playerStorage->loadPlayer(*playerUuid)) {
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player->humanoid()->setFacingDirection(Direction::Right);
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player->humanoid()->setFacingDirection(Direction::Right);
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charSelector->setPlayer(player);
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charSelector->setPlayer(player);
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charSelector->enableDelete([this, playerUuid](Widget*) { m_deleteCallback(*playerUuid); });
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charSelector->enableDelete([this, playerUuid](Widget*) { m_deleteCallback(*playerUuid); });
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} else {
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return;
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}
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}
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charSelector->setPlayer(PlayerPtr());
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charSelector->setPlayer(PlayerPtr());
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charSelector->disableDelete();
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charSelector->disableDelete();
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}
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};
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};
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updatePlayerLine("charSelector1", m_downScroll + 0);
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updatePlayerLine("charSelector1", m_downScroll + 0);
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