diff --git a/lib/windows64/SDL2.dll b/lib/windows/SDL2.dll similarity index 100% rename from lib/windows64/SDL2.dll rename to lib/windows/SDL2.dll diff --git a/lib/windows64/SDL2.lib b/lib/windows/SDL2.lib similarity index 100% rename from lib/windows64/SDL2.lib rename to lib/windows/SDL2.lib diff --git a/lib/windows64/discord_game_sdk.dll b/lib/windows/discord_game_sdk.dll similarity index 100% rename from lib/windows64/discord_game_sdk.dll rename to lib/windows/discord_game_sdk.dll diff --git a/lib/windows64/discord_game_sdk.lib b/lib/windows/discord_game_sdk.lib similarity index 100% rename from lib/windows64/discord_game_sdk.lib rename to lib/windows/discord_game_sdk.lib diff --git a/lib/windows64/freetype.lib b/lib/windows/freetype.lib similarity index 100% rename from lib/windows64/freetype.lib rename to lib/windows/freetype.lib diff --git a/lib/windows64/glew32.dll b/lib/windows/glew32.dll similarity index 100% rename from lib/windows64/glew32.dll rename to lib/windows/glew32.dll diff --git a/lib/windows64/glew32.lib b/lib/windows/glew32.lib similarity index 100% rename from lib/windows64/glew32.lib rename to lib/windows/glew32.lib diff --git a/lib/windows32/include/C99/stdbool.h b/lib/windows/include/C99/stdbool.h similarity index 100% rename from lib/windows32/include/C99/stdbool.h rename to lib/windows/include/C99/stdbool.h diff --git a/lib/windows32/include/C99/stdint.h b/lib/windows/include/C99/stdint.h similarity index 100% rename from lib/windows32/include/C99/stdint.h rename to lib/windows/include/C99/stdint.h diff --git a/lib/windows32/include/GL/glew.h b/lib/windows/include/GL/glew.h similarity index 100% rename from lib/windows32/include/GL/glew.h rename to lib/windows/include/GL/glew.h diff --git a/lib/windows32/include/GL/glxew.h b/lib/windows/include/GL/glxew.h similarity index 100% rename from lib/windows32/include/GL/glxew.h rename to lib/windows/include/GL/glxew.h diff --git a/lib/windows32/include/GL/wglew.h b/lib/windows/include/GL/wglew.h similarity index 100% rename from lib/windows32/include/GL/wglew.h rename to lib/windows/include/GL/wglew.h diff --git a/lib/windows32/include/SDL.h b/lib/windows/include/SDL.h similarity index 100% rename from lib/windows32/include/SDL.h rename to lib/windows/include/SDL.h diff --git a/lib/windows32/include/SDL_assert.h b/lib/windows/include/SDL_assert.h similarity index 100% rename from lib/windows32/include/SDL_assert.h rename to lib/windows/include/SDL_assert.h diff --git a/lib/windows32/include/SDL_atomic.h b/lib/windows/include/SDL_atomic.h similarity index 100% rename from lib/windows32/include/SDL_atomic.h rename to lib/windows/include/SDL_atomic.h diff --git a/lib/windows32/include/SDL_audio.h b/lib/windows/include/SDL_audio.h similarity index 100% rename from lib/windows32/include/SDL_audio.h rename to lib/windows/include/SDL_audio.h diff --git a/lib/windows32/include/SDL_bits.h b/lib/windows/include/SDL_bits.h similarity index 100% rename from lib/windows32/include/SDL_bits.h rename to lib/windows/include/SDL_bits.h diff --git a/lib/windows32/include/SDL_blendmode.h b/lib/windows/include/SDL_blendmode.h similarity index 100% rename from lib/windows32/include/SDL_blendmode.h rename to lib/windows/include/SDL_blendmode.h diff --git a/lib/windows32/include/SDL_clipboard.h b/lib/windows/include/SDL_clipboard.h similarity index 100% rename from lib/windows32/include/SDL_clipboard.h rename to lib/windows/include/SDL_clipboard.h diff --git a/lib/windows32/include/SDL_config.h b/lib/windows/include/SDL_config.h similarity index 100% rename from lib/windows32/include/SDL_config.h rename to lib/windows/include/SDL_config.h diff --git a/lib/windows32/include/SDL_cpuinfo.h b/lib/windows/include/SDL_cpuinfo.h similarity index 100% rename from lib/windows32/include/SDL_cpuinfo.h rename to lib/windows/include/SDL_cpuinfo.h diff --git a/lib/windows32/include/SDL_egl.h b/lib/windows/include/SDL_egl.h similarity index 100% rename from lib/windows32/include/SDL_egl.h rename to lib/windows/include/SDL_egl.h diff --git a/lib/windows32/include/SDL_endian.h b/lib/windows/include/SDL_endian.h similarity index 100% rename from lib/windows32/include/SDL_endian.h rename to lib/windows/include/SDL_endian.h diff --git a/lib/windows32/include/SDL_error.h b/lib/windows/include/SDL_error.h similarity index 100% rename from lib/windows32/include/SDL_error.h rename to lib/windows/include/SDL_error.h diff --git a/lib/windows32/include/SDL_events.h b/lib/windows/include/SDL_events.h similarity index 100% rename from lib/windows32/include/SDL_events.h rename to lib/windows/include/SDL_events.h diff --git a/lib/windows32/include/SDL_filesystem.h b/lib/windows/include/SDL_filesystem.h similarity index 100% rename from lib/windows32/include/SDL_filesystem.h rename to lib/windows/include/SDL_filesystem.h diff --git a/lib/windows32/include/SDL_gamecontroller.h b/lib/windows/include/SDL_gamecontroller.h similarity index 100% rename from lib/windows32/include/SDL_gamecontroller.h rename to lib/windows/include/SDL_gamecontroller.h diff --git a/lib/windows32/include/SDL_gesture.h b/lib/windows/include/SDL_gesture.h similarity index 100% rename from lib/windows32/include/SDL_gesture.h rename to lib/windows/include/SDL_gesture.h diff --git a/lib/windows32/include/SDL_guid.h b/lib/windows/include/SDL_guid.h similarity index 100% rename from lib/windows32/include/SDL_guid.h rename to lib/windows/include/SDL_guid.h diff --git a/lib/windows32/include/SDL_haptic.h b/lib/windows/include/SDL_haptic.h similarity index 100% rename from lib/windows32/include/SDL_haptic.h rename to lib/windows/include/SDL_haptic.h diff --git a/lib/windows32/include/SDL_hidapi.h b/lib/windows/include/SDL_hidapi.h similarity index 100% rename from lib/windows32/include/SDL_hidapi.h rename to lib/windows/include/SDL_hidapi.h diff --git a/lib/windows32/include/SDL_hints.h b/lib/windows/include/SDL_hints.h similarity index 100% rename from lib/windows32/include/SDL_hints.h rename to lib/windows/include/SDL_hints.h diff --git a/lib/windows32/include/SDL_joystick.h b/lib/windows/include/SDL_joystick.h similarity index 100% rename from lib/windows32/include/SDL_joystick.h rename to lib/windows/include/SDL_joystick.h diff --git a/lib/windows32/include/SDL_keyboard.h b/lib/windows/include/SDL_keyboard.h similarity index 100% rename from lib/windows32/include/SDL_keyboard.h rename to lib/windows/include/SDL_keyboard.h diff --git a/lib/windows32/include/SDL_keycode.h b/lib/windows/include/SDL_keycode.h similarity index 100% rename from lib/windows32/include/SDL_keycode.h rename to lib/windows/include/SDL_keycode.h diff --git a/lib/windows32/include/SDL_loadso.h b/lib/windows/include/SDL_loadso.h similarity index 100% rename from lib/windows32/include/SDL_loadso.h rename to lib/windows/include/SDL_loadso.h diff --git a/lib/windows32/include/SDL_locale.h b/lib/windows/include/SDL_locale.h similarity index 100% rename from lib/windows32/include/SDL_locale.h rename to lib/windows/include/SDL_locale.h diff --git a/lib/windows32/include/SDL_log.h b/lib/windows/include/SDL_log.h similarity index 100% rename from lib/windows32/include/SDL_log.h rename to lib/windows/include/SDL_log.h diff --git a/lib/windows32/include/SDL_main.h b/lib/windows/include/SDL_main.h similarity index 100% rename from lib/windows32/include/SDL_main.h rename to lib/windows/include/SDL_main.h diff --git a/lib/windows32/include/SDL_messagebox.h b/lib/windows/include/SDL_messagebox.h similarity index 100% rename from lib/windows32/include/SDL_messagebox.h rename to lib/windows/include/SDL_messagebox.h diff --git a/lib/windows32/include/SDL_metal.h b/lib/windows/include/SDL_metal.h similarity index 100% rename from lib/windows32/include/SDL_metal.h rename to lib/windows/include/SDL_metal.h diff --git a/lib/windows32/include/SDL_misc.h b/lib/windows/include/SDL_misc.h similarity index 100% rename from lib/windows32/include/SDL_misc.h rename to lib/windows/include/SDL_misc.h diff --git a/lib/windows32/include/SDL_mouse.h b/lib/windows/include/SDL_mouse.h similarity index 100% rename from lib/windows32/include/SDL_mouse.h rename to lib/windows/include/SDL_mouse.h diff --git a/lib/windows32/include/SDL_mutex.h b/lib/windows/include/SDL_mutex.h similarity index 100% rename from lib/windows32/include/SDL_mutex.h rename to lib/windows/include/SDL_mutex.h diff --git a/lib/windows32/include/SDL_name.h b/lib/windows/include/SDL_name.h similarity index 100% rename from lib/windows32/include/SDL_name.h rename to lib/windows/include/SDL_name.h diff --git a/lib/windows32/include/SDL_opengl.h b/lib/windows/include/SDL_opengl.h similarity index 100% rename from lib/windows32/include/SDL_opengl.h rename to lib/windows/include/SDL_opengl.h diff --git a/lib/windows32/include/SDL_opengl_glext.h b/lib/windows/include/SDL_opengl_glext.h similarity index 100% rename from lib/windows32/include/SDL_opengl_glext.h rename to lib/windows/include/SDL_opengl_glext.h diff --git a/lib/windows32/include/SDL_opengles.h b/lib/windows/include/SDL_opengles.h similarity index 100% rename from lib/windows32/include/SDL_opengles.h rename to lib/windows/include/SDL_opengles.h diff --git a/lib/windows32/include/SDL_opengles2.h b/lib/windows/include/SDL_opengles2.h similarity index 100% rename from lib/windows32/include/SDL_opengles2.h rename to lib/windows/include/SDL_opengles2.h diff --git a/lib/windows32/include/SDL_opengles2_gl2.h b/lib/windows/include/SDL_opengles2_gl2.h similarity index 100% rename from lib/windows32/include/SDL_opengles2_gl2.h rename to lib/windows/include/SDL_opengles2_gl2.h diff --git a/lib/windows32/include/SDL_opengles2_gl2ext.h b/lib/windows/include/SDL_opengles2_gl2ext.h similarity index 100% rename from lib/windows32/include/SDL_opengles2_gl2ext.h rename to lib/windows/include/SDL_opengles2_gl2ext.h diff --git a/lib/windows32/include/SDL_opengles2_gl2platform.h b/lib/windows/include/SDL_opengles2_gl2platform.h similarity index 100% rename from lib/windows32/include/SDL_opengles2_gl2platform.h rename to lib/windows/include/SDL_opengles2_gl2platform.h diff --git a/lib/windows32/include/SDL_opengles2_khrplatform.h b/lib/windows/include/SDL_opengles2_khrplatform.h similarity index 100% rename from lib/windows32/include/SDL_opengles2_khrplatform.h rename to lib/windows/include/SDL_opengles2_khrplatform.h diff --git a/lib/windows32/include/SDL_pixels.h b/lib/windows/include/SDL_pixels.h similarity index 100% rename from lib/windows32/include/SDL_pixels.h rename to lib/windows/include/SDL_pixels.h diff --git a/lib/windows32/include/SDL_platform.h b/lib/windows/include/SDL_platform.h similarity index 100% rename from lib/windows32/include/SDL_platform.h rename to lib/windows/include/SDL_platform.h diff --git a/lib/windows32/include/SDL_power.h b/lib/windows/include/SDL_power.h similarity index 100% rename from lib/windows32/include/SDL_power.h rename to lib/windows/include/SDL_power.h diff --git a/lib/windows32/include/SDL_quit.h b/lib/windows/include/SDL_quit.h similarity index 100% rename from lib/windows32/include/SDL_quit.h rename to lib/windows/include/SDL_quit.h diff --git a/lib/windows32/include/SDL_rect.h b/lib/windows/include/SDL_rect.h similarity index 100% rename from lib/windows32/include/SDL_rect.h rename to lib/windows/include/SDL_rect.h diff --git a/lib/windows32/include/SDL_render.h b/lib/windows/include/SDL_render.h similarity index 100% rename from lib/windows32/include/SDL_render.h rename to lib/windows/include/SDL_render.h diff --git a/lib/windows32/include/SDL_revision.h b/lib/windows/include/SDL_revision.h similarity index 100% rename from lib/windows32/include/SDL_revision.h rename to lib/windows/include/SDL_revision.h diff --git a/lib/windows32/include/SDL_rwops.h b/lib/windows/include/SDL_rwops.h similarity index 100% rename from lib/windows32/include/SDL_rwops.h rename to lib/windows/include/SDL_rwops.h diff --git a/lib/windows32/include/SDL_scancode.h b/lib/windows/include/SDL_scancode.h similarity index 100% rename from lib/windows32/include/SDL_scancode.h rename to lib/windows/include/SDL_scancode.h diff --git a/lib/windows32/include/SDL_sensor.h b/lib/windows/include/SDL_sensor.h similarity index 100% rename from lib/windows32/include/SDL_sensor.h rename to lib/windows/include/SDL_sensor.h diff --git a/lib/windows32/include/SDL_shape.h b/lib/windows/include/SDL_shape.h similarity index 100% rename from lib/windows32/include/SDL_shape.h rename to lib/windows/include/SDL_shape.h diff --git a/lib/windows32/include/SDL_stdinc.h b/lib/windows/include/SDL_stdinc.h similarity index 100% rename from lib/windows32/include/SDL_stdinc.h rename to lib/windows/include/SDL_stdinc.h diff --git a/lib/windows32/include/SDL_surface.h b/lib/windows/include/SDL_surface.h similarity index 100% rename from lib/windows32/include/SDL_surface.h rename to lib/windows/include/SDL_surface.h diff --git a/lib/windows32/include/SDL_system.h b/lib/windows/include/SDL_system.h similarity index 100% rename from lib/windows32/include/SDL_system.h rename to lib/windows/include/SDL_system.h diff --git a/lib/windows32/include/SDL_syswm.h b/lib/windows/include/SDL_syswm.h similarity index 100% rename from lib/windows32/include/SDL_syswm.h rename to lib/windows/include/SDL_syswm.h diff --git a/lib/windows32/include/SDL_test.h b/lib/windows/include/SDL_test.h similarity index 100% rename from lib/windows32/include/SDL_test.h rename to lib/windows/include/SDL_test.h diff --git a/lib/windows32/include/SDL_test_assert.h b/lib/windows/include/SDL_test_assert.h similarity index 100% rename from lib/windows32/include/SDL_test_assert.h rename to lib/windows/include/SDL_test_assert.h diff --git a/lib/windows32/include/SDL_test_common.h b/lib/windows/include/SDL_test_common.h similarity index 100% rename from lib/windows32/include/SDL_test_common.h rename to lib/windows/include/SDL_test_common.h diff --git a/lib/windows32/include/SDL_test_compare.h b/lib/windows/include/SDL_test_compare.h similarity index 100% rename from lib/windows32/include/SDL_test_compare.h rename to lib/windows/include/SDL_test_compare.h diff --git a/lib/windows32/include/SDL_test_crc32.h b/lib/windows/include/SDL_test_crc32.h similarity index 100% rename from lib/windows32/include/SDL_test_crc32.h rename to lib/windows/include/SDL_test_crc32.h diff --git a/lib/windows32/include/SDL_test_font.h b/lib/windows/include/SDL_test_font.h similarity index 100% rename from lib/windows32/include/SDL_test_font.h rename to lib/windows/include/SDL_test_font.h diff --git a/lib/windows32/include/SDL_test_fuzzer.h b/lib/windows/include/SDL_test_fuzzer.h similarity index 100% rename from lib/windows32/include/SDL_test_fuzzer.h rename to lib/windows/include/SDL_test_fuzzer.h diff --git a/lib/windows32/include/SDL_test_harness.h b/lib/windows/include/SDL_test_harness.h similarity index 100% rename from lib/windows32/include/SDL_test_harness.h rename to lib/windows/include/SDL_test_harness.h diff --git a/lib/windows32/include/SDL_test_images.h b/lib/windows/include/SDL_test_images.h similarity index 100% rename from lib/windows32/include/SDL_test_images.h rename to lib/windows/include/SDL_test_images.h diff --git a/lib/windows32/include/SDL_test_log.h b/lib/windows/include/SDL_test_log.h similarity index 100% rename from lib/windows32/include/SDL_test_log.h rename to lib/windows/include/SDL_test_log.h diff --git a/lib/windows32/include/SDL_test_md5.h b/lib/windows/include/SDL_test_md5.h similarity index 100% rename from lib/windows32/include/SDL_test_md5.h rename to lib/windows/include/SDL_test_md5.h diff --git a/lib/windows32/include/SDL_test_memory.h b/lib/windows/include/SDL_test_memory.h similarity index 100% rename from lib/windows32/include/SDL_test_memory.h rename to lib/windows/include/SDL_test_memory.h diff --git a/lib/windows32/include/SDL_test_random.h b/lib/windows/include/SDL_test_random.h similarity index 100% rename from lib/windows32/include/SDL_test_random.h rename to lib/windows/include/SDL_test_random.h diff --git a/lib/windows32/include/SDL_thread.h b/lib/windows/include/SDL_thread.h similarity index 100% rename from lib/windows32/include/SDL_thread.h rename to lib/windows/include/SDL_thread.h diff --git a/lib/windows32/include/SDL_timer.h b/lib/windows/include/SDL_timer.h similarity index 100% rename from lib/windows32/include/SDL_timer.h rename to lib/windows/include/SDL_timer.h diff --git a/lib/windows32/include/SDL_touch.h b/lib/windows/include/SDL_touch.h similarity index 100% rename from lib/windows32/include/SDL_touch.h rename to lib/windows/include/SDL_touch.h diff --git a/lib/windows32/include/SDL_types.h b/lib/windows/include/SDL_types.h similarity index 100% rename from lib/windows32/include/SDL_types.h rename to lib/windows/include/SDL_types.h diff --git a/lib/windows32/include/SDL_version.h b/lib/windows/include/SDL_version.h similarity index 100% rename from lib/windows32/include/SDL_version.h rename to lib/windows/include/SDL_version.h diff --git a/lib/windows32/include/SDL_video.h b/lib/windows/include/SDL_video.h similarity index 100% rename from lib/windows32/include/SDL_video.h rename to lib/windows/include/SDL_video.h diff --git a/lib/windows32/include/SDL_vulkan.h b/lib/windows/include/SDL_vulkan.h similarity index 100% rename from lib/windows32/include/SDL_vulkan.h rename to lib/windows/include/SDL_vulkan.h diff --git a/lib/windows32/include/begin_code.h b/lib/windows/include/begin_code.h similarity index 100% rename from lib/windows32/include/begin_code.h rename to lib/windows/include/begin_code.h diff --git a/lib/windows32/include/close_code.h b/lib/windows/include/close_code.h similarity index 100% rename from lib/windows32/include/close_code.h rename to lib/windows/include/close_code.h diff --git a/lib/windows32/include/discord_game_sdk.h b/lib/windows/include/discord_game_sdk.h similarity index 100% rename from lib/windows32/include/discord_game_sdk.h rename to lib/windows/include/discord_game_sdk.h diff --git a/lib/windows64/include/freetype/config/ftconfig.h b/lib/windows/include/freetype/config/ftconfig.h similarity index 100% rename from lib/windows64/include/freetype/config/ftconfig.h rename to lib/windows/include/freetype/config/ftconfig.h diff --git a/lib/windows64/include/freetype/config/ftheader.h b/lib/windows/include/freetype/config/ftheader.h similarity index 100% rename from lib/windows64/include/freetype/config/ftheader.h rename to lib/windows/include/freetype/config/ftheader.h diff --git a/lib/windows64/include/freetype/config/ftmodule.h b/lib/windows/include/freetype/config/ftmodule.h similarity index 100% rename from lib/windows64/include/freetype/config/ftmodule.h rename to lib/windows/include/freetype/config/ftmodule.h diff --git a/lib/windows64/include/freetype/config/ftoption.h b/lib/windows/include/freetype/config/ftoption.h similarity index 100% rename from lib/windows64/include/freetype/config/ftoption.h rename to lib/windows/include/freetype/config/ftoption.h diff --git a/lib/windows64/include/freetype/config/ftstdlib.h b/lib/windows/include/freetype/config/ftstdlib.h similarity index 100% rename from lib/windows64/include/freetype/config/ftstdlib.h rename to lib/windows/include/freetype/config/ftstdlib.h diff --git a/lib/windows64/include/freetype/freetype.h b/lib/windows/include/freetype/freetype.h similarity index 100% rename from lib/windows64/include/freetype/freetype.h rename to lib/windows/include/freetype/freetype.h diff --git a/lib/windows64/include/freetype/ftadvanc.h b/lib/windows/include/freetype/ftadvanc.h similarity index 100% rename from lib/windows64/include/freetype/ftadvanc.h rename to lib/windows/include/freetype/ftadvanc.h diff --git a/lib/windows64/include/freetype/ftautoh.h b/lib/windows/include/freetype/ftautoh.h similarity index 100% rename from lib/windows64/include/freetype/ftautoh.h rename to lib/windows/include/freetype/ftautoh.h diff --git a/lib/windows64/include/freetype/ftbbox.h b/lib/windows/include/freetype/ftbbox.h similarity index 100% rename from lib/windows64/include/freetype/ftbbox.h rename to lib/windows/include/freetype/ftbbox.h diff --git a/lib/windows64/include/freetype/ftbdf.h b/lib/windows/include/freetype/ftbdf.h similarity index 100% rename from lib/windows64/include/freetype/ftbdf.h rename to lib/windows/include/freetype/ftbdf.h diff --git a/lib/windows64/include/freetype/ftbitmap.h b/lib/windows/include/freetype/ftbitmap.h similarity index 100% rename from lib/windows64/include/freetype/ftbitmap.h rename to lib/windows/include/freetype/ftbitmap.h diff --git a/lib/windows64/include/freetype/ftbzip2.h b/lib/windows/include/freetype/ftbzip2.h similarity index 100% rename from lib/windows64/include/freetype/ftbzip2.h rename to lib/windows/include/freetype/ftbzip2.h diff --git a/lib/windows64/include/freetype/ftcache.h b/lib/windows/include/freetype/ftcache.h similarity index 100% rename from lib/windows64/include/freetype/ftcache.h rename to lib/windows/include/freetype/ftcache.h diff --git a/lib/windows64/include/freetype/ftcffdrv.h b/lib/windows/include/freetype/ftcffdrv.h similarity index 100% rename from lib/windows64/include/freetype/ftcffdrv.h rename to lib/windows/include/freetype/ftcffdrv.h diff --git a/lib/windows64/include/freetype/ftchapters.h b/lib/windows/include/freetype/ftchapters.h similarity index 100% rename from lib/windows64/include/freetype/ftchapters.h rename to lib/windows/include/freetype/ftchapters.h diff --git a/lib/windows64/include/freetype/ftcid.h b/lib/windows/include/freetype/ftcid.h similarity index 100% rename from lib/windows64/include/freetype/ftcid.h rename to lib/windows/include/freetype/ftcid.h diff --git a/lib/windows64/include/freetype/fterrdef.h b/lib/windows/include/freetype/fterrdef.h similarity index 100% rename from lib/windows64/include/freetype/fterrdef.h rename to lib/windows/include/freetype/fterrdef.h diff --git a/lib/windows64/include/freetype/fterrors.h b/lib/windows/include/freetype/fterrors.h similarity index 100% rename from lib/windows64/include/freetype/fterrors.h rename to lib/windows/include/freetype/fterrors.h diff --git a/lib/windows64/include/freetype/ftfntfmt.h b/lib/windows/include/freetype/ftfntfmt.h similarity index 100% rename from lib/windows64/include/freetype/ftfntfmt.h rename to lib/windows/include/freetype/ftfntfmt.h diff --git a/lib/windows64/include/freetype/ftgasp.h b/lib/windows/include/freetype/ftgasp.h similarity index 100% rename from lib/windows64/include/freetype/ftgasp.h rename to lib/windows/include/freetype/ftgasp.h diff --git a/lib/windows64/include/freetype/ftglyph.h b/lib/windows/include/freetype/ftglyph.h similarity index 100% rename from lib/windows64/include/freetype/ftglyph.h rename to lib/windows/include/freetype/ftglyph.h diff --git a/lib/windows64/include/freetype/ftgxval.h b/lib/windows/include/freetype/ftgxval.h similarity index 100% rename from lib/windows64/include/freetype/ftgxval.h rename to lib/windows/include/freetype/ftgxval.h diff --git a/lib/windows64/include/freetype/ftgzip.h b/lib/windows/include/freetype/ftgzip.h similarity index 100% rename from lib/windows64/include/freetype/ftgzip.h rename to lib/windows/include/freetype/ftgzip.h diff --git a/lib/windows64/include/freetype/ftimage.h b/lib/windows/include/freetype/ftimage.h similarity index 100% rename from lib/windows64/include/freetype/ftimage.h rename to lib/windows/include/freetype/ftimage.h diff --git a/lib/windows64/include/freetype/ftincrem.h b/lib/windows/include/freetype/ftincrem.h similarity index 100% rename from lib/windows64/include/freetype/ftincrem.h rename to lib/windows/include/freetype/ftincrem.h diff --git a/lib/windows64/include/freetype/ftlcdfil.h b/lib/windows/include/freetype/ftlcdfil.h similarity index 100% rename from lib/windows64/include/freetype/ftlcdfil.h rename to lib/windows/include/freetype/ftlcdfil.h diff --git a/lib/windows64/include/freetype/ftlist.h b/lib/windows/include/freetype/ftlist.h similarity index 100% rename from lib/windows64/include/freetype/ftlist.h rename to lib/windows/include/freetype/ftlist.h diff --git a/lib/windows64/include/freetype/ftlzw.h b/lib/windows/include/freetype/ftlzw.h similarity index 100% rename from lib/windows64/include/freetype/ftlzw.h rename to lib/windows/include/freetype/ftlzw.h diff --git a/lib/windows64/include/freetype/ftmac.h b/lib/windows/include/freetype/ftmac.h similarity index 100% rename from lib/windows64/include/freetype/ftmac.h rename to lib/windows/include/freetype/ftmac.h diff --git a/lib/windows64/include/freetype/ftmm.h b/lib/windows/include/freetype/ftmm.h similarity index 100% rename from lib/windows64/include/freetype/ftmm.h rename to lib/windows/include/freetype/ftmm.h diff --git a/lib/windows64/include/freetype/ftmodapi.h b/lib/windows/include/freetype/ftmodapi.h similarity index 100% rename from lib/windows64/include/freetype/ftmodapi.h rename to lib/windows/include/freetype/ftmodapi.h diff --git a/lib/windows64/include/freetype/ftmoderr.h b/lib/windows/include/freetype/ftmoderr.h similarity index 100% rename from lib/windows64/include/freetype/ftmoderr.h rename to lib/windows/include/freetype/ftmoderr.h diff --git a/lib/windows64/include/freetype/ftotval.h b/lib/windows/include/freetype/ftotval.h similarity index 100% rename from lib/windows64/include/freetype/ftotval.h rename to lib/windows/include/freetype/ftotval.h diff --git a/lib/windows64/include/freetype/ftoutln.h b/lib/windows/include/freetype/ftoutln.h similarity index 100% rename from lib/windows64/include/freetype/ftoutln.h rename to lib/windows/include/freetype/ftoutln.h diff --git a/lib/windows64/include/freetype/ftpfr.h b/lib/windows/include/freetype/ftpfr.h similarity index 100% rename from lib/windows64/include/freetype/ftpfr.h rename to lib/windows/include/freetype/ftpfr.h diff --git a/lib/windows64/include/freetype/ftrender.h b/lib/windows/include/freetype/ftrender.h similarity index 100% rename from lib/windows64/include/freetype/ftrender.h rename to lib/windows/include/freetype/ftrender.h diff --git a/lib/windows64/include/freetype/ftsizes.h b/lib/windows/include/freetype/ftsizes.h similarity index 100% rename from lib/windows64/include/freetype/ftsizes.h rename to lib/windows/include/freetype/ftsizes.h diff --git a/lib/windows64/include/freetype/ftsnames.h b/lib/windows/include/freetype/ftsnames.h similarity index 100% rename from lib/windows64/include/freetype/ftsnames.h rename to lib/windows/include/freetype/ftsnames.h diff --git a/lib/windows64/include/freetype/ftstroke.h b/lib/windows/include/freetype/ftstroke.h similarity index 100% rename from lib/windows64/include/freetype/ftstroke.h rename to lib/windows/include/freetype/ftstroke.h diff --git a/lib/windows64/include/freetype/ftsynth.h b/lib/windows/include/freetype/ftsynth.h similarity index 100% rename from lib/windows64/include/freetype/ftsynth.h rename to lib/windows/include/freetype/ftsynth.h diff --git a/lib/windows64/include/freetype/ftsystem.h b/lib/windows/include/freetype/ftsystem.h similarity index 100% rename from lib/windows64/include/freetype/ftsystem.h rename to lib/windows/include/freetype/ftsystem.h diff --git a/lib/windows64/include/freetype/fttrigon.h b/lib/windows/include/freetype/fttrigon.h similarity index 100% rename from lib/windows64/include/freetype/fttrigon.h rename to lib/windows/include/freetype/fttrigon.h diff --git a/lib/windows64/include/freetype/ftttdrv.h b/lib/windows/include/freetype/ftttdrv.h similarity index 100% rename from lib/windows64/include/freetype/ftttdrv.h rename to lib/windows/include/freetype/ftttdrv.h diff --git a/lib/windows64/include/freetype/fttypes.h b/lib/windows/include/freetype/fttypes.h similarity index 100% rename from lib/windows64/include/freetype/fttypes.h rename to lib/windows/include/freetype/fttypes.h diff --git a/lib/windows64/include/freetype/ftwinfnt.h b/lib/windows/include/freetype/ftwinfnt.h similarity index 100% rename from lib/windows64/include/freetype/ftwinfnt.h rename to lib/windows/include/freetype/ftwinfnt.h diff --git a/lib/windows64/include/freetype/internal/autohint.h b/lib/windows/include/freetype/internal/autohint.h similarity index 100% rename from lib/windows64/include/freetype/internal/autohint.h rename to lib/windows/include/freetype/internal/autohint.h diff --git a/lib/windows64/include/freetype/internal/ftcalc.h b/lib/windows/include/freetype/internal/ftcalc.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftcalc.h rename to lib/windows/include/freetype/internal/ftcalc.h diff --git a/lib/windows64/include/freetype/internal/ftdebug.h b/lib/windows/include/freetype/internal/ftdebug.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftdebug.h rename to lib/windows/include/freetype/internal/ftdebug.h diff --git a/lib/windows64/include/freetype/internal/ftdriver.h b/lib/windows/include/freetype/internal/ftdriver.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftdriver.h rename to lib/windows/include/freetype/internal/ftdriver.h diff --git a/lib/windows64/include/freetype/internal/ftgloadr.h b/lib/windows/include/freetype/internal/ftgloadr.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftgloadr.h rename to lib/windows/include/freetype/internal/ftgloadr.h diff --git a/lib/windows64/include/freetype/internal/ftmemory.h b/lib/windows/include/freetype/internal/ftmemory.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftmemory.h rename to lib/windows/include/freetype/internal/ftmemory.h diff --git a/lib/windows64/include/freetype/internal/ftobjs.h b/lib/windows/include/freetype/internal/ftobjs.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftobjs.h rename to lib/windows/include/freetype/internal/ftobjs.h diff --git a/lib/windows64/include/freetype/internal/ftpic.h b/lib/windows/include/freetype/internal/ftpic.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftpic.h rename to lib/windows/include/freetype/internal/ftpic.h diff --git a/lib/windows64/include/freetype/internal/ftrfork.h b/lib/windows/include/freetype/internal/ftrfork.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftrfork.h rename to lib/windows/include/freetype/internal/ftrfork.h diff --git a/lib/windows64/include/freetype/internal/ftserv.h b/lib/windows/include/freetype/internal/ftserv.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftserv.h rename to lib/windows/include/freetype/internal/ftserv.h diff --git a/lib/windows64/include/freetype/internal/ftstream.h b/lib/windows/include/freetype/internal/ftstream.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftstream.h rename to lib/windows/include/freetype/internal/ftstream.h diff --git a/lib/windows64/include/freetype/internal/fttrace.h b/lib/windows/include/freetype/internal/fttrace.h similarity index 100% rename from lib/windows64/include/freetype/internal/fttrace.h rename to lib/windows/include/freetype/internal/fttrace.h diff --git a/lib/windows64/include/freetype/internal/ftvalid.h b/lib/windows/include/freetype/internal/ftvalid.h similarity index 100% rename from lib/windows64/include/freetype/internal/ftvalid.h rename to lib/windows/include/freetype/internal/ftvalid.h diff --git a/lib/windows64/include/freetype/internal/internal.h b/lib/windows/include/freetype/internal/internal.h similarity index 100% rename from lib/windows64/include/freetype/internal/internal.h rename to lib/windows/include/freetype/internal/internal.h diff --git a/lib/windows64/include/freetype/internal/psaux.h b/lib/windows/include/freetype/internal/psaux.h similarity index 100% rename from lib/windows64/include/freetype/internal/psaux.h rename to lib/windows/include/freetype/internal/psaux.h diff --git a/lib/windows64/include/freetype/internal/pshints.h b/lib/windows/include/freetype/internal/pshints.h similarity index 100% rename from lib/windows64/include/freetype/internal/pshints.h rename to lib/windows/include/freetype/internal/pshints.h diff --git a/lib/windows64/include/freetype/internal/services/svbdf.h b/lib/windows/include/freetype/internal/services/svbdf.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svbdf.h rename to lib/windows/include/freetype/internal/services/svbdf.h diff --git a/lib/windows64/include/freetype/internal/services/svcid.h b/lib/windows/include/freetype/internal/services/svcid.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svcid.h rename to lib/windows/include/freetype/internal/services/svcid.h diff --git a/lib/windows64/include/freetype/internal/services/svfntfmt.h b/lib/windows/include/freetype/internal/services/svfntfmt.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svfntfmt.h rename to lib/windows/include/freetype/internal/services/svfntfmt.h diff --git a/lib/windows64/include/freetype/internal/services/svgldict.h b/lib/windows/include/freetype/internal/services/svgldict.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svgldict.h rename to lib/windows/include/freetype/internal/services/svgldict.h diff --git a/lib/windows64/include/freetype/internal/services/svgxval.h b/lib/windows/include/freetype/internal/services/svgxval.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svgxval.h rename to lib/windows/include/freetype/internal/services/svgxval.h diff --git a/lib/windows64/include/freetype/internal/services/svkern.h b/lib/windows/include/freetype/internal/services/svkern.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svkern.h rename to lib/windows/include/freetype/internal/services/svkern.h diff --git a/lib/windows64/include/freetype/internal/services/svmm.h b/lib/windows/include/freetype/internal/services/svmm.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svmm.h rename to lib/windows/include/freetype/internal/services/svmm.h diff --git a/lib/windows64/include/freetype/internal/services/svotval.h b/lib/windows/include/freetype/internal/services/svotval.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svotval.h rename to lib/windows/include/freetype/internal/services/svotval.h diff --git a/lib/windows64/include/freetype/internal/services/svpfr.h b/lib/windows/include/freetype/internal/services/svpfr.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svpfr.h rename to lib/windows/include/freetype/internal/services/svpfr.h diff --git a/lib/windows64/include/freetype/internal/services/svpostnm.h b/lib/windows/include/freetype/internal/services/svpostnm.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svpostnm.h rename to lib/windows/include/freetype/internal/services/svpostnm.h diff --git a/lib/windows64/include/freetype/internal/services/svprop.h b/lib/windows/include/freetype/internal/services/svprop.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svprop.h rename to lib/windows/include/freetype/internal/services/svprop.h diff --git a/lib/windows64/include/freetype/internal/services/svpscmap.h b/lib/windows/include/freetype/internal/services/svpscmap.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svpscmap.h rename to lib/windows/include/freetype/internal/services/svpscmap.h diff --git a/lib/windows64/include/freetype/internal/services/svpsinfo.h b/lib/windows/include/freetype/internal/services/svpsinfo.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svpsinfo.h rename to lib/windows/include/freetype/internal/services/svpsinfo.h diff --git a/lib/windows64/include/freetype/internal/services/svsfnt.h b/lib/windows/include/freetype/internal/services/svsfnt.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svsfnt.h rename to lib/windows/include/freetype/internal/services/svsfnt.h diff --git a/lib/windows64/include/freetype/internal/services/svttcmap.h b/lib/windows/include/freetype/internal/services/svttcmap.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svttcmap.h rename to lib/windows/include/freetype/internal/services/svttcmap.h diff --git a/lib/windows64/include/freetype/internal/services/svtteng.h b/lib/windows/include/freetype/internal/services/svtteng.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svtteng.h rename to lib/windows/include/freetype/internal/services/svtteng.h diff --git a/lib/windows64/include/freetype/internal/services/svttglyf.h b/lib/windows/include/freetype/internal/services/svttglyf.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svttglyf.h rename to lib/windows/include/freetype/internal/services/svttglyf.h diff --git a/lib/windows64/include/freetype/internal/services/svwinfnt.h b/lib/windows/include/freetype/internal/services/svwinfnt.h similarity index 100% rename from lib/windows64/include/freetype/internal/services/svwinfnt.h rename to lib/windows/include/freetype/internal/services/svwinfnt.h diff --git a/lib/windows64/include/freetype/internal/sfnt.h b/lib/windows/include/freetype/internal/sfnt.h similarity index 100% rename from lib/windows64/include/freetype/internal/sfnt.h rename to lib/windows/include/freetype/internal/sfnt.h diff --git a/lib/windows64/include/freetype/internal/t1types.h b/lib/windows/include/freetype/internal/t1types.h similarity index 100% rename from lib/windows64/include/freetype/internal/t1types.h rename to lib/windows/include/freetype/internal/t1types.h diff --git a/lib/windows64/include/freetype/internal/tttypes.h b/lib/windows/include/freetype/internal/tttypes.h similarity index 100% rename from lib/windows64/include/freetype/internal/tttypes.h rename to lib/windows/include/freetype/internal/tttypes.h diff --git a/lib/windows64/include/freetype/t1tables.h b/lib/windows/include/freetype/t1tables.h similarity index 100% rename from lib/windows64/include/freetype/t1tables.h rename to lib/windows/include/freetype/t1tables.h diff --git a/lib/windows64/include/freetype/ttnameid.h b/lib/windows/include/freetype/ttnameid.h similarity index 100% rename from lib/windows64/include/freetype/ttnameid.h rename to lib/windows/include/freetype/ttnameid.h diff --git a/lib/windows64/include/freetype/tttables.h b/lib/windows/include/freetype/tttables.h similarity index 100% rename from lib/windows64/include/freetype/tttables.h rename to lib/windows/include/freetype/tttables.h diff --git a/lib/windows64/include/freetype/tttags.h b/lib/windows/include/freetype/tttags.h similarity index 100% rename from lib/windows64/include/freetype/tttags.h rename to lib/windows/include/freetype/tttags.h diff --git a/lib/windows64/include/freetype/ttunpat.h b/lib/windows/include/freetype/ttunpat.h similarity index 100% rename from lib/windows64/include/freetype/ttunpat.h rename to lib/windows/include/freetype/ttunpat.h diff --git a/lib/windows64/include/ft2build.h b/lib/windows/include/ft2build.h similarity index 100% rename from lib/windows64/include/ft2build.h rename to lib/windows/include/ft2build.h diff --git a/lib/windows64/include/ftoption.h b/lib/windows/include/ftoption.h similarity index 100% rename from lib/windows64/include/ftoption.h rename to lib/windows/include/ftoption.h diff --git a/lib/windows32/include/jemalloc/jemalloc.h b/lib/windows/include/jemalloc/jemalloc.h similarity index 100% rename from lib/windows32/include/jemalloc/jemalloc.h rename to lib/windows/include/jemalloc/jemalloc.h diff --git a/lib/windows32/include/ogg/config_types.h b/lib/windows/include/ogg/config_types.h similarity index 100% rename from lib/windows32/include/ogg/config_types.h rename to lib/windows/include/ogg/config_types.h diff --git a/lib/windows32/include/ogg/ogg.h b/lib/windows/include/ogg/ogg.h similarity index 100% rename from lib/windows32/include/ogg/ogg.h rename to lib/windows/include/ogg/ogg.h diff --git a/lib/windows64/include/ogg/os_types.h b/lib/windows/include/ogg/os_types.h similarity index 100% rename from lib/windows64/include/ogg/os_types.h rename to lib/windows/include/ogg/os_types.h diff --git a/lib/windows32/include/png.h b/lib/windows/include/png.h similarity index 100% rename from lib/windows32/include/png.h rename to lib/windows/include/png.h diff --git a/lib/windows32/include/pngconf.h b/lib/windows/include/pngconf.h similarity index 100% rename from lib/windows32/include/pngconf.h rename to lib/windows/include/pngconf.h diff --git a/lib/windows32/include/pnglibconf.h b/lib/windows/include/pnglibconf.h similarity index 100% rename from lib/windows32/include/pnglibconf.h rename to lib/windows/include/pnglibconf.h diff --git a/lib/windows32/include/steam/isteamapplist.h b/lib/windows/include/steam/isteamapplist.h similarity index 100% rename from lib/windows32/include/steam/isteamapplist.h rename to lib/windows/include/steam/isteamapplist.h diff --git a/lib/windows32/include/steam/isteamapps.h b/lib/windows/include/steam/isteamapps.h similarity index 100% rename from lib/windows32/include/steam/isteamapps.h rename to lib/windows/include/steam/isteamapps.h diff --git a/lib/windows32/include/steam/isteamappticket.h b/lib/windows/include/steam/isteamappticket.h similarity index 100% rename from lib/windows32/include/steam/isteamappticket.h rename to lib/windows/include/steam/isteamappticket.h diff --git a/lib/windows32/include/steam/isteamclient.h b/lib/windows/include/steam/isteamclient.h similarity index 100% rename from lib/windows32/include/steam/isteamclient.h rename to lib/windows/include/steam/isteamclient.h diff --git a/lib/windows32/include/steam/isteamcontroller.h b/lib/windows/include/steam/isteamcontroller.h similarity index 100% rename from lib/windows32/include/steam/isteamcontroller.h rename to lib/windows/include/steam/isteamcontroller.h diff --git a/lib/windows32/include/steam/isteamfriends.h b/lib/windows/include/steam/isteamfriends.h similarity index 100% rename from lib/windows32/include/steam/isteamfriends.h rename to lib/windows/include/steam/isteamfriends.h diff --git a/lib/windows32/include/steam/isteamgamecoordinator.h b/lib/windows/include/steam/isteamgamecoordinator.h similarity index 100% rename from lib/windows32/include/steam/isteamgamecoordinator.h rename to lib/windows/include/steam/isteamgamecoordinator.h diff --git a/lib/windows32/include/steam/isteamgameserver.h b/lib/windows/include/steam/isteamgameserver.h similarity index 100% rename from lib/windows32/include/steam/isteamgameserver.h rename to lib/windows/include/steam/isteamgameserver.h diff --git a/lib/windows32/include/steam/isteamgameserverstats.h b/lib/windows/include/steam/isteamgameserverstats.h similarity index 100% rename from lib/windows32/include/steam/isteamgameserverstats.h rename to lib/windows/include/steam/isteamgameserverstats.h diff --git a/lib/windows32/include/steam/isteamhtmlsurface.h b/lib/windows/include/steam/isteamhtmlsurface.h similarity index 100% rename from lib/windows32/include/steam/isteamhtmlsurface.h rename to lib/windows/include/steam/isteamhtmlsurface.h diff --git a/lib/windows32/include/steam/isteamhttp.h b/lib/windows/include/steam/isteamhttp.h similarity index 100% rename from lib/windows32/include/steam/isteamhttp.h rename to lib/windows/include/steam/isteamhttp.h diff --git a/lib/windows32/include/steam/isteaminventory.h b/lib/windows/include/steam/isteaminventory.h similarity index 100% rename from lib/windows32/include/steam/isteaminventory.h rename to lib/windows/include/steam/isteaminventory.h diff --git a/lib/windows32/include/steam/isteammasterserverupdater.h b/lib/windows/include/steam/isteammasterserverupdater.h similarity index 100% rename from lib/windows32/include/steam/isteammasterserverupdater.h rename to lib/windows/include/steam/isteammasterserverupdater.h diff --git a/lib/windows32/include/steam/isteammatchmaking.h b/lib/windows/include/steam/isteammatchmaking.h similarity index 100% rename from lib/windows32/include/steam/isteammatchmaking.h rename to lib/windows/include/steam/isteammatchmaking.h diff --git a/lib/windows32/include/steam/isteammusic.h b/lib/windows/include/steam/isteammusic.h similarity index 100% rename from lib/windows32/include/steam/isteammusic.h rename to lib/windows/include/steam/isteammusic.h diff --git a/lib/windows32/include/steam/isteammusicremote.h b/lib/windows/include/steam/isteammusicremote.h similarity index 100% rename from lib/windows32/include/steam/isteammusicremote.h rename to lib/windows/include/steam/isteammusicremote.h diff --git a/lib/windows32/include/steam/isteamnetworking.h b/lib/windows/include/steam/isteamnetworking.h similarity index 100% rename from lib/windows32/include/steam/isteamnetworking.h rename to lib/windows/include/steam/isteamnetworking.h diff --git a/lib/windows32/include/steam/isteamps3overlayrenderer.h b/lib/windows/include/steam/isteamps3overlayrenderer.h similarity index 100% rename from lib/windows32/include/steam/isteamps3overlayrenderer.h rename to lib/windows/include/steam/isteamps3overlayrenderer.h diff --git a/lib/windows32/include/steam/isteamremotestorage.h b/lib/windows/include/steam/isteamremotestorage.h similarity index 100% rename from lib/windows32/include/steam/isteamremotestorage.h rename to lib/windows/include/steam/isteamremotestorage.h diff --git a/lib/windows32/include/steam/isteamscreenshots.h b/lib/windows/include/steam/isteamscreenshots.h similarity index 100% rename from lib/windows32/include/steam/isteamscreenshots.h rename to lib/windows/include/steam/isteamscreenshots.h diff --git a/lib/windows32/include/steam/isteamugc.h b/lib/windows/include/steam/isteamugc.h similarity index 100% rename from lib/windows32/include/steam/isteamugc.h rename to lib/windows/include/steam/isteamugc.h diff --git a/lib/windows32/include/steam/isteamunifiedmessages.h b/lib/windows/include/steam/isteamunifiedmessages.h similarity index 100% rename from lib/windows32/include/steam/isteamunifiedmessages.h rename to lib/windows/include/steam/isteamunifiedmessages.h diff --git a/lib/windows32/include/steam/isteamuser.h b/lib/windows/include/steam/isteamuser.h similarity index 100% rename from lib/windows32/include/steam/isteamuser.h rename to lib/windows/include/steam/isteamuser.h diff --git a/lib/windows32/include/steam/isteamuserstats.h b/lib/windows/include/steam/isteamuserstats.h similarity index 100% rename from lib/windows32/include/steam/isteamuserstats.h rename to lib/windows/include/steam/isteamuserstats.h diff --git a/lib/windows32/include/steam/isteamutils.h b/lib/windows/include/steam/isteamutils.h similarity index 100% rename from lib/windows32/include/steam/isteamutils.h rename to lib/windows/include/steam/isteamutils.h diff --git a/lib/windows32/include/steam/isteamvideo.h b/lib/windows/include/steam/isteamvideo.h similarity index 100% rename from lib/windows32/include/steam/isteamvideo.h rename to lib/windows/include/steam/isteamvideo.h diff --git a/lib/windows32/include/steam/matchmakingtypes.h b/lib/windows/include/steam/matchmakingtypes.h similarity index 100% rename from lib/windows32/include/steam/matchmakingtypes.h rename to lib/windows/include/steam/matchmakingtypes.h diff --git a/lib/windows32/include/steam/steam_api.h b/lib/windows/include/steam/steam_api.h similarity index 100% rename from lib/windows32/include/steam/steam_api.h rename to lib/windows/include/steam/steam_api.h diff --git a/lib/windows32/include/steam/steam_api.json b/lib/windows/include/steam/steam_api.json similarity index 100% rename from lib/windows32/include/steam/steam_api.json rename to lib/windows/include/steam/steam_api.json diff --git a/lib/windows32/include/steam/steam_api_flat.h b/lib/windows/include/steam/steam_api_flat.h similarity index 100% rename from lib/windows32/include/steam/steam_api_flat.h rename to lib/windows/include/steam/steam_api_flat.h diff --git a/lib/windows32/include/steam/steam_api_internal.h b/lib/windows/include/steam/steam_api_internal.h similarity index 100% rename from lib/windows32/include/steam/steam_api_internal.h rename to lib/windows/include/steam/steam_api_internal.h diff --git a/lib/windows32/include/steam/steam_api_interop.cs b/lib/windows/include/steam/steam_api_interop.cs similarity index 100% rename from lib/windows32/include/steam/steam_api_interop.cs rename to lib/windows/include/steam/steam_api_interop.cs diff --git a/lib/windows32/include/steam/steam_gameserver.h b/lib/windows/include/steam/steam_gameserver.h similarity index 100% rename from lib/windows32/include/steam/steam_gameserver.h rename to lib/windows/include/steam/steam_gameserver.h diff --git a/lib/windows32/include/steam/steamclientpublic.h b/lib/windows/include/steam/steamclientpublic.h similarity index 100% rename from lib/windows32/include/steam/steamclientpublic.h rename to lib/windows/include/steam/steamclientpublic.h diff --git a/lib/windows32/include/steam/steamencryptedappticket.h b/lib/windows/include/steam/steamencryptedappticket.h similarity index 100% rename from lib/windows32/include/steam/steamencryptedappticket.h rename to lib/windows/include/steam/steamencryptedappticket.h diff --git a/lib/windows32/include/steam/steamhttpenums.h b/lib/windows/include/steam/steamhttpenums.h similarity index 100% rename from lib/windows32/include/steam/steamhttpenums.h rename to lib/windows/include/steam/steamhttpenums.h diff --git a/lib/windows32/include/steam/steamps3params.h b/lib/windows/include/steam/steamps3params.h similarity index 100% rename from lib/windows32/include/steam/steamps3params.h rename to lib/windows/include/steam/steamps3params.h diff --git a/lib/windows32/include/steam/steamtypes.h b/lib/windows/include/steam/steamtypes.h similarity index 100% rename from lib/windows32/include/steam/steamtypes.h rename to lib/windows/include/steam/steamtypes.h diff --git a/lib/windows32/include/steam/steamuniverse.h b/lib/windows/include/steam/steamuniverse.h similarity index 100% rename from lib/windows32/include/steam/steamuniverse.h rename to lib/windows/include/steam/steamuniverse.h diff --git a/lib/windows32/include/strings.h b/lib/windows/include/strings.h similarity index 100% rename from lib/windows32/include/strings.h rename to lib/windows/include/strings.h diff --git a/lib/windows32/include/vorbis/codec.h b/lib/windows/include/vorbis/codec.h similarity index 100% rename from lib/windows32/include/vorbis/codec.h rename to lib/windows/include/vorbis/codec.h diff --git a/lib/windows32/include/vorbis/vorbisenc.h b/lib/windows/include/vorbis/vorbisenc.h similarity index 100% rename from lib/windows32/include/vorbis/vorbisenc.h rename to lib/windows/include/vorbis/vorbisenc.h diff --git a/lib/windows32/include/vorbis/vorbisfile.h b/lib/windows/include/vorbis/vorbisfile.h similarity index 100% rename from lib/windows32/include/vorbis/vorbisfile.h rename to lib/windows/include/vorbis/vorbisfile.h diff --git a/lib/windows32/include/windows_extra.h b/lib/windows/include/windows_extra.h similarity index 100% rename from lib/windows32/include/windows_extra.h rename to lib/windows/include/windows_extra.h diff --git a/lib/windows32/include/zconf.h b/lib/windows/include/zconf.h similarity index 100% rename from lib/windows32/include/zconf.h rename to lib/windows/include/zconf.h diff --git a/lib/windows32/include/zlib.h b/lib/windows/include/zlib.h similarity index 100% rename from lib/windows32/include/zlib.h rename to lib/windows/include/zlib.h diff --git a/lib/windows64/jemalloc.lib b/lib/windows/jemalloc.lib similarity index 100% rename from lib/windows64/jemalloc.lib rename to lib/windows/jemalloc.lib diff --git a/lib/windows64/libpng16.lib b/lib/windows/libpng16.lib similarity index 100% rename from lib/windows64/libpng16.lib rename to lib/windows/libpng16.lib diff --git a/lib/windows64/ogg.lib b/lib/windows/ogg.lib similarity index 100% rename from lib/windows64/ogg.lib rename to lib/windows/ogg.lib diff --git a/lib/windows64/steam_api.lib b/lib/windows/steam_api.lib similarity index 100% rename from lib/windows64/steam_api.lib rename to lib/windows/steam_api.lib diff --git a/lib/windows64/steam_api64.dll 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a/lib/windows32/include/freetype/config/ftconfig.h b/lib/windows32/include/freetype/config/ftconfig.h deleted file mode 100644 index 9ceab5c..0000000 --- a/lib/windows32/include/freetype/config/ftconfig.h +++ /dev/null @@ -1,477 +0,0 @@ -/* ftconfig.h. Generated from ftconfig.in by configure. */ -/***************************************************************************/ -/* */ -/* ftconfig.in */ -/* */ -/* UNIX-specific configuration file (specification only). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2006, 2007, 2008, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This header file contains a number of macro definitions that are used */ - /* by the rest of the engine. Most of the macros here are automatically */ - /* determined at compile time, and you should not need to change it to */ - /* port FreeType, except to compile the library with a non-ANSI */ - /* compiler. */ - /* */ - /* Note however that if some specific modifications are needed, we */ - /* advise you to place a modified copy in your build directory. */ - /* */ - /* The build directory is usually `freetype/builds/', and */ - /* contains system-specific files that are always included first when */ - /* building the library. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTCONFIG_H__ -#define __FTCONFIG_H__ - -#include -#include FT_CONFIG_OPTIONS_H -#include FT_CONFIG_STANDARD_LIBRARY_H - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* PLATFORM-SPECIFIC CONFIGURATION MACROS */ - /* */ - /* These macros can be toggled to suit a specific system. The current */ - /* ones are defaults used to compile FreeType in an ANSI C environment */ - /* (16bit compilers are also supported). Copy this file to your own */ - /* `freetype/builds/' directory, and edit it to port the engine. */ - /* */ - /*************************************************************************/ - - -#define HAVE_UNISTD_H 1 -#define HAVE_FCNTL_H 1 -#define HAVE_STDINT_H 1 - - - /* There are systems (like the Texas Instruments 'C54x) where a `char' */ - /* has 16 bits. ANSI C says that sizeof(char) is always 1. Since an */ - /* `int' has 16 bits also for this system, sizeof(int) gives 1 which */ - /* is probably unexpected. */ - /* */ - /* `CHAR_BIT' (defined in limits.h) gives the number of bits in a */ - /* `char' type. */ - -#ifndef FT_CHAR_BIT -#define FT_CHAR_BIT CHAR_BIT -#endif - - -/* #undef FT_USE_AUTOCONF_SIZEOF_TYPES */ -#ifdef FT_USE_AUTOCONF_SIZEOF_TYPES - -#define SIZEOF_INT 4 -#define SIZEOF_LONG 4 -#define FT_SIZEOF_INT SIZEOF_INT -#define FT_SIZEOF_LONG SIZEOF_LONG - -#else /* !FT_USE_AUTOCONF_SIZEOF_TYPES */ - - /* Following cpp computation of the bit length of int and long */ - /* is copied from default include/freetype/config/ftconfig.h. */ - /* If any improvement is required for this file, it should be */ - /* applied to the original header file for the builders that */ - /* does not use configure script. */ - - /* The size of an `int' type. */ -#if FT_UINT_MAX == 0xFFFFUL -#define FT_SIZEOF_INT (16 / FT_CHAR_BIT) -#elif FT_UINT_MAX == 0xFFFFFFFFUL -#define FT_SIZEOF_INT (32 / FT_CHAR_BIT) -#elif FT_UINT_MAX > 0xFFFFFFFFUL && FT_UINT_MAX == 0xFFFFFFFFFFFFFFFFUL -#define FT_SIZEOF_INT (64 / FT_CHAR_BIT) -#else -#error "Unsupported size of `int' type!" -#endif - - /* The size of a `long' type. A five-byte `long' (as used e.g. on the */ - /* DM642) is recognized but avoided. */ -#if FT_ULONG_MAX == 0xFFFFFFFFUL -#define FT_SIZEOF_LONG (32 / FT_CHAR_BIT) -#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFUL -#define FT_SIZEOF_LONG (32 / FT_CHAR_BIT) -#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFFFFFFFUL -#define FT_SIZEOF_LONG (64 / FT_CHAR_BIT) -#else -#error "Unsupported size of `long' type!" -#endif - -#endif /* !FT_USE_AUTOCONF_SIZEOF_TYPES */ - - - /* Preferred alignment of data */ -#define FT_ALIGNMENT 8 - - - /* FT_UNUSED is a macro used to indicate that a given parameter is not */ - /* used -- this is only used to get rid of unpleasant compiler warnings */ -#ifndef FT_UNUSED -#define FT_UNUSED( arg ) ( (arg) = (arg) ) -#endif - - - /*************************************************************************/ - /* */ - /* AUTOMATIC CONFIGURATION MACROS */ - /* */ - /* These macros are computed from the ones defined above. Don't touch */ - /* their definition, unless you know precisely what you are doing. No */ - /* porter should need to mess with them. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* Mac support */ - /* */ - /* This is the only necessary change, so it is defined here instead */ - /* providing a new configuration file. */ - /* */ -#if ( defined( __APPLE__ ) && !defined( DARWIN_NO_CARBON ) ) || \ - ( defined( __MWERKS__ ) && defined( macintosh ) ) - /* no Carbon frameworks for 64bit 10.4.x */ -#include "AvailabilityMacros.h" -#if defined( __LP64__ ) && \ - ( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 ) -#define DARWIN_NO_CARBON 1 -#else -#define FT_MACINTOSH 1 -#endif - -#elif defined( __SC__ ) || defined( __MRC__ ) - /* Classic MacOS compilers */ -#include "ConditionalMacros.h" -#if TARGET_OS_MAC -#define FT_MACINTOSH 1 -#endif - -#endif - - - /* Fix compiler warning with sgi compiler */ -#if defined( __sgi ) && !defined( __GNUC__ ) -#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 ) -#pragma set woff 3505 -#endif -#endif - - - /*************************************************************************/ - /* */ - /* IntN types */ - /* */ - /* Used to guarantee the size of some specific integers. */ - /* */ - typedef signed short FT_Int16; - typedef unsigned short FT_UInt16; - -#if FT_SIZEOF_INT == 4 - - typedef signed int FT_Int32; - typedef unsigned int FT_UInt32; - -#elif FT_SIZEOF_LONG == 4 - - typedef signed long FT_Int32; - typedef unsigned long FT_UInt32; - -#else -#error "no 32bit type found -- please check your configuration files" -#endif - - - /* look up an integer type that is at least 32 bits */ -#if FT_SIZEOF_INT >= 4 - - typedef int FT_Fast; - typedef unsigned int FT_UFast; - -#elif FT_SIZEOF_LONG >= 4 - - typedef long FT_Fast; - typedef unsigned long FT_UFast; - -#endif - - - /* determine whether we have a 64-bit int type for platforms without */ - /* Autoconf */ -#if FT_SIZEOF_LONG == 8 - - /* FT_LONG64 must be defined if a 64-bit type is available */ -#define FT_LONG64 -#define FT_INT64 long - -#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */ - - /* this compiler provides the __int64 type */ -#define FT_LONG64 -#define FT_INT64 __int64 - -#elif defined( __BORLANDC__ ) /* Borland C++ */ - - /* XXXX: We should probably check the value of __BORLANDC__ in order */ - /* to test the compiler version. */ - - /* this compiler provides the __int64 type */ -#define FT_LONG64 -#define FT_INT64 __int64 - -#elif defined( __WATCOMC__ ) /* Watcom C++ */ - - /* Watcom doesn't provide 64-bit data types */ - -#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */ - -#define FT_LONG64 -#define FT_INT64 long long int - -#elif defined( __GNUC__ ) - - /* GCC provides the `long long' type */ -#define FT_LONG64 -#define FT_INT64 long long int - -#endif /* FT_SIZEOF_LONG == 8 */ - - - /*************************************************************************/ - /* */ - /* A 64-bit data type will create compilation problems if you compile */ - /* in strict ANSI mode. To avoid them, we disable its use if __STDC__ */ - /* is defined. You can however ignore this rule by defining the */ - /* FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */ - /* */ -#if defined( FT_LONG64 ) && !defined( FT_CONFIG_OPTION_FORCE_INT64 ) - -#ifdef __STDC__ - - /* Undefine the 64-bit macros in strict ANSI compilation mode. */ - /* Since `#undef' doesn't survive in configuration header files */ - /* we use the postprocessing facility of AC_CONFIG_HEADERS to */ - /* replace the leading `/' with `#'. */ -#undef FT_LONG64 -#undef FT_INT64 - -#endif /* __STDC__ */ - -#endif /* FT_LONG64 && !FT_CONFIG_OPTION_FORCE_INT64 */ - - -#define FT_BEGIN_STMNT do { -#define FT_END_STMNT } while ( 0 ) -#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT - - -#ifndef FT_CONFIG_OPTION_NO_ASSEMBLER - /* Provide assembler fragments for performance-critical functions. */ - /* These must be defined `static __inline__' with GCC. */ - -#ifdef __GNUC__ - -#if defined( __arm__ ) && !defined( __thumb__ ) -#define FT_MULFIX_ASSEMBLER FT_MulFix_arm - - static __inline__ FT_Int32 - FT_MulFix_arm( FT_Int32 a, - FT_Int32 b ) - { - register FT_Int32 t, t2; - - - __asm__ __volatile__ ( - "smull %1, %2, %4, %3\n\t" /* (lo=%1,hi=%2) = a*b */ - "mov %0, %2, asr #31\n\t" /* %0 = (hi >> 31) */ - "add %0, %0, #0x8000\n\t" /* %0 += 0x8000 */ - "adds %1, %1, %0\n\t" /* %1 += %0 */ - "adc %2, %2, #0\n\t" /* %2 += carry */ - "mov %0, %1, lsr #16\n\t" /* %0 = %1 >> 16 */ - "orr %0, %0, %2, lsl #16\n\t" /* %0 |= %2 << 16 */ - : "=r"(a), "=&r"(t2), "=&r"(t) - : "r"(a), "r"(b) ); - return a; - } - -#endif /* __arm__ && !__thumb__ */ - -#if defined( __i386__ ) -#define FT_MULFIX_ASSEMBLER FT_MulFix_i386 - - static __inline__ FT_Int32 - FT_MulFix_i386( FT_Int32 a, - FT_Int32 b ) - { - register FT_Int32 result; - - - __asm__ __volatile__ ( - "imul %%edx\n" - "movl %%edx, %%ecx\n" - "sarl $31, %%ecx\n" - "addl $0x8000, %%ecx\n" - "addl %%ecx, %%eax\n" - "adcl $0, %%edx\n" - "shrl $16, %%eax\n" - "shll $16, %%edx\n" - "addl %%edx, %%eax\n" - : "=a"(result), "+d"(b) - : "a"(a) - : "%ecx" ); - return result; - } - -#endif /* i386 */ - -#endif /* __GNUC__ */ - -#endif /* !FT_CONFIG_OPTION_NO_ASSEMBLER */ - - -#ifdef FT_CONFIG_OPTION_INLINE_MULFIX -#ifdef FT_MULFIX_ASSEMBLER -#define FT_MULFIX_INLINED FT_MULFIX_ASSEMBLER -#endif -#endif - - -#ifdef FT_MAKE_OPTION_SINGLE_OBJECT - -#define FT_LOCAL( x ) static x -#define FT_LOCAL_DEF( x ) static x - -#else - -#ifdef __cplusplus -#define FT_LOCAL( x ) extern "C" x -#define FT_LOCAL_DEF( x ) extern "C" x -#else -#define FT_LOCAL( x ) extern x -#define FT_LOCAL_DEF( x ) x -#endif - -#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */ - - -#ifndef FT_BASE - -#ifdef __cplusplus -#define FT_BASE( x ) extern "C" x -#else -#define FT_BASE( x ) extern x -#endif - -#endif /* !FT_BASE */ - - -#ifndef FT_BASE_DEF - -#ifdef __cplusplus -#define FT_BASE_DEF( x ) x -#else -#define FT_BASE_DEF( x ) x -#endif - -#endif /* !FT_BASE_DEF */ - - -#ifndef FT_EXPORT - -#ifdef __cplusplus -#define FT_EXPORT( x ) extern "C" x -#else -#define FT_EXPORT( x ) extern x -#endif - -#endif /* !FT_EXPORT */ - - -#ifndef FT_EXPORT_DEF - -#ifdef __cplusplus -#define FT_EXPORT_DEF( x ) extern "C" x -#else -#define FT_EXPORT_DEF( x ) extern x -#endif - -#endif /* !FT_EXPORT_DEF */ - - -#ifndef FT_EXPORT_VAR - -#ifdef __cplusplus -#define FT_EXPORT_VAR( x ) extern "C" x -#else -#define FT_EXPORT_VAR( x ) extern x -#endif - -#endif /* !FT_EXPORT_VAR */ - - /* The following macros are needed to compile the library with a */ - /* C++ compiler and with 16bit compilers. */ - /* */ - - /* This is special. Within C++, you must specify `extern "C"' for */ - /* functions which are used via function pointers, and you also */ - /* must do that for structures which contain function pointers to */ - /* assure C linkage -- it's not possible to have (local) anonymous */ - /* functions which are accessed by (global) function pointers. */ - /* */ - /* */ - /* FT_CALLBACK_DEF is used to _define_ a callback function. */ - /* */ - /* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */ - /* contains pointers to callback functions. */ - /* */ - /* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */ - /* that contains pointers to callback functions. */ - /* */ - /* */ - /* Some 16bit compilers have to redefine these macros to insert */ - /* the infamous `_cdecl' or `__fastcall' declarations. */ - /* */ -#ifndef FT_CALLBACK_DEF -#ifdef __cplusplus -#define FT_CALLBACK_DEF( x ) extern "C" x -#else -#define FT_CALLBACK_DEF( x ) static x -#endif -#endif /* FT_CALLBACK_DEF */ - -#ifndef FT_CALLBACK_TABLE -#ifdef __cplusplus -#define FT_CALLBACK_TABLE extern "C" -#define FT_CALLBACK_TABLE_DEF extern "C" -#else -#define FT_CALLBACK_TABLE extern -#define FT_CALLBACK_TABLE_DEF /* nothing */ -#endif -#endif /* FT_CALLBACK_TABLE */ - - -FT_END_HEADER - - -#endif /* __FTCONFIG_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/config/ftheader.h b/lib/windows32/include/freetype/config/ftheader.h deleted file mode 100644 index b63945d..0000000 --- a/lib/windows32/include/freetype/config/ftheader.h +++ /dev/null @@ -1,780 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftheader.h */ -/* */ -/* Build macros of the FreeType 2 library. */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - -#ifndef __FT_HEADER_H__ -#define __FT_HEADER_H__ - - - /*@***********************************************************************/ - /* */ - /* */ - /* FT_BEGIN_HEADER */ - /* */ - /* */ - /* This macro is used in association with @FT_END_HEADER in header */ - /* files to ensure that the declarations within are properly */ - /* encapsulated in an `extern "C" { .. }' block when included from a */ - /* C++ compiler. */ - /* */ -#ifdef __cplusplus -#define FT_BEGIN_HEADER extern "C" { -#else -#define FT_BEGIN_HEADER /* nothing */ -#endif - - - /*@***********************************************************************/ - /* */ - /* */ - /* FT_END_HEADER */ - /* */ - /* */ - /* This macro is used in association with @FT_BEGIN_HEADER in header */ - /* files to ensure that the declarations within are properly */ - /* encapsulated in an `extern "C" { .. }' block when included from a */ - /* C++ compiler. */ - /* */ -#ifdef __cplusplus -#define FT_END_HEADER } -#else -#define FT_END_HEADER /* nothing */ -#endif - - - /*************************************************************************/ - /* */ - /* Aliases for the FreeType 2 public and configuration files. */ - /* */ - /*************************************************************************/ - - /*************************************************************************/ - /* */ - /*
*/ - /* header_file_macros */ - /* */ - /* */ - /* Header File Macros */ - /* */ - /* <Abstract> */ - /* Macro definitions used to #include specific header files. */ - /* */ - /* <Description> */ - /* The following macros are defined to the name of specific */ - /* FreeType~2 header files. They can be used directly in #include */ - /* statements as in: */ - /* */ - /* { */ - /* #include FT_FREETYPE_H */ - /* #include FT_MULTIPLE_MASTERS_H */ - /* #include FT_GLYPH_H */ - /* } */ - /* */ - /* There are several reasons why we are now using macros to name */ - /* public header files. The first one is that such macros are not */ - /* limited to the infamous 8.3~naming rule required by DOS (and */ - /* `FT_MULTIPLE_MASTERS_H' is a lot more meaningful than `ftmm.h'). */ - /* */ - /* The second reason is that it allows for more flexibility in the */ - /* way FreeType~2 is installed on a given system. */ - /* */ - /*************************************************************************/ - - - /* configuration files */ - - /************************************************************************* - * - * @macro: - * FT_CONFIG_CONFIG_H - * - * @description: - * A macro used in #include statements to name the file containing - * FreeType~2 configuration data. - * - */ -#ifndef FT_CONFIG_CONFIG_H -#define FT_CONFIG_CONFIG_H <freetype/config/ftconfig.h> -#endif - - - /************************************************************************* - * - * @macro: - * FT_CONFIG_STANDARD_LIBRARY_H - * - * @description: - * A macro used in #include statements to name the file containing - * FreeType~2 interface to the standard C library functions. - * - */ -#ifndef FT_CONFIG_STANDARD_LIBRARY_H -#define FT_CONFIG_STANDARD_LIBRARY_H <freetype/config/ftstdlib.h> -#endif - - - /************************************************************************* - * - * @macro: - * FT_CONFIG_OPTIONS_H - * - * @description: - * A macro used in #include statements to name the file containing - * FreeType~2 project-specific configuration options. - * - */ -#ifndef FT_CONFIG_OPTIONS_H -#define FT_CONFIG_OPTIONS_H <freetype/config/ftoption.h> -#endif - - - /************************************************************************* - * - * @macro: - * FT_CONFIG_MODULES_H - * - * @description: - * A macro used in #include statements to name the file containing the - * list of FreeType~2 modules that are statically linked to new library - * instances in @FT_Init_FreeType. - * - */ -#ifndef FT_CONFIG_MODULES_H -#define FT_CONFIG_MODULES_H <freetype/config/ftmodule.h> -#endif - - /* */ - - /* public headers */ - - /************************************************************************* - * - * @macro: - * FT_FREETYPE_H - * - * @description: - * A macro used in #include statements to name the file containing the - * base FreeType~2 API. - * - */ -#define FT_FREETYPE_H <freetype/freetype.h> - - - /************************************************************************* - * - * @macro: - * FT_ERRORS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * list of FreeType~2 error codes (and messages). - * - * It is included by @FT_FREETYPE_H. - * - */ -#define FT_ERRORS_H <freetype/fterrors.h> - - - /************************************************************************* - * - * @macro: - * FT_MODULE_ERRORS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * list of FreeType~2 module error offsets (and messages). - * - */ -#define FT_MODULE_ERRORS_H <freetype/ftmoderr.h> - - - /************************************************************************* - * - * @macro: - * FT_SYSTEM_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 interface to low-level operations (i.e., memory management - * and stream i/o). - * - * It is included by @FT_FREETYPE_H. - * - */ -#define FT_SYSTEM_H <freetype/ftsystem.h> - - - /************************************************************************* - * - * @macro: - * FT_IMAGE_H - * - * @description: - * A macro used in #include statements to name the file containing type - * definitions related to glyph images (i.e., bitmaps, outlines, - * scan-converter parameters). - * - * It is included by @FT_FREETYPE_H. - * - */ -#define FT_IMAGE_H <freetype/ftimage.h> - - - /************************************************************************* - * - * @macro: - * FT_TYPES_H - * - * @description: - * A macro used in #include statements to name the file containing the - * basic data types defined by FreeType~2. - * - * It is included by @FT_FREETYPE_H. - * - */ -#define FT_TYPES_H <freetype/fttypes.h> - - - /************************************************************************* - * - * @macro: - * FT_LIST_H - * - * @description: - * A macro used in #include statements to name the file containing the - * list management API of FreeType~2. - * - * (Most applications will never need to include this file.) - * - */ -#define FT_LIST_H <freetype/ftlist.h> - - - /************************************************************************* - * - * @macro: - * FT_OUTLINE_H - * - * @description: - * A macro used in #include statements to name the file containing the - * scalable outline management API of FreeType~2. - * - */ -#define FT_OUTLINE_H <freetype/ftoutln.h> - - - /************************************************************************* - * - * @macro: - * FT_SIZES_H - * - * @description: - * A macro used in #include statements to name the file containing the - * API which manages multiple @FT_Size objects per face. - * - */ -#define FT_SIZES_H <freetype/ftsizes.h> - - - /************************************************************************* - * - * @macro: - * FT_MODULE_H - * - * @description: - * A macro used in #include statements to name the file containing the - * module management API of FreeType~2. - * - */ -#define FT_MODULE_H <freetype/ftmodapi.h> - - - /************************************************************************* - * - * @macro: - * FT_RENDER_H - * - * @description: - * A macro used in #include statements to name the file containing the - * renderer module management API of FreeType~2. - * - */ -#define FT_RENDER_H <freetype/ftrender.h> - - - /************************************************************************* - * - * @macro: - * FT_TYPE1_TABLES_H - * - * @description: - * A macro used in #include statements to name the file containing the - * types and API specific to the Type~1 format. - * - */ -#define FT_TYPE1_TABLES_H <freetype/t1tables.h> - - - /************************************************************************* - * - * @macro: - * FT_TRUETYPE_IDS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * enumeration values which identify name strings, languages, encodings, - * etc. This file really contains a _large_ set of constant macro - * definitions, taken from the TrueType and OpenType specifications. - * - */ -#define FT_TRUETYPE_IDS_H <freetype/ttnameid.h> - - - /************************************************************************* - * - * @macro: - * FT_TRUETYPE_TABLES_H - * - * @description: - * A macro used in #include statements to name the file containing the - * types and API specific to the TrueType (as well as OpenType) format. - * - */ -#define FT_TRUETYPE_TABLES_H <freetype/tttables.h> - - - /************************************************************************* - * - * @macro: - * FT_TRUETYPE_TAGS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * definitions of TrueType four-byte `tags' which identify blocks in - * SFNT-based font formats (i.e., TrueType and OpenType). - * - */ -#define FT_TRUETYPE_TAGS_H <freetype/tttags.h> - - - /************************************************************************* - * - * @macro: - * FT_BDF_H - * - * @description: - * A macro used in #include statements to name the file containing the - * definitions of an API which accesses BDF-specific strings from a - * face. - * - */ -#define FT_BDF_H <freetype/ftbdf.h> - - - /************************************************************************* - * - * @macro: - * FT_CID_H - * - * @description: - * A macro used in #include statements to name the file containing the - * definitions of an API which access CID font information from a - * face. - * - */ -#define FT_CID_H <freetype/ftcid.h> - - - /************************************************************************* - * - * @macro: - * FT_GZIP_H - * - * @description: - * A macro used in #include statements to name the file containing the - * definitions of an API which supports gzip-compressed files. - * - */ -#define FT_GZIP_H <freetype/ftgzip.h> - - - /************************************************************************* - * - * @macro: - * FT_LZW_H - * - * @description: - * A macro used in #include statements to name the file containing the - * definitions of an API which supports LZW-compressed files. - * - */ -#define FT_LZW_H <freetype/ftlzw.h> - - - /************************************************************************* - * - * @macro: - * FT_WINFONTS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * definitions of an API which supports Windows FNT files. - * - */ -#define FT_WINFONTS_H <freetype/ftwinfnt.h> - - - /************************************************************************* - * - * @macro: - * FT_GLYPH_H - * - * @description: - * A macro used in #include statements to name the file containing the - * API of the optional glyph management component. - * - */ -#define FT_GLYPH_H <freetype/ftglyph.h> - - - /************************************************************************* - * - * @macro: - * FT_BITMAP_H - * - * @description: - * A macro used in #include statements to name the file containing the - * API of the optional bitmap conversion component. - * - */ -#define FT_BITMAP_H <freetype/ftbitmap.h> - - - /************************************************************************* - * - * @macro: - * FT_BBOX_H - * - * @description: - * A macro used in #include statements to name the file containing the - * API of the optional exact bounding box computation routines. - * - */ -#define FT_BBOX_H <freetype/ftbbox.h> - - - /************************************************************************* - * - * @macro: - * FT_CACHE_H - * - * @description: - * A macro used in #include statements to name the file containing the - * API of the optional FreeType~2 cache sub-system. - * - */ -#define FT_CACHE_H <freetype/ftcache.h> - - - /************************************************************************* - * - * @macro: - * FT_CACHE_IMAGE_H - * - * @description: - * A macro used in #include statements to name the file containing the - * `glyph image' API of the FreeType~2 cache sub-system. - * - * It is used to define a cache for @FT_Glyph elements. You can also - * use the API defined in @FT_CACHE_SMALL_BITMAPS_H if you only need to - * store small glyph bitmaps, as it will use less memory. - * - * This macro is deprecated. Simply include @FT_CACHE_H to have all - * glyph image-related cache declarations. - * - */ -#define FT_CACHE_IMAGE_H FT_CACHE_H - - - /************************************************************************* - * - * @macro: - * FT_CACHE_SMALL_BITMAPS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * `small bitmaps' API of the FreeType~2 cache sub-system. - * - * It is used to define a cache for small glyph bitmaps in a relatively - * memory-efficient way. You can also use the API defined in - * @FT_CACHE_IMAGE_H if you want to cache arbitrary glyph images, - * including scalable outlines. - * - * This macro is deprecated. Simply include @FT_CACHE_H to have all - * small bitmaps-related cache declarations. - * - */ -#define FT_CACHE_SMALL_BITMAPS_H FT_CACHE_H - - - /************************************************************************* - * - * @macro: - * FT_CACHE_CHARMAP_H - * - * @description: - * A macro used in #include statements to name the file containing the - * `charmap' API of the FreeType~2 cache sub-system. - * - * This macro is deprecated. Simply include @FT_CACHE_H to have all - * charmap-based cache declarations. - * - */ -#define FT_CACHE_CHARMAP_H FT_CACHE_H - - - /************************************************************************* - * - * @macro: - * FT_MAC_H - * - * @description: - * A macro used in #include statements to name the file containing the - * Macintosh-specific FreeType~2 API. The latter is used to access - * fonts embedded in resource forks. - * - * This header file must be explicitly included by client applications - * compiled on the Mac (note that the base API still works though). - * - */ -#define FT_MAC_H <freetype/ftmac.h> - - - /************************************************************************* - * - * @macro: - * FT_MULTIPLE_MASTERS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * optional multiple-masters management API of FreeType~2. - * - */ -#define FT_MULTIPLE_MASTERS_H <freetype/ftmm.h> - - - /************************************************************************* - * - * @macro: - * FT_SFNT_NAMES_H - * - * @description: - * A macro used in #include statements to name the file containing the - * optional FreeType~2 API which accesses embedded `name' strings in - * SFNT-based font formats (i.e., TrueType and OpenType). - * - */ -#define FT_SFNT_NAMES_H <freetype/ftsnames.h> - - - /************************************************************************* - * - * @macro: - * FT_OPENTYPE_VALIDATE_H - * - * @description: - * A macro used in #include statements to name the file containing the - * optional FreeType~2 API which validates OpenType tables (BASE, GDEF, - * GPOS, GSUB, JSTF). - * - */ -#define FT_OPENTYPE_VALIDATE_H <freetype/ftotval.h> - - - /************************************************************************* - * - * @macro: - * FT_GX_VALIDATE_H - * - * @description: - * A macro used in #include statements to name the file containing the - * optional FreeType~2 API which validates TrueTypeGX/AAT tables (feat, - * mort, morx, bsln, just, kern, opbd, trak, prop). - * - */ -#define FT_GX_VALIDATE_H <freetype/ftgxval.h> - - - /************************************************************************* - * - * @macro: - * FT_PFR_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which accesses PFR-specific data. - * - */ -#define FT_PFR_H <freetype/ftpfr.h> - - - /************************************************************************* - * - * @macro: - * FT_STROKER_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which provides functions to stroke outline paths. - */ -#define FT_STROKER_H <freetype/ftstroke.h> - - - /************************************************************************* - * - * @macro: - * FT_SYNTHESIS_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which performs artificial obliquing and emboldening. - */ -#define FT_SYNTHESIS_H <freetype/ftsynth.h> - - - /************************************************************************* - * - * @macro: - * FT_XFREE86_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which provides functions specific to the XFree86 and - * X.Org X11 servers. - */ -#define FT_XFREE86_H <freetype/ftxf86.h> - - - /************************************************************************* - * - * @macro: - * FT_TRIGONOMETRY_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which performs trigonometric computations (e.g., - * cosines and arc tangents). - */ -#define FT_TRIGONOMETRY_H <freetype/fttrigon.h> - - - /************************************************************************* - * - * @macro: - * FT_LCD_FILTER_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which performs color filtering for subpixel rendering. - */ -#define FT_LCD_FILTER_H <freetype/ftlcdfil.h> - - - /************************************************************************* - * - * @macro: - * FT_UNPATENTED_HINTING_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which performs color filtering for subpixel rendering. - */ -#define FT_UNPATENTED_HINTING_H <freetype/ttunpat.h> - - - /************************************************************************* - * - * @macro: - * FT_INCREMENTAL_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which performs color filtering for subpixel rendering. - */ -#define FT_INCREMENTAL_H <freetype/ftincrem.h> - - - /************************************************************************* - * - * @macro: - * FT_GASP_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which returns entries from the TrueType GASP table. - */ -#define FT_GASP_H <freetype/ftgasp.h> - - - /************************************************************************* - * - * @macro: - * FT_ADVANCES_H - * - * @description: - * A macro used in #include statements to name the file containing the - * FreeType~2 API which returns individual and ranged glyph advances. - */ -#define FT_ADVANCES_H <freetype/ftadvanc.h> - - - /* */ - -#define FT_ERROR_DEFINITIONS_H <freetype/fterrdef.h> - - - /* The internals of the cache sub-system are no longer exposed. We */ - /* default to FT_CACHE_H at the moment just in case, but we know of */ - /* no rogue client that uses them. */ - /* */ -#define FT_CACHE_MANAGER_H <freetype/ftcache.h> -#define FT_CACHE_INTERNAL_MRU_H <freetype/ftcache.h> -#define FT_CACHE_INTERNAL_MANAGER_H <freetype/ftcache.h> -#define FT_CACHE_INTERNAL_CACHE_H <freetype/ftcache.h> -#define FT_CACHE_INTERNAL_GLYPH_H <freetype/ftcache.h> -#define FT_CACHE_INTERNAL_IMAGE_H <freetype/ftcache.h> -#define FT_CACHE_INTERNAL_SBITS_H <freetype/ftcache.h> - - -#define FT_INCREMENTAL_H <freetype/ftincrem.h> - -#define FT_TRUETYPE_UNPATENTED_H <freetype/ttunpat.h> - - - /* - * Include internal headers definitions from <freetype/internal/...> - * only when building the library. - */ -#ifdef FT2_BUILD_LIBRARY -#define FT_INTERNAL_INTERNAL_H <freetype/internal/internal.h> -#include FT_INTERNAL_INTERNAL_H -#endif /* FT2_BUILD_LIBRARY */ - - -#endif /* __FT2_BUILD_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/config/ftmodule.h b/lib/windows32/include/freetype/config/ftmodule.h deleted file mode 100644 index b729977..0000000 --- a/lib/windows32/include/freetype/config/ftmodule.h +++ /dev/null @@ -1,20 +0,0 @@ -/* This is a generated file. */ -FT_USE_MODULE( FT_Driver_ClassRec, tt_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, t1_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, cff_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, t1cid_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, pfr_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, t42_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, winfnt_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, pcf_driver_class ) -FT_USE_MODULE( FT_Driver_ClassRec, bdf_driver_class ) -FT_USE_MODULE( FT_Module_Class, sfnt_module_class ) -FT_USE_MODULE( FT_Module_Class, autofit_module_class ) -FT_USE_MODULE( FT_Module_Class, pshinter_module_class ) -FT_USE_MODULE( FT_Renderer_Class, ft_raster1_renderer_class ) -FT_USE_MODULE( FT_Renderer_Class, ft_smooth_renderer_class ) -FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcd_renderer_class ) -FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcdv_renderer_class ) -FT_USE_MODULE( FT_Module_Class, psaux_module_class ) -FT_USE_MODULE( FT_Module_Class, psnames_module_class ) -/* EOF */ diff --git a/lib/windows32/include/freetype/config/ftoption.h b/lib/windows32/include/freetype/config/ftoption.h deleted file mode 100644 index 2b46259..0000000 --- a/lib/windows32/include/freetype/config/ftoption.h +++ /dev/null @@ -1,733 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftoption.h */ -/* */ -/* User-selectable configuration macros (specification only). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, */ -/* 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTOPTION_H__ -#define __FTOPTION_H__ - - -#include <ft2build.h> - - -FT_BEGIN_HEADER - - /*************************************************************************/ - /* */ - /* USER-SELECTABLE CONFIGURATION MACROS */ - /* */ - /* This file contains the default configuration macro definitions for */ - /* a standard build of the FreeType library. There are three ways to */ - /* use this file to build project-specific versions of the library: */ - /* */ - /* - You can modify this file by hand, but this is not recommended in */ - /* cases where you would like to build several versions of the */ - /* library from a single source directory. */ - /* */ - /* - You can put a copy of this file in your build directory, more */ - /* precisely in `$BUILD/freetype/config/ftoption.h', where `$BUILD' */ - /* is the name of a directory that is included _before_ the FreeType */ - /* include path during compilation. */ - /* */ - /* The default FreeType Makefiles and Jamfiles use the build */ - /* directory `builds/<system>' by default, but you can easily change */ - /* that for your own projects. */ - /* */ - /* - Copy the file <ft2build.h> to `$BUILD/ft2build.h' and modify it */ - /* slightly to pre-define the macro FT_CONFIG_OPTIONS_H used to */ - /* locate this file during the build. For example, */ - /* */ - /* #define FT_CONFIG_OPTIONS_H <myftoptions.h> */ - /* #include <freetype/config/ftheader.h> */ - /* */ - /* will use `$BUILD/myftoptions.h' instead of this file for macro */ - /* definitions. */ - /* */ - /* Note also that you can similarly pre-define the macro */ - /* FT_CONFIG_MODULES_H used to locate the file listing of the modules */ - /* that are statically linked to the library at compile time. By */ - /* default, this file is <freetype/config/ftmodule.h>. */ - /* */ - /* We highly recommend using the third method whenever possible. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /*************************************************************************/ - /**** ****/ - /**** G E N E R A L F R E E T Y P E 2 C O N F I G U R A T I O N ****/ - /**** ****/ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* Uncomment the line below if you want to activate sub-pixel rendering */ - /* (a.k.a. LCD rendering, or ClearType) in this build of the library. */ - /* */ - /* Note that this feature is covered by several Microsoft patents */ - /* and should not be activated in any default build of the library. */ - /* */ - /* This macro has no impact on the FreeType API, only on its */ - /* _implementation_. For example, using FT_RENDER_MODE_LCD when calling */ - /* FT_Render_Glyph still generates a bitmap that is 3 times wider than */ - /* the original size in case this macro isn't defined; however, each */ - /* triplet of subpixels has R=G=B. */ - /* */ - /* This is done to allow FreeType clients to run unmodified, forcing */ - /* them to display normal gray-level anti-aliased glyphs. */ - /* */ -/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */ - - - /*************************************************************************/ - /* */ - /* Many compilers provide a non-ANSI 64-bit data type that can be used */ - /* by FreeType to speed up some computations. However, this will create */ - /* some problems when compiling the library in strict ANSI mode. */ - /* */ - /* For this reason, the use of 64-bit integers is normally disabled when */ - /* the __STDC__ macro is defined. You can however disable this by */ - /* defining the macro FT_CONFIG_OPTION_FORCE_INT64 here. */ - /* */ - /* For most compilers, this will only create compilation warnings when */ - /* building the library. */ - /* */ - /* ObNote: The compiler-specific 64-bit integers are detected in the */ - /* file `ftconfig.h' either statically or through the */ - /* `configure' script on supported platforms. */ - /* */ -#undef FT_CONFIG_OPTION_FORCE_INT64 - - - /*************************************************************************/ - /* */ - /* If this macro is defined, do not try to use an assembler version of */ - /* performance-critical functions (e.g. FT_MulFix). You should only do */ - /* that to verify that the assembler function works properly, or to */ - /* execute benchmark tests of the various implementations. */ -/* #define FT_CONFIG_OPTION_NO_ASSEMBLER */ - - - /*************************************************************************/ - /* */ - /* If this macro is defined, try to use an inlined assembler version of */ - /* the `FT_MulFix' function, which is a `hotspot' when loading and */ - /* hinting glyphs, and which should be executed as fast as possible. */ - /* */ - /* Note that if your compiler or CPU is not supported, this will default */ - /* to the standard and portable implementation found in `ftcalc.c'. */ - /* */ -#define FT_CONFIG_OPTION_INLINE_MULFIX - - - /*************************************************************************/ - /* */ - /* LZW-compressed file support. */ - /* */ - /* FreeType now handles font files that have been compressed with the */ - /* `compress' program. This is mostly used to parse many of the PCF */ - /* files that come with various X11 distributions. The implementation */ - /* uses NetBSD's `zopen' to partially uncompress the file on the fly */ - /* (see src/lzw/ftgzip.c). */ - /* */ - /* Define this macro if you want to enable this `feature'. */ - /* */ -#define FT_CONFIG_OPTION_USE_LZW - - - /*************************************************************************/ - /* */ - /* Gzip-compressed file support. */ - /* */ - /* FreeType now handles font files that have been compressed with the */ - /* `gzip' program. This is mostly used to parse many of the PCF files */ - /* that come with XFree86. The implementation uses `zlib' to */ - /* partially uncompress the file on the fly (see src/gzip/ftgzip.c). */ - /* */ - /* Define this macro if you want to enable this `feature'. See also */ - /* the macro FT_CONFIG_OPTION_SYSTEM_ZLIB below. */ - /* */ -#define FT_CONFIG_OPTION_USE_ZLIB - - - /*************************************************************************/ - /* */ - /* ZLib library selection */ - /* */ - /* This macro is only used when FT_CONFIG_OPTION_USE_ZLIB is defined. */ - /* It allows FreeType's `ftgzip' component to link to the system's */ - /* installation of the ZLib library. This is useful on systems like */ - /* Unix or VMS where it generally is already available. */ - /* */ - /* If you let it undefined, the component will use its own copy */ - /* of the zlib sources instead. These have been modified to be */ - /* included directly within the component and *not* export external */ - /* function names. This allows you to link any program with FreeType */ - /* _and_ ZLib without linking conflicts. */ - /* */ - /* Do not #undef this macro here since the build system might define */ - /* it for certain configurations only. */ - /* */ -/* #define FT_CONFIG_OPTION_SYSTEM_ZLIB */ - - - /*************************************************************************/ - /* */ - /* DLL export compilation */ - /* */ - /* When compiling FreeType as a DLL, some systems/compilers need a */ - /* special keyword in front OR after the return type of function */ - /* declarations. */ - /* */ - /* Two macros are used within the FreeType source code to define */ - /* exported library functions: FT_EXPORT and FT_EXPORT_DEF. */ - /* */ - /* FT_EXPORT( return_type ) */ - /* */ - /* is used in a function declaration, as in */ - /* */ - /* FT_EXPORT( FT_Error ) */ - /* FT_Init_FreeType( FT_Library* alibrary ); */ - /* */ - /* */ - /* FT_EXPORT_DEF( return_type ) */ - /* */ - /* is used in a function definition, as in */ - /* */ - /* FT_EXPORT_DEF( FT_Error ) */ - /* FT_Init_FreeType( FT_Library* alibrary ) */ - /* { */ - /* ... some code ... */ - /* return FT_Err_Ok; */ - /* } */ - /* */ - /* You can provide your own implementation of FT_EXPORT and */ - /* FT_EXPORT_DEF here if you want. If you leave them undefined, they */ - /* will be later automatically defined as `extern return_type' to */ - /* allow normal compilation. */ - /* */ - /* Do not #undef these macros here since the build system might define */ - /* them for certain configurations only. */ - /* */ -/* #define FT_EXPORT(x) extern x */ -/* #define FT_EXPORT_DEF(x) x */ - - - /*************************************************************************/ - /* */ - /* Glyph Postscript Names handling */ - /* */ - /* By default, FreeType 2 is compiled with the `psnames' module. This */ - /* module is in charge of converting a glyph name string into a */ - /* Unicode value, or return a Macintosh standard glyph name for the */ - /* use with the TrueType `post' table. */ - /* */ - /* Undefine this macro if you do not want `psnames' compiled in your */ - /* build of FreeType. This has the following effects: */ - /* */ - /* - The TrueType driver will provide its own set of glyph names, */ - /* if you build it to support postscript names in the TrueType */ - /* `post' table. */ - /* */ - /* - The Type 1 driver will not be able to synthesize a Unicode */ - /* charmap out of the glyphs found in the fonts. */ - /* */ - /* You would normally undefine this configuration macro when building */ - /* a version of FreeType that doesn't contain a Type 1 or CFF driver. */ - /* */ -#define FT_CONFIG_OPTION_POSTSCRIPT_NAMES - - - /*************************************************************************/ - /* */ - /* Postscript Names to Unicode Values support */ - /* */ - /* By default, FreeType 2 is built with the `PSNames' module compiled */ - /* in. Among other things, the module is used to convert a glyph name */ - /* into a Unicode value. This is especially useful in order to */ - /* synthesize on the fly a Unicode charmap from the CFF/Type 1 driver */ - /* through a big table named the `Adobe Glyph List' (AGL). */ - /* */ - /* Undefine this macro if you do not want the Adobe Glyph List */ - /* compiled in your `PSNames' module. The Type 1 driver will not be */ - /* able to synthesize a Unicode charmap out of the glyphs found in the */ - /* fonts. */ - /* */ -#define FT_CONFIG_OPTION_ADOBE_GLYPH_LIST - - - /*************************************************************************/ - /* */ - /* Support for Mac fonts */ - /* */ - /* Define this macro if you want support for outline fonts in Mac */ - /* format (mac dfont, mac resource, macbinary containing a mac */ - /* resource) on non-Mac platforms. */ - /* */ - /* Note that the `FOND' resource isn't checked. */ - /* */ -#define FT_CONFIG_OPTION_MAC_FONTS - - - /*************************************************************************/ - /* */ - /* Guessing methods to access embedded resource forks */ - /* */ - /* Enable extra Mac fonts support on non-Mac platforms (e.g. */ - /* GNU/Linux). */ - /* */ - /* Resource forks which include fonts data are stored sometimes in */ - /* locations which users or developers don't expected. In some cases, */ - /* resource forks start with some offset from the head of a file. In */ - /* other cases, the actual resource fork is stored in file different */ - /* from what the user specifies. If this option is activated, */ - /* FreeType tries to guess whether such offsets or different file */ - /* names must be used. */ - /* */ - /* Note that normal, direct access of resource forks is controlled via */ - /* the FT_CONFIG_OPTION_MAC_FONTS option. */ - /* */ -#ifdef FT_CONFIG_OPTION_MAC_FONTS -#define FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK -#endif - - - /*************************************************************************/ - /* */ - /* Allow the use of FT_Incremental_Interface to load typefaces that */ - /* contain no glyph data, but supply it via a callback function. */ - /* This is required by clients supporting document formats which */ - /* supply font data incrementally as the document is parsed, such */ - /* as the Ghostscript interpreter for the PostScript language. */ - /* */ -#define FT_CONFIG_OPTION_INCREMENTAL - - - /*************************************************************************/ - /* */ - /* The size in bytes of the render pool used by the scan-line converter */ - /* to do all of its work. */ - /* */ - /* This must be greater than 4KByte if you use FreeType to rasterize */ - /* glyphs; otherwise, you may set it to zero to avoid unnecessary */ - /* allocation of the render pool. */ - /* */ -#define FT_RENDER_POOL_SIZE 16384L - - - /*************************************************************************/ - /* */ - /* FT_MAX_MODULES */ - /* */ - /* The maximum number of modules that can be registered in a single */ - /* FreeType library object. 32 is the default. */ - /* */ -#define FT_MAX_MODULES 32 - - - /*************************************************************************/ - /* */ - /* Debug level */ - /* */ - /* FreeType can be compiled in debug or trace mode. In debug mode, */ - /* errors are reported through the `ftdebug' component. In trace */ - /* mode, additional messages are sent to the standard output during */ - /* execution. */ - /* */ - /* Define FT_DEBUG_LEVEL_ERROR to build the library in debug mode. */ - /* Define FT_DEBUG_LEVEL_TRACE to build it in trace mode. */ - /* */ - /* Don't define any of these macros to compile in `release' mode! */ - /* */ - /* Do not #undef these macros here since the build system might define */ - /* them for certain configurations only. */ - /* */ -/* #define FT_DEBUG_LEVEL_ERROR */ -/* #define FT_DEBUG_LEVEL_TRACE */ - - - /*************************************************************************/ - /* */ - /* Memory Debugging */ - /* */ - /* FreeType now comes with an integrated memory debugger that is */ - /* capable of detecting simple errors like memory leaks or double */ - /* deletes. To compile it within your build of the library, you */ - /* should define FT_DEBUG_MEMORY here. */ - /* */ - /* Note that the memory debugger is only activated at runtime when */ - /* when the _environment_ variable `FT2_DEBUG_MEMORY' is defined also! */ - /* */ - /* Do not #undef this macro here since the build system might define */ - /* it for certain configurations only. */ - /* */ -/* #define FT_DEBUG_MEMORY */ - - - /*************************************************************************/ - /* */ - /* Module errors */ - /* */ - /* If this macro is set (which is _not_ the default), the higher byte */ - /* of an error code gives the module in which the error has occurred, */ - /* while the lower byte is the real error code. */ - /* */ - /* Setting this macro makes sense for debugging purposes only, since */ - /* it would break source compatibility of certain programs that use */ - /* FreeType 2. */ - /* */ - /* More details can be found in the files ftmoderr.h and fterrors.h. */ - /* */ -#undef FT_CONFIG_OPTION_USE_MODULE_ERRORS - - - /*************************************************************************/ - /* */ - /* Position Independent Code */ - /* */ - /* If this macro is set (which is _not_ the default), FreeType2 will */ - /* avoid creating constants that require address fixups. Instead the */ - /* constants will be moved into a struct and additional intialization */ - /* code will be used. */ - /* */ - /* Setting this macro is needed for systems that prohibit address */ - /* fixups, such as BREW. */ - /* */ -/* #define FT_CONFIG_OPTION_PIC */ - - - /*************************************************************************/ - /*************************************************************************/ - /**** ****/ - /**** S F N T D R I V E R C O N F I G U R A T I O N ****/ - /**** ****/ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_EMBEDDED_BITMAPS if you want to support */ - /* embedded bitmaps in all formats using the SFNT module (namely */ - /* TrueType & OpenType). */ - /* */ -#define TT_CONFIG_OPTION_EMBEDDED_BITMAPS - - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_POSTSCRIPT_NAMES if you want to be able to */ - /* load and enumerate the glyph Postscript names in a TrueType or */ - /* OpenType file. */ - /* */ - /* Note that when you do not compile the `PSNames' module by undefining */ - /* the above FT_CONFIG_OPTION_POSTSCRIPT_NAMES, the `sfnt' module will */ - /* contain additional code used to read the PS Names table from a font. */ - /* */ - /* (By default, the module uses `PSNames' to extract glyph names.) */ - /* */ -#define TT_CONFIG_OPTION_POSTSCRIPT_NAMES - - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_SFNT_NAMES if your applications need to */ - /* access the internal name table in a SFNT-based format like TrueType */ - /* or OpenType. The name table contains various strings used to */ - /* describe the font, like family name, copyright, version, etc. It */ - /* does not contain any glyph name though. */ - /* */ - /* Accessing SFNT names is done through the functions declared in */ - /* `freetype/ftsnames.h'. */ - /* */ -#define TT_CONFIG_OPTION_SFNT_NAMES - - - /*************************************************************************/ - /* */ - /* TrueType CMap support */ - /* */ - /* Here you can fine-tune which TrueType CMap table format shall be */ - /* supported. */ -#define TT_CONFIG_CMAP_FORMAT_0 -#define TT_CONFIG_CMAP_FORMAT_2 -#define TT_CONFIG_CMAP_FORMAT_4 -#define TT_CONFIG_CMAP_FORMAT_6 -#define TT_CONFIG_CMAP_FORMAT_8 -#define TT_CONFIG_CMAP_FORMAT_10 -#define TT_CONFIG_CMAP_FORMAT_12 -#define TT_CONFIG_CMAP_FORMAT_13 -#define TT_CONFIG_CMAP_FORMAT_14 - - - /*************************************************************************/ - /*************************************************************************/ - /**** ****/ - /**** T R U E T Y P E D R I V E R C O N F I G U R A T I O N ****/ - /**** ****/ - /*************************************************************************/ - /*************************************************************************/ - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_BYTECODE_INTERPRETER if you want to compile */ - /* a bytecode interpreter in the TrueType driver. */ - /* */ - /* By undefining this, you will only compile the code necessary to load */ - /* TrueType glyphs without hinting. */ - /* */ - /* Do not #undef this macro here, since the build system might */ - /* define it for certain configurations only. */ - /* */ -#define TT_CONFIG_OPTION_BYTECODE_INTERPRETER - - - /*************************************************************************/ - /* */ - /* If you define TT_CONFIG_OPTION_UNPATENTED_HINTING, a special version */ - /* of the TrueType bytecode interpreter is used that doesn't implement */ - /* any of the patented opcodes and algorithms. The patents related to */ - /* TrueType hinting have expired worldwide since May 2010; this option */ - /* is now deprecated. */ - /* */ - /* Note that the TT_CONFIG_OPTION_UNPATENTED_HINTING macro is *ignored* */ - /* if you define TT_CONFIG_OPTION_BYTECODE_INTERPRETER; in other words, */ - /* either define TT_CONFIG_OPTION_BYTECODE_INTERPRETER or */ - /* TT_CONFIG_OPTION_UNPATENTED_HINTING but not both at the same time. */ - /* */ - /* This macro is only useful for a small number of font files (mostly */ - /* for Asian scripts) that require bytecode interpretation to properly */ - /* load glyphs. For all other fonts, this produces unpleasant results, */ - /* thus the unpatented interpreter is never used to load glyphs from */ - /* TrueType fonts unless one of the following two options is used. */ - /* */ - /* - The unpatented interpreter is explicitly activated by the user */ - /* through the FT_PARAM_TAG_UNPATENTED_HINTING parameter tag */ - /* when opening the FT_Face. */ - /* */ - /* - FreeType detects that the FT_Face corresponds to one of the */ - /* `trick' fonts (e.g., `Mingliu') it knows about. The font engine */ - /* contains a hard-coded list of font names and other matching */ - /* parameters (see function `tt_face_init' in file */ - /* `src/truetype/ttobjs.c'). */ - /* */ - /* Here a sample code snippet for using FT_PARAM_TAG_UNPATENTED_HINTING. */ - /* */ - /* { */ - /* FT_Parameter parameter; */ - /* FT_Open_Args open_args; */ - /* */ - /* */ - /* parameter.tag = FT_PARAM_TAG_UNPATENTED_HINTING; */ - /* */ - /* open_args.flags = FT_OPEN_PATHNAME | FT_OPEN_PARAMS; */ - /* open_args.pathname = my_font_pathname; */ - /* open_args.num_params = 1; */ - /* open_args.params = ¶meter; */ - /* */ - /* error = FT_Open_Face( library, &open_args, index, &face ); */ - /* ... */ - /* } */ - /* */ -/* #define TT_CONFIG_OPTION_UNPATENTED_HINTING */ - - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_INTERPRETER_SWITCH to compile the TrueType */ - /* bytecode interpreter with a huge switch statement, rather than a call */ - /* table. This results in smaller and faster code for a number of */ - /* architectures. */ - /* */ - /* Note however that on some compiler/processor combinations, undefining */ - /* this macro will generate faster, though larger, code. */ - /* */ -#define TT_CONFIG_OPTION_INTERPRETER_SWITCH - - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED to compile the */ - /* TrueType glyph loader to use Apple's definition of how to handle */ - /* component offsets in composite glyphs. */ - /* */ - /* Apple and MS disagree on the default behavior of component offsets */ - /* in composites. Apple says that they should be scaled by the scaling */ - /* factors in the transformation matrix (roughly, it's more complex) */ - /* while MS says they should not. OpenType defines two bits in the */ - /* composite flags array which can be used to disambiguate, but old */ - /* fonts will not have them. */ - /* */ - /* http://partners.adobe.com/asn/developer/opentype/glyf.html */ - /* http://fonts.apple.com/TTRefMan/RM06/Chap6glyf.html */ - /* */ -#undef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED - - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_GX_VAR_SUPPORT if you want to include */ - /* support for Apple's distortable font technology (fvar, gvar, cvar, */ - /* and avar tables). This has many similarities to Type 1 Multiple */ - /* Masters support. */ - /* */ -#define TT_CONFIG_OPTION_GX_VAR_SUPPORT - - - /*************************************************************************/ - /* */ - /* Define TT_CONFIG_OPTION_BDF if you want to include support for */ - /* an embedded `BDF ' table within SFNT-based bitmap formats. */ - /* */ -#define TT_CONFIG_OPTION_BDF - - - /*************************************************************************/ - /*************************************************************************/ - /**** ****/ - /**** T Y P E 1 D R I V E R C O N F I G U R A T I O N ****/ - /**** ****/ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* T1_MAX_DICT_DEPTH is the maximal depth of nest dictionaries and */ - /* arrays in the Type 1 stream (see t1load.c). A minimum of 4 is */ - /* required. */ - /* */ -#define T1_MAX_DICT_DEPTH 5 - - - /*************************************************************************/ - /* */ - /* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */ - /* calls during glyph loading. */ - /* */ -#define T1_MAX_SUBRS_CALLS 16 - - - /*************************************************************************/ - /* */ - /* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */ - /* minimum of 16 is required. */ - /* */ - /* The Chinese font MingTiEG-Medium (CNS 11643 character set) needs 256. */ - /* */ -#define T1_MAX_CHARSTRINGS_OPERANDS 256 - - - /*************************************************************************/ - /* */ - /* Define this configuration macro if you want to prevent the */ - /* compilation of `t1afm', which is in charge of reading Type 1 AFM */ - /* files into an existing face. Note that if set, the T1 driver will be */ - /* unable to produce kerning distances. */ - /* */ -#undef T1_CONFIG_OPTION_NO_AFM - - - /*************************************************************************/ - /* */ - /* Define this configuration macro if you want to prevent the */ - /* compilation of the Multiple Masters font support in the Type 1 */ - /* driver. */ - /* */ -#undef T1_CONFIG_OPTION_NO_MM_SUPPORT - - - /*************************************************************************/ - /*************************************************************************/ - /**** ****/ - /**** A U T O F I T M O D U L E C O N F I G U R A T I O N ****/ - /**** ****/ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* Compile autofit module with CJK (Chinese, Japanese, Korean) script */ - /* support. */ - /* */ -#define AF_CONFIG_OPTION_CJK - - /*************************************************************************/ - /* */ - /* Compile autofit module with Indic script support. */ - /* */ -#define AF_CONFIG_OPTION_INDIC - - /* */ - - - /* - * Define this variable if you want to keep the layout of internal - * structures that was used prior to FreeType 2.2. This also compiles in - * a few obsolete functions to avoid linking problems on typical Unix - * distributions. - * - * For embedded systems or building a new distribution from scratch, it - * is recommended to disable the macro since it reduces the library's code - * size and activates a few memory-saving optimizations as well. - */ -#define FT_CONFIG_OPTION_OLD_INTERNALS - - - /* - * To detect legacy cache-lookup call from a rogue client (<= 2.1.7), - * we restrict the number of charmaps in a font. The current API of - * FTC_CMapCache_Lookup() takes cmap_index & charcode, but old API - * takes charcode only. To determine the passed value is for cmap_index - * or charcode, the possible cmap_index is restricted not to exceed - * the minimum possible charcode by a rogue client. It is also very - * unlikely that a rogue client is interested in Unicode values 0 to 15. - * - * NOTE: The original threshold was 4 deduced from popular number of - * cmap subtables in UCS-4 TrueType fonts, but now it is not - * irregular for OpenType fonts to have more than 4 subtables, - * because variation selector subtables are available for Apple - * and Microsoft platforms. - */ - -#ifdef FT_CONFIG_OPTION_OLD_INTERNALS -#define FT_MAX_CHARMAP_CACHEABLE 15 -#endif - - - /* - * This macro is defined if either unpatented or native TrueType - * hinting is requested by the definitions above. - */ -#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER -#define TT_USE_BYTECODE_INTERPRETER -#undef TT_CONFIG_OPTION_UNPATENTED_HINTING -#elif defined TT_CONFIG_OPTION_UNPATENTED_HINTING -#define TT_USE_BYTECODE_INTERPRETER -#endif - -FT_END_HEADER - - -#endif /* __FTOPTION_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/config/ftstdlib.h b/lib/windows32/include/freetype/config/ftstdlib.h deleted file mode 100644 index 30ec14e..0000000 --- a/lib/windows32/include/freetype/config/ftstdlib.h +++ /dev/null @@ -1,173 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftstdlib.h */ -/* */ -/* ANSI-specific library and header configuration file (specification */ -/* only). */ -/* */ -/* Copyright 2002, 2003, 2004, 2005, 2006, 2007, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This file is used to group all #includes to the ANSI C library that */ - /* FreeType normally requires. It also defines macros to rename the */ - /* standard functions within the FreeType source code. */ - /* */ - /* Load a file which defines __FTSTDLIB_H__ before this one to override */ - /* it. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTSTDLIB_H__ -#define __FTSTDLIB_H__ - - -#include <stddef.h> - -#define ft_ptrdiff_t ptrdiff_t - - - /**********************************************************************/ - /* */ - /* integer limits */ - /* */ - /* UINT_MAX and ULONG_MAX are used to automatically compute the size */ - /* of `int' and `long' in bytes at compile-time. So far, this works */ - /* for all platforms the library has been tested on. */ - /* */ - /* Note that on the extremely rare platforms that do not provide */ - /* integer types that are _exactly_ 16 and 32 bits wide (e.g. some */ - /* old Crays where `int' is 36 bits), we do not make any guarantee */ - /* about the correct behaviour of FT2 with all fonts. */ - /* */ - /* In these case, `ftconfig.h' will refuse to compile anyway with a */ - /* message like `couldn't find 32-bit type' or something similar. */ - /* */ - /**********************************************************************/ - - -#include <limits.h> - -#define FT_CHAR_BIT CHAR_BIT -#define FT_INT_MAX INT_MAX -#define FT_INT_MIN INT_MIN -#define FT_UINT_MAX UINT_MAX -#define FT_ULONG_MAX ULONG_MAX - - - /**********************************************************************/ - /* */ - /* character and string processing */ - /* */ - /**********************************************************************/ - - -#include <string.h> - -#define ft_memchr memchr -#define ft_memcmp memcmp -#define ft_memcpy memcpy -#define ft_memmove memmove -#define ft_memset memset -#define ft_strcat strcat -#define ft_strcmp strcmp -#define ft_strcpy strcpy -#define ft_strlen strlen -#define ft_strncmp strncmp -#define ft_strncpy strncpy -#define ft_strrchr strrchr -#define ft_strstr strstr - - - /**********************************************************************/ - /* */ - /* file handling */ - /* */ - /**********************************************************************/ - - -#include <stdio.h> - -#define FT_FILE FILE -#define ft_fclose fclose -#define ft_fopen fopen -#define ft_fread fread -#define ft_fseek fseek -#define ft_ftell ftell -#define ft_sprintf sprintf - - - /**********************************************************************/ - /* */ - /* sorting */ - /* */ - /**********************************************************************/ - - -#include <stdlib.h> - -#define ft_qsort qsort - - - /**********************************************************************/ - /* */ - /* memory allocation */ - /* */ - /**********************************************************************/ - - -#define ft_scalloc calloc -#define ft_sfree free -#define ft_smalloc malloc -#define ft_srealloc realloc - - - /**********************************************************************/ - /* */ - /* miscellaneous */ - /* */ - /**********************************************************************/ - - -#define ft_atol atol -#define ft_labs labs - - - /**********************************************************************/ - /* */ - /* execution control */ - /* */ - /**********************************************************************/ - - -#include <setjmp.h> - -#define ft_jmp_buf jmp_buf /* note: this cannot be a typedef since */ - /* jmp_buf is defined as a macro */ - /* on certain platforms */ - -#define ft_longjmp longjmp -#define ft_setjmp( b ) setjmp( *(jmp_buf*) &(b) ) /* same thing here */ - - - /* the following is only used for debugging purposes, i.e., if */ - /* FT_DEBUG_LEVEL_ERROR or FT_DEBUG_LEVEL_TRACE are defined */ - -#include <stdarg.h> - - -#endif /* __FTSTDLIB_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/freetype.h b/lib/windows32/include/freetype/freetype.h deleted file mode 100644 index 7799b70..0000000 --- a/lib/windows32/include/freetype/freetype.h +++ /dev/null @@ -1,3919 +0,0 @@ -/***************************************************************************/ -/* */ -/* freetype.h */ -/* */ -/* FreeType high-level API and common types (specification only). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, */ -/* 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef FT_FREETYPE_H -#error "`ft2build.h' hasn't been included yet!" -#error "Please always use macros to include FreeType header files." -#error "Example:" -#error " #include <ft2build.h>" -#error " #include FT_FREETYPE_H" -#endif - - -#ifndef __FREETYPE_H__ -#define __FREETYPE_H__ - - -#include <ft2build.h> -#include FT_CONFIG_CONFIG_H -#include FT_ERRORS_H -#include FT_TYPES_H - - -FT_BEGIN_HEADER - - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* user_allocation */ - /* */ - /* <Title> */ - /* User allocation */ - /* */ - /* <Abstract> */ - /* How client applications should allocate FreeType data structures. */ - /* */ - /* <Description> */ - /* FreeType assumes that structures allocated by the user and passed */ - /* as arguments are zeroed out except for the actual data. In other */ - /* words, it is recommended to use `calloc' (or variants of it) */ - /* instead of `malloc' for allocation. */ - /* */ - /*************************************************************************/ - - - - /*************************************************************************/ - /*************************************************************************/ - /* */ - /* B A S I C T Y P E S */ - /* */ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* base_interface */ - /* */ - /* <Title> */ - /* Base Interface */ - /* */ - /* <Abstract> */ - /* The FreeType~2 base font interface. */ - /* */ - /* <Description> */ - /* This section describes the public high-level API of FreeType~2. */ - /* */ - /* <Order> */ - /* FT_Library */ - /* FT_Face */ - /* FT_Size */ - /* FT_GlyphSlot */ - /* FT_CharMap */ - /* FT_Encoding */ - /* */ - /* FT_FaceRec */ - /* */ - /* FT_FACE_FLAG_SCALABLE */ - /* FT_FACE_FLAG_FIXED_SIZES */ - /* FT_FACE_FLAG_FIXED_WIDTH */ - /* FT_FACE_FLAG_HORIZONTAL */ - /* FT_FACE_FLAG_VERTICAL */ - /* FT_FACE_FLAG_SFNT */ - /* FT_FACE_FLAG_KERNING */ - /* FT_FACE_FLAG_MULTIPLE_MASTERS */ - /* FT_FACE_FLAG_GLYPH_NAMES */ - /* FT_FACE_FLAG_EXTERNAL_STREAM */ - /* FT_FACE_FLAG_FAST_GLYPHS */ - /* FT_FACE_FLAG_HINTER */ - /* */ - /* FT_STYLE_FLAG_BOLD */ - /* FT_STYLE_FLAG_ITALIC */ - /* */ - /* FT_SizeRec */ - /* FT_Size_Metrics */ - /* */ - /* FT_GlyphSlotRec */ - /* FT_Glyph_Metrics */ - /* FT_SubGlyph */ - /* */ - /* FT_Bitmap_Size */ - /* */ - /* FT_Init_FreeType */ - /* FT_Done_FreeType */ - /* */ - /* FT_New_Face */ - /* FT_Done_Face */ - /* FT_New_Memory_Face */ - /* FT_Open_Face */ - /* FT_Open_Args */ - /* FT_Parameter */ - /* FT_Attach_File */ - /* FT_Attach_Stream */ - /* */ - /* FT_Set_Char_Size */ - /* FT_Set_Pixel_Sizes */ - /* FT_Request_Size */ - /* FT_Select_Size */ - /* FT_Size_Request_Type */ - /* FT_Size_Request */ - /* FT_Set_Transform */ - /* FT_Load_Glyph */ - /* FT_Get_Char_Index */ - /* FT_Get_Name_Index */ - /* FT_Load_Char */ - /* */ - /* FT_OPEN_MEMORY */ - /* FT_OPEN_STREAM */ - /* FT_OPEN_PATHNAME */ - /* FT_OPEN_DRIVER */ - /* FT_OPEN_PARAMS */ - /* */ - /* FT_LOAD_DEFAULT */ - /* FT_LOAD_RENDER */ - /* FT_LOAD_MONOCHROME */ - /* FT_LOAD_LINEAR_DESIGN */ - /* FT_LOAD_NO_SCALE */ - /* FT_LOAD_NO_HINTING */ - /* FT_LOAD_NO_BITMAP */ - /* FT_LOAD_CROP_BITMAP */ - /* */ - /* FT_LOAD_VERTICAL_LAYOUT */ - /* FT_LOAD_IGNORE_TRANSFORM */ - /* FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH */ - /* FT_LOAD_FORCE_AUTOHINT */ - /* FT_LOAD_NO_RECURSE */ - /* FT_LOAD_PEDANTIC */ - /* */ - /* FT_LOAD_TARGET_NORMAL */ - /* FT_LOAD_TARGET_LIGHT */ - /* FT_LOAD_TARGET_MONO */ - /* FT_LOAD_TARGET_LCD */ - /* FT_LOAD_TARGET_LCD_V */ - /* */ - /* FT_Render_Glyph */ - /* FT_Render_Mode */ - /* FT_Get_Kerning */ - /* FT_Kerning_Mode */ - /* FT_Get_Track_Kerning */ - /* FT_Get_Glyph_Name */ - /* FT_Get_Postscript_Name */ - /* */ - /* FT_CharMapRec */ - /* FT_Select_Charmap */ - /* FT_Set_Charmap */ - /* FT_Get_Charmap_Index */ - /* */ - /* FT_FSTYPE_INSTALLABLE_EMBEDDING */ - /* FT_FSTYPE_RESTRICTED_LICENSE_EMBEDDING */ - /* FT_FSTYPE_PREVIEW_AND_PRINT_EMBEDDING */ - /* FT_FSTYPE_EDITABLE_EMBEDDING */ - /* FT_FSTYPE_NO_SUBSETTING */ - /* FT_FSTYPE_BITMAP_EMBEDDING_ONLY */ - /* */ - /* FT_Get_FSType_Flags */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Glyph_Metrics */ - /* */ - /* <Description> */ - /* A structure used to model the metrics of a single glyph. The */ - /* values are expressed in 26.6 fractional pixel format; if the flag */ - /* @FT_LOAD_NO_SCALE has been used while loading the glyph, values */ - /* are expressed in font units instead. */ - /* */ - /* <Fields> */ - /* width :: */ - /* The glyph's width. */ - /* */ - /* height :: */ - /* The glyph's height. */ - /* */ - /* horiBearingX :: */ - /* Left side bearing for horizontal layout. */ - /* */ - /* horiBearingY :: */ - /* Top side bearing for horizontal layout. */ - /* */ - /* horiAdvance :: */ - /* Advance width for horizontal layout. */ - /* */ - /* vertBearingX :: */ - /* Left side bearing for vertical layout. */ - /* */ - /* vertBearingY :: */ - /* Top side bearing for vertical layout. */ - /* */ - /* vertAdvance :: */ - /* Advance height for vertical layout. */ - /* */ - /* <Note> */ - /* If not disabled with @FT_LOAD_NO_HINTING, the values represent */ - /* dimensions of the hinted glyph (in case hinting is applicable). */ - /* */ - typedef struct FT_Glyph_Metrics_ - { - FT_Pos width; - FT_Pos height; - - FT_Pos horiBearingX; - FT_Pos horiBearingY; - FT_Pos horiAdvance; - - FT_Pos vertBearingX; - FT_Pos vertBearingY; - FT_Pos vertAdvance; - - } FT_Glyph_Metrics; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Bitmap_Size */ - /* */ - /* <Description> */ - /* This structure models the metrics of a bitmap strike (i.e., a set */ - /* of glyphs for a given point size and resolution) in a bitmap font. */ - /* It is used for the `available_sizes' field of @FT_Face. */ - /* */ - /* <Fields> */ - /* height :: The vertical distance, in pixels, between two */ - /* consecutive baselines. It is always positive. */ - /* */ - /* width :: The average width, in pixels, of all glyphs in the */ - /* strike. */ - /* */ - /* size :: The nominal size of the strike in 26.6 fractional */ - /* points. This field is not very useful. */ - /* */ - /* x_ppem :: The horizontal ppem (nominal width) in 26.6 fractional */ - /* pixels. */ - /* */ - /* y_ppem :: The vertical ppem (nominal height) in 26.6 fractional */ - /* pixels. */ - /* */ - /* <Note> */ - /* Windows FNT: */ - /* The nominal size given in a FNT font is not reliable. Thus when */ - /* the driver finds it incorrect, it sets `size' to some calculated */ - /* values and sets `x_ppem' and `y_ppem' to the pixel width and */ - /* height given in the font, respectively. */ - /* */ - /* TrueType embedded bitmaps: */ - /* `size', `width', and `height' values are not contained in the */ - /* bitmap strike itself. They are computed from the global font */ - /* parameters. */ - /* */ - typedef struct FT_Bitmap_Size_ - { - FT_Short height; - FT_Short width; - - FT_Pos size; - - FT_Pos x_ppem; - FT_Pos y_ppem; - - } FT_Bitmap_Size; - - - /*************************************************************************/ - /*************************************************************************/ - /* */ - /* O B J E C T C L A S S E S */ - /* */ - /*************************************************************************/ - /*************************************************************************/ - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Library */ - /* */ - /* <Description> */ - /* A handle to a FreeType library instance. Each `library' is */ - /* completely independent from the others; it is the `root' of a set */ - /* of objects like fonts, faces, sizes, etc. */ - /* */ - /* It also embeds a memory manager (see @FT_Memory), as well as a */ - /* scan-line converter object (see @FT_Raster). */ - /* */ - /* For multi-threading applications each thread should have its own */ - /* FT_Library object. */ - /* */ - /* <Note> */ - /* Library objects are normally created by @FT_Init_FreeType, and */ - /* destroyed with @FT_Done_FreeType. */ - /* */ - typedef struct FT_LibraryRec_ *FT_Library; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Module */ - /* */ - /* <Description> */ - /* A handle to a given FreeType module object. Each module can be a */ - /* font driver, a renderer, or anything else that provides services */ - /* to the formers. */ - /* */ - typedef struct FT_ModuleRec_* FT_Module; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Driver */ - /* */ - /* <Description> */ - /* A handle to a given FreeType font driver object. Each font driver */ - /* is a special module capable of creating faces from font files. */ - /* */ - typedef struct FT_DriverRec_* FT_Driver; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Renderer */ - /* */ - /* <Description> */ - /* A handle to a given FreeType renderer. A renderer is a special */ - /* module in charge of converting a glyph image to a bitmap, when */ - /* necessary. Each renderer supports a given glyph image format, and */ - /* one or more target surface depths. */ - /* */ - typedef struct FT_RendererRec_* FT_Renderer; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Face */ - /* */ - /* <Description> */ - /* A handle to a given typographic face object. A face object models */ - /* a given typeface, in a given style. */ - /* */ - /* <Note> */ - /* Each face object also owns a single @FT_GlyphSlot object, as well */ - /* as one or more @FT_Size objects. */ - /* */ - /* Use @FT_New_Face or @FT_Open_Face to create a new face object from */ - /* a given filepathname or a custom input stream. */ - /* */ - /* Use @FT_Done_Face to destroy it (along with its slot and sizes). */ - /* */ - /* <Also> */ - /* See @FT_FaceRec for the publicly accessible fields of a given face */ - /* object. */ - /* */ - typedef struct FT_FaceRec_* FT_Face; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Size */ - /* */ - /* <Description> */ - /* A handle to an object used to model a face scaled to a given */ - /* character size. */ - /* */ - /* <Note> */ - /* Each @FT_Face has an _active_ @FT_Size object that is used by */ - /* functions like @FT_Load_Glyph to determine the scaling */ - /* transformation which is used to load and hint glyphs and metrics. */ - /* */ - /* You can use @FT_Set_Char_Size, @FT_Set_Pixel_Sizes, */ - /* @FT_Request_Size or even @FT_Select_Size to change the content */ - /* (i.e., the scaling values) of the active @FT_Size. */ - /* */ - /* You can use @FT_New_Size to create additional size objects for a */ - /* given @FT_Face, but they won't be used by other functions until */ - /* you activate it through @FT_Activate_Size. Only one size can be */ - /* activated at any given time per face. */ - /* */ - /* <Also> */ - /* See @FT_SizeRec for the publicly accessible fields of a given size */ - /* object. */ - /* */ - typedef struct FT_SizeRec_* FT_Size; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_GlyphSlot */ - /* */ - /* <Description> */ - /* A handle to a given `glyph slot'. A slot is a container where it */ - /* is possible to load any of the glyphs contained in its parent */ - /* face. */ - /* */ - /* In other words, each time you call @FT_Load_Glyph or */ - /* @FT_Load_Char, the slot's content is erased by the new glyph data, */ - /* i.e., the glyph's metrics, its image (bitmap or outline), and */ - /* other control information. */ - /* */ - /* <Also> */ - /* See @FT_GlyphSlotRec for the publicly accessible glyph fields. */ - /* */ - typedef struct FT_GlyphSlotRec_* FT_GlyphSlot; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_CharMap */ - /* */ - /* <Description> */ - /* A handle to a given character map. A charmap is used to translate */ - /* character codes in a given encoding into glyph indexes for its */ - /* parent's face. Some font formats may provide several charmaps per */ - /* font. */ - /* */ - /* Each face object owns zero or more charmaps, but only one of them */ - /* can be `active' and used by @FT_Get_Char_Index or @FT_Load_Char. */ - /* */ - /* The list of available charmaps in a face is available through the */ - /* `face->num_charmaps' and `face->charmaps' fields of @FT_FaceRec. */ - /* */ - /* The currently active charmap is available as `face->charmap'. */ - /* You should call @FT_Set_Charmap to change it. */ - /* */ - /* <Note> */ - /* When a new face is created (either through @FT_New_Face or */ - /* @FT_Open_Face), the library looks for a Unicode charmap within */ - /* the list and automatically activates it. */ - /* */ - /* <Also> */ - /* See @FT_CharMapRec for the publicly accessible fields of a given */ - /* character map. */ - /* */ - typedef struct FT_CharMapRec_* FT_CharMap; - - - /*************************************************************************/ - /* */ - /* <Macro> */ - /* FT_ENC_TAG */ - /* */ - /* <Description> */ - /* This macro converts four-letter tags into an unsigned long. It is */ - /* used to define `encoding' identifiers (see @FT_Encoding). */ - /* */ - /* <Note> */ - /* Since many 16-bit compilers don't like 32-bit enumerations, you */ - /* should redefine this macro in case of problems to something like */ - /* this: */ - /* */ - /* { */ - /* #define FT_ENC_TAG( value, a, b, c, d ) value */ - /* } */ - /* */ - /* to get a simple enumeration without assigning special numbers. */ - /* */ - -#ifndef FT_ENC_TAG -#define FT_ENC_TAG( value, a, b, c, d ) \ - value = ( ( (FT_UInt32)(a) << 24 ) | \ - ( (FT_UInt32)(b) << 16 ) | \ - ( (FT_UInt32)(c) << 8 ) | \ - (FT_UInt32)(d) ) - -#endif /* FT_ENC_TAG */ - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Encoding */ - /* */ - /* <Description> */ - /* An enumeration used to specify character sets supported by */ - /* charmaps. Used in the @FT_Select_Charmap API function. */ - /* */ - /* <Note> */ - /* Despite the name, this enumeration lists specific character */ - /* repertories (i.e., charsets), and not text encoding methods (e.g., */ - /* UTF-8, UTF-16, etc.). */ - /* */ - /* Other encodings might be defined in the future. */ - /* */ - /* <Values> */ - /* FT_ENCODING_NONE :: */ - /* The encoding value~0 is reserved. */ - /* */ - /* FT_ENCODING_UNICODE :: */ - /* Corresponds to the Unicode character set. This value covers */ - /* all versions of the Unicode repertoire, including ASCII and */ - /* Latin-1. Most fonts include a Unicode charmap, but not all */ - /* of them. */ - /* */ - /* For example, if you want to access Unicode value U+1F028 (and */ - /* the font contains it), use value 0x1F028 as the input value for */ - /* @FT_Get_Char_Index. */ - /* */ - /* FT_ENCODING_MS_SYMBOL :: */ - /* Corresponds to the Microsoft Symbol encoding, used to encode */ - /* mathematical symbols in the 32..255 character code range. For */ - /* more information, see `http://www.ceviz.net/symbol.htm'. */ - /* */ - /* FT_ENCODING_SJIS :: */ - /* Corresponds to Japanese SJIS encoding. More info at */ - /* at `http://langsupport.japanreference.com/encoding.shtml'. */ - /* See note on multi-byte encodings below. */ - /* */ - /* FT_ENCODING_GB2312 :: */ - /* Corresponds to an encoding system for Simplified Chinese as used */ - /* used in mainland China. */ - /* */ - /* FT_ENCODING_BIG5 :: */ - /* Corresponds to an encoding system for Traditional Chinese as */ - /* used in Taiwan and Hong Kong. */ - /* */ - /* FT_ENCODING_WANSUNG :: */ - /* Corresponds to the Korean encoding system known as Wansung. */ - /* For more information see */ - /* `http://www.microsoft.com/typography/unicode/949.txt'. */ - /* */ - /* FT_ENCODING_JOHAB :: */ - /* The Korean standard character set (KS~C 5601-1992), which */ - /* corresponds to MS Windows code page 1361. This character set */ - /* includes all possible Hangeul character combinations. */ - /* */ - /* FT_ENCODING_ADOBE_LATIN_1 :: */ - /* Corresponds to a Latin-1 encoding as defined in a Type~1 */ - /* PostScript font. It is limited to 256 character codes. */ - /* */ - /* FT_ENCODING_ADOBE_STANDARD :: */ - /* Corresponds to the Adobe Standard encoding, as found in Type~1, */ - /* CFF, and OpenType/CFF fonts. It is limited to 256 character */ - /* codes. */ - /* */ - /* FT_ENCODING_ADOBE_EXPERT :: */ - /* Corresponds to the Adobe Expert encoding, as found in Type~1, */ - /* CFF, and OpenType/CFF fonts. It is limited to 256 character */ - /* codes. */ - /* */ - /* FT_ENCODING_ADOBE_CUSTOM :: */ - /* Corresponds to a custom encoding, as found in Type~1, CFF, and */ - /* OpenType/CFF fonts. It is limited to 256 character codes. */ - /* */ - /* FT_ENCODING_APPLE_ROMAN :: */ - /* Corresponds to the 8-bit Apple roman encoding. Many TrueType */ - /* and OpenType fonts contain a charmap for this encoding, since */ - /* older versions of Mac OS are able to use it. */ - /* */ - /* FT_ENCODING_OLD_LATIN_2 :: */ - /* This value is deprecated and was never used nor reported by */ - /* FreeType. Don't use or test for it. */ - /* */ - /* FT_ENCODING_MS_SJIS :: */ - /* Same as FT_ENCODING_SJIS. Deprecated. */ - /* */ - /* FT_ENCODING_MS_GB2312 :: */ - /* Same as FT_ENCODING_GB2312. Deprecated. */ - /* */ - /* FT_ENCODING_MS_BIG5 :: */ - /* Same as FT_ENCODING_BIG5. Deprecated. */ - /* */ - /* FT_ENCODING_MS_WANSUNG :: */ - /* Same as FT_ENCODING_WANSUNG. Deprecated. */ - /* */ - /* FT_ENCODING_MS_JOHAB :: */ - /* Same as FT_ENCODING_JOHAB. Deprecated. */ - /* */ - /* <Note> */ - /* By default, FreeType automatically synthesizes a Unicode charmap */ - /* for PostScript fonts, using their glyph names dictionaries. */ - /* However, it also reports the encodings defined explicitly in the */ - /* font file, for the cases when they are needed, with the Adobe */ - /* values as well. */ - /* */ - /* FT_ENCODING_NONE is set by the BDF and PCF drivers if the charmap */ - /* is neither Unicode nor ISO-8859-1 (otherwise it is set to */ - /* FT_ENCODING_UNICODE). Use @FT_Get_BDF_Charset_ID to find out */ - /* which encoding is really present. If, for example, the */ - /* `cs_registry' field is `KOI8' and the `cs_encoding' field is `R', */ - /* the font is encoded in KOI8-R. */ - /* */ - /* FT_ENCODING_NONE is always set (with a single exception) by the */ - /* winfonts driver. Use @FT_Get_WinFNT_Header and examine the */ - /* `charset' field of the @FT_WinFNT_HeaderRec structure to find out */ - /* which encoding is really present. For example, */ - /* @FT_WinFNT_ID_CP1251 (204) means Windows code page 1251 (for */ - /* Russian). */ - /* */ - /* FT_ENCODING_NONE is set if `platform_id' is @TT_PLATFORM_MACINTOSH */ - /* and `encoding_id' is not @TT_MAC_ID_ROMAN (otherwise it is set to */ - /* FT_ENCODING_APPLE_ROMAN). */ - /* */ - /* If `platform_id' is @TT_PLATFORM_MACINTOSH, use the function */ - /* @FT_Get_CMap_Language_ID to query the Mac language ID which may */ - /* be needed to be able to distinguish Apple encoding variants. See */ - /* */ - /* http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/README.TXT */ - /* */ - /* to get an idea how to do that. Basically, if the language ID */ - /* is~0, don't use it, otherwise subtract 1 from the language ID. */ - /* Then examine `encoding_id'. If, for example, `encoding_id' is */ - /* @TT_MAC_ID_ROMAN and the language ID (minus~1) is */ - /* `TT_MAC_LANGID_GREEK', it is the Greek encoding, not Roman. */ - /* @TT_MAC_ID_ARABIC with `TT_MAC_LANGID_FARSI' means the Farsi */ - /* variant the Arabic encoding. */ - /* */ - typedef enum FT_Encoding_ - { - FT_ENC_TAG( FT_ENCODING_NONE, 0, 0, 0, 0 ), - - FT_ENC_TAG( FT_ENCODING_MS_SYMBOL, 's', 'y', 'm', 'b' ), - FT_ENC_TAG( FT_ENCODING_UNICODE, 'u', 'n', 'i', 'c' ), - - FT_ENC_TAG( FT_ENCODING_SJIS, 's', 'j', 'i', 's' ), - FT_ENC_TAG( FT_ENCODING_GB2312, 'g', 'b', ' ', ' ' ), - FT_ENC_TAG( FT_ENCODING_BIG5, 'b', 'i', 'g', '5' ), - FT_ENC_TAG( FT_ENCODING_WANSUNG, 'w', 'a', 'n', 's' ), - FT_ENC_TAG( FT_ENCODING_JOHAB, 'j', 'o', 'h', 'a' ), - - /* for backwards compatibility */ - FT_ENCODING_MS_SJIS = FT_ENCODING_SJIS, - FT_ENCODING_MS_GB2312 = FT_ENCODING_GB2312, - FT_ENCODING_MS_BIG5 = FT_ENCODING_BIG5, - FT_ENCODING_MS_WANSUNG = FT_ENCODING_WANSUNG, - FT_ENCODING_MS_JOHAB = FT_ENCODING_JOHAB, - - FT_ENC_TAG( FT_ENCODING_ADOBE_STANDARD, 'A', 'D', 'O', 'B' ), - FT_ENC_TAG( FT_ENCODING_ADOBE_EXPERT, 'A', 'D', 'B', 'E' ), - FT_ENC_TAG( FT_ENCODING_ADOBE_CUSTOM, 'A', 'D', 'B', 'C' ), - FT_ENC_TAG( FT_ENCODING_ADOBE_LATIN_1, 'l', 'a', 't', '1' ), - - FT_ENC_TAG( FT_ENCODING_OLD_LATIN_2, 'l', 'a', 't', '2' ), - - FT_ENC_TAG( FT_ENCODING_APPLE_ROMAN, 'a', 'r', 'm', 'n' ) - - } FT_Encoding; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* ft_encoding_xxx */ - /* */ - /* <Description> */ - /* These constants are deprecated; use the corresponding @FT_Encoding */ - /* values instead. */ - /* */ -#define ft_encoding_none FT_ENCODING_NONE -#define ft_encoding_unicode FT_ENCODING_UNICODE -#define ft_encoding_symbol FT_ENCODING_MS_SYMBOL -#define ft_encoding_latin_1 FT_ENCODING_ADOBE_LATIN_1 -#define ft_encoding_latin_2 FT_ENCODING_OLD_LATIN_2 -#define ft_encoding_sjis FT_ENCODING_SJIS -#define ft_encoding_gb2312 FT_ENCODING_GB2312 -#define ft_encoding_big5 FT_ENCODING_BIG5 -#define ft_encoding_wansung FT_ENCODING_WANSUNG -#define ft_encoding_johab FT_ENCODING_JOHAB - -#define ft_encoding_adobe_standard FT_ENCODING_ADOBE_STANDARD -#define ft_encoding_adobe_expert FT_ENCODING_ADOBE_EXPERT -#define ft_encoding_adobe_custom FT_ENCODING_ADOBE_CUSTOM -#define ft_encoding_apple_roman FT_ENCODING_APPLE_ROMAN - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_CharMapRec */ - /* */ - /* <Description> */ - /* The base charmap structure. */ - /* */ - /* <Fields> */ - /* face :: A handle to the parent face object. */ - /* */ - /* encoding :: An @FT_Encoding tag identifying the charmap. Use */ - /* this with @FT_Select_Charmap. */ - /* */ - /* platform_id :: An ID number describing the platform for the */ - /* following encoding ID. This comes directly from */ - /* the TrueType specification and should be emulated */ - /* for other formats. */ - /* */ - /* encoding_id :: A platform specific encoding number. This also */ - /* comes from the TrueType specification and should be */ - /* emulated similarly. */ - /* */ - typedef struct FT_CharMapRec_ - { - FT_Face face; - FT_Encoding encoding; - FT_UShort platform_id; - FT_UShort encoding_id; - - } FT_CharMapRec; - - - /*************************************************************************/ - /*************************************************************************/ - /* */ - /* B A S E O B J E C T C L A S S E S */ - /* */ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Face_Internal */ - /* */ - /* <Description> */ - /* An opaque handle to an `FT_Face_InternalRec' structure, used to */ - /* model private data of a given @FT_Face object. */ - /* */ - /* This structure might change between releases of FreeType~2 and is */ - /* not generally available to client applications. */ - /* */ - typedef struct FT_Face_InternalRec_* FT_Face_Internal; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_FaceRec */ - /* */ - /* <Description> */ - /* FreeType root face class structure. A face object models a */ - /* typeface in a font file. */ - /* */ - /* <Fields> */ - /* num_faces :: The number of faces in the font file. Some */ - /* font formats can have multiple faces in */ - /* a font file. */ - /* */ - /* face_index :: The index of the face in the font file. It */ - /* is set to~0 if there is only one face in */ - /* the font file. */ - /* */ - /* face_flags :: A set of bit flags that give important */ - /* information about the face; see */ - /* @FT_FACE_FLAG_XXX for the details. */ - /* */ - /* style_flags :: A set of bit flags indicating the style of */ - /* the face; see @FT_STYLE_FLAG_XXX for the */ - /* details. */ - /* */ - /* num_glyphs :: The number of glyphs in the face. If the */ - /* face is scalable and has sbits (see */ - /* `num_fixed_sizes'), it is set to the number */ - /* of outline glyphs. */ - /* */ - /* For CID-keyed fonts, this value gives the */ - /* highest CID used in the font. */ - /* */ - /* family_name :: The face's family name. This is an ASCII */ - /* string, usually in English, which describes */ - /* the typeface's family (like `Times New */ - /* Roman', `Bodoni', `Garamond', etc). This */ - /* is a least common denominator used to list */ - /* fonts. Some formats (TrueType & OpenType) */ - /* provide localized and Unicode versions of */ - /* this string. Applications should use the */ - /* format specific interface to access them. */ - /* Can be NULL (e.g., in fonts embedded in a */ - /* PDF file). */ - /* */ - /* style_name :: The face's style name. This is an ASCII */ - /* string, usually in English, which describes */ - /* the typeface's style (like `Italic', */ - /* `Bold', `Condensed', etc). Not all font */ - /* formats provide a style name, so this field */ - /* is optional, and can be set to NULL. As */ - /* for `family_name', some formats provide */ - /* localized and Unicode versions of this */ - /* string. Applications should use the format */ - /* specific interface to access them. */ - /* */ - /* num_fixed_sizes :: The number of bitmap strikes in the face. */ - /* Even if the face is scalable, there might */ - /* still be bitmap strikes, which are called */ - /* `sbits' in that case. */ - /* */ - /* available_sizes :: An array of @FT_Bitmap_Size for all bitmap */ - /* strikes in the face. It is set to NULL if */ - /* there is no bitmap strike. */ - /* */ - /* num_charmaps :: The number of charmaps in the face. */ - /* */ - /* charmaps :: An array of the charmaps of the face. */ - /* */ - /* generic :: A field reserved for client uses. See the */ - /* @FT_Generic type description. */ - /* */ - /* bbox :: The font bounding box. Coordinates are */ - /* expressed in font units (see */ - /* `units_per_EM'). The box is large enough */ - /* to contain any glyph from the font. Thus, */ - /* `bbox.yMax' can be seen as the `maximal */ - /* ascender', and `bbox.yMin' as the `minimal */ - /* descender'. Only relevant for scalable */ - /* formats. */ - /* */ - /* Note that the bounding box might be off by */ - /* (at least) one pixel for hinted fonts. See */ - /* @FT_Size_Metrics for further discussion. */ - /* */ - /* units_per_EM :: The number of font units per EM square for */ - /* this face. This is typically 2048 for */ - /* TrueType fonts, and 1000 for Type~1 fonts. */ - /* Only relevant for scalable formats. */ - /* */ - /* ascender :: The typographic ascender of the face, */ - /* expressed in font units. For font formats */ - /* not having this information, it is set to */ - /* `bbox.yMax'. Only relevant for scalable */ - /* formats. */ - /* */ - /* descender :: The typographic descender of the face, */ - /* expressed in font units. For font formats */ - /* not having this information, it is set to */ - /* `bbox.yMin'. Note that this field is */ - /* usually negative. Only relevant for */ - /* scalable formats. */ - /* */ - /* height :: The height is the vertical distance */ - /* between two consecutive baselines, */ - /* expressed in font units. It is always */ - /* positive. Only relevant for scalable */ - /* formats. */ - /* */ - /* max_advance_width :: The maximal advance width, in font units, */ - /* for all glyphs in this face. This can be */ - /* used to make word wrapping computations */ - /* faster. Only relevant for scalable */ - /* formats. */ - /* */ - /* max_advance_height :: The maximal advance height, in font units, */ - /* for all glyphs in this face. This is only */ - /* relevant for vertical layouts, and is set */ - /* to `height' for fonts that do not provide */ - /* vertical metrics. Only relevant for */ - /* scalable formats. */ - /* */ - /* underline_position :: The position, in font units, of the */ - /* underline line for this face. It is the */ - /* center of the underlining stem. Only */ - /* relevant for scalable formats. */ - /* */ - /* underline_thickness :: The thickness, in font units, of the */ - /* underline for this face. Only relevant for */ - /* scalable formats. */ - /* */ - /* glyph :: The face's associated glyph slot(s). */ - /* */ - /* size :: The current active size for this face. */ - /* */ - /* charmap :: The current active charmap for this face. */ - /* */ - /* <Note> */ - /* Fields may be changed after a call to @FT_Attach_File or */ - /* @FT_Attach_Stream. */ - /* */ - typedef struct FT_FaceRec_ - { - FT_Long num_faces; - FT_Long face_index; - - FT_Long face_flags; - FT_Long style_flags; - - FT_Long num_glyphs; - - FT_String* family_name; - FT_String* style_name; - - FT_Int num_fixed_sizes; - FT_Bitmap_Size* available_sizes; - - FT_Int num_charmaps; - FT_CharMap* charmaps; - - FT_Generic generic; - - /*# The following member variables (down to `underline_thickness') */ - /*# are only relevant to scalable outlines; cf. @FT_Bitmap_Size */ - /*# for bitmap fonts. */ - FT_BBox bbox; - - FT_UShort units_per_EM; - FT_Short ascender; - FT_Short descender; - FT_Short height; - - FT_Short max_advance_width; - FT_Short max_advance_height; - - FT_Short underline_position; - FT_Short underline_thickness; - - FT_GlyphSlot glyph; - FT_Size size; - FT_CharMap charmap; - - /*@private begin */ - - FT_Driver driver; - FT_Memory memory; - FT_Stream stream; - - FT_ListRec sizes_list; - - FT_Generic autohint; - void* extensions; - - FT_Face_Internal internal; - - /*@private end */ - - } FT_FaceRec; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_FACE_FLAG_XXX */ - /* */ - /* <Description> */ - /* A list of bit flags used in the `face_flags' field of the */ - /* @FT_FaceRec structure. They inform client applications of */ - /* properties of the corresponding face. */ - /* */ - /* <Values> */ - /* FT_FACE_FLAG_SCALABLE :: */ - /* Indicates that the face contains outline glyphs. This doesn't */ - /* prevent bitmap strikes, i.e., a face can have both this and */ - /* and @FT_FACE_FLAG_FIXED_SIZES set. */ - /* */ - /* FT_FACE_FLAG_FIXED_SIZES :: */ - /* Indicates that the face contains bitmap strikes. See also the */ - /* `num_fixed_sizes' and `available_sizes' fields of @FT_FaceRec. */ - /* */ - /* FT_FACE_FLAG_FIXED_WIDTH :: */ - /* Indicates that the face contains fixed-width characters (like */ - /* Courier, Lucido, MonoType, etc.). */ - /* */ - /* FT_FACE_FLAG_SFNT :: */ - /* Indicates that the face uses the `sfnt' storage scheme. For */ - /* now, this means TrueType and OpenType. */ - /* */ - /* FT_FACE_FLAG_HORIZONTAL :: */ - /* Indicates that the face contains horizontal glyph metrics. This */ - /* should be set for all common formats. */ - /* */ - /* FT_FACE_FLAG_VERTICAL :: */ - /* Indicates that the face contains vertical glyph metrics. This */ - /* is only available in some formats, not all of them. */ - /* */ - /* FT_FACE_FLAG_KERNING :: */ - /* Indicates that the face contains kerning information. If set, */ - /* the kerning distance can be retrieved through the function */ - /* @FT_Get_Kerning. Otherwise the function always return the */ - /* vector (0,0). Note that FreeType doesn't handle kerning data */ - /* from the `GPOS' table (as present in some OpenType fonts). */ - /* */ - /* FT_FACE_FLAG_FAST_GLYPHS :: */ - /* THIS FLAG IS DEPRECATED. DO NOT USE OR TEST IT. */ - /* */ - /* FT_FACE_FLAG_MULTIPLE_MASTERS :: */ - /* Indicates that the font contains multiple masters and is capable */ - /* of interpolating between them. See the multiple-masters */ - /* specific API for details. */ - /* */ - /* FT_FACE_FLAG_GLYPH_NAMES :: */ - /* Indicates that the font contains glyph names that can be */ - /* retrieved through @FT_Get_Glyph_Name. Note that some TrueType */ - /* fonts contain broken glyph name tables. Use the function */ - /* @FT_Has_PS_Glyph_Names when needed. */ - /* */ - /* FT_FACE_FLAG_EXTERNAL_STREAM :: */ - /* Used internally by FreeType to indicate that a face's stream was */ - /* provided by the client application and should not be destroyed */ - /* when @FT_Done_Face is called. Don't read or test this flag. */ - /* */ - /* FT_FACE_FLAG_HINTER :: */ - /* Set if the font driver has a hinting machine of its own. For */ - /* example, with TrueType fonts, it makes sense to use data from */ - /* the SFNT `gasp' table only if the native TrueType hinting engine */ - /* (with the bytecode interpreter) is available and active. */ - /* */ - /* FT_FACE_FLAG_CID_KEYED :: */ - /* Set if the font is CID-keyed. In that case, the font is not */ - /* accessed by glyph indices but by CID values. For subsetted */ - /* CID-keyed fonts this has the consequence that not all index */ - /* values are a valid argument to FT_Load_Glyph. Only the CID */ - /* values for which corresponding glyphs in the subsetted font */ - /* exist make FT_Load_Glyph return successfully; in all other cases */ - /* you get an `FT_Err_Invalid_Argument' error. */ - /* */ - /* Note that CID-keyed fonts which are in an SFNT wrapper don't */ - /* have this flag set since the glyphs are accessed in the normal */ - /* way (using contiguous indices); the `CID-ness' isn't visible to */ - /* the application. */ - /* */ - /* FT_FACE_FLAG_TRICKY :: */ - /* Set if the font is `tricky', this is, it always needs the */ - /* font format's native hinting engine to get a reasonable result. */ - /* A typical example is the Chinese font `mingli.ttf' which uses */ - /* TrueType bytecode instructions to move and scale all of its */ - /* subglyphs. */ - /* */ - /* It is not possible to autohint such fonts using */ - /* @FT_LOAD_FORCE_AUTOHINT; it will also ignore */ - /* @FT_LOAD_NO_HINTING. You have to set both FT_LOAD_NO_HINTING */ - /* and @FT_LOAD_NO_AUTOHINT to really disable hinting; however, you */ - /* probably never want this except for demonstration purposes. */ - /* */ - /* Currently, there are six TrueType fonts in the list of tricky */ - /* fonts; they are hard-coded in file `ttobjs.c'. */ - /* */ -#define FT_FACE_FLAG_SCALABLE ( 1L << 0 ) -#define FT_FACE_FLAG_FIXED_SIZES ( 1L << 1 ) -#define FT_FACE_FLAG_FIXED_WIDTH ( 1L << 2 ) -#define FT_FACE_FLAG_SFNT ( 1L << 3 ) -#define FT_FACE_FLAG_HORIZONTAL ( 1L << 4 ) -#define FT_FACE_FLAG_VERTICAL ( 1L << 5 ) -#define FT_FACE_FLAG_KERNING ( 1L << 6 ) -#define FT_FACE_FLAG_FAST_GLYPHS ( 1L << 7 ) -#define FT_FACE_FLAG_MULTIPLE_MASTERS ( 1L << 8 ) -#define FT_FACE_FLAG_GLYPH_NAMES ( 1L << 9 ) -#define FT_FACE_FLAG_EXTERNAL_STREAM ( 1L << 10 ) -#define FT_FACE_FLAG_HINTER ( 1L << 11 ) -#define FT_FACE_FLAG_CID_KEYED ( 1L << 12 ) -#define FT_FACE_FLAG_TRICKY ( 1L << 13 ) - - - /************************************************************************* - * - * @macro: - * FT_HAS_HORIZONTAL( face ) - * - * @description: - * A macro that returns true whenever a face object contains - * horizontal metrics (this is true for all font formats though). - * - * @also: - * @FT_HAS_VERTICAL can be used to check for vertical metrics. - * - */ -#define FT_HAS_HORIZONTAL( face ) \ - ( face->face_flags & FT_FACE_FLAG_HORIZONTAL ) - - - /************************************************************************* - * - * @macro: - * FT_HAS_VERTICAL( face ) - * - * @description: - * A macro that returns true whenever a face object contains vertical - * metrics. - * - */ -#define FT_HAS_VERTICAL( face ) \ - ( face->face_flags & FT_FACE_FLAG_VERTICAL ) - - - /************************************************************************* - * - * @macro: - * FT_HAS_KERNING( face ) - * - * @description: - * A macro that returns true whenever a face object contains kerning - * data that can be accessed with @FT_Get_Kerning. - * - */ -#define FT_HAS_KERNING( face ) \ - ( face->face_flags & FT_FACE_FLAG_KERNING ) - - - /************************************************************************* - * - * @macro: - * FT_IS_SCALABLE( face ) - * - * @description: - * A macro that returns true whenever a face object contains a scalable - * font face (true for TrueType, Type~1, Type~42, CID, OpenType/CFF, - * and PFR font formats. - * - */ -#define FT_IS_SCALABLE( face ) \ - ( face->face_flags & FT_FACE_FLAG_SCALABLE ) - - - /************************************************************************* - * - * @macro: - * FT_IS_SFNT( face ) - * - * @description: - * A macro that returns true whenever a face object contains a font - * whose format is based on the SFNT storage scheme. This usually - * means: TrueType fonts, OpenType fonts, as well as SFNT-based embedded - * bitmap fonts. - * - * If this macro is true, all functions defined in @FT_SFNT_NAMES_H and - * @FT_TRUETYPE_TABLES_H are available. - * - */ -#define FT_IS_SFNT( face ) \ - ( face->face_flags & FT_FACE_FLAG_SFNT ) - - - /************************************************************************* - * - * @macro: - * FT_IS_FIXED_WIDTH( face ) - * - * @description: - * A macro that returns true whenever a face object contains a font face - * that contains fixed-width (or `monospace', `fixed-pitch', etc.) - * glyphs. - * - */ -#define FT_IS_FIXED_WIDTH( face ) \ - ( face->face_flags & FT_FACE_FLAG_FIXED_WIDTH ) - - - /************************************************************************* - * - * @macro: - * FT_HAS_FIXED_SIZES( face ) - * - * @description: - * A macro that returns true whenever a face object contains some - * embedded bitmaps. See the `available_sizes' field of the - * @FT_FaceRec structure. - * - */ -#define FT_HAS_FIXED_SIZES( face ) \ - ( face->face_flags & FT_FACE_FLAG_FIXED_SIZES ) - - - /************************************************************************* - * - * @macro: - * FT_HAS_FAST_GLYPHS( face ) - * - * @description: - * Deprecated. - * - */ -#define FT_HAS_FAST_GLYPHS( face ) 0 - - - /************************************************************************* - * - * @macro: - * FT_HAS_GLYPH_NAMES( face ) - * - * @description: - * A macro that returns true whenever a face object contains some glyph - * names that can be accessed through @FT_Get_Glyph_Name. - * - */ -#define FT_HAS_GLYPH_NAMES( face ) \ - ( face->face_flags & FT_FACE_FLAG_GLYPH_NAMES ) - - - /************************************************************************* - * - * @macro: - * FT_HAS_MULTIPLE_MASTERS( face ) - * - * @description: - * A macro that returns true whenever a face object contains some - * multiple masters. The functions provided by @FT_MULTIPLE_MASTERS_H - * are then available to choose the exact design you want. - * - */ -#define FT_HAS_MULTIPLE_MASTERS( face ) \ - ( face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS ) - - - /************************************************************************* - * - * @macro: - * FT_IS_CID_KEYED( face ) - * - * @description: - * A macro that returns true whenever a face object contains a CID-keyed - * font. See the discussion of @FT_FACE_FLAG_CID_KEYED for more - * details. - * - * If this macro is true, all functions defined in @FT_CID_H are - * available. - * - */ -#define FT_IS_CID_KEYED( face ) \ - ( face->face_flags & FT_FACE_FLAG_CID_KEYED ) - - - /************************************************************************* - * - * @macro: - * FT_IS_TRICKY( face ) - * - * @description: - * A macro that returns true whenever a face represents a `tricky' font. - * See the discussion of @FT_FACE_FLAG_TRICKY for more details. - * - */ -#define FT_IS_TRICKY( face ) \ - ( face->face_flags & FT_FACE_FLAG_TRICKY ) - - - /*************************************************************************/ - /* */ - /* <Const> */ - /* FT_STYLE_FLAG_XXX */ - /* */ - /* <Description> */ - /* A list of bit-flags used to indicate the style of a given face. */ - /* These are used in the `style_flags' field of @FT_FaceRec. */ - /* */ - /* <Values> */ - /* FT_STYLE_FLAG_ITALIC :: */ - /* Indicates that a given face style is italic or oblique. */ - /* */ - /* FT_STYLE_FLAG_BOLD :: */ - /* Indicates that a given face is bold. */ - /* */ - /* <Note> */ - /* The style information as provided by FreeType is very basic. More */ - /* details are beyond the scope and should be done on a higher level */ - /* (for example, by analyzing various fields of the `OS/2' table in */ - /* SFNT based fonts). */ - /* */ -#define FT_STYLE_FLAG_ITALIC ( 1 << 0 ) -#define FT_STYLE_FLAG_BOLD ( 1 << 1 ) - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Size_Internal */ - /* */ - /* <Description> */ - /* An opaque handle to an `FT_Size_InternalRec' structure, used to */ - /* model private data of a given @FT_Size object. */ - /* */ - typedef struct FT_Size_InternalRec_* FT_Size_Internal; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Size_Metrics */ - /* */ - /* <Description> */ - /* The size metrics structure gives the metrics of a size object. */ - /* */ - /* <Fields> */ - /* x_ppem :: The width of the scaled EM square in pixels, hence */ - /* the term `ppem' (pixels per EM). It is also */ - /* referred to as `nominal width'. */ - /* */ - /* y_ppem :: The height of the scaled EM square in pixels, */ - /* hence the term `ppem' (pixels per EM). It is also */ - /* referred to as `nominal height'. */ - /* */ - /* x_scale :: A 16.16 fractional scaling value used to convert */ - /* horizontal metrics from font units to 26.6 */ - /* fractional pixels. Only relevant for scalable */ - /* font formats. */ - /* */ - /* y_scale :: A 16.16 fractional scaling value used to convert */ - /* vertical metrics from font units to 26.6 */ - /* fractional pixels. Only relevant for scalable */ - /* font formats. */ - /* */ - /* ascender :: The ascender in 26.6 fractional pixels. See */ - /* @FT_FaceRec for the details. */ - /* */ - /* descender :: The descender in 26.6 fractional pixels. See */ - /* @FT_FaceRec for the details. */ - /* */ - /* height :: The height in 26.6 fractional pixels. See */ - /* @FT_FaceRec for the details. */ - /* */ - /* max_advance :: The maximal advance width in 26.6 fractional */ - /* pixels. See @FT_FaceRec for the details. */ - /* */ - /* <Note> */ - /* The scaling values, if relevant, are determined first during a */ - /* size changing operation. The remaining fields are then set by the */ - /* driver. For scalable formats, they are usually set to scaled */ - /* values of the corresponding fields in @FT_FaceRec. */ - /* */ - /* Note that due to glyph hinting, these values might not be exact */ - /* for certain fonts. Thus they must be treated as unreliable */ - /* with an error margin of at least one pixel! */ - /* */ - /* Indeed, the only way to get the exact metrics is to render _all_ */ - /* glyphs. As this would be a definite performance hit, it is up to */ - /* client applications to perform such computations. */ - /* */ - /* The FT_Size_Metrics structure is valid for bitmap fonts also. */ - /* */ - typedef struct FT_Size_Metrics_ - { - FT_UShort x_ppem; /* horizontal pixels per EM */ - FT_UShort y_ppem; /* vertical pixels per EM */ - - FT_Fixed x_scale; /* scaling values used to convert font */ - FT_Fixed y_scale; /* units to 26.6 fractional pixels */ - - FT_Pos ascender; /* ascender in 26.6 frac. pixels */ - FT_Pos descender; /* descender in 26.6 frac. pixels */ - FT_Pos height; /* text height in 26.6 frac. pixels */ - FT_Pos max_advance; /* max horizontal advance, in 26.6 pixels */ - - } FT_Size_Metrics; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_SizeRec */ - /* */ - /* <Description> */ - /* FreeType root size class structure. A size object models a face */ - /* object at a given size. */ - /* */ - /* <Fields> */ - /* face :: Handle to the parent face object. */ - /* */ - /* generic :: A typeless pointer, which is unused by the FreeType */ - /* library or any of its drivers. It can be used by */ - /* client applications to link their own data to each size */ - /* object. */ - /* */ - /* metrics :: Metrics for this size object. This field is read-only. */ - /* */ - typedef struct FT_SizeRec_ - { - FT_Face face; /* parent face object */ - FT_Generic generic; /* generic pointer for client uses */ - FT_Size_Metrics metrics; /* size metrics */ - FT_Size_Internal internal; - - } FT_SizeRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_SubGlyph */ - /* */ - /* <Description> */ - /* The subglyph structure is an internal object used to describe */ - /* subglyphs (for example, in the case of composites). */ - /* */ - /* <Note> */ - /* The subglyph implementation is not part of the high-level API, */ - /* hence the forward structure declaration. */ - /* */ - /* You can however retrieve subglyph information with */ - /* @FT_Get_SubGlyph_Info. */ - /* */ - typedef struct FT_SubGlyphRec_* FT_SubGlyph; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Slot_Internal */ - /* */ - /* <Description> */ - /* An opaque handle to an `FT_Slot_InternalRec' structure, used to */ - /* model private data of a given @FT_GlyphSlot object. */ - /* */ - typedef struct FT_Slot_InternalRec_* FT_Slot_Internal; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_GlyphSlotRec */ - /* */ - /* <Description> */ - /* FreeType root glyph slot class structure. A glyph slot is a */ - /* container where individual glyphs can be loaded, be they in */ - /* outline or bitmap format. */ - /* */ - /* <Fields> */ - /* library :: A handle to the FreeType library instance */ - /* this slot belongs to. */ - /* */ - /* face :: A handle to the parent face object. */ - /* */ - /* next :: In some cases (like some font tools), several */ - /* glyph slots per face object can be a good */ - /* thing. As this is rare, the glyph slots are */ - /* listed through a direct, single-linked list */ - /* using its `next' field. */ - /* */ - /* generic :: A typeless pointer which is unused by the */ - /* FreeType library or any of its drivers. It */ - /* can be used by client applications to link */ - /* their own data to each glyph slot object. */ - /* */ - /* metrics :: The metrics of the last loaded glyph in the */ - /* slot. The returned values depend on the last */ - /* load flags (see the @FT_Load_Glyph API */ - /* function) and can be expressed either in 26.6 */ - /* fractional pixels or font units. */ - /* */ - /* Note that even when the glyph image is */ - /* transformed, the metrics are not. */ - /* */ - /* linearHoriAdvance :: The advance width of the unhinted glyph. */ - /* Its value is expressed in 16.16 fractional */ - /* pixels, unless @FT_LOAD_LINEAR_DESIGN is set */ - /* when loading the glyph. This field can be */ - /* important to perform correct WYSIWYG layout. */ - /* Only relevant for outline glyphs. */ - /* */ - /* linearVertAdvance :: The advance height of the unhinted glyph. */ - /* Its value is expressed in 16.16 fractional */ - /* pixels, unless @FT_LOAD_LINEAR_DESIGN is set */ - /* when loading the glyph. This field can be */ - /* important to perform correct WYSIWYG layout. */ - /* Only relevant for outline glyphs. */ - /* */ - /* advance :: This shorthand is, depending on */ - /* @FT_LOAD_IGNORE_TRANSFORM, the transformed */ - /* advance width for the glyph (in 26.6 */ - /* fractional pixel format). As specified with */ - /* @FT_LOAD_VERTICAL_LAYOUT, it uses either the */ - /* `horiAdvance' or the `vertAdvance' value of */ - /* `metrics' field. */ - /* */ - /* format :: This field indicates the format of the image */ - /* contained in the glyph slot. Typically */ - /* @FT_GLYPH_FORMAT_BITMAP, */ - /* @FT_GLYPH_FORMAT_OUTLINE, or */ - /* @FT_GLYPH_FORMAT_COMPOSITE, but others are */ - /* possible. */ - /* */ - /* bitmap :: This field is used as a bitmap descriptor */ - /* when the slot format is */ - /* @FT_GLYPH_FORMAT_BITMAP. Note that the */ - /* address and content of the bitmap buffer can */ - /* change between calls of @FT_Load_Glyph and a */ - /* few other functions. */ - /* */ - /* bitmap_left :: This is the bitmap's left bearing expressed */ - /* in integer pixels. Of course, this is only */ - /* valid if the format is */ - /* @FT_GLYPH_FORMAT_BITMAP. */ - /* */ - /* bitmap_top :: This is the bitmap's top bearing expressed in */ - /* integer pixels. Remember that this is the */ - /* distance from the baseline to the top-most */ - /* glyph scanline, upwards y~coordinates being */ - /* *positive*. */ - /* */ - /* outline :: The outline descriptor for the current glyph */ - /* image if its format is */ - /* @FT_GLYPH_FORMAT_OUTLINE. Once a glyph is */ - /* loaded, `outline' can be transformed, */ - /* distorted, embolded, etc. However, it must */ - /* not be freed. */ - /* */ - /* num_subglyphs :: The number of subglyphs in a composite glyph. */ - /* This field is only valid for the composite */ - /* glyph format that should normally only be */ - /* loaded with the @FT_LOAD_NO_RECURSE flag. */ - /* For now this is internal to FreeType. */ - /* */ - /* subglyphs :: An array of subglyph descriptors for */ - /* composite glyphs. There are `num_subglyphs' */ - /* elements in there. Currently internal to */ - /* FreeType. */ - /* */ - /* control_data :: Certain font drivers can also return the */ - /* control data for a given glyph image (e.g. */ - /* TrueType bytecode, Type~1 charstrings, etc.). */ - /* This field is a pointer to such data. */ - /* */ - /* control_len :: This is the length in bytes of the control */ - /* data. */ - /* */ - /* other :: Really wicked formats can use this pointer to */ - /* present their own glyph image to client */ - /* applications. Note that the application */ - /* needs to know about the image format. */ - /* */ - /* lsb_delta :: The difference between hinted and unhinted */ - /* left side bearing while autohinting is */ - /* active. Zero otherwise. */ - /* */ - /* rsb_delta :: The difference between hinted and unhinted */ - /* right side bearing while autohinting is */ - /* active. Zero otherwise. */ - /* */ - /* <Note> */ - /* If @FT_Load_Glyph is called with default flags (see */ - /* @FT_LOAD_DEFAULT) the glyph image is loaded in the glyph slot in */ - /* its native format (e.g., an outline glyph for TrueType and Type~1 */ - /* formats). */ - /* */ - /* This image can later be converted into a bitmap by calling */ - /* @FT_Render_Glyph. This function finds the current renderer for */ - /* the native image's format, then invokes it. */ - /* */ - /* The renderer is in charge of transforming the native image through */ - /* the slot's face transformation fields, then converting it into a */ - /* bitmap that is returned in `slot->bitmap'. */ - /* */ - /* Note that `slot->bitmap_left' and `slot->bitmap_top' are also used */ - /* to specify the position of the bitmap relative to the current pen */ - /* position (e.g., coordinates (0,0) on the baseline). Of course, */ - /* `slot->format' is also changed to @FT_GLYPH_FORMAT_BITMAP. */ - /* */ - /* <Note> */ - /* Here a small pseudo code fragment which shows how to use */ - /* `lsb_delta' and `rsb_delta': */ - /* */ - /* { */ - /* FT_Pos origin_x = 0; */ - /* FT_Pos prev_rsb_delta = 0; */ - /* */ - /* */ - /* for all glyphs do */ - /* <compute kern between current and previous glyph and add it to */ - /* `origin_x'> */ - /* */ - /* <load glyph with `FT_Load_Glyph'> */ - /* */ - /* if ( prev_rsb_delta - face->glyph->lsb_delta >= 32 ) */ - /* origin_x -= 64; */ - /* else if ( prev_rsb_delta - face->glyph->lsb_delta < -32 ) */ - /* origin_x += 64; */ - /* */ - /* prev_rsb_delta = face->glyph->rsb_delta; */ - /* */ - /* <save glyph image, or render glyph, or ...> */ - /* */ - /* origin_x += face->glyph->advance.x; */ - /* endfor */ - /* } */ - /* */ - typedef struct FT_GlyphSlotRec_ - { - FT_Library library; - FT_Face face; - FT_GlyphSlot next; - FT_UInt reserved; /* retained for binary compatibility */ - FT_Generic generic; - - FT_Glyph_Metrics metrics; - FT_Fixed linearHoriAdvance; - FT_Fixed linearVertAdvance; - FT_Vector advance; - - FT_Glyph_Format format; - - FT_Bitmap bitmap; - FT_Int bitmap_left; - FT_Int bitmap_top; - - FT_Outline outline; - - FT_UInt num_subglyphs; - FT_SubGlyph subglyphs; - - void* control_data; - long control_len; - - FT_Pos lsb_delta; - FT_Pos rsb_delta; - - void* other; - - FT_Slot_Internal internal; - - } FT_GlyphSlotRec; - - - /*************************************************************************/ - /*************************************************************************/ - /* */ - /* F U N C T I O N S */ - /* */ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Init_FreeType */ - /* */ - /* <Description> */ - /* Initialize a new FreeType library object. The set of modules */ - /* that are registered by this function is determined at build time. */ - /* */ - /* <Output> */ - /* alibrary :: A handle to a new library object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* In case you want to provide your own memory allocating routines, */ - /* use @FT_New_Library instead, followed by a call to */ - /* @FT_Add_Default_Modules (or a series of calls to @FT_Add_Module). */ - /* */ - FT_EXPORT( FT_Error ) - FT_Init_FreeType( FT_Library *alibrary ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Done_FreeType */ - /* */ - /* <Description> */ - /* Destroy a given FreeType library object and all of its children, */ - /* including resources, drivers, faces, sizes, etc. */ - /* */ - /* <Input> */ - /* library :: A handle to the target library object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Done_FreeType( FT_Library library ); - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_OPEN_XXX */ - /* */ - /* <Description> */ - /* A list of bit-field constants used within the `flags' field of the */ - /* @FT_Open_Args structure. */ - /* */ - /* <Values> */ - /* FT_OPEN_MEMORY :: This is a memory-based stream. */ - /* */ - /* FT_OPEN_STREAM :: Copy the stream from the `stream' field. */ - /* */ - /* FT_OPEN_PATHNAME :: Create a new input stream from a C~path */ - /* name. */ - /* */ - /* FT_OPEN_DRIVER :: Use the `driver' field. */ - /* */ - /* FT_OPEN_PARAMS :: Use the `num_params' and `params' fields. */ - /* */ - /* ft_open_memory :: Deprecated; use @FT_OPEN_MEMORY instead. */ - /* */ - /* ft_open_stream :: Deprecated; use @FT_OPEN_STREAM instead. */ - /* */ - /* ft_open_pathname :: Deprecated; use @FT_OPEN_PATHNAME instead. */ - /* */ - /* ft_open_driver :: Deprecated; use @FT_OPEN_DRIVER instead. */ - /* */ - /* ft_open_params :: Deprecated; use @FT_OPEN_PARAMS instead. */ - /* */ - /* <Note> */ - /* The `FT_OPEN_MEMORY', `FT_OPEN_STREAM', and `FT_OPEN_PATHNAME' */ - /* flags are mutually exclusive. */ - /* */ -#define FT_OPEN_MEMORY 0x1 -#define FT_OPEN_STREAM 0x2 -#define FT_OPEN_PATHNAME 0x4 -#define FT_OPEN_DRIVER 0x8 -#define FT_OPEN_PARAMS 0x10 - -#define ft_open_memory FT_OPEN_MEMORY /* deprecated */ -#define ft_open_stream FT_OPEN_STREAM /* deprecated */ -#define ft_open_pathname FT_OPEN_PATHNAME /* deprecated */ -#define ft_open_driver FT_OPEN_DRIVER /* deprecated */ -#define ft_open_params FT_OPEN_PARAMS /* deprecated */ - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Parameter */ - /* */ - /* <Description> */ - /* A simple structure used to pass more or less generic parameters to */ - /* @FT_Open_Face. */ - /* */ - /* <Fields> */ - /* tag :: A four-byte identification tag. */ - /* */ - /* data :: A pointer to the parameter data. */ - /* */ - /* <Note> */ - /* The ID and function of parameters are driver-specific. See the */ - /* various FT_PARAM_TAG_XXX flags for more information. */ - /* */ - typedef struct FT_Parameter_ - { - FT_ULong tag; - FT_Pointer data; - - } FT_Parameter; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Open_Args */ - /* */ - /* <Description> */ - /* A structure used to indicate how to open a new font file or */ - /* stream. A pointer to such a structure can be used as a parameter */ - /* for the functions @FT_Open_Face and @FT_Attach_Stream. */ - /* */ - /* <Fields> */ - /* flags :: A set of bit flags indicating how to use the */ - /* structure. */ - /* */ - /* memory_base :: The first byte of the file in memory. */ - /* */ - /* memory_size :: The size in bytes of the file in memory. */ - /* */ - /* pathname :: A pointer to an 8-bit file pathname. */ - /* */ - /* stream :: A handle to a source stream object. */ - /* */ - /* driver :: This field is exclusively used by @FT_Open_Face; */ - /* it simply specifies the font driver to use to open */ - /* the face. If set to~0, FreeType tries to load the */ - /* face with each one of the drivers in its list. */ - /* */ - /* num_params :: The number of extra parameters. */ - /* */ - /* params :: Extra parameters passed to the font driver when */ - /* opening a new face. */ - /* */ - /* <Note> */ - /* The stream type is determined by the contents of `flags' which */ - /* are tested in the following order by @FT_Open_Face: */ - /* */ - /* If the `FT_OPEN_MEMORY' bit is set, assume that this is a */ - /* memory file of `memory_size' bytes, located at `memory_address'. */ - /* The data are are not copied, and the client is responsible for */ - /* releasing and destroying them _after_ the corresponding call to */ - /* @FT_Done_Face. */ - /* */ - /* Otherwise, if the `FT_OPEN_STREAM' bit is set, assume that a */ - /* custom input stream `stream' is used. */ - /* */ - /* Otherwise, if the `FT_OPEN_PATHNAME' bit is set, assume that this */ - /* is a normal file and use `pathname' to open it. */ - /* */ - /* If the `FT_OPEN_DRIVER' bit is set, @FT_Open_Face only tries to */ - /* open the file with the driver whose handler is in `driver'. */ - /* */ - /* If the `FT_OPEN_PARAMS' bit is set, the parameters given by */ - /* `num_params' and `params' is used. They are ignored otherwise. */ - /* */ - /* Ideally, both the `pathname' and `params' fields should be tagged */ - /* as `const'; this is missing for API backwards compatibility. In */ - /* other words, applications should treat them as read-only. */ - /* */ - typedef struct FT_Open_Args_ - { - FT_UInt flags; - const FT_Byte* memory_base; - FT_Long memory_size; - FT_String* pathname; - FT_Stream stream; - FT_Module driver; - FT_Int num_params; - FT_Parameter* params; - - } FT_Open_Args; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_New_Face */ - /* */ - /* <Description> */ - /* This function calls @FT_Open_Face to open a font by its pathname. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library resource. */ - /* */ - /* <Input> */ - /* pathname :: A path to the font file. */ - /* */ - /* face_index :: The index of the face within the font. The first */ - /* face has index~0. */ - /* */ - /* <Output> */ - /* aface :: A handle to a new face object. If `face_index' is */ - /* greater than or equal to zero, it must be non-NULL. */ - /* See @FT_Open_Face for more details. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_New_Face( FT_Library library, - const char* filepathname, - FT_Long face_index, - FT_Face *aface ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_New_Memory_Face */ - /* */ - /* <Description> */ - /* This function calls @FT_Open_Face to open a font which has been */ - /* loaded into memory. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library resource. */ - /* */ - /* <Input> */ - /* file_base :: A pointer to the beginning of the font data. */ - /* */ - /* file_size :: The size of the memory chunk used by the font data. */ - /* */ - /* face_index :: The index of the face within the font. The first */ - /* face has index~0. */ - /* */ - /* <Output> */ - /* aface :: A handle to a new face object. If `face_index' is */ - /* greater than or equal to zero, it must be non-NULL. */ - /* See @FT_Open_Face for more details. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* You must not deallocate the memory before calling @FT_Done_Face. */ - /* */ - FT_EXPORT( FT_Error ) - FT_New_Memory_Face( FT_Library library, - const FT_Byte* file_base, - FT_Long file_size, - FT_Long face_index, - FT_Face *aface ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Open_Face */ - /* */ - /* <Description> */ - /* Create a face object from a given resource described by */ - /* @FT_Open_Args. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library resource. */ - /* */ - /* <Input> */ - /* args :: A pointer to an `FT_Open_Args' structure which must */ - /* be filled by the caller. */ - /* */ - /* face_index :: The index of the face within the font. The first */ - /* face has index~0. */ - /* */ - /* <Output> */ - /* aface :: A handle to a new face object. If `face_index' is */ - /* greater than or equal to zero, it must be non-NULL. */ - /* See note below. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* Unlike FreeType 1.x, this function automatically creates a glyph */ - /* slot for the face object which can be accessed directly through */ - /* `face->glyph'. */ - /* */ - /* FT_Open_Face can be used to quickly check whether the font */ - /* format of a given font resource is supported by FreeType. If the */ - /* `face_index' field is negative, the function's return value is~0 */ - /* if the font format is recognized, or non-zero otherwise; */ - /* the function returns a more or less empty face handle in `*aface' */ - /* (if `aface' isn't NULL). The only useful field in this special */ - /* case is `face->num_faces' which gives the number of faces within */ - /* the font file. After examination, the returned @FT_Face structure */ - /* should be deallocated with a call to @FT_Done_Face. */ - /* */ - /* Each new face object created with this function also owns a */ - /* default @FT_Size object, accessible as `face->size'. */ - /* */ - /* See the discussion of reference counters in the description of */ - /* @FT_Reference_Face. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Open_Face( FT_Library library, - const FT_Open_Args* args, - FT_Long face_index, - FT_Face *aface ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Attach_File */ - /* */ - /* <Description> */ - /* This function calls @FT_Attach_Stream to attach a file. */ - /* */ - /* <InOut> */ - /* face :: The target face object. */ - /* */ - /* <Input> */ - /* filepathname :: The pathname. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Attach_File( FT_Face face, - const char* filepathname ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Attach_Stream */ - /* */ - /* <Description> */ - /* `Attach' data to a face object. Normally, this is used to read */ - /* additional information for the face object. For example, you can */ - /* attach an AFM file that comes with a Type~1 font to get the */ - /* kerning values and other metrics. */ - /* */ - /* <InOut> */ - /* face :: The target face object. */ - /* */ - /* <Input> */ - /* parameters :: A pointer to @FT_Open_Args which must be filled by */ - /* the caller. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The meaning of the `attach' (i.e., what really happens when the */ - /* new file is read) is not fixed by FreeType itself. It really */ - /* depends on the font format (and thus the font driver). */ - /* */ - /* Client applications are expected to know what they are doing */ - /* when invoking this function. Most drivers simply do not implement */ - /* file attachments. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Attach_Stream( FT_Face face, - FT_Open_Args* parameters ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Reference_Face */ - /* */ - /* <Description> */ - /* A counter gets initialized to~1 at the time an @FT_Face structure */ - /* is created. This function increments the counter. @FT_Done_Face */ - /* then only destroys a face if the counter is~1, otherwise it simply */ - /* decrements the counter. */ - /* */ - /* This function helps in managing life-cycles of structures which */ - /* reference @FT_Face objects. */ - /* */ - /* <Input> */ - /* face :: A handle to a target face object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Since> */ - /* 2.4.2 */ - /* */ - FT_EXPORT( FT_Error ) - FT_Reference_Face( FT_Face face ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Done_Face */ - /* */ - /* <Description> */ - /* Discard a given face object, as well as all of its child slots and */ - /* sizes. */ - /* */ - /* <Input> */ - /* face :: A handle to a target face object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* See the discussion of reference counters in the description of */ - /* @FT_Reference_Face. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Done_Face( FT_Face face ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Select_Size */ - /* */ - /* <Description> */ - /* Select a bitmap strike. */ - /* */ - /* <InOut> */ - /* face :: A handle to a target face object. */ - /* */ - /* <Input> */ - /* strike_index :: The index of the bitmap strike in the */ - /* `available_sizes' field of @FT_FaceRec structure. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Select_Size( FT_Face face, - FT_Int strike_index ); - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Size_Request_Type */ - /* */ - /* <Description> */ - /* An enumeration type that lists the supported size request types. */ - /* */ - /* <Values> */ - /* FT_SIZE_REQUEST_TYPE_NOMINAL :: */ - /* The nominal size. The `units_per_EM' field of @FT_FaceRec is */ - /* used to determine both scaling values. */ - /* */ - /* FT_SIZE_REQUEST_TYPE_REAL_DIM :: */ - /* The real dimension. The sum of the the `Ascender' and (minus */ - /* of) the `Descender' fields of @FT_FaceRec are used to determine */ - /* both scaling values. */ - /* */ - /* FT_SIZE_REQUEST_TYPE_BBOX :: */ - /* The font bounding box. The width and height of the `bbox' field */ - /* of @FT_FaceRec are used to determine the horizontal and vertical */ - /* scaling value, respectively. */ - /* */ - /* FT_SIZE_REQUEST_TYPE_CELL :: */ - /* The `max_advance_width' field of @FT_FaceRec is used to */ - /* determine the horizontal scaling value; the vertical scaling */ - /* value is determined the same way as */ - /* @FT_SIZE_REQUEST_TYPE_REAL_DIM does. Finally, both scaling */ - /* values are set to the smaller one. This type is useful if you */ - /* want to specify the font size for, say, a window of a given */ - /* dimension and 80x24 cells. */ - /* */ - /* FT_SIZE_REQUEST_TYPE_SCALES :: */ - /* Specify the scaling values directly. */ - /* */ - /* <Note> */ - /* The above descriptions only apply to scalable formats. For bitmap */ - /* formats, the behaviour is up to the driver. */ - /* */ - /* See the note section of @FT_Size_Metrics if you wonder how size */ - /* requesting relates to scaling values. */ - /* */ - typedef enum FT_Size_Request_Type_ - { - FT_SIZE_REQUEST_TYPE_NOMINAL, - FT_SIZE_REQUEST_TYPE_REAL_DIM, - FT_SIZE_REQUEST_TYPE_BBOX, - FT_SIZE_REQUEST_TYPE_CELL, - FT_SIZE_REQUEST_TYPE_SCALES, - - FT_SIZE_REQUEST_TYPE_MAX - - } FT_Size_Request_Type; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Size_RequestRec */ - /* */ - /* <Description> */ - /* A structure used to model a size request. */ - /* */ - /* <Fields> */ - /* type :: See @FT_Size_Request_Type. */ - /* */ - /* width :: The desired width. */ - /* */ - /* height :: The desired height. */ - /* */ - /* horiResolution :: The horizontal resolution. If set to zero, */ - /* `width' is treated as a 26.6 fractional pixel */ - /* value. */ - /* */ - /* vertResolution :: The vertical resolution. If set to zero, */ - /* `height' is treated as a 26.6 fractional pixel */ - /* value. */ - /* */ - /* <Note> */ - /* If `width' is zero, then the horizontal scaling value is set equal */ - /* to the vertical scaling value, and vice versa. */ - /* */ - typedef struct FT_Size_RequestRec_ - { - FT_Size_Request_Type type; - FT_Long width; - FT_Long height; - FT_UInt horiResolution; - FT_UInt vertResolution; - - } FT_Size_RequestRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Size_Request */ - /* */ - /* <Description> */ - /* A handle to a size request structure. */ - /* */ - typedef struct FT_Size_RequestRec_ *FT_Size_Request; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Request_Size */ - /* */ - /* <Description> */ - /* Resize the scale of the active @FT_Size object in a face. */ - /* */ - /* <InOut> */ - /* face :: A handle to a target face object. */ - /* */ - /* <Input> */ - /* req :: A pointer to a @FT_Size_RequestRec. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* Although drivers may select the bitmap strike matching the */ - /* request, you should not rely on this if you intend to select a */ - /* particular bitmap strike. Use @FT_Select_Size instead in that */ - /* case. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Request_Size( FT_Face face, - FT_Size_Request req ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Char_Size */ - /* */ - /* <Description> */ - /* This function calls @FT_Request_Size to request the nominal size */ - /* (in points). */ - /* */ - /* <InOut> */ - /* face :: A handle to a target face object. */ - /* */ - /* <Input> */ - /* char_width :: The nominal width, in 26.6 fractional points. */ - /* */ - /* char_height :: The nominal height, in 26.6 fractional points. */ - /* */ - /* horz_resolution :: The horizontal resolution in dpi. */ - /* */ - /* vert_resolution :: The vertical resolution in dpi. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* If either the character width or height is zero, it is set equal */ - /* to the other value. */ - /* */ - /* If either the horizontal or vertical resolution is zero, it is set */ - /* equal to the other value. */ - /* */ - /* A character width or height smaller than 1pt is set to 1pt; if */ - /* both resolution values are zero, they are set to 72dpi. */ - /* */ - /* Don't use this function if you are using the FreeType cache API. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_Char_Size( FT_Face face, - FT_F26Dot6 char_width, - FT_F26Dot6 char_height, - FT_UInt horz_resolution, - FT_UInt vert_resolution ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Pixel_Sizes */ - /* */ - /* <Description> */ - /* This function calls @FT_Request_Size to request the nominal size */ - /* (in pixels). */ - /* */ - /* <InOut> */ - /* face :: A handle to the target face object. */ - /* */ - /* <Input> */ - /* pixel_width :: The nominal width, in pixels. */ - /* */ - /* pixel_height :: The nominal height, in pixels. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_Pixel_Sizes( FT_Face face, - FT_UInt pixel_width, - FT_UInt pixel_height ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Load_Glyph */ - /* */ - /* <Description> */ - /* A function used to load a single glyph into the glyph slot of a */ - /* face object. */ - /* */ - /* <InOut> */ - /* face :: A handle to the target face object where the glyph */ - /* is loaded. */ - /* */ - /* <Input> */ - /* glyph_index :: The index of the glyph in the font file. For */ - /* CID-keyed fonts (either in PS or in CFF format) */ - /* this argument specifies the CID value. */ - /* */ - /* load_flags :: A flag indicating what to load for this glyph. The */ - /* @FT_LOAD_XXX constants can be used to control the */ - /* glyph loading process (e.g., whether the outline */ - /* should be scaled, whether to load bitmaps or not, */ - /* whether to hint the outline, etc). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The loaded glyph may be transformed. See @FT_Set_Transform for */ - /* the details. */ - /* */ - /* For subsetted CID-keyed fonts, `FT_Err_Invalid_Argument' is */ - /* returned for invalid CID values (this is, for CID values which */ - /* don't have a corresponding glyph in the font). See the discussion */ - /* of the @FT_FACE_FLAG_CID_KEYED flag for more details. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Load_Glyph( FT_Face face, - FT_UInt glyph_index, - FT_Int32 load_flags ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Load_Char */ - /* */ - /* <Description> */ - /* A function used to load a single glyph into the glyph slot of a */ - /* face object, according to its character code. */ - /* */ - /* <InOut> */ - /* face :: A handle to a target face object where the glyph */ - /* is loaded. */ - /* */ - /* <Input> */ - /* char_code :: The glyph's character code, according to the */ - /* current charmap used in the face. */ - /* */ - /* load_flags :: A flag indicating what to load for this glyph. The */ - /* @FT_LOAD_XXX constants can be used to control the */ - /* glyph loading process (e.g., whether the outline */ - /* should be scaled, whether to load bitmaps or not, */ - /* whether to hint the outline, etc). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* This function simply calls @FT_Get_Char_Index and @FT_Load_Glyph. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Load_Char( FT_Face face, - FT_ULong char_code, - FT_Int32 load_flags ); - - - /************************************************************************* - * - * @enum: - * FT_LOAD_XXX - * - * @description: - * A list of bit-field constants used with @FT_Load_Glyph to indicate - * what kind of operations to perform during glyph loading. - * - * @values: - * FT_LOAD_DEFAULT :: - * Corresponding to~0, this value is used as the default glyph load - * operation. In this case, the following happens: - * - * 1. FreeType looks for a bitmap for the glyph corresponding to the - * face's current size. If one is found, the function returns. - * The bitmap data can be accessed from the glyph slot (see note - * below). - * - * 2. If no embedded bitmap is searched or found, FreeType looks for a - * scalable outline. If one is found, it is loaded from the font - * file, scaled to device pixels, then `hinted' to the pixel grid - * in order to optimize it. The outline data can be accessed from - * the glyph slot (see note below). - * - * Note that by default, the glyph loader doesn't render outlines into - * bitmaps. The following flags are used to modify this default - * behaviour to more specific and useful cases. - * - * FT_LOAD_NO_SCALE :: - * Don't scale the outline glyph loaded, but keep it in font units. - * - * This flag implies @FT_LOAD_NO_HINTING and @FT_LOAD_NO_BITMAP, and - * unsets @FT_LOAD_RENDER. - * - * FT_LOAD_NO_HINTING :: - * Disable hinting. This generally generates `blurrier' bitmap glyph - * when the glyph is rendered in any of the anti-aliased modes. See - * also the note below. - * - * This flag is implied by @FT_LOAD_NO_SCALE. - * - * FT_LOAD_RENDER :: - * Call @FT_Render_Glyph after the glyph is loaded. By default, the - * glyph is rendered in @FT_RENDER_MODE_NORMAL mode. This can be - * overridden by @FT_LOAD_TARGET_XXX or @FT_LOAD_MONOCHROME. - * - * This flag is unset by @FT_LOAD_NO_SCALE. - * - * FT_LOAD_NO_BITMAP :: - * Ignore bitmap strikes when loading. Bitmap-only fonts ignore this - * flag. - * - * @FT_LOAD_NO_SCALE always sets this flag. - * - * FT_LOAD_VERTICAL_LAYOUT :: - * Load the glyph for vertical text layout. _Don't_ use it as it is - * problematic currently. - * - * FT_LOAD_FORCE_AUTOHINT :: - * Indicates that the auto-hinter is preferred over the font's native - * hinter. See also the note below. - * - * FT_LOAD_CROP_BITMAP :: - * Indicates that the font driver should crop the loaded bitmap glyph - * (i.e., remove all space around its black bits). Not all drivers - * implement this. - * - * FT_LOAD_PEDANTIC :: - * Indicates that the font driver should perform pedantic verifications - * during glyph loading. This is mostly used to detect broken glyphs - * in fonts. By default, FreeType tries to handle broken fonts also. - * - * FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH :: - * Indicates that the font driver should ignore the global advance - * width defined in the font. By default, that value is used as the - * advance width for all glyphs when the face has - * @FT_FACE_FLAG_FIXED_WIDTH set. - * - * This flag exists for historical reasons (to support buggy CJK - * fonts). - * - * FT_LOAD_NO_RECURSE :: - * This flag is only used internally. It merely indicates that the - * font driver should not load composite glyphs recursively. Instead, - * it should set the `num_subglyph' and `subglyphs' values of the - * glyph slot accordingly, and set `glyph->format' to - * @FT_GLYPH_FORMAT_COMPOSITE. - * - * The description of sub-glyphs is not available to client - * applications for now. - * - * This flag implies @FT_LOAD_NO_SCALE and @FT_LOAD_IGNORE_TRANSFORM. - * - * FT_LOAD_IGNORE_TRANSFORM :: - * Indicates that the transform matrix set by @FT_Set_Transform should - * be ignored. - * - * FT_LOAD_MONOCHROME :: - * This flag is used with @FT_LOAD_RENDER to indicate that you want to - * render an outline glyph to a 1-bit monochrome bitmap glyph, with - * 8~pixels packed into each byte of the bitmap data. - * - * Note that this has no effect on the hinting algorithm used. You - * should rather use @FT_LOAD_TARGET_MONO so that the - * monochrome-optimized hinting algorithm is used. - * - * FT_LOAD_LINEAR_DESIGN :: - * Indicates that the `linearHoriAdvance' and `linearVertAdvance' - * fields of @FT_GlyphSlotRec should be kept in font units. See - * @FT_GlyphSlotRec for details. - * - * FT_LOAD_NO_AUTOHINT :: - * Disable auto-hinter. See also the note below. - * - * @note: - * By default, hinting is enabled and the font's native hinter (see - * @FT_FACE_FLAG_HINTER) is preferred over the auto-hinter. You can - * disable hinting by setting @FT_LOAD_NO_HINTING or change the - * precedence by setting @FT_LOAD_FORCE_AUTOHINT. You can also set - * @FT_LOAD_NO_AUTOHINT in case you don't want the auto-hinter to be - * used at all. - * - * See the description of @FT_FACE_FLAG_TRICKY for a special exception - * (affecting only a handful of Asian fonts). - * - * Besides deciding which hinter to use, you can also decide which - * hinting algorithm to use. See @FT_LOAD_TARGET_XXX for details. - * - */ -#define FT_LOAD_DEFAULT 0x0 -#define FT_LOAD_NO_SCALE 0x1 -#define FT_LOAD_NO_HINTING 0x2 -#define FT_LOAD_RENDER 0x4 -#define FT_LOAD_NO_BITMAP 0x8 -#define FT_LOAD_VERTICAL_LAYOUT 0x10 -#define FT_LOAD_FORCE_AUTOHINT 0x20 -#define FT_LOAD_CROP_BITMAP 0x40 -#define FT_LOAD_PEDANTIC 0x80 -#define FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH 0x200 -#define FT_LOAD_NO_RECURSE 0x400 -#define FT_LOAD_IGNORE_TRANSFORM 0x800 -#define FT_LOAD_MONOCHROME 0x1000 -#define FT_LOAD_LINEAR_DESIGN 0x2000 -#define FT_LOAD_NO_AUTOHINT 0x8000U - - /* */ - - /* used internally only by certain font drivers! */ -#define FT_LOAD_ADVANCE_ONLY 0x100 -#define FT_LOAD_SBITS_ONLY 0x4000 - - - /************************************************************************** - * - * @enum: - * FT_LOAD_TARGET_XXX - * - * @description: - * A list of values that are used to select a specific hinting algorithm - * to use by the hinter. You should OR one of these values to your - * `load_flags' when calling @FT_Load_Glyph. - * - * Note that font's native hinters may ignore the hinting algorithm you - * have specified (e.g., the TrueType bytecode interpreter). You can set - * @FT_LOAD_FORCE_AUTOHINT to ensure that the auto-hinter is used. - * - * Also note that @FT_LOAD_TARGET_LIGHT is an exception, in that it - * always implies @FT_LOAD_FORCE_AUTOHINT. - * - * @values: - * FT_LOAD_TARGET_NORMAL :: - * This corresponds to the default hinting algorithm, optimized for - * standard gray-level rendering. For monochrome output, use - * @FT_LOAD_TARGET_MONO instead. - * - * FT_LOAD_TARGET_LIGHT :: - * A lighter hinting algorithm for non-monochrome modes. Many - * generated glyphs are more fuzzy but better resemble its original - * shape. A bit like rendering on Mac OS~X. - * - * As a special exception, this target implies @FT_LOAD_FORCE_AUTOHINT. - * - * FT_LOAD_TARGET_MONO :: - * Strong hinting algorithm that should only be used for monochrome - * output. The result is probably unpleasant if the glyph is rendered - * in non-monochrome modes. - * - * FT_LOAD_TARGET_LCD :: - * A variant of @FT_LOAD_TARGET_NORMAL optimized for horizontally - * decimated LCD displays. - * - * FT_LOAD_TARGET_LCD_V :: - * A variant of @FT_LOAD_TARGET_NORMAL optimized for vertically - * decimated LCD displays. - * - * @note: - * You should use only _one_ of the FT_LOAD_TARGET_XXX values in your - * `load_flags'. They can't be ORed. - * - * If @FT_LOAD_RENDER is also set, the glyph is rendered in the - * corresponding mode (i.e., the mode which matches the used algorithm - * best) unless @FT_LOAD_MONOCHROME is set. - * - * You can use a hinting algorithm that doesn't correspond to the same - * rendering mode. As an example, it is possible to use the `light' - * hinting algorithm and have the results rendered in horizontal LCD - * pixel mode, with code like - * - * { - * FT_Load_Glyph( face, glyph_index, - * load_flags | FT_LOAD_TARGET_LIGHT ); - * - * FT_Render_Glyph( face->glyph, FT_RENDER_MODE_LCD ); - * } - * - */ -#define FT_LOAD_TARGET_( x ) ( (FT_Int32)( (x) & 15 ) << 16 ) - -#define FT_LOAD_TARGET_NORMAL FT_LOAD_TARGET_( FT_RENDER_MODE_NORMAL ) -#define FT_LOAD_TARGET_LIGHT FT_LOAD_TARGET_( FT_RENDER_MODE_LIGHT ) -#define FT_LOAD_TARGET_MONO FT_LOAD_TARGET_( FT_RENDER_MODE_MONO ) -#define FT_LOAD_TARGET_LCD FT_LOAD_TARGET_( FT_RENDER_MODE_LCD ) -#define FT_LOAD_TARGET_LCD_V FT_LOAD_TARGET_( FT_RENDER_MODE_LCD_V ) - - - /************************************************************************** - * - * @macro: - * FT_LOAD_TARGET_MODE - * - * @description: - * Return the @FT_Render_Mode corresponding to a given - * @FT_LOAD_TARGET_XXX value. - * - */ -#define FT_LOAD_TARGET_MODE( x ) ( (FT_Render_Mode)( ( (x) >> 16 ) & 15 ) ) - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Transform */ - /* */ - /* <Description> */ - /* A function used to set the transformation that is applied to glyph */ - /* images when they are loaded into a glyph slot through */ - /* @FT_Load_Glyph. */ - /* */ - /* <InOut> */ - /* face :: A handle to the source face object. */ - /* */ - /* <Input> */ - /* matrix :: A pointer to the transformation's 2x2 matrix. Use~0 for */ - /* the identity matrix. */ - /* delta :: A pointer to the translation vector. Use~0 for the null */ - /* vector. */ - /* */ - /* <Note> */ - /* The transformation is only applied to scalable image formats after */ - /* the glyph has been loaded. It means that hinting is unaltered by */ - /* the transformation and is performed on the character size given in */ - /* the last call to @FT_Set_Char_Size or @FT_Set_Pixel_Sizes. */ - /* */ - /* Note that this also transforms the `face.glyph.advance' field, but */ - /* *not* the values in `face.glyph.metrics'. */ - /* */ - FT_EXPORT( void ) - FT_Set_Transform( FT_Face face, - FT_Matrix* matrix, - FT_Vector* delta ); - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Render_Mode */ - /* */ - /* <Description> */ - /* An enumeration type that lists the render modes supported by */ - /* FreeType~2. Each mode corresponds to a specific type of scanline */ - /* conversion performed on the outline. */ - /* */ - /* For bitmap fonts and embedded bitmaps the `bitmap->pixel_mode' */ - /* field in the @FT_GlyphSlotRec structure gives the format of the */ - /* returned bitmap. */ - /* */ - /* All modes except @FT_RENDER_MODE_MONO use 256 levels of opacity. */ - /* */ - /* <Values> */ - /* FT_RENDER_MODE_NORMAL :: */ - /* This is the default render mode; it corresponds to 8-bit */ - /* anti-aliased bitmaps. */ - /* */ - /* FT_RENDER_MODE_LIGHT :: */ - /* This is equivalent to @FT_RENDER_MODE_NORMAL. It is only */ - /* defined as a separate value because render modes are also used */ - /* indirectly to define hinting algorithm selectors. See */ - /* @FT_LOAD_TARGET_XXX for details. */ - /* */ - /* FT_RENDER_MODE_MONO :: */ - /* This mode corresponds to 1-bit bitmaps (with 2~levels of */ - /* opacity). */ - /* */ - /* FT_RENDER_MODE_LCD :: */ - /* This mode corresponds to horizontal RGB and BGR sub-pixel */ - /* displays like LCD screens. It produces 8-bit bitmaps that are */ - /* 3~times the width of the original glyph outline in pixels, and */ - /* which use the @FT_PIXEL_MODE_LCD mode. */ - /* */ - /* FT_RENDER_MODE_LCD_V :: */ - /* This mode corresponds to vertical RGB and BGR sub-pixel displays */ - /* (like PDA screens, rotated LCD displays, etc.). It produces */ - /* 8-bit bitmaps that are 3~times the height of the original */ - /* glyph outline in pixels and use the @FT_PIXEL_MODE_LCD_V mode. */ - /* */ - /* <Note> */ - /* The LCD-optimized glyph bitmaps produced by FT_Render_Glyph can be */ - /* filtered to reduce color-fringes by using @FT_Library_SetLcdFilter */ - /* (not active in the default builds). It is up to the caller to */ - /* either call @FT_Library_SetLcdFilter (if available) or do the */ - /* filtering itself. */ - /* */ - /* The selected render mode only affects vector glyphs of a font. */ - /* Embedded bitmaps often have a different pixel mode like */ - /* @FT_PIXEL_MODE_MONO. You can use @FT_Bitmap_Convert to transform */ - /* them into 8-bit pixmaps. */ - /* */ - typedef enum FT_Render_Mode_ - { - FT_RENDER_MODE_NORMAL = 0, - FT_RENDER_MODE_LIGHT, - FT_RENDER_MODE_MONO, - FT_RENDER_MODE_LCD, - FT_RENDER_MODE_LCD_V, - - FT_RENDER_MODE_MAX - - } FT_Render_Mode; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* ft_render_mode_xxx */ - /* */ - /* <Description> */ - /* These constants are deprecated. Use the corresponding */ - /* @FT_Render_Mode values instead. */ - /* */ - /* <Values> */ - /* ft_render_mode_normal :: see @FT_RENDER_MODE_NORMAL */ - /* ft_render_mode_mono :: see @FT_RENDER_MODE_MONO */ - /* */ -#define ft_render_mode_normal FT_RENDER_MODE_NORMAL -#define ft_render_mode_mono FT_RENDER_MODE_MONO - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Render_Glyph */ - /* */ - /* <Description> */ - /* Convert a given glyph image to a bitmap. It does so by inspecting */ - /* the glyph image format, finding the relevant renderer, and */ - /* invoking it. */ - /* */ - /* <InOut> */ - /* slot :: A handle to the glyph slot containing the image to */ - /* convert. */ - /* */ - /* <Input> */ - /* render_mode :: This is the render mode used to render the glyph */ - /* image into a bitmap. See @FT_Render_Mode for a */ - /* list of possible values. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Render_Glyph( FT_GlyphSlot slot, - FT_Render_Mode render_mode ); - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Kerning_Mode */ - /* */ - /* <Description> */ - /* An enumeration used to specify which kerning values to return in */ - /* @FT_Get_Kerning. */ - /* */ - /* <Values> */ - /* FT_KERNING_DEFAULT :: Return scaled and grid-fitted kerning */ - /* distances (value is~0). */ - /* */ - /* FT_KERNING_UNFITTED :: Return scaled but un-grid-fitted kerning */ - /* distances. */ - /* */ - /* FT_KERNING_UNSCALED :: Return the kerning vector in original font */ - /* units. */ - /* */ - typedef enum FT_Kerning_Mode_ - { - FT_KERNING_DEFAULT = 0, - FT_KERNING_UNFITTED, - FT_KERNING_UNSCALED - - } FT_Kerning_Mode; - - - /*************************************************************************/ - /* */ - /* <Const> */ - /* ft_kerning_default */ - /* */ - /* <Description> */ - /* This constant is deprecated. Please use @FT_KERNING_DEFAULT */ - /* instead. */ - /* */ -#define ft_kerning_default FT_KERNING_DEFAULT - - - /*************************************************************************/ - /* */ - /* <Const> */ - /* ft_kerning_unfitted */ - /* */ - /* <Description> */ - /* This constant is deprecated. Please use @FT_KERNING_UNFITTED */ - /* instead. */ - /* */ -#define ft_kerning_unfitted FT_KERNING_UNFITTED - - - /*************************************************************************/ - /* */ - /* <Const> */ - /* ft_kerning_unscaled */ - /* */ - /* <Description> */ - /* This constant is deprecated. Please use @FT_KERNING_UNSCALED */ - /* instead. */ - /* */ -#define ft_kerning_unscaled FT_KERNING_UNSCALED - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Kerning */ - /* */ - /* <Description> */ - /* Return the kerning vector between two glyphs of a same face. */ - /* */ - /* <Input> */ - /* face :: A handle to a source face object. */ - /* */ - /* left_glyph :: The index of the left glyph in the kern pair. */ - /* */ - /* right_glyph :: The index of the right glyph in the kern pair. */ - /* */ - /* kern_mode :: See @FT_Kerning_Mode for more information. */ - /* Determines the scale and dimension of the returned */ - /* kerning vector. */ - /* */ - /* <Output> */ - /* akerning :: The kerning vector. This is either in font units */ - /* or in pixels (26.6 format) for scalable formats, */ - /* and in pixels for fixed-sizes formats. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* Only horizontal layouts (left-to-right & right-to-left) are */ - /* supported by this method. Other layouts, or more sophisticated */ - /* kernings, are out of the scope of this API function -- they can be */ - /* implemented through format-specific interfaces. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Kerning( FT_Face face, - FT_UInt left_glyph, - FT_UInt right_glyph, - FT_UInt kern_mode, - FT_Vector *akerning ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Track_Kerning */ - /* */ - /* <Description> */ - /* Return the track kerning for a given face object at a given size. */ - /* */ - /* <Input> */ - /* face :: A handle to a source face object. */ - /* */ - /* point_size :: The point size in 16.16 fractional points. */ - /* */ - /* degree :: The degree of tightness. */ - /* */ - /* <Output> */ - /* akerning :: The kerning in 16.16 fractional points. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Track_Kerning( FT_Face face, - FT_Fixed point_size, - FT_Int degree, - FT_Fixed* akerning ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Glyph_Name */ - /* */ - /* <Description> */ - /* Retrieve the ASCII name of a given glyph in a face. This only */ - /* works for those faces where @FT_HAS_GLYPH_NAMES(face) returns~1. */ - /* */ - /* <Input> */ - /* face :: A handle to a source face object. */ - /* */ - /* glyph_index :: The glyph index. */ - /* */ - /* buffer_max :: The maximal number of bytes available in the */ - /* buffer. */ - /* */ - /* <Output> */ - /* buffer :: A pointer to a target buffer where the name is */ - /* copied to. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* An error is returned if the face doesn't provide glyph names or if */ - /* the glyph index is invalid. In all cases of failure, the first */ - /* byte of `buffer' is set to~0 to indicate an empty name. */ - /* */ - /* The glyph name is truncated to fit within the buffer if it is too */ - /* long. The returned string is always zero-terminated. */ - /* */ - /* This function is not compiled within the library if the config */ - /* macro `FT_CONFIG_OPTION_NO_GLYPH_NAMES' is defined in */ - /* `include/freetype/config/ftoptions.h'. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Glyph_Name( FT_Face face, - FT_UInt glyph_index, - FT_Pointer buffer, - FT_UInt buffer_max ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Postscript_Name */ - /* */ - /* <Description> */ - /* Retrieve the ASCII PostScript name of a given face, if available. */ - /* This only works with PostScript and TrueType fonts. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face object. */ - /* */ - /* <Return> */ - /* A pointer to the face's PostScript name. NULL if unavailable. */ - /* */ - /* <Note> */ - /* The returned pointer is owned by the face and is destroyed with */ - /* it. */ - /* */ - FT_EXPORT( const char* ) - FT_Get_Postscript_Name( FT_Face face ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Select_Charmap */ - /* */ - /* <Description> */ - /* Select a given charmap by its encoding tag (as listed in */ - /* `freetype.h'). */ - /* */ - /* <InOut> */ - /* face :: A handle to the source face object. */ - /* */ - /* <Input> */ - /* encoding :: A handle to the selected encoding. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* This function returns an error if no charmap in the face */ - /* corresponds to the encoding queried here. */ - /* */ - /* Because many fonts contain more than a single cmap for Unicode */ - /* encoding, this function has some special code to select the one */ - /* which covers Unicode best (`best' in the sense that a UCS-4 cmap */ - /* is preferred to a UCS-2 cmap). It is thus preferable to */ - /* @FT_Set_Charmap in this case. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Select_Charmap( FT_Face face, - FT_Encoding encoding ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Charmap */ - /* */ - /* <Description> */ - /* Select a given charmap for character code to glyph index mapping. */ - /* */ - /* <InOut> */ - /* face :: A handle to the source face object. */ - /* */ - /* <Input> */ - /* charmap :: A handle to the selected charmap. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* This function returns an error if the charmap is not part of */ - /* the face (i.e., if it is not listed in the `face->charmaps' */ - /* table). */ - /* */ - /* It also fails if a type~14 charmap is selected. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_Charmap( FT_Face face, - FT_CharMap charmap ); - - - /************************************************************************* - * - * @function: - * FT_Get_Charmap_Index - * - * @description: - * Retrieve index of a given charmap. - * - * @input: - * charmap :: - * A handle to a charmap. - * - * @return: - * The index into the array of character maps within the face to which - * `charmap' belongs. If an error occurs, -1 is returned. - * - */ - FT_EXPORT( FT_Int ) - FT_Get_Charmap_Index( FT_CharMap charmap ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Char_Index */ - /* */ - /* <Description> */ - /* Return the glyph index of a given character code. This function */ - /* uses a charmap object to do the mapping. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face object. */ - /* */ - /* charcode :: The character code. */ - /* */ - /* <Return> */ - /* The glyph index. 0~means `undefined character code'. */ - /* */ - /* <Note> */ - /* If you use FreeType to manipulate the contents of font files */ - /* directly, be aware that the glyph index returned by this function */ - /* doesn't always correspond to the internal indices used within */ - /* the file. This is done to ensure that value~0 always corresponds */ - /* to the `missing glyph'. */ - /* */ - FT_EXPORT( FT_UInt ) - FT_Get_Char_Index( FT_Face face, - FT_ULong charcode ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_First_Char */ - /* */ - /* <Description> */ - /* This function is used to return the first character code in the */ - /* current charmap of a given face. It also returns the */ - /* corresponding glyph index. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face object. */ - /* */ - /* <Output> */ - /* agindex :: Glyph index of first character code. 0~if charmap is */ - /* empty. */ - /* */ - /* <Return> */ - /* The charmap's first character code. */ - /* */ - /* <Note> */ - /* You should use this function with @FT_Get_Next_Char to be able to */ - /* parse all character codes available in a given charmap. The code */ - /* should look like this: */ - /* */ - /* { */ - /* FT_ULong charcode; */ - /* FT_UInt gindex; */ - /* */ - /* */ - /* charcode = FT_Get_First_Char( face, &gindex ); */ - /* while ( gindex != 0 ) */ - /* { */ - /* ... do something with (charcode,gindex) pair ... */ - /* */ - /* charcode = FT_Get_Next_Char( face, charcode, &gindex ); */ - /* } */ - /* } */ - /* */ - /* Note that `*agindex' is set to~0 if the charmap is empty. The */ - /* result itself can be~0 in two cases: if the charmap is empty or */ - /* if the value~0 is the first valid character code. */ - /* */ - FT_EXPORT( FT_ULong ) - FT_Get_First_Char( FT_Face face, - FT_UInt *agindex ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Next_Char */ - /* */ - /* <Description> */ - /* This function is used to return the next character code in the */ - /* current charmap of a given face following the value `char_code', */ - /* as well as the corresponding glyph index. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face object. */ - /* char_code :: The starting character code. */ - /* */ - /* <Output> */ - /* agindex :: Glyph index of next character code. 0~if charmap */ - /* is empty. */ - /* */ - /* <Return> */ - /* The charmap's next character code. */ - /* */ - /* <Note> */ - /* You should use this function with @FT_Get_First_Char to walk */ - /* over all character codes available in a given charmap. See the */ - /* note for this function for a simple code example. */ - /* */ - /* Note that `*agindex' is set to~0 when there are no more codes in */ - /* the charmap. */ - /* */ - FT_EXPORT( FT_ULong ) - FT_Get_Next_Char( FT_Face face, - FT_ULong char_code, - FT_UInt *agindex ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Name_Index */ - /* */ - /* <Description> */ - /* Return the glyph index of a given glyph name. This function uses */ - /* driver specific objects to do the translation. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face object. */ - /* */ - /* glyph_name :: The glyph name. */ - /* */ - /* <Return> */ - /* The glyph index. 0~means `undefined character code'. */ - /* */ - FT_EXPORT( FT_UInt ) - FT_Get_Name_Index( FT_Face face, - FT_String* glyph_name ); - - - /************************************************************************* - * - * @macro: - * FT_SUBGLYPH_FLAG_XXX - * - * @description: - * A list of constants used to describe subglyphs. Please refer to the - * TrueType specification for the meaning of the various flags. - * - * @values: - * FT_SUBGLYPH_FLAG_ARGS_ARE_WORDS :: - * FT_SUBGLYPH_FLAG_ARGS_ARE_XY_VALUES :: - * FT_SUBGLYPH_FLAG_ROUND_XY_TO_GRID :: - * FT_SUBGLYPH_FLAG_SCALE :: - * FT_SUBGLYPH_FLAG_XY_SCALE :: - * FT_SUBGLYPH_FLAG_2X2 :: - * FT_SUBGLYPH_FLAG_USE_MY_METRICS :: - * - */ -#define FT_SUBGLYPH_FLAG_ARGS_ARE_WORDS 1 -#define FT_SUBGLYPH_FLAG_ARGS_ARE_XY_VALUES 2 -#define FT_SUBGLYPH_FLAG_ROUND_XY_TO_GRID 4 -#define FT_SUBGLYPH_FLAG_SCALE 8 -#define FT_SUBGLYPH_FLAG_XY_SCALE 0x40 -#define FT_SUBGLYPH_FLAG_2X2 0x80 -#define FT_SUBGLYPH_FLAG_USE_MY_METRICS 0x200 - - - /************************************************************************* - * - * @func: - * FT_Get_SubGlyph_Info - * - * @description: - * Retrieve a description of a given subglyph. Only use it if - * `glyph->format' is @FT_GLYPH_FORMAT_COMPOSITE; an error is - * returned otherwise. - * - * @input: - * glyph :: - * The source glyph slot. - * - * sub_index :: - * The index of the subglyph. Must be less than - * `glyph->num_subglyphs'. - * - * @output: - * p_index :: - * The glyph index of the subglyph. - * - * p_flags :: - * The subglyph flags, see @FT_SUBGLYPH_FLAG_XXX. - * - * p_arg1 :: - * The subglyph's first argument (if any). - * - * p_arg2 :: - * The subglyph's second argument (if any). - * - * p_transform :: - * The subglyph transformation (if any). - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * The values of `*p_arg1', `*p_arg2', and `*p_transform' must be - * interpreted depending on the flags returned in `*p_flags'. See the - * TrueType specification for details. - * - */ - FT_EXPORT( FT_Error ) - FT_Get_SubGlyph_Info( FT_GlyphSlot glyph, - FT_UInt sub_index, - FT_Int *p_index, - FT_UInt *p_flags, - FT_Int *p_arg1, - FT_Int *p_arg2, - FT_Matrix *p_transform ); - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_FSTYPE_XXX */ - /* */ - /* <Description> */ - /* A list of bit flags used in the `fsType' field of the OS/2 table */ - /* in a TrueType or OpenType font and the `FSType' entry in a */ - /* PostScript font. These bit flags are returned by */ - /* @FT_Get_FSType_Flags; they inform client applications of embedding */ - /* and subsetting restrictions associated with a font. */ - /* */ - /* See http://www.adobe.com/devnet/acrobat/pdfs/FontPolicies.pdf for */ - /* more details. */ - /* */ - /* <Values> */ - /* FT_FSTYPE_INSTALLABLE_EMBEDDING :: */ - /* Fonts with no fsType bit set may be embedded and permanently */ - /* installed on the remote system by an application. */ - /* */ - /* FT_FSTYPE_RESTRICTED_LICENSE_EMBEDDING :: */ - /* Fonts that have only this bit set must not be modified, embedded */ - /* or exchanged in any manner without first obtaining permission of */ - /* the font software copyright owner. */ - /* */ - /* FT_FSTYPE_PREVIEW_AND_PRINT_EMBEDDING :: */ - /* If this bit is set, the font may be embedded and temporarily */ - /* loaded on the remote system. Documents containing Preview & */ - /* Print fonts must be opened `read-only'; no edits can be applied */ - /* to the document. */ - /* */ - /* FT_FSTYPE_EDITABLE_EMBEDDING :: */ - /* If this bit is set, the font may be embedded but must only be */ - /* installed temporarily on other systems. In contrast to Preview */ - /* & Print fonts, documents containing editable fonts may be opened */ - /* for reading, editing is permitted, and changes may be saved. */ - /* */ - /* FT_FSTYPE_NO_SUBSETTING :: */ - /* If this bit is set, the font may not be subsetted prior to */ - /* embedding. */ - /* */ - /* FT_FSTYPE_BITMAP_EMBEDDING_ONLY :: */ - /* If this bit is set, only bitmaps contained in the font may be */ - /* embedded; no outline data may be embedded. If there are no */ - /* bitmaps available in the font, then the font is unembeddable. */ - /* */ - /* <Note> */ - /* While the fsType flags can indicate that a font may be embedded, a */ - /* license with the font vendor may be separately required to use the */ - /* font in this way. */ - /* */ -#define FT_FSTYPE_INSTALLABLE_EMBEDDING 0x0000 -#define FT_FSTYPE_RESTRICTED_LICENSE_EMBEDDING 0x0002 -#define FT_FSTYPE_PREVIEW_AND_PRINT_EMBEDDING 0x0004 -#define FT_FSTYPE_EDITABLE_EMBEDDING 0x0008 -#define FT_FSTYPE_NO_SUBSETTING 0x0100 -#define FT_FSTYPE_BITMAP_EMBEDDING_ONLY 0x0200 - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_FSType_Flags */ - /* */ - /* <Description> */ - /* Return the fsType flags for a font. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face object. */ - /* */ - /* <Return> */ - /* The fsType flags, @FT_FSTYPE_XXX. */ - /* */ - /* <Note> */ - /* Use this function rather than directly reading the `fs_type' field */ - /* in the @PS_FontInfoRec structure which is only guaranteed to */ - /* return the correct results for Type~1 fonts. */ - /* */ - FT_EXPORT( FT_UShort ) - FT_Get_FSType_Flags( FT_Face face ); - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* glyph_variants */ - /* */ - /* <Title> */ - /* Glyph Variants */ - /* */ - /* <Abstract> */ - /* The FreeType~2 interface to Unicode Ideographic Variation */ - /* Sequences (IVS), using the SFNT cmap format~14. */ - /* */ - /* <Description> */ - /* Many CJK characters have variant forms. They are a sort of grey */ - /* area somewhere between being totally irrelevant and semantically */ - /* distinct; for this reason, the Unicode consortium decided to */ - /* introduce Ideographic Variation Sequences (IVS), consisting of a */ - /* Unicode base character and one of 240 variant selectors */ - /* (U+E0100-U+E01EF), instead of further extending the already huge */ - /* code range for CJK characters. */ - /* */ - /* An IVS is registered and unique; for further details please refer */ - /* to Unicode Technical Report #37, the Ideographic Variation */ - /* Database. To date (October 2007), the character with the most */ - /* variants is U+908A, having 8~such IVS. */ - /* */ - /* Adobe and MS decided to support IVS with a new cmap subtable */ - /* (format~14). It is an odd subtable because it is not a mapping of */ - /* input code points to glyphs, but contains lists of all variants */ - /* supported by the font. */ - /* */ - /* A variant may be either `default' or `non-default'. A default */ - /* variant is the one you will get for that code point if you look it */ - /* up in the standard Unicode cmap. A non-default variant is a */ - /* different glyph. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Face_GetCharVariantIndex */ - /* */ - /* <Description> */ - /* Return the glyph index of a given character code as modified by */ - /* the variation selector. */ - /* */ - /* <Input> */ - /* face :: */ - /* A handle to the source face object. */ - /* */ - /* charcode :: */ - /* The character code point in Unicode. */ - /* */ - /* variantSelector :: */ - /* The Unicode code point of the variation selector. */ - /* */ - /* <Return> */ - /* The glyph index. 0~means either `undefined character code', or */ - /* `undefined selector code', or `no variation selector cmap */ - /* subtable', or `current CharMap is not Unicode'. */ - /* */ - /* <Note> */ - /* If you use FreeType to manipulate the contents of font files */ - /* directly, be aware that the glyph index returned by this function */ - /* doesn't always correspond to the internal indices used within */ - /* the file. This is done to ensure that value~0 always corresponds */ - /* to the `missing glyph'. */ - /* */ - /* This function is only meaningful if */ - /* a) the font has a variation selector cmap sub table, */ - /* and */ - /* b) the current charmap has a Unicode encoding. */ - /* */ - /* <Since> */ - /* 2.3.6 */ - /* */ - FT_EXPORT( FT_UInt ) - FT_Face_GetCharVariantIndex( FT_Face face, - FT_ULong charcode, - FT_ULong variantSelector ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Face_GetCharVariantIsDefault */ - /* */ - /* <Description> */ - /* Check whether this variant of this Unicode character is the one to */ - /* be found in the `cmap'. */ - /* */ - /* <Input> */ - /* face :: */ - /* A handle to the source face object. */ - /* */ - /* charcode :: */ - /* The character codepoint in Unicode. */ - /* */ - /* variantSelector :: */ - /* The Unicode codepoint of the variation selector. */ - /* */ - /* <Return> */ - /* 1~if found in the standard (Unicode) cmap, 0~if found in the */ - /* variation selector cmap, or -1 if it is not a variant. */ - /* */ - /* <Note> */ - /* This function is only meaningful if the font has a variation */ - /* selector cmap subtable. */ - /* */ - /* <Since> */ - /* 2.3.6 */ - /* */ - FT_EXPORT( FT_Int ) - FT_Face_GetCharVariantIsDefault( FT_Face face, - FT_ULong charcode, - FT_ULong variantSelector ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Face_GetVariantSelectors */ - /* */ - /* <Description> */ - /* Return a zero-terminated list of Unicode variant selectors found */ - /* in the font. */ - /* */ - /* <Input> */ - /* face :: */ - /* A handle to the source face object. */ - /* */ - /* <Return> */ - /* A pointer to an array of selector code points, or NULL if there is */ - /* no valid variant selector cmap subtable. */ - /* */ - /* <Note> */ - /* The last item in the array is~0; the array is owned by the */ - /* @FT_Face object but can be overwritten or released on the next */ - /* call to a FreeType function. */ - /* */ - /* <Since> */ - /* 2.3.6 */ - /* */ - FT_EXPORT( FT_UInt32* ) - FT_Face_GetVariantSelectors( FT_Face face ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Face_GetVariantsOfChar */ - /* */ - /* <Description> */ - /* Return a zero-terminated list of Unicode variant selectors found */ - /* for the specified character code. */ - /* */ - /* <Input> */ - /* face :: */ - /* A handle to the source face object. */ - /* */ - /* charcode :: */ - /* The character codepoint in Unicode. */ - /* */ - /* <Return> */ - /* A pointer to an array of variant selector code points which are */ - /* active for the given character, or NULL if the corresponding list */ - /* is empty. */ - /* */ - /* <Note> */ - /* The last item in the array is~0; the array is owned by the */ - /* @FT_Face object but can be overwritten or released on the next */ - /* call to a FreeType function. */ - /* */ - /* <Since> */ - /* 2.3.6 */ - /* */ - FT_EXPORT( FT_UInt32* ) - FT_Face_GetVariantsOfChar( FT_Face face, - FT_ULong charcode ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Face_GetCharsOfVariant */ - /* */ - /* <Description> */ - /* Return a zero-terminated list of Unicode character codes found for */ - /* the specified variant selector. */ - /* */ - /* <Input> */ - /* face :: */ - /* A handle to the source face object. */ - /* */ - /* variantSelector :: */ - /* The variant selector code point in Unicode. */ - /* */ - /* <Return> */ - /* A list of all the code points which are specified by this selector */ - /* (both default and non-default codes are returned) or NULL if there */ - /* is no valid cmap or the variant selector is invalid. */ - /* */ - /* <Note> */ - /* The last item in the array is~0; the array is owned by the */ - /* @FT_Face object but can be overwritten or released on the next */ - /* call to a FreeType function. */ - /* */ - /* <Since> */ - /* 2.3.6 */ - /* */ - FT_EXPORT( FT_UInt32* ) - FT_Face_GetCharsOfVariant( FT_Face face, - FT_ULong variantSelector ); - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* computations */ - /* */ - /* <Title> */ - /* Computations */ - /* */ - /* <Abstract> */ - /* Crunching fixed numbers and vectors. */ - /* */ - /* <Description> */ - /* This section contains various functions used to perform */ - /* computations on 16.16 fixed-float numbers or 2d vectors. */ - /* */ - /* <Order> */ - /* FT_MulDiv */ - /* FT_MulFix */ - /* FT_DivFix */ - /* FT_RoundFix */ - /* FT_CeilFix */ - /* FT_FloorFix */ - /* FT_Vector_Transform */ - /* FT_Matrix_Multiply */ - /* FT_Matrix_Invert */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_MulDiv */ - /* */ - /* <Description> */ - /* A very simple function used to perform the computation `(a*b)/c' */ - /* with maximal accuracy (it uses a 64-bit intermediate integer */ - /* whenever necessary). */ - /* */ - /* This function isn't necessarily as fast as some processor specific */ - /* operations, but is at least completely portable. */ - /* */ - /* <Input> */ - /* a :: The first multiplier. */ - /* b :: The second multiplier. */ - /* c :: The divisor. */ - /* */ - /* <Return> */ - /* The result of `(a*b)/c'. This function never traps when trying to */ - /* divide by zero; it simply returns `MaxInt' or `MinInt' depending */ - /* on the signs of `a' and `b'. */ - /* */ - FT_EXPORT( FT_Long ) - FT_MulDiv( FT_Long a, - FT_Long b, - FT_Long c ); - - - /* */ - - /* The following #if 0 ... #endif is for the documentation formatter, */ - /* hiding the internal `FT_MULFIX_INLINED' macro. */ - -#if 0 - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_MulFix */ - /* */ - /* <Description> */ - /* A very simple function used to perform the computation */ - /* `(a*b)/0x10000' with maximal accuracy. Most of the time this is */ - /* used to multiply a given value by a 16.16 fixed float factor. */ - /* */ - /* <Input> */ - /* a :: The first multiplier. */ - /* b :: The second multiplier. Use a 16.16 factor here whenever */ - /* possible (see note below). */ - /* */ - /* <Return> */ - /* The result of `(a*b)/0x10000'. */ - /* */ - /* <Note> */ - /* This function has been optimized for the case where the absolute */ - /* value of `a' is less than 2048, and `b' is a 16.16 scaling factor. */ - /* As this happens mainly when scaling from notional units to */ - /* fractional pixels in FreeType, it resulted in noticeable speed */ - /* improvements between versions 2.x and 1.x. */ - /* */ - /* As a conclusion, always try to place a 16.16 factor as the */ - /* _second_ argument of this function; this can make a great */ - /* difference. */ - /* */ - FT_EXPORT( FT_Long ) - FT_MulFix( FT_Long a, - FT_Long b ); - - /* */ -#endif - -#ifdef FT_MULFIX_INLINED -#define FT_MulFix( a, b ) FT_MULFIX_INLINED( a, b ) -#else - FT_EXPORT( FT_Long ) - FT_MulFix( FT_Long a, - FT_Long b ); -#endif - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_DivFix */ - /* */ - /* <Description> */ - /* A very simple function used to perform the computation */ - /* `(a*0x10000)/b' with maximal accuracy. Most of the time, this is */ - /* used to divide a given value by a 16.16 fixed float factor. */ - /* */ - /* <Input> */ - /* a :: The first multiplier. */ - /* b :: The second multiplier. Use a 16.16 factor here whenever */ - /* possible (see note below). */ - /* */ - /* <Return> */ - /* The result of `(a*0x10000)/b'. */ - /* */ - /* <Note> */ - /* The optimization for FT_DivFix() is simple: If (a~<<~16) fits in */ - /* 32~bits, then the division is computed directly. Otherwise, we */ - /* use a specialized version of @FT_MulDiv. */ - /* */ - FT_EXPORT( FT_Long ) - FT_DivFix( FT_Long a, - FT_Long b ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_RoundFix */ - /* */ - /* <Description> */ - /* A very simple function used to round a 16.16 fixed number. */ - /* */ - /* <Input> */ - /* a :: The number to be rounded. */ - /* */ - /* <Return> */ - /* The result of `(a + 0x8000) & -0x10000'. */ - /* */ - FT_EXPORT( FT_Fixed ) - FT_RoundFix( FT_Fixed a ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_CeilFix */ - /* */ - /* <Description> */ - /* A very simple function used to compute the ceiling function of a */ - /* 16.16 fixed number. */ - /* */ - /* <Input> */ - /* a :: The number for which the ceiling function is to be computed. */ - /* */ - /* <Return> */ - /* The result of `(a + 0x10000 - 1) & -0x10000'. */ - /* */ - FT_EXPORT( FT_Fixed ) - FT_CeilFix( FT_Fixed a ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_FloorFix */ - /* */ - /* <Description> */ - /* A very simple function used to compute the floor function of a */ - /* 16.16 fixed number. */ - /* */ - /* <Input> */ - /* a :: The number for which the floor function is to be computed. */ - /* */ - /* <Return> */ - /* The result of `a & -0x10000'. */ - /* */ - FT_EXPORT( FT_Fixed ) - FT_FloorFix( FT_Fixed a ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Vector_Transform */ - /* */ - /* <Description> */ - /* Transform a single vector through a 2x2 matrix. */ - /* */ - /* <InOut> */ - /* vector :: The target vector to transform. */ - /* */ - /* <Input> */ - /* matrix :: A pointer to the source 2x2 matrix. */ - /* */ - /* <Note> */ - /* The result is undefined if either `vector' or `matrix' is invalid. */ - /* */ - FT_EXPORT( void ) - FT_Vector_Transform( FT_Vector* vec, - const FT_Matrix* matrix ); - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* version */ - /* */ - /* <Title> */ - /* FreeType Version */ - /* */ - /* <Abstract> */ - /* Functions and macros related to FreeType versions. */ - /* */ - /* <Description> */ - /* Note that those functions and macros are of limited use because */ - /* even a new release of FreeType with only documentation changes */ - /* increases the version number. */ - /* */ - /*************************************************************************/ - - - /************************************************************************* - * - * @enum: - * FREETYPE_XXX - * - * @description: - * These three macros identify the FreeType source code version. - * Use @FT_Library_Version to access them at runtime. - * - * @values: - * FREETYPE_MAJOR :: The major version number. - * FREETYPE_MINOR :: The minor version number. - * FREETYPE_PATCH :: The patch level. - * - * @note: - * The version number of FreeType if built as a dynamic link library - * with the `libtool' package is _not_ controlled by these three - * macros. - * - */ -#define FREETYPE_MAJOR 2 -#define FREETYPE_MINOR 4 -#define FREETYPE_PATCH 2 - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Library_Version */ - /* */ - /* <Description> */ - /* Return the version of the FreeType library being used. This is */ - /* useful when dynamically linking to the library, since one cannot */ - /* use the macros @FREETYPE_MAJOR, @FREETYPE_MINOR, and */ - /* @FREETYPE_PATCH. */ - /* */ - /* <Input> */ - /* library :: A source library handle. */ - /* */ - /* <Output> */ - /* amajor :: The major version number. */ - /* */ - /* aminor :: The minor version number. */ - /* */ - /* apatch :: The patch version number. */ - /* */ - /* <Note> */ - /* The reason why this function takes a `library' argument is because */ - /* certain programs implement library initialization in a custom way */ - /* that doesn't use @FT_Init_FreeType. */ - /* */ - /* In such cases, the library version might not be available before */ - /* the library object has been created. */ - /* */ - FT_EXPORT( void ) - FT_Library_Version( FT_Library library, - FT_Int *amajor, - FT_Int *aminor, - FT_Int *apatch ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Face_CheckTrueTypePatents */ - /* */ - /* <Description> */ - /* Parse all bytecode instructions of a TrueType font file to check */ - /* whether any of the patented opcodes are used. This is only useful */ - /* if you want to be able to use the unpatented hinter with */ - /* fonts that do *not* use these opcodes. */ - /* */ - /* Note that this function parses *all* glyph instructions in the */ - /* font file, which may be slow. */ - /* */ - /* <Input> */ - /* face :: A face handle. */ - /* */ - /* <Return> */ - /* 1~if this is a TrueType font that uses one of the patented */ - /* opcodes, 0~otherwise. */ - /* */ - /* <Note> */ - /* Since May 2010, TrueType hinting is no longer patented. */ - /* */ - /* <Since> */ - /* 2.3.5 */ - /* */ - FT_EXPORT( FT_Bool ) - FT_Face_CheckTrueTypePatents( FT_Face face ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Face_SetUnpatentedHinting */ - /* */ - /* <Description> */ - /* Enable or disable the unpatented hinter for a given face. */ - /* Only enable it if you have determined that the face doesn't */ - /* use any patented opcodes (see @FT_Face_CheckTrueTypePatents). */ - /* */ - /* <Input> */ - /* face :: A face handle. */ - /* */ - /* value :: New boolean setting. */ - /* */ - /* <Return> */ - /* The old setting value. This will always be false if this is not */ - /* an SFNT font, or if the unpatented hinter is not compiled in this */ - /* instance of the library. */ - /* */ - /* <Note> */ - /* Since May 2010, TrueType hinting is no longer patented. */ - /* */ - /* <Since> */ - /* 2.3.5 */ - /* */ - FT_EXPORT( FT_Bool ) - FT_Face_SetUnpatentedHinting( FT_Face face, - FT_Bool value ); - - /* */ - - -FT_END_HEADER - -#endif /* __FREETYPE_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftadvanc.h b/lib/windows32/include/freetype/ftadvanc.h deleted file mode 100644 index b2451be..0000000 --- a/lib/windows32/include/freetype/ftadvanc.h +++ /dev/null @@ -1,179 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftadvanc.h */ -/* */ -/* Quick computation of advance widths (specification only). */ -/* */ -/* Copyright 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTADVANC_H__ -#define __FTADVANC_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /************************************************************************** - * - * @section: - * quick_advance - * - * @title: - * Quick retrieval of advance values - * - * @abstract: - * Retrieve horizontal and vertical advance values without processing - * glyph outlines, if possible. - * - * @description: - * This section contains functions to quickly extract advance values - * without handling glyph outlines, if possible. - */ - - - /*************************************************************************/ - /* */ - /* <Const> */ - /* FT_ADVANCE_FLAG_FAST_ONLY */ - /* */ - /* <Description> */ - /* A bit-flag to be OR-ed with the `flags' parameter of the */ - /* @FT_Get_Advance and @FT_Get_Advances functions. */ - /* */ - /* If set, it indicates that you want these functions to fail if the */ - /* corresponding hinting mode or font driver doesn't allow for very */ - /* quick advance computation. */ - /* */ - /* Typically, glyphs which are either unscaled, unhinted, bitmapped, */ - /* or light-hinted can have their advance width computed very */ - /* quickly. */ - /* */ - /* Normal and bytecode hinted modes, which require loading, scaling, */ - /* and hinting of the glyph outline, are extremely slow by */ - /* comparison. */ - /* */ -#define FT_ADVANCE_FLAG_FAST_ONLY 0x20000000UL - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Advance */ - /* */ - /* <Description> */ - /* Retrieve the advance value of a given glyph outline in an */ - /* @FT_Face. By default, the unhinted advance is returned in font */ - /* units. */ - /* */ - /* <Input> */ - /* face :: The source @FT_Face handle. */ - /* */ - /* gindex :: The glyph index. */ - /* */ - /* load_flags :: A set of bit flags similar to those used when */ - /* calling @FT_Load_Glyph, used to determine what kind */ - /* of advances you need. */ - /* <Output> */ - /* padvance :: The advance value, in either font units or 16.16 */ - /* format. */ - /* */ - /* If @FT_LOAD_VERTICAL_LAYOUT is set, this is the */ - /* vertical advance corresponding to a vertical layout. */ - /* Otherwise, it is the horizontal advance in a */ - /* horizontal layout. */ - /* */ - /* <Return> */ - /* FreeType error code. 0 means success. */ - /* */ - /* <Note> */ - /* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */ - /* if the corresponding font backend doesn't have a quick way to */ - /* retrieve the advances. */ - /* */ - /* A scaled advance is returned in 16.16 format but isn't transformed */ - /* by the affine transformation specified by @FT_Set_Transform. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Advance( FT_Face face, - FT_UInt gindex, - FT_Int32 load_flags, - FT_Fixed *padvance ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Advances */ - /* */ - /* <Description> */ - /* Retrieve the advance values of several glyph outlines in an */ - /* @FT_Face. By default, the unhinted advances are returned in font */ - /* units. */ - /* */ - /* <Input> */ - /* face :: The source @FT_Face handle. */ - /* */ - /* start :: The first glyph index. */ - /* */ - /* count :: The number of advance values you want to retrieve. */ - /* */ - /* load_flags :: A set of bit flags similar to those used when */ - /* calling @FT_Load_Glyph. */ - /* */ - /* <Output> */ - /* padvance :: The advances, in either font units or 16.16 format. */ - /* This array must contain at least `count' elements. */ - /* */ - /* If @FT_LOAD_VERTICAL_LAYOUT is set, these are the */ - /* vertical advances corresponding to a vertical layout. */ - /* Otherwise, they are the horizontal advances in a */ - /* horizontal layout. */ - /* */ - /* <Return> */ - /* FreeType error code. 0 means success. */ - /* */ - /* <Note> */ - /* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */ - /* if the corresponding font backend doesn't have a quick way to */ - /* retrieve the advances. */ - /* */ - /* Scaled advances are returned in 16.16 format but aren't */ - /* transformed by the affine transformation specified by */ - /* @FT_Set_Transform. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Advances( FT_Face face, - FT_UInt start, - FT_UInt count, - FT_Int32 load_flags, - FT_Fixed *padvances ); - -/* */ - - -FT_END_HEADER - -#endif /* __FTADVANC_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftbbox.h b/lib/windows32/include/freetype/ftbbox.h deleted file mode 100644 index 01fe3fb..0000000 --- a/lib/windows32/include/freetype/ftbbox.h +++ /dev/null @@ -1,94 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftbbox.h */ -/* */ -/* FreeType exact bbox computation (specification). */ -/* */ -/* Copyright 1996-2001, 2003, 2007 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This component has a _single_ role: to compute exact outline bounding */ - /* boxes. */ - /* */ - /* It is separated from the rest of the engine for various technical */ - /* reasons. It may well be integrated in `ftoutln' later. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTBBOX_H__ -#define __FTBBOX_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* outline_processing */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Get_BBox */ - /* */ - /* <Description> */ - /* Compute the exact bounding box of an outline. This is slower */ - /* than computing the control box. However, it uses an advanced */ - /* algorithm which returns _very_ quickly when the two boxes */ - /* coincide. Otherwise, the outline Bézier arcs are traversed to */ - /* extract their extrema. */ - /* */ - /* <Input> */ - /* outline :: A pointer to the source outline. */ - /* */ - /* <Output> */ - /* abbox :: The outline's exact bounding box. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Get_BBox( FT_Outline* outline, - FT_BBox *abbox ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTBBOX_H__ */ - - -/* END */ - - -/* Local Variables: */ -/* coding: utf-8 */ -/* End: */ diff --git a/lib/windows32/include/freetype/ftbdf.h b/lib/windows32/include/freetype/ftbdf.h deleted file mode 100644 index 4f8baf8..0000000 --- a/lib/windows32/include/freetype/ftbdf.h +++ /dev/null @@ -1,209 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftbdf.h */ -/* */ -/* FreeType API for accessing BDF-specific strings (specification). */ -/* */ -/* Copyright 2002, 2003, 2004, 2006, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTBDF_H__ -#define __FTBDF_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* bdf_fonts */ - /* */ - /* <Title> */ - /* BDF and PCF Files */ - /* */ - /* <Abstract> */ - /* BDF and PCF specific API. */ - /* */ - /* <Description> */ - /* This section contains the declaration of functions specific to BDF */ - /* and PCF fonts. */ - /* */ - /*************************************************************************/ - - - /********************************************************************** - * - * @enum: - * FT_PropertyType - * - * @description: - * A list of BDF property types. - * - * @values: - * BDF_PROPERTY_TYPE_NONE :: - * Value~0 is used to indicate a missing property. - * - * BDF_PROPERTY_TYPE_ATOM :: - * Property is a string atom. - * - * BDF_PROPERTY_TYPE_INTEGER :: - * Property is a 32-bit signed integer. - * - * BDF_PROPERTY_TYPE_CARDINAL :: - * Property is a 32-bit unsigned integer. - */ - typedef enum BDF_PropertyType_ - { - BDF_PROPERTY_TYPE_NONE = 0, - BDF_PROPERTY_TYPE_ATOM = 1, - BDF_PROPERTY_TYPE_INTEGER = 2, - BDF_PROPERTY_TYPE_CARDINAL = 3 - - } BDF_PropertyType; - - - /********************************************************************** - * - * @type: - * BDF_Property - * - * @description: - * A handle to a @BDF_PropertyRec structure to model a given - * BDF/PCF property. - */ - typedef struct BDF_PropertyRec_* BDF_Property; - - - /********************************************************************** - * - * @struct: - * BDF_PropertyRec - * - * @description: - * This structure models a given BDF/PCF property. - * - * @fields: - * type :: - * The property type. - * - * u.atom :: - * The atom string, if type is @BDF_PROPERTY_TYPE_ATOM. - * - * u.integer :: - * A signed integer, if type is @BDF_PROPERTY_TYPE_INTEGER. - * - * u.cardinal :: - * An unsigned integer, if type is @BDF_PROPERTY_TYPE_CARDINAL. - */ - typedef struct BDF_PropertyRec_ - { - BDF_PropertyType type; - union { - const char* atom; - FT_Int32 integer; - FT_UInt32 cardinal; - - } u; - - } BDF_PropertyRec; - - - /********************************************************************** - * - * @function: - * FT_Get_BDF_Charset_ID - * - * @description: - * Retrieve a BDF font character set identity, according to - * the BDF specification. - * - * @input: - * face :: - * A handle to the input face. - * - * @output: - * acharset_encoding :: - * Charset encoding, as a C~string, owned by the face. - * - * acharset_registry :: - * Charset registry, as a C~string, owned by the face. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function only works with BDF faces, returning an error otherwise. - */ - FT_EXPORT( FT_Error ) - FT_Get_BDF_Charset_ID( FT_Face face, - const char* *acharset_encoding, - const char* *acharset_registry ); - - - /********************************************************************** - * - * @function: - * FT_Get_BDF_Property - * - * @description: - * Retrieve a BDF property from a BDF or PCF font file. - * - * @input: - * face :: A handle to the input face. - * - * name :: The property name. - * - * @output: - * aproperty :: The property. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function works with BDF _and_ PCF fonts. It returns an error - * otherwise. It also returns an error if the property is not in the - * font. - * - * A `property' is a either key-value pair within the STARTPROPERTIES - * ... ENDPROPERTIES block of a BDF font or a key-value pair from the - * `info->props' array within a `FontRec' structure of a PCF font. - * - * Integer properties are always stored as `signed' within PCF fonts; - * consequently, @BDF_PROPERTY_TYPE_CARDINAL is a possible return value - * for BDF fonts only. - * - * In case of error, `aproperty->type' is always set to - * @BDF_PROPERTY_TYPE_NONE. - */ - FT_EXPORT( FT_Error ) - FT_Get_BDF_Property( FT_Face face, - const char* prop_name, - BDF_PropertyRec *aproperty ); - - /* */ - -FT_END_HEADER - -#endif /* __FTBDF_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftbitmap.h b/lib/windows32/include/freetype/ftbitmap.h deleted file mode 100644 index 9274236..0000000 --- a/lib/windows32/include/freetype/ftbitmap.h +++ /dev/null @@ -1,227 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftbitmap.h */ -/* */ -/* FreeType utility functions for bitmaps (specification). */ -/* */ -/* Copyright 2004, 2005, 2006, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTBITMAP_H__ -#define __FTBITMAP_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* bitmap_handling */ - /* */ - /* <Title> */ - /* Bitmap Handling */ - /* */ - /* <Abstract> */ - /* Handling FT_Bitmap objects. */ - /* */ - /* <Description> */ - /* This section contains functions for converting FT_Bitmap objects. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Bitmap_New */ - /* */ - /* <Description> */ - /* Initialize a pointer to an @FT_Bitmap structure. */ - /* */ - /* <InOut> */ - /* abitmap :: A pointer to the bitmap structure. */ - /* */ - FT_EXPORT( void ) - FT_Bitmap_New( FT_Bitmap *abitmap ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Bitmap_Copy */ - /* */ - /* <Description> */ - /* Copy a bitmap into another one. */ - /* */ - /* <Input> */ - /* library :: A handle to a library object. */ - /* */ - /* source :: A handle to the source bitmap. */ - /* */ - /* <Output> */ - /* target :: A handle to the target bitmap. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Bitmap_Copy( FT_Library library, - const FT_Bitmap *source, - FT_Bitmap *target); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Bitmap_Embolden */ - /* */ - /* <Description> */ - /* Embolden a bitmap. The new bitmap will be about `xStrength' */ - /* pixels wider and `yStrength' pixels higher. The left and bottom */ - /* borders are kept unchanged. */ - /* */ - /* <Input> */ - /* library :: A handle to a library object. */ - /* */ - /* xStrength :: How strong the glyph is emboldened horizontally. */ - /* Expressed in 26.6 pixel format. */ - /* */ - /* yStrength :: How strong the glyph is emboldened vertically. */ - /* Expressed in 26.6 pixel format. */ - /* */ - /* <InOut> */ - /* bitmap :: A handle to the target bitmap. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The current implementation restricts `xStrength' to be less than */ - /* or equal to~8 if bitmap is of pixel_mode @FT_PIXEL_MODE_MONO. */ - /* */ - /* If you want to embolden the bitmap owned by a @FT_GlyphSlotRec, */ - /* you should call @FT_GlyphSlot_Own_Bitmap on the slot first. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Bitmap_Embolden( FT_Library library, - FT_Bitmap* bitmap, - FT_Pos xStrength, - FT_Pos yStrength ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Bitmap_Convert */ - /* */ - /* <Description> */ - /* Convert a bitmap object with depth 1bpp, 2bpp, 4bpp, or 8bpp to a */ - /* bitmap object with depth 8bpp, making the number of used bytes per */ - /* line (a.k.a. the `pitch') a multiple of `alignment'. */ - /* */ - /* <Input> */ - /* library :: A handle to a library object. */ - /* */ - /* source :: The source bitmap. */ - /* */ - /* alignment :: The pitch of the bitmap is a multiple of this */ - /* parameter. Common values are 1, 2, or 4. */ - /* */ - /* <Output> */ - /* target :: The target bitmap. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* It is possible to call @FT_Bitmap_Convert multiple times without */ - /* calling @FT_Bitmap_Done (the memory is simply reallocated). */ - /* */ - /* Use @FT_Bitmap_Done to finally remove the bitmap object. */ - /* */ - /* The `library' argument is taken to have access to FreeType's */ - /* memory handling functions. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Bitmap_Convert( FT_Library library, - const FT_Bitmap *source, - FT_Bitmap *target, - FT_Int alignment ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_GlyphSlot_Own_Bitmap */ - /* */ - /* <Description> */ - /* Make sure that a glyph slot owns `slot->bitmap'. */ - /* */ - /* <Input> */ - /* slot :: The glyph slot. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* This function is to be used in combination with */ - /* @FT_Bitmap_Embolden. */ - /* */ - FT_EXPORT( FT_Error ) - FT_GlyphSlot_Own_Bitmap( FT_GlyphSlot slot ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Bitmap_Done */ - /* */ - /* <Description> */ - /* Destroy a bitmap object created with @FT_Bitmap_New. */ - /* */ - /* <Input> */ - /* library :: A handle to a library object. */ - /* */ - /* bitmap :: The bitmap object to be freed. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The `library' argument is taken to have access to FreeType's */ - /* memory handling functions. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Bitmap_Done( FT_Library library, - FT_Bitmap *bitmap ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTBITMAP_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftcache.h b/lib/windows32/include/freetype/ftcache.h deleted file mode 100644 index a9e1237..0000000 --- a/lib/windows32/include/freetype/ftcache.h +++ /dev/null @@ -1,1125 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftcache.h */ -/* */ -/* FreeType Cache subsystem (specification). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTCACHE_H__ -#define __FTCACHE_H__ - - -#include <ft2build.h> -#include FT_GLYPH_H - - -FT_BEGIN_HEADER - - - /************************************************************************* - * - * <Section> - * cache_subsystem - * - * <Title> - * Cache Sub-System - * - * <Abstract> - * How to cache face, size, and glyph data with FreeType~2. - * - * <Description> - * This section describes the FreeType~2 cache sub-system, which is used - * to limit the number of concurrently opened @FT_Face and @FT_Size - * objects, as well as caching information like character maps and glyph - * images while limiting their maximum memory usage. - * - * Note that all types and functions begin with the `FTC_' prefix. - * - * The cache is highly portable and thus doesn't know anything about the - * fonts installed on your system, or how to access them. This implies - * the following scheme: - * - * First, available or installed font faces are uniquely identified by - * @FTC_FaceID values, provided to the cache by the client. Note that - * the cache only stores and compares these values, and doesn't try to - * interpret them in any way. - * - * Second, the cache calls, only when needed, a client-provided function - * to convert a @FTC_FaceID into a new @FT_Face object. The latter is - * then completely managed by the cache, including its termination - * through @FT_Done_Face. - * - * Clients are free to map face IDs to anything else. The most simple - * usage is to associate them to a (pathname,face_index) pair that is - * used to call @FT_New_Face. However, more complex schemes are also - * possible. - * - * Note that for the cache to work correctly, the face ID values must be - * *persistent*, which means that the contents they point to should not - * change at runtime, or that their value should not become invalid. - * - * If this is unavoidable (e.g., when a font is uninstalled at runtime), - * you should call @FTC_Manager_RemoveFaceID as soon as possible, to let - * the cache get rid of any references to the old @FTC_FaceID it may - * keep internally. Failure to do so will lead to incorrect behaviour - * or even crashes. - * - * To use the cache, start with calling @FTC_Manager_New to create a new - * @FTC_Manager object, which models a single cache instance. You can - * then look up @FT_Face and @FT_Size objects with - * @FTC_Manager_LookupFace and @FTC_Manager_LookupSize, respectively. - * - * If you want to use the charmap caching, call @FTC_CMapCache_New, then - * later use @FTC_CMapCache_Lookup to perform the equivalent of - * @FT_Get_Char_Index, only much faster. - * - * If you want to use the @FT_Glyph caching, call @FTC_ImageCache, then - * later use @FTC_ImageCache_Lookup to retrieve the corresponding - * @FT_Glyph objects from the cache. - * - * If you need lots of small bitmaps, it is much more memory efficient - * to call @FTC_SBitCache_New followed by @FTC_SBitCache_Lookup. This - * returns @FTC_SBitRec structures, which are used to store small - * bitmaps directly. (A small bitmap is one whose metrics and - * dimensions all fit into 8-bit integers). - * - * We hope to also provide a kerning cache in the near future. - * - * - * <Order> - * FTC_Manager - * FTC_FaceID - * FTC_Face_Requester - * - * FTC_Manager_New - * FTC_Manager_Reset - * FTC_Manager_Done - * FTC_Manager_LookupFace - * FTC_Manager_LookupSize - * FTC_Manager_RemoveFaceID - * - * FTC_Node - * FTC_Node_Unref - * - * FTC_ImageCache - * FTC_ImageCache_New - * FTC_ImageCache_Lookup - * - * FTC_SBit - * FTC_SBitCache - * FTC_SBitCache_New - * FTC_SBitCache_Lookup - * - * FTC_CMapCache - * FTC_CMapCache_New - * FTC_CMapCache_Lookup - * - *************************************************************************/ - - - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /***** *****/ - /***** BASIC TYPE DEFINITIONS *****/ - /***** *****/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - - - /************************************************************************* - * - * @type: FTC_FaceID - * - * @description: - * An opaque pointer type that is used to identity face objects. The - * contents of such objects is application-dependent. - * - * These pointers are typically used to point to a user-defined - * structure containing a font file path, and face index. - * - * @note: - * Never use NULL as a valid @FTC_FaceID. - * - * Face IDs are passed by the client to the cache manager, which calls, - * when needed, the @FTC_Face_Requester to translate them into new - * @FT_Face objects. - * - * If the content of a given face ID changes at runtime, or if the value - * becomes invalid (e.g., when uninstalling a font), you should - * immediately call @FTC_Manager_RemoveFaceID before any other cache - * function. - * - * Failure to do so will result in incorrect behaviour or even - * memory leaks and crashes. - */ - typedef FT_Pointer FTC_FaceID; - - - /************************************************************************ - * - * @functype: - * FTC_Face_Requester - * - * @description: - * A callback function provided by client applications. It is used by - * the cache manager to translate a given @FTC_FaceID into a new valid - * @FT_Face object, on demand. - * - * <Input> - * face_id :: - * The face ID to resolve. - * - * library :: - * A handle to a FreeType library object. - * - * req_data :: - * Application-provided request data (see note below). - * - * <Output> - * aface :: - * A new @FT_Face handle. - * - * <Return> - * FreeType error code. 0~means success. - * - * <Note> - * The third parameter `req_data' is the same as the one passed by the - * client when @FTC_Manager_New is called. - * - * The face requester should not perform funny things on the returned - * face object, like creating a new @FT_Size for it, or setting a - * transformation through @FT_Set_Transform! - */ - typedef FT_Error - (*FTC_Face_Requester)( FTC_FaceID face_id, - FT_Library library, - FT_Pointer request_data, - FT_Face* aface ); - - /* */ - -#define FT_POINTER_TO_ULONG( p ) ( (FT_ULong)(FT_Pointer)(p) ) - -#define FTC_FACE_ID_HASH( i ) \ - ((FT_UInt32)(( FT_POINTER_TO_ULONG( i ) >> 3 ) ^ \ - ( FT_POINTER_TO_ULONG( i ) << 7 ) ) ) - - - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /***** *****/ - /***** CACHE MANAGER OBJECT *****/ - /***** *****/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FTC_Manager */ - /* */ - /* <Description> */ - /* This object corresponds to one instance of the cache-subsystem. */ - /* It is used to cache one or more @FT_Face objects, along with */ - /* corresponding @FT_Size objects. */ - /* */ - /* The manager intentionally limits the total number of opened */ - /* @FT_Face and @FT_Size objects to control memory usage. See the */ - /* `max_faces' and `max_sizes' parameters of @FTC_Manager_New. */ - /* */ - /* The manager is also used to cache `nodes' of various types while */ - /* limiting their total memory usage. */ - /* */ - /* All limitations are enforced by keeping lists of managed objects */ - /* in most-recently-used order, and flushing old nodes to make room */ - /* for new ones. */ - /* */ - typedef struct FTC_ManagerRec_* FTC_Manager; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FTC_Node */ - /* */ - /* <Description> */ - /* An opaque handle to a cache node object. Each cache node is */ - /* reference-counted. A node with a count of~0 might be flushed */ - /* out of a full cache whenever a lookup request is performed. */ - /* */ - /* If you look up nodes, you have the ability to `acquire' them, */ - /* i.e., to increment their reference count. This will prevent the */ - /* node from being flushed out of the cache until you explicitly */ - /* `release' it (see @FTC_Node_Unref). */ - /* */ - /* See also @FTC_SBitCache_Lookup and @FTC_ImageCache_Lookup. */ - /* */ - typedef struct FTC_NodeRec_* FTC_Node; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_Manager_New */ - /* */ - /* <Description> */ - /* Create a new cache manager. */ - /* */ - /* <Input> */ - /* library :: The parent FreeType library handle to use. */ - /* */ - /* max_faces :: Maximum number of opened @FT_Face objects managed by */ - /* this cache instance. Use~0 for defaults. */ - /* */ - /* max_sizes :: Maximum number of opened @FT_Size objects managed by */ - /* this cache instance. Use~0 for defaults. */ - /* */ - /* max_bytes :: Maximum number of bytes to use for cached data nodes. */ - /* Use~0 for defaults. Note that this value does not */ - /* account for managed @FT_Face and @FT_Size objects. */ - /* */ - /* requester :: An application-provided callback used to translate */ - /* face IDs into real @FT_Face objects. */ - /* */ - /* req_data :: A generic pointer that is passed to the requester */ - /* each time it is called (see @FTC_Face_Requester). */ - /* */ - /* <Output> */ - /* amanager :: A handle to a new manager object. 0~in case of */ - /* failure. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FTC_Manager_New( FT_Library library, - FT_UInt max_faces, - FT_UInt max_sizes, - FT_ULong max_bytes, - FTC_Face_Requester requester, - FT_Pointer req_data, - FTC_Manager *amanager ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_Manager_Reset */ - /* */ - /* <Description> */ - /* Empty a given cache manager. This simply gets rid of all the */ - /* currently cached @FT_Face and @FT_Size objects within the manager. */ - /* */ - /* <InOut> */ - /* manager :: A handle to the manager. */ - /* */ - FT_EXPORT( void ) - FTC_Manager_Reset( FTC_Manager manager ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_Manager_Done */ - /* */ - /* <Description> */ - /* Destroy a given manager after emptying it. */ - /* */ - /* <Input> */ - /* manager :: A handle to the target cache manager object. */ - /* */ - FT_EXPORT( void ) - FTC_Manager_Done( FTC_Manager manager ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_Manager_LookupFace */ - /* */ - /* <Description> */ - /* Retrieve the @FT_Face object that corresponds to a given face ID */ - /* through a cache manager. */ - /* */ - /* <Input> */ - /* manager :: A handle to the cache manager. */ - /* */ - /* face_id :: The ID of the face object. */ - /* */ - /* <Output> */ - /* aface :: A handle to the face object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The returned @FT_Face object is always owned by the manager. You */ - /* should never try to discard it yourself. */ - /* */ - /* The @FT_Face object doesn't necessarily have a current size object */ - /* (i.e., face->size can be 0). If you need a specific `font size', */ - /* use @FTC_Manager_LookupSize instead. */ - /* */ - /* Never change the face's transformation matrix (i.e., never call */ - /* the @FT_Set_Transform function) on a returned face! If you need */ - /* to transform glyphs, do it yourself after glyph loading. */ - /* */ - /* When you perform a lookup, out-of-memory errors are detected */ - /* _within_ the lookup and force incremental flushes of the cache */ - /* until enough memory is released for the lookup to succeed. */ - /* */ - /* If a lookup fails with `FT_Err_Out_Of_Memory' the cache has */ - /* already been completely flushed, and still no memory was available */ - /* for the operation. */ - /* */ - FT_EXPORT( FT_Error ) - FTC_Manager_LookupFace( FTC_Manager manager, - FTC_FaceID face_id, - FT_Face *aface ); - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FTC_ScalerRec */ - /* */ - /* <Description> */ - /* A structure used to describe a given character size in either */ - /* pixels or points to the cache manager. See */ - /* @FTC_Manager_LookupSize. */ - /* */ - /* <Fields> */ - /* face_id :: The source face ID. */ - /* */ - /* width :: The character width. */ - /* */ - /* height :: The character height. */ - /* */ - /* pixel :: A Boolean. If 1, the `width' and `height' fields are */ - /* interpreted as integer pixel character sizes. */ - /* Otherwise, they are expressed as 1/64th of points. */ - /* */ - /* x_res :: Only used when `pixel' is value~0 to indicate the */ - /* horizontal resolution in dpi. */ - /* */ - /* y_res :: Only used when `pixel' is value~0 to indicate the */ - /* vertical resolution in dpi. */ - /* */ - /* <Note> */ - /* This type is mainly used to retrieve @FT_Size objects through the */ - /* cache manager. */ - /* */ - typedef struct FTC_ScalerRec_ - { - FTC_FaceID face_id; - FT_UInt width; - FT_UInt height; - FT_Int pixel; - FT_UInt x_res; - FT_UInt y_res; - - } FTC_ScalerRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FTC_Scaler */ - /* */ - /* <Description> */ - /* A handle to an @FTC_ScalerRec structure. */ - /* */ - typedef struct FTC_ScalerRec_* FTC_Scaler; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_Manager_LookupSize */ - /* */ - /* <Description> */ - /* Retrieve the @FT_Size object that corresponds to a given */ - /* @FTC_ScalerRec pointer through a cache manager. */ - /* */ - /* <Input> */ - /* manager :: A handle to the cache manager. */ - /* */ - /* scaler :: A scaler handle. */ - /* */ - /* <Output> */ - /* asize :: A handle to the size object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The returned @FT_Size object is always owned by the manager. You */ - /* should never try to discard it by yourself. */ - /* */ - /* You can access the parent @FT_Face object simply as `size->face' */ - /* if you need it. Note that this object is also owned by the */ - /* manager. */ - /* */ - /* <Note> */ - /* When you perform a lookup, out-of-memory errors are detected */ - /* _within_ the lookup and force incremental flushes of the cache */ - /* until enough memory is released for the lookup to succeed. */ - /* */ - /* If a lookup fails with `FT_Err_Out_Of_Memory' the cache has */ - /* already been completely flushed, and still no memory is available */ - /* for the operation. */ - /* */ - FT_EXPORT( FT_Error ) - FTC_Manager_LookupSize( FTC_Manager manager, - FTC_Scaler scaler, - FT_Size *asize ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_Node_Unref */ - /* */ - /* <Description> */ - /* Decrement a cache node's internal reference count. When the count */ - /* reaches 0, it is not destroyed but becomes eligible for subsequent */ - /* cache flushes. */ - /* */ - /* <Input> */ - /* node :: The cache node handle. */ - /* */ - /* manager :: The cache manager handle. */ - /* */ - FT_EXPORT( void ) - FTC_Node_Unref( FTC_Node node, - FTC_Manager manager ); - - - /************************************************************************* - * - * @function: - * FTC_Manager_RemoveFaceID - * - * @description: - * A special function used to indicate to the cache manager that - * a given @FTC_FaceID is no longer valid, either because its - * content changed, or because it was deallocated or uninstalled. - * - * @input: - * manager :: - * The cache manager handle. - * - * face_id :: - * The @FTC_FaceID to be removed. - * - * @note: - * This function flushes all nodes from the cache corresponding to this - * `face_id', with the exception of nodes with a non-null reference - * count. - * - * Such nodes are however modified internally so as to never appear - * in later lookups with the same `face_id' value, and to be immediately - * destroyed when released by all their users. - * - */ - FT_EXPORT( void ) - FTC_Manager_RemoveFaceID( FTC_Manager manager, - FTC_FaceID face_id ); - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* cache_subsystem */ - /* */ - /*************************************************************************/ - - /************************************************************************* - * - * @type: - * FTC_CMapCache - * - * @description: - * An opaque handle used to model a charmap cache. This cache is to - * hold character codes -> glyph indices mappings. - * - */ - typedef struct FTC_CMapCacheRec_* FTC_CMapCache; - - - /************************************************************************* - * - * @function: - * FTC_CMapCache_New - * - * @description: - * Create a new charmap cache. - * - * @input: - * manager :: - * A handle to the cache manager. - * - * @output: - * acache :: - * A new cache handle. NULL in case of error. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * Like all other caches, this one will be destroyed with the cache - * manager. - * - */ - FT_EXPORT( FT_Error ) - FTC_CMapCache_New( FTC_Manager manager, - FTC_CMapCache *acache ); - - - /************************************************************************ - * - * @function: - * FTC_CMapCache_Lookup - * - * @description: - * Translate a character code into a glyph index, using the charmap - * cache. - * - * @input: - * cache :: - * A charmap cache handle. - * - * face_id :: - * The source face ID. - * - * cmap_index :: - * The index of the charmap in the source face. Any negative value - * means to use the cache @FT_Face's default charmap. - * - * char_code :: - * The character code (in the corresponding charmap). - * - * @return: - * Glyph index. 0~means `no glyph'. - * - */ - FT_EXPORT( FT_UInt ) - FTC_CMapCache_Lookup( FTC_CMapCache cache, - FTC_FaceID face_id, - FT_Int cmap_index, - FT_UInt32 char_code ); - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* cache_subsystem */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /***** *****/ - /***** IMAGE CACHE OBJECT *****/ - /***** *****/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - - - /************************************************************************* - * - * @struct: - * FTC_ImageTypeRec - * - * @description: - * A structure used to model the type of images in a glyph cache. - * - * @fields: - * face_id :: - * The face ID. - * - * width :: - * The width in pixels. - * - * height :: - * The height in pixels. - * - * flags :: - * The load flags, as in @FT_Load_Glyph. - * - */ - typedef struct FTC_ImageTypeRec_ - { - FTC_FaceID face_id; - FT_Int width; - FT_Int height; - FT_Int32 flags; - - } FTC_ImageTypeRec; - - - /************************************************************************* - * - * @type: - * FTC_ImageType - * - * @description: - * A handle to an @FTC_ImageTypeRec structure. - * - */ - typedef struct FTC_ImageTypeRec_* FTC_ImageType; - - - /* */ - - -#define FTC_IMAGE_TYPE_COMPARE( d1, d2 ) \ - ( (d1)->face_id == (d2)->face_id && \ - (d1)->width == (d2)->width && \ - (d1)->flags == (d2)->flags ) - -#define FTC_IMAGE_TYPE_HASH( d ) \ - (FT_UFast)( FTC_FACE_ID_HASH( (d)->face_id ) ^ \ - ( (d)->width << 8 ) ^ (d)->height ^ \ - ( (d)->flags << 4 ) ) - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FTC_ImageCache */ - /* */ - /* <Description> */ - /* A handle to an glyph image cache object. They are designed to */ - /* hold many distinct glyph images while not exceeding a certain */ - /* memory threshold. */ - /* */ - typedef struct FTC_ImageCacheRec_* FTC_ImageCache; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_ImageCache_New */ - /* */ - /* <Description> */ - /* Create a new glyph image cache. */ - /* */ - /* <Input> */ - /* manager :: The parent manager for the image cache. */ - /* */ - /* <Output> */ - /* acache :: A handle to the new glyph image cache object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FTC_ImageCache_New( FTC_Manager manager, - FTC_ImageCache *acache ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_ImageCache_Lookup */ - /* */ - /* <Description> */ - /* Retrieve a given glyph image from a glyph image cache. */ - /* */ - /* <Input> */ - /* cache :: A handle to the source glyph image cache. */ - /* */ - /* type :: A pointer to a glyph image type descriptor. */ - /* */ - /* gindex :: The glyph index to retrieve. */ - /* */ - /* <Output> */ - /* aglyph :: The corresponding @FT_Glyph object. 0~in case of */ - /* failure. */ - /* */ - /* anode :: Used to return the address of of the corresponding cache */ - /* node after incrementing its reference count (see note */ - /* below). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The returned glyph is owned and managed by the glyph image cache. */ - /* Never try to transform or discard it manually! You can however */ - /* create a copy with @FT_Glyph_Copy and modify the new one. */ - /* */ - /* If `anode' is _not_ NULL, it receives the address of the cache */ - /* node containing the glyph image, after increasing its reference */ - /* count. This ensures that the node (as well as the @FT_Glyph) will */ - /* always be kept in the cache until you call @FTC_Node_Unref to */ - /* `release' it. */ - /* */ - /* If `anode' is NULL, the cache node is left unchanged, which means */ - /* that the @FT_Glyph could be flushed out of the cache on the next */ - /* call to one of the caching sub-system APIs. Don't assume that it */ - /* is persistent! */ - /* */ - FT_EXPORT( FT_Error ) - FTC_ImageCache_Lookup( FTC_ImageCache cache, - FTC_ImageType type, - FT_UInt gindex, - FT_Glyph *aglyph, - FTC_Node *anode ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_ImageCache_LookupScaler */ - /* */ - /* <Description> */ - /* A variant of @FTC_ImageCache_Lookup that uses an @FTC_ScalerRec */ - /* to specify the face ID and its size. */ - /* */ - /* <Input> */ - /* cache :: A handle to the source glyph image cache. */ - /* */ - /* scaler :: A pointer to a scaler descriptor. */ - /* */ - /* load_flags :: The corresponding load flags. */ - /* */ - /* gindex :: The glyph index to retrieve. */ - /* */ - /* <Output> */ - /* aglyph :: The corresponding @FT_Glyph object. 0~in case of */ - /* failure. */ - /* */ - /* anode :: Used to return the address of of the corresponding */ - /* cache node after incrementing its reference count */ - /* (see note below). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The returned glyph is owned and managed by the glyph image cache. */ - /* Never try to transform or discard it manually! You can however */ - /* create a copy with @FT_Glyph_Copy and modify the new one. */ - /* */ - /* If `anode' is _not_ NULL, it receives the address of the cache */ - /* node containing the glyph image, after increasing its reference */ - /* count. This ensures that the node (as well as the @FT_Glyph) will */ - /* always be kept in the cache until you call @FTC_Node_Unref to */ - /* `release' it. */ - /* */ - /* If `anode' is NULL, the cache node is left unchanged, which means */ - /* that the @FT_Glyph could be flushed out of the cache on the next */ - /* call to one of the caching sub-system APIs. Don't assume that it */ - /* is persistent! */ - /* */ - /* Calls to @FT_Set_Char_Size and friends have no effect on cached */ - /* glyphs; you should always use the FreeType cache API instead. */ - /* */ - FT_EXPORT( FT_Error ) - FTC_ImageCache_LookupScaler( FTC_ImageCache cache, - FTC_Scaler scaler, - FT_ULong load_flags, - FT_UInt gindex, - FT_Glyph *aglyph, - FTC_Node *anode ); - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FTC_SBit */ - /* */ - /* <Description> */ - /* A handle to a small bitmap descriptor. See the @FTC_SBitRec */ - /* structure for details. */ - /* */ - typedef struct FTC_SBitRec_* FTC_SBit; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FTC_SBitRec */ - /* */ - /* <Description> */ - /* A very compact structure used to describe a small glyph bitmap. */ - /* */ - /* <Fields> */ - /* width :: The bitmap width in pixels. */ - /* */ - /* height :: The bitmap height in pixels. */ - /* */ - /* left :: The horizontal distance from the pen position to the */ - /* left bitmap border (a.k.a. `left side bearing', or */ - /* `lsb'). */ - /* */ - /* top :: The vertical distance from the pen position (on the */ - /* baseline) to the upper bitmap border (a.k.a. `top */ - /* side bearing'). The distance is positive for upwards */ - /* y~coordinates. */ - /* */ - /* format :: The format of the glyph bitmap (monochrome or gray). */ - /* */ - /* max_grays :: Maximum gray level value (in the range 1 to~255). */ - /* */ - /* pitch :: The number of bytes per bitmap line. May be positive */ - /* or negative. */ - /* */ - /* xadvance :: The horizontal advance width in pixels. */ - /* */ - /* yadvance :: The vertical advance height in pixels. */ - /* */ - /* buffer :: A pointer to the bitmap pixels. */ - /* */ - typedef struct FTC_SBitRec_ - { - FT_Byte width; - FT_Byte height; - FT_Char left; - FT_Char top; - - FT_Byte format; - FT_Byte max_grays; - FT_Short pitch; - FT_Char xadvance; - FT_Char yadvance; - - FT_Byte* buffer; - - } FTC_SBitRec; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FTC_SBitCache */ - /* */ - /* <Description> */ - /* A handle to a small bitmap cache. These are special cache objects */ - /* used to store small glyph bitmaps (and anti-aliased pixmaps) in a */ - /* much more efficient way than the traditional glyph image cache */ - /* implemented by @FTC_ImageCache. */ - /* */ - typedef struct FTC_SBitCacheRec_* FTC_SBitCache; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_SBitCache_New */ - /* */ - /* <Description> */ - /* Create a new cache to store small glyph bitmaps. */ - /* */ - /* <Input> */ - /* manager :: A handle to the source cache manager. */ - /* */ - /* <Output> */ - /* acache :: A handle to the new sbit cache. NULL in case of error. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FTC_SBitCache_New( FTC_Manager manager, - FTC_SBitCache *acache ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_SBitCache_Lookup */ - /* */ - /* <Description> */ - /* Look up a given small glyph bitmap in a given sbit cache and */ - /* `lock' it to prevent its flushing from the cache until needed. */ - /* */ - /* <Input> */ - /* cache :: A handle to the source sbit cache. */ - /* */ - /* type :: A pointer to the glyph image type descriptor. */ - /* */ - /* gindex :: The glyph index. */ - /* */ - /* <Output> */ - /* sbit :: A handle to a small bitmap descriptor. */ - /* */ - /* anode :: Used to return the address of of the corresponding cache */ - /* node after incrementing its reference count (see note */ - /* below). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The small bitmap descriptor and its bit buffer are owned by the */ - /* cache and should never be freed by the application. They might */ - /* as well disappear from memory on the next cache lookup, so don't */ - /* treat them as persistent data. */ - /* */ - /* The descriptor's `buffer' field is set to~0 to indicate a missing */ - /* glyph bitmap. */ - /* */ - /* If `anode' is _not_ NULL, it receives the address of the cache */ - /* node containing the bitmap, after increasing its reference count. */ - /* This ensures that the node (as well as the image) will always be */ - /* kept in the cache until you call @FTC_Node_Unref to `release' it. */ - /* */ - /* If `anode' is NULL, the cache node is left unchanged, which means */ - /* that the bitmap could be flushed out of the cache on the next */ - /* call to one of the caching sub-system APIs. Don't assume that it */ - /* is persistent! */ - /* */ - FT_EXPORT( FT_Error ) - FTC_SBitCache_Lookup( FTC_SBitCache cache, - FTC_ImageType type, - FT_UInt gindex, - FTC_SBit *sbit, - FTC_Node *anode ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FTC_SBitCache_LookupScaler */ - /* */ - /* <Description> */ - /* A variant of @FTC_SBitCache_Lookup that uses an @FTC_ScalerRec */ - /* to specify the face ID and its size. */ - /* */ - /* <Input> */ - /* cache :: A handle to the source sbit cache. */ - /* */ - /* scaler :: A pointer to the scaler descriptor. */ - /* */ - /* load_flags :: The corresponding load flags. */ - /* */ - /* gindex :: The glyph index. */ - /* */ - /* <Output> */ - /* sbit :: A handle to a small bitmap descriptor. */ - /* */ - /* anode :: Used to return the address of of the corresponding */ - /* cache node after incrementing its reference count */ - /* (see note below). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The small bitmap descriptor and its bit buffer are owned by the */ - /* cache and should never be freed by the application. They might */ - /* as well disappear from memory on the next cache lookup, so don't */ - /* treat them as persistent data. */ - /* */ - /* The descriptor's `buffer' field is set to~0 to indicate a missing */ - /* glyph bitmap. */ - /* */ - /* If `anode' is _not_ NULL, it receives the address of the cache */ - /* node containing the bitmap, after increasing its reference count. */ - /* This ensures that the node (as well as the image) will always be */ - /* kept in the cache until you call @FTC_Node_Unref to `release' it. */ - /* */ - /* If `anode' is NULL, the cache node is left unchanged, which means */ - /* that the bitmap could be flushed out of the cache on the next */ - /* call to one of the caching sub-system APIs. Don't assume that it */ - /* is persistent! */ - /* */ - FT_EXPORT( FT_Error ) - FTC_SBitCache_LookupScaler( FTC_SBitCache cache, - FTC_Scaler scaler, - FT_ULong load_flags, - FT_UInt gindex, - FTC_SBit *sbit, - FTC_Node *anode ); - - - /* */ - -#ifdef FT_CONFIG_OPTION_OLD_INTERNALS - - /*@***********************************************************************/ - /* */ - /* <Struct> */ - /* FTC_FontRec */ - /* */ - /* <Description> */ - /* A simple structure used to describe a given `font' to the cache */ - /* manager. Note that a `font' is the combination of a given face */ - /* with a given character size. */ - /* */ - /* <Fields> */ - /* face_id :: The ID of the face to use. */ - /* */ - /* pix_width :: The character width in integer pixels. */ - /* */ - /* pix_height :: The character height in integer pixels. */ - /* */ - typedef struct FTC_FontRec_ - { - FTC_FaceID face_id; - FT_UShort pix_width; - FT_UShort pix_height; - - } FTC_FontRec; - - - /* */ - - -#define FTC_FONT_COMPARE( f1, f2 ) \ - ( (f1)->face_id == (f2)->face_id && \ - (f1)->pix_width == (f2)->pix_width && \ - (f1)->pix_height == (f2)->pix_height ) - -#define FTC_FONT_HASH( f ) \ - (FT_UInt32)( FTC_FACE_ID_HASH((f)->face_id) ^ \ - ((f)->pix_width << 8) ^ \ - ((f)->pix_height) ) - - typedef FTC_FontRec* FTC_Font; - - - FT_EXPORT( FT_Error ) - FTC_Manager_Lookup_Face( FTC_Manager manager, - FTC_FaceID face_id, - FT_Face *aface ); - - FT_EXPORT( FT_Error ) - FTC_Manager_Lookup_Size( FTC_Manager manager, - FTC_Font font, - FT_Face *aface, - FT_Size *asize ); - -#endif /* FT_CONFIG_OPTION_OLD_INTERNALS */ - - - /* */ - -FT_END_HEADER - -#endif /* __FTCACHE_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftchapters.h b/lib/windows32/include/freetype/ftchapters.h deleted file mode 100644 index 7775a6b..0000000 --- a/lib/windows32/include/freetype/ftchapters.h +++ /dev/null @@ -1,103 +0,0 @@ -/***************************************************************************/ -/* */ -/* This file defines the structure of the FreeType reference. */ -/* It is used by the python script which generates the HTML files. */ -/* */ -/***************************************************************************/ - - -/***************************************************************************/ -/* */ -/* <Chapter> */ -/* general_remarks */ -/* */ -/* <Title> */ -/* General Remarks */ -/* */ -/* <Sections> */ -/* user_allocation */ -/* */ -/***************************************************************************/ - - -/***************************************************************************/ -/* */ -/* <Chapter> */ -/* core_api */ -/* */ -/* <Title> */ -/* Core API */ -/* */ -/* <Sections> */ -/* version */ -/* basic_types */ -/* base_interface */ -/* glyph_variants */ -/* glyph_management */ -/* mac_specific */ -/* sizes_management */ -/* header_file_macros */ -/* */ -/***************************************************************************/ - - -/***************************************************************************/ -/* */ -/* <Chapter> */ -/* format_specific */ -/* */ -/* <Title> */ -/* Format-Specific API */ -/* */ -/* <Sections> */ -/* multiple_masters */ -/* truetype_tables */ -/* type1_tables */ -/* sfnt_names */ -/* bdf_fonts */ -/* cid_fonts */ -/* pfr_fonts */ -/* winfnt_fonts */ -/* font_formats */ -/* gasp_table */ -/* */ -/***************************************************************************/ - - -/***************************************************************************/ -/* */ -/* <Chapter> */ -/* cache_subsystem */ -/* */ -/* <Title> */ -/* Cache Sub-System */ -/* */ -/* <Sections> */ -/* cache_subsystem */ -/* */ -/***************************************************************************/ - - -/***************************************************************************/ -/* */ -/* <Chapter> */ -/* support_api */ -/* */ -/* <Title> */ -/* Support API */ -/* */ -/* <Sections> */ -/* computations */ -/* list_processing */ -/* outline_processing */ -/* quick_advance */ -/* bitmap_handling */ -/* raster */ -/* glyph_stroker */ -/* system_interface */ -/* module_management */ -/* gzip */ -/* lzw */ -/* lcd_filtering */ -/* */ -/***************************************************************************/ diff --git a/lib/windows32/include/freetype/ftcid.h b/lib/windows32/include/freetype/ftcid.h deleted file mode 100644 index 203a30c..0000000 --- a/lib/windows32/include/freetype/ftcid.h +++ /dev/null @@ -1,166 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftcid.h */ -/* */ -/* FreeType API for accessing CID font information (specification). */ -/* */ -/* Copyright 2007, 2009 by Dereg Clegg, Michael Toftdal. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTCID_H__ -#define __FTCID_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* cid_fonts */ - /* */ - /* <Title> */ - /* CID Fonts */ - /* */ - /* <Abstract> */ - /* CID-keyed font specific API. */ - /* */ - /* <Description> */ - /* This section contains the declaration of CID-keyed font specific */ - /* functions. */ - /* */ - /*************************************************************************/ - - - /********************************************************************** - * - * @function: - * FT_Get_CID_Registry_Ordering_Supplement - * - * @description: - * Retrieve the Registry/Ordering/Supplement triple (also known as the - * "R/O/S") from a CID-keyed font. - * - * @input: - * face :: - * A handle to the input face. - * - * @output: - * registry :: - * The registry, as a C~string, owned by the face. - * - * ordering :: - * The ordering, as a C~string, owned by the face. - * - * supplement :: - * The supplement. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function only works with CID faces, returning an error - * otherwise. - * - * @since: - * 2.3.6 - */ - FT_EXPORT( FT_Error ) - FT_Get_CID_Registry_Ordering_Supplement( FT_Face face, - const char* *registry, - const char* *ordering, - FT_Int *supplement); - - - /********************************************************************** - * - * @function: - * FT_Get_CID_Is_Internally_CID_Keyed - * - * @description: - * Retrieve the type of the input face, CID keyed or not. In - * constrast to the @FT_IS_CID_KEYED macro this function returns - * successfully also for CID-keyed fonts in an SNFT wrapper. - * - * @input: - * face :: - * A handle to the input face. - * - * @output: - * is_cid :: - * The type of the face as an @FT_Bool. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function only works with CID faces and OpenType fonts, - * returning an error otherwise. - * - * @since: - * 2.3.9 - */ - FT_EXPORT( FT_Error ) - FT_Get_CID_Is_Internally_CID_Keyed( FT_Face face, - FT_Bool *is_cid ); - - - /********************************************************************** - * - * @function: - * FT_Get_CID_From_Glyph_Index - * - * @description: - * Retrieve the CID of the input glyph index. - * - * @input: - * face :: - * A handle to the input face. - * - * glyph_index :: - * The input glyph index. - * - * @output: - * cid :: - * The CID as an @FT_UInt. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function only works with CID faces and OpenType fonts, - * returning an error otherwise. - * - * @since: - * 2.3.9 - */ - FT_EXPORT( FT_Error ) - FT_Get_CID_From_Glyph_Index( FT_Face face, - FT_UInt glyph_index, - FT_UInt *cid ); - - /* */ - -FT_END_HEADER - -#endif /* __FTCID_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/fterrdef.h b/lib/windows32/include/freetype/fterrdef.h deleted file mode 100644 index bf52220..0000000 --- a/lib/windows32/include/freetype/fterrdef.h +++ /dev/null @@ -1,244 +0,0 @@ -/***************************************************************************/ -/* */ -/* fterrdef.h */ -/* */ -/* FreeType error codes (specification). */ -/* */ -/* Copyright 2002, 2004, 2006, 2007, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*******************************************************************/ - /*******************************************************************/ - /***** *****/ - /***** LIST OF ERROR CODES/MESSAGES *****/ - /***** *****/ - /*******************************************************************/ - /*******************************************************************/ - - - /* You need to define both FT_ERRORDEF_ and FT_NOERRORDEF_ before */ - /* including this file. */ - - - /* generic errors */ - - FT_NOERRORDEF_( Ok, 0x00, \ - "no error" ) - - FT_ERRORDEF_( Cannot_Open_Resource, 0x01, \ - "cannot open resource" ) - FT_ERRORDEF_( Unknown_File_Format, 0x02, \ - "unknown file format" ) - FT_ERRORDEF_( Invalid_File_Format, 0x03, \ - "broken file" ) - FT_ERRORDEF_( Invalid_Version, 0x04, \ - "invalid FreeType version" ) - FT_ERRORDEF_( Lower_Module_Version, 0x05, \ - "module version is too low" ) - FT_ERRORDEF_( Invalid_Argument, 0x06, \ - "invalid argument" ) - FT_ERRORDEF_( Unimplemented_Feature, 0x07, \ - "unimplemented feature" ) - FT_ERRORDEF_( Invalid_Table, 0x08, \ - "broken table" ) - FT_ERRORDEF_( Invalid_Offset, 0x09, \ - "broken offset within table" ) - FT_ERRORDEF_( Array_Too_Large, 0x0A, \ - "array allocation size too large" ) - - /* glyph/character errors */ - - FT_ERRORDEF_( Invalid_Glyph_Index, 0x10, \ - "invalid glyph index" ) - FT_ERRORDEF_( Invalid_Character_Code, 0x11, \ - "invalid character code" ) - FT_ERRORDEF_( Invalid_Glyph_Format, 0x12, \ - "unsupported glyph image format" ) - FT_ERRORDEF_( Cannot_Render_Glyph, 0x13, \ - "cannot render this glyph format" ) - FT_ERRORDEF_( Invalid_Outline, 0x14, \ - "invalid outline" ) - FT_ERRORDEF_( Invalid_Composite, 0x15, \ - "invalid composite glyph" ) - FT_ERRORDEF_( Too_Many_Hints, 0x16, \ - "too many hints" ) - FT_ERRORDEF_( Invalid_Pixel_Size, 0x17, \ - "invalid pixel size" ) - - /* handle errors */ - - FT_ERRORDEF_( Invalid_Handle, 0x20, \ - "invalid object handle" ) - FT_ERRORDEF_( Invalid_Library_Handle, 0x21, \ - "invalid library handle" ) - FT_ERRORDEF_( Invalid_Driver_Handle, 0x22, \ - "invalid module handle" ) - FT_ERRORDEF_( Invalid_Face_Handle, 0x23, \ - "invalid face handle" ) - FT_ERRORDEF_( Invalid_Size_Handle, 0x24, \ - "invalid size handle" ) - FT_ERRORDEF_( Invalid_Slot_Handle, 0x25, \ - "invalid glyph slot handle" ) - FT_ERRORDEF_( Invalid_CharMap_Handle, 0x26, \ - "invalid charmap handle" ) - FT_ERRORDEF_( Invalid_Cache_Handle, 0x27, \ - "invalid cache manager handle" ) - FT_ERRORDEF_( Invalid_Stream_Handle, 0x28, \ - "invalid stream handle" ) - - /* driver errors */ - - FT_ERRORDEF_( Too_Many_Drivers, 0x30, \ - "too many modules" ) - FT_ERRORDEF_( Too_Many_Extensions, 0x31, \ - "too many extensions" ) - - /* memory errors */ - - FT_ERRORDEF_( Out_Of_Memory, 0x40, \ - "out of memory" ) - FT_ERRORDEF_( Unlisted_Object, 0x41, \ - "unlisted object" ) - - /* stream errors */ - - FT_ERRORDEF_( Cannot_Open_Stream, 0x51, \ - "cannot open stream" ) - FT_ERRORDEF_( Invalid_Stream_Seek, 0x52, \ - "invalid stream seek" ) - FT_ERRORDEF_( Invalid_Stream_Skip, 0x53, \ - "invalid stream skip" ) - FT_ERRORDEF_( Invalid_Stream_Read, 0x54, \ - "invalid stream read" ) - FT_ERRORDEF_( Invalid_Stream_Operation, 0x55, \ - "invalid stream operation" ) - FT_ERRORDEF_( Invalid_Frame_Operation, 0x56, \ - "invalid frame operation" ) - FT_ERRORDEF_( Nested_Frame_Access, 0x57, \ - "nested frame access" ) - FT_ERRORDEF_( Invalid_Frame_Read, 0x58, \ - "invalid frame read" ) - - /* raster errors */ - - FT_ERRORDEF_( Raster_Uninitialized, 0x60, \ - "raster uninitialized" ) - FT_ERRORDEF_( Raster_Corrupted, 0x61, \ - "raster corrupted" ) - FT_ERRORDEF_( Raster_Overflow, 0x62, \ - "raster overflow" ) - FT_ERRORDEF_( Raster_Negative_Height, 0x63, \ - "negative height while rastering" ) - - /* cache errors */ - - FT_ERRORDEF_( Too_Many_Caches, 0x70, \ - "too many registered caches" ) - - /* TrueType and SFNT errors */ - - FT_ERRORDEF_( Invalid_Opcode, 0x80, \ - "invalid opcode" ) - FT_ERRORDEF_( Too_Few_Arguments, 0x81, \ - "too few arguments" ) - FT_ERRORDEF_( Stack_Overflow, 0x82, \ - "stack overflow" ) - FT_ERRORDEF_( Code_Overflow, 0x83, \ - "code overflow" ) - FT_ERRORDEF_( Bad_Argument, 0x84, \ - "bad argument" ) - FT_ERRORDEF_( Divide_By_Zero, 0x85, \ - "division by zero" ) - FT_ERRORDEF_( Invalid_Reference, 0x86, \ - "invalid reference" ) - FT_ERRORDEF_( Debug_OpCode, 0x87, \ - "found debug opcode" ) - FT_ERRORDEF_( ENDF_In_Exec_Stream, 0x88, \ - "found ENDF opcode in execution stream" ) - FT_ERRORDEF_( Nested_DEFS, 0x89, \ - "nested DEFS" ) - FT_ERRORDEF_( Invalid_CodeRange, 0x8A, \ - "invalid code range" ) - FT_ERRORDEF_( Execution_Too_Long, 0x8B, \ - "execution context too long" ) - FT_ERRORDEF_( Too_Many_Function_Defs, 0x8C, \ - "too many function definitions" ) - FT_ERRORDEF_( Too_Many_Instruction_Defs, 0x8D, \ - "too many instruction definitions" ) - FT_ERRORDEF_( Table_Missing, 0x8E, \ - "SFNT font table missing" ) - FT_ERRORDEF_( Horiz_Header_Missing, 0x8F, \ - "horizontal header (hhea) table missing" ) - FT_ERRORDEF_( Locations_Missing, 0x90, \ - "locations (loca) table missing" ) - FT_ERRORDEF_( Name_Table_Missing, 0x91, \ - "name table missing" ) - FT_ERRORDEF_( CMap_Table_Missing, 0x92, \ - "character map (cmap) table missing" ) - FT_ERRORDEF_( Hmtx_Table_Missing, 0x93, \ - "horizontal metrics (hmtx) table missing" ) - FT_ERRORDEF_( Post_Table_Missing, 0x94, \ - "PostScript (post) table missing" ) - FT_ERRORDEF_( Invalid_Horiz_Metrics, 0x95, \ - "invalid horizontal metrics" ) - FT_ERRORDEF_( Invalid_CharMap_Format, 0x96, \ - "invalid character map (cmap) format" ) - FT_ERRORDEF_( Invalid_PPem, 0x97, \ - "invalid ppem value" ) - FT_ERRORDEF_( Invalid_Vert_Metrics, 0x98, \ - "invalid vertical metrics" ) - FT_ERRORDEF_( Could_Not_Find_Context, 0x99, \ - "could not find context" ) - FT_ERRORDEF_( Invalid_Post_Table_Format, 0x9A, \ - "invalid PostScript (post) table format" ) - FT_ERRORDEF_( Invalid_Post_Table, 0x9B, \ - "invalid PostScript (post) table" ) - - /* CFF, CID, and Type 1 errors */ - - FT_ERRORDEF_( Syntax_Error, 0xA0, \ - "opcode syntax error" ) - FT_ERRORDEF_( Stack_Underflow, 0xA1, \ - "argument stack underflow" ) - FT_ERRORDEF_( Ignore, 0xA2, \ - "ignore" ) - FT_ERRORDEF_( No_Unicode_Glyph_Name, 0xA3, \ - "no Unicode glyph name found" ) - - - /* BDF errors */ - - FT_ERRORDEF_( Missing_Startfont_Field, 0xB0, \ - "`STARTFONT' field missing" ) - FT_ERRORDEF_( Missing_Font_Field, 0xB1, \ - "`FONT' field missing" ) - FT_ERRORDEF_( Missing_Size_Field, 0xB2, \ - "`SIZE' field missing" ) - FT_ERRORDEF_( Missing_Fontboundingbox_Field, 0xB3, \ - "`FONTBOUNDINGBOX' field missing" ) - FT_ERRORDEF_( Missing_Chars_Field, 0xB4, \ - "`CHARS' field missing" ) - FT_ERRORDEF_( Missing_Startchar_Field, 0xB5, \ - "`STARTCHAR' field missing" ) - FT_ERRORDEF_( Missing_Encoding_Field, 0xB6, \ - "`ENCODING' field missing" ) - FT_ERRORDEF_( Missing_Bbx_Field, 0xB7, \ - "`BBX' field missing" ) - FT_ERRORDEF_( Bbx_Too_Big, 0xB8, \ - "`BBX' too big" ) - FT_ERRORDEF_( Corrupted_Font_Header, 0xB9, \ - "Font header corrupted or missing fields" ) - FT_ERRORDEF_( Corrupted_Font_Glyphs, 0xBA, \ - "Font glyphs corrupted or missing fields" ) - - -/* END */ diff --git a/lib/windows32/include/freetype/fterrors.h b/lib/windows32/include/freetype/fterrors.h deleted file mode 100644 index 6600dad..0000000 --- a/lib/windows32/include/freetype/fterrors.h +++ /dev/null @@ -1,206 +0,0 @@ -/***************************************************************************/ -/* */ -/* fterrors.h */ -/* */ -/* FreeType error code handling (specification). */ -/* */ -/* Copyright 1996-2001, 2002, 2004, 2007 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This special header file is used to define the handling of FT2 */ - /* enumeration constants. It can also be used to generate error message */ - /* strings with a small macro trick explained below. */ - /* */ - /* I - Error Formats */ - /* ----------------- */ - /* */ - /* The configuration macro FT_CONFIG_OPTION_USE_MODULE_ERRORS can be */ - /* defined in ftoption.h in order to make the higher byte indicate */ - /* the module where the error has happened (this is not compatible */ - /* with standard builds of FreeType 2). You can then use the macro */ - /* FT_ERROR_BASE macro to extract the generic error code from an */ - /* FT_Error value. */ - /* */ - /* */ - /* II - Error Message strings */ - /* -------------------------- */ - /* */ - /* The error definitions below are made through special macros that */ - /* allow client applications to build a table of error message strings */ - /* if they need it. The strings are not included in a normal build of */ - /* FreeType 2 to save space (most client applications do not use */ - /* them). */ - /* */ - /* To do so, you have to define the following macros before including */ - /* this file: */ - /* */ - /* FT_ERROR_START_LIST :: */ - /* This macro is called before anything else to define the start of */ - /* the error list. It is followed by several FT_ERROR_DEF calls */ - /* (see below). */ - /* */ - /* FT_ERROR_DEF( e, v, s ) :: */ - /* This macro is called to define one single error. */ - /* `e' is the error code identifier (e.g. FT_Err_Invalid_Argument). */ - /* `v' is the error numerical value. */ - /* `s' is the corresponding error string. */ - /* */ - /* FT_ERROR_END_LIST :: */ - /* This macro ends the list. */ - /* */ - /* Additionally, you have to undefine __FTERRORS_H__ before #including */ - /* this file. */ - /* */ - /* Here is a simple example: */ - /* */ - /* { */ - /* #undef __FTERRORS_H__ */ - /* #define FT_ERRORDEF( e, v, s ) { e, s }, */ - /* #define FT_ERROR_START_LIST { */ - /* #define FT_ERROR_END_LIST { 0, 0 } }; */ - /* */ - /* const struct */ - /* { */ - /* int err_code; */ - /* const char* err_msg; */ - /* } ft_errors[] = */ - /* */ - /* #include FT_ERRORS_H */ - /* } */ - /* */ - /*************************************************************************/ - - -#ifndef __FTERRORS_H__ -#define __FTERRORS_H__ - - - /* include module base error codes */ -#include FT_MODULE_ERRORS_H - - - /*******************************************************************/ - /*******************************************************************/ - /***** *****/ - /***** SETUP MACROS *****/ - /***** *****/ - /*******************************************************************/ - /*******************************************************************/ - - -#undef FT_NEED_EXTERN_C - -#undef FT_ERR_XCAT -#undef FT_ERR_CAT - -#define FT_ERR_XCAT( x, y ) x ## y -#define FT_ERR_CAT( x, y ) FT_ERR_XCAT( x, y ) - - - /* FT_ERR_PREFIX is used as a prefix for error identifiers. */ - /* By default, we use `FT_Err_'. */ - /* */ -#ifndef FT_ERR_PREFIX -#define FT_ERR_PREFIX FT_Err_ -#endif - - - /* FT_ERR_BASE is used as the base for module-specific errors. */ - /* */ -#ifdef FT_CONFIG_OPTION_USE_MODULE_ERRORS - -#ifndef FT_ERR_BASE -#define FT_ERR_BASE FT_Mod_Err_Base -#endif - -#else - -#undef FT_ERR_BASE -#define FT_ERR_BASE 0 - -#endif /* FT_CONFIG_OPTION_USE_MODULE_ERRORS */ - - - /* If FT_ERRORDEF is not defined, we need to define a simple */ - /* enumeration type. */ - /* */ -#ifndef FT_ERRORDEF - -#define FT_ERRORDEF( e, v, s ) e = v, -#define FT_ERROR_START_LIST enum { -#define FT_ERROR_END_LIST FT_ERR_CAT( FT_ERR_PREFIX, Max ) }; - -#ifdef __cplusplus -#define FT_NEED_EXTERN_C - extern "C" { -#endif - -#endif /* !FT_ERRORDEF */ - - - /* this macro is used to define an error */ -#define FT_ERRORDEF_( e, v, s ) \ - FT_ERRORDEF( FT_ERR_CAT( FT_ERR_PREFIX, e ), v + FT_ERR_BASE, s ) - - /* this is only used for <module>_Err_Ok, which must be 0! */ -#define FT_NOERRORDEF_( e, v, s ) \ - FT_ERRORDEF( FT_ERR_CAT( FT_ERR_PREFIX, e ), v, s ) - - -#ifdef FT_ERROR_START_LIST - FT_ERROR_START_LIST -#endif - - - /* now include the error codes */ -#include FT_ERROR_DEFINITIONS_H - - -#ifdef FT_ERROR_END_LIST - FT_ERROR_END_LIST -#endif - - - /*******************************************************************/ - /*******************************************************************/ - /***** *****/ - /***** SIMPLE CLEANUP *****/ - /***** *****/ - /*******************************************************************/ - /*******************************************************************/ - -#ifdef FT_NEED_EXTERN_C - } -#endif - -#undef FT_ERROR_START_LIST -#undef FT_ERROR_END_LIST - -#undef FT_ERRORDEF -#undef FT_ERRORDEF_ -#undef FT_NOERRORDEF_ - -#undef FT_NEED_EXTERN_C -#undef FT_ERR_CONCAT -#undef FT_ERR_BASE - - /* FT_KEEP_ERR_PREFIX is needed for ftvalid.h */ -#ifndef FT_KEEP_ERR_PREFIX -#undef FT_ERR_PREFIX -#endif - -#endif /* __FTERRORS_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftgasp.h b/lib/windows32/include/freetype/ftgasp.h deleted file mode 100644 index 91a769e..0000000 --- a/lib/windows32/include/freetype/ftgasp.h +++ /dev/null @@ -1,120 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftgasp.h */ -/* */ -/* Access of TrueType's `gasp' table (specification). */ -/* */ -/* Copyright 2007, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef _FT_GASP_H_ -#define _FT_GASP_H_ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - - /*************************************************************************** - * - * @section: - * gasp_table - * - * @title: - * Gasp Table - * - * @abstract: - * Retrieving TrueType `gasp' table entries. - * - * @description: - * The function @FT_Get_Gasp can be used to query a TrueType or OpenType - * font for specific entries in its `gasp' table, if any. This is - * mainly useful when implementing native TrueType hinting with the - * bytecode interpreter to duplicate the Windows text rendering results. - */ - - /************************************************************************* - * - * @enum: - * FT_GASP_XXX - * - * @description: - * A list of values and/or bit-flags returned by the @FT_Get_Gasp - * function. - * - * @values: - * FT_GASP_NO_TABLE :: - * This special value means that there is no GASP table in this face. - * It is up to the client to decide what to do. - * - * FT_GASP_DO_GRIDFIT :: - * Grid-fitting and hinting should be performed at the specified ppem. - * This *really* means TrueType bytecode interpretation. - * - * FT_GASP_DO_GRAY :: - * Anti-aliased rendering should be performed at the specified ppem. - * - * FT_GASP_SYMMETRIC_SMOOTHING :: - * Smoothing along multiple axes must be used with ClearType. - * - * FT_GASP_SYMMETRIC_GRIDFIT :: - * Grid-fitting must be used with ClearType's symmetric smoothing. - * - * @note: - * `ClearType' is Microsoft's implementation of LCD rendering, partly - * protected by patents. - * - * @since: - * 2.3.0 - */ -#define FT_GASP_NO_TABLE -1 -#define FT_GASP_DO_GRIDFIT 0x01 -#define FT_GASP_DO_GRAY 0x02 -#define FT_GASP_SYMMETRIC_SMOOTHING 0x08 -#define FT_GASP_SYMMETRIC_GRIDFIT 0x10 - - - /************************************************************************* - * - * @func: - * FT_Get_Gasp - * - * @description: - * Read the `gasp' table from a TrueType or OpenType font file and - * return the entry corresponding to a given character pixel size. - * - * @input: - * face :: The source face handle. - * ppem :: The vertical character pixel size. - * - * @return: - * Bit flags (see @FT_GASP_XXX), or @FT_GASP_NO_TABLE if there is no - * `gasp' table in the face. - * - * @since: - * 2.3.0 - */ - FT_EXPORT( FT_Int ) - FT_Get_Gasp( FT_Face face, - FT_UInt ppem ); - -/* */ - -#endif /* _FT_GASP_H_ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftglyph.h b/lib/windows32/include/freetype/ftglyph.h deleted file mode 100644 index 0b8f0c0..0000000 --- a/lib/windows32/include/freetype/ftglyph.h +++ /dev/null @@ -1,613 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftglyph.h */ -/* */ -/* FreeType convenience functions to handle glyphs (specification). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2006, 2008, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This file contains the definition of several convenience functions */ - /* that can be used by client applications to easily retrieve glyph */ - /* bitmaps and outlines from a given face. */ - /* */ - /* These functions should be optional if you are writing a font server */ - /* or text layout engine on top of FreeType. However, they are pretty */ - /* handy for many other simple uses of the library. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTGLYPH_H__ -#define __FTGLYPH_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* glyph_management */ - /* */ - /* <Title> */ - /* Glyph Management */ - /* */ - /* <Abstract> */ - /* Generic interface to manage individual glyph data. */ - /* */ - /* <Description> */ - /* This section contains definitions used to manage glyph data */ - /* through generic FT_Glyph objects. Each of them can contain a */ - /* bitmap, a vector outline, or even images in other formats. */ - /* */ - /*************************************************************************/ - - - /* forward declaration to a private type */ - typedef struct FT_Glyph_Class_ FT_Glyph_Class; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Glyph */ - /* */ - /* <Description> */ - /* Handle to an object used to model generic glyph images. It is a */ - /* pointer to the @FT_GlyphRec structure and can contain a glyph */ - /* bitmap or pointer. */ - /* */ - /* <Note> */ - /* Glyph objects are not owned by the library. You must thus release */ - /* them manually (through @FT_Done_Glyph) _before_ calling */ - /* @FT_Done_FreeType. */ - /* */ - typedef struct FT_GlyphRec_* FT_Glyph; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_GlyphRec */ - /* */ - /* <Description> */ - /* The root glyph structure contains a given glyph image plus its */ - /* advance width in 16.16 fixed float format. */ - /* */ - /* <Fields> */ - /* library :: A handle to the FreeType library object. */ - /* */ - /* clazz :: A pointer to the glyph's class. Private. */ - /* */ - /* format :: The format of the glyph's image. */ - /* */ - /* advance :: A 16.16 vector that gives the glyph's advance width. */ - /* */ - typedef struct FT_GlyphRec_ - { - FT_Library library; - const FT_Glyph_Class* clazz; - FT_Glyph_Format format; - FT_Vector advance; - - } FT_GlyphRec; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_BitmapGlyph */ - /* */ - /* <Description> */ - /* A handle to an object used to model a bitmap glyph image. This is */ - /* a sub-class of @FT_Glyph, and a pointer to @FT_BitmapGlyphRec. */ - /* */ - typedef struct FT_BitmapGlyphRec_* FT_BitmapGlyph; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_BitmapGlyphRec */ - /* */ - /* <Description> */ - /* A structure used for bitmap glyph images. This really is a */ - /* `sub-class' of @FT_GlyphRec. */ - /* */ - /* <Fields> */ - /* root :: The root @FT_Glyph fields. */ - /* */ - /* left :: The left-side bearing, i.e., the horizontal distance */ - /* from the current pen position to the left border of the */ - /* glyph bitmap. */ - /* */ - /* top :: The top-side bearing, i.e., the vertical distance from */ - /* the current pen position to the top border of the glyph */ - /* bitmap. This distance is positive for upwards~y! */ - /* */ - /* bitmap :: A descriptor for the bitmap. */ - /* */ - /* <Note> */ - /* You can typecast an @FT_Glyph to @FT_BitmapGlyph if you have */ - /* `glyph->format == FT_GLYPH_FORMAT_BITMAP'. This lets you access */ - /* the bitmap's contents easily. */ - /* */ - /* The corresponding pixel buffer is always owned by @FT_BitmapGlyph */ - /* and is thus created and destroyed with it. */ - /* */ - typedef struct FT_BitmapGlyphRec_ - { - FT_GlyphRec root; - FT_Int left; - FT_Int top; - FT_Bitmap bitmap; - - } FT_BitmapGlyphRec; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_OutlineGlyph */ - /* */ - /* <Description> */ - /* A handle to an object used to model an outline glyph image. This */ - /* is a sub-class of @FT_Glyph, and a pointer to @FT_OutlineGlyphRec. */ - /* */ - typedef struct FT_OutlineGlyphRec_* FT_OutlineGlyph; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_OutlineGlyphRec */ - /* */ - /* <Description> */ - /* A structure used for outline (vectorial) glyph images. This */ - /* really is a `sub-class' of @FT_GlyphRec. */ - /* */ - /* <Fields> */ - /* root :: The root @FT_Glyph fields. */ - /* */ - /* outline :: A descriptor for the outline. */ - /* */ - /* <Note> */ - /* You can typecast an @FT_Glyph to @FT_OutlineGlyph if you have */ - /* `glyph->format == FT_GLYPH_FORMAT_OUTLINE'. This lets you access */ - /* the outline's content easily. */ - /* */ - /* As the outline is extracted from a glyph slot, its coordinates are */ - /* expressed normally in 26.6 pixels, unless the flag */ - /* @FT_LOAD_NO_SCALE was used in @FT_Load_Glyph() or @FT_Load_Char(). */ - /* */ - /* The outline's tables are always owned by the object and are */ - /* destroyed with it. */ - /* */ - typedef struct FT_OutlineGlyphRec_ - { - FT_GlyphRec root; - FT_Outline outline; - - } FT_OutlineGlyphRec; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Glyph */ - /* */ - /* <Description> */ - /* A function used to extract a glyph image from a slot. Note that */ - /* the created @FT_Glyph object must be released with @FT_Done_Glyph. */ - /* */ - /* <Input> */ - /* slot :: A handle to the source glyph slot. */ - /* */ - /* <Output> */ - /* aglyph :: A handle to the glyph object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Glyph( FT_GlyphSlot slot, - FT_Glyph *aglyph ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Glyph_Copy */ - /* */ - /* <Description> */ - /* A function used to copy a glyph image. Note that the created */ - /* @FT_Glyph object must be released with @FT_Done_Glyph. */ - /* */ - /* <Input> */ - /* source :: A handle to the source glyph object. */ - /* */ - /* <Output> */ - /* target :: A handle to the target glyph object. 0~in case of */ - /* error. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Glyph_Copy( FT_Glyph source, - FT_Glyph *target ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Glyph_Transform */ - /* */ - /* <Description> */ - /* Transform a glyph image if its format is scalable. */ - /* */ - /* <InOut> */ - /* glyph :: A handle to the target glyph object. */ - /* */ - /* <Input> */ - /* matrix :: A pointer to a 2x2 matrix to apply. */ - /* */ - /* delta :: A pointer to a 2d vector to apply. Coordinates are */ - /* expressed in 1/64th of a pixel. */ - /* */ - /* <Return> */ - /* FreeType error code (if not 0, the glyph format is not scalable). */ - /* */ - /* <Note> */ - /* The 2x2 transformation matrix is also applied to the glyph's */ - /* advance vector. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Glyph_Transform( FT_Glyph glyph, - FT_Matrix* matrix, - FT_Vector* delta ); - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Glyph_BBox_Mode */ - /* */ - /* <Description> */ - /* The mode how the values of @FT_Glyph_Get_CBox are returned. */ - /* */ - /* <Values> */ - /* FT_GLYPH_BBOX_UNSCALED :: */ - /* Return unscaled font units. */ - /* */ - /* FT_GLYPH_BBOX_SUBPIXELS :: */ - /* Return unfitted 26.6 coordinates. */ - /* */ - /* FT_GLYPH_BBOX_GRIDFIT :: */ - /* Return grid-fitted 26.6 coordinates. */ - /* */ - /* FT_GLYPH_BBOX_TRUNCATE :: */ - /* Return coordinates in integer pixels. */ - /* */ - /* FT_GLYPH_BBOX_PIXELS :: */ - /* Return grid-fitted pixel coordinates. */ - /* */ - typedef enum FT_Glyph_BBox_Mode_ - { - FT_GLYPH_BBOX_UNSCALED = 0, - FT_GLYPH_BBOX_SUBPIXELS = 0, - FT_GLYPH_BBOX_GRIDFIT = 1, - FT_GLYPH_BBOX_TRUNCATE = 2, - FT_GLYPH_BBOX_PIXELS = 3 - - } FT_Glyph_BBox_Mode; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* ft_glyph_bbox_xxx */ - /* */ - /* <Description> */ - /* These constants are deprecated. Use the corresponding */ - /* @FT_Glyph_BBox_Mode values instead. */ - /* */ - /* <Values> */ - /* ft_glyph_bbox_unscaled :: See @FT_GLYPH_BBOX_UNSCALED. */ - /* ft_glyph_bbox_subpixels :: See @FT_GLYPH_BBOX_SUBPIXELS. */ - /* ft_glyph_bbox_gridfit :: See @FT_GLYPH_BBOX_GRIDFIT. */ - /* ft_glyph_bbox_truncate :: See @FT_GLYPH_BBOX_TRUNCATE. */ - /* ft_glyph_bbox_pixels :: See @FT_GLYPH_BBOX_PIXELS. */ - /* */ -#define ft_glyph_bbox_unscaled FT_GLYPH_BBOX_UNSCALED -#define ft_glyph_bbox_subpixels FT_GLYPH_BBOX_SUBPIXELS -#define ft_glyph_bbox_gridfit FT_GLYPH_BBOX_GRIDFIT -#define ft_glyph_bbox_truncate FT_GLYPH_BBOX_TRUNCATE -#define ft_glyph_bbox_pixels FT_GLYPH_BBOX_PIXELS - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Glyph_Get_CBox */ - /* */ - /* <Description> */ - /* Return a glyph's `control box'. The control box encloses all the */ - /* outline's points, including Bézier control points. Though it */ - /* coincides with the exact bounding box for most glyphs, it can be */ - /* slightly larger in some situations (like when rotating an outline */ - /* which contains Bézier outside arcs). */ - /* */ - /* Computing the control box is very fast, while getting the bounding */ - /* box can take much more time as it needs to walk over all segments */ - /* and arcs in the outline. To get the latter, you can use the */ - /* `ftbbox' component which is dedicated to this single task. */ - /* */ - /* <Input> */ - /* glyph :: A handle to the source glyph object. */ - /* */ - /* mode :: The mode which indicates how to interpret the returned */ - /* bounding box values. */ - /* */ - /* <Output> */ - /* acbox :: The glyph coordinate bounding box. Coordinates are */ - /* expressed in 1/64th of pixels if it is grid-fitted. */ - /* */ - /* <Note> */ - /* Coordinates are relative to the glyph origin, using the y~upwards */ - /* convention. */ - /* */ - /* If the glyph has been loaded with @FT_LOAD_NO_SCALE, `bbox_mode' */ - /* must be set to @FT_GLYPH_BBOX_UNSCALED to get unscaled font */ - /* units in 26.6 pixel format. The value @FT_GLYPH_BBOX_SUBPIXELS */ - /* is another name for this constant. */ - /* */ - /* Note that the maximum coordinates are exclusive, which means that */ - /* one can compute the width and height of the glyph image (be it in */ - /* integer or 26.6 pixels) as: */ - /* */ - /* { */ - /* width = bbox.xMax - bbox.xMin; */ - /* height = bbox.yMax - bbox.yMin; */ - /* } */ - /* */ - /* Note also that for 26.6 coordinates, if `bbox_mode' is set to */ - /* @FT_GLYPH_BBOX_GRIDFIT, the coordinates will also be grid-fitted, */ - /* which corresponds to: */ - /* */ - /* { */ - /* bbox.xMin = FLOOR(bbox.xMin); */ - /* bbox.yMin = FLOOR(bbox.yMin); */ - /* bbox.xMax = CEILING(bbox.xMax); */ - /* bbox.yMax = CEILING(bbox.yMax); */ - /* } */ - /* */ - /* To get the bbox in pixel coordinates, set `bbox_mode' to */ - /* @FT_GLYPH_BBOX_TRUNCATE. */ - /* */ - /* To get the bbox in grid-fitted pixel coordinates, set `bbox_mode' */ - /* to @FT_GLYPH_BBOX_PIXELS. */ - /* */ - FT_EXPORT( void ) - FT_Glyph_Get_CBox( FT_Glyph glyph, - FT_UInt bbox_mode, - FT_BBox *acbox ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Glyph_To_Bitmap */ - /* */ - /* <Description> */ - /* Convert a given glyph object to a bitmap glyph object. */ - /* */ - /* <InOut> */ - /* the_glyph :: A pointer to a handle to the target glyph. */ - /* */ - /* <Input> */ - /* render_mode :: An enumeration that describes how the data is */ - /* rendered. */ - /* */ - /* origin :: A pointer to a vector used to translate the glyph */ - /* image before rendering. Can be~0 (if no */ - /* translation). The origin is expressed in */ - /* 26.6 pixels. */ - /* */ - /* destroy :: A boolean that indicates that the original glyph */ - /* image should be destroyed by this function. It is */ - /* never destroyed in case of error. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* This function does nothing if the glyph format isn't scalable. */ - /* */ - /* The glyph image is translated with the `origin' vector before */ - /* rendering. */ - /* */ - /* The first parameter is a pointer to an @FT_Glyph handle, that will */ - /* be _replaced_ by this function (with newly allocated data). */ - /* Typically, you would use (omitting error handling): */ - /* */ - /* */ - /* { */ - /* FT_Glyph glyph; */ - /* FT_BitmapGlyph glyph_bitmap; */ - /* */ - /* */ - /* // load glyph */ - /* error = FT_Load_Char( face, glyph_index, FT_LOAD_DEFAUT ); */ - /* */ - /* // extract glyph image */ - /* error = FT_Get_Glyph( face->glyph, &glyph ); */ - /* */ - /* // convert to a bitmap (default render mode + destroying old) */ - /* if ( glyph->format != FT_GLYPH_FORMAT_BITMAP ) */ - /* { */ - /* error = FT_Glyph_To_Bitmap( &glyph, FT_RENDER_MODE_NORMAL, */ - /* 0, 1 ); */ - /* if ( error ) // `glyph' unchanged */ - /* ... */ - /* } */ - /* */ - /* // access bitmap content by typecasting */ - /* glyph_bitmap = (FT_BitmapGlyph)glyph; */ - /* */ - /* // do funny stuff with it, like blitting/drawing */ - /* ... */ - /* */ - /* // discard glyph image (bitmap or not) */ - /* FT_Done_Glyph( glyph ); */ - /* } */ - /* */ - /* */ - /* Here another example, again without error handling: */ - /* */ - /* */ - /* { */ - /* FT_Glyph glyphs[MAX_GLYPHS] */ - /* */ - /* */ - /* ... */ - /* */ - /* for ( idx = 0; i < MAX_GLYPHS; i++ ) */ - /* error = FT_Load_Glyph( face, idx, FT_LOAD_DEFAULT ) || */ - /* FT_Get_Glyph ( face->glyph, &glyph[idx] ); */ - /* */ - /* ... */ - /* */ - /* for ( idx = 0; i < MAX_GLYPHS; i++ ) */ - /* { */ - /* FT_Glyph bitmap = glyphs[idx]; */ - /* */ - /* */ - /* ... */ - /* */ - /* // after this call, `bitmap' no longer points into */ - /* // the `glyphs' array (and the old value isn't destroyed) */ - /* FT_Glyph_To_Bitmap( &bitmap, FT_RENDER_MODE_MONO, 0, 0 ); */ - /* */ - /* ... */ - /* */ - /* FT_Done_Glyph( bitmap ); */ - /* } */ - /* */ - /* ... */ - /* */ - /* for ( idx = 0; i < MAX_GLYPHS; i++ ) */ - /* FT_Done_Glyph( glyphs[idx] ); */ - /* } */ - /* */ - FT_EXPORT( FT_Error ) - FT_Glyph_To_Bitmap( FT_Glyph* the_glyph, - FT_Render_Mode render_mode, - FT_Vector* origin, - FT_Bool destroy ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Done_Glyph */ - /* */ - /* <Description> */ - /* Destroy a given glyph. */ - /* */ - /* <Input> */ - /* glyph :: A handle to the target glyph object. */ - /* */ - FT_EXPORT( void ) - FT_Done_Glyph( FT_Glyph glyph ); - - /* */ - - - /* other helpful functions */ - - /*************************************************************************/ - /* */ - /* <Section> */ - /* computations */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Matrix_Multiply */ - /* */ - /* <Description> */ - /* Perform the matrix operation `b = a*b'. */ - /* */ - /* <Input> */ - /* a :: A pointer to matrix `a'. */ - /* */ - /* <InOut> */ - /* b :: A pointer to matrix `b'. */ - /* */ - /* <Note> */ - /* The result is undefined if either `a' or `b' is zero. */ - /* */ - FT_EXPORT( void ) - FT_Matrix_Multiply( const FT_Matrix* a, - FT_Matrix* b ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Matrix_Invert */ - /* */ - /* <Description> */ - /* Invert a 2x2 matrix. Return an error if it can't be inverted. */ - /* */ - /* <InOut> */ - /* matrix :: A pointer to the target matrix. Remains untouched in */ - /* case of error. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Matrix_Invert( FT_Matrix* matrix ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTGLYPH_H__ */ - - -/* END */ - - -/* Local Variables: */ -/* coding: utf-8 */ -/* End: */ diff --git a/lib/windows32/include/freetype/ftgxval.h b/lib/windows32/include/freetype/ftgxval.h deleted file mode 100644 index 497015c..0000000 --- a/lib/windows32/include/freetype/ftgxval.h +++ /dev/null @@ -1,358 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftgxval.h */ -/* */ -/* FreeType API for validating TrueTypeGX/AAT tables (specification). */ -/* */ -/* Copyright 2004, 2005, 2006 by */ -/* Masatake YAMATO, Redhat K.K, */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - -/***************************************************************************/ -/* */ -/* gxvalid is derived from both gxlayout module and otvalid module. */ -/* Development of gxlayout is supported by the Information-technology */ -/* Promotion Agency(IPA), Japan. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTGXVAL_H__ -#define __FTGXVAL_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* gx_validation */ - /* */ - /* <Title> */ - /* TrueTypeGX/AAT Validation */ - /* */ - /* <Abstract> */ - /* An API to validate TrueTypeGX/AAT tables. */ - /* */ - /* <Description> */ - /* This section contains the declaration of functions to validate */ - /* some TrueTypeGX tables (feat, mort, morx, bsln, just, kern, opbd, */ - /* trak, prop, lcar). */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* */ - /* Warning: Use FT_VALIDATE_XXX to validate a table. */ - /* Following definitions are for gxvalid developers. */ - /* */ - /* */ - /*************************************************************************/ - -#define FT_VALIDATE_feat_INDEX 0 -#define FT_VALIDATE_mort_INDEX 1 -#define FT_VALIDATE_morx_INDEX 2 -#define FT_VALIDATE_bsln_INDEX 3 -#define FT_VALIDATE_just_INDEX 4 -#define FT_VALIDATE_kern_INDEX 5 -#define FT_VALIDATE_opbd_INDEX 6 -#define FT_VALIDATE_trak_INDEX 7 -#define FT_VALIDATE_prop_INDEX 8 -#define FT_VALIDATE_lcar_INDEX 9 -#define FT_VALIDATE_GX_LAST_INDEX FT_VALIDATE_lcar_INDEX - - - /************************************************************************* - * - * @macro: - * FT_VALIDATE_GX_LENGTH - * - * @description: - * The number of tables checked in this module. Use it as a parameter - * for the `table-length' argument of function @FT_TrueTypeGX_Validate. - */ -#define FT_VALIDATE_GX_LENGTH (FT_VALIDATE_GX_LAST_INDEX + 1) - - /* */ - - /* Up to 0x1000 is used by otvalid. - Ox2xxx is reserved for feature OT extension. */ -#define FT_VALIDATE_GX_START 0x4000 -#define FT_VALIDATE_GX_BITFIELD( tag ) \ - ( FT_VALIDATE_GX_START << FT_VALIDATE_##tag##_INDEX ) - - - /********************************************************************** - * - * @enum: - * FT_VALIDATE_GXXXX - * - * @description: - * A list of bit-field constants used with @FT_TrueTypeGX_Validate to - * indicate which TrueTypeGX/AAT Type tables should be validated. - * - * @values: - * FT_VALIDATE_feat :: - * Validate `feat' table. - * - * FT_VALIDATE_mort :: - * Validate `mort' table. - * - * FT_VALIDATE_morx :: - * Validate `morx' table. - * - * FT_VALIDATE_bsln :: - * Validate `bsln' table. - * - * FT_VALIDATE_just :: - * Validate `just' table. - * - * FT_VALIDATE_kern :: - * Validate `kern' table. - * - * FT_VALIDATE_opbd :: - * Validate `opbd' table. - * - * FT_VALIDATE_trak :: - * Validate `trak' table. - * - * FT_VALIDATE_prop :: - * Validate `prop' table. - * - * FT_VALIDATE_lcar :: - * Validate `lcar' table. - * - * FT_VALIDATE_GX :: - * Validate all TrueTypeGX tables (feat, mort, morx, bsln, just, kern, - * opbd, trak, prop and lcar). - * - */ - -#define FT_VALIDATE_feat FT_VALIDATE_GX_BITFIELD( feat ) -#define FT_VALIDATE_mort FT_VALIDATE_GX_BITFIELD( mort ) -#define FT_VALIDATE_morx FT_VALIDATE_GX_BITFIELD( morx ) -#define FT_VALIDATE_bsln FT_VALIDATE_GX_BITFIELD( bsln ) -#define FT_VALIDATE_just FT_VALIDATE_GX_BITFIELD( just ) -#define FT_VALIDATE_kern FT_VALIDATE_GX_BITFIELD( kern ) -#define FT_VALIDATE_opbd FT_VALIDATE_GX_BITFIELD( opbd ) -#define FT_VALIDATE_trak FT_VALIDATE_GX_BITFIELD( trak ) -#define FT_VALIDATE_prop FT_VALIDATE_GX_BITFIELD( prop ) -#define FT_VALIDATE_lcar FT_VALIDATE_GX_BITFIELD( lcar ) - -#define FT_VALIDATE_GX ( FT_VALIDATE_feat | \ - FT_VALIDATE_mort | \ - FT_VALIDATE_morx | \ - FT_VALIDATE_bsln | \ - FT_VALIDATE_just | \ - FT_VALIDATE_kern | \ - FT_VALIDATE_opbd | \ - FT_VALIDATE_trak | \ - FT_VALIDATE_prop | \ - FT_VALIDATE_lcar ) - - - /* */ - - /********************************************************************** - * - * @function: - * FT_TrueTypeGX_Validate - * - * @description: - * Validate various TrueTypeGX tables to assure that all offsets and - * indices are valid. The idea is that a higher-level library which - * actually does the text layout can access those tables without - * error checking (which can be quite time consuming). - * - * @input: - * face :: - * A handle to the input face. - * - * validation_flags :: - * A bit field which specifies the tables to be validated. See - * @FT_VALIDATE_GXXXX for possible values. - * - * table_length :: - * The size of the `tables' array. Normally, @FT_VALIDATE_GX_LENGTH - * should be passed. - * - * @output: - * tables :: - * The array where all validated sfnt tables are stored. - * The array itself must be allocated by a client. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function only works with TrueTypeGX fonts, returning an error - * otherwise. - * - * After use, the application should deallocate the buffers pointed to by - * each `tables' element, by calling @FT_TrueTypeGX_Free. A NULL value - * indicates that the table either doesn't exist in the font, the - * application hasn't asked for validation, or the validator doesn't have - * the ability to validate the sfnt table. - */ - FT_EXPORT( FT_Error ) - FT_TrueTypeGX_Validate( FT_Face face, - FT_UInt validation_flags, - FT_Bytes tables[FT_VALIDATE_GX_LENGTH], - FT_UInt table_length ); - - - /* */ - - /********************************************************************** - * - * @function: - * FT_TrueTypeGX_Free - * - * @description: - * Free the buffer allocated by TrueTypeGX validator. - * - * @input: - * face :: - * A handle to the input face. - * - * table :: - * The pointer to the buffer allocated by - * @FT_TrueTypeGX_Validate. - * - * @note: - * This function must be used to free the buffer allocated by - * @FT_TrueTypeGX_Validate only. - */ - FT_EXPORT( void ) - FT_TrueTypeGX_Free( FT_Face face, - FT_Bytes table ); - - - /* */ - - /********************************************************************** - * - * @enum: - * FT_VALIDATE_CKERNXXX - * - * @description: - * A list of bit-field constants used with @FT_ClassicKern_Validate - * to indicate the classic kern dialect or dialects. If the selected - * type doesn't fit, @FT_ClassicKern_Validate regards the table as - * invalid. - * - * @values: - * FT_VALIDATE_MS :: - * Handle the `kern' table as a classic Microsoft kern table. - * - * FT_VALIDATE_APPLE :: - * Handle the `kern' table as a classic Apple kern table. - * - * FT_VALIDATE_CKERN :: - * Handle the `kern' as either classic Apple or Microsoft kern table. - */ -#define FT_VALIDATE_MS ( FT_VALIDATE_GX_START << 0 ) -#define FT_VALIDATE_APPLE ( FT_VALIDATE_GX_START << 1 ) - -#define FT_VALIDATE_CKERN ( FT_VALIDATE_MS | FT_VALIDATE_APPLE ) - - - /* */ - - /********************************************************************** - * - * @function: - * FT_ClassicKern_Validate - * - * @description: - * Validate classic (16-bit format) kern table to assure that the offsets - * and indices are valid. The idea is that a higher-level library which - * actually does the text layout can access those tables without error - * checking (which can be quite time consuming). - * - * The `kern' table validator in @FT_TrueTypeGX_Validate deals with both - * the new 32-bit format and the classic 16-bit format, while - * FT_ClassicKern_Validate only supports the classic 16-bit format. - * - * @input: - * face :: - * A handle to the input face. - * - * validation_flags :: - * A bit field which specifies the dialect to be validated. See - * @FT_VALIDATE_CKERNXXX for possible values. - * - * @output: - * ckern_table :: - * A pointer to the kern table. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * After use, the application should deallocate the buffers pointed to by - * `ckern_table', by calling @FT_ClassicKern_Free. A NULL value - * indicates that the table doesn't exist in the font. - */ - FT_EXPORT( FT_Error ) - FT_ClassicKern_Validate( FT_Face face, - FT_UInt validation_flags, - FT_Bytes *ckern_table ); - - - /* */ - - /********************************************************************** - * - * @function: - * FT_ClassicKern_Free - * - * @description: - * Free the buffer allocated by classic Kern validator. - * - * @input: - * face :: - * A handle to the input face. - * - * table :: - * The pointer to the buffer that is allocated by - * @FT_ClassicKern_Validate. - * - * @note: - * This function must be used to free the buffer allocated by - * @FT_ClassicKern_Validate only. - */ - FT_EXPORT( void ) - FT_ClassicKern_Free( FT_Face face, - FT_Bytes table ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTGXVAL_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftgzip.h b/lib/windows32/include/freetype/ftgzip.h deleted file mode 100644 index acbc4f0..0000000 --- a/lib/windows32/include/freetype/ftgzip.h +++ /dev/null @@ -1,102 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftgzip.h */ -/* */ -/* Gzip-compressed stream support. */ -/* */ -/* Copyright 2002, 2003, 2004, 2006 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTGZIP_H__ -#define __FTGZIP_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - /*************************************************************************/ - /* */ - /* <Section> */ - /* gzip */ - /* */ - /* <Title> */ - /* GZIP Streams */ - /* */ - /* <Abstract> */ - /* Using gzip-compressed font files. */ - /* */ - /* <Description> */ - /* This section contains the declaration of Gzip-specific functions. */ - /* */ - /*************************************************************************/ - - - /************************************************************************ - * - * @function: - * FT_Stream_OpenGzip - * - * @description: - * Open a new stream to parse gzip-compressed font files. This is - * mainly used to support the compressed `*.pcf.gz' fonts that come - * with XFree86. - * - * @input: - * stream :: - * The target embedding stream. - * - * source :: - * The source stream. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * The source stream must be opened _before_ calling this function. - * - * Calling the internal function `FT_Stream_Close' on the new stream will - * *not* call `FT_Stream_Close' on the source stream. None of the stream - * objects will be released to the heap. - * - * The stream implementation is very basic and resets the decompression - * process each time seeking backwards is needed within the stream. - * - * In certain builds of the library, gzip compression recognition is - * automatically handled when calling @FT_New_Face or @FT_Open_Face. - * This means that if no font driver is capable of handling the raw - * compressed file, the library will try to open a gzipped stream from - * it and re-open the face with it. - * - * This function may return `FT_Err_Unimplemented_Feature' if your build - * of FreeType was not compiled with zlib support. - */ - FT_EXPORT( FT_Error ) - FT_Stream_OpenGzip( FT_Stream stream, - FT_Stream source ); - - /* */ - - -FT_END_HEADER - -#endif /* __FTGZIP_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftimage.h b/lib/windows32/include/freetype/ftimage.h deleted file mode 100644 index 0272e92..0000000 --- a/lib/windows32/include/freetype/ftimage.h +++ /dev/null @@ -1,1301 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftimage.h */ -/* */ -/* FreeType glyph image formats and default raster interface */ -/* (specification). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, */ -/* 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - /*************************************************************************/ - /* */ - /* Note: A `raster' is simply a scan-line converter, used to render */ - /* FT_Outlines into FT_Bitmaps. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTIMAGE_H__ -#define __FTIMAGE_H__ - - - /* _STANDALONE_ is from ftgrays.c */ -#ifndef _STANDALONE_ -#include <ft2build.h> -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* basic_types */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Pos */ - /* */ - /* <Description> */ - /* The type FT_Pos is used to store vectorial coordinates. Depending */ - /* on the context, these can represent distances in integer font */ - /* units, or 16.16, or 26.6 fixed float pixel coordinates. */ - /* */ - typedef signed long FT_Pos; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Vector */ - /* */ - /* <Description> */ - /* A simple structure used to store a 2D vector; coordinates are of */ - /* the FT_Pos type. */ - /* */ - /* <Fields> */ - /* x :: The horizontal coordinate. */ - /* y :: The vertical coordinate. */ - /* */ - typedef struct FT_Vector_ - { - FT_Pos x; - FT_Pos y; - - } FT_Vector; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_BBox */ - /* */ - /* <Description> */ - /* A structure used to hold an outline's bounding box, i.e., the */ - /* coordinates of its extrema in the horizontal and vertical */ - /* directions. */ - /* */ - /* <Fields> */ - /* xMin :: The horizontal minimum (left-most). */ - /* */ - /* yMin :: The vertical minimum (bottom-most). */ - /* */ - /* xMax :: The horizontal maximum (right-most). */ - /* */ - /* yMax :: The vertical maximum (top-most). */ - /* */ - /* <Note> */ - /* The bounding box is specified with the coordinates of the lower */ - /* left and the upper right corner. In PostScript, those values are */ - /* often called (llx,lly) and (urx,ury), respectively. */ - /* */ - /* If `yMin' is negative, this value gives the glyph's descender. */ - /* Otherwise, the glyph doesn't descend below the baseline. */ - /* Similarly, if `ymax' is positive, this value gives the glyph's */ - /* ascender. */ - /* */ - /* `xMin' gives the horizontal distance from the glyph's origin to */ - /* the left edge of the glyph's bounding box. If `xMin' is negative, */ - /* the glyph extends to the left of the origin. */ - /* */ - typedef struct FT_BBox_ - { - FT_Pos xMin, yMin; - FT_Pos xMax, yMax; - - } FT_BBox; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Pixel_Mode */ - /* */ - /* <Description> */ - /* An enumeration type used to describe the format of pixels in a */ - /* given bitmap. Note that additional formats may be added in the */ - /* future. */ - /* */ - /* <Values> */ - /* FT_PIXEL_MODE_NONE :: */ - /* Value~0 is reserved. */ - /* */ - /* FT_PIXEL_MODE_MONO :: */ - /* A monochrome bitmap, using 1~bit per pixel. Note that pixels */ - /* are stored in most-significant order (MSB), which means that */ - /* the left-most pixel in a byte has value 128. */ - /* */ - /* FT_PIXEL_MODE_GRAY :: */ - /* An 8-bit bitmap, generally used to represent anti-aliased glyph */ - /* images. Each pixel is stored in one byte. Note that the number */ - /* of `gray' levels is stored in the `num_grays' field of the */ - /* @FT_Bitmap structure (it generally is 256). */ - /* */ - /* FT_PIXEL_MODE_GRAY2 :: */ - /* A 2-bit per pixel bitmap, used to represent embedded */ - /* anti-aliased bitmaps in font files according to the OpenType */ - /* specification. We haven't found a single font using this */ - /* format, however. */ - /* */ - /* FT_PIXEL_MODE_GRAY4 :: */ - /* A 4-bit per pixel bitmap, representing embedded anti-aliased */ - /* bitmaps in font files according to the OpenType specification. */ - /* We haven't found a single font using this format, however. */ - /* */ - /* FT_PIXEL_MODE_LCD :: */ - /* An 8-bit bitmap, representing RGB or BGR decimated glyph images */ - /* used for display on LCD displays; the bitmap is three times */ - /* wider than the original glyph image. See also */ - /* @FT_RENDER_MODE_LCD. */ - /* */ - /* FT_PIXEL_MODE_LCD_V :: */ - /* An 8-bit bitmap, representing RGB or BGR decimated glyph images */ - /* used for display on rotated LCD displays; the bitmap is three */ - /* times taller than the original glyph image. See also */ - /* @FT_RENDER_MODE_LCD_V. */ - /* */ - typedef enum FT_Pixel_Mode_ - { - FT_PIXEL_MODE_NONE = 0, - FT_PIXEL_MODE_MONO, - FT_PIXEL_MODE_GRAY, - FT_PIXEL_MODE_GRAY2, - FT_PIXEL_MODE_GRAY4, - FT_PIXEL_MODE_LCD, - FT_PIXEL_MODE_LCD_V, - - FT_PIXEL_MODE_MAX /* do not remove */ - - } FT_Pixel_Mode; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* ft_pixel_mode_xxx */ - /* */ - /* <Description> */ - /* A list of deprecated constants. Use the corresponding */ - /* @FT_Pixel_Mode values instead. */ - /* */ - /* <Values> */ - /* ft_pixel_mode_none :: See @FT_PIXEL_MODE_NONE. */ - /* ft_pixel_mode_mono :: See @FT_PIXEL_MODE_MONO. */ - /* ft_pixel_mode_grays :: See @FT_PIXEL_MODE_GRAY. */ - /* ft_pixel_mode_pal2 :: See @FT_PIXEL_MODE_GRAY2. */ - /* ft_pixel_mode_pal4 :: See @FT_PIXEL_MODE_GRAY4. */ - /* */ -#define ft_pixel_mode_none FT_PIXEL_MODE_NONE -#define ft_pixel_mode_mono FT_PIXEL_MODE_MONO -#define ft_pixel_mode_grays FT_PIXEL_MODE_GRAY -#define ft_pixel_mode_pal2 FT_PIXEL_MODE_GRAY2 -#define ft_pixel_mode_pal4 FT_PIXEL_MODE_GRAY4 - - /* */ - -#if 0 - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Palette_Mode */ - /* */ - /* <Description> */ - /* THIS TYPE IS DEPRECATED. DO NOT USE IT! */ - /* */ - /* An enumeration type to describe the format of a bitmap palette, */ - /* used with ft_pixel_mode_pal4 and ft_pixel_mode_pal8. */ - /* */ - /* <Values> */ - /* ft_palette_mode_rgb :: The palette is an array of 3-byte RGB */ - /* records. */ - /* */ - /* ft_palette_mode_rgba :: The palette is an array of 4-byte RGBA */ - /* records. */ - /* */ - /* <Note> */ - /* As ft_pixel_mode_pal2, pal4 and pal8 are currently unused by */ - /* FreeType, these types are not handled by the library itself. */ - /* */ - typedef enum FT_Palette_Mode_ - { - ft_palette_mode_rgb = 0, - ft_palette_mode_rgba, - - ft_palette_mode_max /* do not remove */ - - } FT_Palette_Mode; - - /* */ - -#endif - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Bitmap */ - /* */ - /* <Description> */ - /* A structure used to describe a bitmap or pixmap to the raster. */ - /* Note that we now manage pixmaps of various depths through the */ - /* `pixel_mode' field. */ - /* */ - /* <Fields> */ - /* rows :: The number of bitmap rows. */ - /* */ - /* width :: The number of pixels in bitmap row. */ - /* */ - /* pitch :: The pitch's absolute value is the number of bytes */ - /* taken by one bitmap row, including padding. */ - /* However, the pitch is positive when the bitmap has */ - /* a `down' flow, and negative when it has an `up' */ - /* flow. In all cases, the pitch is an offset to add */ - /* to a bitmap pointer in order to go down one row. */ - /* */ - /* For the B/W rasterizer, `pitch' is always an even */ - /* number. */ - /* */ - /* buffer :: A typeless pointer to the bitmap buffer. This */ - /* value should be aligned on 32-bit boundaries in */ - /* most cases. */ - /* */ - /* num_grays :: This field is only used with */ - /* @FT_PIXEL_MODE_GRAY; it gives the number of gray */ - /* levels used in the bitmap. */ - /* */ - /* pixel_mode :: The pixel mode, i.e., how pixel bits are stored. */ - /* See @FT_Pixel_Mode for possible values. */ - /* */ - /* palette_mode :: This field is intended for paletted pixel modes; */ - /* it indicates how the palette is stored. Not */ - /* used currently. */ - /* */ - /* palette :: A typeless pointer to the bitmap palette; this */ - /* field is intended for paletted pixel modes. Not */ - /* used currently. */ - /* */ - /* <Note> */ - /* For now, the only pixel modes supported by FreeType are mono and */ - /* grays. However, drivers might be added in the future to support */ - /* more `colorful' options. */ - /* */ - typedef struct FT_Bitmap_ - { - int rows; - int width; - int pitch; - unsigned char* buffer; - short num_grays; - char pixel_mode; - char palette_mode; - void* palette; - - } FT_Bitmap; - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* outline_processing */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Outline */ - /* */ - /* <Description> */ - /* This structure is used to describe an outline to the scan-line */ - /* converter. */ - /* */ - /* <Fields> */ - /* n_contours :: The number of contours in the outline. */ - /* */ - /* n_points :: The number of points in the outline. */ - /* */ - /* points :: A pointer to an array of `n_points' @FT_Vector */ - /* elements, giving the outline's point coordinates. */ - /* */ - /* tags :: A pointer to an array of `n_points' chars, giving */ - /* each outline point's type. */ - /* */ - /* If bit~0 is unset, the point is `off' the curve, */ - /* i.e., a Bézier control point, while it is `on' if */ - /* set. */ - /* */ - /* Bit~1 is meaningful for `off' points only. If set, */ - /* it indicates a third-order Bézier arc control point; */ - /* and a second-order control point if unset. */ - /* */ - /* If bit~2 is set, bits 5-7 contain the drop-out mode */ - /* (as defined in the OpenType specification; the value */ - /* is the same as the argument to the SCANMODE */ - /* instruction). */ - /* */ - /* Bits 3 and~4 are reserved for internal purposes. */ - /* */ - /* contours :: An array of `n_contours' shorts, giving the end */ - /* point of each contour within the outline. For */ - /* example, the first contour is defined by the points */ - /* `0' to `contours[0]', the second one is defined by */ - /* the points `contours[0]+1' to `contours[1]', etc. */ - /* */ - /* flags :: A set of bit flags used to characterize the outline */ - /* and give hints to the scan-converter and hinter on */ - /* how to convert/grid-fit it. See @FT_OUTLINE_FLAGS. */ - /* */ - /* <Note> */ - /* The B/W rasterizer only checks bit~2 in the `tags' array for the */ - /* first point of each contour. The drop-out mode as given with */ - /* @FT_OUTLINE_IGNORE_DROPOUTS, @FT_OUTLINE_SMART_DROPOUTS, and */ - /* @FT_OUTLINE_INCLUDE_STUBS in `flags' is then overridden. */ - /* */ - typedef struct FT_Outline_ - { - short n_contours; /* number of contours in glyph */ - short n_points; /* number of points in the glyph */ - - FT_Vector* points; /* the outline's points */ - char* tags; /* the points flags */ - short* contours; /* the contour end points */ - - int flags; /* outline masks */ - - } FT_Outline; - - /* Following limits must be consistent with */ - /* FT_Outline.{n_contours,n_points} */ -#define FT_OUTLINE_CONTOURS_MAX SHRT_MAX -#define FT_OUTLINE_POINTS_MAX SHRT_MAX - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_OUTLINE_FLAGS */ - /* */ - /* <Description> */ - /* A list of bit-field constants use for the flags in an outline's */ - /* `flags' field. */ - /* */ - /* <Values> */ - /* FT_OUTLINE_NONE :: */ - /* Value~0 is reserved. */ - /* */ - /* FT_OUTLINE_OWNER :: */ - /* If set, this flag indicates that the outline's field arrays */ - /* (i.e., `points', `flags', and `contours') are `owned' by the */ - /* outline object, and should thus be freed when it is destroyed. */ - /* */ - /* FT_OUTLINE_EVEN_ODD_FILL :: */ - /* By default, outlines are filled using the non-zero winding rule. */ - /* If set to 1, the outline will be filled using the even-odd fill */ - /* rule (only works with the smooth rasterizer). */ - /* */ - /* FT_OUTLINE_REVERSE_FILL :: */ - /* By default, outside contours of an outline are oriented in */ - /* clock-wise direction, as defined in the TrueType specification. */ - /* This flag is set if the outline uses the opposite direction */ - /* (typically for Type~1 fonts). This flag is ignored by the scan */ - /* converter. */ - /* */ - /* FT_OUTLINE_IGNORE_DROPOUTS :: */ - /* By default, the scan converter will try to detect drop-outs in */ - /* an outline and correct the glyph bitmap to ensure consistent */ - /* shape continuity. If set, this flag hints the scan-line */ - /* converter to ignore such cases. See below for more information. */ - /* */ - /* FT_OUTLINE_SMART_DROPOUTS :: */ - /* Select smart dropout control. If unset, use simple dropout */ - /* control. Ignored if @FT_OUTLINE_IGNORE_DROPOUTS is set. See */ - /* below for more information. */ - /* */ - /* FT_OUTLINE_INCLUDE_STUBS :: */ - /* If set, turn pixels on for `stubs', otherwise exclude them. */ - /* Ignored if @FT_OUTLINE_IGNORE_DROPOUTS is set. See below for */ - /* more information. */ - /* */ - /* FT_OUTLINE_HIGH_PRECISION :: */ - /* This flag indicates that the scan-line converter should try to */ - /* convert this outline to bitmaps with the highest possible */ - /* quality. It is typically set for small character sizes. Note */ - /* that this is only a hint that might be completely ignored by a */ - /* given scan-converter. */ - /* */ - /* FT_OUTLINE_SINGLE_PASS :: */ - /* This flag is set to force a given scan-converter to only use a */ - /* single pass over the outline to render a bitmap glyph image. */ - /* Normally, it is set for very large character sizes. It is only */ - /* a hint that might be completely ignored by a given */ - /* scan-converter. */ - /* */ - /* <Note> */ - /* The flags @FT_OUTLINE_IGNORE_DROPOUTS, @FT_OUTLINE_SMART_DROPOUTS, */ - /* and @FT_OUTLINE_INCLUDE_STUBS are ignored by the smooth */ - /* rasterizer. */ - /* */ - /* There exists a second mechanism to pass the drop-out mode to the */ - /* B/W rasterizer; see the `tags' field in @FT_Outline. */ - /* */ - /* Please refer to the description of the `SCANTYPE' instruction in */ - /* the OpenType specification (in file `ttinst1.doc') how simple */ - /* drop-outs, smart drop-outs, and stubs are defined. */ - /* */ -#define FT_OUTLINE_NONE 0x0 -#define FT_OUTLINE_OWNER 0x1 -#define FT_OUTLINE_EVEN_ODD_FILL 0x2 -#define FT_OUTLINE_REVERSE_FILL 0x4 -#define FT_OUTLINE_IGNORE_DROPOUTS 0x8 -#define FT_OUTLINE_SMART_DROPOUTS 0x10 -#define FT_OUTLINE_INCLUDE_STUBS 0x20 - -#define FT_OUTLINE_HIGH_PRECISION 0x100 -#define FT_OUTLINE_SINGLE_PASS 0x200 - - - /************************************************************************* - * - * @enum: - * ft_outline_flags - * - * @description: - * These constants are deprecated. Please use the corresponding - * @FT_OUTLINE_FLAGS values. - * - * @values: - * ft_outline_none :: See @FT_OUTLINE_NONE. - * ft_outline_owner :: See @FT_OUTLINE_OWNER. - * ft_outline_even_odd_fill :: See @FT_OUTLINE_EVEN_ODD_FILL. - * ft_outline_reverse_fill :: See @FT_OUTLINE_REVERSE_FILL. - * ft_outline_ignore_dropouts :: See @FT_OUTLINE_IGNORE_DROPOUTS. - * ft_outline_high_precision :: See @FT_OUTLINE_HIGH_PRECISION. - * ft_outline_single_pass :: See @FT_OUTLINE_SINGLE_PASS. - */ -#define ft_outline_none FT_OUTLINE_NONE -#define ft_outline_owner FT_OUTLINE_OWNER -#define ft_outline_even_odd_fill FT_OUTLINE_EVEN_ODD_FILL -#define ft_outline_reverse_fill FT_OUTLINE_REVERSE_FILL -#define ft_outline_ignore_dropouts FT_OUTLINE_IGNORE_DROPOUTS -#define ft_outline_high_precision FT_OUTLINE_HIGH_PRECISION -#define ft_outline_single_pass FT_OUTLINE_SINGLE_PASS - - /* */ - -#define FT_CURVE_TAG( flag ) ( flag & 3 ) - -#define FT_CURVE_TAG_ON 1 -#define FT_CURVE_TAG_CONIC 0 -#define FT_CURVE_TAG_CUBIC 2 - -#define FT_CURVE_TAG_HAS_SCANMODE 4 - -#define FT_CURVE_TAG_TOUCH_X 8 /* reserved for the TrueType hinter */ -#define FT_CURVE_TAG_TOUCH_Y 16 /* reserved for the TrueType hinter */ - -#define FT_CURVE_TAG_TOUCH_BOTH ( FT_CURVE_TAG_TOUCH_X | \ - FT_CURVE_TAG_TOUCH_Y ) - -#define FT_Curve_Tag_On FT_CURVE_TAG_ON -#define FT_Curve_Tag_Conic FT_CURVE_TAG_CONIC -#define FT_Curve_Tag_Cubic FT_CURVE_TAG_CUBIC -#define FT_Curve_Tag_Touch_X FT_CURVE_TAG_TOUCH_X -#define FT_Curve_Tag_Touch_Y FT_CURVE_TAG_TOUCH_Y - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Outline_MoveToFunc */ - /* */ - /* <Description> */ - /* A function pointer type used to describe the signature of a `move */ - /* to' function during outline walking/decomposition. */ - /* */ - /* A `move to' is emitted to start a new contour in an outline. */ - /* */ - /* <Input> */ - /* to :: A pointer to the target point of the `move to'. */ - /* */ - /* user :: A typeless pointer which is passed from the caller of the */ - /* decomposition function. */ - /* */ - /* <Return> */ - /* Error code. 0~means success. */ - /* */ - typedef int - (*FT_Outline_MoveToFunc)( const FT_Vector* to, - void* user ); - -#define FT_Outline_MoveTo_Func FT_Outline_MoveToFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Outline_LineToFunc */ - /* */ - /* <Description> */ - /* A function pointer type used to describe the signature of a `line */ - /* to' function during outline walking/decomposition. */ - /* */ - /* A `line to' is emitted to indicate a segment in the outline. */ - /* */ - /* <Input> */ - /* to :: A pointer to the target point of the `line to'. */ - /* */ - /* user :: A typeless pointer which is passed from the caller of the */ - /* decomposition function. */ - /* */ - /* <Return> */ - /* Error code. 0~means success. */ - /* */ - typedef int - (*FT_Outline_LineToFunc)( const FT_Vector* to, - void* user ); - -#define FT_Outline_LineTo_Func FT_Outline_LineToFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Outline_ConicToFunc */ - /* */ - /* <Description> */ - /* A function pointer type used to describe the signature of a `conic */ - /* to' function during outline walking or decomposition. */ - /* */ - /* A `conic to' is emitted to indicate a second-order Bézier arc in */ - /* the outline. */ - /* */ - /* <Input> */ - /* control :: An intermediate control point between the last position */ - /* and the new target in `to'. */ - /* */ - /* to :: A pointer to the target end point of the conic arc. */ - /* */ - /* user :: A typeless pointer which is passed from the caller of */ - /* the decomposition function. */ - /* */ - /* <Return> */ - /* Error code. 0~means success. */ - /* */ - typedef int - (*FT_Outline_ConicToFunc)( const FT_Vector* control, - const FT_Vector* to, - void* user ); - -#define FT_Outline_ConicTo_Func FT_Outline_ConicToFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Outline_CubicToFunc */ - /* */ - /* <Description> */ - /* A function pointer type used to describe the signature of a `cubic */ - /* to' function during outline walking or decomposition. */ - /* */ - /* A `cubic to' is emitted to indicate a third-order Bézier arc. */ - /* */ - /* <Input> */ - /* control1 :: A pointer to the first Bézier control point. */ - /* */ - /* control2 :: A pointer to the second Bézier control point. */ - /* */ - /* to :: A pointer to the target end point. */ - /* */ - /* user :: A typeless pointer which is passed from the caller of */ - /* the decomposition function. */ - /* */ - /* <Return> */ - /* Error code. 0~means success. */ - /* */ - typedef int - (*FT_Outline_CubicToFunc)( const FT_Vector* control1, - const FT_Vector* control2, - const FT_Vector* to, - void* user ); - -#define FT_Outline_CubicTo_Func FT_Outline_CubicToFunc - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Outline_Funcs */ - /* */ - /* <Description> */ - /* A structure to hold various function pointers used during outline */ - /* decomposition in order to emit segments, conic, and cubic Béziers. */ - /* */ - /* <Fields> */ - /* move_to :: The `move to' emitter. */ - /* */ - /* line_to :: The segment emitter. */ - /* */ - /* conic_to :: The second-order Bézier arc emitter. */ - /* */ - /* cubic_to :: The third-order Bézier arc emitter. */ - /* */ - /* shift :: The shift that is applied to coordinates before they */ - /* are sent to the emitter. */ - /* */ - /* delta :: The delta that is applied to coordinates before they */ - /* are sent to the emitter, but after the shift. */ - /* */ - /* <Note> */ - /* The point coordinates sent to the emitters are the transformed */ - /* version of the original coordinates (this is important for high */ - /* accuracy during scan-conversion). The transformation is simple: */ - /* */ - /* { */ - /* x' = (x << shift) - delta */ - /* y' = (x << shift) - delta */ - /* } */ - /* */ - /* Set the values of `shift' and `delta' to~0 to get the original */ - /* point coordinates. */ - /* */ - typedef struct FT_Outline_Funcs_ - { - FT_Outline_MoveToFunc move_to; - FT_Outline_LineToFunc line_to; - FT_Outline_ConicToFunc conic_to; - FT_Outline_CubicToFunc cubic_to; - - int shift; - FT_Pos delta; - - } FT_Outline_Funcs; - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* basic_types */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Macro> */ - /* FT_IMAGE_TAG */ - /* */ - /* <Description> */ - /* This macro converts four-letter tags to an unsigned long type. */ - /* */ - /* <Note> */ - /* Since many 16-bit compilers don't like 32-bit enumerations, you */ - /* should redefine this macro in case of problems to something like */ - /* this: */ - /* */ - /* { */ - /* #define FT_IMAGE_TAG( value, _x1, _x2, _x3, _x4 ) value */ - /* } */ - /* */ - /* to get a simple enumeration without assigning special numbers. */ - /* */ -#ifndef FT_IMAGE_TAG -#define FT_IMAGE_TAG( value, _x1, _x2, _x3, _x4 ) \ - value = ( ( (unsigned long)_x1 << 24 ) | \ - ( (unsigned long)_x2 << 16 ) | \ - ( (unsigned long)_x3 << 8 ) | \ - (unsigned long)_x4 ) -#endif /* FT_IMAGE_TAG */ - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Glyph_Format */ - /* */ - /* <Description> */ - /* An enumeration type used to describe the format of a given glyph */ - /* image. Note that this version of FreeType only supports two image */ - /* formats, even though future font drivers will be able to register */ - /* their own format. */ - /* */ - /* <Values> */ - /* FT_GLYPH_FORMAT_NONE :: */ - /* The value~0 is reserved. */ - /* */ - /* FT_GLYPH_FORMAT_COMPOSITE :: */ - /* The glyph image is a composite of several other images. This */ - /* format is _only_ used with @FT_LOAD_NO_RECURSE, and is used to */ - /* report compound glyphs (like accented characters). */ - /* */ - /* FT_GLYPH_FORMAT_BITMAP :: */ - /* The glyph image is a bitmap, and can be described as an */ - /* @FT_Bitmap. You generally need to access the `bitmap' field of */ - /* the @FT_GlyphSlotRec structure to read it. */ - /* */ - /* FT_GLYPH_FORMAT_OUTLINE :: */ - /* The glyph image is a vectorial outline made of line segments */ - /* and Bézier arcs; it can be described as an @FT_Outline; you */ - /* generally want to access the `outline' field of the */ - /* @FT_GlyphSlotRec structure to read it. */ - /* */ - /* FT_GLYPH_FORMAT_PLOTTER :: */ - /* The glyph image is a vectorial path with no inside and outside */ - /* contours. Some Type~1 fonts, like those in the Hershey family, */ - /* contain glyphs in this format. These are described as */ - /* @FT_Outline, but FreeType isn't currently capable of rendering */ - /* them correctly. */ - /* */ - typedef enum FT_Glyph_Format_ - { - FT_IMAGE_TAG( FT_GLYPH_FORMAT_NONE, 0, 0, 0, 0 ), - - FT_IMAGE_TAG( FT_GLYPH_FORMAT_COMPOSITE, 'c', 'o', 'm', 'p' ), - FT_IMAGE_TAG( FT_GLYPH_FORMAT_BITMAP, 'b', 'i', 't', 's' ), - FT_IMAGE_TAG( FT_GLYPH_FORMAT_OUTLINE, 'o', 'u', 't', 'l' ), - FT_IMAGE_TAG( FT_GLYPH_FORMAT_PLOTTER, 'p', 'l', 'o', 't' ) - - } FT_Glyph_Format; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* ft_glyph_format_xxx */ - /* */ - /* <Description> */ - /* A list of deprecated constants. Use the corresponding */ - /* @FT_Glyph_Format values instead. */ - /* */ - /* <Values> */ - /* ft_glyph_format_none :: See @FT_GLYPH_FORMAT_NONE. */ - /* ft_glyph_format_composite :: See @FT_GLYPH_FORMAT_COMPOSITE. */ - /* ft_glyph_format_bitmap :: See @FT_GLYPH_FORMAT_BITMAP. */ - /* ft_glyph_format_outline :: See @FT_GLYPH_FORMAT_OUTLINE. */ - /* ft_glyph_format_plotter :: See @FT_GLYPH_FORMAT_PLOTTER. */ - /* */ -#define ft_glyph_format_none FT_GLYPH_FORMAT_NONE -#define ft_glyph_format_composite FT_GLYPH_FORMAT_COMPOSITE -#define ft_glyph_format_bitmap FT_GLYPH_FORMAT_BITMAP -#define ft_glyph_format_outline FT_GLYPH_FORMAT_OUTLINE -#define ft_glyph_format_plotter FT_GLYPH_FORMAT_PLOTTER - - - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /***** *****/ - /***** R A S T E R D E F I N I T I O N S *****/ - /***** *****/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* A raster is a scan converter, in charge of rendering an outline into */ - /* a a bitmap. This section contains the public API for rasters. */ - /* */ - /* Note that in FreeType 2, all rasters are now encapsulated within */ - /* specific modules called `renderers'. See `freetype/ftrender.h' for */ - /* more details on renderers. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* raster */ - /* */ - /* <Title> */ - /* Scanline Converter */ - /* */ - /* <Abstract> */ - /* How vectorial outlines are converted into bitmaps and pixmaps. */ - /* */ - /* <Description> */ - /* This section contains technical definitions. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Raster */ - /* */ - /* <Description> */ - /* A handle (pointer) to a raster object. Each object can be used */ - /* independently to convert an outline into a bitmap or pixmap. */ - /* */ - typedef struct FT_RasterRec_* FT_Raster; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Span */ - /* */ - /* <Description> */ - /* A structure used to model a single span of gray (or black) pixels */ - /* when rendering a monochrome or anti-aliased bitmap. */ - /* */ - /* <Fields> */ - /* x :: The span's horizontal start position. */ - /* */ - /* len :: The span's length in pixels. */ - /* */ - /* coverage :: The span color/coverage, ranging from 0 (background) */ - /* to 255 (foreground). Only used for anti-aliased */ - /* rendering. */ - /* */ - /* <Note> */ - /* This structure is used by the span drawing callback type named */ - /* @FT_SpanFunc which takes the y~coordinate of the span as a */ - /* a parameter. */ - /* */ - /* The coverage value is always between 0 and 255. If you want less */ - /* gray values, the callback function has to reduce them. */ - /* */ - typedef struct FT_Span_ - { - short x; - unsigned short len; - unsigned char coverage; - - } FT_Span; - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_SpanFunc */ - /* */ - /* <Description> */ - /* A function used as a call-back by the anti-aliased renderer in */ - /* order to let client applications draw themselves the gray pixel */ - /* spans on each scan line. */ - /* */ - /* <Input> */ - /* y :: The scanline's y~coordinate. */ - /* */ - /* count :: The number of spans to draw on this scanline. */ - /* */ - /* spans :: A table of `count' spans to draw on the scanline. */ - /* */ - /* user :: User-supplied data that is passed to the callback. */ - /* */ - /* <Note> */ - /* This callback allows client applications to directly render the */ - /* gray spans of the anti-aliased bitmap to any kind of surfaces. */ - /* */ - /* This can be used to write anti-aliased outlines directly to a */ - /* given background bitmap, and even perform translucency. */ - /* */ - /* Note that the `count' field cannot be greater than a fixed value */ - /* defined by the `FT_MAX_GRAY_SPANS' configuration macro in */ - /* `ftoption.h'. By default, this value is set to~32, which means */ - /* that if there are more than 32~spans on a given scanline, the */ - /* callback is called several times with the same `y' parameter in */ - /* order to draw all callbacks. */ - /* */ - /* Otherwise, the callback is only called once per scan-line, and */ - /* only for those scanlines that do have `gray' pixels on them. */ - /* */ - typedef void - (*FT_SpanFunc)( int y, - int count, - const FT_Span* spans, - void* user ); - -#define FT_Raster_Span_Func FT_SpanFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Raster_BitTest_Func */ - /* */ - /* <Description> */ - /* THIS TYPE IS DEPRECATED. DO NOT USE IT. */ - /* */ - /* A function used as a call-back by the monochrome scan-converter */ - /* to test whether a given target pixel is already set to the drawing */ - /* `color'. These tests are crucial to implement drop-out control */ - /* per-se the TrueType spec. */ - /* */ - /* <Input> */ - /* y :: The pixel's y~coordinate. */ - /* */ - /* x :: The pixel's x~coordinate. */ - /* */ - /* user :: User-supplied data that is passed to the callback. */ - /* */ - /* <Return> */ - /* 1~if the pixel is `set', 0~otherwise. */ - /* */ - typedef int - (*FT_Raster_BitTest_Func)( int y, - int x, - void* user ); - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Raster_BitSet_Func */ - /* */ - /* <Description> */ - /* THIS TYPE IS DEPRECATED. DO NOT USE IT. */ - /* */ - /* A function used as a call-back by the monochrome scan-converter */ - /* to set an individual target pixel. This is crucial to implement */ - /* drop-out control according to the TrueType specification. */ - /* */ - /* <Input> */ - /* y :: The pixel's y~coordinate. */ - /* */ - /* x :: The pixel's x~coordinate. */ - /* */ - /* user :: User-supplied data that is passed to the callback. */ - /* */ - /* <Return> */ - /* 1~if the pixel is `set', 0~otherwise. */ - /* */ - typedef void - (*FT_Raster_BitSet_Func)( int y, - int x, - void* user ); - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_RASTER_FLAG_XXX */ - /* */ - /* <Description> */ - /* A list of bit flag constants as used in the `flags' field of a */ - /* @FT_Raster_Params structure. */ - /* */ - /* <Values> */ - /* FT_RASTER_FLAG_DEFAULT :: This value is 0. */ - /* */ - /* FT_RASTER_FLAG_AA :: This flag is set to indicate that an */ - /* anti-aliased glyph image should be */ - /* generated. Otherwise, it will be */ - /* monochrome (1-bit). */ - /* */ - /* FT_RASTER_FLAG_DIRECT :: This flag is set to indicate direct */ - /* rendering. In this mode, client */ - /* applications must provide their own span */ - /* callback. This lets them directly */ - /* draw or compose over an existing bitmap. */ - /* If this bit is not set, the target */ - /* pixmap's buffer _must_ be zeroed before */ - /* rendering. */ - /* */ - /* Note that for now, direct rendering is */ - /* only possible with anti-aliased glyphs. */ - /* */ - /* FT_RASTER_FLAG_CLIP :: This flag is only used in direct */ - /* rendering mode. If set, the output will */ - /* be clipped to a box specified in the */ - /* `clip_box' field of the */ - /* @FT_Raster_Params structure. */ - /* */ - /* Note that by default, the glyph bitmap */ - /* is clipped to the target pixmap, except */ - /* in direct rendering mode where all spans */ - /* are generated if no clipping box is set. */ - /* */ -#define FT_RASTER_FLAG_DEFAULT 0x0 -#define FT_RASTER_FLAG_AA 0x1 -#define FT_RASTER_FLAG_DIRECT 0x2 -#define FT_RASTER_FLAG_CLIP 0x4 - - /* deprecated */ -#define ft_raster_flag_default FT_RASTER_FLAG_DEFAULT -#define ft_raster_flag_aa FT_RASTER_FLAG_AA -#define ft_raster_flag_direct FT_RASTER_FLAG_DIRECT -#define ft_raster_flag_clip FT_RASTER_FLAG_CLIP - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Raster_Params */ - /* */ - /* <Description> */ - /* A structure to hold the arguments used by a raster's render */ - /* function. */ - /* */ - /* <Fields> */ - /* target :: The target bitmap. */ - /* */ - /* source :: A pointer to the source glyph image (e.g., an */ - /* @FT_Outline). */ - /* */ - /* flags :: The rendering flags. */ - /* */ - /* gray_spans :: The gray span drawing callback. */ - /* */ - /* black_spans :: The black span drawing callback. UNIMPLEMENTED! */ - /* */ - /* bit_test :: The bit test callback. UNIMPLEMENTED! */ - /* */ - /* bit_set :: The bit set callback. UNIMPLEMENTED! */ - /* */ - /* user :: User-supplied data that is passed to each drawing */ - /* callback. */ - /* */ - /* clip_box :: An optional clipping box. It is only used in */ - /* direct rendering mode. Note that coordinates here */ - /* should be expressed in _integer_ pixels (and not in */ - /* 26.6 fixed-point units). */ - /* */ - /* <Note> */ - /* An anti-aliased glyph bitmap is drawn if the @FT_RASTER_FLAG_AA */ - /* bit flag is set in the `flags' field, otherwise a monochrome */ - /* bitmap is generated. */ - /* */ - /* If the @FT_RASTER_FLAG_DIRECT bit flag is set in `flags', the */ - /* raster will call the `gray_spans' callback to draw gray pixel */ - /* spans, in the case of an aa glyph bitmap, it will call */ - /* `black_spans', and `bit_test' and `bit_set' in the case of a */ - /* monochrome bitmap. This allows direct composition over a */ - /* pre-existing bitmap through user-provided callbacks to perform the */ - /* span drawing/composition. */ - /* */ - /* Note that the `bit_test' and `bit_set' callbacks are required when */ - /* rendering a monochrome bitmap, as they are crucial to implement */ - /* correct drop-out control as defined in the TrueType specification. */ - /* */ - typedef struct FT_Raster_Params_ - { - const FT_Bitmap* target; - const void* source; - int flags; - FT_SpanFunc gray_spans; - FT_SpanFunc black_spans; /* doesn't work! */ - FT_Raster_BitTest_Func bit_test; /* doesn't work! */ - FT_Raster_BitSet_Func bit_set; /* doesn't work! */ - void* user; - FT_BBox clip_box; - - } FT_Raster_Params; - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Raster_NewFunc */ - /* */ - /* <Description> */ - /* A function used to create a new raster object. */ - /* */ - /* <Input> */ - /* memory :: A handle to the memory allocator. */ - /* */ - /* <Output> */ - /* raster :: A handle to the new raster object. */ - /* */ - /* <Return> */ - /* Error code. 0~means success. */ - /* */ - /* <Note> */ - /* The `memory' parameter is a typeless pointer in order to avoid */ - /* un-wanted dependencies on the rest of the FreeType code. In */ - /* practice, it is an @FT_Memory object, i.e., a handle to the */ - /* standard FreeType memory allocator. However, this field can be */ - /* completely ignored by a given raster implementation. */ - /* */ - typedef int - (*FT_Raster_NewFunc)( void* memory, - FT_Raster* raster ); - -#define FT_Raster_New_Func FT_Raster_NewFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Raster_DoneFunc */ - /* */ - /* <Description> */ - /* A function used to destroy a given raster object. */ - /* */ - /* <Input> */ - /* raster :: A handle to the raster object. */ - /* */ - typedef void - (*FT_Raster_DoneFunc)( FT_Raster raster ); - -#define FT_Raster_Done_Func FT_Raster_DoneFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Raster_ResetFunc */ - /* */ - /* <Description> */ - /* FreeType provides an area of memory called the `render pool', */ - /* available to all registered rasters. This pool can be freely used */ - /* during a given scan-conversion but is shared by all rasters. Its */ - /* content is thus transient. */ - /* */ - /* This function is called each time the render pool changes, or just */ - /* after a new raster object is created. */ - /* */ - /* <Input> */ - /* raster :: A handle to the new raster object. */ - /* */ - /* pool_base :: The address in memory of the render pool. */ - /* */ - /* pool_size :: The size in bytes of the render pool. */ - /* */ - /* <Note> */ - /* Rasters can ignore the render pool and rely on dynamic memory */ - /* allocation if they want to (a handle to the memory allocator is */ - /* passed to the raster constructor). However, this is not */ - /* recommended for efficiency purposes. */ - /* */ - typedef void - (*FT_Raster_ResetFunc)( FT_Raster raster, - unsigned char* pool_base, - unsigned long pool_size ); - -#define FT_Raster_Reset_Func FT_Raster_ResetFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Raster_SetModeFunc */ - /* */ - /* <Description> */ - /* This function is a generic facility to change modes or attributes */ - /* in a given raster. This can be used for debugging purposes, or */ - /* simply to allow implementation-specific `features' in a given */ - /* raster module. */ - /* */ - /* <Input> */ - /* raster :: A handle to the new raster object. */ - /* */ - /* mode :: A 4-byte tag used to name the mode or property. */ - /* */ - /* args :: A pointer to the new mode/property to use. */ - /* */ - typedef int - (*FT_Raster_SetModeFunc)( FT_Raster raster, - unsigned long mode, - void* args ); - -#define FT_Raster_Set_Mode_Func FT_Raster_SetModeFunc - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Raster_RenderFunc */ - /* */ - /* <Description> */ - /* Invoke a given raster to scan-convert a given glyph image into a */ - /* target bitmap. */ - /* */ - /* <Input> */ - /* raster :: A handle to the raster object. */ - /* */ - /* params :: A pointer to an @FT_Raster_Params structure used to */ - /* store the rendering parameters. */ - /* */ - /* <Return> */ - /* Error code. 0~means success. */ - /* */ - /* <Note> */ - /* The exact format of the source image depends on the raster's glyph */ - /* format defined in its @FT_Raster_Funcs structure. It can be an */ - /* @FT_Outline or anything else in order to support a large array of */ - /* glyph formats. */ - /* */ - /* Note also that the render function can fail and return a */ - /* `FT_Err_Unimplemented_Feature' error code if the raster used does */ - /* not support direct composition. */ - /* */ - /* XXX: For now, the standard raster doesn't support direct */ - /* composition but this should change for the final release (see */ - /* the files `demos/src/ftgrays.c' and `demos/src/ftgrays2.c' */ - /* for examples of distinct implementations which support direct */ - /* composition). */ - /* */ - typedef int - (*FT_Raster_RenderFunc)( FT_Raster raster, - const FT_Raster_Params* params ); - -#define FT_Raster_Render_Func FT_Raster_RenderFunc - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Raster_Funcs */ - /* */ - /* <Description> */ - /* A structure used to describe a given raster class to the library. */ - /* */ - /* <Fields> */ - /* glyph_format :: The supported glyph format for this raster. */ - /* */ - /* raster_new :: The raster constructor. */ - /* */ - /* raster_reset :: Used to reset the render pool within the raster. */ - /* */ - /* raster_render :: A function to render a glyph into a given bitmap. */ - /* */ - /* raster_done :: The raster destructor. */ - /* */ - typedef struct FT_Raster_Funcs_ - { - FT_Glyph_Format glyph_format; - FT_Raster_NewFunc raster_new; - FT_Raster_ResetFunc raster_reset; - FT_Raster_SetModeFunc raster_set_mode; - FT_Raster_RenderFunc raster_render; - FT_Raster_DoneFunc raster_done; - - } FT_Raster_Funcs; - - - /* */ - - -FT_END_HEADER - -#endif /* __FTIMAGE_H__ */ - - -/* END */ - - -/* Local Variables: */ -/* coding: utf-8 */ -/* End: */ diff --git a/lib/windows32/include/freetype/ftincrem.h b/lib/windows32/include/freetype/ftincrem.h deleted file mode 100644 index aaf689f..0000000 --- a/lib/windows32/include/freetype/ftincrem.h +++ /dev/null @@ -1,353 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftincrem.h */ -/* */ -/* FreeType incremental loading (specification). */ -/* */ -/* Copyright 2002, 2003, 2006, 2007, 2008, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTINCREM_H__ -#define __FTINCREM_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - /*************************************************************************** - * - * @section: - * incremental - * - * @title: - * Incremental Loading - * - * @abstract: - * Custom Glyph Loading. - * - * @description: - * This section contains various functions used to perform so-called - * `incremental' glyph loading. This is a mode where all glyphs loaded - * from a given @FT_Face are provided by the client application, - * - * Apart from that, all other tables are loaded normally from the font - * file. This mode is useful when FreeType is used within another - * engine, e.g., a PostScript Imaging Processor. - * - * To enable this mode, you must use @FT_Open_Face, passing an - * @FT_Parameter with the @FT_PARAM_TAG_INCREMENTAL tag and an - * @FT_Incremental_Interface value. See the comments for - * @FT_Incremental_InterfaceRec for an example. - * - */ - - - /*************************************************************************** - * - * @type: - * FT_Incremental - * - * @description: - * An opaque type describing a user-provided object used to implement - * `incremental' glyph loading within FreeType. This is used to support - * embedded fonts in certain environments (e.g., PostScript interpreters), - * where the glyph data isn't in the font file, or must be overridden by - * different values. - * - * @note: - * It is up to client applications to create and implement @FT_Incremental - * objects, as long as they provide implementations for the methods - * @FT_Incremental_GetGlyphDataFunc, @FT_Incremental_FreeGlyphDataFunc - * and @FT_Incremental_GetGlyphMetricsFunc. - * - * See the description of @FT_Incremental_InterfaceRec to understand how - * to use incremental objects with FreeType. - * - */ - typedef struct FT_IncrementalRec_* FT_Incremental; - - - /*************************************************************************** - * - * @struct: - * FT_Incremental_MetricsRec - * - * @description: - * A small structure used to contain the basic glyph metrics returned - * by the @FT_Incremental_GetGlyphMetricsFunc method. - * - * @fields: - * bearing_x :: - * Left bearing, in font units. - * - * bearing_y :: - * Top bearing, in font units. - * - * advance :: - * Horizontal component of glyph advance, in font units. - * - * advance_v :: - * Vertical component of glyph advance, in font units. - * - * @note: - * These correspond to horizontal or vertical metrics depending on the - * value of the `vertical' argument to the function - * @FT_Incremental_GetGlyphMetricsFunc. - * - */ - typedef struct FT_Incremental_MetricsRec_ - { - FT_Long bearing_x; - FT_Long bearing_y; - FT_Long advance; - FT_Long advance_v; /* since 2.3.12 */ - - } FT_Incremental_MetricsRec; - - - /*************************************************************************** - * - * @struct: - * FT_Incremental_Metrics - * - * @description: - * A handle to an @FT_Incremental_MetricsRec structure. - * - */ - typedef struct FT_Incremental_MetricsRec_* FT_Incremental_Metrics; - - - /*************************************************************************** - * - * @type: - * FT_Incremental_GetGlyphDataFunc - * - * @description: - * A function called by FreeType to access a given glyph's data bytes - * during @FT_Load_Glyph or @FT_Load_Char if incremental loading is - * enabled. - * - * Note that the format of the glyph's data bytes depends on the font - * file format. For TrueType, it must correspond to the raw bytes within - * the `glyf' table. For PostScript formats, it must correspond to the - * *unencrypted* charstring bytes, without any `lenIV' header. It is - * undefined for any other format. - * - * @input: - * incremental :: - * Handle to an opaque @FT_Incremental handle provided by the client - * application. - * - * glyph_index :: - * Index of relevant glyph. - * - * @output: - * adata :: - * A structure describing the returned glyph data bytes (which will be - * accessed as a read-only byte block). - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * If this function returns successfully the method - * @FT_Incremental_FreeGlyphDataFunc will be called later to release - * the data bytes. - * - * Nested calls to @FT_Incremental_GetGlyphDataFunc can happen for - * compound glyphs. - * - */ - typedef FT_Error - (*FT_Incremental_GetGlyphDataFunc)( FT_Incremental incremental, - FT_UInt glyph_index, - FT_Data* adata ); - - - /*************************************************************************** - * - * @type: - * FT_Incremental_FreeGlyphDataFunc - * - * @description: - * A function used to release the glyph data bytes returned by a - * successful call to @FT_Incremental_GetGlyphDataFunc. - * - * @input: - * incremental :: - * A handle to an opaque @FT_Incremental handle provided by the client - * application. - * - * data :: - * A structure describing the glyph data bytes (which will be accessed - * as a read-only byte block). - * - */ - typedef void - (*FT_Incremental_FreeGlyphDataFunc)( FT_Incremental incremental, - FT_Data* data ); - - - /*************************************************************************** - * - * @type: - * FT_Incremental_GetGlyphMetricsFunc - * - * @description: - * A function used to retrieve the basic metrics of a given glyph index - * before accessing its data. This is necessary because, in certain - * formats like TrueType, the metrics are stored in a different place from - * the glyph images proper. - * - * @input: - * incremental :: - * A handle to an opaque @FT_Incremental handle provided by the client - * application. - * - * glyph_index :: - * Index of relevant glyph. - * - * vertical :: - * If true, return vertical metrics. - * - * ametrics :: - * This parameter is used for both input and output. - * The original glyph metrics, if any, in font units. If metrics are - * not available all the values must be set to zero. - * - * @output: - * ametrics :: - * The replacement glyph metrics in font units. - * - */ - typedef FT_Error - (*FT_Incremental_GetGlyphMetricsFunc) - ( FT_Incremental incremental, - FT_UInt glyph_index, - FT_Bool vertical, - FT_Incremental_MetricsRec *ametrics ); - - - /************************************************************************** - * - * @struct: - * FT_Incremental_FuncsRec - * - * @description: - * A table of functions for accessing fonts that load data - * incrementally. Used in @FT_Incremental_InterfaceRec. - * - * @fields: - * get_glyph_data :: - * The function to get glyph data. Must not be null. - * - * free_glyph_data :: - * The function to release glyph data. Must not be null. - * - * get_glyph_metrics :: - * The function to get glyph metrics. May be null if the font does - * not provide overriding glyph metrics. - * - */ - typedef struct FT_Incremental_FuncsRec_ - { - FT_Incremental_GetGlyphDataFunc get_glyph_data; - FT_Incremental_FreeGlyphDataFunc free_glyph_data; - FT_Incremental_GetGlyphMetricsFunc get_glyph_metrics; - - } FT_Incremental_FuncsRec; - - - /*************************************************************************** - * - * @struct: - * FT_Incremental_InterfaceRec - * - * @description: - * A structure to be used with @FT_Open_Face to indicate that the user - * wants to support incremental glyph loading. You should use it with - * @FT_PARAM_TAG_INCREMENTAL as in the following example: - * - * { - * FT_Incremental_InterfaceRec inc_int; - * FT_Parameter parameter; - * FT_Open_Args open_args; - * - * - * // set up incremental descriptor - * inc_int.funcs = my_funcs; - * inc_int.object = my_object; - * - * // set up optional parameter - * parameter.tag = FT_PARAM_TAG_INCREMENTAL; - * parameter.data = &inc_int; - * - * // set up FT_Open_Args structure - * open_args.flags = FT_OPEN_PATHNAME | FT_OPEN_PARAMS; - * open_args.pathname = my_font_pathname; - * open_args.num_params = 1; - * open_args.params = ¶meter; // we use one optional argument - * - * // open the font - * error = FT_Open_Face( library, &open_args, index, &face ); - * ... - * } - * - */ - typedef struct FT_Incremental_InterfaceRec_ - { - const FT_Incremental_FuncsRec* funcs; - FT_Incremental object; - - } FT_Incremental_InterfaceRec; - - - /*************************************************************************** - * - * @type: - * FT_Incremental_Interface - * - * @description: - * A pointer to an @FT_Incremental_InterfaceRec structure. - * - */ - typedef FT_Incremental_InterfaceRec* FT_Incremental_Interface; - - - /*************************************************************************** - * - * @constant: - * FT_PARAM_TAG_INCREMENTAL - * - * @description: - * A constant used as the tag of @FT_Parameter structures to indicate - * an incremental loading object to be used by FreeType. - * - */ -#define FT_PARAM_TAG_INCREMENTAL FT_MAKE_TAG( 'i', 'n', 'c', 'r' ) - - /* */ - -FT_END_HEADER - -#endif /* __FTINCREM_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftlcdfil.h b/lib/windows32/include/freetype/ftlcdfil.h deleted file mode 100644 index 0b55ebe..0000000 --- a/lib/windows32/include/freetype/ftlcdfil.h +++ /dev/null @@ -1,213 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftlcdfil.h */ -/* */ -/* FreeType API for color filtering of subpixel bitmap glyphs */ -/* (specification). */ -/* */ -/* Copyright 2006, 2007, 2008, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FT_LCD_FILTER_H__ -#define __FT_LCD_FILTER_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - /*************************************************************************** - * - * @section: - * lcd_filtering - * - * @title: - * LCD Filtering - * - * @abstract: - * Reduce color fringes of LCD-optimized bitmaps. - * - * @description: - * The @FT_Library_SetLcdFilter API can be used to specify a low-pass - * filter which is then applied to LCD-optimized bitmaps generated - * through @FT_Render_Glyph. This is useful to reduce color fringes - * which would occur with unfiltered rendering. - * - * Note that no filter is active by default, and that this function is - * *not* implemented in default builds of the library. You need to - * #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING in your `ftoption.h' file - * in order to activate it. - */ - - - /**************************************************************************** - * - * @enum: - * FT_LcdFilter - * - * @description: - * A list of values to identify various types of LCD filters. - * - * @values: - * FT_LCD_FILTER_NONE :: - * Do not perform filtering. When used with subpixel rendering, this - * results in sometimes severe color fringes. - * - * FT_LCD_FILTER_DEFAULT :: - * The default filter reduces color fringes considerably, at the cost - * of a slight blurriness in the output. - * - * FT_LCD_FILTER_LIGHT :: - * The light filter is a variant that produces less blurriness at the - * cost of slightly more color fringes than the default one. It might - * be better, depending on taste, your monitor, or your personal vision. - * - * FT_LCD_FILTER_LEGACY :: - * This filter corresponds to the original libXft color filter. It - * provides high contrast output but can exhibit really bad color - * fringes if glyphs are not extremely well hinted to the pixel grid. - * In other words, it only works well if the TrueType bytecode - * interpreter is enabled *and* high-quality hinted fonts are used. - * - * This filter is only provided for comparison purposes, and might be - * disabled or stay unsupported in the future. - * - * @since: - * 2.3.0 - */ - typedef enum FT_LcdFilter_ - { - FT_LCD_FILTER_NONE = 0, - FT_LCD_FILTER_DEFAULT = 1, - FT_LCD_FILTER_LIGHT = 2, - FT_LCD_FILTER_LEGACY = 16, - - FT_LCD_FILTER_MAX /* do not remove */ - - } FT_LcdFilter; - - - /************************************************************************** - * - * @func: - * FT_Library_SetLcdFilter - * - * @description: - * This function is used to apply color filtering to LCD decimated - * bitmaps, like the ones used when calling @FT_Render_Glyph with - * @FT_RENDER_MODE_LCD or @FT_RENDER_MODE_LCD_V. - * - * @input: - * library :: - * A handle to the target library instance. - * - * filter :: - * The filter type. - * - * You can use @FT_LCD_FILTER_NONE here to disable this feature, or - * @FT_LCD_FILTER_DEFAULT to use a default filter that should work - * well on most LCD screens. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This feature is always disabled by default. Clients must make an - * explicit call to this function with a `filter' value other than - * @FT_LCD_FILTER_NONE in order to enable it. - * - * Due to *PATENTS* covering subpixel rendering, this function doesn't - * do anything except returning `FT_Err_Unimplemented_Feature' if the - * configuration macro FT_CONFIG_OPTION_SUBPIXEL_RENDERING is not - * defined in your build of the library, which should correspond to all - * default builds of FreeType. - * - * The filter affects glyph bitmaps rendered through @FT_Render_Glyph, - * @FT_Outline_Get_Bitmap, @FT_Load_Glyph, and @FT_Load_Char. - * - * It does _not_ affect the output of @FT_Outline_Render and - * @FT_Outline_Get_Bitmap. - * - * If this feature is activated, the dimensions of LCD glyph bitmaps are - * either larger or taller than the dimensions of the corresponding - * outline with regards to the pixel grid. For example, for - * @FT_RENDER_MODE_LCD, the filter adds up to 3~pixels to the left, and - * up to 3~pixels to the right. - * - * The bitmap offset values are adjusted correctly, so clients shouldn't - * need to modify their layout and glyph positioning code when enabling - * the filter. - * - * @since: - * 2.3.0 - */ - FT_EXPORT( FT_Error ) - FT_Library_SetLcdFilter( FT_Library library, - FT_LcdFilter filter ); - - - /************************************************************************** - * - * @func: - * FT_Library_SetLcdFilterWeights - * - * @description: - * Use this function to override the filter weights selected by - * @FT_Library_SetLcdFilter. By default, FreeType uses the quintuple - * (0x00, 0x55, 0x56, 0x55, 0x00) for FT_LCD_FILTER_LIGHT, and (0x10, - * 0x40, 0x70, 0x40, 0x10) for FT_LCD_FILTER_DEFAULT and - * FT_LCD_FILTER_LEGACY. - * - * @input: - * library :: - * A handle to the target library instance. - * - * weights :: - * A pointer to an array; the function copies the first five bytes and - * uses them to specify the filter weights. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * Due to *PATENTS* covering subpixel rendering, this function doesn't - * do anything except returning `FT_Err_Unimplemented_Feature' if the - * configuration macro FT_CONFIG_OPTION_SUBPIXEL_RENDERING is not - * defined in your build of the library, which should correspond to all - * default builds of FreeType. - * - * This function must be called after @FT_Library_SetLcdFilter to have - * any effect. - * - * @since: - * 2.4.0 - */ - FT_EXPORT( FT_Error ) - FT_Library_SetLcdFilterWeights( FT_Library library, - unsigned char *weights ); - - /* */ - - -FT_END_HEADER - -#endif /* __FT_LCD_FILTER_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftlist.h b/lib/windows32/include/freetype/ftlist.h deleted file mode 100644 index bb6f7f1..0000000 --- a/lib/windows32/include/freetype/ftlist.h +++ /dev/null @@ -1,277 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftlist.h */ -/* */ -/* Generic list support for FreeType (specification). */ -/* */ -/* Copyright 1996-2001, 2003, 2007, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This file implements functions relative to list processing. Its */ - /* data structures are defined in `freetype.h'. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTLIST_H__ -#define __FTLIST_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* list_processing */ - /* */ - /* <Title> */ - /* List Processing */ - /* */ - /* <Abstract> */ - /* Simple management of lists. */ - /* */ - /* <Description> */ - /* This section contains various definitions related to list */ - /* processing using doubly-linked nodes. */ - /* */ - /* <Order> */ - /* FT_List */ - /* FT_ListNode */ - /* FT_ListRec */ - /* FT_ListNodeRec */ - /* */ - /* FT_List_Add */ - /* FT_List_Insert */ - /* FT_List_Find */ - /* FT_List_Remove */ - /* FT_List_Up */ - /* FT_List_Iterate */ - /* FT_List_Iterator */ - /* FT_List_Finalize */ - /* FT_List_Destructor */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_List_Find */ - /* */ - /* <Description> */ - /* Find the list node for a given listed object. */ - /* */ - /* <Input> */ - /* list :: A pointer to the parent list. */ - /* data :: The address of the listed object. */ - /* */ - /* <Return> */ - /* List node. NULL if it wasn't found. */ - /* */ - FT_EXPORT( FT_ListNode ) - FT_List_Find( FT_List list, - void* data ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_List_Add */ - /* */ - /* <Description> */ - /* Append an element to the end of a list. */ - /* */ - /* <InOut> */ - /* list :: A pointer to the parent list. */ - /* node :: The node to append. */ - /* */ - FT_EXPORT( void ) - FT_List_Add( FT_List list, - FT_ListNode node ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_List_Insert */ - /* */ - /* <Description> */ - /* Insert an element at the head of a list. */ - /* */ - /* <InOut> */ - /* list :: A pointer to parent list. */ - /* node :: The node to insert. */ - /* */ - FT_EXPORT( void ) - FT_List_Insert( FT_List list, - FT_ListNode node ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_List_Remove */ - /* */ - /* <Description> */ - /* Remove a node from a list. This function doesn't check whether */ - /* the node is in the list! */ - /* */ - /* <Input> */ - /* node :: The node to remove. */ - /* */ - /* <InOut> */ - /* list :: A pointer to the parent list. */ - /* */ - FT_EXPORT( void ) - FT_List_Remove( FT_List list, - FT_ListNode node ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_List_Up */ - /* */ - /* <Description> */ - /* Move a node to the head/top of a list. Used to maintain LRU */ - /* lists. */ - /* */ - /* <InOut> */ - /* list :: A pointer to the parent list. */ - /* node :: The node to move. */ - /* */ - FT_EXPORT( void ) - FT_List_Up( FT_List list, - FT_ListNode node ); - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_List_Iterator */ - /* */ - /* <Description> */ - /* An FT_List iterator function which is called during a list parse */ - /* by @FT_List_Iterate. */ - /* */ - /* <Input> */ - /* node :: The current iteration list node. */ - /* */ - /* user :: A typeless pointer passed to @FT_List_Iterate. */ - /* Can be used to point to the iteration's state. */ - /* */ - typedef FT_Error - (*FT_List_Iterator)( FT_ListNode node, - void* user ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_List_Iterate */ - /* */ - /* <Description> */ - /* Parse a list and calls a given iterator function on each element. */ - /* Note that parsing is stopped as soon as one of the iterator calls */ - /* returns a non-zero value. */ - /* */ - /* <Input> */ - /* list :: A handle to the list. */ - /* iterator :: An iterator function, called on each node of the list. */ - /* user :: A user-supplied field which is passed as the second */ - /* argument to the iterator. */ - /* */ - /* <Return> */ - /* The result (a FreeType error code) of the last iterator call. */ - /* */ - FT_EXPORT( FT_Error ) - FT_List_Iterate( FT_List list, - FT_List_Iterator iterator, - void* user ); - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_List_Destructor */ - /* */ - /* <Description> */ - /* An @FT_List iterator function which is called during a list */ - /* finalization by @FT_List_Finalize to destroy all elements in a */ - /* given list. */ - /* */ - /* <Input> */ - /* system :: The current system object. */ - /* */ - /* data :: The current object to destroy. */ - /* */ - /* user :: A typeless pointer passed to @FT_List_Iterate. It can */ - /* be used to point to the iteration's state. */ - /* */ - typedef void - (*FT_List_Destructor)( FT_Memory memory, - void* data, - void* user ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_List_Finalize */ - /* */ - /* <Description> */ - /* Destroy all elements in the list as well as the list itself. */ - /* */ - /* <Input> */ - /* list :: A handle to the list. */ - /* */ - /* destroy :: A list destructor that will be applied to each element */ - /* of the list. */ - /* */ - /* memory :: The current memory object which handles deallocation. */ - /* */ - /* user :: A user-supplied field which is passed as the last */ - /* argument to the destructor. */ - /* */ - /* <Note> */ - /* This function expects that all nodes added by @FT_List_Add or */ - /* @FT_List_Insert have been dynamically allocated. */ - /* */ - FT_EXPORT( void ) - FT_List_Finalize( FT_List list, - FT_List_Destructor destroy, - FT_Memory memory, - void* user ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTLIST_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftlzw.h b/lib/windows32/include/freetype/ftlzw.h deleted file mode 100644 index 00d4016..0000000 --- a/lib/windows32/include/freetype/ftlzw.h +++ /dev/null @@ -1,99 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftlzw.h */ -/* */ -/* LZW-compressed stream support. */ -/* */ -/* Copyright 2004, 2006 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTLZW_H__ -#define __FTLZW_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - /*************************************************************************/ - /* */ - /* <Section> */ - /* lzw */ - /* */ - /* <Title> */ - /* LZW Streams */ - /* */ - /* <Abstract> */ - /* Using LZW-compressed font files. */ - /* */ - /* <Description> */ - /* This section contains the declaration of LZW-specific functions. */ - /* */ - /*************************************************************************/ - - /************************************************************************ - * - * @function: - * FT_Stream_OpenLZW - * - * @description: - * Open a new stream to parse LZW-compressed font files. This is - * mainly used to support the compressed `*.pcf.Z' fonts that come - * with XFree86. - * - * @input: - * stream :: The target embedding stream. - * - * source :: The source stream. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * The source stream must be opened _before_ calling this function. - * - * Calling the internal function `FT_Stream_Close' on the new stream will - * *not* call `FT_Stream_Close' on the source stream. None of the stream - * objects will be released to the heap. - * - * The stream implementation is very basic and resets the decompression - * process each time seeking backwards is needed within the stream - * - * In certain builds of the library, LZW compression recognition is - * automatically handled when calling @FT_New_Face or @FT_Open_Face. - * This means that if no font driver is capable of handling the raw - * compressed file, the library will try to open a LZW stream from it - * and re-open the face with it. - * - * This function may return `FT_Err_Unimplemented_Feature' if your build - * of FreeType was not compiled with LZW support. - */ - FT_EXPORT( FT_Error ) - FT_Stream_OpenLZW( FT_Stream stream, - FT_Stream source ); - - /* */ - - -FT_END_HEADER - -#endif /* __FTLZW_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftmac.h b/lib/windows32/include/freetype/ftmac.h deleted file mode 100644 index ab5bab5..0000000 --- a/lib/windows32/include/freetype/ftmac.h +++ /dev/null @@ -1,274 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftmac.h */ -/* */ -/* Additional Mac-specific API. */ -/* */ -/* Copyright 1996-2001, 2004, 2006, 2007 by */ -/* Just van Rossum, David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -/***************************************************************************/ -/* */ -/* NOTE: Include this file after <freetype/freetype.h> and after any */ -/* Mac-specific headers (because this header uses Mac types such as */ -/* Handle, FSSpec, FSRef, etc.) */ -/* */ -/***************************************************************************/ - - -#ifndef __FTMAC_H__ -#define __FTMAC_H__ - - -#include <ft2build.h> - - -FT_BEGIN_HEADER - - -/* gcc-3.4.1 and later can warn about functions tagged as deprecated */ -#ifndef FT_DEPRECATED_ATTRIBUTE -#if defined(__GNUC__) && \ - ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) -#define FT_DEPRECATED_ATTRIBUTE __attribute__((deprecated)) -#else -#define FT_DEPRECATED_ATTRIBUTE -#endif -#endif - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* mac_specific */ - /* */ - /* <Title> */ - /* Mac Specific Interface */ - /* */ - /* <Abstract> */ - /* Only available on the Macintosh. */ - /* */ - /* <Description> */ - /* The following definitions are only available if FreeType is */ - /* compiled on a Macintosh. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_New_Face_From_FOND */ - /* */ - /* <Description> */ - /* Create a new face object from a FOND resource. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library resource. */ - /* */ - /* <Input> */ - /* fond :: A FOND resource. */ - /* */ - /* face_index :: Only supported for the -1 `sanity check' special */ - /* case. */ - /* */ - /* <Output> */ - /* aface :: A handle to a new face object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Notes> */ - /* This function can be used to create @FT_Face objects from fonts */ - /* that are installed in the system as follows. */ - /* */ - /* { */ - /* fond = GetResource( 'FOND', fontName ); */ - /* error = FT_New_Face_From_FOND( library, fond, 0, &face ); */ - /* } */ - /* */ - FT_EXPORT( FT_Error ) - FT_New_Face_From_FOND( FT_Library library, - Handle fond, - FT_Long face_index, - FT_Face *aface ) - FT_DEPRECATED_ATTRIBUTE; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_GetFile_From_Mac_Name */ - /* */ - /* <Description> */ - /* Return an FSSpec for the disk file containing the named font. */ - /* */ - /* <Input> */ - /* fontName :: Mac OS name of the font (e.g., Times New Roman */ - /* Bold). */ - /* */ - /* <Output> */ - /* pathSpec :: FSSpec to the file. For passing to */ - /* @FT_New_Face_From_FSSpec. */ - /* */ - /* face_index :: Index of the face. For passing to */ - /* @FT_New_Face_From_FSSpec. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_GetFile_From_Mac_Name( const char* fontName, - FSSpec* pathSpec, - FT_Long* face_index ) - FT_DEPRECATED_ATTRIBUTE; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_GetFile_From_Mac_ATS_Name */ - /* */ - /* <Description> */ - /* Return an FSSpec for the disk file containing the named font. */ - /* */ - /* <Input> */ - /* fontName :: Mac OS name of the font in ATS framework. */ - /* */ - /* <Output> */ - /* pathSpec :: FSSpec to the file. For passing to */ - /* @FT_New_Face_From_FSSpec. */ - /* */ - /* face_index :: Index of the face. For passing to */ - /* @FT_New_Face_From_FSSpec. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_GetFile_From_Mac_ATS_Name( const char* fontName, - FSSpec* pathSpec, - FT_Long* face_index ) - FT_DEPRECATED_ATTRIBUTE; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_GetFilePath_From_Mac_ATS_Name */ - /* */ - /* <Description> */ - /* Return a pathname of the disk file and face index for given font */ - /* name which is handled by ATS framework. */ - /* */ - /* <Input> */ - /* fontName :: Mac OS name of the font in ATS framework. */ - /* */ - /* <Output> */ - /* path :: Buffer to store pathname of the file. For passing */ - /* to @FT_New_Face. The client must allocate this */ - /* buffer before calling this function. */ - /* */ - /* maxPathSize :: Lengths of the buffer `path' that client allocated. */ - /* */ - /* face_index :: Index of the face. For passing to @FT_New_Face. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_GetFilePath_From_Mac_ATS_Name( const char* fontName, - UInt8* path, - UInt32 maxPathSize, - FT_Long* face_index ) - FT_DEPRECATED_ATTRIBUTE; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_New_Face_From_FSSpec */ - /* */ - /* <Description> */ - /* Create a new face object from a given resource and typeface index */ - /* using an FSSpec to the font file. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library resource. */ - /* */ - /* <Input> */ - /* spec :: FSSpec to the font file. */ - /* */ - /* face_index :: The index of the face within the resource. The */ - /* first face has index~0. */ - /* <Output> */ - /* aface :: A handle to a new face object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* @FT_New_Face_From_FSSpec is identical to @FT_New_Face except */ - /* it accepts an FSSpec instead of a path. */ - /* */ - FT_EXPORT( FT_Error ) - FT_New_Face_From_FSSpec( FT_Library library, - const FSSpec *spec, - FT_Long face_index, - FT_Face *aface ) - FT_DEPRECATED_ATTRIBUTE; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_New_Face_From_FSRef */ - /* */ - /* <Description> */ - /* Create a new face object from a given resource and typeface index */ - /* using an FSRef to the font file. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library resource. */ - /* */ - /* <Input> */ - /* spec :: FSRef to the font file. */ - /* */ - /* face_index :: The index of the face within the resource. The */ - /* first face has index~0. */ - /* <Output> */ - /* aface :: A handle to a new face object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* @FT_New_Face_From_FSRef is identical to @FT_New_Face except */ - /* it accepts an FSRef instead of a path. */ - /* */ - FT_EXPORT( FT_Error ) - FT_New_Face_From_FSRef( FT_Library library, - const FSRef *ref, - FT_Long face_index, - FT_Face *aface ) - FT_DEPRECATED_ATTRIBUTE; - - /* */ - - -FT_END_HEADER - - -#endif /* __FTMAC_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftmm.h b/lib/windows32/include/freetype/ftmm.h deleted file mode 100644 index 3aefb9e..0000000 --- a/lib/windows32/include/freetype/ftmm.h +++ /dev/null @@ -1,378 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftmm.h */ -/* */ -/* FreeType Multiple Master font interface (specification). */ -/* */ -/* Copyright 1996-2001, 2003, 2004, 2006, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTMM_H__ -#define __FTMM_H__ - - -#include <ft2build.h> -#include FT_TYPE1_TABLES_H - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* multiple_masters */ - /* */ - /* <Title> */ - /* Multiple Masters */ - /* */ - /* <Abstract> */ - /* How to manage Multiple Masters fonts. */ - /* */ - /* <Description> */ - /* The following types and functions are used to manage Multiple */ - /* Master fonts, i.e., the selection of specific design instances by */ - /* setting design axis coordinates. */ - /* */ - /* George Williams has extended this interface to make it work with */ - /* both Type~1 Multiple Masters fonts and GX distortable (var) */ - /* fonts. Some of these routines only work with MM fonts, others */ - /* will work with both types. They are similar enough that a */ - /* consistent interface makes sense. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_MM_Axis */ - /* */ - /* <Description> */ - /* A simple structure used to model a given axis in design space for */ - /* Multiple Masters fonts. */ - /* */ - /* This structure can't be used for GX var fonts. */ - /* */ - /* <Fields> */ - /* name :: The axis's name. */ - /* */ - /* minimum :: The axis's minimum design coordinate. */ - /* */ - /* maximum :: The axis's maximum design coordinate. */ - /* */ - typedef struct FT_MM_Axis_ - { - FT_String* name; - FT_Long minimum; - FT_Long maximum; - - } FT_MM_Axis; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Multi_Master */ - /* */ - /* <Description> */ - /* A structure used to model the axes and space of a Multiple Masters */ - /* font. */ - /* */ - /* This structure can't be used for GX var fonts. */ - /* */ - /* <Fields> */ - /* num_axis :: Number of axes. Cannot exceed~4. */ - /* */ - /* num_designs :: Number of designs; should be normally 2^num_axis */ - /* even though the Type~1 specification strangely */ - /* allows for intermediate designs to be present. This */ - /* number cannot exceed~16. */ - /* */ - /* axis :: A table of axis descriptors. */ - /* */ - typedef struct FT_Multi_Master_ - { - FT_UInt num_axis; - FT_UInt num_designs; - FT_MM_Axis axis[T1_MAX_MM_AXIS]; - - } FT_Multi_Master; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Var_Axis */ - /* */ - /* <Description> */ - /* A simple structure used to model a given axis in design space for */ - /* Multiple Masters and GX var fonts. */ - /* */ - /* <Fields> */ - /* name :: The axis's name. */ - /* Not always meaningful for GX. */ - /* */ - /* minimum :: The axis's minimum design coordinate. */ - /* */ - /* def :: The axis's default design coordinate. */ - /* FreeType computes meaningful default values for MM; it */ - /* is then an integer value, not in 16.16 format. */ - /* */ - /* maximum :: The axis's maximum design coordinate. */ - /* */ - /* tag :: The axis's tag (the GX equivalent to `name'). */ - /* FreeType provides default values for MM if possible. */ - /* */ - /* strid :: The entry in `name' table (another GX version of */ - /* `name'). */ - /* Not meaningful for MM. */ - /* */ - typedef struct FT_Var_Axis_ - { - FT_String* name; - - FT_Fixed minimum; - FT_Fixed def; - FT_Fixed maximum; - - FT_ULong tag; - FT_UInt strid; - - } FT_Var_Axis; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Var_Named_Style */ - /* */ - /* <Description> */ - /* A simple structure used to model a named style in a GX var font. */ - /* */ - /* This structure can't be used for MM fonts. */ - /* */ - /* <Fields> */ - /* coords :: The design coordinates for this style. */ - /* This is an array with one entry for each axis. */ - /* */ - /* strid :: The entry in `name' table identifying this style. */ - /* */ - typedef struct FT_Var_Named_Style_ - { - FT_Fixed* coords; - FT_UInt strid; - - } FT_Var_Named_Style; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_MM_Var */ - /* */ - /* <Description> */ - /* A structure used to model the axes and space of a Multiple Masters */ - /* or GX var distortable font. */ - /* */ - /* Some fields are specific to one format and not to the other. */ - /* */ - /* <Fields> */ - /* num_axis :: The number of axes. The maximum value is~4 for */ - /* MM; no limit in GX. */ - /* */ - /* num_designs :: The number of designs; should be normally */ - /* 2^num_axis for MM fonts. Not meaningful for GX */ - /* (where every glyph could have a different */ - /* number of designs). */ - /* */ - /* num_namedstyles :: The number of named styles; only meaningful for */ - /* GX which allows certain design coordinates to */ - /* have a string ID (in the `name' table) */ - /* associated with them. The font can tell the */ - /* user that, for example, Weight=1.5 is `Bold'. */ - /* */ - /* axis :: A table of axis descriptors. */ - /* GX fonts contain slightly more data than MM. */ - /* */ - /* namedstyles :: A table of named styles. */ - /* Only meaningful with GX. */ - /* */ - typedef struct FT_MM_Var_ - { - FT_UInt num_axis; - FT_UInt num_designs; - FT_UInt num_namedstyles; - FT_Var_Axis* axis; - FT_Var_Named_Style* namedstyle; - - } FT_MM_Var; - - - /* */ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Multi_Master */ - /* */ - /* <Description> */ - /* Retrieve the Multiple Master descriptor of a given font. */ - /* */ - /* This function can't be used with GX fonts. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face. */ - /* */ - /* <Output> */ - /* amaster :: The Multiple Masters descriptor. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Multi_Master( FT_Face face, - FT_Multi_Master *amaster ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_MM_Var */ - /* */ - /* <Description> */ - /* Retrieve the Multiple Master/GX var descriptor of a given font. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face. */ - /* */ - /* <Output> */ - /* amaster :: The Multiple Masters/GX var descriptor. */ - /* Allocates a data structure, which the user must free */ - /* (a single call to FT_FREE will do it). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_MM_Var( FT_Face face, - FT_MM_Var* *amaster ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_MM_Design_Coordinates */ - /* */ - /* <Description> */ - /* For Multiple Masters fonts, choose an interpolated font design */ - /* through design coordinates. */ - /* */ - /* This function can't be used with GX fonts. */ - /* */ - /* <InOut> */ - /* face :: A handle to the source face. */ - /* */ - /* <Input> */ - /* num_coords :: The number of design coordinates (must be equal to */ - /* the number of axes in the font). */ - /* */ - /* coords :: An array of design coordinates. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_MM_Design_Coordinates( FT_Face face, - FT_UInt num_coords, - FT_Long* coords ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Var_Design_Coordinates */ - /* */ - /* <Description> */ - /* For Multiple Master or GX Var fonts, choose an interpolated font */ - /* design through design coordinates. */ - /* */ - /* <InOut> */ - /* face :: A handle to the source face. */ - /* */ - /* <Input> */ - /* num_coords :: The number of design coordinates (must be equal to */ - /* the number of axes in the font). */ - /* */ - /* coords :: An array of design coordinates. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_Var_Design_Coordinates( FT_Face face, - FT_UInt num_coords, - FT_Fixed* coords ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_MM_Blend_Coordinates */ - /* */ - /* <Description> */ - /* For Multiple Masters and GX var fonts, choose an interpolated font */ - /* design through normalized blend coordinates. */ - /* */ - /* <InOut> */ - /* face :: A handle to the source face. */ - /* */ - /* <Input> */ - /* num_coords :: The number of design coordinates (must be equal to */ - /* the number of axes in the font). */ - /* */ - /* coords :: The design coordinates array (each element must be */ - /* between 0 and 1.0). */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_MM_Blend_Coordinates( FT_Face face, - FT_UInt num_coords, - FT_Fixed* coords ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Var_Blend_Coordinates */ - /* */ - /* <Description> */ - /* This is another name of @FT_Set_MM_Blend_Coordinates. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_Var_Blend_Coordinates( FT_Face face, - FT_UInt num_coords, - FT_Fixed* coords ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTMM_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftmodapi.h b/lib/windows32/include/freetype/ftmodapi.h deleted file mode 100644 index 8f2e017..0000000 --- a/lib/windows32/include/freetype/ftmodapi.h +++ /dev/null @@ -1,483 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftmodapi.h */ -/* */ -/* FreeType modules public interface (specification). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2006, 2008, 2009, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTMODAPI_H__ -#define __FTMODAPI_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* module_management */ - /* */ - /* <Title> */ - /* Module Management */ - /* */ - /* <Abstract> */ - /* How to add, upgrade, and remove modules from FreeType. */ - /* */ - /* <Description> */ - /* The definitions below are used to manage modules within FreeType. */ - /* Modules can be added, upgraded, and removed at runtime. */ - /* */ - /*************************************************************************/ - - - /* module bit flags */ -#define FT_MODULE_FONT_DRIVER 1 /* this module is a font driver */ -#define FT_MODULE_RENDERER 2 /* this module is a renderer */ -#define FT_MODULE_HINTER 4 /* this module is a glyph hinter */ -#define FT_MODULE_STYLER 8 /* this module is a styler */ - -#define FT_MODULE_DRIVER_SCALABLE 0x100 /* the driver supports */ - /* scalable fonts */ -#define FT_MODULE_DRIVER_NO_OUTLINES 0x200 /* the driver does not */ - /* support vector outlines */ -#define FT_MODULE_DRIVER_HAS_HINTER 0x400 /* the driver provides its */ - /* own hinter */ - - - /* deprecated values */ -#define ft_module_font_driver FT_MODULE_FONT_DRIVER -#define ft_module_renderer FT_MODULE_RENDERER -#define ft_module_hinter FT_MODULE_HINTER -#define ft_module_styler FT_MODULE_STYLER - -#define ft_module_driver_scalable FT_MODULE_DRIVER_SCALABLE -#define ft_module_driver_no_outlines FT_MODULE_DRIVER_NO_OUTLINES -#define ft_module_driver_has_hinter FT_MODULE_DRIVER_HAS_HINTER - - - typedef FT_Pointer FT_Module_Interface; - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Module_Constructor */ - /* */ - /* <Description> */ - /* A function used to initialize (not create) a new module object. */ - /* */ - /* <Input> */ - /* module :: The module to initialize. */ - /* */ - typedef FT_Error - (*FT_Module_Constructor)( FT_Module module ); - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Module_Destructor */ - /* */ - /* <Description> */ - /* A function used to finalize (not destroy) a given module object. */ - /* */ - /* <Input> */ - /* module :: The module to finalize. */ - /* */ - typedef void - (*FT_Module_Destructor)( FT_Module module ); - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Module_Requester */ - /* */ - /* <Description> */ - /* A function used to query a given module for a specific interface. */ - /* */ - /* <Input> */ - /* module :: The module to finalize. */ - /* */ - /* name :: The name of the interface in the module. */ - /* */ - typedef FT_Module_Interface - (*FT_Module_Requester)( FT_Module module, - const char* name ); - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Module_Class */ - /* */ - /* <Description> */ - /* The module class descriptor. */ - /* */ - /* <Fields> */ - /* module_flags :: Bit flags describing the module. */ - /* */ - /* module_size :: The size of one module object/instance in */ - /* bytes. */ - /* */ - /* module_name :: The name of the module. */ - /* */ - /* module_version :: The version, as a 16.16 fixed number */ - /* (major.minor). */ - /* */ - /* module_requires :: The version of FreeType this module requires, */ - /* as a 16.16 fixed number (major.minor). Starts */ - /* at version 2.0, i.e., 0x20000. */ - /* */ - /* module_init :: The initializing function. */ - /* */ - /* module_done :: The finalizing function. */ - /* */ - /* get_interface :: The interface requesting function. */ - /* */ - typedef struct FT_Module_Class_ - { - FT_ULong module_flags; - FT_Long module_size; - const FT_String* module_name; - FT_Fixed module_version; - FT_Fixed module_requires; - - const void* module_interface; - - FT_Module_Constructor module_init; - FT_Module_Destructor module_done; - FT_Module_Requester get_interface; - - } FT_Module_Class; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Add_Module */ - /* */ - /* <Description> */ - /* Add a new module to a given library instance. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library object. */ - /* */ - /* <Input> */ - /* clazz :: A pointer to class descriptor for the module. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* An error will be returned if a module already exists by that name, */ - /* or if the module requires a version of FreeType that is too great. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Add_Module( FT_Library library, - const FT_Module_Class* clazz ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Module */ - /* */ - /* <Description> */ - /* Find a module by its name. */ - /* */ - /* <Input> */ - /* library :: A handle to the library object. */ - /* */ - /* module_name :: The module's name (as an ASCII string). */ - /* */ - /* <Return> */ - /* A module handle. 0~if none was found. */ - /* */ - /* <Note> */ - /* FreeType's internal modules aren't documented very well, and you */ - /* should look up the source code for details. */ - /* */ - FT_EXPORT( FT_Module ) - FT_Get_Module( FT_Library library, - const char* module_name ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Remove_Module */ - /* */ - /* <Description> */ - /* Remove a given module from a library instance. */ - /* */ - /* <InOut> */ - /* library :: A handle to a library object. */ - /* */ - /* <Input> */ - /* module :: A handle to a module object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The module object is destroyed by the function in case of success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Remove_Module( FT_Library library, - FT_Module module ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Reference_Library */ - /* */ - /* <Description> */ - /* A counter gets initialized to~1 at the time an @FT_Library */ - /* structure is created. This function increments the counter. */ - /* @FT_Done_Library then only destroys a library if the counter is~1, */ - /* otherwise it simply decrements the counter. */ - /* */ - /* This function helps in managing life-cycles of structures which */ - /* reference @FT_Library objects. */ - /* */ - /* <Input> */ - /* library :: A handle to a target library object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Since> */ - /* 2.4.2 */ - /* */ - FT_EXPORT( FT_Error ) - FT_Reference_Library( FT_Library library ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_New_Library */ - /* */ - /* <Description> */ - /* This function is used to create a new FreeType library instance */ - /* from a given memory object. It is thus possible to use libraries */ - /* with distinct memory allocators within the same program. */ - /* */ - /* Normally, you would call this function (followed by a call to */ - /* @FT_Add_Default_Modules or a series of calls to @FT_Add_Module) */ - /* instead of @FT_Init_FreeType to initialize the FreeType library. */ - /* */ - /* Don't use @FT_Done_FreeType but @FT_Done_Library to destroy a */ - /* library instance. */ - /* */ - /* <Input> */ - /* memory :: A handle to the original memory object. */ - /* */ - /* <Output> */ - /* alibrary :: A pointer to handle of a new library object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* See the discussion of reference counters in the description of */ - /* @FT_Reference_Library. */ - /* */ - FT_EXPORT( FT_Error ) - FT_New_Library( FT_Memory memory, - FT_Library *alibrary ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Done_Library */ - /* */ - /* <Description> */ - /* Discard a given library object. This closes all drivers and */ - /* discards all resource objects. */ - /* */ - /* <Input> */ - /* library :: A handle to the target library. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* See the discussion of reference counters in the description of */ - /* @FT_Reference_Library. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Done_Library( FT_Library library ); - -/* */ - - typedef void - (*FT_DebugHook_Func)( void* arg ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Debug_Hook */ - /* */ - /* <Description> */ - /* Set a debug hook function for debugging the interpreter of a font */ - /* format. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library object. */ - /* */ - /* <Input> */ - /* hook_index :: The index of the debug hook. You should use the */ - /* values defined in `ftobjs.h', e.g., */ - /* `FT_DEBUG_HOOK_TRUETYPE'. */ - /* */ - /* debug_hook :: The function used to debug the interpreter. */ - /* */ - /* <Note> */ - /* Currently, four debug hook slots are available, but only two (for */ - /* the TrueType and the Type~1 interpreter) are defined. */ - /* */ - /* Since the internal headers of FreeType are no longer installed, */ - /* the symbol `FT_DEBUG_HOOK_TRUETYPE' isn't available publicly. */ - /* This is a bug and will be fixed in a forthcoming release. */ - /* */ - FT_EXPORT( void ) - FT_Set_Debug_Hook( FT_Library library, - FT_UInt hook_index, - FT_DebugHook_Func debug_hook ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Add_Default_Modules */ - /* */ - /* <Description> */ - /* Add the set of default drivers to a given library object. */ - /* This is only useful when you create a library object with */ - /* @FT_New_Library (usually to plug a custom memory manager). */ - /* */ - /* <InOut> */ - /* library :: A handle to a new library object. */ - /* */ - FT_EXPORT( void ) - FT_Add_Default_Modules( FT_Library library ); - - - - /************************************************************************** - * - * @section: - * truetype_engine - * - * @title: - * The TrueType Engine - * - * @abstract: - * TrueType bytecode support. - * - * @description: - * This section contains a function used to query the level of TrueType - * bytecode support compiled in this version of the library. - * - */ - - - /************************************************************************** - * - * @enum: - * FT_TrueTypeEngineType - * - * @description: - * A list of values describing which kind of TrueType bytecode - * engine is implemented in a given FT_Library instance. It is used - * by the @FT_Get_TrueType_Engine_Type function. - * - * @values: - * FT_TRUETYPE_ENGINE_TYPE_NONE :: - * The library doesn't implement any kind of bytecode interpreter. - * - * FT_TRUETYPE_ENGINE_TYPE_UNPATENTED :: - * The library implements a bytecode interpreter that doesn't - * support the patented operations of the TrueType virtual machine. - * - * Its main use is to load certain Asian fonts which position and - * scale glyph components with bytecode instructions. It produces - * bad output for most other fonts. - * - * FT_TRUETYPE_ENGINE_TYPE_PATENTED :: - * The library implements a bytecode interpreter that covers - * the full instruction set of the TrueType virtual machine (this - * was governed by patents until May 2010, hence the name). - * - * @since: - * 2.2 - * - */ - typedef enum FT_TrueTypeEngineType_ - { - FT_TRUETYPE_ENGINE_TYPE_NONE = 0, - FT_TRUETYPE_ENGINE_TYPE_UNPATENTED, - FT_TRUETYPE_ENGINE_TYPE_PATENTED - - } FT_TrueTypeEngineType; - - - /************************************************************************** - * - * @func: - * FT_Get_TrueType_Engine_Type - * - * @description: - * Return an @FT_TrueTypeEngineType value to indicate which level of - * the TrueType virtual machine a given library instance supports. - * - * @input: - * library :: - * A library instance. - * - * @return: - * A value indicating which level is supported. - * - * @since: - * 2.2 - * - */ - FT_EXPORT( FT_TrueTypeEngineType ) - FT_Get_TrueType_Engine_Type( FT_Library library ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTMODAPI_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftmoderr.h b/lib/windows32/include/freetype/ftmoderr.h deleted file mode 100644 index b0115dd..0000000 --- a/lib/windows32/include/freetype/ftmoderr.h +++ /dev/null @@ -1,155 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftmoderr.h */ -/* */ -/* FreeType module error offsets (specification). */ -/* */ -/* Copyright 2001, 2002, 2003, 2004, 2005 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This file is used to define the FreeType module error offsets. */ - /* */ - /* The lower byte gives the error code, the higher byte gives the */ - /* module. The base module has error offset 0. For example, the error */ - /* `FT_Err_Invalid_File_Format' has value 0x003, the error */ - /* `TT_Err_Invalid_File_Format' has value 0x1103, the error */ - /* `T1_Err_Invalid_File_Format' has value 0x1203, etc. */ - /* */ - /* Undefine the macro FT_CONFIG_OPTION_USE_MODULE_ERRORS in ftoption.h */ - /* to make the higher byte always zero (disabling the module error */ - /* mechanism). */ - /* */ - /* It can also be used to create a module error message table easily */ - /* with something like */ - /* */ - /* { */ - /* #undef __FTMODERR_H__ */ - /* #define FT_MODERRDEF( e, v, s ) { FT_Mod_Err_ ## e, s }, */ - /* #define FT_MODERR_START_LIST { */ - /* #define FT_MODERR_END_LIST { 0, 0 } }; */ - /* */ - /* const struct */ - /* { */ - /* int mod_err_offset; */ - /* const char* mod_err_msg */ - /* } ft_mod_errors[] = */ - /* */ - /* #include FT_MODULE_ERRORS_H */ - /* } */ - /* */ - /* To use such a table, all errors must be ANDed with 0xFF00 to remove */ - /* the error code. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTMODERR_H__ -#define __FTMODERR_H__ - - - /*******************************************************************/ - /*******************************************************************/ - /***** *****/ - /***** SETUP MACROS *****/ - /***** *****/ - /*******************************************************************/ - /*******************************************************************/ - - -#undef FT_NEED_EXTERN_C - -#ifndef FT_MODERRDEF - -#ifdef FT_CONFIG_OPTION_USE_MODULE_ERRORS -#define FT_MODERRDEF( e, v, s ) FT_Mod_Err_ ## e = v, -#else -#define FT_MODERRDEF( e, v, s ) FT_Mod_Err_ ## e = 0, -#endif - -#define FT_MODERR_START_LIST enum { -#define FT_MODERR_END_LIST FT_Mod_Err_Max }; - -#ifdef __cplusplus -#define FT_NEED_EXTERN_C - extern "C" { -#endif - -#endif /* !FT_MODERRDEF */ - - - /*******************************************************************/ - /*******************************************************************/ - /***** *****/ - /***** LIST MODULE ERROR BASES *****/ - /***** *****/ - /*******************************************************************/ - /*******************************************************************/ - - -#ifdef FT_MODERR_START_LIST - FT_MODERR_START_LIST -#endif - - - FT_MODERRDEF( Base, 0x000, "base module" ) - FT_MODERRDEF( Autofit, 0x100, "autofitter module" ) - FT_MODERRDEF( BDF, 0x200, "BDF module" ) - FT_MODERRDEF( Cache, 0x300, "cache module" ) - FT_MODERRDEF( CFF, 0x400, "CFF module" ) - FT_MODERRDEF( CID, 0x500, "CID module" ) - FT_MODERRDEF( Gzip, 0x600, "Gzip module" ) - FT_MODERRDEF( LZW, 0x700, "LZW module" ) - FT_MODERRDEF( OTvalid, 0x800, "OpenType validation module" ) - FT_MODERRDEF( PCF, 0x900, "PCF module" ) - FT_MODERRDEF( PFR, 0xA00, "PFR module" ) - FT_MODERRDEF( PSaux, 0xB00, "PS auxiliary module" ) - FT_MODERRDEF( PShinter, 0xC00, "PS hinter module" ) - FT_MODERRDEF( PSnames, 0xD00, "PS names module" ) - FT_MODERRDEF( Raster, 0xE00, "raster module" ) - FT_MODERRDEF( SFNT, 0xF00, "SFNT module" ) - FT_MODERRDEF( Smooth, 0x1000, "smooth raster module" ) - FT_MODERRDEF( TrueType, 0x1100, "TrueType module" ) - FT_MODERRDEF( Type1, 0x1200, "Type 1 module" ) - FT_MODERRDEF( Type42, 0x1300, "Type 42 module" ) - FT_MODERRDEF( Winfonts, 0x1400, "Windows FON/FNT module" ) - - -#ifdef FT_MODERR_END_LIST - FT_MODERR_END_LIST -#endif - - - /*******************************************************************/ - /*******************************************************************/ - /***** *****/ - /***** CLEANUP *****/ - /***** *****/ - /*******************************************************************/ - /*******************************************************************/ - - -#ifdef FT_NEED_EXTERN_C - } -#endif - -#undef FT_MODERR_START_LIST -#undef FT_MODERR_END_LIST -#undef FT_MODERRDEF -#undef FT_NEED_EXTERN_C - - -#endif /* __FTMODERR_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftotval.h b/lib/windows32/include/freetype/ftotval.h deleted file mode 100644 index 027f2e8..0000000 --- a/lib/windows32/include/freetype/ftotval.h +++ /dev/null @@ -1,203 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftotval.h */ -/* */ -/* FreeType API for validating OpenType tables (specification). */ -/* */ -/* Copyright 2004, 2005, 2006, 2007 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -/***************************************************************************/ -/* */ -/* */ -/* Warning: This module might be moved to a different library in the */ -/* future to avoid a tight dependency between FreeType and the */ -/* OpenType specification. */ -/* */ -/* */ -/***************************************************************************/ - - -#ifndef __FTOTVAL_H__ -#define __FTOTVAL_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* ot_validation */ - /* */ - /* <Title> */ - /* OpenType Validation */ - /* */ - /* <Abstract> */ - /* An API to validate OpenType tables. */ - /* */ - /* <Description> */ - /* This section contains the declaration of functions to validate */ - /* some OpenType tables (BASE, GDEF, GPOS, GSUB, JSTF, MATH). */ - /* */ - /*************************************************************************/ - - - /********************************************************************** - * - * @enum: - * FT_VALIDATE_OTXXX - * - * @description: - * A list of bit-field constants used with @FT_OpenType_Validate to - * indicate which OpenType tables should be validated. - * - * @values: - * FT_VALIDATE_BASE :: - * Validate BASE table. - * - * FT_VALIDATE_GDEF :: - * Validate GDEF table. - * - * FT_VALIDATE_GPOS :: - * Validate GPOS table. - * - * FT_VALIDATE_GSUB :: - * Validate GSUB table. - * - * FT_VALIDATE_JSTF :: - * Validate JSTF table. - * - * FT_VALIDATE_MATH :: - * Validate MATH table. - * - * FT_VALIDATE_OT :: - * Validate all OpenType tables (BASE, GDEF, GPOS, GSUB, JSTF, MATH). - * - */ -#define FT_VALIDATE_BASE 0x0100 -#define FT_VALIDATE_GDEF 0x0200 -#define FT_VALIDATE_GPOS 0x0400 -#define FT_VALIDATE_GSUB 0x0800 -#define FT_VALIDATE_JSTF 0x1000 -#define FT_VALIDATE_MATH 0x2000 - -#define FT_VALIDATE_OT FT_VALIDATE_BASE | \ - FT_VALIDATE_GDEF | \ - FT_VALIDATE_GPOS | \ - FT_VALIDATE_GSUB | \ - FT_VALIDATE_JSTF | \ - FT_VALIDATE_MATH - - /* */ - - /********************************************************************** - * - * @function: - * FT_OpenType_Validate - * - * @description: - * Validate various OpenType tables to assure that all offsets and - * indices are valid. The idea is that a higher-level library which - * actually does the text layout can access those tables without - * error checking (which can be quite time consuming). - * - * @input: - * face :: - * A handle to the input face. - * - * validation_flags :: - * A bit field which specifies the tables to be validated. See - * @FT_VALIDATE_OTXXX for possible values. - * - * @output: - * BASE_table :: - * A pointer to the BASE table. - * - * GDEF_table :: - * A pointer to the GDEF table. - * - * GPOS_table :: - * A pointer to the GPOS table. - * - * GSUB_table :: - * A pointer to the GSUB table. - * - * JSTF_table :: - * A pointer to the JSTF table. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function only works with OpenType fonts, returning an error - * otherwise. - * - * After use, the application should deallocate the five tables with - * @FT_OpenType_Free. A NULL value indicates that the table either - * doesn't exist in the font, or the application hasn't asked for - * validation. - */ - FT_EXPORT( FT_Error ) - FT_OpenType_Validate( FT_Face face, - FT_UInt validation_flags, - FT_Bytes *BASE_table, - FT_Bytes *GDEF_table, - FT_Bytes *GPOS_table, - FT_Bytes *GSUB_table, - FT_Bytes *JSTF_table ); - - /* */ - - /********************************************************************** - * - * @function: - * FT_OpenType_Free - * - * @description: - * Free the buffer allocated by OpenType validator. - * - * @input: - * face :: - * A handle to the input face. - * - * table :: - * The pointer to the buffer that is allocated by - * @FT_OpenType_Validate. - * - * @note: - * This function must be used to free the buffer allocated by - * @FT_OpenType_Validate only. - */ - FT_EXPORT( void ) - FT_OpenType_Free( FT_Face face, - FT_Bytes table ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTOTVAL_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftoutln.h b/lib/windows32/include/freetype/ftoutln.h deleted file mode 100644 index 2829a05..0000000 --- a/lib/windows32/include/freetype/ftoutln.h +++ /dev/null @@ -1,537 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftoutln.h */ -/* */ -/* Support for the FT_Outline type used to store glyph shapes of */ -/* most scalable font formats (specification). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2005, 2006, 2007, 2008, 2009, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTOUTLN_H__ -#define __FTOUTLN_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* outline_processing */ - /* */ - /* <Title> */ - /* Outline Processing */ - /* */ - /* <Abstract> */ - /* Functions to create, transform, and render vectorial glyph images. */ - /* */ - /* <Description> */ - /* This section contains routines used to create and destroy scalable */ - /* glyph images known as `outlines'. These can also be measured, */ - /* transformed, and converted into bitmaps and pixmaps. */ - /* */ - /* <Order> */ - /* FT_Outline */ - /* FT_OUTLINE_FLAGS */ - /* FT_Outline_New */ - /* FT_Outline_Done */ - /* FT_Outline_Copy */ - /* FT_Outline_Translate */ - /* FT_Outline_Transform */ - /* FT_Outline_Embolden */ - /* FT_Outline_Reverse */ - /* FT_Outline_Check */ - /* */ - /* FT_Outline_Get_CBox */ - /* FT_Outline_Get_BBox */ - /* */ - /* FT_Outline_Get_Bitmap */ - /* FT_Outline_Render */ - /* */ - /* FT_Outline_Decompose */ - /* FT_Outline_Funcs */ - /* FT_Outline_MoveTo_Func */ - /* FT_Outline_LineTo_Func */ - /* FT_Outline_ConicTo_Func */ - /* FT_Outline_CubicTo_Func */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Decompose */ - /* */ - /* <Description> */ - /* Walk over an outline's structure to decompose it into individual */ - /* segments and Bézier arcs. This function also emits `move to' */ - /* operations to indicate the start of new contours in the outline. */ - /* */ - /* <Input> */ - /* outline :: A pointer to the source target. */ - /* */ - /* func_interface :: A table of `emitters', i.e., function pointers */ - /* called during decomposition to indicate path */ - /* operations. */ - /* */ - /* <InOut> */ - /* user :: A typeless pointer which is passed to each */ - /* emitter during the decomposition. It can be */ - /* used to store the state during the */ - /* decomposition. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Decompose( FT_Outline* outline, - const FT_Outline_Funcs* func_interface, - void* user ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_New */ - /* */ - /* <Description> */ - /* Create a new outline of a given size. */ - /* */ - /* <Input> */ - /* library :: A handle to the library object from where the */ - /* outline is allocated. Note however that the new */ - /* outline will *not* necessarily be *freed*, when */ - /* destroying the library, by @FT_Done_FreeType. */ - /* */ - /* numPoints :: The maximal number of points within the outline. */ - /* */ - /* numContours :: The maximal number of contours within the outline. */ - /* */ - /* <Output> */ - /* anoutline :: A handle to the new outline. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The reason why this function takes a `library' parameter is simply */ - /* to use the library's memory allocator. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_New( FT_Library library, - FT_UInt numPoints, - FT_Int numContours, - FT_Outline *anoutline ); - - - FT_EXPORT( FT_Error ) - FT_Outline_New_Internal( FT_Memory memory, - FT_UInt numPoints, - FT_Int numContours, - FT_Outline *anoutline ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Done */ - /* */ - /* <Description> */ - /* Destroy an outline created with @FT_Outline_New. */ - /* */ - /* <Input> */ - /* library :: A handle of the library object used to allocate the */ - /* outline. */ - /* */ - /* outline :: A pointer to the outline object to be discarded. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* If the outline's `owner' field is not set, only the outline */ - /* descriptor will be released. */ - /* */ - /* The reason why this function takes an `library' parameter is */ - /* simply to use ft_mem_free(). */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Done( FT_Library library, - FT_Outline* outline ); - - - FT_EXPORT( FT_Error ) - FT_Outline_Done_Internal( FT_Memory memory, - FT_Outline* outline ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Check */ - /* */ - /* <Description> */ - /* Check the contents of an outline descriptor. */ - /* */ - /* <Input> */ - /* outline :: A handle to a source outline. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Check( FT_Outline* outline ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Get_CBox */ - /* */ - /* <Description> */ - /* Return an outline's `control box'. The control box encloses all */ - /* the outline's points, including Bézier control points. Though it */ - /* coincides with the exact bounding box for most glyphs, it can be */ - /* slightly larger in some situations (like when rotating an outline */ - /* which contains Bézier outside arcs). */ - /* */ - /* Computing the control box is very fast, while getting the bounding */ - /* box can take much more time as it needs to walk over all segments */ - /* and arcs in the outline. To get the latter, you can use the */ - /* `ftbbox' component which is dedicated to this single task. */ - /* */ - /* <Input> */ - /* outline :: A pointer to the source outline descriptor. */ - /* */ - /* <Output> */ - /* acbox :: The outline's control box. */ - /* */ - FT_EXPORT( void ) - FT_Outline_Get_CBox( const FT_Outline* outline, - FT_BBox *acbox ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Translate */ - /* */ - /* <Description> */ - /* Apply a simple translation to the points of an outline. */ - /* */ - /* <InOut> */ - /* outline :: A pointer to the target outline descriptor. */ - /* */ - /* <Input> */ - /* xOffset :: The horizontal offset. */ - /* */ - /* yOffset :: The vertical offset. */ - /* */ - FT_EXPORT( void ) - FT_Outline_Translate( const FT_Outline* outline, - FT_Pos xOffset, - FT_Pos yOffset ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Copy */ - /* */ - /* <Description> */ - /* Copy an outline into another one. Both objects must have the */ - /* same sizes (number of points & number of contours) when this */ - /* function is called. */ - /* */ - /* <Input> */ - /* source :: A handle to the source outline. */ - /* */ - /* <Output> */ - /* target :: A handle to the target outline. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Copy( const FT_Outline* source, - FT_Outline *target ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Transform */ - /* */ - /* <Description> */ - /* Apply a simple 2x2 matrix to all of an outline's points. Useful */ - /* for applying rotations, slanting, flipping, etc. */ - /* */ - /* <InOut> */ - /* outline :: A pointer to the target outline descriptor. */ - /* */ - /* <Input> */ - /* matrix :: A pointer to the transformation matrix. */ - /* */ - /* <Note> */ - /* You can use @FT_Outline_Translate if you need to translate the */ - /* outline's points. */ - /* */ - FT_EXPORT( void ) - FT_Outline_Transform( const FT_Outline* outline, - const FT_Matrix* matrix ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Embolden */ - /* */ - /* <Description> */ - /* Embolden an outline. The new outline will be at most 4~times */ - /* `strength' pixels wider and higher. You may think of the left and */ - /* bottom borders as unchanged. */ - /* */ - /* Negative `strength' values to reduce the outline thickness are */ - /* possible also. */ - /* */ - /* <InOut> */ - /* outline :: A handle to the target outline. */ - /* */ - /* <Input> */ - /* strength :: How strong the glyph is emboldened. Expressed in */ - /* 26.6 pixel format. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The used algorithm to increase or decrease the thickness of the */ - /* glyph doesn't change the number of points; this means that certain */ - /* situations like acute angles or intersections are sometimes */ - /* handled incorrectly. */ - /* */ - /* If you need `better' metrics values you should call */ - /* @FT_Outline_Get_CBox ot @FT_Outline_Get_BBox. */ - /* */ - /* Example call: */ - /* */ - /* { */ - /* FT_Load_Glyph( face, index, FT_LOAD_DEFAULT ); */ - /* if ( face->slot->format == FT_GLYPH_FORMAT_OUTLINE ) */ - /* FT_Outline_Embolden( &face->slot->outline, strength ); */ - /* } */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Embolden( FT_Outline* outline, - FT_Pos strength ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Reverse */ - /* */ - /* <Description> */ - /* Reverse the drawing direction of an outline. This is used to */ - /* ensure consistent fill conventions for mirrored glyphs. */ - /* */ - /* <InOut> */ - /* outline :: A pointer to the target outline descriptor. */ - /* */ - /* <Note> */ - /* This function toggles the bit flag @FT_OUTLINE_REVERSE_FILL in */ - /* the outline's `flags' field. */ - /* */ - /* It shouldn't be used by a normal client application, unless it */ - /* knows what it is doing. */ - /* */ - FT_EXPORT( void ) - FT_Outline_Reverse( FT_Outline* outline ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Get_Bitmap */ - /* */ - /* <Description> */ - /* Render an outline within a bitmap. The outline's image is simply */ - /* OR-ed to the target bitmap. */ - /* */ - /* <Input> */ - /* library :: A handle to a FreeType library object. */ - /* */ - /* outline :: A pointer to the source outline descriptor. */ - /* */ - /* <InOut> */ - /* abitmap :: A pointer to the target bitmap descriptor. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* This function does NOT CREATE the bitmap, it only renders an */ - /* outline image within the one you pass to it! Consequently, the */ - /* various fields in `abitmap' should be set accordingly. */ - /* */ - /* It will use the raster corresponding to the default glyph format. */ - /* */ - /* The value of the `num_grays' field in `abitmap' is ignored. If */ - /* you select the gray-level rasterizer, and you want less than 256 */ - /* gray levels, you have to use @FT_Outline_Render directly. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Get_Bitmap( FT_Library library, - FT_Outline* outline, - const FT_Bitmap *abitmap ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Outline_Render */ - /* */ - /* <Description> */ - /* Render an outline within a bitmap using the current scan-convert. */ - /* This function uses an @FT_Raster_Params structure as an argument, */ - /* allowing advanced features like direct composition, translucency, */ - /* etc. */ - /* */ - /* <Input> */ - /* library :: A handle to a FreeType library object. */ - /* */ - /* outline :: A pointer to the source outline descriptor. */ - /* */ - /* <InOut> */ - /* params :: A pointer to an @FT_Raster_Params structure used to */ - /* describe the rendering operation. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* You should know what you are doing and how @FT_Raster_Params works */ - /* to use this function. */ - /* */ - /* The field `params.source' will be set to `outline' before the scan */ - /* converter is called, which means that the value you give to it is */ - /* actually ignored. */ - /* */ - /* The gray-level rasterizer always uses 256 gray levels. If you */ - /* want less gray levels, you have to provide your own span callback. */ - /* See the @FT_RASTER_FLAG_DIRECT value of the `flags' field in the */ - /* @FT_Raster_Params structure for more details. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Outline_Render( FT_Library library, - FT_Outline* outline, - FT_Raster_Params* params ); - - - /************************************************************************** - * - * @enum: - * FT_Orientation - * - * @description: - * A list of values used to describe an outline's contour orientation. - * - * The TrueType and PostScript specifications use different conventions - * to determine whether outline contours should be filled or unfilled. - * - * @values: - * FT_ORIENTATION_TRUETYPE :: - * According to the TrueType specification, clockwise contours must - * be filled, and counter-clockwise ones must be unfilled. - * - * FT_ORIENTATION_POSTSCRIPT :: - * According to the PostScript specification, counter-clockwise contours - * must be filled, and clockwise ones must be unfilled. - * - * FT_ORIENTATION_FILL_RIGHT :: - * This is identical to @FT_ORIENTATION_TRUETYPE, but is used to - * remember that in TrueType, everything that is to the right of - * the drawing direction of a contour must be filled. - * - * FT_ORIENTATION_FILL_LEFT :: - * This is identical to @FT_ORIENTATION_POSTSCRIPT, but is used to - * remember that in PostScript, everything that is to the left of - * the drawing direction of a contour must be filled. - * - * FT_ORIENTATION_NONE :: - * The orientation cannot be determined. That is, different parts of - * the glyph have different orientation. - * - */ - typedef enum FT_Orientation_ - { - FT_ORIENTATION_TRUETYPE = 0, - FT_ORIENTATION_POSTSCRIPT = 1, - FT_ORIENTATION_FILL_RIGHT = FT_ORIENTATION_TRUETYPE, - FT_ORIENTATION_FILL_LEFT = FT_ORIENTATION_POSTSCRIPT, - FT_ORIENTATION_NONE - - } FT_Orientation; - - - /************************************************************************** - * - * @function: - * FT_Outline_Get_Orientation - * - * @description: - * This function analyzes a glyph outline and tries to compute its - * fill orientation (see @FT_Orientation). This is done by computing - * the direction of each global horizontal and/or vertical extrema - * within the outline. - * - * Note that this will return @FT_ORIENTATION_TRUETYPE for empty - * outlines. - * - * @input: - * outline :: - * A handle to the source outline. - * - * @return: - * The orientation. - * - */ - FT_EXPORT( FT_Orientation ) - FT_Outline_Get_Orientation( FT_Outline* outline ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTOUTLN_H__ */ - - -/* END */ - - -/* Local Variables: */ -/* coding: utf-8 */ -/* End: */ diff --git a/lib/windows32/include/freetype/ftpfr.h b/lib/windows32/include/freetype/ftpfr.h deleted file mode 100644 index 0b7b7d4..0000000 --- a/lib/windows32/include/freetype/ftpfr.h +++ /dev/null @@ -1,172 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftpfr.h */ -/* */ -/* FreeType API for accessing PFR-specific data (specification only). */ -/* */ -/* Copyright 2002, 2003, 2004, 2006, 2008, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTPFR_H__ -#define __FTPFR_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* pfr_fonts */ - /* */ - /* <Title> */ - /* PFR Fonts */ - /* */ - /* <Abstract> */ - /* PFR/TrueDoc specific API. */ - /* */ - /* <Description> */ - /* This section contains the declaration of PFR-specific functions. */ - /* */ - /*************************************************************************/ - - - /********************************************************************** - * - * @function: - * FT_Get_PFR_Metrics - * - * @description: - * Return the outline and metrics resolutions of a given PFR face. - * - * @input: - * face :: Handle to the input face. It can be a non-PFR face. - * - * @output: - * aoutline_resolution :: - * Outline resolution. This is equivalent to `face->units_per_EM' - * for non-PFR fonts. Optional (parameter can be NULL). - * - * ametrics_resolution :: - * Metrics resolution. This is equivalent to `outline_resolution' - * for non-PFR fonts. Optional (parameter can be NULL). - * - * ametrics_x_scale :: - * A 16.16 fixed-point number used to scale distance expressed - * in metrics units to device sub-pixels. This is equivalent to - * `face->size->x_scale', but for metrics only. Optional (parameter - * can be NULL). - * - * ametrics_y_scale :: - * Same as `ametrics_x_scale' but for the vertical direction. - * optional (parameter can be NULL). - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * If the input face is not a PFR, this function will return an error. - * However, in all cases, it will return valid values. - */ - FT_EXPORT( FT_Error ) - FT_Get_PFR_Metrics( FT_Face face, - FT_UInt *aoutline_resolution, - FT_UInt *ametrics_resolution, - FT_Fixed *ametrics_x_scale, - FT_Fixed *ametrics_y_scale ); - - - /********************************************************************** - * - * @function: - * FT_Get_PFR_Kerning - * - * @description: - * Return the kerning pair corresponding to two glyphs in a PFR face. - * The distance is expressed in metrics units, unlike the result of - * @FT_Get_Kerning. - * - * @input: - * face :: A handle to the input face. - * - * left :: Index of the left glyph. - * - * right :: Index of the right glyph. - * - * @output: - * avector :: A kerning vector. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function always return distances in original PFR metrics - * units. This is unlike @FT_Get_Kerning with the @FT_KERNING_UNSCALED - * mode, which always returns distances converted to outline units. - * - * You can use the value of the `x_scale' and `y_scale' parameters - * returned by @FT_Get_PFR_Metrics to scale these to device sub-pixels. - */ - FT_EXPORT( FT_Error ) - FT_Get_PFR_Kerning( FT_Face face, - FT_UInt left, - FT_UInt right, - FT_Vector *avector ); - - - /********************************************************************** - * - * @function: - * FT_Get_PFR_Advance - * - * @description: - * Return a given glyph advance, expressed in original metrics units, - * from a PFR font. - * - * @input: - * face :: A handle to the input face. - * - * gindex :: The glyph index. - * - * @output: - * aadvance :: The glyph advance in metrics units. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * You can use the `x_scale' or `y_scale' results of @FT_Get_PFR_Metrics - * to convert the advance to device sub-pixels (i.e., 1/64th of pixels). - */ - FT_EXPORT( FT_Error ) - FT_Get_PFR_Advance( FT_Face face, - FT_UInt gindex, - FT_Pos *aadvance ); - - /* */ - - -FT_END_HEADER - -#endif /* __FTPFR_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftrender.h b/lib/windows32/include/freetype/ftrender.h deleted file mode 100644 index e06a814..0000000 --- a/lib/windows32/include/freetype/ftrender.h +++ /dev/null @@ -1,230 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftrender.h */ -/* */ -/* FreeType renderer modules public interface (specification). */ -/* */ -/* Copyright 1996-2001, 2005, 2006, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTRENDER_H__ -#define __FTRENDER_H__ - - -#include <ft2build.h> -#include FT_MODULE_H -#include FT_GLYPH_H - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* module_management */ - /* */ - /*************************************************************************/ - - - /* create a new glyph object */ - typedef FT_Error - (*FT_Glyph_InitFunc)( FT_Glyph glyph, - FT_GlyphSlot slot ); - - /* destroys a given glyph object */ - typedef void - (*FT_Glyph_DoneFunc)( FT_Glyph glyph ); - - typedef void - (*FT_Glyph_TransformFunc)( FT_Glyph glyph, - const FT_Matrix* matrix, - const FT_Vector* delta ); - - typedef void - (*FT_Glyph_GetBBoxFunc)( FT_Glyph glyph, - FT_BBox* abbox ); - - typedef FT_Error - (*FT_Glyph_CopyFunc)( FT_Glyph source, - FT_Glyph target ); - - typedef FT_Error - (*FT_Glyph_PrepareFunc)( FT_Glyph glyph, - FT_GlyphSlot slot ); - -/* deprecated */ -#define FT_Glyph_Init_Func FT_Glyph_InitFunc -#define FT_Glyph_Done_Func FT_Glyph_DoneFunc -#define FT_Glyph_Transform_Func FT_Glyph_TransformFunc -#define FT_Glyph_BBox_Func FT_Glyph_GetBBoxFunc -#define FT_Glyph_Copy_Func FT_Glyph_CopyFunc -#define FT_Glyph_Prepare_Func FT_Glyph_PrepareFunc - - - struct FT_Glyph_Class_ - { - FT_Long glyph_size; - FT_Glyph_Format glyph_format; - FT_Glyph_InitFunc glyph_init; - FT_Glyph_DoneFunc glyph_done; - FT_Glyph_CopyFunc glyph_copy; - FT_Glyph_TransformFunc glyph_transform; - FT_Glyph_GetBBoxFunc glyph_bbox; - FT_Glyph_PrepareFunc glyph_prepare; - }; - - - typedef FT_Error - (*FT_Renderer_RenderFunc)( FT_Renderer renderer, - FT_GlyphSlot slot, - FT_UInt mode, - const FT_Vector* origin ); - - typedef FT_Error - (*FT_Renderer_TransformFunc)( FT_Renderer renderer, - FT_GlyphSlot slot, - const FT_Matrix* matrix, - const FT_Vector* delta ); - - - typedef void - (*FT_Renderer_GetCBoxFunc)( FT_Renderer renderer, - FT_GlyphSlot slot, - FT_BBox* cbox ); - - - typedef FT_Error - (*FT_Renderer_SetModeFunc)( FT_Renderer renderer, - FT_ULong mode_tag, - FT_Pointer mode_ptr ); - -/* deprecated identifiers */ -#define FTRenderer_render FT_Renderer_RenderFunc -#define FTRenderer_transform FT_Renderer_TransformFunc -#define FTRenderer_getCBox FT_Renderer_GetCBoxFunc -#define FTRenderer_setMode FT_Renderer_SetModeFunc - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Renderer_Class */ - /* */ - /* <Description> */ - /* The renderer module class descriptor. */ - /* */ - /* <Fields> */ - /* root :: The root @FT_Module_Class fields. */ - /* */ - /* glyph_format :: The glyph image format this renderer handles. */ - /* */ - /* render_glyph :: A method used to render the image that is in a */ - /* given glyph slot into a bitmap. */ - /* */ - /* transform_glyph :: A method used to transform the image that is in */ - /* a given glyph slot. */ - /* */ - /* get_glyph_cbox :: A method used to access the glyph's cbox. */ - /* */ - /* set_mode :: A method used to pass additional parameters. */ - /* */ - /* raster_class :: For @FT_GLYPH_FORMAT_OUTLINE renderers only. */ - /* This is a pointer to its raster's class. */ - /* */ - typedef struct FT_Renderer_Class_ - { - FT_Module_Class root; - - FT_Glyph_Format glyph_format; - - FT_Renderer_RenderFunc render_glyph; - FT_Renderer_TransformFunc transform_glyph; - FT_Renderer_GetCBoxFunc get_glyph_cbox; - FT_Renderer_SetModeFunc set_mode; - - FT_Raster_Funcs* raster_class; - - } FT_Renderer_Class; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Renderer */ - /* */ - /* <Description> */ - /* Retrieve the current renderer for a given glyph format. */ - /* */ - /* <Input> */ - /* library :: A handle to the library object. */ - /* */ - /* format :: The glyph format. */ - /* */ - /* <Return> */ - /* A renderer handle. 0~if none found. */ - /* */ - /* <Note> */ - /* An error will be returned if a module already exists by that name, */ - /* or if the module requires a version of FreeType that is too great. */ - /* */ - /* To add a new renderer, simply use @FT_Add_Module. To retrieve a */ - /* renderer by its name, use @FT_Get_Module. */ - /* */ - FT_EXPORT( FT_Renderer ) - FT_Get_Renderer( FT_Library library, - FT_Glyph_Format format ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Set_Renderer */ - /* */ - /* <Description> */ - /* Set the current renderer to use, and set additional mode. */ - /* */ - /* <InOut> */ - /* library :: A handle to the library object. */ - /* */ - /* <Input> */ - /* renderer :: A handle to the renderer object. */ - /* */ - /* num_params :: The number of additional parameters. */ - /* */ - /* parameters :: Additional parameters. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* In case of success, the renderer will be used to convert glyph */ - /* images in the renderer's known format into bitmaps. */ - /* */ - /* This doesn't change the current renderer for other formats. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Set_Renderer( FT_Library library, - FT_Renderer renderer, - FT_UInt num_params, - FT_Parameter* parameters ); - - - /* */ - - -FT_END_HEADER - -#endif /* __FTRENDER_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftsizes.h b/lib/windows32/include/freetype/ftsizes.h deleted file mode 100644 index 3e548cc..0000000 --- a/lib/windows32/include/freetype/ftsizes.h +++ /dev/null @@ -1,159 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftsizes.h */ -/* */ -/* FreeType size objects management (specification). */ -/* */ -/* Copyright 1996-2001, 2003, 2004, 2006, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* Typical application would normally not need to use these functions. */ - /* However, they have been placed in a public API for the rare cases */ - /* where they are needed. */ - /* */ - /*************************************************************************/ - - -#ifndef __FTSIZES_H__ -#define __FTSIZES_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* sizes_management */ - /* */ - /* <Title> */ - /* Size Management */ - /* */ - /* <Abstract> */ - /* Managing multiple sizes per face. */ - /* */ - /* <Description> */ - /* When creating a new face object (e.g., with @FT_New_Face), an */ - /* @FT_Size object is automatically created and used to store all */ - /* pixel-size dependent information, available in the `face->size' */ - /* field. */ - /* */ - /* It is however possible to create more sizes for a given face, */ - /* mostly in order to manage several character pixel sizes of the */ - /* same font family and style. See @FT_New_Size and @FT_Done_Size. */ - /* */ - /* Note that @FT_Set_Pixel_Sizes and @FT_Set_Char_Size only */ - /* modify the contents of the current `active' size; you thus need */ - /* to use @FT_Activate_Size to change it. */ - /* */ - /* 99% of applications won't need the functions provided here, */ - /* especially if they use the caching sub-system, so be cautious */ - /* when using these. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_New_Size */ - /* */ - /* <Description> */ - /* Create a new size object from a given face object. */ - /* */ - /* <Input> */ - /* face :: A handle to a parent face object. */ - /* */ - /* <Output> */ - /* asize :: A handle to a new size object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* You need to call @FT_Activate_Size in order to select the new size */ - /* for upcoming calls to @FT_Set_Pixel_Sizes, @FT_Set_Char_Size, */ - /* @FT_Load_Glyph, @FT_Load_Char, etc. */ - /* */ - FT_EXPORT( FT_Error ) - FT_New_Size( FT_Face face, - FT_Size* size ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Done_Size */ - /* */ - /* <Description> */ - /* Discard a given size object. Note that @FT_Done_Face */ - /* automatically discards all size objects allocated with */ - /* @FT_New_Size. */ - /* */ - /* <Input> */ - /* size :: A handle to a target size object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Done_Size( FT_Size size ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Activate_Size */ - /* */ - /* <Description> */ - /* Even though it is possible to create several size objects for a */ - /* given face (see @FT_New_Size for details), functions like */ - /* @FT_Load_Glyph or @FT_Load_Char only use the one which has been */ - /* activated last to determine the `current character pixel size'. */ - /* */ - /* This function can be used to `activate' a previously created size */ - /* object. */ - /* */ - /* <Input> */ - /* size :: A handle to a target size object. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* If `face' is the size's parent face object, this function changes */ - /* the value of `face->size' to the input size handle. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Activate_Size( FT_Size size ); - - /* */ - - -FT_END_HEADER - -#endif /* __FTSIZES_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftsnames.h b/lib/windows32/include/freetype/ftsnames.h deleted file mode 100644 index 485e4e1..0000000 --- a/lib/windows32/include/freetype/ftsnames.h +++ /dev/null @@ -1,200 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftsnames.h */ -/* */ -/* Simple interface to access SFNT name tables (which are used */ -/* to hold font names, copyright info, notices, etc.) (specification). */ -/* */ -/* This is _not_ used to retrieve glyph names! */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2006, 2009, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FT_SFNT_NAMES_H__ -#define __FT_SFNT_NAMES_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* sfnt_names */ - /* */ - /* <Title> */ - /* SFNT Names */ - /* */ - /* <Abstract> */ - /* Access the names embedded in TrueType and OpenType files. */ - /* */ - /* <Description> */ - /* The TrueType and OpenType specifications allow the inclusion of */ - /* a special `names table' in font files. This table contains */ - /* textual (and internationalized) information regarding the font, */ - /* like family name, copyright, version, etc. */ - /* */ - /* The definitions below are used to access them if available. */ - /* */ - /* Note that this has nothing to do with glyph names! */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_SfntName */ - /* */ - /* <Description> */ - /* A structure used to model an SFNT `name' table entry. */ - /* */ - /* <Fields> */ - /* platform_id :: The platform ID for `string'. */ - /* */ - /* encoding_id :: The encoding ID for `string'. */ - /* */ - /* language_id :: The language ID for `string'. */ - /* */ - /* name_id :: An identifier for `string'. */ - /* */ - /* string :: The `name' string. Note that its format differs */ - /* depending on the (platform,encoding) pair. It can */ - /* be a Pascal String, a UTF-16 one, etc. */ - /* */ - /* Generally speaking, the string is not */ - /* zero-terminated. Please refer to the TrueType */ - /* specification for details. */ - /* */ - /* string_len :: The length of `string' in bytes. */ - /* */ - /* <Note> */ - /* Possible values for `platform_id', `encoding_id', `language_id', */ - /* and `name_id' are given in the file `ttnameid.h'. For details */ - /* please refer to the TrueType or OpenType specification. */ - /* */ - /* See also @TT_PLATFORM_XXX, @TT_APPLE_ID_XXX, @TT_MAC_ID_XXX, */ - /* @TT_ISO_ID_XXX, and @TT_MS_ID_XXX. */ - /* */ - typedef struct FT_SfntName_ - { - FT_UShort platform_id; - FT_UShort encoding_id; - FT_UShort language_id; - FT_UShort name_id; - - FT_Byte* string; /* this string is *not* null-terminated! */ - FT_UInt string_len; /* in bytes */ - - } FT_SfntName; - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Sfnt_Name_Count */ - /* */ - /* <Description> */ - /* Retrieve the number of name strings in the SFNT `name' table. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face. */ - /* */ - /* <Return> */ - /* The number of strings in the `name' table. */ - /* */ - FT_EXPORT( FT_UInt ) - FT_Get_Sfnt_Name_Count( FT_Face face ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Sfnt_Name */ - /* */ - /* <Description> */ - /* Retrieve a string of the SFNT `name' table for a given index. */ - /* */ - /* <Input> */ - /* face :: A handle to the source face. */ - /* */ - /* idx :: The index of the `name' string. */ - /* */ - /* <Output> */ - /* aname :: The indexed @FT_SfntName structure. */ - /* */ - /* <Return> */ - /* FreeType error code. 0~means success. */ - /* */ - /* <Note> */ - /* The `string' array returned in the `aname' structure is not */ - /* null-terminated. The application should deallocate it if it is no */ - /* longer in use. */ - /* */ - /* Use @FT_Get_Sfnt_Name_Count to get the total number of available */ - /* `name' table entries, then do a loop until you get the right */ - /* platform, encoding, and name ID. */ - /* */ - FT_EXPORT( FT_Error ) - FT_Get_Sfnt_Name( FT_Face face, - FT_UInt idx, - FT_SfntName *aname ); - - - /*************************************************************************** - * - * @constant: - * FT_PARAM_TAG_IGNORE_PREFERRED_FAMILY - * - * @description: - * A constant used as the tag of @FT_Parameter structures to make - * FT_Open_Face() ignore preferred family subfamily names in `name' - * table since OpenType version 1.4. For backwards compatibility with - * legacy systems which has 4-face-per-family restriction. - * - */ -#define FT_PARAM_TAG_IGNORE_PREFERRED_FAMILY FT_MAKE_TAG( 'i', 'g', 'p', 'f' ) - - - /*************************************************************************** - * - * @constant: - * FT_PARAM_TAG_IGNORE_PREFERRED_SUBFAMILY - * - * @description: - * A constant used as the tag of @FT_Parameter structures to make - * FT_Open_Face() ignore preferred subfamily names in `name' table since - * OpenType version 1.4. For backwards compatibility with legacy - * systems which has 4-face-per-family restriction. - * - */ -#define FT_PARAM_TAG_IGNORE_PREFERRED_SUBFAMILY FT_MAKE_TAG( 'i', 'g', 'p', 's' ) - - /* */ - - -FT_END_HEADER - -#endif /* __FT_SFNT_NAMES_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftstroke.h b/lib/windows32/include/freetype/ftstroke.h deleted file mode 100644 index 3afb87d..0000000 --- a/lib/windows32/include/freetype/ftstroke.h +++ /dev/null @@ -1,716 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftstroke.h */ -/* */ -/* FreeType path stroker (specification). */ -/* */ -/* Copyright 2002, 2003, 2004, 2005, 2006, 2008, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FT_STROKE_H__ -#define __FT_STROKE_H__ - -#include <ft2build.h> -#include FT_OUTLINE_H -#include FT_GLYPH_H - - -FT_BEGIN_HEADER - - - /************************************************************************ - * - * @section: - * glyph_stroker - * - * @title: - * Glyph Stroker - * - * @abstract: - * Generating bordered and stroked glyphs. - * - * @description: - * This component generates stroked outlines of a given vectorial - * glyph. It also allows you to retrieve the `outside' and/or the - * `inside' borders of the stroke. - * - * This can be useful to generate `bordered' glyph, i.e., glyphs - * displayed with a coloured (and anti-aliased) border around their - * shape. - */ - - - /************************************************************** - * - * @type: - * FT_Stroker - * - * @description: - * Opaque handler to a path stroker object. - */ - typedef struct FT_StrokerRec_* FT_Stroker; - - - /************************************************************** - * - * @enum: - * FT_Stroker_LineJoin - * - * @description: - * These values determine how two joining lines are rendered - * in a stroker. - * - * @values: - * FT_STROKER_LINEJOIN_ROUND :: - * Used to render rounded line joins. Circular arcs are used - * to join two lines smoothly. - * - * FT_STROKER_LINEJOIN_BEVEL :: - * Used to render beveled line joins; i.e., the two joining lines - * are extended until they intersect. - * - * FT_STROKER_LINEJOIN_MITER :: - * Same as beveled rendering, except that an additional line - * break is added if the angle between the two joining lines - * is too closed (this is useful to avoid unpleasant spikes - * in beveled rendering). - */ - typedef enum FT_Stroker_LineJoin_ - { - FT_STROKER_LINEJOIN_ROUND = 0, - FT_STROKER_LINEJOIN_BEVEL, - FT_STROKER_LINEJOIN_MITER - - } FT_Stroker_LineJoin; - - - /************************************************************** - * - * @enum: - * FT_Stroker_LineCap - * - * @description: - * These values determine how the end of opened sub-paths are - * rendered in a stroke. - * - * @values: - * FT_STROKER_LINECAP_BUTT :: - * The end of lines is rendered as a full stop on the last - * point itself. - * - * FT_STROKER_LINECAP_ROUND :: - * The end of lines is rendered as a half-circle around the - * last point. - * - * FT_STROKER_LINECAP_SQUARE :: - * The end of lines is rendered as a square around the - * last point. - */ - typedef enum FT_Stroker_LineCap_ - { - FT_STROKER_LINECAP_BUTT = 0, - FT_STROKER_LINECAP_ROUND, - FT_STROKER_LINECAP_SQUARE - - } FT_Stroker_LineCap; - - - /************************************************************** - * - * @enum: - * FT_StrokerBorder - * - * @description: - * These values are used to select a given stroke border - * in @FT_Stroker_GetBorderCounts and @FT_Stroker_ExportBorder. - * - * @values: - * FT_STROKER_BORDER_LEFT :: - * Select the left border, relative to the drawing direction. - * - * FT_STROKER_BORDER_RIGHT :: - * Select the right border, relative to the drawing direction. - * - * @note: - * Applications are generally interested in the `inside' and `outside' - * borders. However, there is no direct mapping between these and the - * `left' and `right' ones, since this really depends on the glyph's - * drawing orientation, which varies between font formats. - * - * You can however use @FT_Outline_GetInsideBorder and - * @FT_Outline_GetOutsideBorder to get these. - */ - typedef enum FT_StrokerBorder_ - { - FT_STROKER_BORDER_LEFT = 0, - FT_STROKER_BORDER_RIGHT - - } FT_StrokerBorder; - - - /************************************************************** - * - * @function: - * FT_Outline_GetInsideBorder - * - * @description: - * Retrieve the @FT_StrokerBorder value corresponding to the - * `inside' borders of a given outline. - * - * @input: - * outline :: - * The source outline handle. - * - * @return: - * The border index. @FT_STROKER_BORDER_RIGHT for empty or invalid - * outlines. - */ - FT_EXPORT( FT_StrokerBorder ) - FT_Outline_GetInsideBorder( FT_Outline* outline ); - - - /************************************************************** - * - * @function: - * FT_Outline_GetOutsideBorder - * - * @description: - * Retrieve the @FT_StrokerBorder value corresponding to the - * `outside' borders of a given outline. - * - * @input: - * outline :: - * The source outline handle. - * - * @return: - * The border index. @FT_STROKER_BORDER_LEFT for empty or invalid - * outlines. - */ - FT_EXPORT( FT_StrokerBorder ) - FT_Outline_GetOutsideBorder( FT_Outline* outline ); - - - /************************************************************** - * - * @function: - * FT_Stroker_New - * - * @description: - * Create a new stroker object. - * - * @input: - * library :: - * FreeType library handle. - * - * @output: - * astroker :: - * A new stroker object handle. NULL in case of error. - * - * @return: - * FreeType error code. 0~means success. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_New( FT_Library library, - FT_Stroker *astroker ); - - - /************************************************************** - * - * @function: - * FT_Stroker_Set - * - * @description: - * Reset a stroker object's attributes. - * - * @input: - * stroker :: - * The target stroker handle. - * - * radius :: - * The border radius. - * - * line_cap :: - * The line cap style. - * - * line_join :: - * The line join style. - * - * miter_limit :: - * The miter limit for the FT_STROKER_LINEJOIN_MITER style, - * expressed as 16.16 fixed point value. - * - * @note: - * The radius is expressed in the same units as the outline - * coordinates. - */ - FT_EXPORT( void ) - FT_Stroker_Set( FT_Stroker stroker, - FT_Fixed radius, - FT_Stroker_LineCap line_cap, - FT_Stroker_LineJoin line_join, - FT_Fixed miter_limit ); - - - /************************************************************** - * - * @function: - * FT_Stroker_Rewind - * - * @description: - * Reset a stroker object without changing its attributes. - * You should call this function before beginning a new - * series of calls to @FT_Stroker_BeginSubPath or - * @FT_Stroker_EndSubPath. - * - * @input: - * stroker :: - * The target stroker handle. - */ - FT_EXPORT( void ) - FT_Stroker_Rewind( FT_Stroker stroker ); - - - /************************************************************** - * - * @function: - * FT_Stroker_ParseOutline - * - * @description: - * A convenience function used to parse a whole outline with - * the stroker. The resulting outline(s) can be retrieved - * later by functions like @FT_Stroker_GetCounts and @FT_Stroker_Export. - * - * @input: - * stroker :: - * The target stroker handle. - * - * outline :: - * The source outline. - * - * opened :: - * A boolean. If~1, the outline is treated as an open path instead - * of a closed one. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * If `opened' is~0 (the default), the outline is treated as a closed - * path, and the stroker generates two distinct `border' outlines. - * - * If `opened' is~1, the outline is processed as an open path, and the - * stroker generates a single `stroke' outline. - * - * This function calls @FT_Stroker_Rewind automatically. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_ParseOutline( FT_Stroker stroker, - FT_Outline* outline, - FT_Bool opened ); - - - /************************************************************** - * - * @function: - * FT_Stroker_BeginSubPath - * - * @description: - * Start a new sub-path in the stroker. - * - * @input: - * stroker :: - * The target stroker handle. - * - * to :: - * A pointer to the start vector. - * - * open :: - * A boolean. If~1, the sub-path is treated as an open one. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function is useful when you need to stroke a path that is - * not stored as an @FT_Outline object. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_BeginSubPath( FT_Stroker stroker, - FT_Vector* to, - FT_Bool open ); - - - /************************************************************** - * - * @function: - * FT_Stroker_EndSubPath - * - * @description: - * Close the current sub-path in the stroker. - * - * @input: - * stroker :: - * The target stroker handle. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * You should call this function after @FT_Stroker_BeginSubPath. - * If the subpath was not `opened', this function `draws' a - * single line segment to the start position when needed. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_EndSubPath( FT_Stroker stroker ); - - - /************************************************************** - * - * @function: - * FT_Stroker_LineTo - * - * @description: - * `Draw' a single line segment in the stroker's current sub-path, - * from the last position. - * - * @input: - * stroker :: - * The target stroker handle. - * - * to :: - * A pointer to the destination point. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * You should call this function between @FT_Stroker_BeginSubPath and - * @FT_Stroker_EndSubPath. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_LineTo( FT_Stroker stroker, - FT_Vector* to ); - - - /************************************************************** - * - * @function: - * FT_Stroker_ConicTo - * - * @description: - * `Draw' a single quadratic Bézier in the stroker's current sub-path, - * from the last position. - * - * @input: - * stroker :: - * The target stroker handle. - * - * control :: - * A pointer to a Bézier control point. - * - * to :: - * A pointer to the destination point. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * You should call this function between @FT_Stroker_BeginSubPath and - * @FT_Stroker_EndSubPath. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_ConicTo( FT_Stroker stroker, - FT_Vector* control, - FT_Vector* to ); - - - /************************************************************** - * - * @function: - * FT_Stroker_CubicTo - * - * @description: - * `Draw' a single cubic Bézier in the stroker's current sub-path, - * from the last position. - * - * @input: - * stroker :: - * The target stroker handle. - * - * control1 :: - * A pointer to the first Bézier control point. - * - * control2 :: - * A pointer to second Bézier control point. - * - * to :: - * A pointer to the destination point. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * You should call this function between @FT_Stroker_BeginSubPath and - * @FT_Stroker_EndSubPath. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_CubicTo( FT_Stroker stroker, - FT_Vector* control1, - FT_Vector* control2, - FT_Vector* to ); - - - /************************************************************** - * - * @function: - * FT_Stroker_GetBorderCounts - * - * @description: - * Call this function once you have finished parsing your paths - * with the stroker. It returns the number of points and - * contours necessary to export one of the `border' or `stroke' - * outlines generated by the stroker. - * - * @input: - * stroker :: - * The target stroker handle. - * - * border :: - * The border index. - * - * @output: - * anum_points :: - * The number of points. - * - * anum_contours :: - * The number of contours. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * When an outline, or a sub-path, is `closed', the stroker generates - * two independent `border' outlines, named `left' and `right'. - * - * When the outline, or a sub-path, is `opened', the stroker merges - * the `border' outlines with caps. The `left' border receives all - * points, while the `right' border becomes empty. - * - * Use the function @FT_Stroker_GetCounts instead if you want to - * retrieve the counts associated to both borders. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_GetBorderCounts( FT_Stroker stroker, - FT_StrokerBorder border, - FT_UInt *anum_points, - FT_UInt *anum_contours ); - - - /************************************************************** - * - * @function: - * FT_Stroker_ExportBorder - * - * @description: - * Call this function after @FT_Stroker_GetBorderCounts to - * export the corresponding border to your own @FT_Outline - * structure. - * - * Note that this function appends the border points and - * contours to your outline, but does not try to resize its - * arrays. - * - * @input: - * stroker :: - * The target stroker handle. - * - * border :: - * The border index. - * - * outline :: - * The target outline handle. - * - * @note: - * Always call this function after @FT_Stroker_GetBorderCounts to - * get sure that there is enough room in your @FT_Outline object to - * receive all new data. - * - * When an outline, or a sub-path, is `closed', the stroker generates - * two independent `border' outlines, named `left' and `right' - * - * When the outline, or a sub-path, is `opened', the stroker merges - * the `border' outlines with caps. The `left' border receives all - * points, while the `right' border becomes empty. - * - * Use the function @FT_Stroker_Export instead if you want to - * retrieve all borders at once. - */ - FT_EXPORT( void ) - FT_Stroker_ExportBorder( FT_Stroker stroker, - FT_StrokerBorder border, - FT_Outline* outline ); - - - /************************************************************** - * - * @function: - * FT_Stroker_GetCounts - * - * @description: - * Call this function once you have finished parsing your paths - * with the stroker. It returns the number of points and - * contours necessary to export all points/borders from the stroked - * outline/path. - * - * @input: - * stroker :: - * The target stroker handle. - * - * @output: - * anum_points :: - * The number of points. - * - * anum_contours :: - * The number of contours. - * - * @return: - * FreeType error code. 0~means success. - */ - FT_EXPORT( FT_Error ) - FT_Stroker_GetCounts( FT_Stroker stroker, - FT_UInt *anum_points, - FT_UInt *anum_contours ); - - - /************************************************************** - * - * @function: - * FT_Stroker_Export - * - * @description: - * Call this function after @FT_Stroker_GetBorderCounts to - * export all borders to your own @FT_Outline structure. - * - * Note that this function appends the border points and - * contours to your outline, but does not try to resize its - * arrays. - * - * @input: - * stroker :: - * The target stroker handle. - * - * outline :: - * The target outline handle. - */ - FT_EXPORT( void ) - FT_Stroker_Export( FT_Stroker stroker, - FT_Outline* outline ); - - - /************************************************************** - * - * @function: - * FT_Stroker_Done - * - * @description: - * Destroy a stroker object. - * - * @input: - * stroker :: - * A stroker handle. Can be NULL. - */ - FT_EXPORT( void ) - FT_Stroker_Done( FT_Stroker stroker ); - - - /************************************************************** - * - * @function: - * FT_Glyph_Stroke - * - * @description: - * Stroke a given outline glyph object with a given stroker. - * - * @inout: - * pglyph :: - * Source glyph handle on input, new glyph handle on output. - * - * @input: - * stroker :: - * A stroker handle. - * - * destroy :: - * A Boolean. If~1, the source glyph object is destroyed - * on success. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * The source glyph is untouched in case of error. - */ - FT_EXPORT( FT_Error ) - FT_Glyph_Stroke( FT_Glyph *pglyph, - FT_Stroker stroker, - FT_Bool destroy ); - - - /************************************************************** - * - * @function: - * FT_Glyph_StrokeBorder - * - * @description: - * Stroke a given outline glyph object with a given stroker, but - * only return either its inside or outside border. - * - * @inout: - * pglyph :: - * Source glyph handle on input, new glyph handle on output. - * - * @input: - * stroker :: - * A stroker handle. - * - * inside :: - * A Boolean. If~1, return the inside border, otherwise - * the outside border. - * - * destroy :: - * A Boolean. If~1, the source glyph object is destroyed - * on success. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * The source glyph is untouched in case of error. - */ - FT_EXPORT( FT_Error ) - FT_Glyph_StrokeBorder( FT_Glyph *pglyph, - FT_Stroker stroker, - FT_Bool inside, - FT_Bool destroy ); - - /* */ - -FT_END_HEADER - -#endif /* __FT_STROKE_H__ */ - - -/* END */ - - -/* Local Variables: */ -/* coding: utf-8 */ -/* End: */ diff --git a/lib/windows32/include/freetype/ftsynth.h b/lib/windows32/include/freetype/ftsynth.h deleted file mode 100644 index a068b79..0000000 --- a/lib/windows32/include/freetype/ftsynth.h +++ /dev/null @@ -1,80 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftsynth.h */ -/* */ -/* FreeType synthesizing code for emboldening and slanting */ -/* (specification). */ -/* */ -/* Copyright 2000-2001, 2003, 2006, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /********* *********/ - /********* WARNING, THIS IS ALPHA CODE! THIS API *********/ - /********* IS DUE TO CHANGE UNTIL STRICTLY NOTIFIED BY THE *********/ - /********* FREETYPE DEVELOPMENT TEAM *********/ - /********* *********/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - /*************************************************************************/ - - - /* Main reason for not lifting the functions in this module to a */ - /* `standard' API is that the used parameters for emboldening and */ - /* slanting are not configurable. Consider the functions as a */ - /* code resource which should be copied into the application and */ - /* adapted to the particular needs. */ - - -#ifndef __FTSYNTH_H__ -#define __FTSYNTH_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - /* Embolden a glyph by a `reasonable' value (which is highly a matter of */ - /* taste). This function is actually a convenience function, providing */ - /* a wrapper for @FT_Outline_Embolden and @FT_Bitmap_Embolden. */ - /* */ - /* For emboldened outlines the metrics are estimates only; if you need */ - /* precise values you should call @FT_Outline_Get_CBox. */ - FT_EXPORT( void ) - FT_GlyphSlot_Embolden( FT_GlyphSlot slot ); - - /* Slant an outline glyph to the right by about 12 degrees. */ - FT_EXPORT( void ) - FT_GlyphSlot_Oblique( FT_GlyphSlot slot ); - - /* */ - -FT_END_HEADER - -#endif /* __FTSYNTH_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftsystem.h b/lib/windows32/include/freetype/ftsystem.h deleted file mode 100644 index e07460c..0000000 --- a/lib/windows32/include/freetype/ftsystem.h +++ /dev/null @@ -1,347 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftsystem.h */ -/* */ -/* FreeType low-level system interface definition (specification). */ -/* */ -/* Copyright 1996-2001, 2002, 2005, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTSYSTEM_H__ -#define __FTSYSTEM_H__ - - -#include <ft2build.h> - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* system_interface */ - /* */ - /* <Title> */ - /* System Interface */ - /* */ - /* <Abstract> */ - /* How FreeType manages memory and i/o. */ - /* */ - /* <Description> */ - /* This section contains various definitions related to memory */ - /* management and i/o access. You need to understand this */ - /* information if you want to use a custom memory manager or you own */ - /* i/o streams. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* M E M O R Y M A N A G E M E N T */ - /* */ - /*************************************************************************/ - - - /************************************************************************* - * - * @type: - * FT_Memory - * - * @description: - * A handle to a given memory manager object, defined with an - * @FT_MemoryRec structure. - * - */ - typedef struct FT_MemoryRec_* FT_Memory; - - - /************************************************************************* - * - * @functype: - * FT_Alloc_Func - * - * @description: - * A function used to allocate `size' bytes from `memory'. - * - * @input: - * memory :: - * A handle to the source memory manager. - * - * size :: - * The size in bytes to allocate. - * - * @return: - * Address of new memory block. 0~in case of failure. - * - */ - typedef void* - (*FT_Alloc_Func)( FT_Memory memory, - long size ); - - - /************************************************************************* - * - * @functype: - * FT_Free_Func - * - * @description: - * A function used to release a given block of memory. - * - * @input: - * memory :: - * A handle to the source memory manager. - * - * block :: - * The address of the target memory block. - * - */ - typedef void - (*FT_Free_Func)( FT_Memory memory, - void* block ); - - - /************************************************************************* - * - * @functype: - * FT_Realloc_Func - * - * @description: - * A function used to re-allocate a given block of memory. - * - * @input: - * memory :: - * A handle to the source memory manager. - * - * cur_size :: - * The block's current size in bytes. - * - * new_size :: - * The block's requested new size. - * - * block :: - * The block's current address. - * - * @return: - * New block address. 0~in case of memory shortage. - * - * @note: - * In case of error, the old block must still be available. - * - */ - typedef void* - (*FT_Realloc_Func)( FT_Memory memory, - long cur_size, - long new_size, - void* block ); - - - /************************************************************************* - * - * @struct: - * FT_MemoryRec - * - * @description: - * A structure used to describe a given memory manager to FreeType~2. - * - * @fields: - * user :: - * A generic typeless pointer for user data. - * - * alloc :: - * A pointer type to an allocation function. - * - * free :: - * A pointer type to an memory freeing function. - * - * realloc :: - * A pointer type to a reallocation function. - * - */ - struct FT_MemoryRec_ - { - void* user; - FT_Alloc_Func alloc; - FT_Free_Func free; - FT_Realloc_Func realloc; - }; - - - /*************************************************************************/ - /* */ - /* I / O M A N A G E M E N T */ - /* */ - /*************************************************************************/ - - - /************************************************************************* - * - * @type: - * FT_Stream - * - * @description: - * A handle to an input stream. - * - */ - typedef struct FT_StreamRec_* FT_Stream; - - - /************************************************************************* - * - * @struct: - * FT_StreamDesc - * - * @description: - * A union type used to store either a long or a pointer. This is used - * to store a file descriptor or a `FILE*' in an input stream. - * - */ - typedef union FT_StreamDesc_ - { - long value; - void* pointer; - - } FT_StreamDesc; - - - /************************************************************************* - * - * @functype: - * FT_Stream_IoFunc - * - * @description: - * A function used to seek and read data from a given input stream. - * - * @input: - * stream :: - * A handle to the source stream. - * - * offset :: - * The offset of read in stream (always from start). - * - * buffer :: - * The address of the read buffer. - * - * count :: - * The number of bytes to read from the stream. - * - * @return: - * The number of bytes effectively read by the stream. - * - * @note: - * This function might be called to perform a seek or skip operation - * with a `count' of~0. A non-zero return value then indicates an - * error. - * - */ - typedef unsigned long - (*FT_Stream_IoFunc)( FT_Stream stream, - unsigned long offset, - unsigned char* buffer, - unsigned long count ); - - - /************************************************************************* - * - * @functype: - * FT_Stream_CloseFunc - * - * @description: - * A function used to close a given input stream. - * - * @input: - * stream :: - * A handle to the target stream. - * - */ - typedef void - (*FT_Stream_CloseFunc)( FT_Stream stream ); - - - /************************************************************************* - * - * @struct: - * FT_StreamRec - * - * @description: - * A structure used to describe an input stream. - * - * @input: - * base :: - * For memory-based streams, this is the address of the first stream - * byte in memory. This field should always be set to NULL for - * disk-based streams. - * - * size :: - * The stream size in bytes. - * - * pos :: - * The current position within the stream. - * - * descriptor :: - * This field is a union that can hold an integer or a pointer. It is - * used by stream implementations to store file descriptors or `FILE*' - * pointers. - * - * pathname :: - * This field is completely ignored by FreeType. However, it is often - * useful during debugging to use it to store the stream's filename - * (where available). - * - * read :: - * The stream's input function. - * - * close :: - * The stream's close function. - * - * memory :: - * The memory manager to use to preload frames. This is set - * internally by FreeType and shouldn't be touched by stream - * implementations. - * - * cursor :: - * This field is set and used internally by FreeType when parsing - * frames. - * - * limit :: - * This field is set and used internally by FreeType when parsing - * frames. - * - */ - typedef struct FT_StreamRec_ - { - unsigned char* base; - unsigned long size; - unsigned long pos; - - FT_StreamDesc descriptor; - FT_StreamDesc pathname; - FT_Stream_IoFunc read; - FT_Stream_CloseFunc close; - - FT_Memory memory; - unsigned char* cursor; - unsigned char* limit; - - } FT_StreamRec; - - - /* */ - - -FT_END_HEADER - -#endif /* __FTSYSTEM_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/fttrigon.h b/lib/windows32/include/freetype/fttrigon.h deleted file mode 100644 index 6b77d2e..0000000 --- a/lib/windows32/include/freetype/fttrigon.h +++ /dev/null @@ -1,350 +0,0 @@ -/***************************************************************************/ -/* */ -/* fttrigon.h */ -/* */ -/* FreeType trigonometric functions (specification). */ -/* */ -/* Copyright 2001, 2003, 2005, 2007 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTTRIGON_H__ -#define __FTTRIGON_H__ - -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* computations */ - /* */ - /*************************************************************************/ - - - /************************************************************************* - * - * @type: - * FT_Angle - * - * @description: - * This type is used to model angle values in FreeType. Note that the - * angle is a 16.16 fixed float value expressed in degrees. - * - */ - typedef FT_Fixed FT_Angle; - - - /************************************************************************* - * - * @macro: - * FT_ANGLE_PI - * - * @description: - * The angle pi expressed in @FT_Angle units. - * - */ -#define FT_ANGLE_PI ( 180L << 16 ) - - - /************************************************************************* - * - * @macro: - * FT_ANGLE_2PI - * - * @description: - * The angle 2*pi expressed in @FT_Angle units. - * - */ -#define FT_ANGLE_2PI ( FT_ANGLE_PI * 2 ) - - - /************************************************************************* - * - * @macro: - * FT_ANGLE_PI2 - * - * @description: - * The angle pi/2 expressed in @FT_Angle units. - * - */ -#define FT_ANGLE_PI2 ( FT_ANGLE_PI / 2 ) - - - /************************************************************************* - * - * @macro: - * FT_ANGLE_PI4 - * - * @description: - * The angle pi/4 expressed in @FT_Angle units. - * - */ -#define FT_ANGLE_PI4 ( FT_ANGLE_PI / 4 ) - - - /************************************************************************* - * - * @function: - * FT_Sin - * - * @description: - * Return the sinus of a given angle in fixed point format. - * - * @input: - * angle :: - * The input angle. - * - * @return: - * The sinus value. - * - * @note: - * If you need both the sinus and cosinus for a given angle, use the - * function @FT_Vector_Unit. - * - */ - FT_EXPORT( FT_Fixed ) - FT_Sin( FT_Angle angle ); - - - /************************************************************************* - * - * @function: - * FT_Cos - * - * @description: - * Return the cosinus of a given angle in fixed point format. - * - * @input: - * angle :: - * The input angle. - * - * @return: - * The cosinus value. - * - * @note: - * If you need both the sinus and cosinus for a given angle, use the - * function @FT_Vector_Unit. - * - */ - FT_EXPORT( FT_Fixed ) - FT_Cos( FT_Angle angle ); - - - /************************************************************************* - * - * @function: - * FT_Tan - * - * @description: - * Return the tangent of a given angle in fixed point format. - * - * @input: - * angle :: - * The input angle. - * - * @return: - * The tangent value. - * - */ - FT_EXPORT( FT_Fixed ) - FT_Tan( FT_Angle angle ); - - - /************************************************************************* - * - * @function: - * FT_Atan2 - * - * @description: - * Return the arc-tangent corresponding to a given vector (x,y) in - * the 2d plane. - * - * @input: - * x :: - * The horizontal vector coordinate. - * - * y :: - * The vertical vector coordinate. - * - * @return: - * The arc-tangent value (i.e. angle). - * - */ - FT_EXPORT( FT_Angle ) - FT_Atan2( FT_Fixed x, - FT_Fixed y ); - - - /************************************************************************* - * - * @function: - * FT_Angle_Diff - * - * @description: - * Return the difference between two angles. The result is always - * constrained to the ]-PI..PI] interval. - * - * @input: - * angle1 :: - * First angle. - * - * angle2 :: - * Second angle. - * - * @return: - * Constrained value of `value2-value1'. - * - */ - FT_EXPORT( FT_Angle ) - FT_Angle_Diff( FT_Angle angle1, - FT_Angle angle2 ); - - - /************************************************************************* - * - * @function: - * FT_Vector_Unit - * - * @description: - * Return the unit vector corresponding to a given angle. After the - * call, the value of `vec.x' will be `sin(angle)', and the value of - * `vec.y' will be `cos(angle)'. - * - * This function is useful to retrieve both the sinus and cosinus of a - * given angle quickly. - * - * @output: - * vec :: - * The address of target vector. - * - * @input: - * angle :: - * The address of angle. - * - */ - FT_EXPORT( void ) - FT_Vector_Unit( FT_Vector* vec, - FT_Angle angle ); - - - /************************************************************************* - * - * @function: - * FT_Vector_Rotate - * - * @description: - * Rotate a vector by a given angle. - * - * @inout: - * vec :: - * The address of target vector. - * - * @input: - * angle :: - * The address of angle. - * - */ - FT_EXPORT( void ) - FT_Vector_Rotate( FT_Vector* vec, - FT_Angle angle ); - - - /************************************************************************* - * - * @function: - * FT_Vector_Length - * - * @description: - * Return the length of a given vector. - * - * @input: - * vec :: - * The address of target vector. - * - * @return: - * The vector length, expressed in the same units that the original - * vector coordinates. - * - */ - FT_EXPORT( FT_Fixed ) - FT_Vector_Length( FT_Vector* vec ); - - - /************************************************************************* - * - * @function: - * FT_Vector_Polarize - * - * @description: - * Compute both the length and angle of a given vector. - * - * @input: - * vec :: - * The address of source vector. - * - * @output: - * length :: - * The vector length. - * - * angle :: - * The vector angle. - * - */ - FT_EXPORT( void ) - FT_Vector_Polarize( FT_Vector* vec, - FT_Fixed *length, - FT_Angle *angle ); - - - /************************************************************************* - * - * @function: - * FT_Vector_From_Polar - * - * @description: - * Compute vector coordinates from a length and angle. - * - * @output: - * vec :: - * The address of source vector. - * - * @input: - * length :: - * The vector length. - * - * angle :: - * The vector angle. - * - */ - FT_EXPORT( void ) - FT_Vector_From_Polar( FT_Vector* vec, - FT_Fixed length, - FT_Angle angle ); - - /* */ - - -FT_END_HEADER - -#endif /* __FTTRIGON_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/fttypes.h b/lib/windows32/include/freetype/fttypes.h deleted file mode 100644 index a57ffa6..0000000 --- a/lib/windows32/include/freetype/fttypes.h +++ /dev/null @@ -1,588 +0,0 @@ -/***************************************************************************/ -/* */ -/* fttypes.h */ -/* */ -/* FreeType simple types definitions (specification only). */ -/* */ -/* Copyright 1996-2001, 2002, 2004, 2006, 2007, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTTYPES_H__ -#define __FTTYPES_H__ - - -#include <ft2build.h> -#include FT_CONFIG_CONFIG_H -#include FT_SYSTEM_H -#include FT_IMAGE_H - -#include <stddef.h> - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* basic_types */ - /* */ - /* <Title> */ - /* Basic Data Types */ - /* */ - /* <Abstract> */ - /* The basic data types defined by the library. */ - /* */ - /* <Description> */ - /* This section contains the basic data types defined by FreeType~2, */ - /* ranging from simple scalar types to bitmap descriptors. More */ - /* font-specific structures are defined in a different section. */ - /* */ - /* <Order> */ - /* FT_Byte */ - /* FT_Bytes */ - /* FT_Char */ - /* FT_Int */ - /* FT_UInt */ - /* FT_Int16 */ - /* FT_UInt16 */ - /* FT_Int32 */ - /* FT_UInt32 */ - /* FT_Short */ - /* FT_UShort */ - /* FT_Long */ - /* FT_ULong */ - /* FT_Bool */ - /* FT_Offset */ - /* FT_PtrDist */ - /* FT_String */ - /* FT_Tag */ - /* FT_Error */ - /* FT_Fixed */ - /* FT_Pointer */ - /* FT_Pos */ - /* FT_Vector */ - /* FT_BBox */ - /* FT_Matrix */ - /* FT_FWord */ - /* FT_UFWord */ - /* FT_F2Dot14 */ - /* FT_UnitVector */ - /* FT_F26Dot6 */ - /* */ - /* */ - /* FT_Generic */ - /* FT_Generic_Finalizer */ - /* */ - /* FT_Bitmap */ - /* FT_Pixel_Mode */ - /* FT_Palette_Mode */ - /* FT_Glyph_Format */ - /* FT_IMAGE_TAG */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Bool */ - /* */ - /* <Description> */ - /* A typedef of unsigned char, used for simple booleans. As usual, */ - /* values 1 and~0 represent true and false, respectively. */ - /* */ - typedef unsigned char FT_Bool; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_FWord */ - /* */ - /* <Description> */ - /* A signed 16-bit integer used to store a distance in original font */ - /* units. */ - /* */ - typedef signed short FT_FWord; /* distance in FUnits */ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_UFWord */ - /* */ - /* <Description> */ - /* An unsigned 16-bit integer used to store a distance in original */ - /* font units. */ - /* */ - typedef unsigned short FT_UFWord; /* unsigned distance */ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Char */ - /* */ - /* <Description> */ - /* A simple typedef for the _signed_ char type. */ - /* */ - typedef signed char FT_Char; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Byte */ - /* */ - /* <Description> */ - /* A simple typedef for the _unsigned_ char type. */ - /* */ - typedef unsigned char FT_Byte; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Bytes */ - /* */ - /* <Description> */ - /* A typedef for constant memory areas. */ - /* */ - typedef const FT_Byte* FT_Bytes; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Tag */ - /* */ - /* <Description> */ - /* A typedef for 32-bit tags (as used in the SFNT format). */ - /* */ - typedef FT_UInt32 FT_Tag; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_String */ - /* */ - /* <Description> */ - /* A simple typedef for the char type, usually used for strings. */ - /* */ - typedef char FT_String; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Short */ - /* */ - /* <Description> */ - /* A typedef for signed short. */ - /* */ - typedef signed short FT_Short; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_UShort */ - /* */ - /* <Description> */ - /* A typedef for unsigned short. */ - /* */ - typedef unsigned short FT_UShort; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Int */ - /* */ - /* <Description> */ - /* A typedef for the int type. */ - /* */ - typedef signed int FT_Int; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_UInt */ - /* */ - /* <Description> */ - /* A typedef for the unsigned int type. */ - /* */ - typedef unsigned int FT_UInt; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Long */ - /* */ - /* <Description> */ - /* A typedef for signed long. */ - /* */ - typedef signed long FT_Long; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_ULong */ - /* */ - /* <Description> */ - /* A typedef for unsigned long. */ - /* */ - typedef unsigned long FT_ULong; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_F2Dot14 */ - /* */ - /* <Description> */ - /* A signed 2.14 fixed float type used for unit vectors. */ - /* */ - typedef signed short FT_F2Dot14; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_F26Dot6 */ - /* */ - /* <Description> */ - /* A signed 26.6 fixed float type used for vectorial pixel */ - /* coordinates. */ - /* */ - typedef signed long FT_F26Dot6; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Fixed */ - /* */ - /* <Description> */ - /* This type is used to store 16.16 fixed float values, like scaling */ - /* values or matrix coefficients. */ - /* */ - typedef signed long FT_Fixed; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Error */ - /* */ - /* <Description> */ - /* The FreeType error code type. A value of~0 is always interpreted */ - /* as a successful operation. */ - /* */ - typedef int FT_Error; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Pointer */ - /* */ - /* <Description> */ - /* A simple typedef for a typeless pointer. */ - /* */ - typedef void* FT_Pointer; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_Offset */ - /* */ - /* <Description> */ - /* This is equivalent to the ANSI~C `size_t' type, i.e., the largest */ - /* _unsigned_ integer type used to express a file size or position, */ - /* or a memory block size. */ - /* */ - typedef size_t FT_Offset; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_PtrDist */ - /* */ - /* <Description> */ - /* This is equivalent to the ANSI~C `ptrdiff_t' type, i.e., the */ - /* largest _signed_ integer type used to express the distance */ - /* between two pointers. */ - /* */ - typedef ft_ptrdiff_t FT_PtrDist; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_UnitVector */ - /* */ - /* <Description> */ - /* A simple structure used to store a 2D vector unit vector. Uses */ - /* FT_F2Dot14 types. */ - /* */ - /* <Fields> */ - /* x :: Horizontal coordinate. */ - /* */ - /* y :: Vertical coordinate. */ - /* */ - typedef struct FT_UnitVector_ - { - FT_F2Dot14 x; - FT_F2Dot14 y; - - } FT_UnitVector; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Matrix */ - /* */ - /* <Description> */ - /* A simple structure used to store a 2x2 matrix. Coefficients are */ - /* in 16.16 fixed float format. The computation performed is: */ - /* */ - /* { */ - /* x' = x*xx + y*xy */ - /* y' = x*yx + y*yy */ - /* } */ - /* */ - /* <Fields> */ - /* xx :: Matrix coefficient. */ - /* */ - /* xy :: Matrix coefficient. */ - /* */ - /* yx :: Matrix coefficient. */ - /* */ - /* yy :: Matrix coefficient. */ - /* */ - typedef struct FT_Matrix_ - { - FT_Fixed xx, xy; - FT_Fixed yx, yy; - - } FT_Matrix; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Data */ - /* */ - /* <Description> */ - /* Read-only binary data represented as a pointer and a length. */ - /* */ - /* <Fields> */ - /* pointer :: The data. */ - /* */ - /* length :: The length of the data in bytes. */ - /* */ - typedef struct FT_Data_ - { - const FT_Byte* pointer; - FT_Int length; - - } FT_Data; - - - /*************************************************************************/ - /* */ - /* <FuncType> */ - /* FT_Generic_Finalizer */ - /* */ - /* <Description> */ - /* Describe a function used to destroy the `client' data of any */ - /* FreeType object. See the description of the @FT_Generic type for */ - /* details of usage. */ - /* */ - /* <Input> */ - /* The address of the FreeType object which is under finalization. */ - /* Its client data is accessed through its `generic' field. */ - /* */ - typedef void (*FT_Generic_Finalizer)(void* object); - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_Generic */ - /* */ - /* <Description> */ - /* Client applications often need to associate their own data to a */ - /* variety of FreeType core objects. For example, a text layout API */ - /* might want to associate a glyph cache to a given size object. */ - /* */ - /* Most FreeType object contains a `generic' field, of type */ - /* FT_Generic, which usage is left to client applications and font */ - /* servers. */ - /* */ - /* It can be used to store a pointer to client-specific data, as well */ - /* as the address of a `finalizer' function, which will be called by */ - /* FreeType when the object is destroyed (for example, the previous */ - /* client example would put the address of the glyph cache destructor */ - /* in the `finalizer' field). */ - /* */ - /* <Fields> */ - /* data :: A typeless pointer to any client-specified data. This */ - /* field is completely ignored by the FreeType library. */ - /* */ - /* finalizer :: A pointer to a `generic finalizer' function, which */ - /* will be called when the object is destroyed. If this */ - /* field is set to NULL, no code will be called. */ - /* */ - typedef struct FT_Generic_ - { - void* data; - FT_Generic_Finalizer finalizer; - - } FT_Generic; - - - /*************************************************************************/ - /* */ - /* <Macro> */ - /* FT_MAKE_TAG */ - /* */ - /* <Description> */ - /* This macro converts four-letter tags which are used to label */ - /* TrueType tables into an unsigned long to be used within FreeType. */ - /* */ - /* <Note> */ - /* The produced values *must* be 32-bit integers. Don't redefine */ - /* this macro. */ - /* */ -#define FT_MAKE_TAG( _x1, _x2, _x3, _x4 ) \ - (FT_Tag) \ - ( ( (FT_ULong)_x1 << 24 ) | \ - ( (FT_ULong)_x2 << 16 ) | \ - ( (FT_ULong)_x3 << 8 ) | \ - (FT_ULong)_x4 ) - - - /*************************************************************************/ - /*************************************************************************/ - /* */ - /* L I S T M A N A G E M E N T */ - /* */ - /*************************************************************************/ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* list_processing */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_ListNode */ - /* */ - /* <Description> */ - /* Many elements and objects in FreeType are listed through an */ - /* @FT_List record (see @FT_ListRec). As its name suggests, an */ - /* FT_ListNode is a handle to a single list element. */ - /* */ - typedef struct FT_ListNodeRec_* FT_ListNode; - - - /*************************************************************************/ - /* */ - /* <Type> */ - /* FT_List */ - /* */ - /* <Description> */ - /* A handle to a list record (see @FT_ListRec). */ - /* */ - typedef struct FT_ListRec_* FT_List; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_ListNodeRec */ - /* */ - /* <Description> */ - /* A structure used to hold a single list element. */ - /* */ - /* <Fields> */ - /* prev :: The previous element in the list. NULL if first. */ - /* */ - /* next :: The next element in the list. NULL if last. */ - /* */ - /* data :: A typeless pointer to the listed object. */ - /* */ - typedef struct FT_ListNodeRec_ - { - FT_ListNode prev; - FT_ListNode next; - void* data; - - } FT_ListNodeRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_ListRec */ - /* */ - /* <Description> */ - /* A structure used to hold a simple doubly-linked list. These are */ - /* used in many parts of FreeType. */ - /* */ - /* <Fields> */ - /* head :: The head (first element) of doubly-linked list. */ - /* */ - /* tail :: The tail (last element) of doubly-linked list. */ - /* */ - typedef struct FT_ListRec_ - { - FT_ListNode head; - FT_ListNode tail; - - } FT_ListRec; - - - /* */ - -#define FT_IS_EMPTY( list ) ( (list).head == 0 ) - - /* return base error code (without module-specific prefix) */ -#define FT_ERROR_BASE( x ) ( (x) & 0xFF ) - - /* return module error code */ -#define FT_ERROR_MODULE( x ) ( (x) & 0xFF00U ) - -#define FT_BOOL( x ) ( (FT_Bool)( x ) ) - -FT_END_HEADER - -#endif /* __FTTYPES_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ftwinfnt.h b/lib/windows32/include/freetype/ftwinfnt.h deleted file mode 100644 index ea33353..0000000 --- a/lib/windows32/include/freetype/ftwinfnt.h +++ /dev/null @@ -1,274 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftwinfnt.h */ -/* */ -/* FreeType API for accessing Windows fnt-specific data. */ -/* */ -/* Copyright 2003, 2004, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTWINFNT_H__ -#define __FTWINFNT_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* winfnt_fonts */ - /* */ - /* <Title> */ - /* Window FNT Files */ - /* */ - /* <Abstract> */ - /* Windows FNT specific API. */ - /* */ - /* <Description> */ - /* This section contains the declaration of Windows FNT specific */ - /* functions. */ - /* */ - /*************************************************************************/ - - - /************************************************************************* - * - * @enum: - * FT_WinFNT_ID_XXX - * - * @description: - * A list of valid values for the `charset' byte in - * @FT_WinFNT_HeaderRec. Exact mapping tables for the various cpXXXX - * encodings (except for cp1361) can be found at ftp://ftp.unicode.org - * in the MAPPINGS/VENDORS/MICSFT/WINDOWS subdirectory. cp1361 is - * roughly a superset of MAPPINGS/OBSOLETE/EASTASIA/KSC/JOHAB.TXT. - * - * @values: - * FT_WinFNT_ID_DEFAULT :: - * This is used for font enumeration and font creation as a - * `don't care' value. Valid font files don't contain this value. - * When querying for information about the character set of the font - * that is currently selected into a specified device context, this - * return value (of the related Windows API) simply denotes failure. - * - * FT_WinFNT_ID_SYMBOL :: - * There is no known mapping table available. - * - * FT_WinFNT_ID_MAC :: - * Mac Roman encoding. - * - * FT_WinFNT_ID_OEM :: - * From Michael Pöttgen <michael@poettgen.de>: - * - * The `Windows Font Mapping' article says that FT_WinFNT_ID_OEM - * is used for the charset of vector fonts, like `modern.fon', - * `roman.fon', and `script.fon' on Windows. - * - * The `CreateFont' documentation says: The FT_WinFNT_ID_OEM value - * specifies a character set that is operating-system dependent. - * - * The `IFIMETRICS' documentation from the `Windows Driver - * Development Kit' says: This font supports an OEM-specific - * character set. The OEM character set is system dependent. - * - * In general OEM, as opposed to ANSI (i.e., cp1252), denotes the - * second default codepage that most international versions of - * Windows have. It is one of the OEM codepages from - * - * http://www.microsoft.com/globaldev/reference/cphome.mspx, - * - * and is used for the `DOS boxes', to support legacy applications. - * A German Windows version for example usually uses ANSI codepage - * 1252 and OEM codepage 850. - * - * FT_WinFNT_ID_CP874 :: - * A superset of Thai TIS 620 and ISO 8859-11. - * - * FT_WinFNT_ID_CP932 :: - * A superset of Japanese Shift-JIS (with minor deviations). - * - * FT_WinFNT_ID_CP936 :: - * A superset of simplified Chinese GB 2312-1980 (with different - * ordering and minor deviations). - * - * FT_WinFNT_ID_CP949 :: - * A superset of Korean Hangul KS~C 5601-1987 (with different - * ordering and minor deviations). - * - * FT_WinFNT_ID_CP950 :: - * A superset of traditional Chinese Big~5 ETen (with different - * ordering and minor deviations). - * - * FT_WinFNT_ID_CP1250 :: - * A superset of East European ISO 8859-2 (with slightly different - * ordering). - * - * FT_WinFNT_ID_CP1251 :: - * A superset of Russian ISO 8859-5 (with different ordering). - * - * FT_WinFNT_ID_CP1252 :: - * ANSI encoding. A superset of ISO 8859-1. - * - * FT_WinFNT_ID_CP1253 :: - * A superset of Greek ISO 8859-7 (with minor modifications). - * - * FT_WinFNT_ID_CP1254 :: - * A superset of Turkish ISO 8859-9. - * - * FT_WinFNT_ID_CP1255 :: - * A superset of Hebrew ISO 8859-8 (with some modifications). - * - * FT_WinFNT_ID_CP1256 :: - * A superset of Arabic ISO 8859-6 (with different ordering). - * - * FT_WinFNT_ID_CP1257 :: - * A superset of Baltic ISO 8859-13 (with some deviations). - * - * FT_WinFNT_ID_CP1258 :: - * For Vietnamese. This encoding doesn't cover all necessary - * characters. - * - * FT_WinFNT_ID_CP1361 :: - * Korean (Johab). - */ - -#define FT_WinFNT_ID_CP1252 0 -#define FT_WinFNT_ID_DEFAULT 1 -#define FT_WinFNT_ID_SYMBOL 2 -#define FT_WinFNT_ID_MAC 77 -#define FT_WinFNT_ID_CP932 128 -#define FT_WinFNT_ID_CP949 129 -#define FT_WinFNT_ID_CP1361 130 -#define FT_WinFNT_ID_CP936 134 -#define FT_WinFNT_ID_CP950 136 -#define FT_WinFNT_ID_CP1253 161 -#define FT_WinFNT_ID_CP1254 162 -#define FT_WinFNT_ID_CP1258 163 -#define FT_WinFNT_ID_CP1255 177 -#define FT_WinFNT_ID_CP1256 178 -#define FT_WinFNT_ID_CP1257 186 -#define FT_WinFNT_ID_CP1251 204 -#define FT_WinFNT_ID_CP874 222 -#define FT_WinFNT_ID_CP1250 238 -#define FT_WinFNT_ID_OEM 255 - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_WinFNT_HeaderRec */ - /* */ - /* <Description> */ - /* Windows FNT Header info. */ - /* */ - typedef struct FT_WinFNT_HeaderRec_ - { - FT_UShort version; - FT_ULong file_size; - FT_Byte copyright[60]; - FT_UShort file_type; - FT_UShort nominal_point_size; - FT_UShort vertical_resolution; - FT_UShort horizontal_resolution; - FT_UShort ascent; - FT_UShort internal_leading; - FT_UShort external_leading; - FT_Byte italic; - FT_Byte underline; - FT_Byte strike_out; - FT_UShort weight; - FT_Byte charset; - FT_UShort pixel_width; - FT_UShort pixel_height; - FT_Byte pitch_and_family; - FT_UShort avg_width; - FT_UShort max_width; - FT_Byte first_char; - FT_Byte last_char; - FT_Byte default_char; - FT_Byte break_char; - FT_UShort bytes_per_row; - FT_ULong device_offset; - FT_ULong face_name_offset; - FT_ULong bits_pointer; - FT_ULong bits_offset; - FT_Byte reserved; - FT_ULong flags; - FT_UShort A_space; - FT_UShort B_space; - FT_UShort C_space; - FT_UShort color_table_offset; - FT_ULong reserved1[4]; - - } FT_WinFNT_HeaderRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* FT_WinFNT_Header */ - /* */ - /* <Description> */ - /* A handle to an @FT_WinFNT_HeaderRec structure. */ - /* */ - typedef struct FT_WinFNT_HeaderRec_* FT_WinFNT_Header; - - - /********************************************************************** - * - * @function: - * FT_Get_WinFNT_Header - * - * @description: - * Retrieve a Windows FNT font info header. - * - * @input: - * face :: A handle to the input face. - * - * @output: - * aheader :: The WinFNT header. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * This function only works with Windows FNT faces, returning an error - * otherwise. - */ - FT_EXPORT( FT_Error ) - FT_Get_WinFNT_Header( FT_Face face, - FT_WinFNT_HeaderRec *aheader ); - - - /* */ - -FT_END_HEADER - -#endif /* __FTWINFNT_H__ */ - - -/* END */ - - -/* Local Variables: */ -/* coding: utf-8 */ -/* End: */ diff --git a/lib/windows32/include/freetype/ftxf86.h b/lib/windows32/include/freetype/ftxf86.h deleted file mode 100644 index 8c68afd..0000000 --- a/lib/windows32/include/freetype/ftxf86.h +++ /dev/null @@ -1,83 +0,0 @@ -/***************************************************************************/ -/* */ -/* ftxf86.h */ -/* */ -/* Support functions for X11. */ -/* */ -/* Copyright 2002, 2003, 2004, 2006, 2007 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __FTXF86_H__ -#define __FTXF86_H__ - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* font_formats */ - /* */ - /* <Title> */ - /* Font Formats */ - /* */ - /* <Abstract> */ - /* Getting the font format. */ - /* */ - /* <Description> */ - /* The single function in this section can be used to get the font */ - /* format. Note that this information is not needed normally; */ - /* however, there are special cases (like in PDF devices) where it is */ - /* important to differentiate, in spite of FreeType's uniform API. */ - /* */ - /* This function is in the X11/xf86 namespace for historical reasons */ - /* and in no way depends on that windowing system. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_X11_Font_Format */ - /* */ - /* <Description> */ - /* Return a string describing the format of a given face, using values */ - /* which can be used as an X11 FONT_PROPERTY. Possible values are */ - /* `TrueType', `Type~1', `BDF', `PCF', `Type~42', `CID~Type~1', `CFF', */ - /* `PFR', and `Windows~FNT'. */ - /* */ - /* <Input> */ - /* face :: */ - /* Input face handle. */ - /* */ - /* <Return> */ - /* Font format string. NULL in case of error. */ - /* */ - FT_EXPORT( const char* ) - FT_Get_X11_Font_Format( FT_Face face ); - - /* */ - -FT_END_HEADER - -#endif /* __FTXF86_H__ */ diff --git a/lib/windows32/include/freetype/t1tables.h b/lib/windows32/include/freetype/t1tables.h deleted file mode 100644 index 5e2a393..0000000 --- a/lib/windows32/include/freetype/t1tables.h +++ /dev/null @@ -1,504 +0,0 @@ -/***************************************************************************/ -/* */ -/* t1tables.h */ -/* */ -/* Basic Type 1/Type 2 tables definitions and interface (specification */ -/* only). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2006, 2008, 2009 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __T1TABLES_H__ -#define __T1TABLES_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* type1_tables */ - /* */ - /* <Title> */ - /* Type 1 Tables */ - /* */ - /* <Abstract> */ - /* Type~1 (PostScript) specific font tables. */ - /* */ - /* <Description> */ - /* This section contains the definition of Type 1-specific tables, */ - /* including structures related to other PostScript font formats. */ - /* */ - /*************************************************************************/ - - - /* Note that we separate font data in PS_FontInfoRec and PS_PrivateRec */ - /* structures in order to support Multiple Master fonts. */ - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* PS_FontInfoRec */ - /* */ - /* <Description> */ - /* A structure used to model a Type~1 or Type~2 FontInfo dictionary. */ - /* Note that for Multiple Master fonts, each instance has its own */ - /* FontInfo dictionary. */ - /* */ - typedef struct PS_FontInfoRec_ - { - FT_String* version; - FT_String* notice; - FT_String* full_name; - FT_String* family_name; - FT_String* weight; - FT_Long italic_angle; - FT_Bool is_fixed_pitch; - FT_Short underline_position; - FT_UShort underline_thickness; - - } PS_FontInfoRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* PS_FontInfo */ - /* */ - /* <Description> */ - /* A handle to a @PS_FontInfoRec structure. */ - /* */ - typedef struct PS_FontInfoRec_* PS_FontInfo; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* T1_FontInfo */ - /* */ - /* <Description> */ - /* This type is equivalent to @PS_FontInfoRec. It is deprecated but */ - /* kept to maintain source compatibility between various versions of */ - /* FreeType. */ - /* */ - typedef PS_FontInfoRec T1_FontInfo; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* PS_PrivateRec */ - /* */ - /* <Description> */ - /* A structure used to model a Type~1 or Type~2 private dictionary. */ - /* Note that for Multiple Master fonts, each instance has its own */ - /* Private dictionary. */ - /* */ - typedef struct PS_PrivateRec_ - { - FT_Int unique_id; - FT_Int lenIV; - - FT_Byte num_blue_values; - FT_Byte num_other_blues; - FT_Byte num_family_blues; - FT_Byte num_family_other_blues; - - FT_Short blue_values[14]; - FT_Short other_blues[10]; - - FT_Short family_blues [14]; - FT_Short family_other_blues[10]; - - FT_Fixed blue_scale; - FT_Int blue_shift; - FT_Int blue_fuzz; - - FT_UShort standard_width[1]; - FT_UShort standard_height[1]; - - FT_Byte num_snap_widths; - FT_Byte num_snap_heights; - FT_Bool force_bold; - FT_Bool round_stem_up; - - FT_Short snap_widths [13]; /* including std width */ - FT_Short snap_heights[13]; /* including std height */ - - FT_Fixed expansion_factor; - - FT_Long language_group; - FT_Long password; - - FT_Short min_feature[2]; - - } PS_PrivateRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* PS_Private */ - /* */ - /* <Description> */ - /* A handle to a @PS_PrivateRec structure. */ - /* */ - typedef struct PS_PrivateRec_* PS_Private; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* T1_Private */ - /* */ - /* <Description> */ - /* This type is equivalent to @PS_PrivateRec. It is deprecated but */ - /* kept to maintain source compatibility between various versions of */ - /* FreeType. */ - /* */ - typedef PS_PrivateRec T1_Private; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* T1_Blend_Flags */ - /* */ - /* <Description> */ - /* A set of flags used to indicate which fields are present in a */ - /* given blend dictionary (font info or private). Used to support */ - /* Multiple Masters fonts. */ - /* */ - typedef enum T1_Blend_Flags_ - { - /*# required fields in a FontInfo blend dictionary */ - T1_BLEND_UNDERLINE_POSITION = 0, - T1_BLEND_UNDERLINE_THICKNESS, - T1_BLEND_ITALIC_ANGLE, - - /*# required fields in a Private blend dictionary */ - T1_BLEND_BLUE_VALUES, - T1_BLEND_OTHER_BLUES, - T1_BLEND_STANDARD_WIDTH, - T1_BLEND_STANDARD_HEIGHT, - T1_BLEND_STEM_SNAP_WIDTHS, - T1_BLEND_STEM_SNAP_HEIGHTS, - T1_BLEND_BLUE_SCALE, - T1_BLEND_BLUE_SHIFT, - T1_BLEND_FAMILY_BLUES, - T1_BLEND_FAMILY_OTHER_BLUES, - T1_BLEND_FORCE_BOLD, - - /*# never remove */ - T1_BLEND_MAX - - } T1_Blend_Flags; - - /* */ - - - /*# backwards compatible definitions */ -#define t1_blend_underline_position T1_BLEND_UNDERLINE_POSITION -#define t1_blend_underline_thickness T1_BLEND_UNDERLINE_THICKNESS -#define t1_blend_italic_angle T1_BLEND_ITALIC_ANGLE -#define t1_blend_blue_values T1_BLEND_BLUE_VALUES -#define t1_blend_other_blues T1_BLEND_OTHER_BLUES -#define t1_blend_standard_widths T1_BLEND_STANDARD_WIDTH -#define t1_blend_standard_height T1_BLEND_STANDARD_HEIGHT -#define t1_blend_stem_snap_widths T1_BLEND_STEM_SNAP_WIDTHS -#define t1_blend_stem_snap_heights T1_BLEND_STEM_SNAP_HEIGHTS -#define t1_blend_blue_scale T1_BLEND_BLUE_SCALE -#define t1_blend_blue_shift T1_BLEND_BLUE_SHIFT -#define t1_blend_family_blues T1_BLEND_FAMILY_BLUES -#define t1_blend_family_other_blues T1_BLEND_FAMILY_OTHER_BLUES -#define t1_blend_force_bold T1_BLEND_FORCE_BOLD -#define t1_blend_max T1_BLEND_MAX - - - /* maximum number of Multiple Masters designs, as defined in the spec */ -#define T1_MAX_MM_DESIGNS 16 - - /* maximum number of Multiple Masters axes, as defined in the spec */ -#define T1_MAX_MM_AXIS 4 - - /* maximum number of elements in a design map */ -#define T1_MAX_MM_MAP_POINTS 20 - - - /* this structure is used to store the BlendDesignMap entry for an axis */ - typedef struct PS_DesignMap_ - { - FT_Byte num_points; - FT_Long* design_points; - FT_Fixed* blend_points; - - } PS_DesignMapRec, *PS_DesignMap; - - /* backwards-compatible definition */ - typedef PS_DesignMapRec T1_DesignMap; - - - typedef struct PS_BlendRec_ - { - FT_UInt num_designs; - FT_UInt num_axis; - - FT_String* axis_names[T1_MAX_MM_AXIS]; - FT_Fixed* design_pos[T1_MAX_MM_DESIGNS]; - PS_DesignMapRec design_map[T1_MAX_MM_AXIS]; - - FT_Fixed* weight_vector; - FT_Fixed* default_weight_vector; - - PS_FontInfo font_infos[T1_MAX_MM_DESIGNS + 1]; - PS_Private privates [T1_MAX_MM_DESIGNS + 1]; - - FT_ULong blend_bitflags; - - FT_BBox* bboxes [T1_MAX_MM_DESIGNS + 1]; - - /* since 2.3.0 */ - - /* undocumented, optional: the default design instance; */ - /* corresponds to default_weight_vector -- */ - /* num_default_design_vector == 0 means it is not present */ - /* in the font and associated metrics files */ - FT_UInt default_design_vector[T1_MAX_MM_DESIGNS]; - FT_UInt num_default_design_vector; - - } PS_BlendRec, *PS_Blend; - - - /* backwards-compatible definition */ - typedef PS_BlendRec T1_Blend; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* CID_FaceDictRec */ - /* */ - /* <Description> */ - /* A structure used to represent data in a CID top-level dictionary. */ - /* */ - typedef struct CID_FaceDictRec_ - { - PS_PrivateRec private_dict; - - FT_UInt len_buildchar; - FT_Fixed forcebold_threshold; - FT_Pos stroke_width; - FT_Fixed expansion_factor; - - FT_Byte paint_type; - FT_Byte font_type; - FT_Matrix font_matrix; - FT_Vector font_offset; - - FT_UInt num_subrs; - FT_ULong subrmap_offset; - FT_Int sd_bytes; - - } CID_FaceDictRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* CID_FaceDict */ - /* */ - /* <Description> */ - /* A handle to a @CID_FaceDictRec structure. */ - /* */ - typedef struct CID_FaceDictRec_* CID_FaceDict; - - /* */ - - - /* backwards-compatible definition */ - typedef CID_FaceDictRec CID_FontDict; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* CID_FaceInfoRec */ - /* */ - /* <Description> */ - /* A structure used to represent CID Face information. */ - /* */ - typedef struct CID_FaceInfoRec_ - { - FT_String* cid_font_name; - FT_Fixed cid_version; - FT_Int cid_font_type; - - FT_String* registry; - FT_String* ordering; - FT_Int supplement; - - PS_FontInfoRec font_info; - FT_BBox font_bbox; - FT_ULong uid_base; - - FT_Int num_xuid; - FT_ULong xuid[16]; - - FT_ULong cidmap_offset; - FT_Int fd_bytes; - FT_Int gd_bytes; - FT_ULong cid_count; - - FT_Int num_dicts; - CID_FaceDict font_dicts; - - FT_ULong data_offset; - - } CID_FaceInfoRec; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* CID_FaceInfo */ - /* */ - /* <Description> */ - /* A handle to a @CID_FaceInfoRec structure. */ - /* */ - typedef struct CID_FaceInfoRec_* CID_FaceInfo; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* CID_Info */ - /* */ - /* <Description> */ - /* This type is equivalent to @CID_FaceInfoRec. It is deprecated but */ - /* kept to maintain source compatibility between various versions of */ - /* FreeType. */ - /* */ - typedef CID_FaceInfoRec CID_Info; - - - /************************************************************************ - * - * @function: - * FT_Has_PS_Glyph_Names - * - * @description: - * Return true if a given face provides reliable PostScript glyph - * names. This is similar to using the @FT_HAS_GLYPH_NAMES macro, - * except that certain fonts (mostly TrueType) contain incorrect - * glyph name tables. - * - * When this function returns true, the caller is sure that the glyph - * names returned by @FT_Get_Glyph_Name are reliable. - * - * @input: - * face :: - * face handle - * - * @return: - * Boolean. True if glyph names are reliable. - * - */ - FT_EXPORT( FT_Int ) - FT_Has_PS_Glyph_Names( FT_Face face ); - - - /************************************************************************ - * - * @function: - * FT_Get_PS_Font_Info - * - * @description: - * Retrieve the @PS_FontInfoRec structure corresponding to a given - * PostScript font. - * - * @input: - * face :: - * PostScript face handle. - * - * @output: - * afont_info :: - * Output font info structure pointer. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * The string pointers within the font info structure are owned by - * the face and don't need to be freed by the caller. - * - * If the font's format is not PostScript-based, this function will - * return the `FT_Err_Invalid_Argument' error code. - * - */ - FT_EXPORT( FT_Error ) - FT_Get_PS_Font_Info( FT_Face face, - PS_FontInfo afont_info ); - - - /************************************************************************ - * - * @function: - * FT_Get_PS_Font_Private - * - * @description: - * Retrieve the @PS_PrivateRec structure corresponding to a given - * PostScript font. - * - * @input: - * face :: - * PostScript face handle. - * - * @output: - * afont_private :: - * Output private dictionary structure pointer. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * The string pointers within the @PS_PrivateRec structure are owned by - * the face and don't need to be freed by the caller. - * - * If the font's format is not PostScript-based, this function returns - * the `FT_Err_Invalid_Argument' error code. - * - */ - FT_EXPORT( FT_Error ) - FT_Get_PS_Font_Private( FT_Face face, - PS_Private afont_private ); - - /* */ - - -FT_END_HEADER - -#endif /* __T1TABLES_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ttnameid.h b/lib/windows32/include/freetype/ttnameid.h deleted file mode 100644 index 66aef04..0000000 --- a/lib/windows32/include/freetype/ttnameid.h +++ /dev/null @@ -1,1247 +0,0 @@ -/***************************************************************************/ -/* */ -/* ttnameid.h */ -/* */ -/* TrueType name ID definitions (specification only). */ -/* */ -/* Copyright 1996-2002, 2003, 2004, 2006, 2007, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __TTNAMEID_H__ -#define __TTNAMEID_H__ - - -#include <ft2build.h> - - -FT_BEGIN_HEADER - - - /*************************************************************************/ - /* */ - /* <Section> */ - /* truetype_tables */ - /* */ - - - /*************************************************************************/ - /* */ - /* Possible values for the `platform' identifier code in the name */ - /* records of the TTF `name' table. */ - /* */ - /*************************************************************************/ - - - /*********************************************************************** - * - * @enum: - * TT_PLATFORM_XXX - * - * @description: - * A list of valid values for the `platform_id' identifier code in - * @FT_CharMapRec and @FT_SfntName structures. - * - * @values: - * TT_PLATFORM_APPLE_UNICODE :: - * Used by Apple to indicate a Unicode character map and/or name entry. - * See @TT_APPLE_ID_XXX for corresponding `encoding_id' values. Note - * that name entries in this format are coded as big-endian UCS-2 - * character codes _only_. - * - * TT_PLATFORM_MACINTOSH :: - * Used by Apple to indicate a MacOS-specific charmap and/or name entry. - * See @TT_MAC_ID_XXX for corresponding `encoding_id' values. Note that - * most TrueType fonts contain an Apple roman charmap to be usable on - * MacOS systems (even if they contain a Microsoft charmap as well). - * - * TT_PLATFORM_ISO :: - * This value was used to specify ISO/IEC 10646 charmaps. It is however - * now deprecated. See @TT_ISO_ID_XXX for a list of corresponding - * `encoding_id' values. - * - * TT_PLATFORM_MICROSOFT :: - * Used by Microsoft to indicate Windows-specific charmaps. See - * @TT_MS_ID_XXX for a list of corresponding `encoding_id' values. - * Note that most fonts contain a Unicode charmap using - * (TT_PLATFORM_MICROSOFT, @TT_MS_ID_UNICODE_CS). - * - * TT_PLATFORM_CUSTOM :: - * Used to indicate application-specific charmaps. - * - * TT_PLATFORM_ADOBE :: - * This value isn't part of any font format specification, but is used - * by FreeType to report Adobe-specific charmaps in an @FT_CharMapRec - * structure. See @TT_ADOBE_ID_XXX. - */ - -#define TT_PLATFORM_APPLE_UNICODE 0 -#define TT_PLATFORM_MACINTOSH 1 -#define TT_PLATFORM_ISO 2 /* deprecated */ -#define TT_PLATFORM_MICROSOFT 3 -#define TT_PLATFORM_CUSTOM 4 -#define TT_PLATFORM_ADOBE 7 /* artificial */ - - - /*********************************************************************** - * - * @enum: - * TT_APPLE_ID_XXX - * - * @description: - * A list of valid values for the `encoding_id' for - * @TT_PLATFORM_APPLE_UNICODE charmaps and name entries. - * - * @values: - * TT_APPLE_ID_DEFAULT :: - * Unicode version 1.0. - * - * TT_APPLE_ID_UNICODE_1_1 :: - * Unicode 1.1; specifies Hangul characters starting at U+34xx. - * - * TT_APPLE_ID_ISO_10646 :: - * Deprecated (identical to preceding). - * - * TT_APPLE_ID_UNICODE_2_0 :: - * Unicode 2.0 and beyond (UTF-16 BMP only). - * - * TT_APPLE_ID_UNICODE_32 :: - * Unicode 3.1 and beyond, using UTF-32. - * - * TT_APPLE_ID_VARIANT_SELECTOR :: - * From Adobe, not Apple. Not a normal cmap. Specifies variations - * on a real cmap. - */ - -#define TT_APPLE_ID_DEFAULT 0 /* Unicode 1.0 */ -#define TT_APPLE_ID_UNICODE_1_1 1 /* specify Hangul at U+34xx */ -#define TT_APPLE_ID_ISO_10646 2 /* deprecated */ -#define TT_APPLE_ID_UNICODE_2_0 3 /* or later */ -#define TT_APPLE_ID_UNICODE_32 4 /* 2.0 or later, full repertoire */ -#define TT_APPLE_ID_VARIANT_SELECTOR 5 /* variation selector data */ - - - /*********************************************************************** - * - * @enum: - * TT_MAC_ID_XXX - * - * @description: - * A list of valid values for the `encoding_id' for - * @TT_PLATFORM_MACINTOSH charmaps and name entries. - * - * @values: - * TT_MAC_ID_ROMAN :: - * TT_MAC_ID_JAPANESE :: - * TT_MAC_ID_TRADITIONAL_CHINESE :: - * TT_MAC_ID_KOREAN :: - * TT_MAC_ID_ARABIC :: - * TT_MAC_ID_HEBREW :: - * TT_MAC_ID_GREEK :: - * TT_MAC_ID_RUSSIAN :: - * TT_MAC_ID_RSYMBOL :: - * TT_MAC_ID_DEVANAGARI :: - * TT_MAC_ID_GURMUKHI :: - * TT_MAC_ID_GUJARATI :: - * TT_MAC_ID_ORIYA :: - * TT_MAC_ID_BENGALI :: - * TT_MAC_ID_TAMIL :: - * TT_MAC_ID_TELUGU :: - * TT_MAC_ID_KANNADA :: - * TT_MAC_ID_MALAYALAM :: - * TT_MAC_ID_SINHALESE :: - * TT_MAC_ID_BURMESE :: - * TT_MAC_ID_KHMER :: - * TT_MAC_ID_THAI :: - * TT_MAC_ID_LAOTIAN :: - * TT_MAC_ID_GEORGIAN :: - * TT_MAC_ID_ARMENIAN :: - * TT_MAC_ID_MALDIVIAN :: - * TT_MAC_ID_SIMPLIFIED_CHINESE :: - * TT_MAC_ID_TIBETAN :: - * TT_MAC_ID_MONGOLIAN :: - * TT_MAC_ID_GEEZ :: - * TT_MAC_ID_SLAVIC :: - * TT_MAC_ID_VIETNAMESE :: - * TT_MAC_ID_SINDHI :: - * TT_MAC_ID_UNINTERP :: - */ - -#define TT_MAC_ID_ROMAN 0 -#define TT_MAC_ID_JAPANESE 1 -#define TT_MAC_ID_TRADITIONAL_CHINESE 2 -#define TT_MAC_ID_KOREAN 3 -#define TT_MAC_ID_ARABIC 4 -#define TT_MAC_ID_HEBREW 5 -#define TT_MAC_ID_GREEK 6 -#define TT_MAC_ID_RUSSIAN 7 -#define TT_MAC_ID_RSYMBOL 8 -#define TT_MAC_ID_DEVANAGARI 9 -#define TT_MAC_ID_GURMUKHI 10 -#define TT_MAC_ID_GUJARATI 11 -#define TT_MAC_ID_ORIYA 12 -#define TT_MAC_ID_BENGALI 13 -#define TT_MAC_ID_TAMIL 14 -#define TT_MAC_ID_TELUGU 15 -#define TT_MAC_ID_KANNADA 16 -#define TT_MAC_ID_MALAYALAM 17 -#define TT_MAC_ID_SINHALESE 18 -#define TT_MAC_ID_BURMESE 19 -#define TT_MAC_ID_KHMER 20 -#define TT_MAC_ID_THAI 21 -#define TT_MAC_ID_LAOTIAN 22 -#define TT_MAC_ID_GEORGIAN 23 -#define TT_MAC_ID_ARMENIAN 24 -#define TT_MAC_ID_MALDIVIAN 25 -#define TT_MAC_ID_SIMPLIFIED_CHINESE 25 -#define TT_MAC_ID_TIBETAN 26 -#define TT_MAC_ID_MONGOLIAN 27 -#define TT_MAC_ID_GEEZ 28 -#define TT_MAC_ID_SLAVIC 29 -#define TT_MAC_ID_VIETNAMESE 30 -#define TT_MAC_ID_SINDHI 31 -#define TT_MAC_ID_UNINTERP 32 - - - /*********************************************************************** - * - * @enum: - * TT_ISO_ID_XXX - * - * @description: - * A list of valid values for the `encoding_id' for - * @TT_PLATFORM_ISO charmaps and name entries. - * - * Their use is now deprecated. - * - * @values: - * TT_ISO_ID_7BIT_ASCII :: - * ASCII. - * TT_ISO_ID_10646 :: - * ISO/10646. - * TT_ISO_ID_8859_1 :: - * Also known as Latin-1. - */ - -#define TT_ISO_ID_7BIT_ASCII 0 -#define TT_ISO_ID_10646 1 -#define TT_ISO_ID_8859_1 2 - - - /*********************************************************************** - * - * @enum: - * TT_MS_ID_XXX - * - * @description: - * A list of valid values for the `encoding_id' for - * @TT_PLATFORM_MICROSOFT charmaps and name entries. - * - * @values: - * TT_MS_ID_SYMBOL_CS :: - * Corresponds to Microsoft symbol encoding. See - * @FT_ENCODING_MS_SYMBOL. - * - * TT_MS_ID_UNICODE_CS :: - * Corresponds to a Microsoft WGL4 charmap, matching Unicode. See - * @FT_ENCODING_UNICODE. - * - * TT_MS_ID_SJIS :: - * Corresponds to SJIS Japanese encoding. See @FT_ENCODING_SJIS. - * - * TT_MS_ID_GB2312 :: - * Corresponds to Simplified Chinese as used in Mainland China. See - * @FT_ENCODING_GB2312. - * - * TT_MS_ID_BIG_5 :: - * Corresponds to Traditional Chinese as used in Taiwan and Hong Kong. - * See @FT_ENCODING_BIG5. - * - * TT_MS_ID_WANSUNG :: - * Corresponds to Korean Wansung encoding. See @FT_ENCODING_WANSUNG. - * - * TT_MS_ID_JOHAB :: - * Corresponds to Johab encoding. See @FT_ENCODING_JOHAB. - * - * TT_MS_ID_UCS_4 :: - * Corresponds to UCS-4 or UTF-32 charmaps. This has been added to - * the OpenType specification version 1.4 (mid-2001.) - */ - -#define TT_MS_ID_SYMBOL_CS 0 -#define TT_MS_ID_UNICODE_CS 1 -#define TT_MS_ID_SJIS 2 -#define TT_MS_ID_GB2312 3 -#define TT_MS_ID_BIG_5 4 -#define TT_MS_ID_WANSUNG 5 -#define TT_MS_ID_JOHAB 6 -#define TT_MS_ID_UCS_4 10 - - - /*********************************************************************** - * - * @enum: - * TT_ADOBE_ID_XXX - * - * @description: - * A list of valid values for the `encoding_id' for - * @TT_PLATFORM_ADOBE charmaps. This is a FreeType-specific extension! - * - * @values: - * TT_ADOBE_ID_STANDARD :: - * Adobe standard encoding. - * TT_ADOBE_ID_EXPERT :: - * Adobe expert encoding. - * TT_ADOBE_ID_CUSTOM :: - * Adobe custom encoding. - * TT_ADOBE_ID_LATIN_1 :: - * Adobe Latin~1 encoding. - */ - -#define TT_ADOBE_ID_STANDARD 0 -#define TT_ADOBE_ID_EXPERT 1 -#define TT_ADOBE_ID_CUSTOM 2 -#define TT_ADOBE_ID_LATIN_1 3 - - - /*************************************************************************/ - /* */ - /* Possible values of the language identifier field in the name records */ - /* of the TTF `name' table if the `platform' identifier code is */ - /* TT_PLATFORM_MACINTOSH. */ - /* */ - /* The canonical source for the Apple assigned Language ID's is at */ - /* */ - /* http://fonts.apple.com/TTRefMan/RM06/Chap6name.html */ - /* */ -#define TT_MAC_LANGID_ENGLISH 0 -#define TT_MAC_LANGID_FRENCH 1 -#define TT_MAC_LANGID_GERMAN 2 -#define TT_MAC_LANGID_ITALIAN 3 -#define TT_MAC_LANGID_DUTCH 4 -#define TT_MAC_LANGID_SWEDISH 5 -#define TT_MAC_LANGID_SPANISH 6 -#define TT_MAC_LANGID_DANISH 7 -#define TT_MAC_LANGID_PORTUGUESE 8 -#define TT_MAC_LANGID_NORWEGIAN 9 -#define TT_MAC_LANGID_HEBREW 10 -#define TT_MAC_LANGID_JAPANESE 11 -#define TT_MAC_LANGID_ARABIC 12 -#define TT_MAC_LANGID_FINNISH 13 -#define TT_MAC_LANGID_GREEK 14 -#define TT_MAC_LANGID_ICELANDIC 15 -#define TT_MAC_LANGID_MALTESE 16 -#define TT_MAC_LANGID_TURKISH 17 -#define TT_MAC_LANGID_CROATIAN 18 -#define TT_MAC_LANGID_CHINESE_TRADITIONAL 19 -#define TT_MAC_LANGID_URDU 20 -#define TT_MAC_LANGID_HINDI 21 -#define TT_MAC_LANGID_THAI 22 -#define TT_MAC_LANGID_KOREAN 23 -#define TT_MAC_LANGID_LITHUANIAN 24 -#define TT_MAC_LANGID_POLISH 25 -#define TT_MAC_LANGID_HUNGARIAN 26 -#define TT_MAC_LANGID_ESTONIAN 27 -#define TT_MAC_LANGID_LETTISH 28 -#define TT_MAC_LANGID_SAAMISK 29 -#define TT_MAC_LANGID_FAEROESE 30 -#define TT_MAC_LANGID_FARSI 31 -#define TT_MAC_LANGID_RUSSIAN 32 -#define TT_MAC_LANGID_CHINESE_SIMPLIFIED 33 -#define TT_MAC_LANGID_FLEMISH 34 -#define TT_MAC_LANGID_IRISH 35 -#define TT_MAC_LANGID_ALBANIAN 36 -#define TT_MAC_LANGID_ROMANIAN 37 -#define TT_MAC_LANGID_CZECH 38 -#define TT_MAC_LANGID_SLOVAK 39 -#define TT_MAC_LANGID_SLOVENIAN 40 -#define TT_MAC_LANGID_YIDDISH 41 -#define TT_MAC_LANGID_SERBIAN 42 -#define TT_MAC_LANGID_MACEDONIAN 43 -#define TT_MAC_LANGID_BULGARIAN 44 -#define TT_MAC_LANGID_UKRAINIAN 45 -#define TT_MAC_LANGID_BYELORUSSIAN 46 -#define TT_MAC_LANGID_UZBEK 47 -#define TT_MAC_LANGID_KAZAKH 48 -#define TT_MAC_LANGID_AZERBAIJANI 49 -#define TT_MAC_LANGID_AZERBAIJANI_CYRILLIC_SCRIPT 49 -#define TT_MAC_LANGID_AZERBAIJANI_ARABIC_SCRIPT 50 -#define TT_MAC_LANGID_ARMENIAN 51 -#define TT_MAC_LANGID_GEORGIAN 52 -#define TT_MAC_LANGID_MOLDAVIAN 53 -#define TT_MAC_LANGID_KIRGHIZ 54 -#define TT_MAC_LANGID_TAJIKI 55 -#define TT_MAC_LANGID_TURKMEN 56 -#define TT_MAC_LANGID_MONGOLIAN 57 -#define TT_MAC_LANGID_MONGOLIAN_MONGOLIAN_SCRIPT 57 -#define TT_MAC_LANGID_MONGOLIAN_CYRILLIC_SCRIPT 58 -#define TT_MAC_LANGID_PASHTO 59 -#define TT_MAC_LANGID_KURDISH 60 -#define TT_MAC_LANGID_KASHMIRI 61 -#define TT_MAC_LANGID_SINDHI 62 -#define TT_MAC_LANGID_TIBETAN 63 -#define TT_MAC_LANGID_NEPALI 64 -#define TT_MAC_LANGID_SANSKRIT 65 -#define TT_MAC_LANGID_MARATHI 66 -#define TT_MAC_LANGID_BENGALI 67 -#define TT_MAC_LANGID_ASSAMESE 68 -#define TT_MAC_LANGID_GUJARATI 69 -#define TT_MAC_LANGID_PUNJABI 70 -#define TT_MAC_LANGID_ORIYA 71 -#define TT_MAC_LANGID_MALAYALAM 72 -#define TT_MAC_LANGID_KANNADA 73 -#define TT_MAC_LANGID_TAMIL 74 -#define TT_MAC_LANGID_TELUGU 75 -#define TT_MAC_LANGID_SINHALESE 76 -#define TT_MAC_LANGID_BURMESE 77 -#define TT_MAC_LANGID_KHMER 78 -#define TT_MAC_LANGID_LAO 79 -#define TT_MAC_LANGID_VIETNAMESE 80 -#define TT_MAC_LANGID_INDONESIAN 81 -#define TT_MAC_LANGID_TAGALOG 82 -#define TT_MAC_LANGID_MALAY_ROMAN_SCRIPT 83 -#define TT_MAC_LANGID_MALAY_ARABIC_SCRIPT 84 -#define TT_MAC_LANGID_AMHARIC 85 -#define TT_MAC_LANGID_TIGRINYA 86 -#define TT_MAC_LANGID_GALLA 87 -#define TT_MAC_LANGID_SOMALI 88 -#define TT_MAC_LANGID_SWAHILI 89 -#define TT_MAC_LANGID_RUANDA 90 -#define TT_MAC_LANGID_RUNDI 91 -#define TT_MAC_LANGID_CHEWA 92 -#define TT_MAC_LANGID_MALAGASY 93 -#define TT_MAC_LANGID_ESPERANTO 94 -#define TT_MAC_LANGID_WELSH 128 -#define TT_MAC_LANGID_BASQUE 129 -#define TT_MAC_LANGID_CATALAN 130 -#define TT_MAC_LANGID_LATIN 131 -#define TT_MAC_LANGID_QUECHUA 132 -#define TT_MAC_LANGID_GUARANI 133 -#define TT_MAC_LANGID_AYMARA 134 -#define TT_MAC_LANGID_TATAR 135 -#define TT_MAC_LANGID_UIGHUR 136 -#define TT_MAC_LANGID_DZONGKHA 137 -#define TT_MAC_LANGID_JAVANESE 138 -#define TT_MAC_LANGID_SUNDANESE 139 - - -#if 0 /* these seem to be errors that have been dropped */ - -#define TT_MAC_LANGID_SCOTTISH_GAELIC 140 -#define TT_MAC_LANGID_IRISH_GAELIC 141 - -#endif - - - /* The following codes are new as of 2000-03-10 */ -#define TT_MAC_LANGID_GALICIAN 140 -#define TT_MAC_LANGID_AFRIKAANS 141 -#define TT_MAC_LANGID_BRETON 142 -#define TT_MAC_LANGID_INUKTITUT 143 -#define TT_MAC_LANGID_SCOTTISH_GAELIC 144 -#define TT_MAC_LANGID_MANX_GAELIC 145 -#define TT_MAC_LANGID_IRISH_GAELIC 146 -#define TT_MAC_LANGID_TONGAN 147 -#define TT_MAC_LANGID_GREEK_POLYTONIC 148 -#define TT_MAC_LANGID_GREELANDIC 149 -#define TT_MAC_LANGID_AZERBAIJANI_ROMAN_SCRIPT 150 - - - /*************************************************************************/ - /* */ - /* Possible values of the language identifier field in the name records */ - /* of the TTF `name' table if the `platform' identifier code is */ - /* TT_PLATFORM_MICROSOFT. */ - /* */ - /* The canonical source for the MS assigned LCID's (seems to) be at */ - /* */ - /* http://www.microsoft.com/globaldev/reference/lcid-all.mspx */ - /* */ - /* It used to be at various places, among them */ - /* */ - /* http://www.microsoft.com/typography/OTSPEC/lcid-cp.txt */ - /* http://www.microsoft.com/globaldev/reference/loclanghome.asp */ - /* http://support.microsoft.com/support/kb/articles/Q224/8/04.ASP */ - /* http://msdn.microsoft.com/library/en-us/passport25/ */ - /* NET_Passport_VBScript_Documentation/Single_Sign_In/ */ - /* Advanced_Single_Sign_In/Localization_and_LCIDs.asp */ - /* */ - /* Hopefully, it seems now that the Globaldev site prevails... */ - /* (updated by Antoine, 2004-02-17) */ - -#define TT_MS_LANGID_ARABIC_GENERAL 0x0001 -#define TT_MS_LANGID_ARABIC_SAUDI_ARABIA 0x0401 -#define TT_MS_LANGID_ARABIC_IRAQ 0x0801 -#define TT_MS_LANGID_ARABIC_EGYPT 0x0c01 -#define TT_MS_LANGID_ARABIC_LIBYA 0x1001 -#define TT_MS_LANGID_ARABIC_ALGERIA 0x1401 -#define TT_MS_LANGID_ARABIC_MOROCCO 0x1801 -#define TT_MS_LANGID_ARABIC_TUNISIA 0x1c01 -#define TT_MS_LANGID_ARABIC_OMAN 0x2001 -#define TT_MS_LANGID_ARABIC_YEMEN 0x2401 -#define TT_MS_LANGID_ARABIC_SYRIA 0x2801 -#define TT_MS_LANGID_ARABIC_JORDAN 0x2c01 -#define TT_MS_LANGID_ARABIC_LEBANON 0x3001 -#define TT_MS_LANGID_ARABIC_KUWAIT 0x3401 -#define TT_MS_LANGID_ARABIC_UAE 0x3801 -#define TT_MS_LANGID_ARABIC_BAHRAIN 0x3c01 -#define TT_MS_LANGID_ARABIC_QATAR 0x4001 -#define TT_MS_LANGID_BULGARIAN_BULGARIA 0x0402 -#define TT_MS_LANGID_CATALAN_SPAIN 0x0403 -#define TT_MS_LANGID_CHINESE_GENERAL 0x0004 -#define TT_MS_LANGID_CHINESE_TAIWAN 0x0404 -#define TT_MS_LANGID_CHINESE_PRC 0x0804 -#define TT_MS_LANGID_CHINESE_HONG_KONG 0x0c04 -#define TT_MS_LANGID_CHINESE_SINGAPORE 0x1004 - -#if 1 /* this looks like the correct value */ -#define TT_MS_LANGID_CHINESE_MACAU 0x1404 -#else /* but beware, Microsoft may change its mind... - the most recent Word reference has the following: */ -#define TT_MS_LANGID_CHINESE_MACAU TT_MS_LANGID_CHINESE_HONG_KONG -#endif - -#if 0 /* used only with .NET `cultures'; commented out */ -#define TT_MS_LANGID_CHINESE_TRADITIONAL 0x7C04 -#endif - -#define TT_MS_LANGID_CZECH_CZECH_REPUBLIC 0x0405 -#define TT_MS_LANGID_DANISH_DENMARK 0x0406 -#define TT_MS_LANGID_GERMAN_GERMANY 0x0407 -#define TT_MS_LANGID_GERMAN_SWITZERLAND 0x0807 -#define TT_MS_LANGID_GERMAN_AUSTRIA 0x0c07 -#define TT_MS_LANGID_GERMAN_LUXEMBOURG 0x1007 -#define TT_MS_LANGID_GERMAN_LIECHTENSTEI 0x1407 -#define TT_MS_LANGID_GREEK_GREECE 0x0408 - - /* don't ask what this one means... It is commented out currently. */ -#if 0 -#define TT_MS_LANGID_GREEK_GREECE2 0x2008 -#endif - -#define TT_MS_LANGID_ENGLISH_GENERAL 0x0009 -#define TT_MS_LANGID_ENGLISH_UNITED_STATES 0x0409 -#define TT_MS_LANGID_ENGLISH_UNITED_KINGDOM 0x0809 -#define TT_MS_LANGID_ENGLISH_AUSTRALIA 0x0c09 -#define TT_MS_LANGID_ENGLISH_CANADA 0x1009 -#define TT_MS_LANGID_ENGLISH_NEW_ZEALAND 0x1409 -#define TT_MS_LANGID_ENGLISH_IRELAND 0x1809 -#define TT_MS_LANGID_ENGLISH_SOUTH_AFRICA 0x1c09 -#define TT_MS_LANGID_ENGLISH_JAMAICA 0x2009 -#define TT_MS_LANGID_ENGLISH_CARIBBEAN 0x2409 -#define TT_MS_LANGID_ENGLISH_BELIZE 0x2809 -#define TT_MS_LANGID_ENGLISH_TRINIDAD 0x2c09 -#define TT_MS_LANGID_ENGLISH_ZIMBABWE 0x3009 -#define TT_MS_LANGID_ENGLISH_PHILIPPINES 0x3409 -#define TT_MS_LANGID_ENGLISH_INDONESIA 0x3809 -#define TT_MS_LANGID_ENGLISH_HONG_KONG 0x3c09 -#define TT_MS_LANGID_ENGLISH_INDIA 0x4009 -#define TT_MS_LANGID_ENGLISH_MALAYSIA 0x4409 -#define TT_MS_LANGID_ENGLISH_SINGAPORE 0x4809 -#define TT_MS_LANGID_SPANISH_SPAIN_TRADITIONAL_SORT 0x040a -#define TT_MS_LANGID_SPANISH_MEXICO 0x080a -#define TT_MS_LANGID_SPANISH_SPAIN_INTERNATIONAL_SORT 0x0c0a -#define TT_MS_LANGID_SPANISH_GUATEMALA 0x100a -#define TT_MS_LANGID_SPANISH_COSTA_RICA 0x140a -#define TT_MS_LANGID_SPANISH_PANAMA 0x180a -#define TT_MS_LANGID_SPANISH_DOMINICAN_REPUBLIC 0x1c0a -#define TT_MS_LANGID_SPANISH_VENEZUELA 0x200a -#define TT_MS_LANGID_SPANISH_COLOMBIA 0x240a -#define TT_MS_LANGID_SPANISH_PERU 0x280a -#define TT_MS_LANGID_SPANISH_ARGENTINA 0x2c0a -#define TT_MS_LANGID_SPANISH_ECUADOR 0x300a -#define TT_MS_LANGID_SPANISH_CHILE 0x340a -#define TT_MS_LANGID_SPANISH_URUGUAY 0x380a -#define TT_MS_LANGID_SPANISH_PARAGUAY 0x3c0a -#define TT_MS_LANGID_SPANISH_BOLIVIA 0x400a -#define TT_MS_LANGID_SPANISH_EL_SALVADOR 0x440a -#define TT_MS_LANGID_SPANISH_HONDURAS 0x480a -#define TT_MS_LANGID_SPANISH_NICARAGUA 0x4c0a -#define TT_MS_LANGID_SPANISH_PUERTO_RICO 0x500a -#define TT_MS_LANGID_SPANISH_UNITED_STATES 0x540a - /* The following ID blatantly violate MS specs by using a */ - /* sublanguage > 0x1F. */ -#define TT_MS_LANGID_SPANISH_LATIN_AMERICA 0xE40aU -#define TT_MS_LANGID_FINNISH_FINLAND 0x040b -#define TT_MS_LANGID_FRENCH_FRANCE 0x040c -#define TT_MS_LANGID_FRENCH_BELGIUM 0x080c -#define TT_MS_LANGID_FRENCH_CANADA 0x0c0c -#define TT_MS_LANGID_FRENCH_SWITZERLAND 0x100c -#define TT_MS_LANGID_FRENCH_LUXEMBOURG 0x140c -#define TT_MS_LANGID_FRENCH_MONACO 0x180c -#define TT_MS_LANGID_FRENCH_WEST_INDIES 0x1c0c -#define TT_MS_LANGID_FRENCH_REUNION 0x200c -#define TT_MS_LANGID_FRENCH_CONGO 0x240c - /* which was formerly: */ -#define TT_MS_LANGID_FRENCH_ZAIRE TT_MS_LANGID_FRENCH_CONGO -#define TT_MS_LANGID_FRENCH_SENEGAL 0x280c -#define TT_MS_LANGID_FRENCH_CAMEROON 0x2c0c -#define TT_MS_LANGID_FRENCH_COTE_D_IVOIRE 0x300c -#define TT_MS_LANGID_FRENCH_MALI 0x340c -#define TT_MS_LANGID_FRENCH_MOROCCO 0x380c -#define TT_MS_LANGID_FRENCH_HAITI 0x3c0c - /* and another violation of the spec (see 0xE40aU) */ -#define TT_MS_LANGID_FRENCH_NORTH_AFRICA 0xE40cU -#define TT_MS_LANGID_HEBREW_ISRAEL 0x040d -#define TT_MS_LANGID_HUNGARIAN_HUNGARY 0x040e -#define TT_MS_LANGID_ICELANDIC_ICELAND 0x040f -#define TT_MS_LANGID_ITALIAN_ITALY 0x0410 -#define TT_MS_LANGID_ITALIAN_SWITZERLAND 0x0810 -#define TT_MS_LANGID_JAPANESE_JAPAN 0x0411 -#define TT_MS_LANGID_KOREAN_EXTENDED_WANSUNG_KOREA 0x0412 -#define TT_MS_LANGID_KOREAN_JOHAB_KOREA 0x0812 -#define TT_MS_LANGID_DUTCH_NETHERLANDS 0x0413 -#define TT_MS_LANGID_DUTCH_BELGIUM 0x0813 -#define TT_MS_LANGID_NORWEGIAN_NORWAY_BOKMAL 0x0414 -#define TT_MS_LANGID_NORWEGIAN_NORWAY_NYNORSK 0x0814 -#define TT_MS_LANGID_POLISH_POLAND 0x0415 -#define TT_MS_LANGID_PORTUGUESE_BRAZIL 0x0416 -#define TT_MS_LANGID_PORTUGUESE_PORTUGAL 0x0816 -#define TT_MS_LANGID_RHAETO_ROMANIC_SWITZERLAND 0x0417 -#define TT_MS_LANGID_ROMANIAN_ROMANIA 0x0418 -#define TT_MS_LANGID_MOLDAVIAN_MOLDAVIA 0x0818 -#define TT_MS_LANGID_RUSSIAN_RUSSIA 0x0419 -#define TT_MS_LANGID_RUSSIAN_MOLDAVIA 0x0819 -#define TT_MS_LANGID_CROATIAN_CROATIA 0x041a -#define TT_MS_LANGID_SERBIAN_SERBIA_LATIN 0x081a -#define TT_MS_LANGID_SERBIAN_SERBIA_CYRILLIC 0x0c1a - -#if 0 /* this used to be this value, but it looks like we were wrong */ -#define TT_MS_LANGID_BOSNIAN_BOSNIA_HERZEGOVINA 0x101a -#else /* current sources say */ -#define TT_MS_LANGID_CROATIAN_BOSNIA_HERZEGOVINA 0x101a -#define TT_MS_LANGID_BOSNIAN_BOSNIA_HERZEGOVINA 0x141a - /* and XPsp2 Platform SDK added (2004-07-26) */ - /* Names are shortened to be significant within 40 chars. */ -#define TT_MS_LANGID_SERBIAN_BOSNIA_HERZ_LATIN 0x181a -#define TT_MS_LANGID_SERBIAN_BOSNIA_HERZ_CYRILLIC 0x181a -#endif - -#define TT_MS_LANGID_SLOVAK_SLOVAKIA 0x041b -#define TT_MS_LANGID_ALBANIAN_ALBANIA 0x041c -#define TT_MS_LANGID_SWEDISH_SWEDEN 0x041d -#define TT_MS_LANGID_SWEDISH_FINLAND 0x081d -#define TT_MS_LANGID_THAI_THAILAND 0x041e -#define TT_MS_LANGID_TURKISH_TURKEY 0x041f -#define TT_MS_LANGID_URDU_PAKISTAN 0x0420 -#define TT_MS_LANGID_URDU_INDIA 0x0820 -#define TT_MS_LANGID_INDONESIAN_INDONESIA 0x0421 -#define TT_MS_LANGID_UKRAINIAN_UKRAINE 0x0422 -#define TT_MS_LANGID_BELARUSIAN_BELARUS 0x0423 -#define TT_MS_LANGID_SLOVENE_SLOVENIA 0x0424 -#define TT_MS_LANGID_ESTONIAN_ESTONIA 0x0425 -#define TT_MS_LANGID_LATVIAN_LATVIA 0x0426 -#define TT_MS_LANGID_LITHUANIAN_LITHUANIA 0x0427 -#define TT_MS_LANGID_CLASSIC_LITHUANIAN_LITHUANIA 0x0827 -#define TT_MS_LANGID_TAJIK_TAJIKISTAN 0x0428 -#define TT_MS_LANGID_FARSI_IRAN 0x0429 -#define TT_MS_LANGID_VIETNAMESE_VIET_NAM 0x042a -#define TT_MS_LANGID_ARMENIAN_ARMENIA 0x042b -#define TT_MS_LANGID_AZERI_AZERBAIJAN_LATIN 0x042c -#define TT_MS_LANGID_AZERI_AZERBAIJAN_CYRILLIC 0x082c -#define TT_MS_LANGID_BASQUE_SPAIN 0x042d -#define TT_MS_LANGID_SORBIAN_GERMANY 0x042e -#define TT_MS_LANGID_MACEDONIAN_MACEDONIA 0x042f -#define TT_MS_LANGID_SUTU_SOUTH_AFRICA 0x0430 -#define TT_MS_LANGID_TSONGA_SOUTH_AFRICA 0x0431 -#define TT_MS_LANGID_TSWANA_SOUTH_AFRICA 0x0432 -#define TT_MS_LANGID_VENDA_SOUTH_AFRICA 0x0433 -#define TT_MS_LANGID_XHOSA_SOUTH_AFRICA 0x0434 -#define TT_MS_LANGID_ZULU_SOUTH_AFRICA 0x0435 -#define TT_MS_LANGID_AFRIKAANS_SOUTH_AFRICA 0x0436 -#define TT_MS_LANGID_GEORGIAN_GEORGIA 0x0437 -#define TT_MS_LANGID_FAEROESE_FAEROE_ISLANDS 0x0438 -#define TT_MS_LANGID_HINDI_INDIA 0x0439 -#define TT_MS_LANGID_MALTESE_MALTA 0x043a - /* Added by XPsp2 Platform SDK (2004-07-26) */ -#define TT_MS_LANGID_SAMI_NORTHERN_NORWAY 0x043b -#define TT_MS_LANGID_SAMI_NORTHERN_SWEDEN 0x083b -#define TT_MS_LANGID_SAMI_NORTHERN_FINLAND 0x0C3b -#define TT_MS_LANGID_SAMI_LULE_NORWAY 0x103b -#define TT_MS_LANGID_SAMI_LULE_SWEDEN 0x143b -#define TT_MS_LANGID_SAMI_SOUTHERN_NORWAY 0x183b -#define TT_MS_LANGID_SAMI_SOUTHERN_SWEDEN 0x1C3b -#define TT_MS_LANGID_SAMI_SKOLT_FINLAND 0x203b -#define TT_MS_LANGID_SAMI_INARI_FINLAND 0x243b - /* ... and we also keep our old identifier... */ -#define TT_MS_LANGID_SAAMI_LAPONIA 0x043b - -#if 0 /* this seems to be a previous inversion */ -#define TT_MS_LANGID_IRISH_GAELIC_IRELAND 0x043c -#define TT_MS_LANGID_SCOTTISH_GAELIC_UNITED_KINGDOM 0x083c -#else -#define TT_MS_LANGID_SCOTTISH_GAELIC_UNITED_KINGDOM 0x083c -#define TT_MS_LANGID_IRISH_GAELIC_IRELAND 0x043c -#endif - -#define TT_MS_LANGID_YIDDISH_GERMANY 0x043d -#define TT_MS_LANGID_MALAY_MALAYSIA 0x043e -#define TT_MS_LANGID_MALAY_BRUNEI_DARUSSALAM 0x083e -#define TT_MS_LANGID_KAZAK_KAZAKSTAN 0x043f -#define TT_MS_LANGID_KIRGHIZ_KIRGHIZSTAN /* Cyrillic*/ 0x0440 - /* alias declared in Windows 2000 */ -#define TT_MS_LANGID_KIRGHIZ_KIRGHIZ_REPUBLIC \ - TT_MS_LANGID_KIRGHIZ_KIRGHIZSTAN - -#define TT_MS_LANGID_SWAHILI_KENYA 0x0441 -#define TT_MS_LANGID_TURKMEN_TURKMENISTAN 0x0442 -#define TT_MS_LANGID_UZBEK_UZBEKISTAN_LATIN 0x0443 -#define TT_MS_LANGID_UZBEK_UZBEKISTAN_CYRILLIC 0x0843 -#define TT_MS_LANGID_TATAR_TATARSTAN 0x0444 -#define TT_MS_LANGID_BENGALI_INDIA 0x0445 -#define TT_MS_LANGID_BENGALI_BANGLADESH 0x0845 -#define TT_MS_LANGID_PUNJABI_INDIA 0x0446 -#define TT_MS_LANGID_PUNJABI_ARABIC_PAKISTAN 0x0846 -#define TT_MS_LANGID_GUJARATI_INDIA 0x0447 -#define TT_MS_LANGID_ORIYA_INDIA 0x0448 -#define TT_MS_LANGID_TAMIL_INDIA 0x0449 -#define TT_MS_LANGID_TELUGU_INDIA 0x044a -#define TT_MS_LANGID_KANNADA_INDIA 0x044b -#define TT_MS_LANGID_MALAYALAM_INDIA 0x044c -#define TT_MS_LANGID_ASSAMESE_INDIA 0x044d -#define TT_MS_LANGID_MARATHI_INDIA 0x044e -#define TT_MS_LANGID_SANSKRIT_INDIA 0x044f -#define TT_MS_LANGID_MONGOLIAN_MONGOLIA /* Cyrillic */ 0x0450 -#define TT_MS_LANGID_MONGOLIAN_MONGOLIA_MONGOLIAN 0x0850 -#define TT_MS_LANGID_TIBETAN_CHINA 0x0451 - /* Don't use the next constant! It has */ - /* (1) the wrong spelling (Dzonghka) */ - /* (2) Microsoft doesn't officially define it -- */ - /* at least it is not in the List of Local */ - /* ID Values. */ - /* (3) Dzongkha is not the same language as */ - /* Tibetan, so merging it is wrong anyway. */ - /* */ - /* TT_MS_LANGID_TIBETAN_BHUTAN is correct, BTW. */ -#define TT_MS_LANGID_DZONGHKA_BHUTAN 0x0851 - -#if 0 - /* the following used to be defined */ -#define TT_MS_LANGID_TIBETAN_BHUTAN 0x0451 - /* ... but it was changed; */ -#else - /* So we will continue to #define it, but with the correct value */ -#define TT_MS_LANGID_TIBETAN_BHUTAN TT_MS_LANGID_DZONGHKA_BHUTAN -#endif - -#define TT_MS_LANGID_WELSH_WALES 0x0452 -#define TT_MS_LANGID_KHMER_CAMBODIA 0x0453 -#define TT_MS_LANGID_LAO_LAOS 0x0454 -#define TT_MS_LANGID_BURMESE_MYANMAR 0x0455 -#define TT_MS_LANGID_GALICIAN_SPAIN 0x0456 -#define TT_MS_LANGID_KONKANI_INDIA 0x0457 -#define TT_MS_LANGID_MANIPURI_INDIA /* Bengali */ 0x0458 -#define TT_MS_LANGID_SINDHI_INDIA /* Arabic */ 0x0459 -#define TT_MS_LANGID_SINDHI_PAKISTAN 0x0859 - /* Missing a LCID for Sindhi in Devanagari script */ -#define TT_MS_LANGID_SYRIAC_SYRIA 0x045a -#define TT_MS_LANGID_SINHALESE_SRI_LANKA 0x045b -#define TT_MS_LANGID_CHEROKEE_UNITED_STATES 0x045c -#define TT_MS_LANGID_INUKTITUT_CANADA 0x045d -#define TT_MS_LANGID_AMHARIC_ETHIOPIA 0x045e -#define TT_MS_LANGID_TAMAZIGHT_MOROCCO /* Arabic */ 0x045f -#define TT_MS_LANGID_TAMAZIGHT_MOROCCO_LATIN 0x085f - /* Missing a LCID for Tifinagh script */ -#define TT_MS_LANGID_KASHMIRI_PAKISTAN /* Arabic */ 0x0460 - /* Spelled this way by XPsp2 Platform SDK (2004-07-26) */ - /* script is yet unclear... might be Arabic, Nagari or Sharada */ -#define TT_MS_LANGID_KASHMIRI_SASIA 0x0860 - /* ... and aliased (by MS) for compatibility reasons. */ -#define TT_MS_LANGID_KASHMIRI_INDIA TT_MS_LANGID_KASHMIRI_SASIA -#define TT_MS_LANGID_NEPALI_NEPAL 0x0461 -#define TT_MS_LANGID_NEPALI_INDIA 0x0861 -#define TT_MS_LANGID_FRISIAN_NETHERLANDS 0x0462 -#define TT_MS_LANGID_PASHTO_AFGHANISTAN 0x0463 -#define TT_MS_LANGID_FILIPINO_PHILIPPINES 0x0464 -#define TT_MS_LANGID_DHIVEHI_MALDIVES 0x0465 - /* alias declared in Windows 2000 */ -#define TT_MS_LANGID_DIVEHI_MALDIVES TT_MS_LANGID_DHIVEHI_MALDIVES -#define TT_MS_LANGID_EDO_NIGERIA 0x0466 -#define TT_MS_LANGID_FULFULDE_NIGERIA 0x0467 -#define TT_MS_LANGID_HAUSA_NIGERIA 0x0468 -#define TT_MS_LANGID_IBIBIO_NIGERIA 0x0469 -#define TT_MS_LANGID_YORUBA_NIGERIA 0x046a -#define TT_MS_LANGID_QUECHUA_BOLIVIA 0x046b -#define TT_MS_LANGID_QUECHUA_ECUADOR 0x086b -#define TT_MS_LANGID_QUECHUA_PERU 0x0c6b -#define TT_MS_LANGID_SEPEDI_SOUTH_AFRICA 0x046c - /* Also spelled by XPsp2 Platform SDK (2004-07-26) */ -#define TT_MS_LANGID_SOTHO_SOUTHERN_SOUTH_AFRICA \ - TT_MS_LANGID_SEPEDI_SOUTH_AFRICA - /* language codes 0x046d, 0x046e and 0x046f are (still) unknown. */ -#define TT_MS_LANGID_IGBO_NIGERIA 0x0470 -#define TT_MS_LANGID_KANURI_NIGERIA 0x0471 -#define TT_MS_LANGID_OROMO_ETHIOPIA 0x0472 -#define TT_MS_LANGID_TIGRIGNA_ETHIOPIA 0x0473 -#define TT_MS_LANGID_TIGRIGNA_ERYTHREA 0x0873 - /* also spelled in the `Passport SDK' list as: */ -#define TT_MS_LANGID_TIGRIGNA_ERYTREA TT_MS_LANGID_TIGRIGNA_ERYTHREA -#define TT_MS_LANGID_GUARANI_PARAGUAY 0x0474 -#define TT_MS_LANGID_HAWAIIAN_UNITED_STATES 0x0475 -#define TT_MS_LANGID_LATIN 0x0476 -#define TT_MS_LANGID_SOMALI_SOMALIA 0x0477 - /* Note: Yi does not have a (proper) ISO 639-2 code, since it is mostly */ - /* not written (but OTOH the peculiar writing system is worth */ - /* studying). */ -#define TT_MS_LANGID_YI_CHINA 0x0478 -#define TT_MS_LANGID_PAPIAMENTU_NETHERLANDS_ANTILLES 0x0479 - /* language codes from 0x047a to 0x047f are (still) unknown. */ -#define TT_MS_LANGID_UIGHUR_CHINA 0x0480 -#define TT_MS_LANGID_MAORI_NEW_ZEALAND 0x0481 - -#if 0 /* not deemed useful for fonts */ -#define TT_MS_LANGID_HUMAN_INTERFACE_DEVICE 0x04ff -#endif - - - /*************************************************************************/ - /* */ - /* Possible values of the `name' identifier field in the name records of */ - /* the TTF `name' table. These values are platform independent. */ - /* */ -#define TT_NAME_ID_COPYRIGHT 0 -#define TT_NAME_ID_FONT_FAMILY 1 -#define TT_NAME_ID_FONT_SUBFAMILY 2 -#define TT_NAME_ID_UNIQUE_ID 3 -#define TT_NAME_ID_FULL_NAME 4 -#define TT_NAME_ID_VERSION_STRING 5 -#define TT_NAME_ID_PS_NAME 6 -#define TT_NAME_ID_TRADEMARK 7 - - /* the following values are from the OpenType spec */ -#define TT_NAME_ID_MANUFACTURER 8 -#define TT_NAME_ID_DESIGNER 9 -#define TT_NAME_ID_DESCRIPTION 10 -#define TT_NAME_ID_VENDOR_URL 11 -#define TT_NAME_ID_DESIGNER_URL 12 -#define TT_NAME_ID_LICENSE 13 -#define TT_NAME_ID_LICENSE_URL 14 - /* number 15 is reserved */ -#define TT_NAME_ID_PREFERRED_FAMILY 16 -#define TT_NAME_ID_PREFERRED_SUBFAMILY 17 -#define TT_NAME_ID_MAC_FULL_NAME 18 - - /* The following code is new as of 2000-01-21 */ -#define TT_NAME_ID_SAMPLE_TEXT 19 - - /* This is new in OpenType 1.3 */ -#define TT_NAME_ID_CID_FINDFONT_NAME 20 - - /* This is new in OpenType 1.5 */ -#define TT_NAME_ID_WWS_FAMILY 21 -#define TT_NAME_ID_WWS_SUBFAMILY 22 - - - /*************************************************************************/ - /* */ - /* Bit mask values for the Unicode Ranges from the TTF `OS2 ' table. */ - /* */ - /* Updated 08-Nov-2008. */ - /* */ - - /* Bit 0 Basic Latin */ -#define TT_UCR_BASIC_LATIN (1L << 0) /* U+0020-U+007E */ - /* Bit 1 C1 Controls and Latin-1 Supplement */ -#define TT_UCR_LATIN1_SUPPLEMENT (1L << 1) /* U+0080-U+00FF */ - /* Bit 2 Latin Extended-A */ -#define TT_UCR_LATIN_EXTENDED_A (1L << 2) /* U+0100-U+017F */ - /* Bit 3 Latin Extended-B */ -#define TT_UCR_LATIN_EXTENDED_B (1L << 3) /* U+0180-U+024F */ - /* Bit 4 IPA Extensions */ - /* Phonetic Extensions */ - /* Phonetic Extensions Supplement */ -#define TT_UCR_IPA_EXTENSIONS (1L << 4) /* U+0250-U+02AF */ - /* U+1D00-U+1D7F */ - /* U+1D80-U+1DBF */ - /* Bit 5 Spacing Modifier Letters */ - /* Modifier Tone Letters */ -#define TT_UCR_SPACING_MODIFIER (1L << 5) /* U+02B0-U+02FF */ - /* U+A700-U+A71F */ - /* Bit 6 Combining Diacritical Marks */ - /* Combining Diacritical Marks Supplement */ -#define TT_UCR_COMBINING_DIACRITICS (1L << 6) /* U+0300-U+036F */ - /* U+1DC0-U+1DFF */ - /* Bit 7 Greek and Coptic */ -#define TT_UCR_GREEK (1L << 7) /* U+0370-U+03FF */ - /* Bit 8 Coptic */ -#define TT_UCR_COPTIC (1L << 8) /* U+2C80-U+2CFF */ - /* Bit 9 Cyrillic */ - /* Cyrillic Supplement */ - /* Cyrillic Extended-A */ - /* Cyrillic Extended-B */ -#define TT_UCR_CYRILLIC (1L << 9) /* U+0400-U+04FF */ - /* U+0500-U+052F */ - /* U+2DE0-U+2DFF */ - /* U+A640-U+A69F */ - /* Bit 10 Armenian */ -#define TT_UCR_ARMENIAN (1L << 10) /* U+0530-U+058F */ - /* Bit 11 Hebrew */ -#define TT_UCR_HEBREW (1L << 11) /* U+0590-U+05FF */ - /* Bit 12 Vai */ -#define TT_UCR_VAI (1L << 12) /* U+A500-U+A63F */ - /* Bit 13 Arabic */ - /* Arabic Supplement */ -#define TT_UCR_ARABIC (1L << 13) /* U+0600-U+06FF */ - /* U+0750-U+077F */ - /* Bit 14 NKo */ -#define TT_UCR_NKO (1L << 14) /* U+07C0-U+07FF */ - /* Bit 15 Devanagari */ -#define TT_UCR_DEVANAGARI (1L << 15) /* U+0900-U+097F */ - /* Bit 16 Bengali */ -#define TT_UCR_BENGALI (1L << 16) /* U+0980-U+09FF */ - /* Bit 17 Gurmukhi */ -#define TT_UCR_GURMUKHI (1L << 17) /* U+0A00-U+0A7F */ - /* Bit 18 Gujarati */ -#define TT_UCR_GUJARATI (1L << 18) /* U+0A80-U+0AFF */ - /* Bit 19 Oriya */ -#define TT_UCR_ORIYA (1L << 19) /* U+0B00-U+0B7F */ - /* Bit 20 Tamil */ -#define TT_UCR_TAMIL (1L << 20) /* U+0B80-U+0BFF */ - /* Bit 21 Telugu */ -#define TT_UCR_TELUGU (1L << 21) /* U+0C00-U+0C7F */ - /* Bit 22 Kannada */ -#define TT_UCR_KANNADA (1L << 22) /* U+0C80-U+0CFF */ - /* Bit 23 Malayalam */ -#define TT_UCR_MALAYALAM (1L << 23) /* U+0D00-U+0D7F */ - /* Bit 24 Thai */ -#define TT_UCR_THAI (1L << 24) /* U+0E00-U+0E7F */ - /* Bit 25 Lao */ -#define TT_UCR_LAO (1L << 25) /* U+0E80-U+0EFF */ - /* Bit 26 Georgian */ - /* Georgian Supplement */ -#define TT_UCR_GEORGIAN (1L << 26) /* U+10A0-U+10FF */ - /* U+2D00-U+2D2F */ - /* Bit 27 Balinese */ -#define TT_UCR_BALINESE (1L << 27) /* U+1B00-U+1B7F */ - /* Bit 28 Hangul Jamo */ -#define TT_UCR_HANGUL_JAMO (1L << 28) /* U+1100-U+11FF */ - /* Bit 29 Latin Extended Additional */ - /* Latin Extended-C */ - /* Latin Extended-D */ -#define TT_UCR_LATIN_EXTENDED_ADDITIONAL (1L << 29) /* U+1E00-U+1EFF */ - /* U+2C60-U+2C7F */ - /* U+A720-U+A7FF */ - /* Bit 30 Greek Extended */ -#define TT_UCR_GREEK_EXTENDED (1L << 30) /* U+1F00-U+1FFF */ - /* Bit 31 General Punctuation */ - /* Supplemental Punctuation */ -#define TT_UCR_GENERAL_PUNCTUATION (1L << 31) /* U+2000-U+206F */ - /* U+2E00-U+2E7F */ - /* Bit 32 Superscripts And Subscripts */ -#define TT_UCR_SUPERSCRIPTS_SUBSCRIPTS (1L << 0) /* U+2070-U+209F */ - /* Bit 33 Currency Symbols */ -#define TT_UCR_CURRENCY_SYMBOLS (1L << 1) /* U+20A0-U+20CF */ - /* Bit 34 Combining Diacritical Marks For Symbols */ -#define TT_UCR_COMBINING_DIACRITICS_SYMB (1L << 2) /* U+20D0-U+20FF */ - /* Bit 35 Letterlike Symbols */ -#define TT_UCR_LETTERLIKE_SYMBOLS (1L << 3) /* U+2100-U+214F */ - /* Bit 36 Number Forms */ -#define TT_UCR_NUMBER_FORMS (1L << 4) /* U+2150-U+218F */ - /* Bit 37 Arrows */ - /* Supplemental Arrows-A */ - /* Supplemental Arrows-B */ - /* Miscellaneous Symbols and Arrows */ -#define TT_UCR_ARROWS (1L << 5) /* U+2190-U+21FF */ - /* U+27F0-U+27FF */ - /* U+2900-U+297F */ - /* U+2B00-U+2BFF */ - /* Bit 38 Mathematical Operators */ - /* Supplemental Mathematical Operators */ - /* Miscellaneous Mathematical Symbols-A */ - /* Miscellaneous Mathematical Symbols-B */ -#define TT_UCR_MATHEMATICAL_OPERATORS (1L << 6) /* U+2200-U+22FF */ - /* U+2A00-U+2AFF */ - /* U+27C0-U+27EF */ - /* U+2980-U+29FF */ - /* Bit 39 Miscellaneous Technical */ -#define TT_UCR_MISCELLANEOUS_TECHNICAL (1L << 7) /* U+2300-U+23FF */ - /* Bit 40 Control Pictures */ -#define TT_UCR_CONTROL_PICTURES (1L << 8) /* U+2400-U+243F */ - /* Bit 41 Optical Character Recognition */ -#define TT_UCR_OCR (1L << 9) /* U+2440-U+245F */ - /* Bit 42 Enclosed Alphanumerics */ -#define TT_UCR_ENCLOSED_ALPHANUMERICS (1L << 10) /* U+2460-U+24FF */ - /* Bit 43 Box Drawing */ -#define TT_UCR_BOX_DRAWING (1L << 11) /* U+2500-U+257F */ - /* Bit 44 Block Elements */ -#define TT_UCR_BLOCK_ELEMENTS (1L << 12) /* U+2580-U+259F */ - /* Bit 45 Geometric Shapes */ -#define TT_UCR_GEOMETRIC_SHAPES (1L << 13) /* U+25A0-U+25FF */ - /* Bit 46 Miscellaneous Symbols */ -#define TT_UCR_MISCELLANEOUS_SYMBOLS (1L << 14) /* U+2600-U+26FF */ - /* Bit 47 Dingbats */ -#define TT_UCR_DINGBATS (1L << 15) /* U+2700-U+27BF */ - /* Bit 48 CJK Symbols and Punctuation */ -#define TT_UCR_CJK_SYMBOLS (1L << 16) /* U+3000-U+303F */ - /* Bit 49 Hiragana */ -#define TT_UCR_HIRAGANA (1L << 17) /* U+3040-U+309F */ - /* Bit 50 Katakana */ - /* Katakana Phonetic Extensions */ -#define TT_UCR_KATAKANA (1L << 18) /* U+30A0-U+30FF */ - /* U+31F0-U+31FF */ - /* Bit 51 Bopomofo */ - /* Bopomofo Extended */ -#define TT_UCR_BOPOMOFO (1L << 19) /* U+3100-U+312F */ - /* U+31A0-U+31BF */ - /* Bit 52 Hangul Compatibility Jamo */ -#define TT_UCR_HANGUL_COMPATIBILITY_JAMO (1L << 20) /* U+3130-U+318F */ - /* Bit 53 Phags-Pa */ -#define TT_UCR_CJK_MISC (1L << 21) /* U+A840-U+A87F */ -#define TT_UCR_KANBUN TT_UCR_CJK_MISC /* deprecated */ -#define TT_UCR_PHAGSPA - /* Bit 54 Enclosed CJK Letters and Months */ -#define TT_UCR_ENCLOSED_CJK_LETTERS_MONTHS (1L << 22) /* U+3200-U+32FF */ - /* Bit 55 CJK Compatibility */ -#define TT_UCR_CJK_COMPATIBILITY (1L << 23) /* U+3300-U+33FF */ - /* Bit 56 Hangul Syllables */ -#define TT_UCR_HANGUL (1L << 24) /* U+AC00-U+D7A3 */ - /* Bit 57 High Surrogates */ - /* High Private Use Surrogates */ - /* Low Surrogates */ - /* */ - /* According to OpenType specs v.1.3+, */ - /* setting bit 57 implies that there is */ - /* at least one codepoint beyond the */ - /* Basic Multilingual Plane that is */ - /* supported by this font. So it really */ - /* means >= U+10000 */ -#define TT_UCR_SURROGATES (1L << 25) /* U+D800-U+DB7F */ - /* U+DB80-U+DBFF */ - /* U+DC00-U+DFFF */ -#define TT_UCR_NON_PLANE_0 TT_UCR_SURROGATES - /* Bit 58 Phoenician */ -#define TT_UCR_PHOENICIAN (1L << 26) /*U+10900-U+1091F*/ - /* Bit 59 CJK Unified Ideographs */ - /* CJK Radicals Supplement */ - /* Kangxi Radicals */ - /* Ideographic Description Characters */ - /* CJK Unified Ideographs Extension A */ - /* CJK Unified Ideographs Extension B */ - /* Kanbun */ -#define TT_UCR_CJK_UNIFIED_IDEOGRAPHS (1L << 27) /* U+4E00-U+9FFF */ - /* U+2E80-U+2EFF */ - /* U+2F00-U+2FDF */ - /* U+2FF0-U+2FFF */ - /* U+3400-U+4DB5 */ - /*U+20000-U+2A6DF*/ - /* U+3190-U+319F */ - /* Bit 60 Private Use */ -#define TT_UCR_PRIVATE_USE (1L << 28) /* U+E000-U+F8FF */ - /* Bit 61 CJK Strokes */ - /* CJK Compatibility Ideographs */ - /* CJK Compatibility Ideographs Supplement */ -#define TT_UCR_CJK_COMPATIBILITY_IDEOGRAPHS (1L << 29) /* U+31C0-U+31EF */ - /* U+F900-U+FAFF */ - /*U+2F800-U+2FA1F*/ - /* Bit 62 Alphabetic Presentation Forms */ -#define TT_UCR_ALPHABETIC_PRESENTATION_FORMS (1L << 30) /* U+FB00-U+FB4F */ - /* Bit 63 Arabic Presentation Forms-A */ -#define TT_UCR_ARABIC_PRESENTATIONS_A (1L << 31) /* U+FB50-U+FDFF */ - /* Bit 64 Combining Half Marks */ -#define TT_UCR_COMBINING_HALF_MARKS (1L << 0) /* U+FE20-U+FE2F */ - /* Bit 65 Vertical forms */ - /* CJK Compatibility Forms */ -#define TT_UCR_CJK_COMPATIBILITY_FORMS (1L << 1) /* U+FE10-U+FE1F */ - /* U+FE30-U+FE4F */ - /* Bit 66 Small Form Variants */ -#define TT_UCR_SMALL_FORM_VARIANTS (1L << 2) /* U+FE50-U+FE6F */ - /* Bit 67 Arabic Presentation Forms-B */ -#define TT_UCR_ARABIC_PRESENTATIONS_B (1L << 3) /* U+FE70-U+FEFE */ - /* Bit 68 Halfwidth and Fullwidth Forms */ -#define TT_UCR_HALFWIDTH_FULLWIDTH_FORMS (1L << 4) /* U+FF00-U+FFEF */ - /* Bit 69 Specials */ -#define TT_UCR_SPECIALS (1L << 5) /* U+FFF0-U+FFFD */ - /* Bit 70 Tibetan */ -#define TT_UCR_TIBETAN (1L << 6) /* U+0F00-U+0FFF */ - /* Bit 71 Syriac */ -#define TT_UCR_SYRIAC (1L << 7) /* U+0700-U+074F */ - /* Bit 72 Thaana */ -#define TT_UCR_THAANA (1L << 8) /* U+0780-U+07BF */ - /* Bit 73 Sinhala */ -#define TT_UCR_SINHALA (1L << 9) /* U+0D80-U+0DFF */ - /* Bit 74 Myanmar */ -#define TT_UCR_MYANMAR (1L << 10) /* U+1000-U+109F */ - /* Bit 75 Ethiopic */ - /* Ethiopic Supplement */ - /* Ethiopic Extended */ -#define TT_UCR_ETHIOPIC (1L << 11) /* U+1200-U+137F */ - /* U+1380-U+139F */ - /* U+2D80-U+2DDF */ - /* Bit 76 Cherokee */ -#define TT_UCR_CHEROKEE (1L << 12) /* U+13A0-U+13FF */ - /* Bit 77 Unified Canadian Aboriginal Syllabics */ -#define TT_UCR_CANADIAN_ABORIGINAL_SYLLABICS (1L << 13) /* U+1400-U+167F */ - /* Bit 78 Ogham */ -#define TT_UCR_OGHAM (1L << 14) /* U+1680-U+169F */ - /* Bit 79 Runic */ -#define TT_UCR_RUNIC (1L << 15) /* U+16A0-U+16FF */ - /* Bit 80 Khmer */ - /* Khmer Symbols */ -#define TT_UCR_KHMER (1L << 16) /* U+1780-U+17FF */ - /* U+19E0-U+19FF */ - /* Bit 81 Mongolian */ -#define TT_UCR_MONGOLIAN (1L << 17) /* U+1800-U+18AF */ - /* Bit 82 Braille Patterns */ -#define TT_UCR_BRAILLE (1L << 18) /* U+2800-U+28FF */ - /* Bit 83 Yi Syllables */ - /* Yi Radicals */ -#define TT_UCR_YI (1L << 19) /* U+A000-U+A48F */ - /* U+A490-U+A4CF */ - /* Bit 84 Tagalog */ - /* Hanunoo */ - /* Buhid */ - /* Tagbanwa */ -#define TT_UCR_PHILIPPINE (1L << 20) /* U+1700-U+171F */ - /* U+1720-U+173F */ - /* U+1740-U+175F */ - /* U+1760-U+177F */ - /* Bit 85 Old Italic */ -#define TT_UCR_OLD_ITALIC (1L << 21) /*U+10300-U+1032F*/ - /* Bit 86 Gothic */ -#define TT_UCR_GOTHIC (1L << 22) /*U+10330-U+1034F*/ - /* Bit 87 Deseret */ -#define TT_UCR_DESERET (1L << 23) /*U+10400-U+1044F*/ - /* Bit 88 Byzantine Musical Symbols */ - /* Musical Symbols */ - /* Ancient Greek Musical Notation */ -#define TT_UCR_MUSICAL_SYMBOLS (1L << 24) /*U+1D000-U+1D0FF*/ - /*U+1D100-U+1D1FF*/ - /*U+1D200-U+1D24F*/ - /* Bit 89 Mathematical Alphanumeric Symbols */ -#define TT_UCR_MATH_ALPHANUMERIC_SYMBOLS (1L << 25) /*U+1D400-U+1D7FF*/ - /* Bit 90 Private Use (plane 15) */ - /* Private Use (plane 16) */ -#define TT_UCR_PRIVATE_USE_SUPPLEMENTARY (1L << 26) /*U+F0000-U+FFFFD*/ - /*U+100000-U+10FFFD*/ - /* Bit 91 Variation Selectors */ - /* Variation Selectors Supplement */ -#define TT_UCR_VARIATION_SELECTORS (1L << 27) /* U+FE00-U+FE0F */ - /*U+E0100-U+E01EF*/ - /* Bit 92 Tags */ -#define TT_UCR_TAGS (1L << 28) /*U+E0000-U+E007F*/ - /* Bit 93 Limbu */ -#define TT_UCR_LIMBU (1L << 29) /* U+1900-U+194F */ - /* Bit 94 Tai Le */ -#define TT_UCR_TAI_LE (1L << 30) /* U+1950-U+197F */ - /* Bit 95 New Tai Lue */ -#define TT_UCR_NEW_TAI_LUE (1L << 31) /* U+1980-U+19DF */ - /* Bit 96 Buginese */ -#define TT_UCR_BUGINESE (1L << 0) /* U+1A00-U+1A1F */ - /* Bit 97 Glagolitic */ -#define TT_UCR_GLAGOLITIC (1L << 1) /* U+2C00-U+2C5F */ - /* Bit 98 Tifinagh */ -#define TT_UCR_TIFINAGH (1L << 2) /* U+2D30-U+2D7F */ - /* Bit 99 Yijing Hexagram Symbols */ -#define TT_UCR_YIJING (1L << 3) /* U+4DC0-U+4DFF */ - /* Bit 100 Syloti Nagri */ -#define TT_UCR_SYLOTI_NAGRI (1L << 4) /* U+A800-U+A82F */ - /* Bit 101 Linear B Syllabary */ - /* Linear B Ideograms */ - /* Aegean Numbers */ -#define TT_UCR_LINEAR_B (1L << 5) /*U+10000-U+1007F*/ - /*U+10080-U+100FF*/ - /*U+10100-U+1013F*/ - /* Bit 102 Ancient Greek Numbers */ -#define TT_UCR_ANCIENT_GREEK_NUMBERS (1L << 6) /*U+10140-U+1018F*/ - /* Bit 103 Ugaritic */ -#define TT_UCR_UGARITIC (1L << 7) /*U+10380-U+1039F*/ - /* Bit 104 Old Persian */ -#define TT_UCR_OLD_PERSIAN (1L << 8) /*U+103A0-U+103DF*/ - /* Bit 105 Shavian */ -#define TT_UCR_SHAVIAN (1L << 9) /*U+10450-U+1047F*/ - /* Bit 106 Osmanya */ -#define TT_UCR_OSMANYA (1L << 10) /*U+10480-U+104AF*/ - /* Bit 107 Cypriot Syllabary */ -#define TT_UCR_CYPRIOT_SYLLABARY (1L << 11) /*U+10800-U+1083F*/ - /* Bit 108 Kharoshthi */ -#define TT_UCR_KHAROSHTHI (1L << 12) /*U+10A00-U+10A5F*/ - /* Bit 109 Tai Xuan Jing Symbols */ -#define TT_UCR_TAI_XUAN_JING (1L << 13) /*U+1D300-U+1D35F*/ - /* Bit 110 Cuneiform */ - /* Cuneiform Numbers and Punctuation */ -#define TT_UCR_CUNEIFORM (1L << 14) /*U+12000-U+123FF*/ - /*U+12400-U+1247F*/ - /* Bit 111 Counting Rod Numerals */ -#define TT_UCR_COUNTING_ROD_NUMERALS (1L << 15) /*U+1D360-U+1D37F*/ - /* Bit 112 Sundanese */ -#define TT_UCR_SUNDANESE (1L << 16) /* U+1B80-U+1BBF */ - /* Bit 113 Lepcha */ -#define TT_UCR_LEPCHA (1L << 17) /* U+1C00-U+1C4F */ - /* Bit 114 Ol Chiki */ -#define TT_UCR_OL_CHIKI (1L << 18) /* U+1C50-U+1C7F */ - /* Bit 115 Saurashtra */ -#define TT_UCR_SAURASHTRA (1L << 19) /* U+A880-U+A8DF */ - /* Bit 116 Kayah Li */ -#define TT_UCR_KAYAH_LI (1L << 20) /* U+A900-U+A92F */ - /* Bit 117 Rejang */ -#define TT_UCR_REJANG (1L << 21) /* U+A930-U+A95F */ - /* Bit 118 Cham */ -#define TT_UCR_CHAM (1L << 22) /* U+AA00-U+AA5F */ - /* Bit 119 Ancient Symbols */ -#define TT_UCR_ANCIENT_SYMBOLS (1L << 23) /*U+10190-U+101CF*/ - /* Bit 120 Phaistos Disc */ -#define TT_UCR_PHAISTOS_DISC (1L << 24) /*U+101D0-U+101FF*/ - /* Bit 121 Carian */ - /* Lycian */ - /* Lydian */ -#define TT_UCR_OLD_ANATOLIAN (1L << 25) /*U+102A0-U+102DF*/ - /*U+10280-U+1029F*/ - /*U+10920-U+1093F*/ - /* Bit 122 Domino Tiles */ - /* Mahjong Tiles */ -#define TT_UCR_GAME_TILES (1L << 26) /*U+1F030-U+1F09F*/ - /*U+1F000-U+1F02F*/ - /* Bit 123-127 Reserved for process-internal usage */ - - - /*************************************************************************/ - /* */ - /* Some compilers have a very limited length of identifiers. */ - /* */ -#if defined( __TURBOC__ ) && __TURBOC__ < 0x0410 || defined( __PACIFIC__ ) -#define HAVE_LIMIT_ON_IDENTS -#endif - - -#ifndef HAVE_LIMIT_ON_IDENTS - - - /*************************************************************************/ - /* */ - /* Here some alias #defines in order to be clearer. */ - /* */ - /* These are not always #defined to stay within the 31~character limit */ - /* which some compilers have. */ - /* */ - /* Credits go to Dave Hoo <dhoo@flash.net> for pointing out that modern */ - /* Borland compilers (read: from BC++ 3.1 on) can increase this limit. */ - /* If you get a warning with such a compiler, use the -i40 switch. */ - /* */ -#define TT_UCR_ARABIC_PRESENTATION_FORMS_A \ - TT_UCR_ARABIC_PRESENTATIONS_A -#define TT_UCR_ARABIC_PRESENTATION_FORMS_B \ - TT_UCR_ARABIC_PRESENTATIONS_B - -#define TT_UCR_COMBINING_DIACRITICAL_MARKS \ - TT_UCR_COMBINING_DIACRITICS -#define TT_UCR_COMBINING_DIACRITICAL_MARKS_SYMB \ - TT_UCR_COMBINING_DIACRITICS_SYMB - - -#endif /* !HAVE_LIMIT_ON_IDENTS */ - - -FT_END_HEADER - -#endif /* __TTNAMEID_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/tttables.h b/lib/windows32/include/freetype/tttables.h deleted file mode 100644 index 4610e50..0000000 --- a/lib/windows32/include/freetype/tttables.h +++ /dev/null @@ -1,759 +0,0 @@ -/***************************************************************************/ -/* */ -/* tttables.h */ -/* */ -/* Basic SFNT/TrueType tables definitions and interface */ -/* (specification only). */ -/* */ -/* Copyright 1996-2001, 2002, 2003, 2004, 2005, 2008, 2009, 2010 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __TTTABLES_H__ -#define __TTTABLES_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - /*************************************************************************/ - /* */ - /* <Section> */ - /* truetype_tables */ - /* */ - /* <Title> */ - /* TrueType Tables */ - /* */ - /* <Abstract> */ - /* TrueType specific table types and functions. */ - /* */ - /* <Description> */ - /* This section contains the definition of TrueType-specific tables */ - /* as well as some routines used to access and process them. */ - /* */ - /*************************************************************************/ - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* TT_Header */ - /* */ - /* <Description> */ - /* A structure used to model a TrueType font header table. All */ - /* fields follow the TrueType specification. */ - /* */ - typedef struct TT_Header_ - { - FT_Fixed Table_Version; - FT_Fixed Font_Revision; - - FT_Long CheckSum_Adjust; - FT_Long Magic_Number; - - FT_UShort Flags; - FT_UShort Units_Per_EM; - - FT_Long Created [2]; - FT_Long Modified[2]; - - FT_Short xMin; - FT_Short yMin; - FT_Short xMax; - FT_Short yMax; - - FT_UShort Mac_Style; - FT_UShort Lowest_Rec_PPEM; - - FT_Short Font_Direction; - FT_Short Index_To_Loc_Format; - FT_Short Glyph_Data_Format; - - } TT_Header; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* TT_HoriHeader */ - /* */ - /* <Description> */ - /* A structure used to model a TrueType horizontal header, the `hhea' */ - /* table, as well as the corresponding horizontal metrics table, */ - /* i.e., the `hmtx' table. */ - /* */ - /* <Fields> */ - /* Version :: The table version. */ - /* */ - /* Ascender :: The font's ascender, i.e., the distance */ - /* from the baseline to the top-most of all */ - /* glyph points found in the font. */ - /* */ - /* This value is invalid in many fonts, as */ - /* it is usually set by the font designer, */ - /* and often reflects only a portion of the */ - /* glyphs found in the font (maybe ASCII). */ - /* */ - /* You should use the `sTypoAscender' field */ - /* of the OS/2 table instead if you want */ - /* the correct one. */ - /* */ - /* Descender :: The font's descender, i.e., the distance */ - /* from the baseline to the bottom-most of */ - /* all glyph points found in the font. It */ - /* is negative. */ - /* */ - /* This value is invalid in many fonts, as */ - /* it is usually set by the font designer, */ - /* and often reflects only a portion of the */ - /* glyphs found in the font (maybe ASCII). */ - /* */ - /* You should use the `sTypoDescender' */ - /* field of the OS/2 table instead if you */ - /* want the correct one. */ - /* */ - /* Line_Gap :: The font's line gap, i.e., the distance */ - /* to add to the ascender and descender to */ - /* get the BTB, i.e., the */ - /* baseline-to-baseline distance for the */ - /* font. */ - /* */ - /* advance_Width_Max :: This field is the maximum of all advance */ - /* widths found in the font. It can be */ - /* used to compute the maximum width of an */ - /* arbitrary string of text. */ - /* */ - /* min_Left_Side_Bearing :: The minimum left side bearing of all */ - /* glyphs within the font. */ - /* */ - /* min_Right_Side_Bearing :: The minimum right side bearing of all */ - /* glyphs within the font. */ - /* */ - /* xMax_Extent :: The maximum horizontal extent (i.e., the */ - /* `width' of a glyph's bounding box) for */ - /* all glyphs in the font. */ - /* */ - /* caret_Slope_Rise :: The rise coefficient of the cursor's */ - /* slope of the cursor (slope=rise/run). */ - /* */ - /* caret_Slope_Run :: The run coefficient of the cursor's */ - /* slope. */ - /* */ - /* Reserved :: 8~reserved bytes. */ - /* */ - /* metric_Data_Format :: Always~0. */ - /* */ - /* number_Of_HMetrics :: Number of HMetrics entries in the `hmtx' */ - /* table -- this value can be smaller than */ - /* the total number of glyphs in the font. */ - /* */ - /* long_metrics :: A pointer into the `hmtx' table. */ - /* */ - /* short_metrics :: A pointer into the `hmtx' table. */ - /* */ - /* <Note> */ - /* IMPORTANT: The TT_HoriHeader and TT_VertHeader structures should */ - /* be identical except for the names of their fields which */ - /* are different. */ - /* */ - /* This ensures that a single function in the `ttload' */ - /* module is able to read both the horizontal and vertical */ - /* headers. */ - /* */ - typedef struct TT_HoriHeader_ - { - FT_Fixed Version; - FT_Short Ascender; - FT_Short Descender; - FT_Short Line_Gap; - - FT_UShort advance_Width_Max; /* advance width maximum */ - - FT_Short min_Left_Side_Bearing; /* minimum left-sb */ - FT_Short min_Right_Side_Bearing; /* minimum right-sb */ - FT_Short xMax_Extent; /* xmax extents */ - FT_Short caret_Slope_Rise; - FT_Short caret_Slope_Run; - FT_Short caret_Offset; - - FT_Short Reserved[4]; - - FT_Short metric_Data_Format; - FT_UShort number_Of_HMetrics; - - /* The following fields are not defined by the TrueType specification */ - /* but they are used to connect the metrics header to the relevant */ - /* `HMTX' table. */ - - void* long_metrics; - void* short_metrics; - - } TT_HoriHeader; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* TT_VertHeader */ - /* */ - /* <Description> */ - /* A structure used to model a TrueType vertical header, the `vhea' */ - /* table, as well as the corresponding vertical metrics table, i.e., */ - /* the `vmtx' table. */ - /* */ - /* <Fields> */ - /* Version :: The table version. */ - /* */ - /* Ascender :: The font's ascender, i.e., the distance */ - /* from the baseline to the top-most of */ - /* all glyph points found in the font. */ - /* */ - /* This value is invalid in many fonts, as */ - /* it is usually set by the font designer, */ - /* and often reflects only a portion of */ - /* the glyphs found in the font (maybe */ - /* ASCII). */ - /* */ - /* You should use the `sTypoAscender' */ - /* field of the OS/2 table instead if you */ - /* want the correct one. */ - /* */ - /* Descender :: The font's descender, i.e., the */ - /* distance from the baseline to the */ - /* bottom-most of all glyph points found */ - /* in the font. It is negative. */ - /* */ - /* This value is invalid in many fonts, as */ - /* it is usually set by the font designer, */ - /* and often reflects only a portion of */ - /* the glyphs found in the font (maybe */ - /* ASCII). */ - /* */ - /* You should use the `sTypoDescender' */ - /* field of the OS/2 table instead if you */ - /* want the correct one. */ - /* */ - /* Line_Gap :: The font's line gap, i.e., the distance */ - /* to add to the ascender and descender to */ - /* get the BTB, i.e., the */ - /* baseline-to-baseline distance for the */ - /* font. */ - /* */ - /* advance_Height_Max :: This field is the maximum of all */ - /* advance heights found in the font. It */ - /* can be used to compute the maximum */ - /* height of an arbitrary string of text. */ - /* */ - /* min_Top_Side_Bearing :: The minimum top side bearing of all */ - /* glyphs within the font. */ - /* */ - /* min_Bottom_Side_Bearing :: The minimum bottom side bearing of all */ - /* glyphs within the font. */ - /* */ - /* yMax_Extent :: The maximum vertical extent (i.e., the */ - /* `height' of a glyph's bounding box) for */ - /* all glyphs in the font. */ - /* */ - /* caret_Slope_Rise :: The rise coefficient of the cursor's */ - /* slope of the cursor (slope=rise/run). */ - /* */ - /* caret_Slope_Run :: The run coefficient of the cursor's */ - /* slope. */ - /* */ - /* caret_Offset :: The cursor's offset for slanted fonts. */ - /* This value is `reserved' in vmtx */ - /* version 1.0. */ - /* */ - /* Reserved :: 8~reserved bytes. */ - /* */ - /* metric_Data_Format :: Always~0. */ - /* */ - /* number_Of_HMetrics :: Number of VMetrics entries in the */ - /* `vmtx' table -- this value can be */ - /* smaller than the total number of glyphs */ - /* in the font. */ - /* */ - /* long_metrics :: A pointer into the `vmtx' table. */ - /* */ - /* short_metrics :: A pointer into the `vmtx' table. */ - /* */ - /* <Note> */ - /* IMPORTANT: The TT_HoriHeader and TT_VertHeader structures should */ - /* be identical except for the names of their fields which */ - /* are different. */ - /* */ - /* This ensures that a single function in the `ttload' */ - /* module is able to read both the horizontal and vertical */ - /* headers. */ - /* */ - typedef struct TT_VertHeader_ - { - FT_Fixed Version; - FT_Short Ascender; - FT_Short Descender; - FT_Short Line_Gap; - - FT_UShort advance_Height_Max; /* advance height maximum */ - - FT_Short min_Top_Side_Bearing; /* minimum left-sb or top-sb */ - FT_Short min_Bottom_Side_Bearing; /* minimum right-sb or bottom-sb */ - FT_Short yMax_Extent; /* xmax or ymax extents */ - FT_Short caret_Slope_Rise; - FT_Short caret_Slope_Run; - FT_Short caret_Offset; - - FT_Short Reserved[4]; - - FT_Short metric_Data_Format; - FT_UShort number_Of_VMetrics; - - /* The following fields are not defined by the TrueType specification */ - /* but they're used to connect the metrics header to the relevant */ - /* `HMTX' or `VMTX' table. */ - - void* long_metrics; - void* short_metrics; - - } TT_VertHeader; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* TT_OS2 */ - /* */ - /* <Description> */ - /* A structure used to model a TrueType OS/2 table. This is the long */ - /* table version. All fields comply to the TrueType specification. */ - /* */ - /* Note that we now support old Mac fonts which do not include an */ - /* OS/2 table. In this case, the `version' field is always set to */ - /* 0xFFFF. */ - /* */ - typedef struct TT_OS2_ - { - FT_UShort version; /* 0x0001 - more or 0xFFFF */ - FT_Short xAvgCharWidth; - FT_UShort usWeightClass; - FT_UShort usWidthClass; - FT_Short fsType; - FT_Short ySubscriptXSize; - FT_Short ySubscriptYSize; - FT_Short ySubscriptXOffset; - FT_Short ySubscriptYOffset; - FT_Short ySuperscriptXSize; - FT_Short ySuperscriptYSize; - FT_Short ySuperscriptXOffset; - FT_Short ySuperscriptYOffset; - FT_Short yStrikeoutSize; - FT_Short yStrikeoutPosition; - FT_Short sFamilyClass; - - FT_Byte panose[10]; - - FT_ULong ulUnicodeRange1; /* Bits 0-31 */ - FT_ULong ulUnicodeRange2; /* Bits 32-63 */ - FT_ULong ulUnicodeRange3; /* Bits 64-95 */ - FT_ULong ulUnicodeRange4; /* Bits 96-127 */ - - FT_Char achVendID[4]; - - FT_UShort fsSelection; - FT_UShort usFirstCharIndex; - FT_UShort usLastCharIndex; - FT_Short sTypoAscender; - FT_Short sTypoDescender; - FT_Short sTypoLineGap; - FT_UShort usWinAscent; - FT_UShort usWinDescent; - - /* only version 1 tables: */ - - FT_ULong ulCodePageRange1; /* Bits 0-31 */ - FT_ULong ulCodePageRange2; /* Bits 32-63 */ - - /* only version 2 tables: */ - - FT_Short sxHeight; - FT_Short sCapHeight; - FT_UShort usDefaultChar; - FT_UShort usBreakChar; - FT_UShort usMaxContext; - - } TT_OS2; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* TT_Postscript */ - /* */ - /* <Description> */ - /* A structure used to model a TrueType PostScript table. All fields */ - /* comply to the TrueType specification. This structure does not */ - /* reference the PostScript glyph names, which can be nevertheless */ - /* accessed with the `ttpost' module. */ - /* */ - typedef struct TT_Postscript_ - { - FT_Fixed FormatType; - FT_Fixed italicAngle; - FT_Short underlinePosition; - FT_Short underlineThickness; - FT_ULong isFixedPitch; - FT_ULong minMemType42; - FT_ULong maxMemType42; - FT_ULong minMemType1; - FT_ULong maxMemType1; - - /* Glyph names follow in the file, but we don't */ - /* load them by default. See the ttpost.c file. */ - - } TT_Postscript; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* TT_PCLT */ - /* */ - /* <Description> */ - /* A structure used to model a TrueType PCLT table. All fields */ - /* comply to the TrueType specification. */ - /* */ - typedef struct TT_PCLT_ - { - FT_Fixed Version; - FT_ULong FontNumber; - FT_UShort Pitch; - FT_UShort xHeight; - FT_UShort Style; - FT_UShort TypeFamily; - FT_UShort CapHeight; - FT_UShort SymbolSet; - FT_Char TypeFace[16]; - FT_Char CharacterComplement[8]; - FT_Char FileName[6]; - FT_Char StrokeWeight; - FT_Char WidthType; - FT_Byte SerifStyle; - FT_Byte Reserved; - - } TT_PCLT; - - - /*************************************************************************/ - /* */ - /* <Struct> */ - /* TT_MaxProfile */ - /* */ - /* <Description> */ - /* The maximum profile is a table containing many max values which */ - /* can be used to pre-allocate arrays. This ensures that no memory */ - /* allocation occurs during a glyph load. */ - /* */ - /* <Fields> */ - /* version :: The version number. */ - /* */ - /* numGlyphs :: The number of glyphs in this TrueType */ - /* font. */ - /* */ - /* maxPoints :: The maximum number of points in a */ - /* non-composite TrueType glyph. See also */ - /* the structure element */ - /* `maxCompositePoints'. */ - /* */ - /* maxContours :: The maximum number of contours in a */ - /* non-composite TrueType glyph. See also */ - /* the structure element */ - /* `maxCompositeContours'. */ - /* */ - /* maxCompositePoints :: The maximum number of points in a */ - /* composite TrueType glyph. See also the */ - /* structure element `maxPoints'. */ - /* */ - /* maxCompositeContours :: The maximum number of contours in a */ - /* composite TrueType glyph. See also the */ - /* structure element `maxContours'. */ - /* */ - /* maxZones :: The maximum number of zones used for */ - /* glyph hinting. */ - /* */ - /* maxTwilightPoints :: The maximum number of points in the */ - /* twilight zone used for glyph hinting. */ - /* */ - /* maxStorage :: The maximum number of elements in the */ - /* storage area used for glyph hinting. */ - /* */ - /* maxFunctionDefs :: The maximum number of function */ - /* definitions in the TrueType bytecode for */ - /* this font. */ - /* */ - /* maxInstructionDefs :: The maximum number of instruction */ - /* definitions in the TrueType bytecode for */ - /* this font. */ - /* */ - /* maxStackElements :: The maximum number of stack elements used */ - /* during bytecode interpretation. */ - /* */ - /* maxSizeOfInstructions :: The maximum number of TrueType opcodes */ - /* used for glyph hinting. */ - /* */ - /* maxComponentElements :: The maximum number of simple (i.e., non- */ - /* composite) glyphs in a composite glyph. */ - /* */ - /* maxComponentDepth :: The maximum nesting depth of composite */ - /* glyphs. */ - /* */ - /* <Note> */ - /* This structure is only used during font loading. */ - /* */ - typedef struct TT_MaxProfile_ - { - FT_Fixed version; - FT_UShort numGlyphs; - FT_UShort maxPoints; - FT_UShort maxContours; - FT_UShort maxCompositePoints; - FT_UShort maxCompositeContours; - FT_UShort maxZones; - FT_UShort maxTwilightPoints; - FT_UShort maxStorage; - FT_UShort maxFunctionDefs; - FT_UShort maxInstructionDefs; - FT_UShort maxStackElements; - FT_UShort maxSizeOfInstructions; - FT_UShort maxComponentElements; - FT_UShort maxComponentDepth; - - } TT_MaxProfile; - - - /*************************************************************************/ - /* */ - /* <Enum> */ - /* FT_Sfnt_Tag */ - /* */ - /* <Description> */ - /* An enumeration used to specify the index of an SFNT table. */ - /* Used in the @FT_Get_Sfnt_Table API function. */ - /* */ - typedef enum FT_Sfnt_Tag_ - { - ft_sfnt_head = 0, /* TT_Header */ - ft_sfnt_maxp = 1, /* TT_MaxProfile */ - ft_sfnt_os2 = 2, /* TT_OS2 */ - ft_sfnt_hhea = 3, /* TT_HoriHeader */ - ft_sfnt_vhea = 4, /* TT_VertHeader */ - ft_sfnt_post = 5, /* TT_Postscript */ - ft_sfnt_pclt = 6, /* TT_PCLT */ - - sfnt_max /* internal end mark */ - - } FT_Sfnt_Tag; - - /* */ - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_Sfnt_Table */ - /* */ - /* <Description> */ - /* Return a pointer to a given SFNT table within a face. */ - /* */ - /* <Input> */ - /* face :: A handle to the source. */ - /* */ - /* tag :: The index of the SFNT table. */ - /* */ - /* <Return> */ - /* A type-less pointer to the table. This will be~0 in case of */ - /* error, or if the corresponding table was not found *OR* loaded */ - /* from the file. */ - /* */ - /* Use a typecast according to `tag' to access the structure */ - /* elements. */ - /* */ - /* <Note> */ - /* The table is owned by the face object and disappears with it. */ - /* */ - /* This function is only useful to access SFNT tables that are loaded */ - /* by the sfnt, truetype, and opentype drivers. See @FT_Sfnt_Tag for */ - /* a list. */ - /* */ - FT_EXPORT( void* ) - FT_Get_Sfnt_Table( FT_Face face, - FT_Sfnt_Tag tag ); - - - /************************************************************************** - * - * @function: - * FT_Load_Sfnt_Table - * - * @description: - * Load any font table into client memory. - * - * @input: - * face :: - * A handle to the source face. - * - * tag :: - * The four-byte tag of the table to load. Use the value~0 if you want - * to access the whole font file. Otherwise, you can use one of the - * definitions found in the @FT_TRUETYPE_TAGS_H file, or forge a new - * one with @FT_MAKE_TAG. - * - * offset :: - * The starting offset in the table (or file if tag == 0). - * - * @output: - * buffer :: - * The target buffer address. The client must ensure that the memory - * array is big enough to hold the data. - * - * @inout: - * length :: - * If the `length' parameter is NULL, then try to load the whole table. - * Return an error code if it fails. - * - * Else, if `*length' is~0, exit immediately while returning the - * table's (or file) full size in it. - * - * Else the number of bytes to read from the table or file, from the - * starting offset. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * If you need to determine the table's length you should first call this - * function with `*length' set to~0, as in the following example: - * - * { - * FT_ULong length = 0; - * - * - * error = FT_Load_Sfnt_Table( face, tag, 0, NULL, &length ); - * if ( error ) { ... table does not exist ... } - * - * buffer = malloc( length ); - * if ( buffer == NULL ) { ... not enough memory ... } - * - * error = FT_Load_Sfnt_Table( face, tag, 0, buffer, &length ); - * if ( error ) { ... could not load table ... } - * } - */ - FT_EXPORT( FT_Error ) - FT_Load_Sfnt_Table( FT_Face face, - FT_ULong tag, - FT_Long offset, - FT_Byte* buffer, - FT_ULong* length ); - - - /************************************************************************** - * - * @function: - * FT_Sfnt_Table_Info - * - * @description: - * Return information on an SFNT table. - * - * @input: - * face :: - * A handle to the source face. - * - * table_index :: - * The index of an SFNT table. The function returns - * FT_Err_Table_Missing for an invalid value. - * - * @output: - * tag :: - * The name tag of the SFNT table. - * - * length :: - * The length of the SFNT table. - * - * @return: - * FreeType error code. 0~means success. - * - * @note: - * SFNT tables with length zero are treated as missing. - * - */ - FT_EXPORT( FT_Error ) - FT_Sfnt_Table_Info( FT_Face face, - FT_UInt table_index, - FT_ULong *tag, - FT_ULong *length ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_CMap_Language_ID */ - /* */ - /* <Description> */ - /* Return TrueType/sfnt specific cmap language ID. Definitions of */ - /* language ID values are in `freetype/ttnameid.h'. */ - /* */ - /* <Input> */ - /* charmap :: */ - /* The target charmap. */ - /* */ - /* <Return> */ - /* The language ID of `charmap'. If `charmap' doesn't belong to a */ - /* TrueType/sfnt face, just return~0 as the default value. */ - /* */ - FT_EXPORT( FT_ULong ) - FT_Get_CMap_Language_ID( FT_CharMap charmap ); - - - /*************************************************************************/ - /* */ - /* <Function> */ - /* FT_Get_CMap_Format */ - /* */ - /* <Description> */ - /* Return TrueType/sfnt specific cmap format. */ - /* */ - /* <Input> */ - /* charmap :: */ - /* The target charmap. */ - /* */ - /* <Return> */ - /* The format of `charmap'. If `charmap' doesn't belong to a */ - /* TrueType/sfnt face, return -1. */ - /* */ - FT_EXPORT( FT_Long ) - FT_Get_CMap_Format( FT_CharMap charmap ); - - /* */ - - -FT_END_HEADER - -#endif /* __TTTABLES_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/tttags.h b/lib/windows32/include/freetype/tttags.h deleted file mode 100644 index 307ce4b..0000000 --- a/lib/windows32/include/freetype/tttags.h +++ /dev/null @@ -1,107 +0,0 @@ -/***************************************************************************/ -/* */ -/* tttags.h */ -/* */ -/* Tags for TrueType and OpenType tables (specification only). */ -/* */ -/* Copyright 1996-2001, 2004, 2005, 2007, 2008 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __TTAGS_H__ -#define __TTAGS_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - -#define TTAG_avar FT_MAKE_TAG( 'a', 'v', 'a', 'r' ) -#define TTAG_BASE FT_MAKE_TAG( 'B', 'A', 'S', 'E' ) -#define TTAG_bdat FT_MAKE_TAG( 'b', 'd', 'a', 't' ) -#define TTAG_BDF FT_MAKE_TAG( 'B', 'D', 'F', ' ' ) -#define TTAG_bhed FT_MAKE_TAG( 'b', 'h', 'e', 'd' ) -#define TTAG_bloc FT_MAKE_TAG( 'b', 'l', 'o', 'c' ) -#define TTAG_bsln FT_MAKE_TAG( 'b', 's', 'l', 'n' ) -#define TTAG_CFF FT_MAKE_TAG( 'C', 'F', 'F', ' ' ) -#define TTAG_CID FT_MAKE_TAG( 'C', 'I', 'D', ' ' ) -#define TTAG_cmap FT_MAKE_TAG( 'c', 'm', 'a', 'p' ) -#define TTAG_cvar FT_MAKE_TAG( 'c', 'v', 'a', 'r' ) -#define TTAG_cvt FT_MAKE_TAG( 'c', 'v', 't', ' ' ) -#define TTAG_DSIG FT_MAKE_TAG( 'D', 'S', 'I', 'G' ) -#define TTAG_EBDT FT_MAKE_TAG( 'E', 'B', 'D', 'T' ) -#define TTAG_EBLC FT_MAKE_TAG( 'E', 'B', 'L', 'C' ) -#define TTAG_EBSC FT_MAKE_TAG( 'E', 'B', 'S', 'C' ) -#define TTAG_feat FT_MAKE_TAG( 'f', 'e', 'a', 't' ) -#define TTAG_FOND FT_MAKE_TAG( 'F', 'O', 'N', 'D' ) -#define TTAG_fpgm FT_MAKE_TAG( 'f', 'p', 'g', 'm' ) -#define TTAG_fvar FT_MAKE_TAG( 'f', 'v', 'a', 'r' ) -#define TTAG_gasp FT_MAKE_TAG( 'g', 'a', 's', 'p' ) -#define TTAG_GDEF FT_MAKE_TAG( 'G', 'D', 'E', 'F' ) -#define TTAG_glyf FT_MAKE_TAG( 'g', 'l', 'y', 'f' ) -#define TTAG_GPOS FT_MAKE_TAG( 'G', 'P', 'O', 'S' ) -#define TTAG_GSUB FT_MAKE_TAG( 'G', 'S', 'U', 'B' ) -#define TTAG_gvar FT_MAKE_TAG( 'g', 'v', 'a', 'r' ) -#define TTAG_hdmx FT_MAKE_TAG( 'h', 'd', 'm', 'x' ) -#define TTAG_head FT_MAKE_TAG( 'h', 'e', 'a', 'd' ) -#define TTAG_hhea FT_MAKE_TAG( 'h', 'h', 'e', 'a' ) -#define TTAG_hmtx FT_MAKE_TAG( 'h', 'm', 't', 'x' ) -#define TTAG_JSTF FT_MAKE_TAG( 'J', 'S', 'T', 'F' ) -#define TTAG_just FT_MAKE_TAG( 'j', 'u', 's', 't' ) -#define TTAG_kern FT_MAKE_TAG( 'k', 'e', 'r', 'n' ) -#define TTAG_lcar FT_MAKE_TAG( 'l', 'c', 'a', 'r' ) -#define TTAG_loca FT_MAKE_TAG( 'l', 'o', 'c', 'a' ) -#define TTAG_LTSH FT_MAKE_TAG( 'L', 'T', 'S', 'H' ) -#define TTAG_LWFN FT_MAKE_TAG( 'L', 'W', 'F', 'N' ) -#define TTAG_MATH FT_MAKE_TAG( 'M', 'A', 'T', 'H' ) -#define TTAG_maxp FT_MAKE_TAG( 'm', 'a', 'x', 'p' ) -#define TTAG_META FT_MAKE_TAG( 'M', 'E', 'T', 'A' ) -#define TTAG_MMFX FT_MAKE_TAG( 'M', 'M', 'F', 'X' ) -#define TTAG_MMSD FT_MAKE_TAG( 'M', 'M', 'S', 'D' ) -#define TTAG_mort FT_MAKE_TAG( 'm', 'o', 'r', 't' ) -#define TTAG_morx FT_MAKE_TAG( 'm', 'o', 'r', 'x' ) -#define TTAG_name FT_MAKE_TAG( 'n', 'a', 'm', 'e' ) -#define TTAG_opbd FT_MAKE_TAG( 'o', 'p', 'b', 'd' ) -#define TTAG_OS2 FT_MAKE_TAG( 'O', 'S', '/', '2' ) -#define TTAG_OTTO FT_MAKE_TAG( 'O', 'T', 'T', 'O' ) -#define TTAG_PCLT FT_MAKE_TAG( 'P', 'C', 'L', 'T' ) -#define TTAG_POST FT_MAKE_TAG( 'P', 'O', 'S', 'T' ) -#define TTAG_post FT_MAKE_TAG( 'p', 'o', 's', 't' ) -#define TTAG_prep FT_MAKE_TAG( 'p', 'r', 'e', 'p' ) -#define TTAG_prop FT_MAKE_TAG( 'p', 'r', 'o', 'p' ) -#define TTAG_sfnt FT_MAKE_TAG( 's', 'f', 'n', 't' ) -#define TTAG_SING FT_MAKE_TAG( 'S', 'I', 'N', 'G' ) -#define TTAG_trak FT_MAKE_TAG( 't', 'r', 'a', 'k' ) -#define TTAG_true FT_MAKE_TAG( 't', 'r', 'u', 'e' ) -#define TTAG_ttc FT_MAKE_TAG( 't', 't', 'c', ' ' ) -#define TTAG_ttcf FT_MAKE_TAG( 't', 't', 'c', 'f' ) -#define TTAG_TYP1 FT_MAKE_TAG( 'T', 'Y', 'P', '1' ) -#define TTAG_typ1 FT_MAKE_TAG( 't', 'y', 'p', '1' ) -#define TTAG_VDMX FT_MAKE_TAG( 'V', 'D', 'M', 'X' ) -#define TTAG_vhea FT_MAKE_TAG( 'v', 'h', 'e', 'a' ) -#define TTAG_vmtx FT_MAKE_TAG( 'v', 'm', 't', 'x' ) - - -FT_END_HEADER - -#endif /* __TTAGS_H__ */ - - -/* END */ diff --git a/lib/windows32/include/freetype/ttunpat.h b/lib/windows32/include/freetype/ttunpat.h deleted file mode 100644 index a016275..0000000 --- a/lib/windows32/include/freetype/ttunpat.h +++ /dev/null @@ -1,59 +0,0 @@ -/***************************************************************************/ -/* */ -/* ttunpat.h */ -/* */ -/* Definitions for the unpatented TrueType hinting system */ -/* */ -/* Copyright 2003, 2006 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* Written by Graham Asher <graham.asher@btinternet.com> */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - -#ifndef __TTUNPAT_H__ -#define __TTUNPAT_H__ - - -#include <ft2build.h> -#include FT_FREETYPE_H - -#ifdef FREETYPE_H -#error "freetype.h of FreeType 1 has been loaded!" -#error "Please fix the directory search order for header files" -#error "so that freetype.h of FreeType 2 is found first." -#endif - - -FT_BEGIN_HEADER - - - /*************************************************************************** - * - * @constant: - * FT_PARAM_TAG_UNPATENTED_HINTING - * - * @description: - * A constant used as the tag of an @FT_Parameter structure to indicate - * that unpatented methods only should be used by the TrueType bytecode - * interpreter for a typeface opened by @FT_Open_Face. - * - */ -#define FT_PARAM_TAG_UNPATENTED_HINTING FT_MAKE_TAG( 'u', 'n', 'p', 'a' ) - - /* */ - -FT_END_HEADER - - -#endif /* __TTUNPAT_H__ */ - - -/* END */ diff --git a/lib/windows32/include/ft2build.h b/lib/windows32/include/ft2build.h deleted file mode 100644 index 6a3b8d9..0000000 --- a/lib/windows32/include/ft2build.h +++ /dev/null @@ -1,61 +0,0 @@ -/***************************************************************************/ -/* */ -/* ft2build.h */ -/* */ -/* Build macros of the FreeType 2 library. */ -/* */ -/* Copyright 1996-2001, 2003, 2006 by */ -/* David Turner, Robert Wilhelm, and Werner Lemberg. */ -/* */ -/* This file is part of the FreeType project, and may only be used, */ -/* modified, and distributed under the terms of the FreeType project */ -/* license, LICENSE.TXT. By continuing to use, modify, or distribute */ -/* this file you indicate that you have read the license and */ -/* understand and accept it fully. */ -/* */ -/***************************************************************************/ - - - /*************************************************************************/ - /* */ - /* This is a Unix-specific version of <ft2build.h> that should be used */ - /* exclusively *after* installation of the library. */ - /* */ - /* It assumes that `/usr/local/include/freetype2' (or whatever is */ - /* returned by the `freetype-config --cflags' or `pkg-config --cflags' */ - /* command) is in your compilation include path. */ - /* */ - /* We don't need to do anything special in this release. However, for */ - /* a future FreeType 2 release, the following installation changes will */ - /* be performed: */ - /* */ - /* - The contents of `freetype-2.x/include/freetype' will be installed */ - /* to `/usr/local/include/freetype2' instead of */ - /* `/usr/local/include/freetype2/freetype'. */ - /* */ - /* - This file will #include <freetype2/config/ftheader.h>, instead */ - /* of <freetype/config/ftheader.h>. */ - /* */ - /* - The contents of `ftheader.h' will be processed with `sed' to */ - /* replace all `<freetype/xxx>' with `<freetype2/xxx>'. */ - /* */ - /* - Adding `/usr/local/include/freetype2' to your compilation include */ - /* path will not be necessary anymore. */ - /* */ - /* These changes will be transparent to client applications which use */ - /* freetype-config (or pkg-config). No modifications will be necessary */ - /* to compile with the new scheme. */ - /* */ - /*************************************************************************/ - - -#ifndef __FT2_BUILD_UNIX_H__ -#define __FT2_BUILD_UNIX_H__ - - /* `<prefix>/include/freetype2' must be in your current inclusion path */ -#include <freetype/config/ftheader.h> - -#endif /* __FT2_BUILD_UNIX_H__ */ - - -/* END */ diff --git a/lib/windows32/include/ogg/os_types.h b/lib/windows32/include/ogg/os_types.h deleted file mode 100644 index d6691b7..0000000 --- a/lib/windows32/include/ogg/os_types.h +++ /dev/null @@ -1,147 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 * - * by the Xiph.Org Foundation http://www.xiph.org/ * - * * - ******************************************************************** - - function: #ifdef jail to whip a few platforms into the UNIX ideal. - last mod: $Id: os_types.h 17712 2010-12-03 17:10:02Z xiphmont $ - - ********************************************************************/ -#ifndef _OS_TYPES_H -#define _OS_TYPES_H - -/* make it easy on the folks that want to compile the libs with a - different malloc than stdlib */ -#define _ogg_malloc malloc -#define _ogg_calloc calloc -#define _ogg_realloc realloc -#define _ogg_free free - -#if defined(_WIN32) - -# if defined(__CYGWIN__) -# include <stdint.h> - typedef int16_t ogg_int16_t; - typedef uint16_t ogg_uint16_t; - typedef int32_t ogg_int32_t; - typedef uint32_t ogg_uint32_t; - typedef int64_t ogg_int64_t; - typedef uint64_t ogg_uint64_t; -# elif defined(__MINGW32__) -# include <sys/types.h> - typedef short ogg_int16_t; - typedef unsigned short ogg_uint16_t; - typedef int ogg_int32_t; - typedef unsigned int ogg_uint32_t; - typedef long long ogg_int64_t; - typedef unsigned long long ogg_uint64_t; -# elif defined(__MWERKS__) - typedef long long ogg_int64_t; - typedef int ogg_int32_t; - typedef unsigned int ogg_uint32_t; - typedef short ogg_int16_t; - typedef unsigned short ogg_uint16_t; -# else - /* MSVC/Borland */ - typedef __int64 ogg_int64_t; - typedef __int32 ogg_int32_t; - typedef unsigned __int32 ogg_uint32_t; - typedef __int16 ogg_int16_t; - typedef unsigned __int16 ogg_uint16_t; -# endif - -#elif defined(__MACOS__) - -# include <sys/types.h> - typedef SInt16 ogg_int16_t; - typedef UInt16 ogg_uint16_t; - typedef SInt32 ogg_int32_t; - typedef UInt32 ogg_uint32_t; - typedef SInt64 ogg_int64_t; - -#elif (defined(__APPLE__) && defined(__MACH__)) /* MacOS X Framework build */ - -# include <inttypes.h> - typedef int16_t ogg_int16_t; - typedef uint16_t ogg_uint16_t; - typedef int32_t ogg_int32_t; - typedef uint32_t ogg_uint32_t; - typedef int64_t ogg_int64_t; - -#elif defined(__HAIKU__) - - /* Haiku */ -# include <sys/types.h> - typedef short ogg_int16_t; - typedef unsigned short ogg_uint16_t; - typedef int ogg_int32_t; - typedef unsigned int ogg_uint32_t; - typedef long long ogg_int64_t; - -#elif defined(__BEOS__) - - /* Be */ -# include <inttypes.h> - typedef int16_t ogg_int16_t; - typedef uint16_t ogg_uint16_t; - typedef int32_t ogg_int32_t; - typedef uint32_t ogg_uint32_t; - typedef int64_t ogg_int64_t; - -#elif defined (__EMX__) - - /* OS/2 GCC */ - typedef short ogg_int16_t; - typedef unsigned short ogg_uint16_t; - typedef int ogg_int32_t; - typedef unsigned int ogg_uint32_t; - typedef long long ogg_int64_t; - -#elif defined (DJGPP) - - /* DJGPP */ - typedef short ogg_int16_t; - typedef int ogg_int32_t; - typedef unsigned int ogg_uint32_t; - typedef long long ogg_int64_t; - -#elif defined(R5900) - - /* PS2 EE */ - typedef long ogg_int64_t; - typedef int ogg_int32_t; - typedef unsigned ogg_uint32_t; - typedef short ogg_int16_t; - -#elif defined(__SYMBIAN32__) - - /* Symbian GCC */ - typedef signed short ogg_int16_t; - typedef unsigned short ogg_uint16_t; - typedef signed int ogg_int32_t; - typedef unsigned int ogg_uint32_t; - typedef long long int ogg_int64_t; - -#elif defined(__TMS320C6X__) - - /* TI C64x compiler */ - typedef signed short ogg_int16_t; - typedef unsigned short ogg_uint16_t; - typedef signed int ogg_int32_t; - typedef unsigned int ogg_uint32_t; - typedef long long int ogg_int64_t; - -#else - -# include <ogg/config_types.h> - -#endif - -#endif /* _OS_TYPES_H */ diff --git a/lib/windows32/jemalloc.lib b/lib/windows32/jemalloc.lib deleted file mode 100644 index 557b92f..0000000 Binary files a/lib/windows32/jemalloc.lib and /dev/null differ diff --git a/lib/windows32/libpng16.dll b/lib/windows32/libpng16.dll deleted file mode 100644 index 0ea77b0..0000000 Binary files a/lib/windows32/libpng16.dll and /dev/null differ diff --git a/lib/windows32/libpng16.lib b/lib/windows32/libpng16.lib deleted file mode 100644 index da1f904..0000000 Binary files a/lib/windows32/libpng16.lib and /dev/null differ diff --git a/lib/windows32/libpng16.pdb b/lib/windows32/libpng16.pdb deleted file mode 100644 index 0e7e5f4..0000000 Binary files a/lib/windows32/libpng16.pdb and /dev/null differ diff --git a/lib/windows32/ogg.lib b/lib/windows32/ogg.lib deleted file mode 100644 index 559cec9..0000000 Binary files a/lib/windows32/ogg.lib and /dev/null differ diff --git a/lib/windows32/steam_api.dll b/lib/windows32/steam_api.dll deleted file mode 100644 index 8e5f502..0000000 Binary files a/lib/windows32/steam_api.dll and /dev/null differ diff --git a/lib/windows32/steam_api.lib b/lib/windows32/steam_api.lib deleted file mode 100644 index 4afaa03..0000000 Binary files a/lib/windows32/steam_api.lib and /dev/null differ diff --git a/lib/windows32/vorbis.lib b/lib/windows32/vorbis.lib deleted file mode 100644 index 16d9263..0000000 Binary files a/lib/windows32/vorbis.lib and /dev/null differ diff --git a/lib/windows32/vorbisenc.lib b/lib/windows32/vorbisenc.lib deleted file mode 100644 index 7db239a..0000000 Binary files a/lib/windows32/vorbisenc.lib and /dev/null differ diff --git a/lib/windows32/vorbisfile.lib b/lib/windows32/vorbisfile.lib deleted file mode 100644 index a8d90c3..0000000 Binary files a/lib/windows32/vorbisfile.lib and /dev/null differ diff --git a/lib/windows32/zlib.lib b/lib/windows32/zlib.lib deleted file mode 100644 index 9872c6b..0000000 Binary files a/lib/windows32/zlib.lib and /dev/null differ diff --git a/lib/windows32/zlib1.dll b/lib/windows32/zlib1.dll deleted file mode 100644 index 720dee1..0000000 Binary files a/lib/windows32/zlib1.dll and /dev/null differ diff --git a/lib/windows64/include/C99/stdbool.h b/lib/windows64/include/C99/stdbool.h deleted file mode 100644 index d92160e..0000000 --- a/lib/windows64/include/C99/stdbool.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef stdbool_h -#define stdbool_h - -#include <wtypes.h> - -/* MSVC doesn't define _Bool or bool in C, but does have BOOL */ -/* Note this doesn't pass autoconf's test because (bool) 0.5 != true */ -/* Clang-cl uses MSVC headers, so needs msvc_compat, but has _Bool as - * a built-in type. */ -#ifndef __clang__ -typedef BOOL _Bool; -#endif - -#define bool _Bool -#define true 1 -#define false 0 - -#define __bool_true_false_are_defined 1 - -#endif /* stdbool_h */ diff --git a/lib/windows64/include/C99/stdint.h b/lib/windows64/include/C99/stdint.h deleted file mode 100644 index d02608a..0000000 --- a/lib/windows64/include/C99/stdint.h +++ /dev/null @@ -1,247 +0,0 @@ -// ISO C9x compliant stdint.h for Microsoft Visual Studio -// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 -// -// Copyright (c) 2006-2008 Alexander Chemeris -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// 1. Redistributions of source code must retain the above copyright notice, -// this list of conditions and the following disclaimer. -// -// 2. Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// -// 3. The name of the author may be used to endorse or promote products -// derived from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED -// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef _MSC_VER // [ -#error "Use this header only with Microsoft Visual C++ compilers!" -#endif // _MSC_VER ] - -#ifndef _MSC_STDINT_H_ // [ -#define _MSC_STDINT_H_ - -#if _MSC_VER > 1000 -#pragma once -#endif - -#include <limits.h> - -// For Visual Studio 6 in C++ mode and for many Visual Studio versions when -// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}' -// or compiler give many errors like this: -// error C2733: second C linkage of overloaded function 'wmemchr' not allowed -#ifdef __cplusplus -extern "C" { -#endif -# include <wchar.h> -#ifdef __cplusplus -} -#endif - -// Define _W64 macros to mark types changing their size, like intptr_t. -#ifndef _W64 -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif - - -// 7.18.1 Integer types - -// 7.18.1.1 Exact-width integer types - -// Visual Studio 6 and Embedded Visual C++ 4 doesn't -// realize that, e.g. char has the same size as __int8 -// so we give up on __intX for them. -#if (_MSC_VER < 1300) - typedef signed char int8_t; - typedef signed short int16_t; - typedef signed int int32_t; - typedef unsigned char uint8_t; - typedef unsigned short uint16_t; - typedef unsigned int uint32_t; -#else - typedef signed __int8 int8_t; - typedef signed __int16 int16_t; - typedef signed __int32 int32_t; - typedef unsigned __int8 uint8_t; - typedef unsigned __int16 uint16_t; - typedef unsigned __int32 uint32_t; -#endif -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; - - -// 7.18.1.2 Minimum-width integer types -typedef int8_t int_least8_t; -typedef int16_t int_least16_t; -typedef int32_t int_least32_t; -typedef int64_t int_least64_t; -typedef uint8_t uint_least8_t; -typedef uint16_t uint_least16_t; -typedef uint32_t uint_least32_t; -typedef uint64_t uint_least64_t; - -// 7.18.1.3 Fastest minimum-width integer types -typedef int8_t int_fast8_t; -typedef int16_t int_fast16_t; -typedef int32_t int_fast32_t; -typedef int64_t int_fast64_t; -typedef uint8_t uint_fast8_t; -typedef uint16_t uint_fast16_t; -typedef uint32_t uint_fast32_t; -typedef uint64_t uint_fast64_t; - -// 7.18.1.4 Integer types capable of holding object pointers -#ifdef _WIN64 // [ - typedef signed __int64 intptr_t; - typedef unsigned __int64 uintptr_t; -#else // _WIN64 ][ - typedef _W64 signed int intptr_t; - typedef _W64 unsigned int uintptr_t; -#endif // _WIN64 ] - -// 7.18.1.5 Greatest-width integer types -typedef int64_t intmax_t; -typedef uint64_t uintmax_t; - - -// 7.18.2 Limits of specified-width integer types - -#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259 - -// 7.18.2.1 Limits of exact-width integer types -#define INT8_MIN ((int8_t)_I8_MIN) -#define INT8_MAX _I8_MAX -#define INT16_MIN ((int16_t)_I16_MIN) -#define INT16_MAX _I16_MAX -#define INT32_MIN ((int32_t)_I32_MIN) -#define INT32_MAX _I32_MAX -#define INT64_MIN ((int64_t)_I64_MIN) -#define INT64_MAX _I64_MAX -#define UINT8_MAX _UI8_MAX -#define UINT16_MAX _UI16_MAX -#define UINT32_MAX _UI32_MAX -#define UINT64_MAX _UI64_MAX - -// 7.18.2.2 Limits of minimum-width integer types -#define INT_LEAST8_MIN INT8_MIN -#define INT_LEAST8_MAX INT8_MAX -#define INT_LEAST16_MIN INT16_MIN -#define INT_LEAST16_MAX INT16_MAX -#define INT_LEAST32_MIN INT32_MIN -#define INT_LEAST32_MAX INT32_MAX -#define INT_LEAST64_MIN INT64_MIN -#define INT_LEAST64_MAX INT64_MAX -#define UINT_LEAST8_MAX UINT8_MAX -#define UINT_LEAST16_MAX UINT16_MAX -#define UINT_LEAST32_MAX UINT32_MAX -#define UINT_LEAST64_MAX UINT64_MAX - -// 7.18.2.3 Limits of fastest minimum-width integer types -#define INT_FAST8_MIN INT8_MIN -#define INT_FAST8_MAX INT8_MAX -#define INT_FAST16_MIN INT16_MIN -#define INT_FAST16_MAX INT16_MAX -#define INT_FAST32_MIN INT32_MIN -#define INT_FAST32_MAX INT32_MAX -#define INT_FAST64_MIN INT64_MIN -#define INT_FAST64_MAX INT64_MAX -#define UINT_FAST8_MAX UINT8_MAX -#define UINT_FAST16_MAX UINT16_MAX -#define UINT_FAST32_MAX UINT32_MAX -#define UINT_FAST64_MAX UINT64_MAX - -// 7.18.2.4 Limits of integer types capable of holding object pointers -#ifdef _WIN64 // [ -# define INTPTR_MIN INT64_MIN -# define INTPTR_MAX INT64_MAX -# define UINTPTR_MAX UINT64_MAX -#else // _WIN64 ][ -# define INTPTR_MIN INT32_MIN -# define INTPTR_MAX INT32_MAX -# define UINTPTR_MAX UINT32_MAX -#endif // _WIN64 ] - -// 7.18.2.5 Limits of greatest-width integer types -#define INTMAX_MIN INT64_MIN -#define INTMAX_MAX INT64_MAX -#define UINTMAX_MAX UINT64_MAX - -// 7.18.3 Limits of other integer types - -#ifdef _WIN64 // [ -# define PTRDIFF_MIN _I64_MIN -# define PTRDIFF_MAX _I64_MAX -#else // _WIN64 ][ -# define PTRDIFF_MIN _I32_MIN -# define PTRDIFF_MAX _I32_MAX -#endif // _WIN64 ] - -#define SIG_ATOMIC_MIN INT_MIN -#define SIG_ATOMIC_MAX INT_MAX - -#ifndef SIZE_MAX // [ -# ifdef _WIN64 // [ -# define SIZE_MAX _UI64_MAX -# else // _WIN64 ][ -# define SIZE_MAX _UI32_MAX -# endif // _WIN64 ] -#endif // SIZE_MAX ] - -// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h> -#ifndef WCHAR_MIN // [ -# define WCHAR_MIN 0 -#endif // WCHAR_MIN ] -#ifndef WCHAR_MAX // [ -# define WCHAR_MAX _UI16_MAX -#endif // WCHAR_MAX ] - -#define WINT_MIN 0 -#define WINT_MAX _UI16_MAX - -#endif // __STDC_LIMIT_MACROS ] - - -// 7.18.4 Limits of other integer types - -#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260 - -// 7.18.4.1 Macros for minimum-width integer constants - -#define INT8_C(val) val##i8 -#define INT16_C(val) val##i16 -#define INT32_C(val) val##i32 -#define INT64_C(val) val##i64 - -#define UINT8_C(val) val##ui8 -#define UINT16_C(val) val##ui16 -#define UINT32_C(val) val##ui32 -#define UINT64_C(val) val##ui64 - -// 7.18.4.2 Macros for greatest-width integer constants -#define INTMAX_C INT64_C -#define UINTMAX_C UINT64_C - -#endif // __STDC_CONSTANT_MACROS ] - - -#endif // _MSC_STDINT_H_ ] diff --git a/lib/windows64/include/GL/glew.h b/lib/windows64/include/GL/glew.h deleted file mode 100644 index 9afa5c6..0000000 --- a/lib/windows64/include/GL/glew.h +++ /dev/null @@ -1,19367 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net> -** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> -** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glew_h__ -#define __glew_h__ -#define __GLEW_H__ - -#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) -#error gl.h included before glew.h -#endif -#if defined(__gl2_h_) -#error gl2.h included before glew.h -#endif -#if defined(__gltypes_h_) -#error gltypes.h included before glew.h -#endif -#if defined(__REGAL_H__) -#error Regal.h included before glew.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error glext.h included before glew.h -#endif -#if defined(__gl_ATI_h_) -#error glATI.h included before glew.h -#endif - -#define __gl_h_ -#define __gl2_h_ -#define __GL_H__ -#define _GL_H -#define __gltypes_h_ -#define __REGAL_H__ -#define __X_GL_H -#define __glext_h_ -#define __GLEXT_H_ -#define __gl_ATI_h_ - -#if defined(_WIN32) - -/* - * GLEW does not include <windows.h> to avoid name space pollution. - * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t - * defined properly. - */ -/* <windef.h> and <gl.h>*/ -#ifdef APIENTRY -# ifndef GLAPIENTRY -# define GLAPIENTRY APIENTRY -# endif -# ifndef GLEWAPIENTRY -# define GLEWAPIENTRY APIENTRY -# endif -#else -#define GLEW_APIENTRY_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) -# define APIENTRY __stdcall -# ifndef GLAPIENTRY -# define GLAPIENTRY __stdcall -# endif -# ifndef GLEWAPIENTRY -# define GLEWAPIENTRY __stdcall -# endif -# else -# define APIENTRY -# endif -#endif -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# endif -#endif -/* <winnt.h> */ -#ifndef CALLBACK -#define GLEW_CALLBACK_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define CALLBACK __attribute__ ((__stdcall__)) -# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) -# define CALLBACK __stdcall -# else -# define CALLBACK -# endif -#endif -/* <wingdi.h> and <winnt.h> */ -#ifndef WINGDIAPI -#define GLEW_WINGDIAPI_DEFINED -#define WINGDIAPI __declspec(dllimport) -#endif -/* <ctype.h> */ -#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) -typedef unsigned short wchar_t; -# define _WCHAR_T_DEFINED -#endif -/* <stddef.h> */ -#if !defined(_W64) -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif -#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) -# ifdef _WIN64 -typedef __int64 ptrdiff_t; -# else -typedef _W64 int ptrdiff_t; -# endif -# define _PTRDIFF_T_DEFINED -# define _PTRDIFF_T_ -#endif - -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# else -# define GLAPI WINGDIAPI -# endif -#endif - -/* - * GLEW_STATIC is defined for static library. - * GLEW_BUILD is defined for building the DLL library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#else /* _UNIX */ - -/* - * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO - * C. On my system, this amounts to _3 lines_ of included code, all of - * them pretty much harmless. If you know of a way of detecting 32 vs - * 64 _targets_ at compile time you are free to replace this with - * something that's portable. For now, _this_ is the portable solution. - * (mem, 2004-01-04) - */ - -#include <stddef.h> - -/* SGI MIPSPro doesn't like stdint.h in C++ mode */ -/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ - -#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) -#include <inttypes.h> -#else -#include <stdint.h> -#endif - -#define GLEW_APIENTRY_DEFINED -#define APIENTRY - -/* - * GLEW_STATIC is defined for static library. - */ - -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# if defined(__GNUC__) && __GNUC__>=4 -# define GLEWAPI extern __attribute__ ((visibility("default"))) -# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) -# define GLEWAPI extern __global -# else -# define GLEWAPI extern -# endif -#endif - -/* <glu.h> */ -#ifndef GLAPI -#define GLAPI extern -#endif - -#endif /* _WIN32 */ - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifndef GLEWAPIENTRY -#define GLEWAPIENTRY -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ - -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 - -typedef unsigned int GLenum; -typedef unsigned int GLbitfield; -typedef unsigned int GLuint; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLboolean; -typedef signed char GLbyte; -typedef short GLshort; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned long GLulong; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; -#if defined(_MSC_VER) && _MSC_VER < 1400 -typedef __int64 GLint64EXT; -typedef unsigned __int64 GLuint64EXT; -#elif defined(_MSC_VER) || defined(__BORLANDC__) -typedef signed long long GLint64EXT; -typedef unsigned long long GLuint64EXT; -#else -# if defined(__MINGW32__) || defined(__CYGWIN__) -#include <inttypes.h> -# endif -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -#endif -typedef GLint64EXT GLint64; -typedef GLuint64EXT GLuint64; -typedef struct __GLsync *GLsync; - -typedef char GLchar; - -#define GL_ZERO 0 -#define GL_FALSE 0 -#define GL_LOGIC_OP 0x0BF1 -#define GL_NONE 0 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_NO_ERROR 0 -#define GL_POINTS 0x0000 -#define GL_CURRENT_BIT 0x00000001 -#define GL_TRUE 1 -#define GL_ONE 1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_POINT_BIT 0x00000002 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_BIT 0x00000004 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_NEVER 0x0200 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_EXP2 0x0801 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_S 0x2000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_R3_G3_B2 0x2A10 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_HINT_BIT 0x00008000 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); -GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void GLAPIENTRY glArrayElement (GLint i); -GLAPI void GLAPIENTRY glBegin (GLenum mode); -GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void GLAPIENTRY glCallList (GLuint list); -GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); -GLAPI void GLAPIENTRY glClear (GLbitfield mask); -GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); -GLAPI void GLAPIENTRY glClearIndex (GLfloat c); -GLAPI void GLAPIENTRY glClearStencil (GLint s); -GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); -GLAPI void GLAPIENTRY glColor3iv (const GLint *v); -GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); -GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void GLAPIENTRY glColor4iv (const GLint *v); -GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); -GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCullFace (GLenum mode); -GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); -GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void GLAPIENTRY glDepthFunc (GLenum func); -GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); -GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -GLAPI void GLAPIENTRY glDisable (GLenum cap); -GLAPI void GLAPIENTRY glDisableClientState (GLenum array); -GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); -GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); -GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); -GLAPI void GLAPIENTRY glEnable (GLenum cap); -GLAPI void GLAPIENTRY glEnableClientState (GLenum array); -GLAPI void GLAPIENTRY glEnd (void); -GLAPI void GLAPIENTRY glEndList (void); -GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); -GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); -GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); -GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); -GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void GLAPIENTRY glFinish (void); -GLAPI void GLAPIENTRY glFlush (void); -GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glFrontFace (GLenum mode); -GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); -GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum GLAPIENTRY glGetError (void); -GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); -GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); -GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); -GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); -GLAPI void GLAPIENTRY glIndexMask (GLuint mask); -GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glIndexd (GLdouble c); -GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); -GLAPI void GLAPIENTRY glIndexf (GLfloat c); -GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); -GLAPI void GLAPIENTRY glIndexi (GLint c); -GLAPI void GLAPIENTRY glIndexiv (const GLint *c); -GLAPI void GLAPIENTRY glIndexs (GLshort c); -GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); -GLAPI void GLAPIENTRY glIndexub (GLubyte c); -GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); -GLAPI void GLAPIENTRY glInitNames (void); -GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); -GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); -GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); -GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); -GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); -GLAPI void GLAPIENTRY glLineWidth (GLfloat width); -GLAPI void GLAPIENTRY glListBase (GLuint base); -GLAPI void GLAPIENTRY glLoadIdentity (void); -GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glLoadName (GLuint name); -GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); -GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); -GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); -GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); -GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); -GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void GLAPIENTRY glPassThrough (GLfloat token); -GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -GLAPI void GLAPIENTRY glPointSize (GLfloat size); -GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); -GLAPI void GLAPIENTRY glPopAttrib (void); -GLAPI void GLAPIENTRY glPopClientAttrib (void); -GLAPI void GLAPIENTRY glPopMatrix (void); -GLAPI void GLAPIENTRY glPopName (void); -GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushMatrix (void); -GLAPI void GLAPIENTRY glPushName (GLuint name); -GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); -GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); -GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); -GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); -GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -GLAPI void GLAPIENTRY glShadeModel (GLenum mode); -GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void GLAPIENTRY glStencilMask (GLuint mask); -GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); -GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); -GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord1i (GLint s); -GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); -GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); -GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); -GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) - -#endif /* GL_VERSION_1_1 */ - -/* ---------------------------------- GLU ---------------------------------- */ - -#ifndef GLEW_NO_GLU -# ifdef __APPLE__ -# include <Availability.h> -# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) -# define GLEW_NO_GLU -# endif -# endif -#endif - -#ifndef GLEW_NO_GLU -/* this is where we can safely include GLU */ -# if defined(__APPLE__) && defined(__MACH__) -# include <OpenGL/glu.h> -# else -# include <GL/glu.h> -# endif -#endif - -/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 - -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) -#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) -#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) -#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) - -#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) - -#endif /* GL_VERSION_1_2 */ - -/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ - -#ifndef GL_VERSION_1_2_1 -#define GL_VERSION_1_2_1 1 - -#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) - -#endif /* GL_VERSION_1_2_1 */ - -/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 - -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_SUBTRACT 0x84E7 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_MULTISAMPLE_BIT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); - -#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) -#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) -#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) -#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) -#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) -#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) -#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) -#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) -#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) -#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) -#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) -#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) -#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) -#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) -#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) -#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) -#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) -#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) -#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) -#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) -#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) -#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) -#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) -#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) -#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) -#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) -#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) -#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) -#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) -#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) -#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) -#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) -#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) -#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) -#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) -#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) -#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) -#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) -#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) -#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) -#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) -#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) -#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) -#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) -#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) -#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) - -#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) - -#endif /* GL_VERSION_1_3 */ - -/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 - -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E - -typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); - -#define glBlendColor GLEW_GET_FUN(__glewBlendColor) -#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) -#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) -#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) -#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) -#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) -#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) -#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) -#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) -#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) -#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) -#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) -#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) -#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) -#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) -#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) -#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) -#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) -#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) -#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) -#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) -#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) -#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) -#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) -#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) -#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) -#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) -#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) -#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) -#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) -#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) -#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) -#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) -#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) -#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) -#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) -#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) -#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) -#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) -#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) -#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) -#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) -#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) -#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) -#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) -#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) -#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) - -#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) - -#endif /* GL_VERSION_1_4 */ - -/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 - -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 - -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); -typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); - -#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) -#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) -#define glBufferData GLEW_GET_FUN(__glewBufferData) -#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) -#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) -#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) -#define glEndQuery GLEW_GET_FUN(__glewEndQuery) -#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) -#define glGenQueries GLEW_GET_FUN(__glewGenQueries) -#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) -#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) -#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) -#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) -#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) -#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) -#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) -#define glIsQuery GLEW_GET_FUN(__glewIsQuery) -#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) -#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) - -#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) - -#endif /* GL_VERSION_1_5 */ - -/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 - -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 - -typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); -typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); - -#define glAttachShader GLEW_GET_FUN(__glewAttachShader) -#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) -#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) -#define glCompileShader GLEW_GET_FUN(__glewCompileShader) -#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) -#define glCreateShader GLEW_GET_FUN(__glewCreateShader) -#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) -#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) -#define glDetachShader GLEW_GET_FUN(__glewDetachShader) -#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) -#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) -#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) -#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) -#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) -#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) -#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) -#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) -#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) -#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) -#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) -#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) -#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) -#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) -#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) -#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) -#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) -#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) -#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) -#define glIsProgram GLEW_GET_FUN(__glewIsProgram) -#define glIsShader GLEW_GET_FUN(__glewIsShader) -#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) -#define glShaderSource GLEW_GET_FUN(__glewShaderSource) -#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) -#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) -#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) -#define glUniform1f GLEW_GET_FUN(__glewUniform1f) -#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) -#define glUniform1i GLEW_GET_FUN(__glewUniform1i) -#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) -#define glUniform2f GLEW_GET_FUN(__glewUniform2f) -#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) -#define glUniform2i GLEW_GET_FUN(__glewUniform2i) -#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) -#define glUniform3f GLEW_GET_FUN(__glewUniform3f) -#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) -#define glUniform3i GLEW_GET_FUN(__glewUniform3i) -#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) -#define glUniform4f GLEW_GET_FUN(__glewUniform4f) -#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) -#define glUniform4i GLEW_GET_FUN(__glewUniform4i) -#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) -#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) -#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) -#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) -#define glUseProgram GLEW_GET_FUN(__glewUseProgram) -#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) -#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) -#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) -#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) -#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) -#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) -#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) -#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) -#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) -#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) -#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) -#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) -#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) -#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) -#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) -#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) -#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) -#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) -#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) -#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) -#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) -#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) -#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) -#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) -#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) -#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) -#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) -#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) -#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) -#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) -#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) -#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) -#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) -#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) -#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) -#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) -#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) -#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) - -#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) - -#endif /* GL_VERSION_2_0 */ - -/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 - -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B - -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - -#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) -#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) -#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) -#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) -#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) -#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) - -#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) - -#endif /* GL_VERSION_2_1 */ - -/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 - -#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 -#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 -#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 -#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 -#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 -#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 -#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB -#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES -#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_DEPTH_BUFFER 0x8223 -#define GL_STENCIL_BUFFER 0x8224 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); -typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); - -#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) -#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) -#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) -#define glClampColor GLEW_GET_FUN(__glewClampColor) -#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) -#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) -#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) -#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) -#define glColorMaski GLEW_GET_FUN(__glewColorMaski) -#define glDisablei GLEW_GET_FUN(__glewDisablei) -#define glEnablei GLEW_GET_FUN(__glewEnablei) -#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) -#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) -#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) -#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) -#define glGetStringi GLEW_GET_FUN(__glewGetStringi) -#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) -#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) -#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) -#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) -#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) -#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) -#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) -#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) -#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) -#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) -#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) -#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) -#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) -#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) -#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) -#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) -#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) -#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) -#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) -#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) -#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) -#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) -#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) -#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) -#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) -#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) -#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) -#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) -#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) -#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) -#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) -#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) -#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) -#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) -#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) -#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) -#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) -#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) -#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) - -#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) - -#endif /* GL_VERSION_3_0 */ - -/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 - -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); - -#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) -#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) -#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) -#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) - -#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) - -#endif /* GL_VERSION_3_1 */ - -/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 - -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); - -#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) -#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) -#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) - -#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) - -#endif /* GL_VERSION_3_2 */ - -/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_RGB10_A2UI 0x906F - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); - -#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) - -#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) - -#endif /* GL_VERSION_3_3 */ - -/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 - -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); - -#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) -#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) -#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) -#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) -#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) - -#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) - -#endif /* GL_VERSION_4_0 */ - -/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 - -#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) - -#endif /* GL_VERSION_4_1 */ - -/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 - -#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) - -#endif /* GL_VERSION_4_2 */ - -/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 - -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E - -#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) - -#endif /* GL_VERSION_4_3 */ - -/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 - -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A - -#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) - -#endif /* GL_VERSION_4_4 */ - -/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ - -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); - -#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) - -#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) - -#endif /* GL_VERSION_4_5 */ - -/* -------------------------- GL_3DFX_multisample -------------------------- */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 - -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 - -#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) - -#endif /* GL_3DFX_multisample */ - -/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 - -typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); - -#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) - -#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) - -#endif /* GL_3DFX_tbuffer */ - -/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 - -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 - -#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) - -#endif /* GL_3DFX_texture_compression_FXT1 */ - -/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 - -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D - -#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) - -#endif /* GL_AMD_blend_minmax_factor */ - -/* ----------------------- GL_AMD_conservative_depth ----------------------- */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 - -#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) - -#endif /* GL_AMD_conservative_depth */ - -/* -------------------------- GL_AMD_debug_output -------------------------- */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 - -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 - -typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); - -#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) -#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) -#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) -#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) - -#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) - -#endif /* GL_AMD_debug_output */ - -/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 - -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F - -#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) - -#endif /* GL_AMD_depth_clamp_separate */ - -/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - -#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) -#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) -#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) -#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) - -#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) - -#endif /* GL_AMD_draw_buffers_blend */ - -/* --------------------------- GL_AMD_gcn_shader --------------------------- */ - -#ifndef GL_AMD_gcn_shader -#define GL_AMD_gcn_shader 1 - -#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) - -#endif /* GL_AMD_gcn_shader */ - -/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ - -#ifndef GL_AMD_gpu_shader_int64 -#define GL_AMD_gpu_shader_int64 1 - -#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) - -#endif /* GL_AMD_gpu_shader_int64 */ - -/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 - -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RG8UI 0x8238 -#define GL_RG16UI 0x823A -#define GL_RGBA8UI 0x8D7C -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 - -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); - -#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) - -#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) - -#endif /* GL_AMD_interleaved_elements */ - -/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) -#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) - -#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) - -#endif /* GL_AMD_multi_draw_indirect */ - -/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 - -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 - -typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); -typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); - -#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) -#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) -#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) - -#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) - -#endif /* GL_AMD_name_gen_delete */ - -/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ - -#ifndef GL_AMD_occlusion_query_event -#define GL_AMD_occlusion_query_event 1 - -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); - -#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) - -#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) - -#endif /* GL_AMD_occlusion_query_event */ - -/* ----------------------- GL_AMD_performance_monitor ---------------------- */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 - -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); - -#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) -#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) -#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) -#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) -#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) -#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) -#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) -#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) -#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) -#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) -#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) - -#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) - -#endif /* GL_AMD_performance_monitor */ - -/* -------------------------- GL_AMD_pinned_memory ------------------------- */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 - -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 - -#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) - -#endif /* GL_AMD_pinned_memory */ - -/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 - -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 - -#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) - -#endif /* GL_AMD_query_buffer_object */ - -/* ------------------------ GL_AMD_sample_positions ------------------------ */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 - -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F - -typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); - -#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) - -#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) - -#endif /* GL_AMD_sample_positions */ - -/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F - -#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) - -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ - -#ifndef GL_AMD_shader_atomic_counter_ops -#define GL_AMD_shader_atomic_counter_ops 1 - -#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) - -#endif /* GL_AMD_shader_atomic_counter_ops */ - -/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 - -#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) - -#endif /* GL_AMD_shader_stencil_export */ - -/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ - -#ifndef GL_AMD_shader_stencil_value_export -#define GL_AMD_shader_stencil_value_export 1 - -#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) - -#endif /* GL_AMD_shader_stencil_value_export */ - -/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 - -#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) - -#endif /* GL_AMD_shader_trinary_minmax */ - -/* ------------------------- GL_AMD_sparse_texture ------------------------- */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 - -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); - -#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) -#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) - -#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) - -#endif /* GL_AMD_sparse_texture */ - -/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 - -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D - -typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); - -#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) - -#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) - -#endif /* GL_AMD_stencil_operation_extended */ - -/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 - -#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) - -#endif /* GL_AMD_texture_texture4 */ - -/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 - -#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) - -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ - -#ifndef GL_AMD_transform_feedback4 -#define GL_AMD_transform_feedback4 1 - -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 - -#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) - -#endif /* GL_AMD_transform_feedback4 */ - -/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 - -#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) - -#endif /* GL_AMD_vertex_shader_layer */ - -/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 - -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 - -typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); - -#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) -#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) - -#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) - -#endif /* GL_AMD_vertex_shader_tessellator */ - -/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 - -#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) - -#endif /* GL_AMD_vertex_shader_viewport_index */ - -/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ - -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 - -#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) - -#endif /* GL_ANGLE_depth_texture */ - -/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ - -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) - -#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) - -#endif /* GL_ANGLE_framebuffer_blit */ - -/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ - -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) - -#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) - -#endif /* GL_ANGLE_framebuffer_multisample */ - -/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) -#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) -#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) - -#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) - -#endif /* GL_ANGLE_instanced_arrays */ - -/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ - -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 - -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 - -#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) - -#endif /* GL_ANGLE_pack_reverse_row_order */ - -/* ------------------------ GL_ANGLE_program_binary ------------------------ */ - -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 - -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 - -#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) - -#endif /* GL_ANGLE_program_binary */ - -/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt1 -#define GL_ANGLE_texture_compression_dxt1 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) - -#endif /* GL_ANGLE_texture_compression_dxt1 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) - -#endif /* GL_ANGLE_texture_compression_dxt3 */ - -/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ - -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 - -#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) - -#endif /* GL_ANGLE_texture_compression_dxt5 */ - -/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ - -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 - -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 - -#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) - -#endif /* GL_ANGLE_texture_usage */ - -/* -------------------------- GL_ANGLE_timer_query ------------------------- */ - -#ifndef GL_ANGLE_timer_query -#define GL_ANGLE_timer_query 1 - -#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 -#define GL_CURRENT_QUERY_ANGLE 0x8865 -#define GL_QUERY_RESULT_ANGLE 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 -#define GL_TIME_ELAPSED_ANGLE 0x88BF -#define GL_TIMESTAMP_ANGLE 0x8E28 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); - -#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) -#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) -#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) -#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) -#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) -#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) -#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) -#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) -#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) -#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) -#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) - -#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) - -#endif /* GL_ANGLE_timer_query */ - -/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 - -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 - -typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); - -#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) - -#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) - -#endif /* GL_ANGLE_translated_shader_source */ - -/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 - -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 - -#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) - -#endif /* GL_APPLE_aux_depth_stencil */ - -/* ------------------------ GL_APPLE_client_storage ------------------------ */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 - -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 - -#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) - -#endif /* GL_APPLE_client_storage */ - -/* ------------------------- GL_APPLE_element_array ------------------------ */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 - -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); - -#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) -#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) -#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) -#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) -#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) - -#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) - -#endif /* GL_APPLE_element_array */ - -/* ----------------------------- GL_APPLE_fence ---------------------------- */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 - -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); - -#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) -#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) -#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) -#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) -#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) -#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) -#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) -#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) - -#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) - -#endif /* GL_APPLE_fence */ - -/* ------------------------- GL_APPLE_float_pixels ------------------------- */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 - -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F - -#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) - -#endif /* GL_APPLE_float_pixels */ - -/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 - -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 - -typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); - -#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) -#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) - -#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) - -#endif /* GL_APPLE_flush_buffer_range */ - -/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 - -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D - -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); - -#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) -#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) -#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) - -#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) - -#endif /* GL_APPLE_object_purgeable */ - -/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ - -#ifndef GL_APPLE_pixel_buffer -#define GL_APPLE_pixel_buffer 1 - -#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 - -#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) - -#endif /* GL_APPLE_pixel_buffer */ - -/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 - -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_422_APPLE 0x8A1F -#define GL_RGB_RAW_422_APPLE 0x8A51 - -#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) - -#endif /* GL_APPLE_rgb_422 */ - -/* --------------------------- GL_APPLE_row_bytes -------------------------- */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 - -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 - -#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) - -#endif /* GL_APPLE_row_bytes */ - -/* ------------------------ GL_APPLE_specular_vector ----------------------- */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 - -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 - -#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) - -#endif /* GL_APPLE_specular_vector */ - -/* ------------------------- GL_APPLE_texture_range ------------------------ */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 - -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); -typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); - -#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) -#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) - -#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) - -#endif /* GL_APPLE_texture_range */ - -/* ------------------------ GL_APPLE_transform_hint ------------------------ */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 - -#define GL_TRANSFORM_HINT_APPLE 0x85B1 - -#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) - -#endif /* GL_APPLE_transform_hint */ - -/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); - -#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) -#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) -#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) -#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) - -#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) - -#endif /* GL_APPLE_vertex_array_object */ - -/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); - -#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) -#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) -#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) - -#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) - -#endif /* GL_APPLE_vertex_array_range */ - -/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 - -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 - -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); - -#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) -#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) -#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) -#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) -#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) -#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) -#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) - -#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) - -#endif /* GL_APPLE_vertex_program_evaluators */ - -/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 - -#define GL_YCBCR_422_APPLE 0x85B9 - -#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) - -#endif /* GL_APPLE_ycbcr_422 */ - -/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 - -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_RGB565 0x8D62 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD - -typedef int GLfixed; - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); -typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); - -#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) -#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) -#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) -#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) -#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) - -#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) - -#endif /* GL_ARB_ES2_compatibility */ - -/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ - -#ifndef GL_ARB_ES3_1_compatibility -#define GL_ARB_ES3_1_compatibility 1 - -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); - -#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) - -#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) - -#endif /* GL_ARB_ES3_1_compatibility */ - -/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 - -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 - -#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) - -#endif /* GL_ARB_ES3_compatibility */ - -/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 - -#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) - -#endif /* GL_ARB_arrays_of_arrays */ - -/* -------------------------- GL_ARB_base_instance ------------------------- */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); - -#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) -#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) -#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) - -#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) - -#endif /* GL_ARB_base_instance */ - -/* ------------------------ GL_ARB_bindless_texture ------------------------ */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 - -#define GL_UNSIGNED_INT64_ARB 0x140F - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); - -#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) -#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) -#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) -#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) -#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) -#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) -#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) -#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) -#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) -#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) -#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) -#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) -#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) -#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) -#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) -#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) - -#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) - -#endif /* GL_ARB_bindless_texture */ - -/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 - -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); - -#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) -#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) - -#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) - -#endif /* GL_ARB_blend_func_extended */ - -/* ------------------------- GL_ARB_buffer_storage ------------------------- */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT 0x00000040 -#define GL_MAP_COHERENT_BIT 0x00000080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 - -typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); - -#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) -#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) - -#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) - -#endif /* GL_ARB_buffer_storage */ - -/* ---------------------------- GL_ARB_cl_event ---------------------------- */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 - -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 - -typedef struct _cl_context *cl_context; -typedef struct _cl_event *cl_event; - -typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); - -#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) - -#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) - -#endif /* GL_ARB_cl_event */ - -/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 - -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); - -#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) -#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) -#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) -#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) - -#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) - -#endif /* GL_ARB_clear_buffer_object */ - -/* -------------------------- GL_ARB_clear_texture ------------------------- */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 - -#define GL_CLEAR_TEXTURE 0x9365 - -typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); - -#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) -#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) - -#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) - -#endif /* GL_ARB_clear_texture */ - -/* -------------------------- GL_ARB_clip_control -------------------------- */ - -#ifndef GL_ARB_clip_control -#define GL_ARB_clip_control 1 - -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F - -typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); - -#define glClipControl GLEW_GET_FUN(__glewClipControl) - -#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) - -#endif /* GL_ARB_clip_control */ - -/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 - -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D - -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); - -#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) - -#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) - -#endif /* GL_ARB_color_buffer_float */ - -/* -------------------------- GL_ARB_compatibility ------------------------- */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 - -#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) - -#endif /* GL_ARB_compatibility */ - -/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 - -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E - -#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) - -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -/* ------------------------- GL_ARB_compute_shader ------------------------- */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 - -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); - -#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) -#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) - -#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) - -#endif /* GL_ARB_compute_shader */ - -/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 - -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); - -#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) - -#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) - -#endif /* GL_ARB_compute_variable_group_size */ - -/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ - -#ifndef GL_ARB_conditional_render_inverted -#define GL_ARB_conditional_render_inverted 1 - -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A - -#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) - -#endif /* GL_ARB_conditional_render_inverted */ - -/* ----------------------- GL_ARB_conservative_depth ----------------------- */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 - -#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) - -#endif /* GL_ARB_conservative_depth */ - -/* --------------------------- GL_ARB_copy_buffer -------------------------- */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 - -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 - -typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); - -#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) - -#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) - -#endif /* GL_ARB_copy_buffer */ - -/* --------------------------- GL_ARB_copy_image --------------------------- */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); - -#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) - -#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) - -#endif /* GL_ARB_copy_image */ - -/* -------------------------- GL_ARB_cull_distance ------------------------- */ - -#ifndef GL_ARB_cull_distance -#define GL_ARB_cull_distance 1 - -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA - -#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) - -#endif /* GL_ARB_cull_distance */ - -/* -------------------------- GL_ARB_debug_output -------------------------- */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 - -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 - -typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); - -#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) -#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) -#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) -#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) - -#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) - -#endif /* GL_ARB_debug_output */ - -/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD - -#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) - -#endif /* GL_ARB_depth_buffer_float */ - -/* --------------------------- GL_ARB_depth_clamp -------------------------- */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 - -#define GL_DEPTH_CLAMP 0x864F - -#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) - -#endif /* GL_ARB_depth_clamp */ - -/* -------------------------- GL_ARB_depth_texture ------------------------- */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B - -#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) - -#endif /* GL_ARB_depth_texture */ - -/* ----------------------- GL_ARB_derivative_control ----------------------- */ - -#ifndef GL_ARB_derivative_control -#define GL_ARB_derivative_control 1 - -#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) - -#endif /* GL_ARB_derivative_control */ - -/* ----------------------- GL_ARB_direct_state_access ---------------------- */ - -#ifndef GL_ARB_direct_state_access -#define GL_ARB_direct_state_access 1 - -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA -#define GL_TEXTURE_BINDING 0x82EB - -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); -typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); -typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); - -#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) -#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) -#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) -#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) -#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) -#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) -#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) -#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) -#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) -#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) -#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) -#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) -#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) -#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) -#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) -#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) -#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) -#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) -#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) -#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) -#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) -#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) -#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) -#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) -#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) -#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) -#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) -#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) -#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) -#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) -#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) -#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) -#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) -#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) -#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) -#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) -#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) -#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) -#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) -#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) -#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) -#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) -#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) -#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) -#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) -#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) -#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) -#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) -#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) -#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) -#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) -#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) -#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) -#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) -#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) -#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) -#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) -#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) -#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) -#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) -#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) -#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) -#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) -#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) -#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) -#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) -#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) -#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) -#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) -#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) -#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) -#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) -#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) -#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) -#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) -#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) -#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) -#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) -#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) -#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) -#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) -#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) -#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) -#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) -#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) -#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) -#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) -#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) -#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) -#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) -#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) -#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) -#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) -#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) -#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) -#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) -#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) - -#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) - -#endif /* GL_ARB_direct_state_access */ - -/* -------------------------- GL_ARB_draw_buffers -------------------------- */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) - -#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) - -#endif /* GL_ARB_draw_buffers */ - -/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); - -#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) -#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) -#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) -#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) - -#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) - -#endif /* GL_ARB_draw_buffers_blend */ - -/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); - -#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) -#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) -#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) -#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) - -#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) - -#endif /* GL_ARB_draw_elements_base_vertex */ - -/* -------------------------- GL_ARB_draw_indirect ------------------------- */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 - -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); - -#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) -#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) - -#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) - -#endif /* GL_ARB_draw_indirect */ - -/* ------------------------- GL_ARB_draw_instanced ------------------------- */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 - -#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) - -#endif /* GL_ARB_draw_instanced */ - -/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 - -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C - -#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) - -#endif /* GL_ARB_enhanced_layouts */ - -/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 - -#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) - -#endif /* GL_ARB_explicit_attrib_location */ - -/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 - -#define GL_MAX_UNIFORM_LOCATIONS 0x826E - -#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) - -#endif /* GL_ARB_explicit_uniform_location */ - -/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 - -#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) - -#endif /* GL_ARB_fragment_coord_conventions */ - -/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 - -#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) - -#endif /* GL_ARB_fragment_layer_viewport */ - -/* ------------------------ GL_ARB_fragment_program ------------------------ */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 - -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 - -#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) - -#endif /* GL_ARB_fragment_program */ - -/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 - -#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) - -#endif /* GL_ARB_fragment_program_shadow */ - -/* ------------------------- GL_ARB_fragment_shader ------------------------ */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 - -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B - -#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) - -#endif /* GL_ARB_fragment_shader */ - -/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 - -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); - -#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) -#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) -#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) -#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) - -#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) - -#endif /* GL_ARB_framebuffer_no_attachments */ - -/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_INDEX 0x8222 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_SRGB 0x8C40 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) -#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) -#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) -#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) -#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) -#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) -#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) -#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) -#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) -#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) -#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) -#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) -#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) -#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) -#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) -#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) -#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) -#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) -#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) -#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) - -#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) - -#endif /* GL_ARB_framebuffer_object */ - -/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB 0x8DB9 - -#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) - -#endif /* GL_ARB_framebuffer_sRGB */ - -/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_ARB 0xA -#define GL_LINE_STRIP_ADJACENCY_ARB 0xB -#define GL_TRIANGLES_ADJACENCY_ARB 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) -#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) -#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) -#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) - -#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) - -#endif /* GL_ARB_geometry_shader4 */ - -/* ----------------------- GL_ARB_get_program_binary ----------------------- */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 - -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); -typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); - -#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) -#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) -#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) - -#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) - -#endif /* GL_ARB_get_program_binary */ - -/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ - -#ifndef GL_ARB_get_texture_sub_image -#define GL_ARB_get_texture_sub_image 1 - -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); - -#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) -#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) - -#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) - -#endif /* GL_ARB_get_texture_sub_image */ - -/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 - -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) - -#endif /* GL_ARB_gpu_shader5 */ - -/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 - -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); - -#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) -#define glUniform1d GLEW_GET_FUN(__glewUniform1d) -#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) -#define glUniform2d GLEW_GET_FUN(__glewUniform2d) -#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) -#define glUniform3d GLEW_GET_FUN(__glewUniform3d) -#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) -#define glUniform4d GLEW_GET_FUN(__glewUniform4d) -#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) -#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) -#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) -#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) -#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) -#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) -#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) -#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) -#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) -#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) - -#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) - -#endif /* GL_ARB_gpu_shader_fp64 */ - -/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 - -#define GL_HALF_FLOAT_ARB 0x140B - -#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) - -#endif /* GL_ARB_half_float_pixel */ - -/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 - -#define GL_HALF_FLOAT 0x140B - -#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) - -#endif /* GL_ARB_half_float_vertex */ - -/* ----------------------------- GL_ARB_imaging ---------------------------- */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_IGNORE_BORDER 0x8150 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_WRAP_BORDER 0x8152 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); - -#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) -#define glColorTable GLEW_GET_FUN(__glewColorTable) -#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) -#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) -#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) -#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) -#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) -#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) -#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) -#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) -#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) -#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) -#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) -#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) -#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) -#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) -#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) -#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) -#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) -#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) -#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) -#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) -#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) -#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) -#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) -#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) -#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) -#define glHistogram GLEW_GET_FUN(__glewHistogram) -#define glMinmax GLEW_GET_FUN(__glewMinmax) -#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) -#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) -#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) - -#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) - -#endif /* GL_ARB_imaging */ - -/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 - -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); - -#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) -#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) - -#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) - -#endif /* GL_ARB_indirect_parameters */ - -/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 - -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); - -#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) -#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) -#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) - -#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) - -#endif /* GL_ARB_instanced_arrays */ - -/* ---------------------- GL_ARB_internalformat_query ---------------------- */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 - -#define GL_NUM_SAMPLE_COUNTS 0x9380 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); - -#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) - -#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) - -#endif /* GL_ARB_internalformat_query */ - -/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 - -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); - -#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) - -#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) - -#endif /* GL_ARB_internalformat_query2 */ - -/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 - -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); - -#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) -#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) -#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) -#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) -#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) -#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) - -#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) - -#endif /* GL_ARB_invalidate_subdata */ - -/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 - -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC - -#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) - -#endif /* GL_ARB_map_buffer_alignment */ - -/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 - -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 - -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - -#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) -#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) - -#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) - -#endif /* GL_ARB_map_buffer_range */ - -/* ------------------------- GL_ARB_matrix_palette ------------------------- */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 - -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 - -typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); - -#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) -#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) -#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) -#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) -#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) - -#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) - -#endif /* GL_ARB_matrix_palette */ - -/* --------------------------- GL_ARB_multi_bind --------------------------- */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); - -#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) -#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) -#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) -#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) -#define glBindTextures GLEW_GET_FUN(__glewBindTextures) -#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) - -#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) - -#endif /* GL_ARB_multi_bind */ - -/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); - -#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) -#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) - -#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) - -#endif /* GL_ARB_multi_draw_indirect */ - -/* --------------------------- GL_ARB_multisample -------------------------- */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 - -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); - -#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) - -#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) - -#endif /* GL_ARB_multisample */ - -/* -------------------------- GL_ARB_multitexture -------------------------- */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) -#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) -#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) -#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) -#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) -#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) -#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) -#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) -#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) -#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) -#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) -#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) -#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) -#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) -#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) -#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) -#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) -#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) -#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) -#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) -#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) -#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) -#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) -#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) -#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) -#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) -#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) -#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) -#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) -#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) -#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) -#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) -#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) -#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) - -#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) - -#endif /* GL_ARB_multitexture */ - -/* ------------------------- GL_ARB_occlusion_query ------------------------ */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 - -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); - -#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) -#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) -#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) -#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) -#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) -#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) -#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) -#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) - -#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) - -#endif /* GL_ARB_occlusion_query */ - -/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 - -#define GL_ANY_SAMPLES_PASSED 0x8C2F - -#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) - -#endif /* GL_ARB_occlusion_query2 */ - -/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ - -#ifndef GL_ARB_pipeline_statistics_query -#define GL_ARB_pipeline_statistics_query 1 - -#define GL_VERTICES_SUBMITTED_ARB 0x82EE -#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F - -#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) - -#endif /* GL_ARB_pipeline_statistics_query */ - -/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF - -#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) - -#endif /* GL_ARB_pixel_buffer_object */ - -/* ------------------------ GL_ARB_point_parameters ------------------------ */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 - -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) -#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) - -#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) - -#endif /* GL_ARB_point_parameters */ - -/* -------------------------- GL_ARB_point_sprite -------------------------- */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 - -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 - -#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) - -#endif /* GL_ARB_point_sprite */ - -/* --------------------- GL_ARB_program_interface_query -------------------- */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 - -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_IS_PER_PATCH 0x92E7 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); -typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); - -#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) -#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) -#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) -#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) -#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) -#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) - -#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) - -#endif /* GL_ARB_program_interface_query */ - -/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); - -#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) - -#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) - -#endif /* GL_ARB_provoking_vertex */ - -/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 - -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 - -#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) - -#endif /* GL_ARB_query_buffer_object */ - -/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 - -#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) - -#endif /* GL_ARB_robust_buffer_access_behavior */ - -/* --------------------------- GL_ARB_robustness --------------------------- */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); -typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); -typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); -typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); -typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); -typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); -typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); - -#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) -#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) -#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) -#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) -#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) -#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) -#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) -#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) -#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) -#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) -#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) -#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) -#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) -#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) -#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) -#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) -#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) -#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) -#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) -#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) - -#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) - -#endif /* GL_ARB_robustness */ - -/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ - -#ifndef GL_ARB_robustness_application_isolation -#define GL_ARB_robustness_application_isolation 1 - -#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) - -#endif /* GL_ARB_robustness_application_isolation */ - -/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ - -#ifndef GL_ARB_robustness_share_group_isolation -#define GL_ARB_robustness_share_group_isolation 1 - -#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) - -#endif /* GL_ARB_robustness_share_group_isolation */ - -/* ------------------------- GL_ARB_sample_shading ------------------------- */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 - -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 - -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); - -#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) - -#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) - -#endif /* GL_ARB_sample_shading */ - -/* ------------------------- GL_ARB_sampler_objects ------------------------ */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 - -#define GL_SAMPLER_BINDING 0x8919 - -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); -typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); - -#define glBindSampler GLEW_GET_FUN(__glewBindSampler) -#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) -#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) -#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) -#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) -#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) -#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) -#define glIsSampler GLEW_GET_FUN(__glewIsSampler) -#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) -#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) -#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) -#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) -#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) -#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) - -#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) - -#endif /* GL_ARB_sampler_objects */ - -/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) - -#endif /* GL_ARB_seamless_cube_map */ - -/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 - -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) - -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -/* --------------------- GL_ARB_separate_shader_objects -------------------- */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 - -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_ALL_SHADER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); - -#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) -#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) -#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) -#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) -#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) -#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) -#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) -#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) -#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) -#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) -#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) -#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) -#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) -#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) -#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) -#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) -#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) -#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) -#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) -#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) -#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) -#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) -#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) -#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) -#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) -#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) -#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) -#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) -#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) -#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) -#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) -#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) -#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) -#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) -#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) -#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) -#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) -#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) -#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) -#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) -#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) -#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) -#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) -#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) -#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) -#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) -#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) -#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) -#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) -#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) -#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) -#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) -#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) -#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) -#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) -#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) -#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) -#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) -#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) -#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) - -#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) - -#endif /* GL_ARB_separate_shader_objects */ - -/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 - -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC - -typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); - -#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) - -#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) - -#endif /* GL_ARB_shader_atomic_counters */ - -/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 - -#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) - -#endif /* GL_ARB_shader_bit_encoding */ - -/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 - -#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) - -#endif /* GL_ARB_shader_draw_parameters */ - -/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 - -#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) - -#endif /* GL_ARB_shader_group_vote */ - -/* --------------------- GL_ARB_shader_image_load_store -------------------- */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); - -#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) -#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) - -#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) - -#endif /* GL_ARB_shader_image_load_store */ - -/* ------------------------ GL_ARB_shader_image_size ----------------------- */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 - -#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) - -#endif /* GL_ARB_shader_image_size */ - -/* ------------------------- GL_ARB_shader_objects ------------------------- */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 - -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 - -typedef char GLcharARB; -typedef unsigned int GLhandleARB; - -typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); -typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); - -#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) -#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) -#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) -#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) -#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) -#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) -#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) -#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) -#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) -#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) -#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) -#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) -#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) -#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) -#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) -#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) -#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) -#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) -#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) -#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) -#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) -#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) -#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) -#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) -#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) -#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) -#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) -#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) -#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) -#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) -#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) -#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) -#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) -#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) -#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) -#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) -#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) -#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) -#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) - -#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) - -#endif /* GL_ARB_shader_objects */ - -/* ------------------------ GL_ARB_shader_precision ------------------------ */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 - -#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) - -#endif /* GL_ARB_shader_precision */ - -/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 - -#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) - -#endif /* GL_ARB_shader_stencil_export */ - -/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 - -#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF - -typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); - -#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) - -#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) - -#endif /* GL_ARB_shader_storage_buffer_object */ - -/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 - -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B - -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); -typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); - -#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) -#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) -#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) -#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) -#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) -#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) -#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) -#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) - -#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) - -#endif /* GL_ARB_shader_subroutine */ - -/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ - -#ifndef GL_ARB_shader_texture_image_samples -#define GL_ARB_shader_texture_image_samples 1 - -#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) - -#endif /* GL_ARB_shader_texture_image_samples */ - -/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 - -#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) - -#endif /* GL_ARB_shader_texture_lod */ - -/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 - -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C - -#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) - -#endif /* GL_ARB_shading_language_100 */ - -/* -------------------- GL_ARB_shading_language_420pack -------------------- */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 - -#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) - -#endif /* GL_ARB_shading_language_420pack */ - -/* -------------------- GL_ARB_shading_language_include -------------------- */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 - -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA - -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); -typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); - -#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) -#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) -#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) -#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) -#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) -#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) - -#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) - -#endif /* GL_ARB_shading_language_include */ - -/* -------------------- GL_ARB_shading_language_packing -------------------- */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 - -#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) - -#endif /* GL_ARB_shading_language_packing */ - -/* ----------------------------- GL_ARB_shadow ----------------------------- */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 - -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E - -#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) - -#endif /* GL_ARB_shadow */ - -/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 - -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF - -#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) - -#endif /* GL_ARB_shadow_ambient */ - -/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ - -#ifndef GL_ARB_sparse_buffer -#define GL_ARB_sparse_buffer 1 - -#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 -#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 - -typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); - -#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) - -#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) - -#endif /* GL_ARB_sparse_buffer */ - -/* ------------------------- GL_ARB_sparse_texture ------------------------- */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 - -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA - -typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); - -#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) -#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) - -#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) - -#endif /* GL_ARB_sparse_texture */ - -/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 - -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA - -#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) - -#endif /* GL_ARB_stencil_texturing */ - -/* ------------------------------ GL_ARB_sync ------------------------------ */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 - -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF - -typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); -typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); -typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); -typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); -typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); - -#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) -#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) -#define glFenceSync GLEW_GET_FUN(__glewFenceSync) -#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) -#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) -#define glIsSync GLEW_GET_FUN(__glewIsSync) -#define glWaitSync GLEW_GET_FUN(__glewWaitSync) - -#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) - -#endif /* GL_ARB_sync */ - -/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 - -#define GL_PATCHES 0xE -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A - -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); - -#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) -#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) - -#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) - -#endif /* GL_ARB_tessellation_shader */ - -/* ------------------------- GL_ARB_texture_barrier ------------------------ */ - -#ifndef GL_ARB_texture_barrier -#define GL_ARB_texture_barrier 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); - -#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) - -#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) - -#endif /* GL_ARB_texture_barrier */ - -/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_ARB 0x812D - -#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) - -#endif /* GL_ARB_texture_border_clamp */ - -/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) - -#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) - -#endif /* GL_ARB_texture_buffer_object */ - -/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 - -#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) - -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 - -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F - -typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); - -#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) -#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) - -#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) - -#endif /* GL_ARB_texture_buffer_range */ - -/* ----------------------- GL_ARB_texture_compression ---------------------- */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 - -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); - -#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) -#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) -#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) -#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) -#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) -#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) -#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) - -#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) - -#endif /* GL_ARB_texture_compression */ - -/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 - -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F - -#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) - -#endif /* GL_ARB_texture_compression_bptc */ - -/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE - -#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) - -#endif /* GL_ARB_texture_compression_rgtc */ - -/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 - -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C - -#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) - -#endif /* GL_ARB_texture_cube_map */ - -/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 - -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F - -#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) - -#endif /* GL_ARB_texture_cube_map_array */ - -/* ------------------------- GL_ARB_texture_env_add ------------------------ */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 - -#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) - -#endif /* GL_ARB_texture_env_add */ - -/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 - -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A - -#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) - -#endif /* GL_ARB_texture_env_combine */ - -/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 - -#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) - -#endif /* GL_ARB_texture_env_crossbar */ - -/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 - -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF - -#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) - -#endif /* GL_ARB_texture_env_dot3 */ - -/* -------------------------- GL_ARB_texture_float ------------------------- */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 - -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 - -#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) - -#endif /* GL_ARB_texture_float */ - -/* ------------------------- GL_ARB_texture_gather ------------------------- */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 - -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F - -#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) - -#endif /* GL_ARB_texture_gather */ - -/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 - -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 - -#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) - -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_ARB 0x8370 - -#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) - -#endif /* GL_ARB_texture_mirrored_repeat */ - -/* ----------------------- GL_ARB_texture_multisample ---------------------- */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 - -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) -#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) -#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) -#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) - -#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) - -#endif /* GL_ARB_texture_multisample */ - -/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 - -#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) - -#endif /* GL_ARB_texture_non_power_of_two */ - -/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 - -#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) - -#endif /* GL_ARB_texture_query_levels */ - -/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 - -#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) - -#endif /* GL_ARB_texture_query_lod */ - -/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 - -#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) - -#endif /* GL_ARB_texture_rectangle */ - -/* --------------------------- GL_ARB_texture_rg --------------------------- */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 - -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C - -#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) - -#endif /* GL_ARB_texture_rg */ - -/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 - -#define GL_RGB10_A2UI 0x906F - -#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) - -#endif /* GL_ARB_texture_rgb10_a2ui */ - -/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 - -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_INDEX8 0x8D48 - -#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) - -#endif /* GL_ARB_texture_stencil8 */ - -/* ------------------------- GL_ARB_texture_storage ------------------------ */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 - -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - -#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) -#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) -#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) -#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) -#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) -#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) - -#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) - -#endif /* GL_ARB_texture_storage */ - -/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 - -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) -#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) -#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) -#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) - -#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) - -#endif /* GL_ARB_texture_storage_multisample */ - -/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 - -#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) - -#endif /* GL_ARB_texture_swizzle */ - -/* -------------------------- GL_ARB_texture_view -------------------------- */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 - -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF - -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); - -#define glTextureView GLEW_GET_FUN(__glewTextureView) - -#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) - -#endif /* GL_ARB_texture_view */ - -/* --------------------------- GL_ARB_timer_query -------------------------- */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 - -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); - -#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) -#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) -#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) - -#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) - -#endif /* GL_ARB_timer_query */ - -/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); - -#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) -#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) -#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) -#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) -#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) -#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) -#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) - -#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) - -#endif /* GL_ARB_transform_feedback2 */ - -/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 - -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); - -#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) -#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) -#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) -#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) - -#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) - -#endif /* GL_ARB_transform_feedback3 */ - -/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); - -#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) -#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) - -#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) - -#endif /* GL_ARB_transform_feedback_instanced */ - -/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ - -#ifndef GL_ARB_transform_feedback_overflow_query -#define GL_ARB_transform_feedback_overflow_query 1 - -#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED - -#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) - -#endif /* GL_ARB_transform_feedback_overflow_query */ - -/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 - -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 - -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); - -#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) -#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) -#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) -#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) - -#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) - -#endif /* GL_ARB_transpose_matrix */ - -/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 - -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); -typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); -typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - -#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) -#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) -#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) -#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) -#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) -#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) -#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) -#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) -#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) -#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) - -#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) - -#endif /* GL_ARB_uniform_buffer_object */ - -/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) - -#endif /* GL_ARB_vertex_array_bgra */ - -/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 - -#define GL_VERTEX_ARRAY_BINDING 0x85B5 - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); - -#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) -#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) -#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) -#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) - -#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) - -#endif /* GL_ARB_vertex_array_object */ - -/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); - -#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) -#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) -#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) -#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) -#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) -#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) -#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) -#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) -#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) -#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) - -#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) - -#endif /* GL_ARB_vertex_attrib_64bit */ - -/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 - -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); - -#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) -#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) -#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) -#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) -#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) -#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) -#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) -#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) -#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) -#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) -#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) -#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) - -#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) - -#endif /* GL_ARB_vertex_attrib_binding */ - -/* -------------------------- GL_ARB_vertex_blend -------------------------- */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 - -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F - -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); -typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); - -#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) -#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) -#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) -#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) -#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) -#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) -#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) -#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) -#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) -#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) - -#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) - -#endif /* GL_ARB_vertex_blend */ - -/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 - -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA - -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); - -#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) -#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) -#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) -#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) -#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) -#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) -#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) -#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) -#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) -#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) -#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) - -#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) - -#endif /* GL_ARB_vertex_buffer_object */ - -/* ------------------------- GL_ARB_vertex_program ------------------------- */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 - -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF - -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); - -#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) -#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) -#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) -#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) -#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) -#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) -#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) -#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) -#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) -#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) -#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) -#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) -#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) -#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) -#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) -#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) -#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) -#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) -#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) -#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) -#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) -#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) -#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) -#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) -#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) -#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) -#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) -#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) -#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) -#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) -#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) -#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) -#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) -#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) -#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) -#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) -#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) -#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) -#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) -#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) -#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) -#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) -#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) -#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) -#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) -#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) -#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) -#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) -#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) -#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) -#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) -#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) -#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) -#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) -#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) -#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) -#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) -#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) -#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) -#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) -#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) -#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) - -#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) - -#endif /* GL_ARB_vertex_program */ - -/* -------------------------- GL_ARB_vertex_shader ------------------------- */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 - -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A - -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); - -#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) -#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) -#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) - -#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) - -#endif /* GL_ARB_vertex_shader */ - -/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 - -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B - -#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) - -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 - -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_INT_2_10_10_10_REV 0x8D9F - -typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); - -#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) -#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) -#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) -#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) -#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) -#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) -#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) -#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) -#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) -#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) -#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) -#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) -#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) -#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) -#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) -#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) -#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) -#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) -#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) -#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) -#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) -#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) -#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) -#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) -#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) -#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) -#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) -#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) -#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) -#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) -#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) -#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) -#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) -#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) -#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) -#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) -#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) -#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) - -#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) - -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -/* ------------------------- GL_ARB_viewport_array ------------------------- */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 - -#define GL_DEPTH_RANGE 0x0B70 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); - -#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) -#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) -#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) -#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) -#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) -#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) -#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) -#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) -#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) -#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) - -#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) - -#endif /* GL_ARB_viewport_array */ - -/* --------------------------- GL_ARB_window_pos --------------------------- */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); - -#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) -#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) -#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) -#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) -#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) -#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) -#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) -#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) -#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) -#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) -#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) -#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) -#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) -#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) -#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) -#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) - -#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) - -#endif /* GL_ARB_window_pos */ - -/* ------------------------- GL_ATIX_point_sprites ------------------------- */ - -#ifndef GL_ATIX_point_sprites -#define GL_ATIX_point_sprites 1 - -#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 -#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 -#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 -#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 -#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 -#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 - -#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) - -#endif /* GL_ATIX_point_sprites */ - -/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ - -#ifndef GL_ATIX_texture_env_combine3 -#define GL_ATIX_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATIX 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 -#define GL_MODULATE_SUBTRACT_ATIX 0x8746 - -#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) - -#endif /* GL_ATIX_texture_env_combine3 */ - -/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ - -#ifndef GL_ATIX_texture_env_route -#define GL_ATIX_texture_env_route 1 - -#define GL_SECONDARY_COLOR_ATIX 0x8747 -#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 -#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 - -#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) - -#endif /* GL_ATIX_texture_env_route */ - -/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ - -#ifndef GL_ATIX_vertex_shader_output_point_size -#define GL_ATIX_vertex_shader_output_point_size 1 - -#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E - -#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) - -#endif /* GL_ATIX_vertex_shader_output_point_size */ - -/* -------------------------- GL_ATI_draw_buffers -------------------------- */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) - -#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) - -#endif /* GL_ATI_draw_buffers */ - -/* -------------------------- GL_ATI_element_array ------------------------- */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 - -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A - -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); - -#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) -#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) -#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) - -#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) - -#endif /* GL_ATI_element_array */ - -/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 - -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C - -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); - -#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) -#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) -#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) -#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) - -#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) - -#endif /* GL_ATI_envmap_bumpmap */ - -/* ------------------------- GL_ATI_fragment_shader ------------------------ */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 - -#define GL_2X_BIT_ATI 0x00000001 -#define GL_RED_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B - -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); - -#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) -#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) -#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) -#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) -#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) -#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) -#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) -#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) -#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) -#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) -#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) -#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) -#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) -#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) - -#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) - -#endif /* GL_ATI_fragment_shader */ - -/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 - -typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); - -#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) -#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) - -#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) - -#endif /* GL_ATI_map_object_buffer */ - -/* ----------------------------- GL_ATI_meminfo ---------------------------- */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 - -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD - -#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) - -#endif /* GL_ATI_meminfo */ - -/* -------------------------- GL_ATI_pn_triangles -------------------------- */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 - -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 - -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); - -#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) -#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) - -#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) - -#endif /* GL_ATI_pn_triangles */ - -/* ------------------------ GL_ATI_separate_stencil ------------------------ */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 - -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 - -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); - -#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) -#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) - -#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) - -#endif /* GL_ATI_separate_stencil */ - -/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ - -#ifndef GL_ATI_shader_texture_lod -#define GL_ATI_shader_texture_lod 1 - -#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) - -#endif /* GL_ATI_shader_texture_lod */ - -/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 - -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 - -#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) - -#endif /* GL_ATI_text_fragment_shader */ - -/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ - -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 - -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 - -#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) - -#endif /* GL_ATI_texture_compression_3dc */ - -/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 - -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 - -#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) - -#endif /* GL_ATI_texture_env_combine3 */ - -/* -------------------------- GL_ATI_texture_float ------------------------- */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 - -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F - -#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) - -#endif /* GL_ATI_texture_float */ - -/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 - -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 - -#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) - -#endif /* GL_ATI_texture_mirror_once */ - -/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 - -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 - -typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); -typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); - -#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) -#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) -#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) -#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) -#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) -#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) -#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) -#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) -#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) -#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) -#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) -#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) - -#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) - -#endif /* GL_ATI_vertex_array_object */ - -/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); - -#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) -#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) -#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) - -#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) - -#endif /* GL_ATI_vertex_attrib_array_object */ - -/* ------------------------- GL_ATI_vertex_streams ------------------------- */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 - -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_SOURCE_ATI 0x876C -#define GL_VERTEX_STREAM0_ATI 0x876D -#define GL_VERTEX_STREAM1_ATI 0x876E -#define GL_VERTEX_STREAM2_ATI 0x876F -#define GL_VERTEX_STREAM3_ATI 0x8770 -#define GL_VERTEX_STREAM4_ATI 0x8771 -#define GL_VERTEX_STREAM5_ATI 0x8772 -#define GL_VERTEX_STREAM6_ATI 0x8773 -#define GL_VERTEX_STREAM7_ATI 0x8774 - -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); - -#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) -#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) -#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) -#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) -#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) -#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) -#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) -#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) -#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) -#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) -#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) -#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) -#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) -#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) -#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) -#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) -#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) -#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) -#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) -#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) -#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) -#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) -#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) -#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) -#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) -#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) -#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) -#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) -#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) -#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) -#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) -#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) -#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) -#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) -#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) -#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) -#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) -#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) -#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) -#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) -#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) -#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) -#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) -#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) -#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) - -#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) - -#endif /* GL_ATI_vertex_streams */ - -/* --------------------------- GL_EXT_422_pixels --------------------------- */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 - -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF - -#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) - -#endif /* GL_EXT_422_pixels */ - -/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ - -#ifndef GL_EXT_Cg_shader -#define GL_EXT_Cg_shader 1 - -#define GL_CG_VERTEX_SHADER_EXT 0x890E -#define GL_CG_FRAGMENT_SHADER_EXT 0x890F - -#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) - -#endif /* GL_EXT_Cg_shader */ - -/* ------------------------------ GL_EXT_abgr ------------------------------ */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 - -#define GL_ABGR_EXT 0x8000 - -#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) - -#endif /* GL_EXT_abgr */ - -/* ------------------------------ GL_EXT_bgra ------------------------------ */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 - -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 - -#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) - -#endif /* GL_EXT_bgra */ - -/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 - -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF - -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); - -#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) -#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) -#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) - -#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) - -#endif /* GL_EXT_bindable_uniform */ - -/* --------------------------- GL_EXT_blend_color -------------------------- */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 - -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 - -typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - -#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) - -#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) - -#endif /* GL_EXT_blend_color */ - -/* --------------------- GL_EXT_blend_equation_separate -------------------- */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 - -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); - -#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) - -#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) - -#endif /* GL_EXT_blend_equation_separate */ - -/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 - -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB - -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - -#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) - -#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) - -#endif /* GL_EXT_blend_func_separate */ - -/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 - -#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) - -#endif /* GL_EXT_blend_logic_op */ - -/* -------------------------- GL_EXT_blend_minmax -------------------------- */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 - -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); - -#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) - -#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) - -#endif /* GL_EXT_blend_minmax */ - -/* ------------------------- GL_EXT_blend_subtract ------------------------- */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 - -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B - -#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) - -#endif /* GL_EXT_blend_subtract */ - -/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 - -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 - -#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) - -#endif /* GL_EXT_clip_volume_hint */ - -/* ------------------------------ GL_EXT_cmyka ----------------------------- */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 - -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F - -#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) - -#endif /* GL_EXT_cmyka */ - -/* ------------------------- GL_EXT_color_subtable ------------------------- */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); - -#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) -#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) - -#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) - -#endif /* GL_EXT_color_subtable */ - -/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 - -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 - -typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); - -#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) -#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) - -#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) - -#endif /* GL_EXT_compiled_vertex_array */ - -/* --------------------------- GL_EXT_convolution -------------------------- */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 - -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 - -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); - -#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) -#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) -#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) -#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) -#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) -#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) -#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) -#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) -#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) -#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) -#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) -#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) -#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) - -#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) - -#endif /* GL_EXT_convolution */ - -/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 - -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 - -typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); - -#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) -#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) - -#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) - -#endif /* GL_EXT_coordinate_frame */ - -/* -------------------------- GL_EXT_copy_texture -------------------------- */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 - -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) -#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) -#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) -#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) -#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) - -#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) - -#endif /* GL_EXT_copy_texture */ - -/* --------------------------- GL_EXT_cull_vertex -------------------------- */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 - -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC - -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); - -#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) -#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) - -#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) - -#endif /* GL_EXT_cull_vertex */ - -/* --------------------------- GL_EXT_debug_label -------------------------- */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 - -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 - -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); - -#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) -#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) - -#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) - -#endif /* GL_EXT_debug_label */ - -/* -------------------------- GL_EXT_debug_marker -------------------------- */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 - -typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); -typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); - -#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) -#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) -#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) - -#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) - -#endif /* GL_EXT_debug_marker */ - -/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 - -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 - -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); - -#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) - -#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) - -#endif /* GL_EXT_depth_bounds_test */ - -/* ----------------------- GL_EXT_direct_state_access ---------------------- */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 - -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F - -typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); - -#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) -#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) -#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) -#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) -#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) -#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) -#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) -#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) -#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) -#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) -#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) -#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) -#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) -#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) -#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) -#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) -#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) -#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) -#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) -#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) -#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) -#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) -#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) -#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) -#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) -#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) -#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) -#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) -#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) -#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) -#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) -#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) -#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) -#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) -#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) -#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) -#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) -#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) -#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) -#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) -#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) -#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) -#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) -#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) -#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) -#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) -#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) -#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) -#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) -#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) -#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) -#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) -#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) -#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) -#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) -#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) -#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) -#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) -#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) -#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) -#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) -#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) -#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) -#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) -#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) -#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) -#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) -#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) -#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) -#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) -#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) -#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) -#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) -#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) -#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) -#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) -#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) -#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) -#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) -#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) -#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) -#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) -#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) -#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) -#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) -#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) -#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) -#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) -#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) -#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) -#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) -#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) -#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) -#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) -#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) -#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) -#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) -#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) -#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) -#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) -#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) -#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) -#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) -#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) -#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) -#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) -#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) -#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) -#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) -#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) -#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) -#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) -#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) -#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) -#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) -#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) -#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) -#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) -#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) -#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) -#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) -#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) -#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) -#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) -#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) -#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) -#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) -#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) -#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) -#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) -#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) -#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) -#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) -#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) -#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) -#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) -#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) -#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) -#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) -#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) -#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) -#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) -#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) -#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) -#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) -#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) -#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) -#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) -#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) -#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) -#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) -#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) -#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) -#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) -#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) -#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) -#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) -#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) -#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) -#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) -#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) -#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) -#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) -#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) -#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) -#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) -#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) -#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) -#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) -#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) -#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) -#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) -#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) -#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) -#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) -#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) -#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) -#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) -#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) -#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) -#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) -#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) -#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) -#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) -#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) -#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) -#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) -#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) -#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) -#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) -#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) -#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) -#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) -#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) -#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) -#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) -#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) -#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) -#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) -#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) -#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) -#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) -#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) -#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) -#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) -#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) -#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) -#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) -#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) -#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) -#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) -#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) -#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) -#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) - -#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) - -#endif /* GL_EXT_direct_state_access */ - -/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 - -typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); -typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); - -#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) -#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) -#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) -#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) -#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) -#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) - -#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) - -#endif /* GL_EXT_draw_buffers2 */ - -/* ------------------------- GL_EXT_draw_instanced ------------------------- */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); - -#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) -#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) - -#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) - -#endif /* GL_EXT_draw_instanced */ - -/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 - -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 - -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); - -#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) - -#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) - -#endif /* GL_EXT_draw_range_elements */ - -/* ---------------------------- GL_EXT_fog_coord --------------------------- */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 - -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 - -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); - -#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) -#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) -#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) -#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) -#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) - -#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) - -#endif /* GL_EXT_fog_coord */ - -/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ - -#ifndef GL_EXT_fragment_lighting -#define GL_EXT_fragment_lighting 1 - -#define GL_FRAGMENT_LIGHTING_EXT 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 -#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 -#define GL_LIGHT_ENV_MODE_EXT 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B -#define GL_FRAGMENT_LIGHT0_EXT 0x840C -#define GL_FRAGMENT_LIGHT7_EXT 0x8413 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); - -#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) -#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) -#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) -#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) -#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) -#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) -#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) -#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) -#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) -#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) -#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) -#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) -#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) -#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) -#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) -#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) -#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) -#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) - -#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) - -#endif /* GL_EXT_fragment_lighting */ - -/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 - -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA - -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) - -#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) - -#endif /* GL_EXT_framebuffer_blit */ - -/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 - -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) - -#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) - -#endif /* GL_EXT_framebuffer_multisample */ - -/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 - -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB - -#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) - -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) -#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) -#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) -#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) -#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) -#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) -#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) -#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) -#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) -#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) -#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) -#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) -#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) -#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) -#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) -#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) -#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) - -#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) - -#endif /* GL_EXT_framebuffer_object */ - -/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 - -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA - -#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) - -#endif /* GL_EXT_framebuffer_sRGB */ - -/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) -#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) -#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) - -#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) - -#endif /* GL_EXT_geometry_shader4 */ - -/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); - -#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) -#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) - -#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) - -#endif /* GL_EXT_gpu_program_parameters */ - -/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) -#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) -#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) -#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) -#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) -#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) -#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) -#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) -#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) -#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) -#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) -#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) -#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) -#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) -#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) -#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) -#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) -#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) -#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) -#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) -#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) -#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) -#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) -#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) -#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) -#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) -#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) -#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) -#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) -#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) -#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) -#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) -#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) -#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) - -#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) - -#endif /* GL_EXT_gpu_shader4 */ - -/* ---------------------------- GL_EXT_histogram --------------------------- */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 - -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 - -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); - -#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) -#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) -#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) -#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) -#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) -#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) -#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) -#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) -#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) -#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) - -#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) - -#endif /* GL_EXT_histogram */ - -/* ----------------------- GL_EXT_index_array_formats ---------------------- */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 - -#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) - -#endif /* GL_EXT_index_array_formats */ - -/* --------------------------- GL_EXT_index_func --------------------------- */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 - -typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); - -#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) - -#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) - -#endif /* GL_EXT_index_func */ - -/* ------------------------- GL_EXT_index_material ------------------------- */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 - -typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) - -#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) - -#endif /* GL_EXT_index_material */ - -/* -------------------------- GL_EXT_index_texture ------------------------- */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 - -#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) - -#endif /* GL_EXT_index_texture */ - -/* -------------------------- GL_EXT_light_texture ------------------------- */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 - -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 - -typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); - -#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) -#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) -#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) - -#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) - -#endif /* GL_EXT_light_texture */ - -/* ------------------------- GL_EXT_misc_attribute ------------------------- */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 - -#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) - -#endif /* GL_EXT_misc_attribute */ - -/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); - -#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) -#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) - -#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) - -#endif /* GL_EXT_multi_draw_arrays */ - -/* --------------------------- GL_EXT_multisample -------------------------- */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 - -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); - -#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) -#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) - -#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) - -#endif /* GL_EXT_multisample */ - -/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 - -#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) - -#endif /* GL_EXT_packed_depth_stencil */ - -/* -------------------------- GL_EXT_packed_float -------------------------- */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 - -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C - -#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) - -#endif /* GL_EXT_packed_float */ - -/* -------------------------- GL_EXT_packed_pixels ------------------------- */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 - -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 - -#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) - -#endif /* GL_EXT_packed_pixels */ - -/* ------------------------ GL_EXT_paletted_texture ------------------------ */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 - -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); - -#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) -#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) -#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) -#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) - -#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) - -#endif /* GL_EXT_paletted_texture */ - -/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 - -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF - -#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) - -#endif /* GL_EXT_pixel_buffer_object */ - -/* ------------------------- GL_EXT_pixel_transform ------------------------ */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 - -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 - -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) -#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) -#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) -#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) -#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) -#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) - -#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) - -#endif /* GL_EXT_pixel_transform */ - -/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 - -#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) - -#endif /* GL_EXT_pixel_transform_color_table */ - -/* ------------------------ GL_EXT_point_parameters ------------------------ */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 - -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); - -#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) -#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) - -#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) - -#endif /* GL_EXT_point_parameters */ - -/* ------------------------- GL_EXT_polygon_offset ------------------------- */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 - -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); - -#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) - -#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) - -#endif /* GL_EXT_polygon_offset */ - -/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ - -#ifndef GL_EXT_polygon_offset_clamp -#define GL_EXT_polygon_offset_clamp 1 - -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B - -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); - -#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) - -#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) - -#endif /* GL_EXT_polygon_offset_clamp */ - -/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ - -#ifndef GL_EXT_post_depth_coverage -#define GL_EXT_post_depth_coverage 1 - -#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) - -#endif /* GL_EXT_post_depth_coverage */ - -/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 - -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F - -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); - -#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) - -#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) - -#endif /* GL_EXT_provoking_vertex */ - -/* ----------------------- GL_EXT_raster_multisample ----------------------- */ - -#ifndef GL_EXT_raster_multisample -#define GL_EXT_raster_multisample 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 - -typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); -typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); - -#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) -#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) -#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) -#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) - -#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) - -#endif /* GL_EXT_raster_multisample */ - -/* ------------------------- GL_EXT_rescale_normal ------------------------- */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 - -#define GL_RESCALE_NORMAL_EXT 0x803A - -#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) - -#endif /* GL_EXT_rescale_normal */ - -/* -------------------------- GL_EXT_scene_marker -------------------------- */ - -#ifndef GL_EXT_scene_marker -#define GL_EXT_scene_marker 1 - -typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); - -#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) -#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) - -#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) - -#endif /* GL_EXT_scene_marker */ - -/* ------------------------- GL_EXT_secondary_color ------------------------ */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 - -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E - -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) -#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) -#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) -#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) -#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) -#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) -#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) -#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) -#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) -#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) -#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) -#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) -#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) -#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) -#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) -#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) -#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) - -#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) - -#endif /* GL_EXT_secondary_color */ - -/* --------------------- GL_EXT_separate_shader_objects -------------------- */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 - -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D - -typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); -typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); - -#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) -#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) -#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) - -#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) - -#endif /* GL_EXT_separate_shader_objects */ - -/* --------------------- GL_EXT_separate_specular_color -------------------- */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 - -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA - -#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) - -#endif /* GL_EXT_separate_specular_color */ - -/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ - -#ifndef GL_EXT_shader_image_load_formatted -#define GL_EXT_shader_image_load_formatted 1 - -#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) - -#endif /* GL_EXT_shader_image_load_formatted */ - -/* --------------------- GL_EXT_shader_image_load_store -------------------- */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); - -#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) -#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) - -#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) - -#endif /* GL_EXT_shader_image_load_store */ - -/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 - -#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) - -#endif /* GL_EXT_shader_integer_mix */ - -/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 - -#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) - -#endif /* GL_EXT_shadow_funcs */ - -/* --------------------- GL_EXT_shared_texture_palette --------------------- */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 - -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB - -#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) - -#endif /* GL_EXT_shared_texture_palette */ - -/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ - -#ifndef GL_EXT_sparse_texture2 -#define GL_EXT_sparse_texture2 1 - -#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) - -#endif /* GL_EXT_sparse_texture2 */ - -/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 - -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 - -#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) - -#endif /* GL_EXT_stencil_clear_tag */ - -/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 - -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 - -typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); - -#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) - -#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) - -#endif /* GL_EXT_stencil_two_side */ - -/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 - -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 - -#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) - -#endif /* GL_EXT_stencil_wrap */ - -/* --------------------------- GL_EXT_subtexture --------------------------- */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 - -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); - -#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) -#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) -#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) - -#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) - -#endif /* GL_EXT_subtexture */ - -/* ----------------------------- GL_EXT_texture ---------------------------- */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 - -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 - -#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) - -#endif /* GL_EXT_texture */ - -/* ---------------------------- GL_EXT_texture3D --------------------------- */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 - -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); - -#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) - -#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) - -#endif /* GL_EXT_texture3D */ - -/* -------------------------- GL_EXT_texture_array ------------------------- */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 - -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); - -#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) - -#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) - -#endif /* GL_EXT_texture_array */ - -/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 - -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E - -typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); - -#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) - -#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) - -#endif /* GL_EXT_texture_buffer_object */ - -/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ - -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 - -#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) - -#endif /* GL_EXT_texture_compression_dxt1 */ - -/* -------------------- GL_EXT_texture_compression_latc -------------------- */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 - -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 - -#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) - -#endif /* GL_EXT_texture_compression_latc */ - -/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 - -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE - -#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) - -#endif /* GL_EXT_texture_compression_rgtc */ - -/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 - -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) - -#endif /* GL_EXT_texture_compression_s3tc */ - -/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 - -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C - -#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) - -#endif /* GL_EXT_texture_cube_map */ - -/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ - -#ifndef GL_EXT_texture_edge_clamp -#define GL_EXT_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_EXT 0x812F - -#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) - -#endif /* GL_EXT_texture_edge_clamp */ - -/* --------------------------- GL_EXT_texture_env -------------------------- */ - -#ifndef GL_EXT_texture_env -#define GL_EXT_texture_env 1 - -#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) - -#endif /* GL_EXT_texture_env */ - -/* ------------------------- GL_EXT_texture_env_add ------------------------ */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 - -#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) - -#endif /* GL_EXT_texture_env_add */ - -/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 - -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A - -#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) - -#endif /* GL_EXT_texture_env_combine */ - -/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 - -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 - -#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) - -#endif /* GL_EXT_texture_env_dot3 */ - -/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 - -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - -#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) - -#endif /* GL_EXT_texture_filter_anisotropic */ - -/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ - -#ifndef GL_EXT_texture_filter_minmax -#define GL_EXT_texture_filter_minmax 1 - -#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 -#define GL_WEIGHTED_AVERAGE_EXT 0x9367 - -#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) - -#endif /* GL_EXT_texture_filter_minmax */ - -/* ------------------------- GL_EXT_texture_integer ------------------------ */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 - -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E - -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); - -#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) -#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) -#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) -#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) -#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) -#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) - -#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) - -#endif /* GL_EXT_texture_integer */ - -/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 - -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 - -#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) - -#endif /* GL_EXT_texture_lod_bias */ - -/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 - -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 - -#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) - -#endif /* GL_EXT_texture_mirror_clamp */ - -/* ------------------------- GL_EXT_texture_object ------------------------- */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 - -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A - -typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); - -#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) -#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) -#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) -#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) -#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) -#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) - -#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) - -#endif /* GL_EXT_texture_object */ - -/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 - -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF - -typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); - -#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) - -#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) - -#endif /* GL_EXT_texture_perturb_normal */ - -/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ - -#ifndef GL_EXT_texture_rectangle -#define GL_EXT_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 - -#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) - -#endif /* GL_EXT_texture_rectangle */ - -/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 - -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F - -#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) - -#endif /* GL_EXT_texture_sRGB */ - -/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 - -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A - -#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) - -#endif /* GL_EXT_texture_sRGB_decode */ - -/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 - -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F - -#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) - -#endif /* GL_EXT_texture_shared_exponent */ - -/* -------------------------- GL_EXT_texture_snorm ------------------------- */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 - -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B - -#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) - -#endif /* GL_EXT_texture_snorm */ - -/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 - -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 - -#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) - -#endif /* GL_EXT_texture_swizzle */ - -/* --------------------------- GL_EXT_timer_query -------------------------- */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 - -#define GL_TIME_ELAPSED_EXT 0x88BF - -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); - -#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) -#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) - -#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) - -#endif /* GL_EXT_timer_query */ - -/* ----------------------- GL_EXT_transform_feedback ----------------------- */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 - -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F - -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); - -#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) -#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) -#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) -#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) -#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) -#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) -#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) - -#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) - -#endif /* GL_EXT_transform_feedback */ - -/* -------------------------- GL_EXT_vertex_array -------------------------- */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 - -#define GL_DOUBLE_EXT 0x140A -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 - -typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); - -#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) -#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) -#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) -#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) -#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) -#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) -#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) -#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) - -#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) - -#endif /* GL_EXT_vertex_array */ - -/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 - -#define GL_BGRA 0x80E1 - -#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) - -#endif /* GL_EXT_vertex_array_bgra */ - -/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 - -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); - -#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) -#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) -#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) -#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) -#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) -#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) -#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) -#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) -#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) -#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) -#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) - -#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) - -#endif /* GL_EXT_vertex_attrib_64bit */ - -/* -------------------------- GL_EXT_vertex_shader ------------------------- */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 - -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED - -typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); -typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); -typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); -typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); -typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); -typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); - -#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) -#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) -#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) -#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) -#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) -#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) -#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) -#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) -#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) -#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) -#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) -#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) -#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) -#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) -#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) -#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) -#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) -#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) -#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) -#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) -#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) -#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) -#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) -#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) -#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) -#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) -#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) -#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) -#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) -#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) -#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) -#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) -#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) -#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) -#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) -#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) -#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) -#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) -#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) -#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) -#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) -#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) - -#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) - -#endif /* GL_EXT_vertex_shader */ - -/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 - -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 - -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); - -#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) -#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) -#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) - -#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) - -#endif /* GL_EXT_vertex_weighting */ - -/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 - -#define GL_SYNC_X11_FENCE_EXT 0x90E1 - -typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); - -#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) - -#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) - -#endif /* GL_EXT_x11_sync_object */ - -/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 - -typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); - -#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) - -#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) - -#endif /* GL_GREMEDY_frame_terminator */ - -/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 - -typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); - -#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) - -#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) - -#endif /* GL_GREMEDY_string_marker */ - -/* --------------------- GL_HP_convolution_border_modes -------------------- */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 - -#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) - -#endif /* GL_HP_convolution_border_modes */ - -/* ------------------------- GL_HP_image_transform ------------------------- */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 - -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) -#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) -#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) -#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) -#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) -#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) - -#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) - -#endif /* GL_HP_image_transform */ - -/* -------------------------- GL_HP_occlusion_test ------------------------- */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 - -#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) - -#endif /* GL_HP_occlusion_test */ - -/* ------------------------- GL_HP_texture_lighting ------------------------ */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 - -#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) - -#endif /* GL_HP_texture_lighting */ - -/* --------------------------- GL_IBM_cull_vertex -------------------------- */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 - -#define GL_CULL_VERTEX_IBM 103050 - -#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) - -#endif /* GL_IBM_cull_vertex */ - -/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 - -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); - -#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) -#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) - -#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) - -#endif /* GL_IBM_multimode_draw_arrays */ - -/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 - -#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 - -#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) - -#endif /* GL_IBM_rasterpos_clip */ - -/* --------------------------- GL_IBM_static_data -------------------------- */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 - -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 - -#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) - -#endif /* GL_IBM_static_data */ - -/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 - -#define GL_MIRRORED_REPEAT_IBM 0x8370 - -#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) - -#endif /* GL_IBM_texture_mirrored_repeat */ - -/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 - -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); - -#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) -#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) -#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) -#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) -#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) -#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) -#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) -#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) - -#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) - -#endif /* GL_IBM_vertex_array_lists */ - -/* -------------------------- GL_INGR_color_clamp -------------------------- */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 - -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 - -#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) - -#endif /* GL_INGR_color_clamp */ - -/* ------------------------- GL_INGR_interlace_read ------------------------ */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 - -#define GL_INTERLACE_READ_INGR 0x8568 - -#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) - -#endif /* GL_INGR_interlace_read */ - -/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ - -#ifndef GL_INTEL_fragment_shader_ordering -#define GL_INTEL_fragment_shader_ordering 1 - -#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) - -#endif /* GL_INTEL_fragment_shader_ordering */ - -/* -------------------------- GL_INTEL_map_texture ------------------------- */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 - -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF - -typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); -typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); - -#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) -#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) -#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) - -#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) - -#endif /* GL_INTEL_map_texture */ - -/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 - -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); - -#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) -#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) -#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) -#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) - -#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) - -#endif /* GL_INTEL_parallel_arrays */ - -/* ----------------------- GL_INTEL_performance_query ---------------------- */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 - -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); -typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); -typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); -typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); -typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); - -#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) -#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) -#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) -#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) -#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) -#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) -#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) -#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) -#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) -#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) - -#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) - -#endif /* GL_INTEL_performance_query */ - -/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ - -#ifndef GL_INTEL_texture_scissor -#define GL_INTEL_texture_scissor 1 - -typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); -typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); - -#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) -#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) - -#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) - -#endif /* GL_INTEL_texture_scissor */ - -/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 - -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_LUMINOSITY_KHR 0x92B0 - -typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); - -#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) - -#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) - -#endif /* GL_KHR_blend_equation_advanced */ - -/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 - -#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) - -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -/* ---------------------- GL_KHR_context_flush_control --------------------- */ - -#ifndef GL_KHR_context_flush_control -#define GL_KHR_context_flush_control 1 - -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC - -#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) - -#endif /* GL_KHR_context_flush_control */ - -/* ------------------------------ GL_KHR_debug ----------------------------- */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 - -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_OUTPUT 0x92E0 - -typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); - -#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) -#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) -#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) -#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) -#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) -#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) -#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) -#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) -#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) -#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) - -#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) - -#endif /* GL_KHR_debug */ - -/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ - -#ifndef GL_KHR_robust_buffer_access_behavior -#define GL_KHR_robust_buffer_access_behavior 1 - -#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) - -#endif /* GL_KHR_robust_buffer_access_behavior */ - -/* --------------------------- GL_KHR_robustness --------------------------- */ - -#ifndef GL_KHR_robustness -#define GL_KHR_robustness 1 - -#define GL_CONTEXT_LOST 0x0507 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 - -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); - -#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) -#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) -#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) -#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) - -#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) - -#endif /* GL_KHR_robustness */ - -/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD - -#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) - -#endif /* GL_KHR_texture_compression_astc_hdr */ - -/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD - -#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) - -#endif /* GL_KHR_texture_compression_astc_ldr */ - -/* -------------------------- GL_KTX_buffer_region ------------------------- */ - -#ifndef GL_KTX_buffer_region -#define GL_KTX_buffer_region 1 - -#define GL_KTX_FRONT_REGION 0x0 -#define GL_KTX_BACK_REGION 0x1 -#define GL_KTX_Z_REGION 0x2 -#define GL_KTX_STENCIL_REGION 0x3 - -typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); -typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); - -#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) -#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) -#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) -#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) -#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) - -#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) - -#endif /* GL_KTX_buffer_region */ - -/* ------------------------- GL_MESAX_texture_stack ------------------------ */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 - -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E - -#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) - -#endif /* GL_MESAX_texture_stack */ - -/* -------------------------- GL_MESA_pack_invert -------------------------- */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 - -#define GL_PACK_INVERT_MESA 0x8758 - -#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) - -#endif /* GL_MESA_pack_invert */ - -/* ------------------------- GL_MESA_resize_buffers ------------------------ */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 - -typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); - -#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) - -#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) - -#endif /* GL_MESA_resize_buffers */ - -/* --------------------------- GL_MESA_window_pos -------------------------- */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); - -#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) -#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) -#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) -#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) -#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) -#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) -#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) -#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) -#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) -#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) -#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) -#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) -#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) -#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) -#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) -#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) -#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) -#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) -#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) -#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) -#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) -#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) -#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) -#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) - -#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) - -#endif /* GL_MESA_window_pos */ - -/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 - -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 - -#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) - -#endif /* GL_MESA_ycbcr_texture */ - -/* ----------------------- GL_NVX_conditional_render ----------------------- */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); - -#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) -#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) - -#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) - -#endif /* GL_NVX_conditional_render */ - -/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 - -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B - -#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) - -#endif /* GL_NVX_gpu_memory_info */ - -/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); - -#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) -#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) - -#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) - -#endif /* GL_NV_bindless_multi_draw_indirect */ - -/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ - -#ifndef GL_NV_bindless_multi_draw_indirect_count -#define GL_NV_bindless_multi_draw_indirect_count 1 - -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); - -#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) -#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) - -#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) - -#endif /* GL_NV_bindless_multi_draw_indirect_count */ - -/* ------------------------- GL_NV_bindless_texture ------------------------ */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) -#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) -#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) -#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) -#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) -#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) -#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) -#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) -#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) -#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) -#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) -#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) -#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) - -#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) - -#endif /* GL_NV_bindless_texture */ - -/* --------------------- GL_NV_blend_equation_advanced --------------------- */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 - -#define GL_XOR_NV 0x1506 -#define GL_RED_NV 0x1903 -#define GL_GREEN_NV 0x1904 -#define GL_BLUE_NV 0x1905 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_DISJOINT_NV 0x9283 -#define GL_CONJOINT_NV 0x9284 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#define GL_SRC_NV 0x9286 -#define GL_DST_NV 0x9287 -#define GL_SRC_OVER_NV 0x9288 -#define GL_DST_OVER_NV 0x9289 -#define GL_SRC_IN_NV 0x928A -#define GL_DST_IN_NV 0x928B -#define GL_SRC_OUT_NV 0x928C -#define GL_DST_OUT_NV 0x928D -#define GL_SRC_ATOP_NV 0x928E -#define GL_DST_ATOP_NV 0x928F -#define GL_PLUS_NV 0x9291 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_MULTIPLY_NV 0x9294 -#define GL_SCREEN_NV 0x9295 -#define GL_OVERLAY_NV 0x9296 -#define GL_DARKEN_NV 0x9297 -#define GL_LIGHTEN_NV 0x9298 -#define GL_COLORDODGE_NV 0x9299 -#define GL_COLORBURN_NV 0x929A -#define GL_HARDLIGHT_NV 0x929B -#define GL_SOFTLIGHT_NV 0x929C -#define GL_DIFFERENCE_NV 0x929E -#define GL_MINUS_NV 0x929F -#define GL_EXCLUSION_NV 0x92A0 -#define GL_CONTRAST_NV 0x92A1 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_INVERT_OVG_NV 0x92B4 - -typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); - -#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) -#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) - -#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) - -#endif /* GL_NV_blend_equation_advanced */ - -/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 - -#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) - -#endif /* GL_NV_blend_equation_advanced_coherent */ - -/* --------------------------- GL_NV_blend_square -------------------------- */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 - -#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) - -#endif /* GL_NV_blend_square */ - -/* ------------------------- GL_NV_compute_program5 ------------------------ */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 - -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC - -#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) - -#endif /* GL_NV_compute_program5 */ - -/* ------------------------ GL_NV_conditional_render ----------------------- */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 - -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); - -#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) -#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) - -#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) - -#endif /* GL_NV_conditional_render */ - -/* ----------------------- GL_NV_conservative_raster ----------------------- */ - -#ifndef GL_NV_conservative_raster -#define GL_NV_conservative_raster 1 - -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 - -typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); - -#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) - -#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) - -#endif /* GL_NV_conservative_raster */ - -/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 - -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F - -#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) - -#endif /* GL_NV_copy_depth_to_color */ - -/* ---------------------------- GL_NV_copy_image --------------------------- */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 - -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) - -#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) - -#endif /* GL_NV_copy_image */ - -/* -------------------------- GL_NV_deep_texture3D ------------------------- */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 - -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 - -#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) - -#endif /* GL_NV_deep_texture3D */ - -/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 - -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); - -#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) -#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) -#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) - -#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) - -#endif /* GL_NV_depth_buffer_float */ - -/* --------------------------- GL_NV_depth_clamp --------------------------- */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 - -#define GL_DEPTH_CLAMP_NV 0x864F - -#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) - -#endif /* GL_NV_depth_clamp */ - -/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ - -#ifndef GL_NV_depth_range_unclamped -#define GL_NV_depth_range_unclamped 1 - -#define GL_SAMPLE_COUNT_BITS_NV 0x8864 -#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 -#define GL_QUERY_RESULT_NV 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 -#define GL_SAMPLE_COUNT_NV 0x8914 - -#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) - -#endif /* GL_NV_depth_range_unclamped */ - -/* --------------------------- GL_NV_draw_texture -------------------------- */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 - -typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); - -#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) - -#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) - -#endif /* GL_NV_draw_texture */ - -/* ---------------------------- GL_NV_evaluators --------------------------- */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 - -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 - -typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) -#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) -#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) -#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) -#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) -#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) -#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) -#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) -#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) - -#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) - -#endif /* GL_NV_evaluators */ - -/* ----------------------- GL_NV_explicit_multisample ---------------------- */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 - -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); - -#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) -#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) -#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) - -#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) - -#endif /* GL_NV_explicit_multisample */ - -/* ------------------------------ GL_NV_fence ------------------------------ */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 - -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); -typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); - -#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) -#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) -#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) -#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) -#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) -#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) -#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) - -#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) - -#endif /* GL_NV_fence */ - -/* -------------------------- GL_NV_fill_rectangle ------------------------- */ - -#ifndef GL_NV_fill_rectangle -#define GL_NV_fill_rectangle 1 - -#define GL_FILL_RECTANGLE_NV 0x933C - -#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) - -#endif /* GL_NV_fill_rectangle */ - -/* --------------------------- GL_NV_float_buffer -------------------------- */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 - -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E - -#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) - -#endif /* GL_NV_float_buffer */ - -/* --------------------------- GL_NV_fog_distance -------------------------- */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 - -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C - -#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) - -#endif /* GL_NV_fog_distance */ - -/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ - -#ifndef GL_NV_fragment_coverage_to_color -#define GL_NV_fragment_coverage_to_color 1 - -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); - -#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) - -#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) - -#endif /* GL_NV_fragment_coverage_to_color */ - -/* ------------------------- GL_NV_fragment_program ------------------------ */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 - -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); - -#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) -#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) -#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) -#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) -#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) -#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) - -#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) - -#endif /* GL_NV_fragment_program */ - -/* ------------------------ GL_NV_fragment_program2 ------------------------ */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 - -#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) - -#endif /* GL_NV_fragment_program2 */ - -/* ------------------------ GL_NV_fragment_program4 ------------------------ */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 - -#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) - -#endif /* GL_NV_fragment_program4 */ - -/* --------------------- GL_NV_fragment_program_option --------------------- */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 - -#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) - -#endif /* GL_NV_fragment_program_option */ - -/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ - -#ifndef GL_NV_fragment_shader_interlock -#define GL_NV_fragment_shader_interlock 1 - -#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) - -#endif /* GL_NV_fragment_shader_interlock */ - -/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ - -#ifndef GL_NV_framebuffer_mixed_samples -#define GL_NV_framebuffer_mixed_samples 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 - -#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) - -#endif /* GL_NV_framebuffer_mixed_samples */ - -/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 - -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 - -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) - -#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) - -#endif /* GL_NV_framebuffer_multisample_coverage */ - -/* ------------------------ GL_NV_geometry_program4 ------------------------ */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 - -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 - -typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); - -#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) - -#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) - -#endif /* GL_NV_geometry_program4 */ - -/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 - -#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) - -#endif /* GL_NV_geometry_shader4 */ - -/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ - -#ifndef GL_NV_geometry_shader_passthrough -#define GL_NV_geometry_shader_passthrough 1 - -#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) - -#endif /* GL_NV_geometry_shader_passthrough */ - -/* --------------------------- GL_NV_gpu_program4 -------------------------- */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 - -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); - -#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) -#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) -#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) -#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) -#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) -#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) -#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) -#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) -#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) -#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) -#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) -#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) - -#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) - -#endif /* GL_NV_gpu_program4 */ - -/* --------------------------- GL_NV_gpu_program5 -------------------------- */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 - -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F - -#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) - -#endif /* GL_NV_gpu_program5 */ - -/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 - -#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) - -#endif /* GL_NV_gpu_program5_mem_extended */ - -/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ - -#ifndef GL_NV_gpu_program_fp64 -#define GL_NV_gpu_program_fp64 1 - -#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) - -#endif /* GL_NV_gpu_program_fp64 */ - -/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) -#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) -#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) -#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) -#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) -#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) -#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) -#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) -#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) -#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) -#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) -#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) -#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) -#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) -#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) -#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) -#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) -#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) -#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) -#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) -#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) -#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) -#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) -#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) -#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) -#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) -#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) -#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) -#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) -#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) -#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) -#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) -#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) -#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) - -#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) - -#endif /* GL_NV_gpu_shader5 */ - -/* ---------------------------- GL_NV_half_float --------------------------- */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 - -#define GL_HALF_FLOAT_NV 0x140B - -typedef unsigned short GLhalf; - -typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); -typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); -typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); - -#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) -#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) -#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) -#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) -#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) -#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) -#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) -#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) -#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) -#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) -#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) -#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) -#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) -#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) -#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) -#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) -#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) -#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) -#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) -#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) -#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) -#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) -#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) -#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) -#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) -#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) -#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) -#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) -#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) -#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) -#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) -#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) -#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) -#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) -#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) -#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) -#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) -#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) -#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) -#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) -#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) -#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) -#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) -#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) -#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) -#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) - -#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) - -#endif /* GL_NV_half_float */ - -/* ------------------- GL_NV_internalformat_sample_query ------------------- */ - -#ifndef GL_NV_internalformat_sample_query -#define GL_NV_internalformat_sample_query 1 - -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_CONFORMANT_NV 0x9374 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); - -#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) - -#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) - -#endif /* GL_NV_internalformat_sample_query */ - -/* ------------------------ GL_NV_light_max_exponent ----------------------- */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 - -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 - -#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) - -#endif /* GL_NV_light_max_exponent */ - -/* ----------------------- GL_NV_multisample_coverage ---------------------- */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 - -#define GL_COLOR_SAMPLES_NV 0x8E20 - -#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) - -#endif /* GL_NV_multisample_coverage */ - -/* --------------------- GL_NV_multisample_filter_hint --------------------- */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 - -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 - -#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) - -#endif /* GL_NV_multisample_filter_hint */ - -/* ------------------------- GL_NV_occlusion_query ------------------------- */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 - -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 - -typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); - -#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) -#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) -#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) -#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) -#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) -#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) -#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) - -#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) - -#endif /* GL_NV_occlusion_query */ - -/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 - -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA - -#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) - -#endif /* GL_NV_packed_depth_stencil */ - -/* --------------------- GL_NV_parameter_buffer_object --------------------- */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 - -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 - -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); - -#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) -#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) -#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) - -#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) - -#endif /* GL_NV_parameter_buffer_object */ - -/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 - -#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) - -#endif /* GL_NV_parameter_buffer_object2 */ - -/* -------------------------- GL_NV_path_rendering ------------------------- */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 - -#define GL_CLOSE_PATH_NV 0x00 -#define GL_BOLD_BIT_NV 0x01 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_PATH_STROKE_BOUND_NV 0x9086 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_FRAGMENT_INPUT_NV 0x936D -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 - -typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); -typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); -typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); -typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); -typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); -typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); -typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); -typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); - -#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) -#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) -#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) -#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) -#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) -#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) -#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) -#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) -#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) -#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) -#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) -#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) -#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) -#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) -#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) -#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) -#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) -#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) -#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) -#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) -#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) -#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) -#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) -#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) -#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) -#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) -#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) -#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) -#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) -#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) -#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) -#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) -#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) -#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) -#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) -#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) -#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) -#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) -#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) -#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) -#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) -#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) -#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) -#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) -#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) -#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) -#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) -#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) -#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) -#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) -#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) -#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) -#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) -#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) -#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) -#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) -#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) -#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) -#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) -#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) -#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) -#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) -#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) -#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) - -#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) - -#endif /* GL_NV_path_rendering */ - -/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ - -#ifndef GL_NV_path_rendering_shared_edge -#define GL_NV_path_rendering_shared_edge 1 - -#define GL_SHARED_EDGE_NV 0xC0 - -#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) - -#endif /* GL_NV_path_rendering_shared_edge */ - -/* ------------------------- GL_NV_pixel_data_range ------------------------ */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 - -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D - -typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); - -#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) -#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) - -#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) - -#endif /* GL_NV_pixel_data_range */ - -/* --------------------------- GL_NV_point_sprite -------------------------- */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 - -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 - -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); - -#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) -#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) - -#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) - -#endif /* GL_NV_point_sprite */ - -/* -------------------------- GL_NV_present_video -------------------------- */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 - -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B - -typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); - -#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) -#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) -#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) -#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) -#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) -#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) - -#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) - -#endif /* GL_NV_present_video */ - -/* ------------------------ GL_NV_primitive_restart ------------------------ */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 - -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 - -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); - -#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) -#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) - -#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) - -#endif /* GL_NV_primitive_restart */ - -/* ------------------------ GL_NV_register_combiners ----------------------- */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 - -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 - -typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); - -#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) -#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) -#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) -#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) -#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) -#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) -#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) -#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) -#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) -#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) -#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) -#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) -#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) - -#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) - -#endif /* GL_NV_register_combiners */ - -/* ----------------------- GL_NV_register_combiners2 ----------------------- */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 - -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 - -typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); - -#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) -#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) - -#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) - -#endif /* GL_NV_register_combiners2 */ - -/* ------------------------- GL_NV_sample_locations ------------------------ */ - -#ifndef GL_NV_sample_locations -#define GL_NV_sample_locations 1 - -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); - -#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) -#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) - -#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) - -#endif /* GL_NV_sample_locations */ - -/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ - -#ifndef GL_NV_sample_mask_override_coverage -#define GL_NV_sample_mask_override_coverage 1 - -#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) - -#endif /* GL_NV_sample_mask_override_coverage */ - -/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 - -#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) - -#endif /* GL_NV_shader_atomic_counters */ - -/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 - -#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) - -#endif /* GL_NV_shader_atomic_float */ - -/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ - -#ifndef GL_NV_shader_atomic_fp16_vector -#define GL_NV_shader_atomic_fp16_vector 1 - -#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) - -#endif /* GL_NV_shader_atomic_fp16_vector */ - -/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ - -#ifndef GL_NV_shader_atomic_int64 -#define GL_NV_shader_atomic_int64 1 - -#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) - -#endif /* GL_NV_shader_atomic_int64 */ - -/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 - -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 - -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) -#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) -#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) -#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) -#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) -#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) -#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) -#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) -#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) -#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) -#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) -#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) -#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) - -#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) - -#endif /* GL_NV_shader_buffer_load */ - -/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 - -#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) - -#endif /* GL_NV_shader_storage_buffer_object */ - -/* ----------------------- GL_NV_shader_thread_group ----------------------- */ - -#ifndef GL_NV_shader_thread_group -#define GL_NV_shader_thread_group 1 - -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_SM_COUNT_NV 0x933B - -#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) - -#endif /* GL_NV_shader_thread_group */ - -/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ - -#ifndef GL_NV_shader_thread_shuffle -#define GL_NV_shader_thread_shuffle 1 - -#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) - -#endif /* GL_NV_shader_thread_shuffle */ - -/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 - -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 - -#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) - -#endif /* GL_NV_tessellation_program5 */ - -/* -------------------------- GL_NV_texgen_emboss -------------------------- */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 - -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F - -#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) - -#endif /* GL_NV_texgen_emboss */ - -/* ------------------------ GL_NV_texgen_reflection ------------------------ */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 - -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 - -#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) - -#endif /* GL_NV_texgen_reflection */ - -/* ------------------------- GL_NV_texture_barrier ------------------------- */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 - -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); - -#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) - -#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) - -#endif /* GL_NV_texture_barrier */ - -/* --------------------- GL_NV_texture_compression_vtc --------------------- */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 - -#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) - -#endif /* GL_NV_texture_compression_vtc */ - -/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 - -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B - -#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) - -#endif /* GL_NV_texture_env_combine4 */ - -/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 - -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F - -#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) - -#endif /* GL_NV_texture_expand_normal */ - -/* ----------------------- GL_NV_texture_multisample ----------------------- */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 - -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); - -#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) -#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) -#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) -#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) -#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) -#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) - -#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) - -#endif /* GL_NV_texture_multisample */ - -/* ------------------------ GL_NV_texture_rectangle ------------------------ */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 - -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 - -#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) - -#endif /* GL_NV_texture_rectangle */ - -/* -------------------------- GL_NV_texture_shader ------------------------- */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 - -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F - -#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) - -#endif /* GL_NV_texture_shader */ - -/* ------------------------- GL_NV_texture_shader2 ------------------------- */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 - -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D - -#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) - -#endif /* GL_NV_texture_shader2 */ - -/* ------------------------- GL_NV_texture_shader3 ------------------------- */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 - -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 - -#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) - -#endif /* GL_NV_texture_shader3 */ - -/* ------------------------ GL_NV_transform_feedback ----------------------- */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 - -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F - -typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); - -#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) -#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) -#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) -#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) -#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) -#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) -#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) -#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) -#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) -#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) -#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) - -#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) - -#endif /* GL_NV_transform_feedback */ - -/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); - -#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) -#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) -#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) -#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) -#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) -#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) -#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) - -#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) - -#endif /* GL_NV_transform_feedback2 */ - -/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ - -#ifndef GL_NV_uniform_buffer_unified_memory -#define GL_NV_uniform_buffer_unified_memory 1 - -#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E -#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F -#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 - -#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) - -#endif /* GL_NV_uniform_buffer_unified_memory */ - -/* -------------------------- GL_NV_vdpau_interop -------------------------- */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 - -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE - -typedef GLintptr GLvdpauSurfaceNV; - -typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); -typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); -typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); -typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); - -#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) -#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) -#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) -#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) -#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) -#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) -#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) -#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) -#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) -#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) - -#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) - -#endif /* GL_NV_vdpau_interop */ - -/* ------------------------ GL_NV_vertex_array_range ----------------------- */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 - -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 - -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); - -#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) -#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) - -#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) - -#endif /* GL_NV_vertex_array_range */ - -/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 - -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 - -#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) - -#endif /* GL_NV_vertex_array_range2 */ - -/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); - -#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) -#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) -#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) -#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) -#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) -#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) -#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) -#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) -#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) -#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) -#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) -#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) -#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) -#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) -#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) -#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) -#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) -#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) -#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) - -#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) - -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 - -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 - -typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); -typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); - -#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) -#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) -#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) -#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) -#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) -#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) -#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) -#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) -#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) -#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) -#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) -#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) - -#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) - -#endif /* GL_NV_vertex_buffer_unified_memory */ - -/* -------------------------- GL_NV_vertex_program ------------------------- */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 - -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F - -typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); - -#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) -#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) -#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) -#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) -#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) -#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) -#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) -#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) -#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) -#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) -#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) -#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) -#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) -#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) -#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) -#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) -#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) -#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) -#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) -#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) -#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) -#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) -#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) -#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) -#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) -#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) -#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) -#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) -#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) -#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) -#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) -#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) -#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) -#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) -#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) -#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) -#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) -#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) -#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) -#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) -#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) -#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) -#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) -#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) -#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) -#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) -#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) -#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) -#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) -#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) -#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) -#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) -#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) -#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) -#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) -#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) -#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) -#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) -#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) -#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) -#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) -#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) -#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) -#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) - -#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) - -#endif /* GL_NV_vertex_program */ - -/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 - -#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) - -#endif /* GL_NV_vertex_program1_1 */ - -/* ------------------------- GL_NV_vertex_program2 ------------------------- */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 - -#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) - -#endif /* GL_NV_vertex_program2 */ - -/* ---------------------- GL_NV_vertex_program2_option --------------------- */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 - -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 - -#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) - -#endif /* GL_NV_vertex_program2_option */ - -/* ------------------------- GL_NV_vertex_program3 ------------------------- */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 - -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C - -#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) - -#endif /* GL_NV_vertex_program3 */ - -/* ------------------------- GL_NV_vertex_program4 ------------------------- */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD - -#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) - -#endif /* GL_NV_vertex_program4 */ - -/* -------------------------- GL_NV_video_capture -------------------------- */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 - -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C - -typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); - -#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) -#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) -#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) -#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) -#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) -#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) -#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) -#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) -#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) -#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) -#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) -#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) - -#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) - -#endif /* GL_NV_video_capture */ - -/* ------------------------- GL_NV_viewport_array2 ------------------------- */ - -#ifndef GL_NV_viewport_array2 -#define GL_NV_viewport_array2 1 - -#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) - -#endif /* GL_NV_viewport_array2 */ - -/* ------------------------ GL_OES_byte_coordinates ------------------------ */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 - -#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) - -#endif /* GL_OES_byte_coordinates */ - -/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 - -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - -#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) - -#endif /* GL_OES_compressed_paletted_texture */ - -/* --------------------------- GL_OES_read_format -------------------------- */ - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 - -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B - -#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) - -#endif /* GL_OES_read_format */ - -/* ------------------------ GL_OES_single_precision ------------------------ */ - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); - -#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) -#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) -#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) -#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) -#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) -#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) - -#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) - -#endif /* GL_OES_single_precision */ - -/* ---------------------------- GL_OML_interlace --------------------------- */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 - -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 - -#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) - -#endif /* GL_OML_interlace */ - -/* ---------------------------- GL_OML_resample ---------------------------- */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 - -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 - -#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) - -#endif /* GL_OML_resample */ - -/* ---------------------------- GL_OML_subsample --------------------------- */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 - -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 - -#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) - -#endif /* GL_OML_subsample */ - -/* --------------------------- GL_PGI_misc_hints --------------------------- */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 - -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 -#define GL_CONSERVE_MEMORY_HINT_PGI 107005 -#define GL_RECLAIM_MEMORY_HINT_PGI 107006 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 -#define GL_ALWAYS_FAST_HINT_PGI 107020 -#define GL_ALWAYS_SOFT_HINT_PGI 107021 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 -#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 -#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 -#define GL_STRICT_LIGHTING_HINT_PGI 107031 -#define GL_STRICT_SCISSOR_HINT_PGI 107032 -#define GL_FULL_STIPPLE_HINT_PGI 107033 -#define GL_CLIP_NEAR_HINT_PGI 107040 -#define GL_CLIP_FAR_HINT_PGI 107041 -#define GL_WIDE_LINE_HINT_PGI 107042 -#define GL_BACK_NORMALS_HINT_PGI 107043 - -#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) - -#endif /* GL_PGI_misc_hints */ - -/* -------------------------- GL_PGI_vertex_hints -------------------------- */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 - -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_VERTEX_DATA_HINT_PGI 107050 -#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 -#define GL_MATERIAL_SIDE_HINT_PGI 107052 -#define GL_MAX_VERTEX_HINT_PGI 107053 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 - -#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) - -#endif /* GL_PGI_vertex_hints */ - -/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_0_compatibility -#define GL_REGAL_ES1_0_compatibility 1 - -typedef int GLclampx; - -typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); -typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); -typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); -typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); -typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); - -#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) -#define glClearColorx GLEW_GET_FUN(__glewClearColorx) -#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) -#define glColor4x GLEW_GET_FUN(__glewColor4x) -#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) -#define glFogx GLEW_GET_FUN(__glewFogx) -#define glFogxv GLEW_GET_FUN(__glewFogxv) -#define glFrustumf GLEW_GET_FUN(__glewFrustumf) -#define glFrustumx GLEW_GET_FUN(__glewFrustumx) -#define glLightModelx GLEW_GET_FUN(__glewLightModelx) -#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) -#define glLightx GLEW_GET_FUN(__glewLightx) -#define glLightxv GLEW_GET_FUN(__glewLightxv) -#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) -#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) -#define glMaterialx GLEW_GET_FUN(__glewMaterialx) -#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) -#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) -#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) -#define glNormal3x GLEW_GET_FUN(__glewNormal3x) -#define glOrthof GLEW_GET_FUN(__glewOrthof) -#define glOrthox GLEW_GET_FUN(__glewOrthox) -#define glPointSizex GLEW_GET_FUN(__glewPointSizex) -#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) -#define glRotatex GLEW_GET_FUN(__glewRotatex) -#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) -#define glScalex GLEW_GET_FUN(__glewScalex) -#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) -#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) -#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) -#define glTranslatex GLEW_GET_FUN(__glewTranslatex) - -#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) - -#endif /* GL_REGAL_ES1_0_compatibility */ - -/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ - -#ifndef GL_REGAL_ES1_1_compatibility -#define GL_REGAL_ES1_1_compatibility 1 - -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); -typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); -typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); - -#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) -#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) -#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) -#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) -#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) -#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) -#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) -#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) -#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) -#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) -#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) -#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) -#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) - -#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) - -#endif /* GL_REGAL_ES1_1_compatibility */ - -/* ---------------------------- GL_REGAL_enable ---------------------------- */ - -#ifndef GL_REGAL_enable -#define GL_REGAL_enable 1 - -#define GL_ERROR_REGAL 0x9322 -#define GL_DEBUG_REGAL 0x9323 -#define GL_LOG_REGAL 0x9324 -#define GL_EMULATION_REGAL 0x9325 -#define GL_DRIVER_REGAL 0x9326 -#define GL_MISSING_REGAL 0x9360 -#define GL_TRACE_REGAL 0x9361 -#define GL_CACHE_REGAL 0x9362 -#define GL_CODE_REGAL 0x9363 -#define GL_STATISTICS_REGAL 0x9364 - -#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) - -#endif /* GL_REGAL_enable */ - -/* ------------------------- GL_REGAL_error_string ------------------------- */ - -#ifndef GL_REGAL_error_string -#define GL_REGAL_error_string 1 - -typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); - -#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) - -#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) - -#endif /* GL_REGAL_error_string */ - -/* ------------------------ GL_REGAL_extension_query ----------------------- */ - -#ifndef GL_REGAL_extension_query -#define GL_REGAL_extension_query 1 - -typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); -typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); - -#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) -#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) - -#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) - -#endif /* GL_REGAL_extension_query */ - -/* ------------------------------ GL_REGAL_log ----------------------------- */ - -#ifndef GL_REGAL_log -#define GL_REGAL_log 1 - -#define GL_LOG_ERROR_REGAL 0x9319 -#define GL_LOG_WARNING_REGAL 0x931A -#define GL_LOG_INFO_REGAL 0x931B -#define GL_LOG_APP_REGAL 0x931C -#define GL_LOG_DRIVER_REGAL 0x931D -#define GL_LOG_INTERNAL_REGAL 0x931E -#define GL_LOG_DEBUG_REGAL 0x931F -#define GL_LOG_STATUS_REGAL 0x9320 -#define GL_LOG_HTTP_REGAL 0x9321 - -typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); - -typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); - -#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) - -#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) - -#endif /* GL_REGAL_log */ - -/* ------------------------- GL_REGAL_proc_address ------------------------- */ - -#ifndef GL_REGAL_proc_address -#define GL_REGAL_proc_address 1 - -typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); - -#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) - -#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) - -#endif /* GL_REGAL_proc_address */ - -/* ----------------------- GL_REND_screen_coordinates ---------------------- */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 - -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 - -#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) - -#endif /* GL_REND_screen_coordinates */ - -/* ------------------------------- GL_S3_s3tc ------------------------------ */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 - -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 - -#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) - -#endif /* GL_S3_s3tc */ - -/* -------------------------- GL_SGIS_color_range -------------------------- */ - -#ifndef GL_SGIS_color_range -#define GL_SGIS_color_range 1 - -#define GL_EXTENDED_RANGE_SGIS 0x85A5 -#define GL_MIN_RED_SGIS 0x85A6 -#define GL_MAX_RED_SGIS 0x85A7 -#define GL_MIN_GREEN_SGIS 0x85A8 -#define GL_MAX_GREEN_SGIS 0x85A9 -#define GL_MIN_BLUE_SGIS 0x85AA -#define GL_MAX_BLUE_SGIS 0x85AB -#define GL_MIN_ALPHA_SGIS 0x85AC -#define GL_MAX_ALPHA_SGIS 0x85AD - -#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) - -#endif /* GL_SGIS_color_range */ - -/* ------------------------- GL_SGIS_detail_texture ------------------------ */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 - -typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); - -#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) -#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) - -#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) - -#endif /* GL_SGIS_detail_texture */ - -/* -------------------------- GL_SGIS_fog_function ------------------------- */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 - -typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); - -#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) -#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) - -#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) - -#endif /* GL_SGIS_fog_function */ - -/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 - -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 - -#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) - -#endif /* GL_SGIS_generate_mipmap */ - -/* -------------------------- GL_SGIS_multisample -------------------------- */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 - -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); - -#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) -#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) - -#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) - -#endif /* GL_SGIS_multisample */ - -/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 - -#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) - -#endif /* GL_SGIS_pixel_texture */ - -/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 - -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 - -#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) - -#endif /* GL_SGIS_point_line_texgen */ - -/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 - -typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); -typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); - -#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) -#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) - -#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) - -#endif /* GL_SGIS_sharpen_texture */ - -/* --------------------------- GL_SGIS_texture4D --------------------------- */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 - -typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); - -#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) -#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) - -#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) - -#endif /* GL_SGIS_texture4D */ - -/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 - -#define GL_CLAMP_TO_BORDER_SGIS 0x812D - -#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) - -#endif /* GL_SGIS_texture_border_clamp */ - -/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_SGIS 0x812F - -#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) - -#endif /* GL_SGIS_texture_edge_clamp */ - -/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 - -typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); -typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); - -#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) -#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) - -#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) - -#endif /* GL_SGIS_texture_filter4 */ - -/* -------------------------- GL_SGIS_texture_lod -------------------------- */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 - -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D - -#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) - -#endif /* GL_SGIS_texture_lod */ - -/* ------------------------- GL_SGIS_texture_select ------------------------ */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 - -#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) - -#endif /* GL_SGIS_texture_select */ - -/* ----------------------------- GL_SGIX_async ----------------------------- */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 - -#define GL_ASYNC_MARKER_SGIX 0x8329 - -typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); -typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); - -#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) -#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) -#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) -#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) -#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) -#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) - -#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) - -#endif /* GL_SGIX_async */ - -/* ------------------------ GL_SGIX_async_histogram ------------------------ */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 - -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D - -#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) - -#endif /* GL_SGIX_async_histogram */ - -/* -------------------------- GL_SGIX_async_pixel -------------------------- */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 - -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 - -#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) - -#endif /* GL_SGIX_async_pixel */ - -/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 - -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 - -#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) - -#endif /* GL_SGIX_blend_alpha_minmax */ - -/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 - -#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) - -#endif /* GL_SGIX_clipmap */ - -/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 - -#define GL_CONVOLUTION_HINT_SGIX 0x8316 - -#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) - -#endif /* GL_SGIX_convolution_accuracy */ - -/* ------------------------- GL_SGIX_depth_texture ------------------------- */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 - -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 - -#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) - -#endif /* GL_SGIX_depth_texture */ - -/* -------------------------- GL_SGIX_flush_raster ------------------------- */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 - -typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); - -#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) - -#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) - -#endif /* GL_SGIX_flush_raster */ - -/* --------------------------- GL_SGIX_fog_offset -------------------------- */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 - -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 - -#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) - -#endif /* GL_SGIX_fog_offset */ - -/* -------------------------- GL_SGIX_fog_texture -------------------------- */ - -#ifndef GL_SGIX_fog_texture -#define GL_SGIX_fog_texture 1 - -#define GL_FOG_PATCHY_FACTOR_SGIX 0 -#define GL_FRAGMENT_FOG_SGIX 0 -#define GL_TEXTURE_FOG_SGIX 0 - -typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); - -#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) - -#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) - -#endif /* GL_SGIX_fog_texture */ - -/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ - -#ifndef GL_SGIX_fragment_specular_lighting -#define GL_SGIX_fragment_specular_lighting 1 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); - -#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) -#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) -#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) -#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) -#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) -#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) -#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) -#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) -#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) -#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) -#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) -#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) -#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) -#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) -#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) -#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) -#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) - -#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) - -#endif /* GL_SGIX_fragment_specular_lighting */ - -/* --------------------------- GL_SGIX_framezoom --------------------------- */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 - -typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); - -#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) - -#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) - -#endif /* GL_SGIX_framezoom */ - -/* --------------------------- GL_SGIX_interlace --------------------------- */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 - -#define GL_INTERLACE_SGIX 0x8094 - -#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) - -#endif /* GL_SGIX_interlace */ - -/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 - -#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) - -#endif /* GL_SGIX_ir_instrument1 */ - -/* ------------------------- GL_SGIX_list_priority ------------------------- */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 - -#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) - -#endif /* GL_SGIX_list_priority */ - -/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 - -typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); - -#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) - -#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) - -#endif /* GL_SGIX_pixel_texture */ - -/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ - -#ifndef GL_SGIX_pixel_texture_bits -#define GL_SGIX_pixel_texture_bits 1 - -#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) - -#endif /* GL_SGIX_pixel_texture_bits */ - -/* ------------------------ GL_SGIX_reference_plane ------------------------ */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 - -typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); - -#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) - -#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) - -#endif /* GL_SGIX_reference_plane */ - -/* ---------------------------- GL_SGIX_resample --------------------------- */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 - -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 - -#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) - -#endif /* GL_SGIX_resample */ - -/* ----------------------------- GL_SGIX_shadow ---------------------------- */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 - -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D - -#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) - -#endif /* GL_SGIX_shadow */ - -/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 - -#define GL_SHADOW_AMBIENT_SGIX 0x80BF - -#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) - -#endif /* GL_SGIX_shadow_ambient */ - -/* ----------------------------- GL_SGIX_sprite ---------------------------- */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 - -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); - -#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) -#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) -#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) -#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) - -#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) - -#endif /* GL_SGIX_sprite */ - -/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 - -typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); - -#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) - -#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) - -#endif /* GL_SGIX_tag_sample_buffer */ - -/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 - -#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) - -#endif /* GL_SGIX_texture_add_env */ - -/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 - -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B - -#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) - -#endif /* GL_SGIX_texture_coordinate_clamp */ - -/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 - -#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) - -#endif /* GL_SGIX_texture_lod_bias */ - -/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 - -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E - -#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) - -#endif /* GL_SGIX_texture_multi_buffer */ - -/* ------------------------- GL_SGIX_texture_range ------------------------- */ - -#ifndef GL_SGIX_texture_range -#define GL_SGIX_texture_range 1 - -#define GL_RGB_SIGNED_SGIX 0x85E0 -#define GL_RGBA_SIGNED_SGIX 0x85E1 -#define GL_ALPHA_SIGNED_SGIX 0x85E2 -#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 -#define GL_INTENSITY_SIGNED_SGIX 0x85E4 -#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 -#define GL_RGB16_SIGNED_SGIX 0x85E6 -#define GL_RGBA16_SIGNED_SGIX 0x85E7 -#define GL_ALPHA16_SIGNED_SGIX 0x85E8 -#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 -#define GL_INTENSITY16_SIGNED_SGIX 0x85EA -#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB -#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC -#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED -#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE -#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF -#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 -#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 -#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 -#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 -#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 -#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 -#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 -#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 -#define GL_MIN_LUMINANCE_SGIS 0x85F8 -#define GL_MAX_LUMINANCE_SGIS 0x85F9 -#define GL_MIN_INTENSITY_SGIS 0x85FA -#define GL_MAX_INTENSITY_SGIS 0x85FB - -#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) - -#endif /* GL_SGIX_texture_range */ - -/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 - -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C - -#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) - -#endif /* GL_SGIX_texture_scale_bias */ - -/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) - -#endif /* GL_SGIX_vertex_preclip */ - -/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ - -#ifndef GL_SGIX_vertex_preclip_hint -#define GL_SGIX_vertex_preclip_hint 1 - -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF - -#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) - -#endif /* GL_SGIX_vertex_preclip_hint */ - -/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 - -#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) - -#endif /* GL_SGIX_ycrcb */ - -/* -------------------------- GL_SGI_color_matrix -------------------------- */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 - -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB - -#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) - -#endif /* GL_SGI_color_matrix */ - -/* --------------------------- GL_SGI_color_table -------------------------- */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 - -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); - -#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) -#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) -#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) -#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) -#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) -#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) -#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) - -#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) - -#endif /* GL_SGI_color_table */ - -/* ----------------------- GL_SGI_texture_color_table ---------------------- */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 - -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD - -#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) - -#endif /* GL_SGI_texture_color_table */ - -/* ------------------------- GL_SUNX_constant_data ------------------------- */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 - -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 - -typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); - -#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) - -#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) - -#endif /* GL_SUNX_constant_data */ - -/* -------------------- GL_SUN_convolution_border_modes -------------------- */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 - -#define GL_WRAP_BORDER_SUN 0x81D4 - -#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) - -#endif /* GL_SUN_convolution_border_modes */ - -/* -------------------------- GL_SUN_global_alpha -------------------------- */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 - -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA - -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); - -#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) -#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) -#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) -#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) -#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) -#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) -#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) -#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) - -#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) - -#endif /* GL_SUN_global_alpha */ - -/* --------------------------- GL_SUN_mesh_array --------------------------- */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 - -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 - -#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) - -#endif /* GL_SUN_mesh_array */ - -/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ - -#ifndef GL_SUN_read_video_pixels -#define GL_SUN_read_video_pixels 1 - -typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); - -#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) - -#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) - -#endif /* GL_SUN_read_video_pixels */ - -/* --------------------------- GL_SUN_slice_accum -------------------------- */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 - -#define GL_SLICE_ACCUM_SUN 0x85CC - -#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) - -#endif /* GL_SUN_slice_accum */ - -/* -------------------------- GL_SUN_triangle_list ------------------------- */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 - -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB - -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); - -#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) -#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) -#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) -#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) -#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) -#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) -#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) - -#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) - -#endif /* GL_SUN_triangle_list */ - -/* ----------------------------- GL_SUN_vertex ----------------------------- */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 - -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); - -#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) -#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) -#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) -#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) -#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) -#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) -#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) -#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) -#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) -#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) -#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) -#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) -#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) -#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) -#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) -#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) -#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) -#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) -#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) -#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) -#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) -#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) -#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) -#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) -#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) -#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) -#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) -#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) -#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) - -#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) - -#endif /* GL_SUN_vertex */ - -/* -------------------------- GL_WIN_phong_shading ------------------------- */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 - -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB - -#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) - -#endif /* GL_WIN_phong_shading */ - -/* -------------------------- GL_WIN_specular_fog -------------------------- */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 - -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC - -#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) - -#endif /* GL_WIN_specular_fog */ - -/* ---------------------------- GL_WIN_swap_hint --------------------------- */ - -#ifndef GL_WIN_swap_hint -#define GL_WIN_swap_hint 1 - -typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); - -#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) - -#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) - -#endif /* GL_WIN_swap_hint */ - -/* ------------------------------------------------------------------------- */ - -#if defined(GLEW_MX) && defined(_WIN32) -#define GLEW_FUN_EXPORT -#else -#define GLEW_FUN_EXPORT GLEWAPI -#endif /* GLEW_MX */ - -#if defined(GLEW_MX) -#define GLEW_VAR_EXPORT -#else -#define GLEW_VAR_EXPORT GLEWAPI -#endif /* GLEW_MX */ - -#if defined(GLEW_MX) && defined(_WIN32) -struct GLEWContextStruct -{ -#endif /* GLEW_MX */ - -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; - -GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; -GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; -GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; -GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; -GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; -GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; -GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; -GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; -GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; -GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; -GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; -GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; - -GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; -GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; -GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; -GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; -GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; -GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; -GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; -GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; -GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; -GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; -GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; -GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; -GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; -GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; -GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; - -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; -GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; -GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; -GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; -GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; -GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; -GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; -GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; -GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; - -GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; - -GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; -GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; -GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; - -GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; - -GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; -GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; - -GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; - -GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; - -GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; -GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; -GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; -GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; -GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; -GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; - -GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; -GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; -GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; -GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; - -GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; - -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; -GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; -GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; -GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; -GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; - -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; -GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; - -GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; - -GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; - -GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; -GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; - -GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; - -GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; - -GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; - -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; -GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; -GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; -GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; -GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; -GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; -GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; -GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; -GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; -GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; - -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; -GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; -GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; -GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; -GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; -GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; -GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; -GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; -GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; -GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; -GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; -GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; -GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; - -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; -GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; - -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; -GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; - -GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; -GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; -GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; -GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; -GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; -GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; -GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; -GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; -GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; -GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; -GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; -GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; -GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; -GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; -GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; - -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; - -GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; -GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; -GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; -GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; - -GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; -GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; - -GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; - -GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; -GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; -GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; -GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; -GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; -GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; -GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; - -GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; - -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; -GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; - -GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; -GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; -GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; -GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; - -GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; - -GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; -GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; -GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; -GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; -GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; -GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; -GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; - -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; -GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; -GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; - -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; - -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; -GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; -GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; -GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; -GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; - -GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; -GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; -GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; -GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; -GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; -GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; - -GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; -GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; - -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; - -GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; -GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; -GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; -GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; -GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; - -GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; -GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; -GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; - -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; - -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; -GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; -GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; -GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; - -GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; - -GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; -GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; - -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; - -GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; -GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; -GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; -GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; -GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; - -GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; - -GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; -GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; - -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; - -GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; - -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; -GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; -GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; - -GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; -GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; -GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; - -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; - -GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; -GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; - -GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; - -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; -GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; -GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; -GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; - -GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; - -GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; - -GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; -GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; - -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; - -GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; -GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; -GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; -GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; - -GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; -GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; - -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; - -GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; -GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; - -GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; - -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; - -GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; - -GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; -GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; - -GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; -GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; -GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; -GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; -GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; - -GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; - -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; - -GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; -GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; -GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; -GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; -GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; - -GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; -GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; -GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; -GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; -GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; -GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; -GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; -GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; -GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; -GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; -GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; -GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; - -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; - -GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; - -GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; - -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; - -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; - -GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; -GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; -GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; - -GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; -GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; -GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; -GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; - -GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; -GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; - -GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; -GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; -GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; -GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; - -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; -GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; - -GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; -GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; -GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; - -GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; - -GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; -GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; - -GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; - -GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; - -GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; -GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; -GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; -GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; -GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; -GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; -GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; -GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; -GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; -GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; - -GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; -GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; - -GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; -GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; - -GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; -GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; -GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; -GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; -GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; -GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; -GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; -GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; -GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; -GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; -GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; -GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; -GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; - -GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; -GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; - -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; -GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; -GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; - -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; -GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; - -GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; -GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; - -GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; -GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; -GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; -GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; - -GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; -GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; -GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; -GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; -GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; -GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; - -GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; -GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; -GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; -GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; -GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; -GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; -GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; - -GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; -GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; -GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; -GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; -GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; - -GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; -GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; -GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; -GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; -GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; -GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; -GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; -GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; -GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; -GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; -GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; -GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; -GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; -GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; -GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; -GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; -GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; -GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; -GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; -GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; -GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; -GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; -GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; -GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; -GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; - -GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; -GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; -GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; -GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; -GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; -GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; -GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; - -GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; - -GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; -GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; - -GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; - -GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; - -GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; - -GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; - -GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; -GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; - -GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; -GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; - -GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; - -GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; - -GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; - -GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; - -GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; - -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; - -GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; - -GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; - -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; - -GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; - -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; - -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; - -GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; - -#if defined(GLEW_MX) && !defined(_WIN32) -struct GLEWContextStruct -{ -#endif /* GLEW_MX */ - -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; -GLEW_VAR_EXPORT 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-GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; -GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; -GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; -GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; -GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; -GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; -GLEW_VAR_EXPORT GLboolean 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__GLEW_SGIX_fog_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; - -#ifdef GLEW_MX -}; /* GLEWContextStruct */ -#endif /* GLEW_MX */ - -/* ------------------------------------------------------------------------- */ - -/* error codes */ -#define GLEW_OK 0 -#define GLEW_NO_ERROR 0 -#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ -#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ -#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ - -/* string codes */ -#define GLEW_VERSION 1 -#define GLEW_VERSION_MAJOR 2 -#define GLEW_VERSION_MINOR 3 -#define GLEW_VERSION_MICRO 4 - -/* API */ -#ifdef GLEW_MX - -typedef struct GLEWContextStruct GLEWContext; -GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); - -#define glewInit() glewContextInit(glewGetContext()) -#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) -#ifdef _WIN32 -# define GLEW_GET_FUN(x) glewGetContext()->x -#else -# define GLEW_GET_FUN(x) x -#endif - -#else /* GLEW_MX */ - -GLEWAPI GLenum GLEWAPIENTRY glewInit (void); -GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); -#define glewIsExtensionSupported(x) glewIsSupported(x) - -#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLEW_GET_FUN(x) x - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean glewExperimental; -GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); - -#ifdef __cplusplus -} -#endif - -#ifdef GLEW_APIENTRY_DEFINED -#undef GLEW_APIENTRY_DEFINED -#undef APIENTRY -#endif - -#ifdef GLEW_CALLBACK_DEFINED -#undef GLEW_CALLBACK_DEFINED -#undef CALLBACK -#endif - -#ifdef GLEW_WINGDIAPI_DEFINED -#undef GLEW_WINGDIAPI_DEFINED -#undef WINGDIAPI -#endif - -#undef GLAPI -/* #undef GLEWAPI */ - -#endif /* __glew_h__ */ diff --git a/lib/windows64/include/GL/glxew.h b/lib/windows64/include/GL/glxew.h deleted file mode 100644 index ca6cf8f..0000000 --- a/lib/windows64/include/GL/glxew.h +++ /dev/null @@ -1,1771 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net> -** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> -** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* - * Mesa 3-D graphics library - * Version: 7.0 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __glxew_h__ -#define __glxew_h__ -#define __GLXEW_H__ - -#ifdef __glxext_h_ -#error glxext.h included before glxew.h -#endif - -#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) -#error glx.h included before glxew.h -#endif - -#define __glxext_h_ - -#define GLX_H -#define __GLX_glx_h__ -#define __glx_h__ - -#include <X11/Xlib.h> -#include <X11/Xutil.h> -#include <X11/Xmd.h> -#include <GL/glew.h> - -#ifdef __cplusplus -extern "C" { -#endif - -/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ - -#ifndef GLX_VERSION_1_0 -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 - -typedef XID GLXDrawable; -typedef XID GLXPixmap; -#ifdef __sun -typedef struct __glXContextRec *GLXContext; -#else -typedef struct __GLXcontextRec *GLXContext; -#endif - -typedef unsigned int GLXVideoDeviceNV; - -extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); -extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); -extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); -extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); -extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); -extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); -extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -extern void glXDestroyContext (Display *dpy, GLXContext ctx); -extern Bool glXIsDirect (Display *dpy, GLXContext ctx); -extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); -extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); -extern GLXContext glXGetCurrentContext (void); -extern GLXDrawable glXGetCurrentDrawable (void); -extern void glXWaitGL (void); -extern void glXWaitX (void); -extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); -extern void glXUseXFont (Font font, int first, int count, int listBase); - -#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) - -#endif /* GLX_VERSION_1_0 */ - -/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ - -#ifndef GLX_VERSION_1_1 -#define GLX_VERSION_1_1 - -#define GLX_VENDOR 0x1 -#define GLX_VERSION 0x2 -#define GLX_EXTENSIONS 0x3 - -extern const char* glXQueryExtensionsString (Display *dpy, int screen); -extern const char* glXGetClientString (Display *dpy, int name); -extern const char* glXQueryServerString (Display *dpy, int screen, int name); - -#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) - -#endif /* GLX_VERSION_1_1 */ - -/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ - -#ifndef GLX_VERSION_1_2 -#define GLX_VERSION_1_2 1 - -typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); - -#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) - -#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) - -#endif /* GLX_VERSION_1_2 */ - -/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ - -#ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_DONT_CARE 0xFFFFFFFF - -typedef XID GLXFBConfigID; -typedef XID GLXPbuffer; -typedef XID GLXWindow; -typedef struct __GLXFBConfigRec *GLXFBConfig; - -typedef struct { - int event_type; - int draw_type; - unsigned long serial; - Bool send_event; - Display *display; - GLXDrawable drawable; - unsigned int buffer_mask; - unsigned int aux_buffer; - int x, y; - int width, height; - int count; -} GLXPbufferClobberEvent; -typedef union __GLXEvent { - GLXPbufferClobberEvent glxpbufferclobber; - long pad[24]; -} GLXEvent; - -typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); -typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); -typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); -typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); -typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); - -#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) -#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) -#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) -#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) -#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) -#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) -#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) -#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) -#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) -#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) -#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) -#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) -#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) -#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) -#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) -#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) -#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) - -#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) - -#endif /* GLX_VERSION_1_3 */ - -/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ - -#ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 - -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 - -extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); - -#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) - -#endif /* GLX_VERSION_1_4 */ - -/* -------------------------- GLX_3DFX_multisample ------------------------- */ - -#ifndef GLX_3DFX_multisample -#define GLX_3DFX_multisample 1 - -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 - -#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) - -#endif /* GLX_3DFX_multisample */ - -/* ------------------------ GLX_AMD_gpu_association ------------------------ */ - -#ifndef GLX_AMD_gpu_association -#define GLX_AMD_gpu_association 1 - -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 - -typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); -typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); -typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); -typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); -typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); -typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); -typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); - -#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) -#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) -#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) -#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) -#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) -#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) -#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) -#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) -#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) - -#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) - -#endif /* GLX_AMD_gpu_association */ - -/* --------------------- GLX_ARB_context_flush_control --------------------- */ - -#ifndef GLX_ARB_context_flush_control -#define GLX_ARB_context_flush_control 1 - -#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 - -#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) - -#endif /* GLX_ARB_context_flush_control */ - -/* ------------------------- GLX_ARB_create_context ------------------------ */ - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 - -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 - -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); - -#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) - -#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) - -#endif /* GLX_ARB_create_context */ - -/* --------------------- GLX_ARB_create_context_profile -------------------- */ - -#ifndef GLX_ARB_create_context_profile -#define GLX_ARB_create_context_profile 1 - -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) - -#endif /* GLX_ARB_create_context_profile */ - -/* ------------------- GLX_ARB_create_context_robustness ------------------- */ - -#ifndef GLX_ARB_create_context_robustness -#define GLX_ARB_create_context_robustness 1 - -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) - -#endif /* GLX_ARB_create_context_robustness */ - -/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ - -#ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 - -#define GLX_RGBA_FLOAT_BIT 0x00000004 -#define GLX_RGBA_FLOAT_TYPE 0x20B9 - -#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) - -#endif /* GLX_ARB_fbconfig_float */ - -/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_ARB_framebuffer_sRGB -#define GLX_ARB_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 - -#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) - -#endif /* GLX_ARB_framebuffer_sRGB */ - -/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ - -#ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 - -extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); - -#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) - -#endif /* GLX_ARB_get_proc_address */ - -/* -------------------------- GLX_ARB_multisample -------------------------- */ - -#ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 - -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 - -#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) - -#endif /* GLX_ARB_multisample */ - -/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ - -#ifndef GLX_ARB_robustness_application_isolation -#define GLX_ARB_robustness_application_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) - -#endif /* GLX_ARB_robustness_application_isolation */ - -/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ - -#ifndef GLX_ARB_robustness_share_group_isolation -#define GLX_ARB_robustness_share_group_isolation 1 - -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) - -#endif /* GLX_ARB_robustness_share_group_isolation */ - -/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ - -#ifndef GLX_ARB_vertex_buffer_object -#define GLX_ARB_vertex_buffer_object 1 - -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 - -#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) - -#endif /* GLX_ARB_vertex_buffer_object */ - -/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ - -#ifndef GLX_ATI_pixel_format_float -#define GLX_ATI_pixel_format_float 1 - -#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 - -#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) - -#endif /* GLX_ATI_pixel_format_float */ - -/* ------------------------- GLX_ATI_render_texture ------------------------ */ - -#ifndef GLX_ATI_render_texture -#define GLX_ATI_render_texture 1 - -#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 -#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 -#define GLX_TEXTURE_FORMAT_ATI 0x9802 -#define GLX_TEXTURE_TARGET_ATI 0x9803 -#define GLX_MIPMAP_TEXTURE_ATI 0x9804 -#define GLX_TEXTURE_RGB_ATI 0x9805 -#define GLX_TEXTURE_RGBA_ATI 0x9806 -#define GLX_NO_TEXTURE_ATI 0x9807 -#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 -#define GLX_TEXTURE_1D_ATI 0x9809 -#define GLX_TEXTURE_2D_ATI 0x980A -#define GLX_MIPMAP_LEVEL_ATI 0x980B -#define GLX_CUBE_MAP_FACE_ATI 0x980C -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 -#define GLX_FRONT_LEFT_ATI 0x9813 -#define GLX_FRONT_RIGHT_ATI 0x9814 -#define GLX_BACK_LEFT_ATI 0x9815 -#define GLX_BACK_RIGHT_ATI 0x9816 -#define GLX_AUX0_ATI 0x9817 -#define GLX_AUX1_ATI 0x9818 -#define GLX_AUX2_ATI 0x9819 -#define GLX_AUX3_ATI 0x981A -#define GLX_AUX4_ATI 0x981B -#define GLX_AUX5_ATI 0x981C -#define GLX_AUX6_ATI 0x981D -#define GLX_AUX7_ATI 0x981E -#define GLX_AUX8_ATI 0x981F -#define GLX_AUX9_ATI 0x9820 -#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 -#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 - -typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); -typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); - -#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) -#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) -#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) - -#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) - -#endif /* GLX_ATI_render_texture */ - -/* --------------------------- GLX_EXT_buffer_age -------------------------- */ - -#ifndef GLX_EXT_buffer_age -#define GLX_EXT_buffer_age 1 - -#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 - -#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) - -#endif /* GLX_EXT_buffer_age */ - -/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ - -#ifndef GLX_EXT_create_context_es2_profile -#define GLX_EXT_create_context_es2_profile 1 - -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) - -#endif /* GLX_EXT_create_context_es2_profile */ - -/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ - -#ifndef GLX_EXT_create_context_es_profile -#define GLX_EXT_create_context_es_profile 1 - -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) - -#endif /* GLX_EXT_create_context_es_profile */ - -/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ - -#ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 - -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 - -#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) - -#endif /* GLX_EXT_fbconfig_packed_float */ - -/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 - -#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) - -#endif /* GLX_EXT_framebuffer_sRGB */ - -/* ------------------------- GLX_EXT_import_context ------------------------ */ - -#ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 - -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C - -typedef XID GLXContextID; - -typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); -typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); -typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); -typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); - -#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) -#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) -#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) -#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) - -#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) - -#endif /* GLX_EXT_import_context */ - -/* -------------------------- GLX_EXT_scene_marker ------------------------- */ - -#ifndef GLX_EXT_scene_marker -#define GLX_EXT_scene_marker 1 - -#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) - -#endif /* GLX_EXT_scene_marker */ - -/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ - -#ifndef GLX_EXT_stereo_tree -#define GLX_EXT_stereo_tree 1 - -#define GLX_STEREO_NOTIFY_EXT 0x00000000 -#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 -#define GLX_STEREO_TREE_EXT 0x20F5 - -#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) - -#endif /* GLX_EXT_stereo_tree */ - -/* -------------------------- GLX_EXT_swap_control ------------------------- */ - -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 - -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 - -typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); - -#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) - -#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) - -#endif /* GLX_EXT_swap_control */ - -/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ - -#ifndef GLX_EXT_swap_control_tear -#define GLX_EXT_swap_control_tear 1 - -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 - -#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) - -#endif /* GLX_EXT_swap_control_tear */ - -/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ - -#ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 - -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB - -typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); - -#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) -#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) - -#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) - -#endif /* GLX_EXT_texture_from_pixmap */ - -/* -------------------------- GLX_EXT_visual_info -------------------------- */ - -#ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 - -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 - -#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) - -#endif /* GLX_EXT_visual_info */ - -/* ------------------------- GLX_EXT_visual_rating ------------------------- */ - -#ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 - -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D - -#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) - -#endif /* GLX_EXT_visual_rating */ - -/* -------------------------- GLX_INTEL_swap_event ------------------------- */ - -#ifndef GLX_INTEL_swap_event -#define GLX_INTEL_swap_event 1 - -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 - -#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) - -#endif /* GLX_INTEL_swap_event */ - -/* -------------------------- GLX_MESA_agp_offset -------------------------- */ - -#ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 - -typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); - -#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) - -#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) - -#endif /* GLX_MESA_agp_offset */ - -/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ - -#ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 - -typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); - -#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) - -#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) - -#endif /* GLX_MESA_copy_sub_buffer */ - -/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ - -#ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 - -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); - -#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) - -#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) - -#endif /* GLX_MESA_pixmap_colormap */ - -/* ------------------------ GLX_MESA_query_renderer ------------------------ */ - -#ifndef GLX_MESA_query_renderer -#define GLX_MESA_query_renderer 1 - -#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 -#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 -#define GLX_RENDERER_VERSION_MESA 0x8185 -#define GLX_RENDERER_ACCELERATED_MESA 0x8186 -#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 -#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 -#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 -#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A -#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B -#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C -#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D -#define GLX_RENDERER_ID_MESA 0x818E - -typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); -typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); -typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); -typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); - -#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) -#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) -#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) -#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) - -#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) - -#endif /* GLX_MESA_query_renderer */ - -/* ------------------------ GLX_MESA_release_buffers ----------------------- */ - -#ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 - -typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); - -#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) - -#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) - -#endif /* GLX_MESA_release_buffers */ - -/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ - -#ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 - -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 - -typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); - -#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) - -#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) - -#endif /* GLX_MESA_set_3dfx_mode */ - -/* ------------------------- GLX_MESA_swap_control ------------------------- */ - -#ifndef GLX_MESA_swap_control -#define GLX_MESA_swap_control 1 - -typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); -typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); - -#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) -#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) - -#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) - -#endif /* GLX_MESA_swap_control */ - -/* --------------------------- GLX_NV_copy_buffer -------------------------- */ - -#ifndef GLX_NV_copy_buffer -#define GLX_NV_copy_buffer 1 - -typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); - -#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) -#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) - -#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) - -#endif /* GLX_NV_copy_buffer */ - -/* --------------------------- GLX_NV_copy_image --------------------------- */ - -#ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 - -typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) - -#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) - -#endif /* GLX_NV_copy_image */ - -/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ - -#ifndef GLX_NV_delay_before_swap -#define GLX_NV_delay_before_swap 1 - -typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); - -#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) - -#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) - -#endif /* GLX_NV_delay_before_swap */ - -/* -------------------------- GLX_NV_float_buffer -------------------------- */ - -#ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 - -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 - -#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) - -#endif /* GLX_NV_float_buffer */ - -/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ - -#ifndef GLX_NV_multisample_coverage -#define GLX_NV_multisample_coverage 1 - -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_COVERAGE_SAMPLES_NV 100001 - -#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) - -#endif /* GLX_NV_multisample_coverage */ - -/* -------------------------- GLX_NV_present_video ------------------------- */ - -#ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 - -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 - -typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); -typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); - -#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) -#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) - -#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) - -#endif /* GLX_NV_present_video */ - -/* --------------------------- GLX_NV_swap_group --------------------------- */ - -#ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 - -typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); -typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); -typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); -typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); - -#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) -#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) -#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) -#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) -#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) -#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) - -#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) - -#endif /* GLX_NV_swap_group */ - -/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ - -#ifndef GLX_NV_vertex_array_range -#define GLX_NV_vertex_array_range 1 - -typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); - -#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) -#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) - -#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) - -#endif /* GLX_NV_vertex_array_range */ - -/* -------------------------- GLX_NV_video_capture ------------------------- */ - -#ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 - -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -typedef XID GLXVideoCaptureDeviceNV; - -typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); -typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); -typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); - -#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) -#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) -#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) -#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) -#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) - -#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) - -#endif /* GLX_NV_video_capture */ - -/* ---------------------------- GLX_NV_video_out --------------------------- */ - -#ifndef GLX_NV_video_out -#define GLX_NV_video_out 1 - -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC - -typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); -typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); -typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); - -#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) -#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) -#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) -#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) -#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) -#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) - -#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) - -#endif /* GLX_NV_video_out */ - -/* -------------------------- GLX_OML_swap_method -------------------------- */ - -#ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 - -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 - -#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) - -#endif /* GLX_OML_swap_method */ - -/* -------------------------- GLX_OML_sync_control ------------------------- */ - -#ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 - -typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); -typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); - -#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) -#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) -#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) -#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) -#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) - -#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) - -#endif /* GLX_OML_sync_control */ - -/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ - -#ifndef GLX_SGIS_blended_overlay -#define GLX_SGIS_blended_overlay 1 - -#define GLX_BLENDED_RGBA_SGIS 0x8025 - -#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) - -#endif /* GLX_SGIS_blended_overlay */ - -/* -------------------------- GLX_SGIS_color_range ------------------------- */ - -#ifndef GLX_SGIS_color_range -#define GLX_SGIS_color_range 1 - -#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) - -#endif /* GLX_SGIS_color_range */ - -/* -------------------------- GLX_SGIS_multisample ------------------------- */ - -#ifndef GLX_SGIS_multisample -#define GLX_SGIS_multisample 1 - -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 - -#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) - -#endif /* GLX_SGIS_multisample */ - -/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ - -#ifndef GLX_SGIS_shared_multisample -#define GLX_SGIS_shared_multisample 1 - -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 - -#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) - -#endif /* GLX_SGIS_shared_multisample */ - -/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ - -#ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 - -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_SCREEN_EXT 0x800C -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 - -typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; - -typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); -typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); -typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); - -#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) -#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) -#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) -#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) -#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) -#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) - -#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) - -#endif /* GLX_SGIX_fbconfig */ - -/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ - -#ifndef GLX_SGIX_hyperpipe -#define GLX_SGIX_hyperpipe 1 - -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int networkId; -} GLXHyperpipeNetworkSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int XOrigin; - int YOrigin; - int maxHeight; - int maxWidth; -} GLXPipeRectLimits; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int channel; - unsigned int participationType; - int timeSlice; -} GLXHyperpipeConfigSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int srcXOrigin; - int srcYOrigin; - int srcWidth; - int srcHeight; - int destXOrigin; - int destYOrigin; - int destWidth; - int destHeight; -} GLXPipeRect; - -typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); -typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); - -#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) -#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) -#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) -#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) -#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) -#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) -#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) -#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) - -#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) - -#endif /* GLX_SGIX_hyperpipe */ - -/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ - -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 - -typedef XID GLXPbufferSGIX; -typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; - -typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); -typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); -typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); - -#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) -#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) -#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) -#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) -#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) - -#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) - -#endif /* GLX_SGIX_pbuffer */ - -/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ - -#ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 - -typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); - -#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) -#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) - -#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) - -#endif /* GLX_SGIX_swap_barrier */ - -/* -------------------------- GLX_SGIX_swap_group -------------------------- */ - -#ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 - -typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); - -#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) - -#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) - -#endif /* GLX_SGIX_swap_group */ - -/* ------------------------- GLX_SGIX_video_resize ------------------------- */ - -#ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 - -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 - -typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); -typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); -typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); -typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); -typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); - -#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) -#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) -#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) -#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) -#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) - -#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) - -#endif /* GLX_SGIX_video_resize */ - -/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ - -#ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 - -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 - -#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) - -#endif /* GLX_SGIX_visual_select_group */ - -/* ---------------------------- GLX_SGI_cushion ---------------------------- */ - -#ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 - -typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); - -#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) - -#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) - -#endif /* GLX_SGI_cushion */ - -/* ----------------------- GLX_SGI_make_current_read ----------------------- */ - -#ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 - -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); -typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); - -#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) -#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) - -#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) - -#endif /* GLX_SGI_make_current_read */ - -/* -------------------------- GLX_SGI_swap_control ------------------------- */ - -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 - -typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); - -#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) - -#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) - -#endif /* GLX_SGI_swap_control */ - -/* --------------------------- GLX_SGI_video_sync -------------------------- */ - -#ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 - -typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); -typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); - -#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) -#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) - -#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) - -#endif /* GLX_SGI_video_sync */ - -/* --------------------- GLX_SUN_get_transparent_index --------------------- */ - -#ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 - -typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); - -#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) - -#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) - -#endif /* GLX_SUN_get_transparent_index */ - -/* -------------------------- GLX_SUN_video_resize ------------------------- */ - -#ifndef GLX_SUN_video_resize -#define GLX_SUN_video_resize 1 - -#define GLX_VIDEO_RESIZE_SUN 0x8171 -#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD - -typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); -typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); - -#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) -#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) - -#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) - -#endif /* GLX_SUN_video_resize */ - -/* ------------------------------------------------------------------------- */ - -#ifdef GLEW_MX -#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT -#else -#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT -#endif /* GLEW_MX */ - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; -GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; -GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; -GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; -GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; -GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; -GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; -GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; -GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; -GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; - -GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; -GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; -GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; -GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; -GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; - -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; -GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; - -GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; -GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; -GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; -GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; - -GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; -GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; - -GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; - -GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; -GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; - -GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; - -GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; - -GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; - -GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; -GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; - -GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; - -GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; -GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; -GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; - -GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; -GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; -GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; - -GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; -GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; -GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; - -GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; -GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; -GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; -GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; - -GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; -GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; - -GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; -GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; - -GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; - -GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; -GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; -GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; - -GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; - -GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; -GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; - -GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; -GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; - -GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; - -GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; -GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; - -#if defined(GLEW_MX) -struct GLXEWContextStruct -{ -#endif /* GLEW_MX */ - -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; -GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; -GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; - -#ifdef GLEW_MX -}; /* GLXEWContextStruct */ -#endif /* GLEW_MX */ - -/* ------------------------------------------------------------------------ */ - -#ifdef GLEW_MX - -typedef struct GLXEWContextStruct GLXEWContext; -GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); - -#define glxewInit() glxewContextInit(glxewGetContext()) -#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) - -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) -#define GLXEW_GET_FUN(x) x - -#else /* GLEW_MX */ - -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLXEW_GET_FUN(x) x - -GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#endif /* __glxew_h__ */ diff --git a/lib/windows64/include/GL/wglew.h b/lib/windows64/include/GL/wglew.h deleted file mode 100644 index 650b34c..0000000 --- a/lib/windows64/include/GL/wglew.h +++ /dev/null @@ -1,1452 +0,0 @@ -/* -** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net> -** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> -** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> -** Copyright (C) 2002, Lev Povalahev -** All rights reserved. -** -** Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are met: -** -** * Redistributions of source code must retain the above copyright notice, -** this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright notice, -** this list of conditions and the following disclaimer in the documentation -** and/or other materials provided with the distribution. -** * The name of the author may be used to endorse or promote products -** derived from this software without specific prior written permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -** THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* -** Copyright (c) 2007 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -#ifndef __wglew_h__ -#define __wglew_h__ -#define __WGLEW_H__ - -#ifdef __wglext_h_ -#error wglext.h included before wglew.h -#endif - -#define __wglext_h_ - -#if !defined(WINAPI) -# ifndef WIN32_LEAN_AND_MEAN -# define WIN32_LEAN_AND_MEAN 1 -# endif -#include <windows.h> -# undef WIN32_LEAN_AND_MEAN -#endif - -/* - * GLEW_STATIC needs to be set when using the static version. - * GLEW_BUILD is set when building the DLL version. - */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* -------------------------- WGL_3DFX_multisample ------------------------- */ - -#ifndef WGL_3DFX_multisample -#define WGL_3DFX_multisample 1 - -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 - -#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) - -#endif /* WGL_3DFX_multisample */ - -/* ------------------------- WGL_3DL_stereo_control ------------------------ */ - -#ifndef WGL_3DL_stereo_control -#define WGL_3DL_stereo_control 1 - -#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 -#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 -#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 -#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 - -typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); - -#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) - -#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) - -#endif /* WGL_3DL_stereo_control */ - -/* ------------------------ WGL_AMD_gpu_association ------------------------ */ - -#ifndef WGL_AMD_gpu_association -#define WGL_AMD_gpu_association 1 - -#define WGL_GPU_VENDOR_AMD 0x1F00 -#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 -#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define WGL_GPU_RAM_AMD 0x21A3 -#define WGL_GPU_CLOCK_AMD 0x21A4 -#define WGL_GPU_NUM_PIPES_AMD 0x21A5 -#define WGL_GPU_NUM_SIMD_AMD 0x21A6 -#define WGL_GPU_NUM_RB_AMD 0x21A7 -#define WGL_GPU_NUM_SPI_AMD 0x21A8 - -typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); -typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); -typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); -typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); -typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); -typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); - -#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) -#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) -#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) -#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) -#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) -#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) -#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) -#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) -#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) - -#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) - -#endif /* WGL_AMD_gpu_association */ - -/* ------------------------- WGL_ARB_buffer_region ------------------------- */ - -#ifndef WGL_ARB_buffer_region -#define WGL_ARB_buffer_region 1 - -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 - -typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); -typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); -typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); - -#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) -#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) -#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) -#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) - -#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) - -#endif /* WGL_ARB_buffer_region */ - -/* --------------------- WGL_ARB_context_flush_control --------------------- */ - -#ifndef WGL_ARB_context_flush_control -#define WGL_ARB_context_flush_control 1 - -#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 -#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 - -#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) - -#endif /* WGL_ARB_context_flush_control */ - -/* ------------------------- WGL_ARB_create_context ------------------------ */ - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 - -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define ERROR_INVALID_PROFILE_ARB 0x2096 - -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); - -#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) - -#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) - -#endif /* WGL_ARB_create_context */ - -/* --------------------- WGL_ARB_create_context_profile -------------------- */ - -#ifndef WGL_ARB_create_context_profile -#define WGL_ARB_create_context_profile 1 - -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) - -#endif /* WGL_ARB_create_context_profile */ - -/* ------------------- WGL_ARB_create_context_robustness ------------------- */ - -#ifndef WGL_ARB_create_context_robustness -#define WGL_ARB_create_context_robustness 1 - -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 - -#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) - -#endif /* WGL_ARB_create_context_robustness */ - -/* ----------------------- WGL_ARB_extensions_string ----------------------- */ - -#ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); - -#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) - -#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) - -#endif /* WGL_ARB_extensions_string */ - -/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_ARB_framebuffer_sRGB -#define WGL_ARB_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 - -#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) - -#endif /* WGL_ARB_framebuffer_sRGB */ - -/* ----------------------- WGL_ARB_make_current_read ----------------------- */ - -#ifndef WGL_ARB_make_current_read -#define WGL_ARB_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) -#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) - -#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) - -#endif /* WGL_ARB_make_current_read */ - -/* -------------------------- WGL_ARB_multisample -------------------------- */ - -#ifndef WGL_ARB_multisample -#define WGL_ARB_multisample 1 - -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 - -#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) - -#endif /* WGL_ARB_multisample */ - -/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ - -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 - -DECLARE_HANDLE(HPBUFFERARB); - -typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); - -#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) -#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) -#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) -#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) -#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) - -#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) - -#endif /* WGL_ARB_pbuffer */ - -/* -------------------------- WGL_ARB_pixel_format ------------------------- */ - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); - -#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) -#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) -#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) - -#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) - -#endif /* WGL_ARB_pixel_format */ - -/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ - -#ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 - -#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) - -#endif /* WGL_ARB_pixel_format_float */ - -/* ------------------------- WGL_ARB_render_texture ------------------------ */ - -#ifndef WGL_ARB_render_texture -#define WGL_ARB_render_texture 1 - -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 - -typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); - -#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) -#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) -#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) - -#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) - -#endif /* WGL_ARB_render_texture */ - -/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ - -#ifndef WGL_ARB_robustness_application_isolation -#define WGL_ARB_robustness_application_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) - -#endif /* WGL_ARB_robustness_application_isolation */ - -/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ - -#ifndef WGL_ARB_robustness_share_group_isolation -#define WGL_ARB_robustness_share_group_isolation 1 - -#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 - -#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) - -#endif /* WGL_ARB_robustness_share_group_isolation */ - -/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ - -#ifndef WGL_ATI_pixel_format_float -#define WGL_ATI_pixel_format_float 1 - -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 - -#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) - -#endif /* WGL_ATI_pixel_format_float */ - -/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ - -#ifndef WGL_ATI_render_texture_rectangle -#define WGL_ATI_render_texture_rectangle 1 - -#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 - -#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) - -#endif /* WGL_ATI_render_texture_rectangle */ - -/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ - -#ifndef WGL_EXT_create_context_es2_profile -#define WGL_EXT_create_context_es2_profile 1 - -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) - -#endif /* WGL_EXT_create_context_es2_profile */ - -/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ - -#ifndef WGL_EXT_create_context_es_profile -#define WGL_EXT_create_context_es_profile 1 - -#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 - -#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) - -#endif /* WGL_EXT_create_context_es_profile */ - -/* -------------------------- WGL_EXT_depth_float -------------------------- */ - -#ifndef WGL_EXT_depth_float -#define WGL_EXT_depth_float 1 - -#define WGL_DEPTH_FLOAT_EXT 0x2040 - -#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) - -#endif /* WGL_EXT_depth_float */ - -/* ---------------------- WGL_EXT_display_color_table ---------------------- */ - -#ifndef WGL_EXT_display_color_table -#define WGL_EXT_display_color_table 1 - -typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); - -#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) -#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) -#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) -#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) - -#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) - -#endif /* WGL_EXT_display_color_table */ - -/* ----------------------- WGL_EXT_extensions_string ----------------------- */ - -#ifndef WGL_EXT_extensions_string -#define WGL_EXT_extensions_string 1 - -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); - -#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) - -#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) - -#endif /* WGL_EXT_extensions_string */ - -/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ - -#ifndef WGL_EXT_framebuffer_sRGB -#define WGL_EXT_framebuffer_sRGB 1 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 - -#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) - -#endif /* WGL_EXT_framebuffer_sRGB */ - -/* ----------------------- WGL_EXT_make_current_read ----------------------- */ - -#ifndef WGL_EXT_make_current_read -#define WGL_EXT_make_current_read 1 - -#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 - -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); - -#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) -#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) - -#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) - -#endif /* WGL_EXT_make_current_read */ - -/* -------------------------- WGL_EXT_multisample -------------------------- */ - -#ifndef WGL_EXT_multisample -#define WGL_EXT_multisample 1 - -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 - -#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) - -#endif /* WGL_EXT_multisample */ - -/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ - -#ifndef WGL_EXT_pbuffer -#define WGL_EXT_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 - -DECLARE_HANDLE(HPBUFFEREXT); - -typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); - -#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) -#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) -#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) -#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) -#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) - -#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) - -#endif /* WGL_EXT_pbuffer */ - -/* -------------------------- WGL_EXT_pixel_format ------------------------- */ - -#ifndef WGL_EXT_pixel_format -#define WGL_EXT_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); - -#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) -#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) -#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) - -#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) - -#endif /* WGL_EXT_pixel_format */ - -/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ - -#ifndef WGL_EXT_pixel_format_packed_float -#define WGL_EXT_pixel_format_packed_float 1 - -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 - -#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) - -#endif /* WGL_EXT_pixel_format_packed_float */ - -/* -------------------------- WGL_EXT_swap_control ------------------------- */ - -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 - -typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); - -#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) -#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) - -#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) - -#endif /* WGL_EXT_swap_control */ - -/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ - -#ifndef WGL_EXT_swap_control_tear -#define WGL_EXT_swap_control_tear 1 - -#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) - -#endif /* WGL_EXT_swap_control_tear */ - -/* --------------------- WGL_I3D_digital_video_control --------------------- */ - -#ifndef WGL_I3D_digital_video_control -#define WGL_I3D_digital_video_control 1 - -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 - -typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) -#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) - -#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) - -#endif /* WGL_I3D_digital_video_control */ - -/* ----------------------------- WGL_I3D_gamma ----------------------------- */ - -#ifndef WGL_I3D_gamma -#define WGL_I3D_gamma 1 - -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F - -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); - -#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) -#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) -#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) -#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) - -#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) - -#endif /* WGL_I3D_gamma */ - -/* ---------------------------- WGL_I3D_genlock ---------------------------- */ - -#ifndef WGL_I3D_genlock -#define WGL_I3D_genlock 1 - -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C - -typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); -typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); - -#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) -#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) -#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) -#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) -#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) -#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) -#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) -#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) -#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) -#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) -#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) -#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) - -#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) - -#endif /* WGL_I3D_genlock */ - -/* -------------------------- WGL_I3D_image_buffer ------------------------- */ - -#ifndef WGL_I3D_image_buffer -#define WGL_I3D_image_buffer 1 - -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 - -typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); -typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); -typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); -typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); - -#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) -#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) -#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) -#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) - -#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) - -#endif /* WGL_I3D_image_buffer */ - -/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ - -#ifndef WGL_I3D_swap_frame_lock -#define WGL_I3D_swap_frame_lock 1 - -typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); - -#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) -#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) -#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) -#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) - -#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) - -#endif /* WGL_I3D_swap_frame_lock */ - -/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ - -#ifndef WGL_I3D_swap_frame_usage -#define WGL_I3D_swap_frame_usage 1 - -typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); - -#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) -#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) -#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) -#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) - -#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) - -#endif /* WGL_I3D_swap_frame_usage */ - -/* --------------------------- WGL_NV_DX_interop --------------------------- */ - -#ifndef WGL_NV_DX_interop -#define WGL_NV_DX_interop 1 - -#define WGL_ACCESS_READ_ONLY_NV 0x0000 -#define WGL_ACCESS_READ_WRITE_NV 0x0001 -#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 - -typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); -typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); -typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); -typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); -typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); -typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); - -#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) -#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) -#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) -#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) -#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) -#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) -#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) -#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) - -#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) - -#endif /* WGL_NV_DX_interop */ - -/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ - -#ifndef WGL_NV_DX_interop2 -#define WGL_NV_DX_interop2 1 - -#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) - -#endif /* WGL_NV_DX_interop2 */ - -/* --------------------------- WGL_NV_copy_image --------------------------- */ - -#ifndef WGL_NV_copy_image -#define WGL_NV_copy_image 1 - -typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); - -#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) - -#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) - -#endif /* WGL_NV_copy_image */ - -/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ - -#ifndef WGL_NV_delay_before_swap -#define WGL_NV_delay_before_swap 1 - -typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); - -#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) - -#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) - -#endif /* WGL_NV_delay_before_swap */ - -/* -------------------------- WGL_NV_float_buffer -------------------------- */ - -#ifndef WGL_NV_float_buffer -#define WGL_NV_float_buffer 1 - -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 - -#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) - -#endif /* WGL_NV_float_buffer */ - -/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ - -#ifndef WGL_NV_gpu_affinity -#define WGL_NV_gpu_affinity 1 - -#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 -#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 - -DECLARE_HANDLE(HGPUNV); -typedef struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -} GPU_DEVICE, *PGPU_DEVICE; - -typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); -typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); -typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); -typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); -typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); - -#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) -#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) -#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) -#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) -#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) - -#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) - -#endif /* WGL_NV_gpu_affinity */ - -/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ - -#ifndef WGL_NV_multisample_coverage -#define WGL_NV_multisample_coverage 1 - -#define WGL_COVERAGE_SAMPLES_NV 0x2042 -#define WGL_COLOR_SAMPLES_NV 0x20B9 - -#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) - -#endif /* WGL_NV_multisample_coverage */ - -/* -------------------------- WGL_NV_present_video ------------------------- */ - -#ifndef WGL_NV_present_video -#define WGL_NV_present_video 1 - -#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 - -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); -typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); - -#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) -#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) -#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) - -#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) - -#endif /* WGL_NV_present_video */ - -/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ - -#ifndef WGL_NV_render_depth_texture -#define WGL_NV_render_depth_texture 1 - -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 - -#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) - -#endif /* WGL_NV_render_depth_texture */ - -/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ - -#ifndef WGL_NV_render_texture_rectangle -#define WGL_NV_render_texture_rectangle 1 - -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 - -#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) - -#endif /* WGL_NV_render_texture_rectangle */ - -/* --------------------------- WGL_NV_swap_group --------------------------- */ - -#ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 - -typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); -typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); -typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); -typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); -typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); - -#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) -#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) -#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) -#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) -#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) -#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) - -#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) - -#endif /* WGL_NV_swap_group */ - -/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ - -#ifndef WGL_NV_vertex_array_range -#define WGL_NV_vertex_array_range 1 - -typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); - -#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) -#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) - -#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) - -#endif /* WGL_NV_vertex_array_range */ - -/* -------------------------- WGL_NV_video_capture ------------------------- */ - -#ifndef WGL_NV_video_capture -#define WGL_NV_video_capture 1 - -#define WGL_UNIQUE_ID_NV 0x20CE -#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF - -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); -typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); - -#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) -#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) -#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) -#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) -#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) - -#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) - -#endif /* WGL_NV_video_capture */ - -/* -------------------------- WGL_NV_video_output -------------------------- */ - -#ifndef WGL_NV_video_output -#define WGL_NV_video_output 1 - -#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 -#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 -#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 -#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 -#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 -#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 -#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define WGL_VIDEO_OUT_FRAME 0x20C8 -#define WGL_VIDEO_OUT_FIELD_1 0x20C9 -#define WGL_VIDEO_OUT_FIELD_2 0x20CA -#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB -#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC - -DECLARE_HANDLE(HPVIDEODEV); - -typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); -typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); - -#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) -#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) -#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) -#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) -#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) -#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) - -#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) - -#endif /* WGL_NV_video_output */ - -/* -------------------------- WGL_OML_sync_control ------------------------- */ - -#ifndef WGL_OML_sync_control -#define WGL_OML_sync_control 1 - -typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); -typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); -typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); - -#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) -#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) -#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) -#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) -#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) -#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) - -#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) - -#endif /* WGL_OML_sync_control */ - -/* ------------------------------------------------------------------------- */ - -#ifdef GLEW_MX -#define WGLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT -#else -#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT -#endif /* GLEW_MX */ - -#ifdef GLEW_MX -struct WGLEWContextStruct -{ -#endif /* GLEW_MX */ - -WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; - -WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; -WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; -WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; -WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; - -WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; - -WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; - -WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; -WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; -WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; - -WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; - -WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; -WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; - -WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; - -WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; -WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; - -WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; - -WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; -WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; -WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; -WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; - -WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; - -WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; - -WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; -WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; - -WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; -WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; -WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; -WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; - -WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; -WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; -WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; - -WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; -WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; -WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; -WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; - -#ifdef GLEW_MX -}; /* WGLEWContextStruct */ -#endif /* GLEW_MX */ - -/* ------------------------------------------------------------------------- */ - -#ifdef GLEW_MX - -typedef struct WGLEWContextStruct WGLEWContext; -GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); - -#define wglewInit() wglewContextInit(wglewGetContext()) -#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) - -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) -#define WGLEW_GET_FUN(x) wglewGetContext()->x - -#else /* GLEW_MX */ - -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define WGLEW_GET_FUN(x) x - -GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); - -#endif /* GLEW_MX */ - -GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); - -#ifdef __cplusplus -} -#endif - -#undef GLEWAPI - -#endif /* __wglew_h__ */ diff --git a/lib/windows64/include/SDL.h b/lib/windows64/include/SDL.h deleted file mode 100644 index 9ba8f68..0000000 --- a/lib/windows64/include/SDL.h +++ /dev/null @@ -1,233 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL.h - * - * Main include header for the SDL library - */ - - -#ifndef SDL_h_ -#define SDL_h_ - -#include "SDL_main.h" -#include "SDL_stdinc.h" -#include "SDL_assert.h" -#include "SDL_atomic.h" -#include "SDL_audio.h" -#include "SDL_clipboard.h" -#include "SDL_cpuinfo.h" -#include "SDL_endian.h" -#include "SDL_error.h" -#include "SDL_events.h" -#include "SDL_filesystem.h" -#include "SDL_gamecontroller.h" -#include "SDL_guid.h" -#include "SDL_haptic.h" -#include "SDL_hidapi.h" -#include "SDL_hints.h" -#include "SDL_joystick.h" -#include "SDL_loadso.h" -#include "SDL_log.h" -#include "SDL_messagebox.h" -#include "SDL_metal.h" -#include "SDL_mutex.h" -#include "SDL_power.h" -#include "SDL_render.h" -#include "SDL_rwops.h" -#include "SDL_sensor.h" -#include "SDL_shape.h" -#include "SDL_system.h" -#include "SDL_thread.h" -#include "SDL_timer.h" -#include "SDL_version.h" -#include "SDL_video.h" -#include "SDL_locale.h" -#include "SDL_misc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* As of version 0.5, SDL is loaded dynamically into the application */ - -/** - * \name SDL_INIT_* - * - * These are the flags which may be passed to SDL_Init(). You should - * specify the subsystems which you will be using in your application. - */ -/* @{ */ -#define SDL_INIT_TIMER 0x00000001u -#define SDL_INIT_AUDIO 0x00000010u -#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ -#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ -#define SDL_INIT_HAPTIC 0x00001000u -#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ -#define SDL_INIT_EVENTS 0x00004000u -#define SDL_INIT_SENSOR 0x00008000u -#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ -#define SDL_INIT_EVERYTHING ( \ - SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ - ) -/* @} */ - -/** - * Initialize the SDL library. - * - * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the - * two may be used interchangeably. Though for readability of your code - * SDL_InitSubSystem() might be preferred. - * - * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread) - * subsystems are initialized by default. Message boxes - * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the - * video subsystem, in hopes of being useful in showing an error dialog when - * SDL_Init fails. You must specifically initialize other subsystems if you - * use them in your application. - * - * Logging (such as SDL_Log) works without initialization, too. - * - * `flags` may be any of the following OR'd together: - * - * - `SDL_INIT_TIMER`: timer subsystem - * - `SDL_INIT_AUDIO`: audio subsystem - * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events - * subsystem - * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the - * events subsystem - * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem - * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically - * initializes the joystick subsystem - * - `SDL_INIT_EVENTS`: events subsystem - * - `SDL_INIT_EVERYTHING`: all of the above subsystems - * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored - * - * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() - * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or - * call SDL_Quit() to force shutdown). If a subsystem is already loaded then - * this call will increase the ref-count and return. - * - * \param flags subsystem initialization flags - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_InitSubSystem - * \sa SDL_Quit - * \sa SDL_SetMainReady - * \sa SDL_WasInit - */ -extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); - -/** - * Compatibility function to initialize the SDL library. - * - * In SDL2, this function and SDL_Init() are interchangeable. - * - * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Init - * \sa SDL_Quit - * \sa SDL_QuitSubSystem - */ -extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); - -/** - * Shut down specific SDL subsystems. - * - * If you start a subsystem using a call to that subsystem's init function - * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), - * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use - * that subsystem's quit function (SDL_VideoQuit()) directly instead. But - * generally, you should not be using those functions directly anyhow; use - * SDL_Init() instead. - * - * You still need to call SDL_Quit() even if you close all open subsystems - * with SDL_QuitSubSystem(). - * - * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_InitSubSystem - * \sa SDL_Quit - */ -extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); - -/** - * Get a mask of the specified subsystems which are currently initialized. - * - * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. - * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it - * returns the initialization status of the specified subsystems. - * - * The return value does not include SDL_INIT_NOPARACHUTE. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Init - * \sa SDL_InitSubSystem - */ -extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); - -/** - * Clean up all initialized subsystems. - * - * You should call this function even if you have already shutdown each - * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this - * function even in the case of errors in initialization. - * - * If you start a subsystem using a call to that subsystem's init function - * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), - * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut - * it down before calling SDL_Quit(). But generally, you should not be using - * those functions directly anyhow; use SDL_Init() instead. - * - * You can use this function with atexit() to ensure that it is run when your - * application is shutdown, but it is not wise to do this from a library or - * other dynamically loaded code. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Init - * \sa SDL_QuitSubSystem - */ -extern DECLSPEC void SDLCALL SDL_Quit(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_assert.h b/lib/windows64/include/SDL_assert.h deleted file mode 100644 index 87d5c1b..0000000 --- a/lib/windows64/include/SDL_assert.h +++ /dev/null @@ -1,320 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_assert_h_ -#define SDL_assert_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef SDL_ASSERT_LEVEL -#ifdef SDL_DEFAULT_ASSERT_LEVEL -#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL -#elif defined(_DEBUG) || defined(DEBUG) || \ - (defined(__GNUC__) && !defined(__OPTIMIZE__)) -#define SDL_ASSERT_LEVEL 2 -#else -#define SDL_ASSERT_LEVEL 1 -#endif -#endif /* SDL_ASSERT_LEVEL */ - -/* -These are macros and not first class functions so that the debugger breaks -on the assertion line and not in some random guts of SDL, and so each -assert can have unique static variables associated with it. -*/ - -#if defined(_MSC_VER) -/* Don't include intrin.h here because it contains C++ code */ - extern void __cdecl __debugbreak(void); - #define SDL_TriggerBreakpoint() __debugbreak() -#elif _SDL_HAS_BUILTIN(__builtin_debugtrap) - #define SDL_TriggerBreakpoint() __builtin_debugtrap() -#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) - #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) -#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ - #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) -#elif defined(__APPLE__) && defined(__arm__) - #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) -#elif defined(__386__) && defined(__WATCOMC__) - #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } -#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) - #include <signal.h> - #define SDL_TriggerBreakpoint() raise(SIGTRAP) -#else - /* How do we trigger breakpoints on this platform? */ - #define SDL_TriggerBreakpoint() -#endif - -#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ -# define SDL_FUNCTION __func__ -#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) -# define SDL_FUNCTION __FUNCTION__ -#else -# define SDL_FUNCTION "???" -#endif -#define SDL_FILE __FILE__ -#define SDL_LINE __LINE__ - -/* -sizeof (x) makes the compiler still parse the expression even without -assertions enabled, so the code is always checked at compile time, but -doesn't actually generate code for it, so there are no side effects or -expensive checks at run time, just the constant size of what x WOULD be, -which presumably gets optimized out as unused. -This also solves the problem of... - - int somevalue = blah(); - SDL_assert(somevalue == 1); - -...which would cause compiles to complain that somevalue is unused if we -disable assertions. -*/ - -/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking - this condition isn't constant. And looks like an owl's face! */ -#ifdef _MSC_VER /* stupid /W4 warnings. */ -#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) -#else -#define SDL_NULL_WHILE_LOOP_CONDITION (0) -#endif - -#define SDL_disabled_assert(condition) \ - do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) - -typedef enum -{ - SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ - SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ - SDL_ASSERTION_ABORT, /**< Terminate the program. */ - SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ - SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ -} SDL_AssertState; - -typedef struct SDL_AssertData -{ - int always_ignore; - unsigned int trigger_count; - const char *condition; - const char *filename; - int linenum; - const char *function; - const struct SDL_AssertData *next; -} SDL_AssertData; - -/* Never call this directly. Use the SDL_assert* macros. */ -extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, - const char *, - const char *, int) -#if defined(__clang__) -#if __has_feature(attribute_analyzer_noreturn) -/* this tells Clang's static analysis that we're a custom assert function, - and that the analyzer should assume the condition was always true past this - SDL_assert test. */ - __attribute__((analyzer_noreturn)) -#endif -#endif -; - -/* the do {} while(0) avoids dangling else problems: - if (x) SDL_assert(y); else blah(); - ... without the do/while, the "else" could attach to this macro's "if". - We try to handle just the minimum we need here in a macro...the loop, - the static vars, and break points. The heavy lifting is handled in - SDL_ReportAssertion(), in SDL_assert.c. -*/ -#define SDL_enabled_assert(condition) \ - do { \ - while ( !(condition) ) { \ - static struct SDL_AssertData sdl_assert_data = { 0, 0, #condition, 0, 0, 0, 0 }; \ - const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ - if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ - continue; /* go again. */ \ - } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ - SDL_TriggerBreakpoint(); \ - } \ - break; /* not retrying. */ \ - } \ - } while (SDL_NULL_WHILE_LOOP_CONDITION) - -/* Enable various levels of assertions. */ -#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ -# define SDL_assert(condition) SDL_disabled_assert(condition) -# define SDL_assert_release(condition) SDL_disabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ -# define SDL_assert(condition) SDL_disabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ -# define SDL_assert(condition) SDL_enabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) -#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ -# define SDL_assert(condition) SDL_enabled_assert(condition) -# define SDL_assert_release(condition) SDL_enabled_assert(condition) -# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) -#else -# error Unknown assertion level. -#endif - -/* this assertion is never disabled at any level. */ -#define SDL_assert_always(condition) SDL_enabled_assert(condition) - - -/** - * A callback that fires when an SDL assertion fails. - * - * \param data a pointer to the SDL_AssertData structure corresponding to the - * current assertion - * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler() - * \returns an SDL_AssertState value indicating how to handle the failure. - */ -typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( - const SDL_AssertData* data, void* userdata); - -/** - * Set an application-defined assertion handler. - * - * This function allows an application to show its own assertion UI and/or - * force the response to an assertion failure. If the application doesn't - * provide this, SDL will try to do the right thing, popping up a - * system-specific GUI dialog, and probably minimizing any fullscreen windows. - * - * This callback may fire from any thread, but it runs wrapped in a mutex, so - * it will only fire from one thread at a time. - * - * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! - * - * \param handler the SDL_AssertionHandler function to call when an assertion - * fails or NULL for the default handler - * \param userdata a pointer that is passed to `handler` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetAssertionHandler - */ -extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( - SDL_AssertionHandler handler, - void *userdata); - -/** - * Get the default assertion handler. - * - * This returns the function pointer that is called by default when an - * assertion is triggered. This is an internal function provided by SDL, that - * is used for assertions when SDL_SetAssertionHandler() hasn't been used to - * provide a different function. - * - * \returns the default SDL_AssertionHandler that is called when an assert - * triggers. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_GetAssertionHandler - */ -extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); - -/** - * Get the current assertion handler. - * - * This returns the function pointer that is called when an assertion is - * triggered. This is either the value last passed to - * SDL_SetAssertionHandler(), or if no application-specified function is set, - * is equivalent to calling SDL_GetDefaultAssertionHandler(). - * - * The parameter `puserdata` is a pointer to a void*, which will store the - * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value - * will always be NULL for the default handler. If you don't care about this - * data, it is safe to pass a NULL pointer to this function to ignore it. - * - * \param puserdata pointer which is filled with the "userdata" pointer that - * was passed to SDL_SetAssertionHandler() - * \returns the SDL_AssertionHandler that is called when an assert triggers. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_SetAssertionHandler - */ -extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); - -/** - * Get a list of all assertion failures. - * - * This function gets all assertions triggered since the last call to - * SDL_ResetAssertionReport(), or the start of the program. - * - * The proper way to examine this data looks something like this: - * - * ```c - * const SDL_AssertData *item = SDL_GetAssertionReport(); - * while (item) { - * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", - * item->condition, item->function, item->filename, - * item->linenum, item->trigger_count, - * item->always_ignore ? "yes" : "no"); - * item = item->next; - * } - * ``` - * - * \returns a list of all failed assertions or NULL if the list is empty. This - * memory should not be modified or freed by the application. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ResetAssertionReport - */ -extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); - -/** - * Clear the list of all assertion failures. - * - * This function will clear the list of all assertions triggered up to that - * point. Immediately following this call, SDL_GetAssertionReport will return - * no items. In addition, any previously-triggered assertions will be reset to - * a trigger_count of zero, and their always_ignore state will be false. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetAssertionReport - */ -extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); - - -/* these had wrong naming conventions until 2.0.4. Please update your app! */ -#define SDL_assert_state SDL_AssertState -#define SDL_assert_data SDL_AssertData - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_assert_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_atomic.h b/lib/windows64/include/SDL_atomic.h deleted file mode 100644 index 8273287..0000000 --- a/lib/windows64/include/SDL_atomic.h +++ /dev/null @@ -1,414 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_atomic.h - * - * Atomic operations. - * - * IMPORTANT: - * If you are not an expert in concurrent lockless programming, you should - * only be using the atomic lock and reference counting functions in this - * file. In all other cases you should be protecting your data structures - * with full mutexes. - * - * The list of "safe" functions to use are: - * SDL_AtomicLock() - * SDL_AtomicUnlock() - * SDL_AtomicIncRef() - * SDL_AtomicDecRef() - * - * Seriously, here be dragons! - * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ - * - * You can find out a little more about lockless programming and the - * subtle issues that can arise here: - * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx - * - * There's also lots of good information here: - * http://www.1024cores.net/home/lock-free-algorithms - * http://preshing.com/ - * - * These operations may or may not actually be implemented using - * processor specific atomic operations. When possible they are - * implemented as true processor specific atomic operations. When that - * is not possible the are implemented using locks that *do* use the - * available atomic operations. - * - * All of the atomic operations that modify memory are full memory barriers. - */ - -#ifndef SDL_atomic_h_ -#define SDL_atomic_h_ - -#include "SDL_stdinc.h" -#include "SDL_platform.h" - -#include "begin_code.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name SDL AtomicLock - * - * The atomic locks are efficient spinlocks using CPU instructions, - * but are vulnerable to starvation and can spin forever if a thread - * holding a lock has been terminated. For this reason you should - * minimize the code executed inside an atomic lock and never do - * expensive things like API or system calls while holding them. - * - * The atomic locks are not safe to lock recursively. - * - * Porting Note: - * The spin lock functions and type are required and can not be - * emulated because they are used in the atomic emulation code. - */ -/* @{ */ - -typedef int SDL_SpinLock; - -/** - * Try to lock a spin lock by setting it to a non-zero value. - * - * ***Please note that spinlocks are dangerous if you don't know what you're - * doing. Please be careful using any sort of spinlock!*** - * - * \param lock a pointer to a lock variable - * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already - * held. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AtomicLock - * \sa SDL_AtomicUnlock - */ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); - -/** - * Lock a spin lock by setting it to a non-zero value. - * - * ***Please note that spinlocks are dangerous if you don't know what you're - * doing. Please be careful using any sort of spinlock!*** - * - * \param lock a pointer to a lock variable - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AtomicTryLock - * \sa SDL_AtomicUnlock - */ -extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); - -/** - * Unlock a spin lock by setting it to 0. - * - * Always returns immediately. - * - * ***Please note that spinlocks are dangerous if you don't know what you're - * doing. Please be careful using any sort of spinlock!*** - * - * \param lock a pointer to a lock variable - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AtomicLock - * \sa SDL_AtomicTryLock - */ -extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); - -/* @} *//* SDL AtomicLock */ - - -/** - * The compiler barrier prevents the compiler from reordering - * reads and writes to globally visible variables across the call. - */ -#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) -void _ReadWriteBarrier(void); -#pragma intrinsic(_ReadWriteBarrier) -#define SDL_CompilerBarrier() _ReadWriteBarrier() -#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) -/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ -#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") -#elif defined(__WATCOMC__) -extern __inline void SDL_CompilerBarrier(void); -#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; -#else -#define SDL_CompilerBarrier() \ -{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } -#endif - -/** - * Memory barriers are designed to prevent reads and writes from being - * reordered by the compiler and being seen out of order on multi-core CPUs. - * - * A typical pattern would be for thread A to write some data and a flag, and - * for thread B to read the flag and get the data. In this case you would - * insert a release barrier between writing the data and the flag, - * guaranteeing that the data write completes no later than the flag is - * written, and you would insert an acquire barrier between reading the flag - * and reading the data, to ensure that all the reads associated with the flag - * have completed. - * - * In this pattern you should always see a release barrier paired with an - * acquire barrier and you should gate the data reads/writes with a single - * flag variable. - * - * For more information on these semantics, take a look at the blog post: - * http://preshing.com/20120913/acquire-and-release-semantics - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); -extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); - -#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") -#elif defined(__GNUC__) && defined(__aarch64__) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__GNUC__) && defined(__arm__) -#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ -/* Information from: - https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 - - The Linux kernel provides a helper function which provides the right code for a memory barrier, - hard-coded at address 0xffff0fa0 -*/ -typedef void (*SDL_KernelMemoryBarrierFunc)(); -#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() -#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() -#elif 0 /* defined(__QNXNTO__) */ -#include <sys/cpuinline.h> - -#define SDL_MemoryBarrierRelease() __cpu_membarrier() -#define SDL_MemoryBarrierAcquire() __cpu_membarrier() -#else -#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) -#ifdef __thumb__ -/* The mcr instruction isn't available in thumb mode, use real functions */ -#define SDL_MEMORY_BARRIER_USES_FUNCTION -#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() -#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() -#else -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") -#endif /* __thumb__ */ -#else -#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") -#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") -#endif /* __LINUX__ || __ANDROID__ */ -#endif /* __GNUC__ && __arm__ */ -#else -#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) -/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ -#include <mbarrier.h> -#define SDL_MemoryBarrierRelease() __machine_rel_barrier() -#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() -#else -/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ -#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() -#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() -#endif -#endif - -/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ -#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) - #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ -#elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__) - #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") -#elif (defined(__powerpc__) || defined(__powerpc64__)) - #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); -#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) - #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ -#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) - #define SDL_CPUPauseInstruction() __yield() -#elif defined(__WATCOMC__) && defined(__386__) - extern __inline void SDL_CPUPauseInstruction(void); - #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" -#else - #define SDL_CPUPauseInstruction() -#endif - - -/** - * \brief A type representing an atomic integer value. It is a struct - * so people don't accidentally use numeric operations on it. - */ -typedef struct { int value; } SDL_atomic_t; - -/** - * Set an atomic variable to a new value if it is currently an old value. - * - * ***Note: If you don't know what this function is for, you shouldn't use - * it!*** - * - * \param a a pointer to an SDL_atomic_t variable to be modified - * \param oldval the old value - * \param newval the new value - * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AtomicCASPtr - * \sa SDL_AtomicGet - * \sa SDL_AtomicSet - */ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); - -/** - * Set an atomic variable to a value. - * - * This function also acts as a full memory barrier. - * - * ***Note: If you don't know what this function is for, you shouldn't use - * it!*** - * - * \param a a pointer to an SDL_atomic_t variable to be modified - * \param v the desired value - * \returns the previous value of the atomic variable. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_AtomicGet - */ -extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); - -/** - * Get the value of an atomic variable. - * - * ***Note: If you don't know what this function is for, you shouldn't use - * it!*** - * - * \param a a pointer to an SDL_atomic_t variable - * \returns the current value of an atomic variable. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_AtomicSet - */ -extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); - -/** - * Add to an atomic variable. - * - * This function also acts as a full memory barrier. - * - * ***Note: If you don't know what this function is for, you shouldn't use - * it!*** - * - * \param a a pointer to an SDL_atomic_t variable to be modified - * \param v the desired value to add - * \returns the previous value of the atomic variable. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_AtomicDecRef - * \sa SDL_AtomicIncRef - */ -extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); - -/** - * \brief Increment an atomic variable used as a reference count. - */ -#ifndef SDL_AtomicIncRef -#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) -#endif - -/** - * \brief Decrement an atomic variable used as a reference count. - * - * \return SDL_TRUE if the variable reached zero after decrementing, - * SDL_FALSE otherwise - */ -#ifndef SDL_AtomicDecRef -#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) -#endif - -/** - * Set a pointer to a new value if it is currently an old value. - * - * ***Note: If you don't know what this function is for, you shouldn't use - * it!*** - * - * \param a a pointer to a pointer - * \param oldval the old pointer value - * \param newval the new pointer value - * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AtomicCAS - * \sa SDL_AtomicGetPtr - * \sa SDL_AtomicSetPtr - */ -extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); - -/** - * Set a pointer to a value atomically. - * - * ***Note: If you don't know what this function is for, you shouldn't use - * it!*** - * - * \param a a pointer to a pointer - * \param v the desired pointer value - * \returns the previous value of the pointer. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_AtomicCASPtr - * \sa SDL_AtomicGetPtr - */ -extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); - -/** - * Get the value of a pointer atomically. - * - * ***Note: If you don't know what this function is for, you shouldn't use - * it!*** - * - * \param a a pointer to a pointer - * \returns the current value of a pointer. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_AtomicCASPtr - * \sa SDL_AtomicSetPtr - */ -extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#include "close_code.h" - -#endif /* SDL_atomic_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_audio.h b/lib/windows64/include/SDL_audio.h deleted file mode 100644 index ccd3598..0000000 --- a/lib/windows64/include/SDL_audio.h +++ /dev/null @@ -1,1500 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* !!! FIXME: several functions in here need Doxygen comments. */ - -/** - * \file SDL_audio.h - * - * Access to the raw audio mixing buffer for the SDL library. - */ - -#ifndef SDL_audio_h_ -#define SDL_audio_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_endian.h" -#include "SDL_mutex.h" -#include "SDL_thread.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Audio format flags. - * - * These are what the 16 bits in SDL_AudioFormat currently mean... - * (Unspecified bits are always zero). - * - * \verbatim - ++-----------------------sample is signed if set - || - || ++-----------sample is bigendian if set - || || - || || ++---sample is float if set - || || || - || || || +---sample bit size---+ - || || || | | - 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 - \endverbatim - * - * There are macros in SDL 2.0 and later to query these bits. - */ -typedef Uint16 SDL_AudioFormat; - -/** - * \name Audio flags - */ -/* @{ */ - -#define SDL_AUDIO_MASK_BITSIZE (0xFF) -#define SDL_AUDIO_MASK_DATATYPE (1<<8) -#define SDL_AUDIO_MASK_ENDIAN (1<<12) -#define SDL_AUDIO_MASK_SIGNED (1<<15) -#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) -#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) -#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) -#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) -#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) -#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) -#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) - -/** - * \name Audio format flags - * - * Defaults to LSB byte order. - */ -/* @{ */ -#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ -#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ -#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ -#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ -#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ -#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ -#define AUDIO_U16 AUDIO_U16LSB -#define AUDIO_S16 AUDIO_S16LSB -/* @} */ - -/** - * \name int32 support - */ -/* @{ */ -#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ -#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ -#define AUDIO_S32 AUDIO_S32LSB -/* @} */ - -/** - * \name float32 support - */ -/* @{ */ -#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ -#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ -#define AUDIO_F32 AUDIO_F32LSB -/* @} */ - -/** - * \name Native audio byte ordering - */ -/* @{ */ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define AUDIO_U16SYS AUDIO_U16LSB -#define AUDIO_S16SYS AUDIO_S16LSB -#define AUDIO_S32SYS AUDIO_S32LSB -#define AUDIO_F32SYS AUDIO_F32LSB -#else -#define AUDIO_U16SYS AUDIO_U16MSB -#define AUDIO_S16SYS AUDIO_S16MSB -#define AUDIO_S32SYS AUDIO_S32MSB -#define AUDIO_F32SYS AUDIO_F32MSB -#endif -/* @} */ - -/** - * \name Allow change flags - * - * Which audio format changes are allowed when opening a device. - */ -/* @{ */ -#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 -#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 -#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) -/* @} */ - -/* @} *//* Audio flags */ - -/** - * This function is called when the audio device needs more data. - * - * \param userdata An application-specific parameter saved in - * the SDL_AudioSpec structure - * \param stream A pointer to the audio data buffer. - * \param len The length of that buffer in bytes. - * - * Once the callback returns, the buffer will no longer be valid. - * Stereo samples are stored in a LRLRLR ordering. - * - * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if - * you like. Just open your audio device with a NULL callback. - */ -typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, - int len); - -/** - * The calculated values in this structure are calculated by SDL_OpenAudio(). - * - * For multi-channel audio, the default SDL channel mapping is: - * 2: FL FR (stereo) - * 3: FL FR LFE (2.1 surround) - * 4: FL FR BL BR (quad) - * 5: FL FR LFE BL BR (4.1 surround) - * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) - * 7: FL FR FC LFE BC SL SR (6.1 surround) - * 8: FL FR FC LFE BL BR SL SR (7.1 surround) - */ -typedef struct SDL_AudioSpec -{ - int freq; /**< DSP frequency -- samples per second */ - SDL_AudioFormat format; /**< Audio data format */ - Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ - Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ - Uint16 padding; /**< Necessary for some compile environments */ - Uint32 size; /**< Audio buffer size in bytes (calculated) */ - SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ - void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ -} SDL_AudioSpec; - - -struct SDL_AudioCVT; -typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, - SDL_AudioFormat format); - -/** - * \brief Upper limit of filters in SDL_AudioCVT - * - * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is - * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, - * one of which is the terminating NULL pointer. - */ -#define SDL_AUDIOCVT_MAX_FILTERS 9 - -/** - * \struct SDL_AudioCVT - * \brief A structure to hold a set of audio conversion filters and buffers. - * - * Note that various parts of the conversion pipeline can take advantage - * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require - * you to pass it aligned data, but can possibly run much faster if you - * set both its (buf) field to a pointer that is aligned to 16 bytes, and its - * (len) field to something that's a multiple of 16, if possible. - */ -#if defined(__GNUC__) && !defined(__CHERI_PURE_CAPABILITY__) -/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't - pad it out to 88 bytes to guarantee ABI compatibility between compilers. - This is not a concern on CHERI architectures, where pointers must be stored - at aligned locations otherwise they will become invalid, and thus structs - containing pointers cannot be packed without giving a warning or error. - vvv - The next time we rev the ABI, make sure to size the ints and add padding. -*/ -#define SDL_AUDIOCVT_PACKED __attribute__((packed)) -#else -#define SDL_AUDIOCVT_PACKED -#endif -/* */ -typedef struct SDL_AudioCVT -{ - int needed; /**< Set to 1 if conversion possible */ - SDL_AudioFormat src_format; /**< Source audio format */ - SDL_AudioFormat dst_format; /**< Target audio format */ - double rate_incr; /**< Rate conversion increment */ - Uint8 *buf; /**< Buffer to hold entire audio data */ - int len; /**< Length of original audio buffer */ - int len_cvt; /**< Length of converted audio buffer */ - int len_mult; /**< buffer must be len*len_mult big */ - double len_ratio; /**< Given len, final size is len*len_ratio */ - SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ - int filter_index; /**< Current audio conversion function */ -} SDL_AUDIOCVT_PACKED SDL_AudioCVT; - - -/* Function prototypes */ - -/** - * \name Driver discovery functions - * - * These functions return the list of built in audio drivers, in the - * order that they are normally initialized by default. - */ -/* @{ */ - -/** - * Use this function to get the number of built-in audio drivers. - * - * This function returns a hardcoded number. This never returns a negative - * value; if there are no drivers compiled into this build of SDL, this - * function returns zero. The presence of a driver in this list does not mean - * it will function, it just means SDL is capable of interacting with that - * interface. For example, a build of SDL might have esound support, but if - * there's no esound server available, SDL's esound driver would fail if used. - * - * By default, SDL tries all drivers, in its preferred order, until one is - * found to be usable. - * - * \returns the number of built-in audio drivers. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetAudioDriver - */ -extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); - -/** - * Use this function to get the name of a built in audio driver. - * - * The list of audio drivers is given in the order that they are normally - * initialized by default; the drivers that seem more reasonable to choose - * first (as far as the SDL developers believe) are earlier in the list. - * - * The names of drivers are all simple, low-ASCII identifiers, like "alsa", - * "coreaudio" or "xaudio2". These never have Unicode characters, and are not - * meant to be proper names. - * - * \param index the index of the audio driver; the value ranges from 0 to - * SDL_GetNumAudioDrivers() - 1 - * \returns the name of the audio driver at the requested index, or NULL if an - * invalid index was specified. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumAudioDrivers - */ -extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); -/* @} */ - -/** - * \name Initialization and cleanup - * - * \internal These functions are used internally, and should not be used unless - * you have a specific need to specify the audio driver you want to - * use. You should normally use SDL_Init() or SDL_InitSubSystem(). - */ -/* @{ */ - -/** - * Use this function to initialize a particular audio driver. - * - * This function is used internally, and should not be used unless you have a - * specific need to designate the audio driver you want to use. You should - * normally use SDL_Init() or SDL_InitSubSystem(). - * - * \param driver_name the name of the desired audio driver - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AudioQuit - */ -extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); - -/** - * Use this function to shut down audio if you initialized it with - * SDL_AudioInit(). - * - * This function is used internally, and should not be used unless you have a - * specific need to specify the audio driver you want to use. You should - * normally use SDL_Quit() or SDL_QuitSubSystem(). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AudioInit - */ -extern DECLSPEC void SDLCALL SDL_AudioQuit(void); -/* @} */ - -/** - * Get the name of the current audio driver. - * - * The returned string points to internal static memory and thus never becomes - * invalid, even if you quit the audio subsystem and initialize a new driver - * (although such a case would return a different static string from another - * call to this function, of course). As such, you should not modify or free - * the returned string. - * - * \returns the name of the current audio driver or NULL if no driver has been - * initialized. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AudioInit - */ -extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); - -/** - * This function is a legacy means of opening the audio device. - * - * This function remains for compatibility with SDL 1.2, but also because it's - * slightly easier to use than the new functions in SDL 2.0. The new, more - * powerful, and preferred way to do this is SDL_OpenAudioDevice(). - * - * This function is roughly equivalent to: - * - * ```c - * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); - * ``` - * - * With two notable exceptions: - * - * - If `obtained` is NULL, we use `desired` (and allow no changes), which - * means desired will be modified to have the correct values for silence, - * etc, and SDL will convert any differences between your app's specific - * request and the hardware behind the scenes. - * - The return value is always success or failure, and not a device ID, which - * means you can only have one device open at a time with this function. - * - * \param desired an SDL_AudioSpec structure representing the desired output - * format. Please refer to the SDL_OpenAudioDevice - * documentation for details on how to prepare this structure. - * \param obtained an SDL_AudioSpec structure filled in with the actual - * parameters, or NULL. - * \returns 0 if successful, placing the actual hardware parameters in the - * structure pointed to by `obtained`. - * - * If `obtained` is NULL, the audio data passed to the callback - * function will be guaranteed to be in the requested format, and - * will be automatically converted to the actual hardware audio - * format if necessary. If `obtained` is NULL, `desired` will have - * fields modified. - * - * This function returns a negative error code on failure to open the - * audio device or failure to set up the audio thread; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CloseAudio - * \sa SDL_LockAudio - * \sa SDL_PauseAudio - * \sa SDL_UnlockAudio - */ -extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, - SDL_AudioSpec * obtained); - -/** - * SDL Audio Device IDs. - * - * A successful call to SDL_OpenAudio() is always device id 1, and legacy - * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls - * always returns devices >= 2 on success. The legacy calls are good both - * for backwards compatibility and when you don't care about multiple, - * specific, or capture devices. - */ -typedef Uint32 SDL_AudioDeviceID; - -/** - * Get the number of built-in audio devices. - * - * This function is only valid after successfully initializing the audio - * subsystem. - * - * Note that audio capture support is not implemented as of SDL 2.0.4, so the - * `iscapture` parameter is for future expansion and should always be zero for - * now. - * - * This function will return -1 if an explicit list of devices can't be - * determined. Returning -1 is not an error. For example, if SDL is set up to - * talk to a remote audio server, it can't list every one available on the - * Internet, but it will still allow a specific host to be specified in - * SDL_OpenAudioDevice(). - * - * In many common cases, when this function returns a value <= 0, it can still - * successfully open the default device (NULL for first argument of - * SDL_OpenAudioDevice()). - * - * This function may trigger a complete redetect of available hardware. It - * should not be called for each iteration of a loop, but rather once at the - * start of a loop: - * - * ```c - * // Don't do this: - * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++) - * - * // do this instead: - * const int count = SDL_GetNumAudioDevices(0); - * for (int i = 0; i < count; ++i) { do_something_here(); } - * ``` - * - * \param iscapture zero to request playback devices, non-zero to request - * recording devices - * \returns the number of available devices exposed by the current driver or - * -1 if an explicit list of devices can't be determined. A return - * value of -1 does not necessarily mean an error condition. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetAudioDeviceName - * \sa SDL_OpenAudioDevice - */ -extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); - -/** - * Get the human-readable name of a specific audio device. - * - * This function is only valid after successfully initializing the audio - * subsystem. The values returned by this function reflect the latest call to - * SDL_GetNumAudioDevices(); re-call that function to redetect available - * hardware. - * - * The string returned by this function is UTF-8 encoded, read-only, and - * managed internally. You are not to free it. If you need to keep the string - * for any length of time, you should make your own copy of it, as it will be - * invalid next time any of several other SDL functions are called. - * - * \param index the index of the audio device; valid values range from 0 to - * SDL_GetNumAudioDevices() - 1 - * \param iscapture non-zero to query the list of recording devices, zero to - * query the list of output devices. - * \returns the name of the audio device at the requested index, or NULL on - * error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumAudioDevices - * \sa SDL_GetDefaultAudioInfo - */ -extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, - int iscapture); - -/** - * Get the preferred audio format of a specific audio device. - * - * This function is only valid after a successfully initializing the audio - * subsystem. The values returned by this function reflect the latest call to - * SDL_GetNumAudioDevices(); re-call that function to redetect available - * hardware. - * - * `spec` will be filled with the sample rate, sample format, and channel - * count. - * - * \param index the index of the audio device; valid values range from 0 to - * SDL_GetNumAudioDevices() - 1 - * \param iscapture non-zero to query the list of recording devices, zero to - * query the list of output devices. - * \param spec The SDL_AudioSpec to be initialized by this function. - * \returns 0 on success, nonzero on error - * - * \since This function is available since SDL 2.0.16. - * - * \sa SDL_GetNumAudioDevices - * \sa SDL_GetDefaultAudioInfo - */ -extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, - int iscapture, - SDL_AudioSpec *spec); - - -/** - * Get the name and preferred format of the default audio device. - * - * Some (but not all!) platforms have an isolated mechanism to get information - * about the "default" device. This can actually be a completely different - * device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can - * even be a network address! (This is discussed in SDL_OpenAudioDevice().) - * - * As a result, this call is not guaranteed to be performant, as it can query - * the sound server directly every time, unlike the other query functions. You - * should call this function sparingly! - * - * `spec` will be filled with the sample rate, sample format, and channel - * count, if a default device exists on the system. If `name` is provided, - * will be filled with either a dynamically-allocated UTF-8 string or NULL. - * - * \param name A pointer to be filled with the name of the default device (can - * be NULL). Please call SDL_free() when you are done with this - * pointer! - * \param spec The SDL_AudioSpec to be initialized by this function. - * \param iscapture non-zero to query the default recording device, zero to - * query the default output device. - * \returns 0 on success, nonzero on error - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GetAudioDeviceName - * \sa SDL_GetAudioDeviceSpec - * \sa SDL_OpenAudioDevice - */ -extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name, - SDL_AudioSpec *spec, - int iscapture); - - -/** - * Open a specific audio device. - * - * SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such, - * this function will never return a 1 so as not to conflict with the legacy - * function. - * - * Please note that SDL 2.0 before 2.0.5 did not support recording; as such, - * this function would fail if `iscapture` was not zero. Starting with SDL - * 2.0.5, recording is implemented and this value can be non-zero. - * - * Passing in a `device` name of NULL requests the most reasonable default - * (and is equivalent to what SDL_OpenAudio() does to choose a device). The - * `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but - * some drivers allow arbitrary and driver-specific strings, such as a - * hostname/IP address for a remote audio server, or a filename in the - * diskaudio driver. - * - * An opened audio device starts out paused, and should be enabled for playing - * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio - * callback function to be called. Since the audio driver may modify the - * requested size of the audio buffer, you should allocate any local mixing - * buffers after you open the audio device. - * - * The audio callback runs in a separate thread in most cases; you can prevent - * race conditions between your callback and other threads without fully - * pausing playback with SDL_LockAudioDevice(). For more information about the - * callback, see SDL_AudioSpec. - * - * Managing the audio spec via 'desired' and 'obtained': - * - * When filling in the desired audio spec structure: - * - * - `desired->freq` should be the frequency in sample-frames-per-second (Hz). - * - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc). - * - `desired->samples` is the desired size of the audio buffer, in _sample - * frames_ (with stereo output, two samples--left and right--would make a - * single sample frame). This number should be a power of two, and may be - * adjusted by the audio driver to a value more suitable for the hardware. - * Good values seem to range between 512 and 8096 inclusive, depending on - * the application and CPU speed. Smaller values reduce latency, but can - * lead to underflow if the application is doing heavy processing and cannot - * fill the audio buffer in time. Note that the number of sample frames is - * directly related to time by the following formula: `ms = - * (sampleframes*1000)/freq` - * - `desired->size` is the size in _bytes_ of the audio buffer, and is - * calculated by SDL_OpenAudioDevice(). You don't initialize this. - * - `desired->silence` is the value used to set the buffer to silence, and is - * calculated by SDL_OpenAudioDevice(). You don't initialize this. - * - `desired->callback` should be set to a function that will be called when - * the audio device is ready for more data. It is passed a pointer to the - * audio buffer, and the length in bytes of the audio buffer. This function - * usually runs in a separate thread, and so you should protect data - * structures that it accesses by calling SDL_LockAudioDevice() and - * SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL - * pointer here, and call SDL_QueueAudio() with some frequency, to queue - * more audio samples to be played (or for capture devices, call - * SDL_DequeueAudio() with some frequency, to obtain audio samples). - * - `desired->userdata` is passed as the first parameter to your callback - * function. If you passed a NULL callback, this value is ignored. - * - * `allowed_changes` can have the following flags OR'd together: - * - * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE` - * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE` - * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE` - * - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE` - * - `SDL_AUDIO_ALLOW_ANY_CHANGE` - * - * These flags specify how SDL should behave when a device cannot offer a - * specific feature. If the application requests a feature that the hardware - * doesn't offer, SDL will always try to get the closest equivalent. - * - * For example, if you ask for float32 audio format, but the sound card only - * supports int16, SDL will set the hardware to int16. If you had set - * SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained` - * structure. If that flag was *not* set, SDL will prepare to convert your - * callback's float32 audio to int16 before feeding it to the hardware and - * will keep the originally requested format in the `obtained` structure. - * - * The resulting audio specs, varying depending on hardware and on what - * changes were allowed, will then be written back to `obtained`. - * - * If your application can only handle one specific data format, pass a zero - * for `allowed_changes` and let SDL transparently handle any differences. - * - * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a - * driver-specific name as appropriate. NULL requests the most - * reasonable default device. - * \param iscapture non-zero to specify a device should be opened for - * recording, not playback - * \param desired an SDL_AudioSpec structure representing the desired output - * format; see SDL_OpenAudio() for more information - * \param obtained an SDL_AudioSpec structure filled in with the actual output - * format; see SDL_OpenAudio() for more information - * \param allowed_changes 0, or one or more flags OR'd together - * \returns a valid device ID that is > 0 on success or 0 on failure; call - * SDL_GetError() for more information. - * - * For compatibility with SDL 1.2, this will never return 1, since - * SDL reserves that ID for the legacy SDL_OpenAudio() function. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CloseAudioDevice - * \sa SDL_GetAudioDeviceName - * \sa SDL_LockAudioDevice - * \sa SDL_OpenAudio - * \sa SDL_PauseAudioDevice - * \sa SDL_UnlockAudioDevice - */ -extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice( - const char *device, - int iscapture, - const SDL_AudioSpec *desired, - SDL_AudioSpec *obtained, - int allowed_changes); - - - -/** - * \name Audio state - * - * Get the current audio state. - */ -/* @{ */ -typedef enum -{ - SDL_AUDIO_STOPPED = 0, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED -} SDL_AudioStatus; - -/** - * This function is a legacy means of querying the audio device. - * - * New programs might want to use SDL_GetAudioDeviceStatus() instead. This - * function is equivalent to calling... - * - * ```c - * SDL_GetAudioDeviceStatus(1); - * ``` - * - * ...and is only useful if you used the legacy SDL_OpenAudio() function. - * - * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio(). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetAudioDeviceStatus - */ -extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); - -/** - * Use this function to get the current audio state of an audio device. - * - * \param dev the ID of an audio device previously opened with - * SDL_OpenAudioDevice() - * \returns the SDL_AudioStatus of the specified audio device. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PauseAudioDevice - */ -extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); -/* @} *//* Audio State */ - -/** - * \name Pause audio functions - * - * These functions pause and unpause the audio callback processing. - * They should be called with a parameter of 0 after opening the audio - * device to start playing sound. This is so you can safely initialize - * data for your callback function after opening the audio device. - * Silence will be written to the audio device during the pause. - */ -/* @{ */ - -/** - * This function is a legacy means of pausing the audio device. - * - * New programs might want to use SDL_PauseAudioDevice() instead. This - * function is equivalent to calling... - * - * ```c - * SDL_PauseAudioDevice(1, pause_on); - * ``` - * - * ...and is only useful if you used the legacy SDL_OpenAudio() function. - * - * \param pause_on non-zero to pause, 0 to unpause - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetAudioStatus - * \sa SDL_PauseAudioDevice - */ -extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); - -/** - * Use this function to pause and unpause audio playback on a specified - * device. - * - * This function pauses and unpauses the audio callback processing for a given - * device. Newly-opened audio devices start in the paused state, so you must - * call this function with **pause_on**=0 after opening the specified audio - * device to start playing sound. This allows you to safely initialize data - * for your callback function after opening the audio device. Silence will be - * written to the audio device while paused, and the audio callback is - * guaranteed to not be called. Pausing one device does not prevent other - * unpaused devices from running their callbacks. - * - * Pausing state does not stack; even if you pause a device several times, a - * single unpause will start the device playing again, and vice versa. This is - * different from how SDL_LockAudioDevice() works. - * - * If you just need to protect a few variables from race conditions vs your - * callback, you shouldn't pause the audio device, as it will lead to dropouts - * in the audio playback. Instead, you should use SDL_LockAudioDevice(). - * - * \param dev a device opened by SDL_OpenAudioDevice() - * \param pause_on non-zero to pause, 0 to unpause - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LockAudioDevice - */ -extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, - int pause_on); -/* @} *//* Pause audio functions */ - -/** - * Load the audio data of a WAVE file into memory. - * - * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to - * be valid pointers. The entire data portion of the file is then loaded into - * memory and decoded if necessary. - * - * If `freesrc` is non-zero, the data source gets automatically closed and - * freed before the function returns. - * - * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and - * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and - * A-law and mu-law (8 bits). Other formats are currently unsupported and - * cause an error. - * - * If this function succeeds, the pointer returned by it is equal to `spec` - * and the pointer to the audio data allocated by the function is written to - * `audio_buf` and its length in bytes to `audio_len`. The SDL_AudioSpec - * members `freq`, `channels`, and `format` are set to the values of the audio - * data in the buffer. The `samples` member is set to a sane default and all - * others are set to zero. - * - * It's necessary to use SDL_FreeWAV() to free the audio data returned in - * `audio_buf` when it is no longer used. - * - * Because of the underspecification of the .WAV format, there are many - * problematic files in the wild that cause issues with strict decoders. To - * provide compatibility with these files, this decoder is lenient in regards - * to the truncation of the file, the fact chunk, and the size of the RIFF - * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, - * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to - * tune the behavior of the loading process. - * - * Any file that is invalid (due to truncation, corruption, or wrong values in - * the headers), too big, or unsupported causes an error. Additionally, any - * critical I/O error from the data source will terminate the loading process - * with an error. The function returns NULL on error and in all cases (with - * the exception of `src` being NULL), an appropriate error message will be - * set. - * - * It is required that the data source supports seeking. - * - * Example: - * - * ```c - * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len); - * ``` - * - * Note that the SDL_LoadWAV macro does this same thing for you, but in a less - * messy way: - * - * ```c - * SDL_LoadWAV("sample.wav", &spec, &buf, &len); - * ``` - * - * \param src The data source for the WAVE data - * \param freesrc If non-zero, SDL will _always_ free the data source - * \param spec An SDL_AudioSpec that will be filled in with the wave file's - * format details - * \param audio_buf A pointer filled with the audio data, allocated by the - * function. - * \param audio_len A pointer filled with the length of the audio data buffer - * in bytes - * \returns This function, if successfully called, returns `spec`, which will - * be filled with the audio data format of the wave source data. - * `audio_buf` will be filled with a pointer to an allocated buffer - * containing the audio data, and `audio_len` is filled with the - * length of that audio buffer in bytes. - * - * This function returns NULL if the .WAV file cannot be opened, uses - * an unknown data format, or is corrupt; call SDL_GetError() for - * more information. - * - * When the application is done with the data returned in - * `audio_buf`, it should call SDL_FreeWAV() to dispose of it. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FreeWAV - * \sa SDL_LoadWAV - */ -extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, - int freesrc, - SDL_AudioSpec * spec, - Uint8 ** audio_buf, - Uint32 * audio_len); - -/** - * Loads a WAV from a file. - * Compatibility convenience function. - */ -#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ - SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) - -/** - * Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW(). - * - * After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() - * its data can eventually be freed with SDL_FreeWAV(). It is safe to call - * this function with a NULL pointer. - * - * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or - * SDL_LoadWAV_RW() - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadWAV - * \sa SDL_LoadWAV_RW - */ -extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); - -/** - * Initialize an SDL_AudioCVT structure for conversion. - * - * Before an SDL_AudioCVT structure can be used to convert audio data it must - * be initialized with source and destination information. - * - * This function will zero out every field of the SDL_AudioCVT, so it must be - * called before the application fills in the final buffer information. - * - * Once this function has returned successfully, and reported that a - * conversion is necessary, the application fills in the rest of the fields in - * SDL_AudioCVT, now that it knows how large a buffer it needs to allocate, - * and then can call SDL_ConvertAudio() to complete the conversion. - * - * \param cvt an SDL_AudioCVT structure filled in with audio conversion - * information - * \param src_format the source format of the audio data; for more info see - * SDL_AudioFormat - * \param src_channels the number of channels in the source - * \param src_rate the frequency (sample-frames-per-second) of the source - * \param dst_format the destination format of the audio data; for more info - * see SDL_AudioFormat - * \param dst_channels the number of channels in the destination - * \param dst_rate the frequency (sample-frames-per-second) of the destination - * \returns 1 if the audio filter is prepared, 0 if no conversion is needed, - * or a negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ConvertAudio - */ -extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, - SDL_AudioFormat src_format, - Uint8 src_channels, - int src_rate, - SDL_AudioFormat dst_format, - Uint8 dst_channels, - int dst_rate); - -/** - * Convert audio data to a desired audio format. - * - * This function does the actual audio data conversion, after the application - * has called SDL_BuildAudioCVT() to prepare the conversion information and - * then filled in the buffer details. - * - * Once the application has initialized the `cvt` structure using - * SDL_BuildAudioCVT(), allocated an audio buffer and filled it with audio - * data in the source format, this function will convert the buffer, in-place, - * to the desired format. - * - * The data conversion may go through several passes; any given pass may - * possibly temporarily increase the size of the data. For example, SDL might - * expand 16-bit data to 32 bits before resampling to a lower frequency, - * shrinking the data size after having grown it briefly. Since the supplied - * buffer will be both the source and destination, converting as necessary - * in-place, the application must allocate a buffer that will fully contain - * the data during its largest conversion pass. After SDL_BuildAudioCVT() - * returns, the application should set the `cvt->len` field to the size, in - * bytes, of the source data, and allocate a buffer that is `cvt->len * - * cvt->len_mult` bytes long for the `buf` field. - * - * The source data should be copied into this buffer before the call to - * SDL_ConvertAudio(). Upon successful return, this buffer will contain the - * converted audio, and `cvt->len_cvt` will be the size of the converted data, - * in bytes. Any bytes in the buffer past `cvt->len_cvt` are undefined once - * this function returns. - * - * \param cvt an SDL_AudioCVT structure that was previously set up by - * SDL_BuildAudioCVT(). - * \returns 0 if the conversion was completed successfully or a negative error - * code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BuildAudioCVT - */ -extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); - -/* SDL_AudioStream is a new audio conversion interface. - The benefits vs SDL_AudioCVT: - - it can handle resampling data in chunks without generating - artifacts, when it doesn't have the complete buffer available. - - it can handle incoming data in any variable size. - - You push data as you have it, and pull it when you need it - */ -/* this is opaque to the outside world. */ -struct _SDL_AudioStream; -typedef struct _SDL_AudioStream SDL_AudioStream; - -/** - * Create a new audio stream. - * - * \param src_format The format of the source audio - * \param src_channels The number of channels of the source audio - * \param src_rate The sampling rate of the source audio - * \param dst_format The format of the desired audio output - * \param dst_channels The number of channels of the desired audio output - * \param dst_rate The sampling rate of the desired audio output - * \returns 0 on success, or -1 on error. - * - * \since This function is available since SDL 2.0.7. - * - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, - const Uint8 src_channels, - const int src_rate, - const SDL_AudioFormat dst_format, - const Uint8 dst_channels, - const int dst_rate); - -/** - * Add data to be converted/resampled to the stream. - * - * \param stream The stream the audio data is being added to - * \param buf A pointer to the audio data to add - * \param len The number of bytes to write to the stream - * \returns 0 on success, or -1 on error. - * - * \since This function is available since SDL 2.0.7. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); - -/** - * Get converted/resampled data from the stream - * - * \param stream The stream the audio is being requested from - * \param buf A buffer to fill with audio data - * \param len The maximum number of bytes to fill - * \returns the number of bytes read from the stream, or -1 on error - * - * \since This function is available since SDL 2.0.7. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); - -/** - * Get the number of converted/resampled bytes available. - * - * The stream may be buffering data behind the scenes until it has enough to - * resample correctly, so this number might be lower than what you expect, or - * even be zero. Add more data or flush the stream if you need the data now. - * - * \since This function is available since SDL 2.0.7. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); - -/** - * Tell the stream that you're done sending data, and anything being buffered - * should be converted/resampled and made available immediately. - * - * It is legal to add more data to a stream after flushing, but there will be - * audio gaps in the output. Generally this is intended to signal the end of - * input, so the complete output becomes available. - * - * \since This function is available since SDL 2.0.7. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamClear - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); - -/** - * Clear any pending data in the stream without converting it - * - * \since This function is available since SDL 2.0.7. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_FreeAudioStream - */ -extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); - -/** - * Free an audio stream - * - * \since This function is available since SDL 2.0.7. - * - * \sa SDL_NewAudioStream - * \sa SDL_AudioStreamPut - * \sa SDL_AudioStreamGet - * \sa SDL_AudioStreamAvailable - * \sa SDL_AudioStreamFlush - * \sa SDL_AudioStreamClear - */ -extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); - -#define SDL_MIX_MAXVOLUME 128 - -/** - * This function is a legacy means of mixing audio. - * - * This function is equivalent to calling... - * - * ```c - * SDL_MixAudioFormat(dst, src, format, len, volume); - * ``` - * - * ...where `format` is the obtained format of the audio device from the - * legacy SDL_OpenAudio() function. - * - * \param dst the destination for the mixed audio - * \param src the source audio buffer to be mixed - * \param len the length of the audio buffer in bytes - * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME - * for full audio volume - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_MixAudioFormat - */ -extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, - Uint32 len, int volume); - -/** - * Mix audio data in a specified format. - * - * This takes an audio buffer `src` of `len` bytes of `format` data and mixes - * it into `dst`, performing addition, volume adjustment, and overflow - * clipping. The buffer pointed to by `dst` must also be `len` bytes of - * `format` data. - * - * This is provided for convenience -- you can mix your own audio data. - * - * Do not use this function for mixing together more than two streams of - * sample data. The output from repeated application of this function may be - * distorted by clipping, because there is no accumulator with greater range - * than the input (not to mention this being an inefficient way of doing it). - * - * It is a common misconception that this function is required to write audio - * data to an output stream in an audio callback. While you can do that, - * SDL_MixAudioFormat() is really only needed when you're mixing a single - * audio stream with a volume adjustment. - * - * \param dst the destination for the mixed audio - * \param src the source audio buffer to be mixed - * \param format the SDL_AudioFormat structure representing the desired audio - * format - * \param len the length of the audio buffer in bytes - * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME - * for full audio volume - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, - const Uint8 * src, - SDL_AudioFormat format, - Uint32 len, int volume); - -/** - * Queue more audio on non-callback devices. - * - * If you are looking to retrieve queued audio from a non-callback capture - * device, you want SDL_DequeueAudio() instead. SDL_QueueAudio() will return - * -1 to signify an error if you use it with capture devices. - * - * SDL offers two ways to feed audio to the device: you can either supply a - * callback that SDL triggers with some frequency to obtain more audio (pull - * method), or you can supply no callback, and then SDL will expect you to - * supply data at regular intervals (push method) with this function. - * - * There are no limits on the amount of data you can queue, short of - * exhaustion of address space. Queued data will drain to the device as - * necessary without further intervention from you. If the device needs audio - * but there is not enough queued, it will play silence to make up the - * difference. This means you will have skips in your audio playback if you - * aren't routinely queueing sufficient data. - * - * This function copies the supplied data, so you are safe to free it when the - * function returns. This function is thread-safe, but queueing to the same - * device from two threads at once does not promise which buffer will be - * queued first. - * - * You may not queue audio on a device that is using an application-supplied - * callback; doing so returns an error. You have to use the audio callback or - * queue audio with this function, but not both. - * - * You should not call SDL_LockAudio() on the device before queueing; SDL - * handles locking internally for this function. - * - * Note that SDL2 does not support planar audio. You will need to resample - * from planar audio formats into a non-planar one (see SDL_AudioFormat) - * before queuing audio. - * - * \param dev the device ID to which we will queue audio - * \param data the data to queue to the device for later playback - * \param len the number of bytes (not samples!) to which `data` points - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_ClearQueuedAudio - * \sa SDL_GetQueuedAudioSize - */ -extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); - -/** - * Dequeue more audio on non-callback devices. - * - * If you are looking to queue audio for output on a non-callback playback - * device, you want SDL_QueueAudio() instead. SDL_DequeueAudio() will always - * return 0 if you use it with playback devices. - * - * SDL offers two ways to retrieve audio from a capture device: you can either - * supply a callback that SDL triggers with some frequency as the device - * records more audio data, (push method), or you can supply no callback, and - * then SDL will expect you to retrieve data at regular intervals (pull - * method) with this function. - * - * There are no limits on the amount of data you can queue, short of - * exhaustion of address space. Data from the device will keep queuing as - * necessary without further intervention from you. This means you will - * eventually run out of memory if you aren't routinely dequeueing data. - * - * Capture devices will not queue data when paused; if you are expecting to - * not need captured audio for some length of time, use SDL_PauseAudioDevice() - * to stop the capture device from queueing more data. This can be useful - * during, say, level loading times. When unpaused, capture devices will start - * queueing data from that point, having flushed any capturable data available - * while paused. - * - * This function is thread-safe, but dequeueing from the same device from two - * threads at once does not promise which thread will dequeue data first. - * - * You may not dequeue audio from a device that is using an - * application-supplied callback; doing so returns an error. You have to use - * the audio callback, or dequeue audio with this function, but not both. - * - * You should not call SDL_LockAudio() on the device before dequeueing; SDL - * handles locking internally for this function. - * - * \param dev the device ID from which we will dequeue audio - * \param data a pointer into where audio data should be copied - * \param len the number of bytes (not samples!) to which (data) points - * \returns the number of bytes dequeued, which could be less than requested; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_ClearQueuedAudio - * \sa SDL_GetQueuedAudioSize - */ -extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); - -/** - * Get the number of bytes of still-queued audio. - * - * For playback devices: this is the number of bytes that have been queued for - * playback with SDL_QueueAudio(), but have not yet been sent to the hardware. - * - * Once we've sent it to the hardware, this function can not decide the exact - * byte boundary of what has been played. It's possible that we just gave the - * hardware several kilobytes right before you called this function, but it - * hasn't played any of it yet, or maybe half of it, etc. - * - * For capture devices, this is the number of bytes that have been captured by - * the device and are waiting for you to dequeue. This number may grow at any - * time, so this only informs of the lower-bound of available data. - * - * You may not queue or dequeue audio on a device that is using an - * application-supplied callback; calling this function on such a device - * always returns 0. You have to use the audio callback or queue audio, but - * not both. - * - * You should not call SDL_LockAudio() on the device before querying; SDL - * handles locking internally for this function. - * - * \param dev the device ID of which we will query queued audio size - * \returns the number of bytes (not samples!) of queued audio. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_ClearQueuedAudio - * \sa SDL_QueueAudio - * \sa SDL_DequeueAudio - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); - -/** - * Drop any queued audio data waiting to be sent to the hardware. - * - * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For - * output devices, the hardware will start playing silence if more audio isn't - * queued. For capture devices, the hardware will start filling the empty - * queue with new data if the capture device isn't paused. - * - * This will not prevent playback of queued audio that's already been sent to - * the hardware, as we can not undo that, so expect there to be some fraction - * of a second of audio that might still be heard. This can be useful if you - * want to, say, drop any pending music or any unprocessed microphone input - * during a level change in your game. - * - * You may not queue or dequeue audio on a device that is using an - * application-supplied callback; calling this function on such a device - * always returns 0. You have to use the audio callback or queue audio, but - * not both. - * - * You should not call SDL_LockAudio() on the device before clearing the - * queue; SDL handles locking internally for this function. - * - * This function always succeeds and thus returns void. - * - * \param dev the device ID of which to clear the audio queue - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_GetQueuedAudioSize - * \sa SDL_QueueAudio - * \sa SDL_DequeueAudio - */ -extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); - - -/** - * \name Audio lock functions - * - * The lock manipulated by these functions protects the callback function. - * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that - * the callback function is not running. Do not call these from the callback - * function or you will cause deadlock. - */ -/* @{ */ - -/** - * This function is a legacy means of locking the audio device. - * - * New programs might want to use SDL_LockAudioDevice() instead. This function - * is equivalent to calling... - * - * ```c - * SDL_LockAudioDevice(1); - * ``` - * - * ...and is only useful if you used the legacy SDL_OpenAudio() function. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LockAudioDevice - * \sa SDL_UnlockAudio - * \sa SDL_UnlockAudioDevice - */ -extern DECLSPEC void SDLCALL SDL_LockAudio(void); - -/** - * Use this function to lock out the audio callback function for a specified - * device. - * - * The lock manipulated by these functions protects the audio callback - * function specified in SDL_OpenAudioDevice(). During a - * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed - * that the callback function for that device is not running, even if the - * device is not paused. While a device is locked, any other unpaused, - * unlocked devices may still run their callbacks. - * - * Calling this function from inside your audio callback is unnecessary. SDL - * obtains this lock before calling your function, and releases it when the - * function returns. - * - * You should not hold the lock longer than absolutely necessary. If you hold - * it too long, you'll experience dropouts in your audio playback. Ideally, - * your application locks the device, sets a few variables and unlocks again. - * Do not do heavy work while holding the lock for a device. - * - * It is safe to lock the audio device multiple times, as long as you unlock - * it an equivalent number of times. The callback will not run until the - * device has been unlocked completely in this way. If your application fails - * to unlock the device appropriately, your callback will never run, you might - * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably - * deadlock. - * - * Internally, the audio device lock is a mutex; if you lock from two threads - * at once, not only will you block the audio callback, you'll block the other - * thread. - * - * \param dev the ID of the device to be locked - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_UnlockAudioDevice - */ -extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); - -/** - * This function is a legacy means of unlocking the audio device. - * - * New programs might want to use SDL_UnlockAudioDevice() instead. This - * function is equivalent to calling... - * - * ```c - * SDL_UnlockAudioDevice(1); - * ``` - * - * ...and is only useful if you used the legacy SDL_OpenAudio() function. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LockAudio - * \sa SDL_UnlockAudioDevice - */ -extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); - -/** - * Use this function to unlock the audio callback function for a specified - * device. - * - * This function should be paired with a previous SDL_LockAudioDevice() call. - * - * \param dev the ID of the device to be unlocked - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LockAudioDevice - */ -extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); -/* @} *//* Audio lock functions */ - -/** - * This function is a legacy means of closing the audio device. - * - * This function is equivalent to calling... - * - * ```c - * SDL_CloseAudioDevice(1); - * ``` - * - * ...and is only useful if you used the legacy SDL_OpenAudio() function. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_OpenAudio - */ -extern DECLSPEC void SDLCALL SDL_CloseAudio(void); - -/** - * Use this function to shut down audio processing and close the audio device. - * - * The application should close open audio devices once they are no longer - * needed. Calling this function will wait until the device's audio callback - * is not running, release the audio hardware and then clean up internal - * state. No further audio will play from this device once this function - * returns. - * - * This function may block briefly while pending audio data is played by the - * hardware, so that applications don't drop the last buffer of data they - * supplied. - * - * The device ID is invalid as soon as the device is closed, and is eligible - * for reuse in a new SDL_OpenAudioDevice() call immediately. - * - * \param dev an audio device previously opened with SDL_OpenAudioDevice() - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_OpenAudioDevice - */ -extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_audio_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_bits.h b/lib/windows64/include/SDL_bits.h deleted file mode 100644 index 81161ae..0000000 --- a/lib/windows64/include/SDL_bits.h +++ /dev/null @@ -1,126 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_bits.h - * - * Functions for fiddling with bits and bitmasks. - */ - -#ifndef SDL_bits_h_ -#define SDL_bits_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_bits.h - */ - -/** - * Get the index of the most significant bit. Result is undefined when called - * with 0. This operation can also be stated as "count leading zeroes" and - * "log base 2". - * - * \return the index of the most significant bit, or -1 if the value is 0. - */ -#if defined(__WATCOMC__) && defined(__386__) -extern __inline int _SDL_bsr_watcom(Uint32); -#pragma aux _SDL_bsr_watcom = \ - "bsr eax, eax" \ - parm [eax] nomemory \ - value [eax] \ - modify exact [eax] nomemory; -#endif - -SDL_FORCE_INLINE int -SDL_MostSignificantBitIndex32(Uint32 x) -{ -#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) - /* Count Leading Zeroes builtin in GCC. - * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html - */ - if (x == 0) { - return -1; - } - return 31 - __builtin_clz(x); -#elif defined(__WATCOMC__) && defined(__386__) - if (x == 0) { - return -1; - } - return _SDL_bsr_watcom(x); -#elif defined(_MSC_VER) - unsigned long index; - if (_BitScanReverse(&index, x)) { - return index; - } - return -1; -#else - /* Based off of Bit Twiddling Hacks by Sean Eron Anderson - * <seander@cs.stanford.edu>, released in the public domain. - * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog - */ - const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; - const int S[] = {1, 2, 4, 8, 16}; - - int msbIndex = 0; - int i; - - if (x == 0) { - return -1; - } - - for (i = 4; i >= 0; i--) - { - if (x & b[i]) - { - x >>= S[i]; - msbIndex |= S[i]; - } - } - - return msbIndex; -#endif -} - -SDL_FORCE_INLINE SDL_bool -SDL_HasExactlyOneBitSet32(Uint32 x) -{ - if (x && !(x & (x - 1))) { - return SDL_TRUE; - } - return SDL_FALSE; -} - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_bits_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_blendmode.h b/lib/windows64/include/SDL_blendmode.h deleted file mode 100644 index 4ecbe50..0000000 --- a/lib/windows64/include/SDL_blendmode.h +++ /dev/null @@ -1,198 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_blendmode.h - * - * Header file declaring the SDL_BlendMode enumeration - */ - -#ifndef SDL_blendmode_h_ -#define SDL_blendmode_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The blend mode used in SDL_RenderCopy() and drawing operations. - */ -typedef enum -{ - SDL_BLENDMODE_NONE = 0x00000000, /**< no blending - dstRGBA = srcRGBA */ - SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending - dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) - dstA = srcA + (dstA * (1-srcA)) */ - SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending - dstRGB = (srcRGB * srcA) + dstRGB - dstA = dstA */ - SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate - dstRGB = srcRGB * dstRGB - dstA = dstA */ - SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply - dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) - dstA = dstA */ - SDL_BLENDMODE_INVALID = 0x7FFFFFFF - - /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ - -} SDL_BlendMode; - -/** - * \brief The blend operation used when combining source and destination pixel components - */ -typedef enum -{ - SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ - SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ - SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */ - SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */ -} SDL_BlendOperation; - -/** - * \brief The normalized factor used to multiply pixel components - */ -typedef enum -{ - SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ - SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ - SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ - SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ - SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ - SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ - SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ - SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ - SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ - SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ -} SDL_BlendFactor; - -/** - * Compose a custom blend mode for renderers. - * - * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept - * the SDL_BlendMode returned by this function if the renderer supports it. - * - * A blend mode controls how the pixels from a drawing operation (source) get - * combined with the pixels from the render target (destination). First, the - * components of the source and destination pixels get multiplied with their - * blend factors. Then, the blend operation takes the two products and - * calculates the result that will get stored in the render target. - * - * Expressed in pseudocode, it would look like this: - * - * ```c - * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); - * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); - * ``` - * - * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, - * dst)` can return one of the following: - * - * - `src + dst` - * - `src - dst` - * - `dst - src` - * - `min(src, dst)` - * - `max(src, dst)` - * - * The red, green, and blue components are always multiplied with the first, - * second, and third components of the SDL_BlendFactor, respectively. The - * fourth component is not used. - * - * The alpha component is always multiplied with the fourth component of the - * SDL_BlendFactor. The other components are not used in the alpha - * calculation. - * - * Support for these blend modes varies for each renderer. To check if a - * specific SDL_BlendMode is supported, create a renderer and pass it to - * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will - * return with an error if the blend mode is not supported. - * - * This list describes the support of custom blend modes for each renderer in - * SDL 2.0.6. All renderers support the four blend modes listed in the - * SDL_BlendMode enumeration. - * - * - **direct3d**: Supports all operations with all factors. However, some - * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and - * `SDL_BLENDOPERATION_MAXIMUM`. - * - **direct3d11**: Same as Direct3D 9. - * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all - * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL - * 2.0.6. - * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all - * factors. Color and alpha factors need to be the same. OpenGL ES 1 - * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` - * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha - * operations being different from each other. May support color and alpha - * factors being different from each other. - * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, - * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` - * operations with all factors. - * - **psp**: No custom blend mode support. - * - **software**: No custom blend mode support. - * - * Some renderers do not provide an alpha component for the default render - * target. The `SDL_BLENDFACTOR_DST_ALPHA` and - * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this - * case. - * - * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and - * blue components of the source pixels - * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and - * blue components of the destination pixels - * \param colorOperation the SDL_BlendOperation used to combine the red, - * green, and blue components of the source and - * destination pixels - * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of - * the source pixels - * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of - * the destination pixels - * \param alphaOperation the SDL_BlendOperation used to combine the alpha - * component of the source and destination pixels - * \returns an SDL_BlendMode that represents the chosen factors and - * operations. - * - * \since This function is available since SDL 2.0.6. - * - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_GetRenderDrawBlendMode - * \sa SDL_SetTextureBlendMode - * \sa SDL_GetTextureBlendMode - */ -extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, - SDL_BlendFactor dstColorFactor, - SDL_BlendOperation colorOperation, - SDL_BlendFactor srcAlphaFactor, - SDL_BlendFactor dstAlphaFactor, - SDL_BlendOperation alphaOperation); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_blendmode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_clipboard.h b/lib/windows64/include/SDL_clipboard.h deleted file mode 100644 index 7c351fb..0000000 --- a/lib/windows64/include/SDL_clipboard.h +++ /dev/null @@ -1,141 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_clipboard.h - * - * Include file for SDL clipboard handling - */ - -#ifndef SDL_clipboard_h_ -#define SDL_clipboard_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -/** - * Put UTF-8 text into the clipboard. - * - * \param text the text to store in the clipboard - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetClipboardText - * \sa SDL_HasClipboardText - */ -extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); - -/** - * Get UTF-8 text from the clipboard, which must be freed with SDL_free(). - * - * This functions returns empty string if there was not enough memory left for - * a copy of the clipboard's content. - * - * \returns the clipboard text on success or an empty string on failure; call - * SDL_GetError() for more information. Caller must call SDL_free() - * on the returned pointer when done with it (even if there was an - * error). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HasClipboardText - * \sa SDL_SetClipboardText - */ -extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); - -/** - * Query whether the clipboard exists and contains a non-empty text string. - * - * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetClipboardText - * \sa SDL_SetClipboardText - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); - -/** - * Put UTF-8 text into the primary selection. - * - * \param text the text to store in the primary selection - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.26.0. - * - * \sa SDL_GetPrimarySelectionText - * \sa SDL_HasPrimarySelectionText - */ -extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text); - -/** - * Get UTF-8 text from the primary selection, which must be freed with - * SDL_free(). - * - * This functions returns empty string if there was not enough memory left for - * a copy of the primary selection's content. - * - * \returns the primary selection text on success or an empty string on - * failure; call SDL_GetError() for more information. Caller must - * call SDL_free() on the returned pointer when done with it (even if - * there was an error). - * - * \since This function is available since SDL 2.26.0. - * - * \sa SDL_HasPrimarySelectionText - * \sa SDL_SetPrimarySelectionText - */ -extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); - -/** - * Query whether the primary selection exists and contains a non-empty text - * string. - * - * \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it - * does not. - * - * \since This function is available since SDL 2.26.0. - * - * \sa SDL_GetPrimarySelectionText - * \sa SDL_SetPrimarySelectionText - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_clipboard_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_config.h b/lib/windows64/include/SDL_config.h deleted file mode 100644 index 01322c1..0000000 --- a/lib/windows64/include/SDL_config.h +++ /dev/null @@ -1,331 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_config_windows_h_ -#define SDL_config_windows_h_ -#define SDL_config_h_ - -#include "SDL_platform.h" - -/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK, - * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence. - * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */ -#if !defined(HAVE_WINSDKVER_H) && defined(__has_include) -#if __has_include(<winsdkver.h>) -#define HAVE_WINSDKVER_H 1 -#endif -#endif - -#ifdef HAVE_WINSDKVER_H -#include <winsdkver.h> -#endif - -/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the - * Windows 10 SDK have broken declarations for the C API for DirectX 12. */ -#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include) -#if __has_include(<sdkddkver.h>) -#define HAVE_SDKDDKVER_H 1 -#endif -#endif - -#ifdef HAVE_SDKDDKVER_H -#include <sdkddkver.h> -#endif - -/* This is a set of defines to configure the SDL features */ - -#if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) -/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ -#if defined(_MSC_VER) && (_MSC_VER < 1600) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -#else -#define HAVE_STDINT_H 1 -#endif /* Visual Studio 2008 */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -#ifdef __clang__ -# define HAVE_GCC_ATOMICS 1 -#endif - -#define HAVE_DDRAW_H 1 -#define HAVE_DINPUT_H 1 -#define HAVE_DSOUND_H 1 -#ifndef __WATCOMC__ -#define HAVE_DXGI_H 1 -#define HAVE_XINPUT_H 1 -#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */ -#define HAVE_WINDOWS_GAMING_INPUT_H 1 -#endif -#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */ -#define HAVE_D3D11_H 1 -#define HAVE_ROAPI_H 1 -#endif -#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */ -#define HAVE_D3D12_H 1 -#endif -#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */ -#define HAVE_SHELLSCALINGAPI_H 1 -#endif -#define HAVE_MMDEVICEAPI_H 1 -#define HAVE_AUDIOCLIENT_H 1 -#define HAVE_TPCSHRD_H 1 -#define HAVE_SENSORSAPI_H 1 -#endif -#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600) -#define HAVE_IMMINTRIN_H 1 -#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64)) -# if __has_include(<immintrin.h>) -# define HAVE_IMMINTRIN_H 1 -# endif -#endif - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define STDC_HEADERS 1 -#define HAVE_CTYPE_H 1 -#define HAVE_FLOAT_H 1 -#define HAVE_LIMITS_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 -#define HAVE_STDIO_H 1 -#define HAVE_STRING_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -/* OpenWatcom requires specific calling conventions for qsort and bsearch */ -#ifndef __WATCOMC__ -#define HAVE_QSORT 1 -#define HAVE_BSEARCH 1 -#endif -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__STRUPR */ -/* #undef HAVE__STRLWR */ -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* #undef HAVE_STRTOK_R */ -/* These functions have security warnings, so we won't use them */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE__WCSICMP 1 -#define HAVE__WCSNICMP 1 -#define HAVE__WCSDUP 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_EXP 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_FMOD 1 -#define HAVE_LOG 1 -#define HAVE_LOG10 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SQRT 1 -#define HAVE_TAN 1 -#ifndef __WATCOMC__ -#define HAVE_ACOSF 1 -#define HAVE_ASINF 1 -#define HAVE_ATANF 1 -#define HAVE_ATAN2F 1 -#define HAVE_CEILF 1 -#define HAVE__COPYSIGN 1 -#define HAVE_COSF 1 -#define HAVE_EXPF 1 -#define HAVE_FABSF 1 -#define HAVE_FLOORF 1 -#define HAVE_FMODF 1 -#define HAVE_LOGF 1 -#define HAVE_LOG10F 1 -#define HAVE_POWF 1 -#define HAVE_SINF 1 -#define HAVE_SQRTF 1 -#define HAVE_TANF 1 -#endif -#if defined(_MSC_VER) -/* These functions were added with the VC++ 2013 C runtime library */ -#if _MSC_VER >= 1800 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_VSSCANF 1 -#define HAVE_LROUND 1 -#define HAVE_LROUNDF 1 -#define HAVE_ROUND 1 -#define HAVE_ROUNDF 1 -#define HAVE_SCALBN 1 -#define HAVE_SCALBNF 1 -#define HAVE_TRUNC 1 -#define HAVE_TRUNCF 1 -#endif -/* This function is available with at least the VC++ 2008 C runtime library */ -#if _MSC_VER >= 1400 -#define HAVE__FSEEKI64 1 -#endif -#ifdef _USE_MATH_DEFINES -#define HAVE_M_PI 1 -#endif -#elif defined(__WATCOMC__) -#define HAVE__FSEEKI64 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_VSSCANF 1 -#define HAVE_ROUND 1 -#define HAVE_SCALBN 1 -#define HAVE_TRUNC 1 -#else -#define HAVE_M_PI 1 -#endif -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Enable various audio drivers */ -#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H) -#define SDL_AUDIO_DRIVER_WASAPI 1 -#endif -#define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_WINMM 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable various input drivers */ -#define SDL_JOYSTICK_DINPUT 1 -#define SDL_JOYSTICK_HIDAPI 1 -#ifndef __WINRT__ -#define SDL_JOYSTICK_RAWINPUT 1 -#endif -#define SDL_JOYSTICK_VIRTUAL 1 -#ifdef HAVE_WINDOWS_GAMING_INPUT_H -#define SDL_JOYSTICK_WGI 1 -#endif -#define SDL_JOYSTICK_XINPUT 1 -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 - -/* Enable the sensor driver */ -#ifdef HAVE_SENSORSAPI_H -#define SDL_SENSOR_WINDOWS 1 -#else -#define SDL_SENSOR_DUMMY 1 -#endif - -/* Enable various shared object loading systems */ -#define SDL_LOADSO_WINDOWS 1 - -/* Enable various threading systems */ -#define SDL_THREAD_GENERIC_COND_SUFFIX 1 -#define SDL_THREAD_WINDOWS 1 - -/* Enable various timer systems */ -#define SDL_TIMER_WINDOWS 1 - -/* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 - -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H) -#define SDL_VIDEO_RENDER_D3D11 1 -#endif -#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H) -#define SDL_VIDEO_RENDER_D3D12 1 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_ES2 -#define SDL_VIDEO_OPENGL_ES2 1 -#endif -#ifndef SDL_VIDEO_OPENGL_EGL -#define SDL_VIDEO_OPENGL_EGL 1 -#endif - -/* Enable Vulkan support */ -#define SDL_VIDEO_VULKAN 1 - -/* Enable system power support */ -#define SDL_POWER_WINDOWS 1 - -/* Enable filesystem support */ -#define SDL_FILESYSTEM_WINDOWS 1 - -#endif /* SDL_config_windows_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_cpuinfo.h b/lib/windows64/include/SDL_cpuinfo.h deleted file mode 100644 index ed5e979..0000000 --- a/lib/windows64/include/SDL_cpuinfo.h +++ /dev/null @@ -1,594 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_cpuinfo.h - * - * CPU feature detection for SDL. - */ - -#ifndef SDL_cpuinfo_h_ -#define SDL_cpuinfo_h_ - -#include "SDL_stdinc.h" - -/* Need to do this here because intrin.h has C++ code in it */ -/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ -#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) -#ifdef __clang__ -/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, - so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ - -#ifndef __PRFCHWINTRIN_H -#define __PRFCHWINTRIN_H - -static __inline__ void __attribute__((__always_inline__, __nodebug__)) -_m_prefetch(void *__P) -{ - __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); -} - -#endif /* __PRFCHWINTRIN_H */ -#endif /* __clang__ */ -#include <intrin.h> -#ifndef _WIN64 -#ifndef __MMX__ -#define __MMX__ -#endif -#ifndef __3dNOW__ -#define __3dNOW__ -#endif -#endif -#ifndef __SSE__ -#define __SSE__ -#endif -#ifndef __SSE2__ -#define __SSE2__ -#endif -#ifndef __SSE3__ -#define __SSE3__ -#endif -#elif defined(__MINGW64_VERSION_MAJOR) -#include <intrin.h> -#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON) -# include <arm_neon.h> -#endif -#else -/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ -#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) -#include <altivec.h> -#endif -#if !defined(SDL_DISABLE_ARM_NEON_H) -# if defined(__ARM_NEON) -# include <arm_neon.h> -# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__) -/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ -# if defined(_M_ARM) -# include <armintr.h> -# include <arm_neon.h> -# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ -# endif -# if defined (_M_ARM64) -# include <arm64intr.h> -# include <arm64_neon.h> -# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ -# define __ARM_ARCH 8 -# endif -# endif -#endif -#endif /* compiler version */ - -#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) -#include <mm3dnow.h> -#endif -#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H) -#include <lsxintrin.h> -#define __LSX__ -#endif -#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H) -#include <lasxintrin.h> -#define __LASX__ -#endif -#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) -#include <immintrin.h> -#else -#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) -#include <mmintrin.h> -#endif -#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) -#include <xmmintrin.h> -#endif -#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) -#include <emmintrin.h> -#endif -#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) -#include <pmmintrin.h> -#endif -#endif /* HAVE_IMMINTRIN_H */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* This is a guess for the cacheline size used for padding. - * Most x86 processors have a 64 byte cache line. - * The 64-bit PowerPC processors have a 128 byte cache line. - * We'll use the larger value to be generally safe. - */ -#define SDL_CACHELINE_SIZE 128 - -/** - * Get the number of CPU cores available. - * - * \returns the total number of logical CPU cores. On CPUs that include - * technologies such as hyperthreading, the number of logical cores - * may be more than the number of physical cores. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); - -/** - * Determine the L1 cache line size of the CPU. - * - * This is useful for determining multi-threaded structure padding or SIMD - * prefetch sizes. - * - * \returns the L1 cache line size of the CPU, in bytes. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); - -/** - * Determine whether the CPU has the RDTSC instruction. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); - -/** - * Determine whether the CPU has AltiVec features. - * - * This always returns false on CPUs that aren't using PowerPC instruction - * sets. - * - * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); - -/** - * Determine whether the CPU has MMX features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); - -/** - * Determine whether the CPU has 3DNow! features. - * - * This always returns false on CPUs that aren't using AMD instruction sets. - * - * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); - -/** - * Determine whether the CPU has SSE features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); - -/** - * Determine whether the CPU has SSE2 features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); - -/** - * Determine whether the CPU has SSE3 features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); - -/** - * Determine whether the CPU has SSE4.1 features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); - -/** - * Determine whether the CPU has SSE4.2 features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); - -/** - * Determine whether the CPU has AVX features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX2 - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); - -/** - * Determine whether the CPU has AVX2 features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_Has3DNow - * \sa SDL_HasAltiVec - * \sa SDL_HasAVX - * \sa SDL_HasMMX - * \sa SDL_HasRDTSC - * \sa SDL_HasSSE - * \sa SDL_HasSSE2 - * \sa SDL_HasSSE3 - * \sa SDL_HasSSE41 - * \sa SDL_HasSSE42 - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); - -/** - * Determine whether the CPU has AVX-512F (foundation) features. - * - * This always returns false on CPUs that aren't using Intel instruction sets. - * - * \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.9. - * - * \sa SDL_HasAVX - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); - -/** - * Determine whether the CPU has ARM SIMD (ARMv6) features. - * - * This is different from ARM NEON, which is a different instruction set. - * - * This always returns false on CPUs that aren't using ARM instruction sets. - * - * \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.12. - * - * \sa SDL_HasNEON - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void); - -/** - * Determine whether the CPU has NEON (ARM SIMD) features. - * - * This always returns false on CPUs that aren't using ARM instruction sets. - * - * \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); - -/** - * Determine whether the CPU has LSX (LOONGARCH SIMD) features. - * - * This always returns false on CPUs that aren't using LOONGARCH instruction - * sets. - * - * \returns SDL_TRUE if the CPU has LOONGARCH LSX features or SDL_FALSE if - * not. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasLSX(void); - -/** - * Determine whether the CPU has LASX (LOONGARCH SIMD) features. - * - * This always returns false on CPUs that aren't using LOONGARCH instruction - * sets. - * - * \returns SDL_TRUE if the CPU has LOONGARCH LASX features or SDL_FALSE if - * not. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasLASX(void); - -/** - * Get the amount of RAM configured in the system. - * - * \returns the amount of RAM configured in the system in MiB. - * - * \since This function is available since SDL 2.0.1. - */ -extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); - -/** - * Report the alignment this system needs for SIMD allocations. - * - * This will return the minimum number of bytes to which a pointer must be - * aligned to be compatible with SIMD instructions on the current machine. For - * example, if the machine supports SSE only, it will return 16, but if it - * supports AVX-512F, it'll return 64 (etc). This only reports values for - * instruction sets SDL knows about, so if your SDL build doesn't have - * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and - * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. - * Plan accordingly. - * - * \returns the alignment in bytes needed for available, known SIMD - * instructions. - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); - -/** - * Allocate memory in a SIMD-friendly way. - * - * This will allocate a block of memory that is suitable for use with SIMD - * instructions. Specifically, it will be properly aligned and padded for the - * system's supported vector instructions. - * - * The memory returned will be padded such that it is safe to read or write an - * incomplete vector at the end of the memory block. This can be useful so you - * don't have to drop back to a scalar fallback at the end of your SIMD - * processing loop to deal with the final elements without overflowing the - * allocated buffer. - * - * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or - * delete[], etc. - * - * Note that SDL will only deal with SIMD instruction sets it is aware of; for - * example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and - * AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants - * 64. To be clear: if you can't decide to use an instruction set with an - * SDL_Has*() function, don't use that instruction set with memory allocated - * through here. - * - * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't - * out of memory, but you are not allowed to dereference it (because you only - * own zero bytes of that buffer). - * - * \param len The length, in bytes, of the block to allocate. The actual - * allocated block might be larger due to padding, etc. - * \returns a pointer to the newly-allocated block, NULL if out of memory. - * - * \since This function is available since SDL 2.0.10. - * - * \sa SDL_SIMDGetAlignment - * \sa SDL_SIMDRealloc - * \sa SDL_SIMDFree - */ -extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); - -/** - * Reallocate memory obtained from SDL_SIMDAlloc - * - * It is not valid to use this function on a pointer from anything but - * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc, - * SDL_malloc, memalign, new[], etc. - * - * \param mem The pointer obtained from SDL_SIMDAlloc. This function also - * accepts NULL, at which point this function is the same as - * calling SDL_SIMDAlloc with a NULL pointer. - * \param len The length, in bytes, of the block to allocated. The actual - * allocated block might be larger due to padding, etc. Passing 0 - * will return a non-NULL pointer, assuming the system isn't out of - * memory. - * \returns a pointer to the newly-reallocated block, NULL if out of memory. - * - * \since This function is available since SDL 2.0.14. - * - * \sa SDL_SIMDGetAlignment - * \sa SDL_SIMDAlloc - * \sa SDL_SIMDFree - */ -extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len); - -/** - * Deallocate memory obtained from SDL_SIMDAlloc - * - * It is not valid to use this function on a pointer from anything but - * SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from - * malloc, realloc, SDL_malloc, memalign, new[], etc. - * - * However, SDL_SIMDFree(NULL) is a legal no-op. - * - * The memory pointed to by `ptr` is no longer valid for access upon return, - * and may be returned to the system or reused by a future allocation. The - * pointer passed to this function is no longer safe to dereference once this - * function returns, and should be discarded. - * - * \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to - * deallocate. NULL is a legal no-op. - * - * \since This function is available since SDL 2.0.10. - * - * \sa SDL_SIMDAlloc - * \sa SDL_SIMDRealloc - */ -extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_cpuinfo_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_egl.h b/lib/windows64/include/SDL_egl.h deleted file mode 100644 index 6f51c08..0000000 --- a/lib/windows64/include/SDL_egl.h +++ /dev/null @@ -1,2352 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_egl.h - * - * This is a simple file to encapsulate the EGL API headers. - */ -#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) - -#if defined(__vita__) || defined(__psp2__) -#include <psp2/types.h> -#endif - -#include <EGL/egl.h> -#include <EGL/eglext.h> - -#else /* _MSC_VER */ - -/* EGL headers for Visual Studio */ - -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include <KHR/khrplatform.h> - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using <stdint.h> - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 -/* - * To support platform where unsigned long cannot be used interchangeably with - * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. - * Ideally, we could just use (u)intptr_t everywhere, but this could result in - * ABI breakage if khronos_uintptr_t is changed from unsigned long to - * unsigned long long or similar (this results in different C++ name mangling). - * To avoid changes for existing platforms, we restrict usage of intptr_t to - * platforms where the size of a pointer is larger than the size of long. - */ -#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) -#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ -#define KHRONOS_USE_INTPTR_T -#endif -#endif - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using <inttypes.h> - */ -#include <inttypes.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef KHRONOS_USE_INTPTR_T -typedef intptr_t khronos_intptr_t; -typedef uintptr_t khronos_uintptr_t; -#elif defined(_WIN64) -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -#endif - -#if defined(_WIN64) -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ - - -#ifndef __eglplatform_h_ -#define __eglplatform_h_ - -/* -** Copyright 2007-2020 The Khronos Group Inc. -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* Platform-specific types and definitions for egl.h - * - * Adopters may modify khrplatform.h and this file to suit their platform. - * You are encouraged to submit all modifications to the Khronos group so that - * they can be included in future versions of this file. Please submit changes - * by filing an issue or pull request on the public Khronos EGL Registry, at - * https://www.github.com/KhronosGroup/EGL-Registry/ - */ - -/*#include <KHR/khrplatform.h>*/ - -/* Macros used in EGL function prototype declarations. - * - * EGL functions should be prototyped as: - * - * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); - * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); - * - * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h - */ - -#ifndef EGLAPI -#define EGLAPI KHRONOS_APICALL -#endif - -#ifndef EGLAPIENTRY -#define EGLAPIENTRY KHRONOS_APIENTRY -#endif -#define EGLAPIENTRYP EGLAPIENTRY* - -/* The types NativeDisplayType, NativeWindowType, and NativePixmapType - * are aliases of window-system-dependent types, such as X Display * or - * Windows Device Context. They must be defined in platform-specific - * code below. The EGL-prefixed versions of Native*Type are the same - * types, renamed in EGL 1.3 so all types in the API start with "EGL". - * - * Khronos STRONGLY RECOMMENDS that you use the default definitions - * provided below, since these changes affect both binary and source - * portability of applications using EGL running on different EGL - * implementations. - */ - -#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) - -typedef void *EGLNativeDisplayType; -typedef void *EGLNativePixmapType; -typedef void *EGLNativeWindowType; - -#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include <windows.h> - -typedef HDC EGLNativeDisplayType; -typedef HBITMAP EGLNativePixmapType; -typedef HWND EGLNativeWindowType; - -#elif defined(__EMSCRIPTEN__) - -typedef int EGLNativeDisplayType; -typedef int EGLNativePixmapType; -typedef int EGLNativeWindowType; - -#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ - -typedef int EGLNativeDisplayType; -typedef void *EGLNativePixmapType; -typedef void *EGLNativeWindowType; - -#elif defined(WL_EGL_PLATFORM) - -typedef struct wl_display *EGLNativeDisplayType; -typedef struct wl_egl_pixmap *EGLNativePixmapType; -typedef struct wl_egl_window *EGLNativeWindowType; - -#elif defined(__GBM__) - -typedef struct gbm_device *EGLNativeDisplayType; -typedef struct gbm_bo *EGLNativePixmapType; -typedef void *EGLNativeWindowType; - -#elif defined(__ANDROID__) || defined(ANDROID) - -struct ANativeWindow; -struct egl_native_pixmap_t; - -typedef void* EGLNativeDisplayType; -typedef struct egl_native_pixmap_t* EGLNativePixmapType; -typedef struct ANativeWindow* EGLNativeWindowType; - -#elif defined(USE_OZONE) - -typedef intptr_t EGLNativeDisplayType; -typedef intptr_t EGLNativePixmapType; -typedef intptr_t EGLNativeWindowType; - -#elif defined(USE_X11) - -/* X11 (tentative) */ -#include <X11/Xlib.h> -#include <X11/Xutil.h> - -typedef Display *EGLNativeDisplayType; -typedef Pixmap EGLNativePixmapType; -typedef Window EGLNativeWindowType; - -#elif defined(__unix__) - -typedef void *EGLNativeDisplayType; -typedef khronos_uintptr_t EGLNativePixmapType; -typedef khronos_uintptr_t EGLNativeWindowType; - -#elif defined(__APPLE__) - -typedef int EGLNativeDisplayType; -typedef void *EGLNativePixmapType; -typedef void *EGLNativeWindowType; - -#elif defined(__HAIKU__) - -#include <kernel/image.h> - -typedef void *EGLNativeDisplayType; -typedef khronos_uintptr_t EGLNativePixmapType; -typedef khronos_uintptr_t EGLNativeWindowType; - -#elif defined(__Fuchsia__) - -typedef void *EGLNativeDisplayType; -typedef khronos_uintptr_t EGLNativePixmapType; -typedef khronos_uintptr_t EGLNativeWindowType; - -#else -#error "Platform not recognized" -#endif - -/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ -typedef EGLNativeDisplayType NativeDisplayType; -typedef EGLNativePixmapType NativePixmapType; -typedef EGLNativeWindowType NativeWindowType; - - -/* Define EGLint. This must be a signed integral type large enough to contain - * all legal attribute names and values passed into and out of EGL, whether - * their type is boolean, bitmask, enumerant (symbolic constant), integer, - * handle, or other. While in general a 32-bit integer will suffice, if - * handles are 64 bit types, then EGLint should be defined as a signed 64-bit - * integer type. - */ -typedef khronos_int32_t EGLint; - - -/* C++ / C typecast macros for special EGL handle values */ -#if defined(__cplusplus) -#define EGL_CAST(type, value) (static_cast<type>(value)) -#else -#define EGL_CAST(type, value) ((type) (value)) -#endif - -#endif /* __eglplatform_h */ - - -#ifndef __egl_h_ -#define __egl_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright 2013-2020 The Khronos Group Inc. -** SPDX-License-Identifier: Apache-2.0 -** -** This header is generated from the Khronos EGL XML API Registry. -** The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.khronos.org/registry/egl -** -** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ -*/ - -/*#include <EGL/eglplatform.h>*/ - -#ifndef EGL_EGL_PROTOTYPES -#define EGL_EGL_PROTOTYPES 1 -#endif - -/* Generated on date 20220525 */ - -/* Generated C header for: - * API: egl - * Versions considered: .* - * Versions emitted: .* - * Default extensions included: None - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef EGL_VERSION_1_0 -#define EGL_VERSION_1_0 1 -typedef unsigned int EGLBoolean; -typedef void *EGLDisplay; -/*#include <KHR/khrplatform.h>*/ -/*#include <EGL/eglplatform.h>*/ -typedef void *EGLConfig; -typedef void *EGLSurface; -typedef void *EGLContext; -typedef void (*__eglMustCastToProperFunctionPointerType)(void); -#define EGL_ALPHA_SIZE 0x3021 -#define EGL_BAD_ACCESS 0x3002 -#define EGL_BAD_ALLOC 0x3003 -#define EGL_BAD_ATTRIBUTE 0x3004 -#define EGL_BAD_CONFIG 0x3005 -#define EGL_BAD_CONTEXT 0x3006 -#define EGL_BAD_CURRENT_SURFACE 0x3007 -#define EGL_BAD_DISPLAY 0x3008 -#define EGL_BAD_MATCH 0x3009 -#define EGL_BAD_NATIVE_PIXMAP 0x300A -#define EGL_BAD_NATIVE_WINDOW 0x300B -#define EGL_BAD_PARAMETER 0x300C -#define EGL_BAD_SURFACE 0x300D -#define EGL_BLUE_SIZE 0x3022 -#define EGL_BUFFER_SIZE 0x3020 -#define EGL_CONFIG_CAVEAT 0x3027 -#define EGL_CONFIG_ID 0x3028 -#define EGL_CORE_NATIVE_ENGINE 0x305B -#define EGL_DEPTH_SIZE 0x3025 -#define EGL_DONT_CARE EGL_CAST(EGLint,-1) -#define EGL_DRAW 0x3059 -#define EGL_EXTENSIONS 0x3055 -#define EGL_FALSE 0 -#define EGL_GREEN_SIZE 0x3023 -#define EGL_HEIGHT 0x3056 -#define EGL_LARGEST_PBUFFER 0x3058 -#define EGL_LEVEL 0x3029 -#define EGL_MAX_PBUFFER_HEIGHT 0x302A -#define EGL_MAX_PBUFFER_PIXELS 0x302B -#define EGL_MAX_PBUFFER_WIDTH 0x302C -#define EGL_NATIVE_RENDERABLE 0x302D -#define EGL_NATIVE_VISUAL_ID 0x302E -#define EGL_NATIVE_VISUAL_TYPE 0x302F -#define EGL_NONE 0x3038 -#define EGL_NON_CONFORMANT_CONFIG 0x3051 -#define EGL_NOT_INITIALIZED 0x3001 -#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) -#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) -#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) -#define EGL_PBUFFER_BIT 0x0001 -#define EGL_PIXMAP_BIT 0x0002 -#define EGL_READ 0x305A -#define EGL_RED_SIZE 0x3024 -#define EGL_SAMPLES 0x3031 -#define EGL_SAMPLE_BUFFERS 0x3032 -#define EGL_SLOW_CONFIG 0x3050 -#define EGL_STENCIL_SIZE 0x3026 -#define EGL_SUCCESS 0x3000 -#define EGL_SURFACE_TYPE 0x3033 -#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 -#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 -#define EGL_TRANSPARENT_RED_VALUE 0x3037 -#define EGL_TRANSPARENT_RGB 0x3052 -#define EGL_TRANSPARENT_TYPE 0x3034 -#define EGL_TRUE 1 -#define EGL_VENDOR 0x3053 -#define EGL_VERSION 0x3054 -#define EGL_WIDTH 0x3057 -#define EGL_WINDOW_BIT 0x0004 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); -typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); -typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); -typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); -typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); -#if EGL_EGL_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); -EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); -EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); -EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); -EGLAPI EGLint EGLAPIENTRY eglGetError (void); -EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); -EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); -EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); -EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); -EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); -#endif -#endif /* EGL_VERSION_1_0 */ - -#ifndef EGL_VERSION_1_1 -#define EGL_VERSION_1_1 1 -#define EGL_BACK_BUFFER 0x3084 -#define EGL_BIND_TO_TEXTURE_RGB 0x3039 -#define EGL_BIND_TO_TEXTURE_RGBA 0x303A -#define EGL_CONTEXT_LOST 0x300E -#define EGL_MIN_SWAP_INTERVAL 0x303B -#define EGL_MAX_SWAP_INTERVAL 0x303C -#define EGL_MIPMAP_TEXTURE 0x3082 -#define EGL_MIPMAP_LEVEL 0x3083 -#define EGL_NO_TEXTURE 0x305C -#define EGL_TEXTURE_2D 0x305F -#define EGL_TEXTURE_FORMAT 0x3080 -#define EGL_TEXTURE_RGB 0x305D -#define EGL_TEXTURE_RGBA 0x305E -#define EGL_TEXTURE_TARGET 0x3081 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); -#if EGL_EGL_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); -EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); -#endif -#endif /* EGL_VERSION_1_1 */ - -#ifndef EGL_VERSION_1_2 -#define EGL_VERSION_1_2 1 -typedef unsigned int EGLenum; -typedef void *EGLClientBuffer; -#define EGL_ALPHA_FORMAT 0x3088 -#define EGL_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_ALPHA_FORMAT_PRE 0x308C -#define EGL_ALPHA_MASK_SIZE 0x303E -#define EGL_BUFFER_PRESERVED 0x3094 -#define EGL_BUFFER_DESTROYED 0x3095 -#define EGL_CLIENT_APIS 0x308D -#define EGL_COLORSPACE 0x3087 -#define EGL_COLORSPACE_sRGB 0x3089 -#define EGL_COLORSPACE_LINEAR 0x308A -#define EGL_COLOR_BUFFER_TYPE 0x303F -#define EGL_CONTEXT_CLIENT_TYPE 0x3097 -#define EGL_DISPLAY_SCALING 10000 -#define EGL_HORIZONTAL_RESOLUTION 0x3090 -#define EGL_LUMINANCE_BUFFER 0x308F -#define EGL_LUMINANCE_SIZE 0x303D -#define EGL_OPENGL_ES_BIT 0x0001 -#define EGL_OPENVG_BIT 0x0002 -#define EGL_OPENGL_ES_API 0x30A0 -#define EGL_OPENVG_API 0x30A1 -#define EGL_OPENVG_IMAGE 0x3096 -#define EGL_PIXEL_ASPECT_RATIO 0x3092 -#define EGL_RENDERABLE_TYPE 0x3040 -#define EGL_RENDER_BUFFER 0x3086 -#define EGL_RGB_BUFFER 0x308E -#define EGL_SINGLE_BUFFER 0x3085 -#define EGL_SWAP_BEHAVIOR 0x3093 -#define EGL_UNKNOWN EGL_CAST(EGLint,-1) -#define EGL_VERTICAL_RESOLUTION 0x3091 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); -typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); -#if EGL_EGL_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); -EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); -#endif -#endif /* EGL_VERSION_1_2 */ - -#ifndef EGL_VERSION_1_3 -#define EGL_VERSION_1_3 1 -#define EGL_CONFORMANT 0x3042 -#define EGL_CONTEXT_CLIENT_VERSION 0x3098 -#define EGL_MATCH_NATIVE_PIXMAP 0x3041 -#define EGL_OPENGL_ES2_BIT 0x0004 -#define EGL_VG_ALPHA_FORMAT 0x3088 -#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B -#define EGL_VG_ALPHA_FORMAT_PRE 0x308C -#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 -#define EGL_VG_COLORSPACE 0x3087 -#define EGL_VG_COLORSPACE_sRGB 0x3089 -#define EGL_VG_COLORSPACE_LINEAR 0x308A -#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 -#endif /* EGL_VERSION_1_3 */ - -#ifndef EGL_VERSION_1_4 -#define EGL_VERSION_1_4 1 -#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) -#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 -#define EGL_MULTISAMPLE_RESOLVE 0x3099 -#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A -#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B -#define EGL_OPENGL_API 0x30A2 -#define EGL_OPENGL_BIT 0x0008 -#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 -typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); -#if EGL_EGL_PROTOTYPES -EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); -#endif -#endif /* EGL_VERSION_1_4 */ - -#ifndef EGL_VERSION_1_5 -#define EGL_VERSION_1_5 1 -typedef void *EGLSync; -typedef intptr_t EGLAttrib; -typedef khronos_utime_nanoseconds_t EGLTime; -typedef void *EGLImage; -#define EGL_CONTEXT_MAJOR_VERSION 0x3098 -#define EGL_CONTEXT_MINOR_VERSION 0x30FB -#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD -#define EGL_NO_RESET_NOTIFICATION 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 -#define EGL_OPENGL_ES3_BIT 0x00000040 -#define EGL_CL_EVENT_HANDLE 0x309C -#define EGL_SYNC_CL_EVENT 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 -#define EGL_SYNC_TYPE 0x30F7 -#define EGL_SYNC_STATUS 0x30F1 -#define EGL_SYNC_CONDITION 0x30F8 -#define EGL_SIGNALED 0x30F2 -#define EGL_UNSIGNALED 0x30F3 -#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 -#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull -#define EGL_TIMEOUT_EXPIRED 0x30F5 -#define EGL_CONDITION_SATISFIED 0x30F6 -#define EGL_NO_SYNC EGL_CAST(EGLSync,0) -#define EGL_SYNC_FENCE 0x30F9 -#define EGL_GL_COLORSPACE 0x309D -#define EGL_GL_COLORSPACE_SRGB 0x3089 -#define EGL_GL_COLORSPACE_LINEAR 0x308A -#define EGL_GL_RENDERBUFFER 0x30B9 -#define EGL_GL_TEXTURE_2D 0x30B1 -#define EGL_GL_TEXTURE_LEVEL 0x30BC -#define EGL_GL_TEXTURE_3D 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET 0x30BD -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 -#define EGL_IMAGE_PRESERVED 0x30D2 -#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) -typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); -typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); -typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); -typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); -#if EGL_EGL_PROTOTYPES -EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); -EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); -EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); -#endif -#endif /* EGL_VERSION_1_5 */ - -#ifdef __cplusplus -} -#endif - -#endif /* __egl_h_ */ - - -#ifndef __eglext_h_ -#define __eglext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright 2013-2020 The Khronos Group Inc. -** SPDX-License-Identifier: Apache-2.0 -** -** This header is generated from the Khronos EGL XML API Registry. -** The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** http://www.khronos.org/registry/egl -** -** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ -*/ - -/*#include <EGL/eglplatform.h>*/ - -#define EGL_EGLEXT_VERSION 20220525 - -/* Generated C header for: - * API: egl - * Versions considered: .* - * Versions emitted: _nomatch_^ - * Default extensions included: egl - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef EGL_KHR_cl_event -#define EGL_KHR_cl_event 1 -#define EGL_CL_EVENT_HANDLE_KHR 0x309C -#define EGL_SYNC_CL_EVENT_KHR 0x30FE -#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF -#endif /* EGL_KHR_cl_event */ - -#ifndef EGL_KHR_cl_event2 -#define EGL_KHR_cl_event2 1 -typedef void *EGLSyncKHR; -typedef intptr_t EGLAttribKHR; -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); -#endif -#endif /* EGL_KHR_cl_event2 */ - -#ifndef EGL_KHR_client_get_all_proc_addresses -#define EGL_KHR_client_get_all_proc_addresses 1 -#endif /* EGL_KHR_client_get_all_proc_addresses */ - -#ifndef EGL_KHR_config_attribs -#define EGL_KHR_config_attribs 1 -#define EGL_CONFORMANT_KHR 0x3042 -#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 -#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 -#endif /* EGL_KHR_config_attribs */ - -#ifndef EGL_KHR_context_flush_control -#define EGL_KHR_context_flush_control 1 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 -#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 -#endif /* EGL_KHR_context_flush_control */ - -#ifndef EGL_KHR_create_context -#define EGL_KHR_create_context 1 -#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 -#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB -#define EGL_CONTEXT_FLAGS_KHR 0x30FC -#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD -#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF -#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 -#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 -#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 -#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 -#endif /* EGL_KHR_create_context */ - -#ifndef EGL_KHR_create_context_no_error -#define EGL_KHR_create_context_no_error 1 -#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 -#endif /* EGL_KHR_create_context_no_error */ - -#ifndef EGL_KHR_debug -#define EGL_KHR_debug 1 -typedef void *EGLLabelKHR; -typedef void *EGLObjectKHR; -typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); -#define EGL_OBJECT_THREAD_KHR 0x33B0 -#define EGL_OBJECT_DISPLAY_KHR 0x33B1 -#define EGL_OBJECT_CONTEXT_KHR 0x33B2 -#define EGL_OBJECT_SURFACE_KHR 0x33B3 -#define EGL_OBJECT_IMAGE_KHR 0x33B4 -#define EGL_OBJECT_SYNC_KHR 0x33B5 -#define EGL_OBJECT_STREAM_KHR 0x33B6 -#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 -#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA -#define EGL_DEBUG_MSG_WARN_KHR 0x33BB -#define EGL_DEBUG_MSG_INFO_KHR 0x33BC -#define EGL_DEBUG_CALLBACK_KHR 0x33B8 -typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); -typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); -EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); -#endif -#endif /* EGL_KHR_debug */ - -#ifndef EGL_KHR_display_reference -#define EGL_KHR_display_reference 1 -#define EGL_TRACK_REFERENCES_KHR 0x3352 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); -#endif -#endif /* EGL_KHR_display_reference */ - -#ifndef EGL_KHR_fence_sync -#define EGL_KHR_fence_sync 1 -typedef khronos_utime_nanoseconds_t EGLTimeKHR; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 -#define EGL_SYNC_CONDITION_KHR 0x30F8 -#define EGL_SYNC_FENCE_KHR 0x30F9 -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); -typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_fence_sync */ - -#ifndef EGL_KHR_get_all_proc_addresses -#define EGL_KHR_get_all_proc_addresses 1 -#endif /* EGL_KHR_get_all_proc_addresses */ - -#ifndef EGL_KHR_gl_colorspace -#define EGL_KHR_gl_colorspace 1 -#define EGL_GL_COLORSPACE_KHR 0x309D -#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 -#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A -#endif /* EGL_KHR_gl_colorspace */ - -#ifndef EGL_KHR_gl_renderbuffer_image -#define EGL_KHR_gl_renderbuffer_image 1 -#define EGL_GL_RENDERBUFFER_KHR 0x30B9 -#endif /* EGL_KHR_gl_renderbuffer_image */ - -#ifndef EGL_KHR_gl_texture_2D_image -#define EGL_KHR_gl_texture_2D_image 1 -#define EGL_GL_TEXTURE_2D_KHR 0x30B1 -#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC -#endif /* EGL_KHR_gl_texture_2D_image */ - -#ifndef EGL_KHR_gl_texture_3D_image -#define EGL_KHR_gl_texture_3D_image 1 -#define EGL_GL_TEXTURE_3D_KHR 0x30B2 -#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD -#endif /* EGL_KHR_gl_texture_3D_image */ - -#ifndef EGL_KHR_gl_texture_cubemap_image -#define EGL_KHR_gl_texture_cubemap_image 1 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 -#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 -#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 -#endif /* EGL_KHR_gl_texture_cubemap_image */ - -#ifndef EGL_KHR_image -#define EGL_KHR_image 1 -typedef void *EGLImageKHR; -#define EGL_NATIVE_PIXMAP_KHR 0x30B0 -#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); -#endif -#endif /* EGL_KHR_image */ - -#ifndef EGL_KHR_image_base -#define EGL_KHR_image_base 1 -#define EGL_IMAGE_PRESERVED_KHR 0x30D2 -#endif /* EGL_KHR_image_base */ - -#ifndef EGL_KHR_image_pixmap -#define EGL_KHR_image_pixmap 1 -#endif /* EGL_KHR_image_pixmap */ - -#ifndef EGL_KHR_lock_surface -#define EGL_KHR_lock_surface 1 -#define EGL_READ_SURFACE_BIT_KHR 0x0001 -#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 -#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 -#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 -#define EGL_MATCH_FORMAT_KHR 0x3043 -#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 -#define EGL_FORMAT_RGB_565_KHR 0x30C1 -#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 -#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 -#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 -#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 -#define EGL_BITMAP_POINTER_KHR 0x30C6 -#define EGL_BITMAP_PITCH_KHR 0x30C7 -#define EGL_BITMAP_ORIGIN_KHR 0x30C8 -#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 -#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA -#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB -#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC -#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD -#define EGL_LOWER_LEFT_KHR 0x30CE -#define EGL_UPPER_LEFT_KHR 0x30CF -typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); -#endif -#endif /* EGL_KHR_lock_surface */ - -#ifndef EGL_KHR_lock_surface2 -#define EGL_KHR_lock_surface2 1 -#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 -#endif /* EGL_KHR_lock_surface2 */ - -#ifndef EGL_KHR_lock_surface3 -#define EGL_KHR_lock_surface3 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); -#endif -#endif /* EGL_KHR_lock_surface3 */ - -#ifndef EGL_KHR_mutable_render_buffer -#define EGL_KHR_mutable_render_buffer 1 -#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 -#endif /* EGL_KHR_mutable_render_buffer */ - -#ifndef EGL_KHR_no_config_context -#define EGL_KHR_no_config_context 1 -#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) -#endif /* EGL_KHR_no_config_context */ - -#ifndef EGL_KHR_partial_update -#define EGL_KHR_partial_update 1 -#define EGL_BUFFER_AGE_KHR 0x313D -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_KHR_partial_update */ - -#ifndef EGL_KHR_platform_android -#define EGL_KHR_platform_android 1 -#define EGL_PLATFORM_ANDROID_KHR 0x3141 -#endif /* EGL_KHR_platform_android */ - -#ifndef EGL_KHR_platform_gbm -#define EGL_KHR_platform_gbm 1 -#define EGL_PLATFORM_GBM_KHR 0x31D7 -#endif /* EGL_KHR_platform_gbm */ - -#ifndef EGL_KHR_platform_wayland -#define EGL_KHR_platform_wayland 1 -#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 -#endif /* EGL_KHR_platform_wayland */ - -#ifndef EGL_KHR_platform_x11 -#define EGL_KHR_platform_x11 1 -#define EGL_PLATFORM_X11_KHR 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 -#endif /* EGL_KHR_platform_x11 */ - -#ifndef EGL_KHR_reusable_sync -#define EGL_KHR_reusable_sync 1 -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_STATUS_KHR 0x30F1 -#define EGL_SIGNALED_KHR 0x30F2 -#define EGL_UNSIGNALED_KHR 0x30F3 -#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 -#define EGL_CONDITION_SATISFIED_KHR 0x30F6 -#define EGL_SYNC_TYPE_KHR 0x30F7 -#define EGL_SYNC_REUSABLE_KHR 0x30FA -#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 -#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull -#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_reusable_sync */ - -#ifndef EGL_KHR_stream -#define EGL_KHR_stream 1 -typedef void *EGLStreamKHR; -typedef khronos_uint64_t EGLuint64KHR; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) -#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 -#define EGL_PRODUCER_FRAME_KHR 0x3212 -#define EGL_CONSUMER_FRAME_KHR 0x3213 -#define EGL_STREAM_STATE_KHR 0x3214 -#define EGL_STREAM_STATE_CREATED_KHR 0x3215 -#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 -#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 -#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 -#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 -#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A -#define EGL_BAD_STREAM_KHR 0x321B -#define EGL_BAD_STATE_KHR 0x321C -typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_stream */ - -#ifndef EGL_KHR_stream_attrib -#define EGL_KHR_stream_attrib 1 -#ifdef KHRONOS_SUPPORT_INT64 -typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_KHR_stream_attrib */ - -#ifndef EGL_KHR_stream_consumer_gltexture -#define EGL_KHR_stream_consumer_gltexture 1 -#ifdef EGL_KHR_stream -#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_consumer_gltexture */ - -#ifndef EGL_KHR_stream_cross_process_fd -#define EGL_KHR_stream_cross_process_fd 1 -typedef int EGLNativeFileDescriptorKHR; -#ifdef EGL_KHR_stream -#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) -typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); -typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); -EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_cross_process_fd */ - -#ifndef EGL_KHR_stream_fifo -#define EGL_KHR_stream_fifo 1 -#ifdef EGL_KHR_stream -#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC -#define EGL_STREAM_TIME_NOW_KHR 0x31FD -#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE -#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_fifo */ - -#ifndef EGL_KHR_stream_producer_aldatalocator -#define EGL_KHR_stream_producer_aldatalocator 1 -#ifdef EGL_KHR_stream -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_producer_aldatalocator */ - -#ifndef EGL_KHR_stream_producer_eglsurface -#define EGL_KHR_stream_producer_eglsurface 1 -#ifdef EGL_KHR_stream -#define EGL_STREAM_BIT_KHR 0x0800 -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); -#endif -#endif /* EGL_KHR_stream */ -#endif /* EGL_KHR_stream_producer_eglsurface */ - -#ifndef EGL_KHR_surfaceless_context -#define EGL_KHR_surfaceless_context 1 -#endif /* EGL_KHR_surfaceless_context */ - -#ifndef EGL_KHR_swap_buffers_with_damage -#define EGL_KHR_swap_buffers_with_damage 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_KHR_swap_buffers_with_damage */ - -#ifndef EGL_KHR_vg_parent_image -#define EGL_KHR_vg_parent_image 1 -#define EGL_VG_PARENT_IMAGE_KHR 0x30BA -#endif /* EGL_KHR_vg_parent_image */ - -#ifndef EGL_KHR_wait_sync -#define EGL_KHR_wait_sync 1 -typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); -#endif -#endif /* EGL_KHR_wait_sync */ - -#ifndef EGL_ANDROID_GLES_layers -#define EGL_ANDROID_GLES_layers 1 -#endif /* EGL_ANDROID_GLES_layers */ - -#ifndef EGL_ANDROID_blob_cache -#define EGL_ANDROID_blob_cache 1 -typedef khronos_ssize_t EGLsizeiANDROID; -typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); -typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); -typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); -#endif -#endif /* EGL_ANDROID_blob_cache */ - -#ifndef EGL_ANDROID_create_native_client_buffer -#define EGL_ANDROID_create_native_client_buffer 1 -#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 -#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 -#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 -#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 -typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); -#endif -#endif /* EGL_ANDROID_create_native_client_buffer */ - -#ifndef EGL_ANDROID_framebuffer_target -#define EGL_ANDROID_framebuffer_target 1 -#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 -#endif /* EGL_ANDROID_framebuffer_target */ - -#ifndef EGL_ANDROID_front_buffer_auto_refresh -#define EGL_ANDROID_front_buffer_auto_refresh 1 -#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C -#endif /* EGL_ANDROID_front_buffer_auto_refresh */ - -#ifndef EGL_ANDROID_get_frame_timestamps -#define EGL_ANDROID_get_frame_timestamps 1 -typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; -#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) -#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) -#define EGL_TIMESTAMPS_ANDROID 0x3430 -#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 -#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 -#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 -#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 -#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 -#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 -#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 -#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 -#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 -#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A -#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B -#define EGL_READS_DONE_TIME_ANDROID 0x343C -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); -EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); -EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); -EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); -#endif -#endif /* EGL_ANDROID_get_frame_timestamps */ - -#ifndef EGL_ANDROID_get_native_client_buffer -#define EGL_ANDROID_get_native_client_buffer 1 -struct AHardwareBuffer; -typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); -#endif -#endif /* EGL_ANDROID_get_native_client_buffer */ - -#ifndef EGL_ANDROID_image_native_buffer -#define EGL_ANDROID_image_native_buffer 1 -#define EGL_NATIVE_BUFFER_ANDROID 0x3140 -#endif /* EGL_ANDROID_image_native_buffer */ - -#ifndef EGL_ANDROID_native_fence_sync -#define EGL_ANDROID_native_fence_sync 1 -#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 -#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 -#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 -#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 -typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); -#endif -#endif /* EGL_ANDROID_native_fence_sync */ - -#ifndef EGL_ANDROID_presentation_time -#define EGL_ANDROID_presentation_time 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); -#endif -#endif /* EGL_ANDROID_presentation_time */ - -#ifndef EGL_ANDROID_recordable -#define EGL_ANDROID_recordable 1 -#define EGL_RECORDABLE_ANDROID 0x3142 -#endif /* EGL_ANDROID_recordable */ - -#ifndef EGL_ANGLE_d3d_share_handle_client_buffer -#define EGL_ANGLE_d3d_share_handle_client_buffer 1 -#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 -#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ - -#ifndef EGL_ANGLE_device_d3d -#define EGL_ANGLE_device_d3d 1 -#define EGL_D3D9_DEVICE_ANGLE 0x33A0 -#define EGL_D3D11_DEVICE_ANGLE 0x33A1 -#endif /* EGL_ANGLE_device_d3d */ - -#ifndef EGL_ANGLE_query_surface_pointer -#define EGL_ANGLE_query_surface_pointer 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); -#endif -#endif /* EGL_ANGLE_query_surface_pointer */ - -#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle -#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 -#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ - -#ifndef EGL_ANGLE_sync_control_rate -#define EGL_ANGLE_sync_control_rate 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); -#endif -#endif /* EGL_ANGLE_sync_control_rate */ - -#ifndef EGL_ANGLE_window_fixed_size -#define EGL_ANGLE_window_fixed_size 1 -#define EGL_FIXED_SIZE_ANGLE 0x3201 -#endif /* EGL_ANGLE_window_fixed_size */ - -#ifndef EGL_ARM_image_format -#define EGL_ARM_image_format 1 -#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 -#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 -#endif /* EGL_ARM_image_format */ - -#ifndef EGL_ARM_implicit_external_sync -#define EGL_ARM_implicit_external_sync 1 -#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A -#endif /* EGL_ARM_implicit_external_sync */ - -#ifndef EGL_ARM_pixmap_multisample_discard -#define EGL_ARM_pixmap_multisample_discard 1 -#define EGL_DISCARD_SAMPLES_ARM 0x3286 -#endif /* EGL_ARM_pixmap_multisample_discard */ - -#ifndef EGL_EXT_bind_to_front -#define EGL_EXT_bind_to_front 1 -#define EGL_FRONT_BUFFER_EXT 0x3464 -#endif /* EGL_EXT_bind_to_front */ - -#ifndef EGL_EXT_buffer_age -#define EGL_EXT_buffer_age 1 -#define EGL_BUFFER_AGE_EXT 0x313D -#endif /* EGL_EXT_buffer_age */ - -#ifndef EGL_EXT_client_extensions -#define EGL_EXT_client_extensions 1 -#endif /* EGL_EXT_client_extensions */ - -#ifndef EGL_EXT_client_sync -#define EGL_EXT_client_sync 1 -#define EGL_SYNC_CLIENT_EXT 0x3364 -#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); -#endif -#endif /* EGL_EXT_client_sync */ - -#ifndef EGL_EXT_compositor -#define EGL_EXT_compositor 1 -#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 -#define EGL_EXTERNAL_REF_ID_EXT 0x3461 -#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 -#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); -EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); -EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); -EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); -EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); -EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); -EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); -#endif -#endif /* EGL_EXT_compositor */ - -#ifndef EGL_EXT_config_select_group -#define EGL_EXT_config_select_group 1 -#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 -#endif /* EGL_EXT_config_select_group */ - -#ifndef EGL_EXT_create_context_robustness -#define EGL_EXT_create_context_robustness 1 -#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF -#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 -#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE -#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF -#endif /* EGL_EXT_create_context_robustness */ - -#ifndef EGL_EXT_device_base -#define EGL_EXT_device_base 1 -typedef void *EGLDeviceEXT; -#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) -#define EGL_BAD_DEVICE_EXT 0x322B -#define EGL_DEVICE_EXT 0x322C -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -#endif -#endif /* EGL_EXT_device_base */ - -#ifndef EGL_EXT_device_drm -#define EGL_EXT_device_drm 1 -#define EGL_DRM_DEVICE_FILE_EXT 0x3233 -#define EGL_DRM_MASTER_FD_EXT 0x333C -#endif /* EGL_EXT_device_drm */ - -#ifndef EGL_EXT_device_drm_render_node -#define EGL_EXT_device_drm_render_node 1 -#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 -#endif /* EGL_EXT_device_drm_render_node */ - -#ifndef EGL_EXT_device_enumeration -#define EGL_EXT_device_enumeration 1 -#endif /* EGL_EXT_device_enumeration */ - -#ifndef EGL_EXT_device_openwf -#define EGL_EXT_device_openwf 1 -#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 -#define EGL_OPENWF_DEVICE_EXT 0x333D -#endif /* EGL_EXT_device_openwf */ - -#ifndef EGL_EXT_device_persistent_id -#define EGL_EXT_device_persistent_id 1 -#define EGL_DEVICE_UUID_EXT 0x335C -#define EGL_DRIVER_UUID_EXT 0x335D -#define EGL_DRIVER_NAME_EXT 0x335E -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); -#endif -#endif /* EGL_EXT_device_persistent_id */ - -#ifndef EGL_EXT_device_query -#define EGL_EXT_device_query 1 -#endif /* EGL_EXT_device_query */ - -#ifndef EGL_EXT_device_query_name -#define EGL_EXT_device_query_name 1 -#define EGL_RENDERER_EXT 0x335F -#endif /* EGL_EXT_device_query_name */ - -#ifndef EGL_EXT_explicit_device -#define EGL_EXT_explicit_device 1 -#endif /* EGL_EXT_explicit_device */ - -#ifndef EGL_EXT_gl_colorspace_bt2020_linear -#define EGL_EXT_gl_colorspace_bt2020_linear 1 -#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F -#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ - -#ifndef EGL_EXT_gl_colorspace_bt2020_pq -#define EGL_EXT_gl_colorspace_bt2020_pq 1 -#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 -#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ - -#ifndef EGL_EXT_gl_colorspace_display_p3 -#define EGL_EXT_gl_colorspace_display_p3 1 -#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 -#endif /* EGL_EXT_gl_colorspace_display_p3 */ - -#ifndef EGL_EXT_gl_colorspace_display_p3_linear -#define EGL_EXT_gl_colorspace_display_p3_linear 1 -#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 -#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ - -#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough -#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 -#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 -#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ - -#ifndef EGL_EXT_gl_colorspace_scrgb -#define EGL_EXT_gl_colorspace_scrgb 1 -#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 -#endif /* EGL_EXT_gl_colorspace_scrgb */ - -#ifndef EGL_EXT_gl_colorspace_scrgb_linear -#define EGL_EXT_gl_colorspace_scrgb_linear 1 -#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 -#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ - -#ifndef EGL_EXT_image_dma_buf_import -#define EGL_EXT_image_dma_buf_import 1 -#define EGL_LINUX_DMA_BUF_EXT 0x3270 -#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 -#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 -#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 -#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 -#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 -#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 -#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 -#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 -#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 -#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A -#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B -#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C -#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D -#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E -#define EGL_ITU_REC601_EXT 0x327F -#define EGL_ITU_REC709_EXT 0x3280 -#define EGL_ITU_REC2020_EXT 0x3281 -#define EGL_YUV_FULL_RANGE_EXT 0x3282 -#define EGL_YUV_NARROW_RANGE_EXT 0x3283 -#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 -#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 -#endif /* EGL_EXT_image_dma_buf_import */ - -#ifndef EGL_EXT_image_dma_buf_import_modifiers -#define EGL_EXT_image_dma_buf_import_modifiers 1 -#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 -#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 -#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 -#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 -#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 -#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 -#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 -#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 -#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 -#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 -#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); -#endif -#endif /* EGL_EXT_image_dma_buf_import_modifiers */ - -#ifndef EGL_EXT_image_gl_colorspace -#define EGL_EXT_image_gl_colorspace 1 -#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D -#endif /* EGL_EXT_image_gl_colorspace */ - -#ifndef EGL_EXT_image_implicit_sync_control -#define EGL_EXT_image_implicit_sync_control 1 -#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 -#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 -#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 -#endif /* EGL_EXT_image_implicit_sync_control */ - -#ifndef EGL_EXT_multiview_window -#define EGL_EXT_multiview_window 1 -#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 -#endif /* EGL_EXT_multiview_window */ - -#ifndef EGL_EXT_output_base -#define EGL_EXT_output_base 1 -typedef void *EGLOutputLayerEXT; -typedef void *EGLOutputPortEXT; -#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) -#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) -#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D -#define EGL_BAD_OUTPUT_PORT_EXT 0x322E -#define EGL_SWAP_INTERVAL_EXT 0x322F -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); -typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); -EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); -EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); -EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); -EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); -#endif -#endif /* EGL_EXT_output_base */ - -#ifndef EGL_EXT_output_drm -#define EGL_EXT_output_drm 1 -#define EGL_DRM_CRTC_EXT 0x3234 -#define EGL_DRM_PLANE_EXT 0x3235 -#define EGL_DRM_CONNECTOR_EXT 0x3236 -#endif /* EGL_EXT_output_drm */ - -#ifndef EGL_EXT_output_openwf -#define EGL_EXT_output_openwf 1 -#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 -#define EGL_OPENWF_PORT_ID_EXT 0x3239 -#endif /* EGL_EXT_output_openwf */ - -#ifndef EGL_EXT_pixel_format_float -#define EGL_EXT_pixel_format_float 1 -#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 -#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A -#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B -#endif /* EGL_EXT_pixel_format_float */ - -#ifndef EGL_EXT_platform_base -#define EGL_EXT_platform_base 1 -typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); -EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); -#endif -#endif /* EGL_EXT_platform_base */ - -#ifndef EGL_EXT_platform_device -#define EGL_EXT_platform_device 1 -#define EGL_PLATFORM_DEVICE_EXT 0x313F -#endif /* EGL_EXT_platform_device */ - -#ifndef EGL_EXT_platform_wayland -#define EGL_EXT_platform_wayland 1 -#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 -#endif /* EGL_EXT_platform_wayland */ - -#ifndef EGL_EXT_platform_x11 -#define EGL_EXT_platform_x11 1 -#define EGL_PLATFORM_X11_EXT 0x31D5 -#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 -#endif /* EGL_EXT_platform_x11 */ - -#ifndef EGL_EXT_platform_xcb -#define EGL_EXT_platform_xcb 1 -#define EGL_PLATFORM_XCB_EXT 0x31DC -#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE -#endif /* EGL_EXT_platform_xcb */ - -#ifndef EGL_EXT_present_opaque -#define EGL_EXT_present_opaque 1 -#define EGL_PRESENT_OPAQUE_EXT 0x31DF -#endif /* EGL_EXT_present_opaque */ - -#ifndef EGL_EXT_protected_content -#define EGL_EXT_protected_content 1 -#define EGL_PROTECTED_CONTENT_EXT 0x32C0 -#endif /* EGL_EXT_protected_content */ - -#ifndef EGL_EXT_protected_surface -#define EGL_EXT_protected_surface 1 -#endif /* EGL_EXT_protected_surface */ - -#ifndef EGL_EXT_stream_consumer_egloutput -#define EGL_EXT_stream_consumer_egloutput 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); -#endif -#endif /* EGL_EXT_stream_consumer_egloutput */ - -#ifndef EGL_EXT_surface_CTA861_3_metadata -#define EGL_EXT_surface_CTA861_3_metadata 1 -#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 -#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 -#endif /* EGL_EXT_surface_CTA861_3_metadata */ - -#ifndef EGL_EXT_surface_SMPTE2086_metadata -#define EGL_EXT_surface_SMPTE2086_metadata 1 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 -#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 -#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 -#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 -#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 -#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A -#define EGL_METADATA_SCALING_EXT 50000 -#endif /* EGL_EXT_surface_SMPTE2086_metadata */ - -#ifndef EGL_EXT_surface_compression -#define EGL_EXT_surface_compression 1 -#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 -#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E -#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE -#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); -#endif -#endif /* EGL_EXT_surface_compression */ - -#ifndef EGL_EXT_swap_buffers_with_damage -#define EGL_EXT_swap_buffers_with_damage 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); -#endif -#endif /* EGL_EXT_swap_buffers_with_damage */ - -#ifndef EGL_EXT_sync_reuse -#define EGL_EXT_sync_reuse 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); -#endif -#endif /* EGL_EXT_sync_reuse */ - -#ifndef EGL_EXT_yuv_surface -#define EGL_EXT_yuv_surface 1 -#define EGL_YUV_ORDER_EXT 0x3301 -#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 -#define EGL_YUV_SUBSAMPLE_EXT 0x3312 -#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 -#define EGL_YUV_CSC_STANDARD_EXT 0x330A -#define EGL_YUV_PLANE_BPP_EXT 0x331A -#define EGL_YUV_BUFFER_EXT 0x3300 -#define EGL_YUV_ORDER_YUV_EXT 0x3302 -#define EGL_YUV_ORDER_YVU_EXT 0x3303 -#define EGL_YUV_ORDER_YUYV_EXT 0x3304 -#define EGL_YUV_ORDER_UYVY_EXT 0x3305 -#define EGL_YUV_ORDER_YVYU_EXT 0x3306 -#define EGL_YUV_ORDER_VYUY_EXT 0x3307 -#define EGL_YUV_ORDER_AYUV_EXT 0x3308 -#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 -#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 -#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 -#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 -#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 -#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B -#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C -#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D -#define EGL_YUV_PLANE_BPP_0_EXT 0x331B -#define EGL_YUV_PLANE_BPP_8_EXT 0x331C -#define EGL_YUV_PLANE_BPP_10_EXT 0x331D -#endif /* EGL_EXT_yuv_surface */ - -#ifndef EGL_HI_clientpixmap -#define EGL_HI_clientpixmap 1 -struct EGLClientPixmapHI { - void *pData; - EGLint iWidth; - EGLint iHeight; - EGLint iStride; -}; -#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 -typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); -#endif -#endif /* EGL_HI_clientpixmap */ - -#ifndef EGL_HI_colorformats -#define EGL_HI_colorformats 1 -#define EGL_COLOR_FORMAT_HI 0x8F70 -#define EGL_COLOR_RGB_HI 0x8F71 -#define EGL_COLOR_RGBA_HI 0x8F72 -#define EGL_COLOR_ARGB_HI 0x8F73 -#endif /* EGL_HI_colorformats */ - -#ifndef EGL_IMG_context_priority -#define EGL_IMG_context_priority 1 -#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 -#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 -#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 -#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 -#endif /* EGL_IMG_context_priority */ - -#ifndef EGL_IMG_image_plane_attribs -#define EGL_IMG_image_plane_attribs 1 -#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 -#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 -#endif /* EGL_IMG_image_plane_attribs */ - -#ifndef EGL_MESA_drm_image -#define EGL_MESA_drm_image 1 -#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 -#define EGL_DRM_BUFFER_USE_MESA 0x31D1 -#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 -#define EGL_DRM_BUFFER_MESA 0x31D3 -#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 -#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 -#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 -#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 -typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); -#endif -#endif /* EGL_MESA_drm_image */ - -#ifndef EGL_MESA_image_dma_buf_export -#define EGL_MESA_image_dma_buf_export 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); -EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); -#endif -#endif /* EGL_MESA_image_dma_buf_export */ - -#ifndef EGL_MESA_platform_gbm -#define EGL_MESA_platform_gbm 1 -#define EGL_PLATFORM_GBM_MESA 0x31D7 -#endif /* EGL_MESA_platform_gbm */ - -#ifndef EGL_MESA_platform_surfaceless -#define EGL_MESA_platform_surfaceless 1 -#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD -#endif /* EGL_MESA_platform_surfaceless */ - -#ifndef EGL_MESA_query_driver -#define EGL_MESA_query_driver 1 -typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); -typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); -EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); -#endif -#endif /* EGL_MESA_query_driver */ - -#ifndef EGL_NOK_swap_region -#define EGL_NOK_swap_region 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#endif -#endif /* EGL_NOK_swap_region */ - -#ifndef EGL_NOK_swap_region2 -#define EGL_NOK_swap_region2 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); -#endif -#endif /* EGL_NOK_swap_region2 */ - -#ifndef EGL_NOK_texture_from_pixmap -#define EGL_NOK_texture_from_pixmap 1 -#define EGL_Y_INVERTED_NOK 0x307F -#endif /* EGL_NOK_texture_from_pixmap */ - -#ifndef EGL_NV_3dvision_surface -#define EGL_NV_3dvision_surface 1 -#define EGL_AUTO_STEREO_NV 0x3136 -#endif /* EGL_NV_3dvision_surface */ - -#ifndef EGL_NV_context_priority_realtime -#define EGL_NV_context_priority_realtime 1 -#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 -#endif /* EGL_NV_context_priority_realtime */ - -#ifndef EGL_NV_coverage_sample -#define EGL_NV_coverage_sample 1 -#define EGL_COVERAGE_BUFFERS_NV 0x30E0 -#define EGL_COVERAGE_SAMPLES_NV 0x30E1 -#endif /* EGL_NV_coverage_sample */ - -#ifndef EGL_NV_coverage_sample_resolve -#define EGL_NV_coverage_sample_resolve 1 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 -#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 -#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 -#endif /* EGL_NV_coverage_sample_resolve */ - -#ifndef EGL_NV_cuda_event -#define EGL_NV_cuda_event 1 -#define EGL_CUDA_EVENT_HANDLE_NV 0x323B -#define EGL_SYNC_CUDA_EVENT_NV 0x323C -#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D -#endif /* EGL_NV_cuda_event */ - -#ifndef EGL_NV_depth_nonlinear -#define EGL_NV_depth_nonlinear 1 -#define EGL_DEPTH_ENCODING_NV 0x30E2 -#define EGL_DEPTH_ENCODING_NONE_NV 0 -#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 -#endif /* EGL_NV_depth_nonlinear */ - -#ifndef EGL_NV_device_cuda -#define EGL_NV_device_cuda 1 -#define EGL_CUDA_DEVICE_NV 0x323A -#endif /* EGL_NV_device_cuda */ - -#ifndef EGL_NV_native_query -#define EGL_NV_native_query 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); -#endif -#endif /* EGL_NV_native_query */ - -#ifndef EGL_NV_post_convert_rounding -#define EGL_NV_post_convert_rounding 1 -#endif /* EGL_NV_post_convert_rounding */ - -#ifndef EGL_NV_post_sub_buffer -#define EGL_NV_post_sub_buffer 1 -#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE -typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); -#endif -#endif /* EGL_NV_post_sub_buffer */ - -#ifndef EGL_NV_quadruple_buffer -#define EGL_NV_quadruple_buffer 1 -#define EGL_QUADRUPLE_BUFFER_NV 0x3231 -#endif /* EGL_NV_quadruple_buffer */ - -#ifndef EGL_NV_robustness_video_memory_purge -#define EGL_NV_robustness_video_memory_purge 1 -#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C -#endif /* EGL_NV_robustness_video_memory_purge */ - -#ifndef EGL_NV_stream_consumer_eglimage -#define EGL_NV_stream_consumer_eglimage 1 -#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 -#define EGL_STREAM_IMAGE_ADD_NV 0x3374 -#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 -#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); -typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); -EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); -EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); -#endif -#endif /* EGL_NV_stream_consumer_eglimage */ - -#ifndef EGL_NV_stream_consumer_gltexture_yuv -#define EGL_NV_stream_consumer_gltexture_yuv 1 -#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C -#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D -#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); -#endif -#endif /* EGL_NV_stream_consumer_gltexture_yuv */ - -#ifndef EGL_NV_stream_cross_display -#define EGL_NV_stream_cross_display 1 -#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E -#endif /* EGL_NV_stream_cross_display */ - -#ifndef EGL_NV_stream_cross_object -#define EGL_NV_stream_cross_object 1 -#define EGL_STREAM_CROSS_OBJECT_NV 0x334D -#endif /* EGL_NV_stream_cross_object */ - -#ifndef EGL_NV_stream_cross_partition -#define EGL_NV_stream_cross_partition 1 -#define EGL_STREAM_CROSS_PARTITION_NV 0x323F -#endif /* EGL_NV_stream_cross_partition */ - -#ifndef EGL_NV_stream_cross_process -#define EGL_NV_stream_cross_process 1 -#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 -#endif /* EGL_NV_stream_cross_process */ - -#ifndef EGL_NV_stream_cross_system -#define EGL_NV_stream_cross_system 1 -#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F -#endif /* EGL_NV_stream_cross_system */ - -#ifndef EGL_NV_stream_dma -#define EGL_NV_stream_dma 1 -#define EGL_STREAM_DMA_NV 0x3371 -#define EGL_STREAM_DMA_SERVER_NV 0x3372 -#endif /* EGL_NV_stream_dma */ - -#ifndef EGL_NV_stream_fifo_next -#define EGL_NV_stream_fifo_next 1 -#define EGL_PENDING_FRAME_NV 0x3329 -#define EGL_STREAM_TIME_PENDING_NV 0x332A -#endif /* EGL_NV_stream_fifo_next */ - -#ifndef EGL_NV_stream_fifo_synchronous -#define EGL_NV_stream_fifo_synchronous 1 -#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 -#endif /* EGL_NV_stream_fifo_synchronous */ - -#ifndef EGL_NV_stream_flush -#define EGL_NV_stream_flush 1 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); -#endif -#endif /* EGL_NV_stream_flush */ - -#ifndef EGL_NV_stream_frame_limits -#define EGL_NV_stream_frame_limits 1 -#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 -#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 -#endif /* EGL_NV_stream_frame_limits */ - -#ifndef EGL_NV_stream_metadata -#define EGL_NV_stream_metadata 1 -#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 -#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 -#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 -#define EGL_PRODUCER_METADATA_NV 0x3253 -#define EGL_CONSUMER_METADATA_NV 0x3254 -#define EGL_PENDING_METADATA_NV 0x3328 -#define EGL_METADATA0_SIZE_NV 0x3255 -#define EGL_METADATA1_SIZE_NV 0x3256 -#define EGL_METADATA2_SIZE_NV 0x3257 -#define EGL_METADATA3_SIZE_NV 0x3258 -#define EGL_METADATA0_TYPE_NV 0x3259 -#define EGL_METADATA1_TYPE_NV 0x325A -#define EGL_METADATA2_TYPE_NV 0x325B -#define EGL_METADATA3_TYPE_NV 0x325C -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); -EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); -#endif -#endif /* EGL_NV_stream_metadata */ - -#ifndef EGL_NV_stream_origin -#define EGL_NV_stream_origin 1 -#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 -#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 -#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 -#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 -#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A -#define EGL_LEFT_NV 0x336B -#define EGL_RIGHT_NV 0x336C -#define EGL_TOP_NV 0x336D -#define EGL_BOTTOM_NV 0x336E -#define EGL_X_AXIS_NV 0x336F -#define EGL_Y_AXIS_NV 0x3370 -#endif /* EGL_NV_stream_origin */ - -#ifndef EGL_NV_stream_remote -#define EGL_NV_stream_remote 1 -#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 -#define EGL_STREAM_TYPE_NV 0x3241 -#define EGL_STREAM_PROTOCOL_NV 0x3242 -#define EGL_STREAM_ENDPOINT_NV 0x3243 -#define EGL_STREAM_LOCAL_NV 0x3244 -#define EGL_STREAM_PRODUCER_NV 0x3247 -#define EGL_STREAM_CONSUMER_NV 0x3248 -#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 -#endif /* EGL_NV_stream_remote */ - -#ifndef EGL_NV_stream_reset -#define EGL_NV_stream_reset 1 -#define EGL_SUPPORT_RESET_NV 0x3334 -#define EGL_SUPPORT_REUSE_NV 0x3335 -typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); -#endif -#endif /* EGL_NV_stream_reset */ - -#ifndef EGL_NV_stream_socket -#define EGL_NV_stream_socket 1 -#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B -#define EGL_SOCKET_HANDLE_NV 0x324C -#define EGL_SOCKET_TYPE_NV 0x324D -#endif /* EGL_NV_stream_socket */ - -#ifndef EGL_NV_stream_socket_inet -#define EGL_NV_stream_socket_inet 1 -#define EGL_SOCKET_TYPE_INET_NV 0x324F -#endif /* EGL_NV_stream_socket_inet */ - -#ifndef EGL_NV_stream_socket_unix -#define EGL_NV_stream_socket_unix 1 -#define EGL_SOCKET_TYPE_UNIX_NV 0x324E -#endif /* EGL_NV_stream_socket_unix */ - -#ifndef EGL_NV_stream_sync -#define EGL_NV_stream_sync 1 -#define EGL_SYNC_NEW_FRAME_NV 0x321F -typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); -#endif -#endif /* EGL_NV_stream_sync */ - -#ifndef EGL_NV_sync -#define EGL_NV_sync 1 -typedef void *EGLSyncNV; -typedef khronos_utime_nanoseconds_t EGLTimeNV; -#ifdef KHRONOS_SUPPORT_INT64 -#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 -#define EGL_SYNC_STATUS_NV 0x30E7 -#define EGL_SIGNALED_NV 0x30E8 -#define EGL_UNSIGNALED_NV 0x30E9 -#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 -#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull -#define EGL_ALREADY_SIGNALED_NV 0x30EA -#define EGL_TIMEOUT_EXPIRED_NV 0x30EB -#define EGL_CONDITION_SATISFIED_NV 0x30EC -#define EGL_SYNC_TYPE_NV 0x30ED -#define EGL_SYNC_CONDITION_NV 0x30EE -#define EGL_SYNC_FENCE_NV 0x30EF -#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) -typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); -typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); -EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); -EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); -EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); -EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); -EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_NV_sync */ - -#ifndef EGL_NV_system_time -#define EGL_NV_system_time 1 -typedef khronos_utime_nanoseconds_t EGLuint64NV; -#ifdef KHRONOS_SUPPORT_INT64 -typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); -typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); -EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); -#endif -#endif /* KHRONOS_SUPPORT_INT64 */ -#endif /* EGL_NV_system_time */ - -#ifndef EGL_NV_triple_buffer -#define EGL_NV_triple_buffer 1 -#define EGL_TRIPLE_BUFFER_NV 0x3230 -#endif /* EGL_NV_triple_buffer */ - -#ifndef EGL_TIZEN_image_native_buffer -#define EGL_TIZEN_image_native_buffer 1 -#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 -#endif /* EGL_TIZEN_image_native_buffer */ - -#ifndef EGL_TIZEN_image_native_surface -#define EGL_TIZEN_image_native_surface 1 -#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 -#endif /* EGL_TIZEN_image_native_surface */ - -#ifndef EGL_WL_bind_wayland_display -#define EGL_WL_bind_wayland_display 1 -#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC -#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC -#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC -struct wl_display; -struct wl_resource; -#define EGL_WAYLAND_BUFFER_WL 0x31D5 -#define EGL_WAYLAND_PLANE_WL 0x31D6 -#define EGL_TEXTURE_Y_U_V_WL 0x31D7 -#define EGL_TEXTURE_Y_UV_WL 0x31D8 -#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 -#define EGL_TEXTURE_EXTERNAL_WL 0x31DA -#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB -typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); -typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); -EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); -EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); -#endif -#endif /* EGL_WL_bind_wayland_display */ - -#ifndef EGL_WL_create_wayland_buffer_from_image -#define EGL_WL_create_wayland_buffer_from_image 1 -#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC -struct wl_buffer; -typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); -#ifdef EGL_EGLEXT_PROTOTYPES -EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); -#endif -#endif /* EGL_WL_create_wayland_buffer_from_image */ - -#ifdef __cplusplus -} -#endif - -#endif /* __eglext_h_ */ - -#endif /* _MSC_VER */ diff --git a/lib/windows64/include/SDL_endian.h b/lib/windows64/include/SDL_endian.h deleted file mode 100644 index 71bc067..0000000 --- a/lib/windows64/include/SDL_endian.h +++ /dev/null @@ -1,348 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_endian.h - * - * Functions for reading and writing endian-specific values - */ - -#ifndef SDL_endian_h_ -#define SDL_endian_h_ - -#include "SDL_stdinc.h" - -#if defined(_MSC_VER) && (_MSC_VER >= 1400) -/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, - so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ -#ifdef __clang__ -#ifndef __PRFCHWINTRIN_H -#define __PRFCHWINTRIN_H -static __inline__ void __attribute__((__always_inline__, __nodebug__)) -_m_prefetch(void *__P) -{ - __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); -} -#endif /* __PRFCHWINTRIN_H */ -#endif /* __clang__ */ - -#include <intrin.h> -#endif - -/** - * \name The two types of endianness - */ -/* @{ */ -#define SDL_LIL_ENDIAN 1234 -#define SDL_BIG_ENDIAN 4321 -/* @} */ - -#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ -#ifdef __linux__ -#include <endian.h> -#define SDL_BYTEORDER __BYTE_ORDER -#elif defined(__OpenBSD__) || defined(__DragonFly__) -#include <endian.h> -#define SDL_BYTEORDER BYTE_ORDER -#elif defined(__FreeBSD__) || defined(__NetBSD__) -#include <sys/endian.h> -#define SDL_BYTEORDER BYTE_ORDER -/* predefs from newer gcc and clang versions: */ -#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) -#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) -#define SDL_BYTEORDER SDL_LIL_ENDIAN -#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) -#define SDL_BYTEORDER SDL_BIG_ENDIAN -#else -#error Unsupported endianness -#endif /**/ -#else -#if defined(__hppa__) || \ - defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ - (defined(__MIPS__) && defined(__MIPSEB__)) || \ - defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ - defined(__sparc__) -#define SDL_BYTEORDER SDL_BIG_ENDIAN -#else -#define SDL_BYTEORDER SDL_LIL_ENDIAN -#endif -#endif /* __linux__ */ -#endif /* !SDL_BYTEORDER */ - -#ifndef SDL_FLOATWORDORDER /* Not defined in SDL_config.h? */ -/* predefs from newer gcc versions: */ -#if defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) -#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) -#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN -#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) -#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN -#else -#error Unsupported endianness -#endif /**/ -#elif defined(__MAVERICK__) -/* For Maverick, float words are always little-endian. */ -#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN -#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) -/* For FPA, float words are always big-endian. */ -#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN -#else -/* By default, assume that floats words follow the memory system mode. */ -#define SDL_FLOATWORDORDER SDL_BYTEORDER -#endif /* __FLOAT_WORD_ORDER__ */ -#endif /* !SDL_FLOATWORDORDER */ - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_endian.h - */ - -/* various modern compilers may have builtin swap */ -#if defined(__GNUC__) || defined(__clang__) -# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \ - (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) -# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \ - (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) -# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \ - (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) - - /* this one is broken */ -# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) -#else -# define HAS_BUILTIN_BSWAP16 0 -# define HAS_BUILTIN_BSWAP32 0 -# define HAS_BUILTIN_BSWAP64 0 -# define HAS_BROKEN_BSWAP 0 -#endif - -#if HAS_BUILTIN_BSWAP16 -#define SDL_Swap16(x) __builtin_bswap16(x) -#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) -#pragma intrinsic(_byteswap_ushort) -#define SDL_Swap16(x) _byteswap_ushort(x) -#elif defined(__i386__) && !HAS_BROKEN_BSWAP -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); - return x; -} -#elif defined(__x86_64__) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); - return x; -} -#elif (defined(__powerpc__) || defined(__ppc__)) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - int result; - - __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); - return (Uint16)result; -} -#elif (defined(__m68k__) && !defined(__mcoldfire__)) -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); - return x; -} -#elif defined(__WATCOMC__) && defined(__386__) -extern __inline Uint16 SDL_Swap16(Uint16); -#pragma aux SDL_Swap16 = \ - "xchg al, ah" \ - parm [ax] \ - modify [ax]; -#else -SDL_FORCE_INLINE Uint16 -SDL_Swap16(Uint16 x) -{ - return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); -} -#endif - -#if HAS_BUILTIN_BSWAP32 -#define SDL_Swap32(x) __builtin_bswap32(x) -#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) -#pragma intrinsic(_byteswap_ulong) -#define SDL_Swap32(x) _byteswap_ulong(x) -#elif defined(__i386__) && !HAS_BROKEN_BSWAP -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("bswap %0": "=r"(x):"0"(x)); - return x; -} -#elif defined(__x86_64__) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("bswapl %0": "=r"(x):"0"(x)); - return x; -} -#elif (defined(__powerpc__) || defined(__ppc__)) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - Uint32 result; - - __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); - __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); - __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); - return result; -} -#elif (defined(__m68k__) && !defined(__mcoldfire__)) -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); - return x; -} -#elif defined(__WATCOMC__) && defined(__386__) -extern __inline Uint32 SDL_Swap32(Uint32); -#pragma aux SDL_Swap32 = \ - "bswap eax" \ - parm [eax] \ - modify [eax]; -#else -SDL_FORCE_INLINE Uint32 -SDL_Swap32(Uint32 x) -{ - return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | - ((x >> 8) & 0x0000FF00) | (x >> 24))); -} -#endif - -#if HAS_BUILTIN_BSWAP64 -#define SDL_Swap64(x) __builtin_bswap64(x) -#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) -#pragma intrinsic(_byteswap_uint64) -#define SDL_Swap64(x) _byteswap_uint64(x) -#elif defined(__i386__) && !HAS_BROKEN_BSWAP -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - union { - struct { - Uint32 a, b; - } s; - Uint64 u; - } v; - v.u = x; - __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" - : "=r"(v.s.a), "=r"(v.s.b) - : "0" (v.s.a), "1"(v.s.b)); - return v.u; -} -#elif defined(__x86_64__) -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - __asm__("bswapq %0": "=r"(x):"0"(x)); - return x; -} -#elif defined(__WATCOMC__) && defined(__386__) -extern __inline Uint64 SDL_Swap64(Uint64); -#pragma aux SDL_Swap64 = \ - "bswap eax" \ - "bswap edx" \ - "xchg eax,edx" \ - parm [eax edx] \ - modify [eax edx]; -#else -SDL_FORCE_INLINE Uint64 -SDL_Swap64(Uint64 x) -{ - Uint32 hi, lo; - - /* Separate into high and low 32-bit values and swap them */ - lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x >>= 32; - hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x = SDL_Swap32(lo); - x <<= 32; - x |= SDL_Swap32(hi); - return (x); -} -#endif - - -SDL_FORCE_INLINE float -SDL_SwapFloat(float x) -{ - union { - float f; - Uint32 ui32; - } swapper; - swapper.f = x; - swapper.ui32 = SDL_Swap32(swapper.ui32); - return swapper.f; -} - -/* remove extra macros */ -#undef HAS_BROKEN_BSWAP -#undef HAS_BUILTIN_BSWAP16 -#undef HAS_BUILTIN_BSWAP32 -#undef HAS_BUILTIN_BSWAP64 - -/** - * \name Swap to native - * Byteswap item from the specified endianness to the native endianness. - */ -/* @{ */ -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define SDL_SwapLE16(X) (X) -#define SDL_SwapLE32(X) (X) -#define SDL_SwapLE64(X) (X) -#define SDL_SwapFloatLE(X) (X) -#define SDL_SwapBE16(X) SDL_Swap16(X) -#define SDL_SwapBE32(X) SDL_Swap32(X) -#define SDL_SwapBE64(X) SDL_Swap64(X) -#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) -#else -#define SDL_SwapLE16(X) SDL_Swap16(X) -#define SDL_SwapLE32(X) SDL_Swap32(X) -#define SDL_SwapLE64(X) SDL_Swap64(X) -#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) -#define SDL_SwapBE16(X) (X) -#define SDL_SwapBE32(X) (X) -#define SDL_SwapBE64(X) (X) -#define SDL_SwapFloatBE(X) (X) -#endif -/* @} *//* Swap to native */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_endian_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_error.h b/lib/windows64/include/SDL_error.h deleted file mode 100644 index 31c2261..0000000 --- a/lib/windows64/include/SDL_error.h +++ /dev/null @@ -1,163 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_error.h - * - * Simple error message routines for SDL. - */ - -#ifndef SDL_error_h_ -#define SDL_error_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Public functions */ - - -/** - * Set the SDL error message for the current thread. - * - * Calling this function will replace any previous error message that was set. - * - * This function always returns -1, since SDL frequently uses -1 to signify an - * failing result, leading to this idiom: - * - * ```c - * if (error_code) { - * return SDL_SetError("This operation has failed: %d", error_code); - * } - * ``` - * - * \param fmt a printf()-style message format string - * \param ... additional parameters matching % tokens in the `fmt` string, if - * any - * \returns always -1. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ClearError - * \sa SDL_GetError - */ -extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * Retrieve a message about the last error that occurred on the current - * thread. - * - * It is possible for multiple errors to occur before calling SDL_GetError(). - * Only the last error is returned. - * - * The message is only applicable when an SDL function has signaled an error. - * You must check the return values of SDL function calls to determine when to - * appropriately call SDL_GetError(). You should *not* use the results of - * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set - * an error string even when reporting success. - * - * SDL will *not* clear the error string for successful API calls. You *must* - * check return values for failure cases before you can assume the error - * string applies. - * - * Error strings are set per-thread, so an error set in a different thread - * will not interfere with the current thread's operation. - * - * The returned string is internally allocated and must not be freed by the - * application. - * - * \returns a message with information about the specific error that occurred, - * or an empty string if there hasn't been an error message set since - * the last call to SDL_ClearError(). The message is only applicable - * when an SDL function has signaled an error. You must check the - * return values of SDL function calls to determine when to - * appropriately call SDL_GetError(). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ClearError - * \sa SDL_SetError - */ -extern DECLSPEC const char *SDLCALL SDL_GetError(void); - -/** - * Get the last error message that was set for the current thread. - * - * This allows the caller to copy the error string into a provided buffer, but - * otherwise operates exactly the same as SDL_GetError(). - * - * \param errstr A buffer to fill with the last error message that was set for - * the current thread - * \param maxlen The size of the buffer pointed to by the errstr parameter - * \returns the pointer passed in as the `errstr` parameter. - * - * \since This function is available since SDL 2.0.14. - * - * \sa SDL_GetError - */ -extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen); - -/** - * Clear any previous error message for this thread. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetError - * \sa SDL_SetError - */ -extern DECLSPEC void SDLCALL SDL_ClearError(void); - -/** - * \name Internal error functions - * - * \internal - * Private error reporting function - used internally. - */ -/* @{ */ -#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) -#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) -#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) -typedef enum -{ - SDL_ENOMEM, - SDL_EFREAD, - SDL_EFWRITE, - SDL_EFSEEK, - SDL_UNSUPPORTED, - SDL_LASTERROR -} SDL_errorcode; -/* SDL_Error() unconditionally returns -1. */ -extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); -/* @} *//* Internal error functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_error_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_events.h b/lib/windows64/include/SDL_events.h deleted file mode 100644 index 9d09703..0000000 --- a/lib/windows64/include/SDL_events.h +++ /dev/null @@ -1,1166 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_events.h - * - * Include file for SDL event handling. - */ - -#ifndef SDL_events_h_ -#define SDL_events_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" -#include "SDL_keyboard.h" -#include "SDL_mouse.h" -#include "SDL_joystick.h" -#include "SDL_gamecontroller.h" -#include "SDL_quit.h" -#include "SDL_gesture.h" -#include "SDL_touch.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* General keyboard/mouse state definitions */ -#define SDL_RELEASED 0 -#define SDL_PRESSED 1 - -/** - * The types of events that can be delivered. - */ -typedef enum -{ - SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ - - /* Application events */ - SDL_QUIT = 0x100, /**< User-requested quit */ - - /* These application events have special meaning on iOS, see README-ios.md for details */ - SDL_APP_TERMINATING, /**< The application is being terminated by the OS - Called on iOS in applicationWillTerminate() - Called on Android in onDestroy() - */ - SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. - Called on iOS in applicationDidReceiveMemoryWarning() - Called on Android in onLowMemory() - */ - SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background - Called on iOS in applicationWillResignActive() - Called on Android in onPause() - */ - SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time - Called on iOS in applicationDidEnterBackground() - Called on Android in onPause() - */ - SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground - Called on iOS in applicationWillEnterForeground() - Called on Android in onResume() - */ - SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive - Called on iOS in applicationDidBecomeActive() - Called on Android in onResume() - */ - - SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ - - /* Display events */ - SDL_DISPLAYEVENT = 0x150, /**< Display state change */ - - /* Window events */ - SDL_WINDOWEVENT = 0x200, /**< Window state change */ - SDL_SYSWMEVENT, /**< System specific event */ - - /* Keyboard events */ - SDL_KEYDOWN = 0x300, /**< Key pressed */ - SDL_KEYUP, /**< Key released */ - SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ - SDL_TEXTINPUT, /**< Keyboard text input */ - SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an - input language or keyboard layout change. - */ - SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */ - - /* Mouse events */ - SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ - SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ - SDL_MOUSEBUTTONUP, /**< Mouse button released */ - SDL_MOUSEWHEEL, /**< Mouse wheel motion */ - - /* Joystick events */ - SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ - SDL_JOYBALLMOTION, /**< Joystick trackball motion */ - SDL_JOYHATMOTION, /**< Joystick hat position change */ - SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ - SDL_JOYBUTTONUP, /**< Joystick button released */ - SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ - SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ - SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */ - - /* Game controller events */ - SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ - SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ - SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ - SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ - SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ - SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ - SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ - SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ - SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ - SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ - - /* Touch events */ - SDL_FINGERDOWN = 0x700, - SDL_FINGERUP, - SDL_FINGERMOTION, - - /* Gesture events */ - SDL_DOLLARGESTURE = 0x800, - SDL_DOLLARRECORD, - SDL_MULTIGESTURE, - - /* Clipboard events */ - SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard or primary selection changed */ - - /* Drag and drop events */ - SDL_DROPFILE = 0x1000, /**< The system requests a file open */ - SDL_DROPTEXT, /**< text/plain drag-and-drop event */ - SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ - SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ - - /* Audio hotplug events */ - SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ - SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ - - /* Sensor events */ - SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ - - /* Render events */ - SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ - SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ - - /* Internal events */ - SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ - - /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, - * and should be allocated with SDL_RegisterEvents() - */ - SDL_USEREVENT = 0x8000, - - /** - * This last event is only for bounding internal arrays - */ - SDL_LASTEVENT = 0xFFFF -} SDL_EventType; - -/** - * \brief Fields shared by every event - */ -typedef struct SDL_CommonEvent -{ - Uint32 type; - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_CommonEvent; - -/** - * \brief Display state change event data (event.display.*) - */ -typedef struct SDL_DisplayEvent -{ - Uint32 type; /**< ::SDL_DISPLAYEVENT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 display; /**< The associated display index */ - Uint8 event; /**< ::SDL_DisplayEventID */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint32 data1; /**< event dependent data */ -} SDL_DisplayEvent; - -/** - * \brief Window state change event data (event.window.*) - */ -typedef struct SDL_WindowEvent -{ - Uint32 type; /**< ::SDL_WINDOWEVENT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The associated window */ - Uint8 event; /**< ::SDL_WindowEventID */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint32 data1; /**< event dependent data */ - Sint32 data2; /**< event dependent data */ -} SDL_WindowEvent; - -/** - * \brief Keyboard button event structure (event.key.*) - */ -typedef struct SDL_KeyboardEvent -{ - Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 repeat; /**< Non-zero if this is a key repeat */ - Uint8 padding2; - Uint8 padding3; - SDL_Keysym keysym; /**< The key that was pressed or released */ -} SDL_KeyboardEvent; - -#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) -/** - * \brief Keyboard text editing event structure (event.edit.*) - */ -typedef struct SDL_TextEditingEvent -{ - Uint32 type; /**< ::SDL_TEXTEDITING */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ - Sint32 start; /**< The start cursor of selected editing text */ - Sint32 length; /**< The length of selected editing text */ -} SDL_TextEditingEvent; - -/** - * \brief Extended keyboard text editing event structure (event.editExt.*) when text would be - * truncated if stored in the text buffer SDL_TextEditingEvent - */ -typedef struct SDL_TextEditingExtEvent -{ - Uint32 type; /**< ::SDL_TEXTEDITING_EXT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */ - Sint32 start; /**< The start cursor of selected editing text */ - Sint32 length; /**< The length of selected editing text */ -} SDL_TextEditingExtEvent; - -#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) -/** - * \brief Keyboard text input event structure (event.text.*) - */ -typedef struct SDL_TextInputEvent -{ - Uint32 type; /**< ::SDL_TEXTINPUT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with keyboard focus, if any */ - char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ -} SDL_TextInputEvent; - -/** - * \brief Mouse motion event structure (event.motion.*) - */ -typedef struct SDL_MouseMotionEvent -{ - Uint32 type; /**< ::SDL_MOUSEMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Uint32 state; /**< The current button state */ - Sint32 x; /**< X coordinate, relative to window */ - Sint32 y; /**< Y coordinate, relative to window */ - Sint32 xrel; /**< The relative motion in the X direction */ - Sint32 yrel; /**< The relative motion in the Y direction */ -} SDL_MouseMotionEvent; - -/** - * \brief Mouse button event structure (event.button.*) - */ -typedef struct SDL_MouseButtonEvent -{ - Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Uint8 button; /**< The mouse button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ - Uint8 padding1; - Sint32 x; /**< X coordinate, relative to window */ - Sint32 y; /**< Y coordinate, relative to window */ -} SDL_MouseButtonEvent; - -/** - * \brief Mouse wheel event structure (event.wheel.*) - */ -typedef struct SDL_MouseWheelEvent -{ - Uint32 type; /**< ::SDL_MOUSEWHEEL */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The window with mouse focus, if any */ - Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ - Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ - Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ - Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ - float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ - float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ - Sint32 mouseX; /**< X coordinate, relative to window (added in 2.26.0) */ - Sint32 mouseY; /**< Y coordinate, relative to window (added in 2.26.0) */ -} SDL_MouseWheelEvent; - -/** - * \brief Joystick axis motion event structure (event.jaxis.*) - */ -typedef struct SDL_JoyAxisEvent -{ - Uint32 type; /**< ::SDL_JOYAXISMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 axis; /**< The joystick axis index */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 value; /**< The axis value (range: -32768 to 32767) */ - Uint16 padding4; -} SDL_JoyAxisEvent; - -/** - * \brief Joystick trackball motion event structure (event.jball.*) - */ -typedef struct SDL_JoyBallEvent -{ - Uint32 type; /**< ::SDL_JOYBALLMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 ball; /**< The joystick trackball index */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ -} SDL_JoyBallEvent; - -/** - * \brief Joystick hat position change event structure (event.jhat.*) - */ -typedef struct SDL_JoyHatEvent -{ - Uint32 type; /**< ::SDL_JOYHATMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 hat; /**< The joystick hat index */ - Uint8 value; /**< The hat position value. - * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP - * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT - * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN - * - * Note that zero means the POV is centered. - */ - Uint8 padding1; - Uint8 padding2; -} SDL_JoyHatEvent; - -/** - * \brief Joystick button event structure (event.jbutton.*) - */ -typedef struct SDL_JoyButtonEvent -{ - Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 button; /**< The joystick button index */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 padding1; - Uint8 padding2; -} SDL_JoyButtonEvent; - -/** - * \brief Joystick device event structure (event.jdevice.*) - */ -typedef struct SDL_JoyDeviceEvent -{ - Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ -} SDL_JoyDeviceEvent; - -/** - * \brief Joysick battery level change event structure (event.jbattery.*) - */ -typedef struct SDL_JoyBatteryEvent -{ - Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - SDL_JoystickPowerLevel level; /**< The joystick battery level */ -} SDL_JoyBatteryEvent; - -/** - * \brief Game controller axis motion event structure (event.caxis.*) - */ -typedef struct SDL_ControllerAxisEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; - Sint16 value; /**< The axis value (range: -32768 to 32767) */ - Uint16 padding4; -} SDL_ControllerAxisEvent; - - -/** - * \brief Game controller button event structure (event.cbutton.*) - */ -typedef struct SDL_ControllerButtonEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Uint8 button; /**< The controller button (SDL_GameControllerButton) */ - Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ - Uint8 padding1; - Uint8 padding2; -} SDL_ControllerButtonEvent; - - -/** - * \brief Controller device event structure (event.cdevice.*) - */ -typedef struct SDL_ControllerDeviceEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ -} SDL_ControllerDeviceEvent; - -/** - * \brief Game controller touchpad event structure (event.ctouchpad.*) - */ -typedef struct SDL_ControllerTouchpadEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Sint32 touchpad; /**< The index of the touchpad */ - Sint32 finger; /**< The index of the finger on the touchpad */ - float x; /**< Normalized in the range 0...1 with 0 being on the left */ - float y; /**< Normalized in the range 0...1 with 0 being at the top */ - float pressure; /**< Normalized in the range 0...1 */ -} SDL_ControllerTouchpadEvent; - -/** - * \brief Game controller sensor event structure (event.csensor.*) - */ -typedef struct SDL_ControllerSensorEvent -{ - Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_JoystickID which; /**< The joystick instance id */ - Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ - float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ - Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ -} SDL_ControllerSensorEvent; - -/** - * \brief Audio device event structure (event.adevice.*) - */ -typedef struct SDL_AudioDeviceEvent -{ - Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ - Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ - Uint8 padding1; - Uint8 padding2; - Uint8 padding3; -} SDL_AudioDeviceEvent; - - -/** - * \brief Touch finger event structure (event.tfinger.*) - */ -typedef struct SDL_TouchFingerEvent -{ - Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - SDL_FingerID fingerId; - float x; /**< Normalized in the range 0...1 */ - float y; /**< Normalized in the range 0...1 */ - float dx; /**< Normalized in the range -1...1 */ - float dy; /**< Normalized in the range -1...1 */ - float pressure; /**< Normalized in the range 0...1 */ - Uint32 windowID; /**< The window underneath the finger, if any */ -} SDL_TouchFingerEvent; - - -/** - * \brief Multiple Finger Gesture Event (event.mgesture.*) - */ -typedef struct SDL_MultiGestureEvent -{ - Uint32 type; /**< ::SDL_MULTIGESTURE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - float dTheta; - float dDist; - float x; - float y; - Uint16 numFingers; - Uint16 padding; -} SDL_MultiGestureEvent; - - -/** - * \brief Dollar Gesture Event (event.dgesture.*) - */ -typedef struct SDL_DollarGestureEvent -{ - Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_TouchID touchId; /**< The touch device id */ - SDL_GestureID gestureId; - Uint32 numFingers; - float error; - float x; /**< Normalized center of gesture */ - float y; /**< Normalized center of gesture */ -} SDL_DollarGestureEvent; - - -/** - * \brief An event used to request a file open by the system (event.drop.*) - * This event is enabled by default, you can disable it with SDL_EventState(). - * \note If this event is enabled, you must free the filename in the event. - */ -typedef struct SDL_DropEvent -{ - Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ - Uint32 windowID; /**< The window that was dropped on, if any */ -} SDL_DropEvent; - - -/** - * \brief Sensor event structure (event.sensor.*) - */ -typedef struct SDL_SensorEvent -{ - Uint32 type; /**< ::SDL_SENSORUPDATE */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Sint32 which; /**< The instance ID of the sensor */ - float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ - Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */ -} SDL_SensorEvent; - -/** - * \brief The "quit requested" event - */ -typedef struct SDL_QuitEvent -{ - Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_QuitEvent; - -/** - * \brief OS Specific event - */ -typedef struct SDL_OSEvent -{ - Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ -} SDL_OSEvent; - -/** - * \brief A user-defined event type (event.user.*) - */ -typedef struct SDL_UserEvent -{ - Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - Uint32 windowID; /**< The associated window if any */ - Sint32 code; /**< User defined event code */ - void *data1; /**< User defined data pointer */ - void *data2; /**< User defined data pointer */ -} SDL_UserEvent; - - -struct SDL_SysWMmsg; -typedef struct SDL_SysWMmsg SDL_SysWMmsg; - -/** - * \brief A video driver dependent system event (event.syswm.*) - * This event is disabled by default, you can enable it with SDL_EventState() - * - * \note If you want to use this event, you should include SDL_syswm.h. - */ -typedef struct SDL_SysWMEvent -{ - Uint32 type; /**< ::SDL_SYSWMEVENT */ - Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ - SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ -} SDL_SysWMEvent; - -/** - * \brief General event structure - */ -typedef union SDL_Event -{ - Uint32 type; /**< Event type, shared with all events */ - SDL_CommonEvent common; /**< Common event data */ - SDL_DisplayEvent display; /**< Display event data */ - SDL_WindowEvent window; /**< Window event data */ - SDL_KeyboardEvent key; /**< Keyboard event data */ - SDL_TextEditingEvent edit; /**< Text editing event data */ - SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */ - SDL_TextInputEvent text; /**< Text input event data */ - SDL_MouseMotionEvent motion; /**< Mouse motion event data */ - SDL_MouseButtonEvent button; /**< Mouse button event data */ - SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ - SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ - SDL_JoyBallEvent jball; /**< Joystick ball event data */ - SDL_JoyHatEvent jhat; /**< Joystick hat event data */ - SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ - SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ - SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ - SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ - SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ - SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ - SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ - SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ - SDL_AudioDeviceEvent adevice; /**< Audio device event data */ - SDL_SensorEvent sensor; /**< Sensor event data */ - SDL_QuitEvent quit; /**< Quit request event data */ - SDL_UserEvent user; /**< Custom event data */ - SDL_SysWMEvent syswm; /**< System dependent window event data */ - SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ - SDL_MultiGestureEvent mgesture; /**< Gesture event data */ - SDL_DollarGestureEvent dgesture; /**< Gesture event data */ - SDL_DropEvent drop; /**< Drag and drop event data */ - - /* This is necessary for ABI compatibility between Visual C++ and GCC. - Visual C++ will respect the push pack pragma and use 52 bytes (size of - SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit - architectures) for this union, and GCC will use the alignment of the - largest datatype within the union, which is 8 bytes on 64-bit - architectures. - - So... we'll add padding to force the size to be 56 bytes for both. - - On architectures where pointers are 16 bytes, this needs rounding up to - the next multiple of 16, 64, and on architectures where pointers are - even larger the size of SDL_UserEvent will dominate as being 3 pointers. - */ - Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; -} SDL_Event; - -/* Make sure we haven't broken binary compatibility */ -SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); - - -/* Function prototypes */ - -/** - * Pump the event loop, gathering events from the input devices. - * - * This function updates the event queue and internal input device state. - * - * **WARNING**: This should only be run in the thread that initialized the - * video subsystem, and for extra safety, you should consider only doing those - * things on the main thread in any case. - * - * SDL_PumpEvents() gathers all the pending input information from devices and - * places it in the event queue. Without calls to SDL_PumpEvents() no events - * would ever be placed on the queue. Often the need for calls to - * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and - * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not - * polling or waiting for events (e.g. you are filtering them), then you must - * call SDL_PumpEvents() to force an event queue update. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PollEvent - * \sa SDL_WaitEvent - */ -extern DECLSPEC void SDLCALL SDL_PumpEvents(void); - -/* @{ */ -typedef enum -{ - SDL_ADDEVENT, - SDL_PEEKEVENT, - SDL_GETEVENT -} SDL_eventaction; - -/** - * Check the event queue for messages and optionally return them. - * - * `action` may be any of the following: - * - * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the - * event queue. - * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, - * within the specified minimum and maximum type, will be returned to the - * caller and will _not_ be removed from the queue. - * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, - * within the specified minimum and maximum type, will be returned to the - * caller and will be removed from the queue. - * - * You may have to call SDL_PumpEvents() before calling this function. - * Otherwise, the events may not be ready to be filtered when you call - * SDL_PeepEvents(). - * - * This function is thread-safe. - * - * \param events destination buffer for the retrieved events - * \param numevents if action is SDL_ADDEVENT, the number of events to add - * back to the event queue; if action is SDL_PEEKEVENT or - * SDL_GETEVENT, the maximum number of events to retrieve - * \param action action to take; see [[#action|Remarks]] for details - * \param minType minimum value of the event type to be considered; - * SDL_FIRSTEVENT is a safe choice - * \param maxType maximum value of the event type to be considered; - * SDL_LASTEVENT is a safe choice - * \returns the number of events actually stored or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PollEvent - * \sa SDL_PumpEvents - * \sa SDL_PushEvent - */ -extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, - SDL_eventaction action, - Uint32 minType, Uint32 maxType); -/* @} */ - -/** - * Check for the existence of a certain event type in the event queue. - * - * If you need to check for a range of event types, use SDL_HasEvents() - * instead. - * - * \param type the type of event to be queried; see SDL_EventType for details - * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if - * events matching `type` are not present. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HasEvents - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); - - -/** - * Check for the existence of certain event types in the event queue. - * - * If you need to check for a single event type, use SDL_HasEvent() instead. - * - * \param minType the low end of event type to be queried, inclusive; see - * SDL_EventType for details - * \param maxType the high end of event type to be queried, inclusive; see - * SDL_EventType for details - * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are - * present, or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HasEvents - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); - -/** - * Clear events of a specific type from the event queue. - * - * This will unconditionally remove any events from the queue that match - * `type`. If you need to remove a range of event types, use SDL_FlushEvents() - * instead. - * - * It's also normal to just ignore events you don't care about in your event - * loop without calling this function. - * - * This function only affects currently queued events. If you want to make - * sure that all pending OS events are flushed, you can call SDL_PumpEvents() - * on the main thread immediately before the flush call. - * - * \param type the type of event to be cleared; see SDL_EventType for details - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FlushEvents - */ -extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); - -/** - * Clear events of a range of types from the event queue. - * - * This will unconditionally remove any events from the queue that are in the - * range of `minType` to `maxType`, inclusive. If you need to remove a single - * event type, use SDL_FlushEvent() instead. - * - * It's also normal to just ignore events you don't care about in your event - * loop without calling this function. - * - * This function only affects currently queued events. If you want to make - * sure that all pending OS events are flushed, you can call SDL_PumpEvents() - * on the main thread immediately before the flush call. - * - * \param minType the low end of event type to be cleared, inclusive; see - * SDL_EventType for details - * \param maxType the high end of event type to be cleared, inclusive; see - * SDL_EventType for details - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FlushEvent - */ -extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); - -/** - * Poll for currently pending events. - * - * If `event` is not NULL, the next event is removed from the queue and stored - * in the SDL_Event structure pointed to by `event`. The 1 returned refers to - * this event, immediately stored in the SDL Event structure -- not an event - * to follow. - * - * If `event` is NULL, it simply returns 1 if there is an event in the queue, - * but will not remove it from the queue. - * - * As this function may implicitly call SDL_PumpEvents(), you can only call - * this function in the thread that set the video mode. - * - * SDL_PollEvent() is the favored way of receiving system events since it can - * be done from the main loop and does not suspend the main loop while waiting - * on an event to be posted. - * - * The common practice is to fully process the event queue once every frame, - * usually as a first step before updating the game's state: - * - * ```c - * while (game_is_still_running) { - * SDL_Event event; - * while (SDL_PollEvent(&event)) { // poll until all events are handled! - * // decide what to do with this event. - * } - * - * // update game state, draw the current frame - * } - * ``` - * - * \param event the SDL_Event structure to be filled with the next event from - * the queue, or NULL - * \returns 1 if there is a pending event or 0 if there are none available. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetEventFilter - * \sa SDL_PeepEvents - * \sa SDL_PushEvent - * \sa SDL_SetEventFilter - * \sa SDL_WaitEvent - * \sa SDL_WaitEventTimeout - */ -extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); - -/** - * Wait indefinitely for the next available event. - * - * If `event` is not NULL, the next event is removed from the queue and stored - * in the SDL_Event structure pointed to by `event`. - * - * As this function may implicitly call SDL_PumpEvents(), you can only call - * this function in the thread that initialized the video subsystem. - * - * \param event the SDL_Event structure to be filled in with the next event - * from the queue, or NULL - * \returns 1 on success or 0 if there was an error while waiting for events; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PollEvent - * \sa SDL_PumpEvents - * \sa SDL_WaitEventTimeout - */ -extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); - -/** - * Wait until the specified timeout (in milliseconds) for the next available - * event. - * - * If `event` is not NULL, the next event is removed from the queue and stored - * in the SDL_Event structure pointed to by `event`. - * - * As this function may implicitly call SDL_PumpEvents(), you can only call - * this function in the thread that initialized the video subsystem. - * - * \param event the SDL_Event structure to be filled in with the next event - * from the queue, or NULL - * \param timeout the maximum number of milliseconds to wait for the next - * available event - * \returns 1 on success or 0 if there was an error while waiting for events; - * call SDL_GetError() for more information. This also returns 0 if - * the timeout elapsed without an event arriving. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PollEvent - * \sa SDL_PumpEvents - * \sa SDL_WaitEvent - */ -extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, - int timeout); - -/** - * Add an event to the event queue. - * - * The event queue can actually be used as a two way communication channel. - * Not only can events be read from the queue, but the user can also push - * their own events onto it. `event` is a pointer to the event structure you - * wish to push onto the queue. The event is copied into the queue, and the - * caller may dispose of the memory pointed to after SDL_PushEvent() returns. - * - * Note: Pushing device input events onto the queue doesn't modify the state - * of the device within SDL. - * - * This function is thread-safe, and can be called from other threads safely. - * - * Note: Events pushed onto the queue with SDL_PushEvent() get passed through - * the event filter but events added with SDL_PeepEvents() do not. - * - * For pushing application-specific events, please use SDL_RegisterEvents() to - * get an event type that does not conflict with other code that also wants - * its own custom event types. - * - * \param event the SDL_Event to be added to the queue - * \returns 1 on success, 0 if the event was filtered, or a negative error - * code on failure; call SDL_GetError() for more information. A - * common reason for error is the event queue being full. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PeepEvents - * \sa SDL_PollEvent - * \sa SDL_RegisterEvents - */ -extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); - -/** - * A function pointer used for callbacks that watch the event queue. - * - * \param userdata what was passed as `userdata` to SDL_SetEventFilter() - * or SDL_AddEventWatch, etc - * \param event the event that triggered the callback - * \returns 1 to permit event to be added to the queue, and 0 to disallow - * it. When used with SDL_AddEventWatch, the return value is ignored. - * - * \sa SDL_SetEventFilter - * \sa SDL_AddEventWatch - */ -typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); - -/** - * Set up a filter to process all events before they change internal state and - * are posted to the internal event queue. - * - * If the filter function returns 1 when called, then the event will be added - * to the internal queue. If it returns 0, then the event will be dropped from - * the queue, but the internal state will still be updated. This allows - * selective filtering of dynamically arriving events. - * - * **WARNING**: Be very careful of what you do in the event filter function, - * as it may run in a different thread! - * - * On platforms that support it, if the quit event is generated by an - * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the - * application at the next event poll. - * - * There is one caveat when dealing with the ::SDL_QuitEvent event type. The - * event filter is only called when the window manager desires to close the - * application window. If the event filter returns 1, then the window will be - * closed, otherwise the window will remain open if possible. - * - * Note: Disabled events never make it to the event filter function; see - * SDL_EventState(). - * - * Note: If you just want to inspect events without filtering, you should use - * SDL_AddEventWatch() instead. - * - * Note: Events pushed onto the queue with SDL_PushEvent() get passed through - * the event filter, but events pushed onto the queue with SDL_PeepEvents() do - * not. - * - * \param filter An SDL_EventFilter function to call when an event happens - * \param userdata a pointer that is passed to `filter` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AddEventWatch - * \sa SDL_EventState - * \sa SDL_GetEventFilter - * \sa SDL_PeepEvents - * \sa SDL_PushEvent - */ -extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, - void *userdata); - -/** - * Query the current event filter. - * - * This function can be used to "chain" filters, by saving the existing filter - * before replacing it with a function that will call that saved filter. - * - * \param filter the current callback function will be stored here - * \param userdata the pointer that is passed to the current event filter will - * be stored here - * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetEventFilter - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, - void **userdata); - -/** - * Add a callback to be triggered when an event is added to the event queue. - * - * `filter` will be called when an event happens, and its return value is - * ignored. - * - * **WARNING**: Be very careful of what you do in the event filter function, - * as it may run in a different thread! - * - * If the quit event is generated by a signal (e.g. SIGINT), it will bypass - * the internal queue and be delivered to the watch callback immediately, and - * arrive at the next event poll. - * - * Note: the callback is called for events posted by the user through - * SDL_PushEvent(), but not for disabled events, nor for events by a filter - * callback set with SDL_SetEventFilter(), nor for events posted by the user - * through SDL_PeepEvents(). - * - * \param filter an SDL_EventFilter function to call when an event happens. - * \param userdata a pointer that is passed to `filter` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DelEventWatch - * \sa SDL_SetEventFilter - */ -extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, - void *userdata); - -/** - * Remove an event watch callback added with SDL_AddEventWatch(). - * - * This function takes the same input as SDL_AddEventWatch() to identify and - * delete the corresponding callback. - * - * \param filter the function originally passed to SDL_AddEventWatch() - * \param userdata the pointer originally passed to SDL_AddEventWatch() - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AddEventWatch - */ -extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, - void *userdata); - -/** - * Run a specific filter function on the current event queue, removing any - * events for which the filter returns 0. - * - * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), - * this function does not change the filter permanently, it only uses the - * supplied filter until this function returns. - * - * \param filter the SDL_EventFilter function to call when an event happens - * \param userdata a pointer that is passed to `filter` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetEventFilter - * \sa SDL_SetEventFilter - */ -extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, - void *userdata); - -/* @{ */ -#define SDL_QUERY -1 -#define SDL_IGNORE 0 -#define SDL_DISABLE 0 -#define SDL_ENABLE 1 - -/** - * Set the state of processing events by type. - * - * `state` may be any of the following: - * - * - `SDL_QUERY`: returns the current processing state of the specified event - * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped - * from the event queue and will not be filtered - * - `SDL_ENABLE`: the event will be processed normally - * - * \param type the type of event; see SDL_EventType for details - * \param state how to process the event - * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state - * of the event before this function makes any changes to it. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetEventState - */ -extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); -/* @} */ -#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) - -/** - * Allocate a set of user-defined events, and return the beginning event - * number for that set of events. - * - * Calling this function with `numevents` <= 0 is an error and will return - * (Uint32)-1. - * - * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or - * 0xFFFFFFFF), but is clearer to write. - * - * \param numevents the number of events to be allocated - * \returns the beginning event number, or (Uint32)-1 if there are not enough - * user-defined events left. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PushEvent - */ -extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_events_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_filesystem.h b/lib/windows64/include/SDL_filesystem.h deleted file mode 100644 index 4cad657..0000000 --- a/lib/windows64/include/SDL_filesystem.h +++ /dev/null @@ -1,149 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_filesystem.h - * - * \brief Include file for filesystem SDL API functions - */ - -#ifndef SDL_filesystem_h_ -#define SDL_filesystem_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Get the directory where the application was run from. - * - * This is not necessarily a fast call, so you should call this once near - * startup and save the string if you need it. - * - * **Mac OS X and iOS Specific Functionality**: If the application is in a - * ".app" bundle, this function returns the Resource directory (e.g. - * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding - * a property to the Info.plist file. Adding a string key with the name - * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the - * behaviour. - * - * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an - * application in /Applications/SDLApp/MyApp.app): - * - * - `resource`: bundle resource directory (the default). For example: - * `/Applications/SDLApp/MyApp.app/Contents/Resources` - * - `bundle`: the Bundle directory. For example: - * `/Applications/SDLApp/MyApp.app/` - * - `parent`: the containing directory of the bundle. For example: - * `/Applications/SDLApp/` - * - * **Nintendo 3DS Specific Functionality**: This function returns "romfs" - * directory of the application as it is uncommon to store resources outside - * the executable. As such it is not a writable directory. - * - * The returned path is guaranteed to end with a path separator ('\' on - * Windows, '/' on most other platforms). - * - * The pointer returned is owned by the caller. Please call SDL_free() on the - * pointer when done with it. - * - * \returns an absolute path in UTF-8 encoding to the application data - * directory. NULL will be returned on error or when the platform - * doesn't implement this functionality, call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.1. - * - * \sa SDL_GetPrefPath - */ -extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); - -/** - * Get the user-and-app-specific path where files can be written. - * - * Get the "pref dir". This is meant to be where users can write personal - * files (preferences and save games, etc) that are specific to your - * application. This directory is unique per user, per application. - * - * This function will decide the appropriate location in the native - * filesystem, create the directory if necessary, and return a string of the - * absolute path to the directory in UTF-8 encoding. - * - * On Windows, the string might look like: - * - * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` - * - * On Linux, the string might look like: - * - * `/home/bob/.local/share/My Program Name/` - * - * On Mac OS X, the string might look like: - * - * `/Users/bob/Library/Application Support/My Program Name/` - * - * You should assume the path returned by this function is the only safe place - * to write files (and that SDL_GetBasePath(), while it might be writable, or - * even the parent of the returned path, isn't where you should be writing - * things). - * - * Both the org and app strings may become part of a directory name, so please - * follow these rules: - * - * - Try to use the same org string (_including case-sensitivity_) for all - * your applications that use this function. - * - Always use a unique app string for each one, and make sure it never - * changes for an app once you've decided on it. - * - Unicode characters are legal, as long as it's UTF-8 encoded, but... - * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game - * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. - * - * The returned path is guaranteed to end with a path separator ('\' on - * Windows, '/' on most other platforms). - * - * The pointer returned is owned by the caller. Please call SDL_free() on the - * pointer when done with it. - * - * \param org the name of your organization - * \param app the name of your application - * \returns a UTF-8 string of the user directory in platform-dependent - * notation. NULL if there's a problem (creating directory failed, - * etc.). - * - * \since This function is available since SDL 2.0.1. - * - * \sa SDL_GetBasePath - */ -extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_filesystem_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_gamecontroller.h b/lib/windows64/include/SDL_gamecontroller.h deleted file mode 100644 index 140054d..0000000 --- a/lib/windows64/include/SDL_gamecontroller.h +++ /dev/null @@ -1,1074 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_gamecontroller.h - * - * Include file for SDL game controller event handling - */ - -#ifndef SDL_gamecontroller_h_ -#define SDL_gamecontroller_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_rwops.h" -#include "SDL_sensor.h" -#include "SDL_joystick.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_gamecontroller.h - * - * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system - * for game controllers, and load appropriate drivers. - * - * If you would like to receive controller updates while the application - * is in the background, you should set the following hint before calling - * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS - */ - -/** - * The gamecontroller structure used to identify an SDL game controller - */ -struct _SDL_GameController; -typedef struct _SDL_GameController SDL_GameController; - -typedef enum -{ - SDL_CONTROLLER_TYPE_UNKNOWN = 0, - SDL_CONTROLLER_TYPE_XBOX360, - SDL_CONTROLLER_TYPE_XBOXONE, - SDL_CONTROLLER_TYPE_PS3, - SDL_CONTROLLER_TYPE_PS4, - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO, - SDL_CONTROLLER_TYPE_VIRTUAL, - SDL_CONTROLLER_TYPE_PS5, - SDL_CONTROLLER_TYPE_AMAZON_LUNA, - SDL_CONTROLLER_TYPE_GOOGLE_STADIA, - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD, - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR -} SDL_GameControllerType; - -typedef enum -{ - SDL_CONTROLLER_BINDTYPE_NONE = 0, - SDL_CONTROLLER_BINDTYPE_BUTTON, - SDL_CONTROLLER_BINDTYPE_AXIS, - SDL_CONTROLLER_BINDTYPE_HAT -} SDL_GameControllerBindType; - -/** - * Get the SDL joystick layer binding for this controller button/axis mapping - */ -typedef struct SDL_GameControllerButtonBind -{ - SDL_GameControllerBindType bindType; - union - { - int button; - int axis; - struct { - int hat; - int hat_mask; - } hat; - } value; - -} SDL_GameControllerButtonBind; - - -/** - * To count the number of game controllers in the system for the following: - * - * ```c - * int nJoysticks = SDL_NumJoysticks(); - * int nGameControllers = 0; - * for (int i = 0; i < nJoysticks; i++) { - * if (SDL_IsGameController(i)) { - * nGameControllers++; - * } - * } - * ``` - * - * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: - * guid,name,mappings - * - * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. - * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. - * The mapping format for joystick is: - * bX - a joystick button, index X - * hX.Y - hat X with value Y - * aX - axis X of the joystick - * Buttons can be used as a controller axis and vice versa. - * - * This string shows an example of a valid mapping for a controller - * - * ```c - * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", - * ``` - */ - -/** - * Load a set of Game Controller mappings from a seekable SDL data stream. - * - * You can call this function several times, if needed, to load different - * database files. - * - * If a new mapping is loaded for an already known controller GUID, the later - * version will overwrite the one currently loaded. - * - * Mappings not belonging to the current platform or with no platform field - * specified will be ignored (i.e. mappings for Linux will be ignored in - * Windows, etc). - * - * This function will load the text database entirely in memory before - * processing it, so take this into consideration if you are in a memory - * constrained environment. - * - * \param rw the data stream for the mappings to be added - * \param freerw non-zero to close the stream after being read - * \returns the number of mappings added or -1 on error; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_GameControllerAddMapping - * \sa SDL_GameControllerAddMappingsFromFile - * \sa SDL_GameControllerMappingForGUID - */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); - -/** - * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() - * - * Convenience macro. - */ -#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) - -/** - * Add support for controllers that SDL is unaware of or to cause an existing - * controller to have a different binding. - * - * The mapping string has the format "GUID,name,mapping", where GUID is the - * string value from SDL_JoystickGetGUIDString(), name is the human readable - * string for the device and mappings are controller mappings to joystick - * ones. Under Windows there is a reserved GUID of "xinput" that covers all - * XInput devices. The mapping format for joystick is: {| |bX |a joystick - * button, index X |- |hX.Y |hat X with value Y |- |aX |axis X of the joystick - * |} Buttons can be used as a controller axes and vice versa. - * - * This string shows an example of a valid mapping for a controller: - * - * ```c - * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" - * ``` - * - * \param mappingString the mapping string - * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, - * -1 on error; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerMapping - * \sa SDL_GameControllerMappingForGUID - */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); - -/** - * Get the number of mappings installed. - * - * \returns the number of mappings. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); - -/** - * Get the mapping at a particular index. - * - * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if - * the index is out of range. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); - -/** - * Get the game controller mapping string for a given GUID. - * - * The returned string must be freed with SDL_free(). - * - * \param guid a structure containing the GUID for which a mapping is desired - * \returns a mapping string or NULL on error; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetDeviceGUID - * \sa SDL_JoystickGetGUID - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); - -/** - * Get the current mapping of a Game Controller. - * - * The returned string must be freed with SDL_free(). - * - * Details about mappings are discussed with SDL_GameControllerAddMapping(). - * - * \param gamecontroller the game controller you want to get the current - * mapping for - * \returns a string that has the controller's mapping or NULL if no mapping - * is available; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerAddMapping - * \sa SDL_GameControllerMappingForGUID - */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller); - -/** - * Check if the given joystick is supported by the game controller interface. - * - * `joystick_index` is the same as the `device_index` passed to - * SDL_JoystickOpen(). - * - * \param joystick_index the device_index of a device, up to - * SDL_NumJoysticks() - * \returns SDL_TRUE if the given joystick is supported by the game controller - * interface, SDL_FALSE if it isn't or it's an invalid index. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerNameForIndex - * \sa SDL_GameControllerOpen - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - -/** - * Get the implementation dependent name for the game controller. - * - * This function can be called before any controllers are opened. - * - * `joystick_index` is the same as the `device_index` passed to - * SDL_JoystickOpen(). - * - * \param joystick_index the device_index of a device, from zero to - * SDL_NumJoysticks()-1 - * \returns the implementation-dependent name for the game controller, or NULL - * if there is no name or the index is invalid. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerName - * \sa SDL_GameControllerOpen - * \sa SDL_IsGameController - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); - -/** - * Get the implementation dependent path for the game controller. - * - * This function can be called before any controllers are opened. - * - * `joystick_index` is the same as the `device_index` passed to - * SDL_JoystickOpen(). - * - * \param joystick_index the device_index of a device, from zero to - * SDL_NumJoysticks()-1 - * \returns the implementation-dependent path for the game controller, or NULL - * if there is no path or the index is invalid. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GameControllerPath - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerPathForIndex(int joystick_index); - -/** - * Get the type of a game controller. - * - * This can be called before any controllers are opened. - * - * \param joystick_index the device_index of a device, from zero to - * SDL_NumJoysticks()-1 - * \returns the controller type. - * - * \since This function is available since SDL 2.0.12. - */ -extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index); - -/** - * Get the mapping of a game controller. - * - * This can be called before any controllers are opened. - * - * \param joystick_index the device_index of a device, from zero to - * SDL_NumJoysticks()-1 - * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if - * no mapping is available. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); - -/** - * Open a game controller for use. - * - * `joystick_index` is the same as the `device_index` passed to - * SDL_JoystickOpen(). - * - * The index passed as an argument refers to the N'th game controller on the - * system. This index is not the value which will identify this controller in - * future controller events. The joystick's instance id (SDL_JoystickID) will - * be used there instead. - * - * \param joystick_index the device_index of a device, up to - * SDL_NumJoysticks() - * \returns a gamecontroller identifier or NULL if an error occurred; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerClose - * \sa SDL_GameControllerNameForIndex - * \sa SDL_IsGameController - */ -extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); - -/** - * Get the SDL_GameController associated with an instance id. - * - * \param joyid the instance id to get the SDL_GameController for - * \returns an SDL_GameController on success or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.4. - */ -extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); - -/** - * Get the SDL_GameController associated with a player index. - * - * Please note that the player index is _not_ the device index, nor is it the - * instance id! - * - * \param player_index the player index, which is not the device index or the - * instance id! - * \returns the SDL_GameController associated with a player index. - * - * \since This function is available since SDL 2.0.12. - * - * \sa SDL_GameControllerGetPlayerIndex - * \sa SDL_GameControllerSetPlayerIndex - */ -extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index); - -/** - * Get the implementation-dependent name for an opened game controller. - * - * This is the same name as returned by SDL_GameControllerNameForIndex(), but - * it takes a controller identifier instead of the (unstable) device index. - * - * \param gamecontroller a game controller identifier previously returned by - * SDL_GameControllerOpen() - * \returns the implementation dependent name for the game controller, or NULL - * if there is no name or the identifier passed is invalid. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerNameForIndex - * \sa SDL_GameControllerOpen - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); - -/** - * Get the implementation-dependent path for an opened game controller. - * - * This is the same path as returned by SDL_GameControllerNameForIndex(), but - * it takes a controller identifier instead of the (unstable) device index. - * - * \param gamecontroller a game controller identifier previously returned by - * SDL_GameControllerOpen() - * \returns the implementation dependent path for the game controller, or NULL - * if there is no path or the identifier passed is invalid. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GameControllerPathForIndex - */ -extern DECLSPEC const char *SDLCALL SDL_GameControllerPath(SDL_GameController *gamecontroller); - -/** - * Get the type of this currently opened controller - * - * This is the same name as returned by SDL_GameControllerTypeForIndex(), but - * it takes a controller identifier instead of the (unstable) device index. - * - * \param gamecontroller the game controller object to query. - * \returns the controller type. - * - * \since This function is available since SDL 2.0.12. - */ -extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller); - -/** - * Get the player index of an opened game controller. - * - * For XInput controllers this returns the XInput user index. - * - * \param gamecontroller the game controller object to query. - * \returns the player index for controller, or -1 if it's not available. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); - -/** - * Set the player index of an opened game controller. - * - * \param gamecontroller the game controller object to adjust. - * \param player_index Player index to assign to this controller, or -1 to - * clear the player index and turn off player LEDs. - * - * \since This function is available since SDL 2.0.12. - */ -extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index); - -/** - * Get the USB vendor ID of an opened controller, if available. - * - * If the vendor ID isn't available this function returns 0. - * - * \param gamecontroller the game controller object to query. - * \return the USB vendor ID, or zero if unavailable. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller); - -/** - * Get the USB product ID of an opened controller, if available. - * - * If the product ID isn't available this function returns 0. - * - * \param gamecontroller the game controller object to query. - * \return the USB product ID, or zero if unavailable. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller); - -/** - * Get the product version of an opened controller, if available. - * - * If the product version isn't available this function returns 0. - * - * \param gamecontroller the game controller object to query. - * \return the USB product version, or zero if unavailable. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller); - -/** - * Get the firmware version of an opened controller, if available. - * - * If the firmware version isn't available this function returns 0. - * - * \param gamecontroller the game controller object to query. - * \return the controller firmware version, or zero if unavailable. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller); - -/** - * Get the serial number of an opened controller, if available. - * - * Returns the serial number of the controller, or NULL if it is not - * available. - * - * \param gamecontroller the game controller object to query. - * \return the serial number, or NULL if unavailable. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); - -/** - * Check if a controller has been opened and is currently connected. - * - * \param gamecontroller a game controller identifier previously returned by - * SDL_GameControllerOpen() - * \returns SDL_TRUE if the controller has been opened and is currently - * connected, or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerClose - * \sa SDL_GameControllerOpen - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); - -/** - * Get the Joystick ID from a Game Controller. - * - * This function will give you a SDL_Joystick object, which allows you to use - * the SDL_Joystick functions with a SDL_GameController object. This would be - * useful for getting a joystick's position at any given time, even if it - * hasn't moved (moving it would produce an event, which would have the axis' - * value). - * - * The pointer returned is owned by the SDL_GameController. You should not - * call SDL_JoystickClose() on it, for example, since doing so will likely - * cause SDL to crash. - * - * \param gamecontroller the game controller object that you want to get a - * joystick from - * \returns a SDL_Joystick object; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); - -/** - * Query or change current state of Game Controller events. - * - * If controller events are disabled, you must call SDL_GameControllerUpdate() - * yourself and check the state of the controller when you want controller - * information. - * - * Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, - * and 1 will have any effect. Other numbers will just be returned. - * - * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` - * \returns the same value passed to the function, with exception to -1 - * (SDL_QUERY), which will return the current state. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickEventState - */ -extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); - -/** - * Manually pump game controller updates if not using the loop. - * - * This function is called automatically by the event loop if events are - * enabled. Under such circumstances, it will not be necessary to call this - * function. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); - - -/** - * The list of axes available from a controller - * - * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, - * and are centered within ~8000 of zero, though advanced UI will allow users to set - * or autodetect the dead zone, which varies between controllers. - * - * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. - */ -typedef enum -{ - SDL_CONTROLLER_AXIS_INVALID = -1, - SDL_CONTROLLER_AXIS_LEFTX, - SDL_CONTROLLER_AXIS_LEFTY, - SDL_CONTROLLER_AXIS_RIGHTX, - SDL_CONTROLLER_AXIS_RIGHTY, - SDL_CONTROLLER_AXIS_TRIGGERLEFT, - SDL_CONTROLLER_AXIS_TRIGGERRIGHT, - SDL_CONTROLLER_AXIS_MAX -} SDL_GameControllerAxis; - -/** - * Convert a string into SDL_GameControllerAxis enum. - * - * This function is called internally to translate SDL_GameController mapping - * strings for the underlying joystick device into the consistent - * SDL_GameController mapping. You do not normally need to call this function - * unless you are parsing SDL_GameController mappings in your own code. - * - * Note specially that "righttrigger" and "lefttrigger" map to - * `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`, - * respectively. - * - * \param str string representing a SDL_GameController axis - * \returns the SDL_GameControllerAxis enum corresponding to the input string, - * or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerGetStringForAxis - */ -extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str); - -/** - * Convert from an SDL_GameControllerAxis enum to a string. - * - * The caller should not SDL_free() the returned string. - * - * \param axis an enum value for a given SDL_GameControllerAxis - * \returns a string for the given axis, or NULL if an invalid axis is - * specified. The string returned is of the format used by - * SDL_GameController mapping strings. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerGetAxisFromString - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); - -/** - * Get the SDL joystick layer binding for a controller axis mapping. - * - * \param gamecontroller a game controller - * \param axis an axis enum value (one of the SDL_GameControllerAxis values) - * \returns a SDL_GameControllerButtonBind describing the bind. On failure - * (like the given Controller axis doesn't exist on the device), its - * `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerGetBindForButton - */ -extern DECLSPEC SDL_GameControllerButtonBind SDLCALL -SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, - SDL_GameControllerAxis axis); - -/** - * Query whether a game controller has a given axis. - * - * This merely reports whether the controller's mapping defined this axis, as - * that is all the information SDL has about the physical device. - * - * \param gamecontroller a game controller - * \param axis an axis enum value (an SDL_GameControllerAxis value) - * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL -SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); - -/** - * Get the current state of an axis control on a game controller. - * - * The axis indices start at index 0. - * - * The state is a value ranging from -32768 to 32767. Triggers, however, range - * from 0 to 32767 (they never return a negative value). - * - * \param gamecontroller a game controller - * \param axis an axis index (one of the SDL_GameControllerAxis values) - * \returns axis state (including 0) on success or 0 (also) on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerGetButton - */ -extern DECLSPEC Sint16 SDLCALL -SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); - -/** - * The list of buttons available from a controller - */ -typedef enum -{ - SDL_CONTROLLER_BUTTON_INVALID = -1, - SDL_CONTROLLER_BUTTON_A, - SDL_CONTROLLER_BUTTON_B, - SDL_CONTROLLER_BUTTON_X, - SDL_CONTROLLER_BUTTON_Y, - SDL_CONTROLLER_BUTTON_BACK, - SDL_CONTROLLER_BUTTON_GUIDE, - SDL_CONTROLLER_BUTTON_START, - SDL_CONTROLLER_BUTTON_LEFTSTICK, - SDL_CONTROLLER_BUTTON_RIGHTSTICK, - SDL_CONTROLLER_BUTTON_LEFTSHOULDER, - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, - SDL_CONTROLLER_BUTTON_DPAD_UP, - SDL_CONTROLLER_BUTTON_DPAD_DOWN, - SDL_CONTROLLER_BUTTON_DPAD_LEFT, - SDL_CONTROLLER_BUTTON_DPAD_RIGHT, - SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */ - SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 (upper left, facing the back) */ - SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 (upper right, facing the back) */ - SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 (lower left, facing the back) */ - SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 (lower right, facing the back) */ - SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */ - SDL_CONTROLLER_BUTTON_MAX -} SDL_GameControllerButton; - -/** - * Convert a string into an SDL_GameControllerButton enum. - * - * This function is called internally to translate SDL_GameController mapping - * strings for the underlying joystick device into the consistent - * SDL_GameController mapping. You do not normally need to call this function - * unless you are parsing SDL_GameController mappings in your own code. - * - * \param str string representing a SDL_GameController axis - * \returns the SDL_GameControllerButton enum corresponding to the input - * string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str); - -/** - * Convert from an SDL_GameControllerButton enum to a string. - * - * The caller should not SDL_free() the returned string. - * - * \param button an enum value for a given SDL_GameControllerButton - * \returns a string for the given button, or NULL if an invalid button is - * specified. The string returned is of the format used by - * SDL_GameController mapping strings. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerGetButtonFromString - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); - -/** - * Get the SDL joystick layer binding for a controller button mapping. - * - * \param gamecontroller a game controller - * \param button an button enum value (an SDL_GameControllerButton value) - * \returns a SDL_GameControllerButtonBind describing the bind. On failure - * (like the given Controller button doesn't exist on the device), - * its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerGetBindForAxis - */ -extern DECLSPEC SDL_GameControllerButtonBind SDLCALL -SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, - SDL_GameControllerButton button); - -/** - * Query whether a game controller has a given button. - * - * This merely reports whether the controller's mapping defined this button, - * as that is all the information SDL has about the physical device. - * - * \param gamecontroller a game controller - * \param button a button enum value (an SDL_GameControllerButton value) - * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller, - SDL_GameControllerButton button); - -/** - * Get the current state of a button on a game controller. - * - * \param gamecontroller a game controller - * \param button a button index (one of the SDL_GameControllerButton values) - * \returns 1 for pressed state or 0 for not pressed state or error; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerGetAxis - */ -extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, - SDL_GameControllerButton button); - -/** - * Get the number of touchpads on a game controller. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller); - -/** - * Get the number of supported simultaneous fingers on a touchpad on a game - * controller. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad); - -/** - * Get the current state of a finger on a touchpad on a game controller. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure); - -/** - * Return whether a game controller has a particular sensor. - * - * \param gamecontroller The controller to query - * \param type The type of sensor to query - * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type); - -/** - * Set whether data reporting for a game controller sensor is enabled. - * - * \param gamecontroller The controller to update - * \param type The type of sensor to enable/disable - * \param enabled Whether data reporting should be enabled - * \returns 0 or -1 if an error occurred. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled); - -/** - * Query whether sensor data reporting is enabled for a game controller. - * - * \param gamecontroller The controller to query - * \param type The type of sensor to query - * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type); - -/** - * Get the data rate (number of events per second) of a game controller - * sensor. - * - * \param gamecontroller The controller to query - * \param type The type of sensor to query - * \return the data rate, or 0.0f if the data rate is not available. - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type); - -/** - * Get the current state of a game controller sensor. - * - * The number of values and interpretation of the data is sensor dependent. - * See SDL_sensor.h for the details for each type of sensor. - * - * \param gamecontroller The controller to query - * \param type The type of sensor to query - * \param data A pointer filled with the current sensor state - * \param num_values The number of values to write to data - * \return 0 or -1 if an error occurred. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values); - -/** - * Get the current state of a game controller sensor with the timestamp of the - * last update. - * - * The number of values and interpretation of the data is sensor dependent. - * See SDL_sensor.h for the details for each type of sensor. - * - * \param gamecontroller The controller to query - * \param type The type of sensor to query - * \param timestamp A pointer filled with the timestamp in microseconds of the - * current sensor reading if available, or 0 if not - * \param data A pointer filled with the current sensor state - * \param num_values The number of values to write to data - * \return 0 or -1 if an error occurred. - * - * \since This function is available since SDL 2.26.0. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values); - -/** - * Start a rumble effect on a game controller. - * - * Each call to this function cancels any previous rumble effect, and calling - * it with 0 intensity stops any rumbling. - * - * \param gamecontroller The controller to vibrate - * \param low_frequency_rumble The intensity of the low frequency (left) - * rumble motor, from 0 to 0xFFFF - * \param high_frequency_rumble The intensity of the high frequency (right) - * rumble motor, from 0 to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if rumble isn't supported on this controller - * - * \since This function is available since SDL 2.0.9. - * - * \sa SDL_GameControllerHasRumble - */ -extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); - -/** - * Start a rumble effect in the game controller's triggers. - * - * Each call to this function cancels any previous trigger rumble effect, and - * calling it with 0 intensity stops any rumbling. - * - * Note that this is rumbling of the _triggers_ and not the game controller as - * a whole. This is currently only supported on Xbox One controllers. If you - * want the (more common) whole-controller rumble, use - * SDL_GameControllerRumble() instead. - * - * \param gamecontroller The controller to vibrate - * \param left_rumble The intensity of the left trigger rumble motor, from 0 - * to 0xFFFF - * \param right_rumble The intensity of the right trigger rumble motor, from 0 - * to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if trigger rumble isn't supported on this controller - * - * \since This function is available since SDL 2.0.14. - * - * \sa SDL_GameControllerHasRumbleTriggers - */ -extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); - -/** - * Query whether a game controller has an LED. - * - * \param gamecontroller The controller to query - * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a - * modifiable LED - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller); - -/** - * Query whether a game controller has rumble support. - * - * \param gamecontroller The controller to query - * \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble - * support - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_GameControllerRumble - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller); - -/** - * Query whether a game controller has rumble support on triggers. - * - * \param gamecontroller The controller to query - * \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger - * rumble support - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_GameControllerRumbleTriggers - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller); - -/** - * Update a game controller's LED color. - * - * \param gamecontroller The controller to update - * \param red The intensity of the red LED - * \param green The intensity of the green LED - * \param blue The intensity of the blue LED - * \returns 0, or -1 if this controller does not have a modifiable LED - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue); - -/** - * Send a controller specific effect packet - * - * \param gamecontroller The controller to affect - * \param data The data to send to the controller - * \param size The size of the data to send to the controller - * \returns 0, or -1 if this controller or driver doesn't support effect - * packets - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size); - -/** - * Close a game controller previously opened with SDL_GameControllerOpen(). - * - * \param gamecontroller a game controller identifier previously returned by - * SDL_GameControllerOpen() - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerOpen - */ -extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); - -/** - * Return the sfSymbolsName for a given button on a game controller on Apple - * platforms. - * - * \param gamecontroller the controller to query - * \param button a button on the game controller - * \returns the sfSymbolsName or NULL if the name can't be found - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); - -/** - * Return the sfSymbolsName for a given axis on a game controller on Apple - * platforms. - * - * \param gamecontroller the controller to query - * \param axis an axis on the game controller - * \returns the sfSymbolsName or NULL if the name can't be found - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_GameControllerGetAppleSFSymbolsNameForButton - */ -extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_gamecontroller_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_gesture.h b/lib/windows64/include/SDL_gesture.h deleted file mode 100644 index db70b4d..0000000 --- a/lib/windows64/include/SDL_gesture.h +++ /dev/null @@ -1,117 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_gesture.h - * - * Include file for SDL gesture event handling. - */ - -#ifndef SDL_gesture_h_ -#define SDL_gesture_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "SDL_touch.h" - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef Sint64 SDL_GestureID; - -/* Function prototypes */ - -/** - * Begin recording a gesture on a specified touch device or all touch devices. - * - * If the parameter `touchId` is -1 (i.e., all devices), this function will - * always return 1, regardless of whether there actually are any devices. - * - * \param touchId the touch device id, or -1 for all touch devices - * \returns 1 on success or 0 if the specified device could not be found. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTouchDevice - */ -extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); - - -/** - * Save all currently loaded Dollar Gesture templates. - * - * \param dst a SDL_RWops to save to - * \returns the number of saved templates on success or 0 on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadDollarTemplates - * \sa SDL_SaveDollarTemplate - */ -extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); - -/** - * Save a currently loaded Dollar Gesture template. - * - * \param gestureId a gesture id - * \param dst a SDL_RWops to save to - * \returns 1 on success or 0 on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadDollarTemplates - * \sa SDL_SaveAllDollarTemplates - */ -extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); - - -/** - * Load Dollar Gesture templates from a file. - * - * \param touchId a touch id - * \param src a SDL_RWops to load from - * \returns the number of loaded templates on success or a negative error code - * (or 0) on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SaveAllDollarTemplates - * \sa SDL_SaveDollarTemplate - */ -extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_gesture_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_guid.h b/lib/windows64/include/SDL_guid.h deleted file mode 100644 index d964223..0000000 --- a/lib/windows64/include/SDL_guid.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_guid.h - * - * Include file for handling ::SDL_GUID values. - */ - -#ifndef SDL_guid_h_ -#define SDL_guid_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * An SDL_GUID is a 128-bit identifier for an input device that - * identifies that device across runs of SDL programs on the same - * platform. If the device is detached and then re-attached to a - * different port, or if the base system is rebooted, the device - * should still report the same GUID. - * - * GUIDs are as precise as possible but are not guaranteed to - * distinguish physically distinct but equivalent devices. For - * example, two game controllers from the same vendor with the same - * product ID and revision may have the same GUID. - * - * GUIDs may be platform-dependent (i.e., the same device may report - * different GUIDs on different operating systems). - */ -typedef struct { - Uint8 data[16]; -} SDL_GUID; - -/* Function prototypes */ - -/** - * Get an ASCII string representation for a given ::SDL_GUID. - * - * You should supply at least 33 bytes for pszGUID. - * - * \param guid the ::SDL_GUID you wish to convert to string - * \param pszGUID buffer in which to write the ASCII string - * \param cbGUID the size of pszGUID - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GUIDFromString - */ -extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); - -/** - * Convert a GUID string into a ::SDL_GUID structure. - * - * Performs no error checking. If this function is given a string containing - * an invalid GUID, the function will silently succeed, but the GUID generated - * will not be useful. - * - * \param pchGUID string containing an ASCII representation of a GUID - * \returns a ::SDL_GUID structure. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GUIDToString - */ -extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_guid_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_haptic.h b/lib/windows64/include/SDL_haptic.h deleted file mode 100644 index 2462a1e..0000000 --- a/lib/windows64/include/SDL_haptic.h +++ /dev/null @@ -1,1341 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_haptic.h - * - * \brief The SDL haptic subsystem allows you to control haptic (force feedback) - * devices. - * - * The basic usage is as follows: - * - Initialize the subsystem (::SDL_INIT_HAPTIC). - * - Open a haptic device. - * - SDL_HapticOpen() to open from index. - * - SDL_HapticOpenFromJoystick() to open from an existing joystick. - * - Create an effect (::SDL_HapticEffect). - * - Upload the effect with SDL_HapticNewEffect(). - * - Run the effect with SDL_HapticRunEffect(). - * - (optional) Free the effect with SDL_HapticDestroyEffect(). - * - Close the haptic device with SDL_HapticClose(). - * - * \par Simple rumble example: - * \code - * SDL_Haptic *haptic; - * - * // Open the device - * haptic = SDL_HapticOpen( 0 ); - * if (haptic == NULL) - * return -1; - * - * // Initialize simple rumble - * if (SDL_HapticRumbleInit( haptic ) != 0) - * return -1; - * - * // Play effect at 50% strength for 2 seconds - * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) - * return -1; - * SDL_Delay( 2000 ); - * - * // Clean up - * SDL_HapticClose( haptic ); - * \endcode - * - * \par Complete example: - * \code - * int test_haptic( SDL_Joystick * joystick ) { - * SDL_Haptic *haptic; - * SDL_HapticEffect effect; - * int effect_id; - * - * // Open the device - * haptic = SDL_HapticOpenFromJoystick( joystick ); - * if (haptic == NULL) return -1; // Most likely joystick isn't haptic - * - * // See if it can do sine waves - * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { - * SDL_HapticClose(haptic); // No sine effect - * return -1; - * } - * - * // Create the effect - * SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default - * effect.type = SDL_HAPTIC_SINE; - * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates - * effect.periodic.direction.dir[0] = 18000; // Force comes from south - * effect.periodic.period = 1000; // 1000 ms - * effect.periodic.magnitude = 20000; // 20000/32767 strength - * effect.periodic.length = 5000; // 5 seconds long - * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength - * effect.periodic.fade_length = 1000; // Takes 1 second to fade away - * - * // Upload the effect - * effect_id = SDL_HapticNewEffect( haptic, &effect ); - * - * // Test the effect - * SDL_HapticRunEffect( haptic, effect_id, 1 ); - * SDL_Delay( 5000); // Wait for the effect to finish - * - * // We destroy the effect, although closing the device also does this - * SDL_HapticDestroyEffect( haptic, effect_id ); - * - * // Close the device - * SDL_HapticClose(haptic); - * - * return 0; // Success - * } - * \endcode - */ - -#ifndef SDL_haptic_h_ -#define SDL_haptic_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_joystick.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - -/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). - * - * At the moment the magnitude variables are mixed between signed/unsigned, and - * it is also not made clear that ALL of those variables expect a max of 0x7FFF. - * - * Some platforms may have higher precision than that (Linux FF, Windows XInput) - * so we should fix the inconsistency in favor of higher possible precision, - * adjusting for platforms that use different scales. - * -flibit - */ - -/** - * \typedef SDL_Haptic - * - * \brief The haptic structure used to identify an SDL haptic. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticClose - */ -struct _SDL_Haptic; -typedef struct _SDL_Haptic SDL_Haptic; - - -/** - * \name Haptic features - * - * Different haptic features a device can have. - */ -/* @{ */ - -/** - * \name Haptic effects - */ -/* @{ */ - -/** - * \brief Constant effect supported. - * - * Constant haptic effect. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_CONSTANT (1u<<0) - -/** - * \brief Sine wave effect supported. - * - * Periodic haptic effect that simulates sine waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SINE (1u<<1) - -/** - * \brief Left/Right effect supported. - * - * Haptic effect for direct control over high/low frequency motors. - * - * \sa SDL_HapticLeftRight - * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, - * we ran out of bits, and this is important for XInput devices. - */ -#define SDL_HAPTIC_LEFTRIGHT (1u<<2) - -/* !!! FIXME: put this back when we have more bits in 2.1 */ -/* #define SDL_HAPTIC_SQUARE (1<<2) */ - -/** - * \brief Triangle wave effect supported. - * - * Periodic haptic effect that simulates triangular waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_TRIANGLE (1u<<3) - -/** - * \brief Sawtoothup wave effect supported. - * - * Periodic haptic effect that simulates saw tooth up waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) - -/** - * \brief Sawtoothdown wave effect supported. - * - * Periodic haptic effect that simulates saw tooth down waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) - -/** - * \brief Ramp effect supported. - * - * Ramp haptic effect. - * - * \sa SDL_HapticRamp - */ -#define SDL_HAPTIC_RAMP (1u<<6) - -/** - * \brief Spring effect supported - uses axes position. - * - * Condition haptic effect that simulates a spring. Effect is based on the - * axes position. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_SPRING (1u<<7) - -/** - * \brief Damper effect supported - uses axes velocity. - * - * Condition haptic effect that simulates dampening. Effect is based on the - * axes velocity. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_DAMPER (1u<<8) - -/** - * \brief Inertia effect supported - uses axes acceleration. - * - * Condition haptic effect that simulates inertia. Effect is based on the axes - * acceleration. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_INERTIA (1u<<9) - -/** - * \brief Friction effect supported - uses axes movement. - * - * Condition haptic effect that simulates friction. Effect is based on the - * axes movement. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_FRICTION (1u<<10) - -/** - * \brief Custom effect is supported. - * - * User defined custom haptic effect. - */ -#define SDL_HAPTIC_CUSTOM (1u<<11) - -/* @} *//* Haptic effects */ - -/* These last few are features the device has, not effects */ - -/** - * \brief Device can set global gain. - * - * Device supports setting the global gain. - * - * \sa SDL_HapticSetGain - */ -#define SDL_HAPTIC_GAIN (1u<<12) - -/** - * \brief Device can set autocenter. - * - * Device supports setting autocenter. - * - * \sa SDL_HapticSetAutocenter - */ -#define SDL_HAPTIC_AUTOCENTER (1u<<13) - -/** - * \brief Device can be queried for effect status. - * - * Device supports querying effect status. - * - * \sa SDL_HapticGetEffectStatus - */ -#define SDL_HAPTIC_STATUS (1u<<14) - -/** - * \brief Device can be paused. - * - * Devices supports being paused. - * - * \sa SDL_HapticPause - * \sa SDL_HapticUnpause - */ -#define SDL_HAPTIC_PAUSE (1u<<15) - - -/** - * \name Direction encodings - */ -/* @{ */ - -/** - * \brief Uses polar coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_POLAR 0 - -/** - * \brief Uses cartesian coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_CARTESIAN 1 - -/** - * \brief Uses spherical coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_SPHERICAL 2 - -/** - * \brief Use this value to play an effect on the steering wheel axis. This - * provides better compatibility across platforms and devices as SDL will guess - * the correct axis. - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_STEERING_AXIS 3 - -/* @} *//* Direction encodings */ - -/* @} *//* Haptic features */ - -/* - * Misc defines. - */ - -/** - * \brief Used to play a device an infinite number of times. - * - * \sa SDL_HapticRunEffect - */ -#define SDL_HAPTIC_INFINITY 4294967295U - - -/** - * \brief Structure that represents a haptic direction. - * - * This is the direction where the force comes from, - * instead of the direction in which the force is exerted. - * - * Directions can be specified by: - * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. - * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. - * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. - * - * Cardinal directions of the haptic device are relative to the positioning - * of the device. North is considered to be away from the user. - * - * The following diagram represents the cardinal directions: - * \verbatim - .--. - |__| .-------. - |=.| |.-----.| - |--| || || - | | |'-----'| - |__|~')_____(' - [ COMPUTER ] - - - North (0,-1) - ^ - | - | - (-1,0) West <----[ HAPTIC ]----> East (1,0) - | - | - v - South (0,1) - - - [ USER ] - \|||/ - (o o) - ---ooO-(_)-Ooo--- - \endverbatim - * - * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a - * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses - * the first \c dir parameter. The cardinal directions would be: - * - North: 0 (0 degrees) - * - East: 9000 (90 degrees) - * - South: 18000 (180 degrees) - * - West: 27000 (270 degrees) - * - * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions - * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses - * the first three \c dir parameters. The cardinal directions would be: - * - North: 0,-1, 0 - * - East: 1, 0, 0 - * - South: 0, 1, 0 - * - West: -1, 0, 0 - * - * The Z axis represents the height of the effect if supported, otherwise - * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you - * can use any multiple you want, only the direction matters. - * - * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. - * The first two \c dir parameters are used. The \c dir parameters are as - * follows (all values are in hundredths of degrees): - * - Degrees from (1, 0) rotated towards (0, 1). - * - Degrees towards (0, 0, 1) (device needs at least 3 axes). - * - * - * Example of force coming from the south with all encodings (force coming - * from the south means the user will have to pull the stick to counteract): - * \code - * SDL_HapticDirection direction; - * - * // Cartesian directions - * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. - * direction.dir[0] = 0; // X position - * direction.dir[1] = 1; // Y position - * // Assuming the device has 2 axes, we don't need to specify third parameter. - * - * // Polar directions - * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. - * direction.dir[0] = 18000; // Polar only uses first parameter - * - * // Spherical coordinates - * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding - * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. - * \endcode - * - * \sa SDL_HAPTIC_POLAR - * \sa SDL_HAPTIC_CARTESIAN - * \sa SDL_HAPTIC_SPHERICAL - * \sa SDL_HAPTIC_STEERING_AXIS - * \sa SDL_HapticEffect - * \sa SDL_HapticNumAxes - */ -typedef struct SDL_HapticDirection -{ - Uint8 type; /**< The type of encoding. */ - Sint32 dir[3]; /**< The encoded direction. */ -} SDL_HapticDirection; - - -/** - * \brief A structure containing a template for a Constant effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. - * - * A constant effect applies a constant force in the specified direction - * to the joystick. - * - * \sa SDL_HAPTIC_CONSTANT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticConstant -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Constant */ - Sint16 level; /**< Strength of the constant effect. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticConstant; - -/** - * \brief A structure containing a template for a Periodic effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SINE - * - ::SDL_HAPTIC_LEFTRIGHT - * - ::SDL_HAPTIC_TRIANGLE - * - ::SDL_HAPTIC_SAWTOOTHUP - * - ::SDL_HAPTIC_SAWTOOTHDOWN - * - * A periodic effect consists in a wave-shaped effect that repeats itself - * over time. The type determines the shape of the wave and the parameters - * determine the dimensions of the wave. - * - * Phase is given by hundredth of a degree meaning that giving the phase a value - * of 9000 will displace it 25% of its period. Here are sample values: - * - 0: No phase displacement. - * - 9000: Displaced 25% of its period. - * - 18000: Displaced 50% of its period. - * - 27000: Displaced 75% of its period. - * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. - * - * Examples: - * \verbatim - SDL_HAPTIC_SINE - __ __ __ __ - / \ / \ / \ / - / \__/ \__/ \__/ - - SDL_HAPTIC_SQUARE - __ __ __ __ __ - | | | | | | | | | | - | |__| |__| |__| |__| | - - SDL_HAPTIC_TRIANGLE - /\ /\ /\ /\ /\ - / \ / \ / \ / \ / - / \/ \/ \/ \/ - - SDL_HAPTIC_SAWTOOTHUP - /| /| /| /| /| /| /| - / | / | / | / | / | / | / | - / |/ |/ |/ |/ |/ |/ | - - SDL_HAPTIC_SAWTOOTHDOWN - \ |\ |\ |\ |\ |\ |\ | - \ | \ | \ | \ | \ | \ | \ | - \| \| \| \| \| \| \| - \endverbatim - * - * \sa SDL_HAPTIC_SINE - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HAPTIC_TRIANGLE - * \sa SDL_HAPTIC_SAWTOOTHUP - * \sa SDL_HAPTIC_SAWTOOTHDOWN - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticPeriodic -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, - ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or - ::SDL_HAPTIC_SAWTOOTHDOWN */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Periodic */ - Uint16 period; /**< Period of the wave. */ - Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ - Sint16 offset; /**< Mean value of the wave. */ - Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticPeriodic; - -/** - * \brief A structure containing a template for a Condition effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SPRING: Effect based on axes position. - * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. - * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. - * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. - * - * Direction is handled by condition internals instead of a direction member. - * The condition effect specific members have three parameters. The first - * refers to the X axis, the second refers to the Y axis and the third - * refers to the Z axis. The right terms refer to the positive side of the - * axis and the left terms refer to the negative side of the axis. Please - * refer to the ::SDL_HapticDirection diagram for which side is positive and - * which is negative. - * - * \sa SDL_HapticDirection - * \sa SDL_HAPTIC_SPRING - * \sa SDL_HAPTIC_DAMPER - * \sa SDL_HAPTIC_INERTIA - * \sa SDL_HAPTIC_FRICTION - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCondition -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, - ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ - SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Condition */ - Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ - Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ - Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ - Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ - Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ - Sint16 center[3]; /**< Position of the dead zone. */ -} SDL_HapticCondition; - -/** - * \brief A structure containing a template for a Ramp effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. - * - * The ramp effect starts at start strength and ends at end strength. - * It augments in linear fashion. If you use attack and fade with a ramp - * the effects get added to the ramp effect making the effect become - * quadratic instead of linear. - * - * \sa SDL_HAPTIC_RAMP - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticRamp -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_RAMP */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Ramp */ - Sint16 start; /**< Beginning strength level. */ - Sint16 end; /**< Ending strength level. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticRamp; - -/** - * \brief A structure containing a template for a Left/Right effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. - * - * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. The small (right) motor - * is high frequency, and the large (left) motor is low frequency. - * - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticLeftRight -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ - - /* Replay */ - Uint32 length; /**< Duration of the effect in milliseconds. */ - - /* Rumble */ - Uint16 large_magnitude; /**< Control of the large controller motor. */ - Uint16 small_magnitude; /**< Control of the small controller motor. */ -} SDL_HapticLeftRight; - -/** - * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. - * - * A custom force feedback effect is much like a periodic effect, where the - * application can define its exact shape. You will have to allocate the - * data yourself. Data should consist of channels * samples Uint16 samples. - * - * If channels is one, the effect is rotated using the defined direction. - * Otherwise it uses the samples in data for the different axes. - * - * \sa SDL_HAPTIC_CUSTOM - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCustom -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Custom */ - Uint8 channels; /**< Axes to use, minimum of one. */ - Uint16 period; /**< Sample periods. */ - Uint16 samples; /**< Amount of samples. */ - Uint16 *data; /**< Should contain channels*samples items. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticCustom; - -/** - * \brief The generic template for any haptic effect. - * - * All values max at 32767 (0x7FFF). Signed values also can be negative. - * Time values unless specified otherwise are in milliseconds. - * - * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 - * value. Neither delay, interval, attack_length nor fade_length support - * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. - * - * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of - * ::SDL_HAPTIC_INFINITY. - * - * Button triggers may not be supported on all devices, it is advised to not - * use them if possible. Buttons start at index 1 instead of index 0 like - * the joystick. - * - * If both attack_length and fade_level are 0, the envelope is not used, - * otherwise both values are used. - * - * Common parts: - * \code - * // Replay - All effects have this - * Uint32 length; // Duration of effect (ms). - * Uint16 delay; // Delay before starting effect. - * - * // Trigger - All effects have this - * Uint16 button; // Button that triggers effect. - * Uint16 interval; // How soon before effect can be triggered again. - * - * // Envelope - All effects except condition effects have this - * Uint16 attack_length; // Duration of the attack (ms). - * Uint16 attack_level; // Level at the start of the attack. - * Uint16 fade_length; // Duration of the fade out (ms). - * Uint16 fade_level; // Level at the end of the fade. - * \endcode - * - * - * Here we have an example of a constant effect evolution in time: - * \verbatim - Strength - ^ - | - | effect level --> _________________ - | / \ - | / \ - | / \ - | / \ - | attack_level --> | \ - | | | <--- fade_level - | - +--------------------------------------------------> Time - [--] [---] - attack_length fade_length - - [------------------][-----------------------] - delay length - \endverbatim - * - * Note either the attack_level or the fade_level may be above the actual - * effect level. - * - * \sa SDL_HapticConstant - * \sa SDL_HapticPeriodic - * \sa SDL_HapticCondition - * \sa SDL_HapticRamp - * \sa SDL_HapticLeftRight - * \sa SDL_HapticCustom - */ -typedef union SDL_HapticEffect -{ - /* Common for all force feedback effects */ - Uint16 type; /**< Effect type. */ - SDL_HapticConstant constant; /**< Constant effect. */ - SDL_HapticPeriodic periodic; /**< Periodic effect. */ - SDL_HapticCondition condition; /**< Condition effect. */ - SDL_HapticRamp ramp; /**< Ramp effect. */ - SDL_HapticLeftRight leftright; /**< Left/Right effect. */ - SDL_HapticCustom custom; /**< Custom effect. */ -} SDL_HapticEffect; - - -/* Function prototypes */ - -/** - * Count the number of haptic devices attached to the system. - * - * \returns the number of haptic devices detected on the system or a negative - * error code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticName - */ -extern DECLSPEC int SDLCALL SDL_NumHaptics(void); - -/** - * Get the implementation dependent name of a haptic device. - * - * This can be called before any joysticks are opened. If no name can be - * found, this function returns NULL. - * - * \param device_index index of the device to query. - * \returns the name of the device or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_NumHaptics - */ -extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); - -/** - * Open a haptic device for use. - * - * The index passed as an argument refers to the N'th haptic device on this - * system. - * - * When opening a haptic device, its gain will be set to maximum and - * autocenter will be disabled. To modify these values use SDL_HapticSetGain() - * and SDL_HapticSetAutocenter(). - * - * \param device_index index of the device to open - * \returns the device identifier or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticClose - * \sa SDL_HapticIndex - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticOpenFromMouse - * \sa SDL_HapticPause - * \sa SDL_HapticSetAutocenter - * \sa SDL_HapticSetGain - * \sa SDL_HapticStopAll - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); - -/** - * Check if the haptic device at the designated index has been opened. - * - * \param device_index the index of the device to query - * \returns 1 if it has been opened, 0 if it hasn't or on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticIndex - * \sa SDL_HapticOpen - */ -extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); - -/** - * Get the index of a haptic device. - * - * \param haptic the SDL_Haptic device to query - * \returns the index of the specified haptic device or a negative error code - * on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpened - */ -extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); - -/** - * Query whether or not the current mouse has haptic capabilities. - * - * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpenFromMouse - */ -extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); - -/** - * Try to open a haptic device from the current mouse. - * - * \returns the haptic device identifier or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - * \sa SDL_MouseIsHaptic - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); - -/** - * Query if a joystick has haptic features. - * - * \param joystick the SDL_Joystick to test for haptic capabilities - * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a - * negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpenFromJoystick - */ -extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); - -/** - * Open a haptic device for use from a joystick device. - * - * You must still close the haptic device separately. It will not be closed - * with the joystick. - * - * When opened from a joystick you should first close the haptic device before - * closing the joystick device. If not, on some implementations the haptic - * device will also get unallocated and you'll be unable to use force feedback - * on that device. - * - * \param joystick the SDL_Joystick to create a haptic device from - * \returns a valid haptic device identifier on success or NULL on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticClose - * \sa SDL_HapticOpen - * \sa SDL_JoystickIsHaptic - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * - joystick); - -/** - * Close a haptic device previously opened with SDL_HapticOpen(). - * - * \param haptic the SDL_Haptic device to close - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - */ -extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); - -/** - * Get the number of effects a haptic device can store. - * - * On some platforms this isn't fully supported, and therefore is an - * approximation. Always check to see if your created effect was actually - * created and do not rely solely on SDL_HapticNumEffects(). - * - * \param haptic the SDL_Haptic device to query - * \returns the number of effects the haptic device can store or a negative - * error code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNumEffectsPlaying - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); - -/** - * Get the number of effects a haptic device can play at the same time. - * - * This is not supported on all platforms, but will always return a value. - * - * \param haptic the SDL_Haptic device to query maximum playing effects - * \returns the number of effects the haptic device can play at the same time - * or a negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNumEffects - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); - -/** - * Get the haptic device's supported features in bitwise manner. - * - * \param haptic the SDL_Haptic device to query - * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 - * on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticEffectSupported - * \sa SDL_HapticNumEffects - */ -extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); - - -/** - * Get the number of haptic axes the device has. - * - * The number of haptic axes might be useful if working with the - * SDL_HapticDirection effect. - * - * \param haptic the SDL_Haptic device to query - * \returns the number of axes on success or a negative error code on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); - -/** - * Check to see if an effect is supported by a haptic device. - * - * \param haptic the SDL_Haptic device to query - * \param effect the desired effect to query - * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a - * negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNewEffect - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, - SDL_HapticEffect * - effect); - -/** - * Create a new haptic effect on a specified device. - * - * \param haptic an SDL_Haptic device to create the effect on - * \param effect an SDL_HapticEffect structure containing the properties of - * the effect to create - * \returns the ID of the effect on success or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticRunEffect - * \sa SDL_HapticUpdateEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, - SDL_HapticEffect * effect); - -/** - * Update the properties of an effect. - * - * Can be used dynamically, although behavior when dynamically changing - * direction may be strange. Specifically the effect may re-upload itself and - * start playing from the start. You also cannot change the type either when - * running SDL_HapticUpdateEffect(). - * - * \param haptic the SDL_Haptic device that has the effect - * \param effect the identifier of the effect to update - * \param data an SDL_HapticEffect structure containing the new effect - * properties to use - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticNewEffect - * \sa SDL_HapticRunEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, - int effect, - SDL_HapticEffect * data); - -/** - * Run the haptic effect on its associated haptic device. - * - * To repeat the effect over and over indefinitely, set `iterations` to - * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make - * one instance of the effect last indefinitely (so the effect does not fade), - * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` - * instead. - * - * \param haptic the SDL_Haptic device to run the effect on - * \param effect the ID of the haptic effect to run - * \param iterations the number of iterations to run the effect; use - * `SDL_HAPTIC_INFINITY` to repeat forever - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticGetEffectStatus - * \sa SDL_HapticStopEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, - int effect, - Uint32 iterations); - -/** - * Stop the haptic effect on its associated haptic device. - * - * * - * - * \param haptic the SDL_Haptic device to stop the effect on - * \param effect the ID of the haptic effect to stop - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticRunEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, - int effect); - -/** - * Destroy a haptic effect on the device. - * - * This will stop the effect if it's running. Effects are automatically - * destroyed when the device is closed. - * - * \param haptic the SDL_Haptic device to destroy the effect on - * \param effect the ID of the haptic effect to destroy - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNewEffect - */ -extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, - int effect); - -/** - * Get the status of the current effect on the specified haptic device. - * - * Device must support the SDL_HAPTIC_STATUS feature. - * - * \param haptic the SDL_Haptic device to query for the effect status on - * \param effect the ID of the haptic effect to query its status - * \returns 0 if it isn't playing, 1 if it is playing, or a negative error - * code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRunEffect - * \sa SDL_HapticStopEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, - int effect); - -/** - * Set the global gain of the specified haptic device. - * - * Device must support the SDL_HAPTIC_GAIN feature. - * - * The user may specify the maximum gain by setting the environment variable - * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to - * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the - * maximum. - * - * \param haptic the SDL_Haptic device to set the gain on - * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); - -/** - * Set the global autocenter of the device. - * - * Autocenter should be between 0 and 100. Setting it to 0 will disable - * autocentering. - * - * Device must support the SDL_HAPTIC_AUTOCENTER feature. - * - * \param haptic the SDL_Haptic device to set autocentering on - * \param autocenter value to set autocenter to (0-100) - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, - int autocenter); - -/** - * Pause a haptic device. - * - * Device must support the `SDL_HAPTIC_PAUSE` feature. Call - * SDL_HapticUnpause() to resume playback. - * - * Do not modify the effects nor add new ones while the device is paused. That - * can cause all sorts of weird errors. - * - * \param haptic the SDL_Haptic device to pause - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticUnpause - */ -extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); - -/** - * Unpause a haptic device. - * - * Call to unpause after SDL_HapticPause(). - * - * \param haptic the SDL_Haptic device to unpause - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticPause - */ -extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); - -/** - * Stop all the currently playing effects on a haptic device. - * - * \param haptic the SDL_Haptic device to stop - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); - -/** - * Check whether rumble is supported on a haptic device. - * - * \param haptic haptic device to check for rumble support - * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a - * negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); - -/** - * Initialize a haptic device for simple rumble playback. - * - * \param haptic the haptic device to initialize for simple rumble playback - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - * \sa SDL_HapticRumbleSupported - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); - -/** - * Run a simple rumble effect on a haptic device. - * - * \param haptic the haptic device to play the rumble effect on - * \param strength strength of the rumble to play as a 0-1 float value - * \param length length of the rumble to play in milliseconds - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumbleStop - * \sa SDL_HapticRumbleSupported - */ -extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); - -/** - * Stop the simple rumble on a haptic device. - * - * \param haptic the haptic device to stop the rumble effect on - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleSupported - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_haptic_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_hidapi.h b/lib/windows64/include/SDL_hidapi.h deleted file mode 100644 index 0575100..0000000 --- a/lib/windows64/include/SDL_hidapi.h +++ /dev/null @@ -1,451 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_hidapi.h - * - * Header file for SDL HIDAPI functions. - * - * This is an adaptation of the original HIDAPI interface by Alan Ott, - * and includes source code licensed under the following BSD license: - * - Copyright (c) 2010, Alan Ott, Signal 11 Software - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - * Neither the name of Signal 11 Software nor the names of its - contributors may be used to endorse or promote products derived from - this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. - * - * If you would like a version of SDL without this code, you can build SDL - * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example - * on iOS or tvOS to avoid a dependency on the CoreBluetooth framework. - */ - -#ifndef SDL_hidapi_h_ -#define SDL_hidapi_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief A handle representing an open HID device - */ -struct SDL_hid_device_; -typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */ - -/** hidapi info structure */ -/** - * \brief Information about a connected HID device - */ -typedef struct SDL_hid_device_info -{ - /** Platform-specific device path */ - char *path; - /** Device Vendor ID */ - unsigned short vendor_id; - /** Device Product ID */ - unsigned short product_id; - /** Serial Number */ - wchar_t *serial_number; - /** Device Release Number in binary-coded decimal, - also known as Device Version Number */ - unsigned short release_number; - /** Manufacturer String */ - wchar_t *manufacturer_string; - /** Product string */ - wchar_t *product_string; - /** Usage Page for this Device/Interface - (Windows/Mac only). */ - unsigned short usage_page; - /** Usage for this Device/Interface - (Windows/Mac only).*/ - unsigned short usage; - /** The USB interface which this logical device - represents. - - * Valid on both Linux implementations in all cases. - * Valid on the Windows implementation only if the device - contains more than one interface. */ - int interface_number; - - /** Additional information about the USB interface. - Valid on libusb and Android implementations. */ - int interface_class; - int interface_subclass; - int interface_protocol; - - /** Pointer to the next device */ - struct SDL_hid_device_info *next; -} SDL_hid_device_info; - - -/** - * Initialize the HIDAPI library. - * - * This function initializes the HIDAPI library. Calling it is not strictly - * necessary, as it will be called automatically by SDL_hid_enumerate() and - * any of the SDL_hid_open_*() functions if it is needed. This function should - * be called at the beginning of execution however, if there is a chance of - * HIDAPI handles being opened by different threads simultaneously. - * - * Each call to this function should have a matching call to SDL_hid_exit() - * - * \returns 0 on success and -1 on error. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_hid_exit - */ -extern DECLSPEC int SDLCALL SDL_hid_init(void); - -/** - * Finalize the HIDAPI library. - * - * This function frees all of the static data associated with HIDAPI. It - * should be called at the end of execution to avoid memory leaks. - * - * \returns 0 on success and -1 on error. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_hid_init - */ -extern DECLSPEC int SDLCALL SDL_hid_exit(void); - -/** - * Check to see if devices may have been added or removed. - * - * Enumerating the HID devices is an expensive operation, so you can call this - * to see if there have been any system device changes since the last call to - * this function. A change in the counter returned doesn't necessarily mean - * that anything has changed, but you can call SDL_hid_enumerate() to get an - * updated device list. - * - * Calling this function for the first time may cause a thread or other system - * resource to be allocated to track device change notifications. - * - * \returns a change counter that is incremented with each potential device - * change, or 0 if device change detection isn't available. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_hid_enumerate - */ -extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); - -/** - * Enumerate the HID Devices. - * - * This function returns a linked list of all the HID devices attached to the - * system which match vendor_id and product_id. If `vendor_id` is set to 0 - * then any vendor matches. If `product_id` is set to 0 then any product - * matches. If `vendor_id` and `product_id` are both set to 0, then all HID - * devices will be returned. - * - * \param vendor_id The Vendor ID (VID) of the types of device to open. - * \param product_id The Product ID (PID) of the types of device to open. - * \returns a pointer to a linked list of type SDL_hid_device_info, containing - * information about the HID devices attached to the system, or NULL - * in the case of failure. Free this linked list by calling - * SDL_hid_free_enumeration(). - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_hid_device_change_count - */ -extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); - -/** - * Free an enumeration Linked List - * - * This function frees a linked list created by SDL_hid_enumerate(). - * - * \param devs Pointer to a list of struct_device returned from - * SDL_hid_enumerate(). - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); - -/** - * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally - * a serial number. - * - * If `serial_number` is NULL, the first device with the specified VID and PID - * is opened. - * - * \param vendor_id The Vendor ID (VID) of the device to open. - * \param product_id The Product ID (PID) of the device to open. - * \param serial_number The Serial Number of the device to open (Optionally - * NULL). - * \returns a pointer to a SDL_hid_device object on success or NULL on - * failure. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); - -/** - * Open a HID device by its path name. - * - * The path name be determined by calling SDL_hid_enumerate(), or a - * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). - * - * \param path The path name of the device to open - * \returns a pointer to a SDL_hid_device object on success or NULL on - * failure. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */); - -/** - * Write an Output report to a HID device. - * - * The first byte of `data` must contain the Report ID. For devices which only - * support a single report, this must be set to 0x0. The remaining bytes - * contain the report data. Since the Report ID is mandatory, calls to - * SDL_hid_write() will always contain one more byte than the report contains. - * For example, if a hid report is 16 bytes long, 17 bytes must be passed to - * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), - * followed by the report data (16 bytes). In this example, the length passed - * in would be 17. - * - * SDL_hid_write() will send the data on the first OUT endpoint, if one - * exists. If it does not, it will send the data through the Control Endpoint - * (Endpoint 0). - * - * \param dev A device handle returned from SDL_hid_open(). - * \param data The data to send, including the report number as the first - * byte. - * \param length The length in bytes of the data to send. - * \returns the actual number of bytes written and -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); - -/** - * Read an Input report from a HID device with timeout. - * - * Input reports are returned to the host through the INTERRUPT IN endpoint. - * The first byte will contain the Report number if the device uses numbered - * reports. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param data A buffer to put the read data into. - * \param length The number of bytes to read. For devices with multiple - * reports, make sure to read an extra byte for the report - * number. - * \param milliseconds timeout in milliseconds or -1 for blocking wait. - * \returns the actual number of bytes read and -1 on error. If no packet was - * available to be read within the timeout period, this function - * returns 0. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); - -/** - * Read an Input report from a HID device. - * - * Input reports are returned to the host through the INTERRUPT IN endpoint. - * The first byte will contain the Report number if the device uses numbered - * reports. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param data A buffer to put the read data into. - * \param length The number of bytes to read. For devices with multiple - * reports, make sure to read an extra byte for the report - * number. - * \returns the actual number of bytes read and -1 on error. If no packet was - * available to be read and the handle is in non-blocking mode, this - * function returns 0. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); - -/** - * Set the device handle to be non-blocking. - * - * In non-blocking mode calls to SDL_hid_read() will return immediately with a - * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() - * will wait (block) until there is data to read before returning. - * - * Nonblocking can be turned on and off at any time. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param nonblock enable or not the nonblocking reads - 1 to enable - * nonblocking - 0 to disable nonblocking. - * \returns 0 on success and -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); - -/** - * Send a Feature report to the device. - * - * Feature reports are sent over the Control endpoint as a Set_Report - * transfer. The first byte of `data` must contain the Report ID. For devices - * which only support a single report, this must be set to 0x0. The remaining - * bytes contain the report data. Since the Report ID is mandatory, calls to - * SDL_hid_send_feature_report() will always contain one more byte than the - * report contains. For example, if a hid report is 16 bytes long, 17 bytes - * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for - * devices which do not use numbered reports), followed by the report data (16 - * bytes). In this example, the length passed in would be 17. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param data The data to send, including the report number as the first - * byte. - * \param length The length in bytes of the data to send, including the report - * number. - * \returns the actual number of bytes written and -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); - -/** - * Get a feature report from a HID device. - * - * Set the first byte of `data` to the Report ID of the report to be read. - * Make sure to allow space for this extra byte in `data`. Upon return, the - * first byte will still contain the Report ID, and the report data will start - * in data[1]. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param data A buffer to put the read data into, including the Report ID. - * Set the first byte of `data` to the Report ID of the report to - * be read, or set it to zero if your device does not use numbered - * reports. - * \param length The number of bytes to read, including an extra byte for the - * report ID. The buffer can be longer than the actual report. - * \returns the number of bytes read plus one for the report ID (which is - * still in the first byte), or -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); - -/** - * Close a HID device. - * - * \param dev A device handle returned from SDL_hid_open(). - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev); - -/** - * Get The Manufacturer String from a HID device. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param string A wide string buffer to put the data into. - * \param maxlen The length of the buffer in multiples of wchar_t. - * \returns 0 on success and -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); - -/** - * Get The Product String from a HID device. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param string A wide string buffer to put the data into. - * \param maxlen The length of the buffer in multiples of wchar_t. - * \returns 0 on success and -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); - -/** - * Get The Serial Number String from a HID device. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param string A wide string buffer to put the data into. - * \param maxlen The length of the buffer in multiples of wchar_t. - * \returns 0 on success and -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); - -/** - * Get a string from a HID device, based on its string index. - * - * \param dev A device handle returned from SDL_hid_open(). - * \param string_index The index of the string to get. - * \param string A wide string buffer to put the data into. - * \param maxlen The length of the buffer in multiples of wchar_t. - * \returns 0 on success and -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); - -/** - * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers - * - * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_hidapi_h_ */ - -/* vi: set sts=4 ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_hints.h b/lib/windows64/include/SDL_hints.h deleted file mode 100644 index ad3b403..0000000 --- a/lib/windows64/include/SDL_hints.h +++ /dev/null @@ -1,2604 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_hints.h - * - * Official documentation for SDL configuration variables - * - * This file contains functions to set and get configuration hints, - * as well as listing each of them alphabetically. - * - * The convention for naming hints is SDL_HINT_X, where "SDL_X" is - * the environment variable that can be used to override the default. - * - * In general these hints are just that - they may or may not be - * supported or applicable on any given platform, but they provide - * a way for an application or user to give the library a hint as - * to how they would like the library to work. - */ - -#ifndef SDL_hints_h_ -#define SDL_hints_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device. - * - * This variable can be set to the following values: - * "0" - The accelerometer is not listed as a joystick - * "1" - The accelerometer is available as a 3 axis joystick (the default). - */ -#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" - -/** - * \brief Specify the behavior of Alt+Tab while the keyboard is grabbed. - * - * By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed - * and your window is full-screen. This prevents the user from getting stuck in - * your application if you've enabled keyboard grab. - * - * The variable can be set to the following values: - * "0" - SDL will not handle Alt+Tab. Your application is responsible - for handling Alt+Tab while the keyboard is grabbed. - * "1" - SDL will minimize your window when Alt+Tab is pressed (default) -*/ -#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" - -/** - * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. - * This is a debugging aid for developers and not expected to be used by end users. The default is "1" - * - * This variable can be set to the following values: - * "0" - don't allow topmost - * "1" - allow topmost - */ -#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" - -/** - * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" - -/** - * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. - * - * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. - * - * If both hints were set then SDL_RWFromFile() will look into expansion files - * after a given relative path was not found in the internal storage and assets. - * - * By default this hint is not set and the APK expansion files are not searched. - */ -#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" - -/** - * \brief A variable to control whether the event loop will block itself when the app is paused. - * - * The variable can be set to the following values: - * "0" - Non blocking. - * "1" - Blocking. (default) - * - * The value should be set before SDL is initialized. - */ -#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" - -/** - * \brief A variable to control whether SDL will pause audio in background - * (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") - * - * The variable can be set to the following values: - * "0" - Non paused. - * "1" - Paused. (default) - * - * The value should be set before SDL is initialized. - */ -#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" - -/** - * \brief A variable to control whether we trap the Android back button to handle it manually. - * This is necessary for the right mouse button to work on some Android devices, or - * to be able to trap the back button for use in your code reliably. If set to true, - * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of - * SDL_SCANCODE_AC_BACK. - * - * The variable can be set to the following values: - * "0" - Back button will be handled as usual for system. (default) - * "1" - Back button will be trapped, allowing you to handle the key press - * manually. (This will also let right mouse click work on systems - * where the right mouse button functions as back.) - * - * The value of this hint is used at runtime, so it can be changed at any time. - */ -#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" - -/** - * \brief Specify an application name. - * - * This hint lets you specify the application name sent to the OS when - * required. For example, this will often appear in volume control applets for - * audio streams, and in lists of applications which are inhibiting the - * screensaver. You should use a string that describes your program ("My Game - * 2: The Revenge") - * - * Setting this to "" or leaving it unset will have SDL use a reasonable - * default: probably the application's name or "SDL Application" if SDL - * doesn't have any better information. - * - * Note that, for audio streams, this can be overridden with - * SDL_HINT_AUDIO_DEVICE_APP_NAME. - * - * On targets where this is not supported, this hint does nothing. - */ -#define SDL_HINT_APP_NAME "SDL_APP_NAME" - -/** - * \brief A variable controlling whether controllers used with the Apple TV - * generate UI events. - * - * When UI events are generated by controller input, the app will be - * backgrounded when the Apple TV remote's menu button is pressed, and when the - * pause or B buttons on gamepads are pressed. - * - * More information about properly making use of controllers for the Apple TV - * can be found here: - * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ - * - * This variable can be set to the following values: - * "0" - Controller input does not generate UI events (the default). - * "1" - Controller input generates UI events. - */ -#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" - -/** - * \brief A variable controlling whether the Apple TV remote's joystick axes - * will automatically match the rotation of the remote. - * - * This variable can be set to the following values: - * "0" - Remote orientation does not affect joystick axes (the default). - * "1" - Joystick axes are based on the orientation of the remote. - */ -#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" - -/** - * \brief A variable controlling the audio category on iOS and Mac OS X - * - * This variable can be set to the following values: - * - * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) - * "playback" - Use the AVAudioSessionCategoryPlayback category - * - * For more information, see Apple's documentation: - * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html - */ -#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" - -/** - * \brief Specify an application name for an audio device. - * - * Some audio backends (such as PulseAudio) allow you to describe your audio - * stream. Among other things, this description might show up in a system - * control panel that lets the user adjust the volume on specific audio - * streams instead of using one giant master volume slider. - * - * This hints lets you transmit that information to the OS. The contents of - * this hint are used while opening an audio device. You should use a string - * that describes your program ("My Game 2: The Revenge") - * - * Setting this to "" or leaving it unset will have SDL use a reasonable - * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is - * set. Otherwise, it'll probably the application's name or "SDL Application" - * if SDL doesn't have any better information. - * - * On targets where this is not supported, this hint does nothing. - */ -#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" - -/** - * \brief Specify an application name for an audio device. - * - * Some audio backends (such as PulseAudio) allow you to describe your audio - * stream. Among other things, this description might show up in a system - * control panel that lets the user adjust the volume on specific audio - * streams instead of using one giant master volume slider. - * - * This hints lets you transmit that information to the OS. The contents of - * this hint are used while opening an audio device. You should use a string - * that describes your what your program is playing ("audio stream" is - * probably sufficient in many cases, but this could be useful for something - * like "team chat" if you have a headset playing VoIP audio separately). - * - * Setting this to "" or leaving it unset will have SDL use a reasonable - * default: "audio stream" or something similar. - * - * On targets where this is not supported, this hint does nothing. - */ -#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" - -/** - * \brief Specify an application role for an audio device. - * - * Some audio backends (such as Pipewire) allow you to describe the role of - * your audio stream. Among other things, this description might show up in - * a system control panel or software for displaying and manipulating media - * playback/capture graphs. - * - * This hints lets you transmit that information to the OS. The contents of - * this hint are used while opening an audio device. You should use a string - * that describes your what your program is playing (Game, Music, Movie, - * etc...). - * - * Setting this to "" or leaving it unset will have SDL use a reasonable - * default: "Game" or something similar. - * - * On targets where this is not supported, this hint does nothing. - */ -#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" - -/** - * \brief A variable controlling speed/quality tradeoff of audio resampling. - * - * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) - * to handle audio resampling. There are different resampling modes available - * that produce different levels of quality, using more CPU. - * - * If this hint isn't specified to a valid setting, or libsamplerate isn't - * available, SDL will use the default, internal resampling algorithm. - * - * As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available. - * - * This hint is currently only checked at audio subsystem initialization. - * - * This variable can be set to the following values: - * - * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) - * "1" or "fast" - Use fast, slightly higher quality resampling, if available - * "2" or "medium" - Use medium quality resampling, if available - * "3" or "best" - Use high quality resampling, if available - */ -#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" - -/** - * \brief A variable controlling whether SDL updates joystick state when getting input events - * - * This variable can be set to the following values: - * - * "0" - You'll call SDL_JoystickUpdate() manually - * "1" - SDL will automatically call SDL_JoystickUpdate() (default) - * - * This hint can be toggled on and off at runtime. - */ -#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" - -/** - * \brief A variable controlling whether SDL updates sensor state when getting input events - * - * This variable can be set to the following values: - * - * "0" - You'll call SDL_SensorUpdate() manually - * "1" - SDL will automatically call SDL_SensorUpdate() (default) - * - * This hint can be toggled on and off at runtime. - */ -#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" - -/** - * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. - * - * The bitmap header version 4 is required for proper alpha channel support and - * SDL will use it when required. Should this not be desired, this hint can - * force the use of the 40 byte header version which is supported everywhere. - * - * The variable can be set to the following values: - * "0" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file with an alpha mask. SDL will use the bitmap - * header version 4 and set the alpha mask accordingly. - * "1" - Surfaces with a colorkey or an alpha channel are saved to a - * 32-bit BMP file without an alpha mask. The alpha channel data - * will be in the file, but applications are going to ignore it. - * - * The default value is "0". - */ -#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" - -/** - * \brief Override for SDL_GetDisplayUsableBounds() - * - * If set, this hint will override the expected results for - * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want - * to do this, but this allows an embedded system to request that some of the - * screen be reserved for other uses when paired with a well-behaved - * application. - * - * The contents of this hint must be 4 comma-separated integers, the first - * is the bounds x, then y, width and height, in that order. - */ -#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" - -/** - * \brief Disable giving back control to the browser automatically - * when running with asyncify - * - * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations - * such as refreshing the screen or polling events. - * - * This hint only applies to the emscripten platform - * - * The variable can be set to the following values: - * "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) - * "1" - Enable emscripten_sleep calls (the default) - */ -#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" - -/** - * \brief override the binding element for keyboard inputs for Emscripten builds - * - * This hint only applies to the emscripten platform - * - * The variable can be one of - * "#window" - The javascript window object (this is the default) - * "#document" - The javascript document object - * "#screen" - the javascript window.screen object - * "#canvas" - the WebGL canvas element - * any other string without a leading # sign applies to the element on the page with that ID. - */ -#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" - -/** - * \brief A variable that controls whether the on-screen keyboard should be shown when text input is active - * - * The variable can be set to the following values: - * "0" - Do not show the on-screen keyboard - * "1" - Show the on-screen keyboard - * - * The default value is "1". This hint must be set before text input is activated. - */ -#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" - -/** - * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs - * - * The variable can be set to the following values: - * "0" - Do not scan for Steam Controllers - * "1" - Scan for Steam Controllers (the default) - * - * The default value is "1". This hint must be set before initializing the joystick subsystem. - */ -#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" - -/** - * \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue. - * - * This variable can be set to the following values, from least to most verbose: - * - * "0" - Don't log any events (default) - * "1" - Log most events (other than the really spammy ones). - * "2" - Include mouse and finger motion events. - * "3" - Include SDL_SysWMEvent events. - * - * This is generally meant to be used to debug SDL itself, but can be useful - * for application developers that need better visibility into what is going - * on in the event queue. Logged events are sent through SDL_Log(), which - * means by default they appear on stdout on most platforms or maybe - * OutputDebugString() on Windows, and can be funneled by the app with - * SDL_LogSetOutputFunction(), etc. - * - * This hint can be toggled on and off at runtime, if you only need to log - * events for a small subset of program execution. - */ -#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" - -/** - * \brief A variable controlling whether raising the window should be done more forcefully - * - * This variable can be set to the following values: - * "0" - No forcing (the default) - * "1" - Extra level of forcing - * - * At present, this is only an issue under MS Windows, which makes it nearly impossible to - * programmatically move a window to the foreground, for "security" reasons. See - * http://stackoverflow.com/a/34414846 for a discussion. - */ -#define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW" - -/** - * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. - * - * SDL can try to accelerate the SDL screen surface by using streaming - * textures with a 3D rendering engine. This variable controls whether and - * how this is done. - * - * This variable can be set to the following values: - * "0" - Disable 3D acceleration - * "1" - Enable 3D acceleration, using the default renderer. - * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) - * - * By default SDL tries to make a best guess for each platform whether - * to use acceleration or not. - */ -#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" - -/** - * \brief A variable that lets you manually hint extra gamecontroller db entries. - * - * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h - * - * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() - */ -#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" - -/** - * \brief A variable that lets you provide a file with extra gamecontroller db entries. - * - * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h - * - * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() - */ -#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" - -/** - * \brief A variable that overrides the automatic controller type detection - * - * The variable should be comma separated entries, in the form: VID/PID=type - * - * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd - * - * The type should be one of: - * Xbox360 - * XboxOne - * PS3 - * PS4 - * PS5 - * SwitchPro - * - * This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - */ -#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" - -/** - * \brief A variable containing a list of devices to skip when scanning for game controllers. - * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. - * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD - * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. - */ -#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" - -/** - * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. - * - * The format of the string is a comma separated list of USB VID/PID pairs - * in hexadecimal form, e.g. - * - * 0xAAAA/0xBBBB,0xCCCC/0xDDDD - * - * The variable can also take the form of @file, in which case the named - * file will be loaded and interpreted as the value of the variable. - */ -#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" - -/** - * \brief If set, game controller face buttons report their values according to their labels instead of their positional layout. - * - * For example, on Nintendo Switch controllers, normally you'd get: - * - * (Y) - * (X) (B) - * (A) - * - * but if this hint is set, you'll get: - * - * (X) - * (Y) (A) - * (B) - * - * The variable can be set to the following values: - * "0" - Report the face buttons by position, as though they were on an Xbox controller. - * "1" - Report the face buttons by label instead of position - * - * The default value is "1". This hint may be set at any time. - */ -#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" - -/** - * \brief A variable controlling whether grabbing input grabs the keyboard - * - * This variable can be set to the following values: - * "0" - Grab will affect only the mouse - * "1" - Grab will affect mouse and keyboard - * - * By default SDL will not grab the keyboard so system shortcuts still work. - */ -#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" - -/** - * \brief A variable containing a list of devices to ignore in SDL_hid_enumerate() - * - * For example, to ignore the Shanwan DS3 controller and any Valve controller, you might - * have the string "0x2563/0x0523,0x28de/0x0000" - */ -#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" - -/** - * \brief A variable controlling whether the idle timer is disabled on iOS. - * - * When an iOS app does not receive touches for some time, the screen is - * dimmed automatically. For games where the accelerometer is the only input - * this is problematic. This functionality can be disabled by setting this - * hint. - * - * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() - * accomplish the same thing on iOS. They should be preferred over this hint. - * - * This variable can be set to the following values: - * "0" - Enable idle timer - * "1" - Disable idle timer - */ -#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" - -/** - * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. - * - * The variable can be set to the following values: - * "0" - SDL_TEXTEDITING events are sent, and it is the application's - * responsibility to render the text from these events and - * differentiate it somehow from committed text. (default) - * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, - * and text that is being composed will be rendered in its own UI. - */ -#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" - -/** - * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them. - * - * The variable can be set to the following values: - * "0" - Native UI components are not display. (default) - * "1" - Native UI components are displayed. - */ -#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" - -/** - * \brief A variable to control if extended IME text support is enabled. - * If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise. - * Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated. - * - * The variable can be set to the following values: - * "0" - Legacy behavior. Text can be truncated, no heap allocations. (default) - * "1" - Modern behavior. - */ -#define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT" - -/** - * \brief A variable controlling whether the home indicator bar on iPhone X - * should be hidden. - * - * This variable can be set to the following values: - * "0" - The indicator bar is not hidden (default for windowed applications) - * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) - * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) - */ -#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" - -/** - * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. - * - * The variable can be set to the following values: - * "0" - Disable joystick & gamecontroller input events when the - * application is in the background. - * "1" - Enable joystick & gamecontroller input events when the - * application is in the background. - * - * The default value is "0". This hint may be set at any time. - */ -#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" - -/** - * \brief A variable controlling whether the HIDAPI joystick drivers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI drivers are not used - * "1" - HIDAPI drivers are used (the default) - * - * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. - */ -#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" - -/** - * \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" - -/** - * \brief A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement - * the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2) - * this is useful for applications that need full compatibility for things like ADSR envelopes. - * Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0" - * Rumble is both at any arbitrary value, - * StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0" - * - * This variable can be set to the following values: - * "0" - Normal rumble behavior is behavior is used (default) - * "1" - Proper GameCube controller rumble behavior is used - * - */ -#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" - -/** - * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch Joy-Cons should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" - -/** - * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver - * - * This variable can be set to the following values: - * "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad - * "1" - Left and right Joy-Con controllers will be combined into a single controller (the default) - */ -#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" - -/** - * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver - * - * This variable can be set to the following values: - * "0" - Left and right Joy-Con controllers will not be in vertical mode (the default) - * "1" - Left and right Joy-Con controllers will be in vertical mode - * - * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) - */ -#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" - -/** - * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" - -/** - * \brief A variable controlling whether the HIDAPI driver for Nintendo Online classic controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" - -/** - * \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" - -/** - * \brief A variable controlling whether the HIDAPI driver for PS3 controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms. - * - * It is not possible to use this driver on Windows, due to limitations in the default drivers - * installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" - -/** - * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" - -/** - * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. - * - * This variable can be set to the following values: - * "0" - extended reports are not enabled (the default) - * "1" - extended reports - * - * Extended input reports allow rumble on Bluetooth PS4 controllers, but - * break DirectInput handling for applications that don't use SDL. - * - * Once extended reports are enabled, they can not be disabled without - * power cycling the controller. - * - * For compatibility with applications written for versions of SDL prior - * to the introduction of PS5 controller support, this value will also - * control the state of extended reports on PS5 controllers when the - * SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" - -/** - * \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" - -/** - * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. - * - * This variable can be set to the following values: - * "0" - player LEDs are not enabled - * "1" - player LEDs are enabled (the default) - */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" - -/** - * \brief A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver. - * - * This variable can be set to the following values: - * "0" - extended reports are not enabled (the default) - * "1" - extended reports - * - * Extended input reports allow rumble on Bluetooth PS5 controllers, but - * break DirectInput handling for applications that don't use SDL. - * - * Once extended reports are enabled, they can not be disabled without - * power cycling the controller. - * - * For compatibility with applications written for versions of SDL prior - * to the introduction of PS5 controller support, this value defaults to - * the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" - -/** - * \brief A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" - -/** - * \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access - * and may prompt the user for permission on iOS and Android. - * - * The default is "0" - */ -#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" - -/** - * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" - -/** - * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Pro controller is opened - * - * This variable can be set to the following values: - * "0" - home button LED is turned off - * "1" - home button LED is turned on - * - * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" - -/** - * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Joy-Con controller is opened - * - * This variable can be set to the following values: - * "0" - home button LED is turned off - * "1" - home button LED is turned on - * - * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" - -/** - * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller. - * - * This variable can be set to the following values: - * "0" - player LEDs are not enabled - * "1" - player LEDs are enabled (the default) - */ -#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" - -/** - * \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" - -/** - * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller. - * - * This variable can be set to the following values: - * "0" - player LEDs are not enabled - * "1" - player LEDs are enabled (the default) - */ -#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" - -/** - * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI - */ -#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" - -/** - * \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX - */ -#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" - -/** - * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller. - * - * This variable can be set to the following values: - * "0" - player LEDs are not enabled - * "1" - player LEDs are enabled (the default) - */ -#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" - -/** - * \brief A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 - */ -#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" - -/** - * \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used. - * - * This variable can be set to the following values: - * "0" - HIDAPI driver is not used - * "1" - HIDAPI driver is used - * - * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX - */ -#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" - -/** - * \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened - * - * This variable can be set to the following values: - * "0" - home button LED is turned off - * "1" - home button LED is turned on - * - * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4. - */ -#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" - -/** - * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. - * - * This variable can be set to the following values: - * "0" - RAWINPUT drivers are not used - * "1" - RAWINPUT drivers are used (the default) - */ -#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" - -/** - * \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. - * - * This variable can be set to the following values: - * "0" - RAWINPUT driver will only use data from raw input APIs - * "1" - RAWINPUT driver will also pull data from XInput, providing - * better trigger axes, guide button presses, and rumble support - * for Xbox controllers - * - * The default is "1". This hint applies to any joysticks opened after setting the hint. - */ -#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" - -/** - * \brief A variable controlling whether the ROG Chakram mice should show up as joysticks - * - * This variable can be set to the following values: - * "0" - ROG Chakram mice do not show up as joysticks (the default) - * "1" - ROG Chakram mice show up as joysticks - */ -#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" - -/** - * \brief A variable controlling whether a separate thread should be used - * for handling joystick detection and raw input messages on Windows - * - * This variable can be set to the following values: - * "0" - A separate thread is not used (the default) - * "1" - A separate thread is used for handling raw input messages - * - */ -#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" - -/** - * \brief Determines whether SDL enforces that DRM master is required in order - * to initialize the KMSDRM video backend. - * - * The DRM subsystem has a concept of a "DRM master" which is a DRM client that - * has the ability to set planes, set cursor, etc. When SDL is DRM master, it - * can draw to the screen using the SDL rendering APIs. Without DRM master, SDL - * is still able to process input and query attributes of attached displays, - * but it cannot change display state or draw to the screen directly. - * - * In some cases, it can be useful to have the KMSDRM backend even if it cannot - * be used for rendering. An app may want to use SDL for input processing while - * using another rendering API (such as an MMAL overlay on Raspberry Pi) or - * using its own code to render to DRM overlays that SDL doesn't support. - * - * This hint must be set before initializing the video subsystem. - * - * This variable can be set to the following values: - * "0" - SDL will allow usage of the KMSDRM backend without DRM master - * "1" - SDL Will require DRM master to use the KMSDRM backend (default) - */ -#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" - -/** - * \brief A comma separated list of devices to open as joysticks - * - * This variable is currently only used by the Linux joystick driver. - */ -#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" - -/** - * \brief A variable controlling whether joysticks on Linux will always treat 'hat' axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog. - * - * This variable can be set to the following values: - * "0" - Only map hat axis inputs to digital hat outputs if the input axes appear to actually be digital (the default) - * "1" - Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as digital hats - */ -#define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS" - -/** - * \brief A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values. - * - * This variable can be set to the following values: - * "0" - Return digital hat values based on unfiltered input axis values - * "1" - Return digital hat values with deadzones on the input axes taken into account (the default) - */ -#define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES" - -/** - * \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux - * - * This variable can be set to the following values: - * "0" - Use /dev/input/event* - * "1" - Use /dev/input/js* - * - * By default the /dev/input/event* interfaces are used - */ -#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" - -/** - * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. - * - * This variable can be set to the following values: - * "0" - Return unfiltered joystick axis values (the default) - * "1" - Return axis values with deadzones taken into account - */ -#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" - -/** -* \brief When set don't force the SDL app to become a foreground process -* -* This hint only applies to Mac OS X. -* -*/ -#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" - -/** - * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac - * - * If present, holding ctrl while left clicking will generate a right click - * event when on Mac. - */ -#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" - -/** - * \brief A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing - * - * This variable can be set to the following values: - * "0" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing (default). - * "1" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution. - * - * Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main thread - * hangs because it's waiting for that background thread, but that background thread is also hanging because it's - * waiting for the main thread to do an update, this might fix your issue. - * - * This hint only applies to macOS. - * - * This hint is available since SDL 2.24.0. - * - */ -#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" - -/** - * \brief A variable setting the double click radius, in pixels. - */ -#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" - -/** - * \brief A variable setting the double click time, in milliseconds. - */ -#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" - -/** - * \brief Allow mouse click events when clicking to focus an SDL window - * - * This variable can be set to the following values: - * "0" - Ignore mouse clicks that activate a window - * "1" - Generate events for mouse clicks that activate a window - * - * By default SDL will ignore mouse clicks that activate a window - */ -#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" - -/** - * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode - */ -#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" - -/** - * \brief A variable controlling whether relative mouse mode constrains the mouse to the center of the window - * - * This variable can be set to the following values: - * "0" - Relative mouse mode constrains the mouse to the window - * "1" - Relative mouse mode constrains the mouse to the center of the window - * - * Constraining to the center of the window works better for FPS games and when the - * application is running over RDP. Constraining to the whole window works better - * for 2D games and increases the chance that the mouse will be in the correct - * position when using high DPI mice. - * - * By default SDL will constrain the mouse to the center of the window - */ -#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" - -/** - * \brief A variable controlling whether relative mouse mode is implemented using mouse warping - * - * This variable can be set to the following values: - * "0" - Relative mouse mode uses raw input - * "1" - Relative mouse mode uses mouse warping - * - * By default SDL will use raw input for relative mouse mode - */ -#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" - -/** - * \brief A variable controlling whether relative mouse motion is affected by renderer scaling - * - * This variable can be set to the following values: - * "0" - Relative motion is unaffected by DPI or renderer's logical size - * "1" - Relative motion is scaled according to DPI scaling and logical size - * - * By default relative mouse deltas are affected by DPI and renderer scaling - */ -#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" - -/** - * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode - */ -#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" - -/** - * \brief A variable controlling whether the system mouse acceleration curve is used for relative mouse motion. - * - * This variable can be set to the following values: - * "0" - Relative mouse motion will be unscaled (the default) - * "1" - Relative mouse motion will be scaled using the system mouse acceleration curve. - * - * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale. - */ -#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" - -/** - * \brief A variable controlling whether a motion event should be generated for mouse warping in relative mode. - * - * This variable can be set to the following values: - * "0" - Warping the mouse will not generate a motion event in relative mode - * "1" - Warping the mouse will generate a motion event in relative mode - * - * By default warping the mouse will not generate motion events in relative mode. This avoids the application having to filter out large relative motion due to warping. - */ -#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" - -/** - * \brief A variable controlling whether mouse events should generate synthetic touch events - * - * This variable can be set to the following values: - * "0" - Mouse events will not generate touch events (default for desktop platforms) - * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) - */ -#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" - -/** - * \brief A variable controlling whether the mouse is captured while mouse buttons are pressed - * - * This variable can be set to the following values: - * "0" - The mouse is not captured while mouse buttons are pressed - * "1" - The mouse is captured while mouse buttons are pressed - * - * By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged - * outside the window, the application continues to receive mouse events until the button is - * released. - */ -#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" - -/** - * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. - * - * This hint only applies to Unix-like platforms, and should set before - * any calls to SDL_Init() - * - * The variable can be set to the following values: - * "0" - SDL will install a SIGINT and SIGTERM handler, and when it - * catches a signal, convert it into an SDL_QUIT event. - * "1" - SDL will not install a signal handler at all. - */ -#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" - -/** - * \brief A variable controlling what driver to use for OpenGL ES contexts. - * - * On some platforms, currently Windows and X11, OpenGL drivers may support - * creating contexts with an OpenGL ES profile. By default SDL uses these - * profiles, when available, otherwise it attempts to load an OpenGL ES - * library, e.g. that provided by the ANGLE project. This variable controls - * whether SDL follows this default behaviour or will always load an - * OpenGL ES library. - * - * Circumstances where this is useful include - * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, - * or emulator, e.g. those from ARM, Imagination or Qualcomm. - * - Resolving OpenGL ES function addresses at link time by linking with - * the OpenGL ES library instead of querying them at run time with - * SDL_GL_GetProcAddress(). - * - * Caution: for an application to work with the default behaviour across - * different OpenGL drivers it must query the OpenGL ES function - * addresses at run time using SDL_GL_GetProcAddress(). - * - * This variable is ignored on most platforms because OpenGL ES is native - * or not supported. - * - * This variable can be set to the following values: - * "0" - Use ES profile of OpenGL, if available. (Default when not set.) - * "1" - Load OpenGL ES library using the default library names. - * - */ -#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" - -/** - * \brief A variable controlling which orientations are allowed on iOS/Android. - * - * In some circumstances it is necessary to be able to explicitly control - * which UI orientations are allowed. - * - * This variable is a space delimited list of the following values: - * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" - */ -#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" - -/** - * \brief A variable controlling the use of a sentinel event when polling the event queue - * - * This variable can be set to the following values: - * "0" - Disable poll sentinels - * "1" - Enable poll sentinels - * - * When polling for events, SDL_PumpEvents is used to gather new events from devices. - * If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will - * become stuck until the new events stop. - * This is most noticeable when moving a high frequency mouse. - * - * By default, poll sentinels are enabled. - */ -#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" - -/** - * \brief Override for SDL_GetPreferredLocales() - * - * If set, this will be favored over anything the OS might report for the - * user's preferred locales. Changing this hint at runtime will not generate - * a SDL_LOCALECHANGED event (but if you can change the hint, you can push - * your own event, if you want). - * - * The format of this hint is a comma-separated list of language and locale, - * combined with an underscore, as is a common format: "en_GB". Locale is - * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" - */ -#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" - -/** - * \brief A variable describing the content orientation on QtWayland-based platforms. - * - * On QtWayland platforms, windows are rotated client-side to allow for custom - * transitions. In order to correctly position overlays (e.g. volume bar) and - * gestures (e.g. events view, close/minimize gestures), the system needs to - * know in which orientation the application is currently drawing its contents. - * - * This does not cause the window to be rotated or resized, the application - * needs to take care of drawing the content in the right orientation (the - * framebuffer is always in portrait mode). - * - * This variable can be one of the following values: - * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" - * - * Since SDL 2.0.22 this variable accepts a comma-separated list of values above. - */ -#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" - -/** - * \brief Flags to set on QtWayland windows to integrate with the native window manager. - * - * On QtWayland platforms, this hint controls the flags to set on the windows. - * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. - * - * This variable is a space-separated list of the following values (empty = no flags): - * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" - */ -#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" - -/** - * \brief A variable controlling whether the 2D render API is compatible or efficient. - * - * This variable can be set to the following values: - * - * "0" - Don't use batching to make rendering more efficient. - * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. - * - * Up to SDL 2.0.9, the render API would draw immediately when requested. Now - * it batches up draw requests and sends them all to the GPU only when forced - * to (during SDL_RenderPresent, when changing render targets, by updating a - * texture that the batch needs, etc). This is significantly more efficient, - * but it can cause problems for apps that expect to render on top of the - * render API's output. As such, SDL will disable batching if a specific - * render backend is requested (since this might indicate that the app is - * planning to use the underlying graphics API directly). This hint can - * be used to explicitly request batching in this instance. It is a contract - * that you will either never use the underlying graphics API directly, or - * if you do, you will call SDL_RenderFlush() before you do so any current - * batch goes to the GPU before your work begins. Not following this contract - * will result in undefined behavior. - */ -#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" - -/** - * \brief A variable controlling how the 2D render API renders lines - * - * This variable can be set to the following values: - * "0" - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) - * "1" - Use the driver point API using Bresenham's line algorithm (correct, draws many points) - * "2" - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) - * "3" - Use the driver geometry API (correct, draws thicker diagonal lines) - * - * This variable should be set when the renderer is created. - */ -#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" - -/** - * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. - * - * This variable does not have any effect on the Direct3D 9 based renderer. - * - * This variable can be set to the following values: - * "0" - Disable Debug Layer use - * "1" - Enable Debug Layer use - * - * By default, SDL does not use Direct3D Debug Layer. - */ -#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" - -/** - * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. - * - * This variable can be set to the following values: - * "0" - Thread-safety is not enabled (faster) - * "1" - Thread-safety is enabled - * - * By default the Direct3D device is created with thread-safety disabled. - */ -#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" - -/** - * \brief A variable specifying which render driver to use. - * - * If the application doesn't pick a specific renderer to use, this variable - * specifies the name of the preferred renderer. If the preferred renderer - * can't be initialized, the normal default renderer is used. - * - * This variable is case insensitive and can be set to the following values: - * "direct3d" - * "direct3d11" - * "direct3d12" - * "opengl" - * "opengles2" - * "opengles" - * "metal" - * "software" - * - * The default varies by platform, but it's the first one in the list that - * is available on the current platform. - */ -#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" - -/** - * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. - * - * This variable can be set to the following values: - * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen - * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen - * - * By default letterbox is used - */ -#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" - -/** - * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. - * - * This variable can be set to the following values: - * "0" - Disable shaders - * "1" - Enable shaders - * - * By default shaders are used if OpenGL supports them. - */ -#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" - -/** - * \brief A variable controlling the scaling quality - * - * This variable can be set to the following values: - * "0" or "nearest" - Nearest pixel sampling - * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) - * "2" or "best" - Currently this is the same as "linear" - * - * By default nearest pixel sampling is used - */ -#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" - -/** - * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. - * - * This variable can be set to the following values: - * "0" - Disable vsync - * "1" - Enable vsync - * - * By default SDL does not sync screen surface updates with vertical refresh. - */ -#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" - -/** - * \brief A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS - * - * This variable can be set to the following values: - * "0" - It will be using VSYNC as defined in the main flag. Default - * "1" - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed - * - * By default SDL does not enable the automatic VSYNC - */ -#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC" - -/** - * \brief A variable to control whether the return key on the soft keyboard - * should hide the soft keyboard on Android and iOS. - * - * The variable can be set to the following values: - * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - The return key will hide the keyboard. - * - * The value of this hint is used at runtime, so it can be changed at any time. - */ -#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" - -/** - * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI - * - * Also known as Z-order. The variable can take a negative or positive value. - * The default is 10000. - */ -#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" - -/** - * \brief Specify an "activity name" for screensaver inhibition. - * - * Some platforms, notably Linux desktops, list the applications which are - * inhibiting the screensaver or other power-saving features. - * - * This hint lets you specify the "activity name" sent to the OS when - * SDL_DisableScreenSaver() is used (or the screensaver is automatically - * disabled). The contents of this hint are used when the screensaver is - * disabled. You should use a string that describes what your program is doing - * (and, therefore, why the screensaver is disabled). For example, "Playing a - * game" or "Watching a video". - * - * Setting this to "" or leaving it unset will have SDL use a reasonable - * default: "Playing a game" or something similar. - * - * On targets where this is not supported, this hint does nothing. - */ -#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" - -/** - * \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. - * - * On some platforms, like Linux, a realtime priority thread may be subject to restrictions - * that require special handling by the application. This hint exists to let SDL know that - * the app is prepared to handle said restrictions. - * - * On Linux, SDL will apply the following configuration to any thread that becomes realtime: - * * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, - * * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. - * * Exceeding this limit will result in the kernel sending SIGKILL to the app, - * * Refer to the man pages for more information. - * - * This variable can be set to the following values: - * "0" - default platform specific behaviour - * "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy - */ -#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" - -/** -* \brief A string specifying additional information to use with SDL_SetThreadPriority. -* -* By default SDL_SetThreadPriority will make appropriate system changes in order to -* apply a thread priority. For example on systems using pthreads the scheduler policy -* is changed automatically to a policy that works well with a given priority. -* Code which has specific requirements can override SDL's default behavior with this hint. -* -* pthread hint values are "current", "other", "fifo" and "rr". -* Currently no other platform hint values are defined but may be in the future. -* -* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro -* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME -* after calling SDL_SetThreadPriority(). -*/ -#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" - -/** -* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size -* -* Use this hint in case you need to set SDL's threads stack size to other than the default. -* This is specially useful if you build SDL against a non glibc libc library (such as musl) which -* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). -* Support for this hint is currently available only in the pthread, Windows, and PSP backend. -* -* Instead of this hint, in 2.0.9 and later, you can use -* SDL_CreateThreadWithStackSize(). This hint only works with the classic -* SDL_CreateThread(). -*/ -#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" - -/** - * \brief A variable that controls the timer resolution, in milliseconds. - * - * The higher resolution the timer, the more frequently the CPU services - * timer interrupts, and the more precise delays are, but this takes up - * power and CPU time. This hint is only used on Windows. - * - * See this blog post for more information: - * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ - * - * If this variable is set to "0", the system timer resolution is not set. - * - * The default value is "1". This hint may be set at any time. - */ -#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" - -/** - * \brief A variable controlling whether touch events should generate synthetic mouse events - * - * This variable can be set to the following values: - * "0" - Touch events will not generate mouse events - * "1" - Touch events will generate mouse events - * - * By default SDL will generate mouse events for touch events - */ -#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" - -/** - * \brief A variable controlling which touchpad should generate synthetic mouse events - * - * This variable can be set to the following values: - * "0" - Only front touchpad should generate mouse events. Default - * "1" - Only back touchpad should generate mouse events. - * "2" - Both touchpads should generate mouse events. - * - * By default SDL will generate mouse events for all touch devices - */ -#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE" - -/** - * \brief A variable controlling whether the Android / tvOS remotes - * should be listed as joystick devices, instead of sending keyboard events. - * - * This variable can be set to the following values: - * "0" - Remotes send enter/escape/arrow key events - * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). - */ -#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" - -/** - * \brief A variable controlling whether the screensaver is enabled. - * - * This variable can be set to the following values: - * "0" - Disable screensaver - * "1" - Enable screensaver - * - * By default SDL will disable the screensaver. - */ -#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" - -/** - * \brief Tell the video driver that we only want a double buffer. - * - * By default, most lowlevel 2D APIs will use a triple buffer scheme that - * wastes no CPU time on waiting for vsync after issuing a flip, but - * introduces a frame of latency. On the other hand, using a double buffer - * scheme instead is recommended for cases where low latency is an important - * factor because we save a whole frame of latency. - * We do so by waiting for vsync immediately after issuing a flip, usually just - * after eglSwapBuffers call in the backend's *_SwapWindow function. - * - * Since it's driver-specific, it's only supported where possible and - * implemented. Currently supported the following drivers: - * - * - KMSDRM (kmsdrm) - * - Raspberry Pi (raspberrypi) - */ -#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" - -/** - * \brief A variable controlling whether the EGL window is allowed to be - * composited as transparent, rather than opaque. - * - * Most window systems will always render windows opaque, even if the surface - * format has an alpha channel. This is not always true, however, so by default - * SDL will try to enforce opaque composition. To override this behavior, you - * can set this hint to "1". - */ -#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" - -/** - * \brief A variable controlling whether the graphics context is externally managed. - * - * This variable can be set to the following values: - * "0" - SDL will manage graphics contexts that are attached to windows. - * "1" - Disable graphics context management on windows. - * - * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the - * context will be automatically saved and restored when pausing the application. Additionally, some - * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this - * behavior, which is desireable when the application manages the graphics context, such as - * an externally managed OpenGL context or attaching a Vulkan surface to the window. - */ -#define SDL_HINT_VIDEO_EXTERNAL_CONTEXT "SDL_VIDEO_EXTERNAL_CONTEXT" - -/** - * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) - */ -#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" - -/** - * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. - * - * This hint only applies to Mac OS X. - * - * The variable can be set to the following values: - * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and - * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" - * button on their titlebars). - * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and - * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" - * button on their titlebars). - * - * The default value is "1". This hint must be set before any windows are created. - */ -#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" - -/** - * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false. - * \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're - * seeing if "true" causes more problems than it solves in modern times. - * - */ -#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" - -/** - * \brief A variable controlling whether the libdecor Wayland backend is allowed to be used. - * - * This variable can be set to the following values: - * "0" - libdecor use is disabled. - * "1" - libdecor use is enabled (default). - * - * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. - */ -#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" - -/** - * \brief A variable controlling whether the libdecor Wayland backend is preferred over native decrations. - * - * When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is - * available. (Note that, by default, libdecor will use xdg-decoration itself if available). - * - * This variable can be set to the following values: - * "0" - libdecor is enabled only if server-side decorations are unavailable. - * "1" - libdecor is always enabled if available. - * - * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. - */ -#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" - -/** - * \brief A variable controlling whether video mode emulation is enabled under Wayland. - * - * When this hint is set, a standard set of emulated CVT video modes will be exposed for use by the application. - * If it is disabled, the only modes exposed will be the logical desktop size and, in the case of a scaled - * desktop, the native display resolution. - * - * This variable can be set to the following values: - * "0" - Video mode emulation is disabled. - * "1" - Video mode emulation is enabled. - * - * By default video mode emulation is enabled. - */ -#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" - -/** - * \brief Enable or disable mouse pointer warp emulation, needed by some older games. - * - * When this hint is set, any SDL will emulate mouse warps using relative mouse mode. - * This is required for some older games (such as Source engine games), which warp the - * mouse to the centre of the screen rather than using relative mouse motion. Note that - * relative mouse mode may have different mouse acceleration behaviour than pointer warps. - * - * This variable can be set to the following values: - * "0" - All mouse warps fail, as mouse warping is not available under wayland. - * "1" - Some mouse warps will be emulated by forcing relative mouse mode. - * - * If not set, this is automatically enabled unless an application uses relative mouse - * mode directly. - */ -#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP" - -/** -* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). -* -* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has -* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly -* created SDL_Window: -* -* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is -* needed for example when sharing an OpenGL context across multiple windows. -* -* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for -* OpenGL rendering. -* -* This variable can be set to the following values: -* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should -* share a pixel format with. -*/ -#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" - -/** - * \brief When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL. - * - * This variable can be set to the following values: - * "0" - Don't add any graphics flags to the SDL_WindowFlags - * "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags - * - * By default SDL will not make the foreign window compatible with OpenGL. - */ -#define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL" - -/** - * \brief When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan. - * - * This variable can be set to the following values: - * "0" - Don't add any graphics flags to the SDL_WindowFlags - * "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags - * - * By default SDL will not make the foreign window compatible with Vulkan. - */ -#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN" - -/** -* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries -* -* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It -* can use two different sets of binaries, those compiled by the user from source -* or those provided by the Chrome browser. In the later case, these binaries require -* that SDL loads a DLL providing the shader compiler. -* -* This variable can be set to the following values: -* "d3dcompiler_46.dll" - default, best for Vista or later. -* "d3dcompiler_43.dll" - for XP support. -* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. -* -*/ -#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" - -/** - * \brief A variable controlling whether X11 should use GLX or EGL by default - * - * This variable can be set to the following values: - * "0" - Use GLX - * "1" - Use EGL - * - * By default SDL will use GLX when both are present. - */ -#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" - -/** - * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. - * - * This variable can be set to the following values: - * "0" - Disable _NET_WM_BYPASS_COMPOSITOR - * "1" - Enable _NET_WM_BYPASS_COMPOSITOR - * - * By default SDL will use _NET_WM_BYPASS_COMPOSITOR - * - */ -#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" - -/** - * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. - * - * This variable can be set to the following values: - * "0" - Disable _NET_WM_PING - * "1" - Enable _NET_WM_PING - * - * By default SDL will use _NET_WM_PING, but for applications that know they - * will not always be able to respond to ping requests in a timely manner they can - * turn it off to avoid the window manager thinking the app is hung. - * The hint is checked in CreateWindow. - */ -#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" - -/** - * \brief A variable forcing the visual ID chosen for new X11 windows - * - */ -#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" - -/** - * \brief A no-longer-used variable controlling whether the X11 Xinerama extension should be used. - * - * Before SDL 2.0.24, this would let apps and users disable Xinerama support on X11. - * Now SDL never uses Xinerama, and does not check for this hint at all. - * The preprocessor define is left here for source compatibility. - */ -#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" - -/** - * \brief A variable controlling whether the X11 XRandR extension should be used. - * - * This variable can be set to the following values: - * "0" - Disable XRandR - * "1" - Enable XRandR - * - * By default SDL will use XRandR. - */ -#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" - -/** - * \brief A no-longer-used variable controlling whether the X11 VidMode extension should be used. - * - * Before SDL 2.0.24, this would let apps and users disable XVidMode support on X11. - * Now SDL never uses XVidMode, and does not check for this hint at all. - * The preprocessor define is left here for source compatibility. - */ -#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" - -/** - * \brief Controls how the fact chunk affects the loading of a WAVE file. - * - * The fact chunk stores information about the number of samples of a WAVE - * file. The Standards Update from Microsoft notes that this value can be used - * to 'determine the length of the data in seconds'. This is especially useful - * for compressed formats (for which this is a mandatory chunk) if they produce - * multiple sample frames per block and truncating the block is not allowed. - * The fact chunk can exactly specify how many sample frames there should be - * in this case. - * - * Unfortunately, most application seem to ignore the fact chunk and so SDL - * ignores it by default as well. - * - * This variable can be set to the following values: - * - * "truncate" - Use the number of samples to truncate the wave data if - * the fact chunk is present and valid - * "strict" - Like "truncate", but raise an error if the fact chunk - * is invalid, not present for non-PCM formats, or if the - * data chunk doesn't have that many samples - * "ignorezero" - Like "truncate", but ignore fact chunk if the number of - * samples is zero - * "ignore" - Ignore fact chunk entirely (default) - */ -#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" - -/** - * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. - * - * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE - * file) is not always reliable. In case the size is wrong, it's possible to - * just ignore it and step through the chunks until a fixed limit is reached. - * - * Note that files that have trailing data unrelated to the WAVE file or - * corrupt files may slow down the loading process without a reliable boundary. - * By default, SDL stops after 10000 chunks to prevent wasting time. Use the - * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. - * - * This variable can be set to the following values: - * - * "force" - Always use the RIFF chunk size as a boundary for the chunk search - * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) - * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB - * "maximum" - Search for chunks until the end of file (not recommended) - */ -#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" - -/** - * \brief Controls how a truncated WAVE file is handled. - * - * A WAVE file is considered truncated if any of the chunks are incomplete or - * the data chunk size is not a multiple of the block size. By default, SDL - * decodes until the first incomplete block, as most applications seem to do. - * - * This variable can be set to the following values: - * - * "verystrict" - Raise an error if the file is truncated - * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored - * "dropframe" - Decode until the first incomplete sample frame - * "dropblock" - Decode until the first incomplete block (default) - */ -#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" - -/** - * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. - * The 0x406D1388 Exception is a trick used to inform Visual Studio of a - * thread's name, but it tends to cause problems with other debuggers, - * and the .NET runtime. Note that SDL 2.0.6 and later will still use - * the (safer) SetThreadDescription API, introduced in the Windows 10 - * Creators Update, if available. - * - * The variable can be set to the following values: - * "0" - SDL will raise the 0x406D1388 Exception to name threads. - * This is the default behavior of SDL <= 2.0.4. - * "1" - SDL will not raise this exception, and threads will be unnamed. (default) - * This is necessary with .NET languages or debuggers that aren't Visual Studio. - */ -#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" - -/** - * \brief Controls whether menus can be opened with their keyboard shortcut (Alt+mnemonic). - * - * If the mnemonics are enabled, then menus can be opened by pressing the Alt - * key and the corresponding mnemonic (for example, Alt+F opens the File menu). - * However, in case an invalid mnemonic is pressed, Windows makes an audible - * beep to convey that nothing happened. This is true even if the window has - * no menu at all! - * - * Because most SDL applications don't have menus, and some want to use the Alt - * key for other purposes, SDL disables mnemonics (and the beeping) by default. - * - * Note: This also affects keyboard events: with mnemonics enabled, when a - * menu is opened from the keyboard, you will not receive a KEYUP event for - * the mnemonic key, and *might* not receive one for Alt. - * - * This variable can be set to the following values: - * "0" - Alt+mnemonic does nothing, no beeping. (default) - * "1" - Alt+mnemonic opens menus, invalid mnemonics produce a beep. - */ -#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" - -/** - * \brief A variable controlling whether the windows message loop is processed by SDL - * - * This variable can be set to the following values: - * "0" - The window message loop is not run - * "1" - The window message loop is processed in SDL_PumpEvents() - * - * By default SDL will process the windows message loop - */ -#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" - -/** - * \brief Force SDL to use Critical Sections for mutexes on Windows. - * On Windows 7 and newer, Slim Reader/Writer Locks are available. - * They offer better performance, allocate no kernel ressources and - * use less memory. SDL will fall back to Critical Sections on older - * OS versions or if forced to by this hint. - * - * This variable can be set to the following values: - * "0" - Use SRW Locks when available. If not, fall back to Critical Sections. (default) - * "1" - Force the use of Critical Sections in all cases. - * - */ -#define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" - -/** - * \brief Force SDL to use Kernel Semaphores on Windows. - * Kernel Semaphores are inter-process and require a context - * switch on every interaction. On Windows 8 and newer, the - * WaitOnAddress API is available. Using that and atomics to - * implement semaphores increases performance. - * SDL will fall back to Kernel Objects on older OS versions - * or if forced to by this hint. - * - * This variable can be set to the following values: - * "0" - Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel Objects. (default) - * "1" - Force the use of Kernel Objects in all cases. - * - */ -#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" - -/** - * \brief A variable to specify custom icon resource id from RC file on Windows platform - */ -#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" -#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" - -/** - * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. - * - * The variable can be set to the following values: - * "0" - SDL will generate a window-close event when it sees Alt+F4. - * "1" - SDL will only do normal key handling for Alt+F4. - */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" - -/** - * \brief Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. - * Direct3D 9Ex contains changes to state management that can eliminate device - * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require - * some changes to your application to cope with the new behavior, so this - * is disabled by default. - * - * This hint must be set before initializing the video subsystem. - * - * For more information on Direct3D 9Ex, see: - * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex - * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements - * - * This variable can be set to the following values: - * "0" - Use the original Direct3D 9 API (default) - * "1" - Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is unavailable) - * - */ -#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" - -/** - * \brief Controls whether SDL will declare the process to be DPI aware. - * - * This hint must be set before initializing the video subsystem. - * - * The main purpose of declaring DPI awareness is to disable OS bitmap scaling of SDL windows on monitors with - * a DPI scale factor. - * - * This hint is equivalent to requesting DPI awareness via external means (e.g. calling SetProcessDpiAwarenessContext) - * and does not cause SDL to use a virtualized coordinate system, so it will generally give you 1 SDL coordinate = 1 pixel - * even on high-DPI displays. - * - * For more information, see: - * https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows - * - * This variable can be set to the following values: - * "" - Do not change the DPI awareness (default). - * "unaware" - Declare the process as DPI unaware. (Windows 8.1 and later). - * "system" - Request system DPI awareness. (Vista and later). - * "permonitor" - Request per-monitor DPI awareness. (Windows 8.1 and later). - * "permonitorv2" - Request per-monitor V2 DPI awareness. (Windows 10, version 1607 and later). - * The most visible difference from "permonitor" is that window title bar will be scaled - * to the visually correct size when dragging between monitors with different scale factors. - * This is the preferred DPI awareness level. - * - * If the requested DPI awareness is not available on the currently running OS, SDL will try to request the best - * available match. - */ -#define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS" - -/** - * \brief Uses DPI-scaled points as the SDL coordinate system on Windows. - * - * This changes the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. - * This means windows will be appropriately sized, even when created on high-DPI displays with scaling. - * - * e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, - * will create a window with an 800x600 client area (in pixels). - * - * Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), - * and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows. - * - * This variable can be set to the following values: - * "0" - SDL coordinates equal Windows coordinates. No automatic window resizing when dragging - * between monitors with different scale factors (unless this is performed by - * Windows itself, which is the case when the process is DPI unaware). - * "1" - SDL coordinates are in DPI-scaled points. Automatically resize windows as needed on - * displays with non-100% scale factors. - */ -#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING" - -/** - * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden - * - * This variable can be set to the following values: - * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) - * "1" - The window frame is interactive when the cursor is hidden - * - * By default SDL will allow interaction with the window frame when the cursor is hidden - */ -#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" - -/** -* \brief A variable controlling whether the window is activated when the SDL_ShowWindow function is called -* -* This variable can be set to the following values: -* "0" - The window is activated when the SDL_ShowWindow function is called -* "1" - The window is not activated when the SDL_ShowWindow function is called -* -* By default SDL will activate the window when the SDL_ShowWindow function is called -*/ -#define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" - -/** \brief Allows back-button-press events on Windows Phone to be marked as handled - * - * Windows Phone devices typically feature a Back button. When pressed, - * the OS will emit back-button-press events, which apps are expected to - * handle in an appropriate manner. If apps do not explicitly mark these - * events as 'Handled', then the OS will invoke its default behavior for - * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to - * terminate the app (and attempt to switch to the previous app, or to the - * device's home screen). - * - * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL - * to mark back-button-press events as Handled, if and when one is sent to - * the app. - * - * Internally, Windows Phone sends back button events as parameters to - * special back-button-press callback functions. Apps that need to respond - * to back-button-press events are expected to register one or more - * callback functions for such, shortly after being launched (during the - * app's initialization phase). After the back button is pressed, the OS - * will invoke these callbacks. If the app's callback(s) do not explicitly - * mark the event as handled by the time they return, or if the app never - * registers one of these callback, the OS will consider the event - * un-handled, and it will apply its default back button behavior (terminate - * the app). - * - * SDL registers its own back-button-press callback with the Windows Phone - * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN - * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which - * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. - * If the hint's value is set to "1", the back button event's Handled - * property will get set to 'true'. If the hint's value is set to something - * else, or if it is unset, SDL will leave the event's Handled property - * alone. (By default, the OS sets this property to 'false', to note.) - * - * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a - * back button is pressed, or can set it in direct-response to a back button - * being pressed. - * - * In order to get notified when a back button is pressed, SDL apps should - * register a callback function with SDL_AddEventWatch(), and have it listen - * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. - * (Alternatively, SDL_KEYUP events can be listened-for. Listening for - * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON - * set by such a callback, will be applied to the OS' current - * back-button-press event. - * - * More details on back button behavior in Windows Phone apps can be found - * at the following page, on Microsoft's developer site: - * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx - */ -#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" - -/** \brief Label text for a WinRT app's privacy policy link - * - * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, - * Microsoft mandates that this policy be available via the Windows Settings charm. - * SDL provides code to add a link there, with its label text being set via the - * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. - * - * Please note that a privacy policy's contents are not set via this hint. A separate - * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the - * policy. - * - * The contents of this hint should be encoded as a UTF8 string. - * - * The default value is "Privacy Policy". This hint should only be set during app - * initialization, preferably before any calls to SDL_Init(). - * - * For additional information on linking to a privacy policy, see the documentation for - * SDL_HINT_WINRT_PRIVACY_POLICY_URL. - */ -#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" - -/** - * \brief A URL to a WinRT app's privacy policy - * - * All network-enabled WinRT apps must make a privacy policy available to its - * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be - * be available in the Windows Settings charm, as accessed from within the app. - * SDL provides code to add a URL-based link there, which can point to the app's - * privacy policy. - * - * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL - * before calling any SDL_Init() functions. The contents of the hint should - * be a valid URL. For example, "http://www.example.com". - * - * The default value is "", which will prevent SDL from adding a privacy policy - * link to the Settings charm. This hint should only be set during app init. - * - * The label text of an app's "Privacy Policy" link may be customized via another - * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. - * - * Please note that on Windows Phone, Microsoft does not provide standard UI - * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL - * will not get used on that platform. Network-enabled phone apps should display - * their privacy policy through some other, in-app means. - */ -#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" - -/** - * \brief Mark X11 windows as override-redirect. - * - * If set, this _might_ increase framerate at the expense of the desktop - * not working as expected. Override-redirect windows aren't noticed by the - * window manager at all. - * - * You should probably only use this for fullscreen windows, and you probably - * shouldn't even use it for that. But it's here if you want to try! - */ -#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" - -/** - * \brief A variable that lets you disable the detection and use of Xinput gamepad devices - * - * The variable can be set to the following values: - * "0" - Disable XInput detection (only uses direct input) - * "1" - Enable XInput detection (the default) - */ -#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" - - /** - * \brief A variable that lets you disable the detection and use of DirectInput gamepad devices - * - * The variable can be set to the following values: - * "0" - Disable DirectInput detection (only uses XInput) - * "1" - Enable DirectInput detection (the default) - */ -#define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED" - -/** - * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. - * - * This hint is for backwards compatibility only and will be removed in SDL 2.1 - * - * The default value is "0". This hint must be set before SDL_Init() - */ -#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" - -/** - * \brief A variable that causes SDL to not ignore audio "monitors" - * - * This is currently only used for PulseAudio and ignored elsewhere. - * - * By default, SDL ignores audio devices that aren't associated with physical - * hardware. Changing this hint to "1" will expose anything SDL sees that - * appears to be an audio source or sink. This will add "devices" to the list - * that the user probably doesn't want or need, but it can be useful in - * scenarios where you want to hook up SDL to some sort of virtual device, - * etc. - * - * The default value is "0". This hint must be set before SDL_Init(). - * - * This hint is available since SDL 2.0.16. Before then, virtual devices are - * always ignored. - */ -#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" - -/** - * \brief A variable that forces X11 windows to create as a custom type. - * - * This is currently only used for X11 and ignored elsewhere. - * - * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property - * to report to the window manager the type of window it wants to create. - * This might be set to various things if SDL_WINDOW_TOOLTIP or - * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that - * haven't set a specific type, this hint can be used to specify a custom - * type. For example, a dock window might set this to - * "_NET_WM_WINDOW_TYPE_DOCK". - * - * If not set or set to "", this hint is ignored. This hint must be set - * before the SDL_CreateWindow() call that it is intended to affect. - * - * This hint is available since SDL 2.0.22. - */ -#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" - -/** - * \brief A variable that decides whether to send SDL_QUIT when closing the final window. - * - * By default, SDL sends an SDL_QUIT event when there is only one window - * and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most - * apps would also take the loss of this window as a signal to terminate the - * program. - * - * However, it's not unreasonable in some cases to have the program continue - * to live on, perhaps to create new windows later. - * - * Changing this hint to "0" will cause SDL to not send an SDL_QUIT event - * when the final window is requesting to close. Note that in this case, - * there are still other legitimate reasons one might get an SDL_QUIT - * event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c) - * on Unix, etc. - * - * The default value is "1". This hint can be changed at any time. - * - * This hint is available since SDL 2.0.22. Before then, you always get - * an SDL_QUIT event when closing the final window. - */ -#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" - - -/** - * \brief A variable that decides what video backend to use. - * - * By default, SDL will try all available video backends in a reasonable - * order until it finds one that can work, but this hint allows the app - * or user to force a specific target, such as "x11" if, say, you are - * on Wayland but want to try talking to the X server instead. - * - * This functionality has existed since SDL 2.0.0 (indeed, before that) - * but before 2.0.22 this was an environment variable only. In 2.0.22, - * it was upgraded to a full SDL hint, so you can set the environment - * variable as usual or programatically set the hint with SDL_SetHint, - * which won't propagate to child processes. - * - * The default value is unset, in which case SDL will try to figure out - * the best video backend on your behalf. This hint needs to be set - * before SDL_Init() is called to be useful. - * - * This hint is available since SDL 2.0.22. Before then, you could set - * the environment variable to get the same effect. - */ -#define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER" - -/** - * \brief A variable that decides what audio backend to use. - * - * By default, SDL will try all available audio backends in a reasonable - * order until it finds one that can work, but this hint allows the app - * or user to force a specific target, such as "alsa" if, say, you are - * on PulseAudio but want to try talking to the lower level instead. - * - * This functionality has existed since SDL 2.0.0 (indeed, before that) - * but before 2.0.22 this was an environment variable only. In 2.0.22, - * it was upgraded to a full SDL hint, so you can set the environment - * variable as usual or programatically set the hint with SDL_SetHint, - * which won't propagate to child processes. - * - * The default value is unset, in which case SDL will try to figure out - * the best audio backend on your behalf. This hint needs to be set - * before SDL_Init() is called to be useful. - * - * This hint is available since SDL 2.0.22. Before then, you could set - * the environment variable to get the same effect. - */ -#define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER" - -/** - * \brief A variable that decides what KMSDRM device to use. - * - * Internally, SDL might open something like "/dev/dri/cardNN" to - * access KMSDRM functionality, where "NN" is a device index number. - * - * SDL makes a guess at the best index to use (usually zero), but the - * app or user can set this hint to a number between 0 and 99 to - * force selection. - * - * This hint is available since SDL 2.24.0. - */ -#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" - - -/** - * \brief A variable that treats trackpads as touch devices. - * - * On macOS (and possibly other platforms in the future), SDL will report - * touches on a trackpad as mouse input, which is generally what users - * expect from this device; however, these are often actually full - * multitouch-capable touch devices, so it might be preferable to some apps - * to treat them as such. - * - * Setting this hint to true will make the trackpad input report as a - * multitouch device instead of a mouse. The default is false. - * - * Note that most platforms don't support this hint. As of 2.24.0, it - * only supports MacBooks' trackpads on macOS. Others may follow later. - * - * This hint is checked during SDL_Init and can not be changed after. - * - * This hint is available since SDL 2.24.0. - */ -#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" - - -/** - * \brief An enumeration of hint priorities - */ -typedef enum -{ - SDL_HINT_DEFAULT, - SDL_HINT_NORMAL, - SDL_HINT_OVERRIDE -} SDL_HintPriority; - - -/** - * Set a hint with a specific priority. - * - * The priority controls the behavior when setting a hint that already has a - * value. Hints will replace existing hints of their priority and lower. - * Environment variables are considered to have override priority. - * - * \param name the hint to set - * \param value the value of the hint variable - * \param priority the SDL_HintPriority level for the hint - * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetHint - * \sa SDL_SetHint - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, - const char *value, - SDL_HintPriority priority); - -/** - * Set a hint with normal priority. - * - * Hints will not be set if there is an existing override hint or environment - * variable that takes precedence. You can use SDL_SetHintWithPriority() to - * set the hint with override priority instead. - * - * \param name the hint to set - * \param value the value of the hint variable - * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetHint - * \sa SDL_SetHintWithPriority - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, - const char *value); - -/** - * Reset a hint to the default value. - * - * This will reset a hint to the value of the environment variable, or NULL if - * the environment isn't set. Callbacks will be called normally with this - * change. - * - * \param name the hint to set - * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GetHint - * \sa SDL_SetHint - */ -extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name); - -/** - * Reset all hints to the default values. - * - * This will reset all hints to the value of the associated environment - * variable, or NULL if the environment isn't set. Callbacks will be called - * normally with this change. - * - * \since This function is available since SDL 2.26.0. - * - * \sa SDL_GetHint - * \sa SDL_SetHint - * \sa SDL_ResetHint - */ -extern DECLSPEC void SDLCALL SDL_ResetHints(void); - -/** - * Get the value of a hint. - * - * \param name the hint to query - * \returns the string value of a hint or NULL if the hint isn't set. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetHint - * \sa SDL_SetHintWithPriority - */ -extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); - -/** - * Get the boolean value of a hint variable. - * - * \param name the name of the hint to get the boolean value from - * \param default_value the value to return if the hint does not exist - * \returns the boolean value of a hint or the provided default value if the - * hint does not exist. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_GetHint - * \sa SDL_SetHint - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); - -/** - * Type definition of the hint callback function. - * - * \param userdata what was passed as `userdata` to SDL_AddHintCallback() - * \param name what was passed as `name` to SDL_AddHintCallback() - * \param oldValue the previous hint value - * \param newValue the new value hint is to be set to - */ -typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); - -/** - * Add a function to watch a particular hint. - * - * \param name the hint to watch - * \param callback An SDL_HintCallback function that will be called when the - * hint value changes - * \param userdata a pointer to pass to the callback function - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DelHintCallback - */ -extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, - SDL_HintCallback callback, - void *userdata); - -/** - * Remove a function watching a particular hint. - * - * \param name the hint being watched - * \param callback An SDL_HintCallback function that will be called when the - * hint value changes - * \param userdata a pointer being passed to the callback function - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AddHintCallback - */ -extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, - SDL_HintCallback callback, - void *userdata); - -/** - * Clear all hints. - * - * This function is automatically called during SDL_Quit(), and deletes all - * callbacks without calling them and frees all memory associated with hints. - * If you're calling this from application code you probably want to call - * SDL_ResetHints() instead. - * - * This function will be removed from the API the next time we rev the ABI. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ResetHints - */ -extern DECLSPEC void SDLCALL SDL_ClearHints(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_hints_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_joystick.h b/lib/windows64/include/SDL_joystick.h deleted file mode 100644 index b9b4f62..0000000 --- a/lib/windows64/include/SDL_joystick.h +++ /dev/null @@ -1,1069 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_joystick.h - * - * Include file for SDL joystick event handling - * - * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick - * behind a device_index changing as joysticks are plugged and unplugged. - * - * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted - * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. - * - * The term "player_index" is the number assigned to a player on a specific - * controller. For XInput controllers this returns the XInput user index. - * Many joysticks will not be able to supply this information. - * - * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of - * the device (a X360 wired controller for example). This identifier is platform dependent. - */ - -#ifndef SDL_joystick_h_ -#define SDL_joystick_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_guid.h" -#include "SDL_mutex.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \file SDL_joystick.h - * - * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system - * for joysticks, and load appropriate drivers. - * - * If you would like to receive joystick updates while the application - * is in the background, you should set the following hint before calling - * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS - */ - -/** - * The joystick structure used to identify an SDL joystick - */ -#ifdef SDL_THREAD_SAFETY_ANALYSIS -extern SDL_mutex *SDL_joystick_lock; -#endif -struct _SDL_Joystick; -typedef struct _SDL_Joystick SDL_Joystick; - -/* A structure that encodes the stable unique id for a joystick device */ -typedef SDL_GUID SDL_JoystickGUID; - -/** - * This is a unique ID for a joystick for the time it is connected to the system, - * and is never reused for the lifetime of the application. If the joystick is - * disconnected and reconnected, it will get a new ID. - * - * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. - */ -typedef Sint32 SDL_JoystickID; - -typedef enum -{ - SDL_JOYSTICK_TYPE_UNKNOWN, - SDL_JOYSTICK_TYPE_GAMECONTROLLER, - SDL_JOYSTICK_TYPE_WHEEL, - SDL_JOYSTICK_TYPE_ARCADE_STICK, - SDL_JOYSTICK_TYPE_FLIGHT_STICK, - SDL_JOYSTICK_TYPE_DANCE_PAD, - SDL_JOYSTICK_TYPE_GUITAR, - SDL_JOYSTICK_TYPE_DRUM_KIT, - SDL_JOYSTICK_TYPE_ARCADE_PAD, - SDL_JOYSTICK_TYPE_THROTTLE -} SDL_JoystickType; - -typedef enum -{ - SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ - SDL_JOYSTICK_POWER_LOW, /* <= 20% */ - SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ - SDL_JOYSTICK_POWER_FULL, /* <= 100% */ - SDL_JOYSTICK_POWER_WIRED, - SDL_JOYSTICK_POWER_MAX -} SDL_JoystickPowerLevel; - -/* Set max recognized G-force from accelerometer - See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed - */ -#define SDL_IPHONE_MAX_GFORCE 5.0 - - -/* Function prototypes */ - -/** - * Locking for multi-threaded access to the joystick API - * - * If you are using the joystick API or handling events from multiple threads - * you should use these locking functions to protect access to the joysticks. - * - * In particular, you are guaranteed that the joystick list won't change, so - * the API functions that take a joystick index will be valid, and joystick - * and game controller events will not be delivered. - * - * As of SDL 2.26.0, you can take the joystick lock around reinitializing the - * joystick subsystem, to prevent other threads from seeing joysticks in an - * uninitialized state. However, all open joysticks will be closed and SDL - * functions called with them will fail. - * - * \since This function is available since SDL 2.0.7. - */ -extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); - - -/** - * Unlocking for multi-threaded access to the joystick API - * - * If you are using the joystick API or handling events from multiple threads - * you should use these locking functions to protect access to the joysticks. - * - * In particular, you are guaranteed that the joystick list won't change, so - * the API functions that take a joystick index will be valid, and joystick - * and game controller events will not be delivered. - * - * \since This function is available since SDL 2.0.7. - */ -extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); - -/** - * Count the number of joysticks attached to the system. - * - * \returns the number of attached joysticks on success or a negative error - * code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickName - * \sa SDL_JoystickPath - * \sa SDL_JoystickOpen - */ -extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); - -/** - * Get the implementation dependent name of a joystick. - * - * This can be called before any joysticks are opened. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system) - * \returns the name of the selected joystick. If no name can be found, this - * function returns NULL; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickName - * \sa SDL_JoystickOpen - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); - -/** - * Get the implementation dependent path of a joystick. - * - * This can be called before any joysticks are opened. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system) - * \returns the path of the selected joystick. If no path can be found, this - * function returns NULL; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_JoystickPath - * \sa SDL_JoystickOpen - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); - -/** - * Get the player index of a joystick, or -1 if it's not available This can be - * called before any joysticks are opened. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); - -/** - * Get the implementation-dependent GUID for the joystick at a given device - * index. - * - * This function can be called before any joysticks are opened. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system - * \returns the GUID of the selected joystick. If called on an invalid index, - * this function returns a zero GUID - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetGUID - * \sa SDL_JoystickGetGUIDString - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); - -/** - * Get the USB vendor ID of a joystick, if available. - * - * This can be called before any joysticks are opened. If the vendor ID isn't - * available this function returns 0. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system - * \returns the USB vendor ID of the selected joystick. If called on an - * invalid index, this function returns zero - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); - -/** - * Get the USB product ID of a joystick, if available. - * - * This can be called before any joysticks are opened. If the product ID isn't - * available this function returns 0. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system - * \returns the USB product ID of the selected joystick. If called on an - * invalid index, this function returns zero - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); - -/** - * Get the product version of a joystick, if available. - * - * This can be called before any joysticks are opened. If the product version - * isn't available this function returns 0. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system - * \returns the product version of the selected joystick. If called on an - * invalid index, this function returns zero - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); - -/** - * Get the type of a joystick, if available. - * - * This can be called before any joysticks are opened. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system - * \returns the SDL_JoystickType of the selected joystick. If called on an - * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); - -/** - * Get the instance ID of a joystick. - * - * This can be called before any joysticks are opened. - * - * \param device_index the index of the joystick to query (the N'th joystick - * on the system - * \returns the instance id of the selected joystick. If called on an invalid - * index, this function returns -1. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); - -/** - * Open a joystick for use. - * - * The `device_index` argument refers to the N'th joystick presently - * recognized by SDL on the system. It is **NOT** the same as the instance ID - * used to identify the joystick in future events. See - * SDL_JoystickInstanceID() for more details about instance IDs. - * - * The joystick subsystem must be initialized before a joystick can be opened - * for use. - * - * \param device_index the index of the joystick to query - * \returns a joystick identifier or NULL if an error occurred; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickClose - * \sa SDL_JoystickInstanceID - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); - -/** - * Get the SDL_Joystick associated with an instance id. - * - * \param instance_id the instance id to get the SDL_Joystick for - * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.4. - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); - -/** - * Get the SDL_Joystick associated with a player index. - * - * \param player_index the player index to get the SDL_Joystick for - * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.12. - */ -extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); - -/** - * Attach a new virtual joystick. - * - * \returns the joystick's device index, or -1 if an error occurred. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, - int naxes, - int nbuttons, - int nhats); - -/** - * The structure that defines an extended virtual joystick description - * - * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx() - * All other elements of this structure are optional and can be left 0. - * - * \sa SDL_JoystickAttachVirtualEx - */ -typedef struct SDL_VirtualJoystickDesc -{ - Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ - Uint16 type; /**< `SDL_JoystickType` */ - Uint16 naxes; /**< the number of axes on this joystick */ - Uint16 nbuttons; /**< the number of buttons on this joystick */ - Uint16 nhats; /**< the number of hats on this joystick */ - Uint16 vendor_id; /**< the USB vendor ID of this joystick */ - Uint16 product_id; /**< the USB product ID of this joystick */ - Uint16 padding; /**< unused */ - Uint32 button_mask; /**< A mask of which buttons are valid for this controller - e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ - Uint32 axis_mask; /**< A mask of which axes are valid for this controller - e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ - const char *name; /**< the name of the joystick */ - - void *userdata; /**< User data pointer passed to callbacks */ - void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ - void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ - int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ - int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ - int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ - int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ - -} SDL_VirtualJoystickDesc; - -/** - * \brief The current version of the SDL_VirtualJoystickDesc structure - */ -#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 - -/** - * Attach a new virtual joystick with extended properties. - * - * \returns the joystick's device index, or -1 if an error occurred. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); - -/** - * Detach a virtual joystick. - * - * \param device_index a value previously returned from - * SDL_JoystickAttachVirtual() - * \returns 0 on success, or -1 if an error occurred. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); - -/** - * Query whether or not the joystick at a given device index is virtual. - * - * \param device_index a joystick device index. - * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); - -/** - * Set values on an opened, virtual-joystick's axis. - * - * Please note that values set here will not be applied until the next call to - * SDL_JoystickUpdate, which can either be called directly, or can be called - * indirectly through various other SDL APIs, including, but not limited to - * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, - * SDL_WaitEvent. - * - * Note that when sending trigger axes, you should scale the value to the full - * range of Sint16. For example, a trigger at rest would have the value of - * `SDL_JOYSTICK_AXIS_MIN`. - * - * \param joystick the virtual joystick on which to set state. - * \param axis the specific axis on the virtual joystick to set. - * \param value the new value for the specified axis. - * \returns 0 on success, -1 on error. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); - -/** - * Set values on an opened, virtual-joystick's button. - * - * Please note that values set here will not be applied until the next call to - * SDL_JoystickUpdate, which can either be called directly, or can be called - * indirectly through various other SDL APIs, including, but not limited to - * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, - * SDL_WaitEvent. - * - * \param joystick the virtual joystick on which to set state. - * \param button the specific button on the virtual joystick to set. - * \param value the new value for the specified button. - * \returns 0 on success, -1 on error. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); - -/** - * Set values on an opened, virtual-joystick's hat. - * - * Please note that values set here will not be applied until the next call to - * SDL_JoystickUpdate, which can either be called directly, or can be called - * indirectly through various other SDL APIs, including, but not limited to - * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, - * SDL_WaitEvent. - * - * \param joystick the virtual joystick on which to set state. - * \param hat the specific hat on the virtual joystick to set. - * \param value the new value for the specified hat. - * \returns 0 on success, -1 on error. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); - -/** - * Get the implementation dependent name of a joystick. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the name of the selected joystick. If no name can be found, this - * function returns NULL; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickNameForIndex - * \sa SDL_JoystickOpen - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); - -/** - * Get the implementation dependent path of a joystick. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the path of the selected joystick. If no path can be found, this - * function returns NULL; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_JoystickPathForIndex - */ -extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); - -/** - * Get the player index of an opened joystick. - * - * For XInput controllers this returns the XInput user index. Many joysticks - * will not be able to supply this information. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the player index, or -1 if it's not available. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); - -/** - * Set the player index of an opened joystick. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \param player_index Player index to assign to this joystick, or -1 to clear - * the player index and turn off player LEDs. - * - * \since This function is available since SDL 2.0.12. - */ -extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); - -/** - * Get the implementation-dependent GUID for the joystick. - * - * This function requires an open joystick. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the GUID of the given joystick. If called on an invalid index, - * this function returns a zero GUID; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetDeviceGUID - * \sa SDL_JoystickGetGUIDString - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); - -/** - * Get the USB vendor ID of an opened joystick, if available. - * - * If the vendor ID isn't available this function returns 0. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); - -/** - * Get the USB product ID of an opened joystick, if available. - * - * If the product ID isn't available this function returns 0. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the USB product ID of the selected joystick, or 0 if unavailable. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); - -/** - * Get the product version of an opened joystick, if available. - * - * If the product version isn't available this function returns 0. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the product version of the selected joystick, or 0 if unavailable. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); - -/** - * Get the firmware version of an opened joystick, if available. - * - * If the firmware version isn't available this function returns 0. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the firmware version of the selected joystick, or 0 if - * unavailable. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); - -/** - * Get the serial number of an opened joystick, if available. - * - * Returns the serial number of the joystick, or NULL if it is not available. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the serial number of the selected joystick, or NULL if - * unavailable. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); - -/** - * Get the type of an opened joystick. - * - * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() - * \returns the SDL_JoystickType of the selected joystick. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); - -/** - * Get an ASCII string representation for a given SDL_JoystickGUID. - * - * You should supply at least 33 bytes for pszGUID. - * - * \param guid the SDL_JoystickGUID you wish to convert to string - * \param pszGUID buffer in which to write the ASCII string - * \param cbGUID the size of pszGUID - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetDeviceGUID - * \sa SDL_JoystickGetGUID - * \sa SDL_JoystickGetGUIDFromString - */ -extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); - -/** - * Convert a GUID string into a SDL_JoystickGUID structure. - * - * Performs no error checking. If this function is given a string containing - * an invalid GUID, the function will silently succeed, but the GUID generated - * will not be useful. - * - * \param pchGUID string containing an ASCII representation of a GUID - * \returns a SDL_JoystickGUID structure. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetGUIDString - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); - -/** - * Get the device information encoded in a SDL_JoystickGUID structure - * - * \param guid the SDL_JoystickGUID you wish to get info about - * \param vendor A pointer filled in with the device VID, or 0 if not - * available - * \param product A pointer filled in with the device PID, or 0 if not - * available - * \param version A pointer filled in with the device version, or 0 if not - * available - * \param crc16 A pointer filled in with a CRC used to distinguish different - * products with the same VID/PID, or 0 if not available - * - * \since This function is available since SDL 2.26.0. - * - * \sa SDL_JoystickGetDeviceGUID - */ -extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); - -/** - * Get the status of a specified joystick. - * - * \param joystick the joystick to query - * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickClose - * \sa SDL_JoystickOpen - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); - -/** - * Get the instance ID of an opened joystick. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \returns the instance ID of the specified joystick on success or a negative - * error code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickOpen - */ -extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); - -/** - * Get the number of general axis controls on a joystick. - * - * Often, the directional pad on a game controller will either look like 4 - * separate buttons or a POV hat, and not axes, but all of this is up to the - * device and platform. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \returns the number of axis controls/number of axes on success or a - * negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetAxis - * \sa SDL_JoystickOpen - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); - -/** - * Get the number of trackballs on a joystick. - * - * Joystick trackballs have only relative motion events associated with them - * and their state cannot be polled. - * - * Most joysticks do not have trackballs. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \returns the number of trackballs on success or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetBall - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); - -/** - * Get the number of POV hats on a joystick. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \returns the number of POV hats on success or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetHat - * \sa SDL_JoystickOpen - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); - -/** - * Get the number of buttons on a joystick. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \returns the number of buttons on success or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickGetButton - * \sa SDL_JoystickOpen - */ -extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); - -/** - * Update the current state of the open joysticks. - * - * This is called automatically by the event loop if any joystick events are - * enabled. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickEventState - */ -extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); - -/** - * Enable/disable joystick event polling. - * - * If joystick events are disabled, you must call SDL_JoystickUpdate() - * yourself and manually check the state of the joystick when you want - * joystick information. - * - * It is recommended that you leave joystick event handling enabled. - * - * **WARNING**: Calling this function may delete all events currently in SDL's - * event queue. - * - * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` - * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; - * call SDL_GetError() for more information. - * - * If `state` is `SDL_QUERY` then the current state is returned, - * otherwise the new processing state is returned. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GameControllerEventState - */ -extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); - -#define SDL_JOYSTICK_AXIS_MAX 32767 -#define SDL_JOYSTICK_AXIS_MIN -32768 - -/** - * Get the current state of an axis control on a joystick. - * - * SDL makes no promises about what part of the joystick any given axis refers - * to. Your game should have some sort of configuration UI to let users - * specify what each axis should be bound to. Alternately, SDL's higher-level - * Game Controller API makes a great effort to apply order to this lower-level - * interface, so you know that a specific axis is the "left thumb stick," etc. - * - * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to - * 32767) representing the current position of the axis. It may be necessary - * to impose certain tolerances on these values to account for jitter. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \param axis the axis to query; the axis indices start at index 0 - * \returns a 16-bit signed integer representing the current position of the - * axis or 0 on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickNumAxes - */ -extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, - int axis); - -/** - * Get the initial state of an axis control on a joystick. - * - * The state is a value ranging from -32768 to 32767. - * - * The axis indices start at index 0. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \param axis the axis to query; the axis indices start at index 0 - * \param state Upon return, the initial value is supplied here. - * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, - int axis, Sint16 *state); - -/** - * \name Hat positions - */ -/* @{ */ -#define SDL_HAT_CENTERED 0x00 -#define SDL_HAT_UP 0x01 -#define SDL_HAT_RIGHT 0x02 -#define SDL_HAT_DOWN 0x04 -#define SDL_HAT_LEFT 0x08 -#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) -#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) -#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) -#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) -/* @} */ - -/** - * Get the current state of a POV hat on a joystick. - * - * The returned value will be one of the following positions: - * - * - `SDL_HAT_CENTERED` - * - `SDL_HAT_UP` - * - `SDL_HAT_RIGHT` - * - `SDL_HAT_DOWN` - * - `SDL_HAT_LEFT` - * - `SDL_HAT_RIGHTUP` - * - `SDL_HAT_RIGHTDOWN` - * - `SDL_HAT_LEFTUP` - * - `SDL_HAT_LEFTDOWN` - * - * \param joystick an SDL_Joystick structure containing joystick information - * \param hat the hat index to get the state from; indices start at index 0 - * \returns the current hat position. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickNumHats - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, - int hat); - -/** - * Get the ball axis change since the last poll. - * - * Trackballs can only return relative motion since the last call to - * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. - * - * Most joysticks do not have trackballs. - * - * \param joystick the SDL_Joystick to query - * \param ball the ball index to query; ball indices start at index 0 - * \param dx stores the difference in the x axis position since the last poll - * \param dy stores the difference in the y axis position since the last poll - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickNumBalls - */ -extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, - int ball, int *dx, int *dy); - -/** - * Get the current state of a button on a joystick. - * - * \param joystick an SDL_Joystick structure containing joystick information - * \param button the button index to get the state from; indices start at - * index 0 - * \returns 1 if the specified button is pressed, 0 otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickNumButtons - */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, - int button); - -/** - * Start a rumble effect. - * - * Each call to this function cancels any previous rumble effect, and calling - * it with 0 intensity stops any rumbling. - * - * \param joystick The joystick to vibrate - * \param low_frequency_rumble The intensity of the low frequency (left) - * rumble motor, from 0 to 0xFFFF - * \param high_frequency_rumble The intensity of the high frequency (right) - * rumble motor, from 0 to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if rumble isn't supported on this joystick - * - * \since This function is available since SDL 2.0.9. - * - * \sa SDL_JoystickHasRumble - */ -extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); - -/** - * Start a rumble effect in the joystick's triggers - * - * Each call to this function cancels any previous trigger rumble effect, and - * calling it with 0 intensity stops any rumbling. - * - * Note that this is rumbling of the _triggers_ and not the game controller as - * a whole. This is currently only supported on Xbox One controllers. If you - * want the (more common) whole-controller rumble, use SDL_JoystickRumble() - * instead. - * - * \param joystick The joystick to vibrate - * \param left_rumble The intensity of the left trigger rumble motor, from 0 - * to 0xFFFF - * \param right_rumble The intensity of the right trigger rumble motor, from 0 - * to 0xFFFF - * \param duration_ms The duration of the rumble effect, in milliseconds - * \returns 0, or -1 if trigger rumble isn't supported on this joystick - * - * \since This function is available since SDL 2.0.14. - * - * \sa SDL_JoystickHasRumbleTriggers - */ -extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); - -/** - * Query whether a joystick has an LED. - * - * An example of a joystick LED is the light on the back of a PlayStation 4's - * DualShock 4 controller. - * - * \param joystick The joystick to query - * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); - -/** - * Query whether a joystick has rumble support. - * - * \param joystick The joystick to query - * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_JoystickRumble - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); - -/** - * Query whether a joystick has rumble support on triggers. - * - * \param joystick The joystick to query - * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_JoystickRumbleTriggers - */ -extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); - -/** - * Update a joystick's LED color. - * - * An example of a joystick LED is the light on the back of a PlayStation 4's - * DualShock 4 controller. - * - * \param joystick The joystick to update - * \param red The intensity of the red LED - * \param green The intensity of the green LED - * \param blue The intensity of the blue LED - * \returns 0 on success, -1 if this joystick does not have a modifiable LED - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); - -/** - * Send a joystick specific effect packet - * - * \param joystick The joystick to affect - * \param data The data to send to the joystick - * \param size The size of the data to send to the joystick - * \returns 0, or -1 if this joystick or driver doesn't support effect packets - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); - -/** - * Close a joystick previously opened with SDL_JoystickOpen(). - * - * \param joystick The joystick device to close - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_JoystickOpen - */ -extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); - -/** - * Get the battery level of a joystick as SDL_JoystickPowerLevel. - * - * \param joystick the SDL_Joystick to query - * \returns the current battery level as SDL_JoystickPowerLevel on success or - * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown - * - * \since This function is available since SDL 2.0.4. - */ -extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_joystick_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_keyboard.h b/lib/windows64/include/SDL_keyboard.h deleted file mode 100644 index 86a37ad..0000000 --- a/lib/windows64/include/SDL_keyboard.h +++ /dev/null @@ -1,353 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_keyboard.h - * - * Include file for SDL keyboard event handling - */ - -#ifndef SDL_keyboard_h_ -#define SDL_keyboard_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_keycode.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The SDL keysym structure, used in key events. - * - * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. - */ -typedef struct SDL_Keysym -{ - SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ - SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ - Uint16 mod; /**< current key modifiers */ - Uint32 unused; -} SDL_Keysym; - -/* Function prototypes */ - -/** - * Query the window which currently has keyboard focus. - * - * \returns the window with keyboard focus. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); - -/** - * Get a snapshot of the current state of the keyboard. - * - * The pointer returned is a pointer to an internal SDL array. It will be - * valid for the whole lifetime of the application and should not be freed by - * the caller. - * - * A array element with a value of 1 means that the key is pressed and a value - * of 0 means that it is not. Indexes into this array are obtained by using - * SDL_Scancode values. - * - * Use SDL_PumpEvents() to update the state array. - * - * This function gives you the current state after all events have been - * processed, so if a key or button has been pressed and released before you - * process events, then the pressed state will never show up in the - * SDL_GetKeyboardState() calls. - * - * Note: This function doesn't take into account whether shift has been - * pressed or not. - * - * \param numkeys if non-NULL, receives the length of the returned array - * \returns a pointer to an array of key states. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PumpEvents - * \sa SDL_ResetKeyboard - */ -extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); - -/** - * Clear the state of the keyboard - * - * This function will generate key up events for all pressed keys. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GetKeyboardState - */ -extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void); - -/** - * Get the current key modifier state for the keyboard. - * - * \returns an OR'd combination of the modifier keys for the keyboard. See - * SDL_Keymod for details. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetKeyboardState - * \sa SDL_SetModState - */ -extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); - -/** - * Set the current key modifier state for the keyboard. - * - * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose - * modifier key states on your application. Simply pass your desired modifier - * states into `modstate`. This value may be a bitwise, OR'd combination of - * SDL_Keymod values. - * - * This does not change the keyboard state, only the key modifier flags that - * SDL reports. - * - * \param modstate the desired SDL_Keymod for the keyboard - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetModState - */ -extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); - -/** - * Get the key code corresponding to the given scancode according to the - * current keyboard layout. - * - * See SDL_Keycode for details. - * - * \param scancode the desired SDL_Scancode to query - * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetKeyName - * \sa SDL_GetScancodeFromKey - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); - -/** - * Get the scancode corresponding to the given key code according to the - * current keyboard layout. - * - * See SDL_Scancode for details. - * - * \param key the desired SDL_Keycode to query - * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetKeyFromScancode - * \sa SDL_GetScancodeName - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); - -/** - * Get a human-readable name for a scancode. - * - * See SDL_Scancode for details. - * - * **Warning**: The returned name is by design not stable across platforms, - * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left - * Windows" under Microsoft Windows, and some scancodes like - * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even - * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and - * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore - * unsuitable for creating a stable cross-platform two-way mapping between - * strings and scancodes. - * - * \param scancode the desired SDL_Scancode to query - * \returns a pointer to the name for the scancode. If the scancode doesn't - * have a name this function returns an empty string (""). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetScancodeFromKey - * \sa SDL_GetScancodeFromName - */ -extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); - -/** - * Get a scancode from a human-readable name. - * - * \param name the human-readable scancode name - * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't - * recognized; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetKeyFromName - * \sa SDL_GetScancodeFromKey - * \sa SDL_GetScancodeName - */ -extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); - -/** - * Get a human-readable name for a key. - * - * See SDL_Scancode and SDL_Keycode for details. - * - * \param key the desired SDL_Keycode to query - * \returns a pointer to a UTF-8 string that stays valid at least until the - * next call to this function. If you need it around any longer, you - * must copy it. If the key doesn't have a name, this function - * returns an empty string (""). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetKeyFromName - * \sa SDL_GetKeyFromScancode - * \sa SDL_GetScancodeFromKey - */ -extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); - -/** - * Get a key code from a human-readable name. - * - * \param name the human-readable key name - * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetKeyFromScancode - * \sa SDL_GetKeyName - * \sa SDL_GetScancodeFromName - */ -extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); - -/** - * Start accepting Unicode text input events. - * - * This function will start accepting Unicode text input events in the focused - * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and - * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in - * pair with SDL_StopTextInput(). - * - * On some platforms using this function activates the screen keyboard. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetTextInputRect - * \sa SDL_StopTextInput - */ -extern DECLSPEC void SDLCALL SDL_StartTextInput(void); - -/** - * Check whether or not Unicode text input events are enabled. - * - * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_StartTextInput - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); - -/** - * Stop receiving any text input events. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_StartTextInput - */ -extern DECLSPEC void SDLCALL SDL_StopTextInput(void); - -/** - * Dismiss the composition window/IME without disabling the subsystem. - * - * \since This function is available since SDL 2.0.22. - * - * \sa SDL_StartTextInput - * \sa SDL_StopTextInput - */ -extern DECLSPEC void SDLCALL SDL_ClearComposition(void); - -/** - * Returns if an IME Composite or Candidate window is currently shown. - * - * \since This function is available since SDL 2.0.22. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); - -/** - * Set the rectangle used to type Unicode text inputs. - * - * To start text input in a given location, this function is intended to be - * called before SDL_StartTextInput, although some platforms support moving - * the rectangle even while text input (and a composition) is active. - * - * Note: If you want to use the system native IME window, try setting hint - * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you - * any feedback. - * - * \param rect the SDL_Rect structure representing the rectangle to receive - * text (ignored if NULL) - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_StartTextInput - */ -extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect); - -/** - * Check whether the platform has screen keyboard support. - * - * \returns SDL_TRUE if the platform has some screen keyboard support or - * SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_StartTextInput - * \sa SDL_IsScreenKeyboardShown - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); - -/** - * Check whether the screen keyboard is shown for given window. - * - * \param window the window for which screen keyboard should be queried - * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HasScreenKeyboardSupport - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_keyboard_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_keycode.h b/lib/windows64/include/SDL_keycode.h deleted file mode 100644 index 7106223..0000000 --- a/lib/windows64/include/SDL_keycode.h +++ /dev/null @@ -1,358 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_keycode.h - * - * Defines constants which identify keyboard keys and modifiers. - */ - -#ifndef SDL_keycode_h_ -#define SDL_keycode_h_ - -#include "SDL_stdinc.h" -#include "SDL_scancode.h" - -/** - * \brief The SDL virtual key representation. - * - * Values of this type are used to represent keyboard keys using the current - * layout of the keyboard. These values include Unicode values representing - * the unmodified character that would be generated by pressing the key, or - * an SDLK_* constant for those keys that do not generate characters. - * - * A special exception is the number keys at the top of the keyboard which - * map to SDLK_0...SDLK_9 on AZERTY layouts. - */ -typedef Sint32 SDL_Keycode; - -#define SDLK_SCANCODE_MASK (1<<30) -#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) - -typedef enum -{ - SDLK_UNKNOWN = 0, - - SDLK_RETURN = '\r', - SDLK_ESCAPE = '\x1B', - SDLK_BACKSPACE = '\b', - SDLK_TAB = '\t', - SDLK_SPACE = ' ', - SDLK_EXCLAIM = '!', - SDLK_QUOTEDBL = '"', - SDLK_HASH = '#', - SDLK_PERCENT = '%', - SDLK_DOLLAR = '$', - SDLK_AMPERSAND = '&', - SDLK_QUOTE = '\'', - SDLK_LEFTPAREN = '(', - SDLK_RIGHTPAREN = ')', - SDLK_ASTERISK = '*', - SDLK_PLUS = '+', - SDLK_COMMA = ',', - SDLK_MINUS = '-', - SDLK_PERIOD = '.', - SDLK_SLASH = '/', - SDLK_0 = '0', - SDLK_1 = '1', - SDLK_2 = '2', - SDLK_3 = '3', - SDLK_4 = '4', - SDLK_5 = '5', - SDLK_6 = '6', - SDLK_7 = '7', - SDLK_8 = '8', - SDLK_9 = '9', - SDLK_COLON = ':', - SDLK_SEMICOLON = ';', - SDLK_LESS = '<', - SDLK_EQUALS = '=', - SDLK_GREATER = '>', - SDLK_QUESTION = '?', - SDLK_AT = '@', - - /* - Skip uppercase letters - */ - - SDLK_LEFTBRACKET = '[', - SDLK_BACKSLASH = '\\', - SDLK_RIGHTBRACKET = ']', - SDLK_CARET = '^', - SDLK_UNDERSCORE = '_', - SDLK_BACKQUOTE = '`', - SDLK_a = 'a', - SDLK_b = 'b', - SDLK_c = 'c', - SDLK_d = 'd', - SDLK_e = 'e', - SDLK_f = 'f', - SDLK_g = 'g', - SDLK_h = 'h', - SDLK_i = 'i', - SDLK_j = 'j', - SDLK_k = 'k', - SDLK_l = 'l', - SDLK_m = 'm', - SDLK_n = 'n', - SDLK_o = 'o', - SDLK_p = 'p', - SDLK_q = 'q', - SDLK_r = 'r', - SDLK_s = 's', - SDLK_t = 't', - SDLK_u = 'u', - SDLK_v = 'v', - SDLK_w = 'w', - SDLK_x = 'x', - SDLK_y = 'y', - SDLK_z = 'z', - - SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), - - SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), - SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), - SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), - SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), - SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), - SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), - SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), - SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), - SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), - SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), - SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), - SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), - - SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), - SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), - SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), - SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), - SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), - SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), - SDLK_DELETE = '\x7F', - SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), - SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), - SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), - SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), - SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), - SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), - - SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), - SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), - SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), - SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), - SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), - SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), - SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), - SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), - SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), - SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), - SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), - SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), - SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), - SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), - SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), - SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), - SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), - - SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), - SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), - SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), - SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), - SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), - SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), - SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), - SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), - SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), - SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), - SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), - SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), - SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), - SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), - SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), - SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), - SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), - SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), - SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), - SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), - SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), - SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), - SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), - SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), - SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), - SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), - SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), - SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), - SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), - SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), - SDLK_KP_EQUALSAS400 = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), - - SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), - SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), - SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), - SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), - SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), - SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), - SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), - SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), - SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), - SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), - SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), - SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), - - SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), - SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), - SDLK_THOUSANDSSEPARATOR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), - SDLK_DECIMALSEPARATOR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), - SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), - SDLK_CURRENCYSUBUNIT = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), - SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), - SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), - SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), - SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), - SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), - SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), - SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), - SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), - SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), - SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), - SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), - SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), - SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), - SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), - SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), - SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), - SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), - SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), - SDLK_KP_DBLAMPERSAND = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), - SDLK_KP_VERTICALBAR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), - SDLK_KP_DBLVERTICALBAR = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), - SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), - SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), - SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), - SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), - SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), - SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), - SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), - SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), - SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), - SDLK_KP_MEMSUBTRACT = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), - SDLK_KP_MEMMULTIPLY = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), - SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), - SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), - SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), - SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), - SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), - SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), - SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), - SDLK_KP_HEXADECIMAL = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), - - SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), - SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), - SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), - SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), - SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), - SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), - SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), - SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), - - SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), - - SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), - SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), - SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), - SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), - SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), - SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), - SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), - SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), - SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), - SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), - SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), - SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), - SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), - SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), - SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), - SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), - SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), - - SDLK_BRIGHTNESSDOWN = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), - SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), - SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), - SDLK_KBDILLUMTOGGLE = - SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), - SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), - SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), - SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), - SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), - SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), - SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), - - SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), - SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD), - - SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT), - SDLK_SOFTRIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT), - SDLK_CALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL), - SDLK_ENDCALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) -} SDL_KeyCode; - -/** - * \brief Enumeration of valid key mods (possibly OR'd together). - */ -typedef enum -{ - KMOD_NONE = 0x0000, - KMOD_LSHIFT = 0x0001, - KMOD_RSHIFT = 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LGUI = 0x0400, - KMOD_RGUI = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, - KMOD_SCROLL = 0x8000, - - KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL, - KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT, - KMOD_ALT = KMOD_LALT | KMOD_RALT, - KMOD_GUI = KMOD_LGUI | KMOD_RGUI, - - KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */ -} SDL_Keymod; - -#endif /* SDL_keycode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_loadso.h b/lib/windows64/include/SDL_loadso.h deleted file mode 100644 index ca59b68..0000000 --- a/lib/windows64/include/SDL_loadso.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_loadso.h - * - * System dependent library loading routines - * - * Some things to keep in mind: - * \li These functions only work on C function names. Other languages may - * have name mangling and intrinsic language support that varies from - * compiler to compiler. - * \li Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * \li Avoid namespace collisions. If you load a symbol from the library, - * it is not defined whether or not it goes into the global symbol - * namespace for the application. If it does and it conflicts with - * symbols in your code or other shared libraries, you will not get - * the results you expect. :) - */ - -#ifndef SDL_loadso_h_ -#define SDL_loadso_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Dynamically load a shared object. - * - * \param sofile a system-dependent name of the object file - * \returns an opaque pointer to the object handle or NULL if there was an - * error; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadFunction - * \sa SDL_UnloadObject - */ -extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); - -/** - * Look up the address of the named function in a shared object. - * - * This function pointer is no longer valid after calling SDL_UnloadObject(). - * - * This function can only look up C function names. Other languages may have - * name mangling and intrinsic language support that varies from compiler to - * compiler. - * - * Make sure you declare your function pointers with the same calling - * convention as the actual library function. Your code will crash - * mysteriously if you do not do this. - * - * If the requested function doesn't exist, NULL is returned. - * - * \param handle a valid shared object handle returned by SDL_LoadObject() - * \param name the name of the function to look up - * \returns a pointer to the function or NULL if there was an error; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadObject - * \sa SDL_UnloadObject - */ -extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, - const char *name); - -/** - * Unload a shared object from memory. - * - * \param handle a valid shared object handle returned by SDL_LoadObject() - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadFunction - * \sa SDL_LoadObject - */ -extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_loadso_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_locale.h b/lib/windows64/include/SDL_locale.h deleted file mode 100644 index 482dbef..0000000 --- a/lib/windows64/include/SDL_locale.h +++ /dev/null @@ -1,103 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_locale.h - * - * Include file for SDL locale services - */ - -#ifndef _SDL_locale_h -#define _SDL_locale_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -extern "C" { -/* *INDENT-ON* */ -#endif - - -typedef struct SDL_Locale -{ - const char *language; /**< A language name, like "en" for English. */ - const char *country; /**< A country, like "US" for America. Can be NULL. */ -} SDL_Locale; - -/** - * Report the user's preferred locale. - * - * This returns an array of SDL_Locale structs, the final item zeroed out. - * When the caller is done with this array, it should call SDL_free() on the - * returned value; all the memory involved is allocated in a single block, so - * a single SDL_free() will suffice. - * - * Returned language strings are in the format xx, where 'xx' is an ISO-639 - * language specifier (such as "en" for English, "de" for German, etc). - * Country strings are in the format YY, where "YY" is an ISO-3166 country - * code (such as "US" for the United States, "CA" for Canada, etc). Country - * might be NULL if there's no specific guidance on them (so you might get { - * "en", "US" } for American English, but { "en", NULL } means "English - * language, generically"). Language strings are never NULL, except to - * terminate the array. - * - * Please note that not all of these strings are 2 characters; some are three - * or more. - * - * The returned list of locales are in the order of the user's preference. For - * example, a German citizen that is fluent in US English and knows enough - * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", - * "jp", NULL }. Someone from England might prefer British English (where - * "color" is spelled "colour", etc), but will settle for anything like it: { - * "en_GB", "en", NULL }. - * - * This function returns NULL on error, including when the platform does not - * supply this information at all. - * - * This might be a "slow" call that has to query the operating system. It's - * best to ask for this once and save the results. However, this list can - * change, usually because the user has changed a system preference outside of - * your program; SDL will send an SDL_LOCALECHANGED event in this case, if - * possible, and you can call this function again to get an updated copy of - * preferred locales. - * - * \return array of locales, terminated with a locale with a NULL language - * field. Will return NULL on error. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -} -/* *INDENT-ON* */ -#endif -#include "close_code.h" - -#endif /* _SDL_locale_h */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_log.h b/lib/windows64/include/SDL_log.h deleted file mode 100644 index da733c4..0000000 --- a/lib/windows64/include/SDL_log.h +++ /dev/null @@ -1,404 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_log.h - * - * Simple log messages with categories and priorities. - * - * By default logs are quiet, but if you're debugging SDL you might want: - * - * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); - * - * Here's where the messages go on different platforms: - * Windows: debug output stream - * Android: log output - * Others: standard error output (stderr) - */ - -#ifndef SDL_log_h_ -#define SDL_log_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * \brief The maximum size of a log message prior to SDL 2.0.24 - * - * As of 2.0.24 there is no limit to the length of SDL log messages. - */ -#define SDL_MAX_LOG_MESSAGE 4096 - -/** - * \brief The predefined log categories - * - * By default the application category is enabled at the INFO level, - * the assert category is enabled at the WARN level, test is enabled - * at the VERBOSE level and all other categories are enabled at the - * CRITICAL level. - */ -typedef enum -{ - SDL_LOG_CATEGORY_APPLICATION, - SDL_LOG_CATEGORY_ERROR, - SDL_LOG_CATEGORY_ASSERT, - SDL_LOG_CATEGORY_SYSTEM, - SDL_LOG_CATEGORY_AUDIO, - SDL_LOG_CATEGORY_VIDEO, - SDL_LOG_CATEGORY_RENDER, - SDL_LOG_CATEGORY_INPUT, - SDL_LOG_CATEGORY_TEST, - - /* Reserved for future SDL library use */ - SDL_LOG_CATEGORY_RESERVED1, - SDL_LOG_CATEGORY_RESERVED2, - SDL_LOG_CATEGORY_RESERVED3, - SDL_LOG_CATEGORY_RESERVED4, - SDL_LOG_CATEGORY_RESERVED5, - SDL_LOG_CATEGORY_RESERVED6, - SDL_LOG_CATEGORY_RESERVED7, - SDL_LOG_CATEGORY_RESERVED8, - SDL_LOG_CATEGORY_RESERVED9, - SDL_LOG_CATEGORY_RESERVED10, - - /* Beyond this point is reserved for application use, e.g. - enum { - MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, - MYAPP_CATEGORY_AWESOME2, - MYAPP_CATEGORY_AWESOME3, - ... - }; - */ - SDL_LOG_CATEGORY_CUSTOM -} SDL_LogCategory; - -/** - * \brief The predefined log priorities - */ -typedef enum -{ - SDL_LOG_PRIORITY_VERBOSE = 1, - SDL_LOG_PRIORITY_DEBUG, - SDL_LOG_PRIORITY_INFO, - SDL_LOG_PRIORITY_WARN, - SDL_LOG_PRIORITY_ERROR, - SDL_LOG_PRIORITY_CRITICAL, - SDL_NUM_LOG_PRIORITIES -} SDL_LogPriority; - - -/** - * Set the priority of all log categories. - * - * \param priority the SDL_LogPriority to assign - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LogSetPriority - */ -extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); - -/** - * Set the priority of a particular log category. - * - * \param category the category to assign a priority to - * \param priority the SDL_LogPriority to assign - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LogGetPriority - * \sa SDL_LogSetAllPriority - */ -extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, - SDL_LogPriority priority); - -/** - * Get the priority of a particular log category. - * - * \param category the category to query - * \returns the SDL_LogPriority for the requested category - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LogSetPriority - */ -extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); - -/** - * Reset all priorities to default. - * - * This is called by SDL_Quit(). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LogSetAllPriority - * \sa SDL_LogSetPriority - */ -extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); - -/** - * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. - * - * = * \param fmt a printf() style message format string - * - * \param ... additional parameters matching % tokens in the `fmt` string, if - * any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LogCritical - * \sa SDL_LogDebug - * \sa SDL_LogError - * \sa SDL_LogInfo - * \sa SDL_LogMessage - * \sa SDL_LogMessageV - * \sa SDL_LogVerbose - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * Log a message with SDL_LOG_PRIORITY_VERBOSE. - * - * \param category the category of the message - * \param fmt a printf() style message format string - * \param ... additional parameters matching % tokens in the **fmt** string, - * if any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogCritical - * \sa SDL_LogDebug - * \sa SDL_LogError - * \sa SDL_LogInfo - * \sa SDL_LogMessage - * \sa SDL_LogMessageV - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * Log a message with SDL_LOG_PRIORITY_DEBUG. - * - * \param category the category of the message - * \param fmt a printf() style message format string - * \param ... additional parameters matching % tokens in the **fmt** string, - * if any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogCritical - * \sa SDL_LogError - * \sa SDL_LogInfo - * \sa SDL_LogMessage - * \sa SDL_LogMessageV - * \sa SDL_LogVerbose - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * Log a message with SDL_LOG_PRIORITY_INFO. - * - * \param category the category of the message - * \param fmt a printf() style message format string - * \param ... additional parameters matching % tokens in the **fmt** string, - * if any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogCritical - * \sa SDL_LogDebug - * \sa SDL_LogError - * \sa SDL_LogMessage - * \sa SDL_LogMessageV - * \sa SDL_LogVerbose - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * Log a message with SDL_LOG_PRIORITY_WARN. - * - * \param category the category of the message - * \param fmt a printf() style message format string - * \param ... additional parameters matching % tokens in the **fmt** string, - * if any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogCritical - * \sa SDL_LogDebug - * \sa SDL_LogError - * \sa SDL_LogInfo - * \sa SDL_LogMessage - * \sa SDL_LogMessageV - * \sa SDL_LogVerbose - */ -extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * Log a message with SDL_LOG_PRIORITY_ERROR. - * - * \param category the category of the message - * \param fmt a printf() style message format string - * \param ... additional parameters matching % tokens in the **fmt** string, - * if any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogCritical - * \sa SDL_LogDebug - * \sa SDL_LogInfo - * \sa SDL_LogMessage - * \sa SDL_LogMessageV - * \sa SDL_LogVerbose - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * Log a message with SDL_LOG_PRIORITY_CRITICAL. - * - * \param category the category of the message - * \param fmt a printf() style message format string - * \param ... additional parameters matching % tokens in the **fmt** string, - * if any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogDebug - * \sa SDL_LogError - * \sa SDL_LogInfo - * \sa SDL_LogMessage - * \sa SDL_LogMessageV - * \sa SDL_LogVerbose - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * Log a message with the specified category and priority. - * - * \param category the category of the message - * \param priority the priority of the message - * \param fmt a printf() style message format string - * \param ... additional parameters matching % tokens in the **fmt** string, - * if any - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogCritical - * \sa SDL_LogDebug - * \sa SDL_LogError - * \sa SDL_LogInfo - * \sa SDL_LogMessageV - * \sa SDL_LogVerbose - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_LogMessage(int category, - SDL_LogPriority priority, - SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); - -/** - * Log a message with the specified category and priority. - * - * \param category the category of the message - * \param priority the priority of the message - * \param fmt a printf() style message format string - * \param ap a variable argument list - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Log - * \sa SDL_LogCritical - * \sa SDL_LogDebug - * \sa SDL_LogError - * \sa SDL_LogInfo - * \sa SDL_LogMessage - * \sa SDL_LogVerbose - * \sa SDL_LogWarn - */ -extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, - SDL_LogPriority priority, - const char *fmt, va_list ap); - -/** - * The prototype for the log output callback function. - * - * This function is called by SDL when there is new text to be logged. - * - * \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction() - * \param category the category of the message - * \param priority the priority of the message - * \param message the message being output - */ -typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); - -/** - * Get the current log output function. - * - * \param callback an SDL_LogOutputFunction filled in with the current log - * callback - * \param userdata a pointer filled in with the pointer that is passed to - * `callback` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LogSetOutputFunction - */ -extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); - -/** - * Replace the default log output function with one of your own. - * - * \param callback an SDL_LogOutputFunction to call instead of the default - * \param userdata a pointer that is passed to `callback` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LogGetOutputFunction - */ -extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_log_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_main.h b/lib/windows64/include/SDL_main.h deleted file mode 100644 index 5cc8e59..0000000 --- a/lib/windows64/include/SDL_main.h +++ /dev/null @@ -1,282 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_main_h_ -#define SDL_main_h_ - -#include "SDL_stdinc.h" - -/** - * \file SDL_main.h - * - * Redefine main() on some platforms so that it is called by SDL. - */ - -#ifndef SDL_MAIN_HANDLED -#if defined(__WIN32__) -/* On Windows SDL provides WinMain(), which parses the command line and passes - the arguments to your main function. - - If you provide your own WinMain(), you may define SDL_MAIN_HANDLED - */ -#define SDL_MAIN_AVAILABLE - -#elif defined(__WINRT__) -/* On WinRT, SDL provides a main function that initializes CoreApplication, - creating an instance of IFrameworkView in the process. - - Please note that #include'ing SDL_main.h is not enough to get a main() - function working. In non-XAML apps, the file, - src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled - into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be - called, with a pointer to the Direct3D-hosted XAML control passed in. -*/ -#define SDL_MAIN_NEEDED - -#elif defined(__GDK__) -/* On GDK, SDL provides a main function that initializes the game runtime. - - Please note that #include'ing SDL_main.h is not enough to get a main() - function working. You must either link against SDL2main or, if not possible, - call the SDL_GDKRunApp function from your entry point. -*/ -#define SDL_MAIN_NEEDED - -#elif defined(__IPHONEOS__) -/* On iOS SDL provides a main function that creates an application delegate - and starts the iOS application run loop. - - If you link with SDL dynamically on iOS, the main function can't be in a - shared library, so you need to link with libSDLmain.a, which includes a - stub main function that calls into the shared library to start execution. - - See src/video/uikit/SDL_uikitappdelegate.m for more details. - */ -#define SDL_MAIN_NEEDED - -#elif defined(__ANDROID__) -/* On Android SDL provides a Java class in SDLActivity.java that is the - main activity entry point. - - See docs/README-android.md for more details on extending that class. - */ -#define SDL_MAIN_NEEDED - -/* We need to export SDL_main so it can be launched from Java */ -#define SDLMAIN_DECLSPEC DECLSPEC - -#elif defined(__NACL__) -/* On NACL we use ppapi_simple to set up the application helper code, - then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before - starting the user main function. - All user code is run in a separate thread by ppapi_simple, thus - allowing for blocking io to take place via nacl_io -*/ -#define SDL_MAIN_NEEDED - -#elif defined(__PSP__) -/* On PSP SDL provides a main function that sets the module info, - activates the GPU and starts the thread required to be able to exit - the software. - - If you provide this yourself, you may define SDL_MAIN_HANDLED - */ -#define SDL_MAIN_AVAILABLE - -#elif defined(__PS2__) -#define SDL_MAIN_AVAILABLE - -#define SDL_PS2_SKIP_IOP_RESET() \ - void reset_IOP(); \ - void reset_IOP() {} - -#elif defined(__3DS__) -/* - On N3DS, SDL provides a main function that sets up the screens - and storage. - - If you provide this yourself, you may define SDL_MAIN_HANDLED -*/ -#define SDL_MAIN_AVAILABLE - -#endif -#endif /* SDL_MAIN_HANDLED */ - -#ifndef SDLMAIN_DECLSPEC -#define SDLMAIN_DECLSPEC -#endif - -/** - * \file SDL_main.h - * - * The application's main() function must be called with C linkage, - * and should be declared like this: - * \code - * #ifdef __cplusplus - * extern "C" - * #endif - * int main(int argc, char *argv[]) - * { - * } - * \endcode - */ - -#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) -#define main SDL_main -#endif - -#include "begin_code.h" -#ifdef __cplusplus -extern "C" { -#endif - -/** - * The prototype for the application's main() function - */ -typedef int (*SDL_main_func)(int argc, char *argv[]); -extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); - - -/** - * Circumvent failure of SDL_Init() when not using SDL_main() as an entry - * point. - * - * This function is defined in SDL_main.h, along with the preprocessor rule to - * redefine main() as SDL_main(). Thus to ensure that your main() function - * will not be changed it is necessary to define SDL_MAIN_HANDLED before - * including SDL.h. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_Init - */ -extern DECLSPEC void SDLCALL SDL_SetMainReady(void); - -#if defined(__WIN32__) || defined(__GDK__) - -/** - * Register a win32 window class for SDL's use. - * - * This can be called to set the application window class at startup. It is - * safe to call this multiple times, as long as every call is eventually - * paired with a call to SDL_UnregisterApp, but a second registration attempt - * while a previous registration is still active will be ignored, other than - * to increment a counter. - * - * Most applications do not need to, and should not, call this directly; SDL - * will call it when initializing the video subsystem. - * - * \param name the window class name, in UTF-8 encoding. If NULL, SDL - * currently uses "SDL_app" but this isn't guaranteed. - * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL - * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of - * what is specified here. - * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL - * will use `GetModuleHandle(NULL)` instead. - * \returns 0 on success, -1 on error. SDL_GetError() may have details. - * - * \since This function is available since SDL 2.0.2. - */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); - -/** - * Deregister the win32 window class from an SDL_RegisterApp call. - * - * This can be called to undo the effects of SDL_RegisterApp. - * - * Most applications do not need to, and should not, call this directly; SDL - * will call it when deinitializing the video subsystem. - * - * It is safe to call this multiple times, as long as every call is eventually - * paired with a prior call to SDL_RegisterApp. The window class will only be - * deregistered when the registration counter in SDL_RegisterApp decrements to - * zero through calls to this function. - * - * \since This function is available since SDL 2.0.2. - */ -extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); - -#endif /* defined(__WIN32__) || defined(__GDK__) */ - - -#ifdef __WINRT__ - -/** - * Initialize and launch an SDL/WinRT application. - * - * \param mainFunction the SDL app's C-style main(), an SDL_main_func - * \param reserved reserved for future use; should be NULL - * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve - * more information on the failure. - * - * \since This function is available since SDL 2.0.3. - */ -extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); - -#endif /* __WINRT__ */ - -#if defined(__IPHONEOS__) - -/** - * Initializes and launches an SDL application. - * - * \param argc The argc parameter from the application's main() function - * \param argv The argv parameter from the application's main() function - * \param mainFunction The SDL app's C-style main(), an SDL_main_func - * \return the return value from mainFunction - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); - -#endif /* __IPHONEOS__ */ - -#ifdef __GDK__ - -/** - * Initialize and launch an SDL GDK application. - * - * \param mainFunction the SDL app's C-style main(), an SDL_main_func - * \param reserved reserved for future use; should be NULL - * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve - * more information on the failure. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved); - -/** - * Callback from the application to let the suspend continue. - * - * \since This function is available since SDL 2.28.0. - */ -extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); - -#endif /* __GDK__ */ - -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_main_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_messagebox.h b/lib/windows64/include/SDL_messagebox.h deleted file mode 100644 index 7896fd1..0000000 --- a/lib/windows64/include/SDL_messagebox.h +++ /dev/null @@ -1,193 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_messagebox_h_ -#define SDL_messagebox_h_ - -#include "SDL_stdinc.h" -#include "SDL_video.h" /* For SDL_Window */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * SDL_MessageBox flags. If supported will display warning icon, etc. - */ -typedef enum -{ - SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ - SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ - SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */ - SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */ - SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */ -} SDL_MessageBoxFlags; - -/** - * Flags for SDL_MessageBoxButtonData. - */ -typedef enum -{ - SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ - SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ -} SDL_MessageBoxButtonFlags; - -/** - * Individual button data. - */ -typedef struct -{ - Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ - int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ - const char * text; /**< The UTF-8 button text */ -} SDL_MessageBoxButtonData; - -/** - * RGB value used in a message box color scheme - */ -typedef struct -{ - Uint8 r, g, b; -} SDL_MessageBoxColor; - -typedef enum -{ - SDL_MESSAGEBOX_COLOR_BACKGROUND, - SDL_MESSAGEBOX_COLOR_TEXT, - SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, - SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, - SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, - SDL_MESSAGEBOX_COLOR_MAX -} SDL_MessageBoxColorType; - -/** - * A set of colors to use for message box dialogs - */ -typedef struct -{ - SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; -} SDL_MessageBoxColorScheme; - -/** - * MessageBox structure containing title, text, window, etc. - */ -typedef struct -{ - Uint32 flags; /**< ::SDL_MessageBoxFlags */ - SDL_Window *window; /**< Parent window, can be NULL */ - const char *title; /**< UTF-8 title */ - const char *message; /**< UTF-8 message text */ - - int numbuttons; - const SDL_MessageBoxButtonData *buttons; - - const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ -} SDL_MessageBoxData; - -/** - * Create a modal message box. - * - * If your needs aren't complex, it might be easier to use - * SDL_ShowSimpleMessageBox. - * - * This function should be called on the thread that created the parent - * window, or on the main thread if the messagebox has no parent. It will - * block execution of that thread until the user clicks a button or closes the - * messagebox. - * - * This function may be called at any time, even before SDL_Init(). This makes - * it useful for reporting errors like a failure to create a renderer or - * OpenGL context. - * - * On X11, SDL rolls its own dialog box with X11 primitives instead of a - * formal toolkit like GTK+ or Qt. - * - * Note that if SDL_Init() would fail because there isn't any available video - * target, this function is likely to fail for the same reasons. If this is a - * concern, check the return value from this function and fall back to writing - * to stderr if you can. - * - * \param messageboxdata the SDL_MessageBoxData structure with title, text and - * other options - * \param buttonid the pointer to which user id of hit button should be copied - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ShowSimpleMessageBox - */ -extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); - -/** - * Display a simple modal message box. - * - * If your needs aren't complex, this function is preferred over - * SDL_ShowMessageBox. - * - * `flags` may be any of the following: - * - * - `SDL_MESSAGEBOX_ERROR`: error dialog - * - `SDL_MESSAGEBOX_WARNING`: warning dialog - * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog - * - * This function should be called on the thread that created the parent - * window, or on the main thread if the messagebox has no parent. It will - * block execution of that thread until the user clicks a button or closes the - * messagebox. - * - * This function may be called at any time, even before SDL_Init(). This makes - * it useful for reporting errors like a failure to create a renderer or - * OpenGL context. - * - * On X11, SDL rolls its own dialog box with X11 primitives instead of a - * formal toolkit like GTK+ or Qt. - * - * Note that if SDL_Init() would fail because there isn't any available video - * target, this function is likely to fail for the same reasons. If this is a - * concern, check the return value from this function and fall back to writing - * to stderr if you can. - * - * \param flags an SDL_MessageBoxFlags value - * \param title UTF-8 title text - * \param message UTF-8 message text - * \param window the parent window, or NULL for no parent - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ShowMessageBox - */ -extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_messagebox_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_metal.h b/lib/windows64/include/SDL_metal.h deleted file mode 100644 index f36e348..0000000 --- a/lib/windows64/include/SDL_metal.h +++ /dev/null @@ -1,113 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_metal.h - * - * Header file for functions to creating Metal layers and views on SDL windows. - */ - -#ifndef SDL_metal_h_ -#define SDL_metal_h_ - -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). - * - * \note This can be cast directly to an NSView or UIView. - */ -typedef void *SDL_MetalView; - -/** - * \name Metal support functions - */ -/* @{ */ - -/** - * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified - * window. - * - * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on - * its own. It is up to user code to do that. - * - * The returned handle can be casted directly to a NSView or UIView. To access - * the backing CAMetalLayer, call SDL_Metal_GetLayer(). - * - * \since This function is available since SDL 2.0.12. - * - * \sa SDL_Metal_DestroyView - * \sa SDL_Metal_GetLayer - */ -extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); - -/** - * Destroy an existing SDL_MetalView object. - * - * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was - * called after SDL_CreateWindow. - * - * \since This function is available since SDL 2.0.12. - * - * \sa SDL_Metal_CreateView - */ -extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); - -/** - * Get a pointer to the backing CAMetalLayer for the given view. - * - * \since This function is available since SDL 2.0.14. - * - * \sa SDL_Metal_CreateView - */ -extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); - -/** - * Get the size of a window's underlying drawable in pixels (for use with - * setting viewport, scissor & etc). - * - * \param window SDL_Window from which the drawable size should be queried - * \param w Pointer to variable for storing the width in pixels, may be NULL - * \param h Pointer to variable for storing the height in pixels, may be NULL - * - * \since This function is available since SDL 2.0.14. - * - * \sa SDL_GetWindowSize - * \sa SDL_CreateWindow - */ -extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, - int *h); - -/* @} *//* Metal support functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_metal_h_ */ diff --git a/lib/windows64/include/SDL_misc.h b/lib/windows64/include/SDL_misc.h deleted file mode 100644 index 13ed9c7..0000000 --- a/lib/windows64/include/SDL_misc.h +++ /dev/null @@ -1,79 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_misc.h - * - * \brief Include file for SDL API functions that don't fit elsewhere. - */ - -#ifndef SDL_misc_h_ -#define SDL_misc_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Open a URL/URI in the browser or other appropriate external application. - * - * Open a URL in a separate, system-provided application. How this works will - * vary wildly depending on the platform. This will likely launch what makes - * sense to handle a specific URL's protocol (a web browser for `http://`, - * etc), but it might also be able to launch file managers for directories and - * other things. - * - * What happens when you open a URL varies wildly as well: your game window - * may lose focus (and may or may not lose focus if your game was fullscreen - * or grabbing input at the time). On mobile devices, your app will likely - * move to the background or your process might be paused. Any given platform - * may or may not handle a given URL. - * - * If this is unimplemented (or simply unavailable) for a platform, this will - * fail with an error. A successful result does not mean the URL loaded, just - * that we launched _something_ to handle it (or at least believe we did). - * - * All this to say: this function can be useful, but you should definitely - * test it on every platform you target. - * - * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for - * local files, if supported. - * \returns 0 on success, or -1 on error; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_misc_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_mouse.h b/lib/windows64/include/SDL_mouse.h deleted file mode 100644 index aa07575..0000000 --- a/lib/windows64/include/SDL_mouse.h +++ /dev/null @@ -1,464 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_mouse.h - * - * Include file for SDL mouse event handling. - */ - -#ifndef SDL_mouse_h_ -#define SDL_mouse_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ - -/** - * \brief Cursor types for SDL_CreateSystemCursor(). - */ -typedef enum -{ - SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ - SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ - SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ - SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ - SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ - SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ - SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ - SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ - SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ - SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ - SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ - SDL_SYSTEM_CURSOR_HAND, /**< Hand */ - SDL_NUM_SYSTEM_CURSORS -} SDL_SystemCursor; - -/** - * \brief Scroll direction types for the Scroll event - */ -typedef enum -{ - SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ - SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ -} SDL_MouseWheelDirection; - -/* Function prototypes */ - -/** - * Get the window which currently has mouse focus. - * - * \returns the window with mouse focus. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); - -/** - * Retrieve the current state of the mouse. - * - * The current button state is returned as a button bitmask, which can be - * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the - * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the - * mouse cursor position relative to the focus window. You can pass NULL for - * either `x` or `y`. - * - * \param x the x coordinate of the mouse cursor position relative to the - * focus window - * \param y the y coordinate of the mouse cursor position relative to the - * focus window - * \returns a 32-bit button bitmask of the current button state. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetGlobalMouseState - * \sa SDL_GetRelativeMouseState - * \sa SDL_PumpEvents - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); - -/** - * Get the current state of the mouse in relation to the desktop. - * - * This works similarly to SDL_GetMouseState(), but the coordinates will be - * reported relative to the top-left of the desktop. This can be useful if you - * need to track the mouse outside of a specific window and SDL_CaptureMouse() - * doesn't fit your needs. For example, it could be useful if you need to - * track the mouse while dragging a window, where coordinates relative to a - * window might not be in sync at all times. - * - * Note: SDL_GetMouseState() returns the mouse position as SDL understands it - * from the last pump of the event queue. This function, however, queries the - * OS for the current mouse position, and as such, might be a slightly less - * efficient function. Unless you know what you're doing and have a good - * reason to use this function, you probably want SDL_GetMouseState() instead. - * - * \param x filled in with the current X coord relative to the desktop; can be - * NULL - * \param y filled in with the current Y coord relative to the desktop; can be - * NULL - * \returns the current button state as a bitmask which can be tested using - * the SDL_BUTTON(X) macros. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_CaptureMouse - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); - -/** - * Retrieve the relative state of the mouse. - * - * The current button state is returned as a button bitmask, which can be - * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the - * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the - * mouse deltas since the last call to SDL_GetRelativeMouseState() or since - * event initialization. You can pass NULL for either `x` or `y`. - * - * \param x a pointer filled with the last recorded x coordinate of the mouse - * \param y a pointer filled with the last recorded y coordinate of the mouse - * \returns a 32-bit button bitmask of the relative button state. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetMouseState - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); - -/** - * Move the mouse cursor to the given position within the window. - * - * This function generates a mouse motion event if relative mode is not - * enabled. If relative mode is enabled, you can force mouse events for the - * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. - * - * Note that this function will appear to succeed, but not actually move the - * mouse when used over Microsoft Remote Desktop. - * - * \param window the window to move the mouse into, or NULL for the current - * mouse focus - * \param x the x coordinate within the window - * \param y the y coordinate within the window - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WarpMouseGlobal - */ -extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, - int x, int y); - -/** - * Move the mouse to the given position in global screen space. - * - * This function generates a mouse motion event. - * - * A failure of this function usually means that it is unsupported by a - * platform. - * - * Note that this function will appear to succeed, but not actually move the - * mouse when used over Microsoft Remote Desktop. - * - * \param x the x coordinate - * \param y the y coordinate - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_WarpMouseInWindow - */ -extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); - -/** - * Set relative mouse mode. - * - * While the mouse is in relative mode, the cursor is hidden, the mouse - * position is constrained to the window, and SDL will report continuous - * relative mouse motion even if the mouse is at the edge of the window. - * - * This function will flush any pending mouse motion. - * - * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * If relative mode is not supported, this returns -1. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRelativeMouseMode - */ -extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); - -/** - * Capture the mouse and to track input outside an SDL window. - * - * Capturing enables your app to obtain mouse events globally, instead of just - * within your window. Not all video targets support this function. When - * capturing is enabled, the current window will get all mouse events, but - * unlike relative mode, no change is made to the cursor and it is not - * restrained to your window. - * - * This function may also deny mouse input to other windows--both those in - * your application and others on the system--so you should use this function - * sparingly, and in small bursts. For example, you might want to track the - * mouse while the user is dragging something, until the user releases a mouse - * button. It is not recommended that you capture the mouse for long periods - * of time, such as the entire time your app is running. For that, you should - * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending - * on your goals. - * - * While captured, mouse events still report coordinates relative to the - * current (foreground) window, but those coordinates may be outside the - * bounds of the window (including negative values). Capturing is only allowed - * for the foreground window. If the window loses focus while capturing, the - * capture will be disabled automatically. - * - * While capturing is enabled, the current window will have the - * `SDL_WINDOW_MOUSE_CAPTURE` flag set. - * - * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the - * mouse while the user is pressing a button; this is to try and make mouse - * behavior more consistent between platforms, and deal with the common case - * of a user dragging the mouse outside of the window. This means that if you - * are calling SDL_CaptureMouse() only to deal with this situation, you no - * longer have to (although it is safe to do so). If this causes problems for - * your app, you can disable auto capture by setting the - * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. - * - * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. - * \returns 0 on success or -1 if not supported; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_GetGlobalMouseState - */ -extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); - -/** - * Query whether relative mouse mode is enabled. - * - * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetRelativeMouseMode - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); - -/** - * Create a cursor using the specified bitmap data and mask (in MSB format). - * - * `mask` has to be in MSB (Most Significant Bit) format. - * - * The cursor width (`w`) must be a multiple of 8 bits. - * - * The cursor is created in black and white according to the following: - * - * - data=0, mask=1: white - * - data=1, mask=1: black - * - data=0, mask=0: transparent - * - data=1, mask=0: inverted color if possible, black if not. - * - * Cursors created with this function must be freed with SDL_FreeCursor(). - * - * If you want to have a color cursor, or create your cursor from an - * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can - * hide the cursor and draw your own as part of your game's rendering, but it - * will be bound to the framerate. - * - * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which - * provides twelve readily available system cursors to pick from. - * - * \param data the color value for each pixel of the cursor - * \param mask the mask value for each pixel of the cursor - * \param w the width of the cursor - * \param h the height of the cursor - * \param hot_x the X-axis location of the upper left corner of the cursor - * relative to the actual mouse position - * \param hot_y the Y-axis location of the upper left corner of the cursor - * relative to the actual mouse position - * \returns a new cursor with the specified parameters on success or NULL on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FreeCursor - * \sa SDL_SetCursor - * \sa SDL_ShowCursor - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, - const Uint8 * mask, - int w, int h, int hot_x, - int hot_y); - -/** - * Create a color cursor. - * - * \param surface an SDL_Surface structure representing the cursor image - * \param hot_x the x position of the cursor hot spot - * \param hot_y the y position of the cursor hot spot - * \returns the new cursor on success or NULL on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateCursor - * \sa SDL_FreeCursor - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, - int hot_x, - int hot_y); - -/** - * Create a system cursor. - * - * \param id an SDL_SystemCursor enum value - * \returns a cursor on success or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FreeCursor - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); - -/** - * Set the active cursor. - * - * This function sets the currently active cursor to the specified one. If the - * cursor is currently visible, the change will be immediately represented on - * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if - * this is desired for any reason. - * - * \param cursor a cursor to make active - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateCursor - * \sa SDL_GetCursor - * \sa SDL_ShowCursor - */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); - -/** - * Get the active cursor. - * - * This function returns a pointer to the current cursor which is owned by the - * library. It is not necessary to free the cursor with SDL_FreeCursor(). - * - * \returns the active cursor or NULL if there is no mouse. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetCursor - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); - -/** - * Get the default cursor. - * - * You do not have to call SDL_FreeCursor() on the return value, but it is - * safe to do so. - * - * \returns the default cursor on success or NULL on failure. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSystemCursor - */ -extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); - -/** - * Free a previously-created cursor. - * - * Use this function to free cursor resources created with SDL_CreateCursor(), - * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). - * - * \param cursor the cursor to free - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateColorCursor - * \sa SDL_CreateCursor - * \sa SDL_CreateSystemCursor - */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); - -/** - * Toggle whether or not the cursor is shown. - * - * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` - * displays the cursor and passing `SDL_DISABLE` hides it. - * - * The current state of the mouse cursor can be queried by passing - * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. - * - * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, - * `SDL_QUERY` to query the current state without changing it. - * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the - * cursor is hidden, or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateCursor - * \sa SDL_SetCursor - */ -extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); - -/** - * Used as a mask when testing buttons in buttonstate. - * - * - Button 1: Left mouse button - * - Button 2: Middle mouse button - * - Button 3: Right mouse button - */ -#define SDL_BUTTON(X) (1 << ((X)-1)) -#define SDL_BUTTON_LEFT 1 -#define SDL_BUTTON_MIDDLE 2 -#define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_X1 4 -#define SDL_BUTTON_X2 5 -#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) -#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) -#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) -#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) -#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_mouse_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_mutex.h b/lib/windows64/include/SDL_mutex.h deleted file mode 100644 index e679d38..0000000 --- a/lib/windows64/include/SDL_mutex.h +++ /dev/null @@ -1,545 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_mutex_h_ -#define SDL_mutex_h_ - -/** - * \file SDL_mutex.h - * - * Functions to provide thread synchronization primitives. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/******************************************************************************/ -/* Enable thread safety attributes only with clang. - * The attributes can be safely erased when compiling with other compilers. - */ -#if defined(SDL_THREAD_SAFETY_ANALYSIS) && \ - defined(__clang__) && (!defined(SWIG)) -#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) -#else -#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ -#endif - -#define SDL_CAPABILITY(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) - -#define SDL_SCOPED_CAPABILITY \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) - -#define SDL_GUARDED_BY(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) - -#define SDL_PT_GUARDED_BY(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) - -#define SDL_ACQUIRED_BEFORE(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) - -#define SDL_ACQUIRED_AFTER(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) - -#define SDL_REQUIRES(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) - -#define SDL_REQUIRES_SHARED(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) - -#define SDL_ACQUIRE(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) - -#define SDL_ACQUIRE_SHARED(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) - -#define SDL_RELEASE(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) - -#define SDL_RELEASE_SHARED(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) - -#define SDL_RELEASE_GENERIC(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) - -#define SDL_TRY_ACQUIRE(x, y) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) - -#define SDL_TRY_ACQUIRE_SHARED(x, y) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) - -#define SDL_EXCLUDES(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) - -#define SDL_ASSERT_CAPABILITY(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) - -#define SDL_ASSERT_SHARED_CAPABILITY(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) - -#define SDL_RETURN_CAPABILITY(x) \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) - -#define SDL_NO_THREAD_SAFETY_ANALYSIS \ - SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) - -/******************************************************************************/ - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Synchronization functions which can time out return this value - * if they time out. - */ -#define SDL_MUTEX_TIMEDOUT 1 - -/** - * This is the timeout value which corresponds to never time out. - */ -#define SDL_MUTEX_MAXWAIT (~(Uint32)0) - - -/** - * \name Mutex functions - */ -/* @{ */ - -/* The SDL mutex structure, defined in SDL_sysmutex.c */ -struct SDL_mutex; -typedef struct SDL_mutex SDL_mutex; - -/** - * Create a new mutex. - * - * All newly-created mutexes begin in the _unlocked_ state. - * - * Calls to SDL_LockMutex() will not return while the mutex is locked by - * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. - * - * SDL mutexes are reentrant. - * - * \returns the initialized and unlocked mutex or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DestroyMutex - * \sa SDL_LockMutex - * \sa SDL_TryLockMutex - * \sa SDL_UnlockMutex - */ -extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); - -/** - * Lock the mutex. - * - * This will block until the mutex is available, which is to say it is in the - * unlocked state and the OS has chosen the caller as the next thread to lock - * it. Of all threads waiting to lock the mutex, only one may do so at a time. - * - * It is legal for the owning thread to lock an already-locked mutex. It must - * unlock it the same number of times before it is actually made available for - * other threads in the system (this is known as a "recursive mutex"). - * - * \param mutex the mutex to lock - * \return 0, or -1 on error. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex) SDL_ACQUIRE(mutex); -#define SDL_mutexP(m) SDL_LockMutex(m) - -/** - * Try to lock a mutex without blocking. - * - * This works just like SDL_LockMutex(), but if the mutex is not available, - * this function returns `SDL_MUTEX_TIMEOUT` immediately. - * - * This technique is useful if you need exclusive access to a resource but - * don't want to wait for it, and will return to it to try again later. - * - * \param mutex the mutex to try to lock - * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateMutex - * \sa SDL_DestroyMutex - * \sa SDL_LockMutex - * \sa SDL_UnlockMutex - */ -extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex) SDL_TRY_ACQUIRE(0, mutex); - -/** - * Unlock the mutex. - * - * It is legal for the owning thread to lock an already-locked mutex. It must - * unlock it the same number of times before it is actually made available for - * other threads in the system (this is known as a "recursive mutex"). - * - * It is an error to unlock a mutex that has not been locked by the current - * thread, and doing so results in undefined behavior. - * - * It is also an error to unlock a mutex that isn't locked at all. - * - * \param mutex the mutex to unlock. - * \returns 0, or -1 on error. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex) SDL_RELEASE(mutex); -#define SDL_mutexV(m) SDL_UnlockMutex(m) - -/** - * Destroy a mutex created with SDL_CreateMutex(). - * - * This function must be called on any mutex that is no longer needed. Failure - * to destroy a mutex will result in a system memory or resource leak. While - * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt - * to destroy a locked mutex, and may result in undefined behavior depending - * on the platform. - * - * \param mutex the mutex to destroy - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateMutex - * \sa SDL_LockMutex - * \sa SDL_TryLockMutex - * \sa SDL_UnlockMutex - */ -extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); - -/* @} *//* Mutex functions */ - - -/** - * \name Semaphore functions - */ -/* @{ */ - -/* The SDL semaphore structure, defined in SDL_syssem.c */ -struct SDL_semaphore; -typedef struct SDL_semaphore SDL_sem; - -/** - * Create a semaphore. - * - * This function creates a new semaphore and initializes it with the value - * `initial_value`. Each wait operation on the semaphore will atomically - * decrement the semaphore value and potentially block if the semaphore value - * is 0. Each post operation will atomically increment the semaphore value and - * wake waiting threads and allow them to retry the wait operation. - * - * \param initial_value the starting value of the semaphore - * \returns a new semaphore or NULL on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DestroySemaphore - * \sa SDL_SemPost - * \sa SDL_SemTryWait - * \sa SDL_SemValue - * \sa SDL_SemWait - * \sa SDL_SemWaitTimeout - */ -extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); - -/** - * Destroy a semaphore. - * - * It is not safe to destroy a semaphore if there are threads currently - * waiting on it. - * - * \param sem the semaphore to destroy - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSemaphore - * \sa SDL_SemPost - * \sa SDL_SemTryWait - * \sa SDL_SemValue - * \sa SDL_SemWait - * \sa SDL_SemWaitTimeout - */ -extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); - -/** - * Wait until a semaphore has a positive value and then decrements it. - * - * This function suspends the calling thread until either the semaphore - * pointed to by `sem` has a positive value or the call is interrupted by a - * signal or error. If the call is successful it will atomically decrement the - * semaphore value. - * - * This function is the equivalent of calling SDL_SemWaitTimeout() with a time - * length of `SDL_MUTEX_MAXWAIT`. - * - * \param sem the semaphore wait on - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSemaphore - * \sa SDL_DestroySemaphore - * \sa SDL_SemPost - * \sa SDL_SemTryWait - * \sa SDL_SemValue - * \sa SDL_SemWait - * \sa SDL_SemWaitTimeout - */ -extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); - -/** - * See if a semaphore has a positive value and decrement it if it does. - * - * This function checks to see if the semaphore pointed to by `sem` has a - * positive value and atomically decrements the semaphore value if it does. If - * the semaphore doesn't have a positive value, the function immediately - * returns SDL_MUTEX_TIMEDOUT. - * - * \param sem the semaphore to wait on - * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would - * block, or a negative error code on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSemaphore - * \sa SDL_DestroySemaphore - * \sa SDL_SemPost - * \sa SDL_SemValue - * \sa SDL_SemWait - * \sa SDL_SemWaitTimeout - */ -extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); - -/** - * Wait until a semaphore has a positive value and then decrements it. - * - * This function suspends the calling thread until either the semaphore - * pointed to by `sem` has a positive value, the call is interrupted by a - * signal or error, or the specified time has elapsed. If the call is - * successful it will atomically decrement the semaphore value. - * - * \param sem the semaphore to wait on - * \param timeout the length of the timeout, in milliseconds - * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not - * succeed in the allotted time, or a negative error code on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSemaphore - * \sa SDL_DestroySemaphore - * \sa SDL_SemPost - * \sa SDL_SemTryWait - * \sa SDL_SemValue - * \sa SDL_SemWait - */ -extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout); - -/** - * Atomically increment a semaphore's value and wake waiting threads. - * - * \param sem the semaphore to increment - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSemaphore - * \sa SDL_DestroySemaphore - * \sa SDL_SemTryWait - * \sa SDL_SemValue - * \sa SDL_SemWait - * \sa SDL_SemWaitTimeout - */ -extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); - -/** - * Get the current value of a semaphore. - * - * \param sem the semaphore to query - * \returns the current value of the semaphore. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSemaphore - */ -extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); - -/* @} *//* Semaphore functions */ - - -/** - * \name Condition variable functions - */ -/* @{ */ - -/* The SDL condition variable structure, defined in SDL_syscond.c */ -struct SDL_cond; -typedef struct SDL_cond SDL_cond; - -/** - * Create a condition variable. - * - * \returns a new condition variable or NULL on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CondBroadcast - * \sa SDL_CondSignal - * \sa SDL_CondWait - * \sa SDL_CondWaitTimeout - * \sa SDL_DestroyCond - */ -extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); - -/** - * Destroy a condition variable. - * - * \param cond the condition variable to destroy - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CondBroadcast - * \sa SDL_CondSignal - * \sa SDL_CondWait - * \sa SDL_CondWaitTimeout - * \sa SDL_CreateCond - */ -extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); - -/** - * Restart one of the threads that are waiting on the condition variable. - * - * \param cond the condition variable to signal - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CondBroadcast - * \sa SDL_CondWait - * \sa SDL_CondWaitTimeout - * \sa SDL_CreateCond - * \sa SDL_DestroyCond - */ -extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); - -/** - * Restart all threads that are waiting on the condition variable. - * - * \param cond the condition variable to signal - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CondSignal - * \sa SDL_CondWait - * \sa SDL_CondWaitTimeout - * \sa SDL_CreateCond - * \sa SDL_DestroyCond - */ -extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); - -/** - * Wait until a condition variable is signaled. - * - * This function unlocks the specified `mutex` and waits for another thread to - * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable - * `cond`. Once the condition variable is signaled, the mutex is re-locked and - * the function returns. - * - * The mutex must be locked before calling this function. - * - * This function is the equivalent of calling SDL_CondWaitTimeout() with a - * time length of `SDL_MUTEX_MAXWAIT`. - * - * \param cond the condition variable to wait on - * \param mutex the mutex used to coordinate thread access - * \returns 0 when it is signaled or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CondBroadcast - * \sa SDL_CondSignal - * \sa SDL_CondWaitTimeout - * \sa SDL_CreateCond - * \sa SDL_DestroyCond - */ -extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); - -/** - * Wait until a condition variable is signaled or a certain time has passed. - * - * This function unlocks the specified `mutex` and waits for another thread to - * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable - * `cond`, or for the specified time to elapse. Once the condition variable is - * signaled or the time elapsed, the mutex is re-locked and the function - * returns. - * - * The mutex must be locked before calling this function. - * - * \param cond the condition variable to wait on - * \param mutex the mutex used to coordinate thread access - * \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT` - * to wait indefinitely - * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if - * the condition is not signaled in the allotted time, or a negative - * error code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CondBroadcast - * \sa SDL_CondSignal - * \sa SDL_CondWait - * \sa SDL_CreateCond - * \sa SDL_DestroyCond - */ -extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, - SDL_mutex * mutex, Uint32 ms); - -/* @} *//* Condition variable functions */ - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_mutex_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_name.h b/lib/windows64/include/SDL_name.h deleted file mode 100644 index 5c3e07a..0000000 --- a/lib/windows64/include/SDL_name.h +++ /dev/null @@ -1,33 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDLname_h_ -#define SDLname_h_ - -#if defined(__STDC__) || defined(__cplusplus) -#define NeedFunctionPrototypes 1 -#endif - -#define SDL_NAME(X) SDL_##X - -#endif /* SDLname_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_opengl.h b/lib/windows64/include/SDL_opengl.h deleted file mode 100644 index 0ba8912..0000000 --- a/lib/windows64/include/SDL_opengl.h +++ /dev/null @@ -1,2132 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengl.h - * - * This is a simple file to encapsulate the OpenGL API headers. - */ - -/** - * \def NO_SDL_GLEXT - * - * Define this if you have your own version of glext.h and want to disable the - * version included in SDL_opengl.h. - */ - -#ifndef SDL_opengl_h_ -#define SDL_opengl_h_ - -#include "SDL_config.h" - -#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ - -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR - * OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef __gl_h_ -#define __gl_h_ - -#if defined(USE_MGL_NAMESPACE) -#include "gl_mangle.h" -#endif - - -/********************************************************************** - * Begin system-specific stuff. - */ - -#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) -#define __WIN32__ -#endif - -#if defined(__WIN32__) && !defined(__CYGWIN__) -# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define GLAPI __declspec(dllexport) -# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define GLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define GLAPI extern -# endif /* _STATIC_MESA support */ -# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ -# define GLAPIENTRY -# else -# define GLAPIENTRY __stdcall -# endif -#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ -# define GLAPI extern -# define GLAPIENTRY __stdcall -#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ -# define GLAPI extern -# define GLAPIENTRY _System -# define APIENTRY _System -# if defined(__GNUC__) && !defined(_System) -# define _System -# endif -#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define GLAPI __attribute__((visibility("default"))) -# define GLAPIENTRY -#endif /* WIN32 && !CYGWIN */ - -/* - * WINDOWS: Include windows.h here to define APIENTRY. - * It is also useful when applications include this file by - * including only glut.h, since glut.h depends on windows.h. - * Applications needing to include windows.h with parms other - * than "WIN32_LEAN_AND_MEAN" may include windows.h before - * glut.h or gl.h. - */ -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#ifndef NOMINMAX /* don't define min() and max(). */ -#define NOMINMAX -#endif -#include <windows.h> -#endif - -#ifndef GLAPI -#define GLAPI extern -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif - -#ifndef APIENTRY -#define APIENTRY GLAPIENTRY -#endif - -/* "P" suffix to be used for a pointer to a function */ -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GLAPIENTRYP -#define GLAPIENTRYP GLAPIENTRY * -#endif - -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export on -#endif - -/* - * End system-specific stuff. - **********************************************************************/ - - - -#ifdef __cplusplus -extern "C" { -#endif - - - -#define GL_VERSION_1_1 1 -#define GL_VERSION_1_2 1 -#define GL_VERSION_1_3 1 -#define GL_ARB_imaging 1 - - -/* - * Datatypes - */ -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ - - - -/* - * Constants - */ - -/* Boolean values */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Display Lists */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* User clipping planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Selection */ -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Stencil */ -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -/*GL_FRONT 0x0404 */ -/*GL_BACK 0x0405 */ -/*GL_FRONT_AND_BACK 0x0408 */ -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 - -/* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 - -/* Hints */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Scissor box */ -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Errors */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* glPush/PopAttrib bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - - -/* OpenGL 1.1 */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF - - - -/* - * Miscellaneous - */ - -GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); - -GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glClear( GLbitfield mask ); - -GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); - -GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); - -GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); - -GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); - -GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); - -GLAPI void GLAPIENTRY glCullFace( GLenum mode ); - -GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); - -GLAPI void GLAPIENTRY glPointSize( GLfloat size ); - -GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); - -GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); - -GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); - -GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); - -GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); - -GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); - -GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); - -GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); - -GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); - -GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); - -GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); - -GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glEnable( GLenum cap ); - -GLAPI void GLAPIENTRY glDisable( GLenum cap ); - -GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); - - -GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ - -GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ - - -GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); - -GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); - -GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); - -GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); - -GLAPI void GLAPIENTRY glPopAttrib( void ); - - -GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ - -GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ - - -GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); - -GLAPI GLenum GLAPIENTRY glGetError( void ); - -GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); - -GLAPI void GLAPIENTRY glFinish( void ); - -GLAPI void GLAPIENTRY glFlush( void ); - -GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); - - -/* - * Depth Buffer - */ - -GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); - -GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); - -GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); - -GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); - - -/* - * Accumulation Buffer - */ - -GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); - -GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); - - -/* - * Transformation - */ - -GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); - -GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, - GLsizei width, GLsizei height ); - -GLAPI void GLAPIENTRY glPushMatrix( void ); - -GLAPI void GLAPIENTRY glPopMatrix( void ); - -GLAPI void GLAPIENTRY glLoadIdentity( void ); - -GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glRotated( GLdouble angle, - GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRotatef( GLfloat angle, - GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); - - -/* - * Display Lists - */ - -GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); - -GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); - -GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); - -GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); - -GLAPI void GLAPIENTRY glEndList( void ); - -GLAPI void GLAPIENTRY glCallList( GLuint list ); - -GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, - const GLvoid *lists ); - -GLAPI void GLAPIENTRY glListBase( GLuint base ); - - -/* - * Drawing Functions - */ - -GLAPI void GLAPIENTRY glBegin( GLenum mode ); - -GLAPI void GLAPIENTRY glEnd( void ); - - -GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); -GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); - -GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); -GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glIndexd( GLdouble c ); -GLAPI void GLAPIENTRY glIndexf( GLfloat c ); -GLAPI void GLAPIENTRY glIndexi( GLint c ); -GLAPI void GLAPIENTRY glIndexs( GLshort c ); -GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); -GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); -GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); -GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); -GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); -GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); -GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); -GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); -GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); -GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); -GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); -GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); - -GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, - GLbyte blue, GLbyte alpha ); -GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, - GLdouble blue, GLdouble alpha ); -GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, - GLfloat blue, GLfloat alpha ); -GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, - GLint blue, GLint alpha ); -GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, - GLshort blue, GLshort alpha ); -GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ); -GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, - GLuint blue, GLuint alpha ); -GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, - GLushort blue, GLushort alpha ); - - -GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); - -GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); - - -GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); -GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); -GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); -GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); - -GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); -GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); -GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); -GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); - -GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); -GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); - -GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); - -GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); -GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); -GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); -GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); - - -GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); -GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); -GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); -GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); - - -/* - * Vertex Arrays (1.1) - */ - -GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); - -GLAPI void GLAPIENTRY glArrayElement( GLint i ); - -GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); - -GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, - const GLvoid *pointer ); - -/* - * Lighting - */ - -GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); - -GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, - GLfloat *params ); -GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); - - -/* - * Raster functions - */ - -GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); - -GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, - const GLfloat *values ); -GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, - const GLuint *values ); -GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, - const GLushort *values ); - -GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); -GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); -GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); - -GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ); - -GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels ); - -GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type ); - -/* - * Stenciling - */ - -GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); - -GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); - -GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); - -GLAPI void GLAPIENTRY glClearStencil( GLint s ); - - - -/* - * Texture mapping - */ - -GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); -GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); -GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); -GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, - GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, - GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, - GLenum format, GLenum type, - GLvoid *pixels ); - - -/* 1.1 functions */ - -GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); - -GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); - -GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); - -GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, - const GLuint *textures, - const GLclampf *priorities ); - -GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, - const GLuint *textures, - GLboolean *residences ); - -GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); - - -GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, - GLint xoffset, - GLsizei width, GLenum format, - GLenum type, const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, - GLsizei width ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - -/* - * Evaluators - */ - -GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, - GLint stride, - GLint order, const GLdouble *points ); -GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, - GLint stride, - GLint order, const GLfloat *points ); - -GLAPI void GLAPIENTRY glMap2d( GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble *points ); -GLAPI void GLAPIENTRY glMap2f( GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat *points ); - -GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); -GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); -GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); - -GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); -GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); - -GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); -GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); - -GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); -GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); - -GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2 ); -GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2 ); - -GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); - -GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); - -GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); - -GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - - -/* - * Fog - */ - -GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); - -GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); - -GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); - - -/* - * Selection and Feedback - */ - -GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); - -GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); - -GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); - -GLAPI void GLAPIENTRY glInitNames( void ); - -GLAPI void GLAPIENTRY glLoadName( GLuint name ); - -GLAPI void GLAPIENTRY glPushName( GLuint name ); - -GLAPI void GLAPIENTRY glPopName( void ); - - - -/* - * OpenGL 1.2 - */ - -#define GL_RESCALE_NORMAL 0x803A -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_TEXTURE_BINDING_3D 0x806A - -GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, - GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format, - GLenum type, const GLvoid *pixels); - -GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLint x, - GLint y, GLsizei width, - GLsizei height ); - -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - - -/* - * GL_ARB_imaging - */ - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_BLEND_EQUATION 0x8009 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_COLOR 0x8005 - - -GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, - GLsizei width, GLenum format, - GLenum type, const GLvoid *table ); - -GLAPI void GLAPIENTRY glColorSubTable( GLenum target, - GLsizei start, GLsizei count, - GLenum format, GLenum type, - const GLvoid *data ); - -GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, - const GLint *params); - -GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params); - -GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *table ); - -GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); - -GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, - GLenum internalformat, GLboolean sink ); - -GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); - -GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, - GLboolean sink ); - -GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); - -GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, - GLenum format, GLenum types, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, - GLenum internalformat, GLsizei width, GLenum format, GLenum type, - const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, - GLfloat params ); - -GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); - -GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, - GLint params ); - -GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width, - GLsizei height); - -GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, - GLenum type, GLvoid *image ); - -GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column ); - -GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, - GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); - - - - -/* - * OpenGL 1.3 - */ - -/* multitexture */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -/* texture_cube_map */ -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -/* texture_compression */ -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -/* multisample */ -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -/* transpose_matrix */ -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -/* texture_env_combine */ -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -/* texture_env_dot3 */ -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -/* texture_border_clamp */ -#define GL_CLAMP_TO_BORDER 0x812D - -GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); - -GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); - -GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); - -GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); - -GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); - -GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); - -GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); - -GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); - -GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); - -GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); - - -GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); - -GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); - -GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); - -GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); - -GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); - - -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); - - - -/* - * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) - */ -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); -GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); -GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); -GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); -GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); -GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); -GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); - -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#endif /* GL_ARB_multitexture */ - - - -/* - * Define this token if you want "old-style" header file behaviour (extensions - * defined in gl.h). Otherwise, extensions will be included from glext.h. - */ -#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) -#include "SDL_opengl_glext.h" -#endif /* GL_GLEXT_LEGACY */ - - - -/********************************************************************** - * Begin system-specific stuff - */ -#if defined(PRAGMA_EXPORT_SUPPORTED) -#pragma export off -#endif - -/* - * End system-specific stuff - **********************************************************************/ - - -#ifdef __cplusplus -} -#endif - -#endif /* __gl_h_ */ - -#endif /* !__IPHONEOS__ */ - -#endif /* SDL_opengl_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_opengl_glext.h b/lib/windows64/include/SDL_opengl_glext.h deleted file mode 100644 index ff6ad12..0000000 --- a/lib/windows64/include/SDL_opengl_glext.h +++ /dev/null @@ -1,13213 +0,0 @@ -/* SDL modified the include guard to be compatible with Mesa and Apple include guards: - * - Mesa uses: __gl_glext_h_ - * - Apple uses: __glext_h_ */ -#if !defined(__glext_h_) && !defined(__gl_glext_h_) -#define __glext_h_ 1 -#define __gl_glext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright 2013-2020 The Khronos Group Inc. -** SPDX-License-Identifier: MIT -** -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** https://github.com/KhronosGroup/OpenGL-Registry -*/ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include <windows.h> -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif - -#define GL_GLEXT_VERSION 20220530 - -/*#include <KHR/khrplatform.h>*/ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include <KHR/khrplatform.h> - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using <stdint.h> - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 -/* - * To support platform where unsigned long cannot be used interchangeably with - * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. - * Ideally, we could just use (u)intptr_t everywhere, but this could result in - * ABI breakage if khronos_uintptr_t is changed from unsigned long to - * unsigned long long or similar (this results in different C++ name mangling). - * To avoid changes for existing platforms, we restrict usage of intptr_t to - * platforms where the size of a pointer is larger than the size of long. - */ -#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) -#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ -#define KHRONOS_USE_INTPTR_T -#endif -#endif - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using <inttypes.h> - */ -#include <inttypes.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef KHRONOS_USE_INTPTR_T -typedef intptr_t khronos_intptr_t; -typedef uintptr_t khronos_uintptr_t; -#elif defined(_WIN64) -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -#endif - -#if defined(_WIN64) -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ - -/* Generated C header for: - * API: gl - * Profile: compatibility - * Versions considered: .* - * Versions emitted: 1\.[2-9]|[234]\.[0-9] - * Default extensions included: gl - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_RESCALE_NORMAL 0x803A -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_VERSION_1_2 */ - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); -#endif -#endif /* GL_VERSION_1_3 */ - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFogCoordf (GLfloat coord); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); -GLAPI void APIENTRY glFogCoordd (GLdouble coord); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2iv (const GLint *v); -GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); -GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3iv (const GLint *v); -GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); -GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glBlendEquation (GLenum mode); -#endif -#endif /* GL_VERSION_1_4 */ - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_intptr_t GLintptr; -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC2_ALPHA 0x858A -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQuery (GLuint id); -GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQuery (GLenum target); -GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); -GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_VERSION_1_5 */ - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -typedef char GLchar; -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_TEXTURE_COORDS 0x8871 -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY glCompileShader (GLuint shader); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum type); -GLAPI void APIENTRY glDeleteProgram (GLuint program); -GLAPI void APIENTRY glDeleteShader (GLuint shader); -GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); -GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgram (GLuint program); -GLAPI GLboolean APIENTRY glIsShader (GLuint shader); -GLAPI void APIENTRY glLinkProgram (GLuint program); -GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI void APIENTRY glUseProgram (GLuint program); -GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glValidateProgram (GLuint program); -GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -#endif -#endif /* GL_VERSION_2_0 */ - -#ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_VERSION_2_1 */ - -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -typedef khronos_uint16_t GLhalf; -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_INDEX 0x8222 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_ALPHA_INTEGER 0x8D97 -typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); -GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); -GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedback (void); -GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); -GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRender (void); -GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); -GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); -GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmap (GLenum target); -GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glBindVertexArray (GLuint array); -GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); -#endif -#endif /* GL_VERSION_3_0 */ - -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFFu -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); -GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); -GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -#endif -#endif /* GL_VERSION_3_1 */ - -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -typedef struct __GLsync *GLsync; -typedef khronos_uint64_t GLuint64; -typedef khronos_int64_t GLint64; -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); -typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); -typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI void APIENTRY glProvokingVertex (GLenum mode); -GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); -GLAPI GLboolean APIENTRY glIsSync (GLsync sync); -GLAPI void APIENTRY glDeleteSync (GLsync sync); -GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); -GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); -GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); -#endif -#endif /* GL_VERSION_3_2 */ - -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); -typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); -GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); -GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); -GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); -GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); -GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); -GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); -GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); -GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); -GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); -GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); -GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); -GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); -GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); -GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); -GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); -GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); -GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); -#endif -#endif /* GL_VERSION_3_3 */ - -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); -typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShading (GLfloat value); -GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); -GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); -GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); -GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); -GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); -GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); -GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); -GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedback (void); -GLAPI void APIENTRY glResumeTransformFeedback (void); -GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); -GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); -GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); -GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); -GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_VERSION_4_0 */ - -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReleaseShaderCompiler (void); -GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GLAPI void APIENTRY glClearDepthf (GLfloat d); -GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); -GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); -GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); -GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); -GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); -GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); -GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); -#endif -#endif /* GL_VERSION_4_1 */ - -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); -GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); -GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); -GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -#endif -#endif /* GL_VERSION_4_2 */ - -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_DISPLAY_LIST 0x82E7 -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); -typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); -GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); -GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); -GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); -GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); -GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); -GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI void APIENTRY glPopDebugGroup (void); -GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_VERSION_4_3 */ - -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); -GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); -GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -#endif -#endif /* GL_VERSION_4_4 */ - -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 -#define GL_CONTEXT_LOST 0x0507 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_MINMAX 0x802E -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); -typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); -typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); -typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); -typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); -GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); -GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); -GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); -GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); -GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); -GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); -GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); -GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); -GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); -GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); -GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); -GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); -GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); -GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); -GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); -GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); -GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); -GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); -GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); -GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); -GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); -GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); -GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); -GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glTextureBarrier (void); -#endif -#endif /* GL_VERSION_4_5 */ - -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); -#endif -#endif /* GL_VERSION_4_6 */ - -#ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 -#endif /* GL_ARB_ES2_compatibility */ - -#ifndef GL_ARB_ES3_1_compatibility -#define GL_ARB_ES3_1_compatibility 1 -#endif /* GL_ARB_ES3_1_compatibility */ - -#ifndef GL_ARB_ES3_2_compatibility -#define GL_ARB_ES3_2_compatibility 1 -#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE -#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 -#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 -typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#endif -#endif /* GL_ARB_ES3_2_compatibility */ - -#ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 -#endif /* GL_ARB_ES3_compatibility */ - -#ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 -#endif /* GL_ARB_arrays_of_arrays */ - -#ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 -#endif /* GL_ARB_base_instance */ - -#ifndef GL_ARB_bindless_texture -#define GL_ARB_bindless_texture 1 -typedef khronos_uint64_t GLuint64EXT; -#define GL_UNSIGNED_INT64_ARB 0x140F -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); -GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_ARB_bindless_texture */ - -#ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 -#endif /* GL_ARB_blend_func_extended */ - -#ifndef GL_ARB_buffer_storage -#define GL_ARB_buffer_storage 1 -#endif /* GL_ARB_buffer_storage */ - -#ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 -struct _cl_context; -struct _cl_event; -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); -#endif -#endif /* GL_ARB_cl_event */ - -#ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 -#endif /* GL_ARB_clear_buffer_object */ - -#ifndef GL_ARB_clear_texture -#define GL_ARB_clear_texture 1 -#endif /* GL_ARB_clear_texture */ - -#ifndef GL_ARB_clip_control -#define GL_ARB_clip_control 1 -#endif /* GL_ARB_clip_control */ - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); -#endif -#endif /* GL_ARB_color_buffer_float */ - -#ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 -#endif /* GL_ARB_compatibility */ - -#ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 -#endif /* GL_ARB_compressed_texture_pixel_storage */ - -#ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 -#endif /* GL_ARB_compute_shader */ - -#ifndef GL_ARB_compute_variable_group_size -#define GL_ARB_compute_variable_group_size 1 -#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 -#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB -#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 -#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); -#endif -#endif /* GL_ARB_compute_variable_group_size */ - -#ifndef GL_ARB_conditional_render_inverted -#define GL_ARB_conditional_render_inverted 1 -#endif /* GL_ARB_conditional_render_inverted */ - -#ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 -#endif /* GL_ARB_conservative_depth */ - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -#endif /* GL_ARB_copy_buffer */ - -#ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 -#endif /* GL_ARB_copy_image */ - -#ifndef GL_ARB_cull_distance -#define GL_ARB_cull_distance 1 -#endif /* GL_ARB_cull_distance */ - -#ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -#endif -#endif /* GL_ARB_debug_output */ - -#ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 -#endif /* GL_ARB_depth_buffer_float */ - -#ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 -#endif /* GL_ARB_depth_clamp */ - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif /* GL_ARB_depth_texture */ - -#ifndef GL_ARB_derivative_control -#define GL_ARB_derivative_control 1 -#endif /* GL_ARB_derivative_control */ - -#ifndef GL_ARB_direct_state_access -#define GL_ARB_direct_state_access 1 -#endif /* GL_ARB_direct_state_access */ - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ARB_draw_buffers */ - -#ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#endif -#endif /* GL_ARB_draw_buffers_blend */ - -#ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 -#endif /* GL_ARB_draw_elements_base_vertex */ - -#ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 -#endif /* GL_ARB_draw_indirect */ - -#ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_ARB_draw_instanced */ - -#ifndef GL_ARB_enhanced_layouts -#define GL_ARB_enhanced_layouts 1 -#endif /* GL_ARB_enhanced_layouts */ - -#ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 -#endif /* GL_ARB_explicit_attrib_location */ - -#ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 -#endif /* GL_ARB_explicit_uniform_location */ - -#ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 -#endif /* GL_ARB_fragment_coord_conventions */ - -#ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 -#endif /* GL_ARB_fragment_layer_viewport */ - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); -#endif -#endif /* GL_ARB_fragment_program */ - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif /* GL_ARB_fragment_program_shadow */ - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif /* GL_ARB_fragment_shader */ - -#ifndef GL_ARB_fragment_shader_interlock -#define GL_ARB_fragment_shader_interlock 1 -#endif /* GL_ARB_fragment_shader_interlock */ - -#ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 -#endif /* GL_ARB_framebuffer_no_attachments */ - -#ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 -#endif /* GL_ARB_framebuffer_object */ - -#ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 -#endif /* GL_ARB_framebuffer_sRGB */ - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_ARB_geometry_shader4 */ - -#ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 -#endif /* GL_ARB_get_program_binary */ - -#ifndef GL_ARB_get_texture_sub_image -#define GL_ARB_get_texture_sub_image 1 -#endif /* GL_ARB_get_texture_sub_image */ - -#ifndef GL_ARB_gl_spirv -#define GL_ARB_gl_spirv 1 -#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 -#define GL_SPIR_V_BINARY_ARB 0x9552 -typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -#endif -#endif /* GL_ARB_gl_spirv */ - -#ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 -#endif /* GL_ARB_gpu_shader5 */ - -#ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 -#endif /* GL_ARB_gpu_shader_fp64 */ - -#ifndef GL_ARB_gpu_shader_int64 -#define GL_ARB_gpu_shader_int64 1 -#define GL_INT64_ARB 0x140E -#define GL_INT64_VEC2_ARB 0x8FE9 -#define GL_INT64_VEC3_ARB 0x8FEA -#define GL_INT64_VEC4_ARB 0x8FEB -#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 -typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); -typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); -typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); -typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); -typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); -typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); -typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); -GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); -GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); -GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); -GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); -GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); -GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); -GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); -GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); -GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); -GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); -GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); -GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); -GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); -GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); -GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); -GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); -GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); -GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); -#endif -#endif /* GL_ARB_gpu_shader_int64 */ - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -typedef khronos_uint16_t GLhalfARB; -#define GL_HALF_FLOAT_ARB 0x140B -#endif /* GL_ARB_half_float_pixel */ - -#ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 -#endif /* GL_ARB_half_float_vertex */ - -#ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogram (GLenum target); -GLAPI void APIENTRY glResetMinmax (GLenum target); -#endif -#endif /* GL_ARB_imaging */ - -#ifndef GL_ARB_indirect_parameters -#define GL_ARB_indirect_parameters 1 -#define GL_PARAMETER_BUFFER_ARB 0x80EE -#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_ARB_indirect_parameters */ - -#ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); -#endif -#endif /* GL_ARB_instanced_arrays */ - -#ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 -#endif /* GL_ARB_internalformat_query */ - -#ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_VIEW_CLASS_EAC_R11 0x9383 -#define GL_VIEW_CLASS_EAC_RG11 0x9384 -#define GL_VIEW_CLASS_ETC2_RGB 0x9385 -#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 -#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 -#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 -#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 -#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A -#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B -#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C -#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D -#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E -#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F -#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 -#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 -#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 -#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 -#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 -#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 -#endif /* GL_ARB_internalformat_query2 */ - -#ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 -#endif /* GL_ARB_invalidate_subdata */ - -#ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 -#endif /* GL_ARB_map_buffer_alignment */ - -#ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 -#endif /* GL_ARB_map_buffer_range */ - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_ARB_matrix_palette */ - -#ifndef GL_ARB_multi_bind -#define GL_ARB_multi_bind 1 -#endif /* GL_ARB_multi_bind */ - -#ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 -#endif /* GL_ARB_multi_draw_indirect */ - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); -#endif -#endif /* GL_ARB_multisample */ - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); -#endif -#endif /* GL_ARB_multitexture */ - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); -GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); -GLAPI void APIENTRY glEndQueryARB (GLenum target); -GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_ARB_occlusion_query */ - -#ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 -#endif /* GL_ARB_occlusion_query2 */ - -#ifndef GL_ARB_parallel_shader_compile -#define GL_ARB_parallel_shader_compile 1 -#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 -#define GL_COMPLETION_STATUS_ARB 0x91B1 -typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); -#endif -#endif /* GL_ARB_parallel_shader_compile */ - -#ifndef GL_ARB_pipeline_statistics_query -#define GL_ARB_pipeline_statistics_query 1 -#define GL_VERTICES_SUBMITTED_ARB 0x82EE -#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 -#endif /* GL_ARB_pipeline_statistics_query */ - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif /* GL_ARB_pixel_buffer_object */ - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_ARB_point_parameters */ - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif /* GL_ARB_point_sprite */ - -#ifndef GL_ARB_polygon_offset_clamp -#define GL_ARB_polygon_offset_clamp 1 -#endif /* GL_ARB_polygon_offset_clamp */ - -#ifndef GL_ARB_post_depth_coverage -#define GL_ARB_post_depth_coverage 1 -#endif /* GL_ARB_post_depth_coverage */ - -#ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 -#endif /* GL_ARB_program_interface_query */ - -#ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 -#endif /* GL_ARB_provoking_vertex */ - -#ifndef GL_ARB_query_buffer_object -#define GL_ARB_query_buffer_object 1 -#endif /* GL_ARB_query_buffer_object */ - -#ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 -#endif /* GL_ARB_robust_buffer_access_behavior */ - -#ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); -typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); -typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); -GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); -GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); -GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -#endif -#endif /* GL_ARB_robustness */ - -#ifndef GL_ARB_robustness_isolation -#define GL_ARB_robustness_isolation 1 -#endif /* GL_ARB_robustness_isolation */ - -#ifndef GL_ARB_sample_locations -#define GL_ARB_sample_locations 1 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 -#define GL_SAMPLE_LOCATION_ARB 0x8E50 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 -typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glEvaluateDepthValuesARB (void); -#endif -#endif /* GL_ARB_sample_locations */ - -#ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); -#endif -#endif /* GL_ARB_sample_shading */ - -#ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 -#endif /* GL_ARB_sampler_objects */ - -#ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 -#endif /* GL_ARB_seamless_cube_map */ - -#ifndef GL_ARB_seamless_cubemap_per_texture -#define GL_ARB_seamless_cubemap_per_texture 1 -#endif /* GL_ARB_seamless_cubemap_per_texture */ - -#ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 -#endif /* GL_ARB_separate_shader_objects */ - -#ifndef GL_ARB_shader_atomic_counter_ops -#define GL_ARB_shader_atomic_counter_ops 1 -#endif /* GL_ARB_shader_atomic_counter_ops */ - -#ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 -#endif /* GL_ARB_shader_atomic_counters */ - -#ifndef GL_ARB_shader_ballot -#define GL_ARB_shader_ballot 1 -#endif /* GL_ARB_shader_ballot */ - -#ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 -#endif /* GL_ARB_shader_bit_encoding */ - -#ifndef GL_ARB_shader_clock -#define GL_ARB_shader_clock 1 -#endif /* GL_ARB_shader_clock */ - -#ifndef GL_ARB_shader_draw_parameters -#define GL_ARB_shader_draw_parameters 1 -#endif /* GL_ARB_shader_draw_parameters */ - -#ifndef GL_ARB_shader_group_vote -#define GL_ARB_shader_group_vote 1 -#endif /* GL_ARB_shader_group_vote */ - -#ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 -#endif /* GL_ARB_shader_image_load_store */ - -#ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 -#endif /* GL_ARB_shader_image_size */ - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef char GLcharARB; -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); -GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); -GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); -GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif -#endif /* GL_ARB_shader_objects */ - -#ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 -#endif /* GL_ARB_shader_precision */ - -#ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 -#endif /* GL_ARB_shader_stencil_export */ - -#ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 -#endif /* GL_ARB_shader_storage_buffer_object */ - -#ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 -#endif /* GL_ARB_shader_subroutine */ - -#ifndef GL_ARB_shader_texture_image_samples -#define GL_ARB_shader_texture_image_samples 1 -#endif /* GL_ARB_shader_texture_image_samples */ - -#ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 -#endif /* GL_ARB_shader_texture_lod */ - -#ifndef GL_ARB_shader_viewport_layer_array -#define GL_ARB_shader_viewport_layer_array 1 -#endif /* GL_ARB_shader_viewport_layer_array */ - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif /* GL_ARB_shading_language_100 */ - -#ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 -#endif /* GL_ARB_shading_language_420pack */ - -#ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA -typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); -GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); -GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); -GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); -GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); -#endif -#endif /* GL_ARB_shading_language_include */ - -#ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 -#endif /* GL_ARB_shading_language_packing */ - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif /* GL_ARB_shadow */ - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif /* GL_ARB_shadow_ambient */ - -#ifndef GL_ARB_sparse_buffer -#define GL_ARB_sparse_buffer 1 -#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 -#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 -typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); -typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); -GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); -#endif -#endif /* GL_ARB_sparse_buffer */ - -#ifndef GL_ARB_sparse_texture -#define GL_ARB_sparse_texture 1 -#define GL_TEXTURE_SPARSE_ARB 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 -#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA -#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 -#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 -typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -#endif -#endif /* GL_ARB_sparse_texture */ - -#ifndef GL_ARB_sparse_texture2 -#define GL_ARB_sparse_texture2 1 -#endif /* GL_ARB_sparse_texture2 */ - -#ifndef GL_ARB_sparse_texture_clamp -#define GL_ARB_sparse_texture_clamp 1 -#endif /* GL_ARB_sparse_texture_clamp */ - -#ifndef GL_ARB_spirv_extensions -#define GL_ARB_spirv_extensions 1 -#endif /* GL_ARB_spirv_extensions */ - -#ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 -#endif /* GL_ARB_stencil_texturing */ - -#ifndef GL_ARB_sync -#define GL_ARB_sync 1 -#endif /* GL_ARB_sync */ - -#ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 -#endif /* GL_ARB_tessellation_shader */ - -#ifndef GL_ARB_texture_barrier -#define GL_ARB_texture_barrier 1 -#endif /* GL_ARB_texture_barrier */ - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif /* GL_ARB_texture_border_clamp */ - -#ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_ARB_texture_buffer_object */ - -#ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 -#endif /* GL_ARB_texture_buffer_object_rgb32 */ - -#ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 -#endif /* GL_ARB_texture_buffer_range */ - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); -#endif -#endif /* GL_ARB_texture_compression */ - -#ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#endif /* GL_ARB_texture_compression_bptc */ - -#ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 -#endif /* GL_ARB_texture_compression_rgtc */ - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif /* GL_ARB_texture_cube_map */ - -#ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#endif /* GL_ARB_texture_cube_map_array */ - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif /* GL_ARB_texture_env_add */ - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif /* GL_ARB_texture_env_combine */ - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif /* GL_ARB_texture_env_crossbar */ - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif /* GL_ARB_texture_env_dot3 */ - -#ifndef GL_ARB_texture_filter_anisotropic -#define GL_ARB_texture_filter_anisotropic 1 -#endif /* GL_ARB_texture_filter_anisotropic */ - -#ifndef GL_ARB_texture_filter_minmax -#define GL_ARB_texture_filter_minmax 1 -#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 -#define GL_WEIGHTED_AVERAGE_ARB 0x9367 -#endif /* GL_ARB_texture_filter_minmax */ - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif /* GL_ARB_texture_float */ - -#ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#endif /* GL_ARB_texture_gather */ - -#ifndef GL_ARB_texture_mirror_clamp_to_edge -#define GL_ARB_texture_mirror_clamp_to_edge 1 -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif /* GL_ARB_texture_mirrored_repeat */ - -#ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 -#endif /* GL_ARB_texture_multisample */ - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif /* GL_ARB_texture_non_power_of_two */ - -#ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 -#endif /* GL_ARB_texture_query_levels */ - -#ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 -#endif /* GL_ARB_texture_query_lod */ - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif /* GL_ARB_texture_rectangle */ - -#ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 -#endif /* GL_ARB_texture_rg */ - -#ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 -#endif /* GL_ARB_texture_rgb10_a2ui */ - -#ifndef GL_ARB_texture_stencil8 -#define GL_ARB_texture_stencil8 1 -#endif /* GL_ARB_texture_stencil8 */ - -#ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 -#endif /* GL_ARB_texture_storage */ - -#ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 -#endif /* GL_ARB_texture_storage_multisample */ - -#ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 -#endif /* GL_ARB_texture_swizzle */ - -#ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 -#endif /* GL_ARB_texture_view */ - -#ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 -#endif /* GL_ARB_timer_query */ - -#ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 -#endif /* GL_ARB_transform_feedback2 */ - -#ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 -#endif /* GL_ARB_transform_feedback3 */ - -#ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 -#endif /* GL_ARB_transform_feedback_instanced */ - -#ifndef GL_ARB_transform_feedback_overflow_query -#define GL_ARB_transform_feedback_overflow_query 1 -#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED -#endif /* GL_ARB_transform_feedback_overflow_query */ - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); -#endif -#endif /* GL_ARB_transpose_matrix */ - -#ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 -#endif /* GL_ARB_uniform_buffer_object */ - -#ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 -#endif /* GL_ARB_vertex_array_bgra */ - -#ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 -#endif /* GL_ARB_vertex_array_object */ - -#ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 -#endif /* GL_ARB_vertex_attrib_64bit */ - -#ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 -#endif /* GL_ARB_vertex_attrib_binding */ - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); -GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); -GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); -GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); -GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); -GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); -GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); -GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); -GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexBlendARB (GLint count); -#endif -#endif /* GL_ARB_vertex_blend */ - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -typedef khronos_ssize_t GLsizeiptrARB; -typedef khronos_intptr_t GLintptrARB; -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); -GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); -GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); -GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_ARB_vertex_buffer_object */ - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); -#endif -#endif /* GL_ARB_vertex_program */ - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); -#endif -#endif /* GL_ARB_vertex_shader */ - -#ifndef GL_ARB_vertex_type_10f_11f_11f_rev -#define GL_ARB_vertex_type_10f_11f_11f_rev 1 -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ - -#ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 -#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ - -#ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); -#endif -#endif /* GL_ARB_viewport_array */ - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); -GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); -#endif -#endif /* GL_ARB_window_pos */ - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_LUMINOSITY_KHR 0x92B0 -typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendBarrierKHR (void); -#endif -#endif /* GL_KHR_blend_equation_advanced */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -#ifndef GL_KHR_context_flush_control -#define GL_KHR_context_flush_control 1 -#endif /* GL_KHR_context_flush_control */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -#endif /* GL_KHR_debug */ - -#ifndef GL_KHR_no_error -#define GL_KHR_no_error 1 -#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 -#endif /* GL_KHR_no_error */ - -#ifndef GL_KHR_parallel_shader_compile -#define GL_KHR_parallel_shader_compile 1 -#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 -#define GL_COMPLETION_STATUS_KHR 0x91B1 -typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); -#endif -#endif /* GL_KHR_parallel_shader_compile */ - -#ifndef GL_KHR_robust_buffer_access_behavior -#define GL_KHR_robust_buffer_access_behavior 1 -#endif /* GL_KHR_robust_buffer_access_behavior */ - -#ifndef GL_KHR_robustness -#define GL_KHR_robustness 1 -#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 -#endif /* GL_KHR_robustness */ - -#ifndef GL_KHR_shader_subgroup -#define GL_KHR_shader_subgroup 1 -#define GL_SUBGROUP_SIZE_KHR 0x9532 -#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 -#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 -#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 -#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 -#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 -#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 -#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 -#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 -#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 -#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 -#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 -#endif /* GL_KHR_shader_subgroup */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif /* GL_KHR_texture_compression_astc_hdr */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif /* GL_KHR_texture_compression_astc_ldr */ - -#ifndef GL_KHR_texture_compression_astc_sliced_3d -#define GL_KHR_texture_compression_astc_sliced_3d 1 -#endif /* GL_KHR_texture_compression_astc_sliced_3d */ - -#ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); -typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); -typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); -typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); -typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); -typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); -typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); -typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); -GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); -GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); -GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); -GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); -GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); -GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); -GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); -GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); -GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); -GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); -GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); -#endif -#endif /* GL_OES_byte_coordinates */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif /* GL_OES_compressed_paletted_texture */ - -#ifndef GL_OES_fixed_point -#define GL_OES_fixed_point 1 -typedef khronos_int32_t GLfixed; -#define GL_FIXED_OES 0x140C -typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); -typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); -typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); -typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); -typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); -typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); -typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); -typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); -typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); -typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); -typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); -typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); -typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); -typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); -typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); -typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); -typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); -typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); -typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); -typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); -typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); -typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); -typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); -typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); -typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); -typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); -typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); -typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); -typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); -typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); -typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); -typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); -typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); -GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); -GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); -GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); -GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); -GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidthxOES (GLfixed width); -GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); -GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); -GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glPointSizexOES (GLfixed size); -GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); -GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); -GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); -GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); -GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); -GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); -GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); -GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); -GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); -GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); -GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glIndexxOES (GLfixed component); -GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); -GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); -GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); -GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); -GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); -GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); -GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); -GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); -GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glPassThroughxOES (GLfixed token); -GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); -GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); -GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); -GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); -GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); -GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); -GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); -GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); -GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); -GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); -GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); -GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glVertex2xOES (GLfixed x); -GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); -GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); -GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); -#endif -#endif /* GL_OES_fixed_point */ - -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 -typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); -#endif -#endif /* GL_OES_query_matrix */ - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif /* GL_OES_read_format */ - -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 -typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); -typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); -typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); -typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); -GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); -GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); -GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); -GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#endif -#endif /* GL_OES_single_precision */ - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif /* GL_3DFX_multisample */ - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); -#endif -#endif /* GL_3DFX_tbuffer */ - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif /* GL_3DFX_texture_compression_FXT1 */ - -#ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif /* GL_AMD_blend_minmax_factor */ - -#ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 -#endif /* GL_AMD_conservative_depth */ - -#ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 -typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); -GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); -GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); -#endif -#endif /* GL_AMD_debug_output */ - -#ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#endif /* GL_AMD_depth_clamp_separate */ - -#ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 -typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); -GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_AMD_draw_buffers_blend */ - -#ifndef GL_AMD_framebuffer_multisample_advanced -#define GL_AMD_framebuffer_multisample_advanced 1 -#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 -#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 -#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 -#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 -#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 -#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_AMD_framebuffer_multisample_advanced */ - -#ifndef GL_AMD_framebuffer_sample_positions -#define GL_AMD_framebuffer_sample_positions 1 -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE -#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF -#define GL_ALL_PIXELS_AMD 0xFFFFFFFF -typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); -GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); -GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); -GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); -#endif -#endif /* GL_AMD_framebuffer_sample_positions */ - -#ifndef GL_AMD_gcn_shader -#define GL_AMD_gcn_shader 1 -#endif /* GL_AMD_gcn_shader */ - -#ifndef GL_AMD_gpu_shader_half_float -#define GL_AMD_gpu_shader_half_float 1 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -#define GL_FLOAT16_MAT2_AMD 0x91C5 -#define GL_FLOAT16_MAT3_AMD 0x91C6 -#define GL_FLOAT16_MAT4_AMD 0x91C7 -#define GL_FLOAT16_MAT2x3_AMD 0x91C8 -#define GL_FLOAT16_MAT2x4_AMD 0x91C9 -#define GL_FLOAT16_MAT3x2_AMD 0x91CA -#define GL_FLOAT16_MAT3x4_AMD 0x91CB -#define GL_FLOAT16_MAT4x2_AMD 0x91CC -#define GL_FLOAT16_MAT4x3_AMD 0x91CD -#endif /* GL_AMD_gpu_shader_half_float */ - -#ifndef GL_AMD_gpu_shader_int16 -#define GL_AMD_gpu_shader_int16 1 -#endif /* GL_AMD_gpu_shader_int16 */ - -#ifndef GL_AMD_gpu_shader_int64 -#define GL_AMD_gpu_shader_int64 1 -typedef khronos_int64_t GLint64EXT; -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); -GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); -GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); -GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); -GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); -GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); -GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_AMD_gpu_shader_int64 */ - -#ifndef GL_AMD_interleaved_elements -#define GL_AMD_interleaved_elements 1 -#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 -#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 -typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); -#endif -#endif /* GL_AMD_interleaved_elements */ - -#ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); -#endif -#endif /* GL_AMD_multi_draw_indirect */ - -#ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 -typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); -typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); -typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); -GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); -GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); -#endif -#endif /* GL_AMD_name_gen_delete */ - -#ifndef GL_AMD_occlusion_query_event -#define GL_AMD_occlusion_query_event 1 -#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F -#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 -#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 -#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 -#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 -#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF -typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); -#endif -#endif /* GL_AMD_occlusion_query_event */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); -GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -#endif /* GL_AMD_performance_monitor */ - -#ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 -#endif /* GL_AMD_pinned_memory */ - -#ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 -#endif /* GL_AMD_query_buffer_object */ - -#ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 -typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); -#endif -#endif /* GL_AMD_sample_positions */ - -#ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 -#endif /* GL_AMD_seamless_cubemap_per_texture */ - -#ifndef GL_AMD_shader_atomic_counter_ops -#define GL_AMD_shader_atomic_counter_ops 1 -#endif /* GL_AMD_shader_atomic_counter_ops */ - -#ifndef GL_AMD_shader_ballot -#define GL_AMD_shader_ballot 1 -#endif /* GL_AMD_shader_ballot */ - -#ifndef GL_AMD_shader_explicit_vertex_parameter -#define GL_AMD_shader_explicit_vertex_parameter 1 -#endif /* GL_AMD_shader_explicit_vertex_parameter */ - -#ifndef GL_AMD_shader_gpu_shader_half_float_fetch -#define GL_AMD_shader_gpu_shader_half_float_fetch 1 -#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ - -#ifndef GL_AMD_shader_image_load_store_lod -#define GL_AMD_shader_image_load_store_lod 1 -#endif /* GL_AMD_shader_image_load_store_lod */ - -#ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 -#endif /* GL_AMD_shader_stencil_export */ - -#ifndef GL_AMD_shader_trinary_minmax -#define GL_AMD_shader_trinary_minmax 1 -#endif /* GL_AMD_shader_trinary_minmax */ - -#ifndef GL_AMD_sparse_texture -#define GL_AMD_sparse_texture 1 -#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 -#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A -#define GL_MIN_SPARSE_LEVEL_AMD 0x919B -#define GL_MIN_LOD_WARNING_AMD 0x919C -#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 -typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); -#endif -#endif /* GL_AMD_sparse_texture */ - -#ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D -typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); -#endif -#endif /* GL_AMD_stencil_operation_extended */ - -#ifndef GL_AMD_texture_gather_bias_lod -#define GL_AMD_texture_gather_bias_lod 1 -#endif /* GL_AMD_texture_gather_bias_lod */ - -#ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 -#endif /* GL_AMD_texture_texture4 */ - -#ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 -#endif /* GL_AMD_transform_feedback3_lines_triangles */ - -#ifndef GL_AMD_transform_feedback4 -#define GL_AMD_transform_feedback4 1 -#define GL_STREAM_RASTERIZATION_AMD 0x91A0 -#endif /* GL_AMD_transform_feedback4 */ - -#ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 -#endif /* GL_AMD_vertex_shader_layer */ - -#ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 -typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); -GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); -#endif -#endif /* GL_AMD_vertex_shader_tessellator */ - -#ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 -#endif /* GL_AMD_vertex_shader_viewport_index */ - -#ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 -#endif /* GL_APPLE_aux_depth_stencil */ - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif /* GL_APPLE_client_storage */ - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif -#endif /* GL_APPLE_element_array */ - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); -#endif -#endif /* GL_APPLE_fence */ - -#ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#endif /* GL_APPLE_float_pixels */ - -#ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_APPLE_flush_buffer_range */ - -#ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D -typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); -GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); -#endif -#endif /* GL_APPLE_object_purgeable */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_RAW_422_APPLE 0x8A51 -#endif /* GL_APPLE_rgb_422 */ - -#ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 -#endif /* GL_APPLE_row_bytes */ - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif /* GL_APPLE_specular_vector */ - -#ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_APPLE_texture_range */ - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif /* GL_APPLE_transform_hint */ - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); -#endif -#endif /* GL_APPLE_vertex_array_object */ - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); -#endif -#endif /* GL_APPLE_vertex_array_range */ - -#ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); -GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); -GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#endif -#endif /* GL_APPLE_vertex_program_evaluators */ - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#define GL_YCBCR_422_APPLE 0x85B9 -#endif /* GL_APPLE_ycbcr_422 */ - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_ATI_draw_buffers */ - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif -#endif /* GL_ATI_element_array */ - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); -#endif -#endif /* GL_ATI_envmap_bumpmap */ - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); -GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); -#endif -#endif /* GL_ATI_fragment_shader */ - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); -#endif -#endif /* GL_ATI_map_object_buffer */ - -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#endif /* GL_ATI_meminfo */ - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif /* GL_ATI_pixel_format_float */ - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_pn_triangles */ - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif -#endif /* GL_ATI_separate_stencil */ - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif /* GL_ATI_text_fragment_shader */ - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif /* GL_ATI_texture_env_combine3 */ - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif /* GL_ATI_texture_float */ - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif /* GL_ATI_texture_mirror_once */ - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); -GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_array_object */ - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); -#endif -#endif /* GL_ATI_vertex_attrib_array_object */ - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); -GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); -GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); -GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); -GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); -GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); -#endif -#endif /* GL_ATI_vertex_streams */ - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif /* GL_EXT_422_pixels */ - -#ifndef GL_EXT_EGL_image_storage -#define GL_EXT_EGL_image_storage 1 -typedef void *GLeglImageOES; -typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); -typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); -GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); -#endif -#endif /* GL_EXT_EGL_image_storage */ - -#ifndef GL_EXT_EGL_sync -#define GL_EXT_EGL_sync 1 -#endif /* GL_EXT_EGL_sync */ - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#define GL_ABGR_EXT 0x8000 -#endif /* GL_EXT_abgr */ - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif /* GL_EXT_bgra */ - -#ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); -typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); -GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); -GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); -#endif -#endif /* GL_EXT_bindable_uniform */ - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -#endif -#endif /* GL_EXT_blend_color */ - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); -#endif -#endif /* GL_EXT_blend_equation_separate */ - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_EXT_blend_func_separate */ - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif /* GL_EXT_blend_logic_op */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_BLEND_EQUATION_EXT 0x8009 -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); -#endif -#endif /* GL_EXT_blend_minmax */ - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif /* GL_EXT_blend_subtract */ - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif /* GL_EXT_clip_volume_hint */ - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif /* GL_EXT_cmyka */ - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif -#endif /* GL_EXT_color_subtable */ - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif -#endif /* GL_EXT_compiled_vertex_array */ - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); -#endif -#endif /* GL_EXT_convolution */ - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); -GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); -GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); -GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_coordinate_frame */ - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_copy_texture */ - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_cull_vertex */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_EXT_debug_label */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GLAPI void APIENTRY glPopGroupMarkerEXT (void); -#endif -#endif /* GL_EXT_debug_marker */ - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); -#endif -#endif /* GL_EXT_depth_bounds_test */ - -#ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F -typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); -typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); -typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); -typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); -typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); -GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); -GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); -GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); -GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); -GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); -GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); -GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); -GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); -GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); -GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); -GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); -GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); -GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); -GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); -GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); -GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); -GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); -GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); -GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); -GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); -GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); -GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); -GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); -GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); -GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); -GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); -GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); -GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); -GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); -GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); -GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); -GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); -GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); -GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); -GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); -GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); -GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); -#endif -#endif /* GL_EXT_direct_state_access */ - -#ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 -typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -#endif -#endif /* GL_EXT_draw_buffers2 */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_EXT_draw_instanced */ - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -#endif -#endif /* GL_EXT_draw_range_elements */ - -#ifndef GL_EXT_external_buffer -#define GL_EXT_external_buffer 1 -typedef void *GLeglClientBufferEXT; -typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#endif -#endif /* GL_EXT_external_buffer */ - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_fog_coord */ - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_EXT_framebuffer_blit */ - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_EXT_framebuffer_multisample */ - -#ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); -#endif -#endif /* GL_EXT_framebuffer_object */ - -#ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#endif /* GL_EXT_framebuffer_sRGB */ - -#ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -#endif -#endif /* GL_EXT_geometry_shader4 */ - -#ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); -#endif -#endif /* GL_EXT_gpu_program_parameters */ - -#ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); -GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); -GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); -GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); -GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); -GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); -GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); -GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); -GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); -GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); -GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); -GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); -#endif -#endif /* GL_EXT_gpu_shader4 */ - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY glResetHistogramEXT (GLenum target); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); -#endif -#endif /* GL_EXT_histogram */ - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif /* GL_EXT_index_array_formats */ - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); -#endif -#endif /* GL_EXT_index_func */ - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_index_material */ - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif /* GL_EXT_index_texture */ - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); -GLAPI void APIENTRY glTextureLightEXT (GLenum pname); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); -#endif -#endif /* GL_EXT_light_texture */ - -#ifndef GL_EXT_memory_object -#define GL_EXT_memory_object 1 -#define GL_TEXTURE_TILING_EXT 0x9580 -#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 -#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B -#define GL_NUM_TILING_TYPES_EXT 0x9582 -#define GL_TILING_TYPES_EXT 0x9583 -#define GL_OPTIMAL_TILING_EXT 0x9584 -#define GL_LINEAR_TILING_EXT 0x9585 -#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 -#define GL_DEVICE_UUID_EXT 0x9597 -#define GL_DRIVER_UUID_EXT 0x9598 -#define GL_UUID_SIZE_EXT 16 -typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); -typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); -typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); -typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); -typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); -typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); -GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); -GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); -GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); -GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); -GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); -GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); -#endif -#endif /* GL_EXT_memory_object */ - -#ifndef GL_EXT_memory_object_fd -#define GL_EXT_memory_object_fd 1 -#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 -typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); -#endif -#endif /* GL_EXT_memory_object_fd */ - -#ifndef GL_EXT_memory_object_win32 -#define GL_EXT_memory_object_win32 1 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 -#define GL_DEVICE_LUID_EXT 0x9599 -#define GL_DEVICE_NODE_MASK_EXT 0x959A -#define GL_LUID_SIZE_EXT 8 -#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 -#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A -#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B -#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C -typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); -#endif -#endif /* GL_EXT_memory_object_win32 */ - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif /* GL_EXT_misc_attribute */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#endif -#endif /* GL_EXT_multi_draw_arrays */ - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); -#endif -#endif /* GL_EXT_multisample */ - -#ifndef GL_EXT_multiview_tessellation_geometry_shader -#define GL_EXT_multiview_tessellation_geometry_shader 1 -#endif /* GL_EXT_multiview_tessellation_geometry_shader */ - -#ifndef GL_EXT_multiview_texture_multisample -#define GL_EXT_multiview_texture_multisample 1 -#endif /* GL_EXT_multiview_texture_multisample */ - -#ifndef GL_EXT_multiview_timer_query -#define GL_EXT_multiview_timer_query 1 -#endif /* GL_EXT_multiview_timer_query */ - -#ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#endif /* GL_EXT_packed_depth_stencil */ - -#ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#endif /* GL_EXT_packed_float */ - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif /* GL_EXT_packed_pixels */ - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_paletted_texture */ - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif /* GL_EXT_pixel_buffer_object */ - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_EXT_pixel_transform */ - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif /* GL_EXT_pixel_transform_color_table */ - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_EXT_point_parameters */ - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); -#endif -#endif /* GL_EXT_polygon_offset */ - -#ifndef GL_EXT_polygon_offset_clamp -#define GL_EXT_polygon_offset_clamp 1 -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); -#endif -#endif /* GL_EXT_polygon_offset_clamp */ - -#ifndef GL_EXT_post_depth_coverage -#define GL_EXT_post_depth_coverage 1 -#endif /* GL_EXT_post_depth_coverage */ - -#ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); -#endif -#endif /* GL_EXT_provoking_vertex */ - -#ifndef GL_EXT_raster_multisample -#define GL_EXT_raster_multisample 1 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); -#endif -#endif /* GL_EXT_raster_multisample */ - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif /* GL_EXT_rescale_normal */ - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_secondary_color */ - -#ifndef GL_EXT_semaphore -#define GL_EXT_semaphore 1 -#define GL_LAYOUT_GENERAL_EXT 0x958D -#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E -#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F -#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 -#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 -#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 -#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 -#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 -#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 -typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); -typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); -typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); -typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); -typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); -typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); -typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); -GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); -GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); -GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); -GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); -GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); -GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -#endif -#endif /* GL_EXT_semaphore */ - -#ifndef GL_EXT_semaphore_fd -#define GL_EXT_semaphore_fd 1 -typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); -#endif -#endif /* GL_EXT_semaphore_fd */ - -#ifndef GL_EXT_semaphore_win32 -#define GL_EXT_semaphore_win32 1 -#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 -#define GL_D3D12_FENCE_VALUE_EXT 0x9595 -typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); -typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); -GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); -#endif -#endif /* GL_EXT_semaphore_win32 */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D -typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); -typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); -GLAPI void APIENTRY glActiveProgramEXT (GLuint program); -GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); -#endif -#endif /* GL_EXT_separate_shader_objects */ - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif /* GL_EXT_separate_specular_color */ - -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_EXT_shader_framebuffer_fetch 1 -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 -#endif /* GL_EXT_shader_framebuffer_fetch */ - -#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent -#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 -typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); -#endif -#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ - -#ifndef GL_EXT_shader_image_load_formatted -#define GL_EXT_shader_image_load_formatted 1 -#endif /* GL_EXT_shader_image_load_formatted */ - -#ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); -#endif -#endif /* GL_EXT_shader_image_load_store */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 -#endif /* GL_EXT_shader_integer_mix */ - -#ifndef GL_EXT_shader_samples_identical -#define GL_EXT_shader_samples_identical 1 -#endif /* GL_EXT_shader_samples_identical */ - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif /* GL_EXT_shadow_funcs */ - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif /* GL_EXT_shared_texture_palette */ - -#ifndef GL_EXT_sparse_texture2 -#define GL_EXT_sparse_texture2 1 -#endif /* GL_EXT_sparse_texture2 */ - -#ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); -#endif -#endif /* GL_EXT_stencil_clear_tag */ - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); -#endif -#endif /* GL_EXT_stencil_two_side */ - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif /* GL_EXT_stencil_wrap */ - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_subtexture */ - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif /* GL_EXT_texture */ - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_EXT_texture3D */ - -#ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -#endif -#endif /* GL_EXT_texture_array */ - -#ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E -typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); -#endif -#endif /* GL_EXT_texture_buffer_object */ - -#ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#endif /* GL_EXT_texture_compression_latc */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif /* GL_EXT_texture_compression_rgtc */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif /* GL_EXT_texture_compression_s3tc */ - -#ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif /* GL_EXT_texture_cube_map */ - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif /* GL_EXT_texture_env_add */ - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif /* GL_EXT_texture_env_combine */ - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif /* GL_EXT_texture_env_dot3 */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_EXT_texture_filter_anisotropic */ - -#ifndef GL_EXT_texture_filter_minmax -#define GL_EXT_texture_filter_minmax 1 -#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 -#define GL_WEIGHTED_AVERAGE_EXT 0x9367 -#endif /* GL_EXT_texture_filter_minmax */ - -#ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); -#endif -#endif /* GL_EXT_texture_integer */ - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif /* GL_EXT_texture_lod_bias */ - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif /* GL_EXT_texture_mirror_clamp */ - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif -#endif /* GL_EXT_texture_object */ - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); -#endif -#endif /* GL_EXT_texture_perturb_normal */ - -#ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif /* GL_EXT_texture_sRGB */ - -#ifndef GL_EXT_texture_sRGB_R8 -#define GL_EXT_texture_sRGB_R8 1 -#define GL_SR8_EXT 0x8FBD -#endif /* GL_EXT_texture_sRGB_R8 */ - -#ifndef GL_EXT_texture_sRGB_RG8 -#define GL_EXT_texture_sRGB_RG8 1 -#define GL_SRG8_EXT 0x8FBE -#endif /* GL_EXT_texture_sRGB_RG8 */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif /* GL_EXT_texture_sRGB_decode */ - -#ifndef GL_EXT_texture_shadow_lod -#define GL_EXT_texture_shadow_lod 1 -#endif /* GL_EXT_texture_shadow_lod */ - -#ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#endif /* GL_EXT_texture_shared_exponent */ - -#ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#endif /* GL_EXT_texture_snorm */ - -#ifndef GL_EXT_texture_storage -#define GL_EXT_texture_storage 1 -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_BGRA8_EXT 0x93A1 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#define GL_R32F_EXT 0x822E -#define GL_RG32F_EXT 0x8230 -#define GL_R16F_EXT 0x822D -#define GL_RG16F_EXT 0x822F -typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif -#endif /* GL_EXT_texture_storage */ - -#ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#endif /* GL_EXT_texture_swizzle */ - -#ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 -#define GL_TIME_ELAPSED_EXT 0x88BF -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -#endif -#endif /* GL_EXT_timer_query */ - -#ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackEXT (void); -GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -#endif -#endif /* GL_EXT_transform_feedback */ - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint i); -GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); -GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); -GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); -#endif -#endif /* GL_EXT_vertex_array */ - -#ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 -#endif /* GL_EXT_vertex_array_bgra */ - -#ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); -#endif -#endif /* GL_EXT_vertex_attrib_64bit */ - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); -GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); -GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); -GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); -GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); -GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); -GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); -GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); -GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); -GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); -GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); -GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -#endif -#endif /* GL_EXT_vertex_shader */ - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); -#endif -#endif /* GL_EXT_vertex_weighting */ - -#ifndef GL_EXT_win32_keyed_mutex -#define GL_EXT_win32_keyed_mutex 1 -typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); -typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); -GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); -#endif -#endif /* GL_EXT_win32_keyed_mutex */ - -#ifndef GL_EXT_window_rectangles -#define GL_EXT_window_rectangles 1 -#define GL_INCLUSIVE_EXT 0x8F10 -#define GL_EXCLUSIVE_EXT 0x8F11 -#define GL_WINDOW_RECTANGLE_EXT 0x8F12 -#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 -#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 -#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 -typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); -#endif -#endif /* GL_EXT_window_rectangles */ - -#ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 -#define GL_SYNC_X11_FENCE_EXT 0x90E1 -typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#endif -#endif /* GL_EXT_x11_sync_object */ - -#ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 -typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); -#endif -#endif /* GL_GREMEDY_frame_terminator */ - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); -#endif -#endif /* GL_GREMEDY_string_marker */ - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif /* GL_HP_convolution_border_modes */ - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); -#endif -#endif /* GL_HP_image_transform */ - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif /* GL_HP_occlusion_test */ - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif /* GL_HP_texture_lighting */ - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#define GL_CULL_VERTEX_IBM 103050 -#endif /* GL_IBM_cull_vertex */ - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); -#endif -#endif /* GL_IBM_multimode_draw_arrays */ - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif /* GL_IBM_rasterpos_clip */ - -#ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 -typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); -#endif -#endif /* GL_IBM_static_data */ - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif /* GL_IBM_texture_mirrored_repeat */ - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); -#endif -#endif /* GL_IBM_vertex_array_lists */ - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif -#endif /* GL_INGR_blend_func_separate */ - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif /* GL_INGR_color_clamp */ - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#define GL_INTERLACE_READ_INGR 0x8568 -#endif /* GL_INGR_interlace_read */ - -#ifndef GL_INTEL_blackhole_render -#define GL_INTEL_blackhole_render 1 -#define GL_BLACKHOLE_RENDER_INTEL 0x83FC -#endif /* GL_INTEL_blackhole_render */ - -#ifndef GL_INTEL_conservative_rasterization -#define GL_INTEL_conservative_rasterization 1 -#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE -#endif /* GL_INTEL_conservative_rasterization */ - -#ifndef GL_INTEL_fragment_shader_ordering -#define GL_INTEL_fragment_shader_ordering 1 -#endif /* GL_INTEL_fragment_shader_ordering */ - -#ifndef GL_INTEL_framebuffer_CMAA -#define GL_INTEL_framebuffer_CMAA 1 -typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); -#endif -#endif /* GL_INTEL_framebuffer_CMAA */ - -#ifndef GL_INTEL_map_texture -#define GL_INTEL_map_texture 1 -#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF -#define GL_LAYOUT_DEFAULT_INTEL 0 -#define GL_LAYOUT_LINEAR_INTEL 1 -#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 -typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); -typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); -GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); -GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); -#endif -#endif /* GL_INTEL_map_texture */ - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); -GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); -#endif -#endif /* GL_INTEL_parallel_arrays */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 -typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); -typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); -typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); -typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); -typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); -GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); -GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); -GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); -GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); -GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#endif -#endif /* GL_INTEL_performance_query */ - -#ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#endif /* GL_MESAX_texture_stack */ - -#ifndef GL_MESA_framebuffer_flip_x -#define GL_MESA_framebuffer_flip_x 1 -#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC -#endif /* GL_MESA_framebuffer_flip_x */ - -#ifndef GL_MESA_framebuffer_flip_y -#define GL_MESA_framebuffer_flip_y 1 -#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); -#endif -#endif /* GL_MESA_framebuffer_flip_y */ - -#ifndef GL_MESA_framebuffer_swap_xy -#define GL_MESA_framebuffer_swap_xy 1 -#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD -#endif /* GL_MESA_framebuffer_swap_xy */ - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#define GL_PACK_INVERT_MESA 0x8758 -#endif /* GL_MESA_pack_invert */ - -#ifndef GL_MESA_program_binary_formats -#define GL_MESA_program_binary_formats 1 -#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F -#endif /* GL_MESA_program_binary_formats */ - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif -#endif /* GL_MESA_resize_buffers */ - -#ifndef GL_MESA_shader_integer_functions -#define GL_MESA_shader_integer_functions 1 -#endif /* GL_MESA_shader_integer_functions */ - -#ifndef GL_MESA_tile_raster_order -#define GL_MESA_tile_raster_order 1 -#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 -#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 -#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA -#endif /* GL_MESA_tile_raster_order */ - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); -GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); -#endif -#endif /* GL_MESA_window_pos */ - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif /* GL_MESA_ycbcr_texture */ - -#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers -#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 -#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ - -#ifndef GL_NVX_conditional_render -#define GL_NVX_conditional_render 1 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); -GLAPI void APIENTRY glEndConditionalRenderNVX (void); -#endif -#endif /* GL_NVX_conditional_render */ - -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#endif /* GL_NVX_gpu_memory_info */ - -#ifndef GL_NVX_gpu_multicast2 -#define GL_NVX_gpu_multicast2 1 -#define GL_UPLOAD_GPU_MASK_NVX 0x954A -typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); -typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); -typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); -typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); -GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); -GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); -GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); -GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); -#endif -#endif /* GL_NVX_gpu_multicast2 */ - -#ifndef GL_NVX_linked_gpu_multicast -#define GL_NVX_linked_gpu_multicast 1 -#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 -#define GL_MAX_LGPU_GPUS_NVX 0x92BA -typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -GLAPI void APIENTRY glLGPUInterlockNVX (void); -#endif -#endif /* GL_NVX_linked_gpu_multicast */ - -#ifndef GL_NVX_progress_fence -#define GL_NVX_progress_fence 1 -typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); -typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); -typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); -typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); -GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); -GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); -GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); -#endif -#endif /* GL_NVX_progress_fence */ - -#ifndef GL_NV_alpha_to_coverage_dither_control -#define GL_NV_alpha_to_coverage_dither_control 1 -#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D -#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E -#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F -#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF -typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); -#endif -#endif /* GL_NV_alpha_to_coverage_dither_control */ - -#ifndef GL_NV_bindless_multi_draw_indirect -#define GL_NV_bindless_multi_draw_indirect 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); -#endif -#endif /* GL_NV_bindless_multi_draw_indirect */ - -#ifndef GL_NV_bindless_multi_draw_indirect_count -#define GL_NV_bindless_multi_draw_indirect_count 1 -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); -#endif -#endif /* GL_NV_bindless_multi_draw_indirect_count */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); -GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); -GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); -GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); -GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); -GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); -GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); -GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); -GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); -GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); -GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); -#endif -#endif /* GL_NV_bindless_texture */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLUE_NV 0x1905 -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE_NV 0x9299 -#define GL_CONJOINT_NV 0x9284 -#define GL_CONTRAST_NV 0x92A1 -#define GL_DARKEN_NV 0x9297 -#define GL_DIFFERENCE_NV 0x929E -#define GL_DISJOINT_NV 0x9283 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_EXCLUSION_NV 0x92A0 -#define GL_GREEN_NV 0x1904 -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MULTIPLY_NV 0x9294 -#define GL_OVERLAY_NV 0x9296 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -#define GL_RED_NV 0x1903 -#define GL_SCREEN_NV 0x9295 -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_XOR_NV 0x1506 -typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); -GLAPI void APIENTRY glBlendBarrierNV (void); -#endif -#endif /* GL_NV_blend_equation_advanced */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#endif /* GL_NV_blend_equation_advanced_coherent */ - -#ifndef GL_NV_blend_minmax_factor -#define GL_NV_blend_minmax_factor 1 -#endif /* GL_NV_blend_minmax_factor */ - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif /* GL_NV_blend_square */ - -#ifndef GL_NV_clip_space_w_scaling -#define GL_NV_clip_space_w_scaling 1 -#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C -#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D -#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E -typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); -#endif -#endif /* GL_NV_clip_space_w_scaling */ - -#ifndef GL_NV_command_list -#define GL_NV_command_list 1 -#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 -#define GL_NOP_COMMAND_NV 0x0001 -#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 -#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 -#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 -#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 -#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 -#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 -#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 -#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 -#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A -#define GL_BLEND_COLOR_COMMAND_NV 0x000B -#define GL_STENCIL_REF_COMMAND_NV 0x000C -#define GL_LINE_WIDTH_COMMAND_NV 0x000D -#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E -#define GL_ALPHA_REF_COMMAND_NV 0x000F -#define GL_VIEWPORT_COMMAND_NV 0x0010 -#define GL_SCISSOR_COMMAND_NV 0x0011 -#define GL_FRONT_FACE_COMMAND_NV 0x0012 -typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); -typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); -typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); -typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); -typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); -typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); -typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); -typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); -typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); -typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); -typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); -typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); -typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); -typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); -typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); -typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); -typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); -GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); -GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); -GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); -GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); -GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); -GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); -GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); -GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); -GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); -GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); -GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); -GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); -GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); -GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); -GLAPI void APIENTRY glCompileCommandListNV (GLuint list); -GLAPI void APIENTRY glCallCommandListNV (GLuint list); -#endif -#endif /* GL_NV_command_list */ - -#ifndef GL_NV_compute_program5 -#define GL_NV_compute_program5 1 -#define GL_COMPUTE_PROGRAM_NV 0x90FB -#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC -#endif /* GL_NV_compute_program5 */ - -#ifndef GL_NV_compute_shader_derivatives -#define GL_NV_compute_shader_derivatives 1 -#endif /* GL_NV_compute_shader_derivatives */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); -GLAPI void APIENTRY glEndConditionalRenderNV (void); -#endif -#endif /* GL_NV_conditional_render */ - -#ifndef GL_NV_conservative_raster -#define GL_NV_conservative_raster 1 -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 -typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); -#endif -#endif /* GL_NV_conservative_raster */ - -#ifndef GL_NV_conservative_raster_dilate -#define GL_NV_conservative_raster_dilate 1 -#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 -#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A -#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B -typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); -#endif -#endif /* GL_NV_conservative_raster_dilate */ - -#ifndef GL_NV_conservative_raster_pre_snap -#define GL_NV_conservative_raster_pre_snap 1 -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 -#endif /* GL_NV_conservative_raster_pre_snap */ - -#ifndef GL_NV_conservative_raster_pre_snap_triangles -#define GL_NV_conservative_raster_pre_snap_triangles 1 -#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D -#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F -typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); -#endif -#endif /* GL_NV_conservative_raster_pre_snap_triangles */ - -#ifndef GL_NV_conservative_raster_underestimation -#define GL_NV_conservative_raster_underestimation 1 -#endif /* GL_NV_conservative_raster_underestimation */ - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif /* GL_NV_copy_depth_to_color */ - -#ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#endif -#endif /* GL_NV_copy_image */ - -#ifndef GL_NV_deep_texture3D -#define GL_NV_deep_texture3D 1 -#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 -#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 -#endif /* GL_NV_deep_texture3D */ - -#ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); -typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); -GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); -#endif -#endif /* GL_NV_depth_buffer_float */ - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#define GL_DEPTH_CLAMP_NV 0x864F -#endif /* GL_NV_depth_clamp */ - -#ifndef GL_NV_draw_texture -#define GL_NV_draw_texture 1 -typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -#endif -#endif /* GL_NV_draw_texture */ - -#ifndef GL_NV_draw_vulkan_image -#define GL_NV_draw_vulkan_image 1 -typedef void (APIENTRY *GLVULKANPROCNV)(void); -typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); -typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); -GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); -GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); -GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); -#endif -#endif /* GL_NV_draw_vulkan_image */ - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); -GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); -#endif -#endif /* GL_NV_evaluators */ - -#ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); -typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); -GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); -GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); -#endif -#endif /* GL_NV_explicit_multisample */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); -GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GLAPI void APIENTRY glFinishFenceNV (GLuint fence); -GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -#endif /* GL_NV_fence */ - -#ifndef GL_NV_fill_rectangle -#define GL_NV_fill_rectangle 1 -#define GL_FILL_RECTANGLE_NV 0x933C -#endif /* GL_NV_fill_rectangle */ - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif /* GL_NV_float_buffer */ - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#endif /* GL_NV_fog_distance */ - -#ifndef GL_NV_fragment_coverage_to_color -#define GL_NV_fragment_coverage_to_color 1 -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE -typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); -#endif -#endif /* GL_NV_fragment_coverage_to_color */ - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif -#endif /* GL_NV_fragment_program */ - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif /* GL_NV_fragment_program2 */ - -#ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 -#endif /* GL_NV_fragment_program4 */ - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif /* GL_NV_fragment_program_option */ - -#ifndef GL_NV_fragment_shader_barycentric -#define GL_NV_fragment_shader_barycentric 1 -#endif /* GL_NV_fragment_shader_barycentric */ - -#ifndef GL_NV_fragment_shader_interlock -#define GL_NV_fragment_shader_interlock 1 -#endif /* GL_NV_fragment_shader_interlock */ - -#ifndef GL_NV_framebuffer_mixed_samples -#define GL_NV_framebuffer_mixed_samples 1 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 -typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); -typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); -typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); -GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY glCoverageModulationNV (GLenum components); -#endif -#endif /* GL_NV_framebuffer_mixed_samples */ - -#ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_NV_framebuffer_multisample_coverage */ - -#ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); -GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -#endif -#endif /* GL_NV_geometry_program4 */ - -#ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 -#endif /* GL_NV_geometry_shader4 */ - -#ifndef GL_NV_geometry_shader_passthrough -#define GL_NV_geometry_shader_passthrough 1 -#endif /* GL_NV_geometry_shader_passthrough */ - -#ifndef GL_NV_gpu_multicast -#define GL_NV_gpu_multicast 1 -#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 -#define GL_MULTICAST_GPUS_NV 0x92BA -#define GL_RENDER_GPU_MASK_NV 0x9558 -#define GL_PER_GPU_STORAGE_NV 0x9548 -#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 -typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); -typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); -typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); -typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); -GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glMulticastBarrierNV (void); -GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); -GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); -GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); -#endif -#endif /* GL_NV_gpu_multicast */ - -#ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); -GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); -GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); -GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); -#endif -#endif /* GL_NV_gpu_program4 */ - -#ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F -#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 -#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 -typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); -GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); -#endif -#endif /* GL_NV_gpu_program5 */ - -#ifndef GL_NV_gpu_program5_mem_extended -#define GL_NV_gpu_program5_mem_extended 1 -#endif /* GL_NV_gpu_program5_mem_extended */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -#endif /* GL_NV_gpu_shader5 */ - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -typedef unsigned short GLhalfNV; -#define GL_HALF_FLOAT_NV 0x140B -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); -#endif -#endif /* GL_NV_half_float */ - -#ifndef GL_NV_internalformat_sample_query -#define GL_NV_internalformat_sample_query 1 -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_CONFORMANT_NV 0x9374 -typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); -#endif -#endif /* GL_NV_internalformat_sample_query */ - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif /* GL_NV_light_max_exponent */ - -#ifndef GL_NV_memory_attachment -#define GL_NV_memory_attachment 1 -#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 -#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 -#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 -#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 -#define GL_MEMORY_ATTACHABLE_NV 0x95A8 -#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 -#define GL_DETACHED_TEXTURES_NV 0x95AA -#define GL_DETACHED_BUFFERS_NV 0x95AB -#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC -#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD -typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); -typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); -typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); -typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); -GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); -GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); -GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); -#endif -#endif /* GL_NV_memory_attachment */ - -#ifndef GL_NV_memory_object_sparse -#define GL_NV_memory_object_sparse 1 -typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -#endif -#endif /* GL_NV_memory_object_sparse */ - -#ifndef GL_NV_mesh_shader -#define GL_NV_mesh_shader 1 -#define GL_MESH_SHADER_NV 0x9559 -#define GL_TASK_SHADER_NV 0x955A -#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 -#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 -#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 -#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 -#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 -#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 -#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 -#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 -#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 -#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 -#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A -#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B -#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C -#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D -#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E -#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F -#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 -#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 -#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 -#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 -#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 -#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 -#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A -#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D -#define GL_MAX_MESH_VIEWS_NV 0x9557 -#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF -#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 -#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B -#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C -#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E -#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F -#define GL_MESH_VERTICES_OUT_NV 0x9579 -#define GL_MESH_PRIMITIVES_OUT_NV 0x957A -#define GL_MESH_OUTPUT_TYPE_NV 0x957B -#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D -#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 -#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 -#define GL_MESH_SHADER_BIT_NV 0x00000040 -#define GL_TASK_SHADER_BIT_NV 0x00000080 -#define GL_MESH_SUBROUTINE_NV 0x957C -#define GL_TASK_SUBROUTINE_NV 0x957D -#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E -#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F -typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); -typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); -typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); -typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); -GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); -GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); -GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_NV_mesh_shader */ - -#ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 -#endif /* GL_NV_multisample_coverage */ - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif /* GL_NV_multisample_filter_hint */ - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); -#endif -#endif /* GL_NV_occlusion_query */ - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif /* GL_NV_packed_depth_stencil */ - -#ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); -GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); -GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); -#endif -#endif /* GL_NV_parameter_buffer_object */ - -#ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 -#endif /* GL_NV_parameter_buffer_object2 */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_CLOSE_PATH_NV 0x00 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_BOLD_BIT_NV 0x01 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_2_BYTES_NV 0x1407 -#define GL_3_BYTES_NV 0x1408 -#define GL_4_BYTES_NV 0x1409 -#define GL_EYE_LINEAR_NV 0x2400 -#define GL_OBJECT_LINEAR_NV 0x2401 -#define GL_CONSTANT_NV 0x8576 -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_PROJECTION_NV 0x1701 -#define GL_PATH_MODELVIEW_NV 0x1700 -#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 -#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 -#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 -#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 -#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 -#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 -#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 -#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 -#define GL_FRAGMENT_INPUT_NV 0x936D -typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); -typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); -typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); -typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); -typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); -typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); -typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); -typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); -typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); -GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); -GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); -GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); -GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); -GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); -GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); -GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); -GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); -GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); -GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); -GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); -GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); -GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); -GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); -GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); -GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); -GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); -GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); -GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); -GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); -GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); -GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); -GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); -GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); -GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); -GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); -#endif -#endif /* GL_NV_path_rendering */ - -#ifndef GL_NV_path_rendering_shared_edge -#define GL_NV_path_rendering_shared_edge 1 -#define GL_SHARED_EDGE_NV 0xC0 -#endif /* GL_NV_path_rendering_shared_edge */ - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); -#endif -#endif /* GL_NV_pixel_data_range */ - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); -#endif -#endif /* GL_NV_point_sprite */ - -#ifndef GL_NV_present_video -#define GL_NV_present_video 1 -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B -typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); -GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); -GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); -#endif -#endif /* GL_NV_present_video */ - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); -#endif -#endif /* GL_NV_primitive_restart */ - -#ifndef GL_NV_primitive_shading_rate -#define GL_NV_primitive_shading_rate 1 -#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 -#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 -#endif /* GL_NV_primitive_shading_rate */ - -#ifndef GL_NV_query_resource -#define GL_NV_query_resource 1 -#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 -#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 -#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 -#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 -#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 -#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 -typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); -#endif -#endif /* GL_NV_query_resource */ - -#ifndef GL_NV_query_resource_tag -#define GL_NV_query_resource_tag 1 -typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); -typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); -typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); -GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); -GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); -#endif -#endif /* GL_NV_query_resource_tag */ - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); -GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); -#endif -#endif /* GL_NV_register_combiners */ - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); -#endif -#endif /* GL_NV_register_combiners2 */ - -#ifndef GL_NV_representative_fragment_test -#define GL_NV_representative_fragment_test 1 -#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F -#endif /* GL_NV_representative_fragment_test */ - -#ifndef GL_NV_robustness_video_memory_purge -#define GL_NV_robustness_video_memory_purge 1 -#define GL_PURGED_CONTEXT_RESET_NV 0x92BB -#endif /* GL_NV_robustness_video_memory_purge */ - -#ifndef GL_NV_sample_locations -#define GL_NV_sample_locations 1 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 -typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glResolveDepthValuesNV (void); -#endif -#endif /* GL_NV_sample_locations */ - -#ifndef GL_NV_sample_mask_override_coverage -#define GL_NV_sample_mask_override_coverage 1 -#endif /* GL_NV_sample_mask_override_coverage */ - -#ifndef GL_NV_scissor_exclusive -#define GL_NV_scissor_exclusive 1 -#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 -#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 -typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); -#endif -#endif /* GL_NV_scissor_exclusive */ - -#ifndef GL_NV_shader_atomic_counters -#define GL_NV_shader_atomic_counters 1 -#endif /* GL_NV_shader_atomic_counters */ - -#ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 -#endif /* GL_NV_shader_atomic_float */ - -#ifndef GL_NV_shader_atomic_float64 -#define GL_NV_shader_atomic_float64 1 -#endif /* GL_NV_shader_atomic_float64 */ - -#ifndef GL_NV_shader_atomic_fp16_vector -#define GL_NV_shader_atomic_fp16_vector 1 -#endif /* GL_NV_shader_atomic_fp16_vector */ - -#ifndef GL_NV_shader_atomic_int64 -#define GL_NV_shader_atomic_int64 1 -#endif /* GL_NV_shader_atomic_int64 */ - -#ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 -typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); -typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); -GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); -GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); -GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); -GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); -GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); -GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); -GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); -GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); -GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_NV_shader_buffer_load */ - -#ifndef GL_NV_shader_buffer_store -#define GL_NV_shader_buffer_store 1 -#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 -#endif /* GL_NV_shader_buffer_store */ - -#ifndef GL_NV_shader_storage_buffer_object -#define GL_NV_shader_storage_buffer_object 1 -#endif /* GL_NV_shader_storage_buffer_object */ - -#ifndef GL_NV_shader_subgroup_partitioned -#define GL_NV_shader_subgroup_partitioned 1 -#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 -#endif /* GL_NV_shader_subgroup_partitioned */ - -#ifndef GL_NV_shader_texture_footprint -#define GL_NV_shader_texture_footprint 1 -#endif /* GL_NV_shader_texture_footprint */ - -#ifndef GL_NV_shader_thread_group -#define GL_NV_shader_thread_group 1 -#define GL_WARP_SIZE_NV 0x9339 -#define GL_WARPS_PER_SM_NV 0x933A -#define GL_SM_COUNT_NV 0x933B -#endif /* GL_NV_shader_thread_group */ - -#ifndef GL_NV_shader_thread_shuffle -#define GL_NV_shader_thread_shuffle 1 -#endif /* GL_NV_shader_thread_shuffle */ - -#ifndef GL_NV_shading_rate_image -#define GL_NV_shading_rate_image 1 -#define GL_SHADING_RATE_IMAGE_NV 0x9563 -#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 -#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 -#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 -#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A -#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B -#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C -#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D -#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E -#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F -#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B -#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C -#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D -#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E -#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F -#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE -#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF -#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 -typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); -typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); -typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); -typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); -typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); -typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); -GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); -GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); -GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); -GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); -GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); -GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); -#endif -#endif /* GL_NV_shading_rate_image */ - -#ifndef GL_NV_stereo_view_rendering -#define GL_NV_stereo_view_rendering 1 -#endif /* GL_NV_stereo_view_rendering */ - -#ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 -#endif /* GL_NV_tessellation_program5 */ - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif /* GL_NV_texgen_emboss */ - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif /* GL_NV_texgen_reflection */ - -#ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 -typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureBarrierNV (void); -#endif -#endif /* GL_NV_texture_barrier */ - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif /* GL_NV_texture_compression_vtc */ - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif /* GL_NV_texture_env_combine4 */ - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif /* GL_NV_texture_expand_normal */ - -#ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#endif -#endif /* GL_NV_texture_multisample */ - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif /* GL_NV_texture_rectangle */ - -#ifndef GL_NV_texture_rectangle_compressed -#define GL_NV_texture_rectangle_compressed 1 -#endif /* GL_NV_texture_rectangle_compressed */ - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif /* GL_NV_texture_shader */ - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif /* GL_NV_texture_shader2 */ - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif /* GL_NV_texture_shader3 */ - -#ifndef GL_NV_timeline_semaphore -#define GL_NV_timeline_semaphore 1 -#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 -#define GL_SEMAPHORE_TYPE_NV 0x95B3 -#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 -#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 -#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 -typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); -typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); -GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); -#endif -#endif /* GL_NV_timeline_semaphore */ - -#ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F -#define GL_LAYER_NV 0x8DAA -#define GL_NEXT_BUFFER_NV -2 -#define GL_SKIP_COMPONENTS4_NV -3 -#define GL_SKIP_COMPONENTS3_NV -4 -#define GL_SKIP_COMPONENTS2_NV -5 -#define GL_SKIP_COMPONENTS1_NV -6 -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); -typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); -GLAPI void APIENTRY glEndTransformFeedbackNV (void); -GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); -GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); -GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); -GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); -GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); -GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); -#endif -#endif /* GL_NV_transform_feedback */ - -#ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); -GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); -GLAPI void APIENTRY glPauseTransformFeedbackNV (void); -GLAPI void APIENTRY glResumeTransformFeedbackNV (void); -GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); -#endif -#endif /* GL_NV_transform_feedback2 */ - -#ifndef GL_NV_uniform_buffer_unified_memory -#define GL_NV_uniform_buffer_unified_memory 1 -#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E -#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F -#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 -#endif /* GL_NV_uniform_buffer_unified_memory */ - -#ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 -typedef GLintptr GLvdpauSurfaceNV; -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE -typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); -typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); -GLAPI void APIENTRY glVDPAUFiniNV (void); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); -GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); -GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); -GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); -#endif -#endif /* GL_NV_vdpau_interop */ - -#ifndef GL_NV_vdpau_interop2 -#define GL_NV_vdpau_interop2 1 -typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); -#endif -#endif /* GL_NV_vdpau_interop2 */ - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); -#endif -#endif /* GL_NV_vertex_array_range */ - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif /* GL_NV_vertex_array_range2 */ - -#ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); -GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); -GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); -GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); -GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); -GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); -GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); -GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -#endif -#endif /* GL_NV_vertex_attrib_integer_64bit */ - -#ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 -typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); -GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); -GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); -#endif -#endif /* GL_NV_vertex_buffer_unified_memory */ - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); -GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); -GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); -GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); -GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); -#endif -#endif /* GL_NV_vertex_program */ - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif /* GL_NV_vertex_program1_1 */ - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif /* GL_NV_vertex_program2 */ - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif /* GL_NV_vertex_program2_option */ - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif /* GL_NV_vertex_program3 */ - -#ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -#endif /* GL_NV_vertex_program4 */ - -#ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C -typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); -GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); -GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); -#endif -#endif /* GL_NV_video_capture */ - -#ifndef GL_NV_viewport_array2 -#define GL_NV_viewport_array2 1 -#endif /* GL_NV_viewport_array2 */ - -#ifndef GL_NV_viewport_swizzle -#define GL_NV_viewport_swizzle 1 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 -#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 -#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 -#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A -#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B -typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); -#endif -#endif /* GL_NV_viewport_swizzle */ - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif /* GL_OML_interlace */ - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif /* GL_OML_resample */ - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif /* GL_OML_subsample */ - -#ifndef GL_OVR_multiview -#define GL_OVR_multiview 1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 -#define GL_MAX_VIEWS_OVR 0x9631 -#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); -#endif -#endif /* GL_OVR_multiview */ - -#ifndef GL_OVR_multiview2 -#define GL_OVR_multiview2 1 -#endif /* GL_OVR_multiview2 */ - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); -#endif -#endif /* GL_PGI_misc_hints */ - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif /* GL_PGI_vertex_hints */ - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif /* GL_REND_screen_coordinates */ - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 -#endif /* GL_S3_s3tc */ - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_detail_texture */ - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); -#endif -#endif /* GL_SGIS_fog_function */ - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif /* GL_SGIS_generate_mipmap */ - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); -#endif -#endif /* GL_SGIS_multisample */ - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); -GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); -GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); -GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); -#endif -#endif /* GL_SGIS_pixel_texture */ - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif /* GL_SGIS_point_line_texgen */ - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); -#endif -#endif /* GL_SGIS_point_parameters */ - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); -#endif -#endif /* GL_SGIS_sharpen_texture */ - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); -#endif -#endif /* GL_SGIS_texture4D */ - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif /* GL_SGIS_texture_border_clamp */ - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif -#endif /* GL_SGIS_texture_color_mask */ - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif /* GL_SGIS_texture_edge_clamp */ - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif -#endif /* GL_SGIS_texture_filter4 */ - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif /* GL_SGIS_texture_lod */ - -#ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif /* GL_SGIS_texture_select */ - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#define GL_ASYNC_MARKER_SGIX 0x8329 -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); -#endif -#endif /* GL_SGIX_async */ - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif /* GL_SGIX_async_histogram */ - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif /* GL_SGIX_async_pixel */ - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif /* GL_SGIX_blend_alpha_minmax */ - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif /* GL_SGIX_calligraphic_fragment */ - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif /* GL_SGIX_clipmap */ - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif /* GL_SGIX_convolution_accuracy */ - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif /* GL_SGIX_depth_pass_instrument */ - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif /* GL_SGIX_depth_texture */ - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif -#endif /* GL_SGIX_flush_raster */ - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif /* GL_SGIX_fog_offset */ - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); -GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); -GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); -GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); -GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); -GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); -#endif -#endif /* GL_SGIX_fragment_lighting */ - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); -#endif -#endif /* GL_SGIX_framezoom */ - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); -#endif -#endif /* GL_SGIX_igloo_interface */ - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); -#endif -#endif /* GL_SGIX_instruments */ - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#define GL_INTERLACE_SGIX 0x8094 -#endif /* GL_SGIX_interlace */ - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif /* GL_SGIX_ir_instrument1 */ - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#define GL_LIST_PRIORITY_SGIX 0x8182 -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); -GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); -GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_list_priority */ - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); -#endif -#endif /* GL_SGIX_pixel_texture */ - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif /* GL_SGIX_pixel_tiles */ - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); -#endif -#endif /* GL_SGIX_polynomial_ffd */ - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); -#endif -#endif /* GL_SGIX_reference_plane */ - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif /* GL_SGIX_resample */ - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif /* GL_SGIX_scalebias_hint */ - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif /* GL_SGIX_shadow */ - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif /* GL_SGIX_shadow_ambient */ - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); -#endif -#endif /* GL_SGIX_sprite */ - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif /* GL_SGIX_subsample */ - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif -#endif /* GL_SGIX_tag_sample_buffer */ - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif /* GL_SGIX_texture_add_env */ - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif /* GL_SGIX_texture_coordinate_clamp */ - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif /* GL_SGIX_texture_lod_bias */ - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif /* GL_SGIX_texture_multi_buffer */ - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif /* GL_SGIX_texture_scale_bias */ - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif /* GL_SGIX_vertex_preclip */ - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif /* GL_SGIX_ycrcb */ - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif /* GL_SGIX_ycrcb_subsample */ - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif /* GL_SGIX_ycrcba */ - -#ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif /* GL_SGI_color_matrix */ - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); -#endif -#endif /* GL_SGI_color_table */ - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif /* GL_SGI_texture_color_table */ - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif -#endif /* GL_SUNX_constant_data */ - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif /* GL_SUN_convolution_border_modes */ - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); -GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); -GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); -GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); -GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); -GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); -GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); -#endif -#endif /* GL_SUN_global_alpha */ - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif -#endif /* GL_SUN_mesh_array */ - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif /* GL_SUN_slice_accum */ - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); -GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); -GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); -GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); -GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); -GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); -#endif -#endif /* GL_SUN_triangle_list */ - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif -#endif /* GL_SUN_vertex */ - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif /* GL_WIN_phong_shading */ - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif /* GL_WIN_specular_fog */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/lib/windows64/include/SDL_opengles.h b/lib/windows64/include/SDL_opengles.h deleted file mode 100644 index f4465ea..0000000 --- a/lib/windows64/include/SDL_opengles.h +++ /dev/null @@ -1,39 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengles.h - * - * This is a simple file to encapsulate the OpenGL ES 1.X API headers. - */ -#include "SDL_config.h" - -#ifdef __IPHONEOS__ -#include <OpenGLES/ES1/gl.h> -#include <OpenGLES/ES1/glext.h> -#else -#include <GLES/gl.h> -#include <GLES/glext.h> -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif diff --git a/lib/windows64/include/SDL_opengles2.h b/lib/windows64/include/SDL_opengles2.h deleted file mode 100644 index 5e3b717..0000000 --- a/lib/windows64/include/SDL_opengles2.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_opengles2.h - * - * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. - */ -#include "SDL_config.h" - -#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) - -#ifdef __IPHONEOS__ -#include <OpenGLES/ES2/gl.h> -#include <OpenGLES/ES2/glext.h> -#else -#include <GLES2/gl2platform.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#endif - -#else /* _MSC_VER */ - -/* OpenGL ES2 headers for Visual Studio */ -#include "SDL_opengles2_khrplatform.h" -#include "SDL_opengles2_gl2platform.h" -#include "SDL_opengles2_gl2.h" -#include "SDL_opengles2_gl2ext.h" - -#endif /* _MSC_VER */ - -#ifndef APIENTRY -#define APIENTRY GL_APIENTRY -#endif diff --git a/lib/windows64/include/SDL_opengles2_gl2.h b/lib/windows64/include/SDL_opengles2_gl2.h deleted file mode 100644 index d13622a..0000000 --- a/lib/windows64/include/SDL_opengles2_gl2.h +++ /dev/null @@ -1,656 +0,0 @@ -#ifndef __gles2_gl2_h_ -#define __gles2_gl2_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright 2013-2020 The Khronos Group Inc. -** SPDX-License-Identifier: MIT -** -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** https://github.com/KhronosGroup/OpenGL-Registry -*/ - -/*#include <GLES2/gl2platform.h>*/ - -#ifndef GL_APIENTRYP -#define GL_APIENTRYP GL_APIENTRY* -#endif - -#ifndef GL_GLES_PROTOTYPES -#define GL_GLES_PROTOTYPES 1 -#endif - -/* Generated on date 20220530 */ - -/* Generated C header for: - * API: gles2 - * Profile: common - * Versions considered: 2\.[0-9] - * Versions emitted: .* - * Default extensions included: None - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_ES_VERSION_2_0 -#define GL_ES_VERSION_2_0 1 -/*#include <KHR/khrplatform.h>*/ -typedef khronos_int8_t GLbyte; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef void GLvoid; -typedef struct __GLsync *GLsync; -typedef khronos_int64_t GLint64; -typedef khronos_uint64_t GLuint64; -typedef unsigned int GLenum; -typedef unsigned int GLuint; -typedef char GLchar; -typedef khronos_float_t GLfloat; -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_intptr_t GLintptr; -typedef unsigned int GLbitfield; -typedef int GLint; -typedef unsigned char GLboolean; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_FUNC_ADD 0x8006 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_BLEND 0x0BE2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_LINE_WIDTH 0x0B21 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_INVERT 0x150A -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_COMPILE_STATUS 0x8B81 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGB565 0x8D62 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_NONE 0 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); -typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); -typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); -typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); -typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); -typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); -typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); -typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); -typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); -typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); -typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); -typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); -typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); -typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); -typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); -typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); -typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); -typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); -typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); -typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); -typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); -typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); -typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); -typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); -typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -#if GL_GLES_PROTOTYPES -GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); -GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); -GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); -GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); -GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); -GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); -GL_APICALL void GL_APIENTRY glClearStencil (GLint s); -GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); -GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); -GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); -GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); -GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); -GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); -GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); -GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); -GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); -GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); -GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); -GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); -GL_APICALL void GL_APIENTRY glDisable (GLenum cap); -GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); -GL_APICALL void GL_APIENTRY glEnable (GLenum cap); -GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); -GL_APICALL void GL_APIENTRY glFinish (void); -GL_APICALL void GL_APIENTRY glFlush (void); -GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); -GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); -GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); -GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); -GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); -GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); -GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GL_APICALL GLenum GL_APIENTRY glGetError (void); -GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); -GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); -GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); -GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); -GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); -GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); -GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); -GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); -GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); -GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); -GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); -GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); -GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); -GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); -GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); -GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); -GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); -GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); -GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); -GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); -GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); -GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); -GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); -#endif -#endif /* GL_ES_VERSION_2_0 */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/lib/windows64/include/SDL_opengles2_gl2ext.h b/lib/windows64/include/SDL_opengles2_gl2ext.h deleted file mode 100644 index 9448ce0..0000000 --- a/lib/windows64/include/SDL_opengles2_gl2ext.h +++ /dev/null @@ -1,4033 +0,0 @@ -#ifndef __gles2_gl2ext_h_ -#define __gles2_gl2ext_h_ 1 - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** Copyright 2013-2020 The Khronos Group Inc. -** SPDX-License-Identifier: MIT -** -** This header is generated from the Khronos OpenGL / OpenGL ES XML -** API Registry. The current version of the Registry, generator scripts -** used to make the header, and the header can be found at -** https://github.com/KhronosGroup/OpenGL-Registry -*/ - -#ifndef GL_APIENTRYP -#define GL_APIENTRYP GL_APIENTRY* -#endif - -/* Generated on date 20220530 */ - -/* Generated C header for: - * API: gles2 - * Profile: common - * Versions considered: 2\.[0-9] - * Versions emitted: _nomatch_^ - * Default extensions included: gles2 - * Additional extensions included: _nomatch_^ - * Extensions removed: _nomatch_^ - */ - -#ifndef GL_KHR_blend_equation_advanced -#define GL_KHR_blend_equation_advanced 1 -#define GL_MULTIPLY_KHR 0x9294 -#define GL_SCREEN_KHR 0x9295 -#define GL_OVERLAY_KHR 0x9296 -#define GL_DARKEN_KHR 0x9297 -#define GL_LIGHTEN_KHR 0x9298 -#define GL_COLORDODGE_KHR 0x9299 -#define GL_COLORBURN_KHR 0x929A -#define GL_HARDLIGHT_KHR 0x929B -#define GL_SOFTLIGHT_KHR 0x929C -#define GL_DIFFERENCE_KHR 0x929E -#define GL_EXCLUSION_KHR 0x92A0 -#define GL_HSL_HUE_KHR 0x92AD -#define GL_HSL_SATURATION_KHR 0x92AE -#define GL_HSL_COLOR_KHR 0x92AF -#define GL_HSL_LUMINOSITY_KHR 0x92B0 -typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); -#endif -#endif /* GL_KHR_blend_equation_advanced */ - -#ifndef GL_KHR_blend_equation_advanced_coherent -#define GL_KHR_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 -#endif /* GL_KHR_blend_equation_advanced_coherent */ - -#ifndef GL_KHR_context_flush_control -#define GL_KHR_context_flush_control 1 -#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC -#endif /* GL_KHR_context_flush_control */ - -#ifndef GL_KHR_debug -#define GL_KHR_debug 1 -typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -#define GL_SAMPLER 0x82E6 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 -#define GL_DEBUG_SOURCE_API_KHR 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A -#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B -#define GL_DEBUG_TYPE_ERROR_KHR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 -#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 -#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D -#define GL_BUFFER_KHR 0x82E0 -#define GL_SHADER_KHR 0x82E1 -#define GL_PROGRAM_KHR 0x82E2 -#define GL_VERTEX_ARRAY_KHR 0x8074 -#define GL_QUERY_KHR 0x82E3 -#define GL_PROGRAM_PIPELINE_KHR 0x82E4 -#define GL_SAMPLER_KHR 0x82E6 -#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 -#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 -#define GL_DEBUG_OUTPUT_KHR 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 -#define GL_STACK_OVERFLOW_KHR 0x0503 -#define GL_STACK_UNDERFLOW_KHR 0x0504 -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); -typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); -typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); -typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); -GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); -GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); -GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); -#endif -#endif /* GL_KHR_debug */ - -#ifndef GL_KHR_no_error -#define GL_KHR_no_error 1 -#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 -#endif /* GL_KHR_no_error */ - -#ifndef GL_KHR_parallel_shader_compile -#define GL_KHR_parallel_shader_compile 1 -#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 -#define GL_COMPLETION_STATUS_KHR 0x91B1 -typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); -#endif -#endif /* GL_KHR_parallel_shader_compile */ - -#ifndef GL_KHR_robust_buffer_access_behavior -#define GL_KHR_robust_buffer_access_behavior 1 -#endif /* GL_KHR_robust_buffer_access_behavior */ - -#ifndef GL_KHR_robustness -#define GL_KHR_robustness 1 -#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 -#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 -#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 -#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 -#define GL_CONTEXT_LOST_KHR 0x0507 -typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); -typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); -GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); -GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); -#endif -#endif /* GL_KHR_robustness */ - -#ifndef GL_KHR_shader_subgroup -#define GL_KHR_shader_subgroup 1 -#define GL_SUBGROUP_SIZE_KHR 0x9532 -#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 -#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 -#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 -#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 -#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 -#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 -#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 -#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 -#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 -#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 -#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 -#endif /* GL_KHR_shader_subgroup */ - -#ifndef GL_KHR_texture_compression_astc_hdr -#define GL_KHR_texture_compression_astc_hdr 1 -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD -#endif /* GL_KHR_texture_compression_astc_hdr */ - -#ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 -#endif /* GL_KHR_texture_compression_astc_ldr */ - -#ifndef GL_KHR_texture_compression_astc_sliced_3d -#define GL_KHR_texture_compression_astc_sliced_3d 1 -#endif /* GL_KHR_texture_compression_astc_sliced_3d */ - -#ifndef GL_OES_EGL_image -#define GL_OES_EGL_image 1 -typedef void *GLeglImageOES; -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); -GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); -#endif -#endif /* GL_OES_EGL_image */ - -#ifndef GL_OES_EGL_image_external -#define GL_OES_EGL_image_external 1 -#define GL_TEXTURE_EXTERNAL_OES 0x8D65 -#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 -#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 -#define GL_SAMPLER_EXTERNAL_OES 0x8D66 -#endif /* GL_OES_EGL_image_external */ - -#ifndef GL_OES_EGL_image_external_essl3 -#define GL_OES_EGL_image_external_essl3 1 -#endif /* GL_OES_EGL_image_external_essl3 */ - -#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture -#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 -#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ - -#ifndef GL_OES_compressed_ETC1_RGB8_texture -#define GL_OES_compressed_ETC1_RGB8_texture 1 -#define GL_ETC1_RGB8_OES 0x8D64 -#endif /* GL_OES_compressed_ETC1_RGB8_texture */ - -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif /* GL_OES_compressed_paletted_texture */ - -#ifndef GL_OES_copy_image -#define GL_OES_copy_image 1 -typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#endif -#endif /* GL_OES_copy_image */ - -#ifndef GL_OES_depth24 -#define GL_OES_depth24 1 -#define GL_DEPTH_COMPONENT24_OES 0x81A6 -#endif /* GL_OES_depth24 */ - -#ifndef GL_OES_depth32 -#define GL_OES_depth32 1 -#define GL_DEPTH_COMPONENT32_OES 0x81A7 -#endif /* GL_OES_depth32 */ - -#ifndef GL_OES_depth_texture -#define GL_OES_depth_texture 1 -#endif /* GL_OES_depth_texture */ - -#ifndef GL_OES_draw_buffers_indexed -#define GL_OES_draw_buffers_indexed 1 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); -GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); -GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); -#endif -#endif /* GL_OES_draw_buffers_indexed */ - -#ifndef GL_OES_draw_elements_base_vertex -#define GL_OES_draw_elements_base_vertex 1 -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -#endif -#endif /* GL_OES_draw_elements_base_vertex */ - -#ifndef GL_OES_element_index_uint -#define GL_OES_element_index_uint 1 -#endif /* GL_OES_element_index_uint */ - -#ifndef GL_OES_fbo_render_mipmap -#define GL_OES_fbo_render_mipmap 1 -#endif /* GL_OES_fbo_render_mipmap */ - -#ifndef GL_OES_fragment_precision_high -#define GL_OES_fragment_precision_high 1 -#endif /* GL_OES_fragment_precision_high */ - -#ifndef GL_OES_geometry_point_size -#define GL_OES_geometry_point_size 1 -#endif /* GL_OES_geometry_point_size */ - -#ifndef GL_OES_geometry_shader -#define GL_OES_geometry_shader 1 -#define GL_GEOMETRY_SHADER_OES 0x8DD9 -#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 -#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 -#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F -#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E -#define GL_LINES_ADJACENCY_OES 0x000A -#define GL_LINE_STRIP_ADJACENCY_OES 0x000B -#define GL_TRIANGLES_ADJACENCY_OES 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 -#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E -#define GL_UNDEFINED_VERTEX_OES 0x8260 -#define GL_PRIMITIVES_GENERATED_OES 0x8C87 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); -#endif -#endif /* GL_OES_geometry_shader */ - -#ifndef GL_OES_get_program_binary -#define GL_OES_get_program_binary 1 -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); -#endif -#endif /* GL_OES_get_program_binary */ - -#ifndef GL_OES_gpu_shader5 -#define GL_OES_gpu_shader5 1 -#endif /* GL_OES_gpu_shader5 */ - -#ifndef GL_OES_mapbuffer -#define GL_OES_mapbuffer 1 -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_ACCESS_OES 0x88BB -#define GL_BUFFER_MAPPED_OES 0x88BC -#define GL_BUFFER_MAP_POINTER_OES 0x88BD -typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); -typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); -GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); -GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); -#endif -#endif /* GL_OES_mapbuffer */ - -#ifndef GL_OES_packed_depth_stencil -#define GL_OES_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_OES 0x84F9 -#define GL_UNSIGNED_INT_24_8_OES 0x84FA -#define GL_DEPTH24_STENCIL8_OES 0x88F0 -#endif /* GL_OES_packed_depth_stencil */ - -#ifndef GL_OES_primitive_bounding_box -#define GL_OES_primitive_bounding_box 1 -#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE -typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#endif -#endif /* GL_OES_primitive_bounding_box */ - -#ifndef GL_OES_required_internalformat -#define GL_OES_required_internalformat 1 -#define GL_ALPHA8_OES 0x803C -#define GL_DEPTH_COMPONENT16_OES 0x81A5 -#define GL_LUMINANCE4_ALPHA4_OES 0x8043 -#define GL_LUMINANCE8_ALPHA8_OES 0x8045 -#define GL_LUMINANCE8_OES 0x8040 -#define GL_RGBA4_OES 0x8056 -#define GL_RGB5_A1_OES 0x8057 -#define GL_RGB565_OES 0x8D62 -#define GL_RGB8_OES 0x8051 -#define GL_RGBA8_OES 0x8058 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB10_A2_EXT 0x8059 -#endif /* GL_OES_required_internalformat */ - -#ifndef GL_OES_rgb8_rgba8 -#define GL_OES_rgb8_rgba8 1 -#endif /* GL_OES_rgb8_rgba8 */ - -#ifndef GL_OES_sample_shading -#define GL_OES_sample_shading 1 -#define GL_SAMPLE_SHADING_OES 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 -typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); -#endif -#endif /* GL_OES_sample_shading */ - -#ifndef GL_OES_sample_variables -#define GL_OES_sample_variables 1 -#endif /* GL_OES_sample_variables */ - -#ifndef GL_OES_shader_image_atomic -#define GL_OES_shader_image_atomic 1 -#endif /* GL_OES_shader_image_atomic */ - -#ifndef GL_OES_shader_io_blocks -#define GL_OES_shader_io_blocks 1 -#endif /* GL_OES_shader_io_blocks */ - -#ifndef GL_OES_shader_multisample_interpolation -#define GL_OES_shader_multisample_interpolation 1 -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D -#endif /* GL_OES_shader_multisample_interpolation */ - -#ifndef GL_OES_standard_derivatives -#define GL_OES_standard_derivatives 1 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B -#endif /* GL_OES_standard_derivatives */ - -#ifndef GL_OES_stencil1 -#define GL_OES_stencil1 1 -#define GL_STENCIL_INDEX1_OES 0x8D46 -#endif /* GL_OES_stencil1 */ - -#ifndef GL_OES_stencil4 -#define GL_OES_stencil4 1 -#define GL_STENCIL_INDEX4_OES 0x8D47 -#endif /* GL_OES_stencil4 */ - -#ifndef GL_OES_surfaceless_context -#define GL_OES_surfaceless_context 1 -#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 -#endif /* GL_OES_surfaceless_context */ - -#ifndef GL_OES_tessellation_point_size -#define GL_OES_tessellation_point_size 1 -#endif /* GL_OES_tessellation_point_size */ - -#ifndef GL_OES_tessellation_shader -#define GL_OES_tessellation_shader 1 -#define GL_PATCHES_OES 0x000E -#define GL_PATCH_VERTICES_OES 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 -#define GL_TESS_GEN_MODE_OES 0x8E76 -#define GL_TESS_GEN_SPACING_OES 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 -#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 -#define GL_ISOLINES_OES 0x8E7A -#define GL_QUADS_OES 0x0007 -#define GL_FRACTIONAL_ODD_OES 0x8E7B -#define GL_FRACTIONAL_EVEN_OES 0x8E7C -#define GL_MAX_PATCH_VERTICES_OES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 -#define GL_IS_PER_PATCH_OES 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 -#define GL_TESS_CONTROL_SHADER_OES 0x8E88 -#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 -#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 -typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); -#endif -#endif /* GL_OES_tessellation_shader */ - -#ifndef GL_OES_texture_3D -#define GL_OES_texture_3D 1 -#define GL_TEXTURE_WRAP_R_OES 0x8072 -#define GL_TEXTURE_3D_OES 0x806F -#define GL_TEXTURE_BINDING_3D_OES 0x806A -#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 -#define GL_SAMPLER_3D_OES 0x8B5F -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 -typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -#endif -#endif /* GL_OES_texture_3D */ - -#ifndef GL_OES_texture_border_clamp -#define GL_OES_texture_border_clamp 1 -#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 -#define GL_CLAMP_TO_BORDER_OES 0x812D -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); -GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); -#endif -#endif /* GL_OES_texture_border_clamp */ - -#ifndef GL_OES_texture_buffer -#define GL_OES_texture_buffer 1 -#define GL_TEXTURE_BUFFER_OES 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F -#define GL_SAMPLER_BUFFER_OES 0x8DC2 -#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 -#define GL_IMAGE_BUFFER_OES 0x9051 -#define GL_INT_IMAGE_BUFFER_OES 0x905C -#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 -#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D -#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E -typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); -GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_OES_texture_buffer */ - -#ifndef GL_OES_texture_compression_astc -#define GL_OES_texture_compression_astc 1 -#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 -#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 -#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 -#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 -#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 -#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 -#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 -#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 -#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 -#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 -#endif /* GL_OES_texture_compression_astc */ - -#ifndef GL_OES_texture_cube_map_array -#define GL_OES_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A -#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F -#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A -#endif /* GL_OES_texture_cube_map_array */ - -#ifndef GL_OES_texture_float -#define GL_OES_texture_float 1 -#endif /* GL_OES_texture_float */ - -#ifndef GL_OES_texture_float_linear -#define GL_OES_texture_float_linear 1 -#endif /* GL_OES_texture_float_linear */ - -#ifndef GL_OES_texture_half_float -#define GL_OES_texture_half_float 1 -#define GL_HALF_FLOAT_OES 0x8D61 -#endif /* GL_OES_texture_half_float */ - -#ifndef GL_OES_texture_half_float_linear -#define GL_OES_texture_half_float_linear 1 -#endif /* GL_OES_texture_half_float_linear */ - -#ifndef GL_OES_texture_npot -#define GL_OES_texture_npot 1 -#endif /* GL_OES_texture_npot */ - -#ifndef GL_OES_texture_stencil8 -#define GL_OES_texture_stencil8 1 -#define GL_STENCIL_INDEX_OES 0x1901 -#define GL_STENCIL_INDEX8_OES 0x8D48 -#endif /* GL_OES_texture_stencil8 */ - -#ifndef GL_OES_texture_storage_multisample_2d_array -#define GL_OES_texture_storage_multisample_2d_array 1 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -#endif -#endif /* GL_OES_texture_storage_multisample_2d_array */ - -#ifndef GL_OES_texture_view -#define GL_OES_texture_view 1 -#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#endif -#endif /* GL_OES_texture_view */ - -#ifndef GL_OES_vertex_array_object -#define GL_OES_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 -typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); -typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); -typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); -typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); -GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); -GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); -GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); -#endif -#endif /* GL_OES_vertex_array_object */ - -#ifndef GL_OES_vertex_half_float -#define GL_OES_vertex_half_float 1 -#endif /* GL_OES_vertex_half_float */ - -#ifndef GL_OES_vertex_type_10_10_10_2 -#define GL_OES_vertex_type_10_10_10_2 1 -#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 -#define GL_INT_10_10_10_2_OES 0x8DF7 -#endif /* GL_OES_vertex_type_10_10_10_2 */ - -#ifndef GL_OES_viewport_array -#define GL_OES_viewport_array 1 -#define GL_MAX_VIEWPORTS_OES 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F -typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); -typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); -GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); -GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); -GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); -#endif -#endif /* GL_OES_viewport_array */ - -#ifndef GL_AMD_compressed_3DC_texture -#define GL_AMD_compressed_3DC_texture 1 -#define GL_3DC_X_AMD 0x87F9 -#define GL_3DC_XY_AMD 0x87FA -#endif /* GL_AMD_compressed_3DC_texture */ - -#ifndef GL_AMD_compressed_ATC_texture -#define GL_AMD_compressed_ATC_texture 1 -#define GL_ATC_RGB_AMD 0x8C92 -#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 -#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE -#endif /* GL_AMD_compressed_ATC_texture */ - -#ifndef GL_AMD_framebuffer_multisample_advanced -#define GL_AMD_framebuffer_multisample_advanced 1 -#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 -#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 -#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 -#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 -#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 -#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_AMD_framebuffer_multisample_advanced */ - -#ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); -typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); -typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); -GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); -GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); -GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); -GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); -GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); -#endif -#endif /* GL_AMD_performance_monitor */ - -#ifndef GL_AMD_program_binary_Z400 -#define GL_AMD_program_binary_Z400 1 -#define GL_Z400_BINARY_AMD 0x8740 -#endif /* GL_AMD_program_binary_Z400 */ - -#ifndef GL_ANDROID_extension_pack_es31a -#define GL_ANDROID_extension_pack_es31a 1 -#endif /* GL_ANDROID_extension_pack_es31a */ - -#ifndef GL_ANGLE_depth_texture -#define GL_ANGLE_depth_texture 1 -#endif /* GL_ANGLE_depth_texture */ - -#ifndef GL_ANGLE_framebuffer_blit -#define GL_ANGLE_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_ANGLE_framebuffer_blit */ - -#ifndef GL_ANGLE_framebuffer_multisample -#define GL_ANGLE_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 -#define GL_MAX_SAMPLES_ANGLE 0x8D57 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_ANGLE_framebuffer_multisample */ - -#ifndef GL_ANGLE_instanced_arrays -#define GL_ANGLE_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); -#endif -#endif /* GL_ANGLE_instanced_arrays */ - -#ifndef GL_ANGLE_pack_reverse_row_order -#define GL_ANGLE_pack_reverse_row_order 1 -#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 -#endif /* GL_ANGLE_pack_reverse_row_order */ - -#ifndef GL_ANGLE_program_binary -#define GL_ANGLE_program_binary 1 -#define GL_PROGRAM_BINARY_ANGLE 0x93A6 -#endif /* GL_ANGLE_program_binary */ - -#ifndef GL_ANGLE_texture_compression_dxt3 -#define GL_ANGLE_texture_compression_dxt3 1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 -#endif /* GL_ANGLE_texture_compression_dxt3 */ - -#ifndef GL_ANGLE_texture_compression_dxt5 -#define GL_ANGLE_texture_compression_dxt5 1 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 -#endif /* GL_ANGLE_texture_compression_dxt5 */ - -#ifndef GL_ANGLE_texture_usage -#define GL_ANGLE_texture_usage 1 -#define GL_TEXTURE_USAGE_ANGLE 0x93A2 -#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 -#endif /* GL_ANGLE_texture_usage */ - -#ifndef GL_ANGLE_translated_shader_source -#define GL_ANGLE_translated_shader_source 1 -#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 -typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -#endif -#endif /* GL_ANGLE_translated_shader_source */ - -#ifndef GL_APPLE_clip_distance -#define GL_APPLE_clip_distance 1 -#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 -#define GL_CLIP_DISTANCE0_APPLE 0x3000 -#define GL_CLIP_DISTANCE1_APPLE 0x3001 -#define GL_CLIP_DISTANCE2_APPLE 0x3002 -#define GL_CLIP_DISTANCE3_APPLE 0x3003 -#define GL_CLIP_DISTANCE4_APPLE 0x3004 -#define GL_CLIP_DISTANCE5_APPLE 0x3005 -#define GL_CLIP_DISTANCE6_APPLE 0x3006 -#define GL_CLIP_DISTANCE7_APPLE 0x3007 -#endif /* GL_APPLE_clip_distance */ - -#ifndef GL_APPLE_color_buffer_packed_float -#define GL_APPLE_color_buffer_packed_float 1 -#endif /* GL_APPLE_color_buffer_packed_float */ - -#ifndef GL_APPLE_copy_texture_levels -#define GL_APPLE_copy_texture_levels 1 -typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); -#endif -#endif /* GL_APPLE_copy_texture_levels */ - -#ifndef GL_APPLE_framebuffer_multisample -#define GL_APPLE_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 -#define GL_MAX_SAMPLES_APPLE 0x8D57 -#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); -#endif -#endif /* GL_APPLE_framebuffer_multisample */ - -#ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 -#define GL_RGB_422_APPLE 0x8A1F -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_RAW_422_APPLE 0x8A51 -#endif /* GL_APPLE_rgb_422 */ - -#ifndef GL_APPLE_sync -#define GL_APPLE_sync 1 -#define GL_SYNC_OBJECT_APPLE 0x8A53 -#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 -#define GL_OBJECT_TYPE_APPLE 0x9112 -#define GL_SYNC_CONDITION_APPLE 0x9113 -#define GL_SYNC_STATUS_APPLE 0x9114 -#define GL_SYNC_FLAGS_APPLE 0x9115 -#define GL_SYNC_FENCE_APPLE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 -#define GL_UNSIGNALED_APPLE 0x9118 -#define GL_SIGNALED_APPLE 0x9119 -#define GL_ALREADY_SIGNALED_APPLE 0x911A -#define GL_TIMEOUT_EXPIRED_APPLE 0x911B -#define GL_CONDITION_SATISFIED_APPLE 0x911C -#define GL_WAIT_FAILED_APPLE 0x911D -#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 -#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull -typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); -typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); -typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); -typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); -GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); -GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); -GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); -GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -#endif -#endif /* GL_APPLE_sync */ - -#ifndef GL_APPLE_texture_format_BGRA8888 -#define GL_APPLE_texture_format_BGRA8888 1 -#define GL_BGRA_EXT 0x80E1 -#define GL_BGRA8_EXT 0x93A1 -#endif /* GL_APPLE_texture_format_BGRA8888 */ - -#ifndef GL_APPLE_texture_max_level -#define GL_APPLE_texture_max_level 1 -#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D -#endif /* GL_APPLE_texture_max_level */ - -#ifndef GL_APPLE_texture_packed_float -#define GL_APPLE_texture_packed_float 1 -#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B -#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E -#define GL_R11F_G11F_B10F_APPLE 0x8C3A -#define GL_RGB9_E5_APPLE 0x8C3D -#endif /* GL_APPLE_texture_packed_float */ - -#ifndef GL_ARM_mali_program_binary -#define GL_ARM_mali_program_binary 1 -#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 -#endif /* GL_ARM_mali_program_binary */ - -#ifndef GL_ARM_mali_shader_binary -#define GL_ARM_mali_shader_binary 1 -#define GL_MALI_SHADER_BINARY_ARM 0x8F60 -#endif /* GL_ARM_mali_shader_binary */ - -#ifndef GL_ARM_rgba8 -#define GL_ARM_rgba8 1 -#endif /* GL_ARM_rgba8 */ - -#ifndef GL_ARM_shader_framebuffer_fetch -#define GL_ARM_shader_framebuffer_fetch 1 -#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 -#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 -#endif /* GL_ARM_shader_framebuffer_fetch */ - -#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil -#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 -#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ - -#ifndef GL_ARM_texture_unnormalized_coordinates -#define GL_ARM_texture_unnormalized_coordinates 1 -#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A -#endif /* GL_ARM_texture_unnormalized_coordinates */ - -#ifndef GL_DMP_program_binary -#define GL_DMP_program_binary 1 -#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 -#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 -#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 -#endif /* GL_DMP_program_binary */ - -#ifndef GL_DMP_shader_binary -#define GL_DMP_shader_binary 1 -#define GL_SHADER_BINARY_DMP 0x9250 -#endif /* GL_DMP_shader_binary */ - -#ifndef GL_EXT_EGL_image_array -#define GL_EXT_EGL_image_array 1 -#endif /* GL_EXT_EGL_image_array */ - -#ifndef GL_EXT_EGL_image_storage -#define GL_EXT_EGL_image_storage 1 -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); -typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); -GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); -#endif -#endif /* GL_EXT_EGL_image_storage */ - -#ifndef GL_EXT_EGL_image_storage_compression -#define GL_EXT_EGL_image_storage_compression 1 -#define GL_SURFACE_COMPRESSION_EXT 0x96C0 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 -#endif /* GL_EXT_EGL_image_storage_compression */ - -#ifndef GL_EXT_YUV_target -#define GL_EXT_YUV_target 1 -#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 -#endif /* GL_EXT_YUV_target */ - -#ifndef GL_EXT_base_instance -#define GL_EXT_base_instance 1 -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -#endif -#endif /* GL_EXT_base_instance */ - -#ifndef GL_EXT_blend_func_extended -#define GL_EXT_blend_func_extended 1 -#define GL_SRC1_COLOR_EXT 0x88F9 -#define GL_SRC1_ALPHA_EXT 0x8589 -#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB -#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 -#define GL_LOCATION_INDEX_EXT 0x930F -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC -typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); -typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); -GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); -GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); -#endif -#endif /* GL_EXT_blend_func_extended */ - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#endif /* GL_EXT_blend_minmax */ - -#ifndef GL_EXT_buffer_storage -#define GL_EXT_buffer_storage 1 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 -#define GL_MAP_COHERENT_BIT_EXT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 -#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F -#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 -typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -#endif -#endif /* GL_EXT_buffer_storage */ - -#ifndef GL_EXT_clear_texture -#define GL_EXT_clear_texture 1 -typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -#endif -#endif /* GL_EXT_clear_texture */ - -#ifndef GL_EXT_clip_control -#define GL_EXT_clip_control 1 -#define GL_LOWER_LEFT_EXT 0x8CA1 -#define GL_UPPER_LEFT_EXT 0x8CA2 -#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E -#define GL_ZERO_TO_ONE_EXT 0x935F -#define GL_CLIP_ORIGIN_EXT 0x935C -#define GL_CLIP_DEPTH_MODE_EXT 0x935D -typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); -#endif -#endif /* GL_EXT_clip_control */ - -#ifndef GL_EXT_clip_cull_distance -#define GL_EXT_clip_cull_distance 1 -#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 -#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA -#define GL_CLIP_DISTANCE0_EXT 0x3000 -#define GL_CLIP_DISTANCE1_EXT 0x3001 -#define GL_CLIP_DISTANCE2_EXT 0x3002 -#define GL_CLIP_DISTANCE3_EXT 0x3003 -#define GL_CLIP_DISTANCE4_EXT 0x3004 -#define GL_CLIP_DISTANCE5_EXT 0x3005 -#define GL_CLIP_DISTANCE6_EXT 0x3006 -#define GL_CLIP_DISTANCE7_EXT 0x3007 -#endif /* GL_EXT_clip_cull_distance */ - -#ifndef GL_EXT_color_buffer_float -#define GL_EXT_color_buffer_float 1 -#endif /* GL_EXT_color_buffer_float */ - -#ifndef GL_EXT_color_buffer_half_float -#define GL_EXT_color_buffer_half_float 1 -#define GL_RGBA16F_EXT 0x881A -#define GL_RGB16F_EXT 0x881B -#define GL_RG16F_EXT 0x822F -#define GL_R16F_EXT 0x822D -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 -#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 -#endif /* GL_EXT_color_buffer_half_float */ - -#ifndef GL_EXT_conservative_depth -#define GL_EXT_conservative_depth 1 -#endif /* GL_EXT_conservative_depth */ - -#ifndef GL_EXT_copy_image -#define GL_EXT_copy_image 1 -typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#endif -#endif /* GL_EXT_copy_image */ - -#ifndef GL_EXT_debug_label -#define GL_EXT_debug_label 1 -#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F -#define GL_PROGRAM_OBJECT_EXT 0x8B40 -#define GL_SHADER_OBJECT_EXT 0x8B48 -#define GL_BUFFER_OBJECT_EXT 0x9151 -#define GL_QUERY_OBJECT_EXT 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); -typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); -GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); -#endif -#endif /* GL_EXT_debug_label */ - -#ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 -typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); -typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); -GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); -#endif -#endif /* GL_EXT_debug_marker */ - -#ifndef GL_EXT_depth_clamp -#define GL_EXT_depth_clamp 1 -#define GL_DEPTH_CLAMP_EXT 0x864F -#endif /* GL_EXT_depth_clamp */ - -#ifndef GL_EXT_discard_framebuffer -#define GL_EXT_discard_framebuffer 1 -#define GL_COLOR_EXT 0x1800 -#define GL_DEPTH_EXT 0x1801 -#define GL_STENCIL_EXT 0x1802 -typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); -#endif -#endif /* GL_EXT_discard_framebuffer */ - -#ifndef GL_EXT_disjoint_timer_query -#define GL_EXT_disjoint_timer_query 1 -#define GL_QUERY_COUNTER_BITS_EXT 0x8864 -#define GL_CURRENT_QUERY_EXT 0x8865 -#define GL_QUERY_RESULT_EXT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 -#define GL_TIME_ELAPSED_EXT 0x88BF -#define GL_TIMESTAMP_EXT 0x8E28 -#define GL_GPU_DISJOINT_EXT 0x8FBB -typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); -typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); -typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); -typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); -typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); -typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); -typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); -typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); -GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); -GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); -GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); -GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); -GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); -GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); -GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); -GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); -#endif -#endif /* GL_EXT_disjoint_timer_query */ - -#ifndef GL_EXT_draw_buffers -#define GL_EXT_draw_buffers 1 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 -#define GL_DRAW_BUFFER0_EXT 0x8825 -#define GL_DRAW_BUFFER1_EXT 0x8826 -#define GL_DRAW_BUFFER2_EXT 0x8827 -#define GL_DRAW_BUFFER3_EXT 0x8828 -#define GL_DRAW_BUFFER4_EXT 0x8829 -#define GL_DRAW_BUFFER5_EXT 0x882A -#define GL_DRAW_BUFFER6_EXT 0x882B -#define GL_DRAW_BUFFER7_EXT 0x882C -#define GL_DRAW_BUFFER8_EXT 0x882D -#define GL_DRAW_BUFFER9_EXT 0x882E -#define GL_DRAW_BUFFER10_EXT 0x882F -#define GL_DRAW_BUFFER11_EXT 0x8830 -#define GL_DRAW_BUFFER12_EXT 0x8831 -#define GL_DRAW_BUFFER13_EXT 0x8832 -#define GL_DRAW_BUFFER14_EXT 0x8833 -#define GL_DRAW_BUFFER15_EXT 0x8834 -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_EXT_draw_buffers */ - -#ifndef GL_EXT_draw_buffers_indexed -#define GL_EXT_draw_buffers_indexed 1 -typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); -typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); -GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); -GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); -#endif -#endif /* GL_EXT_draw_buffers_indexed */ - -#ifndef GL_EXT_draw_elements_base_vertex -#define GL_EXT_draw_elements_base_vertex 1 -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -#endif -#endif /* GL_EXT_draw_elements_base_vertex */ - -#ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_EXT_draw_instanced */ - -#ifndef GL_EXT_draw_transform_feedback -#define GL_EXT_draw_transform_feedback 1 -typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); -typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); -GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); -#endif -#endif /* GL_EXT_draw_transform_feedback */ - -#ifndef GL_EXT_external_buffer -#define GL_EXT_external_buffer 1 -typedef void *GLeglClientBufferEXT; -typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); -#endif -#endif /* GL_EXT_external_buffer */ - -#ifndef GL_EXT_float_blend -#define GL_EXT_float_blend 1 -#endif /* GL_EXT_float_blend */ - -#ifndef GL_EXT_fragment_shading_rate -#define GL_EXT_fragment_shading_rate 1 -#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 -#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 -#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 -#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 -#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA -#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB -#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC -#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD -#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE -#define GL_SHADING_RATE_EXT 0x96D0 -#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 -#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 -#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 -#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 -#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 -#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 -#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 -#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 -#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 -#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA -#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB -#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC -#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD -#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE -#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF -#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F -typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); -typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); -typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); -GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); -GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); -GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); -#endif -#endif /* GL_EXT_fragment_shading_rate */ - -#ifndef GL_EXT_geometry_point_size -#define GL_EXT_geometry_point_size 1 -#endif /* GL_EXT_geometry_point_size */ - -#ifndef GL_EXT_geometry_shader -#define GL_EXT_geometry_shader 1 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 -#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 -#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 -#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 -#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F -#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E -#define GL_LINES_ADJACENCY_EXT 0x000A -#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B -#define GL_TRIANGLES_ADJACENCY_EXT 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_UNDEFINED_VERTEX_EXT 0x8260 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 -#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); -#endif -#endif /* GL_EXT_geometry_shader */ - -#ifndef GL_EXT_gpu_shader5 -#define GL_EXT_gpu_shader5 1 -#endif /* GL_EXT_gpu_shader5 */ - -#ifndef GL_EXT_instanced_arrays -#define GL_EXT_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); -#endif -#endif /* GL_EXT_instanced_arrays */ - -#ifndef GL_EXT_map_buffer_range -#define GL_EXT_map_buffer_range 1 -#define GL_MAP_READ_BIT_EXT 0x0001 -#define GL_MAP_WRITE_BIT_EXT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 -typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); -#endif -#endif /* GL_EXT_map_buffer_range */ - -#ifndef GL_EXT_memory_object -#define GL_EXT_memory_object 1 -#define GL_TEXTURE_TILING_EXT 0x9580 -#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 -#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B -#define GL_NUM_TILING_TYPES_EXT 0x9582 -#define GL_TILING_TYPES_EXT 0x9583 -#define GL_OPTIMAL_TILING_EXT 0x9584 -#define GL_LINEAR_TILING_EXT 0x9585 -#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 -#define GL_DEVICE_UUID_EXT 0x9597 -#define GL_DRIVER_UUID_EXT 0x9598 -#define GL_UUID_SIZE_EXT 16 -typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); -typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); -typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); -typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); -typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); -typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); -GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); -GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); -GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); -GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); -GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); -#endif -#endif /* GL_EXT_memory_object */ - -#ifndef GL_EXT_memory_object_fd -#define GL_EXT_memory_object_fd 1 -#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 -typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); -#endif -#endif /* GL_EXT_memory_object_fd */ - -#ifndef GL_EXT_memory_object_win32 -#define GL_EXT_memory_object_win32 1 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 -#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 -#define GL_DEVICE_LUID_EXT 0x9599 -#define GL_DEVICE_NODE_MASK_EXT 0x959A -#define GL_LUID_SIZE_EXT 8 -#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 -#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A -#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B -#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C -typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); -GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); -#endif -#endif /* GL_EXT_memory_object_win32 */ - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); -#endif -#endif /* GL_EXT_multi_draw_arrays */ - -#ifndef GL_EXT_multi_draw_indirect -#define GL_EXT_multi_draw_indirect 1 -typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -#endif -#endif /* GL_EXT_multi_draw_indirect */ - -#ifndef GL_EXT_multisampled_compatibility -#define GL_EXT_multisampled_compatibility 1 -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#endif /* GL_EXT_multisampled_compatibility */ - -#ifndef GL_EXT_multisampled_render_to_texture -#define GL_EXT_multisampled_render_to_texture 1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -#endif /* GL_EXT_multisampled_render_to_texture */ - -#ifndef GL_EXT_multisampled_render_to_texture2 -#define GL_EXT_multisampled_render_to_texture2 1 -#endif /* GL_EXT_multisampled_render_to_texture2 */ - -#ifndef GL_EXT_multiview_draw_buffers -#define GL_EXT_multiview_draw_buffers 1 -#define GL_COLOR_ATTACHMENT_EXT 0x90F0 -#define GL_MULTIVIEW_EXT 0x90F1 -#define GL_DRAW_BUFFER_EXT 0x0C01 -#define GL_READ_BUFFER_EXT 0x0C02 -#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 -typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); -typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); -GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); -GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); -#endif -#endif /* GL_EXT_multiview_draw_buffers */ - -#ifndef GL_EXT_multiview_tessellation_geometry_shader -#define GL_EXT_multiview_tessellation_geometry_shader 1 -#endif /* GL_EXT_multiview_tessellation_geometry_shader */ - -#ifndef GL_EXT_multiview_texture_multisample -#define GL_EXT_multiview_texture_multisample 1 -#endif /* GL_EXT_multiview_texture_multisample */ - -#ifndef GL_EXT_multiview_timer_query -#define GL_EXT_multiview_timer_query 1 -#endif /* GL_EXT_multiview_timer_query */ - -#ifndef GL_EXT_occlusion_query_boolean -#define GL_EXT_occlusion_query_boolean 1 -#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A -#endif /* GL_EXT_occlusion_query_boolean */ - -#ifndef GL_EXT_polygon_offset_clamp -#define GL_EXT_polygon_offset_clamp 1 -#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B -typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); -#endif -#endif /* GL_EXT_polygon_offset_clamp */ - -#ifndef GL_EXT_post_depth_coverage -#define GL_EXT_post_depth_coverage 1 -#endif /* GL_EXT_post_depth_coverage */ - -#ifndef GL_EXT_primitive_bounding_box -#define GL_EXT_primitive_bounding_box 1 -#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE -typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); -#endif -#endif /* GL_EXT_primitive_bounding_box */ - -#ifndef GL_EXT_protected_textures -#define GL_EXT_protected_textures 1 -#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 -#define GL_TEXTURE_PROTECTED_EXT 0x8BFA -#endif /* GL_EXT_protected_textures */ - -#ifndef GL_EXT_pvrtc_sRGB -#define GL_EXT_pvrtc_sRGB 1 -#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 -#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 -#endif /* GL_EXT_pvrtc_sRGB */ - -#ifndef GL_EXT_raster_multisample -#define GL_EXT_raster_multisample 1 -#define GL_RASTER_MULTISAMPLE_EXT 0x9327 -#define GL_RASTER_SAMPLES_EXT 0x9328 -#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 -#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A -#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B -#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C -typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); -#endif -#endif /* GL_EXT_raster_multisample */ - -#ifndef GL_EXT_read_format_bgra -#define GL_EXT_read_format_bgra 1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 -#endif /* GL_EXT_read_format_bgra */ - -#ifndef GL_EXT_render_snorm -#define GL_EXT_render_snorm 1 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM_EXT 0x8F98 -#define GL_RG16_SNORM_EXT 0x8F99 -#define GL_RGBA16_SNORM_EXT 0x8F9B -#endif /* GL_EXT_render_snorm */ - -#ifndef GL_EXT_robustness -#define GL_EXT_robustness 1 -#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 -#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 -#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 -#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 -typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); -typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); -GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); -#endif -#endif /* GL_EXT_robustness */ - -#ifndef GL_EXT_sRGB -#define GL_EXT_sRGB 1 -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 -#endif /* GL_EXT_sRGB */ - -#ifndef GL_EXT_sRGB_write_control -#define GL_EXT_sRGB_write_control 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#endif /* GL_EXT_sRGB_write_control */ - -#ifndef GL_EXT_semaphore -#define GL_EXT_semaphore 1 -#define GL_LAYOUT_GENERAL_EXT 0x958D -#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E -#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F -#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 -#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 -#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 -#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 -#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 -#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 -typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); -typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); -typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); -typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); -typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); -typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); -typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); -GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); -GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); -GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); -GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); -GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); -GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); -#endif -#endif /* GL_EXT_semaphore */ - -#ifndef GL_EXT_semaphore_fd -#define GL_EXT_semaphore_fd 1 -typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); -#endif -#endif /* GL_EXT_semaphore_fd */ - -#ifndef GL_EXT_semaphore_win32 -#define GL_EXT_semaphore_win32 1 -#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 -#define GL_D3D12_FENCE_VALUE_EXT 0x9595 -typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); -typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); -GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); -#endif -#endif /* GL_EXT_semaphore_win32 */ - -#ifndef GL_EXT_separate_depth_stencil -#define GL_EXT_separate_depth_stencil 1 -#endif /* GL_EXT_separate_depth_stencil */ - -#ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 -#define GL_ACTIVE_PROGRAM_EXT 0x8259 -#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 -#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE_EXT 0x8258 -#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A -typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); -typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); -typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); -typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); -typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); -GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); -GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); -GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); -GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); -GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); -GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); -GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); -GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); -GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); -GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); -GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); -GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); -GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); -GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_EXT_separate_shader_objects */ - -#ifndef GL_EXT_shader_framebuffer_fetch -#define GL_EXT_shader_framebuffer_fetch 1 -#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 -#endif /* GL_EXT_shader_framebuffer_fetch */ - -#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent -#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); -#endif -#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ - -#ifndef GL_EXT_shader_group_vote -#define GL_EXT_shader_group_vote 1 -#endif /* GL_EXT_shader_group_vote */ - -#ifndef GL_EXT_shader_implicit_conversions -#define GL_EXT_shader_implicit_conversions 1 -#endif /* GL_EXT_shader_implicit_conversions */ - -#ifndef GL_EXT_shader_integer_mix -#define GL_EXT_shader_integer_mix 1 -#endif /* GL_EXT_shader_integer_mix */ - -#ifndef GL_EXT_shader_io_blocks -#define GL_EXT_shader_io_blocks 1 -#endif /* GL_EXT_shader_io_blocks */ - -#ifndef GL_EXT_shader_non_constant_global_initializers -#define GL_EXT_shader_non_constant_global_initializers 1 -#endif /* GL_EXT_shader_non_constant_global_initializers */ - -#ifndef GL_EXT_shader_pixel_local_storage -#define GL_EXT_shader_pixel_local_storage 1 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 -#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 -#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 -#endif /* GL_EXT_shader_pixel_local_storage */ - -#ifndef GL_EXT_shader_pixel_local_storage2 -#define GL_EXT_shader_pixel_local_storage2 1 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 -#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 -#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); -typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); -typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); -GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); -GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); -#endif -#endif /* GL_EXT_shader_pixel_local_storage2 */ - -#ifndef GL_EXT_shader_samples_identical -#define GL_EXT_shader_samples_identical 1 -#endif /* GL_EXT_shader_samples_identical */ - -#ifndef GL_EXT_shader_texture_lod -#define GL_EXT_shader_texture_lod 1 -#endif /* GL_EXT_shader_texture_lod */ - -#ifndef GL_EXT_shadow_samplers -#define GL_EXT_shadow_samplers 1 -#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C -#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D -#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E -#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 -#endif /* GL_EXT_shadow_samplers */ - -#ifndef GL_EXT_sparse_texture -#define GL_EXT_sparse_texture 1 -#define GL_TEXTURE_SPARSE_EXT 0x91A6 -#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 -#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA -#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 -#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 -#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 -#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_3D 0x806F -#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 -#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 -#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A -#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 -typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); -#endif -#endif /* GL_EXT_sparse_texture */ - -#ifndef GL_EXT_sparse_texture2 -#define GL_EXT_sparse_texture2 1 -#endif /* GL_EXT_sparse_texture2 */ - -#ifndef GL_EXT_tessellation_point_size -#define GL_EXT_tessellation_point_size 1 -#endif /* GL_EXT_tessellation_point_size */ - -#ifndef GL_EXT_tessellation_shader -#define GL_EXT_tessellation_shader 1 -#define GL_PATCHES_EXT 0x000E -#define GL_PATCH_VERTICES_EXT 0x8E72 -#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 -#define GL_TESS_GEN_MODE_EXT 0x8E76 -#define GL_TESS_GEN_SPACING_EXT 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 -#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 -#define GL_ISOLINES_EXT 0x8E7A -#define GL_QUADS_EXT 0x0007 -#define GL_FRACTIONAL_ODD_EXT 0x8E7B -#define GL_FRACTIONAL_EVEN_EXT 0x8E7C -#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_IS_PER_PATCH_EXT 0x92E7 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 -#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 -#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 -#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 -typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); -#endif -#endif /* GL_EXT_tessellation_shader */ - -#ifndef GL_EXT_texture_border_clamp -#define GL_EXT_texture_border_clamp 1 -#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 -#define GL_CLAMP_TO_BORDER_EXT 0x812D -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); -typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); -GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); -GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); -#endif -#endif /* GL_EXT_texture_border_clamp */ - -#ifndef GL_EXT_texture_buffer -#define GL_EXT_texture_buffer 1 -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D -#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E -typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); -GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#endif -#endif /* GL_EXT_texture_buffer */ - -#ifndef GL_EXT_texture_compression_astc_decode_mode -#define GL_EXT_texture_compression_astc_decode_mode 1 -#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 -#endif /* GL_EXT_texture_compression_astc_decode_mode */ - -#ifndef GL_EXT_texture_compression_bptc -#define GL_EXT_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F -#endif /* GL_EXT_texture_compression_bptc */ - -#ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif /* GL_EXT_texture_compression_dxt1 */ - -#ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#endif /* GL_EXT_texture_compression_rgtc */ - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif /* GL_EXT_texture_compression_s3tc */ - -#ifndef GL_EXT_texture_compression_s3tc_srgb -#define GL_EXT_texture_compression_s3tc_srgb 1 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#endif /* GL_EXT_texture_compression_s3tc_srgb */ - -#ifndef GL_EXT_texture_cube_map_array -#define GL_EXT_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A -#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#endif /* GL_EXT_texture_cube_map_array */ - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif /* GL_EXT_texture_filter_anisotropic */ - -#ifndef GL_EXT_texture_filter_minmax -#define GL_EXT_texture_filter_minmax 1 -#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 -#define GL_WEIGHTED_AVERAGE_EXT 0x9367 -#endif /* GL_EXT_texture_filter_minmax */ - -#ifndef GL_EXT_texture_format_BGRA8888 -#define GL_EXT_texture_format_BGRA8888 1 -#endif /* GL_EXT_texture_format_BGRA8888 */ - -#ifndef GL_EXT_texture_format_sRGB_override -#define GL_EXT_texture_format_sRGB_override 1 -#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF -#endif /* GL_EXT_texture_format_sRGB_override */ - -#ifndef GL_EXT_texture_mirror_clamp_to_edge -#define GL_EXT_texture_mirror_clamp_to_edge 1 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#endif /* GL_EXT_texture_mirror_clamp_to_edge */ - -#ifndef GL_EXT_texture_norm16 -#define GL_EXT_texture_norm16 1 -#define GL_R16_EXT 0x822A -#define GL_RG16_EXT 0x822C -#define GL_RGBA16_EXT 0x805B -#define GL_RGB16_EXT 0x8054 -#define GL_RGB16_SNORM_EXT 0x8F9A -#endif /* GL_EXT_texture_norm16 */ - -#ifndef GL_EXT_texture_query_lod -#define GL_EXT_texture_query_lod 1 -#endif /* GL_EXT_texture_query_lod */ - -#ifndef GL_EXT_texture_rg -#define GL_EXT_texture_rg 1 -#define GL_RED_EXT 0x1903 -#define GL_RG_EXT 0x8227 -#define GL_R8_EXT 0x8229 -#define GL_RG8_EXT 0x822B -#endif /* GL_EXT_texture_rg */ - -#ifndef GL_EXT_texture_sRGB_R8 -#define GL_EXT_texture_sRGB_R8 1 -#define GL_SR8_EXT 0x8FBD -#endif /* GL_EXT_texture_sRGB_R8 */ - -#ifndef GL_EXT_texture_sRGB_RG8 -#define GL_EXT_texture_sRGB_RG8 1 -#define GL_SRG8_EXT 0x8FBE -#endif /* GL_EXT_texture_sRGB_RG8 */ - -#ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A -#endif /* GL_EXT_texture_sRGB_decode */ - -#ifndef GL_EXT_texture_shadow_lod -#define GL_EXT_texture_shadow_lod 1 -#endif /* GL_EXT_texture_shadow_lod */ - -#ifndef GL_EXT_texture_storage -#define GL_EXT_texture_storage 1 -#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F -#define GL_ALPHA8_EXT 0x803C -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_RGBA32F_EXT 0x8814 -#define GL_RGB32F_EXT 0x8815 -#define GL_ALPHA32F_EXT 0x8816 -#define GL_LUMINANCE32F_EXT 0x8818 -#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 -#define GL_ALPHA16F_EXT 0x881C -#define GL_LUMINANCE16F_EXT 0x881E -#define GL_LUMINANCE_ALPHA16F_EXT 0x881F -#define GL_R32F_EXT 0x822E -#define GL_RG32F_EXT 0x8230 -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#endif -#endif /* GL_EXT_texture_storage */ - -#ifndef GL_EXT_texture_storage_compression -#define GL_EXT_texture_storage_compression 1 -#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E -#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 -#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA -#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB -#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC -#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD -#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE -#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); -typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); -GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); -#endif -#endif /* GL_EXT_texture_storage_compression */ - -#ifndef GL_EXT_texture_type_2_10_10_10_REV -#define GL_EXT_texture_type_2_10_10_10_REV 1 -#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 -#endif /* GL_EXT_texture_type_2_10_10_10_REV */ - -#ifndef GL_EXT_texture_view -#define GL_EXT_texture_view 1 -#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE -typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#endif -#endif /* GL_EXT_texture_view */ - -#ifndef GL_EXT_unpack_subimage -#define GL_EXT_unpack_subimage 1 -#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 -#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 -#endif /* GL_EXT_unpack_subimage */ - -#ifndef GL_EXT_win32_keyed_mutex -#define GL_EXT_win32_keyed_mutex 1 -typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); -typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); -GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); -#endif -#endif /* GL_EXT_win32_keyed_mutex */ - -#ifndef GL_EXT_window_rectangles -#define GL_EXT_window_rectangles 1 -#define GL_INCLUSIVE_EXT 0x8F10 -#define GL_EXCLUSIVE_EXT 0x8F11 -#define GL_WINDOW_RECTANGLE_EXT 0x8F12 -#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 -#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 -#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 -typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); -#endif -#endif /* GL_EXT_window_rectangles */ - -#ifndef GL_FJ_shader_binary_GCCSO -#define GL_FJ_shader_binary_GCCSO 1 -#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 -#endif /* GL_FJ_shader_binary_GCCSO */ - -#ifndef GL_IMG_bindless_texture -#define GL_IMG_bindless_texture 1 -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); -GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); -GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -#endif -#endif /* GL_IMG_bindless_texture */ - -#ifndef GL_IMG_framebuffer_downsample -#define GL_IMG_framebuffer_downsample 1 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C -#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D -#define GL_DOWNSAMPLE_SCALES_IMG 0x913E -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); -GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); -#endif -#endif /* GL_IMG_framebuffer_downsample */ - -#ifndef GL_IMG_multisampled_render_to_texture -#define GL_IMG_multisampled_render_to_texture 1 -#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 -#define GL_MAX_SAMPLES_IMG 0x9135 -#define GL_TEXTURE_SAMPLES_IMG 0x9136 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); -#endif -#endif /* GL_IMG_multisampled_render_to_texture */ - -#ifndef GL_IMG_program_binary -#define GL_IMG_program_binary 1 -#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 -#endif /* GL_IMG_program_binary */ - -#ifndef GL_IMG_read_format -#define GL_IMG_read_format 1 -#define GL_BGRA_IMG 0x80E1 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 -#endif /* GL_IMG_read_format */ - -#ifndef GL_IMG_shader_binary -#define GL_IMG_shader_binary 1 -#define GL_SGX_BINARY_IMG 0x8C0A -#endif /* GL_IMG_shader_binary */ - -#ifndef GL_IMG_texture_compression_pvrtc -#define GL_IMG_texture_compression_pvrtc 1 -#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 -#endif /* GL_IMG_texture_compression_pvrtc */ - -#ifndef GL_IMG_texture_compression_pvrtc2 -#define GL_IMG_texture_compression_pvrtc2 1 -#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 -#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 -#endif /* GL_IMG_texture_compression_pvrtc2 */ - -#ifndef GL_IMG_texture_filter_cubic -#define GL_IMG_texture_filter_cubic 1 -#define GL_CUBIC_IMG 0x9139 -#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A -#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B -#endif /* GL_IMG_texture_filter_cubic */ - -#ifndef GL_INTEL_blackhole_render -#define GL_INTEL_blackhole_render 1 -#define GL_BLACKHOLE_RENDER_INTEL 0x83FC -#endif /* GL_INTEL_blackhole_render */ - -#ifndef GL_INTEL_conservative_rasterization -#define GL_INTEL_conservative_rasterization 1 -#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE -#endif /* GL_INTEL_conservative_rasterization */ - -#ifndef GL_INTEL_framebuffer_CMAA -#define GL_INTEL_framebuffer_CMAA 1 -typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); -#endif -#endif /* GL_INTEL_framebuffer_CMAA */ - -#ifndef GL_INTEL_performance_query -#define GL_INTEL_performance_query 1 -#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 -#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 -#define GL_PERFQUERY_WAIT_INTEL 0x83FB -#define GL_PERFQUERY_FLUSH_INTEL 0x83FA -#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 -#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 -#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 -#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 -#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 -#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 -#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 -#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 -#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 -#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA -#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB -#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC -#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD -#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE -#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF -#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 -typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); -typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); -typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); -typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); -typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); -typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); -GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); -GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); -GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); -GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); -GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); -GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); -GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); -GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); -GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); -#endif -#endif /* GL_INTEL_performance_query */ - -#ifndef GL_MESA_bgra -#define GL_MESA_bgra 1 -#define GL_BGR_EXT 0x80E0 -#endif /* GL_MESA_bgra */ - -#ifndef GL_MESA_framebuffer_flip_x -#define GL_MESA_framebuffer_flip_x 1 -#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC -#endif /* GL_MESA_framebuffer_flip_x */ - -#ifndef GL_MESA_framebuffer_flip_y -#define GL_MESA_framebuffer_flip_y 1 -#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); -#endif -#endif /* GL_MESA_framebuffer_flip_y */ - -#ifndef GL_MESA_framebuffer_swap_xy -#define GL_MESA_framebuffer_swap_xy 1 -#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD -#endif /* GL_MESA_framebuffer_swap_xy */ - -#ifndef GL_MESA_program_binary_formats -#define GL_MESA_program_binary_formats 1 -#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F -#endif /* GL_MESA_program_binary_formats */ - -#ifndef GL_MESA_shader_integer_functions -#define GL_MESA_shader_integer_functions 1 -#endif /* GL_MESA_shader_integer_functions */ - -#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers -#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 -#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ - -#ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); -GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); -GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); -GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); -GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); -GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); -GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); -GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); -GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); -GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); -#endif -#endif /* GL_NV_bindless_texture */ - -#ifndef GL_NV_blend_equation_advanced -#define GL_NV_blend_equation_advanced 1 -#define GL_BLEND_OVERLAP_NV 0x9281 -#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 -#define GL_BLUE_NV 0x1905 -#define GL_COLORBURN_NV 0x929A -#define GL_COLORDODGE_NV 0x9299 -#define GL_CONJOINT_NV 0x9284 -#define GL_CONTRAST_NV 0x92A1 -#define GL_DARKEN_NV 0x9297 -#define GL_DIFFERENCE_NV 0x929E -#define GL_DISJOINT_NV 0x9283 -#define GL_DST_ATOP_NV 0x928F -#define GL_DST_IN_NV 0x928B -#define GL_DST_NV 0x9287 -#define GL_DST_OUT_NV 0x928D -#define GL_DST_OVER_NV 0x9289 -#define GL_EXCLUSION_NV 0x92A0 -#define GL_GREEN_NV 0x1904 -#define GL_HARDLIGHT_NV 0x929B -#define GL_HARDMIX_NV 0x92A9 -#define GL_HSL_COLOR_NV 0x92AF -#define GL_HSL_HUE_NV 0x92AD -#define GL_HSL_LUMINOSITY_NV 0x92B0 -#define GL_HSL_SATURATION_NV 0x92AE -#define GL_INVERT_OVG_NV 0x92B4 -#define GL_INVERT_RGB_NV 0x92A3 -#define GL_LIGHTEN_NV 0x9298 -#define GL_LINEARBURN_NV 0x92A5 -#define GL_LINEARDODGE_NV 0x92A4 -#define GL_LINEARLIGHT_NV 0x92A7 -#define GL_MINUS_CLAMPED_NV 0x92B3 -#define GL_MINUS_NV 0x929F -#define GL_MULTIPLY_NV 0x9294 -#define GL_OVERLAY_NV 0x9296 -#define GL_PINLIGHT_NV 0x92A8 -#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 -#define GL_PLUS_CLAMPED_NV 0x92B1 -#define GL_PLUS_DARKER_NV 0x9292 -#define GL_PLUS_NV 0x9291 -#define GL_RED_NV 0x1903 -#define GL_SCREEN_NV 0x9295 -#define GL_SOFTLIGHT_NV 0x929C -#define GL_SRC_ATOP_NV 0x928E -#define GL_SRC_IN_NV 0x928A -#define GL_SRC_NV 0x9286 -#define GL_SRC_OUT_NV 0x928C -#define GL_SRC_OVER_NV 0x9288 -#define GL_UNCORRELATED_NV 0x9282 -#define GL_VIVIDLIGHT_NV 0x92A6 -#define GL_XOR_NV 0x1506 -typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); -#endif -#endif /* GL_NV_blend_equation_advanced */ - -#ifndef GL_NV_blend_equation_advanced_coherent -#define GL_NV_blend_equation_advanced_coherent 1 -#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 -#endif /* GL_NV_blend_equation_advanced_coherent */ - -#ifndef GL_NV_blend_minmax_factor -#define GL_NV_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D -#endif /* GL_NV_blend_minmax_factor */ - -#ifndef GL_NV_clip_space_w_scaling -#define GL_NV_clip_space_w_scaling 1 -#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C -#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D -#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E -typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); -#endif -#endif /* GL_NV_clip_space_w_scaling */ - -#ifndef GL_NV_compute_shader_derivatives -#define GL_NV_compute_shader_derivatives 1 -#endif /* GL_NV_compute_shader_derivatives */ - -#ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); -GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); -#endif -#endif /* GL_NV_conditional_render */ - -#ifndef GL_NV_conservative_raster -#define GL_NV_conservative_raster 1 -#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 -#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 -#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 -#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 -typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); -#endif -#endif /* GL_NV_conservative_raster */ - -#ifndef GL_NV_conservative_raster_pre_snap -#define GL_NV_conservative_raster_pre_snap 1 -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 -#endif /* GL_NV_conservative_raster_pre_snap */ - -#ifndef GL_NV_conservative_raster_pre_snap_triangles -#define GL_NV_conservative_raster_pre_snap_triangles 1 -#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D -#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E -#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F -typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); -#endif -#endif /* GL_NV_conservative_raster_pre_snap_triangles */ - -#ifndef GL_NV_copy_buffer -#define GL_NV_copy_buffer 1 -#define GL_COPY_READ_BUFFER_NV 0x8F36 -#define GL_COPY_WRITE_BUFFER_NV 0x8F37 -typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -#endif -#endif /* GL_NV_copy_buffer */ - -#ifndef GL_NV_coverage_sample -#define GL_NV_coverage_sample 1 -#define GL_COVERAGE_COMPONENT_NV 0x8ED0 -#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 -#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 -#define GL_COVERAGE_BUFFERS_NV 0x8ED3 -#define GL_COVERAGE_SAMPLES_NV 0x8ED4 -#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 -#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 -#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 -#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 -typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); -typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); -GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); -#endif -#endif /* GL_NV_coverage_sample */ - -#ifndef GL_NV_depth_nonlinear -#define GL_NV_depth_nonlinear 1 -#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C -#endif /* GL_NV_depth_nonlinear */ - -#ifndef GL_NV_draw_buffers -#define GL_NV_draw_buffers 1 -#define GL_MAX_DRAW_BUFFERS_NV 0x8824 -#define GL_DRAW_BUFFER0_NV 0x8825 -#define GL_DRAW_BUFFER1_NV 0x8826 -#define GL_DRAW_BUFFER2_NV 0x8827 -#define GL_DRAW_BUFFER3_NV 0x8828 -#define GL_DRAW_BUFFER4_NV 0x8829 -#define GL_DRAW_BUFFER5_NV 0x882A -#define GL_DRAW_BUFFER6_NV 0x882B -#define GL_DRAW_BUFFER7_NV 0x882C -#define GL_DRAW_BUFFER8_NV 0x882D -#define GL_DRAW_BUFFER9_NV 0x882E -#define GL_DRAW_BUFFER10_NV 0x882F -#define GL_DRAW_BUFFER11_NV 0x8830 -#define GL_DRAW_BUFFER12_NV 0x8831 -#define GL_DRAW_BUFFER13_NV 0x8832 -#define GL_DRAW_BUFFER14_NV 0x8833 -#define GL_DRAW_BUFFER15_NV 0x8834 -#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 -#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 -#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 -#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 -#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 -#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 -#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 -#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 -#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 -#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 -#define GL_COLOR_ATTACHMENT10_NV 0x8CEA -#define GL_COLOR_ATTACHMENT11_NV 0x8CEB -#define GL_COLOR_ATTACHMENT12_NV 0x8CEC -#define GL_COLOR_ATTACHMENT13_NV 0x8CED -#define GL_COLOR_ATTACHMENT14_NV 0x8CEE -#define GL_COLOR_ATTACHMENT15_NV 0x8CEF -typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); -#endif -#endif /* GL_NV_draw_buffers */ - -#ifndef GL_NV_draw_instanced -#define GL_NV_draw_instanced 1 -typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); -#endif -#endif /* GL_NV_draw_instanced */ - -#ifndef GL_NV_draw_vulkan_image -#define GL_NV_draw_vulkan_image 1 -typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); -typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); -typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); -typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); -GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); -GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); -GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); -GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); -#endif -#endif /* GL_NV_draw_vulkan_image */ - -#ifndef GL_NV_explicit_attrib_location -#define GL_NV_explicit_attrib_location 1 -#endif /* GL_NV_explicit_attrib_location */ - -#ifndef GL_NV_fbo_color_attachments -#define GL_NV_fbo_color_attachments 1 -#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF -#endif /* GL_NV_fbo_color_attachments */ - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); -GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); -GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); -GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); -GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); -#endif -#endif /* GL_NV_fence */ - -#ifndef GL_NV_fill_rectangle -#define GL_NV_fill_rectangle 1 -#define GL_FILL_RECTANGLE_NV 0x933C -#endif /* GL_NV_fill_rectangle */ - -#ifndef GL_NV_fragment_coverage_to_color -#define GL_NV_fragment_coverage_to_color 1 -#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD -#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE -typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); -#endif -#endif /* GL_NV_fragment_coverage_to_color */ - -#ifndef GL_NV_fragment_shader_barycentric -#define GL_NV_fragment_shader_barycentric 1 -#endif /* GL_NV_fragment_shader_barycentric */ - -#ifndef GL_NV_fragment_shader_interlock -#define GL_NV_fragment_shader_interlock 1 -#endif /* GL_NV_fragment_shader_interlock */ - -#ifndef GL_NV_framebuffer_blit -#define GL_NV_framebuffer_blit 1 -#define GL_READ_FRAMEBUFFER_NV 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 -#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA -typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif -#endif /* GL_NV_framebuffer_blit */ - -#ifndef GL_NV_framebuffer_mixed_samples -#define GL_NV_framebuffer_mixed_samples 1 -#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 -#define GL_COLOR_SAMPLES_NV 0x8E20 -#define GL_DEPTH_SAMPLES_NV 0x932D -#define GL_STENCIL_SAMPLES_NV 0x932E -#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F -#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 -#define GL_COVERAGE_MODULATION_NV 0x9332 -#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 -typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); -typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); -GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); -GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); -#endif -#endif /* GL_NV_framebuffer_mixed_samples */ - -#ifndef GL_NV_framebuffer_multisample -#define GL_NV_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 -#define GL_MAX_SAMPLES_NV 0x8D57 -typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#endif -#endif /* GL_NV_framebuffer_multisample */ - -#ifndef GL_NV_generate_mipmap_sRGB -#define GL_NV_generate_mipmap_sRGB 1 -#endif /* GL_NV_generate_mipmap_sRGB */ - -#ifndef GL_NV_geometry_shader_passthrough -#define GL_NV_geometry_shader_passthrough 1 -#endif /* GL_NV_geometry_shader_passthrough */ - -#ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64EXT; -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB -#define GL_PATCHES 0x000E -typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); -GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); -GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); -GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); -GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); -GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); -GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); -GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); -#endif -#endif /* GL_NV_gpu_shader5 */ - -#ifndef GL_NV_image_formats -#define GL_NV_image_formats 1 -#endif /* GL_NV_image_formats */ - -#ifndef GL_NV_instanced_arrays -#define GL_NV_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE -typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); -#endif -#endif /* GL_NV_instanced_arrays */ - -#ifndef GL_NV_internalformat_sample_query -#define GL_NV_internalformat_sample_query 1 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_MULTISAMPLES_NV 0x9371 -#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 -#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 -#define GL_CONFORMANT_NV 0x9374 -typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); -#endif -#endif /* GL_NV_internalformat_sample_query */ - -#ifndef GL_NV_memory_attachment -#define GL_NV_memory_attachment 1 -#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 -#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 -#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 -#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 -#define GL_MEMORY_ATTACHABLE_NV 0x95A8 -#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 -#define GL_DETACHED_TEXTURES_NV 0x95AA -#define GL_DETACHED_BUFFERS_NV 0x95AB -#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC -#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD -typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); -typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); -typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); -typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); -GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); -GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); -GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); -#endif -#endif /* GL_NV_memory_attachment */ - -#ifndef GL_NV_memory_object_sparse -#define GL_NV_memory_object_sparse 1 -typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); -GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); -#endif -#endif /* GL_NV_memory_object_sparse */ - -#ifndef GL_NV_mesh_shader -#define GL_NV_mesh_shader 1 -#define GL_MESH_SHADER_NV 0x9559 -#define GL_TASK_SHADER_NV 0x955A -#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 -#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 -#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 -#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 -#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 -#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 -#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 -#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 -#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 -#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 -#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A -#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B -#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C -#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D -#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E -#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F -#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 -#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 -#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 -#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 -#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 -#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 -#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A -#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D -#define GL_MAX_MESH_VIEWS_NV 0x9557 -#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF -#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 -#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B -#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C -#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E -#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F -#define GL_MESH_VERTICES_OUT_NV 0x9579 -#define GL_MESH_PRIMITIVES_OUT_NV 0x957A -#define GL_MESH_OUTPUT_TYPE_NV 0x957B -#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D -#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 -#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 -#define GL_MESH_SHADER_BIT_NV 0x00000040 -#define GL_TASK_SHADER_BIT_NV 0x00000080 -#define GL_MESH_SUBROUTINE_NV 0x957C -#define GL_TASK_SUBROUTINE_NV 0x957D -#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E -#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F -typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); -typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); -typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); -GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); -GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); -GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -#endif -#endif /* GL_NV_mesh_shader */ - -#ifndef GL_NV_non_square_matrices -#define GL_NV_non_square_matrices 1 -#define GL_FLOAT_MAT2x3_NV 0x8B65 -#define GL_FLOAT_MAT2x4_NV 0x8B66 -#define GL_FLOAT_MAT3x2_NV 0x8B67 -#define GL_FLOAT_MAT3x4_NV 0x8B68 -#define GL_FLOAT_MAT4x2_NV 0x8B69 -#define GL_FLOAT_MAT4x3_NV 0x8B6A -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -#endif -#endif /* GL_NV_non_square_matrices */ - -#ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 -typedef double GLdouble; -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_CLOSE_PATH_NV 0x00 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_BOLD_BIT_NV 0x01 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 -#define GL_ROUNDED_RECT_NV 0xE8 -#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 -#define GL_ROUNDED_RECT2_NV 0xEA -#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB -#define GL_ROUNDED_RECT4_NV 0xEC -#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED -#define GL_ROUNDED_RECT8_NV 0xEE -#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF -#define GL_RELATIVE_RECT_NV 0xF7 -#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 -#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 -#define GL_FONT_UNAVAILABLE_NV 0x936A -#define GL_FONT_UNINTELLIGIBLE_NV 0x936B -#define GL_CONIC_CURVE_TO_NV 0x1A -#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B -#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 -#define GL_STANDARD_FONT_FORMAT_NV 0x936C -#define GL_PATH_PROJECTION_NV 0x1701 -#define GL_PATH_MODELVIEW_NV 0x1700 -#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 -#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 -#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 -#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 -#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 -#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 -#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 -#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 -#define GL_FRAGMENT_INPUT_NV 0x936D -typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); -typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); -typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); -typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); -typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); -typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); -typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); -typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); -typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); -typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); -typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); -typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); -typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); -typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); -typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); -GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); -GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); -GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); -GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); -GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); -GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); -GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); -GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); -GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); -GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); -GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); -GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); -GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); -GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); -GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); -GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); -GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); -GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); -GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); -GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); -GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); -GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); -GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); -GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); -GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); -GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); -GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); -GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); -GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); -GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); -GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); -GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); -GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); -GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); -GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); -GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); -GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); -GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); -#endif -#endif /* GL_NV_path_rendering */ - -#ifndef GL_NV_path_rendering_shared_edge -#define GL_NV_path_rendering_shared_edge 1 -#define GL_SHARED_EDGE_NV 0xC0 -#endif /* GL_NV_path_rendering_shared_edge */ - -#ifndef GL_NV_pixel_buffer_object -#define GL_NV_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_NV 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF -#endif /* GL_NV_pixel_buffer_object */ - -#ifndef GL_NV_polygon_mode -#define GL_NV_polygon_mode 1 -#define GL_POLYGON_MODE_NV 0x0B40 -#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 -#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 -#define GL_POINT_NV 0x1B00 -#define GL_LINE_NV 0x1B01 -#define GL_FILL_NV 0x1B02 -typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); -#endif -#endif /* GL_NV_polygon_mode */ - -#ifndef GL_NV_primitive_shading_rate -#define GL_NV_primitive_shading_rate 1 -#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 -#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 -#endif /* GL_NV_primitive_shading_rate */ - -#ifndef GL_NV_read_buffer -#define GL_NV_read_buffer 1 -#define GL_READ_BUFFER_NV 0x0C02 -typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); -#endif -#endif /* GL_NV_read_buffer */ - -#ifndef GL_NV_read_buffer_front -#define GL_NV_read_buffer_front 1 -#endif /* GL_NV_read_buffer_front */ - -#ifndef GL_NV_read_depth -#define GL_NV_read_depth 1 -#endif /* GL_NV_read_depth */ - -#ifndef GL_NV_read_depth_stencil -#define GL_NV_read_depth_stencil 1 -#endif /* GL_NV_read_depth_stencil */ - -#ifndef GL_NV_read_stencil -#define GL_NV_read_stencil 1 -#endif /* GL_NV_read_stencil */ - -#ifndef GL_NV_representative_fragment_test -#define GL_NV_representative_fragment_test 1 -#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F -#endif /* GL_NV_representative_fragment_test */ - -#ifndef GL_NV_sRGB_formats -#define GL_NV_sRGB_formats 1 -#define GL_SLUMINANCE_NV 0x8C46 -#define GL_SLUMINANCE_ALPHA_NV 0x8C44 -#define GL_SRGB8_NV 0x8C41 -#define GL_SLUMINANCE8_NV 0x8C47 -#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F -#define GL_ETC1_SRGB8_NV 0x88EE -#endif /* GL_NV_sRGB_formats */ - -#ifndef GL_NV_sample_locations -#define GL_NV_sample_locations 1 -#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D -#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E -#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 -#define GL_SAMPLE_LOCATION_NV 0x8E50 -#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 -#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 -#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); -#endif -#endif /* GL_NV_sample_locations */ - -#ifndef GL_NV_sample_mask_override_coverage -#define GL_NV_sample_mask_override_coverage 1 -#endif /* GL_NV_sample_mask_override_coverage */ - -#ifndef GL_NV_scissor_exclusive -#define GL_NV_scissor_exclusive 1 -#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 -#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 -typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); -#endif -#endif /* GL_NV_scissor_exclusive */ - -#ifndef GL_NV_shader_atomic_fp16_vector -#define GL_NV_shader_atomic_fp16_vector 1 -#endif /* GL_NV_shader_atomic_fp16_vector */ - -#ifndef GL_NV_shader_noperspective_interpolation -#define GL_NV_shader_noperspective_interpolation 1 -#endif /* GL_NV_shader_noperspective_interpolation */ - -#ifndef GL_NV_shader_subgroup_partitioned -#define GL_NV_shader_subgroup_partitioned 1 -#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 -#endif /* GL_NV_shader_subgroup_partitioned */ - -#ifndef GL_NV_shader_texture_footprint -#define GL_NV_shader_texture_footprint 1 -#endif /* GL_NV_shader_texture_footprint */ - -#ifndef GL_NV_shading_rate_image -#define GL_NV_shading_rate_image 1 -#define GL_SHADING_RATE_IMAGE_NV 0x9563 -#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 -#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 -#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 -#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 -#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A -#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B -#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C -#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D -#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E -#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F -#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B -#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C -#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D -#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E -#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F -#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE -#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF -#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 -typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); -typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); -typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); -typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); -typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); -typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); -typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); -GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); -GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); -GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); -GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); -GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); -GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); -#endif -#endif /* GL_NV_shading_rate_image */ - -#ifndef GL_NV_shadow_samplers_array -#define GL_NV_shadow_samplers_array 1 -#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 -#endif /* GL_NV_shadow_samplers_array */ - -#ifndef GL_NV_shadow_samplers_cube -#define GL_NV_shadow_samplers_cube 1 -#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 -#endif /* GL_NV_shadow_samplers_cube */ - -#ifndef GL_NV_stereo_view_rendering -#define GL_NV_stereo_view_rendering 1 -#endif /* GL_NV_stereo_view_rendering */ - -#ifndef GL_NV_texture_border_clamp -#define GL_NV_texture_border_clamp 1 -#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 -#define GL_CLAMP_TO_BORDER_NV 0x812D -#endif /* GL_NV_texture_border_clamp */ - -#ifndef GL_NV_texture_compression_s3tc_update -#define GL_NV_texture_compression_s3tc_update 1 -#endif /* GL_NV_texture_compression_s3tc_update */ - -#ifndef GL_NV_texture_npot_2D_mipmap -#define GL_NV_texture_npot_2D_mipmap 1 -#endif /* GL_NV_texture_npot_2D_mipmap */ - -#ifndef GL_NV_timeline_semaphore -#define GL_NV_timeline_semaphore 1 -#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 -#define GL_SEMAPHORE_TYPE_NV 0x95B3 -#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 -#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 -#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 -typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); -typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); -typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); -GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); -GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); -#endif -#endif /* GL_NV_timeline_semaphore */ - -#ifndef GL_NV_viewport_array -#define GL_NV_viewport_array 1 -#define GL_MAX_VIEWPORTS_NV 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F -typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); -typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); -typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); -typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); -typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); -typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); -GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); -GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); -GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); -GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); -GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); -GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); -GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); -GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); -#endif -#endif /* GL_NV_viewport_array */ - -#ifndef GL_NV_viewport_array2 -#define GL_NV_viewport_array2 1 -#endif /* GL_NV_viewport_array2 */ - -#ifndef GL_NV_viewport_swizzle -#define GL_NV_viewport_swizzle 1 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 -#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 -#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 -#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 -#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 -#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A -#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B -typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); -#endif -#endif /* GL_NV_viewport_swizzle */ - -#ifndef GL_OVR_multiview -#define GL_OVR_multiview 1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 -#define GL_MAX_VIEWS_OVR 0x9631 -#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); -#endif -#endif /* GL_OVR_multiview */ - -#ifndef GL_OVR_multiview2 -#define GL_OVR_multiview2 1 -#endif /* GL_OVR_multiview2 */ - -#ifndef GL_OVR_multiview_multisampled_render_to_texture -#define GL_OVR_multiview_multisampled_render_to_texture 1 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); -#endif -#endif /* GL_OVR_multiview_multisampled_render_to_texture */ - -#ifndef GL_QCOM_YUV_texture_gather -#define GL_QCOM_YUV_texture_gather 1 -#endif /* GL_QCOM_YUV_texture_gather */ - -#ifndef GL_QCOM_alpha_test -#define GL_QCOM_alpha_test 1 -#define GL_ALPHA_TEST_QCOM 0x0BC0 -#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 -#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 -typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); -#endif -#endif /* GL_QCOM_alpha_test */ - -#ifndef GL_QCOM_binning_control -#define GL_QCOM_binning_control 1 -#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 -#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 -#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 -#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 -#endif /* GL_QCOM_binning_control */ - -#ifndef GL_QCOM_driver_control -#define GL_QCOM_driver_control 1 -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); -typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); -GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); -GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); -GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); -#endif -#endif /* GL_QCOM_driver_control */ - -#ifndef GL_QCOM_extended_get -#define GL_QCOM_extended_get 1 -#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 -#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 -#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 -#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 -#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 -#define GL_TEXTURE_TYPE_QCOM 0x8BD7 -#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 -#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 -#define GL_TEXTURE_TARGET_QCOM 0x8BDA -#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB -#define GL_STATE_RESTORE 0x8BDC -typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); -typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); -GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); -GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); -GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); -GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); -GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); -GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); -GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); -#endif -#endif /* GL_QCOM_extended_get */ - -#ifndef GL_QCOM_extended_get2 -#define GL_QCOM_extended_get2 1 -typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); -typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); -GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); -GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); -GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); -#endif -#endif /* GL_QCOM_extended_get2 */ - -#ifndef GL_QCOM_frame_extrapolation -#define GL_QCOM_frame_extrapolation 1 -typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); -#endif -#endif /* GL_QCOM_frame_extrapolation */ - -#ifndef GL_QCOM_framebuffer_foveated -#define GL_QCOM_framebuffer_foveated 1 -#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 -#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); -GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#endif -#endif /* GL_QCOM_framebuffer_foveated */ - -#ifndef GL_QCOM_motion_estimation -#define GL_QCOM_motion_estimation 1 -#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 -#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 -typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); -typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); -GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); -#endif -#endif /* GL_QCOM_motion_estimation */ - -#ifndef GL_QCOM_perfmon_global_mode -#define GL_QCOM_perfmon_global_mode 1 -#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 -#endif /* GL_QCOM_perfmon_global_mode */ - -#ifndef GL_QCOM_render_shared_exponent -#define GL_QCOM_render_shared_exponent 1 -#endif /* GL_QCOM_render_shared_exponent */ - -#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent -#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 -#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 -typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); -#endif -#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ - -#ifndef GL_QCOM_shader_framebuffer_fetch_rate -#define GL_QCOM_shader_framebuffer_fetch_rate 1 -#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ - -#ifndef GL_QCOM_shading_rate -#define GL_QCOM_shading_rate 1 -#define GL_SHADING_RATE_QCOM 0x96A4 -#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 -#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 -#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 -#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 -#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 -#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC -#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE -typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); -#endif -#endif /* GL_QCOM_shading_rate */ - -#ifndef GL_QCOM_texture_foveated -#define GL_QCOM_texture_foveated 1 -#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB -#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC -#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD -#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE -#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF -typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); -#endif -#endif /* GL_QCOM_texture_foveated */ - -#ifndef GL_QCOM_texture_foveated2 -#define GL_QCOM_texture_foveated2 1 -#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 -#endif /* GL_QCOM_texture_foveated2 */ - -#ifndef GL_QCOM_texture_foveated_subsampled_layout -#define GL_QCOM_texture_foveated_subsampled_layout 1 -#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 -#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 -#endif /* GL_QCOM_texture_foveated_subsampled_layout */ - -#ifndef GL_QCOM_tiled_rendering -#define GL_QCOM_tiled_rendering 1 -#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 -#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 -#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 -#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 -#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 -#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 -#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 -#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 -#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 -#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 -#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 -#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 -#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 -#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 -#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 -#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 -#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 -#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 -#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 -#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 -#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 -#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 -#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 -#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 -#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 -#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 -#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 -#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 -#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 -#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 -#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 -#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 -typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); -#ifdef GL_GLEXT_PROTOTYPES -GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); -GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); -#endif -#endif /* GL_QCOM_tiled_rendering */ - -#ifndef GL_QCOM_writeonly_rendering -#define GL_QCOM_writeonly_rendering 1 -#define GL_WRITEONLY_RENDERING_QCOM 0x8823 -#endif /* GL_QCOM_writeonly_rendering */ - -#ifndef GL_VIV_shader_binary -#define GL_VIV_shader_binary 1 -#define GL_SHADER_BINARY_VIV 0x8FC4 -#endif /* GL_VIV_shader_binary */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/lib/windows64/include/SDL_opengles2_gl2platform.h b/lib/windows64/include/SDL_opengles2_gl2platform.h deleted file mode 100644 index 426796e..0000000 --- a/lib/windows64/include/SDL_opengles2_gl2platform.h +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef __gl2platform_h_ -#define __gl2platform_h_ - -/* -** Copyright 2017-2020 The Khronos Group Inc. -** SPDX-License-Identifier: Apache-2.0 -*/ - -/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h - * - * Adopters may modify khrplatform.h and this file to suit their platform. - * Please contribute modifications back to Khronos as pull requests on the - * public github repository: - * https://github.com/KhronosGroup/OpenGL-Registry - */ - -/*#include <KHR/khrplatform.h>*/ - -#ifndef GL_APICALL -#define GL_APICALL KHRONOS_APICALL -#endif - -#ifndef GL_APIENTRY -#define GL_APIENTRY KHRONOS_APIENTRY -#endif - -#endif /* __gl2platform_h_ */ diff --git a/lib/windows64/include/SDL_opengles2_khrplatform.h b/lib/windows64/include/SDL_opengles2_khrplatform.h deleted file mode 100644 index 0164644..0000000 --- a/lib/windows64/include/SDL_opengles2_khrplatform.h +++ /dev/null @@ -1,311 +0,0 @@ -#ifndef __khrplatform_h_ -#define __khrplatform_h_ - -/* -** Copyright (c) 2008-2018 The Khronos Group Inc. -** -** Permission is hereby granted, free of charge, to any person obtaining a -** copy of this software and/or associated documentation files (the -** "Materials"), to deal in the Materials without restriction, including -** without limitation the rights to use, copy, modify, merge, publish, -** distribute, sublicense, and/or sell copies of the Materials, and to -** permit persons to whom the Materials are furnished to do so, subject to -** the following conditions: -** -** The above copyright notice and this permission notice shall be included -** in all copies or substantial portions of the Materials. -** -** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. -*/ - -/* Khronos platform-specific types and definitions. - * - * The master copy of khrplatform.h is maintained in the Khronos EGL - * Registry repository at https://github.com/KhronosGroup/EGL-Registry - * The last semantic modification to khrplatform.h was at commit ID: - * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 - * - * Adopters may modify this file to suit their platform. Adopters are - * encouraged to submit platform specific modifications to the Khronos - * group so that they can be included in future versions of this file. - * Please submit changes by filing pull requests or issues on - * the EGL Registry repository linked above. - * - * - * See the Implementer's Guidelines for information about where this file - * should be located on your system and for more details of its use: - * http://www.khronos.org/registry/implementers_guide.pdf - * - * This file should be included as - * #include <KHR/khrplatform.h> - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using <stdint.h> - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 -/* - * To support platform where unsigned long cannot be used interchangeably with - * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. - * Ideally, we could just use (u)intptr_t everywhere, but this could result in - * ABI breakage if khronos_uintptr_t is changed from unsigned long to - * unsigned long long or similar (this results in different C++ name mangling). - * To avoid changes for existing platforms, we restrict usage of intptr_t to - * platforms where the size of a pointer is larger than the size of long. - */ -#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) -#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ -#define KHRONOS_USE_INTPTR_T -#endif -#endif - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using <inttypes.h> - */ -#include <inttypes.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include <stdint.h> -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef KHRONOS_USE_INTPTR_T -typedef intptr_t khronos_intptr_t; -typedef uintptr_t khronos_uintptr_t; -#elif defined(_WIN64) -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -#endif - -#if defined(_WIN64) -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/lib/windows64/include/SDL_pixels.h b/lib/windows64/include/SDL_pixels.h deleted file mode 100644 index 9abd57b..0000000 --- a/lib/windows64/include/SDL_pixels.h +++ /dev/null @@ -1,644 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_pixels.h - * - * Header for the enumerated pixel format definitions. - */ - -#ifndef SDL_pixels_h_ -#define SDL_pixels_h_ - -#include "SDL_stdinc.h" -#include "SDL_endian.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name Transparency definitions - * - * These define alpha as the opacity of a surface. - */ -/* @{ */ -#define SDL_ALPHA_OPAQUE 255 -#define SDL_ALPHA_TRANSPARENT 0 -/* @} */ - -/** Pixel type. */ -typedef enum -{ - SDL_PIXELTYPE_UNKNOWN, - SDL_PIXELTYPE_INDEX1, - SDL_PIXELTYPE_INDEX4, - SDL_PIXELTYPE_INDEX8, - SDL_PIXELTYPE_PACKED8, - SDL_PIXELTYPE_PACKED16, - SDL_PIXELTYPE_PACKED32, - SDL_PIXELTYPE_ARRAYU8, - SDL_PIXELTYPE_ARRAYU16, - SDL_PIXELTYPE_ARRAYU32, - SDL_PIXELTYPE_ARRAYF16, - SDL_PIXELTYPE_ARRAYF32 -} SDL_PixelType; - -/** Bitmap pixel order, high bit -> low bit. */ -typedef enum -{ - SDL_BITMAPORDER_NONE, - SDL_BITMAPORDER_4321, - SDL_BITMAPORDER_1234 -} SDL_BitmapOrder; - -/** Packed component order, high bit -> low bit. */ -typedef enum -{ - SDL_PACKEDORDER_NONE, - SDL_PACKEDORDER_XRGB, - SDL_PACKEDORDER_RGBX, - SDL_PACKEDORDER_ARGB, - SDL_PACKEDORDER_RGBA, - SDL_PACKEDORDER_XBGR, - SDL_PACKEDORDER_BGRX, - SDL_PACKEDORDER_ABGR, - SDL_PACKEDORDER_BGRA -} SDL_PackedOrder; - -/** Array component order, low byte -> high byte. */ -/* !!! FIXME: in 2.1, make these not overlap differently with - !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ -typedef enum -{ - SDL_ARRAYORDER_NONE, - SDL_ARRAYORDER_RGB, - SDL_ARRAYORDER_RGBA, - SDL_ARRAYORDER_ARGB, - SDL_ARRAYORDER_BGR, - SDL_ARRAYORDER_BGRA, - SDL_ARRAYORDER_ABGR -} SDL_ArrayOrder; - -/** Packed component layout. */ -typedef enum -{ - SDL_PACKEDLAYOUT_NONE, - SDL_PACKEDLAYOUT_332, - SDL_PACKEDLAYOUT_4444, - SDL_PACKEDLAYOUT_1555, - SDL_PACKEDLAYOUT_5551, - SDL_PACKEDLAYOUT_565, - SDL_PACKEDLAYOUT_8888, - SDL_PACKEDLAYOUT_2101010, - SDL_PACKEDLAYOUT_1010102 -} SDL_PackedLayout; - -#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) - -#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ - ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ - ((bits) << 8) | ((bytes) << 0)) - -#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) -#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) -#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) -#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) -#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) -#define SDL_BYTESPERPIXEL(X) \ - (SDL_ISPIXELFORMAT_FOURCC(X) ? \ - ((((X) == SDL_PIXELFORMAT_YUY2) || \ - ((X) == SDL_PIXELFORMAT_UYVY) || \ - ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) - -#define SDL_ISPIXELFORMAT_INDEXED(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) - -#define SDL_ISPIXELFORMAT_PACKED(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) - -#define SDL_ISPIXELFORMAT_ARRAY(format) \ - (!SDL_ISPIXELFORMAT_FOURCC(format) && \ - ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ - (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) - -#define SDL_ISPIXELFORMAT_ALPHA(format) \ - ((SDL_ISPIXELFORMAT_PACKED(format) && \ - ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ - (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ - (SDL_ISPIXELFORMAT_ARRAY(format) && \ - ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ - (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) - -/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ -#define SDL_ISPIXELFORMAT_FOURCC(format) \ - ((format) && (SDL_PIXELFLAG(format) != 1)) - -/* Note: If you modify this list, update SDL_GetPixelFormatName() */ -typedef enum -{ - SDL_PIXELFORMAT_UNKNOWN, - SDL_PIXELFORMAT_INDEX1LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, - 1, 0), - SDL_PIXELFORMAT_INDEX1MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, - 1, 0), - SDL_PIXELFORMAT_INDEX4LSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, - 4, 0), - SDL_PIXELFORMAT_INDEX4MSB = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, - 4, 0), - SDL_PIXELFORMAT_INDEX8 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), - SDL_PIXELFORMAT_RGB332 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_332, 8, 1), - SDL_PIXELFORMAT_XRGB4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_4444, 12, 2), - SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444, - SDL_PIXELFORMAT_XBGR4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_4444, 12, 2), - SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444, - SDL_PIXELFORMAT_XRGB1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_1555, 15, 2), - SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555, - SDL_PIXELFORMAT_XBGR1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_1555, 15, 2), - SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555, - SDL_PIXELFORMAT_ARGB4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_RGBA4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_ABGR4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_BGRA4444 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_4444, 16, 2), - SDL_PIXELFORMAT_ARGB1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_1555, 16, 2), - SDL_PIXELFORMAT_RGBA5551 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_5551, 16, 2), - SDL_PIXELFORMAT_ABGR1555 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_1555, 16, 2), - SDL_PIXELFORMAT_BGRA5551 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_5551, 16, 2), - SDL_PIXELFORMAT_RGB565 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_565, 16, 2), - SDL_PIXELFORMAT_BGR565 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_565, 16, 2), - SDL_PIXELFORMAT_RGB24 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, - 24, 3), - SDL_PIXELFORMAT_BGR24 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, - 24, 3), - SDL_PIXELFORMAT_XRGB8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888, - SDL_PIXELFORMAT_RGBX8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_XBGR8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888, - SDL_PIXELFORMAT_BGRX8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, - SDL_PACKEDLAYOUT_8888, 24, 4), - SDL_PIXELFORMAT_ARGB8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_RGBA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_ABGR8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_BGRA8888 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, - SDL_PACKEDLAYOUT_8888, 32, 4), - SDL_PIXELFORMAT_ARGB2101010 = - SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, - SDL_PACKEDLAYOUT_2101010, 32, 4), - - /* Aliases for RGBA byte arrays of color data, for the current platform */ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, - SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, -#else - SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, - SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, -#endif - - SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ - SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), - SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ - SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), - SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), - SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), - SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ - SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), - SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), - SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), - SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ - SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') -} SDL_PixelFormatEnum; - -/** - * The bits of this structure can be directly reinterpreted as an integer-packed - * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 - * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems). - */ -typedef struct SDL_Color -{ - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 a; -} SDL_Color; -#define SDL_Colour SDL_Color - -typedef struct SDL_Palette -{ - int ncolors; - SDL_Color *colors; - Uint32 version; - int refcount; -} SDL_Palette; - -/** - * \note Everything in the pixel format structure is read-only. - */ -typedef struct SDL_PixelFormat -{ - Uint32 format; - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 padding[2]; - Uint32 Rmask; - Uint32 Gmask; - Uint32 Bmask; - Uint32 Amask; - Uint8 Rloss; - Uint8 Gloss; - Uint8 Bloss; - Uint8 Aloss; - Uint8 Rshift; - Uint8 Gshift; - Uint8 Bshift; - Uint8 Ashift; - int refcount; - struct SDL_PixelFormat *next; -} SDL_PixelFormat; - -/** - * Get the human readable name of a pixel format. - * - * \param format the pixel format to query - * \returns the human readable name of the specified pixel format or - * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); - -/** - * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. - * - * \param format one of the SDL_PixelFormatEnum values - * \param bpp a bits per pixel value; usually 15, 16, or 32 - * \param Rmask a pointer filled in with the red mask for the format - * \param Gmask a pointer filled in with the green mask for the format - * \param Bmask a pointer filled in with the blue mask for the format - * \param Amask a pointer filled in with the alpha mask for the format - * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't - * possible; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_MasksToPixelFormatEnum - */ -extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, - int *bpp, - Uint32 * Rmask, - Uint32 * Gmask, - Uint32 * Bmask, - Uint32 * Amask); - -/** - * Convert a bpp value and RGBA masks to an enumerated pixel format. - * - * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't - * possible. - * - * \param bpp a bits per pixel value; usually 15, 16, or 32 - * \param Rmask the red mask for the format - * \param Gmask the green mask for the format - * \param Bmask the blue mask for the format - * \param Amask the alpha mask for the format - * \returns one of the SDL_PixelFormatEnum values - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_PixelFormatEnumToMasks - */ -extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); - -/** - * Create an SDL_PixelFormat structure corresponding to a pixel format. - * - * Returned structure may come from a shared global cache (i.e. not newly - * allocated), and hence should not be modified, especially the palette. Weird - * errors such as `Blit combination not supported` may occur. - * - * \param pixel_format one of the SDL_PixelFormatEnum values - * \returns the new SDL_PixelFormat structure or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FreeFormat - */ -extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); - -/** - * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat(). - * - * \param format the SDL_PixelFormat structure to free - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AllocFormat - */ -extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); - -/** - * Create a palette structure with the specified number of color entries. - * - * The palette entries are initialized to white. - * - * \param ncolors represents the number of color entries in the color palette - * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if - * there wasn't enough memory); call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FreePalette - */ -extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); - -/** - * Set the palette for a pixel format structure. - * - * \param format the SDL_PixelFormat structure that will use the palette - * \param palette the SDL_Palette structure that will be used - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AllocPalette - * \sa SDL_FreePalette - */ -extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, - SDL_Palette *palette); - -/** - * Set a range of colors in a palette. - * - * \param palette the SDL_Palette structure to modify - * \param colors an array of SDL_Color structures to copy into the palette - * \param firstcolor the index of the first palette entry to modify - * \param ncolors the number of entries to modify - * \returns 0 on success or a negative error code if not all of the colors - * could be set; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AllocPalette - * \sa SDL_CreateRGBSurface - */ -extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, - const SDL_Color * colors, - int firstcolor, int ncolors); - -/** - * Free a palette created with SDL_AllocPalette(). - * - * \param palette the SDL_Palette structure to be freed - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AllocPalette - */ -extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); - -/** - * Map an RGB triple to an opaque pixel value for a given pixel format. - * - * This function maps the RGB color value to the specified pixel format and - * returns the pixel value best approximating the given RGB color value for - * the given pixel format. - * - * If the format has a palette (8-bit) the index of the closest matching color - * in the palette will be returned. - * - * If the specified pixel format has an alpha component it will be returned as - * all 1 bits (fully opaque). - * - * If the pixel format bpp (color depth) is less than 32-bpp then the unused - * upper bits of the return value can safely be ignored (e.g., with a 16-bpp - * format the return value can be assigned to a Uint16, and similarly a Uint8 - * for an 8-bpp format). - * - * \param format an SDL_PixelFormat structure describing the pixel format - * \param r the red component of the pixel in the range 0-255 - * \param g the green component of the pixel in the range 0-255 - * \param b the blue component of the pixel in the range 0-255 - * \returns a pixel value - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRGB - * \sa SDL_GetRGBA - * \sa SDL_MapRGBA - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, - Uint8 r, Uint8 g, Uint8 b); - -/** - * Map an RGBA quadruple to a pixel value for a given pixel format. - * - * This function maps the RGBA color value to the specified pixel format and - * returns the pixel value best approximating the given RGBA color value for - * the given pixel format. - * - * If the specified pixel format has no alpha component the alpha value will - * be ignored (as it will be in formats with a palette). - * - * If the format has a palette (8-bit) the index of the closest matching color - * in the palette will be returned. - * - * If the pixel format bpp (color depth) is less than 32-bpp then the unused - * upper bits of the return value can safely be ignored (e.g., with a 16-bpp - * format the return value can be assigned to a Uint16, and similarly a Uint8 - * for an 8-bpp format). - * - * \param format an SDL_PixelFormat structure describing the format of the - * pixel - * \param r the red component of the pixel in the range 0-255 - * \param g the green component of the pixel in the range 0-255 - * \param b the blue component of the pixel in the range 0-255 - * \param a the alpha component of the pixel in the range 0-255 - * \returns a pixel value - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRGB - * \sa SDL_GetRGBA - * \sa SDL_MapRGB - */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, - Uint8 r, Uint8 g, Uint8 b, - Uint8 a); - -/** - * Get RGB values from a pixel in the specified format. - * - * This function uses the entire 8-bit [0..255] range when converting color - * components from pixel formats with less than 8-bits per RGB component - * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, - * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). - * - * \param pixel a pixel value - * \param format an SDL_PixelFormat structure describing the format of the - * pixel - * \param r a pointer filled in with the red component - * \param g a pointer filled in with the green component - * \param b a pointer filled in with the blue component - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRGBA - * \sa SDL_MapRGB - * \sa SDL_MapRGBA - */ -extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, - const SDL_PixelFormat * format, - Uint8 * r, Uint8 * g, Uint8 * b); - -/** - * Get RGBA values from a pixel in the specified format. - * - * This function uses the entire 8-bit [0..255] range when converting color - * components from pixel formats with less than 8-bits per RGB component - * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, - * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). - * - * If the surface has no alpha component, the alpha will be returned as 0xff - * (100% opaque). - * - * \param pixel a pixel value - * \param format an SDL_PixelFormat structure describing the format of the - * pixel - * \param r a pointer filled in with the red component - * \param g a pointer filled in with the green component - * \param b a pointer filled in with the blue component - * \param a a pointer filled in with the alpha component - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRGB - * \sa SDL_MapRGB - * \sa SDL_MapRGBA - */ -extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, - const SDL_PixelFormat * format, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/** - * Calculate a 256 entry gamma ramp for a gamma value. - * - * \param gamma a gamma value where 0.0 is black and 1.0 is identity - * \param ramp an array of 256 values filled in with the gamma ramp - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowGammaRamp - */ -extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_pixels_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_platform.h b/lib/windows64/include/SDL_platform.h deleted file mode 100644 index d2a7e05..0000000 --- a/lib/windows64/include/SDL_platform.h +++ /dev/null @@ -1,261 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_platform.h - * - * Try to get a standard set of platform defines. - */ - -#ifndef SDL_platform_h_ -#define SDL_platform_h_ - -#if defined(_AIX) -#undef __AIX__ -#define __AIX__ 1 -#endif -#if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 -#endif -#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) -#undef __BSDI__ -#define __BSDI__ 1 -#endif -#if defined(_arch_dreamcast) -#undef __DREAMCAST__ -#define __DREAMCAST__ 1 -#endif -#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) -#undef __FREEBSD__ -#define __FREEBSD__ 1 -#endif -#if defined(hpux) || defined(__hpux) || defined(__hpux__) -#undef __HPUX__ -#define __HPUX__ 1 -#endif -#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) -#undef __IRIX__ -#define __IRIX__ 1 -#endif -#if (defined(linux) || defined(__linux) || defined(__linux__)) -#undef __LINUX__ -#define __LINUX__ 1 -#endif -#if defined(ANDROID) || defined(__ANDROID__) -#undef __ANDROID__ -#undef __LINUX__ /* do we need to do this? */ -#define __ANDROID__ 1 -#endif -#if defined(__NGAGE__) -#undef __NGAGE__ -#define __NGAGE__ 1 -#endif - -#if defined(__APPLE__) -/* lets us know what version of Mac OS X we're compiling on */ -#include <AvailabilityMacros.h> -#include <TargetConditionals.h> - -/* Fix building with older SDKs that don't define these - See this for more information: - https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets -*/ -#ifndef TARGET_OS_MACCATALYST -#define TARGET_OS_MACCATALYST 0 -#endif -#ifndef TARGET_OS_IOS -#define TARGET_OS_IOS 0 -#endif -#ifndef TARGET_OS_IPHONE -#define TARGET_OS_IPHONE 0 -#endif -#ifndef TARGET_OS_TV -#define TARGET_OS_TV 0 -#endif -#ifndef TARGET_OS_SIMULATOR -#define TARGET_OS_SIMULATOR 0 -#endif - -#if TARGET_OS_TV -#undef __TVOS__ -#define __TVOS__ 1 -#endif -#if TARGET_OS_IPHONE -/* if compiling for iOS */ -#undef __IPHONEOS__ -#define __IPHONEOS__ 1 -#undef __MACOSX__ -#else -/* if not compiling for iOS */ -#undef __MACOSX__ -#define __MACOSX__ 1 -#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 -# error SDL for Mac OS X only supports deploying on 10.7 and above. -#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ -#endif /* TARGET_OS_IPHONE */ -#endif /* defined(__APPLE__) */ - -#if defined(__NetBSD__) -#undef __NETBSD__ -#define __NETBSD__ 1 -#endif -#if defined(__OpenBSD__) -#undef __OPENBSD__ -#define __OPENBSD__ 1 -#endif -#if defined(__OS2__) || defined(__EMX__) -#undef __OS2__ -#define __OS2__ 1 -#endif -#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) -#undef __OSF__ -#define __OSF__ 1 -#endif -#if defined(__QNXNTO__) -#undef __QNXNTO__ -#define __QNXNTO__ 1 -#endif -#if defined(riscos) || defined(__riscos) || defined(__riscos__) -#undef __RISCOS__ -#define __RISCOS__ 1 -#endif -#if defined(__sun) && defined(__SVR4) -#undef __SOLARIS__ -#define __SOLARIS__ 1 -#endif - -#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) -/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ -#if defined(_MSC_VER) && defined(__has_include) -#if __has_include(<winapifamily.h>) -#define HAVE_WINAPIFAMILY_H 1 -#else -#define HAVE_WINAPIFAMILY_H 0 -#endif - -/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ -#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ -#define HAVE_WINAPIFAMILY_H 1 -#else -#define HAVE_WINAPIFAMILY_H 0 -#endif - -#if HAVE_WINAPIFAMILY_H -#include <winapifamily.h> -#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) -#else -#define WINAPI_FAMILY_WINRT 0 -#endif /* HAVE_WINAPIFAMILY_H */ - -#if WINAPI_FAMILY_WINRT -#undef __WINRT__ -#define __WINRT__ 1 -#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ -#undef __WINGDK__ -#define __WINGDK__ 1 -#elif defined(_GAMING_XBOX_XBOXONE) -#undef __XBOXONE__ -#define __XBOXONE__ 1 -#elif defined(_GAMING_XBOX_SCARLETT) -#undef __XBOXSERIES__ -#define __XBOXSERIES__ 1 -#else -#undef __WINDOWS__ -#define __WINDOWS__ 1 -#endif -#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ - -#if defined(__WINDOWS__) -#undef __WIN32__ -#define __WIN32__ 1 -#endif -/* This is to support generic "any GDK" separate from a platform-specific GDK */ -#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) -#undef __GDK__ -#define __GDK__ 1 -#endif -#if defined(__PSP__) -#undef __PSP__ -#define __PSP__ 1 -#endif -#if defined(PS2) -#define __PS2__ 1 -#endif - -/* The NACL compiler defines __native_client__ and __pnacl__ - * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi - */ -#if defined(__native_client__) -#undef __LINUX__ -#undef __NACL__ -#define __NACL__ 1 -#endif -#if defined(__pnacl__) -#undef __LINUX__ -#undef __PNACL__ -#define __PNACL__ 1 -/* PNACL with newlib supports static linking only */ -#define __SDL_NOGETPROCADDR__ -#endif - -#if defined(__vita__) -#define __VITA__ 1 -#endif - -#if defined(__3DS__) -#undef __3DS__ -#define __3DS__ 1 -#endif - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Get the name of the platform. - * - * Here are the names returned for some (but not all) supported platforms: - * - * - "Windows" - * - "Mac OS X" - * - "Linux" - * - "iOS" - * - "Android" - * - * \returns the name of the platform. If the correct platform name is not - * available, returns a string beginning with the text "Unknown". - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_platform_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_power.h b/lib/windows64/include/SDL_power.h deleted file mode 100644 index 1d75704..0000000 --- a/lib/windows64/include/SDL_power.h +++ /dev/null @@ -1,87 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_power_h_ -#define SDL_power_h_ - -/** - * \file SDL_power.h - * - * Header for the SDL power management routines. - */ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * The basic state for the system's power supply. - */ -typedef enum -{ - SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ - SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ - SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ - SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ - SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ -} SDL_PowerState; - -/** - * Get the current power supply details. - * - * You should never take a battery status as absolute truth. Batteries - * (especially failing batteries) are delicate hardware, and the values - * reported here are best estimates based on what that hardware reports. It's - * not uncommon for older batteries to lose stored power much faster than it - * reports, or completely drain when reporting it has 20 percent left, etc. - * - * Battery status can change at any time; if you are concerned with power - * state, you should call this function frequently, and perhaps ignore changes - * until they seem to be stable for a few seconds. - * - * It's possible a platform can only report battery percentage or time left - * but not both. - * - * \param seconds seconds of battery life left, you can pass a NULL here if - * you don't care, will return -1 if we can't determine a - * value, or we're not running on a battery - * \param percent percentage of battery life left, between 0 and 100, you can - * pass a NULL here if you don't care, will return -1 if we - * can't determine a value, or we're not running on a battery - * \returns an SDL_PowerState enum representing the current battery state. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_power_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_quit.h b/lib/windows64/include/SDL_quit.h deleted file mode 100644 index d8ceb89..0000000 --- a/lib/windows64/include/SDL_quit.h +++ /dev/null @@ -1,58 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_quit.h - * - * Include file for SDL quit event handling. - */ - -#ifndef SDL_quit_h_ -#define SDL_quit_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/** - * \file SDL_quit.h - * - * An ::SDL_QUIT event is generated when the user tries to close the application - * window. If it is ignored or filtered out, the window will remain open. - * If it is not ignored or filtered, it is queued normally and the window - * is allowed to close. When the window is closed, screen updates will - * complete, but have no effect. - * - * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) - * and SIGTERM (system termination request), if handlers do not already - * exist, that generate ::SDL_QUIT events as well. There is no way - * to determine the cause of an ::SDL_QUIT event, but setting a signal - * handler in your application will override the default generation of - * quit events for that signal. - * - * \sa SDL_Quit() - */ - -/* There are no functions directly affecting the quit event */ - -#define SDL_QuitRequested() \ - (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) - -#endif /* SDL_quit_h_ */ diff --git a/lib/windows64/include/SDL_rect.h b/lib/windows64/include/SDL_rect.h deleted file mode 100644 index 9611a31..0000000 --- a/lib/windows64/include/SDL_rect.h +++ /dev/null @@ -1,376 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_rect.h - * - * Header file for SDL_rect definition and management functions. - */ - -#ifndef SDL_rect_h_ -#define SDL_rect_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_pixels.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * The structure that defines a point (integer) - * - * \sa SDL_EnclosePoints - * \sa SDL_PointInRect - */ -typedef struct SDL_Point -{ - int x; - int y; -} SDL_Point; - -/** - * The structure that defines a point (floating point) - * - * \sa SDL_EncloseFPoints - * \sa SDL_PointInFRect - */ -typedef struct SDL_FPoint -{ - float x; - float y; -} SDL_FPoint; - - -/** - * A rectangle, with the origin at the upper left (integer). - * - * \sa SDL_RectEmpty - * \sa SDL_RectEquals - * \sa SDL_HasIntersection - * \sa SDL_IntersectRect - * \sa SDL_IntersectRectAndLine - * \sa SDL_UnionRect - * \sa SDL_EnclosePoints - */ -typedef struct SDL_Rect -{ - int x, y; - int w, h; -} SDL_Rect; - - -/** - * A rectangle, with the origin at the upper left (floating point). - * - * \sa SDL_FRectEmpty - * \sa SDL_FRectEquals - * \sa SDL_FRectEqualsEpsilon - * \sa SDL_HasIntersectionF - * \sa SDL_IntersectFRect - * \sa SDL_IntersectFRectAndLine - * \sa SDL_UnionFRect - * \sa SDL_EncloseFPoints - * \sa SDL_PointInFRect - */ -typedef struct SDL_FRect -{ - float x; - float y; - float w; - float h; -} SDL_FRect; - - -/** - * Returns true if point resides inside a rectangle. - */ -SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) -{ - return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && - (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; -} - -/** - * Returns true if the rectangle has no area. - */ -SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) -{ - return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; -} - -/** - * Returns true if the two rectangles are equal. - */ -SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) -{ - return (a && b && (a->x == b->x) && (a->y == b->y) && - (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; -} - -/** - * Determine whether two rectangles intersect. - * - * If either pointer is NULL the function will return SDL_FALSE. - * - * \param A an SDL_Rect structure representing the first rectangle - * \param B an SDL_Rect structure representing the second rectangle - * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_IntersectRect - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, - const SDL_Rect * B); - -/** - * Calculate the intersection of two rectangles. - * - * If `result` is NULL then this function will return SDL_FALSE. - * - * \param A an SDL_Rect structure representing the first rectangle - * \param B an SDL_Rect structure representing the second rectangle - * \param result an SDL_Rect structure filled in with the intersection of - * rectangles `A` and `B` - * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HasIntersection - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); - -/** - * Calculate the union of two rectangles. - * - * \param A an SDL_Rect structure representing the first rectangle - * \param B an SDL_Rect structure representing the second rectangle - * \param result an SDL_Rect structure filled in with the union of rectangles - * `A` and `B` - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, - const SDL_Rect * B, - SDL_Rect * result); - -/** - * Calculate a minimal rectangle enclosing a set of points. - * - * If `clip` is not NULL then only points inside of the clipping rectangle are - * considered. - * - * \param points an array of SDL_Point structures representing points to be - * enclosed - * \param count the number of structures in the `points` array - * \param clip an SDL_Rect used for clipping or NULL to enclose all points - * \param result an SDL_Rect structure filled in with the minimal enclosing - * rectangle - * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the - * points were outside of the clipping rectangle. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, - int count, - const SDL_Rect * clip, - SDL_Rect * result); - -/** - * Calculate the intersection of a rectangle and line segment. - * - * This function is used to clip a line segment to a rectangle. A line segment - * contained entirely within the rectangle or that does not intersect will - * remain unchanged. A line segment that crosses the rectangle at either or - * both ends will be clipped to the boundary of the rectangle and the new - * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. - * - * \param rect an SDL_Rect structure representing the rectangle to intersect - * \param X1 a pointer to the starting X-coordinate of the line - * \param Y1 a pointer to the starting Y-coordinate of the line - * \param X2 a pointer to the ending X-coordinate of the line - * \param Y2 a pointer to the ending Y-coordinate of the line - * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * - rect, int *X1, - int *Y1, int *X2, - int *Y2); - - -/* SDL_FRect versions... */ - -/** - * Returns true if point resides inside a rectangle. - */ -SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) -{ - return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && - (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; -} - -/** - * Returns true if the rectangle has no area. - */ -SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) -{ - return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; -} - -/** - * Returns true if the two rectangles are equal, within some given epsilon. - * - * \since This function is available since SDL 2.0.22. - */ -SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) -{ - return (a && b && ((a == b) || - ((SDL_fabsf(a->x - b->x) <= epsilon) && - (SDL_fabsf(a->y - b->y) <= epsilon) && - (SDL_fabsf(a->w - b->w) <= epsilon) && - (SDL_fabsf(a->h - b->h) <= epsilon)))) - ? SDL_TRUE : SDL_FALSE; -} - -/** - * Returns true if the two rectangles are equal, using a default epsilon. - * - * \since This function is available since SDL 2.0.22. - */ -SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) -{ - return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); -} - -/** - * Determine whether two rectangles intersect with float precision. - * - * If either pointer is NULL the function will return SDL_FALSE. - * - * \param A an SDL_FRect structure representing the first rectangle - * \param B an SDL_FRect structure representing the second rectangle - * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.22. - * - * \sa SDL_IntersectRect - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, - const SDL_FRect * B); - -/** - * Calculate the intersection of two rectangles with float precision. - * - * If `result` is NULL then this function will return SDL_FALSE. - * - * \param A an SDL_FRect structure representing the first rectangle - * \param B an SDL_FRect structure representing the second rectangle - * \param result an SDL_FRect structure filled in with the intersection of - * rectangles `A` and `B` - * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.22. - * - * \sa SDL_HasIntersectionF - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, - const SDL_FRect * B, - SDL_FRect * result); - -/** - * Calculate the union of two rectangles with float precision. - * - * \param A an SDL_FRect structure representing the first rectangle - * \param B an SDL_FRect structure representing the second rectangle - * \param result an SDL_FRect structure filled in with the union of rectangles - * `A` and `B` - * - * \since This function is available since SDL 2.0.22. - */ -extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, - const SDL_FRect * B, - SDL_FRect * result); - -/** - * Calculate a minimal rectangle enclosing a set of points with float - * precision. - * - * If `clip` is not NULL then only points inside of the clipping rectangle are - * considered. - * - * \param points an array of SDL_FPoint structures representing points to be - * enclosed - * \param count the number of structures in the `points` array - * \param clip an SDL_FRect used for clipping or NULL to enclose all points - * \param result an SDL_FRect structure filled in with the minimal enclosing - * rectangle - * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the - * points were outside of the clipping rectangle. - * - * \since This function is available since SDL 2.0.22. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, - int count, - const SDL_FRect * clip, - SDL_FRect * result); - -/** - * Calculate the intersection of a rectangle and line segment with float - * precision. - * - * This function is used to clip a line segment to a rectangle. A line segment - * contained entirely within the rectangle or that does not intersect will - * remain unchanged. A line segment that crosses the rectangle at either or - * both ends will be clipped to the boundary of the rectangle and the new - * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. - * - * \param rect an SDL_FRect structure representing the rectangle to intersect - * \param X1 a pointer to the starting X-coordinate of the line - * \param Y1 a pointer to the starting Y-coordinate of the line - * \param X2 a pointer to the ending X-coordinate of the line - * \param Y2 a pointer to the ending Y-coordinate of the line - * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.22. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * - rect, float *X1, - float *Y1, float *X2, - float *Y2); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_rect_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_render.h b/lib/windows64/include/SDL_render.h deleted file mode 100644 index d62715a..0000000 --- a/lib/windows64/include/SDL_render.h +++ /dev/null @@ -1,1924 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_render.h - * - * Header file for SDL 2D rendering functions. - * - * This API supports the following features: - * * single pixel points - * * single pixel lines - * * filled rectangles - * * texture images - * - * The primitives may be drawn in opaque, blended, or additive modes. - * - * The texture images may be drawn in opaque, blended, or additive modes. - * They can have an additional color tint or alpha modulation applied to - * them, and may also be stretched with linear interpolation. - * - * This API is designed to accelerate simple 2D operations. You may - * want more functionality such as polygons and particle effects and - * in that case you should use SDL's OpenGL/Direct3D support or one - * of the many good 3D engines. - * - * These functions must be called from the main thread. - * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 - */ - -#ifndef SDL_render_h_ -#define SDL_render_h_ - -#include "SDL_stdinc.h" -#include "SDL_rect.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Flags used when creating a rendering context - */ -typedef enum -{ - SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ - SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware - acceleration */ - SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized - with the refresh rate */ - SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports - rendering to texture */ -} SDL_RendererFlags; - -/** - * Information on the capabilities of a render driver or context. - */ -typedef struct SDL_RendererInfo -{ - const char *name; /**< The name of the renderer */ - Uint32 flags; /**< Supported ::SDL_RendererFlags */ - Uint32 num_texture_formats; /**< The number of available texture formats */ - Uint32 texture_formats[16]; /**< The available texture formats */ - int max_texture_width; /**< The maximum texture width */ - int max_texture_height; /**< The maximum texture height */ -} SDL_RendererInfo; - -/** - * Vertex structure - */ -typedef struct SDL_Vertex -{ - SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ - SDL_Color color; /**< Vertex color */ - SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ -} SDL_Vertex; - -/** - * The scaling mode for a texture. - */ -typedef enum -{ - SDL_ScaleModeNearest, /**< nearest pixel sampling */ - SDL_ScaleModeLinear, /**< linear filtering */ - SDL_ScaleModeBest /**< anisotropic filtering */ -} SDL_ScaleMode; - -/** - * The access pattern allowed for a texture. - */ -typedef enum -{ - SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ - SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ - SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ -} SDL_TextureAccess; - -/** - * The texture channel modulation used in SDL_RenderCopy(). - */ -typedef enum -{ - SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ - SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ - SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ -} SDL_TextureModulate; - -/** - * Flip constants for SDL_RenderCopyEx - */ -typedef enum -{ - SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ - SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ - SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ -} SDL_RendererFlip; - -/** - * A structure representing rendering state - */ -struct SDL_Renderer; -typedef struct SDL_Renderer SDL_Renderer; - -/** - * An efficient driver-specific representation of pixel data - */ -struct SDL_Texture; -typedef struct SDL_Texture SDL_Texture; - -/* Function prototypes */ - -/** - * Get the number of 2D rendering drivers available for the current display. - * - * A render driver is a set of code that handles rendering and texture - * management on a particular display. Normally there is only one, but some - * drivers may have several available with different capabilities. - * - * There may be none if SDL was compiled without render support. - * - * \returns a number >= 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRenderer - * \sa SDL_GetRenderDriverInfo - */ -extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); - -/** - * Get info about a specific 2D rendering driver for the current display. - * - * \param index the index of the driver to query information about - * \param info an SDL_RendererInfo structure to be filled with information on - * the rendering driver - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRenderer - * \sa SDL_GetNumRenderDrivers - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, - SDL_RendererInfo * info); - -/** - * Create a window and default renderer. - * - * \param width the width of the window - * \param height the height of the window - * \param window_flags the flags used to create the window (see - * SDL_CreateWindow()) - * \param window a pointer filled with the window, or NULL on error - * \param renderer a pointer filled with the renderer, or NULL on error - * \returns 0 on success, or -1 on error; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRenderer - * \sa SDL_CreateWindow - */ -extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( - int width, int height, Uint32 window_flags, - SDL_Window **window, SDL_Renderer **renderer); - - -/** - * Create a 2D rendering context for a window. - * - * \param window the window where rendering is displayed - * \param index the index of the rendering driver to initialize, or -1 to - * initialize the first one supporting the requested flags - * \param flags 0, or one or more SDL_RendererFlags OR'd together - * \returns a valid rendering context or NULL if there was an error; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateSoftwareRenderer - * \sa SDL_DestroyRenderer - * \sa SDL_GetNumRenderDrivers - * \sa SDL_GetRendererInfo - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, - int index, Uint32 flags); - -/** - * Create a 2D software rendering context for a surface. - * - * Two other API which can be used to create SDL_Renderer: - * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ - * create a software renderer, but they are intended to be used with an - * SDL_Window as the final destination and not an SDL_Surface. - * - * \param surface the SDL_Surface structure representing the surface where - * rendering is done - * \returns a valid rendering context or NULL if there was an error; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRenderer - * \sa SDL_CreateWindowRenderer - * \sa SDL_DestroyRenderer - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); - -/** - * Get the renderer associated with a window. - * - * \param window the window to query - * \returns the rendering context on success or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRenderer - */ -extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); - -/** - * Get the window associated with a renderer. - * - * \param renderer the renderer to query - * \returns the window on success or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.22. - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); - -/** - * Get information about a rendering context. - * - * \param renderer the rendering context - * \param info an SDL_RendererInfo structure filled with information about the - * current renderer - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRenderer - */ -extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, - SDL_RendererInfo * info); - -/** - * Get the output size in pixels of a rendering context. - * - * Due to high-dpi displays, you might end up with a rendering context that - * has more pixels than the window that contains it, so use this instead of - * SDL_GetWindowSize() to decide how much drawing area you have. - * - * \param renderer the rendering context - * \param w an int filled with the width - * \param h an int filled with the height - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRenderer - */ -extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, - int *w, int *h); - -/** - * Create a texture for a rendering context. - * - * You can set the texture scaling method by setting - * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. - * - * \param renderer the rendering context - * \param format one of the enumerated values in SDL_PixelFormatEnum - * \param access one of the enumerated values in SDL_TextureAccess - * \param w the width of the texture in pixels - * \param h the height of the texture in pixels - * \returns a pointer to the created texture or NULL if no rendering context - * was active, the format was unsupported, or the width or height - * were out of range; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateTextureFromSurface - * \sa SDL_DestroyTexture - * \sa SDL_QueryTexture - * \sa SDL_UpdateTexture - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, - Uint32 format, - int access, int w, - int h); - -/** - * Create a texture from an existing surface. - * - * The surface is not modified or freed by this function. - * - * The SDL_TextureAccess hint for the created texture is - * `SDL_TEXTUREACCESS_STATIC`. - * - * The pixel format of the created texture may be different from the pixel - * format of the surface. Use SDL_QueryTexture() to query the pixel format of - * the texture. - * - * \param renderer the rendering context - * \param surface the SDL_Surface structure containing pixel data used to fill - * the texture - * \returns the created texture or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateTexture - * \sa SDL_DestroyTexture - * \sa SDL_QueryTexture - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); - -/** - * Query the attributes of a texture. - * - * \param texture the texture to query - * \param format a pointer filled in with the raw format of the texture; the - * actual format may differ, but pixel transfers will use this - * format (one of the SDL_PixelFormatEnum values). This argument - * can be NULL if you don't need this information. - * \param access a pointer filled in with the actual access to the texture - * (one of the SDL_TextureAccess values). This argument can be - * NULL if you don't need this information. - * \param w a pointer filled in with the width of the texture in pixels. This - * argument can be NULL if you don't need this information. - * \param h a pointer filled in with the height of the texture in pixels. This - * argument can be NULL if you don't need this information. - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateTexture - */ -extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, - Uint32 * format, int *access, - int *w, int *h); - -/** - * Set an additional color value multiplied into render copy operations. - * - * When this texture is rendered, during the copy operation each source color - * channel is modulated by the appropriate color value according to the - * following formula: - * - * `srcC = srcC * (color / 255)` - * - * Color modulation is not always supported by the renderer; it will return -1 - * if color modulation is not supported. - * - * \param texture the texture to update - * \param r the red color value multiplied into copy operations - * \param g the green color value multiplied into copy operations - * \param b the blue color value multiplied into copy operations - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTextureColorMod - * \sa SDL_SetTextureAlphaMod - */ -extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * Get the additional color value multiplied into render copy operations. - * - * \param texture the texture to query - * \param r a pointer filled in with the current red color value - * \param g a pointer filled in with the current green color value - * \param b a pointer filled in with the current blue color value - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTextureAlphaMod - * \sa SDL_SetTextureColorMod - */ -extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * Set an additional alpha value multiplied into render copy operations. - * - * When this texture is rendered, during the copy operation the source alpha - * value is modulated by this alpha value according to the following formula: - * - * `srcA = srcA * (alpha / 255)` - * - * Alpha modulation is not always supported by the renderer; it will return -1 - * if alpha modulation is not supported. - * - * \param texture the texture to update - * \param alpha the source alpha value multiplied into copy operations - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTextureAlphaMod - * \sa SDL_SetTextureColorMod - */ -extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, - Uint8 alpha); - -/** - * Get the additional alpha value multiplied into render copy operations. - * - * \param texture the texture to query - * \param alpha a pointer filled in with the current alpha value - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTextureColorMod - * \sa SDL_SetTextureAlphaMod - */ -extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, - Uint8 * alpha); - -/** - * Set the blend mode for a texture, used by SDL_RenderCopy(). - * - * If the blend mode is not supported, the closest supported mode is chosen - * and this function returns -1. - * - * \param texture the texture to update - * \param blendMode the SDL_BlendMode to use for texture blending - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTextureBlendMode - * \sa SDL_RenderCopy - */ -extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode blendMode); - -/** - * Get the blend mode used for texture copy operations. - * - * \param texture the texture to query - * \param blendMode a pointer filled in with the current SDL_BlendMode - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetTextureBlendMode - */ -extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, - SDL_BlendMode *blendMode); - -/** - * Set the scale mode used for texture scale operations. - * - * If the scale mode is not supported, the closest supported mode is chosen. - * - * \param texture The texture to update. - * \param scaleMode the SDL_ScaleMode to use for texture scaling. - * \returns 0 on success, or -1 if the texture is not valid. - * - * \since This function is available since SDL 2.0.12. - * - * \sa SDL_GetTextureScaleMode - */ -extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, - SDL_ScaleMode scaleMode); - -/** - * Get the scale mode used for texture scale operations. - * - * \param texture the texture to query. - * \param scaleMode a pointer filled in with the current scale mode. - * \return 0 on success, or -1 if the texture is not valid. - * - * \since This function is available since SDL 2.0.12. - * - * \sa SDL_SetTextureScaleMode - */ -extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, - SDL_ScaleMode *scaleMode); - -/** - * Associate a user-specified pointer with a texture. - * - * \param texture the texture to update. - * \param userdata the pointer to associate with the texture. - * \returns 0 on success, or -1 if the texture is not valid. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_GetTextureUserData - */ -extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, - void *userdata); - -/** - * Get the user-specified pointer associated with a texture - * - * \param texture the texture to query. - * \return the pointer associated with the texture, or NULL if the texture is - * not valid. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_SetTextureUserData - */ -extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); - -/** - * Update the given texture rectangle with new pixel data. - * - * The pixel data must be in the pixel format of the texture. Use - * SDL_QueryTexture() to query the pixel format of the texture. - * - * This is a fairly slow function, intended for use with static textures that - * do not change often. - * - * If the texture is intended to be updated often, it is preferred to create - * the texture as streaming and use the locking functions referenced below. - * While this function will work with streaming textures, for optimization - * reasons you may not get the pixels back if you lock the texture afterward. - * - * \param texture the texture to update - * \param rect an SDL_Rect structure representing the area to update, or NULL - * to update the entire texture - * \param pixels the raw pixel data in the format of the texture - * \param pitch the number of bytes in a row of pixel data, including padding - * between lines - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateTexture - * \sa SDL_LockTexture - * \sa SDL_UnlockTexture - */ -extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const void *pixels, int pitch); - -/** - * Update a rectangle within a planar YV12 or IYUV texture with new pixel - * data. - * - * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous - * block of Y and U/V planes in the proper order, but this function is - * available if your pixel data is not contiguous. - * - * \param texture the texture to update - * \param rect a pointer to the rectangle of pixels to update, or NULL to - * update the entire texture - * \param Yplane the raw pixel data for the Y plane - * \param Ypitch the number of bytes between rows of pixel data for the Y - * plane - * \param Uplane the raw pixel data for the U plane - * \param Upitch the number of bytes between rows of pixel data for the U - * plane - * \param Vplane the raw pixel data for the V plane - * \param Vpitch the number of bytes between rows of pixel data for the V - * plane - * \returns 0 on success or -1 if the texture is not valid; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.1. - * - * \sa SDL_UpdateTexture - */ -extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const Uint8 *Yplane, int Ypitch, - const Uint8 *Uplane, int Upitch, - const Uint8 *Vplane, int Vpitch); - -/** - * Update a rectangle within a planar NV12 or NV21 texture with new pixels. - * - * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous - * block of NV12/21 planes in the proper order, but this function is available - * if your pixel data is not contiguous. - * - * \param texture the texture to update - * \param rect a pointer to the rectangle of pixels to update, or NULL to - * update the entire texture. - * \param Yplane the raw pixel data for the Y plane. - * \param Ypitch the number of bytes between rows of pixel data for the Y - * plane. - * \param UVplane the raw pixel data for the UV plane. - * \param UVpitch the number of bytes between rows of pixel data for the UV - * plane. - * \return 0 on success, or -1 if the texture is not valid. - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, - const SDL_Rect * rect, - const Uint8 *Yplane, int Ypitch, - const Uint8 *UVplane, int UVpitch); - -/** - * Lock a portion of the texture for **write-only** pixel access. - * - * As an optimization, the pixels made available for editing don't necessarily - * contain the old texture data. This is a write-only operation, and if you - * need to keep a copy of the texture data you should do that at the - * application level. - * - * You must use SDL_UnlockTexture() to unlock the pixels and apply any - * changes. - * - * \param texture the texture to lock for access, which was created with - * `SDL_TEXTUREACCESS_STREAMING` - * \param rect an SDL_Rect structure representing the area to lock for access; - * NULL to lock the entire texture - * \param pixels this is filled in with a pointer to the locked pixels, - * appropriately offset by the locked area - * \param pitch this is filled in with the pitch of the locked pixels; the - * pitch is the length of one row in bytes - * \returns 0 on success or a negative error code if the texture is not valid - * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_UnlockTexture - */ -extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, - const SDL_Rect * rect, - void **pixels, int *pitch); - -/** - * Lock a portion of the texture for **write-only** pixel access, and expose - * it as a SDL surface. - * - * Besides providing an SDL_Surface instead of raw pixel data, this function - * operates like SDL_LockTexture. - * - * As an optimization, the pixels made available for editing don't necessarily - * contain the old texture data. This is a write-only operation, and if you - * need to keep a copy of the texture data you should do that at the - * application level. - * - * You must use SDL_UnlockTexture() to unlock the pixels and apply any - * changes. - * - * The returned surface is freed internally after calling SDL_UnlockTexture() - * or SDL_DestroyTexture(). The caller should not free it. - * - * \param texture the texture to lock for access, which was created with - * `SDL_TEXTUREACCESS_STREAMING` - * \param rect a pointer to the rectangle to lock for access. If the rect is - * NULL, the entire texture will be locked - * \param surface this is filled in with an SDL surface representing the - * locked area - * \returns 0 on success, or -1 if the texture is not valid or was not created - * with `SDL_TEXTUREACCESS_STREAMING` - * - * \since This function is available since SDL 2.0.12. - * - * \sa SDL_LockTexture - * \sa SDL_UnlockTexture - */ -extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, - const SDL_Rect *rect, - SDL_Surface **surface); - -/** - * Unlock a texture, uploading the changes to video memory, if needed. - * - * **Warning**: Please note that SDL_LockTexture() is intended to be - * write-only; it will not guarantee the previous contents of the texture will - * be provided. You must fully initialize any area of a texture that you lock - * before unlocking it, as the pixels might otherwise be uninitialized memory. - * - * Which is to say: locking and immediately unlocking a texture can result in - * corrupted textures, depending on the renderer in use. - * - * \param texture a texture locked by SDL_LockTexture() - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LockTexture - */ -extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); - -/** - * Determine whether a renderer supports the use of render targets. - * - * \param renderer the renderer that will be checked - * \returns SDL_TRUE if supported or SDL_FALSE if not. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetRenderTarget - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); - -/** - * Set a texture as the current rendering target. - * - * Before using this function, you should check the - * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if - * render targets are supported. - * - * The default render target is the window for which the renderer was created. - * To stop rendering to a texture and render to the window again, call this - * function with a NULL `texture`. - * - * \param renderer the rendering context - * \param texture the targeted texture, which must be created with the - * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the - * window instead of a texture. - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRenderTarget - */ -extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, - SDL_Texture *texture); - -/** - * Get the current render target. - * - * The default render target is the window for which the renderer was created, - * and is reported a NULL here. - * - * \param renderer the rendering context - * \returns the current render target or NULL for the default render target. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetRenderTarget - */ -extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); - -/** - * Set a device independent resolution for rendering. - * - * This function uses the viewport and scaling functionality to allow a fixed - * logical resolution for rendering, regardless of the actual output - * resolution. If the actual output resolution doesn't have the same aspect - * ratio the output rendering will be centered within the output display. - * - * If the output display is a window, mouse and touch events in the window - * will be filtered and scaled so they seem to arrive within the logical - * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether - * relative motion events are also scaled. - * - * If this function results in scaling or subpixel drawing by the rendering - * backend, it will be handled using the appropriate quality hints. - * - * \param renderer the renderer for which resolution should be set - * \param w the width of the logical resolution - * \param h the height of the logical resolution - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderGetLogicalSize - */ -extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); - -/** - * Get device independent resolution for rendering. - * - * When using the main rendering target (eg no target texture is set): this - * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical - * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical - * width and height. - * - * When using a target texture: Never return 0 for `w` and `h` at first. Then - * it returns the logical width and height that are set. - * - * \param renderer a rendering context - * \param w an int to be filled with the width - * \param h an int to be filled with the height - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderSetLogicalSize - */ -extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); - -/** - * Set whether to force integer scales for resolution-independent rendering. - * - * This function restricts the logical viewport to integer values - that is, - * when a resolution is between two multiples of a logical size, the viewport - * size is rounded down to the lower multiple. - * - * \param renderer the renderer for which integer scaling should be set - * \param enable enable or disable the integer scaling for rendering - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_RenderGetIntegerScale - * \sa SDL_RenderSetLogicalSize - */ -extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, - SDL_bool enable); - -/** - * Get whether integer scales are forced for resolution-independent rendering. - * - * \param renderer the renderer from which integer scaling should be queried - * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_RenderSetIntegerScale - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); - -/** - * Set the drawing area for rendering on the current target. - * - * When the window is resized, the viewport is reset to fill the entire new - * window size. - * - * \param renderer the rendering context - * \param rect the SDL_Rect structure representing the drawing area, or NULL - * to set the viewport to the entire target - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderGetViewport - */ -extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * Get the drawing area for the current target. - * - * \param renderer the rendering context - * \param rect an SDL_Rect structure filled in with the current drawing area - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderSetViewport - */ -extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, - SDL_Rect * rect); - -/** - * Set the clip rectangle for rendering on the specified target. - * - * \param renderer the rendering context for which clip rectangle should be - * set - * \param rect an SDL_Rect structure representing the clip area, relative to - * the viewport, or NULL to disable clipping - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderGetClipRect - * \sa SDL_RenderIsClipEnabled - */ -extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * Get the clip rectangle for the current target. - * - * \param renderer the rendering context from which clip rectangle should be - * queried - * \param rect an SDL_Rect structure filled in with the current clipping area - * or an empty rectangle if clipping is disabled - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderIsClipEnabled - * \sa SDL_RenderSetClipRect - */ -extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, - SDL_Rect * rect); - -/** - * Get whether clipping is enabled on the given renderer. - * - * \param renderer the renderer from which clip state should be queried - * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_RenderGetClipRect - * \sa SDL_RenderSetClipRect - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); - - -/** - * Set the drawing scale for rendering on the current target. - * - * The drawing coordinates are scaled by the x/y scaling factors before they - * are used by the renderer. This allows resolution independent drawing with a - * single coordinate system. - * - * If this results in scaling or subpixel drawing by the rendering backend, it - * will be handled using the appropriate quality hints. For best results use - * integer scaling factors. - * - * \param renderer a rendering context - * \param scaleX the horizontal scaling factor - * \param scaleY the vertical scaling factor - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderGetScale - * \sa SDL_RenderSetLogicalSize - */ -extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, - float scaleX, float scaleY); - -/** - * Get the drawing scale for the current target. - * - * \param renderer the renderer from which drawing scale should be queried - * \param scaleX a pointer filled in with the horizontal scaling factor - * \param scaleY a pointer filled in with the vertical scaling factor - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderSetScale - */ -extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, - float *scaleX, float *scaleY); - -/** - * Get logical coordinates of point in renderer when given real coordinates of - * point in window. - * - * Logical coordinates will differ from real coordinates when render is scaled - * and logical renderer size set - * - * \param renderer the renderer from which the logical coordinates should be - * calculated - * \param windowX the real X coordinate in the window - * \param windowY the real Y coordinate in the window - * \param logicalX the pointer filled with the logical x coordinate - * \param logicalY the pointer filled with the logical y coordinate - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_RenderGetScale - * \sa SDL_RenderSetScale - * \sa SDL_RenderGetLogicalSize - * \sa SDL_RenderSetLogicalSize - */ -extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, - int windowX, int windowY, - float *logicalX, float *logicalY); - - -/** - * Get real coordinates of point in window when given logical coordinates of - * point in renderer. - * - * Logical coordinates will differ from real coordinates when render is scaled - * and logical renderer size set - * - * \param renderer the renderer from which the window coordinates should be - * calculated - * \param logicalX the logical x coordinate - * \param logicalY the logical y coordinate - * \param windowX the pointer filled with the real X coordinate in the window - * \param windowY the pointer filled with the real Y coordinate in the window - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_RenderGetScale - * \sa SDL_RenderSetScale - * \sa SDL_RenderGetLogicalSize - * \sa SDL_RenderSetLogicalSize - */ -extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, - float logicalX, float logicalY, - int *windowX, int *windowY); - -/** - * Set the color used for drawing operations (Rect, Line and Clear). - * - * Set the color for drawing or filling rectangles, lines, and points, and for - * SDL_RenderClear(). - * - * \param renderer the rendering context - * \param r the red value used to draw on the rendering target - * \param g the green value used to draw on the rendering target - * \param b the blue value used to draw on the rendering target - * \param a the alpha value used to draw on the rendering target; usually - * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to - * specify how the alpha channel is used - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRenderDrawColor - * \sa SDL_RenderClear - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - */ -extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, - Uint8 r, Uint8 g, Uint8 b, - Uint8 a); - -/** - * Get the color used for drawing operations (Rect, Line and Clear). - * - * \param renderer the rendering context - * \param r a pointer filled in with the red value used to draw on the - * rendering target - * \param g a pointer filled in with the green value used to draw on the - * rendering target - * \param b a pointer filled in with the blue value used to draw on the - * rendering target - * \param a a pointer filled in with the alpha value used to draw on the - * rendering target; usually `SDL_ALPHA_OPAQUE` (255) - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, - Uint8 * r, Uint8 * g, Uint8 * b, - Uint8 * a); - -/** - * Set the blend mode used for drawing operations (Fill and Line). - * - * If the blend mode is not supported, the closest supported mode is chosen. - * - * \param renderer the rendering context - * \param blendMode the SDL_BlendMode to use for blending - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRenderDrawBlendMode - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - */ -extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, - SDL_BlendMode blendMode); - -/** - * Get the blend mode used for drawing operations. - * - * \param renderer the rendering context - * \param blendMode a pointer filled in with the current SDL_BlendMode - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetRenderDrawBlendMode - */ -extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, - SDL_BlendMode *blendMode); - -/** - * Clear the current rendering target with the drawing color. - * - * This function clears the entire rendering target, ignoring the viewport and - * the clip rectangle. - * - * \param renderer the rendering context - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); - -/** - * Draw a point on the current rendering target. - * - * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, - * use SDL_RenderDrawPoints() instead. - * - * \param renderer the rendering context - * \param x the x coordinate of the point - * \param y the y coordinate of the point - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - * \sa SDL_RenderPresent - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, - int x, int y); - -/** - * Draw multiple points on the current rendering target. - * - * \param renderer the rendering context - * \param points an array of SDL_Point structures that represent the points to - * draw - * \param count the number of points to draw - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - * \sa SDL_RenderPresent - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, - const SDL_Point * points, - int count); - -/** - * Draw a line on the current rendering target. - * - * SDL_RenderDrawLine() draws the line to include both end points. If you want - * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. - * - * \param renderer the rendering context - * \param x1 the x coordinate of the start point - * \param y1 the y coordinate of the start point - * \param x2 the x coordinate of the end point - * \param y2 the y coordinate of the end point - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - * \sa SDL_RenderPresent - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, - int x1, int y1, int x2, int y2); - -/** - * Draw a series of connected lines on the current rendering target. - * - * \param renderer the rendering context - * \param points an array of SDL_Point structures representing points along - * the lines - * \param count the number of points, drawing count-1 lines - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - * \sa SDL_RenderPresent - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, - const SDL_Point * points, - int count); - -/** - * Draw a rectangle on the current rendering target. - * - * \param renderer the rendering context - * \param rect an SDL_Rect structure representing the rectangle to draw, or - * NULL to outline the entire rendering target - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - * \sa SDL_RenderPresent - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * Draw some number of rectangles on the current rendering target. - * - * \param renderer the rendering context - * \param rects an array of SDL_Rect structures representing the rectangles to - * be drawn - * \param count the number of rectangles - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - * \sa SDL_RenderPresent - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, - const SDL_Rect * rects, - int count); - -/** - * Fill a rectangle on the current rendering target with the drawing color. - * - * The current drawing color is set by SDL_SetRenderDrawColor(), and the - * color's alpha value is ignored unless blending is enabled with the - * appropriate call to SDL_SetRenderDrawBlendMode(). - * - * \param renderer the rendering context - * \param rect the SDL_Rect structure representing the rectangle to fill, or - * NULL for the entire rendering target - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRects - * \sa SDL_RenderPresent - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, - const SDL_Rect * rect); - -/** - * Fill some number of rectangles on the current rendering target with the - * drawing color. - * - * \param renderer the rendering context - * \param rects an array of SDL_Rect structures representing the rectangles to - * be filled - * \param count the number of rectangles - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderPresent - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, - const SDL_Rect * rects, - int count); - -/** - * Copy a portion of the texture to the current rendering target. - * - * The texture is blended with the destination based on its blend mode set - * with SDL_SetTextureBlendMode(). - * - * The texture color is affected based on its color modulation set by - * SDL_SetTextureColorMod(). - * - * The texture alpha is affected based on its alpha modulation set by - * SDL_SetTextureAlphaMod(). - * - * \param renderer the rendering context - * \param texture the source texture - * \param srcrect the source SDL_Rect structure or NULL for the entire texture - * \param dstrect the destination SDL_Rect structure or NULL for the entire - * rendering target; the texture will be stretched to fill the - * given rectangle - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderCopyEx - * \sa SDL_SetTextureAlphaMod - * \sa SDL_SetTextureBlendMode - * \sa SDL_SetTextureColorMod - */ -extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect); - -/** - * Copy a portion of the texture to the current rendering, with optional - * rotation and flipping. - * - * Copy a portion of the texture to the current rendering target, optionally - * rotating it by angle around the given center and also flipping it - * top-bottom and/or left-right. - * - * The texture is blended with the destination based on its blend mode set - * with SDL_SetTextureBlendMode(). - * - * The texture color is affected based on its color modulation set by - * SDL_SetTextureColorMod(). - * - * The texture alpha is affected based on its alpha modulation set by - * SDL_SetTextureAlphaMod(). - * - * \param renderer the rendering context - * \param texture the source texture - * \param srcrect the source SDL_Rect structure or NULL for the entire texture - * \param dstrect the destination SDL_Rect structure or NULL for the entire - * rendering target - * \param angle an angle in degrees that indicates the rotation that will be - * applied to dstrect, rotating it in a clockwise direction - * \param center a pointer to a point indicating the point around which - * dstrect will be rotated (if NULL, rotation will be done - * around `dstrect.w / 2`, `dstrect.h / 2`) - * \param flip a SDL_RendererFlip value stating which flipping actions should - * be performed on the texture - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderCopy - * \sa SDL_SetTextureAlphaMod - * \sa SDL_SetTextureBlendMode - * \sa SDL_SetTextureColorMod - */ -extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect, - const double angle, - const SDL_Point *center, - const SDL_RendererFlip flip); - - -/** - * Draw a point on the current rendering target at subpixel precision. - * - * \param renderer The renderer which should draw a point. - * \param x The x coordinate of the point. - * \param y The y coordinate of the point. - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, - float x, float y); - -/** - * Draw multiple points on the current rendering target at subpixel precision. - * - * \param renderer The renderer which should draw multiple points. - * \param points The points to draw - * \param count The number of points to draw - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, - const SDL_FPoint * points, - int count); - -/** - * Draw a line on the current rendering target at subpixel precision. - * - * \param renderer The renderer which should draw a line. - * \param x1 The x coordinate of the start point. - * \param y1 The y coordinate of the start point. - * \param x2 The x coordinate of the end point. - * \param y2 The y coordinate of the end point. - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, - float x1, float y1, float x2, float y2); - -/** - * Draw a series of connected lines on the current rendering target at - * subpixel precision. - * - * \param renderer The renderer which should draw multiple lines. - * \param points The points along the lines - * \param count The number of points, drawing count-1 lines - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, - const SDL_FPoint * points, - int count); - -/** - * Draw a rectangle on the current rendering target at subpixel precision. - * - * \param renderer The renderer which should draw a rectangle. - * \param rect A pointer to the destination rectangle, or NULL to outline the - * entire rendering target. - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, - const SDL_FRect * rect); - -/** - * Draw some number of rectangles on the current rendering target at subpixel - * precision. - * - * \param renderer The renderer which should draw multiple rectangles. - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, - const SDL_FRect * rects, - int count); - -/** - * Fill a rectangle on the current rendering target with the drawing color at - * subpixel precision. - * - * \param renderer The renderer which should fill a rectangle. - * \param rect A pointer to the destination rectangle, or NULL for the entire - * rendering target. - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, - const SDL_FRect * rect); - -/** - * Fill some number of rectangles on the current rendering target with the - * drawing color at subpixel precision. - * - * \param renderer The renderer which should fill multiple rectangles. - * \param rects A pointer to an array of destination rectangles. - * \param count The number of rectangles. - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, - const SDL_FRect * rects, - int count); - -/** - * Copy a portion of the texture to the current rendering target at subpixel - * precision. - * - * \param renderer The renderer which should copy parts of a texture. - * \param texture The source texture. - * \param srcrect A pointer to the source rectangle, or NULL for the entire - * texture. - * \param dstrect A pointer to the destination rectangle, or NULL for the - * entire rendering target. - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_FRect * dstrect); - -/** - * Copy a portion of the source texture to the current rendering target, with - * rotation and flipping, at subpixel precision. - * - * \param renderer The renderer which should copy parts of a texture. - * \param texture The source texture. - * \param srcrect A pointer to the source rectangle, or NULL for the entire - * texture. - * \param dstrect A pointer to the destination rectangle, or NULL for the - * entire rendering target. - * \param angle An angle in degrees that indicates the rotation that will be - * applied to dstrect, rotating it in a clockwise direction - * \param center A pointer to a point indicating the point around which - * dstrect will be rotated (if NULL, rotation will be done - * around dstrect.w/2, dstrect.h/2). - * \param flip An SDL_RendererFlip value stating which flipping actions should - * be performed on the texture - * \return 0 on success, or -1 on error - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_FRect * dstrect, - const double angle, - const SDL_FPoint *center, - const SDL_RendererFlip flip); - -/** - * Render a list of triangles, optionally using a texture and indices into the - * vertex array Color and alpha modulation is done per vertex - * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). - * - * \param renderer The rendering context. - * \param texture (optional) The SDL texture to use. - * \param vertices Vertices. - * \param num_vertices Number of vertices. - * \param indices (optional) An array of integer indices into the 'vertices' - * array, if NULL all vertices will be rendered in sequential - * order. - * \param num_indices Number of indices. - * \return 0 on success, or -1 if the operation is not supported - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_RenderGeometryRaw - * \sa SDL_Vertex - */ -extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, - SDL_Texture *texture, - const SDL_Vertex *vertices, int num_vertices, - const int *indices, int num_indices); - -/** - * Render a list of triangles, optionally using a texture and indices into the - * vertex arrays Color and alpha modulation is done per vertex - * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). - * - * \param renderer The rendering context. - * \param texture (optional) The SDL texture to use. - * \param xy Vertex positions - * \param xy_stride Byte size to move from one element to the next element - * \param color Vertex colors (as SDL_Color) - * \param color_stride Byte size to move from one element to the next element - * \param uv Vertex normalized texture coordinates - * \param uv_stride Byte size to move from one element to the next element - * \param num_vertices Number of vertices. - * \param indices (optional) An array of indices into the 'vertices' arrays, - * if NULL all vertices will be rendered in sequential order. - * \param num_indices Number of indices. - * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) - * \return 0 on success, or -1 if the operation is not supported - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_RenderGeometry - * \sa SDL_Vertex - */ -extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, - SDL_Texture *texture, - const float *xy, int xy_stride, - const SDL_Color *color, int color_stride, - const float *uv, int uv_stride, - int num_vertices, - const void *indices, int num_indices, int size_indices); - -/** - * Read pixels from the current rendering target to an array of pixels. - * - * **WARNING**: This is a very slow operation, and should not be used - * frequently. If you're using this on the main rendering target, it should be - * called after rendering and before SDL_RenderPresent(). - * - * `pitch` specifies the number of bytes between rows in the destination - * `pixels` data. This allows you to write to a subrectangle or have padded - * rows in the destination. Generally, `pitch` should equal the number of - * pixels per row in the `pixels` data times the number of bytes per pixel, - * but it might contain additional padding (for example, 24bit RGB Windows - * Bitmap data pads all rows to multiples of 4 bytes). - * - * \param renderer the rendering context - * \param rect an SDL_Rect structure representing the area to read, or NULL - * for the entire render target - * \param format an SDL_PixelFormatEnum value of the desired format of the - * pixel data, or 0 to use the format of the rendering target - * \param pixels a pointer to the pixel data to copy into - * \param pitch the pitch of the `pixels` parameter - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, - const SDL_Rect * rect, - Uint32 format, - void *pixels, int pitch); - -/** - * Update the screen with any rendering performed since the previous call. - * - * SDL's rendering functions operate on a backbuffer; that is, calling a - * rendering function such as SDL_RenderDrawLine() does not directly put a - * line on the screen, but rather updates the backbuffer. As such, you compose - * your entire scene and *present* the composed backbuffer to the screen as a - * complete picture. - * - * Therefore, when using SDL's rendering API, one does all drawing intended - * for the frame, and then calls this function once per frame to present the - * final drawing to the user. - * - * The backbuffer should be considered invalidated after each present; do not - * assume that previous contents will exist between frames. You are strongly - * encouraged to call SDL_RenderClear() to initialize the backbuffer before - * starting each new frame's drawing, even if you plan to overwrite every - * pixel. - * - * \param renderer the rendering context - * - * \threadsafety You may only call this function on the main thread. If this - * happens to work on a background thread on any given platform - * or backend, it's purely by luck and you should not rely on it - * to work next time. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RenderClear - * \sa SDL_RenderDrawLine - * \sa SDL_RenderDrawLines - * \sa SDL_RenderDrawPoint - * \sa SDL_RenderDrawPoints - * \sa SDL_RenderDrawRect - * \sa SDL_RenderDrawRects - * \sa SDL_RenderFillRect - * \sa SDL_RenderFillRects - * \sa SDL_SetRenderDrawBlendMode - * \sa SDL_SetRenderDrawColor - */ -extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); - -/** - * Destroy the specified texture. - * - * Passing NULL or an otherwise invalid texture will set the SDL error message - * to "Invalid texture". - * - * \param texture the texture to destroy - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateTexture - * \sa SDL_CreateTextureFromSurface - */ -extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); - -/** - * Destroy the rendering context for a window and free associated textures. - * - * If `renderer` is NULL, this function will return immediately after setting - * the SDL error message to "Invalid renderer". See SDL_GetError(). - * - * \param renderer the rendering context - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRenderer - */ -extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); - -/** - * Force the rendering context to flush any pending commands to the underlying - * rendering API. - * - * You do not need to (and in fact, shouldn't) call this function unless you - * are planning to call into OpenGL/Direct3D/Metal/whatever directly in - * addition to using an SDL_Renderer. - * - * This is for a very-specific case: if you are using SDL's render API, you - * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set - * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever - * calls in addition to SDL render API calls. If all of this applies, you - * should call SDL_RenderFlush() between calls to SDL's render API and the - * low-level API you're using in cooperation. - * - * In all other cases, you can ignore this function. This is only here to get - * maximum performance out of a specific situation. In all other cases, SDL - * will do the right thing, perhaps at a performance loss. - * - * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 - * and earlier, as earlier versions did not queue rendering commands at all, - * instead flushing them to the OS immediately. - * - * \param renderer the rendering context - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); - - -/** - * Bind an OpenGL/ES/ES2 texture to the current context. - * - * This is for use with OpenGL instructions when rendering OpenGL primitives - * directly. - * - * If not NULL, `texw` and `texh` will be filled with the width and height - * values suitable for the provided texture. In most cases, both will be 1.0, - * however, on systems that support the GL_ARB_texture_rectangle extension, - * these values will actually be the pixel width and height used to create the - * texture, so this factor needs to be taken into account when providing - * texture coordinates to OpenGL. - * - * You need a renderer to create an SDL_Texture, therefore you can only use - * this function with an implicit OpenGL context from SDL_CreateRenderer(), - * not with your own OpenGL context. If you need control over your OpenGL - * context, you need to write your own texture-loading methods. - * - * Also note that SDL may upload RGB textures as BGR (or vice-versa), and - * re-order the color channels in the shaders phase, so the uploaded texture - * may have swapped color channels. - * - * \param texture the texture to bind to the current OpenGL/ES/ES2 context - * \param texw a pointer to a float value which will be filled with the - * texture width or NULL if you don't need that value - * \param texh a pointer to a float value which will be filled with the - * texture height or NULL if you don't need that value - * \returns 0 on success, or -1 if the operation is not supported; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_MakeCurrent - * \sa SDL_GL_UnbindTexture - */ -extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); - -/** - * Unbind an OpenGL/ES/ES2 texture from the current context. - * - * See SDL_GL_BindTexture() for examples on how to use these functions - * - * \param texture the texture to unbind from the current OpenGL/ES/ES2 context - * \returns 0 on success, or -1 if the operation is not supported - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_BindTexture - * \sa SDL_GL_MakeCurrent - */ -extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); - -/** - * Get the CAMetalLayer associated with the given Metal renderer. - * - * This function returns `void *`, so SDL doesn't have to include Metal's - * headers, but it can be safely cast to a `CAMetalLayer *`. - * - * \param renderer The renderer to query - * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a - * Metal renderer - * - * \since This function is available since SDL 2.0.8. - * - * \sa SDL_RenderGetMetalCommandEncoder - */ -extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); - -/** - * Get the Metal command encoder for the current frame - * - * This function returns `void *`, so SDL doesn't have to include Metal's - * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. - * - * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give - * SDL a drawable to render to, which might happen if the window is - * hidden/minimized/offscreen. This doesn't apply to command encoders for - * render targets, just the window's backbacker. Check your return values! - * - * \param renderer The renderer to query - * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the - * renderer isn't a Metal renderer or there was an error. - * - * \since This function is available since SDL 2.0.8. - * - * \sa SDL_RenderGetMetalLayer - */ -extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); - -/** - * Toggle VSync of the given renderer. - * - * \param renderer The renderer to toggle - * \param vsync 1 for on, 0 for off. All other values are reserved - * \returns a 0 int on success, or non-zero on failure - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_render_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_revision.h b/lib/windows64/include/SDL_revision.h deleted file mode 100644 index dd26edf..0000000 --- a/lib/windows64/include/SDL_revision.h +++ /dev/null @@ -1,7 +0,0 @@ -/* Generated by updaterev.sh, do not edit */ -#ifdef SDL_VENDOR_INFO -#define SDL_REVISION "SDL-release-2.28.0-0-gffa78e6be (" SDL_VENDOR_INFO ")" -#else -#define SDL_REVISION "SDL-release-2.28.0-0-gffa78e6be" -#endif -#define SDL_REVISION_NUMBER 0 diff --git a/lib/windows64/include/SDL_rwops.h b/lib/windows64/include/SDL_rwops.h deleted file mode 100644 index 8615cb5..0000000 --- a/lib/windows64/include/SDL_rwops.h +++ /dev/null @@ -1,841 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_rwops.h - * - * This file provides a general interface for SDL to read and write - * data streams. It can easily be extended to files, memory, etc. - */ - -#ifndef SDL_rwops_h_ -#define SDL_rwops_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ -#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ -#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ -#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ -#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ - -/** - * This is the read/write operation structure -- very basic. - */ -typedef struct SDL_RWops -{ - /** - * Return the size of the file in this rwops, or -1 if unknown - */ - Sint64 (SDLCALL * size) (struct SDL_RWops * context); - - /** - * Seek to \c offset relative to \c whence, one of stdio's whence values: - * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END - * - * \return the final offset in the data stream, or -1 on error. - */ - Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, - int whence); - - /** - * Read up to \c maxnum objects each of size \c size from the data - * stream to the area pointed at by \c ptr. - * - * \return the number of objects read, or 0 at error or end of file. - */ - size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, - size_t size, size_t maxnum); - - /** - * Write exactly \c num objects each of size \c size from the area - * pointed at by \c ptr to data stream. - * - * \return the number of objects written, or 0 at error or end of file. - */ - size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, - size_t size, size_t num); - - /** - * Close and free an allocated SDL_RWops structure. - * - * \return 0 if successful or -1 on write error when flushing data. - */ - int (SDLCALL * close) (struct SDL_RWops * context); - - Uint32 type; - union - { -#if defined(__ANDROID__) - struct - { - void *asset; - } androidio; -#elif defined(__WIN32__) || defined(__GDK__) - struct - { - SDL_bool append; - void *h; - struct - { - void *data; - size_t size; - size_t left; - } buffer; - } windowsio; -#endif - -#ifdef HAVE_STDIO_H - struct - { - SDL_bool autoclose; - FILE *fp; - } stdio; -#endif - struct - { - Uint8 *base; - Uint8 *here; - Uint8 *stop; - } mem; - struct - { - void *data1; - void *data2; - } unknown; - } hidden; - -} SDL_RWops; - - -/** - * \name RWFrom functions - * - * Functions to create SDL_RWops structures from various data streams. - */ -/* @{ */ - -/** - * Use this function to create a new SDL_RWops structure for reading from - * and/or writing to a named file. - * - * The `mode` string is treated roughly the same as in a call to the C - * library's fopen(), even if SDL doesn't happen to use fopen() behind the - * scenes. - * - * Available `mode` strings: - * - * - "r": Open a file for reading. The file must exist. - * - "w": Create an empty file for writing. If a file with the same name - * already exists its content is erased and the file is treated as a new - * empty file. - * - "a": Append to a file. Writing operations append data at the end of the - * file. The file is created if it does not exist. - * - "r+": Open a file for update both reading and writing. The file must - * exist. - * - "w+": Create an empty file for both reading and writing. If a file with - * the same name already exists its content is erased and the file is - * treated as a new empty file. - * - "a+": Open a file for reading and appending. All writing operations are - * performed at the end of the file, protecting the previous content to be - * overwritten. You can reposition (fseek, rewind) the internal pointer to - * anywhere in the file for reading, but writing operations will move it - * back to the end of file. The file is created if it does not exist. - * - * **NOTE**: In order to open a file as a binary file, a "b" character has to - * be included in the `mode` string. This additional "b" character can either - * be appended at the end of the string (thus making the following compound - * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the - * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). - * Additional characters may follow the sequence, although they should have no - * effect. For example, "t" is sometimes appended to make explicit the file is - * a text file. - * - * This function supports Unicode filenames, but they must be encoded in UTF-8 - * format, regardless of the underlying operating system. - * - * As a fallback, SDL_RWFromFile() will transparently open a matching filename - * in an Android app's `assets`. - * - * Closing the SDL_RWops will close the file handle SDL is holding internally. - * - * \param file a UTF-8 string representing the filename to open - * \param mode an ASCII string representing the mode to be used for opening - * the file. - * \returns a pointer to the SDL_RWops structure that is created, or NULL on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWseek - * \sa SDL_RWtell - * \sa SDL_RWwrite - */ -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, - const char *mode); - -#ifdef HAVE_STDIO_H - -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose); - -#else - -/** - * Use this function to create an SDL_RWops structure from a standard I/O file - * pointer (stdio.h's `FILE*`). - * - * This function is not available on Windows, since files opened in an - * application on that platform cannot be used by a dynamically linked - * library. - * - * On some platforms, the first parameter is a `void*`, on others, it's a - * `FILE*`, depending on what system headers are available to SDL. It is - * always intended to be the `FILE*` type from the C runtime's stdio.h. - * - * \param fp the `FILE*` that feeds the SDL_RWops stream - * \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops, - * SDL_FALSE to leave the `FILE*` open when the RWops is - * closed - * \returns a pointer to the SDL_RWops structure that is created, or NULL on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWseek - * \sa SDL_RWtell - * \sa SDL_RWwrite - */ -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, - SDL_bool autoclose); -#endif - -/** - * Use this function to prepare a read-write memory buffer for use with - * SDL_RWops. - * - * This function sets up an SDL_RWops struct based on a memory area of a - * certain size, for both read and write access. - * - * This memory buffer is not copied by the RWops; the pointer you provide must - * remain valid until you close the stream. Closing the stream will not free - * the original buffer. - * - * If you need to make sure the RWops never writes to the memory buffer, you - * should use SDL_RWFromConstMem() with a read-only buffer of memory instead. - * - * \param mem a pointer to a buffer to feed an SDL_RWops stream - * \param size the buffer size, in bytes - * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWseek - * \sa SDL_RWtell - * \sa SDL_RWwrite - */ -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); - -/** - * Use this function to prepare a read-only memory buffer for use with RWops. - * - * This function sets up an SDL_RWops struct based on a memory area of a - * certain size. It assumes the memory area is not writable. - * - * Attempting to write to this RWops stream will report an error without - * writing to the memory buffer. - * - * This memory buffer is not copied by the RWops; the pointer you provide must - * remain valid until you close the stream. Closing the stream will not free - * the original buffer. - * - * If you need to write to a memory buffer, you should use SDL_RWFromMem() - * with a writable buffer of memory instead. - * - * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream - * \param size the buffer size, in bytes - * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWseek - * \sa SDL_RWtell - */ -extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, - int size); - -/* @} *//* RWFrom functions */ - - -/** - * Use this function to allocate an empty, unpopulated SDL_RWops structure. - * - * Applications do not need to use this function unless they are providing - * their own SDL_RWops implementation. If you just need a SDL_RWops to - * read/write a common data source, you should use the built-in - * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc. - * - * You must free the returned pointer with SDL_FreeRW(). Depending on your - * operating system and compiler, there may be a difference between the - * malloc() and free() your program uses and the versions SDL calls - * internally. Trying to mix the two can cause crashing such as segmentation - * faults. Since all SDL_RWops must free themselves when their **close** - * method is called, all SDL_RWops must be allocated through this function, so - * they can all be freed correctly with SDL_FreeRW(). - * - * \returns a pointer to the allocated memory on success, or NULL on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FreeRW - */ -extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); - -/** - * Use this function to free an SDL_RWops structure allocated by - * SDL_AllocRW(). - * - * Applications do not need to use this function unless they are providing - * their own SDL_RWops implementation. If you just need a SDL_RWops to - * read/write a common data source, you should use the built-in - * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and - * call the **close** method on those SDL_RWops pointers when you are done - * with them. - * - * Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is - * invalid as soon as this function returns. Any extra memory allocated during - * creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must - * be responsible for managing that memory in their **close** method. - * - * \param area the SDL_RWops structure to be freed - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AllocRW - */ -extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); - -#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ -#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ -#define RW_SEEK_END 2 /**< Seek relative to the end of data */ - -/** - * Use this function to get the size of the data stream in an SDL_RWops. - * - * Prior to SDL 2.0.10, this function was a macro. - * - * \param context the SDL_RWops to get the size of the data stream from - * \returns the size of the data stream in the SDL_RWops on success, -1 if - * unknown or a negative error code on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); - -/** - * Seek within an SDL_RWops data stream. - * - * This function seeks to byte `offset`, relative to `whence`. - * - * `whence` may be any of the following values: - * - * - `RW_SEEK_SET`: seek from the beginning of data - * - `RW_SEEK_CUR`: seek relative to current read point - * - `RW_SEEK_END`: seek relative to the end of data - * - * If this stream can not seek, it will return -1. - * - * SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's - * `seek` method appropriately, to simplify application development. - * - * Prior to SDL 2.0.10, this function was a macro. - * - * \param context a pointer to an SDL_RWops structure - * \param offset an offset in bytes, relative to **whence** location; can be - * negative - * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END` - * \returns the final offset in the data stream after the seek or -1 on error. - * - * \since This function is available since SDL 2.0.10. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWtell - * \sa SDL_RWwrite - */ -extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, - Sint64 offset, int whence); - -/** - * Determine the current read/write offset in an SDL_RWops data stream. - * - * SDL_RWtell is actually a wrapper function that calls the SDL_RWops's `seek` - * method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify - * application development. - * - * Prior to SDL 2.0.10, this function was a macro. - * - * \param context a SDL_RWops data stream object from which to get the current - * offset - * \returns the current offset in the stream, or -1 if the information can not - * be determined. - * - * \since This function is available since SDL 2.0.10. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWseek - * \sa SDL_RWwrite - */ -extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); - -/** - * Read from a data source. - * - * This function reads up to `maxnum` objects each of size `size` from the - * data source to the area pointed at by `ptr`. This function may read less - * objects than requested. It will return zero when there has been an error or - * the data stream is completely read. - * - * SDL_RWread() is actually a function wrapper that calls the SDL_RWops's - * `read` method appropriately, to simplify application development. - * - * Prior to SDL 2.0.10, this function was a macro. - * - * \param context a pointer to an SDL_RWops structure - * \param ptr a pointer to a buffer to read data into - * \param size the size of each object to read, in bytes - * \param maxnum the maximum number of objects to be read - * \returns the number of objects read, or 0 at error or end of file; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.10. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWseek - * \sa SDL_RWwrite - */ -extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, - void *ptr, size_t size, - size_t maxnum); - -/** - * Write to an SDL_RWops data stream. - * - * This function writes exactly `num` objects each of size `size` from the - * area pointed at by `ptr` to the stream. If this fails for any reason, it'll - * return less than `num` to demonstrate how far the write progressed. On - * success, it returns `num`. - * - * SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's - * `write` method appropriately, to simplify application development. - * - * Prior to SDL 2.0.10, this function was a macro. - * - * \param context a pointer to an SDL_RWops structure - * \param ptr a pointer to a buffer containing data to write - * \param size the size of an object to write, in bytes - * \param num the number of objects to write - * \returns the number of objects written, which will be less than **num** on - * error; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.10. - * - * \sa SDL_RWclose - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWseek - */ -extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, - const void *ptr, size_t size, - size_t num); - -/** - * Close and free an allocated SDL_RWops structure. - * - * SDL_RWclose() closes and cleans up the SDL_RWops stream. It releases any - * resources used by the stream and frees the SDL_RWops itself with - * SDL_FreeRW(). This returns 0 on success, or -1 if the stream failed to - * flush to its output (e.g. to disk). - * - * Note that if this fails to flush the stream to disk, this function reports - * an error, but the SDL_RWops is still invalid once this function returns. - * - * Prior to SDL 2.0.10, this function was a macro. - * - * \param context SDL_RWops structure to close - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.10. - * - * \sa SDL_RWFromConstMem - * \sa SDL_RWFromFile - * \sa SDL_RWFromFP - * \sa SDL_RWFromMem - * \sa SDL_RWread - * \sa SDL_RWseek - * \sa SDL_RWwrite - */ -extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); - -/** - * Load all the data from an SDL data stream. - * - * The data is allocated with a zero byte at the end (null terminated) for - * convenience. This extra byte is not included in the value reported via - * `datasize`. - * - * The data should be freed with SDL_free(). - * - * \param src the SDL_RWops to read all available data from - * \param datasize if not NULL, will store the number of bytes read - * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning - * \returns the data, or NULL if there was an error. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src, - size_t *datasize, - int freesrc); - -/** - * Load all the data from a file path. - * - * The data is allocated with a zero byte at the end (null terminated) for - * convenience. This extra byte is not included in the value reported via - * `datasize`. - * - * The data should be freed with SDL_free(). - * - * Prior to SDL 2.0.10, this function was a macro wrapping around - * SDL_LoadFile_RW. - * - * \param file the path to read all available data from - * \param datasize if not NULL, will store the number of bytes read - * \returns the data, or NULL if there was an error. - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); - -/** - * \name Read endian functions - * - * Read an item of the specified endianness and return in native format. - */ -/* @{ */ - -/** - * Use this function to read a byte from an SDL_RWops. - * - * \param src the SDL_RWops to read from - * \returns the read byte on success or 0 on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WriteU8 - */ -extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); - -/** - * Use this function to read 16 bits of little-endian data from an SDL_RWops - * and return in native format. - * - * SDL byteswaps the data only if necessary, so the data returned will be in - * the native byte order. - * - * \param src the stream from which to read data - * \returns 16 bits of data in the native byte order of the platform. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ReadBE16 - */ -extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); - -/** - * Use this function to read 16 bits of big-endian data from an SDL_RWops and - * return in native format. - * - * SDL byteswaps the data only if necessary, so the data returned will be in - * the native byte order. - * - * \param src the stream from which to read data - * \returns 16 bits of data in the native byte order of the platform. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ReadLE16 - */ -extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); - -/** - * Use this function to read 32 bits of little-endian data from an SDL_RWops - * and return in native format. - * - * SDL byteswaps the data only if necessary, so the data returned will be in - * the native byte order. - * - * \param src the stream from which to read data - * \returns 32 bits of data in the native byte order of the platform. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ReadBE32 - */ -extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); - -/** - * Use this function to read 32 bits of big-endian data from an SDL_RWops and - * return in native format. - * - * SDL byteswaps the data only if necessary, so the data returned will be in - * the native byte order. - * - * \param src the stream from which to read data - * \returns 32 bits of data in the native byte order of the platform. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ReadLE32 - */ -extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); - -/** - * Use this function to read 64 bits of little-endian data from an SDL_RWops - * and return in native format. - * - * SDL byteswaps the data only if necessary, so the data returned will be in - * the native byte order. - * - * \param src the stream from which to read data - * \returns 64 bits of data in the native byte order of the platform. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ReadBE64 - */ -extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); - -/** - * Use this function to read 64 bits of big-endian data from an SDL_RWops and - * return in native format. - * - * SDL byteswaps the data only if necessary, so the data returned will be in - * the native byte order. - * - * \param src the stream from which to read data - * \returns 64 bits of data in the native byte order of the platform. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ReadLE64 - */ -extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); -/* @} *//* Read endian functions */ - -/** - * \name Write endian functions - * - * Write an item of native format to the specified endianness. - */ -/* @{ */ - -/** - * Use this function to write a byte to an SDL_RWops. - * - * \param dst the SDL_RWops to write to - * \param value the byte value to write - * \returns 1 on success or 0 on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ReadU8 - */ -extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); - -/** - * Use this function to write 16 bits in native format to a SDL_RWops as - * little-endian data. - * - * SDL byteswaps the data only if necessary, so the application always - * specifies native format, and the data written will be in little-endian - * format. - * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format - * \returns 1 on successful write, 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WriteBE16 - */ -extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); - -/** - * Use this function to write 16 bits in native format to a SDL_RWops as - * big-endian data. - * - * SDL byteswaps the data only if necessary, so the application always - * specifies native format, and the data written will be in big-endian format. - * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format - * \returns 1 on successful write, 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WriteLE16 - */ -extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); - -/** - * Use this function to write 32 bits in native format to a SDL_RWops as - * little-endian data. - * - * SDL byteswaps the data only if necessary, so the application always - * specifies native format, and the data written will be in little-endian - * format. - * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format - * \returns 1 on successful write, 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WriteBE32 - */ -extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); - -/** - * Use this function to write 32 bits in native format to a SDL_RWops as - * big-endian data. - * - * SDL byteswaps the data only if necessary, so the application always - * specifies native format, and the data written will be in big-endian format. - * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format - * \returns 1 on successful write, 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WriteLE32 - */ -extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); - -/** - * Use this function to write 64 bits in native format to a SDL_RWops as - * little-endian data. - * - * SDL byteswaps the data only if necessary, so the application always - * specifies native format, and the data written will be in little-endian - * format. - * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format - * \returns 1 on successful write, 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WriteBE64 - */ -extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); - -/** - * Use this function to write 64 bits in native format to a SDL_RWops as - * big-endian data. - * - * SDL byteswaps the data only if necessary, so the application always - * specifies native format, and the data written will be in big-endian format. - * - * \param dst the stream to which data will be written - * \param value the data to be written, in native format - * \returns 1 on successful write, 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WriteLE64 - */ -extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); -/* @} *//* Write endian functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_rwops_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_scancode.h b/lib/windows64/include/SDL_scancode.h deleted file mode 100644 index a960a79..0000000 --- a/lib/windows64/include/SDL_scancode.h +++ /dev/null @@ -1,438 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_scancode.h - * - * Defines keyboard scancodes. - */ - -#ifndef SDL_scancode_h_ -#define SDL_scancode_h_ - -#include "SDL_stdinc.h" - -/** - * \brief The SDL keyboard scancode representation. - * - * Values of this type are used to represent keyboard keys, among other places - * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the - * SDL_Event structure. - * - * The values in this enumeration are based on the USB usage page standard: - * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf - */ -typedef enum -{ - SDL_SCANCODE_UNKNOWN = 0, - - /** - * \name Usage page 0x07 - * - * These values are from usage page 0x07 (USB keyboard page). - */ - /* @{ */ - - SDL_SCANCODE_A = 4, - SDL_SCANCODE_B = 5, - SDL_SCANCODE_C = 6, - SDL_SCANCODE_D = 7, - SDL_SCANCODE_E = 8, - SDL_SCANCODE_F = 9, - SDL_SCANCODE_G = 10, - SDL_SCANCODE_H = 11, - SDL_SCANCODE_I = 12, - SDL_SCANCODE_J = 13, - SDL_SCANCODE_K = 14, - SDL_SCANCODE_L = 15, - SDL_SCANCODE_M = 16, - SDL_SCANCODE_N = 17, - SDL_SCANCODE_O = 18, - SDL_SCANCODE_P = 19, - SDL_SCANCODE_Q = 20, - SDL_SCANCODE_R = 21, - SDL_SCANCODE_S = 22, - SDL_SCANCODE_T = 23, - SDL_SCANCODE_U = 24, - SDL_SCANCODE_V = 25, - SDL_SCANCODE_W = 26, - SDL_SCANCODE_X = 27, - SDL_SCANCODE_Y = 28, - SDL_SCANCODE_Z = 29, - - SDL_SCANCODE_1 = 30, - SDL_SCANCODE_2 = 31, - SDL_SCANCODE_3 = 32, - SDL_SCANCODE_4 = 33, - SDL_SCANCODE_5 = 34, - SDL_SCANCODE_6 = 35, - SDL_SCANCODE_7 = 36, - SDL_SCANCODE_8 = 37, - SDL_SCANCODE_9 = 38, - SDL_SCANCODE_0 = 39, - - SDL_SCANCODE_RETURN = 40, - SDL_SCANCODE_ESCAPE = 41, - SDL_SCANCODE_BACKSPACE = 42, - SDL_SCANCODE_TAB = 43, - SDL_SCANCODE_SPACE = 44, - - SDL_SCANCODE_MINUS = 45, - SDL_SCANCODE_EQUALS = 46, - SDL_SCANCODE_LEFTBRACKET = 47, - SDL_SCANCODE_RIGHTBRACKET = 48, - SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return - * key on ISO keyboards and at the right end - * of the QWERTY row on ANSI keyboards. - * Produces REVERSE SOLIDUS (backslash) and - * VERTICAL LINE in a US layout, REVERSE - * SOLIDUS and VERTICAL LINE in a UK Mac - * layout, NUMBER SIGN and TILDE in a UK - * Windows layout, DOLLAR SIGN and POUND SIGN - * in a Swiss German layout, NUMBER SIGN and - * APOSTROPHE in a German layout, GRAVE - * ACCENT and POUND SIGN in a French Mac - * layout, and ASTERISK and MICRO SIGN in a - * French Windows layout. - */ - SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code - * instead of 49 for the same key, but all - * OSes I've seen treat the two codes - * identically. So, as an implementor, unless - * your keyboard generates both of those - * codes and your OS treats them differently, - * you should generate SDL_SCANCODE_BACKSLASH - * instead of this code. As a user, you - * should not rely on this code because SDL - * will never generate it with most (all?) - * keyboards. - */ - SDL_SCANCODE_SEMICOLON = 51, - SDL_SCANCODE_APOSTROPHE = 52, - SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI - * and ISO keyboards). Produces GRAVE ACCENT and - * TILDE in a US Windows layout and in US and UK - * Mac layouts on ANSI keyboards, GRAVE ACCENT - * and NOT SIGN in a UK Windows layout, SECTION - * SIGN and PLUS-MINUS SIGN in US and UK Mac - * layouts on ISO keyboards, SECTION SIGN and - * DEGREE SIGN in a Swiss German layout (Mac: - * only on ISO keyboards), CIRCUMFLEX ACCENT and - * DEGREE SIGN in a German layout (Mac: only on - * ISO keyboards), SUPERSCRIPT TWO and TILDE in a - * French Windows layout, COMMERCIAL AT and - * NUMBER SIGN in a French Mac layout on ISO - * keyboards, and LESS-THAN SIGN and GREATER-THAN - * SIGN in a Swiss German, German, or French Mac - * layout on ANSI keyboards. - */ - SDL_SCANCODE_COMMA = 54, - SDL_SCANCODE_PERIOD = 55, - SDL_SCANCODE_SLASH = 56, - - SDL_SCANCODE_CAPSLOCK = 57, - - SDL_SCANCODE_F1 = 58, - SDL_SCANCODE_F2 = 59, - SDL_SCANCODE_F3 = 60, - SDL_SCANCODE_F4 = 61, - SDL_SCANCODE_F5 = 62, - SDL_SCANCODE_F6 = 63, - SDL_SCANCODE_F7 = 64, - SDL_SCANCODE_F8 = 65, - SDL_SCANCODE_F9 = 66, - SDL_SCANCODE_F10 = 67, - SDL_SCANCODE_F11 = 68, - SDL_SCANCODE_F12 = 69, - - SDL_SCANCODE_PRINTSCREEN = 70, - SDL_SCANCODE_SCROLLLOCK = 71, - SDL_SCANCODE_PAUSE = 72, - SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but - does send code 73, not 117) */ - SDL_SCANCODE_HOME = 74, - SDL_SCANCODE_PAGEUP = 75, - SDL_SCANCODE_DELETE = 76, - SDL_SCANCODE_END = 77, - SDL_SCANCODE_PAGEDOWN = 78, - SDL_SCANCODE_RIGHT = 79, - SDL_SCANCODE_LEFT = 80, - SDL_SCANCODE_DOWN = 81, - SDL_SCANCODE_UP = 82, - - SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards - */ - SDL_SCANCODE_KP_DIVIDE = 84, - SDL_SCANCODE_KP_MULTIPLY = 85, - SDL_SCANCODE_KP_MINUS = 86, - SDL_SCANCODE_KP_PLUS = 87, - SDL_SCANCODE_KP_ENTER = 88, - SDL_SCANCODE_KP_1 = 89, - SDL_SCANCODE_KP_2 = 90, - SDL_SCANCODE_KP_3 = 91, - SDL_SCANCODE_KP_4 = 92, - SDL_SCANCODE_KP_5 = 93, - SDL_SCANCODE_KP_6 = 94, - SDL_SCANCODE_KP_7 = 95, - SDL_SCANCODE_KP_8 = 96, - SDL_SCANCODE_KP_9 = 97, - SDL_SCANCODE_KP_0 = 98, - SDL_SCANCODE_KP_PERIOD = 99, - - SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO - * keyboards have over ANSI ones, - * located between left shift and Y. - * Produces GRAVE ACCENT and TILDE in a - * US or UK Mac layout, REVERSE SOLIDUS - * (backslash) and VERTICAL LINE in a - * US or UK Windows layout, and - * LESS-THAN SIGN and GREATER-THAN SIGN - * in a Swiss German, German, or French - * layout. */ - SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ - SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, - * not a physical key - but some Mac keyboards - * do have a power key. */ - SDL_SCANCODE_KP_EQUALS = 103, - SDL_SCANCODE_F13 = 104, - SDL_SCANCODE_F14 = 105, - SDL_SCANCODE_F15 = 106, - SDL_SCANCODE_F16 = 107, - SDL_SCANCODE_F17 = 108, - SDL_SCANCODE_F18 = 109, - SDL_SCANCODE_F19 = 110, - SDL_SCANCODE_F20 = 111, - SDL_SCANCODE_F21 = 112, - SDL_SCANCODE_F22 = 113, - SDL_SCANCODE_F23 = 114, - SDL_SCANCODE_F24 = 115, - SDL_SCANCODE_EXECUTE = 116, - SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ - SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ - SDL_SCANCODE_SELECT = 119, - SDL_SCANCODE_STOP = 120, /**< AC Stop */ - SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ - SDL_SCANCODE_UNDO = 122, /**< AC Undo */ - SDL_SCANCODE_CUT = 123, /**< AC Cut */ - SDL_SCANCODE_COPY = 124, /**< AC Copy */ - SDL_SCANCODE_PASTE = 125, /**< AC Paste */ - SDL_SCANCODE_FIND = 126, /**< AC Find */ - SDL_SCANCODE_MUTE = 127, - SDL_SCANCODE_VOLUMEUP = 128, - SDL_SCANCODE_VOLUMEDOWN = 129, -/* not sure whether there's a reason to enable these */ -/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ -/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ -/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ - SDL_SCANCODE_KP_COMMA = 133, - SDL_SCANCODE_KP_EQUALSAS400 = 134, - - SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see - footnotes in USB doc */ - SDL_SCANCODE_INTERNATIONAL2 = 136, - SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ - SDL_SCANCODE_INTERNATIONAL4 = 138, - SDL_SCANCODE_INTERNATIONAL5 = 139, - SDL_SCANCODE_INTERNATIONAL6 = 140, - SDL_SCANCODE_INTERNATIONAL7 = 141, - SDL_SCANCODE_INTERNATIONAL8 = 142, - SDL_SCANCODE_INTERNATIONAL9 = 143, - SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ - SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ - SDL_SCANCODE_LANG3 = 146, /**< Katakana */ - SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ - SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ - SDL_SCANCODE_LANG6 = 149, /**< reserved */ - SDL_SCANCODE_LANG7 = 150, /**< reserved */ - SDL_SCANCODE_LANG8 = 151, /**< reserved */ - SDL_SCANCODE_LANG9 = 152, /**< reserved */ - - SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ - SDL_SCANCODE_SYSREQ = 154, - SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ - SDL_SCANCODE_CLEAR = 156, - SDL_SCANCODE_PRIOR = 157, - SDL_SCANCODE_RETURN2 = 158, - SDL_SCANCODE_SEPARATOR = 159, - SDL_SCANCODE_OUT = 160, - SDL_SCANCODE_OPER = 161, - SDL_SCANCODE_CLEARAGAIN = 162, - SDL_SCANCODE_CRSEL = 163, - SDL_SCANCODE_EXSEL = 164, - - SDL_SCANCODE_KP_00 = 176, - SDL_SCANCODE_KP_000 = 177, - SDL_SCANCODE_THOUSANDSSEPARATOR = 178, - SDL_SCANCODE_DECIMALSEPARATOR = 179, - SDL_SCANCODE_CURRENCYUNIT = 180, - SDL_SCANCODE_CURRENCYSUBUNIT = 181, - SDL_SCANCODE_KP_LEFTPAREN = 182, - SDL_SCANCODE_KP_RIGHTPAREN = 183, - SDL_SCANCODE_KP_LEFTBRACE = 184, - SDL_SCANCODE_KP_RIGHTBRACE = 185, - SDL_SCANCODE_KP_TAB = 186, - SDL_SCANCODE_KP_BACKSPACE = 187, - SDL_SCANCODE_KP_A = 188, - SDL_SCANCODE_KP_B = 189, - SDL_SCANCODE_KP_C = 190, - SDL_SCANCODE_KP_D = 191, - SDL_SCANCODE_KP_E = 192, - SDL_SCANCODE_KP_F = 193, - SDL_SCANCODE_KP_XOR = 194, - SDL_SCANCODE_KP_POWER = 195, - SDL_SCANCODE_KP_PERCENT = 196, - SDL_SCANCODE_KP_LESS = 197, - SDL_SCANCODE_KP_GREATER = 198, - SDL_SCANCODE_KP_AMPERSAND = 199, - SDL_SCANCODE_KP_DBLAMPERSAND = 200, - SDL_SCANCODE_KP_VERTICALBAR = 201, - SDL_SCANCODE_KP_DBLVERTICALBAR = 202, - SDL_SCANCODE_KP_COLON = 203, - SDL_SCANCODE_KP_HASH = 204, - SDL_SCANCODE_KP_SPACE = 205, - SDL_SCANCODE_KP_AT = 206, - SDL_SCANCODE_KP_EXCLAM = 207, - SDL_SCANCODE_KP_MEMSTORE = 208, - SDL_SCANCODE_KP_MEMRECALL = 209, - SDL_SCANCODE_KP_MEMCLEAR = 210, - SDL_SCANCODE_KP_MEMADD = 211, - SDL_SCANCODE_KP_MEMSUBTRACT = 212, - SDL_SCANCODE_KP_MEMMULTIPLY = 213, - SDL_SCANCODE_KP_MEMDIVIDE = 214, - SDL_SCANCODE_KP_PLUSMINUS = 215, - SDL_SCANCODE_KP_CLEAR = 216, - SDL_SCANCODE_KP_CLEARENTRY = 217, - SDL_SCANCODE_KP_BINARY = 218, - SDL_SCANCODE_KP_OCTAL = 219, - SDL_SCANCODE_KP_DECIMAL = 220, - SDL_SCANCODE_KP_HEXADECIMAL = 221, - - SDL_SCANCODE_LCTRL = 224, - SDL_SCANCODE_LSHIFT = 225, - SDL_SCANCODE_LALT = 226, /**< alt, option */ - SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ - SDL_SCANCODE_RCTRL = 228, - SDL_SCANCODE_RSHIFT = 229, - SDL_SCANCODE_RALT = 230, /**< alt gr, option */ - SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ - - SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered - * by any of the above, but since there's a - * special KMOD_MODE for it I'm adding it here - */ - - /* @} *//* Usage page 0x07 */ - - /** - * \name Usage page 0x0C - * - * These values are mapped from usage page 0x0C (USB consumer page). - * See https://usb.org/sites/default/files/hut1_2.pdf - * - * There are way more keys in the spec than we can represent in the - * current scancode range, so pick the ones that commonly come up in - * real world usage. - */ - /* @{ */ - - SDL_SCANCODE_AUDIONEXT = 258, - SDL_SCANCODE_AUDIOPREV = 259, - SDL_SCANCODE_AUDIOSTOP = 260, - SDL_SCANCODE_AUDIOPLAY = 261, - SDL_SCANCODE_AUDIOMUTE = 262, - SDL_SCANCODE_MEDIASELECT = 263, - SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */ - SDL_SCANCODE_MAIL = 265, - SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */ - SDL_SCANCODE_COMPUTER = 267, - SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */ - SDL_SCANCODE_AC_HOME = 269, /**< AC Home */ - SDL_SCANCODE_AC_BACK = 270, /**< AC Back */ - SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */ - SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */ - SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */ - SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */ - - /* @} *//* Usage page 0x0C */ - - /** - * \name Walther keys - * - * These are values that Christian Walther added (for mac keyboard?). - */ - /* @{ */ - - SDL_SCANCODE_BRIGHTNESSDOWN = 275, - SDL_SCANCODE_BRIGHTNESSUP = 276, - SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display - switch, video mode switch */ - SDL_SCANCODE_KBDILLUMTOGGLE = 278, - SDL_SCANCODE_KBDILLUMDOWN = 279, - SDL_SCANCODE_KBDILLUMUP = 280, - SDL_SCANCODE_EJECT = 281, - SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */ - - SDL_SCANCODE_APP1 = 283, - SDL_SCANCODE_APP2 = 284, - - /* @} *//* Walther keys */ - - /** - * \name Usage page 0x0C (additional media keys) - * - * These values are mapped from usage page 0x0C (USB consumer page). - */ - /* @{ */ - - SDL_SCANCODE_AUDIOREWIND = 285, - SDL_SCANCODE_AUDIOFASTFORWARD = 286, - - /* @} *//* Usage page 0x0C (additional media keys) */ - - /** - * \name Mobile keys - * - * These are values that are often used on mobile phones. - */ - /* @{ */ - - SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and - used as a multi-function feature key for selecting - a software defined function shown on the bottom left - of the display. */ - SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and - used as a multi-function feature key for selecting - a software defined function shown on the bottom right - of the display. */ - SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ - SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ - - /* @} *//* Mobile keys */ - - /* Add any other keys here. */ - - SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes - for array bounds */ -} SDL_Scancode; - -#endif /* SDL_scancode_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_sensor.h b/lib/windows64/include/SDL_sensor.h deleted file mode 100644 index 9ecce44..0000000 --- a/lib/windows64/include/SDL_sensor.h +++ /dev/null @@ -1,322 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_sensor.h - * - * Include file for SDL sensor event handling - * - */ - -#ifndef SDL_sensor_h_ -#define SDL_sensor_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -extern "C" { -/* *INDENT-ON* */ -#endif - -/** - * \brief SDL_sensor.h - * - * In order to use these functions, SDL_Init() must have been called - * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system - * for sensors, and load appropriate drivers. - */ - -struct _SDL_Sensor; -typedef struct _SDL_Sensor SDL_Sensor; - -/** - * This is a unique ID for a sensor for the time it is connected to the system, - * and is never reused for the lifetime of the application. - * - * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. - */ -typedef Sint32 SDL_SensorID; - -/* The different sensors defined by SDL - * - * Additional sensors may be available, using platform dependent semantics. - * - * Hare are the additional Android sensors: - * https://developer.android.com/reference/android/hardware/SensorEvent.html#values - */ -typedef enum -{ - SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ - SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ - SDL_SENSOR_ACCEL, /**< Accelerometer */ - SDL_SENSOR_GYRO, /**< Gyroscope */ - SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ - SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ - SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ - SDL_SENSOR_GYRO_R /**< Gyroscope for right Joy-Con controller */ -} SDL_SensorType; - -/** - * Accelerometer sensor - * - * The accelerometer returns the current acceleration in SI meters per - * second squared. This measurement includes the force of gravity, so - * a device at rest will have an value of SDL_STANDARD_GRAVITY away - * from the center of the earth, which is a positive Y value. - * - * values[0]: Acceleration on the x axis - * values[1]: Acceleration on the y axis - * values[2]: Acceleration on the z axis - * - * For phones held in portrait mode and game controllers held in front of you, - * the axes are defined as follows: - * -X ... +X : left ... right - * -Y ... +Y : bottom ... top - * -Z ... +Z : farther ... closer - * - * The axis data is not changed when the phone is rotated. - * - * \sa SDL_GetDisplayOrientation() - */ -#define SDL_STANDARD_GRAVITY 9.80665f - -/** - * Gyroscope sensor - * - * The gyroscope returns the current rate of rotation in radians per second. - * The rotation is positive in the counter-clockwise direction. That is, - * an observer looking from a positive location on one of the axes would - * see positive rotation on that axis when it appeared to be rotating - * counter-clockwise. - * - * values[0]: Angular speed around the x axis (pitch) - * values[1]: Angular speed around the y axis (yaw) - * values[2]: Angular speed around the z axis (roll) - * - * For phones held in portrait mode and game controllers held in front of you, - * the axes are defined as follows: - * -X ... +X : left ... right - * -Y ... +Y : bottom ... top - * -Z ... +Z : farther ... closer - * - * The axis data is not changed when the phone or controller is rotated. - * - * \sa SDL_GetDisplayOrientation() - */ - -/* Function prototypes */ - -/** - * Locking for multi-threaded access to the sensor API - * - * If you are using the sensor API or handling events from multiple threads - * you should use these locking functions to protect access to the sensors. - * - * In particular, you are guaranteed that the sensor list won't change, so the - * API functions that take a sensor index will be valid, and sensor events - * will not be delivered. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC void SDLCALL SDL_LockSensors(void); -extern DECLSPEC void SDLCALL SDL_UnlockSensors(void); - -/** - * Count the number of sensors attached to the system right now. - * - * \returns the number of sensors detected. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_NumSensors(void); - -/** - * Get the implementation dependent name of a sensor. - * - * \param device_index The sensor to obtain name from - * \returns the sensor name, or NULL if `device_index` is out of range. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); - -/** - * Get the type of a sensor. - * - * \param device_index The sensor to get the type from - * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is - * out of range. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); - -/** - * Get the platform dependent type of a sensor. - * - * \param device_index The sensor to check - * \returns the sensor platform dependent type, or -1 if `device_index` is out - * of range. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); - -/** - * Get the instance ID of a sensor. - * - * \param device_index The sensor to get instance id from - * \returns the sensor instance ID, or -1 if `device_index` is out of range. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); - -/** - * Open a sensor for use. - * - * \param device_index The sensor to open - * \returns an SDL_Sensor sensor object, or NULL if an error occurred. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); - -/** - * Return the SDL_Sensor associated with an instance id. - * - * \param instance_id The sensor from instance id - * \returns an SDL_Sensor object. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); - -/** - * Get the implementation dependent name of a sensor - * - * \param sensor The SDL_Sensor object - * \returns the sensor name, or NULL if `sensor` is NULL. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); - -/** - * Get the type of a sensor. - * - * \param sensor The SDL_Sensor object to inspect - * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is - * NULL. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); - -/** - * Get the platform dependent type of a sensor. - * - * \param sensor The SDL_Sensor object to inspect - * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); - -/** - * Get the instance ID of a sensor. - * - * \param sensor The SDL_Sensor object to inspect - * \returns the sensor instance ID, or -1 if `sensor` is NULL. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); - -/** - * Get the current state of an opened sensor. - * - * The number of values and interpretation of the data is sensor dependent. - * - * \param sensor The SDL_Sensor object to query - * \param data A pointer filled with the current sensor state - * \param num_values The number of values to write to data - * \returns 0 or -1 if an error occurred. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor *sensor, float *data, int num_values); - -/** - * Get the current state of an opened sensor with the timestamp of the last - * update. - * - * The number of values and interpretation of the data is sensor dependent. - * - * \param sensor The SDL_Sensor object to query - * \param timestamp A pointer filled with the timestamp in microseconds of the - * current sensor reading if available, or 0 if not - * \param data A pointer filled with the current sensor state - * \param num_values The number of values to write to data - * \returns 0 or -1 if an error occurred. - * - * \since This function is available since SDL 2.26.0. - */ -extern DECLSPEC int SDLCALL SDL_SensorGetDataWithTimestamp(SDL_Sensor *sensor, Uint64 *timestamp, float *data, int num_values); - -/** - * Close a sensor previously opened with SDL_SensorOpen(). - * - * \param sensor The SDL_Sensor object to close - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor *sensor); - -/** - * Update the current state of the open sensors. - * - * This is called automatically by the event loop if sensor events are - * enabled. - * - * This needs to be called from the thread that initialized the sensor - * subsystem. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -/* *INDENT-OFF* */ -} -/* *INDENT-ON* */ -#endif -#include "close_code.h" - -#endif /* SDL_sensor_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_shape.h b/lib/windows64/include/SDL_shape.h deleted file mode 100644 index f66babc..0000000 --- a/lib/windows64/include/SDL_shape.h +++ /dev/null @@ -1,155 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_shape_h_ -#define SDL_shape_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_surface.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** \file SDL_shape.h - * - * Header file for the shaped window API. - */ - -#define SDL_NONSHAPEABLE_WINDOW -1 -#define SDL_INVALID_SHAPE_ARGUMENT -2 -#define SDL_WINDOW_LACKS_SHAPE -3 - -/** - * Create a window that can be shaped with the specified position, dimensions, - * and flags. - * - * \param title The title of the window, in UTF-8 encoding. - * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. - * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or - * ::SDL_WINDOWPOS_UNDEFINED. - * \param w The width of the window. - * \param h The height of the window. - * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with - * any of the following: ::SDL_WINDOW_OPENGL, - * ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_HIDDEN, - * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, - * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set, - * and ::SDL_WINDOW_FULLSCREEN is always unset. - * \return the window created, or NULL if window creation failed. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DestroyWindow - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); - -/** - * Return whether the given window is a shaped window. - * - * \param window The window to query for being shaped. - * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if - * the window is unshaped or NULL. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateShapedWindow - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); - -/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ -typedef enum { - /** \brief The default mode, a binarized alpha cutoff of 1. */ - ShapeModeDefault, - /** \brief A binarized alpha cutoff with a given integer value. */ - ShapeModeBinarizeAlpha, - /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ - ShapeModeReverseBinarizeAlpha, - /** \brief A color key is applied. */ - ShapeModeColorKey -} WindowShapeMode; - -#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) - -/** \brief A union containing parameters for shaped windows. */ -typedef union { - /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ - Uint8 binarizationCutoff; - SDL_Color colorKey; -} SDL_WindowShapeParams; - -/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ -typedef struct SDL_WindowShapeMode { - /** \brief The mode of these window-shape parameters. */ - WindowShapeMode mode; - /** \brief Window-shape parameters. */ - SDL_WindowShapeParams parameters; -} SDL_WindowShapeMode; - -/** - * Set the shape and parameters of a shaped window. - * - * \param window The shaped window whose parameters should be set. - * \param shape A surface encoding the desired shape for the window. - * \param shape_mode The parameters to set for the shaped window. - * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape - * argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does - * not reference a valid shaped window. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WindowShapeMode - * \sa SDL_GetShapedWindowMode - */ -extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); - -/** - * Get the shape parameters of a shaped window. - * - * \param window The shaped window whose parameters should be retrieved. - * \param shape_mode An empty shape-mode structure to fill, or NULL to check - * whether the window has a shape. - * \return 0 if the window has a shape and, provided shape_mode was not NULL, - * shape_mode has been filled with the mode data, - * SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped - * window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a - * shapeable window currently lacking a shape. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_WindowShapeMode - * \sa SDL_SetWindowShape - */ -extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_shape_h_ */ diff --git a/lib/windows64/include/SDL_stdinc.h b/lib/windows64/include/SDL_stdinc.h deleted file mode 100644 index 182ed86..0000000 --- a/lib/windows64/include/SDL_stdinc.h +++ /dev/null @@ -1,838 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_stdinc.h - * - * This is a general header that includes C language support. - */ - -#ifndef SDL_stdinc_h_ -#define SDL_stdinc_h_ - -#include "SDL_config.h" - -#ifdef HAVE_SYS_TYPES_H -#include <sys/types.h> -#endif -#ifdef HAVE_STDIO_H -#include <stdio.h> -#endif -#if defined(STDC_HEADERS) -# include <stdlib.h> -# include <stddef.h> -# include <stdarg.h> -#else -# if defined(HAVE_STDLIB_H) -# include <stdlib.h> -# elif defined(HAVE_MALLOC_H) -# include <malloc.h> -# endif -# if defined(HAVE_STDDEF_H) -# include <stddef.h> -# endif -# if defined(HAVE_STDARG_H) -# include <stdarg.h> -# endif -#endif -#ifdef HAVE_STRING_H -# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) -# include <memory.h> -# endif -# include <string.h> -#endif -#ifdef HAVE_STRINGS_H -# include <strings.h> -#endif -#ifdef HAVE_WCHAR_H -# include <wchar.h> -#endif -#if defined(HAVE_INTTYPES_H) -# include <inttypes.h> -#elif defined(HAVE_STDINT_H) -# include <stdint.h> -#endif -#ifdef HAVE_CTYPE_H -# include <ctype.h> -#endif -#ifdef HAVE_MATH_H -# if defined(_MSC_VER) -/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on - Visual Studio. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx - for more information. -*/ -# ifndef _USE_MATH_DEFINES -# define _USE_MATH_DEFINES -# endif -# endif -# include <math.h> -#endif -#ifdef HAVE_FLOAT_H -# include <float.h> -#endif -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include <alloca.h> -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include <malloc.h> -# define alloca _alloca -# elif defined(__WATCOMC__) -# include <malloc.h> -# elif defined(__BORLANDC__) -# include <malloc.h> -# elif defined(__DMC__) -# include <stdlib.h> -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif - -#ifdef SIZE_MAX -# define SDL_SIZE_MAX SIZE_MAX -#else -# define SDL_SIZE_MAX ((size_t) -1) -#endif - -/** - * Check if the compiler supports a given builtin. - * Supported by virtually all clang versions and recent gcc. Use this - * instead of checking the clang version if possible. - */ -#ifdef __has_builtin -#define _SDL_HAS_BUILTIN(x) __has_builtin(x) -#else -#define _SDL_HAS_BUILTIN(x) 0 -#endif - -/** - * The number of elements in an array. - */ -#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) -#define SDL_TABLESIZE(table) SDL_arraysize(table) - -/** - * Macro useful for building other macros with strings in them - * - * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") - */ -#define SDL_STRINGIFY_ARG(arg) #arg - -/** - * \name Cast operators - * - * Use proper C++ casts when compiled as C++ to be compatible with the option - * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). - */ -/* @{ */ -#ifdef __cplusplus -#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression) -#define SDL_static_cast(type, expression) static_cast<type>(expression) -#define SDL_const_cast(type, expression) const_cast<type>(expression) -#else -#define SDL_reinterpret_cast(type, expression) ((type)(expression)) -#define SDL_static_cast(type, expression) ((type)(expression)) -#define SDL_const_cast(type, expression) ((type)(expression)) -#endif -/* @} *//* Cast operators */ - -/* Define a four character code as a Uint32 */ -#define SDL_FOURCC(A, B, C, D) \ - ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ - (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) - -/** - * \name Basic data types - */ -/* @{ */ - -#ifdef __CC_ARM -/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ -#define SDL_FALSE 0 -#define SDL_TRUE 1 -typedef int SDL_bool; -#else -typedef enum -{ - SDL_FALSE = 0, - SDL_TRUE = 1 -} SDL_bool; -#endif - -/** - * \brief A signed 8-bit integer type. - */ -#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ -#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ -typedef int8_t Sint8; -/** - * \brief An unsigned 8-bit integer type. - */ -#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ -#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ -typedef uint8_t Uint8; -/** - * \brief A signed 16-bit integer type. - */ -#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ -#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ -typedef int16_t Sint16; -/** - * \brief An unsigned 16-bit integer type. - */ -#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ -#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ -typedef uint16_t Uint16; -/** - * \brief A signed 32-bit integer type. - */ -#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ -#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ -typedef int32_t Sint32; -/** - * \brief An unsigned 32-bit integer type. - */ -#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ -#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ -typedef uint32_t Uint32; - -/** - * \brief A signed 64-bit integer type. - */ -#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ -#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ -typedef int64_t Sint64; -/** - * \brief An unsigned 64-bit integer type. - */ -#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ -#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ -typedef uint64_t Uint64; - -/* @} *//* Basic data types */ - -/** - * \name Floating-point constants - */ -/* @{ */ - -#ifdef FLT_EPSILON -#define SDL_FLT_EPSILON FLT_EPSILON -#else -#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ -#endif - -/* @} *//* Floating-point constants */ - -/* Make sure we have macros for printing width-based integers. - * <stdint.h> should define these but this is not true all platforms. - * (for example win32) */ -#ifndef SDL_PRIs64 -#ifdef PRIs64 -#define SDL_PRIs64 PRIs64 -#elif defined(__WIN32__) || defined(__GDK__) -#define SDL_PRIs64 "I64d" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIs64 "ld" -#else -#define SDL_PRIs64 "lld" -#endif -#endif -#ifndef SDL_PRIu64 -#ifdef PRIu64 -#define SDL_PRIu64 PRIu64 -#elif defined(__WIN32__) || defined(__GDK__) -#define SDL_PRIu64 "I64u" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIu64 "lu" -#else -#define SDL_PRIu64 "llu" -#endif -#endif -#ifndef SDL_PRIx64 -#ifdef PRIx64 -#define SDL_PRIx64 PRIx64 -#elif defined(__WIN32__) || defined(__GDK__) -#define SDL_PRIx64 "I64x" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIx64 "lx" -#else -#define SDL_PRIx64 "llx" -#endif -#endif -#ifndef SDL_PRIX64 -#ifdef PRIX64 -#define SDL_PRIX64 PRIX64 -#elif defined(__WIN32__) || defined(__GDK__) -#define SDL_PRIX64 "I64X" -#elif defined(__LINUX__) && defined(__LP64__) -#define SDL_PRIX64 "lX" -#else -#define SDL_PRIX64 "llX" -#endif -#endif -#ifndef SDL_PRIs32 -#ifdef PRId32 -#define SDL_PRIs32 PRId32 -#else -#define SDL_PRIs32 "d" -#endif -#endif -#ifndef SDL_PRIu32 -#ifdef PRIu32 -#define SDL_PRIu32 PRIu32 -#else -#define SDL_PRIu32 "u" -#endif -#endif -#ifndef SDL_PRIx32 -#ifdef PRIx32 -#define SDL_PRIx32 PRIx32 -#else -#define SDL_PRIx32 "x" -#endif -#endif -#ifndef SDL_PRIX32 -#ifdef PRIX32 -#define SDL_PRIX32 PRIX32 -#else -#define SDL_PRIX32 "X" -#endif -#endif - -/* Annotations to help code analysis tools */ -#ifdef SDL_DISABLE_ANALYZE_MACROS -#define SDL_IN_BYTECAP(x) -#define SDL_INOUT_Z_CAP(x) -#define SDL_OUT_Z_CAP(x) -#define SDL_OUT_CAP(x) -#define SDL_OUT_BYTECAP(x) -#define SDL_OUT_Z_BYTECAP(x) -#define SDL_PRINTF_FORMAT_STRING -#define SDL_SCANF_FORMAT_STRING -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) -#else -#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ -#include <sal.h> - -#define SDL_IN_BYTECAP(x) _In_bytecount_(x) -#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) -#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) -#define SDL_OUT_CAP(x) _Out_cap_(x) -#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) -#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) - -#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ -#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ -#else -#define SDL_IN_BYTECAP(x) -#define SDL_INOUT_Z_CAP(x) -#define SDL_OUT_Z_CAP(x) -#define SDL_OUT_CAP(x) -#define SDL_OUT_BYTECAP(x) -#define SDL_OUT_Z_BYTECAP(x) -#define SDL_PRINTF_FORMAT_STRING -#define SDL_SCANF_FORMAT_STRING -#endif -#if defined(__GNUC__) -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) -#else -#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) -#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) -#endif -#endif /* SDL_DISABLE_ANALYZE_MACROS */ - -#ifndef SDL_COMPILE_TIME_ASSERT -#if defined(__cplusplus) -#if (__cplusplus >= 201103L) -#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) -#endif -#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) -#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) -#endif -#endif /* !SDL_COMPILE_TIME_ASSERT */ - -#ifndef SDL_COMPILE_TIME_ASSERT -/* universal, but may trigger -Wunused-local-typedefs */ -#define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] -#endif - -/** \cond */ -#ifndef DOXYGEN_SHOULD_IGNORE_THIS -SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); -SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); -SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); -SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); -SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); -SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); -SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); -SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); -#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ -/** \endcond */ - -/* Check to make sure enums are the size of ints, for structure packing. - For both Watcom C/C++ and Borland C/C++ the compiler option that makes - enums having the size of an int must be enabled. - This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). -*/ - -/** \cond */ -#ifndef DOXYGEN_SHOULD_IGNORE_THIS -#if !defined(__ANDROID__) && !defined(__VITA__) && !defined(__3DS__) - /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ -typedef enum -{ - DUMMY_ENUM_VALUE -} SDL_DUMMY_ENUM; - -SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); -#endif -#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ -/** \endcond */ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef HAVE_ALLOCA -#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) -#define SDL_stack_free(data) -#else -#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) -#define SDL_stack_free(data) SDL_free(data) -#endif - -extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); -extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); -extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); -extern DECLSPEC void SDLCALL SDL_free(void *mem); - -typedef void *(SDLCALL *SDL_malloc_func)(size_t size); -typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); -typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); -typedef void (SDLCALL *SDL_free_func)(void *mem); - -/** - * Get the original set of SDL memory functions - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, - SDL_calloc_func *calloc_func, - SDL_realloc_func *realloc_func, - SDL_free_func *free_func); - -/** - * Get the current set of SDL memory functions - * - * \since This function is available since SDL 2.0.7. - */ -extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, - SDL_calloc_func *calloc_func, - SDL_realloc_func *realloc_func, - SDL_free_func *free_func); - -/** - * Replace SDL's memory allocation functions with a custom set - * - * \since This function is available since SDL 2.0.7. - */ -extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, - SDL_calloc_func calloc_func, - SDL_realloc_func realloc_func, - SDL_free_func free_func); - -/** - * Get the number of outstanding (unfreed) allocations - * - * \since This function is available since SDL 2.0.7. - */ -extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); - -extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); -extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); - -extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *)); -extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *)); - -extern DECLSPEC int SDLCALL SDL_abs(int x); - -/* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */ -#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) -#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) -#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) - -extern DECLSPEC int SDLCALL SDL_isalpha(int x); -extern DECLSPEC int SDLCALL SDL_isalnum(int x); -extern DECLSPEC int SDLCALL SDL_isblank(int x); -extern DECLSPEC int SDLCALL SDL_iscntrl(int x); -extern DECLSPEC int SDLCALL SDL_isdigit(int x); -extern DECLSPEC int SDLCALL SDL_isxdigit(int x); -extern DECLSPEC int SDLCALL SDL_ispunct(int x); -extern DECLSPEC int SDLCALL SDL_isspace(int x); -extern DECLSPEC int SDLCALL SDL_isupper(int x); -extern DECLSPEC int SDLCALL SDL_islower(int x); -extern DECLSPEC int SDLCALL SDL_isprint(int x); -extern DECLSPEC int SDLCALL SDL_isgraph(int x); -extern DECLSPEC int SDLCALL SDL_toupper(int x); -extern DECLSPEC int SDLCALL SDL_tolower(int x); - -extern DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); -extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); - -extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); - -#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) -#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) -#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) - -#define SDL_copyp(dst, src) \ - { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ - SDL_memcpy((dst), (src), sizeof (*(src))) - - -/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ -SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) -{ -#if defined(__GNUC__) && defined(__i386__) - int u0, u1, u2; - __asm__ __volatile__ ( - "cld \n\t" - "rep ; stosl \n\t" - : "=&D" (u0), "=&a" (u1), "=&c" (u2) - : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) - : "memory" - ); -#else - size_t _n = (dwords + 3) / 4; - Uint32 *_p = SDL_static_cast(Uint32 *, dst); - Uint32 _val = (val); - if (dwords == 0) { - return; - } - switch (dwords % 4) { - case 0: do { *_p++ = _val; SDL_FALLTHROUGH; - case 3: *_p++ = _val; SDL_FALLTHROUGH; - case 2: *_p++ = _val; SDL_FALLTHROUGH; - case 1: *_p++ = _val; - } while ( --_n ); - } -#endif -} - -extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); - -extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); -extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); - -extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); -extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); -extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); -extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); -extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); - -extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); -extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); -extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); -extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len); - -extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); -extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); -extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); -extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); -extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); -extern DECLSPEC char *SDLCALL SDL_strrev(char *str); -extern DECLSPEC char *SDLCALL SDL_strupr(char *str); -extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); -extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); -extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); -extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); -extern DECLSPEC char *SDLCALL SDL_strcasestr(const char *haystack, const char *needle); -extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr); -extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); -extern DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); - -extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); -extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); - -extern DECLSPEC int SDLCALL SDL_atoi(const char *str); -extern DECLSPEC double SDLCALL SDL_atof(const char *str); -extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); -extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); -extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); -extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); -extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); - -extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); -extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); -extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); -extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); - -extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); -extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); -extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); -extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); -extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); -extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap); - -#ifndef HAVE_M_PI -#ifndef M_PI -#define M_PI 3.14159265358979323846264338327950288 /**< pi */ -#endif -#endif - -/** - * Use this function to compute arc cosine of `x`. - * - * The definition of `y = acos(x)` is `x = cos(y)`. - * - * Domain: `-1 <= x <= 1` - * - * Range: `0 <= y <= Pi` - * - * \param x floating point value, in radians. - * \returns arc cosine of `x`. - * - * \since This function is available since SDL 2.0.2. - */ -extern DECLSPEC double SDLCALL SDL_acos(double x); -extern DECLSPEC float SDLCALL SDL_acosf(float x); -extern DECLSPEC double SDLCALL SDL_asin(double x); -extern DECLSPEC float SDLCALL SDL_asinf(float x); -extern DECLSPEC double SDLCALL SDL_atan(double x); -extern DECLSPEC float SDLCALL SDL_atanf(float x); -extern DECLSPEC double SDLCALL SDL_atan2(double y, double x); -extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x); -extern DECLSPEC double SDLCALL SDL_ceil(double x); -extern DECLSPEC float SDLCALL SDL_ceilf(float x); -extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); -extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); -extern DECLSPEC double SDLCALL SDL_cos(double x); -extern DECLSPEC float SDLCALL SDL_cosf(float x); -extern DECLSPEC double SDLCALL SDL_exp(double x); -extern DECLSPEC float SDLCALL SDL_expf(float x); -extern DECLSPEC double SDLCALL SDL_fabs(double x); -extern DECLSPEC float SDLCALL SDL_fabsf(float x); -extern DECLSPEC double SDLCALL SDL_floor(double x); -extern DECLSPEC float SDLCALL SDL_floorf(float x); -extern DECLSPEC double SDLCALL SDL_trunc(double x); -extern DECLSPEC float SDLCALL SDL_truncf(float x); -extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); -extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); -extern DECLSPEC double SDLCALL SDL_log(double x); -extern DECLSPEC float SDLCALL SDL_logf(float x); -extern DECLSPEC double SDLCALL SDL_log10(double x); -extern DECLSPEC float SDLCALL SDL_log10f(float x); -extern DECLSPEC double SDLCALL SDL_pow(double x, double y); -extern DECLSPEC float SDLCALL SDL_powf(float x, float y); -extern DECLSPEC double SDLCALL SDL_round(double x); -extern DECLSPEC float SDLCALL SDL_roundf(float x); -extern DECLSPEC long SDLCALL SDL_lround(double x); -extern DECLSPEC long SDLCALL SDL_lroundf(float x); -extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); -extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); -extern DECLSPEC double SDLCALL SDL_sin(double x); -extern DECLSPEC float SDLCALL SDL_sinf(float x); -extern DECLSPEC double SDLCALL SDL_sqrt(double x); -extern DECLSPEC float SDLCALL SDL_sqrtf(float x); -extern DECLSPEC double SDLCALL SDL_tan(double x); -extern DECLSPEC float SDLCALL SDL_tanf(float x); - -/* The SDL implementation of iconv() returns these error codes */ -#define SDL_ICONV_ERROR (size_t)-1 -#define SDL_ICONV_E2BIG (size_t)-2 -#define SDL_ICONV_EILSEQ (size_t)-3 -#define SDL_ICONV_EINVAL (size_t)-4 - -/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ -typedef struct _SDL_iconv_t *SDL_iconv_t; -extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, - const char *fromcode); -extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); -extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, - size_t * inbytesleft, char **outbuf, - size_t * outbytesleft); - -/** - * This function converts a buffer or string between encodings in one pass, returning a - * string that must be freed with SDL_free() or NULL on error. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, - const char *fromcode, - const char *inbuf, - size_t inbytesleft); -#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t)) - -/* force builds using Clang's static analysis tools to use literal C runtime - here, since there are possibly tests that are ineffective otherwise. */ -#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) - -/* The analyzer knows about strlcpy even when the system doesn't provide it */ -#ifndef HAVE_STRLCPY -size_t strlcpy(char* dst, const char* src, size_t size); -#endif - -/* The analyzer knows about strlcat even when the system doesn't provide it */ -#ifndef HAVE_STRLCAT -size_t strlcat(char* dst, const char* src, size_t size); -#endif - -#ifndef HAVE_WCSLCPY -size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); -#endif - -#ifndef HAVE_WCSLCAT -size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); -#endif - -/* Starting LLVM 16, the analyser errors out if these functions do not have - their prototype defined (clang-diagnostic-implicit-function-declaration) */ -#include <stdlib.h> -#include <string.h> -#include <stdio.h> - -#define SDL_malloc malloc -#define SDL_calloc calloc -#define SDL_realloc realloc -#define SDL_free free -#define SDL_memset memset -#define SDL_memcpy memcpy -#define SDL_memmove memmove -#define SDL_memcmp memcmp -#define SDL_strlcpy strlcpy -#define SDL_strlcat strlcat -#define SDL_strlen strlen -#define SDL_wcslen wcslen -#define SDL_wcslcpy wcslcpy -#define SDL_wcslcat wcslcat -#define SDL_strdup strdup -#define SDL_wcsdup wcsdup -#define SDL_strchr strchr -#define SDL_strrchr strrchr -#define SDL_strstr strstr -#define SDL_wcsstr wcsstr -#define SDL_strtokr strtok_r -#define SDL_strcmp strcmp -#define SDL_wcscmp wcscmp -#define SDL_strncmp strncmp -#define SDL_wcsncmp wcsncmp -#define SDL_strcasecmp strcasecmp -#define SDL_strncasecmp strncasecmp -#define SDL_sscanf sscanf -#define SDL_vsscanf vsscanf -#define SDL_snprintf snprintf -#define SDL_vsnprintf vsnprintf -#endif - -SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) -{ - return SDL_memcpy(dst, src, dwords * 4); -} - -/** - * If a * b would overflow, return -1. Otherwise store a * b via ret - * and return 0. - * - * \since This function is available since SDL 2.24.0. - */ -SDL_FORCE_INLINE int SDL_size_mul_overflow (size_t a, - size_t b, - size_t *ret) -{ - if (a != 0 && b > SDL_SIZE_MAX / a) { - return -1; - } - *ret = a * b; - return 0; -} - -#if _SDL_HAS_BUILTIN(__builtin_mul_overflow) -/* This needs to be wrapped in an inline rather than being a direct #define, - * because __builtin_mul_overflow() is type-generic, but we want to be - * consistent about interpreting a and b as size_t. */ -SDL_FORCE_INLINE int _SDL_size_mul_overflow_builtin (size_t a, - size_t b, - size_t *ret) -{ - return __builtin_mul_overflow(a, b, ret) == 0 ? 0 : -1; -} -#define SDL_size_mul_overflow(a, b, ret) (_SDL_size_mul_overflow_builtin(a, b, ret)) -#endif - -/** - * If a + b would overflow, return -1. Otherwise store a + b via ret - * and return 0. - * - * \since This function is available since SDL 2.24.0. - */ -SDL_FORCE_INLINE int SDL_size_add_overflow (size_t a, - size_t b, - size_t *ret) -{ - if (b > SDL_SIZE_MAX - a) { - return -1; - } - *ret = a + b; - return 0; -} - -#if _SDL_HAS_BUILTIN(__builtin_add_overflow) -/* This needs to be wrapped in an inline rather than being a direct #define, - * the same as the call to __builtin_mul_overflow() above. */ -SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a, - size_t b, - size_t *ret) -{ - return __builtin_add_overflow(a, b, ret) == 0 ? 0 : -1; -} -#define SDL_size_add_overflow(a, b, ret) (_SDL_size_add_overflow_builtin(a, b, ret)) -#endif - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_stdinc_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_surface.h b/lib/windows64/include/SDL_surface.h deleted file mode 100644 index d6ee615..0000000 --- a/lib/windows64/include/SDL_surface.h +++ /dev/null @@ -1,997 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_surface.h - * - * Header file for ::SDL_Surface definition and management functions. - */ - -#ifndef SDL_surface_h_ -#define SDL_surface_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_blendmode.h" -#include "SDL_rwops.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \name Surface flags - * - * These are the currently supported flags for the ::SDL_Surface. - * - * \internal - * Used internally (read-only). - */ -/* @{ */ -#define SDL_SWSURFACE 0 /**< Just here for compatibility */ -#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ -#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ -#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ -#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ -/* @} *//* Surface flags */ - -/** - * Evaluates to true if the surface needs to be locked before access. - */ -#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) - -typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */ - -/** - * \brief A collection of pixels used in software blitting. - * - * \note This structure should be treated as read-only, except for \c pixels, - * which, if not NULL, contains the raw pixel data for the surface. - */ -typedef struct SDL_Surface -{ - Uint32 flags; /**< Read-only */ - SDL_PixelFormat *format; /**< Read-only */ - int w, h; /**< Read-only */ - int pitch; /**< Read-only */ - void *pixels; /**< Read-write */ - - /** Application data associated with the surface */ - void *userdata; /**< Read-write */ - - /** information needed for surfaces requiring locks */ - int locked; /**< Read-only */ - - /** list of BlitMap that hold a reference to this surface */ - void *list_blitmap; /**< Private */ - - /** clipping information */ - SDL_Rect clip_rect; /**< Read-only */ - - /** info for fast blit mapping to other surfaces */ - SDL_BlitMap *map; /**< Private */ - - /** Reference count -- used when freeing surface */ - int refcount; /**< Read-mostly */ -} SDL_Surface; - -/** - * \brief The type of function used for surface blitting functions. - */ -typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, - struct SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * \brief The formula used for converting between YUV and RGB - */ -typedef enum -{ - SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ - SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ - SDL_YUV_CONVERSION_BT709, /**< BT.709 */ - SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ -} SDL_YUV_CONVERSION_MODE; - -/** - * Allocate a new RGB surface. - * - * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. - * If `depth` is greater than 8 bits, the pixel format is set using the - * [RGBA]mask parameters. - * - * The [RGBA]mask parameters are the bitmasks used to extract that color from - * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is - * stored in the most significant byte. Using zeros for the RGB masks sets a - * default value, based on the depth. For example: - * - * ```c++ - * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); - * ``` - * - * However, using zero for the Amask results in an Amask of 0. - * - * By default surfaces with an alpha mask are set up for blending as with: - * - * ```c++ - * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) - * ``` - * - * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a - * different `blendMode`. - * - * \param flags the flags are unused and should be set to 0 - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits - * \param Rmask the red mask for the pixels - * \param Gmask the green mask for the pixels - * \param Bmask the blue mask for the pixels - * \param Amask the alpha mask for the pixels - * \returns the new SDL_Surface structure that is created or NULL if it fails; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRGBSurfaceFrom - * \sa SDL_CreateRGBSurfaceWithFormat - * \sa SDL_FreeSurface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface - (Uint32 flags, int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); - - -/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ - -/** - * Allocate a new RGB surface with a specific pixel format. - * - * This function operates mostly like SDL_CreateRGBSurface(), except instead - * of providing pixel color masks, you provide it with a predefined format - * from SDL_PixelFormatEnum. - * - * \param flags the flags are unused and should be set to 0 - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits - * \param format the SDL_PixelFormatEnum for the new surface's pixel format. - * \returns the new SDL_Surface structure that is created or NULL if it fails; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_CreateRGBSurface - * \sa SDL_CreateRGBSurfaceFrom - * \sa SDL_FreeSurface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat - (Uint32 flags, int width, int height, int depth, Uint32 format); - -/** - * Allocate a new RGB surface with existing pixel data. - * - * This function operates mostly like SDL_CreateRGBSurface(), except it does - * not allocate memory for the pixel data, instead the caller provides an - * existing buffer of data for the surface to use. - * - * No copy is made of the pixel data. Pixel data is not managed automatically; - * you must free the surface before you free the pixel data. - * - * \param pixels a pointer to existing pixel data - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits - * \param pitch the pitch of the surface in bytes - * \param Rmask the red mask for the pixels - * \param Gmask the green mask for the pixels - * \param Bmask the blue mask for the pixels - * \param Amask the alpha mask for the pixels - * \returns the new SDL_Surface structure that is created or NULL if it fails; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRGBSurface - * \sa SDL_CreateRGBSurfaceWithFormat - * \sa SDL_FreeSurface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, - int width, - int height, - int depth, - int pitch, - Uint32 Rmask, - Uint32 Gmask, - Uint32 Bmask, - Uint32 Amask); - -/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ - -/** - * Allocate a new RGB surface with with a specific pixel format and existing - * pixel data. - * - * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except - * instead of providing pixel color masks, you provide it with a predefined - * format from SDL_PixelFormatEnum. - * - * No copy is made of the pixel data. Pixel data is not managed automatically; - * you must free the surface before you free the pixel data. - * - * \param pixels a pointer to existing pixel data - * \param width the width of the surface - * \param height the height of the surface - * \param depth the depth of the surface in bits - * \param pitch the pitch of the surface in bytes - * \param format the SDL_PixelFormatEnum for the new surface's pixel format. - * \returns the new SDL_Surface structure that is created or NULL if it fails; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_CreateRGBSurfaceFrom - * \sa SDL_CreateRGBSurfaceWithFormat - * \sa SDL_FreeSurface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom - (void *pixels, int width, int height, int depth, int pitch, Uint32 format); - -/** - * Free an RGB surface. - * - * It is safe to pass NULL to this function. - * - * \param surface the SDL_Surface to free. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateRGBSurface - * \sa SDL_CreateRGBSurfaceFrom - * \sa SDL_LoadBMP - * \sa SDL_LoadBMP_RW - */ -extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); - -/** - * Set the palette used by a surface. - * - * A single palette can be shared with many surfaces. - * - * \param surface the SDL_Surface structure to update - * \param palette the SDL_Palette structure to use - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, - SDL_Palette * palette); - -/** - * Set up a surface for directly accessing the pixels. - * - * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to - * and read from `surface->pixels`, using the pixel format stored in - * `surface->format`. Once you are done accessing the surface, you should use - * SDL_UnlockSurface() to release it. - * - * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to - * 0, then you can read and write to the surface at any time, and the pixel - * format of the surface will not change. - * - * \param surface the SDL_Surface structure to be locked - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_MUSTLOCK - * \sa SDL_UnlockSurface - */ -extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); - -/** - * Release a surface after directly accessing the pixels. - * - * \param surface the SDL_Surface structure to be unlocked - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LockSurface - */ -extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); - -/** - * Load a BMP image from a seekable SDL data stream. - * - * The new surface should be freed with SDL_FreeSurface(). Not doing so will - * result in a memory leak. - * - * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. - * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap - * from a file, convert it to an SDL_Surface and then close the file. - * - * \param src the data stream for the surface - * \param freesrc non-zero to close the stream after being read - * \returns a pointer to a new SDL_Surface structure or NULL if there was an - * error; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FreeSurface - * \sa SDL_RWFromFile - * \sa SDL_LoadBMP - * \sa SDL_SaveBMP_RW - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, - int freesrc); - -/** - * Load a surface from a file. - * - * Convenience macro. - */ -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) - -/** - * Save a surface to a seekable SDL data stream in BMP format. - * - * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the - * BMP directly. Other RGB formats with 8-bit or higher get converted to a - * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit - * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are - * not supported. - * - * \param surface the SDL_Surface structure containing the image to be saved - * \param dst a data stream to save to - * \param freedst non-zero to close the stream after being written - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_LoadBMP_RW - * \sa SDL_SaveBMP - */ -extern DECLSPEC int SDLCALL SDL_SaveBMP_RW - (SDL_Surface * surface, SDL_RWops * dst, int freedst); - -/** - * Save a surface to a file. - * - * Convenience macro. - */ -#define SDL_SaveBMP(surface, file) \ - SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) - -/** - * Set the RLE acceleration hint for a surface. - * - * If RLE is enabled, color key and alpha blending blits are much faster, but - * the surface must be locked before directly accessing the pixels. - * - * \param surface the SDL_Surface structure to optimize - * \param flag 0 to disable, non-zero to enable RLE acceleration - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitSurface - * \sa SDL_LockSurface - * \sa SDL_UnlockSurface - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, - int flag); - -/** - * Returns whether the surface is RLE enabled - * - * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. - * - * \param surface the SDL_Surface structure to query - * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - * - * \sa SDL_SetSurfaceRLE - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); - -/** - * Set the color key (transparent pixel) in a surface. - * - * The color key defines a pixel value that will be treated as transparent in - * a blit. For example, one can use this to specify that cyan pixels should be - * considered transparent, and therefore not rendered. - * - * It is a pixel of the format used by the surface, as generated by - * SDL_MapRGB(). - * - * RLE acceleration can substantially speed up blitting of images with large - * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. - * - * \param surface the SDL_Surface structure to update - * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key - * \param key the transparent pixel - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitSurface - * \sa SDL_GetColorKey - */ -extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, - int flag, Uint32 key); - -/** - * Returns whether the surface has a color key - * - * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. - * - * \param surface the SDL_Surface structure to query - * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.9. - * - * \sa SDL_SetColorKey - * \sa SDL_GetColorKey - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); - -/** - * Get the color key (transparent pixel) for a surface. - * - * The color key is a pixel of the format used by the surface, as generated by - * SDL_MapRGB(). - * - * If the surface doesn't have color key enabled this function returns -1. - * - * \param surface the SDL_Surface structure to query - * \param key a pointer filled in with the transparent pixel - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitSurface - * \sa SDL_SetColorKey - */ -extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, - Uint32 * key); - -/** - * Set an additional color value multiplied into blit operations. - * - * When this surface is blitted, during the blit operation each source color - * channel is modulated by the appropriate color value according to the - * following formula: - * - * `srcC = srcC * (color / 255)` - * - * \param surface the SDL_Surface structure to update - * \param r the red color value multiplied into blit operations - * \param g the green color value multiplied into blit operations - * \param b the blue color value multiplied into blit operations - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetSurfaceColorMod - * \sa SDL_SetSurfaceAlphaMod - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, - Uint8 r, Uint8 g, Uint8 b); - - -/** - * Get the additional color value multiplied into blit operations. - * - * \param surface the SDL_Surface structure to query - * \param r a pointer filled in with the current red color value - * \param g a pointer filled in with the current green color value - * \param b a pointer filled in with the current blue color value - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetSurfaceAlphaMod - * \sa SDL_SetSurfaceColorMod - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, - Uint8 * r, Uint8 * g, - Uint8 * b); - -/** - * Set an additional alpha value used in blit operations. - * - * When this surface is blitted, during the blit operation the source alpha - * value is modulated by this alpha value according to the following formula: - * - * `srcA = srcA * (alpha / 255)` - * - * \param surface the SDL_Surface structure to update - * \param alpha the alpha value multiplied into blit operations - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetSurfaceAlphaMod - * \sa SDL_SetSurfaceColorMod - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 alpha); - -/** - * Get the additional alpha value used in blit operations. - * - * \param surface the SDL_Surface structure to query - * \param alpha a pointer filled in with the current alpha value - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetSurfaceColorMod - * \sa SDL_SetSurfaceAlphaMod - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, - Uint8 * alpha); - -/** - * Set the blend mode used for blit operations. - * - * To copy a surface to another surface (or texture) without blending with the - * existing data, the blendmode of the SOURCE surface should be set to - * `SDL_BLENDMODE_NONE`. - * - * \param surface the SDL_Surface structure to update - * \param blendMode the SDL_BlendMode to use for blit blending - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetSurfaceBlendMode - */ -extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, - SDL_BlendMode blendMode); - -/** - * Get the blend mode used for blit operations. - * - * \param surface the SDL_Surface structure to query - * \param blendMode a pointer filled in with the current SDL_BlendMode - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetSurfaceBlendMode - */ -extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, - SDL_BlendMode *blendMode); - -/** - * Set the clipping rectangle for a surface. - * - * When `surface` is the destination of a blit, only the area within the clip - * rectangle is drawn into. - * - * Note that blits are automatically clipped to the edges of the source and - * destination surfaces. - * - * \param surface the SDL_Surface structure to be clipped - * \param rect the SDL_Rect structure representing the clipping rectangle, or - * NULL to disable clipping - * \returns SDL_TRUE if the rectangle intersects the surface, otherwise - * SDL_FALSE and blits will be completely clipped. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitSurface - * \sa SDL_GetClipRect - */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, - const SDL_Rect * rect); - -/** - * Get the clipping rectangle for a surface. - * - * When `surface` is the destination of a blit, only the area within the clip - * rectangle is drawn into. - * - * \param surface the SDL_Surface structure representing the surface to be - * clipped - * \param rect an SDL_Rect structure filled in with the clipping rectangle for - * the surface - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitSurface - * \sa SDL_SetClipRect - */ -extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, - SDL_Rect * rect); - -/* - * Creates a new surface identical to the existing surface. - * - * The returned surface should be freed with SDL_FreeSurface(). - * - * \param surface the surface to duplicate. - * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for - * more information. - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); - -/** - * Copy an existing surface to a new surface of the specified format. - * - * This function is used to optimize images for faster *repeat* blitting. This - * is accomplished by converting the original and storing the result as a new - * surface. The new, optimized surface can then be used as the source for - * future blits, making them faster. - * - * \param src the existing SDL_Surface structure to convert - * \param fmt the SDL_PixelFormat structure that the new surface is optimized - * for - * \param flags the flags are unused and should be set to 0; this is a - * leftover from SDL 1.2's API - * \returns the new SDL_Surface structure that is created or NULL if it fails; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AllocFormat - * \sa SDL_ConvertSurfaceFormat - * \sa SDL_CreateRGBSurface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface - (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); - -/** - * Copy an existing surface to a new surface of the specified format enum. - * - * This function operates just like SDL_ConvertSurface(), but accepts an - * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, - * it might be easier to call but it doesn't have access to palette - * information for the destination surface, in case that would be important. - * - * \param src the existing SDL_Surface structure to convert - * \param pixel_format the SDL_PixelFormatEnum that the new surface is - * optimized for - * \param flags the flags are unused and should be set to 0; this is a - * leftover from SDL 1.2's API - * \returns the new SDL_Surface structure that is created or NULL if it fails; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AllocFormat - * \sa SDL_ConvertSurface - * \sa SDL_CreateRGBSurface - */ -extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat - (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); - -/** - * Copy a block of pixels of one format to another format. - * - * \param width the width of the block to copy, in pixels - * \param height the height of the block to copy, in pixels - * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format - * \param src a pointer to the source pixels - * \param src_pitch the pitch of the source pixels, in bytes - * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format - * \param dst a pointer to be filled in with new pixel data - * \param dst_pitch the pitch of the destination pixels, in bytes - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, - Uint32 src_format, - const void * src, int src_pitch, - Uint32 dst_format, - void * dst, int dst_pitch); - -/** - * Premultiply the alpha on a block of pixels. - * - * This is safe to use with src == dst, but not for other overlapping areas. - * - * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. - * - * \param width the width of the block to convert, in pixels - * \param height the height of the block to convert, in pixels - * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format - * \param src a pointer to the source pixels - * \param src_pitch the pitch of the source pixels, in bytes - * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format - * \param dst a pointer to be filled in with premultiplied pixel data - * \param dst_pitch the pitch of the destination pixels, in bytes - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, - Uint32 src_format, - const void * src, int src_pitch, - Uint32 dst_format, - void * dst, int dst_pitch); - -/** - * Perform a fast fill of a rectangle with a specific color. - * - * `color` should be a pixel of the format used by the surface, and can be - * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an - * alpha component then the destination is simply filled with that alpha - * information, no blending takes place. - * - * If there is a clip rectangle set on the destination (set via - * SDL_SetClipRect()), then this function will fill based on the intersection - * of the clip rectangle and `rect`. - * - * \param dst the SDL_Surface structure that is the drawing target - * \param rect the SDL_Rect structure representing the rectangle to fill, or - * NULL to fill the entire surface - * \param color the color to fill with - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FillRects - */ -extern DECLSPEC int SDLCALL SDL_FillRect - (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); - -/** - * Perform a fast fill of a set of rectangles with a specific color. - * - * `color` should be a pixel of the format used by the surface, and can be - * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an - * alpha component then the destination is simply filled with that alpha - * information, no blending takes place. - * - * If there is a clip rectangle set on the destination (set via - * SDL_SetClipRect()), then this function will fill based on the intersection - * of the clip rectangle and `rect`. - * - * \param dst the SDL_Surface structure that is the drawing target - * \param rects an array of SDL_Rects representing the rectangles to fill. - * \param count the number of rectangles in the array - * \param color the color to fill with - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_FillRect - */ -extern DECLSPEC int SDLCALL SDL_FillRects - (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); - -/* !!! FIXME: merge this documentation with the wiki */ -/** - * Performs a fast blit from the source surface to the destination surface. - * - * This assumes that the source and destination rectangles are - * the same size. If either \c srcrect or \c dstrect are NULL, the entire - * surface (\c src or \c dst) is copied. The final blit rectangles are saved - * in \c srcrect and \c dstrect after all clipping is performed. - * - * \returns 0 if the blit is successful, otherwise it returns -1. - * - * The blit function should not be called on a locked surface. - * - * The blit semantics for surfaces with and without blending and colorkey - * are defined as follows: - * \verbatim - RGBA->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB, set destination alpha to source per-surface alpha value. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - - RGBA->RGBA: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source alpha-channel and per-surface alpha) - SDL_SRCCOLORKEY ignored. - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy all of RGBA to the destination. - if SDL_SRCCOLORKEY set, only copy the pixels matching the - RGB values of the source color key, ignoring alpha in the - comparison. - - RGB->RGB: - Source surface blend mode set to SDL_BLENDMODE_BLEND: - alpha-blend (using the source per-surface alpha) - Source surface blend mode set to SDL_BLENDMODE_NONE: - copy RGB. - both: - if SDL_SRCCOLORKEY set, only copy the pixels matching the - source color key. - \endverbatim - * - * You should call SDL_BlitSurface() unless you know exactly how SDL - * blitting works internally and how to use the other blit functions. - */ -#define SDL_BlitSurface SDL_UpperBlit - -/** - * Perform a fast blit from the source surface to the destination surface. - * - * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a - * macro for this function with a less confusing name. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitSurface - */ -extern DECLSPEC int SDLCALL SDL_UpperBlit - (SDL_Surface * src, const SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * Perform low-level surface blitting only. - * - * This is a semi-private blit function and it performs low-level surface - * blitting, assuming the input rectangles have already been clipped. - * - * Unless you know what you're doing, you should be using SDL_BlitSurface() - * instead. - * - * \param src the SDL_Surface structure to be copied from - * \param srcrect the SDL_Rect structure representing the rectangle to be - * copied, or NULL to copy the entire surface - * \param dst the SDL_Surface structure that is the blit target - * \param dstrect the SDL_Rect structure representing the rectangle that is - * copied into - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitSurface - */ -extern DECLSPEC int SDLCALL SDL_LowerBlit - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - - -/** - * Perform a fast, low quality, stretch blit between two surfaces of the same - * format. - * - * Please use SDL_BlitScaled() instead. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, - const SDL_Rect * srcrect, - SDL_Surface * dst, - const SDL_Rect * dstrect); - -/** - * Perform bilinear scaling between two surfaces of the same format, 32BPP. - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, - const SDL_Rect * srcrect, - SDL_Surface * dst, - const SDL_Rect * dstrect); - - -#define SDL_BlitScaled SDL_UpperBlitScaled - -/** - * Perform a scaled surface copy to a destination surface. - * - * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is - * merely a macro for this function with a less confusing name. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitScaled - */ -extern DECLSPEC int SDLCALL SDL_UpperBlitScaled - (SDL_Surface * src, const SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * Perform low-level surface scaled blitting only. - * - * This is a semi-private function and it performs low-level surface blitting, - * assuming the input rectangles have already been clipped. - * - * \param src the SDL_Surface structure to be copied from - * \param srcrect the SDL_Rect structure representing the rectangle to be - * copied - * \param dst the SDL_Surface structure that is the blit target - * \param dstrect the SDL_Rect structure representing the rectangle that is - * copied into - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_BlitScaled - */ -extern DECLSPEC int SDLCALL SDL_LowerBlitScaled - (SDL_Surface * src, SDL_Rect * srcrect, - SDL_Surface * dst, SDL_Rect * dstrect); - -/** - * Set the YUV conversion mode - * - * \since This function is available since SDL 2.0.8. - */ -extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); - -/** - * Get the YUV conversion mode - * - * \since This function is available since SDL 2.0.8. - */ -extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); - -/** - * Get the YUV conversion mode, returning the correct mode for the resolution - * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC - * - * \since This function is available since SDL 2.0.8. - */ -extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_surface_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_system.h b/lib/windows64/include/SDL_system.h deleted file mode 100644 index 4b7eadd..0000000 --- a/lib/windows64/include/SDL_system.h +++ /dev/null @@ -1,623 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_system.h - * - * Include file for platform specific SDL API functions - */ - -#ifndef SDL_system_h_ -#define SDL_system_h_ - -#include "SDL_stdinc.h" -#include "SDL_keyboard.h" -#include "SDL_render.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* Platform specific functions for Windows */ -#if defined(__WIN32__) || defined(__GDK__) - -typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); - -/** - * Set a callback for every Windows message, run before TranslateMessage(). - * - * \param callback The SDL_WindowsMessageHook function to call. - * \param userdata a pointer to pass to every iteration of `callback` - * - * \since This function is available since SDL 2.0.4. - */ -extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); - -#endif /* defined(__WIN32__) || defined(__GDK__) */ - -#if defined(__WIN32__) || defined(__WINGDK__) - -/** - * Get the D3D9 adapter index that matches the specified display index. - * - * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and - * controls on which monitor a full screen application will appear. - * - * \param displayIndex the display index for which to get the D3D9 adapter - * index - * \returns the D3D9 adapter index on success or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.1. - */ -extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); - -typedef struct IDirect3DDevice9 IDirect3DDevice9; - -/** - * Get the D3D9 device associated with a renderer. - * - * Once you are done using the device, you should release it to avoid a - * resource leak. - * - * \param renderer the renderer from which to get the associated D3D device - * \returns the D3D9 device associated with given renderer or NULL if it is - * not a D3D9 renderer; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.1. - */ -extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); - -typedef struct ID3D11Device ID3D11Device; - -/** - * Get the D3D11 device associated with a renderer. - * - * Once you are done using the device, you should release it to avoid a - * resource leak. - * - * \param renderer the renderer from which to get the associated D3D11 device - * \returns the D3D11 device associated with given renderer or NULL if it is - * not a D3D11 renderer; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); - -#endif /* defined(__WIN32__) || defined(__WINGDK__) */ - -#if defined(__WIN32__) || defined(__GDK__) - -typedef struct ID3D12Device ID3D12Device; - -/** - * Get the D3D12 device associated with a renderer. - * - * Once you are done using the device, you should release it to avoid a - * resource leak. - * - * \param renderer the renderer from which to get the associated D3D12 device - * \returns the D3D12 device associated with given renderer or NULL if it is - * not a D3D12 renderer; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); - -#endif /* defined(__WIN32__) || defined(__GDK__) */ - -#if defined(__WIN32__) || defined(__WINGDK__) - -/** - * Get the DXGI Adapter and Output indices for the specified display index. - * - * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and - * `EnumOutputs` respectively to get the objects required to create a DX10 or - * DX11 device and swap chain. - * - * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it - * returns an SDL_bool. - * - * \param displayIndex the display index for which to get both indices - * \param adapterIndex a pointer to be filled in with the adapter index - * \param outputIndex a pointer to be filled in with the output index - * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.2. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); - -#endif /* defined(__WIN32__) || defined(__WINGDK__) */ - -/* Platform specific functions for Linux */ -#ifdef __LINUX__ - -/** - * Sets the UNIX nice value for a thread. - * - * This uses setpriority() if possible, and RealtimeKit if available. - * - * \param threadID the Unix thread ID to change priority of. - * \param priority The new, Unix-specific, priority value. - * \returns 0 on success, or -1 on error. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); - -/** - * Sets the priority (not nice level) and scheduling policy for a thread. - * - * This uses setpriority() if possible, and RealtimeKit if available. - * - * \param threadID The Unix thread ID to change priority of. - * \param sdlPriority The new SDL_ThreadPriority value. - * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, - * SCHED_OTHER, etc...) - * \returns 0 on success, or -1 on error. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); - -#endif /* __LINUX__ */ - -/* Platform specific functions for iOS */ -#ifdef __IPHONEOS__ - -#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) - -/** - * Use this function to set the animation callback on Apple iOS. - * - * The function prototype for `callback` is: - * - * ```c - * void callback(void* callbackParam); - * ``` - * - * Where its parameter, `callbackParam`, is what was passed as `callbackParam` - * to SDL_iPhoneSetAnimationCallback(). - * - * This function is only available on Apple iOS. - * - * For more information see: - * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md - * - * This functions is also accessible using the macro - * SDL_iOSSetAnimationCallback() since SDL 2.0.4. - * - * \param window the window for which the animation callback should be set - * \param interval the number of frames after which **callback** will be - * called - * \param callback the function to call for every frame. - * \param callbackParam a pointer that is passed to `callback`. - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_iPhoneSetEventPump - */ -extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam); - -#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) - -/** - * Use this function to enable or disable the SDL event pump on Apple iOS. - * - * This function is only available on Apple iOS. - * - * This functions is also accessible using the macro SDL_iOSSetEventPump() - * since SDL 2.0.4. - * - * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_iPhoneSetAnimationCallback - */ -extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); - -#endif /* __IPHONEOS__ */ - - -/* Platform specific functions for Android */ -#ifdef __ANDROID__ - -/** - * Get the Android Java Native Interface Environment of the current thread. - * - * This is the JNIEnv one needs to access the Java virtual machine from native - * code, and is needed for many Android APIs to be usable from C. - * - * The prototype of the function in SDL's code actually declare a void* return - * type, even if the implementation returns a pointer to a JNIEnv. The - * rationale being that the SDL headers can avoid including jni.h. - * - * \returns a pointer to Java native interface object (JNIEnv) to which the - * current thread is attached, or 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AndroidGetActivity - */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); - -/** - * Retrieve the Java instance of the Android activity class. - * - * The prototype of the function in SDL's code actually declares a void* - * return type, even if the implementation returns a jobject. The rationale - * being that the SDL headers can avoid including jni.h. - * - * The jobject returned by the function is a local reference and must be - * released by the caller. See the PushLocalFrame() and PopLocalFrame() or - * DeleteLocalRef() functions of the Java native interface: - * - * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html - * - * \returns the jobject representing the instance of the Activity class of the - * Android application, or NULL on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AndroidGetJNIEnv - */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); - -/** - * Query Android API level of the current device. - * - * - API level 31: Android 12 - * - API level 30: Android 11 - * - API level 29: Android 10 - * - API level 28: Android 9 - * - API level 27: Android 8.1 - * - API level 26: Android 8.0 - * - API level 25: Android 7.1 - * - API level 24: Android 7.0 - * - API level 23: Android 6.0 - * - API level 22: Android 5.1 - * - API level 21: Android 5.0 - * - API level 20: Android 4.4W - * - API level 19: Android 4.4 - * - API level 18: Android 4.3 - * - API level 17: Android 4.2 - * - API level 16: Android 4.1 - * - API level 15: Android 4.0.3 - * - API level 14: Android 4.0 - * - API level 13: Android 3.2 - * - API level 12: Android 3.1 - * - API level 11: Android 3.0 - * - API level 10: Android 2.3.3 - * - * \returns the Android API level. - * - * \since This function is available since SDL 2.0.12. - */ -extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); - -/** - * Query if the application is running on Android TV. - * - * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.8. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); - -/** - * Query if the application is running on a Chromebook. - * - * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); - -/** - * Query if the application is running on a Samsung DeX docking station. - * - * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); - -/** - * Trigger the Android system back button behavior. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); - -/** - See the official Android developer guide for more information: - http://developer.android.com/guide/topics/data/data-storage.html -*/ -#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 -#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 - -/** - * Get the path used for internal storage for this application. - * - * This path is unique to your application and cannot be written to by other - * applications. - * - * Your internal storage path is typically: - * `/data/data/your.app.package/files`. - * - * \returns the path used for internal storage or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AndroidGetExternalStorageState - */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); - -/** - * Get the current state of external storage. - * - * The current state of external storage, a bitmask of these values: - * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. - * - * If external storage is currently unavailable, this will return 0. - * - * \returns the current state of external storage on success or 0 on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AndroidGetExternalStoragePath - */ -extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); - -/** - * Get the path used for external storage for this application. - * - * This path is unique to your application, but is public and can be written - * to by other applications. - * - * Your external storage path is typically: - * `/storage/sdcard0/Android/data/your.app.package/files`. - * - * \returns the path used for external storage for this application on success - * or NULL on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AndroidGetExternalStorageState - */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); - -/** - * Request permissions at runtime. - * - * This blocks the calling thread until the permission is granted or denied. - * - * \param permission The permission to request. - * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.14. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); - -/** - * Shows an Android toast notification. - * - * Toasts are a sort of lightweight notification that are unique to Android. - * - * https://developer.android.com/guide/topics/ui/notifiers/toasts - * - * Shows toast in UI thread. - * - * For the `gravity` parameter, choose a value from here, or -1 if you don't - * have a preference: - * - * https://developer.android.com/reference/android/view/Gravity - * - * \param message text message to be shown - * \param duration 0=short, 1=long - * \param gravity where the notification should appear on the screen. - * \param xoffset set this parameter only when gravity >=0 - * \param yoffset set this parameter only when gravity >=0 - * \returns 0 if success, -1 if any error occurs. - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); - -/** - * Send a user command to SDLActivity. - * - * Override "boolean onUnhandledMessage(Message msg)" to handle the message. - * - * \param command user command that must be greater or equal to 0x8000 - * \param param user parameter - * - * \since This function is available since SDL 2.0.22. - */ -extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); - -#endif /* __ANDROID__ */ - -/* Platform specific functions for WinRT */ -#ifdef __WINRT__ - -/** - * \brief WinRT / Windows Phone path types - */ -typedef enum -{ - /** \brief The installed app's root directory. - Files here are likely to be read-only. */ - SDL_WINRT_PATH_INSTALLED_LOCATION, - - /** \brief The app's local data store. Files may be written here */ - SDL_WINRT_PATH_LOCAL_FOLDER, - - /** \brief The app's roaming data store. Unsupported on Windows Phone. - Files written here may be copied to other machines via a network - connection. - */ - SDL_WINRT_PATH_ROAMING_FOLDER, - - /** \brief The app's temporary data store. Unsupported on Windows Phone. - Files written here may be deleted at any time. */ - SDL_WINRT_PATH_TEMP_FOLDER -} SDL_WinRT_Path; - - -/** - * \brief WinRT Device Family - */ -typedef enum -{ - /** \brief Unknown family */ - SDL_WINRT_DEVICEFAMILY_UNKNOWN, - - /** \brief Desktop family*/ - SDL_WINRT_DEVICEFAMILY_DESKTOP, - - /** \brief Mobile family (for example smartphone) */ - SDL_WINRT_DEVICEFAMILY_MOBILE, - - /** \brief XBox family */ - SDL_WINRT_DEVICEFAMILY_XBOX, -} SDL_WinRT_DeviceFamily; - - -/** - * Retrieve a WinRT defined path on the local file system. - * - * Not all paths are available on all versions of Windows. This is especially - * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path - * for more information on which path types are supported where. - * - * Documentation on most app-specific path types on WinRT can be found on - * MSDN, at the URL: - * - * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx - * - * \param pathType the type of path to retrieve, one of SDL_WinRT_Path - * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if - * the path is not available for any reason; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.3. - * - * \sa SDL_WinRTGetFSPathUTF8 - */ -extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); - -/** - * Retrieve a WinRT defined path on the local file system. - * - * Not all paths are available on all versions of Windows. This is especially - * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path - * for more information on which path types are supported where. - * - * Documentation on most app-specific path types on WinRT can be found on - * MSDN, at the URL: - * - * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx - * - * \param pathType the type of path to retrieve, one of SDL_WinRT_Path - * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if - * the path is not available for any reason; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.3. - * - * \sa SDL_WinRTGetFSPathUNICODE - */ -extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); - -/** - * Detects the device family of WinRT platform at runtime. - * - * \returns a value from the SDL_WinRT_DeviceFamily enum. - * - * \since This function is available since SDL 2.0.8. - */ -extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); - -#endif /* __WINRT__ */ - -/** - * Query if the current device is a tablet. - * - * If SDL can't determine this, it will return SDL_FALSE. - * - * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.9. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); - -/* Functions used by iOS application delegates to notify SDL about state changes */ -extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); -extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); -extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); -extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); -extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); -extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); -#ifdef __IPHONEOS__ -extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); -#endif - -/* Functions used only by GDK */ -#if defined(__GDK__) -typedef struct XTaskQueueObject * XTaskQueueHandle; - -/** - * Gets a reference to the global async task queue handle for GDK, - * initializing if needed. - * - * Once you are done with the task queue, you should call - * XTaskQueueCloseHandle to reduce the reference count to avoid a resource - * leak. - * - * \param outTaskQueue a pointer to be filled in with task queue handle. - * \returns 0 if success, -1 if any error occurs. - * - * \since This function is available since SDL 2.24.0. - */ -extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); - -#endif - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_system_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_syswm.h b/lib/windows64/include/SDL_syswm.h deleted file mode 100644 index b35734d..0000000 --- a/lib/windows64/include/SDL_syswm.h +++ /dev/null @@ -1,386 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_syswm.h - * - * Include file for SDL custom system window manager hooks. - */ - -#ifndef SDL_syswm_h_ -#define SDL_syswm_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" -#include "SDL_version.h" - -/** - * \brief SDL_syswm.h - * - * Your application has access to a special type of event ::SDL_SYSWMEVENT, - * which contains window-manager specific information and arrives whenever - * an unhandled window event occurs. This event is ignored by default, but - * you can enable it with SDL_EventState(). - */ -struct SDL_SysWMinfo; - -#if !defined(SDL_PROTOTYPES_ONLY) - -#if defined(SDL_VIDEO_DRIVER_WINDOWS) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN -#endif -#ifndef NOMINMAX /* don't define min() and max(). */ -#define NOMINMAX -#endif -#include <windows.h> -#endif - -#if defined(SDL_VIDEO_DRIVER_WINRT) -#include <Inspectable.h> -#endif - -/* This is the structure for custom window manager events */ -#if defined(SDL_VIDEO_DRIVER_X11) -#if defined(__APPLE__) && defined(__MACH__) -/* conflicts with Quickdraw.h */ -#define Cursor X11Cursor -#endif - -#include <X11/Xlib.h> -#include <X11/Xatom.h> - -#if defined(__APPLE__) && defined(__MACH__) -/* matches the re-define above */ -#undef Cursor -#endif - -#endif /* defined(SDL_VIDEO_DRIVER_X11) */ - -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) -#include <directfb.h> -#endif - -#if defined(SDL_VIDEO_DRIVER_COCOA) -#ifdef __OBJC__ -@class NSWindow; -#else -typedef struct _NSWindow NSWindow; -#endif -#endif - -#if defined(SDL_VIDEO_DRIVER_UIKIT) -#ifdef __OBJC__ -#include <UIKit/UIKit.h> -#else -typedef struct _UIWindow UIWindow; -typedef struct _UIViewController UIViewController; -#endif -typedef Uint32 GLuint; -#endif - -#if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL) -#define SDL_METALVIEW_TAG 255 -#endif - -#if defined(SDL_VIDEO_DRIVER_ANDROID) -typedef struct ANativeWindow ANativeWindow; -typedef void *EGLSurface; -#endif - -#if defined(SDL_VIDEO_DRIVER_VIVANTE) -#include "SDL_egl.h" -#endif - -#if defined(SDL_VIDEO_DRIVER_OS2) -#define INCL_WIN -#include <os2.h> -#endif -#endif /* SDL_PROTOTYPES_ONLY */ - -#if defined(SDL_VIDEO_DRIVER_KMSDRM) -struct gbm_device; -#endif - - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#if !defined(SDL_PROTOTYPES_ONLY) -/** - * These are the various supported windowing subsystems - */ -typedef enum -{ - SDL_SYSWM_UNKNOWN, - SDL_SYSWM_WINDOWS, - SDL_SYSWM_X11, - SDL_SYSWM_DIRECTFB, - SDL_SYSWM_COCOA, - SDL_SYSWM_UIKIT, - SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ - SDL_SYSWM_WINRT, - SDL_SYSWM_ANDROID, - SDL_SYSWM_VIVANTE, - SDL_SYSWM_OS2, - SDL_SYSWM_HAIKU, - SDL_SYSWM_KMSDRM, - SDL_SYSWM_RISCOS -} SDL_SYSWM_TYPE; - -/** - * The custom event structure. - */ -struct SDL_SysWMmsg -{ - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union - { -#if defined(SDL_VIDEO_DRIVER_WINDOWS) - struct { - HWND hwnd; /**< The window for the message */ - UINT msg; /**< The type of message */ - WPARAM wParam; /**< WORD message parameter */ - LPARAM lParam; /**< LONG message parameter */ - } win; -#endif -#if defined(SDL_VIDEO_DRIVER_X11) - struct { - XEvent event; - } x11; -#endif -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) - struct { - DFBEvent event; - } dfb; -#endif -#if defined(SDL_VIDEO_DRIVER_COCOA) - struct - { - /* Latest version of Xcode clang complains about empty structs in C v. C++: - error: empty struct has size 0 in C, size 1 in C++ - */ - int dummy; - /* No Cocoa window events yet */ - } cocoa; -#endif -#if defined(SDL_VIDEO_DRIVER_UIKIT) - struct - { - int dummy; - /* No UIKit window events yet */ - } uikit; -#endif -#if defined(SDL_VIDEO_DRIVER_VIVANTE) - struct - { - int dummy; - /* No Vivante window events yet */ - } vivante; -#endif -#if defined(SDL_VIDEO_DRIVER_OS2) - struct - { - BOOL fFrame; /**< TRUE if hwnd is a frame window */ - HWND hwnd; /**< The window receiving the message */ - ULONG msg; /**< The message identifier */ - MPARAM mp1; /**< The first first message parameter */ - MPARAM mp2; /**< The second first message parameter */ - } os2; -#endif - /* Can't have an empty union */ - int dummy; - } msg; -}; - -/** - * The custom window manager information structure. - * - * When this structure is returned, it holds information about which - * low level system it is using, and will be one of SDL_SYSWM_TYPE. - */ -struct SDL_SysWMinfo -{ - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union - { -#if defined(SDL_VIDEO_DRIVER_WINDOWS) - struct - { - HWND window; /**< The window handle */ - HDC hdc; /**< The window device context */ - HINSTANCE hinstance; /**< The instance handle */ - } win; -#endif -#if defined(SDL_VIDEO_DRIVER_WINRT) - struct - { - IInspectable * window; /**< The WinRT CoreWindow */ - } winrt; -#endif -#if defined(SDL_VIDEO_DRIVER_X11) - struct - { - Display *display; /**< The X11 display */ - Window window; /**< The X11 window */ - } x11; -#endif -#if defined(SDL_VIDEO_DRIVER_DIRECTFB) - struct - { - IDirectFB *dfb; /**< The directfb main interface */ - IDirectFBWindow *window; /**< The directfb window handle */ - IDirectFBSurface *surface; /**< The directfb client surface */ - } dfb; -#endif -#if defined(SDL_VIDEO_DRIVER_COCOA) - struct - { -#if defined(__OBJC__) && defined(__has_feature) - #if __has_feature(objc_arc) - NSWindow __unsafe_unretained *window; /**< The Cocoa window */ - #else - NSWindow *window; /**< The Cocoa window */ - #endif -#else - NSWindow *window; /**< The Cocoa window */ -#endif - } cocoa; -#endif -#if defined(SDL_VIDEO_DRIVER_UIKIT) - struct - { -#if defined(__OBJC__) && defined(__has_feature) - #if __has_feature(objc_arc) - UIWindow __unsafe_unretained *window; /**< The UIKit window */ - #else - UIWindow *window; /**< The UIKit window */ - #endif -#else - UIWindow *window; /**< The UIKit window */ -#endif - GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ - GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ - GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ - } uikit; -#endif -#if defined(SDL_VIDEO_DRIVER_WAYLAND) - struct - { - struct wl_display *display; /**< Wayland display */ - struct wl_surface *surface; /**< Wayland surface */ - void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */ - struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */ - struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */ - struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */ - struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */ - struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */ - } wl; -#endif -#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ - struct - { - void *connection; /**< Mir display server connection */ - void *surface; /**< Mir surface */ - } mir; -#endif - -#if defined(SDL_VIDEO_DRIVER_ANDROID) - struct - { - ANativeWindow *window; - EGLSurface surface; - } android; -#endif - -#if defined(SDL_VIDEO_DRIVER_OS2) - struct - { - HWND hwnd; /**< The window handle */ - HWND hwndFrame; /**< The frame window handle */ - } os2; -#endif - -#if defined(SDL_VIDEO_DRIVER_VIVANTE) - struct - { - EGLNativeDisplayType display; - EGLNativeWindowType window; - } vivante; -#endif - -#if defined(SDL_VIDEO_DRIVER_KMSDRM) - struct - { - int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */ - int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */ - struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */ - } kmsdrm; -#endif - - /* Make sure this union is always 64 bytes (8 64-bit pointers). */ - /* Be careful not to overflow this if you add a new target! */ - Uint8 dummy[64]; - } info; -}; - -#endif /* SDL_PROTOTYPES_ONLY */ - -typedef struct SDL_SysWMinfo SDL_SysWMinfo; - - -/** - * Get driver-specific information about a window. - * - * You must include SDL_syswm.h for the declaration of SDL_SysWMinfo. - * - * The caller must initialize the `info` structure's version by using - * `SDL_VERSION(&info.version)`, and then this function will fill in the rest - * of the structure with information about the given window. - * - * \param window the window about which information is being requested - * \param info an SDL_SysWMinfo structure filled in with window information - * \returns SDL_TRUE if the function is implemented and the `version` member - * of the `info` struct is valid, or SDL_FALSE if the information - * could not be retrieved; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, - SDL_SysWMinfo * info); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_syswm_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test.h b/lib/windows64/include/SDL_test.h deleted file mode 100644 index 80daaaf..0000000 --- a/lib/windows64/include/SDL_test.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_h_ -#define SDL_test_h_ - -#include "SDL.h" -#include "SDL_test_assert.h" -#include "SDL_test_common.h" -#include "SDL_test_compare.h" -#include "SDL_test_crc32.h" -#include "SDL_test_font.h" -#include "SDL_test_fuzzer.h" -#include "SDL_test_harness.h" -#include "SDL_test_images.h" -#include "SDL_test_log.h" -#include "SDL_test_md5.h" -#include "SDL_test_memory.h" -#include "SDL_test_random.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Global definitions */ - -/* - * Note: Maximum size of SDLTest log message is less than SDL's limit - * to ensure we can fit additional information such as the timestamp. - */ -#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_assert.h b/lib/windows64/include/SDL_test_assert.h deleted file mode 100644 index 341e490..0000000 --- a/lib/windows64/include/SDL_test_assert.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_assert.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - * - * Assert API for test code and test cases - * - */ - -#ifndef SDL_test_assert_h_ -#define SDL_test_assert_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Fails the assert. - */ -#define ASSERT_FAIL 0 - -/** - * \brief Passes the assert. - */ -#define ASSERT_PASS 1 - -/** - * \brief Assert that logs and break execution flow on failures. - * - * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). - * \param assertDescription Message to log with the assert describing it. - */ -void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. - * - * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). - * \param assertDescription Message to log with the assert describing it. - * - * \returns the assertCondition so it can be used to externally to break execution flow if desired. - */ -int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. - * - * \param assertDescription Message to log with the assert describing it. - */ -void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Resets the assert summary counters to zero. - */ -void SDLTest_ResetAssertSummary(void); - -/** - * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. - */ -void SDLTest_LogAssertSummary(void); - - -/** - * \brief Converts the current assert summary state to a test result. - * - * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT - */ -int SDLTest_AssertSummaryToTestResult(void); - -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_assert_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_common.h b/lib/windows64/include/SDL_test_common.h deleted file mode 100644 index 6de63ca..0000000 --- a/lib/windows64/include/SDL_test_common.h +++ /dev/null @@ -1,236 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_common.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* Ported from original test\common.h file. */ - -#ifndef SDL_test_common_h_ -#define SDL_test_common_h_ - -#include "SDL.h" - -#if defined(__PSP__) -#define DEFAULT_WINDOW_WIDTH 480 -#define DEFAULT_WINDOW_HEIGHT 272 -#elif defined(__VITA__) -#define DEFAULT_WINDOW_WIDTH 960 -#define DEFAULT_WINDOW_HEIGHT 544 -#else -#define DEFAULT_WINDOW_WIDTH 640 -#define DEFAULT_WINDOW_HEIGHT 480 -#endif - -#define VERBOSE_VIDEO 0x00000001 -#define VERBOSE_MODES 0x00000002 -#define VERBOSE_RENDER 0x00000004 -#define VERBOSE_EVENT 0x00000008 -#define VERBOSE_AUDIO 0x00000010 -#define VERBOSE_MOTION 0x00000020 - -typedef struct -{ - /* SDL init flags */ - char **argv; - Uint32 flags; - Uint32 verbose; - - /* Video info */ - const char *videodriver; - int display; - const char *window_title; - const char *window_icon; - Uint32 window_flags; - SDL_bool flash_on_focus_loss; - int window_x; - int window_y; - int window_w; - int window_h; - int window_minW; - int window_minH; - int window_maxW; - int window_maxH; - int logical_w; - int logical_h; - float scale; - int depth; - int refresh_rate; - int num_windows; - SDL_Window **windows; - - /* Renderer info */ - const char *renderdriver; - Uint32 render_flags; - SDL_bool skip_renderer; - SDL_Renderer **renderers; - SDL_Texture **targets; - - /* Audio info */ - const char *audiodriver; - SDL_AudioSpec audiospec; - - /* GL settings */ - int gl_red_size; - int gl_green_size; - int gl_blue_size; - int gl_alpha_size; - int gl_buffer_size; - int gl_depth_size; - int gl_stencil_size; - int gl_double_buffer; - int gl_accum_red_size; - int gl_accum_green_size; - int gl_accum_blue_size; - int gl_accum_alpha_size; - int gl_stereo; - int gl_multisamplebuffers; - int gl_multisamplesamples; - int gl_retained_backing; - int gl_accelerated; - int gl_major_version; - int gl_minor_version; - int gl_debug; - int gl_profile_mask; - - /* Additional fields added in 2.0.18 */ - SDL_Rect confine; - -} SDLTest_CommonState; - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -/** - * \brief Parse command line parameters and create common state. - * - * \param argv Array of command line parameters - * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) - * - * \returns a newly allocated common state object. - */ -SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); - -/** - * \brief Process one common argument. - * - * \param state The common state describing the test window to create. - * \param index The index of the argument to process in argv[]. - * - * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. - */ -int SDLTest_CommonArg(SDLTest_CommonState * state, int index); - - -/** - * \brief Logs command line usage info. - * - * This logs the appropriate command line options for the subsystems in use - * plus other common options, and then any application-specific options. - * This uses the SDL_Log() function and splits up output to be friendly to - * 80-character-wide terminals. - * - * \param state The common state describing the test window for the app. - * \param argv0 argv[0], as passed to main/SDL_main. - * \param options an array of strings for application specific options. The last element of the array should be NULL. - */ -void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options); - -/** - * \brief Returns common usage information - * - * You should (probably) be using SDLTest_CommonLogUsage() instead, but this - * function remains for binary compatibility. Strings returned from this - * function are valid until SDLTest_CommonQuit() is called, in which case - * those strings' memory is freed and can no longer be used. - * - * \param state The common state describing the test window to create. - * \returns a string with usage information - */ -const char *SDLTest_CommonUsage(SDLTest_CommonState * state); - -/** - * \brief Open test window. - * - * \param state The common state describing the test window to create. - * - * \returns SDL_TRUE if initialization succeeded, false otherwise - */ -SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); - -/** - * \brief Easy argument handling when test app doesn't need any custom args. - * - * \param state The common state describing the test window to create. - * \param argc argc, as supplied to SDL_main - * \param argv argv, as supplied to SDL_main - * - * \returns SDL_FALSE if app should quit, true otherwise. - */ -SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv); - -/** - * \brief Common event handler for test windows. - * - * \param state The common state used to create test window. - * \param event The event to handle. - * \param done Flag indicating we are done. - * - */ -void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); - -/** - * \brief Close test window. - * - * \param state The common state used to create test window. - * - */ -void SDLTest_CommonQuit(SDLTest_CommonState * state); - -/** - * \brief Draws various window information (position, size, etc.) to the renderer. - * - * \param renderer The renderer to draw to. - * \param window The window whose information should be displayed. - * \param usedHeight Returns the height used, so the caller can draw more below. - * - */ -void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window, int * usedHeight); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_common_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_compare.h b/lib/windows64/include/SDL_test_compare.h deleted file mode 100644 index 5fce25c..0000000 --- a/lib/windows64/include/SDL_test_compare.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_compare.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Defines comparison functions (i.e. for surfaces). - -*/ - -#ifndef SDL_test_compare_h_ -#define SDL_test_compare_h_ - -#include "SDL.h" - -#include "SDL_test_images.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Compares a surface and with reference image data for equality - * - * \param surface Surface used in comparison - * \param referenceSurface Test Surface used in comparison - * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. - * - * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. - */ -int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_compare_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_crc32.h b/lib/windows64/include/SDL_test_crc32.h deleted file mode 100644 index bf34782..0000000 --- a/lib/windows64/include/SDL_test_crc32.h +++ /dev/null @@ -1,124 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_crc32.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Implements CRC32 calculations (default output is Perl String::CRC32 compatible). - -*/ - -#ifndef SDL_test_crc32_h_ -#define SDL_test_crc32_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* ------------ Definitions --------- */ - -/* Definition shared by all CRC routines */ - -#ifndef CrcUint32 - #define CrcUint32 unsigned int -#endif -#ifndef CrcUint8 - #define CrcUint8 unsigned char -#endif - -#ifdef ORIGINAL_METHOD - #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ -#else - #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ -#endif - -/** - * Data structure for CRC32 (checksum) computation - */ - typedef struct { - CrcUint32 crc32_table[256]; /* CRC table */ - } SDLTest_Crc32Context; - -/* ---------- Function Prototypes ------------- */ - -/** - * \brief Initialize the CRC context - * - * Note: The function initializes the crc table required for all crc calculations. - * - * \param crcContext pointer to context variable - * - * \returns 0 for OK, -1 on error - * - */ - int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); - - -/** - * \brief calculate a crc32 from a data block - * - * \param crcContext pointer to context variable - * \param inBuf input buffer to checksum - * \param inLen length of input buffer - * \param crc32 pointer to Uint32 to store the final CRC into - * - * \returns 0 for OK, -1 on error - * - */ -int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); - -/* Same routine broken down into three steps */ -int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); -int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); -int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); - - -/** - * \brief clean up CRC context - * - * \param crcContext pointer to context variable - * - * \returns 0 for OK, -1 on error - * -*/ - -int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_crc32_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_font.h b/lib/windows64/include/SDL_test_font.h deleted file mode 100644 index 18a82ff..0000000 --- a/lib/windows64/include/SDL_test_font.h +++ /dev/null @@ -1,168 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_font.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_font_h_ -#define SDL_test_font_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Function prototypes */ - -#define FONT_CHARACTER_SIZE 8 -#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2) - -/** - * \brief Draw a string in the currently set font. - * - * \param renderer The renderer to draw on. - * \param x The X coordinate of the upper left corner of the character. - * \param y The Y coordinate of the upper left corner of the character. - * \param c The character to draw. - * - * \returns 0 on success, -1 on failure. - */ -int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c); - -/** - * \brief Draw a UTF-8 string in the currently set font. - * - * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets. - * - * \param renderer The renderer to draw on. - * \param x The X coordinate of the upper left corner of the string. - * \param y The Y coordinate of the upper left corner of the string. - * \param s The string to draw. - * - * \returns 0 on success, -1 on failure. - */ -int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); - -/** - * \brief Data used for multi-line text output - */ -typedef struct SDLTest_TextWindow -{ - SDL_Rect rect; - int current; - int numlines; - char **lines; -} SDLTest_TextWindow; - -/** - * \brief Create a multi-line text output window - * - * \param x The X coordinate of the upper left corner of the window. - * \param y The Y coordinate of the upper left corner of the window. - * \param w The width of the window (currently ignored) - * \param h The height of the window (currently ignored) - * - * \returns the new window, or NULL on failure. - * - * \since This function is available since SDL 2.24.0 - */ -SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h); - -/** - * \brief Display a multi-line text output window - * - * This function should be called every frame to display the text - * - * \param textwin The text output window - * \param renderer The renderer to use for display - * - * \since This function is available since SDL 2.24.0 - */ -void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer); - -/** - * \brief Add text to a multi-line text output window - * - * Adds UTF-8 text to the end of the current text. The newline character starts a - * new line of text. The backspace character deletes the last character or, if the - * line is empty, deletes the line and goes to the end of the previous line. - * - * \param textwin The text output window - * \param fmt A printf() style format string - * \param ... additional parameters matching % tokens in the `fmt` string, if any - * - * \since This function is available since SDL 2.24.0 - */ -void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); - -/** - * \brief Add text to a multi-line text output window - * - * Adds UTF-8 text to the end of the current text. The newline character starts a - * new line of text. The backspace character deletes the last character or, if the - * line is empty, deletes the line and goes to the end of the previous line. - * - * \param textwin The text output window - * \param text The text to add to the window - * \param len The length, in bytes, of the text to add to the window - * - * \since This function is available since SDL 2.24.0 - */ -void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len); - -/** - * \brief Clear the text in a multi-line text output window - * - * \param textwin The text output window - * - * \since This function is available since SDL 2.24.0 - */ -void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin); - -/** - * \brief Free the storage associated with a multi-line text output window - * - * \param textwin The text output window - * - * \since This function is available since SDL 2.24.0 - */ -void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin); - -/** - * \brief Cleanup textures used by font drawing functions. - */ -void SDLTest_CleanupTextDrawing(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_font_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_fuzzer.h b/lib/windows64/include/SDL_test_fuzzer.h deleted file mode 100644 index cfe6a14..0000000 --- a/lib/windows64/include/SDL_test_fuzzer.h +++ /dev/null @@ -1,386 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_fuzzer.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Data generators for fuzzing test data in a reproducible way. - -*/ - -#ifndef SDL_test_fuzzer_h_ -#define SDL_test_fuzzer_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* - Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com> -*/ - - -/** - * \file - * Note: The fuzzer implementation uses a static instance of random context - * internally which makes it thread-UNsafe. - */ - -/** - * Initializes the fuzzer for a test - * - * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. - * - */ -void SDLTest_FuzzerInit(Uint64 execKey); - - -/** - * Returns a random Uint8 - * - * \returns a generated integer - */ -Uint8 SDLTest_RandomUint8(void); - -/** - * Returns a random Sint8 - * - * \returns a generated signed integer - */ -Sint8 SDLTest_RandomSint8(void); - - -/** - * Returns a random Uint16 - * - * \returns a generated integer - */ -Uint16 SDLTest_RandomUint16(void); - -/** - * Returns a random Sint16 - * - * \returns a generated signed integer - */ -Sint16 SDLTest_RandomSint16(void); - - -/** - * Returns a random integer - * - * \returns a generated integer - */ -Sint32 SDLTest_RandomSint32(void); - - -/** - * Returns a random positive integer - * - * \returns a generated integer - */ -Uint32 SDLTest_RandomUint32(void); - -/** - * Returns random Uint64. - * - * \returns a generated integer - */ -Uint64 SDLTest_RandomUint64(void); - - -/** - * Returns random Sint64. - * - * \returns a generated signed integer - */ -Sint64 SDLTest_RandomSint64(void); - -/** - * \returns a random float in range [0.0 - 1.0] - */ -float SDLTest_RandomUnitFloat(void); - -/** - * \returns a random double in range [0.0 - 1.0] - */ -double SDLTest_RandomUnitDouble(void); - -/** - * \returns a random float. - * - */ -float SDLTest_RandomFloat(void); - -/** - * \returns a random double. - * - */ -double SDLTest_RandomDouble(void); - -/** - * Returns a random boundary value for Uint8 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or 0 with error set - */ -Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint16 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or 0 with error set - */ -Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint32 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or 0 with error set - */ -Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Uint64 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 - * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 - * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 - * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or 0 with error set - */ -Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint8 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 - * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or SINT8_MIN with error set - */ -Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); - - -/** - * Returns a random boundary value for Sint16 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 - * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or SINT16_MIN with error set - */ -Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint32 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 - * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or SINT32_MIN with error set - */ -Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); - -/** - * Returns a random boundary value for Sint64 within the given boundaries. - * Boundaries are inclusive, see the usage examples below. If validDomain - * is true, the function will only return valid boundaries, otherwise non-valid - * boundaries are also possible. - * If boundary1 > boundary2, the values are swapped - * - * Usage examples: - * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 - * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 - * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 - * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set - * - * \param boundary1 Lower boundary limit - * \param boundary2 Upper boundary limit - * \param validDomain Should the generated boundary be valid (=within the bounds) or not? - * - * \returns a random boundary value for the given range and domain or SINT64_MIN with error set - */ -Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); - - -/** - * Returns integer in range [min, max] (inclusive). - * Min and max values can be negative values. - * If Max in smaller than min, then the values are swapped. - * Min and max are the same value, that value will be returned. - * - * \param min Minimum inclusive value of returned random number - * \param max Maximum inclusive value of returned random number - * - * \returns a generated random integer in range - */ -Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); - - -/** - * Generates random null-terminated string. The minimum length for - * the string is 1 character, maximum length for the string is 255 - * characters and it can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \returns a newly allocated random string; or NULL if length was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiString(void); - - -/** - * Generates random null-terminated string. The maximum length for - * the string is defined by the maxLength parameter. - * String can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \param maxLength The maximum length of the generated string. - * - * \returns a newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); - - -/** - * Generates random null-terminated string. The length for - * the string is defined by the size parameter. - * String can contain ASCII characters from 32 to 126. - * - * Note: Returned string needs to be deallocated. - * - * \param size The length of the generated string - * - * \returns a newly allocated random string; or NULL if size was invalid or string could not be allocated. - */ -char * SDLTest_RandomAsciiStringOfSize(int size); - -/** - * Get the invocation count for the fuzzer since last ...FuzzerInit. - * - * \returns the invocation count. - */ -int SDLTest_GetFuzzerInvocationCount(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_fuzzer_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_harness.h b/lib/windows64/include/SDL_test_harness.h deleted file mode 100644 index 26231dc..0000000 --- a/lib/windows64/include/SDL_test_harness.h +++ /dev/null @@ -1,134 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_harness.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - Defines types for test case definitions and the test execution harness API. - - Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com> -*/ - -#ifndef SDL_test_h_arness_h -#define SDL_test_h_arness_h - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/* ! Definitions for test case structures */ -#define TEST_ENABLED 1 -#define TEST_DISABLED 0 - -/* ! Definition of all the possible test return values of the test case method */ -#define TEST_ABORTED -1 -#define TEST_STARTED 0 -#define TEST_COMPLETED 1 -#define TEST_SKIPPED 2 - -/* ! Definition of all the possible test results for the harness */ -#define TEST_RESULT_PASSED 0 -#define TEST_RESULT_FAILED 1 -#define TEST_RESULT_NO_ASSERT 2 -#define TEST_RESULT_SKIPPED 3 -#define TEST_RESULT_SETUP_FAILURE 4 - -/* !< Function pointer to a test case setup function (run before every test) */ -typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); - -/* !< Function pointer to a test case function */ -typedef int (*SDLTest_TestCaseFp)(void *arg); - -/* !< Function pointer to a test case teardown function (run after every test) */ -typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); - -/** - * Holds information about a single test case. - */ -typedef struct SDLTest_TestCaseReference { - /* !< Func2Stress */ - SDLTest_TestCaseFp testCase; - /* !< Short name (or function name) "Func2Stress" */ - const char *name; - /* !< Long name or full description "This test pushes func2() to the limit." */ - const char *description; - /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ - int enabled; -} SDLTest_TestCaseReference; - -/** - * Holds information about a test suite (multiple test cases). - */ -typedef struct SDLTest_TestSuiteReference { - /* !< "PlatformSuite" */ - const char *name; - /* !< The function that is run before each test. NULL skips. */ - SDLTest_TestCaseSetUpFp testSetUp; - /* !< The test cases that are run as part of the suite. Last item should be NULL. */ - const SDLTest_TestCaseReference **testCases; - /* !< The function that is run after each test. NULL skips. */ - SDLTest_TestCaseTearDownFp testTearDown; -} SDLTest_TestSuiteReference; - - -/** - * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). - * - * Note: The returned string needs to be deallocated by the caller. - * - * \param length The length of the seed string to generate - * - * \returns the generated seed string - */ -char *SDLTest_GenerateRunSeed(const int length); - -/** - * \brief Execute a test suite using the given run seed and execution key. - * - * \param testSuites Suites containing the test case. - * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. - * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. - * \param filter Filter specification. NULL disables. Case sensitive. - * \param testIterations Number of iterations to run each test case. - * - * \returns the test run result: 0 when all tests passed, 1 if any tests failed. - */ -int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_h_arness_h */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_images.h b/lib/windows64/include/SDL_test_images.h deleted file mode 100644 index 1211371..0000000 --- a/lib/windows64/include/SDL_test_images.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_images.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - Defines some images for tests. - -*/ - -#ifndef SDL_test_images_h_ -#define SDL_test_images_h_ - -#include "SDL.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - *Type for test images. - */ -typedef struct SDLTest_SurfaceImage_s { - int width; - int height; - unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ - const char *pixel_data; -} SDLTest_SurfaceImage_t; - -/* Test images */ -SDL_Surface *SDLTest_ImageBlit(void); -SDL_Surface *SDLTest_ImageBlitColor(void); -SDL_Surface *SDLTest_ImageBlitAlpha(void); -SDL_Surface *SDLTest_ImageBlitBlendAdd(void); -SDL_Surface *SDLTest_ImageBlitBlend(void); -SDL_Surface *SDLTest_ImageBlitBlendMod(void); -SDL_Surface *SDLTest_ImageBlitBlendNone(void); -SDL_Surface *SDLTest_ImageBlitBlendAll(void); -SDL_Surface *SDLTest_ImageFace(void); -SDL_Surface *SDLTest_ImagePrimitives(void); -SDL_Surface *SDLTest_ImagePrimitivesBlend(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_images_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_log.h b/lib/windows64/include/SDL_test_log.h deleted file mode 100644 index a27ffc2..0000000 --- a/lib/windows64/include/SDL_test_log.h +++ /dev/null @@ -1,67 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_log.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - * - * Wrapper to log in the TEST category - * - */ - -#ifndef SDL_test_log_h_ -#define SDL_test_log_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief Prints given message with a timestamp in the TEST category and INFO priority. - * - * \param fmt Message to be logged - */ -void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/** - * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. - * - * \param fmt Message to be logged - */ -void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_log_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_md5.h b/lib/windows64/include/SDL_test_md5.h deleted file mode 100644 index 538c7ae..0000000 --- a/lib/windows64/include/SDL_test_md5.h +++ /dev/null @@ -1,129 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_md5.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - *********************************************************************** - ** Header file for implementation of MD5 ** - ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** - ** Created: 2/17/90 RLR ** - ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** - ** Revised (for MD5): RLR 4/27/91 ** - ** -- G modified to have y&~z instead of y&z ** - ** -- FF, GG, HH modified to add in last register done ** - ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** - ** -- distinct additive constant for each step ** - ** -- round 4 added, working mod 7 ** - *********************************************************************** -*/ - -/* - *********************************************************************** - ** Message-digest routines: ** - ** To form the message digest for a message M ** - ** (1) Initialize a context buffer mdContext using MD5Init ** - ** (2) Call MD5Update on mdContext and M ** - ** (3) Call MD5Final on mdContext ** - ** The message digest is now in mdContext->digest[0...15] ** - *********************************************************************** -*/ - -#ifndef SDL_test_md5_h_ -#define SDL_test_md5_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* ------------ Definitions --------- */ - -/* typedef a 32-bit type */ - typedef unsigned long int MD5UINT4; - -/* Data structure for MD5 (Message-Digest) computation */ - typedef struct { - MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ - MD5UINT4 buf[4]; /* scratch buffer */ - unsigned char in[64]; /* input buffer */ - unsigned char digest[16]; /* actual digest after Md5Final call */ - } SDLTest_Md5Context; - -/* ---------- Function Prototypes ------------- */ - -/** - * \brief initialize the context - * - * \param mdContext pointer to context variable - * - * Note: The function initializes the message-digest context - * mdContext. Call before each new use of the context - - * all fields are set to zero. - */ - void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); - - -/** - * \brief update digest from variable length data - * - * \param mdContext pointer to context variable - * \param inBuf pointer to data array/string - * \param inLen length of data array/string - * - * Note: The function updates the message-digest context to account - * for the presence of each of the characters inBuf[0..inLen-1] - * in the message whose digest is being computed. -*/ - - void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, - unsigned int inLen); - - -/** - * \brief complete digest computation - * - * \param mdContext pointer to context variable - * - * Note: The function terminates the message-digest computation and - * ends with the desired message digest in mdContext.digest[0..15]. - * Always call before using the digest[] variable. -*/ - - void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_md5_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_memory.h b/lib/windows64/include/SDL_test_memory.h deleted file mode 100644 index f959177..0000000 --- a/lib/windows64/include/SDL_test_memory.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_memory.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -#ifndef SDL_test_memory_h_ -#define SDL_test_memory_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * \brief Start tracking SDL memory allocations - * - * \note This should be called before any other SDL functions for complete tracking coverage - */ -int SDLTest_TrackAllocations(void); - -/** - * \brief Print a log of any outstanding allocations - * - * \note This can be called after SDL_Quit() - */ -void SDLTest_LogAllocations(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_memory_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_test_random.h b/lib/windows64/include/SDL_test_random.h deleted file mode 100644 index 0035a80..0000000 --- a/lib/windows64/include/SDL_test_random.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_test_random.h - * - * Include file for SDL test framework. - * - * This code is a part of the SDL2_test library, not the main SDL library. - */ - -/* - - A "32-bit Multiply with carry random number generator. Very fast. - Includes a list of recommended multipliers. - - multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. - period: (a*2^31)-1 - -*/ - -#ifndef SDL_test_random_h_ -#define SDL_test_random_h_ - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* --- Definitions */ - -/* - * Macros that return a random number in a specific format. - */ -#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) - -/* - * Context structure for the random number generator state. - */ - typedef struct { - unsigned int a; - unsigned int x; - unsigned int c; - unsigned int ah; - unsigned int al; - } SDLTest_RandomContext; - - -/* --- Function prototypes */ - -/** - * \brief Initialize random number generator with two integers. - * - * Note: The random sequence of numbers returned by ...Random() is the - * same for the same two integers and has a period of 2^31. - * - * \param rndContext pointer to context structure - * \param xi integer that defines the random sequence - * \param ci integer that defines the random sequence - * - */ - void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, - unsigned int ci); - -/** - * \brief Initialize random number generator based on current system time. - * - * \param rndContext pointer to context structure - * - */ - void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); - - -/** - * \brief Initialize random number generator based on current system time. - * - * Note: ...RandomInit() or ...RandomInitTime() must have been called - * before using this function. - * - * \param rndContext pointer to context structure - * - * \returns a random number (32bit unsigned integer) - * - */ - unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_test_random_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_thread.h b/lib/windows64/include/SDL_thread.h deleted file mode 100644 index b829bba..0000000 --- a/lib/windows64/include/SDL_thread.h +++ /dev/null @@ -1,464 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_thread_h_ -#define SDL_thread_h_ - -/** - * \file SDL_thread.h - * - * Header for the SDL thread management routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -/* Thread synchronization primitives */ -#include "SDL_atomic.h" -#include "SDL_mutex.h" - -#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) -#include <process.h> /* _beginthreadex() and _endthreadex() */ -#endif -#if defined(__OS2__) /* for _beginthread() and _endthread() */ -#ifndef __EMX__ -#include <process.h> -#else -#include <stdlib.h> -#endif -#endif - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* The SDL thread structure, defined in SDL_thread.c */ -struct SDL_Thread; -typedef struct SDL_Thread SDL_Thread; - -/* The SDL thread ID */ -typedef unsigned long SDL_threadID; - -/* Thread local storage ID, 0 is the invalid ID */ -typedef unsigned int SDL_TLSID; - -/** - * The SDL thread priority. - * - * SDL will make system changes as necessary in order to apply the thread priority. - * Code which attempts to control thread state related to priority should be aware - * that calling SDL_SetThreadPriority may alter such state. - * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. - * - * \note On many systems you require special privileges to set high or time critical priority. - */ -typedef enum { - SDL_THREAD_PRIORITY_LOW, - SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH, - SDL_THREAD_PRIORITY_TIME_CRITICAL -} SDL_ThreadPriority; - -/** - * The function passed to SDL_CreateThread(). - * - * \param data what was passed as `data` to SDL_CreateThread() - * \returns a value that can be reported through SDL_WaitThread(). - */ -typedef int (SDLCALL * SDL_ThreadFunction) (void *data); - - -#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) -/** - * \file SDL_thread.h - * - * We compile SDL into a DLL. This means, that it's the DLL which - * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL2.DLL will - * be initialized for those threads, and not the RTL of the calling - * application! - * - * To solve this, we make a little hack here. - * - * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL2.DLL which uses this API, - * then the RTL of SDL2.DLL will be used to create the new thread, and if it's - * the application, then the RTL of the application will be used. - * - * So, in short: - * Always use the _beginthread() and _endthread() of the calling runtime - * library! - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD - -typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) - (void *, unsigned, unsigned (__stdcall *func)(void *), - void * /*arg*/, unsigned, unsigned * /* threadID */); -typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); - -#ifndef SDL_beginthread -#define SDL_beginthread _beginthreadex -#endif -#ifndef SDL_endthread -#define SDL_endthread _endthreadex -#endif - -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); - -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, - const char *name, const size_t stacksize, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); - - -#if defined(SDL_CreateThread) && SDL_DYNAMIC_API -#undef SDL_CreateThread -#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#undef SDL_CreateThreadWithStackSize -#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#else -#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#endif - -#elif defined(__OS2__) -/* - * just like the windows case above: We compile SDL2 - * into a dll with Watcom's runtime statically linked. - */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD - -typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); -typedef void (*pfnSDL_CurrentEndThread)(void); - -#ifndef SDL_beginthread -#define SDL_beginthread _beginthread -#endif -#ifndef SDL_endthread -#define SDL_endthread _endthread -#endif - -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, - pfnSDL_CurrentBeginThread pfnBeginThread, - pfnSDL_CurrentEndThread pfnEndThread); - -#if defined(SDL_CreateThread) && SDL_DYNAMIC_API -#undef SDL_CreateThread -#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#undef SDL_CreateThreadWithStackSize -#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#else -#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) -#endif - -#else - -/** - * Create a new thread with a default stack size. - * - * This is equivalent to calling: - * - * ```c - * SDL_CreateThreadWithStackSize(fn, name, 0, data); - * ``` - * - * \param fn the SDL_ThreadFunction function to call in the new thread - * \param name the name of the thread - * \param data a pointer that is passed to `fn` - * \returns an opaque pointer to the new thread object on success, NULL if the - * new thread could not be created; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateThreadWithStackSize - * \sa SDL_WaitThread - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); - -/** - * Create a new thread with a specific stack size. - * - * SDL makes an attempt to report `name` to the system, so that debuggers can - * display it. Not all platforms support this. - * - * Thread naming is a little complicated: Most systems have very small limits - * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual - * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to - * see what happens with your system's debugger. The name should be UTF-8 (but - * using the naming limits of C identifiers is a better bet). There are no - * requirements for thread naming conventions, so long as the string is - * null-terminated UTF-8, but these guidelines are helpful in choosing a name: - * - * https://stackoverflow.com/questions/149932/naming-conventions-for-threads - * - * If a system imposes requirements, SDL will try to munge the string for it - * (truncate, etc), but the original string contents will be available from - * SDL_GetThreadName(). - * - * The size (in bytes) of the new stack can be specified. Zero means "use the - * system default" which might be wildly different between platforms. x86 - * Linux generally defaults to eight megabytes, an embedded device might be a - * few kilobytes instead. You generally need to specify a stack that is a - * multiple of the system's page size (in many cases, this is 4 kilobytes, but - * check your system documentation). - * - * In SDL 2.1, stack size will be folded into the original SDL_CreateThread - * function, but for backwards compatibility, this is currently a separate - * function. - * - * \param fn the SDL_ThreadFunction function to call in the new thread - * \param name the name of the thread - * \param stacksize the size, in bytes, to allocate for the new thread stack. - * \param data a pointer that is passed to `fn` - * \returns an opaque pointer to the new thread object on success, NULL if the - * new thread could not be created; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.9. - * - * \sa SDL_WaitThread - */ -extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); - -#endif - -/** - * Get the thread name as it was specified in SDL_CreateThread(). - * - * This is internal memory, not to be freed by the caller, and remains valid - * until the specified thread is cleaned up by SDL_WaitThread(). - * - * \param thread the thread to query - * \returns a pointer to a UTF-8 string that names the specified thread, or - * NULL if it doesn't have a name. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateThread - */ -extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); - -/** - * Get the thread identifier for the current thread. - * - * This thread identifier is as reported by the underlying operating system. - * If SDL is running on a platform that does not support threads the return - * value will always be zero. - * - * This function also returns a valid thread ID when called from the main - * thread. - * - * \returns the ID of the current thread. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetThreadID - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); - -/** - * Get the thread identifier for the specified thread. - * - * This thread identifier is as reported by the underlying operating system. - * If SDL is running on a platform that does not support threads the return - * value will always be zero. - * - * \param thread the thread to query - * \returns the ID of the specified thread, or the ID of the current thread if - * `thread` is NULL. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ThreadID - */ -extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); - -/** - * Set the priority for the current thread. - * - * Note that some platforms will not let you alter the priority (or at least, - * promote the thread to a higher priority) at all, and some require you to be - * an administrator account. Be prepared for this to fail. - * - * \param priority the SDL_ThreadPriority to set - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); - -/** - * Wait for a thread to finish. - * - * Threads that haven't been detached will remain (as a "zombie") until this - * function cleans them up. Not doing so is a resource leak. - * - * Once a thread has been cleaned up through this function, the SDL_Thread - * that references it becomes invalid and should not be referenced again. As - * such, only one thread may call SDL_WaitThread() on another. - * - * The return code for the thread function is placed in the area pointed to by - * `status`, if `status` is not NULL. - * - * You may not wait on a thread that has been used in a call to - * SDL_DetachThread(). Use either that function or this one, but not both, or - * behavior is undefined. - * - * It is safe to pass a NULL thread to this function; it is a no-op. - * - * Note that the thread pointer is freed by this function and is not valid - * afterward. - * - * \param thread the SDL_Thread pointer that was returned from the - * SDL_CreateThread() call that started this thread - * \param status pointer to an integer that will receive the value returned - * from the thread function by its 'return', or NULL to not - * receive such value back. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateThread - * \sa SDL_DetachThread - */ -extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); - -/** - * Let a thread clean up on exit without intervention. - * - * A thread may be "detached" to signify that it should not remain until - * another thread has called SDL_WaitThread() on it. Detaching a thread is - * useful for long-running threads that nothing needs to synchronize with or - * further manage. When a detached thread is done, it simply goes away. - * - * There is no way to recover the return code of a detached thread. If you - * need this, don't detach the thread and instead use SDL_WaitThread(). - * - * Once a thread is detached, you should usually assume the SDL_Thread isn't - * safe to reference again, as it will become invalid immediately upon the - * detached thread's exit, instead of remaining until someone has called - * SDL_WaitThread() to finally clean it up. As such, don't detach the same - * thread more than once. - * - * If a thread has already exited when passed to SDL_DetachThread(), it will - * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is - * not safe to detach a thread that might be used with SDL_WaitThread(). - * - * You may not call SDL_WaitThread() on a thread that has been detached. Use - * either that function or this one, but not both, or behavior is undefined. - * - * It is safe to pass NULL to this function; it is a no-op. - * - * \param thread the SDL_Thread pointer that was returned from the - * SDL_CreateThread() call that started this thread - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_CreateThread - * \sa SDL_WaitThread - */ -extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); - -/** - * Create a piece of thread-local storage. - * - * This creates an identifier that is globally visible to all threads but - * refers to data that is thread-specific. - * - * \returns the newly created thread local storage identifier or 0 on error. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_TLSGet - * \sa SDL_TLSSet - */ -extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); - -/** - * Get the current thread's value associated with a thread local storage ID. - * - * \param id the thread local storage ID - * \returns the value associated with the ID for the current thread or NULL if - * no value has been set; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_TLSCreate - * \sa SDL_TLSSet - */ -extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); - -/** - * Set the current thread's value associated with a thread local storage ID. - * - * The function prototype for `destructor` is: - * - * ```c - * void destructor(void *value) - * ``` - * - * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). - * - * \param id the thread local storage ID - * \param value the value to associate with the ID for the current thread - * \param destructor a function called when the thread exits, to free the - * value - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_TLSCreate - * \sa SDL_TLSGet - */ -extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); - -/** - * Cleanup all TLS data for this thread. - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_thread_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_timer.h b/lib/windows64/include/SDL_timer.h deleted file mode 100644 index 98f9ad1..0000000 --- a/lib/windows64/include/SDL_timer.h +++ /dev/null @@ -1,222 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_timer_h_ -#define SDL_timer_h_ - -/** - * \file SDL_timer.h - * - * Header for the SDL time management routines. - */ - -#include "SDL_stdinc.h" -#include "SDL_error.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Get the number of milliseconds since SDL library initialization. - * - * This value wraps if the program runs for more than ~49 days. - * - * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64() - * instead, where the value doesn't wrap every ~49 days. There are places in - * SDL where we provide a 32-bit timestamp that can not change without - * breaking binary compatibility, though, so this function isn't officially - * deprecated. - * - * \returns an unsigned 32-bit value representing the number of milliseconds - * since the SDL library initialized. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_TICKS_PASSED - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); - -/** - * Get the number of milliseconds since SDL library initialization. - * - * Note that you should not use the SDL_TICKS_PASSED macro with values - * returned by this function, as that macro does clever math to compensate for - * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit - * values from this function can be safely compared directly. - * - * For example, if you want to wait 100 ms, you could do this: - * - * ```c - * const Uint64 timeout = SDL_GetTicks64() + 100; - * while (SDL_GetTicks64() < timeout) { - * // ... do work until timeout has elapsed - * } - * ``` - * - * \returns an unsigned 64-bit value representing the number of milliseconds - * since the SDL library initialized. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); - -/** - * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. - * - * This should be used with results from SDL_GetTicks(), as this macro - * attempts to deal with the 32-bit counter wrapping back to zero every ~49 - * days, but should _not_ be used with SDL_GetTicks64(), which does not have - * that problem. - * - * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could - * do this: - * - * ```c - * const Uint32 timeout = SDL_GetTicks() + 100; - * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { - * // ... do work until timeout has elapsed - * } - * ``` - * - * Note that this does not handle tick differences greater - * than 2^31 so take care when using the above kind of code - * with large timeout delays (tens of days). - */ -#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) - -/** - * Get the current value of the high resolution counter. - * - * This function is typically used for profiling. - * - * The counter values are only meaningful relative to each other. Differences - * between values can be converted to times by using - * SDL_GetPerformanceFrequency(). - * - * \returns the current counter value. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetPerformanceFrequency - */ -extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); - -/** - * Get the count per second of the high resolution counter. - * - * \returns a platform-specific count per second. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetPerformanceCounter - */ -extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); - -/** - * Wait a specified number of milliseconds before returning. - * - * This function waits a specified number of milliseconds before returning. It - * waits at least the specified time, but possibly longer due to OS - * scheduling. - * - * \param ms the number of milliseconds to delay - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); - -/** - * Function prototype for the timer callback function. - * - * The callback function is passed the current timer interval and returns - * the next timer interval. If the returned value is the same as the one - * passed in, the periodic alarm continues, otherwise a new alarm is - * scheduled. If the callback returns 0, the periodic alarm is cancelled. - */ -typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); - -/** - * Definition of the timer ID type. - */ -typedef int SDL_TimerID; - -/** - * Call a callback function at a future time. - * - * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). - * - * The callback function is passed the current timer interval and the user - * supplied parameter from the SDL_AddTimer() call and should return the next - * timer interval. If the value returned from the callback is 0, the timer is - * canceled. - * - * The callback is run on a separate thread. - * - * Timers take into account the amount of time it took to execute the - * callback. For example, if the callback took 250 ms to execute and returned - * 1000 (ms), the timer would only wait another 750 ms before its next - * iteration. - * - * Timing may be inexact due to OS scheduling. Be sure to note the current - * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your - * callback needs to adjust for variances. - * - * \param interval the timer delay, in milliseconds, passed to `callback` - * \param callback the SDL_TimerCallback function to call when the specified - * `interval` elapses - * \param param a pointer that is passed to `callback` - * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RemoveTimer - */ -extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, - SDL_TimerCallback callback, - void *param); - -/** - * Remove a timer created with SDL_AddTimer(). - * - * \param id the ID of the timer to remove - * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't - * found. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_AddTimer - */ -extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_timer_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_touch.h b/lib/windows64/include/SDL_touch.h deleted file mode 100644 index c12d4a1..0000000 --- a/lib/windows64/include/SDL_touch.h +++ /dev/null @@ -1,150 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_touch.h - * - * Include file for SDL touch event handling. - */ - -#ifndef SDL_touch_h_ -#define SDL_touch_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef Sint64 SDL_TouchID; -typedef Sint64 SDL_FingerID; - -typedef enum -{ - SDL_TOUCH_DEVICE_INVALID = -1, - SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ - SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ - SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */ -} SDL_TouchDeviceType; - -typedef struct SDL_Finger -{ - SDL_FingerID id; - float x; - float y; - float pressure; -} SDL_Finger; - -/* Used as the device ID for mouse events simulated with touch input */ -#define SDL_TOUCH_MOUSEID ((Uint32)-1) - -/* Used as the SDL_TouchID for touch events simulated with mouse input */ -#define SDL_MOUSE_TOUCHID ((Sint64)-1) - - -/** - * Get the number of registered touch devices. - * - * On some platforms SDL first sees the touch device if it was actually used. - * Therefore SDL_GetNumTouchDevices() may return 0 although devices are - * available. After using all devices at least once the number will be - * correct. - * - * This was fixed for Android in SDL 2.0.1. - * - * \returns the number of registered touch devices. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTouchDevice - */ -extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); - -/** - * Get the touch ID with the given index. - * - * \param index the touch device index - * \returns the touch ID with the given index on success or 0 if the index is - * invalid; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumTouchDevices - */ -extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); - -/** - * Get the touch device name as reported from the driver or NULL if the index - * is invalid. - * - * \since This function is available since SDL 2.0.22. - */ -extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index); - -/** - * Get the type of the given touch device. - * - * \since This function is available since SDL 2.0.10. - */ -extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); - -/** - * Get the number of active fingers for a given touch device. - * - * \param touchID the ID of a touch device - * \returns the number of active fingers for a given touch device on success - * or 0 on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetTouchFinger - */ -extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); - -/** - * Get the finger object for specified touch device ID and finger index. - * - * The returned resource is owned by SDL and should not be deallocated. - * - * \param touchID the ID of the requested touch device - * \param index the index of the requested finger - * \returns a pointer to the SDL_Finger object or NULL if no object at the - * given ID and index could be found. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_RecordGesture - */ -extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_touch_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_types.h b/lib/windows64/include/SDL_types.h deleted file mode 100644 index b5d7192..0000000 --- a/lib/windows64/include/SDL_types.h +++ /dev/null @@ -1,29 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_types.h - * - * \deprecated - */ - -/* DEPRECATED */ -#include "SDL_stdinc.h" diff --git a/lib/windows64/include/SDL_version.h b/lib/windows64/include/SDL_version.h deleted file mode 100644 index 782a7ff..0000000 --- a/lib/windows64/include/SDL_version.h +++ /dev/null @@ -1,204 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_version.h - * - * This header defines the current SDL version. - */ - -#ifndef SDL_version_h_ -#define SDL_version_h_ - -#include "SDL_stdinc.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Information about the version of SDL in use. - * - * Represents the library's version as three levels: major revision - * (increments with massive changes, additions, and enhancements), - * minor revision (increments with backwards-compatible changes to the - * major revision), and patchlevel (increments with fixes to the minor - * revision). - * - * \sa SDL_VERSION - * \sa SDL_GetVersion - */ -typedef struct SDL_version -{ - Uint8 major; /**< major version */ - Uint8 minor; /**< minor version */ - Uint8 patch; /**< update version */ -} SDL_version; - -/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL -*/ -#define SDL_MAJOR_VERSION 2 -#define SDL_MINOR_VERSION 28 -#define SDL_PATCHLEVEL 0 - -/** - * Macro to determine SDL version program was compiled against. - * - * This macro fills in a SDL_version structure with the version of the - * library you compiled against. This is determined by what header the - * compiler uses. Note that if you dynamically linked the library, you might - * have a slightly newer or older version at runtime. That version can be - * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), - * is not a macro. - * - * \param x A pointer to a SDL_version struct to initialize. - * - * \sa SDL_version - * \sa SDL_GetVersion - */ -#define SDL_VERSION(x) \ -{ \ - (x)->major = SDL_MAJOR_VERSION; \ - (x)->minor = SDL_MINOR_VERSION; \ - (x)->patch = SDL_PATCHLEVEL; \ -} - -/* TODO: Remove this whole block in SDL 3 */ -#if SDL_MAJOR_VERSION < 3 -/** - * This macro turns the version numbers into a numeric value: - * \verbatim - (1,2,3) -> (1203) - \endverbatim - * - * This assumes that there will never be more than 100 patchlevels. - * - * In versions higher than 2.9.0, the minor version overflows into - * the thousands digit: for example, 2.23.0 is encoded as 4300, - * and 2.255.99 would be encoded as 25799. - * This macro will not be available in SDL 3.x. - */ -#define SDL_VERSIONNUM(X, Y, Z) \ - ((X)*1000 + (Y)*100 + (Z)) - -/** - * This is the version number macro for the current SDL version. - * - * In versions higher than 2.9.0, the minor version overflows into - * the thousands digit: for example, 2.23.0 is encoded as 4300. - * This macro will not be available in SDL 3.x. - * - * Deprecated, use SDL_VERSION_ATLEAST or SDL_VERSION instead. - */ -#define SDL_COMPILEDVERSION \ - SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) -#endif /* SDL_MAJOR_VERSION < 3 */ - -/** - * This macro will evaluate to true if compiled with SDL at least X.Y.Z. - */ -#define SDL_VERSION_ATLEAST(X, Y, Z) \ - ((SDL_MAJOR_VERSION >= X) && \ - (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION >= Y) && \ - (SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION > Y || SDL_PATCHLEVEL >= Z)) - -/** - * Get the version of SDL that is linked against your program. - * - * If you are linking to SDL dynamically, then it is possible that the current - * version will be different than the version you compiled against. This - * function returns the current version, while SDL_VERSION() is a macro that - * tells you what version you compiled with. - * - * This function may be called safely at any time, even before SDL_Init(). - * - * \param ver the SDL_version structure that contains the version information - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRevision - */ -extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); - -/** - * Get the code revision of SDL that is linked against your program. - * - * This value is the revision of the code you are linked with and may be - * different from the code you are compiling with, which is found in the - * constant SDL_REVISION. - * - * The revision is arbitrary string (a hash value) uniquely identifying the - * exact revision of the SDL library in use, and is only useful in comparing - * against other revisions. It is NOT an incrementing number. - * - * If SDL wasn't built from a git repository with the appropriate tools, this - * will return an empty string. - * - * Prior to SDL 2.0.16, before development moved to GitHub, this returned a - * hash for a Mercurial repository. - * - * You shouldn't use this function for anything but logging it for debugging - * purposes. The string is not intended to be reliable in any way. - * - * \returns an arbitrary string, uniquely identifying the exact revision of - * the SDL library in use. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetVersion - */ -extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); - -/** - * Obsolete function, do not use. - * - * When SDL was hosted in a Mercurial repository, and was built carefully, - * this would return the revision number that the build was created from. This - * number was not reliable for several reasons, but more importantly, SDL is - * now hosted in a git repository, which does not offer numbers at all, only - * hashes. This function only ever returns zero now. Don't use it. - * - * Before SDL 2.0.16, this might have returned an unreliable, but non-zero - * number. - * - * \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it - * will return a git hash. - * - * \returns zero, always, in modern SDL releases. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetRevision - */ -extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_version_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_video.h b/lib/windows64/include/SDL_video.h deleted file mode 100644 index c8b2d7a..0000000 --- a/lib/windows64/include/SDL_video.h +++ /dev/null @@ -1,2178 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_video.h - * - * Header file for SDL video functions. - */ - -#ifndef SDL_video_h_ -#define SDL_video_h_ - -#include "SDL_stdinc.h" -#include "SDL_pixels.h" -#include "SDL_rect.h" -#include "SDL_surface.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * \brief The structure that defines a display mode - * - * \sa SDL_GetNumDisplayModes() - * \sa SDL_GetDisplayMode() - * \sa SDL_GetDesktopDisplayMode() - * \sa SDL_GetCurrentDisplayMode() - * \sa SDL_GetClosestDisplayMode() - * \sa SDL_SetWindowDisplayMode() - * \sa SDL_GetWindowDisplayMode() - */ -typedef struct -{ - Uint32 format; /**< pixel format */ - int w; /**< width, in screen coordinates */ - int h; /**< height, in screen coordinates */ - int refresh_rate; /**< refresh rate (or zero for unspecified) */ - void *driverdata; /**< driver-specific data, initialize to 0 */ -} SDL_DisplayMode; - -/** - * \brief The type used to identify a window - * - * \sa SDL_CreateWindow() - * \sa SDL_CreateWindowFrom() - * \sa SDL_DestroyWindow() - * \sa SDL_FlashWindow() - * \sa SDL_GetWindowData() - * \sa SDL_GetWindowFlags() - * \sa SDL_GetWindowGrab() - * \sa SDL_GetWindowKeyboardGrab() - * \sa SDL_GetWindowMouseGrab() - * \sa SDL_GetWindowPosition() - * \sa SDL_GetWindowSize() - * \sa SDL_GetWindowTitle() - * \sa SDL_HideWindow() - * \sa SDL_MaximizeWindow() - * \sa SDL_MinimizeWindow() - * \sa SDL_RaiseWindow() - * \sa SDL_RestoreWindow() - * \sa SDL_SetWindowData() - * \sa SDL_SetWindowFullscreen() - * \sa SDL_SetWindowGrab() - * \sa SDL_SetWindowKeyboardGrab() - * \sa SDL_SetWindowMouseGrab() - * \sa SDL_SetWindowIcon() - * \sa SDL_SetWindowPosition() - * \sa SDL_SetWindowSize() - * \sa SDL_SetWindowBordered() - * \sa SDL_SetWindowResizable() - * \sa SDL_SetWindowTitle() - * \sa SDL_ShowWindow() - */ -typedef struct SDL_Window SDL_Window; - -/** - * \brief The flags on a window - * - * \sa SDL_GetWindowFlags() - */ -typedef enum -{ - SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ - SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ - SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ - SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ - SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ - SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ - SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ - SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ - SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ - SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ - SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ - SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), - SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. - On macOS NSHighResolutionCapable must be set true in the - application's Info.plist for this to have any effect. */ - SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ - SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ - SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ - SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ - SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ - SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ - SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ - SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ - SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ - - SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ -} SDL_WindowFlags; - -/** - * \brief Used to indicate that you don't care what the window position is. - */ -#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u -#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) -#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) -#define SDL_WINDOWPOS_ISUNDEFINED(X) \ - (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) - -/** - * \brief Used to indicate that the window position should be centered. - */ -#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u -#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) -#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) -#define SDL_WINDOWPOS_ISCENTERED(X) \ - (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) - -/** - * \brief Event subtype for window events - */ -typedef enum -{ - SDL_WINDOWEVENT_NONE, /**< Never used */ - SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ - SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ - SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be - redrawn */ - SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 - */ - SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ - SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as - a result of an API call or through the - system or user changing the window size. */ - SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ - SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ - SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size - and position */ - SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ - SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ - SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ - SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ - SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ - SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ - SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ - SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ - SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ -} SDL_WindowEventID; - -/** - * \brief Event subtype for display events - */ -typedef enum -{ - SDL_DISPLAYEVENT_NONE, /**< Never used */ - SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ - SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ - SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */ - SDL_DISPLAYEVENT_MOVED /**< Display has changed position */ -} SDL_DisplayEventID; - -/** - * \brief Display orientation - */ -typedef enum -{ - SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ - SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ - SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ - SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ - SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ -} SDL_DisplayOrientation; - -/** - * \brief Window flash operation - */ -typedef enum -{ - SDL_FLASH_CANCEL, /**< Cancel any window flash state */ - SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ - SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ -} SDL_FlashOperation; - -/** - * \brief An opaque handle to an OpenGL context. - */ -typedef void *SDL_GLContext; - -/** - * \brief OpenGL configuration attributes - */ -typedef enum -{ - SDL_GL_RED_SIZE, - SDL_GL_GREEN_SIZE, - SDL_GL_BLUE_SIZE, - SDL_GL_ALPHA_SIZE, - SDL_GL_BUFFER_SIZE, - SDL_GL_DOUBLEBUFFER, - SDL_GL_DEPTH_SIZE, - SDL_GL_STENCIL_SIZE, - SDL_GL_ACCUM_RED_SIZE, - SDL_GL_ACCUM_GREEN_SIZE, - SDL_GL_ACCUM_BLUE_SIZE, - SDL_GL_ACCUM_ALPHA_SIZE, - SDL_GL_STEREO, - SDL_GL_MULTISAMPLEBUFFERS, - SDL_GL_MULTISAMPLESAMPLES, - SDL_GL_ACCELERATED_VISUAL, - SDL_GL_RETAINED_BACKING, - SDL_GL_CONTEXT_MAJOR_VERSION, - SDL_GL_CONTEXT_MINOR_VERSION, - SDL_GL_CONTEXT_EGL, - SDL_GL_CONTEXT_FLAGS, - SDL_GL_CONTEXT_PROFILE_MASK, - SDL_GL_SHARE_WITH_CURRENT_CONTEXT, - SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR, - SDL_GL_CONTEXT_RESET_NOTIFICATION, - SDL_GL_CONTEXT_NO_ERROR, - SDL_GL_FLOATBUFFERS -} SDL_GLattr; - -typedef enum -{ - SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, - SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, - SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ -} SDL_GLprofile; - -typedef enum -{ - SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, - SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, - SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, - SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 -} SDL_GLcontextFlag; - -typedef enum -{ - SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 -} SDL_GLcontextReleaseFlag; - -typedef enum -{ - SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, - SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 -} SDL_GLContextResetNotification; - -/* Function prototypes */ - -/** - * Get the number of video drivers compiled into SDL. - * - * \returns a number >= 1 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetVideoDriver - */ -extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); - -/** - * Get the name of a built in video driver. - * - * The video drivers are presented in the order in which they are normally - * checked during initialization. - * - * \param index the index of a video driver - * \returns the name of the video driver with the given **index**. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumVideoDrivers - */ -extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); - -/** - * Initialize the video subsystem, optionally specifying a video driver. - * - * This function initializes the video subsystem, setting up a connection to - * the window manager, etc, and determines the available display modes and - * pixel formats, but does not initialize a window or graphics mode. - * - * If you use this function and you haven't used the SDL_INIT_VIDEO flag with - * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() - * before calling SDL_Quit(). - * - * It is safe to call this function multiple times. SDL_VideoInit() will call - * SDL_VideoQuit() itself if the video subsystem has already been initialized. - * - * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a - * specific `driver_name`. - * - * \param driver_name the name of a video driver to initialize, or NULL for - * the default driver - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumVideoDrivers - * \sa SDL_GetVideoDriver - * \sa SDL_InitSubSystem - * \sa SDL_VideoQuit - */ -extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); - -/** - * Shut down the video subsystem, if initialized with SDL_VideoInit(). - * - * This function closes all windows, and restores the original video mode. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_VideoInit - */ -extern DECLSPEC void SDLCALL SDL_VideoQuit(void); - -/** - * Get the name of the currently initialized video driver. - * - * \returns the name of the current video driver or NULL if no driver has been - * initialized. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumVideoDrivers - * \sa SDL_GetVideoDriver - */ -extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); - -/** - * Get the number of available video displays. - * - * \returns a number >= 1 or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetDisplayBounds - */ -extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); - -/** - * Get the name of a display in UTF-8 encoding. - * - * \param displayIndex the index of display from which the name should be - * queried - * \returns the name of a display or NULL for an invalid display index or - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); - -/** - * Get the desktop area represented by a display. - * - * The primary display (`displayIndex` zero) is always located at 0,0. - * - * \param displayIndex the index of the display to query - * \param rect the SDL_Rect structure filled in with the display bounds - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); - -/** - * Get the usable desktop area represented by a display. - * - * The primary display (`displayIndex` zero) is always located at 0,0. - * - * This is the same area as SDL_GetDisplayBounds() reports, but with portions - * reserved by the system removed. For example, on Apple's macOS, this - * subtracts the area occupied by the menu bar and dock. - * - * Setting a window to be fullscreen generally bypasses these unusable areas, - * so these are good guidelines for the maximum space available to a - * non-fullscreen window. - * - * The parameter `rect` is ignored if it is NULL. - * - * This function also returns -1 if the parameter `displayIndex` is out of - * range. - * - * \param displayIndex the index of the display to query the usable bounds - * from - * \param rect the SDL_Rect structure filled in with the display bounds - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_GetDisplayBounds - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); - -/** - * Get the dots/pixels-per-inch for a display. - * - * Diagonal, horizontal and vertical DPI can all be optionally returned if the - * appropriate parameter is non-NULL. - * - * A failure of this function usually means that either no DPI information is - * available or the `displayIndex` is out of range. - * - * **WARNING**: This reports the DPI that the hardware reports, and it is not - * always reliable! It is almost always better to use SDL_GetWindowSize() to - * find the window size, which might be in logical points instead of pixels, - * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), - * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare - * the two values to get an actual scaling value between the two. We will be - * rethinking how high-dpi details should be managed in SDL3 to make things - * more consistent, reliable, and clear. - * - * \param displayIndex the index of the display from which DPI information - * should be queried - * \param ddpi a pointer filled in with the diagonal DPI of the display; may - * be NULL - * \param hdpi a pointer filled in with the horizontal DPI of the display; may - * be NULL - * \param vdpi a pointer filled in with the vertical DPI of the display; may - * be NULL - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); - -/** - * Get the orientation of a display. - * - * \param displayIndex the index of the display to query - * \returns The SDL_DisplayOrientation enum value of the display, or - * `SDL_ORIENTATION_UNKNOWN` if it isn't available. - * - * \since This function is available since SDL 2.0.9. - * - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); - -/** - * Get the number of available display modes. - * - * The `displayIndex` needs to be in the range from 0 to - * SDL_GetNumVideoDisplays() - 1. - * - * \param displayIndex the index of the display to query - * \returns a number >= 1 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetDisplayMode - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); - -/** - * Get information about a specific display mode. - * - * The display modes are sorted in this priority: - * - * - width -> largest to smallest - * - height -> largest to smallest - * - bits per pixel -> more colors to fewer colors - * - packed pixel layout -> largest to smallest - * - refresh rate -> highest to lowest - * - * \param displayIndex the index of the display to query - * \param modeIndex the index of the display mode to query - * \param mode an SDL_DisplayMode structure filled in with the mode at - * `modeIndex` - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetNumDisplayModes - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, - SDL_DisplayMode * mode); - -/** - * Get information about the desktop's display mode. - * - * There's a difference between this function and SDL_GetCurrentDisplayMode() - * when SDL runs fullscreen and has changed the resolution. In that case this - * function will return the previous native display mode, and not the current - * display mode. - * - * \param displayIndex the index of the display to query - * \param mode an SDL_DisplayMode structure filled in with the current display - * mode - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetCurrentDisplayMode - * \sa SDL_GetDisplayMode - * \sa SDL_SetWindowDisplayMode - */ -extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); - -/** - * Get information about the current display mode. - * - * There's a difference between this function and SDL_GetDesktopDisplayMode() - * when SDL runs fullscreen and has changed the resolution. In that case this - * function will return the current display mode, and not the previous native - * display mode. - * - * \param displayIndex the index of the display to query - * \param mode an SDL_DisplayMode structure filled in with the current display - * mode - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetDesktopDisplayMode - * \sa SDL_GetDisplayMode - * \sa SDL_GetNumVideoDisplays - * \sa SDL_SetWindowDisplayMode - */ -extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); - - -/** - * Get the closest match to the requested display mode. - * - * The available display modes are scanned and `closest` is filled in with the - * closest mode matching the requested mode and returned. The mode format and - * refresh rate default to the desktop mode if they are set to 0. The modes - * are scanned with size being first priority, format being second priority, - * and finally checking the refresh rate. If all the available modes are too - * small, then NULL is returned. - * - * \param displayIndex the index of the display to query - * \param mode an SDL_DisplayMode structure containing the desired display - * mode - * \param closest an SDL_DisplayMode structure filled in with the closest - * match of the available display modes - * \returns the passed in value `closest` or NULL if no matching video mode - * was available; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetDisplayMode - * \sa SDL_GetNumDisplayModes - */ -extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); - -/** - * Get the index of the display containing a point - * - * \param point the point to query - * \returns the index of the display containing the point or a negative error - * code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GetDisplayBounds - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point); - -/** - * Get the index of the display primarily containing a rect - * - * \param rect the rect to query - * \returns the index of the display entirely containing the rect or closest - * to the center of the rect on success or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.24.0. - * - * \sa SDL_GetDisplayBounds - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect); - -/** - * Get the index of the display associated with a window. - * - * \param window the window to query - * \returns the index of the display containing the center of the window on - * success or a negative error code on failure; call SDL_GetError() - * for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetDisplayBounds - * \sa SDL_GetNumVideoDisplays - */ -extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); - -/** - * Set the display mode to use when a window is visible at fullscreen. - * - * This only affects the display mode used when the window is fullscreen. To - * change the window size when the window is not fullscreen, use - * SDL_SetWindowSize(). - * - * \param window the window to affect - * \param mode the SDL_DisplayMode structure representing the mode to use, or - * NULL to use the window's dimensions and the desktop's format - * and refresh rate - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowDisplayMode - * \sa SDL_SetWindowFullscreen - */ -extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, - const SDL_DisplayMode * mode); - -/** - * Query the display mode to use when a window is visible at fullscreen. - * - * \param window the window to query - * \param mode an SDL_DisplayMode structure filled in with the fullscreen - * display mode - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowDisplayMode - * \sa SDL_SetWindowFullscreen - */ -extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, - SDL_DisplayMode * mode); - -/** - * Get the raw ICC profile data for the screen the window is currently on. - * - * Data returned should be freed with SDL_free. - * - * \param window the window to query - * \param size the size of the ICC profile - * \returns the raw ICC profile data on success or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.18. - */ -extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); - -/** - * Get the pixel format associated with the window. - * - * \param window the window to query - * \returns the pixel format of the window on success or - * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); - -/** - * Create a window with the specified position, dimensions, and flags. - * - * `flags` may be any of the following OR'd together: - * - * - `SDL_WINDOW_FULLSCREEN`: fullscreen window - * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution - * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context - * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance - * - `SDL_WINDOW_METAL`: window usable with a Metal instance - * - `SDL_WINDOW_HIDDEN`: window is not visible - * - `SDL_WINDOW_BORDERLESS`: no window decoration - * - `SDL_WINDOW_RESIZABLE`: window can be resized - * - `SDL_WINDOW_MINIMIZED`: window is minimized - * - `SDL_WINDOW_MAXIMIZED`: window is maximized - * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus - * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if - * supported (>= SDL 2.0.1) - * - * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is - * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be - * queried later using SDL_GetWindowFlags(). - * - * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist - * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. - * - * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size - * in pixels may differ from its size in screen coordinates on platforms with - * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the - * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or - * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that - * when this flag is set, the drawable size can vary after the window is - * created and should be queried after major window events such as when the - * window is resized or moved between displays. - * - * If the window is set fullscreen, the width and height parameters `w` and - * `h` will not be used. However, invalid size parameters (e.g. too large) may - * still fail. Window size is actually limited to 16384 x 16384 for all - * platforms at window creation. - * - * If the window is created with any of the SDL_WINDOW_OPENGL or - * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function - * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the - * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). - * - * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, - * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. - * - * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, - * SDL_CreateWindow() will fail. - * - * On non-Apple devices, SDL requires you to either not link to the Vulkan - * loader or link to a dynamic library version. This limitation may be removed - * in a future version of SDL. - * - * \param title the title of the window, in UTF-8 encoding - * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or - * `SDL_WINDOWPOS_UNDEFINED` - * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or - * `SDL_WINDOWPOS_UNDEFINED` - * \param w the width of the window, in screen coordinates - * \param h the height of the window, in screen coordinates - * \param flags 0, or one or more SDL_WindowFlags OR'd together - * \returns the window that was created or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateWindowFrom - * \sa SDL_DestroyWindow - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, - int x, int y, int w, - int h, Uint32 flags); - -/** - * Create an SDL window from an existing native window. - * - * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) - * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured - * before using SDL_CreateWindowFrom(). - * - * \param data a pointer to driver-dependent window creation data, typically - * your native window cast to a void* - * \returns the window that was created or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateWindow - * \sa SDL_DestroyWindow - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); - -/** - * Get the numeric ID of a window. - * - * The numeric ID is what SDL_WindowEvent references, and is necessary to map - * these events to specific SDL_Window objects. - * - * \param window the window to query - * \returns the ID of the window on success or 0 on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowFromID - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); - -/** - * Get a window from a stored ID. - * - * The numeric ID is what SDL_WindowEvent references, and is necessary to map - * these events to specific SDL_Window objects. - * - * \param id the ID of the window - * \returns the window associated with `id` or NULL if it doesn't exist; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowID - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); - -/** - * Get the window flags. - * - * \param window the window to query - * \returns a mask of the SDL_WindowFlags associated with `window` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateWindow - * \sa SDL_HideWindow - * \sa SDL_MaximizeWindow - * \sa SDL_MinimizeWindow - * \sa SDL_SetWindowFullscreen - * \sa SDL_SetWindowGrab - * \sa SDL_ShowWindow - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); - -/** - * Set the title of a window. - * - * This string is expected to be in UTF-8 encoding. - * - * \param window the window to change - * \param title the desired window title in UTF-8 format - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowTitle - */ -extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, - const char *title); - -/** - * Get the title of a window. - * - * \param window the window to query - * \returns the title of the window in UTF-8 format or "" if there is no - * title. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowTitle - */ -extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); - -/** - * Set the icon for a window. - * - * \param window the window to change - * \param icon an SDL_Surface structure containing the icon for the window - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, - SDL_Surface * icon); - -/** - * Associate an arbitrary named pointer with a window. - * - * `name` is case-sensitive. - * - * \param window the window to associate with the pointer - * \param name the name of the pointer - * \param userdata the associated pointer - * \returns the previous value associated with `name`. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowData - */ -extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, - const char *name, - void *userdata); - -/** - * Retrieve the data pointer associated with a window. - * - * \param window the window to query - * \param name the name of the pointer - * \returns the value associated with `name`. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowData - */ -extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, - const char *name); - -/** - * Set the position of a window. - * - * The window coordinate origin is the upper left of the display. - * - * \param window the window to reposition - * \param x the x coordinate of the window in screen coordinates, or - * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` - * \param y the y coordinate of the window in screen coordinates, or - * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowPosition - */ -extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, - int x, int y); - -/** - * Get the position of a window. - * - * If you do not need the value for one of the positions a NULL may be passed - * in the `x` or `y` parameter. - * - * \param window the window to query - * \param x a pointer filled in with the x position of the window, in screen - * coordinates, may be NULL - * \param y a pointer filled in with the y position of the window, in screen - * coordinates, may be NULL - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowPosition - */ -extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, - int *x, int *y); - -/** - * Set the size of a window's client area. - * - * The window size in screen coordinates may differ from the size in pixels, - * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform - * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or - * SDL_GetRendererOutputSize() to get the real client area size in pixels. - * - * Fullscreen windows automatically match the size of the display mode, and - * you should use SDL_SetWindowDisplayMode() to change their size. - * - * \param window the window to change - * \param w the width of the window in pixels, in screen coordinates, must be - * > 0 - * \param h the height of the window in pixels, in screen coordinates, must be - * > 0 - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowSize - * \sa SDL_SetWindowDisplayMode - */ -extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, - int h); - -/** - * Get the size of a window's client area. - * - * NULL can safely be passed as the `w` or `h` parameter if the width or - * height value is not desired. - * - * The window size in screen coordinates may differ from the size in pixels, - * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform - * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), - * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the - * real client area size in pixels. - * - * \param window the window to query the width and height from - * \param w a pointer filled in with the width of the window, in screen - * coordinates, may be NULL - * \param h a pointer filled in with the height of the window, in screen - * coordinates, may be NULL - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_GetDrawableSize - * \sa SDL_Vulkan_GetDrawableSize - * \sa SDL_SetWindowSize - */ -extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, - int *h); - -/** - * Get the size of a window's borders (decorations) around the client area. - * - * Note: If this function fails (returns -1), the size values will be - * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the - * window in question was borderless. - * - * Note: This function may fail on systems where the window has not yet been - * decorated by the display server (for example, immediately after calling - * SDL_CreateWindow). It is recommended that you wait at least until the - * window has been presented and composited, so that the window system has a - * chance to decorate the window and provide the border dimensions to SDL. - * - * This function also returns -1 if getting the information is not supported. - * - * \param window the window to query the size values of the border - * (decorations) from - * \param top pointer to variable for storing the size of the top border; NULL - * is permitted - * \param left pointer to variable for storing the size of the left border; - * NULL is permitted - * \param bottom pointer to variable for storing the size of the bottom - * border; NULL is permitted - * \param right pointer to variable for storing the size of the right border; - * NULL is permitted - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_GetWindowSize - */ -extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, - int *top, int *left, - int *bottom, int *right); - -/** - * Get the size of a window in pixels. - * - * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI - * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a - * platform with high-DPI support (Apple calls this "Retina"), and not - * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. - * - * \param window the window from which the drawable size should be queried - * \param w a pointer to variable for storing the width in pixels, may be NULL - * \param h a pointer to variable for storing the height in pixels, may be - * NULL - * - * \since This function is available since SDL 2.26.0. - * - * \sa SDL_CreateWindow - * \sa SDL_GetWindowSize - */ -extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window, - int *w, int *h); - -/** - * Set the minimum size of a window's client area. - * - * \param window the window to change - * \param min_w the minimum width of the window in pixels - * \param min_h the minimum height of the window in pixels - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowMinimumSize - * \sa SDL_SetWindowMaximumSize - */ -extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, - int min_w, int min_h); - -/** - * Get the minimum size of a window's client area. - * - * \param window the window to query - * \param w a pointer filled in with the minimum width of the window, may be - * NULL - * \param h a pointer filled in with the minimum height of the window, may be - * NULL - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowMaximumSize - * \sa SDL_SetWindowMinimumSize - */ -extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, - int *w, int *h); - -/** - * Set the maximum size of a window's client area. - * - * \param window the window to change - * \param max_w the maximum width of the window in pixels - * \param max_h the maximum height of the window in pixels - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowMaximumSize - * \sa SDL_SetWindowMinimumSize - */ -extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, - int max_w, int max_h); - -/** - * Get the maximum size of a window's client area. - * - * \param window the window to query - * \param w a pointer filled in with the maximum width of the window, may be - * NULL - * \param h a pointer filled in with the maximum height of the window, may be - * NULL - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowMinimumSize - * \sa SDL_SetWindowMaximumSize - */ -extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, - int *w, int *h); - -/** - * Set the border state of a window. - * - * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add - * or remove the border from the actual window. This is a no-op if the - * window's border already matches the requested state. - * - * You can't change the border state of a fullscreen window. - * - * \param window the window of which to change the border state - * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowFlags - */ -extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, - SDL_bool bordered); - -/** - * Set the user-resizable state of a window. - * - * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and - * allow/disallow user resizing of the window. This is a no-op if the window's - * resizable state already matches the requested state. - * - * You can't change the resizable state of a fullscreen window. - * - * \param window the window of which to change the resizable state - * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_GetWindowFlags - */ -extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, - SDL_bool resizable); - -/** - * Set the window to always be above the others. - * - * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This - * will bring the window to the front and keep the window above the rest. - * - * \param window The window of which to change the always on top state - * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to - * disable - * - * \since This function is available since SDL 2.0.16. - * - * \sa SDL_GetWindowFlags - */ -extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, - SDL_bool on_top); - -/** - * Show a window. - * - * \param window the window to show - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HideWindow - * \sa SDL_RaiseWindow - */ -extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); - -/** - * Hide a window. - * - * \param window the window to hide - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_ShowWindow - */ -extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); - -/** - * Raise a window above other windows and set the input focus. - * - * \param window the window to raise - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); - -/** - * Make a window as large as possible. - * - * \param window the window to maximize - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_MinimizeWindow - * \sa SDL_RestoreWindow - */ -extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); - -/** - * Minimize a window to an iconic representation. - * - * \param window the window to minimize - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_MaximizeWindow - * \sa SDL_RestoreWindow - */ -extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); - -/** - * Restore the size and position of a minimized or maximized window. - * - * \param window the window to restore - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_MaximizeWindow - * \sa SDL_MinimizeWindow - */ -extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); - -/** - * Set a window's fullscreen state. - * - * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a - * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen - * that takes the size of the desktop; and 0 for windowed mode. - * - * \param window the window to change - * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowDisplayMode - * \sa SDL_SetWindowDisplayMode - */ -extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, - Uint32 flags); - -/** - * Return whether the window has a surface associated with it. - * - * \returns SDL_TRUE if there is a surface associated with the window, or SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.28.0. - * - * \sa SDL_GetWindowSurface - */ -extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window); - -/** - * Get the SDL surface associated with the window. - * - * A new surface will be created with the optimal format for the window, if - * necessary. This surface will be freed when the window is destroyed. Do not - * free this surface. - * - * This surface will be invalidated if the window is resized. After resizing a - * window this function must be called again to return a valid surface. - * - * You may not combine this with 3D or the rendering API on this window. - * - * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. - * - * \param window the window to query - * \returns the surface associated with the window, or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DestroyWindowSurface - * \sa SDL_HasWindowSurface - * \sa SDL_UpdateWindowSurface - * \sa SDL_UpdateWindowSurfaceRects - */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); - -/** - * Copy the window surface to the screen. - * - * This is the function you use to reflect any changes to the surface on the - * screen. - * - * This function is equivalent to the SDL 1.2 API SDL_Flip(). - * - * \param window the window to update - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowSurface - * \sa SDL_UpdateWindowSurfaceRects - */ -extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); - -/** - * Copy areas of the window surface to the screen. - * - * This is the function you use to reflect changes to portions of the surface - * on the screen. - * - * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). - * - * \param window the window to update - * \param rects an array of SDL_Rect structures representing areas of the - * surface to copy, in pixels - * \param numrects the number of rectangles - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowSurface - * \sa SDL_UpdateWindowSurface - */ -extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, - const SDL_Rect * rects, - int numrects); - -/** - * Destroy the surface associated with the window. - * - * \param window the window to update - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.28.0. - * - * \sa SDL_GetWindowSurface - * \sa SDL_HasWindowSurface - */ -extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); - -/** - * Set a window's input grab mode. - * - * When input is grabbed, the mouse is confined to the window. This function - * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the - * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). - * - * If the caller enables a grab while another window is currently grabbed, the - * other window loses its grab in favor of the caller's window. - * - * \param window the window for which the input grab mode should be set - * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetGrabbedWindow - * \sa SDL_GetWindowGrab - */ -extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, - SDL_bool grabbed); - -/** - * Set a window's keyboard grab mode. - * - * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or - * the Meta/Super key. Note that not all system keyboard shortcuts can be - * captured by applications (one example is Ctrl+Alt+Del on Windows). - * - * This is primarily intended for specialized applications such as VNC clients - * or VM frontends. Normal games should not use keyboard grab. - * - * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the - * window is full-screen to ensure the user is not trapped in your - * application. If you have a custom keyboard shortcut to exit fullscreen - * mode, you may suppress this behavior with - * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. - * - * If the caller enables a grab while another window is currently grabbed, the - * other window loses its grab in favor of the caller's window. - * - * \param window The window for which the keyboard grab mode should be set. - * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. - * - * \since This function is available since SDL 2.0.16. - * - * \sa SDL_GetWindowKeyboardGrab - * \sa SDL_SetWindowMouseGrab - * \sa SDL_SetWindowGrab - */ -extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, - SDL_bool grabbed); - -/** - * Set a window's mouse grab mode. - * - * Mouse grab confines the mouse cursor to the window. - * - * \param window The window for which the mouse grab mode should be set. - * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. - * - * \since This function is available since SDL 2.0.16. - * - * \sa SDL_GetWindowMouseGrab - * \sa SDL_SetWindowKeyboardGrab - * \sa SDL_SetWindowGrab - */ -extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, - SDL_bool grabbed); - -/** - * Get a window's input grab mode. - * - * \param window the window to query - * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowGrab - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); - -/** - * Get a window's keyboard grab mode. - * - * \param window the window to query - * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.16. - * - * \sa SDL_SetWindowKeyboardGrab - * \sa SDL_GetWindowGrab - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); - -/** - * Get a window's mouse grab mode. - * - * \param window the window to query - * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.16. - * - * \sa SDL_SetWindowKeyboardGrab - * \sa SDL_GetWindowGrab - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); - -/** - * Get the window that currently has an input grab enabled. - * - * \returns the window if input is grabbed or NULL otherwise. - * - * \since This function is available since SDL 2.0.4. - * - * \sa SDL_GetWindowGrab - * \sa SDL_SetWindowGrab - */ -extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); - -/** - * Confines the cursor to the specified area of a window. - * - * Note that this does NOT grab the cursor, it only defines the area a cursor - * is restricted to when the window has mouse focus. - * - * \param window The window that will be associated with the barrier. - * \param rect A rectangle area in window-relative coordinates. If NULL the - * barrier for the specified window will be destroyed. - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_GetWindowMouseRect - * \sa SDL_SetWindowMouseGrab - */ -extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); - -/** - * Get the mouse confinement rectangle of a window. - * - * \param window The window to query - * \returns A pointer to the mouse confinement rectangle of a window, or NULL - * if there isn't one. - * - * \since This function is available since SDL 2.0.18. - * - * \sa SDL_SetWindowMouseRect - */ -extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); - -/** - * Set the brightness (gamma multiplier) for a given window's display. - * - * Despite the name and signature, this method sets the brightness of the - * entire display, not an individual window. A window is considered to be - * owned by the display that contains the window's center pixel. (The index of - * this display can be retrieved using SDL_GetWindowDisplayIndex().) The - * brightness set will not follow the window if it is moved to another - * display. - * - * Many platforms will refuse to set the display brightness in modern times. - * You are better off using a shader to adjust gamma during rendering, or - * something similar. - * - * \param window the window used to select the display whose brightness will - * be changed - * \param brightness the brightness (gamma multiplier) value to set where 0.0 - * is completely dark and 1.0 is normal brightness - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowBrightness - * \sa SDL_SetWindowGammaRamp - */ -extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); - -/** - * Get the brightness (gamma multiplier) for a given window's display. - * - * Despite the name and signature, this method retrieves the brightness of the - * entire display, not an individual window. A window is considered to be - * owned by the display that contains the window's center pixel. (The index of - * this display can be retrieved using SDL_GetWindowDisplayIndex().) - * - * \param window the window used to select the display whose brightness will - * be queried - * \returns the brightness for the display where 0.0 is completely dark and - * 1.0 is normal brightness. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowBrightness - */ -extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); - -/** - * Set the opacity for a window. - * - * The parameter `opacity` will be clamped internally between 0.0f - * (transparent) and 1.0f (opaque). - * - * This function also returns -1 if setting the opacity isn't supported. - * - * \param window the window which will be made transparent or opaque - * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_GetWindowOpacity - */ -extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); - -/** - * Get the opacity of a window. - * - * If transparency isn't supported on this platform, opacity will be reported - * as 1.0f without error. - * - * The parameter `opacity` is ignored if it is NULL. - * - * This function also returns -1 if an invalid window was provided. - * - * \param window the window to get the current opacity value from - * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_SetWindowOpacity - */ -extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); - -/** - * Set the window as a modal for another window. - * - * \param modal_window the window that should be set modal - * \param parent_window the parent window for the modal window - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - */ -extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); - -/** - * Explicitly set input focus to the window. - * - * You almost certainly want SDL_RaiseWindow() instead of this function. Use - * this with caution, as you might give focus to a window that is completely - * obscured by other windows. - * - * \param window the window that should get the input focus - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.5. - * - * \sa SDL_RaiseWindow - */ -extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); - -/** - * Set the gamma ramp for the display that owns a given window. - * - * Set the gamma translation table for the red, green, and blue channels of - * the video hardware. Each table is an array of 256 16-bit quantities, - * representing a mapping between the input and output for that channel. The - * input is the index into the array, and the output is the 16-bit gamma value - * at that index, scaled to the output color precision. - * - * Despite the name and signature, this method sets the gamma ramp of the - * entire display, not an individual window. A window is considered to be - * owned by the display that contains the window's center pixel. (The index of - * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma - * ramp set will not follow the window if it is moved to another display. - * - * \param window the window used to select the display whose gamma ramp will - * be changed - * \param red a 256 element array of 16-bit quantities representing the - * translation table for the red channel, or NULL - * \param green a 256 element array of 16-bit quantities representing the - * translation table for the green channel, or NULL - * \param blue a 256 element array of 16-bit quantities representing the - * translation table for the blue channel, or NULL - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GetWindowGammaRamp - */ -extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, - const Uint16 * red, - const Uint16 * green, - const Uint16 * blue); - -/** - * Get the gamma ramp for a given window's display. - * - * Despite the name and signature, this method retrieves the gamma ramp of the - * entire display, not an individual window. A window is considered to be - * owned by the display that contains the window's center pixel. (The index of - * this display can be retrieved using SDL_GetWindowDisplayIndex().) - * - * \param window the window used to select the display whose gamma ramp will - * be queried - * \param red a 256 element array of 16-bit quantities filled in with the - * translation table for the red channel, or NULL - * \param green a 256 element array of 16-bit quantities filled in with the - * translation table for the green channel, or NULL - * \param blue a 256 element array of 16-bit quantities filled in with the - * translation table for the blue channel, or NULL - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_SetWindowGammaRamp - */ -extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, - Uint16 * red, - Uint16 * green, - Uint16 * blue); - -/** - * Possible return values from the SDL_HitTest callback. - * - * \sa SDL_HitTest - */ -typedef enum -{ - SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ - SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ - SDL_HITTEST_RESIZE_TOPLEFT, - SDL_HITTEST_RESIZE_TOP, - SDL_HITTEST_RESIZE_TOPRIGHT, - SDL_HITTEST_RESIZE_RIGHT, - SDL_HITTEST_RESIZE_BOTTOMRIGHT, - SDL_HITTEST_RESIZE_BOTTOM, - SDL_HITTEST_RESIZE_BOTTOMLEFT, - SDL_HITTEST_RESIZE_LEFT -} SDL_HitTestResult; - -/** - * Callback used for hit-testing. - * - * \param win the SDL_Window where hit-testing was set on - * \param area an SDL_Point which should be hit-tested - * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() - * \return an SDL_HitTestResult value. - * - * \sa SDL_SetWindowHitTest - */ -typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, - const SDL_Point *area, - void *data); - -/** - * Provide a callback that decides if a window region has special properties. - * - * Normally windows are dragged and resized by decorations provided by the - * system window manager (a title bar, borders, etc), but for some apps, it - * makes sense to drag them from somewhere else inside the window itself; for - * example, one might have a borderless window that wants to be draggable from - * any part, or simulate its own title bar, etc. - * - * This function lets the app provide a callback that designates pieces of a - * given window as special. This callback is run during event processing if we - * need to tell the OS to treat a region of the window specially; the use of - * this callback is known as "hit testing." - * - * Mouse input may not be delivered to your application if it is within a - * special area; the OS will often apply that input to moving the window or - * resizing the window and not deliver it to the application. - * - * Specifying NULL for a callback disables hit-testing. Hit-testing is - * disabled by default. - * - * Platforms that don't support this functionality will return -1 - * unconditionally, even if you're attempting to disable hit-testing. - * - * Your callback may fire at any time, and its firing does not indicate any - * specific behavior (for example, on Windows, this certainly might fire when - * the OS is deciding whether to drag your window, but it fires for lots of - * other reasons, too, some unrelated to anything you probably care about _and - * when the mouse isn't actually at the location it is testing_). Since this - * can fire at any time, you should try to keep your callback efficient, - * devoid of allocations, etc. - * - * \param window the window to set hit-testing on - * \param callback the function to call when doing a hit-test - * \param callback_data an app-defined void pointer passed to **callback** - * \returns 0 on success or -1 on error (including unsupported); call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.4. - */ -extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, - SDL_HitTest callback, - void *callback_data); - -/** - * Request a window to demand attention from the user. - * - * \param window the window to be flashed - * \param operation the flash operation - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.16. - */ -extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); - -/** - * Destroy a window. - * - * If `window` is NULL, this function will return immediately after setting - * the SDL error message to "Invalid window". See SDL_GetError(). - * - * \param window the window to destroy - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_CreateWindow - * \sa SDL_CreateWindowFrom - */ -extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); - - -/** - * Check whether the screensaver is currently enabled. - * - * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 - * the screensaver was enabled by default. - * - * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. - * - * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is - * disabled. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DisableScreenSaver - * \sa SDL_EnableScreenSaver - */ -extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); - -/** - * Allow the screen to be blanked by a screen saver. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_DisableScreenSaver - * \sa SDL_IsScreenSaverEnabled - */ -extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); - -/** - * Prevent the screen from being blanked by a screen saver. - * - * If you disable the screensaver, it is automatically re-enabled when SDL - * quits. - * - * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 - * the screensaver was enabled by default. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_EnableScreenSaver - * \sa SDL_IsScreenSaverEnabled - */ -extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); - - -/** - * \name OpenGL support functions - */ -/* @{ */ - -/** - * Dynamically load an OpenGL library. - * - * This should be done after initializing the video driver, but before - * creating any OpenGL windows. If no OpenGL library is loaded, the default - * library will be loaded upon creation of the first OpenGL window. - * - * If you do this, you need to retrieve all of the GL functions used in your - * program from the dynamic library using SDL_GL_GetProcAddress(). - * - * \param path the platform dependent OpenGL library name, or NULL to open the - * default OpenGL library - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_GetProcAddress - * \sa SDL_GL_UnloadLibrary - */ -extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); - -/** - * Get an OpenGL function by name. - * - * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all - * GL functions must be retrieved this way. Usually this is used to retrieve - * function pointers to OpenGL extensions. - * - * There are some quirks to looking up OpenGL functions that require some - * extra care from the application. If you code carefully, you can handle - * these quirks without any platform-specific code, though: - * - * - On Windows, function pointers are specific to the current GL context; - * this means you need to have created a GL context and made it current - * before calling SDL_GL_GetProcAddress(). If you recreate your context or - * create a second context, you should assume that any existing function - * pointers aren't valid to use with it. This is (currently) a - * Windows-specific limitation, and in practice lots of drivers don't suffer - * this limitation, but it is still the way the wgl API is documented to - * work and you should expect crashes if you don't respect it. Store a copy - * of the function pointers that comes and goes with context lifespan. - * - On X11, function pointers returned by this function are valid for any - * context, and can even be looked up before a context is created at all. - * This means that, for at least some common OpenGL implementations, if you - * look up a function that doesn't exist, you'll get a non-NULL result that - * is _NOT_ safe to call. You must always make sure the function is actually - * available for a given GL context before calling it, by checking for the - * existence of the appropriate extension with SDL_GL_ExtensionSupported(), - * or verifying that the version of OpenGL you're using offers the function - * as core functionality. - * - Some OpenGL drivers, on all platforms, *will* return NULL if a function - * isn't supported, but you can't count on this behavior. Check for - * extensions you use, and if you get a NULL anyway, act as if that - * extension wasn't available. This is probably a bug in the driver, but you - * can code defensively for this scenario anyhow. - * - Just because you're on Linux/Unix, don't assume you'll be using X11. - * Next-gen display servers are waiting to replace it, and may or may not - * make the same promises about function pointers. - * - OpenGL function pointers must be declared `APIENTRY` as in the example - * code. This will ensure the proper calling convention is followed on - * platforms where this matters (Win32) thereby avoiding stack corruption. - * - * \param proc the name of an OpenGL function - * \returns a pointer to the named OpenGL function. The returned pointer - * should be cast to the appropriate function signature. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_ExtensionSupported - * \sa SDL_GL_LoadLibrary - * \sa SDL_GL_UnloadLibrary - */ -extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); - -/** - * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_LoadLibrary - */ -extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); - -/** - * Check if an OpenGL extension is supported for the current context. - * - * This function operates on the current GL context; you must have created a - * context and it must be current before calling this function. Do not assume - * that all contexts you create will have the same set of extensions - * available, or that recreating an existing context will offer the same - * extensions again. - * - * While it's probably not a massive overhead, this function is not an O(1) - * operation. Check the extensions you care about after creating the GL - * context and save that information somewhere instead of calling the function - * every time you need to know. - * - * \param extension the name of the extension to check - * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char - *extension); - -/** - * Reset all previously set OpenGL context attributes to their default values. - * - * \since This function is available since SDL 2.0.2. - * - * \sa SDL_GL_GetAttribute - * \sa SDL_GL_SetAttribute - */ -extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); - -/** - * Set an OpenGL window attribute before window creation. - * - * This function sets the OpenGL attribute `attr` to `value`. The requested - * attributes should be set before creating an OpenGL window. You should use - * SDL_GL_GetAttribute() to check the values after creating the OpenGL - * context, since the values obtained can differ from the requested ones. - * - * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set - * \param value the desired value for the attribute - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_GetAttribute - * \sa SDL_GL_ResetAttributes - */ -extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); - -/** - * Get the actual value for an attribute from the current context. - * - * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get - * \param value a pointer filled in with the current value of `attr` - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_ResetAttributes - * \sa SDL_GL_SetAttribute - */ -extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); - -/** - * Create an OpenGL context for an OpenGL window, and make it current. - * - * Windows users new to OpenGL should note that, for historical reasons, GL - * functions added after OpenGL version 1.1 are not available by default. - * Those functions must be loaded at run-time, either with an OpenGL - * extension-handling library or with SDL_GL_GetProcAddress() and its related - * functions. - * - * SDL_GLContext is an alias for `void *`. It's opaque to the application. - * - * \param window the window to associate with the context - * \returns the OpenGL context associated with `window` or NULL on error; call - * SDL_GetError() for more details. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_DeleteContext - * \sa SDL_GL_MakeCurrent - */ -extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * - window); - -/** - * Set up an OpenGL context for rendering into an OpenGL window. - * - * The context must have been created with a compatible window. - * - * \param window the window to associate with the context - * \param context the OpenGL context to associate with the window - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_CreateContext - */ -extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, - SDL_GLContext context); - -/** - * Get the currently active OpenGL window. - * - * \returns the currently active OpenGL window on success or NULL on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); - -/** - * Get the currently active OpenGL context. - * - * \returns the currently active OpenGL context or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_MakeCurrent - */ -extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); - -/** - * Get the size of a window's underlying drawable in pixels. - * - * This returns info useful for calling glViewport(). - * - * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI - * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a - * platform with high-DPI support (Apple calls this "Retina"), and not - * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. - * - * \param window the window from which the drawable size should be queried - * \param w a pointer to variable for storing the width in pixels, may be NULL - * \param h a pointer to variable for storing the height in pixels, may be - * NULL - * - * \since This function is available since SDL 2.0.1. - * - * \sa SDL_CreateWindow - * \sa SDL_GetWindowSize - */ -extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, - int *h); - -/** - * Set the swap interval for the current OpenGL context. - * - * Some systems allow specifying -1 for the interval, to enable adaptive - * vsync. Adaptive vsync works the same as vsync, but if you've already missed - * the vertical retrace for a given frame, it swaps buffers immediately, which - * might be less jarring for the user during occasional framerate drops. If an - * application requests adaptive vsync and the system does not support it, - * this function will fail and return -1. In such a case, you should probably - * retry the call with 1 for the interval. - * - * Adaptive vsync is implemented for some glX drivers with - * GLX_EXT_swap_control_tear, and for some Windows drivers with - * WGL_EXT_swap_control_tear. - * - * Read more on the Khronos wiki: - * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync - * - * \param interval 0 for immediate updates, 1 for updates synchronized with - * the vertical retrace, -1 for adaptive vsync - * \returns 0 on success or -1 if setting the swap interval is not supported; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_GetSwapInterval - */ -extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); - -/** - * Get the swap interval for the current OpenGL context. - * - * If the system can't determine the swap interval, or there isn't a valid - * current context, this function will return 0 as a safe default. - * - * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer - * swap is synchronized with the vertical retrace, and -1 if late - * swaps happen immediately instead of waiting for the next retrace; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_SetSwapInterval - */ -extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); - -/** - * Update a window with OpenGL rendering. - * - * This is used with double-buffered OpenGL contexts, which are the default. - * - * On macOS, make sure you bind 0 to the draw framebuffer before swapping the - * window, otherwise nothing will happen. If you aren't using - * glBindFramebuffer(), this is the default and you won't have to do anything - * extra. - * - * \param window the window to change - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); - -/** - * Delete an OpenGL context. - * - * \param context the OpenGL context to be deleted - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_GL_CreateContext - */ -extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); - -/* @} *//* OpenGL support functions */ - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_video_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/lib/windows64/include/SDL_vulkan.h b/lib/windows64/include/SDL_vulkan.h deleted file mode 100644 index ab86a0b..0000000 --- a/lib/windows64/include/SDL_vulkan.h +++ /dev/null @@ -1,215 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 2017, Mark Callow - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_vulkan.h - * - * Header file for functions to creating Vulkan surfaces on SDL windows. - */ - -#ifndef SDL_vulkan_h_ -#define SDL_vulkan_h_ - -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Avoid including vulkan.h, don't define VkInstance if it's already included */ -#ifdef VULKAN_H_ -#define NO_SDL_VULKAN_TYPEDEFS -#endif -#ifndef NO_SDL_VULKAN_TYPEDEFS -#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; - -#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) -#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; -#else -#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; -#endif - -VK_DEFINE_HANDLE(VkInstance) -VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) - -#endif /* !NO_SDL_VULKAN_TYPEDEFS */ - -typedef VkInstance SDL_vulkanInstance; -typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ - -/** - * \name Vulkan support functions - * - * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API - * is compatable with Tizen's implementation of Vulkan in SDL. - */ -/* @{ */ - -/** - * Dynamically load the Vulkan loader library. - * - * This should be called after initializing the video driver, but before - * creating any Vulkan windows. If no Vulkan loader library is loaded, the - * default library will be loaded upon creation of the first Vulkan window. - * - * It is fairly common for Vulkan applications to link with libvulkan instead - * of explicitly loading it at run time. This will work with SDL provided the - * application links to a dynamic library and both it and SDL use the same - * search path. - * - * If you specify a non-NULL `path`, an application should retrieve all of the - * Vulkan functions it uses from the dynamic library using - * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points - * to the same vulkan loader library the application linked to. - * - * On Apple devices, if `path` is NULL, SDL will attempt to find the - * `vkGetInstanceProcAddr` address within all the Mach-O images of the current - * process. This is because it is fairly common for Vulkan applications to - * link with libvulkan (and historically MoltenVK was provided as a static - * library). If it is not found, on macOS, SDL will attempt to load - * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, - * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On - * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a - * dynamic framework or .dylib must ensure it is included in its application - * bundle. - * - * On non-Apple devices, application linking with a static libvulkan is not - * supported. Either do not link to the Vulkan loader or link to a dynamic - * library version. - * - * \param path The platform dependent Vulkan loader library name or NULL - * \returns 0 on success or -1 if the library couldn't be loaded; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.6. - * - * \sa SDL_Vulkan_GetVkInstanceProcAddr - * \sa SDL_Vulkan_UnloadLibrary - */ -extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); - -/** - * Get the address of the `vkGetInstanceProcAddr` function. - * - * This should be called after either calling SDL_Vulkan_LoadLibrary() or - * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. - * - * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error. - * - * \since This function is available since SDL 2.0.6. - */ -extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); - -/** - * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary() - * - * \since This function is available since SDL 2.0.6. - * - * \sa SDL_Vulkan_LoadLibrary - */ -extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); - -/** - * Get the names of the Vulkan instance extensions needed to create a surface - * with SDL_Vulkan_CreateSurface. - * - * If `pNames` is NULL, then the number of required Vulkan instance extensions - * is returned in `pCount`. Otherwise, `pCount` must point to a variable set - * to the number of elements in the `pNames` array, and on return the variable - * is overwritten with the number of names actually written to `pNames`. If - * `pCount` is less than the number of required extensions, at most `pCount` - * structures will be written. If `pCount` is smaller than the number of - * required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to - * indicate that not all the required extensions were returned. - * - * The `window` parameter is currently needed to be valid as of SDL 2.0.8, - * however, this parameter will likely be removed in future releases - * - * \param window A window for which the required Vulkan instance extensions - * should be retrieved (will be deprecated in a future release) - * \param pCount A pointer to an unsigned int corresponding to the number of - * extensions to be returned - * \param pNames NULL or a pointer to an array to be filled with required - * Vulkan instance extensions - * \returns SDL_TRUE on success, SDL_FALSE on error. - * - * \since This function is available since SDL 2.0.6. - * - * \sa SDL_Vulkan_CreateSurface - */ -extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, - unsigned int *pCount, - const char **pNames); - -/** - * Create a Vulkan rendering surface for a window. - * - * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and - * `instance` must have been created with extensions returned by - * SDL_Vulkan_GetInstanceExtensions() enabled. - * - * \param window The window to which to attach the Vulkan surface - * \param instance The Vulkan instance handle - * \param surface A pointer to a VkSurfaceKHR handle to output the newly - * created surface - * \returns SDL_TRUE on success, SDL_FALSE on error. - * - * \since This function is available since SDL 2.0.6. - * - * \sa SDL_Vulkan_GetInstanceExtensions - * \sa SDL_Vulkan_GetDrawableSize - */ -extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, - VkInstance instance, - VkSurfaceKHR* surface); - -/** - * Get the size of the window's underlying drawable dimensions in pixels. - * - * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI - * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a - * platform with high-DPI support (Apple calls this "Retina"), and not - * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. - * - * \param window an SDL_Window for which the size is to be queried - * \param w Pointer to the variable to write the width to or NULL - * \param h Pointer to the variable to write the height to or NULL - * - * \since This function is available since SDL 2.0.6. - * - * \sa SDL_GetWindowSize - * \sa SDL_CreateWindow - * \sa SDL_Vulkan_CreateSurface - */ -extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, - int *w, int *h); - -/* @} *//* Vulkan support functions */ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_vulkan_h_ */ diff --git a/lib/windows64/include/begin_code.h b/lib/windows64/include/begin_code.h deleted file mode 100644 index 4142ffe..0000000 --- a/lib/windows64/include/begin_code.h +++ /dev/null @@ -1,187 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file begin_code.h - * - * This file sets things up for C dynamic library function definitions, - * static inlined functions, and structures aligned at 4-byte alignment. - * If you don't like ugly C preprocessor code, don't look at this file. :) - */ - -/* This shouldn't be nested -- included it around code only. */ -#ifdef SDL_begin_code_h -#error Nested inclusion of begin_code.h -#endif -#define SDL_begin_code_h - -#ifndef SDL_DEPRECATED -# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ -# define SDL_DEPRECATED __attribute__((deprecated)) -# else -# define SDL_DEPRECATED -# endif -#endif - -#ifndef SDL_UNUSED -# ifdef __GNUC__ -# define SDL_UNUSED __attribute__((unused)) -# else -# define SDL_UNUSED -# endif -#endif - -/* Some compilers use a special export keyword */ -#ifndef DECLSPEC -# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) || defined(__GDK__) -# ifdef DLL_EXPORT -# define DECLSPEC __declspec(dllexport) -# else -# define DECLSPEC -# endif -# elif defined(__OS2__) -# ifdef BUILD_SDL -# define DECLSPEC __declspec(dllexport) -# else -# define DECLSPEC -# endif -# else -# if defined(__GNUC__) && __GNUC__ >= 4 -# define DECLSPEC __attribute__ ((visibility("default"))) -# else -# define DECLSPEC -# endif -# endif -#endif - -/* By default SDL uses the C calling convention */ -#ifndef SDLCALL -#if (defined(__WIN32__) || defined(__WINRT__) || defined(__GDK__)) && !defined(__GNUC__) -#define SDLCALL __cdecl -#elif defined(__OS2__) || defined(__EMX__) -#define SDLCALL _System -# if defined (__GNUC__) && !defined(_System) -# define _System /* for old EMX/GCC compat. */ -# endif -#else -#define SDLCALL -#endif -#endif /* SDLCALL */ - -/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ -#ifdef __SYMBIAN32__ -#undef DECLSPEC -#define DECLSPEC -#endif /* __SYMBIAN32__ */ - -/* Force structure packing at 4 byte alignment. - This is necessary if the header is included in code which has structure - packing set to an alternate value, say for loading structures from disk. - The packing is reset to the previous value in close_code.h - */ -#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) -#ifdef _MSC_VER -#pragma warning(disable: 4103) -#endif -#ifdef __clang__ -#pragma clang diagnostic ignored "-Wpragma-pack" -#endif -#ifdef __BORLANDC__ -#pragma nopackwarning -#endif -#ifdef _WIN64 -/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ -#pragma pack(push,8) -#else -#pragma pack(push,4) -#endif -#endif /* Compiler needs structure packing set */ - -#ifndef SDL_INLINE -#if defined(__GNUC__) -#define SDL_INLINE __inline__ -#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ - defined(__DMC__) || defined(__SC__) || \ - defined(__WATCOMC__) || defined(__LCC__) || \ - defined(__DECC) || defined(__CC_ARM) -#define SDL_INLINE __inline -#ifndef __inline__ -#define __inline__ __inline -#endif -#else -#define SDL_INLINE inline -#ifndef __inline__ -#define __inline__ inline -#endif -#endif -#endif /* SDL_INLINE not defined */ - -#ifndef SDL_FORCE_INLINE -#if defined(_MSC_VER) -#define SDL_FORCE_INLINE __forceinline -#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) -#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ -#else -#define SDL_FORCE_INLINE static SDL_INLINE -#endif -#endif /* SDL_FORCE_INLINE not defined */ - -#ifndef SDL_NORETURN -#if defined(__GNUC__) -#define SDL_NORETURN __attribute__((noreturn)) -#elif defined(_MSC_VER) -#define SDL_NORETURN __declspec(noreturn) -#else -#define SDL_NORETURN -#endif -#endif /* SDL_NORETURN not defined */ - -/* Apparently this is needed by several Windows compilers */ -#if !defined(__MACH__) -#ifndef NULL -#ifdef __cplusplus -#define NULL 0 -#else -#define NULL ((void *)0) -#endif -#endif /* NULL */ -#endif /* ! Mac OS X - breaks precompiled headers */ - -#ifndef SDL_FALLTHROUGH -#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ - (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) -#define SDL_FALLTHROUGH [[fallthrough]] -#else -#if defined(__has_attribute) -#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) -#else -#define SDL_HAS_FALLTHROUGH 0 -#endif /* __has_attribute */ -#if SDL_HAS_FALLTHROUGH && \ - ((defined(__GNUC__) && __GNUC__ >= 7) || \ - (defined(__clang_major__) && __clang_major__ >= 10)) -#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) -#else -#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ -#endif /* SDL_HAS_FALLTHROUGH */ -#undef SDL_HAS_FALLTHROUGH -#endif /* C++17 or C2x */ -#endif /* SDL_FALLTHROUGH not defined */ diff --git a/lib/windows64/include/close_code.h b/lib/windows64/include/close_code.h deleted file mode 100644 index b5ff3e2..0000000 --- a/lib/windows64/include/close_code.h +++ /dev/null @@ -1,40 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file close_code.h - * - * This file reverses the effects of begin_code.h and should be included - * after you finish any function and structure declarations in your headers - */ - -#ifndef SDL_begin_code_h -#error close_code.h included without matching begin_code.h -#endif -#undef SDL_begin_code_h - -/* Reset structure packing at previous byte alignment */ -#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) -#ifdef __BORLANDC__ -#pragma nopackwarning -#endif -#pragma pack(pop) -#endif /* Compiler needs structure packing set */ diff --git a/lib/windows64/include/discord_game_sdk.h b/lib/windows64/include/discord_game_sdk.h deleted file mode 100644 index f7a7927..0000000 --- a/lib/windows64/include/discord_game_sdk.h +++ /dev/null @@ -1,429 +0,0 @@ -#ifndef _DISCORD_GAME_SDK_H_ -#define _DISCORD_GAME_SDK_H_ - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#define DISCORD_VERSION 1 -#define DISCORD_APPLICATION_VERSION 1 -#define DISCORD_USERS_VERSION 1 -#define DISCORD_IMAGES_VERSION 1 -#define DISCORD_ACTIVITIES_VERSION 1 -#define DISCORD_RELATIONSHIPS_VERSION 1 -#define DISCORD_LOBBIES_VERSION 1 -#define DISCORD_NETWORK_VERSION 1 -#define DISCORD_OVERLAY_VERSION 1 -#define DISCORD_STORAGE_VERSION 1 - -enum EDiscordResult { - DiscordResult_Ok, - DiscordResult_ServiceUnavailable, - DiscordResult_InvalidVersion, - DiscordResult_LockFailed, - DiscordResult_InternalError, - DiscordResult_InvalidPaylaod, - DiscordResult_InvalidCommand, - DiscordResult_InvalidPermissions, - DiscordResult_NotFetched, - DiscordResult_NotFound, - DiscordResult_Conflict, - DiscordResult_InvalidSecret, - DiscordResult_InvalidJoinSecret, - DiscordResult_NoEligibleActivity, - DiscordResult_InvalidInvite, - DiscordResult_NotAuthenticated, - DiscordResult_InvalidAccessToken, - DiscordResult_ApplicationMismatch, - DiscordResult_InvalidDataUrl, - DiscordResult_InvalidBase64, - DiscordResult_NotFiltered, - DiscordResult_LobbyFull, - DiscordResult_InvalidLobbySecret, - DiscordResult_InvalidFilename, - DiscordResult_InvalidFileSize, - DiscordResult_InvalidEntitlement, - DiscordResult_NotInstalled, - DiscordResult_NotRunning, -}; - -enum EDiscordCreateFlags { - DiscordCreateFlags_Default = 0, - DiscordCreateFlags_NoRequireDiscord = 1, -}; - -enum EDiscordLogLevel { - DiscordLogLevel_Error = 1, - DiscordLogLevel_Warn, - DiscordLogLevel_Info, - DiscordLogLevel_Debug, -}; - -enum EDiscordImageType { - DiscordImageType_User, -}; - -enum EDiscordActivityType { - DiscordActivityType_Playing, - DiscordActivityType_Streaming, - DiscordActivityType_Listening, - DiscordActivityType_Watching, -}; - -enum EDiscordActivityActionType { - DiscordActivityActionType_Join = 1, - DiscordActivityActionType_Spectate, -}; - -enum EDiscordActivityJoinRequestReply { - DiscordActivityJoinRequestReply_No, - DiscordActivityJoinRequestReply_Yes, - DiscordActivityJoinRequestReply_Ignore, -}; - -enum EDiscordStatus { - DiscordStatus_Offline = 0, - DiscordStatus_Online = 1, - DiscordStatus_Idle = 2, - DiscordStatus_DoNotDisturb = 4, -}; - -enum EDiscordRelationshipType { - DiscordRelationshipType_None, - DiscordRelationshipType_Friend, - DiscordRelationshipType_Blocked, - DiscordRelationshipType_PendingIncoming, - DiscordRelationshipType_PendingOutgoing, - DiscordRelationshipType_Implicit, -}; - -enum EDiscordLobbyType { - DiscordLobbyType_Private = 1, - DiscordLobbyType_Public, -}; - -enum EDiscordLobbySearchComparison { - DiscordLobbySearchComparison_LessThanOrEqual = -2, - DiscordLobbySearchComparison_LessThan, - DiscordLobbySearchComparison_Equal, - DiscordLobbySearchComparison_GreaterThan, - DiscordLobbySearchComparison_GreaterThanOrEqual, - DiscordLobbySearchComparison_NotEqual, -}; - -enum EDiscordLobbySearchCast { - DiscordLobbySearchCast_String = 1, - DiscordLobbySearchCast_Number, -}; - -typedef int64_t DiscordClientId; -typedef int32_t DiscordVersion; -typedef int64_t DiscordSnowflake; -typedef int64_t DiscordTimestamp; -typedef DiscordSnowflake DiscordUserId; -typedef char DiscordUserName[256]; -typedef char DiscordUserAvatar[128]; -typedef char DiscordUserDiscriminator[8]; -typedef char DiscordAccessToken[128]; -typedef char DiscordOAuth2Scopes[1024]; -typedef char DiscordLocale[128]; -typedef char DiscordBranch[4096]; -typedef uint8_t* DiscordImageData; -typedef char DiscordImageId[128]; -typedef char DiscordImageCaption[128]; -typedef char DiscordPartyId[128]; -typedef int32_t DiscordPartyMemberCount; -typedef char DiscordSecret[128]; -typedef DiscordSnowflake DiscordLobbyId; -typedef char DiscordLobbySecret[128]; -typedef char DiscordMetadataKey[256]; -typedef char DiscordMetadataValue[4096]; -typedef uint8_t* DiscordLobbyData; -typedef uint64_t DiscordNetworkSessionId; -typedef uint8_t DiscordNetworkChannelId; -typedef uint8_t* DiscordNetworkData; -typedef char DiscordStorageFileName[260]; -typedef uint8_t* DiscordStorageData; - -struct DiscordUser { - DiscordUserId id; - DiscordUserName username; - DiscordUserDiscriminator discriminator; - DiscordUserAvatar avatar; - int bot; -}; - -struct DiscordOAuth2Token { - DiscordAccessToken access_token; - DiscordOAuth2Scopes scopes; - DiscordTimestamp expires; -}; - -struct DiscordImageHandle { - enum EDiscordImageType type; - int64_t id; - uint32_t size; -}; - -struct DiscordImageDimensions { - uint32_t width; - uint32_t height; -}; - -struct DiscordActivityTimestamps { - DiscordTimestamp start; - DiscordTimestamp end; -}; - -struct DiscordActivityAssets { - DiscordImageId large_image; - DiscordImageCaption large_text; - DiscordImageId small_image; - DiscordImageCaption small_text; -}; - -struct DiscordPartySize { - DiscordPartyMemberCount current_size; - DiscordPartyMemberCount max_size; -}; - -struct DiscordActivityParty { - DiscordPartyId id; - struct DiscordPartySize size; -}; - -struct DiscordActivitySecrets { - DiscordSecret match; - DiscordSecret join; - DiscordSecret spectate; -}; - -struct DiscordActivity { - enum EDiscordActivityType type; - char name[128]; - char state[128]; - char details[128]; - struct DiscordActivityTimestamps timestamps; - struct DiscordActivityAssets assets; - struct DiscordActivityParty party; - struct DiscordActivitySecrets secrets; - int instance; -}; - -struct DiscordPresence { - enum EDiscordStatus status; - struct DiscordActivity activity; -}; - -struct DiscordRelationship { - enum EDiscordRelationshipType type; - struct DiscordUser user; - struct DiscordPresence presence; -}; - -struct DiscordLobby { - DiscordLobbyId id; - enum EDiscordLobbyType type; - DiscordSnowflake owner_id; - DiscordLobbySecret secret; - uint32_t capacity; -}; - -struct DiscordFileStat { - DiscordStorageFileName filename; - uint64_t size; - uint64_t last_modified; -}; - -struct IDiscordLobbyTransaction { - enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction, enum EDiscordLobbyType type); - enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordSnowflake owner_id); - enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction, uint32_t capacity); - enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key, DiscordMetadataValue value); - enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key); -}; - -struct IDiscordLobbyMemberTransaction { - enum EDiscordResult (*set_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key, DiscordMetadataValue value); - enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key); -}; - -struct IDiscordLobbySearch { - enum EDiscordResult (*filter)(struct IDiscordLobbySearch* lobby_search, DiscordMetadataKey key, enum EDiscordLobbySearchComparison comparison, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value); - enum EDiscordResult (*sort)(struct IDiscordLobbySearch* lobby_search, DiscordMetadataKey key, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value); - enum EDiscordResult (*limit)(struct IDiscordLobbySearch* lobby_search, uint32_t limit); -}; - -typedef void IDiscordApplicationEvents; - -struct IDiscordApplication { - enum EDiscordResult (*destroy)(struct IDiscordApplication* application); - enum EDiscordResult (*validate_or_exit)(struct IDiscordApplication* application, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*get_current_locale)(struct IDiscordApplication* application, DiscordLocale* locale); - enum EDiscordResult (*get_current_branch)(struct IDiscordApplication* application, DiscordBranch* branch); - enum EDiscordResult (*get_oauth2_token)(struct IDiscordApplication* application, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordOAuth2Token* oauth2_token)); -}; - -struct IDiscordUsersEvents { - void (*on_current_user_update)(void* event_data); -}; - -struct IDiscordUsers { - enum EDiscordResult (*destroy)(struct IDiscordUsers* users); - enum EDiscordResult (*get_current_user)(struct IDiscordUsers* users, struct DiscordUser* current_user); - enum EDiscordResult (*fetch)(struct IDiscordUsers* users, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordUser* user)); -}; - -typedef void IDiscordImagesEvents; - -struct IDiscordImages { - enum EDiscordResult (*destroy)(struct IDiscordImages* images); - enum EDiscordResult (*fetch)(struct IDiscordImages* images, struct DiscordImageHandle handle, int refresh, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordImageHandle handle_result)); - enum EDiscordResult (*get_dimensions)(struct IDiscordImages* images, struct DiscordImageHandle handle, struct DiscordImageDimensions* dimensions); - enum EDiscordResult (*get_data)(struct IDiscordImages* images, struct DiscordImageHandle handle, DiscordImageData data, uint32_t data_length); -}; - -struct IDiscordActivitiesEvents { - void (*on_activity_join)(void* event_data, DiscordSecret secret); - void (*on_activity_spectate)(void* event_data, DiscordSecret secret); - void (*on_activity_join_request)(void* event_data, struct DiscordUser* user); - void (*on_activity_invite)(void* event_data, enum EDiscordActivityActionType type, struct DiscordUser* user, struct DiscordActivity* activity); -}; - -struct IDiscordActivities { - enum EDiscordResult (*destroy)(struct IDiscordActivities* activities); - enum EDiscordResult (*register_)(struct IDiscordActivities* activities, const char* command); - enum EDiscordResult (*register_steam)(struct IDiscordActivities* activities, uint32_t steam_id); - enum EDiscordResult (*update_activity)(struct IDiscordActivities* activities, struct DiscordActivity* activity, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*clear_activity)(struct IDiscordActivities* activities, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*respond)(struct IDiscordActivities* activities, DiscordUserId user_id, enum EDiscordActivityJoinRequestReply reply, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*invite_user)(struct IDiscordActivities* activities, DiscordUserId user_id, enum EDiscordActivityActionType type, const char* content, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*accept_invite)(struct IDiscordActivities* activities, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); -}; - -struct IDiscordRelationshipsEvents { - void (*on_relationships_update)(void* event_data); - void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship); -}; - -struct IDiscordRelationships { - enum EDiscordResult (*destroy)(struct IDiscordRelationships* relationships); - enum EDiscordResult (*filter)(struct IDiscordRelationships* relationships, void* filter_data, int (*filter)(void* filter_data, struct DiscordRelationship* relationship)); - enum EDiscordResult (*count)(struct IDiscordRelationships* relationships, int32_t* count); - enum EDiscordResult (*get)(struct IDiscordRelationships* relationships, DiscordUserId user_id, struct DiscordRelationship* relationship); - enum EDiscordResult (*at)(struct IDiscordRelationships* relationships, uint32_t index, struct DiscordRelationship* relationship); -}; - -struct IDiscordLobbiesEvents { - void (*on_lobby_update)(void* event_data, int64_t lobby_id); - void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason); - void (*on_lobby_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id); - void (*on_lobby_member_update)(void* event_data, int64_t lobby_id, int64_t user_id); - void (*on_lobby_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id); - void (*on_lobby_message)(void* event_data, int64_t lobby_id, int64_t user_id, DiscordLobbyData data, uint32_t data_length); - void (*on_lobby_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, int speaking); -}; - -struct IDiscordLobbies { - enum EDiscordResult (*destroy)(struct IDiscordLobbies* lobbies); - enum EDiscordResult (*create_lobby_transaction)(struct IDiscordLobbies* lobbies, struct IDiscordLobbyTransaction** transaction); - enum EDiscordResult (*get_lobby_transaction)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction** transaction); - enum EDiscordResult (*get_member_transaction)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction** transaction); - enum EDiscordResult (*create_lobby)(struct IDiscordLobbies* lobbies, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby)); - enum EDiscordResult (*update_lobby)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*delete_lobby)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*connect)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, DiscordLobbySecret lobby_secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby)); - enum EDiscordResult (*disconnect)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*get_lobby)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, struct DiscordLobby* lobby); - enum EDiscordResult (*get_lobby_metadata)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, DiscordMetadataKey key, DiscordMetadataValue* value); - enum EDiscordResult (*get_member_count)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, int32_t* count); - enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, int32_t index, DiscordUserId* user_id); - enum EDiscordResult (*get_member_user)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, DiscordUserId user_id, struct DiscordUser* user); - enum EDiscordResult (*get_member_metadata)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, DiscordUserId user_id, DiscordMetadataKey key, DiscordMetadataValue* value); - enum EDiscordResult (*update_member)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*send)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, DiscordLobbyData data, uint32_t data_length); - enum EDiscordResult (*create_lobby_search)(struct IDiscordLobbies* lobbies, struct IDiscordLobbySearch** lobby_search); - enum EDiscordResult (*search)(struct IDiscordLobbies* lobbies, struct IDiscordLobbySearch* query, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*get_lobby_count)(struct IDiscordLobbies* lobbies, int32_t* count); - enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbies* lobbies, int32_t index, DiscordLobbyId* lobby_id); - enum EDiscordResult (*voice_connect)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*voice_disconnect)(struct IDiscordLobbies* lobbies, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); -}; - -struct IDiscordNetworkEvents { - void (*on_message)(void* event_data, DiscordNetworkSessionId from, DiscordNetworkChannelId channel, DiscordNetworkData data, uint32_t data_length); -}; - -struct IDiscordNetwork { - enum EDiscordResult (*destroy)(struct IDiscordNetwork* network); - enum EDiscordResult (*get_session_id)(struct IDiscordNetwork* network, DiscordNetworkSessionId* session_id); - enum EDiscordResult (*flush)(struct IDiscordNetwork* network); - enum EDiscordResult (*open_channel)(struct IDiscordNetwork* network, DiscordNetworkSessionId remote, DiscordNetworkChannelId channel); - enum EDiscordResult (*open_reliable_channel)(struct IDiscordNetwork* network, DiscordNetworkSessionId remote, DiscordNetworkChannelId channel); - enum EDiscordResult (*send)(struct IDiscordNetwork* network, DiscordNetworkSessionId remote, DiscordNetworkChannelId channel, DiscordNetworkData data, uint32_t data_length); - enum EDiscordResult (*close_channel)(struct IDiscordNetwork* network, DiscordNetworkSessionId remote, DiscordNetworkChannelId channel); -}; - -struct IDiscordOverlayEvents { - void (*on_overlay_locked)(void* event_data, int locked); -}; - -struct IDiscordOverlay { - enum EDiscordResult (*destroy)(struct IDiscordOverlay* overlay); - enum EDiscordResult (*is_enabled)(struct IDiscordOverlay* overlay, int* enabled); - enum EDiscordResult (*is_locked)(struct IDiscordOverlay* overlay, int* locked); - enum EDiscordResult (*set_locked)(struct IDiscordOverlay* overlay, int locked); - enum EDiscordResult (*open_activity_invite)(struct IDiscordOverlay* overlay, enum EDiscordActivityActionType type, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); -}; - -typedef void IDiscordStorageEvents; - -struct IDiscordStorage { - enum EDiscordResult (*destroy)(struct IDiscordStorage* storage); - enum EDiscordResult (*read)(struct IDiscordStorage* storage, DiscordStorageFileName name, DiscordStorageData data, uint32_t data_length, uint32_t* read); - enum EDiscordResult (*read_async)(struct IDiscordStorage* storage, DiscordStorageFileName name, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, DiscordStorageData data, uint32_t data_length)); - enum EDiscordResult (*read_async_partial)(struct IDiscordStorage* storage, DiscordStorageFileName name, uint64_t offset, uint64_t length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, DiscordStorageData data, uint32_t data_length)); - enum EDiscordResult (*write)(struct IDiscordStorage* storage, DiscordStorageFileName name, DiscordStorageData data, uint32_t data_length); - enum EDiscordResult (*write_async)(struct IDiscordStorage* storage, DiscordStorageFileName name, DiscordStorageData data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result)); - enum EDiscordResult (*delete_)(struct IDiscordStorage* storage, DiscordStorageFileName name); - enum EDiscordResult (*exists)(struct IDiscordStorage* storage, DiscordStorageFileName name, int* exists); - enum EDiscordResult (*count)(struct IDiscordStorage* storage, int32_t* count); - enum EDiscordResult (*stat)(struct IDiscordStorage* storage, DiscordStorageFileName name, struct DiscordFileStat* stat); - enum EDiscordResult (*stat_index)(struct IDiscordStorage* storage, int32_t index, struct DiscordFileStat* stat); -}; - -struct IDiscordCoreEvents { - void (*on_ready)(void* event_data); -}; - -struct IDiscordCore { - enum EDiscordResult (*destroy)(struct IDiscordCore* core); - enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core); - enum EDiscordResult (*set_log_hook)(struct IDiscordCore* core, enum EDiscordLogLevel min_level, void* hook_data, void (*hook)(void* hook_data, enum EDiscordLogLevel level, const char* message)); - enum EDiscordResult (*create_application)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordApplicationEvents* events, void* event_data, struct IDiscordApplication** result); - enum EDiscordResult (*create_users)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordUsersEvents* events, void* event_data, struct IDiscordUsers** result); - enum EDiscordResult (*create_images)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordImagesEvents* events, void* event_data, struct IDiscordImages** result); - enum EDiscordResult (*create_activities)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordActivitiesEvents* events, void* event_data, struct IDiscordActivities** result); - enum EDiscordResult (*create_relationships)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordRelationshipsEvents* events, void* event_data, struct IDiscordRelationships** result); - enum EDiscordResult (*create_lobbies)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordLobbiesEvents* events, void* event_data, struct IDiscordLobbies** result); - enum EDiscordResult (*create_network)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordNetworkEvents* events, void* event_data, struct IDiscordNetwork** result); - enum EDiscordResult (*create_overlay)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordOverlayEvents* events, void* event_data, struct IDiscordOverlay** result); - enum EDiscordResult (*create_storage)(struct IDiscordCore* core, DiscordVersion version, struct IDiscordStorageEvents* events, void* event_data, struct IDiscordStorage** result); -}; - -struct DiscordCreateParams { - DiscordClientId client_id; - uint64_t flags; - struct IDiscordCoreEvents* events; - void* event_data; -}; - -enum EDiscordResult DiscordCreate(DiscordVersion version, struct DiscordCreateParams* params, struct IDiscordCore** result); - -#ifdef __cplusplus -} -#endif - -#endif \ No newline at end of file diff --git a/lib/windows64/include/jemalloc/jemalloc.h b/lib/windows64/include/jemalloc/jemalloc.h deleted file mode 100644 index 602a3f4..0000000 --- a/lib/windows64/include/jemalloc/jemalloc.h +++ /dev/null @@ -1,377 +0,0 @@ -#ifndef JEMALLOC_H_ -#define JEMALLOC_H_ -#ifdef __cplusplus -extern "C" { -#endif - -/* Defined if __attribute__((...)) syntax is supported. */ -/* #undef JEMALLOC_HAVE_ATTR */ - -/* Defined if alloc_size attribute is supported. */ -/* #undef JEMALLOC_HAVE_ATTR_ALLOC_SIZE */ - -/* Defined if format(gnu_printf, ...) attribute is supported. */ -/* #undef JEMALLOC_HAVE_ATTR_FORMAT_GNU_PRINTF */ - -/* Defined if format(printf, ...) attribute is supported. */ -/* #undef JEMALLOC_HAVE_ATTR_FORMAT_PRINTF */ - -/* - * Define overrides for non-standard allocator-related functions if they are - * present on the system. - */ -/* #undef JEMALLOC_OVERRIDE_MEMALIGN */ -/* #undef JEMALLOC_OVERRIDE_VALLOC */ - -/* - * At least Linux omits the "const" in: - * - * size_t malloc_usable_size(const void *ptr); - * - * Match the operating system's prototype. - */ -#define JEMALLOC_USABLE_SIZE_CONST const - -/* - * If defined, specify throw() for the public function prototypes when compiling - * with C++. The only justification for this is to match the prototypes that - * glibc defines. - */ -/* #undef JEMALLOC_USE_CXX_THROW */ - -#ifdef _MSC_VER -# ifdef _WIN64 -# define LG_SIZEOF_PTR_WIN 3 -# else -# define LG_SIZEOF_PTR_WIN 2 -# endif -#endif - -/* sizeof(void *) == 2^LG_SIZEOF_PTR. */ -#define LG_SIZEOF_PTR LG_SIZEOF_PTR_WIN - -/* - * Name mangling for public symbols is controlled by --with-mangling and - * --with-jemalloc-prefix. With default settings the je_ prefix is stripped by - * these macro definitions. - */ -#ifndef JEMALLOC_NO_RENAME -# define je_malloc_conf je_malloc_conf -# define je_malloc_message je_malloc_message -# define je_malloc je_malloc -# define je_calloc je_calloc -# define je_posix_memalign je_posix_memalign -# define je_aligned_alloc je_aligned_alloc -# define je_realloc je_realloc -# define je_free je_free -# define je_mallocx je_mallocx -# define je_rallocx je_rallocx -# define je_xallocx je_xallocx -# define je_sallocx je_sallocx -# define je_dallocx je_dallocx -# define je_sdallocx je_sdallocx -# define je_nallocx je_nallocx -# define je_mallctl je_mallctl -# define je_mallctlnametomib je_mallctlnametomib -# define je_mallctlbymib je_mallctlbymib -# define je_malloc_stats_print je_malloc_stats_print -# define je_malloc_usable_size je_malloc_usable_size -#endif - -#include <stdlib.h> -#include <stdbool.h> -#include <stdint.h> -#include <limits.h> -#include <strings.h> - -#define JEMALLOC_VERSION "0.0.0-0-g0000000000000000000000000000000000000000" -#define JEMALLOC_VERSION_MAJOR 0 -#define JEMALLOC_VERSION_MINOR 0 -#define JEMALLOC_VERSION_BUGFIX 0 -#define JEMALLOC_VERSION_NREV 0 -#define JEMALLOC_VERSION_GID "0000000000000000000000000000000000000000" - -# define MALLOCX_LG_ALIGN(la) ((int)(la)) -# if LG_SIZEOF_PTR == 2 -# define MALLOCX_ALIGN(a) ((int)(ffs((int)(a))-1)) -# else -# define MALLOCX_ALIGN(a) \ - ((int)(((size_t)(a) < (size_t)INT_MAX) ? ffs((int)(a))-1 : \ - ffs((int)(((size_t)(a))>>32))+31)) -# endif -# define MALLOCX_ZERO ((int)0x40) -/* - * Bias tcache index bits so that 0 encodes "automatic tcache management", and 1 - * encodes MALLOCX_TCACHE_NONE. - */ -# define MALLOCX_TCACHE(tc) ((int)(((tc)+2) << 8)) -# define MALLOCX_TCACHE_NONE MALLOCX_TCACHE(-1) -/* - * Bias arena index bits so that 0 encodes "use an automatically chosen arena". - */ -# define MALLOCX_ARENA(a) ((((int)(a))+1) << 20) - -#if defined(__cplusplus) && defined(JEMALLOC_USE_CXX_THROW) -# define JEMALLOC_CXX_THROW throw() -#else -# define JEMALLOC_CXX_THROW -#endif - -#if _MSC_VER -# define JEMALLOC_ATTR(s) -# define JEMALLOC_ALIGNED(s) __declspec(align(s)) -# define JEMALLOC_ALLOC_SIZE(s) -# define JEMALLOC_ALLOC_SIZE2(s1, s2) -// # ifndef JEMALLOC_EXPORT -// # ifdef DLLEXPORT -// # define JEMALLOC_EXPORT __declspec(dllexport) -// # else -// # define JEMALLOC_EXPORT __declspec(dllimport) -// # endif -// # endif -# define JEMALLOC_EXPORT -# define JEMALLOC_FORMAT_PRINTF(s, i) -# define JEMALLOC_NOINLINE __declspec(noinline) -# ifdef __cplusplus -# define JEMALLOC_NOTHROW __declspec(nothrow) -# else -# define JEMALLOC_NOTHROW -# endif -# define JEMALLOC_SECTION(s) __declspec(allocate(s)) -# define JEMALLOC_RESTRICT_RETURN __declspec(restrict) -# if _MSC_VER >= 1900 && !defined(__EDG__) -# define JEMALLOC_ALLOCATOR __declspec(allocator) -# else -# define JEMALLOC_ALLOCATOR -# endif -#elif defined(JEMALLOC_HAVE_ATTR) -# define JEMALLOC_ATTR(s) __attribute__((s)) -# define JEMALLOC_ALIGNED(s) JEMALLOC_ATTR(aligned(s)) -# ifdef JEMALLOC_HAVE_ATTR_ALLOC_SIZE -# define JEMALLOC_ALLOC_SIZE(s) JEMALLOC_ATTR(alloc_size(s)) -# define JEMALLOC_ALLOC_SIZE2(s1, s2) JEMALLOC_ATTR(alloc_size(s1, s2)) -# else -# define JEMALLOC_ALLOC_SIZE(s) -# define JEMALLOC_ALLOC_SIZE2(s1, s2) -# endif -# ifndef JEMALLOC_EXPORT -# define JEMALLOC_EXPORT JEMALLOC_ATTR(visibility("default")) -# endif -# ifdef JEMALLOC_HAVE_ATTR_FORMAT_GNU_PRINTF -# define JEMALLOC_FORMAT_PRINTF(s, i) JEMALLOC_ATTR(format(gnu_printf, s, i)) -# elif defined(JEMALLOC_HAVE_ATTR_FORMAT_PRINTF) -# define JEMALLOC_FORMAT_PRINTF(s, i) JEMALLOC_ATTR(format(printf, s, i)) -# else -# define JEMALLOC_FORMAT_PRINTF(s, i) -# endif -# define JEMALLOC_NOINLINE JEMALLOC_ATTR(noinline) -# define JEMALLOC_NOTHROW JEMALLOC_ATTR(nothrow) -# define JEMALLOC_SECTION(s) JEMALLOC_ATTR(section(s)) -# define JEMALLOC_RESTRICT_RETURN -# define JEMALLOC_ALLOCATOR -#else -# define JEMALLOC_ATTR(s) -# define JEMALLOC_ALIGNED(s) -# define JEMALLOC_ALLOC_SIZE(s) -# define JEMALLOC_ALLOC_SIZE2(s1, s2) -# define JEMALLOC_EXPORT -# define JEMALLOC_FORMAT_PRINTF(s, i) -# define JEMALLOC_NOINLINE -# define JEMALLOC_NOTHROW -# define JEMALLOC_SECTION(s) -# define JEMALLOC_RESTRICT_RETURN -# define JEMALLOC_ALLOCATOR -#endif - -/* - * The je_ prefix on the following public symbol declarations is an artifact - * of namespace management, and should be omitted in application code unless - * JEMALLOC_NO_DEMANGLE is defined (see jemalloc_mangle.h). - */ -extern JEMALLOC_EXPORT const char *je_malloc_conf; -extern JEMALLOC_EXPORT void (*je_malloc_message)(void *cbopaque, - const char *s); - -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_malloc(size_t size) - JEMALLOC_CXX_THROW JEMALLOC_ATTR(malloc) JEMALLOC_ALLOC_SIZE(1); -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_calloc(size_t num, size_t size) - JEMALLOC_CXX_THROW JEMALLOC_ATTR(malloc) JEMALLOC_ALLOC_SIZE2(1, 2); -JEMALLOC_EXPORT int JEMALLOC_NOTHROW je_posix_memalign(void **memptr, - size_t alignment, size_t size) JEMALLOC_CXX_THROW JEMALLOC_ATTR(nonnull(1)); -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_aligned_alloc(size_t alignment, - size_t size) JEMALLOC_CXX_THROW JEMALLOC_ATTR(malloc) - JEMALLOC_ALLOC_SIZE(2); -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_realloc(void *ptr, size_t size) - JEMALLOC_CXX_THROW JEMALLOC_ALLOC_SIZE(2); -JEMALLOC_EXPORT void JEMALLOC_NOTHROW je_free(void *ptr) - JEMALLOC_CXX_THROW; - -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_mallocx(size_t size, int flags) - JEMALLOC_ATTR(malloc) JEMALLOC_ALLOC_SIZE(1); -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_rallocx(void *ptr, size_t size, - int flags) JEMALLOC_ALLOC_SIZE(2); -JEMALLOC_EXPORT size_t JEMALLOC_NOTHROW je_xallocx(void *ptr, size_t size, - size_t extra, int flags); -JEMALLOC_EXPORT size_t JEMALLOC_NOTHROW je_sallocx(const void *ptr, - int flags) JEMALLOC_ATTR(pure); -JEMALLOC_EXPORT void JEMALLOC_NOTHROW je_dallocx(void *ptr, int flags); -JEMALLOC_EXPORT void JEMALLOC_NOTHROW je_sdallocx(void *ptr, size_t size, - int flags); -JEMALLOC_EXPORT size_t JEMALLOC_NOTHROW je_nallocx(size_t size, int flags) - JEMALLOC_ATTR(pure); - -JEMALLOC_EXPORT int JEMALLOC_NOTHROW je_mallctl(const char *name, - void *oldp, size_t *oldlenp, void *newp, size_t newlen); -JEMALLOC_EXPORT int JEMALLOC_NOTHROW je_mallctlnametomib(const char *name, - size_t *mibp, size_t *miblenp); -JEMALLOC_EXPORT int JEMALLOC_NOTHROW je_mallctlbymib(const size_t *mib, - size_t miblen, void *oldp, size_t *oldlenp, void *newp, size_t newlen); -JEMALLOC_EXPORT void JEMALLOC_NOTHROW je_malloc_stats_print( - void (*write_cb)(void *, const char *), void *je_cbopaque, - const char *opts); -JEMALLOC_EXPORT size_t JEMALLOC_NOTHROW je_malloc_usable_size( - JEMALLOC_USABLE_SIZE_CONST void *ptr) JEMALLOC_CXX_THROW; - -#ifdef JEMALLOC_OVERRIDE_MEMALIGN -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_memalign(size_t alignment, size_t size) - JEMALLOC_CXX_THROW JEMALLOC_ATTR(malloc); -#endif - -#ifdef JEMALLOC_OVERRIDE_VALLOC -JEMALLOC_EXPORT JEMALLOC_ALLOCATOR JEMALLOC_RESTRICT_RETURN - void JEMALLOC_NOTHROW *je_valloc(size_t size) JEMALLOC_CXX_THROW - JEMALLOC_ATTR(malloc); -#endif - -/* - * void * - * chunk_alloc(void *new_addr, size_t size, size_t alignment, bool *zero, - * bool *commit, unsigned arena_ind); - */ -typedef void *(chunk_alloc_t)(void *, size_t, size_t, bool *, bool *, unsigned); - -/* - * bool - * chunk_dalloc(void *chunk, size_t size, bool committed, unsigned arena_ind); - */ -typedef bool (chunk_dalloc_t)(void *, size_t, bool, unsigned); - -/* - * bool - * chunk_commit(void *chunk, size_t size, size_t offset, size_t length, - * unsigned arena_ind); - */ -typedef bool (chunk_commit_t)(void *, size_t, size_t, size_t, unsigned); - -/* - * bool - * chunk_decommit(void *chunk, size_t size, size_t offset, size_t length, - * unsigned arena_ind); - */ -typedef bool (chunk_decommit_t)(void *, size_t, size_t, size_t, unsigned); - -/* - * bool - * chunk_purge(void *chunk, size_t size, size_t offset, size_t length, - * unsigned arena_ind); - */ -typedef bool (chunk_purge_t)(void *, size_t, size_t, size_t, unsigned); - -/* - * bool - * chunk_split(void *chunk, size_t size, size_t size_a, size_t size_b, - * bool committed, unsigned arena_ind); - */ -typedef bool (chunk_split_t)(void *, size_t, size_t, size_t, bool, unsigned); - -/* - * bool - * chunk_merge(void *chunk_a, size_t size_a, void *chunk_b, size_t size_b, - * bool committed, unsigned arena_ind); - */ -typedef bool (chunk_merge_t)(void *, size_t, void *, size_t, bool, unsigned); - -typedef struct { - chunk_alloc_t *alloc; - chunk_dalloc_t *dalloc; - chunk_commit_t *commit; - chunk_decommit_t *decommit; - chunk_purge_t *purge; - chunk_split_t *split; - chunk_merge_t *merge; -} chunk_hooks_t; - -/* - * By default application code must explicitly refer to mangled symbol names, - * so that it is possible to use jemalloc in conjunction with another allocator - * in the same application. Define JEMALLOC_MANGLE in order to cause automatic - * name mangling that matches the API prefixing that happened as a result of - * --with-mangling and/or --with-jemalloc-prefix configuration settings. - */ -#ifdef JEMALLOC_MANGLE -# ifndef JEMALLOC_NO_DEMANGLE -# define JEMALLOC_NO_DEMANGLE -# endif -# define malloc_conf je_malloc_conf -# define malloc_message je_malloc_message -# define malloc je_malloc -# define calloc je_calloc -# define posix_memalign je_posix_memalign -# define aligned_alloc je_aligned_alloc -# define realloc je_realloc -# define free je_free -# define mallocx je_mallocx -# define rallocx je_rallocx -# define xallocx je_xallocx -# define sallocx je_sallocx -# define dallocx je_dallocx -# define sdallocx je_sdallocx -# define nallocx je_nallocx -# define mallctl je_mallctl -# define mallctlnametomib je_mallctlnametomib -# define mallctlbymib je_mallctlbymib -# define malloc_stats_print je_malloc_stats_print -# define malloc_usable_size je_malloc_usable_size -#endif - -/* - * The je_* macros can be used as stable alternative names for the - * public jemalloc API if JEMALLOC_NO_DEMANGLE is defined. This is primarily - * meant for use in jemalloc itself, but it can be used by application code to - * provide isolation from the name mangling specified via --with-mangling - * and/or --with-jemalloc-prefix. - */ -#ifndef JEMALLOC_NO_DEMANGLE -# undef je_malloc_conf -# undef je_malloc_message -# undef je_malloc -# undef je_calloc -# undef je_posix_memalign -# undef je_aligned_alloc -# undef je_realloc -# undef je_free -# undef je_mallocx -# undef je_rallocx -# undef je_xallocx -# undef je_sallocx -# undef je_dallocx -# undef je_sdallocx -# undef je_nallocx -# undef je_mallctl -# undef je_mallctlnametomib -# undef je_mallctlbymib -# undef je_malloc_stats_print -# undef je_malloc_usable_size -#endif - -#ifdef __cplusplus -} -#endif -#endif /* JEMALLOC_H_ */ diff --git a/lib/windows64/include/ogg/config_types.h b/lib/windows64/include/ogg/config_types.h deleted file mode 100644 index 1e7d490..0000000 --- a/lib/windows64/include/ogg/config_types.h +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef __CONFIG_TYPES_H__ -#define __CONFIG_TYPES_H__ - -/* these are filled in by configure */ -#define INCLUDE_INTTYPES_H 1 -#define INCLUDE_STDINT_H 1 -#define INCLUDE_SYS_TYPES_H 1 - -#if INCLUDE_INTTYPES_H -# include <inttypes.h> -#endif -#if INCLUDE_STDINT_H -# include <stdint.h> -#endif -#if INCLUDE_SYS_TYPES_H -# include <sys/types.h> -#endif - -typedef short ogg_int16_t; -typedef unsigned short ogg_uint16_t; -typedef int ogg_int32_t; -typedef unsigned int ogg_uint32_t; -typedef long long ogg_int64_t; - -#endif diff --git a/lib/windows64/include/ogg/ogg.h b/lib/windows64/include/ogg/ogg.h deleted file mode 100644 index cea4ebe..0000000 --- a/lib/windows64/include/ogg/ogg.h +++ /dev/null @@ -1,210 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * - * by the Xiph.Org Foundation http://www.xiph.org/ * - * * - ******************************************************************** - - function: toplevel libogg include - last mod: $Id: ogg.h 18044 2011-08-01 17:55:20Z gmaxwell $ - - ********************************************************************/ -#ifndef _OGG_H -#define _OGG_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stddef.h> -#include <ogg/os_types.h> - -typedef struct { - void *iov_base; - size_t iov_len; -} ogg_iovec_t; - -typedef struct { - long endbyte; - int endbit; - - unsigned char *buffer; - unsigned char *ptr; - long storage; -} oggpack_buffer; - -/* ogg_page is used to encapsulate the data in one Ogg bitstream page *****/ - -typedef struct { - unsigned char *header; - long header_len; - unsigned char *body; - long body_len; -} ogg_page; - -/* ogg_stream_state contains the current encode/decode state of a logical - Ogg bitstream **********************************************************/ - -typedef struct { - unsigned char *body_data; /* bytes from packet bodies */ - long body_storage; /* storage elements allocated */ - long body_fill; /* elements stored; fill mark */ - long body_returned; /* elements of fill returned */ - - - int *lacing_vals; /* The values that will go to the segment table */ - ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact - this way, but it is simple coupled to the - lacing fifo */ - long lacing_storage; - long lacing_fill; - long lacing_packet; - long lacing_returned; - - unsigned char header[282]; /* working space for header encode */ - int header_fill; - - int e_o_s; /* set when we have buffered the last packet in the - logical bitstream */ - int b_o_s; /* set after we've written the initial page - of a logical bitstream */ - long serialno; - long pageno; - ogg_int64_t packetno; /* sequence number for decode; the framing - knows where there's a hole in the data, - but we need coupling so that the codec - (which is in a separate abstraction - layer) also knows about the gap */ - ogg_int64_t granulepos; - -} ogg_stream_state; - -/* ogg_packet is used to encapsulate the data and metadata belonging - to a single raw Ogg/Vorbis packet *************************************/ - -typedef struct { - unsigned char *packet; - long bytes; - long b_o_s; - long e_o_s; - - ogg_int64_t granulepos; - - ogg_int64_t packetno; /* sequence number for decode; the framing - knows where there's a hole in the data, - but we need coupling so that the codec - (which is in a separate abstraction - layer) also knows about the gap */ -} ogg_packet; - -typedef struct { - unsigned char *data; - int storage; - int fill; - int returned; - - int unsynced; - int headerbytes; - int bodybytes; -} ogg_sync_state; - -/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/ - -extern void oggpack_writeinit(oggpack_buffer *b); -extern int oggpack_writecheck(oggpack_buffer *b); -extern void oggpack_writetrunc(oggpack_buffer *b,long bits); -extern void oggpack_writealign(oggpack_buffer *b); -extern void oggpack_writecopy(oggpack_buffer *b,void *source,long bits); -extern void oggpack_reset(oggpack_buffer *b); -extern void oggpack_writeclear(oggpack_buffer *b); -extern void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); -extern void oggpack_write(oggpack_buffer *b,unsigned long value,int bits); -extern long oggpack_look(oggpack_buffer *b,int bits); -extern long oggpack_look1(oggpack_buffer *b); -extern void oggpack_adv(oggpack_buffer *b,int bits); -extern void oggpack_adv1(oggpack_buffer *b); -extern long oggpack_read(oggpack_buffer *b,int bits); -extern long oggpack_read1(oggpack_buffer *b); -extern long oggpack_bytes(oggpack_buffer *b); -extern long oggpack_bits(oggpack_buffer *b); -extern unsigned char *oggpack_get_buffer(oggpack_buffer *b); - -extern void oggpackB_writeinit(oggpack_buffer *b); -extern int oggpackB_writecheck(oggpack_buffer *b); -extern void oggpackB_writetrunc(oggpack_buffer *b,long bits); -extern void oggpackB_writealign(oggpack_buffer *b); -extern void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits); -extern void oggpackB_reset(oggpack_buffer *b); -extern void oggpackB_writeclear(oggpack_buffer *b); -extern void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes); -extern void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits); -extern long oggpackB_look(oggpack_buffer *b,int bits); -extern long oggpackB_look1(oggpack_buffer *b); -extern void oggpackB_adv(oggpack_buffer *b,int bits); -extern void oggpackB_adv1(oggpack_buffer *b); -extern long oggpackB_read(oggpack_buffer *b,int bits); -extern long oggpackB_read1(oggpack_buffer *b); -extern long oggpackB_bytes(oggpack_buffer *b); -extern long oggpackB_bits(oggpack_buffer *b); -extern unsigned char *oggpackB_get_buffer(oggpack_buffer *b); - -/* Ogg BITSTREAM PRIMITIVES: encoding **************************/ - -extern int ogg_stream_packetin(ogg_stream_state *os, ogg_packet *op); -extern int ogg_stream_iovecin(ogg_stream_state *os, ogg_iovec_t *iov, - int count, long e_o_s, ogg_int64_t granulepos); -extern int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og); -extern int ogg_stream_pageout_fill(ogg_stream_state *os, ogg_page *og, int nfill); -extern int ogg_stream_flush(ogg_stream_state *os, ogg_page *og); -extern int ogg_stream_flush_fill(ogg_stream_state *os, ogg_page *og, int nfill); - -/* Ogg BITSTREAM PRIMITIVES: decoding **************************/ - -extern int ogg_sync_init(ogg_sync_state *oy); -extern int ogg_sync_clear(ogg_sync_state *oy); -extern int ogg_sync_reset(ogg_sync_state *oy); -extern int ogg_sync_destroy(ogg_sync_state *oy); -extern int ogg_sync_check(ogg_sync_state *oy); - -extern char *ogg_sync_buffer(ogg_sync_state *oy, long size); -extern int ogg_sync_wrote(ogg_sync_state *oy, long bytes); -extern long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og); -extern int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og); -extern int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og); -extern int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op); -extern int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op); - -/* Ogg BITSTREAM PRIMITIVES: general ***************************/ - -extern int ogg_stream_init(ogg_stream_state *os,int serialno); -extern int ogg_stream_clear(ogg_stream_state *os); -extern int ogg_stream_reset(ogg_stream_state *os); -extern int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno); -extern int ogg_stream_destroy(ogg_stream_state *os); -extern int ogg_stream_check(ogg_stream_state *os); -extern int ogg_stream_eos(ogg_stream_state *os); - -extern void ogg_page_checksum_set(ogg_page *og); - -extern int ogg_page_version(const ogg_page *og); -extern int ogg_page_continued(const ogg_page *og); -extern int ogg_page_bos(const ogg_page *og); -extern int ogg_page_eos(const ogg_page *og); -extern ogg_int64_t ogg_page_granulepos(const ogg_page *og); -extern int ogg_page_serialno(const ogg_page *og); -extern long ogg_page_pageno(const ogg_page *og); -extern int ogg_page_packets(const ogg_page *og); - -extern void ogg_packet_clear(ogg_packet *op); - - -#ifdef __cplusplus -} -#endif - -#endif /* _OGG_H */ diff --git a/lib/windows64/include/png.h b/lib/windows64/include/png.h deleted file mode 100644 index f2013cf..0000000 --- a/lib/windows64/include/png.h +++ /dev/null @@ -1,3265 +0,0 @@ - -/* png.h - header file for PNG reference library - * - * libpng version 1.6.18, July 23, 2015 - * - * Copyright (c) 1998-2015 Glenn Randers-Pehrson - * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) - * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) - * - * This code is released under the libpng license (See LICENSE, below) - * - * Authors and maintainers: - * libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat - * libpng versions 0.89, June 1996, through 0.96, May 1997: Andreas Dilger - * libpng versions 0.97, January 1998, through 1.6.18, July 23, 2015: Glenn - * See also "Contributing Authors", below. - * - * Note about libpng version numbers: - * - * Due to various miscommunications, unforeseen code incompatibilities - * and occasional factors outside the authors' control, version numbering - * on the library has not always been consistent and straightforward. - * The following table summarizes matters since version 0.89c, which was - * the first widely used release: - * - * source png.h png.h shared-lib - * version string int version - * ------- ------ ----- ---------- - * 0.89c "1.0 beta 3" 0.89 89 1.0.89 - * 0.90 "1.0 beta 4" 0.90 90 0.90 [should have been 2.0.90] - * 0.95 "1.0 beta 5" 0.95 95 0.95 [should have been 2.0.95] - * 0.96 "1.0 beta 6" 0.96 96 0.96 [should have been 2.0.96] - * 0.97b "1.00.97 beta 7" 1.00.97 97 1.0.1 [should have been 2.0.97] - * 0.97c 0.97 97 2.0.97 - * 0.98 0.98 98 2.0.98 - * 0.99 0.99 98 2.0.99 - * 0.99a-m 0.99 99 2.0.99 - * 1.00 1.00 100 2.1.0 [100 should be 10000] - * 1.0.0 (from here on, the 100 2.1.0 [100 should be 10000] - * 1.0.1 png.h string is 10001 2.1.0 - * 1.0.1a-e identical to the 10002 from here on, the shared library - * 1.0.2 source version) 10002 is 2.V where V is the source code - * 1.0.2a-b 10003 version, except as noted. - * 1.0.3 10003 - * 1.0.3a-d 10004 - * 1.0.4 10004 - * 1.0.4a-f 10005 - * 1.0.5 (+ 2 patches) 10005 - * 1.0.5a-d 10006 - * 1.0.5e-r 10100 (not source compatible) - * 1.0.5s-v 10006 (not binary compatible) - * 1.0.6 (+ 3 patches) 10006 (still binary incompatible) - * 1.0.6d-f 10007 (still binary incompatible) - * 1.0.6g 10007 - * 1.0.6h 10007 10.6h (testing xy.z so-numbering) - * 1.0.6i 10007 10.6i - * 1.0.6j 10007 2.1.0.6j (incompatible with 1.0.0) - * 1.0.7beta11-14 DLLNUM 10007 2.1.0.7beta11-14 (binary compatible) - * 1.0.7beta15-18 1 10007 2.1.0.7beta15-18 (binary compatible) - * 1.0.7rc1-2 1 10007 2.1.0.7rc1-2 (binary compatible) - * 1.0.7 1 10007 (still compatible) - * 1.0.8beta1-4 1 10008 2.1.0.8beta1-4 - * 1.0.8rc1 1 10008 2.1.0.8rc1 - * 1.0.8 1 10008 2.1.0.8 - * 1.0.9beta1-6 1 10009 2.1.0.9beta1-6 - * 1.0.9rc1 1 10009 2.1.0.9rc1 - * 1.0.9beta7-10 1 10009 2.1.0.9beta7-10 - * 1.0.9rc2 1 10009 2.1.0.9rc2 - * 1.0.9 1 10009 2.1.0.9 - * 1.0.10beta1 1 10010 2.1.0.10beta1 - * 1.0.10rc1 1 10010 2.1.0.10rc1 - * 1.0.10 1 10010 2.1.0.10 - * 1.0.11beta1-3 1 10011 2.1.0.11beta1-3 - * 1.0.11rc1 1 10011 2.1.0.11rc1 - * 1.0.11 1 10011 2.1.0.11 - * 1.0.12beta1-2 2 10012 2.1.0.12beta1-2 - * 1.0.12rc1 2 10012 2.1.0.12rc1 - * 1.0.12 2 10012 2.1.0.12 - * 1.1.0a-f - 10100 2.1.1.0a-f (branch abandoned) - * 1.2.0beta1-2 2 10200 2.1.2.0beta1-2 - * 1.2.0beta3-5 3 10200 3.1.2.0beta3-5 - * 1.2.0rc1 3 10200 3.1.2.0rc1 - * 1.2.0 3 10200 3.1.2.0 - * 1.2.1beta1-4 3 10201 3.1.2.1beta1-4 - * 1.2.1rc1-2 3 10201 3.1.2.1rc1-2 - * 1.2.1 3 10201 3.1.2.1 - * 1.2.2beta1-6 12 10202 12.so.0.1.2.2beta1-6 - * 1.0.13beta1 10 10013 10.so.0.1.0.13beta1 - * 1.0.13rc1 10 10013 10.so.0.1.0.13rc1 - * 1.2.2rc1 12 10202 12.so.0.1.2.2rc1 - * 1.0.13 10 10013 10.so.0.1.0.13 - * 1.2.2 12 10202 12.so.0.1.2.2 - * 1.2.3rc1-6 12 10203 12.so.0.1.2.3rc1-6 - * 1.2.3 12 10203 12.so.0.1.2.3 - * 1.2.4beta1-3 13 10204 12.so.0.1.2.4beta1-3 - * 1.0.14rc1 13 10014 10.so.0.1.0.14rc1 - * 1.2.4rc1 13 10204 12.so.0.1.2.4rc1 - * 1.0.14 10 10014 10.so.0.1.0.14 - * 1.2.4 13 10204 12.so.0.1.2.4 - * 1.2.5beta1-2 13 10205 12.so.0.1.2.5beta1-2 - * 1.0.15rc1-3 10 10015 10.so.0.1.0.15rc1-3 - * 1.2.5rc1-3 13 10205 12.so.0.1.2.5rc1-3 - * 1.0.15 10 10015 10.so.0.1.0.15 - * 1.2.5 13 10205 12.so.0.1.2.5 - * 1.2.6beta1-4 13 10206 12.so.0.1.2.6beta1-4 - * 1.0.16 10 10016 10.so.0.1.0.16 - * 1.2.6 13 10206 12.so.0.1.2.6 - * 1.2.7beta1-2 13 10207 12.so.0.1.2.7beta1-2 - * 1.0.17rc1 10 10017 12.so.0.1.0.17rc1 - * 1.2.7rc1 13 10207 12.so.0.1.2.7rc1 - * 1.0.17 10 10017 12.so.0.1.0.17 - * 1.2.7 13 10207 12.so.0.1.2.7 - * 1.2.8beta1-5 13 10208 12.so.0.1.2.8beta1-5 - * 1.0.18rc1-5 10 10018 12.so.0.1.0.18rc1-5 - * 1.2.8rc1-5 13 10208 12.so.0.1.2.8rc1-5 - * 1.0.18 10 10018 12.so.0.1.0.18 - * 1.2.8 13 10208 12.so.0.1.2.8 - * 1.2.9beta1-3 13 10209 12.so.0.1.2.9beta1-3 - * 1.2.9beta4-11 13 10209 12.so.0.9[.0] - * 1.2.9rc1 13 10209 12.so.0.9[.0] - * 1.2.9 13 10209 12.so.0.9[.0] - * 1.2.10beta1-7 13 10210 12.so.0.10[.0] - * 1.2.10rc1-2 13 10210 12.so.0.10[.0] - * 1.2.10 13 10210 12.so.0.10[.0] - * 1.4.0beta1-5 14 10400 14.so.0.0[.0] - * 1.2.11beta1-4 13 10211 12.so.0.11[.0] - * 1.4.0beta7-8 14 10400 14.so.0.0[.0] - * 1.2.11 13 10211 12.so.0.11[.0] - * 1.2.12 13 10212 12.so.0.12[.0] - * 1.4.0beta9-14 14 10400 14.so.0.0[.0] - * 1.2.13 13 10213 12.so.0.13[.0] - * 1.4.0beta15-36 14 10400 14.so.0.0[.0] - * 1.4.0beta37-87 14 10400 14.so.14.0[.0] - * 1.4.0rc01 14 10400 14.so.14.0[.0] - * 1.4.0beta88-109 14 10400 14.so.14.0[.0] - * 1.4.0rc02-08 14 10400 14.so.14.0[.0] - * 1.4.0 14 10400 14.so.14.0[.0] - * 1.4.1beta01-03 14 10401 14.so.14.1[.0] - * 1.4.1rc01 14 10401 14.so.14.1[.0] - * 1.4.1beta04-12 14 10401 14.so.14.1[.0] - * 1.4.1 14 10401 14.so.14.1[.0] - * 1.4.2 14 10402 14.so.14.2[.0] - * 1.4.3 14 10403 14.so.14.3[.0] - * 1.4.4 14 10404 14.so.14.4[.0] - * 1.5.0beta01-58 15 10500 15.so.15.0[.0] - * 1.5.0rc01-07 15 10500 15.so.15.0[.0] - * 1.5.0 15 10500 15.so.15.0[.0] - * 1.5.1beta01-11 15 10501 15.so.15.1[.0] - * 1.5.1rc01-02 15 10501 15.so.15.1[.0] - * 1.5.1 15 10501 15.so.15.1[.0] - * 1.5.2beta01-03 15 10502 15.so.15.2[.0] - * 1.5.2rc01-03 15 10502 15.so.15.2[.0] - * 1.5.2 15 10502 15.so.15.2[.0] - * 1.5.3beta01-10 15 10503 15.so.15.3[.0] - * 1.5.3rc01-02 15 10503 15.so.15.3[.0] - * 1.5.3beta11 15 10503 15.so.15.3[.0] - * 1.5.3 [omitted] - * 1.5.4beta01-08 15 10504 15.so.15.4[.0] - * 1.5.4rc01 15 10504 15.so.15.4[.0] - * 1.5.4 15 10504 15.so.15.4[.0] - * 1.5.5beta01-08 15 10505 15.so.15.5[.0] - * 1.5.5rc01 15 10505 15.so.15.5[.0] - * 1.5.5 15 10505 15.so.15.5[.0] - * 1.5.6beta01-07 15 10506 15.so.15.6[.0] - * 1.5.6rc01-03 15 10506 15.so.15.6[.0] - * 1.5.6 15 10506 15.so.15.6[.0] - * 1.5.7beta01-05 15 10507 15.so.15.7[.0] - * 1.5.7rc01-03 15 10507 15.so.15.7[.0] - * 1.5.7 15 10507 15.so.15.7[.0] - * 1.6.0beta01-40 16 10600 16.so.16.0[.0] - * 1.6.0rc01-08 16 10600 16.so.16.0[.0] - * 1.6.0 16 10600 16.so.16.0[.0] - * 1.6.1beta01-09 16 10601 16.so.16.1[.0] - * 1.6.1rc01 16 10601 16.so.16.1[.0] - * 1.6.1 16 10601 16.so.16.1[.0] - * 1.6.2beta01 16 10602 16.so.16.2[.0] - * 1.6.2rc01-06 16 10602 16.so.16.2[.0] - * 1.6.2 16 10602 16.so.16.2[.0] - * 1.6.3beta01-11 16 10603 16.so.16.3[.0] - * 1.6.3rc01 16 10603 16.so.16.3[.0] - * 1.6.3 16 10603 16.so.16.3[.0] - * 1.6.4beta01-02 16 10604 16.so.16.4[.0] - * 1.6.4rc01 16 10604 16.so.16.4[.0] - * 1.6.4 16 10604 16.so.16.4[.0] - * 1.6.5 16 10605 16.so.16.5[.0] - * 1.6.6 16 10606 16.so.16.6[.0] - * 1.6.7beta01-04 16 10607 16.so.16.7[.0] - * 1.6.7rc01-03 16 10607 16.so.16.7[.0] - * 1.6.7 16 10607 16.so.16.7[.0] - * 1.6.8beta01-02 16 10608 16.so.16.8[.0] - * 1.6.8rc01-02 16 10608 16.so.16.8[.0] - * 1.6.8 16 10608 16.so.16.8[.0] - * 1.6.9beta01-04 16 10609 16.so.16.9[.0] - * 1.6.9rc01-02 16 10609 16.so.16.9[.0] - * 1.6.9 16 10609 16.so.16.9[.0] - * 1.6.10beta01-03 16 10610 16.so.16.10[.0] - * 1.6.10rc01-03 16 10610 16.so.16.10[.0] - * 1.6.10 16 10610 16.so.16.10[.0] - * 1.6.11beta01-06 16 10611 16.so.16.11[.0] - * 1.6.11rc01-02 16 10611 16.so.16.11[.0] - * 1.6.11 16 10611 16.so.16.11[.0] - * 1.6.12rc01-03 16 10612 16.so.16.12[.0] - * 1.6.12 16 10612 16.so.16.12[.0] - * 1.6.13beta01-04 16 10613 16.so.16.13[.0] - * 1.6.13rc01-02 16 10613 16.so.16.13[.0] - * 1.6.13 16 10613 16.so.16.13[.0] - * 1.6.14beta01-07 16 10614 16.so.16.14[.0] - * 1.6.14rc01-02 16 10614 16.so.16.14[.0] - * 1.6.14 16 10614 16.so.16.14[.0] - * 1.6.15beta01-08 16 10615 16.so.16.15[.0] - * 1.6.15rc01-03 16 10615 16.so.16.15[.0] - * 1.6.15 16 10615 16.so.16.15[.0] - * 1.6.16beta01-03 16 10616 16.so.16.16[.0] - * 1.6.16rc01-02 16 10616 16.so.16.16[.0] - * 1.6.16 16 10616 16.so.16.16[.0] - * 1.6.17beta01-06 16 10617 16.so.16.17[.0] - * 1.6.17rc01-06 16 10617 16.so.16.17[.0] - * 1.6.17 16 10617 16.so.16.17[.0] - * 1.6.18beta01-09 16 10618 16.so.16.18[.0] - * 1.6.18rc01-03 16 10618 16.so.16.18[.0] - * 1.6.18 16 10618 16.so.16.18[.0] - * - * Henceforth the source version will match the shared-library major - * and minor numbers; the shared-library major version number will be - * used for changes in backward compatibility, as it is intended. The - * PNG_LIBPNG_VER macro, which is not used within libpng but is available - * for applications, is an unsigned integer of the form xyyzz corresponding - * to the source version x.y.z (leading zeros in y and z). Beta versions - * were given the previous public release number plus a letter, until - * version 1.0.6j; from then on they were given the upcoming public - * release number plus "betaNN" or "rcNN". - * - * Binary incompatibility exists only when applications make direct access - * to the info_ptr or png_ptr members through png.h, and the compiled - * application is loaded with a different version of the library. - * - * DLLNUM will change each time there are forward or backward changes - * in binary compatibility (e.g., when a new feature is added). - * - * See libpng-manual.txt or libpng.3 for more information. The PNG - * specification is available as a W3C Recommendation and as an ISO - * Specification, <http://www.w3.org/TR/2003/REC-PNG-20031110/ - */ - -/* - * COPYRIGHT NOTICE, DISCLAIMER, and LICENSE: - * - * If you modify libpng you may insert additional notices immediately following - * this sentence. - * - * This code is released under the libpng license. - * - * libpng versions 1.0.7, July 1, 2000, through 1.6.18, July 23, 2015, are - * Copyright (c) 2000-2002, 2004, 2006-2015 Glenn Randers-Pehrson, and are - * distributed according to the same disclaimer and license as libpng-1.0.6 - * with the following individuals added to the list of Contributing Authors: - * - * Simon-Pierre Cadieux - * Mans Rullgard - * Cosmin Truta - * Gilles Vollant - * James Yu - * - * and with the following additions to the disclaimer: - * - * There is no warranty against interference with your enjoyment of the - * library or against infringement. There is no warranty that our - * efforts or the library will fulfill any of your particular purposes - * or needs. This library is provided with all faults, and the entire - * risk of satisfactory quality, performance, accuracy, and effort is with - * the user. - * - * libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are - * Copyright (c) 1998-2000 Glenn Randers-Pehrson, and are distributed according - * to the same disclaimer and license as libpng-0.96, with the following - * individuals added to the list of Contributing Authors: - * - * Tom Lane - * Glenn Randers-Pehrson - * Eric S. Raymond - * Willem van Schaik - * - * libpng versions 0.89, June 1996, through 0.96, May 1997, are - * Copyright (c) 1996-1997 Andreas Dilger, and are - * distributed according to the same disclaimer and license as libpng-0.88, - * with the following individuals added to the list of Contributing Authors: - * - * John Bowler - * Kevin Bracey - * Sam Bushell - * Magnus Holmgren - * Greg Roelofs - * Tom Tanner - * - * libpng versions 0.5, May 1995, through 0.88, January 1996, are - * Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc. - * - * For the purposes of this copyright and license, "Contributing Authors" - * is defined as the following set of individuals: - * - * Andreas Dilger - * Dave Martindale - * Guy Eric Schalnat - * Paul Schmidt - * Tim Wegner - * - * The PNG Reference Library is supplied "AS IS". The Contributing Authors - * and Group 42, Inc. disclaim all warranties, expressed or implied, - * including, without limitation, the warranties of merchantability and of - * fitness for any purpose. The Contributing Authors and Group 42, Inc. - * assume no liability for direct, indirect, incidental, special, exemplary, - * or consequential damages, which may result from the use of the PNG - * Reference Library, even if advised of the possibility of such damage. - * - * Permission is hereby granted to use, copy, modify, and distribute this - * source code, or portions hereof, for any purpose, without fee, subject - * to the following restrictions: - * - * 1. The origin of this source code must not be misrepresented. - * - * 2. Altered versions must be plainly marked as such and must not - * be misrepresented as being the original source. - * - * 3. This Copyright notice may not be removed or altered from any - * source or altered source distribution. - * - * The Contributing Authors and Group 42, Inc. specifically permit, without - * fee, and encourage the use of this source code as a component to - * supporting the PNG file format in commercial products. If you use this - * source code in a product, acknowledgment is not required but would be - * appreciated. - */ - -/* - * A "png_get_copyright" function is available, for convenient use in "about" - * boxes and the like: - * - * printf("%s", png_get_copyright(NULL)); - * - * Also, the PNG logo (in PNG format, of course) is supplied in the - * files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31). - */ - -/* - * Libpng is OSI Certified Open Source Software. OSI Certified Open Source is - * a certification mark of the Open Source Initiative. OSI has not addressed - * the additional disclaimers inserted at version 1.0.7. - */ - -/* - * The contributing authors would like to thank all those who helped - * with testing, bug fixes, and patience. This wouldn't have been - * possible without all of you. - * - * Thanks to Frank J. T. Wojcik for helping with the documentation. - */ - -/* - * Y2K compliance in libpng: - * ========================= - * - * July 23, 2015 - * - * Since the PNG Development group is an ad-hoc body, we can't make - * an official declaration. - * - * This is your unofficial assurance that libpng from version 0.71 and - * upward through 1.6.18 are Y2K compliant. It is my belief that - * earlier versions were also Y2K compliant. - * - * Libpng only has two year fields. One is a 2-byte unsigned integer - * that will hold years up to 65535. The other, which is deprecated, - * holds the date in text format, and will hold years up to 9999. - * - * The integer is - * "png_uint_16 year" in png_time_struct. - * - * The string is - * "char time_buffer[29]" in png_struct. This is no longer used - * in libpng-1.6.x and will be removed from libpng-1.7.0. - * - * There are seven time-related functions: - * png.c: png_convert_to_rfc_1123_buffer() in png.c - * (formerly png_convert_to_rfc_1123() prior to libpng-1.5.x and - * png_convert_to_rfc_1152() in error prior to libpng-0.98) - * png_convert_from_struct_tm() in pngwrite.c, called in pngwrite.c - * png_convert_from_time_t() in pngwrite.c - * png_get_tIME() in pngget.c - * png_handle_tIME() in pngrutil.c, called in pngread.c - * png_set_tIME() in pngset.c - * png_write_tIME() in pngwutil.c, called in pngwrite.c - * - * All handle dates properly in a Y2K environment. The - * png_convert_from_time_t() function calls gmtime() to convert from system - * clock time, which returns (year - 1900), which we properly convert to - * the full 4-digit year. There is a possibility that libpng applications - * are not passing 4-digit years into the png_convert_to_rfc_1123_buffer() - * function, or that they are incorrectly passing only a 2-digit year - * instead of "year - 1900" into the png_convert_from_struct_tm() function, - * but this is not under our control. The libpng documentation has always - * stated that it works with 4-digit years, and the APIs have been - * documented as such. - * - * The tIME chunk itself is also Y2K compliant. It uses a 2-byte unsigned - * integer to hold the year, and can hold years as large as 65535. - * - * zlib, upon which libpng depends, is also Y2K compliant. It contains - * no date-related code. - * - * Glenn Randers-Pehrson - * libpng maintainer - * PNG Development Group - */ - -#ifndef PNG_H -#define PNG_H - -/* This is not the place to learn how to use libpng. The file libpng-manual.txt - * describes how to use libpng, and the file example.c summarizes it - * with some code on which to build. This file is useful for looking - * at the actual function definitions and structure components. If that - * file has been stripped from your copy of libpng, you can find it at - * <http://www.libpng.org/pub/png/libpng-manual.txt> - * - * If you just need to read a PNG file and don't want to read the documentation - * skip to the end of this file and read the section entitled 'simplified API'. - */ - -/* Version information for png.h - this should match the version in png.c */ -#define PNG_LIBPNG_VER_STRING "1.6.18" -#define PNG_HEADER_VERSION_STRING \ - " libpng version 1.6.18 - July 23, 2015\n" - -#define PNG_LIBPNG_VER_SONUM 16 -#define PNG_LIBPNG_VER_DLLNUM 16 - -/* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */ -#define PNG_LIBPNG_VER_MAJOR 1 -#define PNG_LIBPNG_VER_MINOR 6 -#define PNG_LIBPNG_VER_RELEASE 18 - -/* This should match the numeric part of the final component of - * PNG_LIBPNG_VER_STRING, omitting any leading zero: - */ - -#define PNG_LIBPNG_VER_BUILD 0 - -/* Release Status */ -#define PNG_LIBPNG_BUILD_ALPHA 1 -#define PNG_LIBPNG_BUILD_BETA 2 -#define PNG_LIBPNG_BUILD_RC 3 -#define PNG_LIBPNG_BUILD_STABLE 4 -#define PNG_LIBPNG_BUILD_RELEASE_STATUS_MASK 7 - -/* Release-Specific Flags */ -#define PNG_LIBPNG_BUILD_PATCH 8 /* Can be OR'ed with - PNG_LIBPNG_BUILD_STABLE only */ -#define PNG_LIBPNG_BUILD_PRIVATE 16 /* Cannot be OR'ed with - PNG_LIBPNG_BUILD_SPECIAL */ -#define PNG_LIBPNG_BUILD_SPECIAL 32 /* Cannot be OR'ed with - PNG_LIBPNG_BUILD_PRIVATE */ - -#define PNG_LIBPNG_BUILD_BASE_TYPE PNG_LIBPNG_BUILD_STABLE - -/* Careful here. At one time, Guy wanted to use 082, but that would be octal. - * We must not include leading zeros. - * Versions 0.7 through 1.0.0 were in the range 0 to 100 here (only - * version 1.0.0 was mis-numbered 100 instead of 10000). From - * version 1.0.1 it's xxyyzz, where x=major, y=minor, z=release - */ -#define PNG_LIBPNG_VER 10618 /* 1.6.18 */ - -/* Library configuration: these options cannot be changed after - * the library has been built. - */ -#ifndef PNGLCONF_H - /* If pnglibconf.h is missing, you can - * copy scripts/pnglibconf.h.prebuilt to pnglibconf.h - */ -# include "pnglibconf.h" -#endif - -#ifndef PNG_VERSION_INFO_ONLY - /* Machine specific configuration. */ -# include "pngconf.h" -#endif - -/* - * Added at libpng-1.2.8 - * - * Ref MSDN: Private as priority over Special - * VS_FF_PRIVATEBUILD File *was not* built using standard release - * procedures. If this value is given, the StringFileInfo block must - * contain a PrivateBuild string. - * - * VS_FF_SPECIALBUILD File *was* built by the original company using - * standard release procedures but is a variation of the standard - * file of the same version number. If this value is given, the - * StringFileInfo block must contain a SpecialBuild string. - */ - -#ifdef PNG_USER_PRIVATEBUILD /* From pnglibconf.h */ -# define PNG_LIBPNG_BUILD_TYPE \ - (PNG_LIBPNG_BUILD_BASE_TYPE | PNG_LIBPNG_BUILD_PRIVATE) -#else -# ifdef PNG_LIBPNG_SPECIALBUILD -# define PNG_LIBPNG_BUILD_TYPE \ - (PNG_LIBPNG_BUILD_BASE_TYPE | PNG_LIBPNG_BUILD_SPECIAL) -# else -# define PNG_LIBPNG_BUILD_TYPE (PNG_LIBPNG_BUILD_BASE_TYPE) -# endif -#endif - -#ifndef PNG_VERSION_INFO_ONLY - -/* Inhibit C++ name-mangling for libpng functions but not for system calls. */ -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - -/* Version information for C files, stored in png.c. This had better match - * the version above. - */ -#define png_libpng_ver png_get_header_ver(NULL) - -/* This file is arranged in several sections: - * - * 1. Any configuration options that can be specified by for the application - * code when it is built. (Build time configuration is in pnglibconf.h) - * 2. Type definitions (base types are defined in pngconf.h), structure - * definitions. - * 3. Exported library functions. - * 4. Simplified API. - * - * The library source code has additional files (principally pngpriv.h) that - * allow configuration of the library. - */ -/* Section 1: run time configuration - * See pnglibconf.h for build time configuration - * - * Run time configuration allows the application to choose between - * implementations of certain arithmetic APIs. The default is set - * at build time and recorded in pnglibconf.h, but it is safe to - * override these (and only these) settings. Note that this won't - * change what the library does, only application code, and the - * settings can (and probably should) be made on a per-file basis - * by setting the #defines before including png.h - * - * Use macros to read integers from PNG data or use the exported - * functions? - * PNG_USE_READ_MACROS: use the macros (see below) Note that - * the macros evaluate their argument multiple times. - * PNG_NO_USE_READ_MACROS: call the relevant library function. - * - * Use the alternative algorithm for compositing alpha samples that - * does not use division? - * PNG_READ_COMPOSITE_NODIV_SUPPORTED: use the 'no division' - * algorithm. - * PNG_NO_READ_COMPOSITE_NODIV: use the 'division' algorithm. - * - * How to handle benign errors if PNG_ALLOW_BENIGN_ERRORS is - * false? - * PNG_ALLOW_BENIGN_ERRORS: map calls to the benign error - * APIs to png_warning. - * Otherwise the calls are mapped to png_error. - */ - -/* Section 2: type definitions, including structures and compile time - * constants. - * See pngconf.h for base types that vary by machine/system - */ - -/* This triggers a compiler error in png.c, if png.c and png.h - * do not agree upon the version number. - */ -typedef char* png_libpng_version_1_6_18; - -/* Basic control structions. Read libpng-manual.txt or libpng.3 for more info. - * - * png_struct is the cache of information used while reading or writing a single - * PNG file. One of these is always required, although the simplified API - * (below) hides the creation and destruction of it. - */ -typedef struct png_struct_def png_struct; -typedef const png_struct * png_const_structp; -typedef png_struct * png_structp; -typedef png_struct * * png_structpp; - -/* png_info contains information read from or to be written to a PNG file. One - * or more of these must exist while reading or creating a PNG file. The - * information is not used by libpng during read but is used to control what - * gets written when a PNG file is created. "png_get_" function calls read - * information during read and "png_set_" functions calls write information - * when creating a PNG. - * been moved into a separate header file that is not accessible to - * applications. Read libpng-manual.txt or libpng.3 for more info. - */ -typedef struct png_info_def png_info; -typedef png_info * png_infop; -typedef const png_info * png_const_infop; -typedef png_info * * png_infopp; - -/* Types with names ending 'p' are pointer types. The corresponding types with - * names ending 'rp' are identical pointer types except that the pointer is - * marked 'restrict', which means that it is the only pointer to the object - * passed to the function. Applications should not use the 'restrict' types; - * it is always valid to pass 'p' to a pointer with a function argument of the - * corresponding 'rp' type. Different compilers have different rules with - * regard to type matching in the presence of 'restrict'. For backward - * compatibility libpng callbacks never have 'restrict' in their parameters and, - * consequentially, writing portable application code is extremely difficult if - * an attempt is made to use 'restrict'. - */ -typedef png_struct * PNG_RESTRICT png_structrp; -typedef const png_struct * PNG_RESTRICT png_const_structrp; -typedef png_info * PNG_RESTRICT png_inforp; -typedef const png_info * PNG_RESTRICT png_const_inforp; - -/* Three color definitions. The order of the red, green, and blue, (and the - * exact size) is not important, although the size of the fields need to - * be png_byte or png_uint_16 (as defined below). - */ -typedef struct png_color_struct -{ - png_byte red; - png_byte green; - png_byte blue; -} png_color; -typedef png_color * png_colorp; -typedef const png_color * png_const_colorp; -typedef png_color * * png_colorpp; - -typedef struct png_color_16_struct -{ - png_byte index; /* used for palette files */ - png_uint_16 red; /* for use in red green blue files */ - png_uint_16 green; - png_uint_16 blue; - png_uint_16 gray; /* for use in grayscale files */ -} png_color_16; -typedef png_color_16 * png_color_16p; -typedef const png_color_16 * png_const_color_16p; -typedef png_color_16 * * png_color_16pp; - -typedef struct png_color_8_struct -{ - png_byte red; /* for use in red green blue files */ - png_byte green; - png_byte blue; - png_byte gray; /* for use in grayscale files */ - png_byte alpha; /* for alpha channel files */ -} png_color_8; -typedef png_color_8 * png_color_8p; -typedef const png_color_8 * png_const_color_8p; -typedef png_color_8 * * png_color_8pp; - -/* - * The following two structures are used for the in-core representation - * of sPLT chunks. - */ -typedef struct png_sPLT_entry_struct -{ - png_uint_16 red; - png_uint_16 green; - png_uint_16 blue; - png_uint_16 alpha; - png_uint_16 frequency; -} png_sPLT_entry; -typedef png_sPLT_entry * png_sPLT_entryp; -typedef const png_sPLT_entry * png_const_sPLT_entryp; -typedef png_sPLT_entry * * png_sPLT_entrypp; - -/* When the depth of the sPLT palette is 8 bits, the color and alpha samples - * occupy the LSB of their respective members, and the MSB of each member - * is zero-filled. The frequency member always occupies the full 16 bits. - */ - -typedef struct png_sPLT_struct -{ - png_charp name; /* palette name */ - png_byte depth; /* depth of palette samples */ - png_sPLT_entryp entries; /* palette entries */ - png_int_32 nentries; /* number of palette entries */ -} png_sPLT_t; -typedef png_sPLT_t * png_sPLT_tp; -typedef const png_sPLT_t * png_const_sPLT_tp; -typedef png_sPLT_t * * png_sPLT_tpp; - -#ifdef PNG_TEXT_SUPPORTED -/* png_text holds the contents of a text/ztxt/itxt chunk in a PNG file, - * and whether that contents is compressed or not. The "key" field - * points to a regular zero-terminated C string. The "text" fields can be a - * regular C string, an empty string, or a NULL pointer. - * However, the structure returned by png_get_text() will always contain - * the "text" field as a regular zero-terminated C string (possibly - * empty), never a NULL pointer, so it can be safely used in printf() and - * other string-handling functions. Note that the "itxt_length", "lang", and - * "lang_key" members of the structure only exist when the library is built - * with iTXt chunk support. Prior to libpng-1.4.0 the library was built by - * default without iTXt support. Also note that when iTXt *is* supported, - * the "lang" and "lang_key" fields contain NULL pointers when the - * "compression" field contains * PNG_TEXT_COMPRESSION_NONE or - * PNG_TEXT_COMPRESSION_zTXt. Note that the "compression value" is not the - * same as what appears in the PNG tEXt/zTXt/iTXt chunk's "compression flag" - * which is always 0 or 1, or its "compression method" which is always 0. - */ -typedef struct png_text_struct -{ - int compression; /* compression value: - -1: tEXt, none - 0: zTXt, deflate - 1: iTXt, none - 2: iTXt, deflate */ - png_charp key; /* keyword, 1-79 character description of "text" */ - png_charp text; /* comment, may be an empty string (ie "") - or a NULL pointer */ - png_size_t text_length; /* length of the text string */ - png_size_t itxt_length; /* length of the itxt string */ - png_charp lang; /* language code, 0-79 characters - or a NULL pointer */ - png_charp lang_key; /* keyword translated UTF-8 string, 0 or more - chars or a NULL pointer */ -} png_text; -typedef png_text * png_textp; -typedef const png_text * png_const_textp; -typedef png_text * * png_textpp; -#endif - -/* Supported compression types for text in PNG files (tEXt, and zTXt). - * The values of the PNG_TEXT_COMPRESSION_ defines should NOT be changed. */ -#define PNG_TEXT_COMPRESSION_NONE_WR -3 -#define PNG_TEXT_COMPRESSION_zTXt_WR -2 -#define PNG_TEXT_COMPRESSION_NONE -1 -#define PNG_TEXT_COMPRESSION_zTXt 0 -#define PNG_ITXT_COMPRESSION_NONE 1 -#define PNG_ITXT_COMPRESSION_zTXt 2 -#define PNG_TEXT_COMPRESSION_LAST 3 /* Not a valid value */ - -/* png_time is a way to hold the time in an machine independent way. - * Two conversions are provided, both from time_t and struct tm. There - * is no portable way to convert to either of these structures, as far - * as I know. If you know of a portable way, send it to me. As a side - * note - PNG has always been Year 2000 compliant! - */ -typedef struct png_time_struct -{ - png_uint_16 year; /* full year, as in, 1995 */ - png_byte month; /* month of year, 1 - 12 */ - png_byte day; /* day of month, 1 - 31 */ - png_byte hour; /* hour of day, 0 - 23 */ - png_byte minute; /* minute of hour, 0 - 59 */ - png_byte second; /* second of minute, 0 - 60 (for leap seconds) */ -} png_time; -typedef png_time * png_timep; -typedef const png_time * png_const_timep; -typedef png_time * * png_timepp; - -#if defined(PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED) ||\ - defined(PNG_USER_CHUNKS_SUPPORTED) -/* png_unknown_chunk is a structure to hold queued chunks for which there is - * no specific support. The idea is that we can use this to queue - * up private chunks for output even though the library doesn't actually - * know about their semantics. - * - * The data in the structure is set by libpng on read and used on write. - */ -typedef struct png_unknown_chunk_t -{ - png_byte name[5]; /* Textual chunk name with '\0' terminator */ - png_byte *data; /* Data, should not be modified on read! */ - png_size_t size; - - /* On write 'location' must be set using the flag values listed below. - * Notice that on read it is set by libpng however the values stored have - * more bits set than are listed below. Always treat the value as a - * bitmask. On write set only one bit - setting multiple bits may cause the - * chunk to be written in multiple places. - */ - png_byte location; /* mode of operation at read time */ -} -png_unknown_chunk; - -typedef png_unknown_chunk * png_unknown_chunkp; -typedef const png_unknown_chunk * png_const_unknown_chunkp; -typedef png_unknown_chunk * * png_unknown_chunkpp; -#endif - -/* Flag values for the unknown chunk location byte. */ -#define PNG_HAVE_IHDR 0x01 -#define PNG_HAVE_PLTE 0x02 -#define PNG_AFTER_IDAT 0x08 - -/* Maximum positive integer used in PNG is (2^31)-1 */ -#define PNG_UINT_31_MAX ((png_uint_32)0x7fffffffL) -#define PNG_UINT_32_MAX ((png_uint_32)(-1)) -#define PNG_SIZE_MAX ((png_size_t)(-1)) - -/* These are constants for fixed point values encoded in the - * PNG specification manner (x100000) - */ -#define PNG_FP_1 100000 -#define PNG_FP_HALF 50000 -#define PNG_FP_MAX ((png_fixed_point)0x7fffffffL) -#define PNG_FP_MIN (-PNG_FP_MAX) - -/* These describe the color_type field in png_info. */ -/* color type masks */ -#define PNG_COLOR_MASK_PALETTE 1 -#define PNG_COLOR_MASK_COLOR 2 -#define PNG_COLOR_MASK_ALPHA 4 - -/* color types. Note that not all combinations are legal */ -#define PNG_COLOR_TYPE_GRAY 0 -#define PNG_COLOR_TYPE_PALETTE (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_PALETTE) -#define PNG_COLOR_TYPE_RGB (PNG_COLOR_MASK_COLOR) -#define PNG_COLOR_TYPE_RGB_ALPHA (PNG_COLOR_MASK_COLOR | PNG_COLOR_MASK_ALPHA) -#define PNG_COLOR_TYPE_GRAY_ALPHA (PNG_COLOR_MASK_ALPHA) -/* aliases */ -#define PNG_COLOR_TYPE_RGBA PNG_COLOR_TYPE_RGB_ALPHA -#define PNG_COLOR_TYPE_GA PNG_COLOR_TYPE_GRAY_ALPHA - -/* This is for compression type. PNG 1.0-1.2 only define the single type. */ -#define PNG_COMPRESSION_TYPE_BASE 0 /* Deflate method 8, 32K window */ -#define PNG_COMPRESSION_TYPE_DEFAULT PNG_COMPRESSION_TYPE_BASE - -/* This is for filter type. PNG 1.0-1.2 only define the single type. */ -#define PNG_FILTER_TYPE_BASE 0 /* Single row per-byte filtering */ -#define PNG_INTRAPIXEL_DIFFERENCING 64 /* Used only in MNG datastreams */ -#define PNG_FILTER_TYPE_DEFAULT PNG_FILTER_TYPE_BASE - -/* These are for the interlacing type. These values should NOT be changed. */ -#define PNG_INTERLACE_NONE 0 /* Non-interlaced image */ -#define PNG_INTERLACE_ADAM7 1 /* Adam7 interlacing */ -#define PNG_INTERLACE_LAST 2 /* Not a valid value */ - -/* These are for the oFFs chunk. These values should NOT be changed. */ -#define PNG_OFFSET_PIXEL 0 /* Offset in pixels */ -#define PNG_OFFSET_MICROMETER 1 /* Offset in micrometers (1/10^6 meter) */ -#define PNG_OFFSET_LAST 2 /* Not a valid value */ - -/* These are for the pCAL chunk. These values should NOT be changed. */ -#define PNG_EQUATION_LINEAR 0 /* Linear transformation */ -#define PNG_EQUATION_BASE_E 1 /* Exponential base e transform */ -#define PNG_EQUATION_ARBITRARY 2 /* Arbitrary base exponential transform */ -#define PNG_EQUATION_HYPERBOLIC 3 /* Hyperbolic sine transformation */ -#define PNG_EQUATION_LAST 4 /* Not a valid value */ - -/* These are for the sCAL chunk. These values should NOT be changed. */ -#define PNG_SCALE_UNKNOWN 0 /* unknown unit (image scale) */ -#define PNG_SCALE_METER 1 /* meters per pixel */ -#define PNG_SCALE_RADIAN 2 /* radians per pixel */ -#define PNG_SCALE_LAST 3 /* Not a valid value */ - -/* These are for the pHYs chunk. These values should NOT be changed. */ -#define PNG_RESOLUTION_UNKNOWN 0 /* pixels/unknown unit (aspect ratio) */ -#define PNG_RESOLUTION_METER 1 /* pixels/meter */ -#define PNG_RESOLUTION_LAST 2 /* Not a valid value */ - -/* These are for the sRGB chunk. These values should NOT be changed. */ -#define PNG_sRGB_INTENT_PERCEPTUAL 0 -#define PNG_sRGB_INTENT_RELATIVE 1 -#define PNG_sRGB_INTENT_SATURATION 2 -#define PNG_sRGB_INTENT_ABSOLUTE 3 -#define PNG_sRGB_INTENT_LAST 4 /* Not a valid value */ - -/* This is for text chunks */ -#define PNG_KEYWORD_MAX_LENGTH 79 - -/* Maximum number of entries in PLTE/sPLT/tRNS arrays */ -#define PNG_MAX_PALETTE_LENGTH 256 - -/* These determine if an ancillary chunk's data has been successfully read - * from the PNG header, or if the application has filled in the corresponding - * data in the info_struct to be written into the output file. The values - * of the PNG_INFO_<chunk> defines should NOT be changed. - */ -#define PNG_INFO_gAMA 0x0001 -#define PNG_INFO_sBIT 0x0002 -#define PNG_INFO_cHRM 0x0004 -#define PNG_INFO_PLTE 0x0008 -#define PNG_INFO_tRNS 0x0010 -#define PNG_INFO_bKGD 0x0020 -#define PNG_INFO_hIST 0x0040 -#define PNG_INFO_pHYs 0x0080 -#define PNG_INFO_oFFs 0x0100 -#define PNG_INFO_tIME 0x0200 -#define PNG_INFO_pCAL 0x0400 -#define PNG_INFO_sRGB 0x0800 /* GR-P, 0.96a */ -#define PNG_INFO_iCCP 0x1000 /* ESR, 1.0.6 */ -#define PNG_INFO_sPLT 0x2000 /* ESR, 1.0.6 */ -#define PNG_INFO_sCAL 0x4000 /* ESR, 1.0.6 */ -#define PNG_INFO_IDAT 0x8000 /* ESR, 1.0.6 */ - -/* This is used for the transformation routines, as some of them - * change these values for the row. It also should enable using - * the routines for other purposes. - */ -typedef struct png_row_info_struct -{ - png_uint_32 width; /* width of row */ - png_size_t rowbytes; /* number of bytes in row */ - png_byte color_type; /* color type of row */ - png_byte bit_depth; /* bit depth of row */ - png_byte channels; /* number of channels (1, 2, 3, or 4) */ - png_byte pixel_depth; /* bits per pixel (depth * channels) */ -} png_row_info; - -typedef png_row_info * png_row_infop; -typedef png_row_info * * png_row_infopp; - -/* These are the function types for the I/O functions and for the functions - * that allow the user to override the default I/O functions with his or her - * own. The png_error_ptr type should match that of user-supplied warning - * and error functions, while the png_rw_ptr type should match that of the - * user read/write data functions. Note that the 'write' function must not - * modify the buffer it is passed. The 'read' function, on the other hand, is - * expected to return the read data in the buffer. - */ -typedef PNG_CALLBACK(void, *png_error_ptr, (png_structp, png_const_charp)); -typedef PNG_CALLBACK(void, *png_rw_ptr, (png_structp, png_bytep, png_size_t)); -typedef PNG_CALLBACK(void, *png_flush_ptr, (png_structp)); -typedef PNG_CALLBACK(void, *png_read_status_ptr, (png_structp, png_uint_32, - int)); -typedef PNG_CALLBACK(void, *png_write_status_ptr, (png_structp, png_uint_32, - int)); - -#ifdef PNG_PROGRESSIVE_READ_SUPPORTED -typedef PNG_CALLBACK(void, *png_progressive_info_ptr, (png_structp, png_infop)); -typedef PNG_CALLBACK(void, *png_progressive_end_ptr, (png_structp, png_infop)); - -/* The following callback receives png_uint_32 row_number, int pass for the - * png_bytep data of the row. When transforming an interlaced image the - * row number is the row number within the sub-image of the interlace pass, so - * the value will increase to the height of the sub-image (not the full image) - * then reset to 0 for the next pass. - * - * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to - * find the output pixel (x,y) given an interlaced sub-image pixel - * (row,col,pass). (See below for these macros.) - */ -typedef PNG_CALLBACK(void, *png_progressive_row_ptr, (png_structp, png_bytep, - png_uint_32, int)); -#endif - -#if defined(PNG_READ_USER_TRANSFORM_SUPPORTED) || \ - defined(PNG_WRITE_USER_TRANSFORM_SUPPORTED) -typedef PNG_CALLBACK(void, *png_user_transform_ptr, (png_structp, png_row_infop, - png_bytep)); -#endif - -#ifdef PNG_USER_CHUNKS_SUPPORTED -typedef PNG_CALLBACK(int, *png_user_chunk_ptr, (png_structp, - png_unknown_chunkp)); -#endif -#ifdef PNG_UNKNOWN_CHUNKS_SUPPORTED -/* not used anywhere */ -/* typedef PNG_CALLBACK(void, *png_unknown_chunk_ptr, (png_structp)); */ -#endif - -#ifdef PNG_SETJMP_SUPPORTED -/* This must match the function definition in <setjmp.h>, and the application - * must include this before png.h to obtain the definition of jmp_buf. The - * function is required to be PNG_NORETURN, but this is not checked. If the - * function does return the application will crash via an abort() or similar - * system level call. - * - * If you get a warning here while building the library you may need to make - * changes to ensure that pnglibconf.h records the calling convention used by - * your compiler. This may be very difficult - try using a different compiler - * to build the library! - */ -PNG_FUNCTION(void, (PNGCAPI *png_longjmp_ptr), PNGARG((jmp_buf, int)), typedef); -#endif - -/* Transform masks for the high-level interface */ -#define PNG_TRANSFORM_IDENTITY 0x0000 /* read and write */ -#define PNG_TRANSFORM_STRIP_16 0x0001 /* read only */ -#define PNG_TRANSFORM_STRIP_ALPHA 0x0002 /* read only */ -#define PNG_TRANSFORM_PACKING 0x0004 /* read and write */ -#define PNG_TRANSFORM_PACKSWAP 0x0008 /* read and write */ -#define PNG_TRANSFORM_EXPAND 0x0010 /* read only */ -#define PNG_TRANSFORM_INVERT_MONO 0x0020 /* read and write */ -#define PNG_TRANSFORM_SHIFT 0x0040 /* read and write */ -#define PNG_TRANSFORM_BGR 0x0080 /* read and write */ -#define PNG_TRANSFORM_SWAP_ALPHA 0x0100 /* read and write */ -#define PNG_TRANSFORM_SWAP_ENDIAN 0x0200 /* read and write */ -#define PNG_TRANSFORM_INVERT_ALPHA 0x0400 /* read and write */ -#define PNG_TRANSFORM_STRIP_FILLER 0x0800 /* write only */ -/* Added to libpng-1.2.34 */ -#define PNG_TRANSFORM_STRIP_FILLER_BEFORE PNG_TRANSFORM_STRIP_FILLER -#define PNG_TRANSFORM_STRIP_FILLER_AFTER 0x1000 /* write only */ -/* Added to libpng-1.4.0 */ -#define PNG_TRANSFORM_GRAY_TO_RGB 0x2000 /* read only */ -/* Added to libpng-1.5.4 */ -#define PNG_TRANSFORM_EXPAND_16 0x4000 /* read only */ -#define PNG_TRANSFORM_SCALE_16 0x8000 /* read only */ - -/* Flags for MNG supported features */ -#define PNG_FLAG_MNG_EMPTY_PLTE 0x01 -#define PNG_FLAG_MNG_FILTER_64 0x04 -#define PNG_ALL_MNG_FEATURES 0x05 - -/* NOTE: prior to 1.5 these functions had no 'API' style declaration, - * this allowed the zlib default functions to be used on Windows - * platforms. In 1.5 the zlib default malloc (which just calls malloc and - * ignores the first argument) should be completely compatible with the - * following. - */ -typedef PNG_CALLBACK(png_voidp, *png_malloc_ptr, (png_structp, - png_alloc_size_t)); -typedef PNG_CALLBACK(void, *png_free_ptr, (png_structp, png_voidp)); - -/* Section 3: exported functions - * Here are the function definitions most commonly used. This is not - * the place to find out how to use libpng. See libpng-manual.txt for the - * full explanation, see example.c for the summary. This just provides - * a simple one line description of the use of each function. - * - * The PNG_EXPORT() and PNG_EXPORTA() macros used below are defined in - * pngconf.h and in the *.dfn files in the scripts directory. - * - * PNG_EXPORT(ordinal, type, name, (args)); - * - * ordinal: ordinal that is used while building - * *.def files. The ordinal value is only - * relevant when preprocessing png.h with - * the *.dfn files for building symbol table - * entries, and are removed by pngconf.h. - * type: return type of the function - * name: function name - * args: function arguments, with types - * - * When we wish to append attributes to a function prototype we use - * the PNG_EXPORTA() macro instead. - * - * PNG_EXPORTA(ordinal, type, name, (args), attributes); - * - * ordinal, type, name, and args: same as in PNG_EXPORT(). - * attributes: function attributes - */ - -/* Returns the version number of the library */ -PNG_EXPORT(1, png_uint_32, png_access_version_number, (void)); - -/* Tell lib we have already handled the first <num_bytes> magic bytes. - * Handling more than 8 bytes from the beginning of the file is an error. - */ -PNG_EXPORT(2, void, png_set_sig_bytes, (png_structrp png_ptr, int num_bytes)); - -/* Check sig[start] through sig[start + num_to_check - 1] to see if it's a - * PNG file. Returns zero if the supplied bytes match the 8-byte PNG - * signature, and non-zero otherwise. Having num_to_check == 0 or - * start > 7 will always fail (ie return non-zero). - */ -PNG_EXPORT(3, int, png_sig_cmp, (png_const_bytep sig, png_size_t start, - png_size_t num_to_check)); - -/* Simple signature checking function. This is the same as calling - * png_check_sig(sig, n) := !png_sig_cmp(sig, 0, n). - */ -#define png_check_sig(sig, n) !png_sig_cmp((sig), 0, (n)) - -/* Allocate and initialize png_ptr struct for reading, and any other memory. */ -PNG_EXPORTA(4, png_structp, png_create_read_struct, - (png_const_charp user_png_ver, png_voidp error_ptr, - png_error_ptr error_fn, png_error_ptr warn_fn), - PNG_ALLOCATED); - -/* Allocate and initialize png_ptr struct for writing, and any other memory */ -PNG_EXPORTA(5, png_structp, png_create_write_struct, - (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, - png_error_ptr warn_fn), - PNG_ALLOCATED); - -PNG_EXPORT(6, png_size_t, png_get_compression_buffer_size, - (png_const_structrp png_ptr)); - -PNG_EXPORT(7, void, png_set_compression_buffer_size, (png_structrp png_ptr, - png_size_t size)); - -/* Moved from pngconf.h in 1.4.0 and modified to ensure setjmp/longjmp - * match up. - */ -#ifdef PNG_SETJMP_SUPPORTED -/* This function returns the jmp_buf built in to *png_ptr. It must be - * supplied with an appropriate 'longjmp' function to use on that jmp_buf - * unless the default error function is overridden in which case NULL is - * acceptable. The size of the jmp_buf is checked against the actual size - * allocated by the library - the call will return NULL on a mismatch - * indicating an ABI mismatch. - */ -PNG_EXPORT(8, jmp_buf*, png_set_longjmp_fn, (png_structrp png_ptr, - png_longjmp_ptr longjmp_fn, size_t jmp_buf_size)); -# define png_jmpbuf(png_ptr) \ - (*png_set_longjmp_fn((png_ptr), longjmp, (sizeof (jmp_buf)))) -#else -# define png_jmpbuf(png_ptr) \ - (LIBPNG_WAS_COMPILED_WITH__PNG_NO_SETJMP) -#endif -/* This function should be used by libpng applications in place of - * longjmp(png_ptr->jmpbuf, val). If longjmp_fn() has been set, it - * will use it; otherwise it will call PNG_ABORT(). This function was - * added in libpng-1.5.0. - */ -PNG_EXPORTA(9, void, png_longjmp, (png_const_structrp png_ptr, int val), - PNG_NORETURN); - -#ifdef PNG_READ_SUPPORTED -/* Reset the compression stream */ -PNG_EXPORTA(10, int, png_reset_zstream, (png_structrp png_ptr), PNG_DEPRECATED); -#endif - -/* New functions added in libpng-1.0.2 (not enabled by default until 1.2.0) */ -#ifdef PNG_USER_MEM_SUPPORTED -PNG_EXPORTA(11, png_structp, png_create_read_struct_2, - (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, - png_error_ptr warn_fn, - png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn), - PNG_ALLOCATED); -PNG_EXPORTA(12, png_structp, png_create_write_struct_2, - (png_const_charp user_png_ver, png_voidp error_ptr, png_error_ptr error_fn, - png_error_ptr warn_fn, - png_voidp mem_ptr, png_malloc_ptr malloc_fn, png_free_ptr free_fn), - PNG_ALLOCATED); -#endif - -/* Write the PNG file signature. */ -PNG_EXPORT(13, void, png_write_sig, (png_structrp png_ptr)); - -/* Write a PNG chunk - size, type, (optional) data, CRC. */ -PNG_EXPORT(14, void, png_write_chunk, (png_structrp png_ptr, png_const_bytep - chunk_name, png_const_bytep data, png_size_t length)); - -/* Write the start of a PNG chunk - length and chunk name. */ -PNG_EXPORT(15, void, png_write_chunk_start, (png_structrp png_ptr, - png_const_bytep chunk_name, png_uint_32 length)); - -/* Write the data of a PNG chunk started with png_write_chunk_start(). */ -PNG_EXPORT(16, void, png_write_chunk_data, (png_structrp png_ptr, - png_const_bytep data, png_size_t length)); - -/* Finish a chunk started with png_write_chunk_start() (includes CRC). */ -PNG_EXPORT(17, void, png_write_chunk_end, (png_structrp png_ptr)); - -/* Allocate and initialize the info structure */ -PNG_EXPORTA(18, png_infop, png_create_info_struct, (png_const_structrp png_ptr), - PNG_ALLOCATED); - -/* DEPRECATED: this function allowed init structures to be created using the - * default allocation method (typically malloc). Use is deprecated in 1.6.0 and - * the API will be removed in the future. - */ -PNG_EXPORTA(19, void, png_info_init_3, (png_infopp info_ptr, - png_size_t png_info_struct_size), PNG_DEPRECATED); - -/* Writes all the PNG information before the image. */ -PNG_EXPORT(20, void, png_write_info_before_PLTE, - (png_structrp png_ptr, png_const_inforp info_ptr)); -PNG_EXPORT(21, void, png_write_info, - (png_structrp png_ptr, png_const_inforp info_ptr)); - -#ifdef PNG_SEQUENTIAL_READ_SUPPORTED -/* Read the information before the actual image data. */ -PNG_EXPORT(22, void, png_read_info, - (png_structrp png_ptr, png_inforp info_ptr)); -#endif - -#ifdef PNG_TIME_RFC1123_SUPPORTED - /* Convert to a US string format: there is no localization support in this - * routine. The original implementation used a 29 character buffer in - * png_struct, this will be removed in future versions. - */ -#if PNG_LIBPNG_VER < 10700 -/* To do: remove this from libpng17 (and from libpng17/png.c and pngstruct.h) */ -PNG_EXPORTA(23, png_const_charp, png_convert_to_rfc1123, (png_structrp png_ptr, - png_const_timep ptime),PNG_DEPRECATED); -#endif -PNG_EXPORT(241, int, png_convert_to_rfc1123_buffer, (char out[29], - png_const_timep ptime)); -#endif - -#ifdef PNG_CONVERT_tIME_SUPPORTED -/* Convert from a struct tm to png_time */ -PNG_EXPORT(24, void, png_convert_from_struct_tm, (png_timep ptime, - const struct tm * ttime)); - -/* Convert from time_t to png_time. Uses gmtime() */ -PNG_EXPORT(25, void, png_convert_from_time_t, (png_timep ptime, time_t ttime)); -#endif /* CONVERT_tIME */ - -#ifdef PNG_READ_EXPAND_SUPPORTED -/* Expand data to 24-bit RGB, or 8-bit grayscale, with alpha if available. */ -PNG_EXPORT(26, void, png_set_expand, (png_structrp png_ptr)); -PNG_EXPORT(27, void, png_set_expand_gray_1_2_4_to_8, (png_structrp png_ptr)); -PNG_EXPORT(28, void, png_set_palette_to_rgb, (png_structrp png_ptr)); -PNG_EXPORT(29, void, png_set_tRNS_to_alpha, (png_structrp png_ptr)); -#endif - -#ifdef PNG_READ_EXPAND_16_SUPPORTED -/* Expand to 16-bit channels, forces conversion of palette to RGB and expansion - * of a tRNS chunk if present. - */ -PNG_EXPORT(221, void, png_set_expand_16, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_BGR_SUPPORTED) || defined(PNG_WRITE_BGR_SUPPORTED) -/* Use blue, green, red order for pixels. */ -PNG_EXPORT(30, void, png_set_bgr, (png_structrp png_ptr)); -#endif - -#ifdef PNG_READ_GRAY_TO_RGB_SUPPORTED -/* Expand the grayscale to 24-bit RGB if necessary. */ -PNG_EXPORT(31, void, png_set_gray_to_rgb, (png_structrp png_ptr)); -#endif - -#ifdef PNG_READ_RGB_TO_GRAY_SUPPORTED -/* Reduce RGB to grayscale. */ -#define PNG_ERROR_ACTION_NONE 1 -#define PNG_ERROR_ACTION_WARN 2 -#define PNG_ERROR_ACTION_ERROR 3 -#define PNG_RGB_TO_GRAY_DEFAULT (-1)/*for red/green coefficients*/ - -PNG_FP_EXPORT(32, void, png_set_rgb_to_gray, (png_structrp png_ptr, - int error_action, double red, double green)) -PNG_FIXED_EXPORT(33, void, png_set_rgb_to_gray_fixed, (png_structrp png_ptr, - int error_action, png_fixed_point red, png_fixed_point green)) - -PNG_EXPORT(34, png_byte, png_get_rgb_to_gray_status, (png_const_structrp - png_ptr)); -#endif - -#ifdef PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED -PNG_EXPORT(35, void, png_build_grayscale_palette, (int bit_depth, - png_colorp palette)); -#endif - -#ifdef PNG_READ_ALPHA_MODE_SUPPORTED -/* How the alpha channel is interpreted - this affects how the color channels - * of a PNG file are returned to the calling application when an alpha channel, - * or a tRNS chunk in a palette file, is present. - * - * This has no effect on the way pixels are written into a PNG output - * datastream. The color samples in a PNG datastream are never premultiplied - * with the alpha samples. - * - * The default is to return data according to the PNG specification: the alpha - * channel is a linear measure of the contribution of the pixel to the - * corresponding composited pixel, and the color channels are unassociated - * (not premultiplied). The gamma encoded color channels must be scaled - * according to the contribution and to do this it is necessary to undo - * the encoding, scale the color values, perform the composition and reencode - * the values. This is the 'PNG' mode. - * - * The alternative is to 'associate' the alpha with the color information by - * storing color channel values that have been scaled by the alpha. - * image. These are the 'STANDARD', 'ASSOCIATED' or 'PREMULTIPLIED' modes - * (the latter being the two common names for associated alpha color channels). - * - * For the 'OPTIMIZED' mode, a pixel is treated as opaque only if the alpha - * value is equal to the maximum value. - * - * The final choice is to gamma encode the alpha channel as well. This is - * broken because, in practice, no implementation that uses this choice - * correctly undoes the encoding before handling alpha composition. Use this - * choice only if other serious errors in the software or hardware you use - * mandate it; the typical serious error is for dark halos to appear around - * opaque areas of the composited PNG image because of arithmetic overflow. - * - * The API function png_set_alpha_mode specifies which of these choices to use - * with an enumerated 'mode' value and the gamma of the required output: - */ -#define PNG_ALPHA_PNG 0 /* according to the PNG standard */ -#define PNG_ALPHA_STANDARD 1 /* according to Porter/Duff */ -#define PNG_ALPHA_ASSOCIATED 1 /* as above; this is the normal practice */ -#define PNG_ALPHA_PREMULTIPLIED 1 /* as above */ -#define PNG_ALPHA_OPTIMIZED 2 /* 'PNG' for opaque pixels, else 'STANDARD' */ -#define PNG_ALPHA_BROKEN 3 /* the alpha channel is gamma encoded */ - -PNG_FP_EXPORT(227, void, png_set_alpha_mode, (png_structrp png_ptr, int mode, - double output_gamma)) -PNG_FIXED_EXPORT(228, void, png_set_alpha_mode_fixed, (png_structrp png_ptr, - int mode, png_fixed_point output_gamma)) -#endif - -#if defined(PNG_GAMMA_SUPPORTED) || defined(PNG_READ_ALPHA_MODE_SUPPORTED) -/* The output_gamma value is a screen gamma in libpng terminology: it expresses - * how to decode the output values, not how they are encoded. - */ -#define PNG_DEFAULT_sRGB -1 /* sRGB gamma and color space */ -#define PNG_GAMMA_MAC_18 -2 /* Old Mac '1.8' gamma and color space */ -#define PNG_GAMMA_sRGB 220000 /* Television standards--matches sRGB gamma */ -#define PNG_GAMMA_LINEAR PNG_FP_1 /* Linear */ -#endif - -/* The following are examples of calls to png_set_alpha_mode to achieve the - * required overall gamma correction and, where necessary, alpha - * premultiplication. - * - * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB); - * This is the default libpng handling of the alpha channel - it is not - * pre-multiplied into the color components. In addition the call states - * that the output is for a sRGB system and causes all PNG files without gAMA - * chunks to be assumed to be encoded using sRGB. - * - * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC); - * In this case the output is assumed to be something like an sRGB conformant - * display preceeded by a power-law lookup table of power 1.45. This is how - * early Mac systems behaved. - * - * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_GAMMA_LINEAR); - * This is the classic Jim Blinn approach and will work in academic - * environments where everything is done by the book. It has the shortcoming - * of assuming that input PNG data with no gamma information is linear - this - * is unlikely to be correct unless the PNG files where generated locally. - * Most of the time the output precision will be so low as to show - * significant banding in dark areas of the image. - * - * png_set_expand_16(pp); - * png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB); - * This is a somewhat more realistic Jim Blinn inspired approach. PNG files - * are assumed to have the sRGB encoding if not marked with a gamma value and - * the output is always 16 bits per component. This permits accurate scaling - * and processing of the data. If you know that your input PNG files were - * generated locally you might need to replace PNG_DEFAULT_sRGB with the - * correct value for your system. - * - * png_set_alpha_mode(pp, PNG_ALPHA_OPTIMIZED, PNG_DEFAULT_sRGB); - * If you just need to composite the PNG image onto an existing background - * and if you control the code that does this you can use the optimization - * setting. In this case you just copy completely opaque pixels to the - * output. For pixels that are not completely transparent (you just skip - * those) you do the composition math using png_composite or png_composite_16 - * below then encode the resultant 8-bit or 16-bit values to match the output - * encoding. - * - * Other cases - * If neither the PNG nor the standard linear encoding work for you because - * of the software or hardware you use then you have a big problem. The PNG - * case will probably result in halos around the image. The linear encoding - * will probably result in a washed out, too bright, image (it's actually too - * contrasty.) Try the ALPHA_OPTIMIZED mode above - this will probably - * substantially reduce the halos. Alternatively try: - * - * png_set_alpha_mode(pp, PNG_ALPHA_BROKEN, PNG_DEFAULT_sRGB); - * This option will also reduce the halos, but there will be slight dark - * halos round the opaque parts of the image where the background is light. - * In the OPTIMIZED mode the halos will be light halos where the background - * is dark. Take your pick - the halos are unavoidable unless you can get - * your hardware/software fixed! (The OPTIMIZED approach is slightly - * faster.) - * - * When the default gamma of PNG files doesn't match the output gamma. - * If you have PNG files with no gamma information png_set_alpha_mode allows - * you to provide a default gamma, but it also sets the ouput gamma to the - * matching value. If you know your PNG files have a gamma that doesn't - * match the output you can take advantage of the fact that - * png_set_alpha_mode always sets the output gamma but only sets the PNG - * default if it is not already set: - * - * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB); - * png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC); - * The first call sets both the default and the output gamma values, the - * second call overrides the output gamma without changing the default. This - * is easier than achieving the same effect with png_set_gamma. You must use - * PNG_ALPHA_PNG for the first call - internal checking in png_set_alpha will - * fire if more than one call to png_set_alpha_mode and png_set_background is - * made in the same read operation, however multiple calls with PNG_ALPHA_PNG - * are ignored. - */ - -#ifdef PNG_READ_STRIP_ALPHA_SUPPORTED -PNG_EXPORT(36, void, png_set_strip_alpha, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_SWAP_ALPHA_SUPPORTED) || \ - defined(PNG_WRITE_SWAP_ALPHA_SUPPORTED) -PNG_EXPORT(37, void, png_set_swap_alpha, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_INVERT_ALPHA_SUPPORTED) || \ - defined(PNG_WRITE_INVERT_ALPHA_SUPPORTED) -PNG_EXPORT(38, void, png_set_invert_alpha, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_FILLER_SUPPORTED) || defined(PNG_WRITE_FILLER_SUPPORTED) -/* Add a filler byte to 8-bit Gray or 24-bit RGB images. */ -PNG_EXPORT(39, void, png_set_filler, (png_structrp png_ptr, png_uint_32 filler, - int flags)); -/* The values of the PNG_FILLER_ defines should NOT be changed */ -# define PNG_FILLER_BEFORE 0 -# define PNG_FILLER_AFTER 1 -/* Add an alpha byte to 8-bit Gray or 24-bit RGB images. */ -PNG_EXPORT(40, void, png_set_add_alpha, (png_structrp png_ptr, - png_uint_32 filler, int flags)); -#endif /* READ_FILLER || WRITE_FILLER */ - -#if defined(PNG_READ_SWAP_SUPPORTED) || defined(PNG_WRITE_SWAP_SUPPORTED) -/* Swap bytes in 16-bit depth files. */ -PNG_EXPORT(41, void, png_set_swap, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_PACK_SUPPORTED) || defined(PNG_WRITE_PACK_SUPPORTED) -/* Use 1 byte per pixel in 1, 2, or 4-bit depth files. */ -PNG_EXPORT(42, void, png_set_packing, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_PACKSWAP_SUPPORTED) || \ - defined(PNG_WRITE_PACKSWAP_SUPPORTED) -/* Swap packing order of pixels in bytes. */ -PNG_EXPORT(43, void, png_set_packswap, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_SHIFT_SUPPORTED) || defined(PNG_WRITE_SHIFT_SUPPORTED) -/* Converts files to legal bit depths. */ -PNG_EXPORT(44, void, png_set_shift, (png_structrp png_ptr, png_const_color_8p - true_bits)); -#endif - -#if defined(PNG_READ_INTERLACING_SUPPORTED) || \ - defined(PNG_WRITE_INTERLACING_SUPPORTED) -/* Have the code handle the interlacing. Returns the number of passes. - * MUST be called before png_read_update_info or png_start_read_image, - * otherwise it will not have the desired effect. Note that it is still - * necessary to call png_read_row or png_read_rows png_get_image_height - * times for each pass. -*/ -PNG_EXPORT(45, int, png_set_interlace_handling, (png_structrp png_ptr)); -#endif - -#if defined(PNG_READ_INVERT_SUPPORTED) || defined(PNG_WRITE_INVERT_SUPPORTED) -/* Invert monochrome files */ -PNG_EXPORT(46, void, png_set_invert_mono, (png_structrp png_ptr)); -#endif - -#ifdef PNG_READ_BACKGROUND_SUPPORTED -/* Handle alpha and tRNS by replacing with a background color. Prior to - * libpng-1.5.4 this API must not be called before the PNG file header has been - * read. Doing so will result in unexpected behavior and possible warnings or - * errors if the PNG file contains a bKGD chunk. - */ -PNG_FP_EXPORT(47, void, png_set_background, (png_structrp png_ptr, - png_const_color_16p background_color, int background_gamma_code, - int need_expand, double background_gamma)) -PNG_FIXED_EXPORT(215, void, png_set_background_fixed, (png_structrp png_ptr, - png_const_color_16p background_color, int background_gamma_code, - int need_expand, png_fixed_point background_gamma)) -#endif -#ifdef PNG_READ_BACKGROUND_SUPPORTED -# define PNG_BACKGROUND_GAMMA_UNKNOWN 0 -# define PNG_BACKGROUND_GAMMA_SCREEN 1 -# define PNG_BACKGROUND_GAMMA_FILE 2 -# define PNG_BACKGROUND_GAMMA_UNIQUE 3 -#endif - -#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED -/* Scale a 16-bit depth file down to 8-bit, accurately. */ -PNG_EXPORT(229, void, png_set_scale_16, (png_structrp png_ptr)); -#endif - -#ifdef PNG_READ_STRIP_16_TO_8_SUPPORTED -#define PNG_READ_16_TO_8 SUPPORTED /* Name prior to 1.5.4 */ -/* Strip the second byte of information from a 16-bit depth file. */ -PNG_EXPORT(48, void, png_set_strip_16, (png_structrp png_ptr)); -#endif - -#ifdef PNG_READ_QUANTIZE_SUPPORTED -/* Turn on quantizing, and reduce the palette to the number of colors - * available. - */ -PNG_EXPORT(49, void, png_set_quantize, (png_structrp png_ptr, - png_colorp palette, int num_palette, int maximum_colors, - png_const_uint_16p histogram, int full_quantize)); -#endif - -#ifdef PNG_READ_GAMMA_SUPPORTED -/* The threshold on gamma processing is configurable but hard-wired into the - * library. The following is the floating point variant. - */ -#define PNG_GAMMA_THRESHOLD (PNG_GAMMA_THRESHOLD_FIXED*.00001) - -/* Handle gamma correction. Screen_gamma=(display_exponent). - * NOTE: this API simply sets the screen and file gamma values. It will - * therefore override the value for gamma in a PNG file if it is called after - * the file header has been read - use with care - call before reading the PNG - * file for best results! - * - * These routines accept the same gamma values as png_set_alpha_mode (described - * above). The PNG_GAMMA_ defines and PNG_DEFAULT_sRGB can be passed to either - * API (floating point or fixed.) Notice, however, that the 'file_gamma' value - * is the inverse of a 'screen gamma' value. - */ -PNG_FP_EXPORT(50, void, png_set_gamma, (png_structrp png_ptr, - double screen_gamma, double override_file_gamma)) -PNG_FIXED_EXPORT(208, void, png_set_gamma_fixed, (png_structrp png_ptr, - png_fixed_point screen_gamma, png_fixed_point override_file_gamma)) -#endif - -#ifdef PNG_WRITE_FLUSH_SUPPORTED -/* Set how many lines between output flushes - 0 for no flushing */ -PNG_EXPORT(51, void, png_set_flush, (png_structrp png_ptr, int nrows)); -/* Flush the current PNG output buffer */ -PNG_EXPORT(52, void, png_write_flush, (png_structrp png_ptr)); -#endif - -/* Optional update palette with requested transformations */ -PNG_EXPORT(53, void, png_start_read_image, (png_structrp png_ptr)); - -/* Optional call to update the users info structure */ -PNG_EXPORT(54, void, png_read_update_info, (png_structrp png_ptr, - png_inforp info_ptr)); - -#ifdef PNG_SEQUENTIAL_READ_SUPPORTED -/* Read one or more rows of image data. */ -PNG_EXPORT(55, void, png_read_rows, (png_structrp png_ptr, png_bytepp row, - png_bytepp display_row, png_uint_32 num_rows)); -#endif - -#ifdef PNG_SEQUENTIAL_READ_SUPPORTED -/* Read a row of data. */ -PNG_EXPORT(56, void, png_read_row, (png_structrp png_ptr, png_bytep row, - png_bytep display_row)); -#endif - -#ifdef PNG_SEQUENTIAL_READ_SUPPORTED -/* Read the whole image into memory at once. */ -PNG_EXPORT(57, void, png_read_image, (png_structrp png_ptr, png_bytepp image)); -#endif - -/* Write a row of image data */ -PNG_EXPORT(58, void, png_write_row, (png_structrp png_ptr, - png_const_bytep row)); - -/* Write a few rows of image data: (*row) is not written; however, the type - * is declared as writeable to maintain compatibility with previous versions - * of libpng and to allow the 'display_row' array from read_rows to be passed - * unchanged to write_rows. - */ -PNG_EXPORT(59, void, png_write_rows, (png_structrp png_ptr, png_bytepp row, - png_uint_32 num_rows)); - -/* Write the image data */ -PNG_EXPORT(60, void, png_write_image, (png_structrp png_ptr, png_bytepp image)); - -/* Write the end of the PNG file. */ -PNG_EXPORT(61, void, png_write_end, (png_structrp png_ptr, - png_inforp info_ptr)); - -#ifdef PNG_SEQUENTIAL_READ_SUPPORTED -/* Read the end of the PNG file. */ -PNG_EXPORT(62, void, png_read_end, (png_structrp png_ptr, png_inforp info_ptr)); -#endif - -/* Free any memory associated with the png_info_struct */ -PNG_EXPORT(63, void, png_destroy_info_struct, (png_const_structrp png_ptr, - png_infopp info_ptr_ptr)); - -/* Free any memory associated with the png_struct and the png_info_structs */ -PNG_EXPORT(64, void, png_destroy_read_struct, (png_structpp png_ptr_ptr, - png_infopp info_ptr_ptr, png_infopp end_info_ptr_ptr)); - -/* Free any memory associated with the png_struct and the png_info_structs */ -PNG_EXPORT(65, void, png_destroy_write_struct, (png_structpp png_ptr_ptr, - png_infopp info_ptr_ptr)); - -/* Set the libpng method of handling chunk CRC errors */ -PNG_EXPORT(66, void, png_set_crc_action, (png_structrp png_ptr, int crit_action, - int ancil_action)); - -/* Values for png_set_crc_action() say how to handle CRC errors in - * ancillary and critical chunks, and whether to use the data contained - * therein. Note that it is impossible to "discard" data in a critical - * chunk. For versions prior to 0.90, the action was always error/quit, - * whereas in version 0.90 and later, the action for CRC errors in ancillary - * chunks is warn/discard. These values should NOT be changed. - * - * value action:critical action:ancillary - */ -#define PNG_CRC_DEFAULT 0 /* error/quit warn/discard data */ -#define PNG_CRC_ERROR_QUIT 1 /* error/quit error/quit */ -#define PNG_CRC_WARN_DISCARD 2 /* (INVALID) warn/discard data */ -#define PNG_CRC_WARN_USE 3 /* warn/use data warn/use data */ -#define PNG_CRC_QUIET_USE 4 /* quiet/use data quiet/use data */ -#define PNG_CRC_NO_CHANGE 5 /* use current value use current value */ - -#ifdef PNG_WRITE_SUPPORTED -/* These functions give the user control over the scan-line filtering in - * libpng and the compression methods used by zlib. These functions are - * mainly useful for testing, as the defaults should work with most users. - * Those users who are tight on memory or want faster performance at the - * expense of compression can modify them. See the compression library - * header file (zlib.h) for an explination of the compression functions. - */ - -/* Set the filtering method(s) used by libpng. Currently, the only valid - * value for "method" is 0. - */ -PNG_EXPORT(67, void, png_set_filter, (png_structrp png_ptr, int method, - int filters)); -#endif /* WRITE */ - -/* Flags for png_set_filter() to say which filters to use. The flags - * are chosen so that they don't conflict with real filter types - * below, in case they are supplied instead of the #defined constants. - * These values should NOT be changed. - */ -#define PNG_NO_FILTERS 0x00 -#define PNG_FILTER_NONE 0x08 -#define PNG_FILTER_SUB 0x10 -#define PNG_FILTER_UP 0x20 -#define PNG_FILTER_AVG 0x40 -#define PNG_FILTER_PAETH 0x80 -#define PNG_ALL_FILTERS (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | \ - PNG_FILTER_AVG | PNG_FILTER_PAETH) - -/* Filter values (not flags) - used in pngwrite.c, pngwutil.c for now. - * These defines should NOT be changed. - */ -#define PNG_FILTER_VALUE_NONE 0 -#define PNG_FILTER_VALUE_SUB 1 -#define PNG_FILTER_VALUE_UP 2 -#define PNG_FILTER_VALUE_AVG 3 -#define PNG_FILTER_VALUE_PAETH 4 -#define PNG_FILTER_VALUE_LAST 5 - -#ifdef PNG_WRITE_SUPPORTED -#ifdef PNG_WRITE_WEIGHTED_FILTER_SUPPORTED /* DEPRECATED */ -PNG_FP_EXPORT(68, void, png_set_filter_heuristics, (png_structrp png_ptr, - int heuristic_method, int num_weights, png_const_doublep filter_weights, - png_const_doublep filter_costs)) -PNG_FIXED_EXPORT(209, void, png_set_filter_heuristics_fixed, - (png_structrp png_ptr, int heuristic_method, int num_weights, - png_const_fixed_point_p filter_weights, - png_const_fixed_point_p filter_costs)) -#endif /* WRITE_WEIGHTED_FILTER */ - -/* The following are no longer used and will be removed from libpng-1.7: */ -#define PNG_FILTER_HEURISTIC_DEFAULT 0 /* Currently "UNWEIGHTED" */ -#define PNG_FILTER_HEURISTIC_UNWEIGHTED 1 /* Used by libpng < 0.95 */ -#define PNG_FILTER_HEURISTIC_WEIGHTED 2 /* Experimental feature */ -#define PNG_FILTER_HEURISTIC_LAST 3 /* Not a valid value */ - -/* Set the library compression level. Currently, valid values range from - * 0 - 9, corresponding directly to the zlib compression levels 0 - 9 - * (0 - no compression, 9 - "maximal" compression). Note that tests have - * shown that zlib compression levels 3-6 usually perform as well as level 9 - * for PNG images, and do considerably fewer caclulations. In the future, - * these values may not correspond directly to the zlib compression levels. - */ -#ifdef PNG_WRITE_CUSTOMIZE_COMPRESSION_SUPPORTED -PNG_EXPORT(69, void, png_set_compression_level, (png_structrp png_ptr, - int level)); - -PNG_EXPORT(70, void, png_set_compression_mem_level, (png_structrp png_ptr, - int mem_level)); - -PNG_EXPORT(71, void, png_set_compression_strategy, (png_structrp png_ptr, - int strategy)); - -/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a - * smaller value of window_bits if it can do so safely. - */ -PNG_EXPORT(72, void, png_set_compression_window_bits, (png_structrp png_ptr, - int window_bits)); - -PNG_EXPORT(73, void, png_set_compression_method, (png_structrp png_ptr, - int method)); -#endif /* WRITE_CUSTOMIZE_COMPRESSION */ - -#ifdef PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED -/* Also set zlib parameters for compressing non-IDAT chunks */ -PNG_EXPORT(222, void, png_set_text_compression_level, (png_structrp png_ptr, - int level)); - -PNG_EXPORT(223, void, png_set_text_compression_mem_level, (png_structrp png_ptr, - int mem_level)); - -PNG_EXPORT(224, void, png_set_text_compression_strategy, (png_structrp png_ptr, - int strategy)); - -/* If PNG_WRITE_OPTIMIZE_CMF_SUPPORTED is defined, libpng will use a - * smaller value of window_bits if it can do so safely. - */ -PNG_EXPORT(225, void, png_set_text_compression_window_bits, - (png_structrp png_ptr, int window_bits)); - -PNG_EXPORT(226, void, png_set_text_compression_method, (png_structrp png_ptr, - int method)); -#endif /* WRITE_CUSTOMIZE_ZTXT_COMPRESSION */ -#endif /* WRITE */ - -/* These next functions are called for input/output, memory, and error - * handling. They are in the file pngrio.c, pngwio.c, and pngerror.c, - * and call standard C I/O routines such as fread(), fwrite(), and - * fprintf(). These functions can be made to use other I/O routines - * at run time for those applications that need to handle I/O in a - * different manner by calling png_set_???_fn(). See libpng-manual.txt for - * more information. - */ - -#ifdef PNG_STDIO_SUPPORTED -/* Initialize the input/output for the PNG file to the default functions. */ -PNG_EXPORT(74, void, png_init_io, (png_structrp png_ptr, png_FILE_p fp)); -#endif - -/* Replace the (error and abort), and warning functions with user - * supplied functions. If no messages are to be printed you must still - * write and use replacement functions. The replacement error_fn should - * still do a longjmp to the last setjmp location if you are using this - * method of error handling. If error_fn or warning_fn is NULL, the - * default function will be used. - */ - -PNG_EXPORT(75, void, png_set_error_fn, (png_structrp png_ptr, - png_voidp error_ptr, png_error_ptr error_fn, png_error_ptr warning_fn)); - -/* Return the user pointer associated with the error functions */ -PNG_EXPORT(76, png_voidp, png_get_error_ptr, (png_const_structrp png_ptr)); - -/* Replace the default data output functions with a user supplied one(s). - * If buffered output is not used, then output_flush_fn can be set to NULL. - * If PNG_WRITE_FLUSH_SUPPORTED is not defined at libpng compile time - * output_flush_fn will be ignored (and thus can be NULL). - * It is probably a mistake to use NULL for output_flush_fn if - * write_data_fn is not also NULL unless you have built libpng with - * PNG_WRITE_FLUSH_SUPPORTED undefined, because in this case libpng's - * default flush function, which uses the standard *FILE structure, will - * be used. - */ -PNG_EXPORT(77, void, png_set_write_fn, (png_structrp png_ptr, png_voidp io_ptr, - png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn)); - -/* Replace the default data input function with a user supplied one. */ -PNG_EXPORT(78, void, png_set_read_fn, (png_structrp png_ptr, png_voidp io_ptr, - png_rw_ptr read_data_fn)); - -/* Return the user pointer associated with the I/O functions */ -PNG_EXPORT(79, png_voidp, png_get_io_ptr, (png_const_structrp png_ptr)); - -PNG_EXPORT(80, void, png_set_read_status_fn, (png_structrp png_ptr, - png_read_status_ptr read_row_fn)); - -PNG_EXPORT(81, void, png_set_write_status_fn, (png_structrp png_ptr, - png_write_status_ptr write_row_fn)); - -#ifdef PNG_USER_MEM_SUPPORTED -/* Replace the default memory allocation functions with user supplied one(s). */ -PNG_EXPORT(82, void, png_set_mem_fn, (png_structrp png_ptr, png_voidp mem_ptr, - png_malloc_ptr malloc_fn, png_free_ptr free_fn)); -/* Return the user pointer associated with the memory functions */ -PNG_EXPORT(83, png_voidp, png_get_mem_ptr, (png_const_structrp png_ptr)); -#endif - -#ifdef PNG_READ_USER_TRANSFORM_SUPPORTED -PNG_EXPORT(84, void, png_set_read_user_transform_fn, (png_structrp png_ptr, - png_user_transform_ptr read_user_transform_fn)); -#endif - -#ifdef PNG_WRITE_USER_TRANSFORM_SUPPORTED -PNG_EXPORT(85, void, png_set_write_user_transform_fn, (png_structrp png_ptr, - png_user_transform_ptr write_user_transform_fn)); -#endif - -#ifdef PNG_USER_TRANSFORM_PTR_SUPPORTED -PNG_EXPORT(86, void, png_set_user_transform_info, (png_structrp png_ptr, - png_voidp user_transform_ptr, int user_transform_depth, - int user_transform_channels)); -/* Return the user pointer associated with the user transform functions */ -PNG_EXPORT(87, png_voidp, png_get_user_transform_ptr, - (png_const_structrp png_ptr)); -#endif - -#ifdef PNG_USER_TRANSFORM_INFO_SUPPORTED -/* Return information about the row currently being processed. Note that these - * APIs do not fail but will return unexpected results if called outside a user - * transform callback. Also note that when transforming an interlaced image the - * row number is the row number within the sub-image of the interlace pass, so - * the value will increase to the height of the sub-image (not the full image) - * then reset to 0 for the next pass. - * - * Use PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to - * find the output pixel (x,y) given an interlaced sub-image pixel - * (row,col,pass). (See below for these macros.) - */ -PNG_EXPORT(217, png_uint_32, png_get_current_row_number, (png_const_structrp)); -PNG_EXPORT(218, png_byte, png_get_current_pass_number, (png_const_structrp)); -#endif - -#ifdef PNG_READ_USER_CHUNKS_SUPPORTED -/* This callback is called only for *unknown* chunks. If - * PNG_HANDLE_AS_UNKNOWN_SUPPORTED is set then it is possible to set known - * chunks to be treated as unknown, however in this case the callback must do - * any processing required by the chunk (e.g. by calling the appropriate - * png_set_ APIs.) - * - * There is no write support - on write, by default, all the chunks in the - * 'unknown' list are written in the specified position. - * - * The integer return from the callback function is interpreted thus: - * - * negative: An error occurred; png_chunk_error will be called. - * zero: The chunk was not handled, the chunk will be saved. A critical - * chunk will cause an error at this point unless it is to be saved. - * positive: The chunk was handled, libpng will ignore/discard it. - * - * See "INTERACTION WTIH USER CHUNK CALLBACKS" below for important notes about - * how this behavior will change in libpng 1.7 - */ -PNG_EXPORT(88, void, png_set_read_user_chunk_fn, (png_structrp png_ptr, - png_voidp user_chunk_ptr, png_user_chunk_ptr read_user_chunk_fn)); -#endif - -#ifdef PNG_USER_CHUNKS_SUPPORTED -PNG_EXPORT(89, png_voidp, png_get_user_chunk_ptr, (png_const_structrp png_ptr)); -#endif - -#ifdef PNG_PROGRESSIVE_READ_SUPPORTED -/* Sets the function callbacks for the push reader, and a pointer to a - * user-defined structure available to the callback functions. - */ -PNG_EXPORT(90, void, png_set_progressive_read_fn, (png_structrp png_ptr, - png_voidp progressive_ptr, png_progressive_info_ptr info_fn, - png_progressive_row_ptr row_fn, png_progressive_end_ptr end_fn)); - -/* Returns the user pointer associated with the push read functions */ -PNG_EXPORT(91, png_voidp, png_get_progressive_ptr, - (png_const_structrp png_ptr)); - -/* Function to be called when data becomes available */ -PNG_EXPORT(92, void, png_process_data, (png_structrp png_ptr, - png_inforp info_ptr, png_bytep buffer, png_size_t buffer_size)); - -/* A function which may be called *only* within png_process_data to stop the - * processing of any more data. The function returns the number of bytes - * remaining, excluding any that libpng has cached internally. A subsequent - * call to png_process_data must supply these bytes again. If the argument - * 'save' is set to true the routine will first save all the pending data and - * will always return 0. - */ -PNG_EXPORT(219, png_size_t, png_process_data_pause, (png_structrp, int save)); - -/* A function which may be called *only* outside (after) a call to - * png_process_data. It returns the number of bytes of data to skip in the - * input. Normally it will return 0, but if it returns a non-zero value the - * application must skip than number of bytes of input data and pass the - * following data to the next call to png_process_data. - */ -PNG_EXPORT(220, png_uint_32, png_process_data_skip, (png_structrp)); - -/* Function that combines rows. 'new_row' is a flag that should come from - * the callback and be non-NULL if anything needs to be done; the library - * stores its own version of the new data internally and ignores the passed - * in value. - */ -PNG_EXPORT(93, void, png_progressive_combine_row, (png_const_structrp png_ptr, - png_bytep old_row, png_const_bytep new_row)); -#endif /* PROGRESSIVE_READ */ - -PNG_EXPORTA(94, png_voidp, png_malloc, (png_const_structrp png_ptr, - png_alloc_size_t size), PNG_ALLOCATED); -/* Added at libpng version 1.4.0 */ -PNG_EXPORTA(95, png_voidp, png_calloc, (png_const_structrp png_ptr, - png_alloc_size_t size), PNG_ALLOCATED); - -/* Added at libpng version 1.2.4 */ -PNG_EXPORTA(96, png_voidp, png_malloc_warn, (png_const_structrp png_ptr, - png_alloc_size_t size), PNG_ALLOCATED); - -/* Frees a pointer allocated by png_malloc() */ -PNG_EXPORT(97, void, png_free, (png_const_structrp png_ptr, png_voidp ptr)); - -/* Free data that was allocated internally */ -PNG_EXPORT(98, void, png_free_data, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_32 free_me, int num)); - -/* Reassign responsibility for freeing existing data, whether allocated - * by libpng or by the application; this works on the png_info structure passed - * in, it does not change the state for other png_info structures. - * - * It is unlikely that this function works correctly as of 1.6.0 and using it - * may result either in memory leaks or double free of allocated data. - */ -PNG_EXPORT(99, void, png_data_freer, (png_const_structrp png_ptr, - png_inforp info_ptr, int freer, png_uint_32 mask)); - -/* Assignments for png_data_freer */ -#define PNG_DESTROY_WILL_FREE_DATA 1 -#define PNG_SET_WILL_FREE_DATA 1 -#define PNG_USER_WILL_FREE_DATA 2 -/* Flags for png_ptr->free_me and info_ptr->free_me */ -#define PNG_FREE_HIST 0x0008 -#define PNG_FREE_ICCP 0x0010 -#define PNG_FREE_SPLT 0x0020 -#define PNG_FREE_ROWS 0x0040 -#define PNG_FREE_PCAL 0x0080 -#define PNG_FREE_SCAL 0x0100 -#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED -# define PNG_FREE_UNKN 0x0200 -#endif -/* PNG_FREE_LIST 0x0400 removed in 1.6.0 because it is ignored */ -#define PNG_FREE_PLTE 0x1000 -#define PNG_FREE_TRNS 0x2000 -#define PNG_FREE_TEXT 0x4000 -#define PNG_FREE_ALL 0x7fff -#define PNG_FREE_MUL 0x4220 /* PNG_FREE_SPLT|PNG_FREE_TEXT|PNG_FREE_UNKN */ - -#ifdef PNG_USER_MEM_SUPPORTED -PNG_EXPORTA(100, png_voidp, png_malloc_default, (png_const_structrp png_ptr, - png_alloc_size_t size), PNG_ALLOCATED PNG_DEPRECATED); -PNG_EXPORTA(101, void, png_free_default, (png_const_structrp png_ptr, - png_voidp ptr), PNG_DEPRECATED); -#endif - -#ifdef PNG_ERROR_TEXT_SUPPORTED -/* Fatal error in PNG image of libpng - can't continue */ -PNG_EXPORTA(102, void, png_error, (png_const_structrp png_ptr, - png_const_charp error_message), PNG_NORETURN); - -/* The same, but the chunk name is prepended to the error string. */ -PNG_EXPORTA(103, void, png_chunk_error, (png_const_structrp png_ptr, - png_const_charp error_message), PNG_NORETURN); - -#else -/* Fatal error in PNG image of libpng - can't continue */ -PNG_EXPORTA(104, void, png_err, (png_const_structrp png_ptr), PNG_NORETURN); -# define png_error(s1,s2) png_err(s1) -# define png_chunk_error(s1,s2) png_err(s1) -#endif - -#ifdef PNG_WARNINGS_SUPPORTED -/* Non-fatal error in libpng. Can continue, but may have a problem. */ -PNG_EXPORT(105, void, png_warning, (png_const_structrp png_ptr, - png_const_charp warning_message)); - -/* Non-fatal error in libpng, chunk name is prepended to message. */ -PNG_EXPORT(106, void, png_chunk_warning, (png_const_structrp png_ptr, - png_const_charp warning_message)); -#else -# define png_warning(s1,s2) ((void)(s1)) -# define png_chunk_warning(s1,s2) ((void)(s1)) -#endif - -#ifdef PNG_BENIGN_ERRORS_SUPPORTED -/* Benign error in libpng. Can continue, but may have a problem. - * User can choose whether to handle as a fatal error or as a warning. */ -PNG_EXPORT(107, void, png_benign_error, (png_const_structrp png_ptr, - png_const_charp warning_message)); - -#ifdef PNG_READ_SUPPORTED -/* Same, chunk name is prepended to message (only during read) */ -PNG_EXPORT(108, void, png_chunk_benign_error, (png_const_structrp png_ptr, - png_const_charp warning_message)); -#endif - -PNG_EXPORT(109, void, png_set_benign_errors, - (png_structrp png_ptr, int allowed)); -#else -# ifdef PNG_ALLOW_BENIGN_ERRORS -# define png_benign_error png_warning -# define png_chunk_benign_error png_chunk_warning -# else -# define png_benign_error png_error -# define png_chunk_benign_error png_chunk_error -# endif -#endif - -/* The png_set_<chunk> functions are for storing values in the png_info_struct. - * Similarly, the png_get_<chunk> calls are used to read values from the - * png_info_struct, either storing the parameters in the passed variables, or - * setting pointers into the png_info_struct where the data is stored. The - * png_get_<chunk> functions return a non-zero value if the data was available - * in info_ptr, or return zero and do not change any of the parameters if the - * data was not available. - * - * These functions should be used instead of directly accessing png_info - * to avoid problems with future changes in the size and internal layout of - * png_info_struct. - */ -/* Returns "flag" if chunk data is valid in info_ptr. */ -PNG_EXPORT(110, png_uint_32, png_get_valid, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 flag)); - -/* Returns number of bytes needed to hold a transformed row. */ -PNG_EXPORT(111, png_size_t, png_get_rowbytes, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -#ifdef PNG_INFO_IMAGE_SUPPORTED -/* Returns row_pointers, which is an array of pointers to scanlines that was - * returned from png_read_png(). - */ -PNG_EXPORT(112, png_bytepp, png_get_rows, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Set row_pointers, which is an array of pointers to scanlines for use - * by png_write_png(). - */ -PNG_EXPORT(113, void, png_set_rows, (png_const_structrp png_ptr, - png_inforp info_ptr, png_bytepp row_pointers)); -#endif - -/* Returns number of color channels in image. */ -PNG_EXPORT(114, png_byte, png_get_channels, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -#ifdef PNG_EASY_ACCESS_SUPPORTED -/* Returns image width in pixels. */ -PNG_EXPORT(115, png_uint_32, png_get_image_width, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Returns image height in pixels. */ -PNG_EXPORT(116, png_uint_32, png_get_image_height, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Returns image bit_depth. */ -PNG_EXPORT(117, png_byte, png_get_bit_depth, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Returns image color_type. */ -PNG_EXPORT(118, png_byte, png_get_color_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Returns image filter_type. */ -PNG_EXPORT(119, png_byte, png_get_filter_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Returns image interlace_type. */ -PNG_EXPORT(120, png_byte, png_get_interlace_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Returns image compression_type. */ -PNG_EXPORT(121, png_byte, png_get_compression_type, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); - -/* Returns image resolution in pixels per meter, from pHYs chunk data. */ -PNG_EXPORT(122, png_uint_32, png_get_pixels_per_meter, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); -PNG_EXPORT(123, png_uint_32, png_get_x_pixels_per_meter, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); -PNG_EXPORT(124, png_uint_32, png_get_y_pixels_per_meter, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); - -/* Returns pixel aspect ratio, computed from pHYs chunk data. */ -PNG_FP_EXPORT(125, float, png_get_pixel_aspect_ratio, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) -PNG_FIXED_EXPORT(210, png_fixed_point, png_get_pixel_aspect_ratio_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) - -/* Returns image x, y offset in pixels or microns, from oFFs chunk data. */ -PNG_EXPORT(126, png_int_32, png_get_x_offset_pixels, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); -PNG_EXPORT(127, png_int_32, png_get_y_offset_pixels, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); -PNG_EXPORT(128, png_int_32, png_get_x_offset_microns, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); -PNG_EXPORT(129, png_int_32, png_get_y_offset_microns, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); - -#endif /* EASY_ACCESS */ - -#ifdef PNG_READ_SUPPORTED -/* Returns pointer to signature string read from PNG header */ -PNG_EXPORT(130, png_const_bytep, png_get_signature, (png_const_structrp png_ptr, - png_const_inforp info_ptr)); -#endif - -#ifdef PNG_bKGD_SUPPORTED -PNG_EXPORT(131, png_uint_32, png_get_bKGD, (png_const_structrp png_ptr, - png_inforp info_ptr, png_color_16p *background)); -#endif - -#ifdef PNG_bKGD_SUPPORTED -PNG_EXPORT(132, void, png_set_bKGD, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_color_16p background)); -#endif - -#ifdef PNG_cHRM_SUPPORTED -PNG_FP_EXPORT(133, png_uint_32, png_get_cHRM, (png_const_structrp png_ptr, - png_const_inforp info_ptr, double *white_x, double *white_y, double *red_x, - double *red_y, double *green_x, double *green_y, double *blue_x, - double *blue_y)) -PNG_FP_EXPORT(230, png_uint_32, png_get_cHRM_XYZ, (png_const_structrp png_ptr, - png_const_inforp info_ptr, double *red_X, double *red_Y, double *red_Z, - double *green_X, double *green_Y, double *green_Z, double *blue_X, - double *blue_Y, double *blue_Z)) -PNG_FIXED_EXPORT(134, png_uint_32, png_get_cHRM_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, - png_fixed_point *int_white_x, png_fixed_point *int_white_y, - png_fixed_point *int_red_x, png_fixed_point *int_red_y, - png_fixed_point *int_green_x, png_fixed_point *int_green_y, - png_fixed_point *int_blue_x, png_fixed_point *int_blue_y)) -PNG_FIXED_EXPORT(231, png_uint_32, png_get_cHRM_XYZ_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, - png_fixed_point *int_red_X, png_fixed_point *int_red_Y, - png_fixed_point *int_red_Z, png_fixed_point *int_green_X, - png_fixed_point *int_green_Y, png_fixed_point *int_green_Z, - png_fixed_point *int_blue_X, png_fixed_point *int_blue_Y, - png_fixed_point *int_blue_Z)) -#endif - -#ifdef PNG_cHRM_SUPPORTED -PNG_FP_EXPORT(135, void, png_set_cHRM, (png_const_structrp png_ptr, - png_inforp info_ptr, - double white_x, double white_y, double red_x, double red_y, double green_x, - double green_y, double blue_x, double blue_y)) -PNG_FP_EXPORT(232, void, png_set_cHRM_XYZ, (png_const_structrp png_ptr, - png_inforp info_ptr, double red_X, double red_Y, double red_Z, - double green_X, double green_Y, double green_Z, double blue_X, - double blue_Y, double blue_Z)) -PNG_FIXED_EXPORT(136, void, png_set_cHRM_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, png_fixed_point int_white_x, - png_fixed_point int_white_y, png_fixed_point int_red_x, - png_fixed_point int_red_y, png_fixed_point int_green_x, - png_fixed_point int_green_y, png_fixed_point int_blue_x, - png_fixed_point int_blue_y)) -PNG_FIXED_EXPORT(233, void, png_set_cHRM_XYZ_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, png_fixed_point int_red_X, png_fixed_point int_red_Y, - png_fixed_point int_red_Z, png_fixed_point int_green_X, - png_fixed_point int_green_Y, png_fixed_point int_green_Z, - png_fixed_point int_blue_X, png_fixed_point int_blue_Y, - png_fixed_point int_blue_Z)) -#endif - -#ifdef PNG_gAMA_SUPPORTED -PNG_FP_EXPORT(137, png_uint_32, png_get_gAMA, (png_const_structrp png_ptr, - png_const_inforp info_ptr, double *file_gamma)) -PNG_FIXED_EXPORT(138, png_uint_32, png_get_gAMA_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, - png_fixed_point *int_file_gamma)) -#endif - -#ifdef PNG_gAMA_SUPPORTED -PNG_FP_EXPORT(139, void, png_set_gAMA, (png_const_structrp png_ptr, - png_inforp info_ptr, double file_gamma)) -PNG_FIXED_EXPORT(140, void, png_set_gAMA_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, png_fixed_point int_file_gamma)) -#endif - -#ifdef PNG_hIST_SUPPORTED -PNG_EXPORT(141, png_uint_32, png_get_hIST, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_16p *hist)); -#endif - -#ifdef PNG_hIST_SUPPORTED -PNG_EXPORT(142, void, png_set_hIST, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_uint_16p hist)); -#endif - -PNG_EXPORT(143, png_uint_32, png_get_IHDR, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 *width, png_uint_32 *height, - int *bit_depth, int *color_type, int *interlace_method, - int *compression_method, int *filter_method)); - -PNG_EXPORT(144, void, png_set_IHDR, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_32 width, png_uint_32 height, int bit_depth, - int color_type, int interlace_method, int compression_method, - int filter_method)); - -#ifdef PNG_oFFs_SUPPORTED -PNG_EXPORT(145, png_uint_32, png_get_oFFs, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_int_32 *offset_x, png_int_32 *offset_y, - int *unit_type)); -#endif - -#ifdef PNG_oFFs_SUPPORTED -PNG_EXPORT(146, void, png_set_oFFs, (png_const_structrp png_ptr, - png_inforp info_ptr, png_int_32 offset_x, png_int_32 offset_y, - int unit_type)); -#endif - -#ifdef PNG_pCAL_SUPPORTED -PNG_EXPORT(147, png_uint_32, png_get_pCAL, (png_const_structrp png_ptr, - png_inforp info_ptr, png_charp *purpose, png_int_32 *X0, - png_int_32 *X1, int *type, int *nparams, png_charp *units, - png_charpp *params)); -#endif - -#ifdef PNG_pCAL_SUPPORTED -PNG_EXPORT(148, void, png_set_pCAL, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_charp purpose, png_int_32 X0, png_int_32 X1, - int type, int nparams, png_const_charp units, png_charpp params)); -#endif - -#ifdef PNG_pHYs_SUPPORTED -PNG_EXPORT(149, png_uint_32, png_get_pHYs, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, - int *unit_type)); -#endif - -#ifdef PNG_pHYs_SUPPORTED -PNG_EXPORT(150, void, png_set_pHYs, (png_const_structrp png_ptr, - png_inforp info_ptr, png_uint_32 res_x, png_uint_32 res_y, int unit_type)); -#endif - -PNG_EXPORT(151, png_uint_32, png_get_PLTE, (png_const_structrp png_ptr, - png_inforp info_ptr, png_colorp *palette, int *num_palette)); - -PNG_EXPORT(152, void, png_set_PLTE, (png_structrp png_ptr, - png_inforp info_ptr, png_const_colorp palette, int num_palette)); - -#ifdef PNG_sBIT_SUPPORTED -PNG_EXPORT(153, png_uint_32, png_get_sBIT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_color_8p *sig_bit)); -#endif - -#ifdef PNG_sBIT_SUPPORTED -PNG_EXPORT(154, void, png_set_sBIT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_color_8p sig_bit)); -#endif - -#ifdef PNG_sRGB_SUPPORTED -PNG_EXPORT(155, png_uint_32, png_get_sRGB, (png_const_structrp png_ptr, - png_const_inforp info_ptr, int *file_srgb_intent)); -#endif - -#ifdef PNG_sRGB_SUPPORTED -PNG_EXPORT(156, void, png_set_sRGB, (png_const_structrp png_ptr, - png_inforp info_ptr, int srgb_intent)); -PNG_EXPORT(157, void, png_set_sRGB_gAMA_and_cHRM, (png_const_structrp png_ptr, - png_inforp info_ptr, int srgb_intent)); -#endif - -#ifdef PNG_iCCP_SUPPORTED -PNG_EXPORT(158, png_uint_32, png_get_iCCP, (png_const_structrp png_ptr, - png_inforp info_ptr, png_charpp name, int *compression_type, - png_bytepp profile, png_uint_32 *proflen)); -#endif - -#ifdef PNG_iCCP_SUPPORTED -PNG_EXPORT(159, void, png_set_iCCP, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_charp name, int compression_type, - png_const_bytep profile, png_uint_32 proflen)); -#endif - -#ifdef PNG_sPLT_SUPPORTED -PNG_EXPORT(160, int, png_get_sPLT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_sPLT_tpp entries)); -#endif - -#ifdef PNG_sPLT_SUPPORTED -PNG_EXPORT(161, void, png_set_sPLT, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_sPLT_tp entries, int nentries)); -#endif - -#ifdef PNG_TEXT_SUPPORTED -/* png_get_text also returns the number of text chunks in *num_text */ -PNG_EXPORT(162, int, png_get_text, (png_const_structrp png_ptr, - png_inforp info_ptr, png_textp *text_ptr, int *num_text)); -#endif - -/* Note while png_set_text() will accept a structure whose text, - * language, and translated keywords are NULL pointers, the structure - * returned by png_get_text will always contain regular - * zero-terminated C strings. They might be empty strings but - * they will never be NULL pointers. - */ - -#ifdef PNG_TEXT_SUPPORTED -PNG_EXPORT(163, void, png_set_text, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_textp text_ptr, int num_text)); -#endif - -#ifdef PNG_tIME_SUPPORTED -PNG_EXPORT(164, png_uint_32, png_get_tIME, (png_const_structrp png_ptr, - png_inforp info_ptr, png_timep *mod_time)); -#endif - -#ifdef PNG_tIME_SUPPORTED -PNG_EXPORT(165, void, png_set_tIME, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_timep mod_time)); -#endif - -#ifdef PNG_tRNS_SUPPORTED -PNG_EXPORT(166, png_uint_32, png_get_tRNS, (png_const_structrp png_ptr, - png_inforp info_ptr, png_bytep *trans_alpha, int *num_trans, - png_color_16p *trans_color)); -#endif - -#ifdef PNG_tRNS_SUPPORTED -PNG_EXPORT(167, void, png_set_tRNS, (png_structrp png_ptr, - png_inforp info_ptr, png_const_bytep trans_alpha, int num_trans, - png_const_color_16p trans_color)); -#endif - -#ifdef PNG_sCAL_SUPPORTED -PNG_FP_EXPORT(168, png_uint_32, png_get_sCAL, (png_const_structrp png_ptr, - png_const_inforp info_ptr, int *unit, double *width, double *height)) -#if defined(PNG_FLOATING_ARITHMETIC_SUPPORTED) || \ - defined(PNG_FLOATING_POINT_SUPPORTED) -/* NOTE: this API is currently implemented using floating point arithmetic, - * consequently it can only be used on systems with floating point support. - * In any case the range of values supported by png_fixed_point is small and it - * is highly recommended that png_get_sCAL_s be used instead. - */ -PNG_FIXED_EXPORT(214, png_uint_32, png_get_sCAL_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr, int *unit, - png_fixed_point *width, png_fixed_point *height)) -#endif -PNG_EXPORT(169, png_uint_32, png_get_sCAL_s, - (png_const_structrp png_ptr, png_const_inforp info_ptr, int *unit, - png_charpp swidth, png_charpp sheight)); - -PNG_FP_EXPORT(170, void, png_set_sCAL, (png_const_structrp png_ptr, - png_inforp info_ptr, int unit, double width, double height)) -PNG_FIXED_EXPORT(213, void, png_set_sCAL_fixed, (png_const_structrp png_ptr, - png_inforp info_ptr, int unit, png_fixed_point width, - png_fixed_point height)) -PNG_EXPORT(171, void, png_set_sCAL_s, (png_const_structrp png_ptr, - png_inforp info_ptr, int unit, - png_const_charp swidth, png_const_charp sheight)); -#endif /* sCAL */ - -#ifdef PNG_SET_UNKNOWN_CHUNKS_SUPPORTED -/* Provide the default handling for all unknown chunks or, optionally, for - * specific unknown chunks. - * - * NOTE: prior to 1.6.0 the handling specified for particular chunks on read was - * ignored and the default was used, the per-chunk setting only had an effect on - * write. If you wish to have chunk-specific handling on read in code that must - * work on earlier versions you must use a user chunk callback to specify the - * desired handling (keep or discard.) - * - * The 'keep' parameter is a PNG_HANDLE_CHUNK_ value as listed below. The - * parameter is interpreted as follows: - * - * READ: - * PNG_HANDLE_CHUNK_AS_DEFAULT: - * Known chunks: do normal libpng processing, do not keep the chunk (but - * see the comments below about PNG_HANDLE_AS_UNKNOWN_SUPPORTED) - * Unknown chunks: for a specific chunk use the global default, when used - * as the default discard the chunk data. - * PNG_HANDLE_CHUNK_NEVER: - * Discard the chunk data. - * PNG_HANDLE_CHUNK_IF_SAFE: - * Keep the chunk data if the chunk is not critical else raise a chunk - * error. - * PNG_HANDLE_CHUNK_ALWAYS: - * Keep the chunk data. - * - * If the chunk data is saved it can be retrieved using png_get_unknown_chunks, - * below. Notice that specifying "AS_DEFAULT" as a global default is equivalent - * to specifying "NEVER", however when "AS_DEFAULT" is used for specific chunks - * it simply resets the behavior to the libpng default. - * - * INTERACTION WTIH USER CHUNK CALLBACKS: - * The per-chunk handling is always used when there is a png_user_chunk_ptr - * callback and the callback returns 0; the chunk is then always stored *unless* - * it is critical and the per-chunk setting is other than ALWAYS. Notice that - * the global default is *not* used in this case. (In effect the per-chunk - * value is incremented to at least IF_SAFE.) - * - * IMPORTANT NOTE: this behavior will change in libpng 1.7 - the global and - * per-chunk defaults will be honored. If you want to preserve the current - * behavior when your callback returns 0 you must set PNG_HANDLE_CHUNK_IF_SAFE - * as the default - if you don't do this libpng 1.6 will issue a warning. - * - * If you want unhandled unknown chunks to be discarded in libpng 1.6 and - * earlier simply return '1' (handled). - * - * PNG_HANDLE_AS_UNKNOWN_SUPPORTED: - * If this is *not* set known chunks will always be handled by libpng and - * will never be stored in the unknown chunk list. Known chunks listed to - * png_set_keep_unknown_chunks will have no effect. If it is set then known - * chunks listed with a keep other than AS_DEFAULT will *never* be processed - * by libpng, in addition critical chunks must either be processed by the - * callback or saved. - * - * The IHDR and IEND chunks must not be listed. Because this turns off the - * default handling for chunks that would otherwise be recognized the - * behavior of libpng transformations may well become incorrect! - * - * WRITE: - * When writing chunks the options only apply to the chunks specified by - * png_set_unknown_chunks (below), libpng will *always* write known chunks - * required by png_set_ calls and will always write the core critical chunks - * (as required for PLTE). - * - * Each chunk in the png_set_unknown_chunks list is looked up in the - * png_set_keep_unknown_chunks list to find the keep setting, this is then - * interpreted as follows: - * - * PNG_HANDLE_CHUNK_AS_DEFAULT: - * Write safe-to-copy chunks and write other chunks if the global - * default is set to _ALWAYS, otherwise don't write this chunk. - * PNG_HANDLE_CHUNK_NEVER: - * Do not write the chunk. - * PNG_HANDLE_CHUNK_IF_SAFE: - * Write the chunk if it is safe-to-copy, otherwise do not write it. - * PNG_HANDLE_CHUNK_ALWAYS: - * Write the chunk. - * - * Note that the default behavior is effectively the opposite of the read case - - * in read unknown chunks are not stored by default, in write they are written - * by default. Also the behavior of PNG_HANDLE_CHUNK_IF_SAFE is very different - * - on write the safe-to-copy bit is checked, on read the critical bit is - * checked and on read if the chunk is critical an error will be raised. - * - * num_chunks: - * =========== - * If num_chunks is positive, then the "keep" parameter specifies the manner - * for handling only those chunks appearing in the chunk_list array, - * otherwise the chunk list array is ignored. - * - * If num_chunks is 0 the "keep" parameter specifies the default behavior for - * unknown chunks, as described above. - * - * If num_chunks is negative, then the "keep" parameter specifies the manner - * for handling all unknown chunks plus all chunks recognized by libpng - * except for the IHDR, PLTE, tRNS, IDAT, and IEND chunks (which continue to - * be processed by libpng. - */ -PNG_EXPORT(172, void, png_set_keep_unknown_chunks, (png_structrp png_ptr, - int keep, png_const_bytep chunk_list, int num_chunks)); - -/* The "keep" PNG_HANDLE_CHUNK_ parameter for the specified chunk is returned; - * the result is therefore true (non-zero) if special handling is required, - * false for the default handling. - */ -PNG_EXPORT(173, int, png_handle_as_unknown, (png_const_structrp png_ptr, - png_const_bytep chunk_name)); -#endif - -#ifdef PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED -PNG_EXPORT(174, void, png_set_unknown_chunks, (png_const_structrp png_ptr, - png_inforp info_ptr, png_const_unknown_chunkp unknowns, - int num_unknowns)); - /* NOTE: prior to 1.6.0 this routine set the 'location' field of the added - * unknowns to the location currently stored in the png_struct. This is - * invariably the wrong value on write. To fix this call the following API - * for each chunk in the list with the correct location. If you know your - * code won't be compiled on earlier versions you can rely on - * png_set_unknown_chunks(write-ptr, png_get_unknown_chunks(read-ptr)) doing - * the correct thing. - */ - -PNG_EXPORT(175, void, png_set_unknown_chunk_location, - (png_const_structrp png_ptr, png_inforp info_ptr, int chunk, int location)); - -PNG_EXPORT(176, int, png_get_unknown_chunks, (png_const_structrp png_ptr, - png_inforp info_ptr, png_unknown_chunkpp entries)); -#endif - -/* Png_free_data() will turn off the "valid" flag for anything it frees. - * If you need to turn it off for a chunk that your application has freed, - * you can use png_set_invalid(png_ptr, info_ptr, PNG_INFO_CHNK); - */ -PNG_EXPORT(177, void, png_set_invalid, (png_const_structrp png_ptr, - png_inforp info_ptr, int mask)); - -#ifdef PNG_INFO_IMAGE_SUPPORTED -/* The "params" pointer is currently not used and is for future expansion. */ -#ifdef PNG_SEQUENTIAL_READ_SUPPORTED -PNG_EXPORT(178, void, png_read_png, (png_structrp png_ptr, png_inforp info_ptr, - int transforms, png_voidp params)); -#endif -#ifdef PNG_WRITE_SUPPORTED -PNG_EXPORT(179, void, png_write_png, (png_structrp png_ptr, png_inforp info_ptr, - int transforms, png_voidp params)); -#endif -#endif - -PNG_EXPORT(180, png_const_charp, png_get_copyright, - (png_const_structrp png_ptr)); -PNG_EXPORT(181, png_const_charp, png_get_header_ver, - (png_const_structrp png_ptr)); -PNG_EXPORT(182, png_const_charp, png_get_header_version, - (png_const_structrp png_ptr)); -PNG_EXPORT(183, png_const_charp, png_get_libpng_ver, - (png_const_structrp png_ptr)); - -#ifdef PNG_MNG_FEATURES_SUPPORTED -PNG_EXPORT(184, png_uint_32, png_permit_mng_features, (png_structrp png_ptr, - png_uint_32 mng_features_permitted)); -#endif - -/* For use in png_set_keep_unknown, added to version 1.2.6 */ -#define PNG_HANDLE_CHUNK_AS_DEFAULT 0 -#define PNG_HANDLE_CHUNK_NEVER 1 -#define PNG_HANDLE_CHUNK_IF_SAFE 2 -#define PNG_HANDLE_CHUNK_ALWAYS 3 -#define PNG_HANDLE_CHUNK_LAST 4 - -/* Strip the prepended error numbers ("#nnn ") from error and warning - * messages before passing them to the error or warning handler. - */ -#ifdef PNG_ERROR_NUMBERS_SUPPORTED -PNG_EXPORT(185, void, png_set_strip_error_numbers, (png_structrp png_ptr, - png_uint_32 strip_mode)); -#endif - -/* Added in libpng-1.2.6 */ -#ifdef PNG_SET_USER_LIMITS_SUPPORTED -PNG_EXPORT(186, void, png_set_user_limits, (png_structrp png_ptr, - png_uint_32 user_width_max, png_uint_32 user_height_max)); -PNG_EXPORT(187, png_uint_32, png_get_user_width_max, - (png_const_structrp png_ptr)); -PNG_EXPORT(188, png_uint_32, png_get_user_height_max, - (png_const_structrp png_ptr)); -/* Added in libpng-1.4.0 */ -PNG_EXPORT(189, void, png_set_chunk_cache_max, (png_structrp png_ptr, - png_uint_32 user_chunk_cache_max)); -PNG_EXPORT(190, png_uint_32, png_get_chunk_cache_max, - (png_const_structrp png_ptr)); -/* Added in libpng-1.4.1 */ -PNG_EXPORT(191, void, png_set_chunk_malloc_max, (png_structrp png_ptr, - png_alloc_size_t user_chunk_cache_max)); -PNG_EXPORT(192, png_alloc_size_t, png_get_chunk_malloc_max, - (png_const_structrp png_ptr)); -#endif - -#if defined(PNG_INCH_CONVERSIONS_SUPPORTED) -PNG_EXPORT(193, png_uint_32, png_get_pixels_per_inch, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); - -PNG_EXPORT(194, png_uint_32, png_get_x_pixels_per_inch, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); - -PNG_EXPORT(195, png_uint_32, png_get_y_pixels_per_inch, - (png_const_structrp png_ptr, png_const_inforp info_ptr)); - -PNG_FP_EXPORT(196, float, png_get_x_offset_inches, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) -#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */ -PNG_FIXED_EXPORT(211, png_fixed_point, png_get_x_offset_inches_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) -#endif - -PNG_FP_EXPORT(197, float, png_get_y_offset_inches, (png_const_structrp png_ptr, - png_const_inforp info_ptr)) -#ifdef PNG_FIXED_POINT_SUPPORTED /* otherwise not implemented. */ -PNG_FIXED_EXPORT(212, png_fixed_point, png_get_y_offset_inches_fixed, - (png_const_structrp png_ptr, png_const_inforp info_ptr)) -#endif - -# ifdef PNG_pHYs_SUPPORTED -PNG_EXPORT(198, png_uint_32, png_get_pHYs_dpi, (png_const_structrp png_ptr, - png_const_inforp info_ptr, png_uint_32 *res_x, png_uint_32 *res_y, - int *unit_type)); -# endif /* pHYs */ -#endif /* INCH_CONVERSIONS */ - -/* Added in libpng-1.4.0 */ -#ifdef PNG_IO_STATE_SUPPORTED -PNG_EXPORT(199, png_uint_32, png_get_io_state, (png_const_structrp png_ptr)); - -/* Removed from libpng 1.6; use png_get_io_chunk_type. */ -PNG_REMOVED(200, png_const_bytep, png_get_io_chunk_name, (png_structrp png_ptr), - PNG_DEPRECATED) - -PNG_EXPORT(216, png_uint_32, png_get_io_chunk_type, - (png_const_structrp png_ptr)); - -/* The flags returned by png_get_io_state() are the following: */ -# define PNG_IO_NONE 0x0000 /* no I/O at this moment */ -# define PNG_IO_READING 0x0001 /* currently reading */ -# define PNG_IO_WRITING 0x0002 /* currently writing */ -# define PNG_IO_SIGNATURE 0x0010 /* currently at the file signature */ -# define PNG_IO_CHUNK_HDR 0x0020 /* currently at the chunk header */ -# define PNG_IO_CHUNK_DATA 0x0040 /* currently at the chunk data */ -# define PNG_IO_CHUNK_CRC 0x0080 /* currently at the chunk crc */ -# define PNG_IO_MASK_OP 0x000f /* current operation: reading/writing */ -# define PNG_IO_MASK_LOC 0x00f0 /* current location: sig/hdr/data/crc */ -#endif /* IO_STATE */ - -/* Interlace support. The following macros are always defined so that if - * libpng interlace handling is turned off the macros may be used to handle - * interlaced images within the application. - */ -#define PNG_INTERLACE_ADAM7_PASSES 7 - -/* Two macros to return the first row and first column of the original, - * full, image which appears in a given pass. 'pass' is in the range 0 - * to 6 and the result is in the range 0 to 7. - */ -#define PNG_PASS_START_ROW(pass) (((1&~(pass))<<(3-((pass)>>1)))&7) -#define PNG_PASS_START_COL(pass) (((1& (pass))<<(3-(((pass)+1)>>1)))&7) - -/* A macro to return the offset between pixels in the output row for a pair of - * pixels in the input - effectively the inverse of the 'COL_SHIFT' macro that - * follows. Note that ROW_OFFSET is the offset from one row to the next whereas - * COL_OFFSET is from one column to the next, within a row. - */ -#define PNG_PASS_ROW_OFFSET(pass) ((pass)>2?(8>>(((pass)-1)>>1)):8) -#define PNG_PASS_COL_OFFSET(pass) (1<<((7-(pass))>>1)) - -/* Two macros to help evaluate the number of rows or columns in each - * pass. This is expressed as a shift - effectively log2 of the number or - * rows or columns in each 8x8 tile of the original image. - */ -#define PNG_PASS_ROW_SHIFT(pass) ((pass)>2?(8-(pass))>>1:3) -#define PNG_PASS_COL_SHIFT(pass) ((pass)>1?(7-(pass))>>1:3) - -/* Hence two macros to determine the number of rows or columns in a given - * pass of an image given its height or width. In fact these macros may - * return non-zero even though the sub-image is empty, because the other - * dimension may be empty for a small image. - */ -#define PNG_PASS_ROWS(height, pass) (((height)+(((1<<PNG_PASS_ROW_SHIFT(pass))\ - -1)-PNG_PASS_START_ROW(pass)))>>PNG_PASS_ROW_SHIFT(pass)) -#define PNG_PASS_COLS(width, pass) (((width)+(((1<<PNG_PASS_COL_SHIFT(pass))\ - -1)-PNG_PASS_START_COL(pass)))>>PNG_PASS_COL_SHIFT(pass)) - -/* For the reader row callbacks (both progressive and sequential) it is - * necessary to find the row in the output image given a row in an interlaced - * image, so two more macros: - */ -#define PNG_ROW_FROM_PASS_ROW(y_in, pass) \ - (((y_in)<<PNG_PASS_ROW_SHIFT(pass))+PNG_PASS_START_ROW(pass)) -#define PNG_COL_FROM_PASS_COL(x_in, pass) \ - (((x_in)<<PNG_PASS_COL_SHIFT(pass))+PNG_PASS_START_COL(pass)) - -/* Two macros which return a boolean (0 or 1) saying whether the given row - * or column is in a particular pass. These use a common utility macro that - * returns a mask for a given pass - the offset 'off' selects the row or - * column version. The mask has the appropriate bit set for each column in - * the tile. - */ -#define PNG_PASS_MASK(pass,off) ( \ - ((0x110145AF>>(((7-(off))-(pass))<<2)) & 0xF) | \ - ((0x01145AF0>>(((7-(off))-(pass))<<2)) & 0xF0)) - -#define PNG_ROW_IN_INTERLACE_PASS(y, pass) \ - ((PNG_PASS_MASK(pass,0) >> ((y)&7)) & 1) -#define PNG_COL_IN_INTERLACE_PASS(x, pass) \ - ((PNG_PASS_MASK(pass,1) >> ((x)&7)) & 1) - -#ifdef PNG_READ_COMPOSITE_NODIV_SUPPORTED -/* With these routines we avoid an integer divide, which will be slower on - * most machines. However, it does take more operations than the corresponding - * divide method, so it may be slower on a few RISC systems. There are two - * shifts (by 8 or 16 bits) and an addition, versus a single integer divide. - * - * Note that the rounding factors are NOT supposed to be the same! 128 and - * 32768 are correct for the NODIV code; 127 and 32767 are correct for the - * standard method. - * - * [Optimized code by Greg Roelofs and Mark Adler...blame us for bugs. :-) ] - */ - - /* fg and bg should be in `gamma 1.0' space; alpha is the opacity */ - -# define png_composite(composite, fg, alpha, bg) \ - { png_uint_16 temp = (png_uint_16)((png_uint_16)(fg) \ - * (png_uint_16)(alpha) \ - + (png_uint_16)(bg)*(png_uint_16)(255 \ - - (png_uint_16)(alpha)) + 128); \ - (composite) = (png_byte)(((temp + (temp >> 8)) >> 8) & 0xff); } - -# define png_composite_16(composite, fg, alpha, bg) \ - { png_uint_32 temp = (png_uint_32)((png_uint_32)(fg) \ - * (png_uint_32)(alpha) \ - + (png_uint_32)(bg)*(65535 \ - - (png_uint_32)(alpha)) + 32768); \ - (composite) = (png_uint_16)(0xffff & ((temp + (temp >> 16)) >> 16)); } - -#else /* Standard method using integer division */ - -# define png_composite(composite, fg, alpha, bg) \ - (composite) = \ - (png_byte)(0xff & (((png_uint_16)(fg) * (png_uint_16)(alpha) + \ - (png_uint_16)(bg) * (png_uint_16)(255 - (png_uint_16)(alpha)) + \ - 127) / 255)) - -# define png_composite_16(composite, fg, alpha, bg) \ - (composite) = \ - (png_uint_16)(0xffff & (((png_uint_32)(fg) * (png_uint_32)(alpha) + \ - (png_uint_32)(bg)*(png_uint_32)(65535 - (png_uint_32)(alpha)) + \ - 32767) / 65535)) -#endif /* READ_COMPOSITE_NODIV */ - -#ifdef PNG_READ_INT_FUNCTIONS_SUPPORTED -PNG_EXPORT(201, png_uint_32, png_get_uint_32, (png_const_bytep buf)); -PNG_EXPORT(202, png_uint_16, png_get_uint_16, (png_const_bytep buf)); -PNG_EXPORT(203, png_int_32, png_get_int_32, (png_const_bytep buf)); -#endif - -PNG_EXPORT(204, png_uint_32, png_get_uint_31, (png_const_structrp png_ptr, - png_const_bytep buf)); -/* No png_get_int_16 -- may be added if there's a real need for it. */ - -/* Place a 32-bit number into a buffer in PNG byte order (big-endian). */ -#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED -PNG_EXPORT(205, void, png_save_uint_32, (png_bytep buf, png_uint_32 i)); -#endif -#ifdef PNG_SAVE_INT_32_SUPPORTED -PNG_EXPORT(206, void, png_save_int_32, (png_bytep buf, png_int_32 i)); -#endif - -/* Place a 16-bit number into a buffer in PNG byte order. - * The parameter is declared unsigned int, not png_uint_16, - * just to avoid potential problems on pre-ANSI C compilers. - */ -#ifdef PNG_WRITE_INT_FUNCTIONS_SUPPORTED -PNG_EXPORT(207, void, png_save_uint_16, (png_bytep buf, unsigned int i)); -/* No png_save_int_16 -- may be added if there's a real need for it. */ -#endif - -#ifdef PNG_USE_READ_MACROS -/* Inline macros to do direct reads of bytes from the input buffer. - * The png_get_int_32() routine assumes we are using two's complement - * format for negative values, which is almost certainly true. - */ -# define PNG_get_uint_32(buf) \ - (((png_uint_32)(*(buf)) << 24) + \ - ((png_uint_32)(*((buf) + 1)) << 16) + \ - ((png_uint_32)(*((buf) + 2)) << 8) + \ - ((png_uint_32)(*((buf) + 3)))) - - /* From libpng-1.4.0 until 1.4.4, the png_get_uint_16 macro (but not the - * function) incorrectly returned a value of type png_uint_32. - */ -# define PNG_get_uint_16(buf) \ - ((png_uint_16) \ - (((unsigned int)(*(buf)) << 8) + \ - ((unsigned int)(*((buf) + 1))))) - -# define PNG_get_int_32(buf) \ - ((png_int_32)((*(buf) & 0x80) \ - ? -((png_int_32)((png_get_uint_32(buf) ^ 0xffffffffL) + 1)) \ - : (png_int_32)png_get_uint_32(buf))) - - /* If PNG_PREFIX is defined the same thing as below happens in pnglibconf.h, - * but defining a macro name prefixed with PNG_PREFIX. - */ -# ifndef PNG_PREFIX -# define png_get_uint_32(buf) PNG_get_uint_32(buf) -# define png_get_uint_16(buf) PNG_get_uint_16(buf) -# define png_get_int_32(buf) PNG_get_int_32(buf) -# endif -#else -# ifdef PNG_PREFIX - /* No macros; revert to the (redefined) function */ -# define PNG_get_uint_32 (png_get_uint_32) -# define PNG_get_uint_16 (png_get_uint_16) -# define PNG_get_int_32 (png_get_int_32) -# endif -#endif - -#if defined(PNG_SIMPLIFIED_READ_SUPPORTED) || \ - defined(PNG_SIMPLIFIED_WRITE_SUPPORTED) -/******************************************************************************* - * SIMPLIFIED API - ******************************************************************************* - * - * Please read the documentation in libpng-manual.txt (TODO: write said - * documentation) if you don't understand what follows. - * - * The simplified API hides the details of both libpng and the PNG file format - * itself. It allows PNG files to be read into a very limited number of - * in-memory bitmap formats or to be written from the same formats. If these - * formats do not accomodate your needs then you can, and should, use the more - * sophisticated APIs above - these support a wide variety of in-memory formats - * and a wide variety of sophisticated transformations to those formats as well - * as a wide variety of APIs to manipulate ancillary information. - * - * To read a PNG file using the simplified API: - * - * 1) Declare a 'png_image' structure (see below) on the stack, set the - * version field to PNG_IMAGE_VERSION and the 'opaque' pointer to NULL - * (this is REQUIRED, your program may crash if you don't do it.) - * 2) Call the appropriate png_image_begin_read... function. - * 3) Set the png_image 'format' member to the required sample format. - * 4) Allocate a buffer for the image and, if required, the color-map. - * 5) Call png_image_finish_read to read the image and, if required, the - * color-map into your buffers. - * - * There are no restrictions on the format of the PNG input itself; all valid - * color types, bit depths, and interlace methods are acceptable, and the - * input image is transformed as necessary to the requested in-memory format - * during the png_image_finish_read() step. The only caveat is that if you - * request a color-mapped image from a PNG that is full-color or makes - * complex use of an alpha channel the transformation is extremely lossy and the - * result may look terrible. - * - * To write a PNG file using the simplified API: - * - * 1) Declare a 'png_image' structure on the stack and memset() it to all zero. - * 2) Initialize the members of the structure that describe the image, setting - * the 'format' member to the format of the image samples. - * 3) Call the appropriate png_image_write... function with a pointer to the - * image and, if necessary, the color-map to write the PNG data. - * - * png_image is a structure that describes the in-memory format of an image - * when it is being read or defines the in-memory format of an image that you - * need to write: - */ -#define PNG_IMAGE_VERSION 1 - -typedef struct png_control *png_controlp; -typedef struct -{ - png_controlp opaque; /* Initialize to NULL, free with png_image_free */ - png_uint_32 version; /* Set to PNG_IMAGE_VERSION */ - png_uint_32 width; /* Image width in pixels (columns) */ - png_uint_32 height; /* Image height in pixels (rows) */ - png_uint_32 format; /* Image format as defined below */ - png_uint_32 flags; /* A bit mask containing informational flags */ - png_uint_32 colormap_entries; - /* Number of entries in the color-map */ - - /* In the event of an error or warning the following field will be set to a - * non-zero value and the 'message' field will contain a '\0' terminated - * string with the libpng error or warning message. If both warnings and - * an error were encountered, only the error is recorded. If there - * are multiple warnings, only the first one is recorded. - * - * The upper 30 bits of this value are reserved, the low two bits contain - * a value as follows: - */ -# define PNG_IMAGE_WARNING 1 -# define PNG_IMAGE_ERROR 2 - /* - * The result is a two-bit code such that a value more than 1 indicates - * a failure in the API just called: - * - * 0 - no warning or error - * 1 - warning - * 2 - error - * 3 - error preceded by warning - */ -# define PNG_IMAGE_FAILED(png_cntrl) ((((png_cntrl).warning_or_error)&0x03)>1) - - png_uint_32 warning_or_error; - - char message[64]; -} png_image, *png_imagep; - -/* The samples of the image have one to four channels whose components have - * original values in the range 0 to 1.0: - * - * 1: A single gray or luminance channel (G). - * 2: A gray/luminance channel and an alpha channel (GA). - * 3: Three red, green, blue color channels (RGB). - * 4: Three color channels and an alpha channel (RGBA). - * - * The components are encoded in one of two ways: - * - * a) As a small integer, value 0..255, contained in a single byte. For the - * alpha channel the original value is simply value/255. For the color or - * luminance channels the value is encoded according to the sRGB specification - * and matches the 8-bit format expected by typical display devices. - * - * The color/gray channels are not scaled (pre-multiplied) by the alpha - * channel and are suitable for passing to color management software. - * - * b) As a value in the range 0..65535, contained in a 2-byte integer. All - * channels can be converted to the original value by dividing by 65535; all - * channels are linear. Color channels use the RGB encoding (RGB end-points) of - * the sRGB specification. This encoding is identified by the - * PNG_FORMAT_FLAG_LINEAR flag below. - * - * When the simplified API needs to convert between sRGB and linear colorspaces, - * the actual sRGB transfer curve defined in the sRGB specification (see the - * article at http://en.wikipedia.org/wiki/SRGB) is used, not the gamma=1/2.2 - * approximation used elsewhere in libpng. - * - * When an alpha channel is present it is expected to denote pixel coverage - * of the color or luminance channels and is returned as an associated alpha - * channel: the color/gray channels are scaled (pre-multiplied) by the alpha - * value. - * - * The samples are either contained directly in the image data, between 1 and 8 - * bytes per pixel according to the encoding, or are held in a color-map indexed - * by bytes in the image data. In the case of a color-map the color-map entries - * are individual samples, encoded as above, and the image data has one byte per - * pixel to select the relevant sample from the color-map. - */ - -/* PNG_FORMAT_* - * - * #defines to be used in png_image::format. Each #define identifies a - * particular layout of sample data and, if present, alpha values. There are - * separate defines for each of the two component encodings. - * - * A format is built up using single bit flag values. All combinations are - * valid. Formats can be built up from the flag values or you can use one of - * the predefined values below. When testing formats always use the FORMAT_FLAG - * macros to test for individual features - future versions of the library may - * add new flags. - * - * When reading or writing color-mapped images the format should be set to the - * format of the entries in the color-map then png_image_{read,write}_colormap - * called to read or write the color-map and set the format correctly for the - * image data. Do not set the PNG_FORMAT_FLAG_COLORMAP bit directly! - * - * NOTE: libpng can be built with particular features disabled, if you see - * compiler errors because the definition of one of the following flags has been - * compiled out it is because libpng does not have the required support. It is - * possible, however, for the libpng configuration to enable the format on just - * read or just write; in that case you may see an error at run time. You can - * guard against this by checking for the definition of the appropriate - * "_SUPPORTED" macro, one of: - * - * PNG_SIMPLIFIED_{READ,WRITE}_{BGR,AFIRST}_SUPPORTED - */ -#define PNG_FORMAT_FLAG_ALPHA 0x01U /* format with an alpha channel */ -#define PNG_FORMAT_FLAG_COLOR 0x02U /* color format: otherwise grayscale */ -#define PNG_FORMAT_FLAG_LINEAR 0x04U /* 2 byte channels else 1 byte */ -#define PNG_FORMAT_FLAG_COLORMAP 0x08U /* image data is color-mapped */ - -#ifdef PNG_FORMAT_BGR_SUPPORTED -# define PNG_FORMAT_FLAG_BGR 0x10U /* BGR colors, else order is RGB */ -#endif - -#ifdef PNG_FORMAT_AFIRST_SUPPORTED -# define PNG_FORMAT_FLAG_AFIRST 0x20U /* alpha channel comes first */ -#endif - -/* Commonly used formats have predefined macros. - * - * First the single byte (sRGB) formats: - */ -#define PNG_FORMAT_GRAY 0 -#define PNG_FORMAT_GA PNG_FORMAT_FLAG_ALPHA -#define PNG_FORMAT_AG (PNG_FORMAT_GA|PNG_FORMAT_FLAG_AFIRST) -#define PNG_FORMAT_RGB PNG_FORMAT_FLAG_COLOR -#define PNG_FORMAT_BGR (PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_BGR) -#define PNG_FORMAT_RGBA (PNG_FORMAT_RGB|PNG_FORMAT_FLAG_ALPHA) -#define PNG_FORMAT_ARGB (PNG_FORMAT_RGBA|PNG_FORMAT_FLAG_AFIRST) -#define PNG_FORMAT_BGRA (PNG_FORMAT_BGR|PNG_FORMAT_FLAG_ALPHA) -#define PNG_FORMAT_ABGR (PNG_FORMAT_BGRA|PNG_FORMAT_FLAG_AFIRST) - -/* Then the linear 2-byte formats. When naming these "Y" is used to - * indicate a luminance (gray) channel. - */ -#define PNG_FORMAT_LINEAR_Y PNG_FORMAT_FLAG_LINEAR -#define PNG_FORMAT_LINEAR_Y_ALPHA (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_ALPHA) -#define PNG_FORMAT_LINEAR_RGB (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_COLOR) -#define PNG_FORMAT_LINEAR_RGB_ALPHA \ - (PNG_FORMAT_FLAG_LINEAR|PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_ALPHA) - -/* With color-mapped formats the image data is one byte for each pixel, the byte - * is an index into the color-map which is formatted as above. To obtain a - * color-mapped format it is sufficient just to add the PNG_FOMAT_FLAG_COLORMAP - * to one of the above definitions, or you can use one of the definitions below. - */ -#define PNG_FORMAT_RGB_COLORMAP (PNG_FORMAT_RGB|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_BGR_COLORMAP (PNG_FORMAT_BGR|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_RGBA_COLORMAP (PNG_FORMAT_RGBA|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_ARGB_COLORMAP (PNG_FORMAT_ARGB|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_BGRA_COLORMAP (PNG_FORMAT_BGRA|PNG_FORMAT_FLAG_COLORMAP) -#define PNG_FORMAT_ABGR_COLORMAP (PNG_FORMAT_ABGR|PNG_FORMAT_FLAG_COLORMAP) - -/* PNG_IMAGE macros - * - * These are convenience macros to derive information from a png_image - * structure. The PNG_IMAGE_SAMPLE_ macros return values appropriate to the - * actual image sample values - either the entries in the color-map or the - * pixels in the image. The PNG_IMAGE_PIXEL_ macros return corresponding values - * for the pixels and will always return 1 for color-mapped formats. The - * remaining macros return information about the rows in the image and the - * complete image. - * - * NOTE: All the macros that take a png_image::format parameter are compile time - * constants if the format parameter is, itself, a constant. Therefore these - * macros can be used in array declarations and case labels where required. - * Similarly the macros are also pre-processor constants (sizeof is not used) so - * they can be used in #if tests. - * - * First the information about the samples. - */ -#define PNG_IMAGE_SAMPLE_CHANNELS(fmt)\ - (((fmt)&(PNG_FORMAT_FLAG_COLOR|PNG_FORMAT_FLAG_ALPHA))+1) - /* Return the total number of channels in a given format: 1..4 */ - -#define PNG_IMAGE_SAMPLE_COMPONENT_SIZE(fmt)\ - ((((fmt) & PNG_FORMAT_FLAG_LINEAR) >> 2)+1) - /* Return the size in bytes of a single component of a pixel or color-map - * entry (as appropriate) in the image: 1 or 2. - */ - -#define PNG_IMAGE_SAMPLE_SIZE(fmt)\ - (PNG_IMAGE_SAMPLE_CHANNELS(fmt) * PNG_IMAGE_SAMPLE_COMPONENT_SIZE(fmt)) - /* This is the size of the sample data for one sample. If the image is - * color-mapped it is the size of one color-map entry (and image pixels are - * one byte in size), otherwise it is the size of one image pixel. - */ - -#define PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(fmt)\ - (PNG_IMAGE_SAMPLE_CHANNELS(fmt) * 256) - /* The maximum size of the color-map required by the format expressed in a - * count of components. This can be used to compile-time allocate a - * color-map: - * - * png_uint_16 colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(linear_fmt)]; - * - * png_byte colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(sRGB_fmt)]; - * - * Alternatively use the PNG_IMAGE_COLORMAP_SIZE macro below to use the - * information from one of the png_image_begin_read_ APIs and dynamically - * allocate the required memory. - */ - -/* Corresponding information about the pixels */ -#define PNG_IMAGE_PIXEL_(test,fmt)\ - (((fmt)&PNG_FORMAT_FLAG_COLORMAP)?1:test(fmt)) - -#define PNG_IMAGE_PIXEL_CHANNELS(fmt)\ - PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_CHANNELS,fmt) - /* The number of separate channels (components) in a pixel; 1 for a - * color-mapped image. - */ - -#define PNG_IMAGE_PIXEL_COMPONENT_SIZE(fmt)\ - PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_COMPONENT_SIZE,fmt) - /* The size, in bytes, of each component in a pixel; 1 for a color-mapped - * image. - */ - -#define PNG_IMAGE_PIXEL_SIZE(fmt) PNG_IMAGE_PIXEL_(PNG_IMAGE_SAMPLE_SIZE,fmt) - /* The size, in bytes, of a complete pixel; 1 for a color-mapped image. */ - -/* Information about the whole row, or whole image */ -#define PNG_IMAGE_ROW_STRIDE(image)\ - (PNG_IMAGE_PIXEL_CHANNELS((image).format) * (image).width) - /* Return the total number of components in a single row of the image; this - * is the minimum 'row stride', the minimum count of components between each - * row. For a color-mapped image this is the minimum number of bytes in a - * row. - */ - -#define PNG_IMAGE_BUFFER_SIZE(image, row_stride)\ - (PNG_IMAGE_PIXEL_COMPONENT_SIZE((image).format)*(image).height*(row_stride)) - /* Return the size, in bytes, of an image buffer given a png_image and a row - * stride - the number of components to leave space for in each row. - */ - -#define PNG_IMAGE_SIZE(image)\ - PNG_IMAGE_BUFFER_SIZE(image, PNG_IMAGE_ROW_STRIDE(image)) - /* Return the size, in bytes, of the image in memory given just a png_image; - * the row stride is the minimum stride required for the image. - */ - -#define PNG_IMAGE_COLORMAP_SIZE(image)\ - (PNG_IMAGE_SAMPLE_SIZE((image).format) * (image).colormap_entries) - /* Return the size, in bytes, of the color-map of this image. If the image - * format is not a color-map format this will return a size sufficient for - * 256 entries in the given format; check PNG_FORMAT_FLAG_COLORMAP if - * you don't want to allocate a color-map in this case. - */ - -/* PNG_IMAGE_FLAG_* - * - * Flags containing additional information about the image are held in the - * 'flags' field of png_image. - */ -#define PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB 0x01 - /* This indicates the the RGB values of the in-memory bitmap do not - * correspond to the red, green and blue end-points defined by sRGB. - */ - -#define PNG_IMAGE_FLAG_FAST 0x02 - /* On write emphasise speed over compression; the resultant PNG file will be - * larger but will be produced significantly faster, particular for large - * images. Do not use this option for images which will be distributed, only - * used it when producing intermediate files that will be read back in - * repeatedly. For a typical 24-bit image the option will double the read - * speed at the cost of increasing the image size by 25%, however for many - * more compressible images the PNG file can be 10 times larger with only a - * slight speed gain. - */ - -#define PNG_IMAGE_FLAG_16BIT_sRGB 0x04 - /* On read if the image is a 16-bit per component image and there is no gAMA - * or sRGB chunk assume that the components are sRGB encoded. Notice that - * images output by the simplified API always have gamma information; setting - * this flag only affects the interpretation of 16-bit images from an - * external source. It is recommended that the application expose this flag - * to the user; the user can normally easily recognize the difference between - * linear and sRGB encoding. This flag has no effect on write - the data - * passed to the write APIs must have the correct encoding (as defined - * above.) - * - * If the flag is not set (the default) input 16-bit per component data is - * assumed to be linear. - * - * NOTE: the flag can only be set after the png_image_begin_read_ call, - * because that call initializes the 'flags' field. - */ - -#ifdef PNG_SIMPLIFIED_READ_SUPPORTED -/* READ APIs - * --------- - * - * The png_image passed to the read APIs must have been initialized by setting - * the png_controlp field 'opaque' to NULL (or, safer, memset the whole thing.) - */ -#ifdef PNG_STDIO_SUPPORTED -PNG_EXPORT(234, int, png_image_begin_read_from_file, (png_imagep image, - const char *file_name)); - /* The named file is opened for read and the image header is filled in - * from the PNG header in the file. - */ - -PNG_EXPORT(235, int, png_image_begin_read_from_stdio, (png_imagep image, - FILE* file)); - /* The PNG header is read from the stdio FILE object. */ -#endif /* STDIO */ - -PNG_EXPORT(236, int, png_image_begin_read_from_memory, (png_imagep image, - png_const_voidp memory, png_size_t size)); - /* The PNG header is read from the given memory buffer. */ - -PNG_EXPORT(237, int, png_image_finish_read, (png_imagep image, - png_const_colorp background, void *buffer, png_int_32 row_stride, - void *colormap)); - /* Finish reading the image into the supplied buffer and clean up the - * png_image structure. - * - * row_stride is the step, in byte or 2-byte units as appropriate, - * between adjacent rows. A positive stride indicates that the top-most row - * is first in the buffer - the normal top-down arrangement. A negative - * stride indicates that the bottom-most row is first in the buffer. - * - * background need only be supplied if an alpha channel must be removed from - * a png_byte format and the removal is to be done by compositing on a solid - * color; otherwise it may be NULL and any composition will be done directly - * onto the buffer. The value is an sRGB color to use for the background, - * for grayscale output the green channel is used. - * - * background must be supplied when an alpha channel must be removed from a - * single byte color-mapped output format, in other words if: - * - * 1) The original format from png_image_begin_read_from_* had - * PNG_FORMAT_FLAG_ALPHA set. - * 2) The format set by the application does not. - * 3) The format set by the application has PNG_FORMAT_FLAG_COLORMAP set and - * PNG_FORMAT_FLAG_LINEAR *not* set. - * - * For linear output removing the alpha channel is always done by compositing - * on black and background is ignored. - * - * colormap must be supplied when PNG_FORMAT_FLAG_COLORMAP is set. It must - * be at least the size (in bytes) returned by PNG_IMAGE_COLORMAP_SIZE. - * image->colormap_entries will be updated to the actual number of entries - * written to the colormap; this may be less than the original value. - */ - -PNG_EXPORT(238, void, png_image_free, (png_imagep image)); - /* Free any data allocated by libpng in image->opaque, setting the pointer to - * NULL. May be called at any time after the structure is initialized. - */ -#endif /* SIMPLIFIED_READ */ - -#ifdef PNG_SIMPLIFIED_WRITE_SUPPORTED -#ifdef PNG_STDIO_SUPPORTED -/* WRITE APIS - * ---------- - * For write you must initialize a png_image structure to describe the image to - * be written. To do this use memset to set the whole structure to 0 then - * initialize fields describing your image. - * - * version: must be set to PNG_IMAGE_VERSION - * opaque: must be initialized to NULL - * width: image width in pixels - * height: image height in rows - * format: the format of the data (image and color-map) you wish to write - * flags: set to 0 unless one of the defined flags applies; set - * PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB for color format images where the RGB - * values do not correspond to the colors in sRGB. - * colormap_entries: set to the number of entries in the color-map (0 to 256) - */ -PNG_EXPORT(239, int, png_image_write_to_file, (png_imagep image, - const char *file, int convert_to_8bit, const void *buffer, - png_int_32 row_stride, const void *colormap)); - /* Write the image to the named file. */ - -PNG_EXPORT(240, int, png_image_write_to_stdio, (png_imagep image, FILE *file, - int convert_to_8_bit, const void *buffer, png_int_32 row_stride, - const void *colormap)); - /* Write the image to the given (FILE*). */ - -/* With both write APIs if image is in one of the linear formats with 16-bit - * data then setting convert_to_8_bit will cause the output to be an 8-bit PNG - * gamma encoded according to the sRGB specification, otherwise a 16-bit linear - * encoded PNG file is written. - * - * With color-mapped data formats the colormap parameter point to a color-map - * with at least image->colormap_entries encoded in the specified format. If - * the format is linear the written PNG color-map will be converted to sRGB - * regardless of the convert_to_8_bit flag. - * - * With all APIs row_stride is handled as in the read APIs - it is the spacing - * from one row to the next in component sized units (1 or 2 bytes) and if - * negative indicates a bottom-up row layout in the buffer. If row_stride is zero, - * libpng will calculate it for you from the image width and number of channels. - * - * Note that the write API does not support interlacing, sub-8-bit pixels, indexed - * PNG (color_type 3) or most ancillary chunks. - */ -#endif /* STDIO */ -#endif /* SIMPLIFIED_WRITE */ -/******************************************************************************* - * END OF SIMPLIFIED API - ******************************************************************************/ -#endif /* SIMPLIFIED_{READ|WRITE} */ - -#ifdef PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED -PNG_EXPORT(242, void, png_set_check_for_invalid_index, - (png_structrp png_ptr, int allowed)); -# ifdef PNG_GET_PALETTE_MAX_SUPPORTED -PNG_EXPORT(243, int, png_get_palette_max, (png_const_structp png_ptr, - png_const_infop info_ptr)); -# endif -#endif /* CHECK_FOR_INVALID_INDEX */ - -/******************************************************************************* - * IMPLEMENTATION OPTIONS - ******************************************************************************* - * - * Support for arbitrary implementation-specific optimizations. The API allows - * particular options to be turned on or off. 'Option' is the number of the - * option and 'onoff' is 0 (off) or non-0 (on). The value returned is given - * by the PNG_OPTION_ defines below. - * - * HARDWARE: normally hardware capabilites, such as the Intel SSE instructions, - * are detected at run time, however sometimes it may be impossible - * to do this in user mode, in which case it is necessary to discover - * the capabilities in an OS specific way. Such capabilities are - * listed here when libpng has support for them and must be turned - * ON by the application if present. - * - * SOFTWARE: sometimes software optimizations actually result in performance - * decrease on some architectures or systems, or with some sets of - * PNG images. 'Software' options allow such optimizations to be - * selected at run time. - */ -#ifdef PNG_SET_OPTION_SUPPORTED -#ifdef PNG_ARM_NEON_API_SUPPORTED -# define PNG_ARM_NEON 0 /* HARDWARE: ARM Neon SIMD instructions supported */ -#endif -#define PNG_MAXIMUM_INFLATE_WINDOW 2 /* SOFTWARE: force maximum window */ -#define PNG_SKIP_sRGB_CHECK_PROFILE 4 /* SOFTWARE: Check ICC profile for sRGB */ -#define PNG_OPTION_NEXT 6 /* Next option - numbers must be even */ - -/* Return values: NOTE: there are four values and 'off' is *not* zero */ -#define PNG_OPTION_UNSET 0 /* Unset - defaults to off */ -#define PNG_OPTION_INVALID 1 /* Option number out of range */ -#define PNG_OPTION_OFF 2 -#define PNG_OPTION_ON 3 - -PNG_EXPORT(244, int, png_set_option, (png_structrp png_ptr, int option, - int onoff)); -#endif /* SET_OPTION */ - -/******************************************************************************* - * END OF HARDWARE AND SOFTWARE OPTIONS - ******************************************************************************/ - -/* Maintainer: Put new public prototypes here ^, in libpng.3, in project - * defs, and in scripts/symbols.def. - */ - -/* The last ordinal number (this is the *last* one already used; the next - * one to use is one more than this.) - */ -#ifdef PNG_EXPORT_LAST_ORDINAL - PNG_EXPORT_LAST_ORDINAL(244); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* PNG_VERSION_INFO_ONLY */ -/* Do not put anything past this line */ -#endif /* PNG_H */ diff --git a/lib/windows64/include/pngconf.h b/lib/windows64/include/pngconf.h deleted file mode 100644 index 62e37cf..0000000 --- a/lib/windows64/include/pngconf.h +++ /dev/null @@ -1,622 +0,0 @@ - -/* pngconf.h - machine configurable file for libpng - * - * libpng version 1.6.18, July 23, 2015 - * - * Copyright (c) 1998-2015 Glenn Randers-Pehrson - * (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger) - * (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) - * - * This code is released under the libpng license. - * For conditions of distribution and use, see the disclaimer - * and license in png.h - * - * Any machine specific code is near the front of this file, so if you - * are configuring libpng for a machine, you may want to read the section - * starting here down to where it starts to typedef png_color, png_text, - * and png_info. - */ - -#ifndef PNGCONF_H -#define PNGCONF_H - -#ifndef PNG_BUILDING_SYMBOL_TABLE /* else includes may cause problems */ - -/* From libpng 1.6.0 libpng requires an ANSI X3.159-1989 ("ISOC90") compliant C - * compiler for correct compilation. The following header files are required by - * the standard. If your compiler doesn't provide these header files, or they - * do not match the standard, you will need to provide/improve them. - */ -#include <limits.h> -#include <stddef.h> - -/* Library header files. These header files are all defined by ISOC90; libpng - * expects conformant implementations, however, an ISOC90 conformant system need - * not provide these header files if the functionality cannot be implemented. - * In this case it will be necessary to disable the relevant parts of libpng in - * the build of pnglibconf.h. - * - * Prior to 1.6.0 string.h was included here; the API changes in 1.6.0 to not - * include this unnecessary header file. - */ - -#ifdef PNG_STDIO_SUPPORTED - /* Required for the definition of FILE: */ -# include <stdio.h> -#endif - -#ifdef PNG_SETJMP_SUPPORTED - /* Required for the definition of jmp_buf and the declaration of longjmp: */ -# include <setjmp.h> -#endif - -#ifdef PNG_CONVERT_tIME_SUPPORTED - /* Required for struct tm: */ -# include <time.h> -#endif - -#endif /* PNG_BUILDING_SYMBOL_TABLE */ - -/* Prior to 1.6.0 it was possible to turn off 'const' in declarations using - * PNG_NO_CONST; this is no longer supported except for data declarations which - * apparently still cause problems in 2011 on some compilers. - */ -#define PNG_CONST const /* backward compatibility only */ - -/* This controls optimization of the reading of 16 and 32 bit values - * from PNG files. It can be set on a per-app-file basis - it - * just changes whether a macro is used when the function is called. - * The library builder sets the default; if read functions are not - * built into the library the macro implementation is forced on. - */ -#ifndef PNG_READ_INT_FUNCTIONS_SUPPORTED -# define PNG_USE_READ_MACROS -#endif -#if !defined(PNG_NO_USE_READ_MACROS) && !defined(PNG_USE_READ_MACROS) -# if PNG_DEFAULT_READ_MACROS -# define PNG_USE_READ_MACROS -# endif -#endif - -/* COMPILER SPECIFIC OPTIONS. - * - * These options are provided so that a variety of difficult compilers - * can be used. Some are fixed at build time (e.g. PNG_API_RULE - * below) but still have compiler specific implementations, others - * may be changed on a per-file basis when compiling against libpng. - */ - -/* The PNGARG macro was used in versions of libpng prior to 1.6.0 to protect - * against legacy (pre ISOC90) compilers that did not understand function - * prototypes. It is not required for modern C compilers. - */ -#ifndef PNGARG -# define PNGARG(arglist) arglist -#endif - -/* Function calling conventions. - * ============================= - * Normally it is not necessary to specify to the compiler how to call - * a function - it just does it - however on x86 systems derived from - * Microsoft and Borland C compilers ('IBM PC', 'DOS', 'Windows' systems - * and some others) there are multiple ways to call a function and the - * default can be changed on the compiler command line. For this reason - * libpng specifies the calling convention of every exported function and - * every function called via a user supplied function pointer. This is - * done in this file by defining the following macros: - * - * PNGAPI Calling convention for exported functions. - * PNGCBAPI Calling convention for user provided (callback) functions. - * PNGCAPI Calling convention used by the ANSI-C library (required - * for longjmp callbacks and sometimes used internally to - * specify the calling convention for zlib). - * - * These macros should never be overridden. If it is necessary to - * change calling convention in a private build this can be done - * by setting PNG_API_RULE (which defaults to 0) to one of the values - * below to select the correct 'API' variants. - * - * PNG_API_RULE=0 Use PNGCAPI - the 'C' calling convention - throughout. - * This is correct in every known environment. - * PNG_API_RULE=1 Use the operating system convention for PNGAPI and - * the 'C' calling convention (from PNGCAPI) for - * callbacks (PNGCBAPI). This is no longer required - * in any known environment - if it has to be used - * please post an explanation of the problem to the - * libpng mailing list. - * - * These cases only differ if the operating system does not use the C - * calling convention, at present this just means the above cases - * (x86 DOS/Windows sytems) and, even then, this does not apply to - * Cygwin running on those systems. - * - * Note that the value must be defined in pnglibconf.h so that what - * the application uses to call the library matches the conventions - * set when building the library. - */ - -/* Symbol export - * ============= - * When building a shared library it is almost always necessary to tell - * the compiler which symbols to export. The png.h macro 'PNG_EXPORT' - * is used to mark the symbols. On some systems these symbols can be - * extracted at link time and need no special processing by the compiler, - * on other systems the symbols are flagged by the compiler and just - * the declaration requires a special tag applied (unfortunately) in a - * compiler dependent way. Some systems can do either. - * - * A small number of older systems also require a symbol from a DLL to - * be flagged to the program that calls it. This is a problem because - * we do not know in the header file included by application code that - * the symbol will come from a shared library, as opposed to a statically - * linked one. For this reason the application must tell us by setting - * the magic flag PNG_USE_DLL to turn on the special processing before - * it includes png.h. - * - * Four additional macros are used to make this happen: - * - * PNG_IMPEXP The magic (if any) to cause a symbol to be exported from - * the build or imported if PNG_USE_DLL is set - compiler - * and system specific. - * - * PNG_EXPORT_TYPE(type) A macro that pre or appends PNG_IMPEXP to - * 'type', compiler specific. - * - * PNG_DLL_EXPORT Set to the magic to use during a libpng build to - * make a symbol exported from the DLL. Not used in the - * public header files; see pngpriv.h for how it is used - * in the libpng build. - * - * PNG_DLL_IMPORT Set to the magic to force the libpng symbols to come - * from a DLL - used to define PNG_IMPEXP when - * PNG_USE_DLL is set. - */ - -/* System specific discovery. - * ========================== - * This code is used at build time to find PNG_IMPEXP, the API settings - * and PNG_EXPORT_TYPE(), it may also set a macro to indicate the DLL - * import processing is possible. On Windows systems it also sets - * compiler-specific macros to the values required to change the calling - * conventions of the various functions. - */ -#if defined(_Windows) || defined(_WINDOWS) || defined(WIN32) ||\ - defined(_WIN32) || defined(__WIN32__) || defined(__CYGWIN__) - /* Windows system (DOS doesn't support DLLs). Includes builds under Cygwin or - * MinGW on any architecture currently supported by Windows. Also includes - * Watcom builds but these need special treatment because they are not - * compatible with GCC or Visual C because of different calling conventions. - */ -# if PNG_API_RULE == 2 - /* If this line results in an error, either because __watcall is not - * understood or because of a redefine just below you cannot use *this* - * build of the library with the compiler you are using. *This* build was - * build using Watcom and applications must also be built using Watcom! - */ -# define PNGCAPI __watcall -# endif - -# if defined(__GNUC__) || (defined(_MSC_VER) && (_MSC_VER >= 800)) -# define PNGCAPI __cdecl -# if PNG_API_RULE == 1 - /* If this line results in an error __stdcall is not understood and - * PNG_API_RULE should not have been set to '1'. - */ -# define PNGAPI __stdcall -# endif -# else - /* An older compiler, or one not detected (erroneously) above, - * if necessary override on the command line to get the correct - * variants for the compiler. - */ -# ifndef PNGCAPI -# define PNGCAPI _cdecl -# endif -# if PNG_API_RULE == 1 && !defined(PNGAPI) -# define PNGAPI _stdcall -# endif -# endif /* compiler/api */ - - /* NOTE: PNGCBAPI always defaults to PNGCAPI. */ - -# if defined(PNGAPI) && !defined(PNG_USER_PRIVATEBUILD) -# error "PNG_USER_PRIVATEBUILD must be defined if PNGAPI is changed" -# endif - -# if (defined(_MSC_VER) && _MSC_VER < 800) ||\ - (defined(__BORLANDC__) && __BORLANDC__ < 0x500) - /* older Borland and MSC - * compilers used '__export' and required this to be after - * the type. - */ -# ifndef PNG_EXPORT_TYPE -# define PNG_EXPORT_TYPE(type) type PNG_IMPEXP -# endif -# define PNG_DLL_EXPORT __export -# else /* newer compiler */ -# define PNG_DLL_EXPORT __declspec(dllexport) -# ifndef PNG_DLL_IMPORT -# define PNG_DLL_IMPORT __declspec(dllimport) -# endif -# endif /* compiler */ - -#else /* !Windows */ -# if (defined(__IBMC__) || defined(__IBMCPP__)) && defined(__OS2__) -# define PNGAPI _System -# else /* !Windows/x86 && !OS/2 */ - /* Use the defaults, or define PNG*API on the command line (but - * this will have to be done for every compile!) - */ -# endif /* other system, !OS/2 */ -#endif /* !Windows/x86 */ - -/* Now do all the defaulting . */ -#ifndef PNGCAPI -# define PNGCAPI -#endif -#ifndef PNGCBAPI -# define PNGCBAPI PNGCAPI -#endif -#ifndef PNGAPI -# define PNGAPI PNGCAPI -#endif - -/* PNG_IMPEXP may be set on the compilation system command line or (if not set) - * then in an internal header file when building the library, otherwise (when - * using the library) it is set here. - */ -#ifndef PNG_IMPEXP -# if defined(PNG_USE_DLL) && defined(PNG_DLL_IMPORT) - /* This forces use of a DLL, disallowing static linking */ -# define PNG_IMPEXP PNG_DLL_IMPORT -# endif - -# ifndef PNG_IMPEXP -# define PNG_IMPEXP -# endif -#endif - -/* In 1.5.2 the definition of PNG_FUNCTION has been changed to always treat - * 'attributes' as a storage class - the attributes go at the start of the - * function definition, and attributes are always appended regardless of the - * compiler. This considerably simplifies these macros but may cause problems - * if any compilers both need function attributes and fail to handle them as - * a storage class (this is unlikely.) - */ -#ifndef PNG_FUNCTION -# define PNG_FUNCTION(type, name, args, attributes) attributes type name args -#endif - -#ifndef PNG_EXPORT_TYPE -# define PNG_EXPORT_TYPE(type) PNG_IMPEXP type -#endif - - /* The ordinal value is only relevant when preprocessing png.h for symbol - * table entries, so we discard it here. See the .dfn files in the - * scripts directory. - */ - -#ifndef PNG_EXPORTA -# define PNG_EXPORTA(ordinal, type, name, args, attributes) \ - PNG_FUNCTION(PNG_EXPORT_TYPE(type), (PNGAPI name), PNGARG(args), \ - PNG_LINKAGE_API attributes) -#endif - -/* ANSI-C (C90) does not permit a macro to be invoked with an empty argument, - * so make something non-empty to satisfy the requirement: - */ -#define PNG_EMPTY /*empty list*/ - -#define PNG_EXPORT(ordinal, type, name, args) \ - PNG_EXPORTA(ordinal, type, name, args, PNG_EMPTY) - -/* Use PNG_REMOVED to comment out a removed interface. */ -#ifndef PNG_REMOVED -# define PNG_REMOVED(ordinal, type, name, args, attributes) -#endif - -#ifndef PNG_CALLBACK -# define PNG_CALLBACK(type, name, args) type (PNGCBAPI name) PNGARG(args) -#endif - -/* Support for compiler specific function attributes. These are used - * so that where compiler support is available incorrect use of API - * functions in png.h will generate compiler warnings. - * - * Added at libpng-1.2.41. - */ - -#ifndef PNG_NO_PEDANTIC_WARNINGS -# ifndef PNG_PEDANTIC_WARNINGS_SUPPORTED -# define PNG_PEDANTIC_WARNINGS_SUPPORTED -# endif -#endif - -#ifdef PNG_PEDANTIC_WARNINGS_SUPPORTED - /* Support for compiler specific function attributes. These are used - * so that where compiler support is available, incorrect use of API - * functions in png.h will generate compiler warnings. Added at libpng - * version 1.2.41. Disabling these removes the warnings but may also produce - * less efficient code. - */ -# if defined(__clang__) && defined(__has_attribute) - /* Clang defines both __clang__ and __GNUC__. Check __clang__ first. */ -# if !defined(PNG_USE_RESULT) && __has_attribute(__warn_unused_result__) -# define PNG_USE_RESULT __attribute__((__warn_unused_result__)) -# endif -# if !defined(PNG_NORETURN) && __has_attribute(__noreturn__) -# define PNG_NORETURN __attribute__((__noreturn__)) -# endif -# if !defined(PNG_ALLOCATED) && __has_attribute(__malloc__) -# define PNG_ALLOCATED __attribute__((__malloc__)) -# endif -# if !defined(PNG_DEPRECATED) && __has_attribute(__deprecated__) -# define PNG_DEPRECATED __attribute__((__deprecated__)) -# endif -# if !defined(PNG_PRIVATE) -# ifdef __has_extension -# if __has_extension(attribute_unavailable_with_message) -# define PNG_PRIVATE __attribute__((__unavailable__(\ - "This function is not exported by libpng."))) -# endif -# endif -# endif -# ifndef PNG_RESTRICT -# define PNG_RESTRICT __restrict -# endif - -# elif defined(__GNUC__) -# ifndef PNG_USE_RESULT -# define PNG_USE_RESULT __attribute__((__warn_unused_result__)) -# endif -# ifndef PNG_NORETURN -# define PNG_NORETURN __attribute__((__noreturn__)) -# endif -# if __GNUC__ >= 3 -# ifndef PNG_ALLOCATED -# define PNG_ALLOCATED __attribute__((__malloc__)) -# endif -# ifndef PNG_DEPRECATED -# define PNG_DEPRECATED __attribute__((__deprecated__)) -# endif -# ifndef PNG_PRIVATE -# if 0 /* Doesn't work so we use deprecated instead*/ -# define PNG_PRIVATE \ - __attribute__((warning("This function is not exported by libpng."))) -# else -# define PNG_PRIVATE \ - __attribute__((__deprecated__)) -# endif -# endif -# if ((__GNUC__ > 3) || !defined(__GNUC_MINOR__) || (__GNUC_MINOR__ >= 1)) -# ifndef PNG_RESTRICT -# define PNG_RESTRICT __restrict -# endif -# endif /* __GNUC__.__GNUC_MINOR__ > 3.0 */ -# endif /* __GNUC__ >= 3 */ - -# elif defined(_MSC_VER) && (_MSC_VER >= 1300) -# ifndef PNG_USE_RESULT -# define PNG_USE_RESULT /* not supported */ -# endif -# ifndef PNG_NORETURN -# define PNG_NORETURN __declspec(noreturn) -# endif -# ifndef PNG_ALLOCATED -# if (_MSC_VER >= 1400) -# define PNG_ALLOCATED __declspec(restrict) -# endif -# endif -# ifndef PNG_DEPRECATED -# define PNG_DEPRECATED __declspec(deprecated) -# endif -# ifndef PNG_PRIVATE -# define PNG_PRIVATE __declspec(deprecated) -# endif -# ifndef PNG_RESTRICT -# if (_MSC_VER >= 1400) -# define PNG_RESTRICT __restrict -# endif -# endif - -# elif defined(__WATCOMC__) -# ifndef PNG_RESTRICT -# define PNG_RESTRICT __restrict -# endif -# endif -#endif /* PNG_PEDANTIC_WARNINGS */ - -#ifndef PNG_DEPRECATED -# define PNG_DEPRECATED /* Use of this function is deprecated */ -#endif -#ifndef PNG_USE_RESULT -# define PNG_USE_RESULT /* The result of this function must be checked */ -#endif -#ifndef PNG_NORETURN -# define PNG_NORETURN /* This function does not return */ -#endif -#ifndef PNG_ALLOCATED -# define PNG_ALLOCATED /* The result of the function is new memory */ -#endif -#ifndef PNG_PRIVATE -# define PNG_PRIVATE /* This is a private libpng function */ -#endif -#ifndef PNG_RESTRICT -# define PNG_RESTRICT /* The C99 "restrict" feature */ -#endif - -#ifndef PNG_FP_EXPORT /* A floating point API. */ -# ifdef PNG_FLOATING_POINT_SUPPORTED -# define PNG_FP_EXPORT(ordinal, type, name, args)\ - PNG_EXPORT(ordinal, type, name, args); -# else /* No floating point APIs */ -# define PNG_FP_EXPORT(ordinal, type, name, args) -# endif -#endif -#ifndef PNG_FIXED_EXPORT /* A fixed point API. */ -# ifdef PNG_FIXED_POINT_SUPPORTED -# define PNG_FIXED_EXPORT(ordinal, type, name, args)\ - PNG_EXPORT(ordinal, type, name, args); -# else /* No fixed point APIs */ -# define PNG_FIXED_EXPORT(ordinal, type, name, args) -# endif -#endif - -#ifndef PNG_BUILDING_SYMBOL_TABLE -/* Some typedefs to get us started. These should be safe on most of the common - * platforms. - * - * png_uint_32 and png_int_32 may, currently, be larger than required to hold a - * 32-bit value however this is not normally advisable. - * - * png_uint_16 and png_int_16 should always be two bytes in size - this is - * verified at library build time. - * - * png_byte must always be one byte in size. - * - * The checks below use constants from limits.h, as defined by the ISOC90 - * standard. - */ -#if CHAR_BIT == 8 && UCHAR_MAX == 255 - typedef unsigned char png_byte; -#else -# error "libpng requires 8 bit bytes" -#endif - -#if INT_MIN == -32768 && INT_MAX == 32767 - typedef int png_int_16; -#elif SHRT_MIN == -32768 && SHRT_MAX == 32767 - typedef short png_int_16; -#else -# error "libpng requires a signed 16 bit type" -#endif - -#if UINT_MAX == 65535 - typedef unsigned int png_uint_16; -#elif USHRT_MAX == 65535 - typedef unsigned short png_uint_16; -#else -# error "libpng requires an unsigned 16 bit type" -#endif - -#if INT_MIN < -2147483646 && INT_MAX > 2147483646 - typedef int png_int_32; -#elif LONG_MIN < -2147483646 && LONG_MAX > 2147483646 - typedef long int png_int_32; -#else -# error "libpng requires a signed 32 bit (or more) type" -#endif - -#if UINT_MAX > 4294967294 - typedef unsigned int png_uint_32; -#elif ULONG_MAX > 4294967294 - typedef unsigned long int png_uint_32; -#else -# error "libpng requires an unsigned 32 bit (or more) type" -#endif - -/* Prior to 1.6.0 it was possible to disable the use of size_t, 1.6.0, however, - * requires an ISOC90 compiler and relies on consistent behavior of sizeof. - */ -typedef size_t png_size_t; -typedef ptrdiff_t png_ptrdiff_t; - -/* libpng needs to know the maximum value of 'size_t' and this controls the - * definition of png_alloc_size_t, below. This maximum value of size_t limits - * but does not control the maximum allocations the library makes - there is - * direct application control of this through png_set_user_limits(). - */ -#ifndef PNG_SMALL_SIZE_T - /* Compiler specific tests for systems where size_t is known to be less than - * 32 bits (some of these systems may no longer work because of the lack of - * 'far' support; see above.) - */ -# if (defined(__TURBOC__) && !defined(__FLAT__)) ||\ - (defined(_MSC_VER) && defined(MAXSEG_64K)) -# define PNG_SMALL_SIZE_T -# endif -#endif - -/* png_alloc_size_t is guaranteed to be no smaller than png_size_t, and no - * smaller than png_uint_32. Casts from png_size_t or png_uint_32 to - * png_alloc_size_t are not necessary; in fact, it is recommended not to use - * them at all so that the compiler can complain when something turns out to be - * problematic. - * - * Casts in the other direction (from png_alloc_size_t to png_size_t or - * png_uint_32) should be explicitly applied; however, we do not expect to - * encounter practical situations that require such conversions. - * - * PNG_SMALL_SIZE_T must be defined if the maximum value of size_t is less than - * 4294967295 - i.e. less than the maximum value of png_uint_32. - */ -#ifdef PNG_SMALL_SIZE_T - typedef png_uint_32 png_alloc_size_t; -#else - typedef png_size_t png_alloc_size_t; -#endif - -/* Prior to 1.6.0 libpng offered limited support for Microsoft C compiler - * implementations of Intel CPU specific support of user-mode segmented address - * spaces, where 16-bit pointers address more than 65536 bytes of memory using - * separate 'segment' registers. The implementation requires two different - * types of pointer (only one of which includes the segment value.) - * - * If required this support is available in version 1.2 of libpng and may be - * available in versions through 1.5, although the correctness of the code has - * not been verified recently. - */ - -/* Typedef for floating-point numbers that are converted to fixed-point with a - * multiple of 100,000, e.g., gamma - */ -typedef png_int_32 png_fixed_point; - -/* Add typedefs for pointers */ -typedef void * png_voidp; -typedef const void * png_const_voidp; -typedef png_byte * png_bytep; -typedef const png_byte * png_const_bytep; -typedef png_uint_32 * png_uint_32p; -typedef const png_uint_32 * png_const_uint_32p; -typedef png_int_32 * png_int_32p; -typedef const png_int_32 * png_const_int_32p; -typedef png_uint_16 * png_uint_16p; -typedef const png_uint_16 * png_const_uint_16p; -typedef png_int_16 * png_int_16p; -typedef const png_int_16 * png_const_int_16p; -typedef char * png_charp; -typedef const char * png_const_charp; -typedef png_fixed_point * png_fixed_point_p; -typedef const png_fixed_point * png_const_fixed_point_p; -typedef png_size_t * png_size_tp; -typedef const png_size_t * png_const_size_tp; - -#ifdef PNG_STDIO_SUPPORTED -typedef FILE * png_FILE_p; -#endif - -#ifdef PNG_FLOATING_POINT_SUPPORTED -typedef double * png_doublep; -typedef const double * png_const_doublep; -#endif - -/* Pointers to pointers; i.e. arrays */ -typedef png_byte * * png_bytepp; -typedef png_uint_32 * * png_uint_32pp; -typedef png_int_32 * * png_int_32pp; -typedef png_uint_16 * * png_uint_16pp; -typedef png_int_16 * * png_int_16pp; -typedef const char * * png_const_charpp; -typedef char * * png_charpp; -typedef png_fixed_point * * png_fixed_point_pp; -#ifdef PNG_FLOATING_POINT_SUPPORTED -typedef double * * png_doublepp; -#endif - -/* Pointers to pointers to pointers; i.e., pointer to array */ -typedef char * * * png_charppp; - -#endif /* PNG_BUILDING_SYMBOL_TABLE */ - -#endif /* PNGCONF_H */ diff --git a/lib/windows64/include/pnglibconf.h b/lib/windows64/include/pnglibconf.h deleted file mode 100644 index 2719f00..0000000 --- a/lib/windows64/include/pnglibconf.h +++ /dev/null @@ -1,216 +0,0 @@ -/* libpng 1.6.18 STANDARD API DEFINITION */ - -/* pnglibconf.h - library build configuration */ - -/* Libpng version 1.6.18 - July 23, 2015 */ - -/* Copyright (c) 1998-2014 Glenn Randers-Pehrson */ - -/* This code is released under the libpng license. */ -/* For conditions of distribution and use, see the disclaimer */ -/* and license in png.h */ - -/* pnglibconf.h */ -/* Machine generated file: DO NOT EDIT */ -/* Derived from: scripts/pnglibconf.dfa */ -#ifndef PNGLCONF_H -#define PNGLCONF_H -/* options */ -#define PNG_16BIT_SUPPORTED -#define PNG_ALIGNED_MEMORY_SUPPORTED -/*#undef PNG_ARM_NEON_API_SUPPORTED*/ -/*#undef PNG_ARM_NEON_CHECK_SUPPORTED*/ -#define PNG_BENIGN_ERRORS_SUPPORTED -#define PNG_BENIGN_READ_ERRORS_SUPPORTED -/*#undef PNG_BENIGN_WRITE_ERRORS_SUPPORTED*/ -#define PNG_BUILD_GRAYSCALE_PALETTE_SUPPORTED -#define PNG_CHECK_FOR_INVALID_INDEX_SUPPORTED -#define PNG_COLORSPACE_SUPPORTED -#define PNG_CONSOLE_IO_SUPPORTED -#define PNG_CONVERT_tIME_SUPPORTED -#define PNG_EASY_ACCESS_SUPPORTED -/*#undef PNG_ERROR_NUMBERS_SUPPORTED*/ -#define PNG_ERROR_TEXT_SUPPORTED -#define PNG_FIXED_POINT_SUPPORTED -#define PNG_FLOATING_ARITHMETIC_SUPPORTED -#define PNG_FLOATING_POINT_SUPPORTED -#define PNG_FORMAT_AFIRST_SUPPORTED -#define PNG_FORMAT_BGR_SUPPORTED -#define PNG_GAMMA_SUPPORTED -#define PNG_GET_PALETTE_MAX_SUPPORTED -#define PNG_HANDLE_AS_UNKNOWN_SUPPORTED -#define PNG_INCH_CONVERSIONS_SUPPORTED -#define PNG_INFO_IMAGE_SUPPORTED -#define PNG_IO_STATE_SUPPORTED -#define PNG_MNG_FEATURES_SUPPORTED -#define PNG_POINTER_INDEXING_SUPPORTED -#define PNG_PROGRESSIVE_READ_SUPPORTED -#define PNG_READ_16BIT_SUPPORTED -#define PNG_READ_ALPHA_MODE_SUPPORTED -#define PNG_READ_ANCILLARY_CHUNKS_SUPPORTED -#define PNG_READ_BACKGROUND_SUPPORTED -#define PNG_READ_BGR_SUPPORTED -#define PNG_READ_CHECK_FOR_INVALID_INDEX_SUPPORTED -#define PNG_READ_COMPOSITE_NODIV_SUPPORTED -#define PNG_READ_COMPRESSED_TEXT_SUPPORTED -#define PNG_READ_EXPAND_16_SUPPORTED -#define PNG_READ_EXPAND_SUPPORTED -#define PNG_READ_FILLER_SUPPORTED -#define PNG_READ_GAMMA_SUPPORTED -#define PNG_READ_GET_PALETTE_MAX_SUPPORTED -#define PNG_READ_GRAY_TO_RGB_SUPPORTED -#define PNG_READ_INTERLACING_SUPPORTED -#define PNG_READ_INT_FUNCTIONS_SUPPORTED -#define PNG_READ_INVERT_ALPHA_SUPPORTED -#define PNG_READ_INVERT_SUPPORTED -#define PNG_READ_OPT_PLTE_SUPPORTED -#define PNG_READ_PACKSWAP_SUPPORTED -#define PNG_READ_PACK_SUPPORTED -#define PNG_READ_QUANTIZE_SUPPORTED -#define PNG_READ_RGB_TO_GRAY_SUPPORTED -#define PNG_READ_SCALE_16_TO_8_SUPPORTED -#define PNG_READ_SHIFT_SUPPORTED -#define PNG_READ_STRIP_16_TO_8_SUPPORTED -#define PNG_READ_STRIP_ALPHA_SUPPORTED -#define PNG_READ_SUPPORTED -#define PNG_READ_SWAP_ALPHA_SUPPORTED -#define PNG_READ_SWAP_SUPPORTED -#define PNG_READ_TEXT_SUPPORTED -#define PNG_READ_TRANSFORMS_SUPPORTED -#define PNG_READ_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_READ_USER_CHUNKS_SUPPORTED -#define PNG_READ_USER_TRANSFORM_SUPPORTED -#define PNG_READ_bKGD_SUPPORTED -#define PNG_READ_cHRM_SUPPORTED -#define PNG_READ_gAMA_SUPPORTED -#define PNG_READ_hIST_SUPPORTED -#define PNG_READ_iCCP_SUPPORTED -#define PNG_READ_iTXt_SUPPORTED -#define PNG_READ_oFFs_SUPPORTED -#define PNG_READ_pCAL_SUPPORTED -#define PNG_READ_pHYs_SUPPORTED -#define PNG_READ_sBIT_SUPPORTED -#define PNG_READ_sCAL_SUPPORTED -#define PNG_READ_sPLT_SUPPORTED -#define PNG_READ_sRGB_SUPPORTED -#define PNG_READ_tEXt_SUPPORTED -#define PNG_READ_tIME_SUPPORTED -#define PNG_READ_tRNS_SUPPORTED -#define PNG_READ_zTXt_SUPPORTED -#define PNG_SAVE_INT_32_SUPPORTED -#define PNG_SAVE_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_SEQUENTIAL_READ_SUPPORTED -#define PNG_SETJMP_SUPPORTED -#define PNG_SET_OPTION_SUPPORTED -#define PNG_SET_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_SET_USER_LIMITS_SUPPORTED -#define PNG_SIMPLIFIED_READ_AFIRST_SUPPORTED -#define PNG_SIMPLIFIED_READ_BGR_SUPPORTED -#define PNG_SIMPLIFIED_READ_SUPPORTED -#define PNG_SIMPLIFIED_WRITE_AFIRST_SUPPORTED -#define PNG_SIMPLIFIED_WRITE_BGR_SUPPORTED -#define PNG_SIMPLIFIED_WRITE_SUPPORTED -#define PNG_STDIO_SUPPORTED -#define PNG_STORE_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_TEXT_SUPPORTED -#define PNG_TIME_RFC1123_SUPPORTED -#define PNG_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_USER_CHUNKS_SUPPORTED -#define PNG_USER_LIMITS_SUPPORTED -#define PNG_USER_MEM_SUPPORTED -#define PNG_USER_TRANSFORM_INFO_SUPPORTED -#define PNG_USER_TRANSFORM_PTR_SUPPORTED -#define PNG_WARNINGS_SUPPORTED -#define PNG_WRITE_16BIT_SUPPORTED -#define PNG_WRITE_ANCILLARY_CHUNKS_SUPPORTED -#define PNG_WRITE_BGR_SUPPORTED -#define PNG_WRITE_CHECK_FOR_INVALID_INDEX_SUPPORTED -#define PNG_WRITE_COMPRESSED_TEXT_SUPPORTED -#define PNG_WRITE_CUSTOMIZE_COMPRESSION_SUPPORTED -#define PNG_WRITE_CUSTOMIZE_ZTXT_COMPRESSION_SUPPORTED -#define PNG_WRITE_FILLER_SUPPORTED -#define PNG_WRITE_FILTER_SUPPORTED -#define PNG_WRITE_FLUSH_SUPPORTED -#define PNG_WRITE_GET_PALETTE_MAX_SUPPORTED -#define PNG_WRITE_INTERLACING_SUPPORTED -#define PNG_WRITE_INT_FUNCTIONS_SUPPORTED -#define PNG_WRITE_INVERT_ALPHA_SUPPORTED -#define PNG_WRITE_INVERT_SUPPORTED -#define PNG_WRITE_OPTIMIZE_CMF_SUPPORTED -#define PNG_WRITE_PACKSWAP_SUPPORTED -#define PNG_WRITE_PACK_SUPPORTED -#define PNG_WRITE_SHIFT_SUPPORTED -#define PNG_WRITE_SUPPORTED -#define PNG_WRITE_SWAP_ALPHA_SUPPORTED -#define PNG_WRITE_SWAP_SUPPORTED -#define PNG_WRITE_TEXT_SUPPORTED -#define PNG_WRITE_TRANSFORMS_SUPPORTED -#define PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED -#define PNG_WRITE_USER_TRANSFORM_SUPPORTED -#define PNG_WRITE_WEIGHTED_FILTER_SUPPORTED -#define PNG_WRITE_bKGD_SUPPORTED -#define PNG_WRITE_cHRM_SUPPORTED -#define PNG_WRITE_gAMA_SUPPORTED -#define PNG_WRITE_hIST_SUPPORTED -#define PNG_WRITE_iCCP_SUPPORTED -#define PNG_WRITE_iTXt_SUPPORTED -#define PNG_WRITE_oFFs_SUPPORTED -#define PNG_WRITE_pCAL_SUPPORTED -#define PNG_WRITE_pHYs_SUPPORTED -#define PNG_WRITE_sBIT_SUPPORTED -#define PNG_WRITE_sCAL_SUPPORTED -#define PNG_WRITE_sPLT_SUPPORTED -#define PNG_WRITE_sRGB_SUPPORTED -#define PNG_WRITE_tEXt_SUPPORTED -#define PNG_WRITE_tIME_SUPPORTED -#define PNG_WRITE_tRNS_SUPPORTED -#define PNG_WRITE_zTXt_SUPPORTED -#define PNG_bKGD_SUPPORTED -#define PNG_cHRM_SUPPORTED -#define PNG_gAMA_SUPPORTED -#define PNG_hIST_SUPPORTED -#define PNG_iCCP_SUPPORTED -#define PNG_iTXt_SUPPORTED -#define PNG_oFFs_SUPPORTED -#define PNG_pCAL_SUPPORTED -#define PNG_pHYs_SUPPORTED -#define PNG_sBIT_SUPPORTED -#define PNG_sCAL_SUPPORTED -#define PNG_sPLT_SUPPORTED -#define PNG_sRGB_SUPPORTED -#define PNG_tEXt_SUPPORTED -#define PNG_tIME_SUPPORTED -#define PNG_tRNS_SUPPORTED -#define PNG_zTXt_SUPPORTED -/* end of options */ -/* settings */ -#define PNG_API_RULE 0 -#define PNG_COST_SHIFT 3 -#define PNG_DEFAULT_READ_MACROS 1 -#define PNG_GAMMA_THRESHOLD_FIXED 5000 -#define PNG_IDAT_READ_SIZE PNG_ZBUF_SIZE -#define PNG_INFLATE_BUF_SIZE 1024 -#define PNG_LINKAGE_API extern -#define PNG_LINKAGE_CALLBACK extern -#define PNG_LINKAGE_DATA extern -#define PNG_LINKAGE_FUNCTION extern -#define PNG_MAX_GAMMA_8 11 -#define PNG_QUANTIZE_BLUE_BITS 5 -#define PNG_QUANTIZE_GREEN_BITS 5 -#define PNG_QUANTIZE_RED_BITS 5 -#define PNG_TEXT_Z_DEFAULT_COMPRESSION (-1) -#define PNG_TEXT_Z_DEFAULT_STRATEGY 0 -#define PNG_USER_CHUNK_CACHE_MAX 1000 -#define PNG_USER_CHUNK_MALLOC_MAX 8000000 -#define PNG_USER_HEIGHT_MAX 1000000 -#define PNG_USER_WIDTH_MAX 1000000 -#define PNG_WEIGHT_SHIFT 8 -#define PNG_ZBUF_SIZE 8192 -#define PNG_ZLIB_VERNUM 0 /* unknown */ -#define PNG_Z_DEFAULT_COMPRESSION (-1) -#define PNG_Z_DEFAULT_NOFILTER_STRATEGY 0 -#define PNG_Z_DEFAULT_STRATEGY 1 -#define PNG_sCAL_PRECISION 5 -#define PNG_sRGB_PROFILE_CHECKS 2 -/* end of settings */ -#endif /* PNGLCONF_H */ diff --git a/lib/windows64/include/steam/isteamapplist.h b/lib/windows64/include/steam/isteamapplist.h deleted file mode 100644 index d678909..0000000 --- a/lib/windows64/include/steam/isteamapplist.h +++ /dev/null @@ -1,63 +0,0 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to app data in Steam -// -//============================================================================= - -#ifndef ISTEAMAPPLIST_H -#define ISTEAMAPPLIST_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "steamtypes.h" - -//----------------------------------------------------------------------------- -// Purpose: This is a restricted interface that can only be used by previously approved apps, -// contact your Steam Account Manager if you believe you need access to this API. -// This interface lets you detect installed apps for the local Steam client, useful for debugging tools -// to offer lists of apps to debug via Steam. -//----------------------------------------------------------------------------- -class ISteamAppList -{ -public: - virtual uint32 GetNumInstalledApps() = 0; - virtual uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs ) = 0; - - virtual int GetAppName( AppId_t nAppID, OUT_STRING() char *pchName, int cchNameMax ) = 0; // returns -1 if no name was found - virtual int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ) = 0; // returns -1 if no dir was found - - virtual int GetAppBuildId( AppId_t nAppID ) = 0; // return the buildid of this app, may change at any time based on backend updates to the game -}; - -#define STEAMAPPLIST_INTERFACE_VERSION "STEAMAPPLIST_INTERFACE_VERSION001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - -//--------------------------------------------------------------------------------- -// Purpose: Sent when a new app is installed -//--------------------------------------------------------------------------------- -DEFINE_CALLBACK( SteamAppInstalled_t, k_iSteamAppListCallbacks + 1 ); - CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs -END_DEFINE_CALLBACK_1() - - -//--------------------------------------------------------------------------------- -// Purpose: Sent when an app is uninstalled -//--------------------------------------------------------------------------------- -DEFINE_CALLBACK( SteamAppUninstalled_t, k_iSteamAppListCallbacks + 2 ); - CALLBACK_MEMBER( 0, AppId_t, m_nAppID ) // ID of the app that installs -END_DEFINE_CALLBACK_1() - - -#pragma pack( pop ) -#endif // ISTEAMAPPLIST_H diff --git a/lib/windows64/include/steam/isteamapps.h b/lib/windows64/include/steam/isteamapps.h deleted file mode 100644 index 9a97b4a..0000000 --- a/lib/windows64/include/steam/isteamapps.h +++ /dev/null @@ -1,176 +0,0 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to app data in Steam -// -//============================================================================= - -#ifndef ISTEAMAPPS_H -#define ISTEAMAPPS_H -#ifdef _WIN32 -#pragma once -#endif - -const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key - - -//----------------------------------------------------------------------------- -// Purpose: interface to app data -//----------------------------------------------------------------------------- -class ISteamApps -{ -public: - virtual bool BIsSubscribed() = 0; - virtual bool BIsLowViolence() = 0; - virtual bool BIsCybercafe() = 0; - virtual bool BIsVACBanned() = 0; - virtual const char *GetCurrentGameLanguage() = 0; - virtual const char *GetAvailableGameLanguages() = 0; - - // only use this member if you need to check ownership of another game related to yours, a demo for example - virtual bool BIsSubscribedApp( AppId_t appID ) = 0; - - // Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed - virtual bool BIsDlcInstalled( AppId_t appID ) = 0; - - // returns the Unix time of the purchase of the app - virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0; - - // Checks if the user is subscribed to the current app through a free weekend - // This function will return false for users who have a retail or other type of license - // Before using, please ask your Valve technical contact how to package and secure your free weekened - virtual bool BIsSubscribedFromFreeWeekend() = 0; - - // Returns the number of DLC pieces for the running app - virtual int GetDLCCount() = 0; - - // Returns metadata for DLC by index, of range [0, GetDLCCount()] - virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0; - - // Install/Uninstall control for optional DLC - virtual void InstallDLC( AppId_t nAppID ) = 0; - virtual void UninstallDLC( AppId_t nAppID ) = 0; - - // Request legacy cd-key for yourself or owned DLC. If you are interested in this - // data then make sure you provide us with a list of valid keys to be distributed - // to users when they purchase the game, before the game ships. - // You'll receive an AppProofOfPurchaseKeyResponse_t callback when - // the key is available (which may be immediately). - virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0; - - virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch - virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing - virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order - - // returns current app install folder for AppID, returns folder name length - virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0; - virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned) - - virtual CSteamID GetAppOwner() = 0; // returns the SteamID of the original owner. If different from current user, it's borrowed - - // Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1;param2=value2;param3=value3 etc. - // Parameter names starting with the character '@' are reserved for internal use and will always return and empty string. - // Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game, - // but it is advised that you not param names beginning with an underscore for your own features. - virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0; - - // get download progress for optional DLC - virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0; - - // return the buildid of this app, may change at any time based on backend updates to the game - virtual int GetAppBuildId() = 0; - - // Request all proof of purchase keys for the calling appid and asociated DLC. - // A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with - // appropriate appid values, ending with a final callback where the m_nAppId - // member is k_uAppIdInvalid (zero). - virtual void RequestAllProofOfPurchaseKeys() = 0; - - CALL_RESULT( FileDetailsResult_t ) - virtual SteamAPICall_t GetFileDetails( const char* pszFileName ) = 0; -}; - -#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -//----------------------------------------------------------------------------- -// Purpose: posted after the user gains ownership of DLC & that DLC is installed -//----------------------------------------------------------------------------- -struct DlcInstalled_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 5 }; - AppId_t m_nAppID; // AppID of the DLC -}; - - -//----------------------------------------------------------------------------- -// Purpose: possible results when registering an activation code -//----------------------------------------------------------------------------- -enum ERegisterActivationCodeResult -{ - k_ERegisterActivationCodeResultOK = 0, - k_ERegisterActivationCodeResultFail = 1, - k_ERegisterActivationCodeResultAlreadyRegistered = 2, - k_ERegisterActivationCodeResultTimeout = 3, - k_ERegisterActivationCodeAlreadyOwned = 4, -}; - - -//----------------------------------------------------------------------------- -// Purpose: response to RegisterActivationCode() -//----------------------------------------------------------------------------- -struct RegisterActivationCodeResponse_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 8 }; - ERegisterActivationCodeResult m_eResult; - uint32 m_unPackageRegistered; // package that was registered. Only set on success -}; - - -//--------------------------------------------------------------------------------- -// Purpose: posted after the user gains executes a steam url with query parameters -// such as steam://run/<appid>//?param1=value1;param2=value2;param3=value3; etc -// while the game is already running. The new params can be queried -// with GetLaunchQueryParam. -//--------------------------------------------------------------------------------- -struct NewLaunchQueryParameters_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 14 }; -}; - - -//----------------------------------------------------------------------------- -// Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys -// for supporting third-party CD keys, or other proof-of-purchase systems. -//----------------------------------------------------------------------------- -struct AppProofOfPurchaseKeyResponse_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 21 }; - EResult m_eResult; - uint32 m_nAppID; - uint32 m_cchKeyLength; - char m_rgchKey[k_cubAppProofOfPurchaseKeyMax]; -}; - - -//----------------------------------------------------------------------------- -// Purpose: response to GetFileDetails -//----------------------------------------------------------------------------- -struct FileDetailsResult_t -{ - enum { k_iCallback = k_iSteamAppsCallbacks + 23 }; - EResult m_eResult; - uint64 m_ulFileSize; // original file size in bytes - uint8 m_FileSHA[20]; // original file SHA1 hash - uint32 m_unFlags; // -}; - - -#pragma pack( pop ) -#endif // ISTEAMAPPS_H diff --git a/lib/windows64/include/steam/isteamappticket.h b/lib/windows64/include/steam/isteamappticket.h deleted file mode 100644 index 21fb9e1..0000000 --- a/lib/windows64/include/steam/isteamappticket.h +++ /dev/null @@ -1,28 +0,0 @@ -//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: a private, but well versioned, interface to get at critical bits -// of a steam3 appticket - consumed by the simple drm wrapper to let it -// ask about ownership with greater confidence. -// -//============================================================================= - -#ifndef ISTEAMAPPTICKET_H -#define ISTEAMAPPTICKET_H -#pragma once - -//----------------------------------------------------------------------------- -// Purpose: hand out a reasonable "future proof" view of an app ownership ticket -// the raw (signed) buffer, and indices into that buffer where the appid and -// steamid are located. the sizes of the appid and steamid are implicit in -// (each version of) the interface - currently uin32 appid and uint64 steamid -//----------------------------------------------------------------------------- -class ISteamAppTicket -{ -public: - virtual uint32 GetAppOwnershipTicketData( uint32 nAppID, void *pvBuffer, uint32 cbBufferLength, uint32 *piAppId, uint32 *piSteamId, uint32 *piSignature, uint32 *pcbSignature ) = 0; -}; - -#define STEAMAPPTICKET_INTERFACE_VERSION "STEAMAPPTICKET_INTERFACE_VERSION001" - - -#endif // ISTEAMAPPTICKET_H diff --git a/lib/windows64/include/steam/isteamclient.h b/lib/windows64/include/steam/isteamclient.h deleted file mode 100644 index 45d707d..0000000 --- a/lib/windows64/include/steam/isteamclient.h +++ /dev/null @@ -1,520 +0,0 @@ -//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: Main interface for loading and accessing Steamworks API's from the -// Steam client. -// For most uses, this code is wrapped inside of SteamAPI_Init() -//============================================================================= - -#ifndef ISTEAMCLIENT_H -#define ISTEAMCLIENT_H -#ifdef _WIN32 -#pragma once -#endif - -#include "steamtypes.h" -#include "steamclientpublic.h" - -// Define compile time assert macros to let us validate the structure sizes. -#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1]; - -#ifndef REFERENCE -#define REFERENCE(arg) ((void)arg) -#endif - -#if defined(STEAM_API_EXPORTS) && !defined(API_GEN) -#define STEAM_PRIVATE_API( ... ) __VA_ARGS__ -#elif defined(STEAM_API_EXPORTS) && defined(API_GEN) -#define STEAM_PRIVATE_API( ... ) -#else -#define STEAM_PRIVATE_API( ... ) protected: __VA_ARGS__ public: -#endif - -#if defined(__linux__) || defined(__APPLE__) -// The 32-bit version of gcc has the alignment requirement for uint64 and double set to -// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. -// The 64-bit version of gcc has the alignment requirement for these types set to -// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. -// The 64-bit structure packing has to match the 32-bit structure packing for each platform. -#define VALVE_CALLBACK_PACK_SMALL -#else -#define VALVE_CALLBACK_PACK_LARGE -#endif - -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error ??? -#endif - -typedef struct ValvePackingSentinel_t -{ - uint32 m_u32; - uint64 m_u64; - uint16 m_u16; - double m_d; -} ValvePackingSentinel_t; - -#pragma pack( pop ) - - -#if defined(VALVE_CALLBACK_PACK_SMALL) -VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 ) -#elif defined(VALVE_CALLBACK_PACK_LARGE) -VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 ) -#else -#error ??? -#endif - - -// handle to a communication pipe to the Steam client -typedef int32 HSteamPipe; -// handle to single instance of a steam user -typedef int32 HSteamUser; -// function prototype -#if defined( POSIX ) -#define __cdecl -#endif -extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *); -extern "C" typedef uint32 ( *SteamAPI_CheckCallbackRegistered_t )( int iCallbackNum ); -#if defined( __SNC__ ) - #pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor -#endif - -// interface predec -class ISteamUser; -class ISteamGameServer; -class ISteamFriends; -class ISteamUtils; -class ISteamMatchmaking; -class ISteamContentServer; -class ISteamMatchmakingServers; -class ISteamUserStats; -class ISteamApps; -class ISteamNetworking; -class ISteamRemoteStorage; -class ISteamScreenshots; -class ISteamMusic; -class ISteamMusicRemote; -class ISteamGameServerStats; -class ISteamPS3OverlayRender; -class ISteamHTTP; -class ISteamUnifiedMessages; -class ISteamController; -class ISteamUGC; -class ISteamAppList; -class ISteamHTMLSurface; -class ISteamInventory; -class ISteamVideo; - -//----------------------------------------------------------------------------- -// Purpose: Interface to creating a new steam instance, or to -// connect to an existing steam instance, whether it's in a -// different process or is local. -// -// For most scenarios this is all handled automatically via SteamAPI_Init(). -// You'll only need these APIs if you have a more complex versioning scheme, -// or if you want to implement a multiplexed gameserver where a single process -// is handling multiple games at once with independent gameserver SteamIDs. -//----------------------------------------------------------------------------- -class ISteamClient -{ -public: - // Creates a communication pipe to the Steam client. - // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling - virtual HSteamPipe CreateSteamPipe() = 0; - - // Releases a previously created communications pipe - // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling - virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0; - - // connects to an existing global user, failing if none exists - // used by the game to coordinate with the steamUI - // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling - virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0; - - // used by game servers, create a steam user that won't be shared with anyone else - // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling - virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0; - - // removes an allocated user - // NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling - virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0; - - // retrieves the ISteamUser interface associated with the handle - virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // retrieves the ISteamGameServer interface associated with the handle - virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // set the local IP and Port to bind to - // this must be set before CreateLocalUser() - virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0; - - // returns the ISteamFriends interface - virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns the ISteamUtils interface - virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns the ISteamMatchmaking interface - virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns the ISteamMatchmakingServers interface - virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns the a generic interface - virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns the ISteamUserStats interface - virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns the ISteamGameServerStats interface - virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns apps interface - virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // networking - virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // remote storage - virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // user screenshots - virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead. - STEAM_PRIVATE_API( virtual void RunFrame() = 0; ) - - // returns the number of IPC calls made since the last time this function was called - // Used for perf debugging so you can understand how many IPC calls your game makes per frame - // Every IPC call is at minimum a thread context switch if not a process one so you want to rate - // control how often you do them. - virtual uint32 GetIPCCallCount() = 0; - - // API warning handling - // 'int' is the severity; 0 for msg, 1 for warning - // 'const char *' is the text of the message - // callbacks will occur directly after the API function is called that generated the warning or message. - virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0; - - // Trigger global shutdown for the DLL - virtual bool BShutdownIfAllPipesClosed() = 0; - - // Expose HTTP interface - virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Exposes the ISteamUnifiedMessages interface - virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Exposes the ISteamController interface - virtual ISteamController *GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Exposes the ISteamUGC interface - virtual ISteamUGC *GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // returns app list interface, only available on specially registered apps - virtual ISteamAppList *GetISteamAppList( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Music Player - virtual ISteamMusic *GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Music Player Remote - virtual ISteamMusicRemote *GetISteamMusicRemote(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0; - - // html page display - virtual ISteamHTMLSurface *GetISteamHTMLSurface(HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion) = 0; - - // Helper functions for internal Steam usage - STEAM_PRIVATE_API( virtual void DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; ) - STEAM_PRIVATE_API( virtual void DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() ) = 0; ) - STEAM_PRIVATE_API( virtual void Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func ) = 0; ) - - // inventory - virtual ISteamInventory *GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; - - // Video - virtual ISteamVideo *GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; -}; - - -#define STEAMCLIENT_INTERFACE_VERSION "SteamClient017" - -//----------------------------------------------------------------------------- -// Purpose: Base values for callback identifiers, each callback must -// have a unique ID. -//----------------------------------------------------------------------------- -enum { k_iSteamUserCallbacks = 100 }; -enum { k_iSteamGameServerCallbacks = 200 }; -enum { k_iSteamFriendsCallbacks = 300 }; -enum { k_iSteamBillingCallbacks = 400 }; -enum { k_iSteamMatchmakingCallbacks = 500 }; -enum { k_iSteamContentServerCallbacks = 600 }; -enum { k_iSteamUtilsCallbacks = 700 }; -enum { k_iClientFriendsCallbacks = 800 }; -enum { k_iClientUserCallbacks = 900 }; -enum { k_iSteamAppsCallbacks = 1000 }; -enum { k_iSteamUserStatsCallbacks = 1100 }; -enum { k_iSteamNetworkingCallbacks = 1200 }; -enum { k_iClientRemoteStorageCallbacks = 1300 }; -enum { k_iClientDepotBuilderCallbacks = 1400 }; -enum { k_iSteamGameServerItemsCallbacks = 1500 }; -enum { k_iClientUtilsCallbacks = 1600 }; -enum { k_iSteamGameCoordinatorCallbacks = 1700 }; -enum { k_iSteamGameServerStatsCallbacks = 1800 }; -enum { k_iSteam2AsyncCallbacks = 1900 }; -enum { k_iSteamGameStatsCallbacks = 2000 }; -enum { k_iClientHTTPCallbacks = 2100 }; -enum { k_iClientScreenshotsCallbacks = 2200 }; -enum { k_iSteamScreenshotsCallbacks = 2300 }; -enum { k_iClientAudioCallbacks = 2400 }; -enum { k_iClientUnifiedMessagesCallbacks = 2500 }; -enum { k_iSteamStreamLauncherCallbacks = 2600 }; -enum { k_iClientControllerCallbacks = 2700 }; -enum { k_iSteamControllerCallbacks = 2800 }; -enum { k_iClientParentalSettingsCallbacks = 2900 }; -enum { k_iClientDeviceAuthCallbacks = 3000 }; -enum { k_iClientNetworkDeviceManagerCallbacks = 3100 }; -enum { k_iClientMusicCallbacks = 3200 }; -enum { k_iClientRemoteClientManagerCallbacks = 3300 }; -enum { k_iClientUGCCallbacks = 3400 }; -enum { k_iSteamStreamClientCallbacks = 3500 }; -enum { k_IClientProductBuilderCallbacks = 3600 }; -enum { k_iClientShortcutsCallbacks = 3700 }; -enum { k_iClientRemoteControlManagerCallbacks = 3800 }; -enum { k_iSteamAppListCallbacks = 3900 }; -enum { k_iSteamMusicCallbacks = 4000 }; -enum { k_iSteamMusicRemoteCallbacks = 4100 }; -enum { k_iClientVRCallbacks = 4200 }; -enum { k_iClientGameNotificationCallbacks = 4300 }; -enum { k_iSteamGameNotificationCallbacks = 4400 }; -enum { k_iSteamHTMLSurfaceCallbacks = 4500 }; -enum { k_iClientVideoCallbacks = 4600 }; -enum { k_iClientInventoryCallbacks = 4700 }; -enum { k_iClientBluetoothManagerCallbacks = 4800 }; - -//----------------------------------------------------------------------------- -// The CALLBACK macros are for client side callback logging enabled with -// log_callback <first callnbackID> <last callbackID> -// Do not change any of these. -//----------------------------------------------------------------------------- - -#ifdef STEAM_CALLBACK_INSPECTION_ENABLED - -#define DEFINE_CALLBACK( callbackname, callbackid ) \ -struct callbackname { \ - typedef callbackname SteamCallback_t; \ - enum { k_iCallback = callbackid }; \ - static callbackname *GetNullPointer() { return 0; } \ - static const char *GetCallbackName() { return #callbackname; } \ - static uint32 GetCallbackID() { return callbackname::k_iCallback; } - -#define CALLBACK_MEMBER( varidx, vartype, varname ) \ - public: vartype varname ; \ - static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ - varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \ - varSize = sizeof( vartype ); \ - varCount = 1; \ - *pszName = #varname; *pszType = #vartype; } - -#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \ - public: vartype varname [ varcount ]; \ - static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ - varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \ - varSize = sizeof( vartype ); \ - varCount = varcount; \ - *pszName = #varname; *pszType = #vartype; } - - -#define END_CALLBACK_INTERNAL_BEGIN( numvars ) \ - static uint32 GetNumMemberVariables() { return numvars; } \ - static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ - switch ( index ) { default : return false; - - -#define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true; - -#define END_CALLBACK_INTERNAL_END() }; } }; - -#define END_DEFINE_CALLBACK_0() \ - static uint32 GetNumMemberVariables() { return 0; } \ - static bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { REFERENCE( pszType ); REFERENCE( pszName ); REFERENCE( varCount ); REFERENCE( varSize ); REFERENCE( varOffset ); REFERENCE( index ); return false; } \ - }; - -#else - -#define DEFINE_CALLBACK( callbackname, callbackid ) struct callbackname { typedef callbackname SteamCallback_t; enum { k_iCallback = callbackid }; -#define CALLBACK_MEMBER( varidx, vartype, varname ) public: vartype varname ; -#define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) public: vartype varname [ varcount ]; -#define END_CALLBACK_INTERNAL_BEGIN( numvars ) -#define END_CALLBACK_INTERNAL_SWITCH( varidx ) -#define END_CALLBACK_INTERNAL_END() }; -#define END_DEFINE_CALLBACK_0() }; - -#endif - -#define END_DEFINE_CALLBACK_1() \ - END_CALLBACK_INTERNAL_BEGIN( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_2() \ - END_CALLBACK_INTERNAL_BEGIN( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_3() \ - END_CALLBACK_INTERNAL_BEGIN( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_4() \ - END_CALLBACK_INTERNAL_BEGIN( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_5() \ - END_CALLBACK_INTERNAL_BEGIN( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_END() - - -#define END_DEFINE_CALLBACK_6() \ - END_CALLBACK_INTERNAL_BEGIN( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_7() \ - END_CALLBACK_INTERNAL_BEGIN( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_8() \ - END_CALLBACK_INTERNAL_BEGIN( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_9() \ - END_CALLBACK_INTERNAL_BEGIN( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_10() \ - END_CALLBACK_INTERNAL_BEGIN( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_11() \ - END_CALLBACK_INTERNAL_BEGIN( 11 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_12() \ - END_CALLBACK_INTERNAL_BEGIN( 12 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 11 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_13() \ - END_CALLBACK_INTERNAL_BEGIN( 13 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 11 ) \ - END_CALLBACK_INTERNAL_SWITCH( 12 ) \ - END_CALLBACK_INTERNAL_END() - -#define END_DEFINE_CALLBACK_14() \ - END_CALLBACK_INTERNAL_BEGIN( 14 ) \ - END_CALLBACK_INTERNAL_SWITCH( 0 ) \ - END_CALLBACK_INTERNAL_SWITCH( 1 ) \ - END_CALLBACK_INTERNAL_SWITCH( 2 ) \ - END_CALLBACK_INTERNAL_SWITCH( 3 ) \ - END_CALLBACK_INTERNAL_SWITCH( 4 ) \ - END_CALLBACK_INTERNAL_SWITCH( 5 ) \ - END_CALLBACK_INTERNAL_SWITCH( 6 ) \ - END_CALLBACK_INTERNAL_SWITCH( 7 ) \ - END_CALLBACK_INTERNAL_SWITCH( 8 ) \ - END_CALLBACK_INTERNAL_SWITCH( 9 ) \ - END_CALLBACK_INTERNAL_SWITCH( 10 ) \ - END_CALLBACK_INTERNAL_SWITCH( 11 ) \ - END_CALLBACK_INTERNAL_SWITCH( 12 ) \ - END_CALLBACK_INTERNAL_SWITCH( 13 ) \ - END_CALLBACK_INTERNAL_END() - -#endif // ISTEAMCLIENT_H diff --git a/lib/windows64/include/steam/isteamcontroller.h b/lib/windows64/include/steam/isteamcontroller.h deleted file mode 100644 index 68f7af6..0000000 --- a/lib/windows64/include/steam/isteamcontroller.h +++ /dev/null @@ -1,251 +0,0 @@ -//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to valve controller -// -//============================================================================= - -#ifndef ISTEAMCONTROLLER_H -#define ISTEAMCONTROLLER_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -#define STEAM_CONTROLLER_MAX_COUNT 16 - -#define STEAM_CONTROLLER_MAX_ANALOG_ACTIONS 16 - -#define STEAM_CONTROLLER_MAX_DIGITAL_ACTIONS 128 - -#define STEAM_CONTROLLER_MAX_ORIGINS 8 - -// When sending an option to a specific controller handle, you can send to all controllers via this command -#define STEAM_CONTROLLER_HANDLE_ALL_CONTROLLERS UINT64_MAX - -#define STEAM_CONTROLLER_MIN_ANALOG_ACTION_DATA -1.0f -#define STEAM_CONTROLLER_MAX_ANALOG_ACTION_DATA 1.0f - -enum ESteamControllerPad -{ - k_ESteamControllerPad_Left, - k_ESteamControllerPad_Right -}; - -enum EControllerSource -{ - k_EControllerSource_None, - k_EControllerSource_LeftTrackpad, - k_EControllerSource_RightTrackpad, - k_EControllerSource_Joystick, - k_EControllerSource_ABXY, - k_EControllerSource_Switch, - k_EControllerSource_LeftTrigger, - k_EControllerSource_RightTrigger, - k_EControllerSource_Gyro, - k_EControllerSource_Count -}; - -enum EControllerSourceMode -{ - k_EControllerSourceMode_None, - k_EControllerSourceMode_Dpad, - k_EControllerSourceMode_Buttons, - k_EControllerSourceMode_FourButtons, - k_EControllerSourceMode_AbsoluteMouse, - k_EControllerSourceMode_RelativeMouse, - k_EControllerSourceMode_JoystickMove, - k_EControllerSourceMode_JoystickCamera, - k_EControllerSourceMode_ScrollWheel, - k_EControllerSourceMode_Trigger, - k_EControllerSourceMode_TouchMenu, - k_EControllerSourceMode_MouseJoystick, - k_EControllerSourceMode_MouseRegion, - k_EControllerSourceMode_RadialMenu, - k_EControllerSourceMode_Switches -}; - -enum EControllerActionOrigin -{ - k_EControllerActionOrigin_None, - k_EControllerActionOrigin_A, - k_EControllerActionOrigin_B, - k_EControllerActionOrigin_X, - k_EControllerActionOrigin_Y, - k_EControllerActionOrigin_LeftBumper, - k_EControllerActionOrigin_RightBumper, - k_EControllerActionOrigin_LeftGrip, - k_EControllerActionOrigin_RightGrip, - k_EControllerActionOrigin_Start, - k_EControllerActionOrigin_Back, - k_EControllerActionOrigin_LeftPad_Touch, - k_EControllerActionOrigin_LeftPad_Swipe, - k_EControllerActionOrigin_LeftPad_Click, - k_EControllerActionOrigin_LeftPad_DPadNorth, - k_EControllerActionOrigin_LeftPad_DPadSouth, - k_EControllerActionOrigin_LeftPad_DPadWest, - k_EControllerActionOrigin_LeftPad_DPadEast, - k_EControllerActionOrigin_RightPad_Touch, - k_EControllerActionOrigin_RightPad_Swipe, - k_EControllerActionOrigin_RightPad_Click, - k_EControllerActionOrigin_RightPad_DPadNorth, - k_EControllerActionOrigin_RightPad_DPadSouth, - k_EControllerActionOrigin_RightPad_DPadWest, - k_EControllerActionOrigin_RightPad_DPadEast, - k_EControllerActionOrigin_LeftTrigger_Pull, - k_EControllerActionOrigin_LeftTrigger_Click, - k_EControllerActionOrigin_RightTrigger_Pull, - k_EControllerActionOrigin_RightTrigger_Click, - k_EControllerActionOrigin_LeftStick_Move, - k_EControllerActionOrigin_LeftStick_Click, - k_EControllerActionOrigin_LeftStick_DPadNorth, - k_EControllerActionOrigin_LeftStick_DPadSouth, - k_EControllerActionOrigin_LeftStick_DPadWest, - k_EControllerActionOrigin_LeftStick_DPadEast, - k_EControllerActionOrigin_Gyro_Move, - k_EControllerActionOrigin_Gyro_Pitch, - k_EControllerActionOrigin_Gyro_Yaw, - k_EControllerActionOrigin_Gyro_Roll, - - k_EControllerActionOrigin_Count -}; - -// ControllerHandle_t is used to refer to a specific controller. -// This handle will consistently identify a controller, even if it is disconnected and re-connected -typedef uint64 ControllerHandle_t; - - -// These handles are used to refer to a specific in-game action or action set -// All action handles should be queried during initialization for performance reasons -typedef uint64 ControllerActionSetHandle_t; -typedef uint64 ControllerDigitalActionHandle_t; -typedef uint64 ControllerAnalogActionHandle_t; - -#pragma pack( push, 1 ) - -struct ControllerAnalogActionData_t -{ - // Type of data coming from this action, this will match what got specified in the action set - EControllerSourceMode eMode; - - // The current state of this action; will be delta updates for mouse actions - float x, y; - - // Whether or not this action is currently available to be bound in the active action set - bool bActive; -}; - -struct ControllerDigitalActionData_t -{ - // The current state of this action; will be true if currently pressed - bool bState; - - // Whether or not this action is currently available to be bound in the active action set - bool bActive; -}; - -struct ControllerMotionData_t -{ - // Sensor-fused absolute rotation; will drift in heading - float rotQuatX; - float rotQuatY; - float rotQuatZ; - float rotQuatW; - - // Positional acceleration - float posAccelX; - float posAccelY; - float posAccelZ; - - // Angular velocity - float rotVelX; - float rotVelY; - float rotVelZ; -}; - -#pragma pack( pop ) - - -//----------------------------------------------------------------------------- -// Purpose: Native Steam controller support API -//----------------------------------------------------------------------------- -class ISteamController -{ -public: - - // Init and Shutdown must be called when starting/ending use of this interface - virtual bool Init() = 0; - virtual bool Shutdown() = 0; - - // Synchronize API state with the latest Steam Controller inputs available. This - // is performed automatically by SteamAPI_RunCallbacks, but for the absolute lowest - // possible latency, you call this directly before reading controller state. - virtual void RunFrame() = 0; - - // Enumerate currently connected controllers - // handlesOut should point to a STEAM_CONTROLLER_MAX_COUNT sized array of ControllerHandle_t handles - // Returns the number of handles written to handlesOut - virtual int GetConnectedControllers( ControllerHandle_t *handlesOut ) = 0; - - // Invokes the Steam overlay and brings up the binding screen - // Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode - virtual bool ShowBindingPanel( ControllerHandle_t controllerHandle ) = 0; - - // ACTION SETS - // Lookup the handle for an Action Set. Best to do this once on startup, and store the handles for all future API calls. - virtual ControllerActionSetHandle_t GetActionSetHandle( const char *pszActionSetName ) = 0; - - // Reconfigure the controller to use the specified action set (ie 'Menu', 'Walk' or 'Drive') - // This is cheap, and can be safely called repeatedly. It's often easier to repeatedly call it in - // your state loops, instead of trying to place it in all of your state transitions. - virtual void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle ) = 0; - virtual ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle ) = 0; - - // ACTIONS - // Lookup the handle for a digital action. Best to do this once on startup, and store the handles for all future API calls. - virtual ControllerDigitalActionHandle_t GetDigitalActionHandle( const char *pszActionName ) = 0; - - // Returns the current state of the supplied digital game action - virtual ControllerDigitalActionData_t GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle ) = 0; - - // Get the origin(s) for a digital action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action. - // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles - virtual int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin *originsOut ) = 0; - - // Lookup the handle for an analog action. Best to do this once on startup, and store the handles for all future API calls. - virtual ControllerAnalogActionHandle_t GetAnalogActionHandle( const char *pszActionName ) = 0; - - // Returns the current state of these supplied analog game action - virtual ControllerAnalogActionData_t GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle ) = 0; - - // Get the origin(s) for an analog action within an action set. Returns the number of origins supplied in originsOut. Use this to display the appropriate on-screen prompt for the action. - // originsOut should point to a STEAM_CONTROLLER_MAX_ORIGINS sized array of EControllerActionOrigin handles - virtual int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin *originsOut ) = 0; - - virtual void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction ) = 0; - - // Trigger a haptic pulse on a controller - virtual void TriggerHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0; - - // Trigger a pulse with a duty cycle of usDurationMicroSec / usOffMicroSec, unRepeat times. - // nFlags is currently unused and reserved for future use. - virtual void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags ) = 0; - - // Returns the associated gamepad index for the specified controller, if emulating a gamepad - virtual int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle ) = 0; - - // Returns the associated controller handle for the specified emulated gamepad - virtual ControllerHandle_t GetControllerForGamepadIndex( int nIndex ) = 0; - - // Returns raw motion data from the specified controller - virtual ControllerMotionData_t GetMotionData( ControllerHandle_t controllerHandle ) = 0; - - // Attempt to display origins of given action in the controller HUD, for the currently active action set - // Returns false is overlay is disabled / unavailable, or the user is not in Big Picture mode - virtual bool ShowDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition ) = 0; - virtual bool ShowAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition ) = 0; -}; - -#define STEAMCONTROLLER_INTERFACE_VERSION "SteamController004" - -#endif // ISTEAMCONTROLLER_H diff --git a/lib/windows64/include/steam/isteamfriends.h b/lib/windows64/include/steam/isteamfriends.h deleted file mode 100644 index 8013356..0000000 --- a/lib/windows64/include/steam/isteamfriends.h +++ /dev/null @@ -1,636 +0,0 @@ -//====== Copyright (C) 1996-2008, Valve Corporation, All rights reserved. ===== -// -// Purpose: interface to both friends list data and general information about users -// -//============================================================================= - -#ifndef ISTEAMFRIENDS_H -#define ISTEAMFRIENDS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "steamclientpublic.h" - - -//----------------------------------------------------------------------------- -// Purpose: set of relationships to other users -//----------------------------------------------------------------------------- -enum EFriendRelationship -{ - k_EFriendRelationshipNone = 0, - k_EFriendRelationshipBlocked = 1, // this doesn't get stored; the user has just done an Ignore on an friendship invite - k_EFriendRelationshipRequestRecipient = 2, - k_EFriendRelationshipFriend = 3, - k_EFriendRelationshipRequestInitiator = 4, - k_EFriendRelationshipIgnored = 5, // this is stored; the user has explicit blocked this other user from comments/chat/etc - k_EFriendRelationshipIgnoredFriend = 6, - k_EFriendRelationshipSuggested_DEPRECATED = 7, // was used by the original implementation of the facebook linking feature, but now unused. - - // keep this updated - k_EFriendRelationshipMax = 8, -}; - -// maximum length of friend group name (not including terminating nul!) -const int k_cchMaxFriendsGroupName = 64; - -// maximum number of groups a single user is allowed -const int k_cFriendsGroupLimit = 100; - -// friends group identifier type -typedef int16 FriendsGroupID_t; - -// invalid friends group identifier constant -const FriendsGroupID_t k_FriendsGroupID_Invalid = -1; - -const int k_cEnumerateFollowersMax = 50; - - -//----------------------------------------------------------------------------- -// Purpose: list of states a friend can be in -//----------------------------------------------------------------------------- -enum EPersonaState -{ - k_EPersonaStateOffline = 0, // friend is not currently logged on - k_EPersonaStateOnline = 1, // friend is logged on - k_EPersonaStateBusy = 2, // user is on, but busy - k_EPersonaStateAway = 3, // auto-away feature - k_EPersonaStateSnooze = 4, // auto-away for a long time - k_EPersonaStateLookingToTrade = 5, // Online, trading - k_EPersonaStateLookingToPlay = 6, // Online, wanting to play - k_EPersonaStateMax, -}; - - -//----------------------------------------------------------------------------- -// Purpose: flags for enumerating friends list, or quickly checking a the relationship between users -//----------------------------------------------------------------------------- -enum EFriendFlags -{ - k_EFriendFlagNone = 0x00, - k_EFriendFlagBlocked = 0x01, - k_EFriendFlagFriendshipRequested = 0x02, - k_EFriendFlagImmediate = 0x04, // "regular" friend - k_EFriendFlagClanMember = 0x08, - k_EFriendFlagOnGameServer = 0x10, - // k_EFriendFlagHasPlayedWith = 0x20, // not currently used - // k_EFriendFlagFriendOfFriend = 0x40, // not currently used - k_EFriendFlagRequestingFriendship = 0x80, - k_EFriendFlagRequestingInfo = 0x100, - k_EFriendFlagIgnored = 0x200, - k_EFriendFlagIgnoredFriend = 0x400, - k_EFriendFlagSuggested = 0x800, - k_EFriendFlagChatMember = 0x1000, - k_EFriendFlagAll = 0xFFFF, -}; - - -// friend game played information -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -struct FriendGameInfo_t -{ - CGameID m_gameID; - uint32 m_unGameIP; - uint16 m_usGamePort; - uint16 m_usQueryPort; - CSteamID m_steamIDLobby; -}; -#pragma pack( pop ) - -// maximum number of characters in a user's name. Two flavors; one for UTF-8 and one for UTF-16. -// The UTF-8 version has to be very generous to accomodate characters that get large when encoded -// in UTF-8. -enum -{ - k_cchPersonaNameMax = 128, - k_cwchPersonaNameMax = 32, -}; - -//----------------------------------------------------------------------------- -// Purpose: user restriction flags -//----------------------------------------------------------------------------- -enum EUserRestriction -{ - k_nUserRestrictionNone = 0, // no known chat/content restriction - k_nUserRestrictionUnknown = 1, // we don't know yet (user offline) - k_nUserRestrictionAnyChat = 2, // user is not allowed to (or can't) send/recv any chat - k_nUserRestrictionVoiceChat = 4, // user is not allowed to (or can't) send/recv voice chat - k_nUserRestrictionGroupChat = 8, // user is not allowed to (or can't) send/recv group chat - k_nUserRestrictionRating = 16, // user is too young according to rating in current region - k_nUserRestrictionGameInvites = 32, // user cannot send or recv game invites (e.g. mobile) - k_nUserRestrictionTrading = 64, // user cannot participate in trading (console, mobile) -}; - -//----------------------------------------------------------------------------- -// Purpose: information about user sessions -//----------------------------------------------------------------------------- -struct FriendSessionStateInfo_t -{ - uint32 m_uiOnlineSessionInstances; - uint8 m_uiPublishedToFriendsSessionInstance; -}; - - - -// size limit on chat room or member metadata -const uint32 k_cubChatMetadataMax = 8192; - -// size limits on Rich Presence data -enum { k_cchMaxRichPresenceKeys = 20 }; -enum { k_cchMaxRichPresenceKeyLength = 64 }; -enum { k_cchMaxRichPresenceValueLength = 256 }; - -// These values are passed as parameters to the store -enum EOverlayToStoreFlag -{ - k_EOverlayToStoreFlag_None = 0, - k_EOverlayToStoreFlag_AddToCart = 1, - k_EOverlayToStoreFlag_AddToCartAndShow = 2, -}; - -//----------------------------------------------------------------------------- -// Purpose: interface to accessing information about individual users, -// that can be a friend, in a group, on a game server or in a lobby with the local user -//----------------------------------------------------------------------------- -class ISteamFriends -{ -public: - // returns the local players name - guaranteed to not be NULL. - // this is the same name as on the users community profile page - // this is stored in UTF-8 format - // like all the other interface functions that return a char *, it's important that this pointer is not saved - // off; it will eventually be free'd or re-allocated - virtual const char *GetPersonaName() = 0; - - // Sets the player name, stores it on the server and publishes the changes to all friends who are online. - // Changes take place locally immediately, and a PersonaStateChange_t is posted, presuming success. - // - // The final results are available through the return value SteamAPICall_t, using SetPersonaNameResponse_t. - // - // If the name change fails to happen on the server, then an additional global PersonaStateChange_t will be posted - // to change the name back, in addition to the SetPersonaNameResponse_t callback. - CALL_RESULT( SetPersonaNameResponse_t ) - virtual SteamAPICall_t SetPersonaName( const char *pchPersonaName ) = 0; - - // gets the status of the current user - virtual EPersonaState GetPersonaState() = 0; - - // friend iteration - // takes a set of k_EFriendFlags, and returns the number of users the client knows about who meet that criteria - // then GetFriendByIndex() can then be used to return the id's of each of those users - virtual int GetFriendCount( int iFriendFlags ) = 0; - - // returns the steamID of a user - // iFriend is a index of range [0, GetFriendCount()) - // iFriendsFlags must be the same value as used in GetFriendCount() - // the returned CSteamID can then be used by all the functions below to access details about the user - virtual CSteamID GetFriendByIndex( int iFriend, int iFriendFlags ) = 0; - - // returns a relationship to a user - virtual EFriendRelationship GetFriendRelationship( CSteamID steamIDFriend ) = 0; - - // returns the current status of the specified user - // this will only be known by the local user if steamIDFriend is in their friends list; on the same game server; in a chat room or lobby; or in a small group with the local user - virtual EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ) = 0; - - // returns the name another user - guaranteed to not be NULL. - // same rules as GetFriendPersonaState() apply as to whether or not the user knowns the name of the other user - // note that on first joining a lobby, chat room or game server the local user will not known the name of the other users automatically; that information will arrive asyncronously - // - virtual const char *GetFriendPersonaName( CSteamID steamIDFriend ) = 0; - - // returns true if the friend is actually in a game, and fills in pFriendGameInfo with an extra details - virtual bool GetFriendGamePlayed( CSteamID steamIDFriend, OUT_STRUCT() FriendGameInfo_t *pFriendGameInfo ) = 0; - // accesses old friends names - returns an empty string when their are no more items in the history - virtual const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ) = 0; - // friends steam level - virtual int GetFriendSteamLevel( CSteamID steamIDFriend ) = 0; - - // Returns nickname the current user has set for the specified player. Returns NULL if the no nickname has been set for that player. - virtual const char *GetPlayerNickname( CSteamID steamIDPlayer ) = 0; - - // friend grouping (tag) apis - // returns the number of friends groups - virtual int GetFriendsGroupCount() = 0; - // returns the friends group ID for the given index (invalid indices return k_FriendsGroupID_Invalid) - virtual FriendsGroupID_t GetFriendsGroupIDByIndex( int iFG ) = 0; - // returns the name for the given friends group (NULL in the case of invalid friends group IDs) - virtual const char *GetFriendsGroupName( FriendsGroupID_t friendsGroupID ) = 0; - // returns the number of members in a given friends group - virtual int GetFriendsGroupMembersCount( FriendsGroupID_t friendsGroupID ) = 0; - // gets up to nMembersCount members of the given friends group, if fewer exist than requested those positions' SteamIDs will be invalid - virtual void GetFriendsGroupMembersList( FriendsGroupID_t friendsGroupID, OUT_ARRAY_CALL(nMembersCount, GetFriendsGroupMembersCount, friendsGroupID ) CSteamID *pOutSteamIDMembers, int nMembersCount ) = 0; - - // returns true if the specified user meets any of the criteria specified in iFriendFlags - // iFriendFlags can be the union (binary or, |) of one or more k_EFriendFlags values - virtual bool HasFriend( CSteamID steamIDFriend, int iFriendFlags ) = 0; - - // clan (group) iteration and access functions - virtual int GetClanCount() = 0; - virtual CSteamID GetClanByIndex( int iClan ) = 0; - virtual const char *GetClanName( CSteamID steamIDClan ) = 0; - virtual const char *GetClanTag( CSteamID steamIDClan ) = 0; - // returns the most recent information we have about what's happening in a clan - virtual bool GetClanActivityCounts( CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting ) = 0; - // for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest - virtual SteamAPICall_t DownloadClanActivityCounts( ARRAY_COUNT(cClansToRequest) CSteamID *psteamIDClans, int cClansToRequest ) = 0; - - // iterators for getting users in a chat room, lobby, game server or clan - // note that large clans that cannot be iterated by the local user - // note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby - // steamIDSource can be the steamID of a group, game server, lobby or chat room - virtual int GetFriendCountFromSource( CSteamID steamIDSource ) = 0; - virtual CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend ) = 0; - - // returns true if the local user can see that steamIDUser is a member or in steamIDSource - virtual bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource ) = 0; - - // User is in a game pressing the talk button (will suppress the microphone for all voice comms from the Steam friends UI) - virtual void SetInGameVoiceSpeaking( CSteamID steamIDUser, bool bSpeaking ) = 0; - - // activates the game overlay, with an optional dialog to open - // valid options are "Friends", "Community", "Players", "Settings", "OfficialGameGroup", "Stats", "Achievements" - virtual void ActivateGameOverlay( const char *pchDialog ) = 0; - - // activates game overlay to a specific place - // valid options are - // "steamid" - opens the overlay web browser to the specified user or groups profile - // "chat" - opens a chat window to the specified user, or joins the group chat - // "jointrade" - opens a window to a Steam Trading session that was started with the ISteamEconomy/StartTrade Web API - // "stats" - opens the overlay web browser to the specified user's stats - // "achievements" - opens the overlay web browser to the specified user's achievements - // "friendadd" - opens the overlay in minimal mode prompting the user to add the target user as a friend - // "friendremove" - opens the overlay in minimal mode prompting the user to remove the target friend - // "friendrequestaccept" - opens the overlay in minimal mode prompting the user to accept an incoming friend invite - // "friendrequestignore" - opens the overlay in minimal mode prompting the user to ignore an incoming friend invite - virtual void ActivateGameOverlayToUser( const char *pchDialog, CSteamID steamID ) = 0; - - // activates game overlay web browser directly to the specified URL - // full address with protocol type is required, e.g. http://www.steamgames.com/ - virtual void ActivateGameOverlayToWebPage( const char *pchURL ) = 0; - - // activates game overlay to store page for app - virtual void ActivateGameOverlayToStore( AppId_t nAppID, EOverlayToStoreFlag eFlag ) = 0; - - // Mark a target user as 'played with'. This is a client-side only feature that requires that the calling user is - // in game - virtual void SetPlayedWith( CSteamID steamIDUserPlayedWith ) = 0; - - // activates game overlay to open the invite dialog. Invitations will be sent for the provided lobby. - virtual void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby ) = 0; - - // gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set - virtual int GetSmallFriendAvatar( CSteamID steamIDFriend ) = 0; - - // gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set - virtual int GetMediumFriendAvatar( CSteamID steamIDFriend ) = 0; - - // gets the large (184x184) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set - // returns -1 if this image has yet to be loaded, in this case wait for a AvatarImageLoaded_t callback and then call this again - virtual int GetLargeFriendAvatar( CSteamID steamIDFriend ) = 0; - - // requests information about a user - persona name & avatar - // if bRequireNameOnly is set, then the avatar of a user isn't downloaded - // - it's a lot slower to download avatars and churns the local cache, so if you don't need avatars, don't request them - // if returns true, it means that data is being requested, and a PersonaStateChanged_t callback will be posted when it's retrieved - // if returns false, it means that we already have all the details about that user, and functions can be called immediately - virtual bool RequestUserInformation( CSteamID steamIDUser, bool bRequireNameOnly ) = 0; - - // requests information about a clan officer list - // when complete, data is returned in ClanOfficerListResponse_t call result - // this makes available the calls below - // you can only ask about clans that a user is a member of - // note that this won't download avatars automatically; if you get an officer, - // and no avatar image is available, call RequestUserInformation( steamID, false ) to download the avatar - CALL_RESULT( ClanOfficerListResponse_t ) - virtual SteamAPICall_t RequestClanOfficerList( CSteamID steamIDClan ) = 0; - - // iteration of clan officers - can only be done when a RequestClanOfficerList() call has completed - - // returns the steamID of the clan owner - virtual CSteamID GetClanOwner( CSteamID steamIDClan ) = 0; - // returns the number of officers in a clan (including the owner) - virtual int GetClanOfficerCount( CSteamID steamIDClan ) = 0; - // returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount) - virtual CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer ) = 0; - // if current user is chat restricted, he can't send or receive any text/voice chat messages. - // the user can't see custom avatars. But the user can be online and send/recv game invites. - // a chat restricted user can't add friends or join any groups. - virtual uint32 GetUserRestrictions() = 0; - - // Rich Presence data is automatically shared between friends who are in the same game - // Each user has a set of Key/Value pairs - // Note the following limits: k_cchMaxRichPresenceKeys, k_cchMaxRichPresenceKeyLength, k_cchMaxRichPresenceValueLength - // There are two magic keys: - // "status" - a UTF-8 string that will show up in the 'view game info' dialog in the Steam friends list - // "connect" - a UTF-8 string that contains the command-line for how a friend can connect to a game - // GetFriendRichPresence() returns an empty string "" if no value is set - // SetRichPresence() to a NULL or an empty string deletes the key - // You can iterate the current set of keys for a friend with GetFriendRichPresenceKeyCount() - // and GetFriendRichPresenceKeyByIndex() (typically only used for debugging) - virtual bool SetRichPresence( const char *pchKey, const char *pchValue ) = 0; - virtual void ClearRichPresence() = 0; - virtual const char *GetFriendRichPresence( CSteamID steamIDFriend, const char *pchKey ) = 0; - virtual int GetFriendRichPresenceKeyCount( CSteamID steamIDFriend ) = 0; - virtual const char *GetFriendRichPresenceKeyByIndex( CSteamID steamIDFriend, int iKey ) = 0; - // Requests rich presence for a specific user. - virtual void RequestFriendRichPresence( CSteamID steamIDFriend ) = 0; - - // rich invite support - // if the target accepts the invite, the pchConnectString gets added to the command-line for launching the game - // if the game is already running, a GameRichPresenceJoinRequested_t callback is posted containing the connect string - // invites can only be sent to friends - virtual bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString ) = 0; - - // recently-played-with friends iteration - // this iterates the entire list of users recently played with, across games - // GetFriendCoplayTime() returns as a unix time - virtual int GetCoplayFriendCount() = 0; - virtual CSteamID GetCoplayFriend( int iCoplayFriend ) = 0; - virtual int GetFriendCoplayTime( CSteamID steamIDFriend ) = 0; - virtual AppId_t GetFriendCoplayGame( CSteamID steamIDFriend ) = 0; - - // chat interface for games - // this allows in-game access to group (clan) chats from in the game - // the behavior is somewhat sophisticated, because the user may or may not be already in the group chat from outside the game or in the overlay - // use ActivateGameOverlayToUser( "chat", steamIDClan ) to open the in-game overlay version of the chat - CALL_RESULT( JoinClanChatRoomCompletionResult_t ) - virtual SteamAPICall_t JoinClanChatRoom( CSteamID steamIDClan ) = 0; - virtual bool LeaveClanChatRoom( CSteamID steamIDClan ) = 0; - virtual int GetClanChatMemberCount( CSteamID steamIDClan ) = 0; - virtual CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser ) = 0; - virtual bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText ) = 0; - virtual int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, OUT_STRUCT() CSteamID *psteamidChatter ) = 0; - virtual bool IsClanChatAdmin( CSteamID steamIDClanChat, CSteamID steamIDUser ) = 0; - - // interact with the Steam (game overlay / desktop) - virtual bool IsClanChatWindowOpenInSteam( CSteamID steamIDClanChat ) = 0; - virtual bool OpenClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0; - virtual bool CloseClanChatWindowInSteam( CSteamID steamIDClanChat ) = 0; - - // peer-to-peer chat interception - // this is so you can show P2P chats inline in the game - virtual bool SetListenForFriendsMessages( bool bInterceptEnabled ) = 0; - virtual bool ReplyToFriendMessage( CSteamID steamIDFriend, const char *pchMsgToSend ) = 0; - virtual int GetFriendMessage( CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0; - - // following apis - CALL_RESULT( FriendsGetFollowerCount_t ) - virtual SteamAPICall_t GetFollowerCount( CSteamID steamID ) = 0; - CALL_RESULT( FriendsIsFollowing_t ) - virtual SteamAPICall_t IsFollowing( CSteamID steamID ) = 0; - CALL_RESULT( FriendsEnumerateFollowingList_t ) - virtual SteamAPICall_t EnumerateFollowingList( uint32 unStartIndex ) = 0; -}; - -#define STEAMFRIENDS_INTERFACE_VERSION "SteamFriends015" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: called when a friends' status changes -//----------------------------------------------------------------------------- -struct PersonaStateChange_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 4 }; - - uint64 m_ulSteamID; // steamID of the friend who changed - int m_nChangeFlags; // what's changed -}; - - -// used in PersonaStateChange_t::m_nChangeFlags to describe what's changed about a user -// these flags describe what the client has learned has changed recently, so on startup you'll see a name, avatar & relationship change for every friend -enum EPersonaChange -{ - k_EPersonaChangeName = 0x0001, - k_EPersonaChangeStatus = 0x0002, - k_EPersonaChangeComeOnline = 0x0004, - k_EPersonaChangeGoneOffline = 0x0008, - k_EPersonaChangeGamePlayed = 0x0010, - k_EPersonaChangeGameServer = 0x0020, - k_EPersonaChangeAvatar = 0x0040, - k_EPersonaChangeJoinedSource= 0x0080, - k_EPersonaChangeLeftSource = 0x0100, - k_EPersonaChangeRelationshipChanged = 0x0200, - k_EPersonaChangeNameFirstSet = 0x0400, - k_EPersonaChangeFacebookInfo = 0x0800, - k_EPersonaChangeNickname = 0x1000, - k_EPersonaChangeSteamLevel = 0x2000, -}; - - -//----------------------------------------------------------------------------- -// Purpose: posted when game overlay activates or deactivates -// the game can use this to be pause or resume single player games -//----------------------------------------------------------------------------- -struct GameOverlayActivated_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 31 }; - uint8 m_bActive; // true if it's just been activated, false otherwise -}; - - -//----------------------------------------------------------------------------- -// Purpose: called when the user tries to join a different game server from their friends list -// game client should attempt to connect to specified server when this is received -//----------------------------------------------------------------------------- -struct GameServerChangeRequested_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 32 }; - char m_rgchServer[64]; // server address ("127.0.0.1:27015", "tf2.valvesoftware.com") - char m_rgchPassword[64]; // server password, if any -}; - - -//----------------------------------------------------------------------------- -// Purpose: called when the user tries to join a lobby from their friends list -// game client should attempt to connect to specified lobby when this is received -//----------------------------------------------------------------------------- -struct GameLobbyJoinRequested_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 33 }; - CSteamID m_steamIDLobby; - - // The friend they did the join via (will be invalid if not directly via a friend) - // - // On PS3, the friend will be invalid if this was triggered by a PSN invite via the XMB, but - // the account type will be console user so you can tell at least that this was from a PSN friend - // rather than a Steam friend. - CSteamID m_steamIDFriend; -}; - - -//----------------------------------------------------------------------------- -// Purpose: called when an avatar is loaded in from a previous GetLargeFriendAvatar() call -// if the image wasn't already available -//----------------------------------------------------------------------------- -struct AvatarImageLoaded_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 34 }; - CSteamID m_steamID; // steamid the avatar has been loaded for - int m_iImage; // the image index of the now loaded image - int m_iWide; // width of the loaded image - int m_iTall; // height of the loaded image -}; - - -//----------------------------------------------------------------------------- -// Purpose: marks the return of a request officer list call -//----------------------------------------------------------------------------- -struct ClanOfficerListResponse_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 35 }; - CSteamID m_steamIDClan; - int m_cOfficers; - uint8 m_bSuccess; -}; - - -//----------------------------------------------------------------------------- -// Purpose: callback indicating updated data about friends rich presence information -//----------------------------------------------------------------------------- -struct FriendRichPresenceUpdate_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 36 }; - CSteamID m_steamIDFriend; // friend who's rich presence has changed - AppId_t m_nAppID; // the appID of the game (should always be the current game) -}; - - -//----------------------------------------------------------------------------- -// Purpose: called when the user tries to join a game from their friends list -// rich presence will have been set with the "connect" key which is set here -//----------------------------------------------------------------------------- -struct GameRichPresenceJoinRequested_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 37 }; - CSteamID m_steamIDFriend; // the friend they did the join via (will be invalid if not directly via a friend) - char m_rgchConnect[k_cchMaxRichPresenceValueLength]; -}; - - -//----------------------------------------------------------------------------- -// Purpose: a chat message has been received for a clan chat the game has joined -//----------------------------------------------------------------------------- -struct GameConnectedClanChatMsg_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 38 }; - CSteamID m_steamIDClanChat; - CSteamID m_steamIDUser; - int m_iMessageID; -}; - - -//----------------------------------------------------------------------------- -// Purpose: a user has joined a clan chat -//----------------------------------------------------------------------------- -struct GameConnectedChatJoin_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 39 }; - CSteamID m_steamIDClanChat; - CSteamID m_steamIDUser; -}; - - -//----------------------------------------------------------------------------- -// Purpose: a user has left the chat we're in -//----------------------------------------------------------------------------- -struct GameConnectedChatLeave_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 40 }; - CSteamID m_steamIDClanChat; - CSteamID m_steamIDUser; - bool m_bKicked; // true if admin kicked - bool m_bDropped; // true if Steam connection dropped -}; - - -//----------------------------------------------------------------------------- -// Purpose: a DownloadClanActivityCounts() call has finished -//----------------------------------------------------------------------------- -struct DownloadClanActivityCountsResult_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 41 }; - bool m_bSuccess; -}; - - -//----------------------------------------------------------------------------- -// Purpose: a JoinClanChatRoom() call has finished -//----------------------------------------------------------------------------- -struct JoinClanChatRoomCompletionResult_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 42 }; - CSteamID m_steamIDClanChat; - EChatRoomEnterResponse m_eChatRoomEnterResponse; -}; - -//----------------------------------------------------------------------------- -// Purpose: a chat message has been received from a user -//----------------------------------------------------------------------------- -struct GameConnectedFriendChatMsg_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 43 }; - CSteamID m_steamIDUser; - int m_iMessageID; -}; - - -struct FriendsGetFollowerCount_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 44 }; - EResult m_eResult; - CSteamID m_steamID; - int m_nCount; -}; - - -struct FriendsIsFollowing_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 45 }; - EResult m_eResult; - CSteamID m_steamID; - bool m_bIsFollowing; -}; - - -struct FriendsEnumerateFollowingList_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 46 }; - EResult m_eResult; - CSteamID m_rgSteamID[ k_cEnumerateFollowersMax ]; - int32 m_nResultsReturned; - int32 m_nTotalResultCount; -}; - -//----------------------------------------------------------------------------- -// Purpose: reports the result of an attempt to change the user's persona name -//----------------------------------------------------------------------------- -struct SetPersonaNameResponse_t -{ - enum { k_iCallback = k_iSteamFriendsCallbacks + 47 }; - - bool m_bSuccess; // true if name change succeeded completely. - bool m_bLocalSuccess; // true if name change was retained locally. (We might not have been able to communicate with Steam) - EResult m_result; // detailed result code -}; - - -#pragma pack( pop ) - -#endif // ISTEAMFRIENDS_H diff --git a/lib/windows64/include/steam/isteamgamecoordinator.h b/lib/windows64/include/steam/isteamgamecoordinator.h deleted file mode 100644 index 5ab0637..0000000 --- a/lib/windows64/include/steam/isteamgamecoordinator.h +++ /dev/null @@ -1,75 +0,0 @@ -//====== Copyright ©, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to the game coordinator for this application -// -//============================================================================= - -#ifndef ISTEAMGAMECOORDINATOR -#define ISTEAMGAMECOORDINATOR -#ifdef _WIN32 -#pragma once -#endif - -#include "steamtypes.h" -#include "steamclientpublic.h" - - -// list of possible return values from the ISteamGameCoordinator API -enum EGCResults -{ - k_EGCResultOK = 0, - k_EGCResultNoMessage = 1, // There is no message in the queue - k_EGCResultBufferTooSmall = 2, // The buffer is too small for the requested message - k_EGCResultNotLoggedOn = 3, // The client is not logged onto Steam - k_EGCResultInvalidMessage = 4, // Something was wrong with the message being sent with SendMessage -}; - - -//----------------------------------------------------------------------------- -// Purpose: Functions for sending and receiving messages from the Game Coordinator -// for this application -//----------------------------------------------------------------------------- -class ISteamGameCoordinator -{ -public: - - // sends a message to the Game Coordinator - virtual EGCResults SendMessage( uint32 unMsgType, const void *pubData, uint32 cubData ) = 0; - - // returns true if there is a message waiting from the game coordinator - virtual bool IsMessageAvailable( uint32 *pcubMsgSize ) = 0; - - // fills the provided buffer with the first message in the queue and returns k_EGCResultOK or - // returns k_EGCResultNoMessage if there is no message waiting. pcubMsgSize is filled with the message size. - // If the provided buffer is not large enough to fit the entire message, k_EGCResultBufferTooSmall is returned - // and the message remains at the head of the queue. - virtual EGCResults RetrieveMessage( uint32 *punMsgType, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0; - -}; -#define STEAMGAMECOORDINATOR_INTERFACE_VERSION "SteamGameCoordinator001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -// callback notification - A new message is available for reading from the message queue -struct GCMessageAvailable_t -{ - enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 1 }; - uint32 m_nMessageSize; -}; - -// callback notification - A message failed to make it to the GC. It may be down temporarily -struct GCMessageFailed_t -{ - enum { k_iCallback = k_iSteamGameCoordinatorCallbacks + 2 }; -}; - -#pragma pack( pop ) - -#endif // ISTEAMGAMECOORDINATOR diff --git a/lib/windows64/include/steam/isteamgameserver.h b/lib/windows64/include/steam/isteamgameserver.h deleted file mode 100644 index e19f1dd..0000000 --- a/lib/windows64/include/steam/isteamgameserver.h +++ /dev/null @@ -1,387 +0,0 @@ -//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to steam for game servers -// -//============================================================================= - -#ifndef ISTEAMGAMESERVER_H -#define ISTEAMGAMESERVER_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -#define MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE ((uint16)-1) - -//----------------------------------------------------------------------------- -// Purpose: Functions for authenticating users via Steam to play on a game server -//----------------------------------------------------------------------------- -class ISteamGameServer -{ -public: - -// -// Basic server data. These properties, if set, must be set before before calling LogOn. They -// may not be changed after logged in. -// - - /// This is called by SteamGameServer_Init, and you will usually not need to call it directly - virtual bool InitGameServer( uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString ) = 0; - - /// Game product identifier. This is currently used by the master server for version checking purposes. - /// It's a required field, but will eventually will go away, and the AppID will be used for this purpose. - virtual void SetProduct( const char *pszProduct ) = 0; - - /// Description of the game. This is a required field and is displayed in the steam server browser....for now. - /// This is a required field, but it will go away eventually, as the data should be determined from the AppID. - virtual void SetGameDescription( const char *pszGameDescription ) = 0; - - /// If your game is a "mod," pass the string that identifies it. The default is an empty string, meaning - /// this application is the original game, not a mod. - /// - /// @see k_cbMaxGameServerGameDir - virtual void SetModDir( const char *pszModDir ) = 0; - - /// Is this is a dedicated server? The default value is false. - virtual void SetDedicatedServer( bool bDedicated ) = 0; - -// -// Login -// - - /// Begin process to login to a persistent game server account - /// - /// You need to register for callbacks to determine the result of this operation. - /// @see SteamServersConnected_t - /// @see SteamServerConnectFailure_t - /// @see SteamServersDisconnected_t - virtual void LogOn( const char *pszToken ) = 0; - - /// Login to a generic, anonymous account. - /// - /// Note: in previous versions of the SDK, this was automatically called within SteamGameServer_Init, - /// but this is no longer the case. - virtual void LogOnAnonymous() = 0; - - /// Begin process of logging game server out of steam - virtual void LogOff() = 0; - - // status functions - virtual bool BLoggedOn() = 0; - virtual bool BSecure() = 0; - virtual CSteamID GetSteamID() = 0; - - /// Returns true if the master server has requested a restart. - /// Only returns true once per request. - virtual bool WasRestartRequested() = 0; - -// -// Server state. These properties may be changed at any time. -// - - /// Max player count that will be reported to server browser and client queries - virtual void SetMaxPlayerCount( int cPlayersMax ) = 0; - - /// Number of bots. Default value is zero - virtual void SetBotPlayerCount( int cBotplayers ) = 0; - - /// Set the name of server as it will appear in the server browser - /// - /// @see k_cbMaxGameServerName - virtual void SetServerName( const char *pszServerName ) = 0; - - /// Set name of map to report in the server browser - /// - /// @see k_cbMaxGameServerName - virtual void SetMapName( const char *pszMapName ) = 0; - - /// Let people know if your server will require a password - virtual void SetPasswordProtected( bool bPasswordProtected ) = 0; - - /// Spectator server. The default value is zero, meaning the service - /// is not used. - virtual void SetSpectatorPort( uint16 unSpectatorPort ) = 0; - - /// Name of the spectator server. (Only used if spectator port is nonzero.) - /// - /// @see k_cbMaxGameServerMapName - virtual void SetSpectatorServerName( const char *pszSpectatorServerName ) = 0; - - /// Call this to clear the whole list of key/values that are sent in rules queries. - virtual void ClearAllKeyValues() = 0; - - /// Call this to add/update a key/value pair. - virtual void SetKeyValue( const char *pKey, const char *pValue ) = 0; - - /// Sets a string defining the "gametags" for this server, this is optional, but if it is set - /// it allows users to filter in the matchmaking/server-browser interfaces based on the value - /// - /// @see k_cbMaxGameServerTags - virtual void SetGameTags( const char *pchGameTags ) = 0; - - /// Sets a string defining the "gamedata" for this server, this is optional, but if it is set - /// it allows users to filter in the matchmaking/server-browser interfaces based on the value - /// don't set this unless it actually changes, its only uploaded to the master once (when - /// acknowledged) - /// - /// @see k_cbMaxGameServerGameData - virtual void SetGameData( const char *pchGameData ) = 0; - - /// Region identifier. This is an optional field, the default value is empty, meaning the "world" region - virtual void SetRegion( const char *pszRegion ) = 0; - -// -// Player list management / authentication -// - - // Handles receiving a new connection from a Steam user. This call will ask the Steam - // servers to validate the users identity, app ownership, and VAC status. If the Steam servers - // are off-line, then it will validate the cached ticket itself which will validate app ownership - // and identity. The AuthBlob here should be acquired on the game client using SteamUser()->InitiateGameConnection() - // and must then be sent up to the game server for authentication. - // - // Return Value: returns true if the users ticket passes basic checks. pSteamIDUser will contain the Steam ID of this user. pSteamIDUser must NOT be NULL - // If the call succeeds then you should expect a GSClientApprove_t or GSClientDeny_t callback which will tell you whether authentication - // for the user has succeeded or failed (the steamid in the callback will match the one returned by this call) - virtual bool SendUserConnectAndAuthenticate( uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser ) = 0; - - // Creates a fake user (ie, a bot) which will be listed as playing on the server, but skips validation. - // - // Return Value: Returns a SteamID for the user to be tracked with, you should call HandleUserDisconnect() - // when this user leaves the server just like you would for a real user. - virtual CSteamID CreateUnauthenticatedUserConnection() = 0; - - // Should be called whenever a user leaves our game server, this lets Steam internally - // track which users are currently on which servers for the purposes of preventing a single - // account being logged into multiple servers, showing who is currently on a server, etc. - virtual void SendUserDisconnect( CSteamID steamIDUser ) = 0; - - // Update the data to be displayed in the server browser and matchmaking interfaces for a user - // currently connected to the server. For regular users you must call this after you receive a - // GSUserValidationSuccess callback. - // - // Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player) - virtual bool BUpdateUserData( CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore ) = 0; - - // New auth system APIs - do not mix with the old auth system APIs. - // ---------------------------------------------------------------- - - // Retrieve ticket to be sent to the entity who wishes to authenticate you ( using BeginAuthSession API ). - // pcbTicket retrieves the length of the actual ticket. - virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - - // Authenticate ticket ( from GetAuthSessionTicket ) from entity steamID to be sure it is valid and isnt reused - // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) - virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; - - // Stop tracking started by BeginAuthSession - called when no longer playing game with this entity - virtual void EndAuthSession( CSteamID steamID ) = 0; - - // Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to - virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0; - - // After receiving a user's authentication data, and passing it to SendUserConnectAndAuthenticate, use this function - // to determine if the user owns downloadable content specified by the provided AppID. - virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0; - - // Ask if a user in in the specified group, results returns async by GSUserGroupStatus_t - // returns false if we're not connected to the steam servers and thus cannot ask - virtual bool RequestUserGroupStatus( CSteamID steamIDUser, CSteamID steamIDGroup ) = 0; - - - // these two functions s are deprecated, and will not return results - // they will be removed in a future version of the SDK - virtual void GetGameplayStats( ) = 0; - CALL_RESULT( GSReputation_t ) - virtual SteamAPICall_t GetServerReputation() = 0; - - // Returns the public IP of the server according to Steam, useful when the server is - // behind NAT and you want to advertise its IP in a lobby for other clients to directly - // connect to - virtual uint32 GetPublicIP() = 0; - -// These are in GameSocketShare mode, where instead of ISteamGameServer creating its own -// socket to talk to the master server on, it lets the game use its socket to forward messages -// back and forth. This prevents us from requiring server ops to open up yet another port -// in their firewalls. -// -// the IP address and port should be in host order, i.e 127.0.0.1 == 0x7f000001 - - // These are used when you've elected to multiplex the game server's UDP socket - // rather than having the master server updater use its own sockets. - // - // Source games use this to simplify the job of the server admins, so they - // don't have to open up more ports on their firewalls. - - // Call this when a packet that starts with 0xFFFFFFFF comes in. That means - // it's for us. - virtual bool HandleIncomingPacket( const void *pData, int cbData, uint32 srcIP, uint16 srcPort ) = 0; - - // AFTER calling HandleIncomingPacket for any packets that came in that frame, call this. - // This gets a packet that the master server updater needs to send out on UDP. - // It returns the length of the packet it wants to send, or 0 if there are no more packets to send. - // Call this each frame until it returns 0. - virtual int GetNextOutgoingPacket( void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort ) = 0; - -// -// Control heartbeats / advertisement with master server -// - - // Call this as often as you like to tell the master server updater whether or not - // you want it to be active (default: off). - virtual void EnableHeartbeats( bool bActive ) = 0; - - // You usually don't need to modify this. - // Pass -1 to use the default value for iHeartbeatInterval. - // Some mods change this. - virtual void SetHeartbeatInterval( int iHeartbeatInterval ) = 0; - - // Force a heartbeat to steam at the next opportunity - virtual void ForceHeartbeat() = 0; - - // associate this game server with this clan for the purposes of computing player compat - CALL_RESULT( AssociateWithClanResult_t ) - virtual SteamAPICall_t AssociateWithClan( CSteamID steamIDClan ) = 0; - - // ask if any of the current players dont want to play with this new player - or vice versa - CALL_RESULT( ComputeNewPlayerCompatibilityResult_t ) - virtual SteamAPICall_t ComputeNewPlayerCompatibility( CSteamID steamIDNewPlayer ) = 0; - -}; - -#define STEAMGAMESERVER_INTERFACE_VERSION "SteamGameServer012" - -// game server flags -const uint32 k_unServerFlagNone = 0x00; -const uint32 k_unServerFlagActive = 0x01; // server has users playing -const uint32 k_unServerFlagSecure = 0x02; // server wants to be secure -const uint32 k_unServerFlagDedicated = 0x04; // server is dedicated -const uint32 k_unServerFlagLinux = 0x08; // linux build -const uint32 k_unServerFlagPassworded = 0x10; // password protected -const uint32 k_unServerFlagPrivate = 0x20; // server shouldn't list on master server and - // won't enforce authentication of users that connect to the server. - // Useful when you run a server where the clients may not - // be connected to the internet but you want them to play (i.e LANs) - - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - -// client has been approved to connect to this game server -struct GSClientApprove_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 1 }; - CSteamID m_SteamID; // SteamID of approved player - CSteamID m_OwnerSteamID; // SteamID of original owner for game license -}; - - -// client has been denied to connection to this game server -struct GSClientDeny_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 2 }; - CSteamID m_SteamID; - EDenyReason m_eDenyReason; - char m_rgchOptionalText[128]; -}; - - -// request the game server should kick the user -struct GSClientKick_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 3 }; - CSteamID m_SteamID; - EDenyReason m_eDenyReason; -}; - -// NOTE: callback values 4 and 5 are skipped because they are used for old deprecated callbacks, -// do not reuse them here. - - -// client achievement info -struct GSClientAchievementStatus_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 6 }; - uint64 m_SteamID; - char m_pchAchievement[128]; - bool m_bUnlocked; -}; - -// received when the game server requests to be displayed as secure (VAC protected) -// m_bSecure is true if the game server should display itself as secure to users, false otherwise -struct GSPolicyResponse_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 15 }; - uint8 m_bSecure; -}; - -// GS gameplay stats info -struct GSGameplayStats_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 7 }; - EResult m_eResult; // Result of the call - int32 m_nRank; // Overall rank of the server (0-based) - uint32 m_unTotalConnects; // Total number of clients who have ever connected to the server - uint32 m_unTotalMinutesPlayed; // Total number of minutes ever played on the server -}; - -// send as a reply to RequestUserGroupStatus() -struct GSClientGroupStatus_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 8 }; - CSteamID m_SteamIDUser; - CSteamID m_SteamIDGroup; - bool m_bMember; - bool m_bOfficer; -}; - -// Sent as a reply to GetServerReputation() -struct GSReputation_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 9 }; - EResult m_eResult; // Result of the call; - uint32 m_unReputationScore; // The reputation score for the game server - bool m_bBanned; // True if the server is banned from the Steam - // master servers - - // The following members are only filled out if m_bBanned is true. They will all - // be set to zero otherwise. Master server bans are by IP so it is possible to be - // banned even when the score is good high if there is a bad server on another port. - // This information can be used to determine which server is bad. - - uint32 m_unBannedIP; // The IP of the banned server - uint16 m_usBannedPort; // The port of the banned server - uint64 m_ulBannedGameID; // The game ID the banned server is serving - uint32 m_unBanExpires; // Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970) -}; - -// Sent as a reply to AssociateWithClan() -struct AssociateWithClanResult_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 10 }; - EResult m_eResult; // Result of the call; -}; - -// Sent as a reply to ComputeNewPlayerCompatibility() -struct ComputeNewPlayerCompatibilityResult_t -{ - enum { k_iCallback = k_iSteamGameServerCallbacks + 11 }; - EResult m_eResult; // Result of the call; - int m_cPlayersThatDontLikeCandidate; - int m_cPlayersThatCandidateDoesntLike; - int m_cClanPlayersThatDontLikeCandidate; - CSteamID m_SteamIDCandidate; -}; - - -#pragma pack( pop ) - -#endif // ISTEAMGAMESERVER_H diff --git a/lib/windows64/include/steam/isteamgameserverstats.h b/lib/windows64/include/steam/isteamgameserverstats.h deleted file mode 100644 index e7922c9..0000000 --- a/lib/windows64/include/steam/isteamgameserverstats.h +++ /dev/null @@ -1,101 +0,0 @@ -//====== Copyright © Valve Corporation, All rights reserved. ======= -// -// Purpose: interface for game servers to steam stats and achievements -// -//============================================================================= - -#ifndef ISTEAMGAMESERVERSTATS_H -#define ISTEAMGAMESERVERSTATS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -//----------------------------------------------------------------------------- -// Purpose: Functions for authenticating users via Steam to play on a game server -//----------------------------------------------------------------------------- -class ISteamGameServerStats -{ -public: - // downloads stats for the user - // returns a GSStatsReceived_t callback when completed - // if the user has no stats, GSStatsReceived_t.m_eResult will be set to k_EResultFail - // these stats will only be auto-updated for clients playing on the server. For other - // users you'll need to call RequestUserStats() again to refresh any data - CALL_RESULT( GSStatsReceived_t ) - virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0; - - // requests stat information for a user, usable after a successful call to RequestUserStats() - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0; - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0; - virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0; - - // Set / update stats and achievements. - // Note: These updates will work only on stats game servers are allowed to edit and only for - // game servers that have been declared as officially controlled by the game creators. - // Set the IP range of your official servers on the Steamworks page - virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, int32 nData ) = 0; - virtual bool SetUserStat( CSteamID steamIDUser, const char *pchName, float fData ) = 0; - virtual bool UpdateUserAvgRateStat( CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength ) = 0; - - virtual bool SetUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0; - virtual bool ClearUserAchievement( CSteamID steamIDUser, const char *pchName ) = 0; - - // Store the current data on the server, will get a GSStatsStored_t callback when set. - // - // If the callback has a result of k_EResultInvalidParam, one or more stats - // uploaded has been rejected, either because they broke constraints - // or were out of date. In this case the server sends back updated values. - // The stats should be re-iterated to keep in sync. - CALL_RESULT( GSStatsStored_t ) - virtual SteamAPICall_t StoreUserStats( CSteamID steamIDUser ) = 0; -}; - -#define STEAMGAMESERVERSTATS_INTERFACE_VERSION "SteamGameServerStats001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: called when the latests stats and achievements have been received -// from the server -//----------------------------------------------------------------------------- -struct GSStatsReceived_t -{ - enum { k_iCallback = k_iSteamGameServerStatsCallbacks }; - EResult m_eResult; // Success / error fetching the stats - CSteamID m_steamIDUser; // The user for whom the stats are retrieved for -}; - - -//----------------------------------------------------------------------------- -// Purpose: result of a request to store the user stats for a game -//----------------------------------------------------------------------------- -struct GSStatsStored_t -{ - enum { k_iCallback = k_iSteamGameServerStatsCallbacks + 1 }; - EResult m_eResult; // success / error - CSteamID m_steamIDUser; // The user for whom the stats were stored -}; - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that a user's stats have been unloaded. -// Call RequestUserStats again to access stats for this user -//----------------------------------------------------------------------------- -struct GSStatsUnloaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 }; - CSteamID m_steamIDUser; // User whose stats have been unloaded -}; - -#pragma pack( pop ) - - -#endif // ISTEAMGAMESERVERSTATS_H diff --git a/lib/windows64/include/steam/isteamhtmlsurface.h b/lib/windows64/include/steam/isteamhtmlsurface.h deleted file mode 100644 index ccfc6af..0000000 --- a/lib/windows64/include/steam/isteamhtmlsurface.h +++ /dev/null @@ -1,453 +0,0 @@ -//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to display html pages in a texture -// -//============================================================================= - -#ifndef ISTEAMHTMLSURFACE_H -#define ISTEAMHTMLSURFACE_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -typedef uint32 HHTMLBrowser; -const uint32 INVALID_HTMLBROWSER = 0; - -//----------------------------------------------------------------------------- -// Purpose: Functions for displaying HTML pages and interacting with them -//----------------------------------------------------------------------------- -class ISteamHTMLSurface -{ -public: - virtual ~ISteamHTMLSurface() {} - - // Must call init and shutdown when starting/ending use of the interface - virtual bool Init() = 0; - virtual bool Shutdown() = 0; - - // Create a browser object for display of a html page, when creation is complete the call handle - // will return a HTML_BrowserReady_t callback for the HHTMLBrowser of your new browser. - // The user agent string is a substring to be added to the general user agent string so you can - // identify your client on web servers. - // The userCSS string lets you apply a CSS style sheet to every displayed page, leave null if - // you do not require this functionality. - // - // YOU MUST HAVE IMPLEMENTED HANDLERS FOR HTML_BrowserReady_t, HTML_StartRequest_t, - // HTML_JSAlert_t, HTML_JSConfirm_t, and HTML_FileOpenDialog_t! See the CALLBACKS - // section of this interface (AllowStartRequest, etc) for more details. If you do - // not implement these callback handlers, the browser may appear to hang instead of - // navigating to new pages or triggering javascript popups. - // - CALL_RESULT( HTML_BrowserReady_t ) - virtual SteamAPICall_t CreateBrowser( const char *pchUserAgent, const char *pchUserCSS ) = 0; - - // Call this when you are done with a html surface, this lets us free the resources being used by it - virtual void RemoveBrowser( HHTMLBrowser unBrowserHandle ) = 0; - - // Navigate to this URL, results in a HTML_StartRequest_t as the request commences - virtual void LoadURL( HHTMLBrowser unBrowserHandle, const char *pchURL, const char *pchPostData ) = 0; - - // Tells the surface the size in pixels to display the surface - virtual void SetSize( HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight ) = 0; - - // Stop the load of the current html page - virtual void StopLoad( HHTMLBrowser unBrowserHandle ) = 0; - // Reload (most likely from local cache) the current page - virtual void Reload( HHTMLBrowser unBrowserHandle ) = 0; - // navigate back in the page history - virtual void GoBack( HHTMLBrowser unBrowserHandle ) = 0; - // navigate forward in the page history - virtual void GoForward( HHTMLBrowser unBrowserHandle ) = 0; - - // add this header to any url requests from this browser - virtual void AddHeader( HHTMLBrowser unBrowserHandle, const char *pchKey, const char *pchValue ) = 0; - // run this javascript script in the currently loaded page - virtual void ExecuteJavascript( HHTMLBrowser unBrowserHandle, const char *pchScript ) = 0; - - enum EHTMLMouseButton - { - eHTMLMouseButton_Left = 0, - eHTMLMouseButton_Right = 1, - eHTMLMouseButton_Middle = 2, - }; - - // Mouse click and mouse movement commands - virtual void MouseUp( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0; - virtual void MouseDown( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0; - virtual void MouseDoubleClick( HHTMLBrowser unBrowserHandle, EHTMLMouseButton eMouseButton ) = 0; - // x and y are relative to the HTML bounds - virtual void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y ) = 0; - // nDelta is pixels of scroll - virtual void MouseWheel( HHTMLBrowser unBrowserHandle, int32 nDelta ) = 0; - - enum EMouseCursor - { - dc_user = 0, - dc_none, - dc_arrow, - dc_ibeam, - dc_hourglass, - dc_waitarrow, - dc_crosshair, - dc_up, - dc_sizenw, - dc_sizese, - dc_sizene, - dc_sizesw, - dc_sizew, - dc_sizee, - dc_sizen, - dc_sizes, - dc_sizewe, - dc_sizens, - dc_sizeall, - dc_no, - dc_hand, - dc_blank, // don't show any custom cursor, just use your default - dc_middle_pan, - dc_north_pan, - dc_north_east_pan, - dc_east_pan, - dc_south_east_pan, - dc_south_pan, - dc_south_west_pan, - dc_west_pan, - dc_north_west_pan, - dc_alias, - dc_cell, - dc_colresize, - dc_copycur, - dc_verticaltext, - dc_rowresize, - dc_zoomin, - dc_zoomout, - dc_help, - dc_custom, - - dc_last, // custom cursors start from this value and up - }; - - enum EHTMLKeyModifiers - { - k_eHTMLKeyModifier_None = 0, - k_eHTMLKeyModifier_AltDown = 1 << 0, - k_eHTMLKeyModifier_CtrlDown = 1 << 1, - k_eHTMLKeyModifier_ShiftDown = 1 << 2, - }; - - // keyboard interactions, native keycode is the virtual key code value from your OS - virtual void KeyDown( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0; - virtual void KeyUp( HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0; - // cUnicodeChar is the unicode character point for this keypress (and potentially multiple chars per press) - virtual void KeyChar( HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, EHTMLKeyModifiers eHTMLKeyModifiers ) = 0; - - // programmatically scroll this many pixels on the page - virtual void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0; - virtual void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll ) = 0; - - // tell the html control if it has key focus currently, controls showing the I-beam cursor in text controls amongst other things - virtual void SetKeyFocus( HHTMLBrowser unBrowserHandle, bool bHasKeyFocus ) = 0; - - // open the current pages html code in the local editor of choice, used for debugging - virtual void ViewSource( HHTMLBrowser unBrowserHandle ) = 0; - // copy the currently selected text on the html page to the local clipboard - virtual void CopyToClipboard( HHTMLBrowser unBrowserHandle ) = 0; - // paste from the local clipboard to the current html page - virtual void PasteFromClipboard( HHTMLBrowser unBrowserHandle ) = 0; - - // find this string in the browser, if bCurrentlyInFind is true then instead cycle to the next matching element - virtual void Find( HHTMLBrowser unBrowserHandle, const char *pchSearchStr, bool bCurrentlyInFind, bool bReverse ) = 0; - // cancel a currently running find - virtual void StopFind( HHTMLBrowser unBrowserHandle ) = 0; - - // return details about the link at position x,y on the current page - virtual void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y ) = 0; - - // set a webcookie for the hostname in question - virtual void SetCookie( const char *pchHostname, const char *pchKey, const char *pchValue, const char *pchPath = "/", RTime32 nExpires = 0, bool bSecure = false, bool bHTTPOnly = false ) = 0; - - // Zoom the current page by flZoom ( from 0.0 to 2.0, so to zoom to 120% use 1.2 ), zooming around point X,Y in the page (use 0,0 if you don't care) - virtual void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY ) = 0; - - // Enable/disable low-resource background mode, where javascript and repaint timers are throttled, resources are - // more aggressively purged from memory, and audio/video elements are paused. When background mode is enabled, - // all HTML5 video and audio objects will execute ".pause()" and gain the property "._steam_background_paused = 1". - // When background mode is disabled, any video or audio objects with that property will resume with ".play()". - virtual void SetBackgroundMode( HHTMLBrowser unBrowserHandle, bool bBackgroundMode ) = 0; - - // CALLBACKS - // - // These set of functions are used as responses to callback requests - // - - // You MUST call this in response to a HTML_StartRequest_t callback - // Set bAllowed to true to allow this navigation, false to cancel it and stay - // on the current page. You can use this feature to limit the valid pages - // allowed in your HTML surface. - virtual void AllowStartRequest( HHTMLBrowser unBrowserHandle, bool bAllowed ) = 0; - - // You MUST call this in response to a HTML_JSAlert_t or HTML_JSConfirm_t callback - // Set bResult to true for the OK option of a confirm, use false otherwise - virtual void JSDialogResponse( HHTMLBrowser unBrowserHandle, bool bResult ) = 0; - - // You MUST call this in response to a HTML_FileOpenDialog_t callback - IGNOREATTR() - virtual void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, const char **pchSelectedFiles ) = 0; -}; - -#define STEAMHTMLSURFACE_INTERFACE_VERSION "STEAMHTMLSURFACE_INTERFACE_VERSION_003" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - -//----------------------------------------------------------------------------- -// Purpose: The browser is ready for use -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_BrowserReady_t, k_iSteamHTMLSurfaceCallbacks + 1 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // this browser is now fully created and ready to navigate to pages -END_DEFINE_CALLBACK_1() - - -//----------------------------------------------------------------------------- -// Purpose: the browser has a pending paint -//----------------------------------------------------------------------------- -DEFINE_CALLBACK(HTML_NeedsPaint_t, k_iSteamHTMLSurfaceCallbacks + 2) -CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint -CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called -CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture -CALLBACK_MEMBER(3, uint32, unTall) // the total height of the pBGRA texture -CALLBACK_MEMBER(4, uint32, unUpdateX) // the offset in X for the damage rect for this update -CALLBACK_MEMBER(5, uint32, unUpdateY) // the offset in Y for the damage rect for this update -CALLBACK_MEMBER(6, uint32, unUpdateWide) // the width of the damage rect for this update -CALLBACK_MEMBER(7, uint32, unUpdateTall) // the height of the damage rect for this update -CALLBACK_MEMBER(8, uint32, unScrollX) // the page scroll the browser was at when this texture was rendered -CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered -CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered -CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages -END_DEFINE_CALLBACK_12() - - -//----------------------------------------------------------------------------- -// Purpose: The browser wanted to navigate to a new page -// NOTE - you MUST call AllowStartRequest in response to this callback -//----------------------------------------------------------------------------- -DEFINE_CALLBACK(HTML_StartRequest_t, k_iSteamHTMLSurfaceCallbacks + 3) -CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface navigating -CALLBACK_MEMBER(1, const char *, pchURL) // the url they wish to navigate to -CALLBACK_MEMBER(2, const char *, pchTarget) // the html link target type (i.e _blank, _self, _parent, _top ) -CALLBACK_MEMBER(3, const char *, pchPostData ) // any posted data for the request -CALLBACK_MEMBER(4, bool, bIsRedirect) // true if this was a http/html redirect from the last load request -END_DEFINE_CALLBACK_5() - - -//----------------------------------------------------------------------------- -// Purpose: The browser has been requested to close due to user interaction (usually from a javascript window.close() call) -//----------------------------------------------------------------------------- -DEFINE_CALLBACK(HTML_CloseBrowser_t, k_iSteamHTMLSurfaceCallbacks + 4) -CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the handle of the surface -END_DEFINE_CALLBACK_1() - - -//----------------------------------------------------------------------------- -// Purpose: the browser is navigating to a new url -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_URLChanged_t, k_iSteamHTMLSurfaceCallbacks + 5 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface navigating -CALLBACK_MEMBER( 1, const char *, pchURL ) // the url they wish to navigate to -CALLBACK_MEMBER( 2, const char *, pchPostData ) // any posted data for the request -CALLBACK_MEMBER( 3, bool, bIsRedirect ) // true if this was a http/html redirect from the last load request -CALLBACK_MEMBER( 4, const char *, pchPageTitle ) // the title of the page -CALLBACK_MEMBER( 5, bool, bNewNavigation ) // true if this was from a fresh tab and not a click on an existing page -END_DEFINE_CALLBACK_6() - - -//----------------------------------------------------------------------------- -// Purpose: A page is finished loading -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_FinishedRequest_t, k_iSteamHTMLSurfaceCallbacks + 6 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchURL ) // -CALLBACK_MEMBER( 2, const char *, pchPageTitle ) // -END_DEFINE_CALLBACK_3() - - -//----------------------------------------------------------------------------- -// Purpose: a request to load this url in a new tab -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_OpenLinkInNewTab_t, k_iSteamHTMLSurfaceCallbacks + 7 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchURL ) // -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: the page has a new title now -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_ChangedTitle_t, k_iSteamHTMLSurfaceCallbacks + 8 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchTitle ) // -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: results from a search -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_SearchResults_t, k_iSteamHTMLSurfaceCallbacks + 9 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, uint32, unResults ) // -CALLBACK_MEMBER( 2, uint32, unCurrentMatch ) // -END_DEFINE_CALLBACK_3() - - -//----------------------------------------------------------------------------- -// Purpose: page history status changed on the ability to go backwards and forward -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_CanGoBackAndForward_t, k_iSteamHTMLSurfaceCallbacks + 10 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, bool, bCanGoBack ) // -CALLBACK_MEMBER( 2, bool, bCanGoForward ) // -END_DEFINE_CALLBACK_3() - - -//----------------------------------------------------------------------------- -// Purpose: details on the visibility and size of the horizontal scrollbar -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_HorizontalScroll_t, k_iSteamHTMLSurfaceCallbacks + 11 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, uint32, unScrollMax ) // -CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) // -CALLBACK_MEMBER( 3, float, flPageScale ) // -CALLBACK_MEMBER( 4, bool , bVisible ) // -CALLBACK_MEMBER( 5, uint32, unPageSize ) // -END_DEFINE_CALLBACK_6() - - -//----------------------------------------------------------------------------- -// Purpose: details on the visibility and size of the vertical scrollbar -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_VerticalScroll_t, k_iSteamHTMLSurfaceCallbacks + 12 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, uint32, unScrollMax ) // -CALLBACK_MEMBER( 2, uint32, unScrollCurrent ) // -CALLBACK_MEMBER( 3, float, flPageScale ) // -CALLBACK_MEMBER( 4, bool, bVisible ) // -CALLBACK_MEMBER( 5, uint32, unPageSize ) // -END_DEFINE_CALLBACK_6() - - -//----------------------------------------------------------------------------- -// Purpose: response to GetLinkAtPosition call -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_LinkAtPosition_t, k_iSteamHTMLSurfaceCallbacks + 13 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, uint32, x ) // NOTE - Not currently set -CALLBACK_MEMBER( 2, uint32, y ) // NOTE - Not currently set -CALLBACK_MEMBER( 3, const char *, pchURL ) // -CALLBACK_MEMBER( 4, bool, bInput ) // -CALLBACK_MEMBER( 5, bool, bLiveLink ) // -END_DEFINE_CALLBACK_6() - - - -//----------------------------------------------------------------------------- -// Purpose: show a Javascript alert dialog, call JSDialogResponse -// when the user dismisses this dialog (or right away to ignore it) -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_JSAlert_t, k_iSteamHTMLSurfaceCallbacks + 14 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchMessage ) // -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: show a Javascript confirmation dialog, call JSDialogResponse -// when the user dismisses this dialog (or right away to ignore it) -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_JSConfirm_t, k_iSteamHTMLSurfaceCallbacks + 15 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchMessage ) // -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: when received show a file open dialog -// then call FileLoadDialogResponse with the file(s) the user selected. -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_FileOpenDialog_t, k_iSteamHTMLSurfaceCallbacks + 16 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchTitle ) // -CALLBACK_MEMBER( 2, const char *, pchInitialFile ) // -END_DEFINE_CALLBACK_3() - - -//----------------------------------------------------------------------------- -// Purpose: a new html window has been created -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_NewWindow_t, k_iSteamHTMLSurfaceCallbacks + 21 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the current surface -CALLBACK_MEMBER( 1, const char *, pchURL ) // the page to load -CALLBACK_MEMBER( 2, uint32, unX ) // the x pos into the page to display the popup -CALLBACK_MEMBER( 3, uint32, unY ) // the y pos into the page to display the popup -CALLBACK_MEMBER( 4, uint32, unWide ) // the total width of the pBGRA texture -CALLBACK_MEMBER( 5, uint32, unTall ) // the total height of the pBGRA texture -CALLBACK_MEMBER( 6, HHTMLBrowser, unNewWindow_BrowserHandle ) // the handle of the new window surface -END_DEFINE_CALLBACK_7() - - -//----------------------------------------------------------------------------- -// Purpose: change the cursor to display -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_SetCursor_t, k_iSteamHTMLSurfaceCallbacks + 22 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, uint32, eMouseCursor ) // the EMouseCursor to display -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: informational message from the browser -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_StatusText_t, k_iSteamHTMLSurfaceCallbacks + 23 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: show a tooltip -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_ShowToolTip_t, k_iSteamHTMLSurfaceCallbacks + 24 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: update the text of an existing tooltip -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_UpdateToolTip_t, k_iSteamHTMLSurfaceCallbacks + 25 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -CALLBACK_MEMBER( 1, const char *, pchMsg ) // the EMouseCursor to display -END_DEFINE_CALLBACK_2() - - -//----------------------------------------------------------------------------- -// Purpose: hide the tooltip you are showing -//----------------------------------------------------------------------------- -DEFINE_CALLBACK( HTML_HideToolTip_t, k_iSteamHTMLSurfaceCallbacks + 26 ) -CALLBACK_MEMBER( 0, HHTMLBrowser, unBrowserHandle ) // the handle of the surface -END_DEFINE_CALLBACK_1() - - -#pragma pack( pop ) - - -#endif // ISTEAMHTMLSURFACE_H diff --git a/lib/windows64/include/steam/isteamhttp.h b/lib/windows64/include/steam/isteamhttp.h deleted file mode 100644 index 8fab537..0000000 --- a/lib/windows64/include/steam/isteamhttp.h +++ /dev/null @@ -1,210 +0,0 @@ -//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to http client -// -//============================================================================= - -#ifndef ISTEAMHTTP_H -#define ISTEAMHTTP_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "steamhttpenums.h" - -// Handle to a HTTP Request handle -typedef uint32 HTTPRequestHandle; -#define INVALID_HTTPREQUEST_HANDLE 0 - -typedef uint32 HTTPCookieContainerHandle; -#define INVALID_HTTPCOOKIE_HANDLE 0 - -//----------------------------------------------------------------------------- -// Purpose: interface to http client -//----------------------------------------------------------------------------- -class ISteamHTTP -{ -public: - - // Initializes a new HTTP request, returning a handle to use in further operations on it. Requires - // the method (GET or POST) and the absolute URL for the request. Both http and https are supported, - // so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/ - // or such. - virtual HTTPRequestHandle CreateHTTPRequest( EHTTPMethod eHTTPRequestMethod, const char *pchAbsoluteURL ) = 0; - - // Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after - // sending the request. This is just so the caller can easily keep track of which callbacks go with which request data. - virtual bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, uint64 ulContextValue ) = 0; - - // Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default - // timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request - // has already been sent. - virtual bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint32 unTimeoutSeconds ) = 0; - - // Set a request header value for the request, must be called prior to sending the request. Will - // return false if the handle is invalid or the request is already sent. - virtual bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue ) = 0; - - // Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified - // when creating the request. Must be called prior to sending the request. Will return false if the - // handle is invalid or the request is already sent. - virtual bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue ) = 0; - - // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on - // asynchronous response via callback. - // - // Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control - // header and only do a local cache lookup rather than sending any actual remote request. - virtual bool SendHTTPRequest( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0; - - // Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on - // asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and - // HTTPRequestDataReceived_t callbacks while streaming. - virtual bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle ) = 0; - - // Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move - // the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent. - virtual bool DeferHTTPRequest( HTTPRequestHandle hRequest ) = 0; - - // Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move - // the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent. - virtual bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest ) = 0; - - // Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also - // returns the size of the header value if present so the caller and allocate a correctly sized buffer for - // GetHTTPResponseHeaderValue. - virtual bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize ) = 0; - - // Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the - // header is not present or if your buffer is too small to contain it's value. You should first call - // BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed. - virtual bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize ) = 0; - - // Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the - // handle is invalid. - virtual bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, uint32 *unBodySize ) = 0; - - // Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the - // handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out - // the correct buffer size to use. - virtual bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0; - - // Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the - // handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset - // do not match the size and offset sent in HTTPRequestDataReceived_t. - virtual bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize ) = 0; - - // Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t - // callback and finishing using the response. - virtual bool ReleaseHTTPRequest( HTTPRequestHandle hRequest ) = 0; - - // Gets progress on downloading the body for the request. This will be zero unless a response header has already been - // received which included a content-length field. For responses that contain no content-length it will report - // zero for the duration of the request as the size is unknown until the connection closes. - virtual bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, float *pflPercentOut ) = 0; - - // Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params - // have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType - // parameter will set the content-type header for the request so the server may know how to interpret the body. - virtual bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen ) = 0; - - // Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true - // than any response to your requests using this cookie container may add new cookies which may be transmitted with - // future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for - // during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across - // repeat executions of your process. - virtual HTTPCookieContainerHandle CreateCookieContainer( bool bAllowResponsesToModify ) = 0; - - // Release a cookie container you are finished using, freeing it's memory - virtual bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer ) = 0; - - // Adds a cookie to the specified cookie container that will be used with future requests. - virtual bool SetCookie( HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie ) = 0; - - // Set the cookie container to use for a HTTP request - virtual bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer ) = 0; - - // Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end - virtual bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, const char *pchUserAgentInfo ) = 0; - - // Set that https request should require verified SSL certificate via machines certificate trust store - virtual bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate ) = 0; - - // Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout - // which can bump everytime we get more data - virtual bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint32 unMilliseconds ) = 0; - - // Check if the reason the request failed was because we timed it out (rather than some harder failure) - virtual bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, bool *pbWasTimedOut ) = 0; -}; - -#define STEAMHTTP_INTERFACE_VERSION "STEAMHTTP_INTERFACE_VERSION002" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -struct HTTPRequestCompleted_t -{ - enum { k_iCallback = k_iClientHTTPCallbacks + 1 }; - - // Handle value for the request that has completed. - HTTPRequestHandle m_hRequest; - - // Context value that the user defined on the request that this callback is associated with, 0 if - // no context value was set. - uint64 m_ulContextValue; - - // This will be true if we actually got any sort of response from the server (even an error). - // It will be false if we failed due to an internal error or client side network failure. - bool m_bRequestSuccessful; - - // Will be the HTTP status code value returned by the server, k_EHTTPStatusCode200OK is the normal - // OK response, if you get something else you probably need to treat it as a failure. - EHTTPStatusCode m_eStatusCode; - - uint32 m_unBodySize; // Same as GetHTTPResponseBodySize() -}; - - -struct HTTPRequestHeadersReceived_t -{ - enum { k_iCallback = k_iClientHTTPCallbacks + 2 }; - - // Handle value for the request that has received headers. - HTTPRequestHandle m_hRequest; - - // Context value that the user defined on the request that this callback is associated with, 0 if - // no context value was set. - uint64 m_ulContextValue; -}; - -struct HTTPRequestDataReceived_t -{ - enum { k_iCallback = k_iClientHTTPCallbacks + 3 }; - - // Handle value for the request that has received data. - HTTPRequestHandle m_hRequest; - - // Context value that the user defined on the request that this callback is associated with, 0 if - // no context value was set. - uint64 m_ulContextValue; - - - // Offset to provide to GetHTTPStreamingResponseBodyData to get this chunk of data - uint32 m_cOffset; - - // Size to provide to GetHTTPStreamingResponseBodyData to get this chunk of data - uint32 m_cBytesReceived; -}; - - -#pragma pack( pop ) - -#endif // ISTEAMHTTP_H \ No newline at end of file diff --git a/lib/windows64/include/steam/isteaminventory.h b/lib/windows64/include/steam/isteaminventory.h deleted file mode 100644 index 5d236a5..0000000 --- a/lib/windows64/include/steam/isteaminventory.h +++ /dev/null @@ -1,357 +0,0 @@ -//====== Copyright © 1996-2014 Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to Steam Inventory -// -//============================================================================= - -#ifndef ISTEAMINVENTORY_H -#define ISTEAMINVENTORY_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - -// Every individual instance of an item has a globally-unique ItemInstanceID. -// This ID is unique to the combination of (player, specific item instance) -// and will not be transferred to another player or re-used for another item. -typedef uint64 SteamItemInstanceID_t; - -static const SteamItemInstanceID_t k_SteamItemInstanceIDInvalid = (SteamItemInstanceID_t)~0; - -// Types of items in your game are identified by a 32-bit "item definition number". -// Valid definition numbers are between 1 and 999999999; numbers less than or equal to -// zero are invalid, and numbers greater than or equal to one billion (1x10^9) are -// reserved for internal Steam use. -typedef int32 SteamItemDef_t; - - -enum ESteamItemFlags -{ - // Item status flags - these flags are permanently attached to specific item instances - k_ESteamItemNoTrade = 1 << 0, // This item is account-locked and cannot be traded or given away. - - // Action confirmation flags - these flags are set one time only, as part of a result set - k_ESteamItemRemoved = 1 << 8, // The item has been destroyed, traded away, expired, or otherwise invalidated - k_ESteamItemConsumed = 1 << 9, // The item quantity has been decreased by 1 via ConsumeItem API. - - // All other flag bits are currently reserved for internal Steam use at this time. - // Do not assume anything about the state of other flags which are not defined here. -}; - -struct SteamItemDetails_t -{ - SteamItemInstanceID_t m_itemId; - SteamItemDef_t m_iDefinition; - uint16 m_unQuantity; - uint16 m_unFlags; // see ESteamItemFlags -}; - -typedef int32 SteamInventoryResult_t; - -static const SteamInventoryResult_t k_SteamInventoryResultInvalid = -1; - - -//----------------------------------------------------------------------------- -// Purpose: Steam Inventory query and manipulation API -//----------------------------------------------------------------------------- -class ISteamInventory -{ -public: - - // INVENTORY ASYNC RESULT MANAGEMENT - // - // Asynchronous inventory queries always output a result handle which can be used with - // GetResultStatus, GetResultItems, etc. A SteamInventoryResultReady_t callback will - // be triggered when the asynchronous result becomes ready (or fails). - // - - // Find out the status of an asynchronous inventory result handle. Possible values: - // k_EResultPending - still in progress - // k_EResultOK - done, result ready - // k_EResultExpired - done, result ready, maybe out of date (see DeserializeResult) - // k_EResultInvalidParam - ERROR: invalid API call parameters - // k_EResultServiceUnavailable - ERROR: service temporarily down, you may retry later - // k_EResultLimitExceeded - ERROR: operation would exceed per-user inventory limits - // k_EResultFail - ERROR: unknown / generic error - METHOD_DESC(Find out the status of an asynchronous inventory result handle.) - virtual EResult GetResultStatus( SteamInventoryResult_t resultHandle ) = 0; - - // Copies the contents of a result set into a flat array. The specific - // contents of the result set depend on which query which was used. - METHOD_DESC(Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.) - virtual bool GetResultItems( SteamInventoryResult_t resultHandle, - OUT_ARRAY_COUNT( punOutItemsArraySize,Output array) SteamItemDetails_t *pOutItemsArray, - uint32 *punOutItemsArraySize ) = 0; - - // Returns the server time at which the result was generated. Compare against - // the value of IClientUtils::GetServerRealTime() to determine age. - METHOD_DESC(Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.) - virtual uint32 GetResultTimestamp( SteamInventoryResult_t resultHandle ) = 0; - - // Returns true if the result belongs to the target steam ID, false if the - // result does not. This is important when using DeserializeResult, to verify - // that a remote player is not pretending to have a different user's inventory. - METHOD_DESC(Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.) - virtual bool CheckResultSteamID( SteamInventoryResult_t resultHandle, CSteamID steamIDExpected ) = 0; - - // Destroys a result handle and frees all associated memory. - METHOD_DESC(Destroys a result handle and frees all associated memory.) - virtual void DestroyResult( SteamInventoryResult_t resultHandle ) = 0; - - - // INVENTORY ASYNC QUERY - // - - // Captures the entire state of the current user's Steam inventory. - // You must call DestroyResult on this handle when you are done with it. - // Returns false and sets *pResultHandle to zero if inventory is unavailable. - // Note: calls to this function are subject to rate limits and may return - // cached results if called too frequently. It is suggested that you call - // this function only when you are about to display the user's full inventory, - // or if you expect that the inventory may have changed. - METHOD_DESC(Captures the entire state of the current users Steam inventory.) - virtual bool GetAllItems( SteamInventoryResult_t *pResultHandle ) = 0; - - - // Captures the state of a subset of the current user's Steam inventory, - // identified by an array of item instance IDs. The results from this call - // can be serialized and passed to other players to "prove" that the current - // user owns specific items, without exposing the user's entire inventory. - // For example, you could call GetItemsByID with the IDs of the user's - // currently equipped cosmetic items and serialize this to a buffer, and - // then transmit this buffer to other players upon joining a game. - METHOD_DESC(Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.) - virtual bool GetItemsByID( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT( unCountInstanceIDs ) const SteamItemInstanceID_t *pInstanceIDs, uint32 unCountInstanceIDs ) = 0; - - - // RESULT SERIALIZATION AND AUTHENTICATION - // - // Serialized result sets contain a short signature which can't be forged - // or replayed across different game sessions. A result set can be serialized - // on the local client, transmitted to other players via your game networking, - // and deserialized by the remote players. This is a secure way of preventing - // hackers from lying about posessing rare/high-value items. - - // Serializes a result set with signature bytes to an output buffer. Pass - // NULL as an output buffer to get the required size via punOutBufferSize. - // The size of a serialized result depends on the number items which are being - // serialized. When securely transmitting items to other players, it is - // recommended to use "GetItemsByID" first to create a minimal result set. - // Results have a built-in timestamp which will be considered "expired" after - // an hour has elapsed. See DeserializeResult for expiration handling. - virtual bool SerializeResult( SteamInventoryResult_t resultHandle, OUT_BUFFER_COUNT(punOutBufferSize) void *pOutBuffer, uint32 *punOutBufferSize ) = 0; - - // Deserializes a result set and verifies the signature bytes. Returns false - // if bRequireFullOnlineVerify is set but Steam is running in Offline mode. - // Otherwise returns true and then delivers error codes via GetResultStatus. - // - // The bRESERVED_MUST_BE_FALSE flag is reserved for future use and should not - // be set to true by your game at this time. - // - // DeserializeResult has a potential soft-failure mode where the handle status - // is set to k_EResultExpired. GetResultItems() still succeeds in this mode. - // The "expired" result could indicate that the data may be out of date - not - // just due to timed expiration (one hour), but also because one of the items - // in the result set may have been traded or consumed since the result set was - // generated. You could compare the timestamp from GetResultTimestamp() to - // ISteamUtils::GetServerRealTime() to determine how old the data is. You could - // simply ignore the "expired" result code and continue as normal, or you - // could challenge the player with expired data to send an updated result set. - virtual bool DeserializeResult( SteamInventoryResult_t *pOutResultHandle, BUFFER_COUNT(punOutBufferSize) const void *pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE = false ) = 0; - - - // INVENTORY ASYNC MODIFICATION - // - - // GenerateItems() creates one or more items and then generates a SteamInventoryCallback_t - // notification with a matching nCallbackContext parameter. This API is insecure, and could - // be abused by hacked clients. It is, however, very useful as a development cheat or as - // a means of prototyping item-related features for your game. The use of GenerateItems can - // be restricted to certain item definitions or fully blocked via the Steamworks website. - // If punArrayQuantity is not NULL, it should be the same length as pArrayItems and should - // describe the quantity of each item to generate. - virtual bool GenerateItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, ARRAY_COUNT(unArrayLength) const uint32 *punArrayQuantity, uint32 unArrayLength ) = 0; - - // GrantPromoItems() checks the list of promotional items for which the user may be eligible - // and grants the items (one time only). On success, the result set will include items which - // were granted, if any. If no items were granted because the user isn't eligible for any - // promotions, this is still considered a success. - METHOD_DESC(GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).) - virtual bool GrantPromoItems( SteamInventoryResult_t *pResultHandle ) = 0; - - // AddPromoItem() / AddPromoItems() are restricted versions of GrantPromoItems(). Instead of - // scanning for all eligible promotional items, the check is restricted to a single item - // definition or set of item definitions. This can be useful if your game has custom UI for - // showing a specific promo item to the user. - virtual bool AddPromoItem( SteamInventoryResult_t *pResultHandle, SteamItemDef_t itemDef ) = 0; - virtual bool AddPromoItems( SteamInventoryResult_t *pResultHandle, ARRAY_COUNT(unArrayLength) const SteamItemDef_t *pArrayItemDefs, uint32 unArrayLength ) = 0; - - // ConsumeItem() removes items from the inventory, permanently. They cannot be recovered. - // Not for the faint of heart - if your game implements item removal at all, a high-friction - // UI confirmation process is highly recommended. Similar to GenerateItems, punArrayQuantity - // can be NULL or else an array of the same length as pArrayItems which describe the quantity - // of each item to destroy. ConsumeItem can be restricted to certain item definitions or - // fully blocked via the Steamworks website to minimize support/abuse issues such as the - // clasic "my brother borrowed my laptop and deleted all of my rare items". - METHOD_DESC(ConsumeItem() removes items from the inventory permanently.) - virtual bool ConsumeItem( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity ) = 0; - - // ExchangeItems() is an atomic combination of GenerateItems and DestroyItems. It can be - // used to implement crafting recipes or transmutations, or items which unpack themselves - // into other items. Like GenerateItems, this is a flexible and dangerous API which is - // meant for rapid prototyping. You can configure restrictions on ExchangeItems via the - // Steamworks website, such as limiting it to a whitelist of input/output combinations - // corresponding to recipes. - // (Note: although GenerateItems may be hard or impossible to use securely in your game, - // ExchangeItems is perfectly reasonable to use once the whitelists are set accordingly.) - virtual bool ExchangeItems( SteamInventoryResult_t *pResultHandle, - ARRAY_COUNT(unArrayGenerateLength) const SteamItemDef_t *pArrayGenerate, ARRAY_COUNT(unArrayGenerateLength) const uint32 *punArrayGenerateQuantity, uint32 unArrayGenerateLength, - ARRAY_COUNT(unArrayDestroyLength) const SteamItemInstanceID_t *pArrayDestroy, ARRAY_COUNT(unArrayDestroyLength) const uint32 *punArrayDestroyQuantity, uint32 unArrayDestroyLength ) = 0; - - - // TransferItemQuantity() is intended for use with items which are "stackable" (can have - // quantity greater than one). It can be used to split a stack into two, or to transfer - // quantity from one stack into another stack of identical items. To split one stack into - // two, pass k_SteamItemInstanceIDInvalid for itemIdDest and a new item will be generated. - virtual bool TransferItemQuantity( SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest ) = 0; - - - // TIMED DROPS AND PLAYTIME CREDIT - // - - // Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when - // active gameplay begins, and at least once every two minutes afterwards. The backend - // performs its own time calculations, so the precise timing of the heartbeat is not - // critical as long as you send at least one heartbeat every two minutes. Calling the - // function more often than that is not harmful, it will simply have no effect. Note: - // players may be able to spoof this message by hacking their client, so you should not - // attempt to use this as a mechanism to restrict playtime credits. It is simply meant - // to distinguish between being in any kind of gameplay situation vs the main menu or - // a pre-game launcher window. (If you are stingy with handing out playtime credit, it - // will only encourage players to run bots or use mouse/kb event simulators.) - // - // Playtime credit accumulation can be capped on a daily or weekly basis through your - // Steamworks configuration. - // - METHOD_DESC(Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when active gameplay begins and at least once every two minutes afterwards.) - virtual void SendItemDropHeartbeat() = 0; - - // Playtime credit must be consumed and turned into item drops by your game. Only item - // definitions which are marked as "playtime item generators" can be spawned. The call - // will return an empty result set if there is not enough playtime credit for a drop. - // Your game should call TriggerItemDrop at an appropriate time for the user to receive - // new items, such as between rounds or while the player is dead. Note that players who - // hack their clients could modify the value of "dropListDefinition", so do not use it - // to directly control rarity. It is primarily useful during testing and development, - // where you may wish to perform experiments with different types of drops. - METHOD_DESC(Playtime credit must be consumed and turned into item drops by your game.) - virtual bool TriggerItemDrop( SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition ) = 0; - - - // IN-GAME TRADING - // - // TradeItems() implements limited in-game trading of items, if you prefer not to use - // the overlay or an in-game web browser to perform Steam Trading through the website. - // You should implement a UI where both players can see and agree to a trade, and then - // each client should call TradeItems simultaneously (+/- 5 seconds) with matching - // (but reversed) parameters. The result is the same as if both players performed a - // Steam Trading transaction through the web. Each player will get an inventory result - // confirming the removal or quantity changes of the items given away, and the new - // item instance id numbers and quantities of the received items. - // (Note: new item instance IDs are generated whenever an item changes ownership.) - virtual bool TradeItems( SteamInventoryResult_t *pResultHandle, CSteamID steamIDTradePartner, - ARRAY_COUNT(nArrayGiveLength) const SteamItemInstanceID_t *pArrayGive, ARRAY_COUNT(nArrayGiveLength) const uint32 *pArrayGiveQuantity, uint32 nArrayGiveLength, - ARRAY_COUNT(nArrayGetLength) const SteamItemInstanceID_t *pArrayGet, ARRAY_COUNT(nArrayGetLength) const uint32 *pArrayGetQuantity, uint32 nArrayGetLength ) = 0; - - - // ITEM DEFINITIONS - // - // Item definitions are a mapping of "definition IDs" (integers between 1 and 1000000) - // to a set of string properties. Some of these properties are required to display items - // on the Steam community web site. Other properties can be defined by applications. - // Use of these functions is optional; there is no reason to call LoadItemDefinitions - // if your game hardcodes the numeric definition IDs (eg, purple face mask = 20, blue - // weapon mod = 55) and does not allow for adding new item types without a client patch. - // - - // LoadItemDefinitions triggers the automatic load and refresh of item definitions. - // Every time new item definitions are available (eg, from the dynamic addition of new - // item types while players are still in-game), a SteamInventoryDefinitionUpdate_t - // callback will be fired. - METHOD_DESC(LoadItemDefinitions triggers the automatic load and refresh of item definitions.) - virtual bool LoadItemDefinitions() = 0; - - // GetItemDefinitionIDs returns the set of all defined item definition IDs (which are - // defined via Steamworks configuration, and not necessarily contiguous integers). - // If pItemDefIDs is null, the call will return true and *punItemDefIDsArraySize will - // contain the total size necessary for a subsequent call. Otherwise, the call will - // return false if and only if there is not enough space in the output array. - virtual bool GetItemDefinitionIDs( - OUT_ARRAY_COUNT(punItemDefIDsArraySize,List of item definition IDs) SteamItemDef_t *pItemDefIDs, - DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize ) = 0; - - // GetItemDefinitionProperty returns a string property from a given item definition. - // Note that some properties (for example, "name") may be localized and will depend - // on the current Steam language settings (see ISteamApps::GetCurrentGameLanguage). - // Property names are always composed of ASCII letters, numbers, and/or underscores. - // Pass a NULL pointer for pchPropertyName to get a comma - separated list of available - // property names. If pchValueBuffer is NULL, *punValueBufferSize will contain the - // suggested buffer size. Otherwise it will be the number of bytes actually copied - // to pchValueBuffer. If the results do not fit in the given buffer, partial - // results may be copied. - virtual bool GetItemDefinitionProperty( SteamItemDef_t iDefinition, const char *pchPropertyName, - OUT_STRING_COUNT(punValueBufferSizeOut) char *pchValueBuffer, uint32 *punValueBufferSizeOut ) = 0; -}; - -#define STEAMINVENTORY_INTERFACE_VERSION "STEAMINVENTORY_INTERFACE_V001" - - -// SteamInventoryResultReady_t callbacks are fired whenever asynchronous -// results transition from "Pending" to "OK" or an error state. There will -// always be exactly one callback per handle. -struct SteamInventoryResultReady_t -{ - enum { k_iCallback = k_iClientInventoryCallbacks + 0 }; - SteamInventoryResult_t m_handle; - EResult m_result; -}; - - -// SteamInventoryFullUpdate_t callbacks are triggered when GetAllItems -// successfully returns a result which is newer / fresher than the last -// known result. (It will not trigger if the inventory hasn't changed, -// or if results from two overlapping calls are reversed in flight and -// the earlier result is already known to be stale/out-of-date.) -// The normal ResultReady callback will still be triggered immediately -// afterwards; this is an additional notification for your convenience. -struct SteamInventoryFullUpdate_t -{ - enum { k_iCallback = k_iClientInventoryCallbacks + 1 }; - SteamInventoryResult_t m_handle; -}; - - -// A SteamInventoryDefinitionUpdate_t callback is triggered whenever -// item definitions have been updated, which could be in response to -// LoadItemDefinitions() or any other async request which required -// a definition update in order to process results from the server. -struct SteamInventoryDefinitionUpdate_t -{ - enum { k_iCallback = k_iClientInventoryCallbacks + 2 }; -}; - -#pragma pack( pop ) - - -#endif // ISTEAMCONTROLLER_H diff --git a/lib/windows64/include/steam/isteammasterserverupdater.h b/lib/windows64/include/steam/isteammasterserverupdater.h deleted file mode 100644 index 4be0ca5..0000000 --- a/lib/windows64/include/steam/isteammasterserverupdater.h +++ /dev/null @@ -1 +0,0 @@ -#error "This file isn't used any more" diff --git a/lib/windows64/include/steam/isteammatchmaking.h b/lib/windows64/include/steam/isteammatchmaking.h deleted file mode 100644 index 837d98b..0000000 --- a/lib/windows64/include/steam/isteammatchmaking.h +++ /dev/null @@ -1,751 +0,0 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to steam managing game server/client match making -// -//============================================================================= - -#ifndef ISTEAMMATCHMAKING -#define ISTEAMMATCHMAKING -#ifdef _WIN32 -#pragma once -#endif - -#include "steamtypes.h" -#include "steamclientpublic.h" -#include "matchmakingtypes.h" -#include "isteamclient.h" -#include "isteamfriends.h" - -// lobby type description -enum ELobbyType -{ - k_ELobbyTypePrivate = 0, // only way to join the lobby is to invite to someone else - k_ELobbyTypeFriendsOnly = 1, // shows for friends or invitees, but not in lobby list - k_ELobbyTypePublic = 2, // visible for friends and in lobby list - k_ELobbyTypeInvisible = 3, // returned by search, but not visible to other friends - // useful if you want a user in two lobbies, for example matching groups together - // a user can be in only one regular lobby, and up to two invisible lobbies -}; - -// lobby search filter tools -enum ELobbyComparison -{ - k_ELobbyComparisonEqualToOrLessThan = -2, - k_ELobbyComparisonLessThan = -1, - k_ELobbyComparisonEqual = 0, - k_ELobbyComparisonGreaterThan = 1, - k_ELobbyComparisonEqualToOrGreaterThan = 2, - k_ELobbyComparisonNotEqual = 3, -}; - -// lobby search distance. Lobby results are sorted from closest to farthest. -enum ELobbyDistanceFilter -{ - k_ELobbyDistanceFilterClose, // only lobbies in the same immediate region will be returned - k_ELobbyDistanceFilterDefault, // only lobbies in the same region or near by regions - k_ELobbyDistanceFilterFar, // for games that don't have many latency requirements, will return lobbies about half-way around the globe - k_ELobbyDistanceFilterWorldwide, // no filtering, will match lobbies as far as India to NY (not recommended, expect multiple seconds of latency between the clients) -}; - -// maximum number of characters a lobby metadata key can be -#define k_nMaxLobbyKeyLength 255 - -//----------------------------------------------------------------------------- -// Purpose: Functions for match making services for clients to get to favorites -// and to operate on game lobbies. -//----------------------------------------------------------------------------- -class ISteamMatchmaking -{ -public: - // game server favorites storage - // saves basic details about a multiplayer game server locally - - // returns the number of favorites servers the user has stored - virtual int GetFavoriteGameCount() = 0; - - // returns the details of the game server - // iGame is of range [0,GetFavoriteGameCount()) - // *pnIP, *pnConnPort are filled in the with IP:port of the game server - // *punFlags specify whether the game server was stored as an explicit favorite or in the history of connections - // *pRTime32LastPlayedOnServer is filled in the with the Unix time the favorite was added - virtual bool GetFavoriteGame( int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer ) = 0; - - // adds the game server to the local list; updates the time played of the server if it already exists in the list - virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) = 0; - - // removes the game server from the local storage; returns true if one was removed - virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0; - - /////// - // Game lobby functions - - // Get a list of relevant lobbies - // this is an asynchronous request - // results will be returned by LobbyMatchList_t callback & call result, with the number of lobbies found - // this will never return lobbies that are full - // to add more filter, the filter calls below need to be call before each and every RequestLobbyList() call - // use the CCallResult<> object in steam_api.h to match the SteamAPICall_t call result to a function in an object, e.g. - /* - class CMyLobbyListManager - { - CCallResult<CMyLobbyListManager, LobbyMatchList_t> m_CallResultLobbyMatchList; - void FindLobbies() - { - // SteamMatchmaking()->AddRequestLobbyListFilter*() functions would be called here, before RequestLobbyList() - SteamAPICall_t hSteamAPICall = SteamMatchmaking()->RequestLobbyList(); - m_CallResultLobbyMatchList.Set( hSteamAPICall, this, &CMyLobbyListManager::OnLobbyMatchList ); - } - - void OnLobbyMatchList( LobbyMatchList_t *pLobbyMatchList, bool bIOFailure ) - { - // lobby list has be retrieved from Steam back-end, use results - } - } - */ - // - CALL_RESULT( LobbyMatchList_t ) - virtual SteamAPICall_t RequestLobbyList() = 0; - // filters for lobbies - // this needs to be called before RequestLobbyList() to take effect - // these are cleared on each call to RequestLobbyList() - virtual void AddRequestLobbyListStringFilter( const char *pchKeyToMatch, const char *pchValueToMatch, ELobbyComparison eComparisonType ) = 0; - // numerical comparison - virtual void AddRequestLobbyListNumericalFilter( const char *pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType ) = 0; - // returns results closest to the specified value. Multiple near filters can be added, with early filters taking precedence - virtual void AddRequestLobbyListNearValueFilter( const char *pchKeyToMatch, int nValueToBeCloseTo ) = 0; - // returns only lobbies with the specified number of slots available - virtual void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable ) = 0; - // sets the distance for which we should search for lobbies (based on users IP address to location map on the Steam backed) - virtual void AddRequestLobbyListDistanceFilter( ELobbyDistanceFilter eLobbyDistanceFilter ) = 0; - // sets how many results to return, the lower the count the faster it is to download the lobby results & details to the client - virtual void AddRequestLobbyListResultCountFilter( int cMaxResults ) = 0; - - virtual void AddRequestLobbyListCompatibleMembersFilter( CSteamID steamIDLobby ) = 0; - - // returns the CSteamID of a lobby, as retrieved by a RequestLobbyList call - // should only be called after a LobbyMatchList_t callback is received - // iLobby is of the range [0, LobbyMatchList_t::m_nLobbiesMatching) - // the returned CSteamID::IsValid() will be false if iLobby is out of range - virtual CSteamID GetLobbyByIndex( int iLobby ) = 0; - - // Create a lobby on the Steam servers. - // If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID - // of the lobby will need to be communicated via game channels or via InviteUserToLobby() - // this is an asynchronous request - // results will be returned by LobbyCreated_t callback and call result; lobby is joined & ready to use at this point - // a LobbyEnter_t callback will also be received (since the local user is joining their own lobby) - CALL_RESULT( LobbyCreated_t ) - virtual SteamAPICall_t CreateLobby( ELobbyType eLobbyType, int cMaxMembers ) = 0; - - // Joins an existing lobby - // this is an asynchronous request - // results will be returned by LobbyEnter_t callback & call result, check m_EChatRoomEnterResponse to see if was successful - // lobby metadata is available to use immediately on this call completing - CALL_RESULT( LobbyEnter_t ) - virtual SteamAPICall_t JoinLobby( CSteamID steamIDLobby ) = 0; - - // Leave a lobby; this will take effect immediately on the client side - // other users in the lobby will be notified by a LobbyChatUpdate_t callback - virtual void LeaveLobby( CSteamID steamIDLobby ) = 0; - - // Invite another user to the lobby - // the target user will receive a LobbyInvite_t callback - // will return true if the invite is successfully sent, whether or not the target responds - // returns false if the local user is not connected to the Steam servers - // if the other user clicks the join link, a GameLobbyJoinRequested_t will be posted if the user is in-game, - // or if the game isn't running yet the game will be launched with the parameter +connect_lobby <64-bit lobby id> - virtual bool InviteUserToLobby( CSteamID steamIDLobby, CSteamID steamIDInvitee ) = 0; - - // Lobby iteration, for viewing details of users in a lobby - // only accessible if the lobby user is a member of the specified lobby - // persona information for other lobby members (name, avatar, etc.) will be asynchronously received - // and accessible via ISteamFriends interface - - // returns the number of users in the specified lobby - virtual int GetNumLobbyMembers( CSteamID steamIDLobby ) = 0; - // returns the CSteamID of a user in the lobby - // iMember is of range [0,GetNumLobbyMembers()) - // note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby - virtual CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember ) = 0; - - // Get data associated with this lobby - // takes a simple key, and returns the string associated with it - // "" will be returned if no value is set, or if steamIDLobby is invalid - virtual const char *GetLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0; - // Sets a key/value pair in the lobby metadata - // each user in the lobby will be broadcast this new value, and any new users joining will receive any existing data - // this can be used to set lobby names, map, etc. - // to reset a key, just set it to "" - // other users in the lobby will receive notification of the lobby data change via a LobbyDataUpdate_t callback - virtual bool SetLobbyData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0; - - // returns the number of metadata keys set on the specified lobby - virtual int GetLobbyDataCount( CSteamID steamIDLobby ) = 0; - - // returns a lobby metadata key/values pair by index, of range [0, GetLobbyDataCount()) - virtual bool GetLobbyDataByIndex( CSteamID steamIDLobby, int iLobbyData, char *pchKey, int cchKeyBufferSize, char *pchValue, int cchValueBufferSize ) = 0; - - // removes a metadata key from the lobby - virtual bool DeleteLobbyData( CSteamID steamIDLobby, const char *pchKey ) = 0; - - // Gets per-user metadata for someone in this lobby - virtual const char *GetLobbyMemberData( CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey ) = 0; - // Sets per-user metadata (for the local user implicitly) - virtual void SetLobbyMemberData( CSteamID steamIDLobby, const char *pchKey, const char *pchValue ) = 0; - - // Broadcasts a chat message to the all the users in the lobby - // users in the lobby (including the local user) will receive a LobbyChatMsg_t callback - // returns true if the message is successfully sent - // pvMsgBody can be binary or text data, up to 4k - // if pvMsgBody is text, cubMsgBody should be strlen( text ) + 1, to include the null terminator - virtual bool SendLobbyChatMsg( CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody ) = 0; - // Get a chat message as specified in a LobbyChatMsg_t callback - // iChatID is the LobbyChatMsg_t::m_iChatID value in the callback - // *pSteamIDUser is filled in with the CSteamID of the member - // *pvData is filled in with the message itself - // return value is the number of bytes written into the buffer - virtual int GetLobbyChatEntry( CSteamID steamIDLobby, int iChatID, OUT_STRUCT() CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType ) = 0; - - // Refreshes metadata for a lobby you're not necessarily in right now - // you never do this for lobbies you're a member of, only if your - // this will send down all the metadata associated with a lobby - // this is an asynchronous call - // returns false if the local user is not connected to the Steam servers - // results will be returned by a LobbyDataUpdate_t callback - // if the specified lobby doesn't exist, LobbyDataUpdate_t::m_bSuccess will be set to false - virtual bool RequestLobbyData( CSteamID steamIDLobby ) = 0; - - // sets the game server associated with the lobby - // usually at this point, the users will join the specified game server - // either the IP/Port or the steamID of the game server has to be valid, depending on how you want the clients to be able to connect - virtual void SetLobbyGameServer( CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer ) = 0; - // returns the details of a game server set in a lobby - returns false if there is no game server set, or that lobby doesn't exist - virtual bool GetLobbyGameServer( CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, OUT_STRUCT() CSteamID *psteamIDGameServer ) = 0; - - // set the limit on the # of users who can join the lobby - virtual bool SetLobbyMemberLimit( CSteamID steamIDLobby, int cMaxMembers ) = 0; - // returns the current limit on the # of users who can join the lobby; returns 0 if no limit is defined - virtual int GetLobbyMemberLimit( CSteamID steamIDLobby ) = 0; - - // updates which type of lobby it is - // only lobbies that are k_ELobbyTypePublic or k_ELobbyTypeInvisible, and are set to joinable, will be returned by RequestLobbyList() calls - virtual bool SetLobbyType( CSteamID steamIDLobby, ELobbyType eLobbyType ) = 0; - - // sets whether or not a lobby is joinable - defaults to true for a new lobby - // if set to false, no user can join, even if they are a friend or have been invited - virtual bool SetLobbyJoinable( CSteamID steamIDLobby, bool bLobbyJoinable ) = 0; - - // returns the current lobby owner - // you must be a member of the lobby to access this - // there always one lobby owner - if the current owner leaves, another user will become the owner - // it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner - virtual CSteamID GetLobbyOwner( CSteamID steamIDLobby ) = 0; - - // changes who the lobby owner is - // you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby - // after completion, the local user will no longer be the owner - virtual bool SetLobbyOwner( CSteamID steamIDLobby, CSteamID steamIDNewOwner ) = 0; - - // link two lobbies for the purposes of checking player compatibility - // you must be the lobby owner of both lobbies - virtual bool SetLinkedLobby( CSteamID steamIDLobby, CSteamID steamIDLobbyDependent ) = 0; - -#ifdef _PS3 - // changes who the lobby owner is - // you must be the lobby owner for this to succeed, and steamIDNewOwner must be in the lobby - // after completion, the local user will no longer be the owner - virtual void CheckForPSNGameBootInvite( unsigned int iGameBootAttributes ) = 0; -#endif - CALL_BACK( LobbyChatUpdate_t ) -}; -#define STEAMMATCHMAKING_INTERFACE_VERSION "SteamMatchMaking009" - - -//----------------------------------------------------------------------------- -// Callback interfaces for server list functions (see ISteamMatchmakingServers below) -// -// The idea here is that your game code implements objects that implement these -// interfaces to receive callback notifications after calling asynchronous functions -// inside the ISteamMatchmakingServers() interface below. -// -// This is different than normal Steam callback handling due to the potentially -// large size of server lists. -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Typedef for handle type you will receive when requesting server list. -//----------------------------------------------------------------------------- -typedef void* HServerListRequest; - -//----------------------------------------------------------------------------- -// Purpose: Callback interface for receiving responses after a server list refresh -// or an individual server update. -// -// Since you get these callbacks after requesting full list refreshes you will -// usually implement this interface inside an object like CServerBrowser. If that -// object is getting destructed you should use ISteamMatchMakingServers()->CancelQuery() -// to cancel any in-progress queries so you don't get a callback into the destructed -// object and crash. -//----------------------------------------------------------------------------- -class ISteamMatchmakingServerListResponse -{ -public: - // Server has responded ok with updated data - virtual void ServerResponded( HServerListRequest hRequest, int iServer ) = 0; - - // Server has failed to respond - virtual void ServerFailedToRespond( HServerListRequest hRequest, int iServer ) = 0; - - // A list refresh you had initiated is now 100% completed - virtual void RefreshComplete( HServerListRequest hRequest, EMatchMakingServerResponse response ) = 0; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Callback interface for receiving responses after pinging an individual server -// -// These callbacks all occur in response to querying an individual server -// via the ISteamMatchmakingServers()->PingServer() call below. If you are -// destructing an object that implements this interface then you should call -// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query -// which is in progress. Failure to cancel in progress queries when destructing -// a callback handler may result in a crash when a callback later occurs. -//----------------------------------------------------------------------------- -class ISteamMatchmakingPingResponse -{ -public: - // Server has responded successfully and has updated data - virtual void ServerResponded( gameserveritem_t &server ) = 0; - - // Server failed to respond to the ping request - virtual void ServerFailedToRespond() = 0; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Callback interface for receiving responses after requesting details on -// who is playing on a particular server. -// -// These callbacks all occur in response to querying an individual server -// via the ISteamMatchmakingServers()->PlayerDetails() call below. If you are -// destructing an object that implements this interface then you should call -// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query -// which is in progress. Failure to cancel in progress queries when destructing -// a callback handler may result in a crash when a callback later occurs. -//----------------------------------------------------------------------------- -class ISteamMatchmakingPlayersResponse -{ -public: - // Got data on a new player on the server -- you'll get this callback once per player - // on the server which you have requested player data on. - virtual void AddPlayerToList( const char *pchName, int nScore, float flTimePlayed ) = 0; - - // The server failed to respond to the request for player details - virtual void PlayersFailedToRespond() = 0; - - // The server has finished responding to the player details request - // (ie, you won't get anymore AddPlayerToList callbacks) - virtual void PlayersRefreshComplete() = 0; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Callback interface for receiving responses after requesting rules -// details on a particular server. -// -// These callbacks all occur in response to querying an individual server -// via the ISteamMatchmakingServers()->ServerRules() call below. If you are -// destructing an object that implements this interface then you should call -// ISteamMatchmakingServers()->CancelServerQuery() passing in the handle to the query -// which is in progress. Failure to cancel in progress queries when destructing -// a callback handler may result in a crash when a callback later occurs. -//----------------------------------------------------------------------------- -class ISteamMatchmakingRulesResponse -{ -public: - // Got data on a rule on the server -- you'll get one of these per rule defined on - // the server you are querying - virtual void RulesResponded( const char *pchRule, const char *pchValue ) = 0; - - // The server failed to respond to the request for rule details - virtual void RulesFailedToRespond() = 0; - - // The server has finished responding to the rule details request - // (ie, you won't get anymore RulesResponded callbacks) - virtual void RulesRefreshComplete() = 0; -}; - - -//----------------------------------------------------------------------------- -// Typedef for handle type you will receive when querying details on an individual server. -//----------------------------------------------------------------------------- -typedef int HServerQuery; -const int HSERVERQUERY_INVALID = 0xffffffff; - -//----------------------------------------------------------------------------- -// Purpose: Functions for match making services for clients to get to game lists and details -//----------------------------------------------------------------------------- -class ISteamMatchmakingServers -{ -public: - // Request a new list of servers of a particular type. These calls each correspond to one of the EMatchMakingType values. - // Each call allocates a new asynchronous request object. - // Request object must be released by calling ReleaseRequest( hServerListRequest ) - virtual HServerListRequest RequestInternetServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; - virtual HServerListRequest RequestLANServerList( AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; - virtual HServerListRequest RequestFriendsServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; - virtual HServerListRequest RequestFavoritesServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; - virtual HServerListRequest RequestHistoryServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; - virtual HServerListRequest RequestSpectatorServerList( AppId_t iApp, ARRAY_COUNT(nFilters) MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse *pRequestServersResponse ) = 0; - - // Releases the asynchronous request object and cancels any pending query on it if there's a pending query in progress. - // RefreshComplete callback is not posted when request is released. - virtual void ReleaseRequest( HServerListRequest hServerListRequest ) = 0; - - /* the filter operation codes that go in the key part of MatchMakingKeyValuePair_t should be one of these: - - "map" - - Server passes the filter if the server is playing the specified map. - "gamedataand" - - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains all of the - specified strings. The value field is a comma-delimited list of strings to match. - "gamedataor" - - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) contains at least one of the - specified strings. The value field is a comma-delimited list of strings to match. - "gamedatanor" - - Server passes the filter if the server's game data (ISteamGameServer::SetGameData) does not contain any - of the specified strings. The value field is a comma-delimited list of strings to check. - "gametagsand" - - Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) contains all - of the specified strings. The value field is a comma-delimited list of strings to check. - "gametagsnor" - - Server passes the filter if the server's game tags (ISteamGameServer::SetGameTags) does not contain any - of the specified strings. The value field is a comma-delimited list of strings to check. - "and" (x1 && x2 && ... && xn) - "or" (x1 || x2 || ... || xn) - "nand" !(x1 && x2 && ... && xn) - "nor" !(x1 || x2 || ... || xn) - - Performs Boolean operation on the following filters. The operand to this filter specifies - the "size" of the Boolean inputs to the operation, in Key/value pairs. (The keyvalue - pairs must immediately follow, i.e. this is a prefix logical operator notation.) - In the simplest case where Boolean expressions are not nested, this is simply - the number of operands. - - For example, to match servers on a particular map or with a particular tag, would would - use these filters. - - ( server.map == "cp_dustbowl" || server.gametags.contains("payload") ) - "or", "2" - "map", "cp_dustbowl" - "gametagsand", "payload" - - If logical inputs are nested, then the operand specifies the size of the entire - "length" of its operands, not the number of immediate children. - - ( server.map == "cp_dustbowl" || ( server.gametags.contains("payload") && !server.gametags.contains("payloadrace") ) ) - "or", "4" - "map", "cp_dustbowl" - "and", "2" - "gametagsand", "payload" - "gametagsnor", "payloadrace" - - Unary NOT can be achieved using either "nand" or "nor" with a single operand. - - "addr" - - Server passes the filter if the server's query address matches the specified IP or IP:port. - "gameaddr" - - Server passes the filter if the server's game address matches the specified IP or IP:port. - - The following filter operations ignore the "value" part of MatchMakingKeyValuePair_t - - "dedicated" - - Server passes the filter if it passed true to SetDedicatedServer. - "secure" - - Server passes the filter if the server is VAC-enabled. - "notfull" - - Server passes the filter if the player count is less than the reported max player count. - "hasplayers" - - Server passes the filter if the player count is greater than zero. - "noplayers" - - Server passes the filter if it doesn't have any players. - "linux" - - Server passes the filter if it's a linux server - */ - - // Get details on a given server in the list, you can get the valid range of index - // values by calling GetServerCount(). You will also receive index values in - // ISteamMatchmakingServerListResponse::ServerResponded() callbacks - virtual gameserveritem_t *GetServerDetails( HServerListRequest hRequest, int iServer ) = 0; - - // Cancel an request which is operation on the given list type. You should call this to cancel - // any in-progress requests before destructing a callback object that may have been passed - // to one of the above list request calls. Not doing so may result in a crash when a callback - // occurs on the destructed object. - // Canceling a query does not release the allocated request handle. - // The request handle must be released using ReleaseRequest( hRequest ) - virtual void CancelQuery( HServerListRequest hRequest ) = 0; - - // Ping every server in your list again but don't update the list of servers - // Query callback installed when the server list was requested will be used - // again to post notifications and RefreshComplete, so the callback must remain - // valid until another RefreshComplete is called on it or the request - // is released with ReleaseRequest( hRequest ) - virtual void RefreshQuery( HServerListRequest hRequest ) = 0; - - // Returns true if the list is currently refreshing its server list - virtual bool IsRefreshing( HServerListRequest hRequest ) = 0; - - // How many servers in the given list, GetServerDetails above takes 0... GetServerCount() - 1 - virtual int GetServerCount( HServerListRequest hRequest ) = 0; - - // Refresh a single server inside of a query (rather than all the servers ) - virtual void RefreshServer( HServerListRequest hRequest, int iServer ) = 0; - - - //----------------------------------------------------------------------------- - // Queries to individual servers directly via IP/Port - //----------------------------------------------------------------------------- - - // Request updated ping time and other details from a single server - virtual HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse ) = 0; - - // Request the list of players currently playing on a server - virtual HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse ) = 0; - - // Request the list of rules that the server is running (See ISteamGameServer::SetKeyValue() to set the rules server side) - virtual HServerQuery ServerRules( uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse *pRequestServersResponse ) = 0; - - // Cancel an outstanding Ping/Players/Rules query from above. You should call this to cancel - // any in-progress requests before destructing a callback object that may have been passed - // to one of the above calls to avoid crashing when callbacks occur. - virtual void CancelServerQuery( HServerQuery hServerQuery ) = 0; -}; -#define STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION "SteamMatchMakingServers002" - -// game server flags -const uint32 k_unFavoriteFlagNone = 0x00; -const uint32 k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list -const uint32 k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list - - -//----------------------------------------------------------------------------- -// Purpose: Used in ChatInfo messages - fields specific to a chat member - must fit in a uint32 -//----------------------------------------------------------------------------- -enum EChatMemberStateChange -{ - // Specific to joining / leaving the chatroom - k_EChatMemberStateChangeEntered = 0x0001, // This user has joined or is joining the chat room - k_EChatMemberStateChangeLeft = 0x0002, // This user has left or is leaving the chat room - k_EChatMemberStateChangeDisconnected = 0x0004, // User disconnected without leaving the chat first - k_EChatMemberStateChangeKicked = 0x0008, // User kicked - k_EChatMemberStateChangeBanned = 0x0010, // User kicked and banned -}; - -// returns true of the flags indicate that a user has been removed from the chat -#define BChatMemberStateChangeRemoved( rgfChatMemberStateChangeFlags ) ( rgfChatMemberStateChangeFlags & ( k_EChatMemberStateChangeDisconnected | k_EChatMemberStateChangeLeft | k_EChatMemberStateChangeKicked | k_EChatMemberStateChangeBanned ) ) - - -//----------------------------------------------------------------------------- -// Callbacks for ISteamMatchmaking (which go through the regular Steam callback registration system) -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: a server was added/removed from the favorites list, you should refresh now -//----------------------------------------------------------------------------- -struct FavoritesListChanged_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 2 }; - uint32 m_nIP; // an IP of 0 means reload the whole list, any other value means just one server - uint32 m_nQueryPort; - uint32 m_nConnPort; - uint32 m_nAppID; - uint32 m_nFlags; - bool m_bAdd; // true if this is adding the entry, otherwise it is a remove - AccountID_t m_unAccountId; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Someone has invited you to join a Lobby -// normally you don't need to do anything with this, since -// the Steam UI will also display a '<user> has invited you to the lobby, join?' dialog -// -// if the user outside a game chooses to join, your game will be launched with the parameter "+connect_lobby <64-bit lobby id>", -// or with the callback GameLobbyJoinRequested_t if they're already in-game -//----------------------------------------------------------------------------- -struct LobbyInvite_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 3 }; - - uint64 m_ulSteamIDUser; // Steam ID of the person making the invite - uint64 m_ulSteamIDLobby; // Steam ID of the Lobby - uint64 m_ulGameID; // GameID of the Lobby -}; - - -//----------------------------------------------------------------------------- -// Purpose: Sent on entering a lobby, or on failing to enter -// m_EChatRoomEnterResponse will be set to k_EChatRoomEnterResponseSuccess on success, -// or a higher value on failure (see enum EChatRoomEnterResponse) -//----------------------------------------------------------------------------- -struct LobbyEnter_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 }; - - uint64 m_ulSteamIDLobby; // SteamID of the Lobby you have entered - uint32 m_rgfChatPermissions; // Permissions of the current user - bool m_bLocked; // If true, then only invited users may join - uint32 m_EChatRoomEnterResponse; // EChatRoomEnterResponse -}; - - -//----------------------------------------------------------------------------- -// Purpose: The lobby metadata has changed -// if m_ulSteamIDMember is the steamID of a lobby member, use GetLobbyMemberData() to access per-user details -// if m_ulSteamIDMember == m_ulSteamIDLobby, use GetLobbyData() to access lobby metadata -//----------------------------------------------------------------------------- -struct LobbyDataUpdate_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 5 }; - - uint64 m_ulSteamIDLobby; // steamID of the Lobby - uint64 m_ulSteamIDMember; // steamID of the member whose data changed, or the room itself - uint8 m_bSuccess; // true if we lobby data was successfully changed; - // will only be false if RequestLobbyData() was called on a lobby that no longer exists -}; - - -//----------------------------------------------------------------------------- -// Purpose: The lobby chat room state has changed -// this is usually sent when a user has joined or left the lobby -//----------------------------------------------------------------------------- -struct LobbyChatUpdate_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 6 }; - - uint64 m_ulSteamIDLobby; // Lobby ID - uint64 m_ulSteamIDUserChanged; // user who's status in the lobby just changed - can be recipient - uint64 m_ulSteamIDMakingChange; // Chat member who made the change (different from SteamIDUserChange if kicking, muting, etc.) - // for example, if one user kicks another from the lobby, this will be set to the id of the user who initiated the kick - uint32 m_rgfChatMemberStateChange; // bitfield of EChatMemberStateChange values -}; - - -//----------------------------------------------------------------------------- -// Purpose: A chat message for this lobby has been sent -// use GetLobbyChatEntry( m_iChatID ) to retrieve the contents of this message -//----------------------------------------------------------------------------- -struct LobbyChatMsg_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 7 }; - - uint64 m_ulSteamIDLobby; // the lobby id this is in - uint64 m_ulSteamIDUser; // steamID of the user who has sent this message - uint8 m_eChatEntryType; // type of message - uint32 m_iChatID; // index of the chat entry to lookup -}; - - -//----------------------------------------------------------------------------- -// Purpose: A game created a game for all the members of the lobby to join, -// as triggered by a SetLobbyGameServer() -// it's up to the individual clients to take action on this; the usual -// game behavior is to leave the lobby and connect to the specified game server -//----------------------------------------------------------------------------- -struct LobbyGameCreated_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 9 }; - - uint64 m_ulSteamIDLobby; // the lobby we were in - uint64 m_ulSteamIDGameServer; // the new game server that has been created or found for the lobby members - uint32 m_unIP; // IP & Port of the game server (if any) - uint16 m_usPort; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Number of matching lobbies found -// iterate the returned lobbies with GetLobbyByIndex(), from values 0 to m_nLobbiesMatching-1 -//----------------------------------------------------------------------------- -struct LobbyMatchList_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 10 }; - uint32 m_nLobbiesMatching; // Number of lobbies that matched search criteria and we have SteamIDs for -}; - - -//----------------------------------------------------------------------------- -// Purpose: posted if a user is forcefully removed from a lobby -// can occur if a user loses connection to Steam -//----------------------------------------------------------------------------- -struct LobbyKicked_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 12 }; - uint64 m_ulSteamIDLobby; // Lobby - uint64 m_ulSteamIDAdmin; // User who kicked you - possibly the ID of the lobby itself - uint8 m_bKickedDueToDisconnect; // true if you were kicked from the lobby due to the user losing connection to Steam (currently always true) -}; - - -//----------------------------------------------------------------------------- -// Purpose: Result of our request to create a Lobby -// m_eResult == k_EResultOK on success -// at this point, the lobby has been joined and is ready for use -// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby) -//----------------------------------------------------------------------------- -struct LobbyCreated_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 13 }; - - EResult m_eResult; // k_EResultOK - the lobby was successfully created - // k_EResultNoConnection - your Steam client doesn't have a connection to the back-end - // k_EResultTimeout - you the message to the Steam servers, but it didn't respond - // k_EResultFail - the server responded, but with an unknown internal error - // k_EResultAccessDenied - your game isn't set to allow lobbies, or your client does haven't rights to play the game - // k_EResultLimitExceeded - your game client has created too many lobbies - - uint64 m_ulSteamIDLobby; // chat room, zero if failed -}; - -// used by now obsolete RequestFriendsLobbiesResponse_t -// enum { k_iCallback = k_iSteamMatchmakingCallbacks + 14 }; - - -//----------------------------------------------------------------------------- -// Purpose: Result of CheckForPSNGameBootInvite -// m_eResult == k_EResultOK on success -// at this point, the local user may not have finishing joining this lobby; -// game code should wait until the subsequent LobbyEnter_t callback is received -//----------------------------------------------------------------------------- -struct PSNGameBootInviteResult_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 15 }; - - bool m_bGameBootInviteExists; - CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true -}; - - -//----------------------------------------------------------------------------- -// Purpose: Result of our request to create a Lobby -// m_eResult == k_EResultOK on success -// at this point, the lobby has been joined and is ready for use -// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby) -//----------------------------------------------------------------------------- -struct FavoritesListAccountsUpdated_t -{ - enum { k_iCallback = k_iSteamMatchmakingCallbacks + 16 }; - - EResult m_eResult; -}; - -#pragma pack( pop ) - - -#endif // ISTEAMMATCHMAKING diff --git a/lib/windows64/include/steam/isteammusic.h b/lib/windows64/include/steam/isteammusic.h deleted file mode 100644 index 779a4c2..0000000 --- a/lib/windows64/include/steam/isteammusic.h +++ /dev/null @@ -1,67 +0,0 @@ -//============ Copyright (c) Valve Corporation, All rights reserved. ============ - -#ifndef ISTEAMMUSIC_H -#define ISTEAMMUSIC_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -enum AudioPlayback_Status -{ - AudioPlayback_Undefined = 0, - AudioPlayback_Playing = 1, - AudioPlayback_Paused = 2, - AudioPlayback_Idle = 3 -}; - - -//----------------------------------------------------------------------------- -// Purpose: Functions to control music playback in the steam client -//----------------------------------------------------------------------------- -class ISteamMusic -{ -public: - virtual bool BIsEnabled() = 0; - virtual bool BIsPlaying() = 0; - - virtual AudioPlayback_Status GetPlaybackStatus() = 0; - - virtual void Play() = 0; - virtual void Pause() = 0; - virtual void PlayPrevious() = 0; - virtual void PlayNext() = 0; - - // volume is between 0.0 and 1.0 - virtual void SetVolume( float flVolume ) = 0; - virtual float GetVolume() = 0; - -}; - -#define STEAMMUSIC_INTERFACE_VERSION "STEAMMUSIC_INTERFACE_VERSION001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - -DEFINE_CALLBACK( PlaybackStatusHasChanged_t, k_iSteamMusicCallbacks + 1 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( VolumeHasChanged_t, k_iSteamMusicCallbacks + 2 ) - CALLBACK_MEMBER( 0, float, m_flNewVolume ) -END_DEFINE_CALLBACK_1() - -#pragma pack( pop ) - - -#endif // #define ISTEAMMUSIC_H diff --git a/lib/windows64/include/steam/isteammusicremote.h b/lib/windows64/include/steam/isteammusicremote.h deleted file mode 100644 index ea29a7d..0000000 --- a/lib/windows64/include/steam/isteammusicremote.h +++ /dev/null @@ -1,129 +0,0 @@ -//============ Copyright (c) Valve Corporation, All rights reserved. ============ - -#ifndef ISTEAMMUSICREMOTE_H -#define ISTEAMMUSICREMOTE_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "isteammusic.h" - -#define k_SteamMusicNameMaxLength 255 -#define k_SteamMusicPNGMaxLength 65535 - - -class ISteamMusicRemote -{ -public: - // Service Definition - virtual bool RegisterSteamMusicRemote( const char *pchName ) = 0; - virtual bool DeregisterSteamMusicRemote() = 0; - virtual bool BIsCurrentMusicRemote() = 0; - virtual bool BActivationSuccess( bool bValue ) = 0; - - virtual bool SetDisplayName( const char *pchDisplayName ) = 0; - virtual bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ) = 0; - - // Abilities for the user interface - virtual bool EnablePlayPrevious(bool bValue) = 0; - virtual bool EnablePlayNext( bool bValue ) = 0; - virtual bool EnableShuffled( bool bValue ) = 0; - virtual bool EnableLooped( bool bValue ) = 0; - virtual bool EnableQueue( bool bValue ) = 0; - virtual bool EnablePlaylists( bool bValue ) = 0; - - // Status - virtual bool UpdatePlaybackStatus( AudioPlayback_Status nStatus ) = 0; - virtual bool UpdateShuffled( bool bValue ) = 0; - virtual bool UpdateLooped( bool bValue ) = 0; - virtual bool UpdateVolume( float flValue ) = 0; // volume is between 0.0 and 1.0 - - // Current Entry - virtual bool CurrentEntryWillChange() = 0; - virtual bool CurrentEntryIsAvailable( bool bAvailable ) = 0; - virtual bool UpdateCurrentEntryText( const char *pchText ) = 0; - virtual bool UpdateCurrentEntryElapsedSeconds( int nValue ) = 0; - virtual bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ) = 0; - virtual bool CurrentEntryDidChange() = 0; - - // Queue - virtual bool QueueWillChange() = 0; - virtual bool ResetQueueEntries() = 0; - virtual bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText ) = 0; - virtual bool SetCurrentQueueEntry( int nID ) = 0; - virtual bool QueueDidChange() = 0; - - // Playlist - virtual bool PlaylistWillChange() = 0; - virtual bool ResetPlaylistEntries() = 0; - virtual bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ) = 0; - virtual bool SetCurrentPlaylistEntry( int nID ) = 0; - virtual bool PlaylistDidChange() = 0; -}; - -#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - -DEFINE_CALLBACK( MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9 ) - CALLBACK_MEMBER( 0, bool, m_bShuffled ) -END_DEFINE_CALLBACK_1() - -DEFINE_CALLBACK( MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10 ) - CALLBACK_MEMBER(0, bool, m_bLooped ) -END_DEFINE_CALLBACK_1() - -DEFINE_CALLBACK( MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11 ) - CALLBACK_MEMBER(0, float, m_flNewVolume) -END_DEFINE_CALLBACK_1() - -DEFINE_CALLBACK( MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12 ) - CALLBACK_MEMBER(0, int, nID ) -END_DEFINE_CALLBACK_1() - -DEFINE_CALLBACK( MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13 ) - CALLBACK_MEMBER(0, int, nID ) -END_DEFINE_CALLBACK_1() - -DEFINE_CALLBACK( MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14 ) - CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus ) -END_DEFINE_CALLBACK_1() - -#pragma pack( pop ) - - - -#endif // #define ISTEAMMUSICREMOTE_H diff --git a/lib/windows64/include/steam/isteamnetworking.h b/lib/windows64/include/steam/isteamnetworking.h deleted file mode 100644 index 8f70819..0000000 --- a/lib/windows64/include/steam/isteamnetworking.h +++ /dev/null @@ -1,306 +0,0 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to steam managing network connections between game clients & servers -// -//============================================================================= - -#ifndef ISTEAMNETWORKING -#define ISTEAMNETWORKING -#ifdef _WIN32 -#pragma once -#endif - -#include "steamtypes.h" -#include "steamclientpublic.h" - - -// list of possible errors returned by SendP2PPacket() API -// these will be posted in the P2PSessionConnectFail_t callback -enum EP2PSessionError -{ - k_EP2PSessionErrorNone = 0, - k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game - k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running - k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam - k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser() - // corporate firewalls can also block this (NAT traversal is not firewall traversal) - // make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction - k_EP2PSessionErrorMax = 5 -}; - -// SendP2PPacket() send types -// Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets -enum EP2PSend -{ - // Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare). - // The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or - // there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again. - k_EP2PSendUnreliable = 0, - - // As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first - // packet sent to a remote host almost guarantees the packet will be dropped. - // This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets - k_EP2PSendUnreliableNoDelay = 1, - - // Reliable message send. Can send up to 1MB of data in a single message. - // Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data. - k_EP2PSendReliable = 2, - - // As above, but applies the Nagle algorithm to the send - sends will accumulate - // until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm). - // Useful if you want to send a set of smaller messages but have the coalesced into a single packet - // Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then - // do a normal k_EP2PSendReliable to force all the buffered data to be sent. - k_EP2PSendReliableWithBuffering = 3, - -}; - - -// connection state to a specified user, returned by GetP2PSessionState() -// this is under-the-hood info about what's going on with a SendP2PPacket(), shouldn't be needed except for debuggin -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -struct P2PSessionState_t -{ - uint8 m_bConnectionActive; // true if we've got an active open connection - uint8 m_bConnecting; // true if we're currently trying to establish a connection - uint8 m_eP2PSessionError; // last error recorded (see enum above) - uint8 m_bUsingRelay; // true if it's going through a relay server (TURN) - int32 m_nBytesQueuedForSend; - int32 m_nPacketsQueuedForSend; - uint32 m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server. - uint16 m_nRemotePort; // Only exists for compatibility with older authentication api's -}; -#pragma pack( pop ) - - -// handle to a socket -typedef uint32 SNetSocket_t; // CreateP2PConnectionSocket() -typedef uint32 SNetListenSocket_t; // CreateListenSocket() - -// connection progress indicators, used by CreateP2PConnectionSocket() -enum ESNetSocketState -{ - k_ESNetSocketStateInvalid = 0, - - // communication is valid - k_ESNetSocketStateConnected = 1, - - // states while establishing a connection - k_ESNetSocketStateInitiated = 10, // the connection state machine has started - - // p2p connections - k_ESNetSocketStateLocalCandidatesFound = 11, // we've found our local IP info - k_ESNetSocketStateReceivedRemoteCandidates = 12,// we've received information from the remote machine, via the Steam back-end, about their IP info - - // direct connections - k_ESNetSocketStateChallengeHandshake = 15, // we've received a challenge packet from the server - - // failure states - k_ESNetSocketStateDisconnecting = 21, // the API shut it down, and we're in the process of telling the other end - k_ESNetSocketStateLocalDisconnect = 22, // the API shut it down, and we've completed shutdown - k_ESNetSocketStateTimeoutDuringConnect = 23, // we timed out while trying to creating the connection - k_ESNetSocketStateRemoteEndDisconnected = 24, // the remote end has disconnected from us - k_ESNetSocketStateConnectionBroken = 25, // connection has been broken; either the other end has disappeared or our local network connection has broke - -}; - -// describes how the socket is currently connected -enum ESNetSocketConnectionType -{ - k_ESNetSocketConnectionTypeNotConnected = 0, - k_ESNetSocketConnectionTypeUDP = 1, - k_ESNetSocketConnectionTypeUDPRelay = 2, -}; - - -//----------------------------------------------------------------------------- -// Purpose: Functions for making connections and sending data between clients, -// traversing NAT's where possible -//----------------------------------------------------------------------------- -class ISteamNetworking -{ -public: - //////////////////////////////////////////////////////////////////////////////////////////// - // Session-less connection functions - // automatically establishes NAT-traversing or Relay server connections - - // Sends a P2P packet to the specified user - // UDP-like, unreliable and a max packet size of 1200 bytes - // the first packet send may be delayed as the NAT-traversal code runs - // if we can't get through to the user, an error will be posted via the callback P2PSessionConnectFail_t - // see EP2PSend enum above for the descriptions of the different ways of sending packets - // - // nChannel is a routing number you can use to help route message to different systems - you'll have to call ReadP2PPacket() - // with the same channel number in order to retrieve the data on the other end - // using different channels to talk to the same user will still use the same underlying p2p connection, saving on resources - virtual bool SendP2PPacket( CSteamID steamIDRemote, const void *pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel = 0 ) = 0; - - // returns true if any data is available for read, and the amount of data that will need to be read - virtual bool IsP2PPacketAvailable( uint32 *pcubMsgSize, int nChannel = 0 ) = 0; - - // reads in a packet that has been sent from another user via SendP2PPacket() - // returns the size of the message and the steamID of the user who sent it in the last two parameters - // if the buffer passed in is too small, the message will be truncated - // this call is not blocking, and will return false if no data is available - virtual bool ReadP2PPacket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel = 0 ) = 0; - - // AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback - // P2PSessionRequest_t will be posted if another user tries to send you a packet that you haven't talked to yet - // if you don't want to talk to the user, just ignore the request - // if the user continues to send you packets, another P2PSessionRequest_t will be posted periodically - // this may be called multiple times for a single user - // (if you've called SendP2PPacket() on the other user, this implicitly accepts the session request) - virtual bool AcceptP2PSessionWithUser( CSteamID steamIDRemote ) = 0; - - // call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood - // if the remote user tries to send data to you again, another P2PSessionRequest_t callback will be posted - virtual bool CloseP2PSessionWithUser( CSteamID steamIDRemote ) = 0; - - // call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels - // open channels to a user have been closed, the open session to the user will be closed and new data from this - // user will trigger a P2PSessionRequest_t callback - virtual bool CloseP2PChannelWithUser( CSteamID steamIDRemote, int nChannel ) = 0; - - // fills out P2PSessionState_t structure with details about the underlying connection to the user - // should only needed for debugging purposes - // returns false if no connection exists to the specified user - virtual bool GetP2PSessionState( CSteamID steamIDRemote, P2PSessionState_t *pConnectionState ) = 0; - - // Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection - // or NAT-traversal cannot be established. Only applies to connections created after setting this value, - // or to existing connections that need to automatically reconnect after this value is set. - // - // P2P packet relay is allowed by default - virtual bool AllowP2PPacketRelay( bool bAllow ) = 0; - - - //////////////////////////////////////////////////////////////////////////////////////////// - // LISTEN / CONNECT style interface functions - // - // This is an older set of functions designed around the Berkeley TCP sockets model - // it's preferential that you use the above P2P functions, they're more robust - // and these older functions will be removed eventually - // - //////////////////////////////////////////////////////////////////////////////////////////// - - - // creates a socket and listens others to connect - // will trigger a SocketStatusCallback_t callback on another client connecting - // nVirtualP2PPort is the unique ID that the client will connect to, in case you have multiple ports - // this can usually just be 0 unless you want multiple sets of connections - // unIP is the local IP address to bind to - // pass in 0 if you just want the default local IP - // unPort is the port to use - // pass in 0 if you don't want users to be able to connect via IP/Port, but expect to be always peer-to-peer connections only - virtual SNetListenSocket_t CreateListenSocket( int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay ) = 0; - - // creates a socket and begin connection to a remote destination - // can connect via a known steamID (client or game server), or directly to an IP - // on success will trigger a SocketStatusCallback_t callback - // on failure or timeout will trigger a SocketStatusCallback_t callback with a failure code in m_eSNetSocketState - virtual SNetSocket_t CreateP2PConnectionSocket( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) = 0; - virtual SNetSocket_t CreateConnectionSocket( uint32 nIP, uint16 nPort, int nTimeoutSec ) = 0; - - // disconnects the connection to the socket, if any, and invalidates the handle - // any unread data on the socket will be thrown away - // if bNotifyRemoteEnd is set, socket will not be completely destroyed until the remote end acknowledges the disconnect - virtual bool DestroySocket( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) = 0; - // destroying a listen socket will automatically kill all the regular sockets generated from it - virtual bool DestroyListenSocket( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) = 0; - - // sending data - // must be a handle to a connected socket - // data is all sent via UDP, and thus send sizes are limited to 1200 bytes; after this, many routers will start dropping packets - // use the reliable flag with caution; although the resend rate is pretty aggressive, - // it can still cause stalls in receiving data (like TCP) - virtual bool SendDataOnSocket( SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable ) = 0; - - // receiving data - // returns false if there is no data remaining - // fills out *pcubMsgSize with the size of the next message, in bytes - virtual bool IsDataAvailableOnSocket( SNetSocket_t hSocket, uint32 *pcubMsgSize ) = 0; - - // fills in pubDest with the contents of the message - // messages are always complete, of the same size as was sent (i.e. packetized, not streaming) - // if *pcubMsgSize < cubDest, only partial data is written - // returns false if no data is available - virtual bool RetrieveDataFromSocket( SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize ) = 0; - - // checks for data from any socket that has been connected off this listen socket - // returns false if there is no data remaining - // fills out *pcubMsgSize with the size of the next message, in bytes - // fills out *phSocket with the socket that data is available on - virtual bool IsDataAvailable( SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0; - - // retrieves data from any socket that has been connected off this listen socket - // fills in pubDest with the contents of the message - // messages are always complete, of the same size as was sent (i.e. packetized, not streaming) - // if *pcubMsgSize < cubDest, only partial data is written - // returns false if no data is available - // fills out *phSocket with the socket that data is available on - virtual bool RetrieveData( SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket ) = 0; - - // returns information about the specified socket, filling out the contents of the pointers - virtual bool GetSocketInfo( SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, uint32 *punIPRemote, uint16 *punPortRemote ) = 0; - - // returns which local port the listen socket is bound to - // *pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only - virtual bool GetListenSocketInfo( SNetListenSocket_t hListenSocket, uint32 *pnIP, uint16 *pnPort ) = 0; - - // returns true to describe how the socket ended up connecting - virtual ESNetSocketConnectionType GetSocketConnectionType( SNetSocket_t hSocket ) = 0; - - // max packet size, in bytes - virtual int GetMaxPacketSize( SNetSocket_t hSocket ) = 0; -}; -#define STEAMNETWORKING_INTERFACE_VERSION "SteamNetworking005" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API -// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them -struct P2PSessionRequest_t -{ - enum { k_iCallback = k_iSteamNetworkingCallbacks + 2 }; - CSteamID m_steamIDRemote; // user who wants to talk to us -}; - - -// callback notification - packets can't get through to the specified user via the SendP2PPacket() API -// all packets queued packets unsent at this point will be dropped -// further attempts to send will retry making the connection (but will be dropped if we fail again) -struct P2PSessionConnectFail_t -{ - enum { k_iCallback = k_iSteamNetworkingCallbacks + 3 }; - CSteamID m_steamIDRemote; // user we were sending packets to - uint8 m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble -}; - - -// callback notification - status of a socket has changed -// used as part of the CreateListenSocket() / CreateP2PConnectionSocket() -struct SocketStatusCallback_t -{ - enum { k_iCallback = k_iSteamNetworkingCallbacks + 1 }; - SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host - SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection - CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one - int m_eSNetSocketState; // socket state, ESNetSocketState -}; - -#pragma pack( pop ) - -#endif // ISTEAMNETWORKING diff --git a/lib/windows64/include/steam/isteamps3overlayrenderer.h b/lib/windows64/include/steam/isteamps3overlayrenderer.h deleted file mode 100644 index 4e07d4a..0000000 --- a/lib/windows64/include/steam/isteamps3overlayrenderer.h +++ /dev/null @@ -1,91 +0,0 @@ -//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface the game must provide Steam with on PS3 in order for the -// Steam overlay to render. -// -//============================================================================= - -#ifndef ISTEAMPS3OVERLAYRENDERER_H -#define ISTEAMPS3OVERLAYRENDERER_H -#ifdef _WIN32 -#pragma once -#endif - -#include "cell/pad.h" - -//----------------------------------------------------------------------------- -// Purpose: Enum for supported gradient directions -//----------------------------------------------------------------------------- -enum EOverlayGradientDirection -{ - k_EOverlayGradientHorizontal = 1, - k_EOverlayGradientVertical = 2, - k_EOverlayGradientNone = 3, -}; - -// Helpers for fetching individual color components from ARGB packed DWORD colors Steam PS3 overlay renderer uses. -#define STEAM_COLOR_RED( color ) \ - (int)(((color)>>16)&0xff) - -#define STEAM_COLOR_GREEN( color ) \ - (int)(((color)>>8)&0xff) - -#define STEAM_COLOR_BLUE( color ) \ - (int)((color)&0xff) - -#define STEAM_COLOR_ALPHA( color ) \ - (int)(((color)>>24)&0xff) - - -//----------------------------------------------------------------------------- -// Purpose: Interface the game must expose to Steam for rendering -//----------------------------------------------------------------------------- -class ISteamPS3OverlayRenderHost -{ -public: - - // Interface for game engine to implement which Steam requires to render. - - // Draw a textured rect. This may use only part of the texture and will pass texture coords, it will also possibly request a gradient and will specify colors for vertexes. - virtual void DrawTexturedRect( int x0, int y0, int x1, int y1, float u0, float v0, float u1, float v1, int32 iTextureID, DWORD colorStart, DWORD colorEnd, EOverlayGradientDirection eDirection ) = 0; - - // Load a RGBA texture for Steam, or update a previously loaded one. Updates may be partial. You must not evict or remove this texture once Steam has uploaded it. - virtual void LoadOrUpdateTexture( int32 iTextureID, bool bIsFullTexture, int x0, int y0, uint32 uWidth, uint32 uHeight, int32 iBytes, char *pData ) = 0; - - // Delete a texture Steam previously uploaded - virtual void DeleteTexture( int32 iTextureID ) = 0; - - // Delete all previously uploaded textures - virtual void DeleteAllTextures() = 0; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Interface Steam exposes for the game to tell it when to render, etc. -//----------------------------------------------------------------------------- -class ISteamPS3OverlayRender -{ -public: - - // Call once at startup to initialize the Steam overlay and pass it your host interface ptr - virtual bool BHostInitialize( uint32 unScreenWidth, uint32 unScreenHeight, uint32 unRefreshRate, ISteamPS3OverlayRenderHost *pRenderHost, void *CellFontLib ) = 0; - - // Call this once a frame when you are ready for the Steam overlay to render (ie, right before flipping buffers, after all your rendering) - virtual void Render() = 0; - - // Call this everytime you read input on PS3. - // - // If this returns true, then the overlay is active and has consumed the input, your game - // should then ignore all the input until BHandleCellPadData once again returns false, which - // will mean the overlay is deactivated. - virtual bool BHandleCellPadData( const CellPadData &padData ) = 0; - - // Call this if you detect no controllers connected or that the XMB is intercepting input - // - // This is important to clear input state for the overlay, so keys left down during XMB activation - // are not continued to be processed. - virtual bool BResetInputState() = 0; -}; - - -#endif // ISTEAMPS3OVERLAYRENDERER_H \ No newline at end of file diff --git a/lib/windows64/include/steam/isteamremotestorage.h b/lib/windows64/include/steam/isteamremotestorage.h deleted file mode 100644 index 3ac2871..0000000 --- a/lib/windows64/include/steam/isteamremotestorage.h +++ /dev/null @@ -1,681 +0,0 @@ -//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: public interface to user remote file storage in Steam -// -//============================================================================= - -#ifndef ISTEAMREMOTESTORAGE_H -#define ISTEAMREMOTESTORAGE_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - - -//----------------------------------------------------------------------------- -// Purpose: Defines the largest allowed file size. Cloud files cannot be written -// in a single chunk over 100MB (and cannot be over 200MB total.) -//----------------------------------------------------------------------------- -const uint32 k_unMaxCloudFileChunkSize = 100 * 1024 * 1024; - - -//----------------------------------------------------------------------------- -// Purpose: Structure that contains an array of const char * strings and the number of those strings -//----------------------------------------------------------------------------- -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -struct SteamParamStringArray_t -{ - const char ** m_ppStrings; - int32 m_nNumStrings; -}; -#pragma pack( pop ) - -// A handle to a piece of user generated content -typedef uint64 UGCHandle_t; -typedef uint64 PublishedFileUpdateHandle_t; -typedef uint64 PublishedFileId_t; -const PublishedFileId_t k_PublishedFileIdInvalid = 0; -const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull; -const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull; - -// Handle for writing to Steam Cloud -typedef uint64 UGCFileWriteStreamHandle_t; -const UGCFileWriteStreamHandle_t k_UGCFileStreamHandleInvalid = 0xffffffffffffffffull; - -const uint32 k_cchPublishedDocumentTitleMax = 128 + 1; -const uint32 k_cchPublishedDocumentDescriptionMax = 8000; -const uint32 k_cchPublishedDocumentChangeDescriptionMax = 8000; -const uint32 k_unEnumeratePublishedFilesMaxResults = 50; -const uint32 k_cchTagListMax = 1024 + 1; -const uint32 k_cchFilenameMax = 260; -const uint32 k_cchPublishedFileURLMax = 256; - - -enum ERemoteStoragePlatform -{ - k_ERemoteStoragePlatformNone = 0, - k_ERemoteStoragePlatformWindows = (1 << 0), - k_ERemoteStoragePlatformOSX = (1 << 1), - k_ERemoteStoragePlatformPS3 = (1 << 2), - k_ERemoteStoragePlatformLinux = (1 << 3), - k_ERemoteStoragePlatformReserved2 = (1 << 4), - - k_ERemoteStoragePlatformAll = 0xffffffff -}; - -enum ERemoteStoragePublishedFileVisibility -{ - k_ERemoteStoragePublishedFileVisibilityPublic = 0, - k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1, - k_ERemoteStoragePublishedFileVisibilityPrivate = 2, -}; - - -enum EWorkshopFileType -{ - k_EWorkshopFileTypeFirst = 0, - - k_EWorkshopFileTypeCommunity = 0, // normal Workshop item that can be subscribed to - k_EWorkshopFileTypeMicrotransaction = 1, // Workshop item that is meant to be voted on for the purpose of selling in-game - k_EWorkshopFileTypeCollection = 2, // a collection of Workshop or Greenlight items - k_EWorkshopFileTypeArt = 3, // artwork - k_EWorkshopFileTypeVideo = 4, // external video - k_EWorkshopFileTypeScreenshot = 5, // screenshot - k_EWorkshopFileTypeGame = 6, // Greenlight game entry - k_EWorkshopFileTypeSoftware = 7, // Greenlight software entry - k_EWorkshopFileTypeConcept = 8, // Greenlight concept - k_EWorkshopFileTypeWebGuide = 9, // Steam web guide - k_EWorkshopFileTypeIntegratedGuide = 10, // application integrated guide - k_EWorkshopFileTypeMerch = 11, // Workshop merchandise meant to be voted on for the purpose of being sold - k_EWorkshopFileTypeControllerBinding = 12, // Steam Controller bindings - k_EWorkshopFileTypeSteamworksAccessInvite = 13, // internal - k_EWorkshopFileTypeSteamVideo = 14, // Steam video - k_EWorkshopFileTypeGameManagedItem = 15, // managed completely by the game, not the user, and not shown on the web - - // Update k_EWorkshopFileTypeMax if you add values. - k_EWorkshopFileTypeMax = 16 - -}; - -enum EWorkshopVote -{ - k_EWorkshopVoteUnvoted = 0, - k_EWorkshopVoteFor = 1, - k_EWorkshopVoteAgainst = 2, - k_EWorkshopVoteLater = 3, -}; - -enum EWorkshopFileAction -{ - k_EWorkshopFileActionPlayed = 0, - k_EWorkshopFileActionCompleted = 1, -}; - -enum EWorkshopEnumerationType -{ - k_EWorkshopEnumerationTypeRankedByVote = 0, - k_EWorkshopEnumerationTypeRecent = 1, - k_EWorkshopEnumerationTypeTrending = 2, - k_EWorkshopEnumerationTypeFavoritesOfFriends = 3, - k_EWorkshopEnumerationTypeVotedByFriends = 4, - k_EWorkshopEnumerationTypeContentByFriends = 5, - k_EWorkshopEnumerationTypeRecentFromFollowedUsers = 6, -}; - -enum EWorkshopVideoProvider -{ - k_EWorkshopVideoProviderNone = 0, - k_EWorkshopVideoProviderYoutube = 1 -}; - - -enum EUGCReadAction -{ - // Keeps the file handle open unless the last byte is read. You can use this when reading large files (over 100MB) in sequential chunks. - // If the last byte is read, this will behave the same as k_EUGCRead_Close. Otherwise, it behaves the same as k_EUGCRead_ContinueReading. - // This value maintains the same behavior as before the EUGCReadAction parameter was introduced. - k_EUGCRead_ContinueReadingUntilFinished = 0, - - // Keeps the file handle open. Use this when using UGCRead to seek to different parts of the file. - // When you are done seeking around the file, make a final call with k_EUGCRead_Close to close it. - k_EUGCRead_ContinueReading = 1, - - // Frees the file handle. Use this when you're done reading the content. - // To read the file from Steam again you will need to call UGCDownload again. - k_EUGCRead_Close = 2, -}; - - -//----------------------------------------------------------------------------- -// Purpose: Functions for accessing, reading and writing files stored remotely -// and cached locally -//----------------------------------------------------------------------------- -class ISteamRemoteStorage -{ - public: - // NOTE - // - // Filenames are case-insensitive, and will be converted to lowercase automatically. - // So "foo.bar" and "Foo.bar" are the same file, and if you write "Foo.bar" then - // iterate the files, the filename returned will be "foo.bar". - // - - // file operations - virtual bool FileWrite( const char *pchFile, const void *pvData, int32 cubData ) = 0; - virtual int32 FileRead( const char *pchFile, void *pvData, int32 cubDataToRead ) = 0; - - CALL_RESULT( RemoteStorageFileWriteAsyncComplete_t ) - virtual SteamAPICall_t FileWriteAsync( const char *pchFile, const void *pvData, uint32 cubData ) = 0; - - CALL_RESULT( RemoteStorageFileReadAsyncComplete_t ) - virtual SteamAPICall_t FileReadAsync( const char *pchFile, uint32 nOffset, uint32 cubToRead ) = 0; - virtual bool FileReadAsyncComplete( SteamAPICall_t hReadCall, void *pvBuffer, uint32 cubToRead ) = 0; - - virtual bool FileForget( const char *pchFile ) = 0; - virtual bool FileDelete( const char *pchFile ) = 0; - CALL_RESULT( RemoteStorageFileShareResult_t ) - virtual SteamAPICall_t FileShare( const char *pchFile ) = 0; - virtual bool SetSyncPlatforms( const char *pchFile, ERemoteStoragePlatform eRemoteStoragePlatform ) = 0; - - // file operations that cause network IO - virtual UGCFileWriteStreamHandle_t FileWriteStreamOpen( const char *pchFile ) = 0; - virtual bool FileWriteStreamWriteChunk( UGCFileWriteStreamHandle_t writeHandle, const void *pvData, int32 cubData ) = 0; - virtual bool FileWriteStreamClose( UGCFileWriteStreamHandle_t writeHandle ) = 0; - virtual bool FileWriteStreamCancel( UGCFileWriteStreamHandle_t writeHandle ) = 0; - - // file information - virtual bool FileExists( const char *pchFile ) = 0; - virtual bool FilePersisted( const char *pchFile ) = 0; - virtual int32 GetFileSize( const char *pchFile ) = 0; - virtual int64 GetFileTimestamp( const char *pchFile ) = 0; - virtual ERemoteStoragePlatform GetSyncPlatforms( const char *pchFile ) = 0; - - // iteration - virtual int32 GetFileCount() = 0; - virtual const char *GetFileNameAndSize( int iFile, int32 *pnFileSizeInBytes ) = 0; - - // configuration management - virtual bool GetQuota( uint64 *pnTotalBytes, uint64 *puAvailableBytes ) = 0; - virtual bool IsCloudEnabledForAccount() = 0; - virtual bool IsCloudEnabledForApp() = 0; - virtual void SetCloudEnabledForApp( bool bEnabled ) = 0; - - // user generated content - - // Downloads a UGC file. A priority value of 0 will download the file immediately, - // otherwise it will wait to download the file until all downloads with a lower priority - // value are completed. Downloads with equal priority will occur simultaneously. - CALL_RESULT( RemoteStorageDownloadUGCResult_t ) - virtual SteamAPICall_t UGCDownload( UGCHandle_t hContent, uint32 unPriority ) = 0; - - // Gets the amount of data downloaded so far for a piece of content. pnBytesExpected can be 0 if function returns false - // or if the transfer hasn't started yet, so be careful to check for that before dividing to get a percentage - virtual bool GetUGCDownloadProgress( UGCHandle_t hContent, int32 *pnBytesDownloaded, int32 *pnBytesExpected ) = 0; - - // Gets metadata for a file after it has been downloaded. This is the same metadata given in the RemoteStorageDownloadUGCResult_t call result - virtual bool GetUGCDetails( UGCHandle_t hContent, AppId_t *pnAppID, OUT_STRING() char **ppchName, int32 *pnFileSizeInBytes, OUT_STRUCT() CSteamID *pSteamIDOwner ) = 0; - - // After download, gets the content of the file. - // Small files can be read all at once by calling this function with an offset of 0 and cubDataToRead equal to the size of the file. - // Larger files can be read in chunks to reduce memory usage (since both sides of the IPC client and the game itself must allocate - // enough memory for each chunk). Once the last byte is read, the file is implicitly closed and further calls to UGCRead will fail - // unless UGCDownload is called again. - // For especially large files (anything over 100MB) it is a requirement that the file is read in chunks. - virtual int32 UGCRead( UGCHandle_t hContent, void *pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction ) = 0; - - // Functions to iterate through UGC that has finished downloading but has not yet been read via UGCRead() - virtual int32 GetCachedUGCCount() = 0; - virtual UGCHandle_t GetCachedUGCHandle( int32 iCachedContent ) = 0; - - // The following functions are only necessary on the Playstation 3. On PC & Mac, the Steam client will handle these operations for you - // On Playstation 3, the game controls which files are stored in the cloud, via FilePersist, FileFetch, and FileForget. - -#if defined(_PS3) || defined(_SERVER) - // Connect to Steam and get a list of files in the Cloud - results in a RemoteStorageAppSyncStatusCheck_t callback - virtual void GetFileListFromServer() = 0; - // Indicate this file should be downloaded in the next sync - virtual bool FileFetch( const char *pchFile ) = 0; - // Indicate this file should be persisted in the next sync - virtual bool FilePersist( const char *pchFile ) = 0; - // Pull any requested files down from the Cloud - results in a RemoteStorageAppSyncedClient_t callback - virtual bool SynchronizeToClient() = 0; - // Upload any requested files to the Cloud - results in a RemoteStorageAppSyncedServer_t callback - virtual bool SynchronizeToServer() = 0; - // Reset any fetch/persist/etc requests - virtual bool ResetFileRequestState() = 0; -#endif - - // publishing UGC - CALL_RESULT( RemoteStoragePublishFileProgress_t ) - virtual SteamAPICall_t PublishWorkshopFile( const char *pchFile, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags, EWorkshopFileType eWorkshopFileType ) = 0; - virtual PublishedFileUpdateHandle_t CreatePublishedFileUpdateRequest( PublishedFileId_t unPublishedFileId ) = 0; - virtual bool UpdatePublishedFileFile( PublishedFileUpdateHandle_t updateHandle, const char *pchFile ) = 0; - virtual bool UpdatePublishedFilePreviewFile( PublishedFileUpdateHandle_t updateHandle, const char *pchPreviewFile ) = 0; - virtual bool UpdatePublishedFileTitle( PublishedFileUpdateHandle_t updateHandle, const char *pchTitle ) = 0; - virtual bool UpdatePublishedFileDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchDescription ) = 0; - virtual bool UpdatePublishedFileVisibility( PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; - virtual bool UpdatePublishedFileTags( PublishedFileUpdateHandle_t updateHandle, SteamParamStringArray_t *pTags ) = 0; - CALL_RESULT( RemoteStorageUpdatePublishedFileResult_t ) - virtual SteamAPICall_t CommitPublishedFileUpdate( PublishedFileUpdateHandle_t updateHandle ) = 0; - // Gets published file details for the given publishedfileid. If unMaxSecondsOld is greater than 0, - // cached data may be returned, depending on how long ago it was cached. A value of 0 will force a refresh. - // A value of k_WorkshopForceLoadPublishedFileDetailsFromCache will use cached data if it exists, no matter how old it is. - CALL_RESULT( RemoteStorageGetPublishedFileDetailsResult_t ) - virtual SteamAPICall_t GetPublishedFileDetails( PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld ) = 0; - CALL_RESULT( RemoteStorageDeletePublishedFileResult_t ) - virtual SteamAPICall_t DeletePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; - // enumerate the files that the current user published with this app - CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) - virtual SteamAPICall_t EnumerateUserPublishedFiles( uint32 unStartIndex ) = 0; - CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t ) - virtual SteamAPICall_t SubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; - CALL_RESULT( RemoteStorageEnumerateUserSubscribedFilesResult_t ) - virtual SteamAPICall_t EnumerateUserSubscribedFiles( uint32 unStartIndex ) = 0; - CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t ) - virtual SteamAPICall_t UnsubscribePublishedFile( PublishedFileId_t unPublishedFileId ) = 0; - virtual bool UpdatePublishedFileSetChangeDescription( PublishedFileUpdateHandle_t updateHandle, const char *pchChangeDescription ) = 0; - CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) - virtual SteamAPICall_t GetPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; - CALL_RESULT( RemoteStorageUpdateUserPublishedItemVoteResult_t ) - virtual SteamAPICall_t UpdateUserPublishedItemVote( PublishedFileId_t unPublishedFileId, bool bVoteUp ) = 0; - CALL_RESULT( RemoteStorageGetPublishedItemVoteDetailsResult_t ) - virtual SteamAPICall_t GetUserPublishedItemVoteDetails( PublishedFileId_t unPublishedFileId ) = 0; - CALL_RESULT( RemoteStorageEnumerateUserPublishedFilesResult_t ) - virtual SteamAPICall_t EnumerateUserSharedWorkshopFiles( CSteamID steamId, uint32 unStartIndex, SteamParamStringArray_t *pRequiredTags, SteamParamStringArray_t *pExcludedTags ) = 0; - CALL_RESULT( RemoteStoragePublishFileProgress_t ) - virtual SteamAPICall_t PublishVideo( EWorkshopVideoProvider eVideoProvider, const char *pchVideoAccount, const char *pchVideoIdentifier, const char *pchPreviewFile, AppId_t nConsumerAppId, const char *pchTitle, const char *pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, SteamParamStringArray_t *pTags ) = 0; - CALL_RESULT( RemoteStorageSetUserPublishedFileActionResult_t ) - virtual SteamAPICall_t SetUserPublishedFileAction( PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction ) = 0; - CALL_RESULT( RemoteStorageEnumeratePublishedFilesByUserActionResult_t ) - virtual SteamAPICall_t EnumeratePublishedFilesByUserAction( EWorkshopFileAction eAction, uint32 unStartIndex ) = 0; - // this method enumerates the public view of workshop files - CALL_RESULT( RemoteStorageEnumerateWorkshopFilesResult_t ) - virtual SteamAPICall_t EnumeratePublishedWorkshopFiles( EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, SteamParamStringArray_t *pTags, SteamParamStringArray_t *pUserTags ) = 0; - - CALL_RESULT( RemoteStorageDownloadUGCResult_t ) - virtual SteamAPICall_t UGCDownloadToLocation( UGCHandle_t hContent, const char *pchLocation, uint32 unPriority ) = 0; -}; - -#define STEAMREMOTESTORAGE_INTERFACE_VERSION "STEAMREMOTESTORAGE_INTERFACE_VERSION014" - - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: sent when the local file cache is fully synced with the server for an app -// That means that an application can be started and has all latest files -//----------------------------------------------------------------------------- -struct RemoteStorageAppSyncedClient_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 1 }; - AppId_t m_nAppID; - EResult m_eResult; - int m_unNumDownloads; -}; - -//----------------------------------------------------------------------------- -// Purpose: sent when the server is fully synced with the local file cache for an app -// That means that we can shutdown Steam and our data is stored on the server -//----------------------------------------------------------------------------- -struct RemoteStorageAppSyncedServer_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 2 }; - AppId_t m_nAppID; - EResult m_eResult; - int m_unNumUploads; -}; - -//----------------------------------------------------------------------------- -// Purpose: Status of up and downloads during a sync session -// -//----------------------------------------------------------------------------- -struct RemoteStorageAppSyncProgress_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 3 }; - char m_rgchCurrentFile[k_cchFilenameMax]; // Current file being transferred - AppId_t m_nAppID; // App this info relates to - uint32 m_uBytesTransferredThisChunk; // Bytes transferred this chunk - double m_dAppPercentComplete; // Percent complete that this app's transfers are - bool m_bUploading; // if false, downloading -}; - -// -// IMPORTANT! k_iClientRemoteStorageCallbacks + 4 is used, see iclientremotestorage.h -// - - -//----------------------------------------------------------------------------- -// Purpose: Sent after we've determined the list of files that are out of sync -// with the server. -//----------------------------------------------------------------------------- -struct RemoteStorageAppSyncStatusCheck_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 5 }; - AppId_t m_nAppID; - EResult m_eResult; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to FileShare() -//----------------------------------------------------------------------------- -struct RemoteStorageFileShareResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 7 }; - EResult m_eResult; // The result of the operation - UGCHandle_t m_hFile; // The handle that can be shared with users and features - char m_rgchFilename[k_cchFilenameMax]; // The name of the file that was shared -}; - - -// k_iClientRemoteStorageCallbacks + 8 is deprecated! Do not reuse - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to PublishFile() -//----------------------------------------------------------------------------- -struct RemoteStoragePublishFileResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 9 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; - bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to DeletePublishedFile() -//----------------------------------------------------------------------------- -struct RemoteStorageDeletePublishedFileResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 11 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to EnumerateUserPublishedFiles() -//----------------------------------------------------------------------------- -struct RemoteStorageEnumerateUserPublishedFilesResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 12 }; - EResult m_eResult; // The result of the operation. - int32 m_nResultsReturned; - int32 m_nTotalResultCount; - PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to SubscribePublishedFile() -//----------------------------------------------------------------------------- -struct RemoteStorageSubscribePublishedFileResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 13 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to EnumerateSubscribePublishedFiles() -//----------------------------------------------------------------------------- -struct RemoteStorageEnumerateUserSubscribedFilesResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 14 }; - EResult m_eResult; // The result of the operation. - int32 m_nResultsReturned; - int32 m_nTotalResultCount; - PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; - uint32 m_rgRTimeSubscribed[ k_unEnumeratePublishedFilesMaxResults ]; -}; - -#if defined(VALVE_CALLBACK_PACK_SMALL) - VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 ); -#elif defined(VALVE_CALLBACK_PACK_LARGE) - VALVE_COMPILE_TIME_ASSERT( sizeof( RemoteStorageEnumerateUserSubscribedFilesResult_t ) == (1 + 1 + 1 + 50 + 100) * 4 + 4 ); -#else -#warning You must first include isteamclient.h -#endif - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to UnsubscribePublishedFile() -//----------------------------------------------------------------------------- -struct RemoteStorageUnsubscribePublishedFileResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 15 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to CommitPublishedFileUpdate() -//----------------------------------------------------------------------------- -struct RemoteStorageUpdatePublishedFileResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 16 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; - bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to UGCDownload() -//----------------------------------------------------------------------------- -struct RemoteStorageDownloadUGCResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 17 }; - EResult m_eResult; // The result of the operation. - UGCHandle_t m_hFile; // The handle to the file that was attempted to be downloaded. - AppId_t m_nAppID; // ID of the app that created this file. - int32 m_nSizeInBytes; // The size of the file that was downloaded, in bytes. - char m_pchFileName[k_cchFilenameMax]; // The name of the file that was downloaded. - uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content. -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to GetPublishedFileDetails() -//----------------------------------------------------------------------------- -struct RemoteStorageGetPublishedFileDetailsResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 18 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; - AppId_t m_nCreatorAppID; // ID of the app that created this file. - AppId_t m_nConsumerAppID; // ID of the app that will consume this file. - char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document - char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document - UGCHandle_t m_hFile; // The handle of the primary file - UGCHandle_t m_hPreviewFile; // The handle of the preview file - uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content. - uint32 m_rtimeCreated; // time when the published file was created - uint32 m_rtimeUpdated; // time when the published file was last updated - ERemoteStoragePublishedFileVisibility m_eVisibility; - bool m_bBanned; - char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file - bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer - char m_pchFileName[k_cchFilenameMax]; // The name of the primary file - int32 m_nFileSize; // Size of the primary file - int32 m_nPreviewFileSize; // Size of the preview file - char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website) - EWorkshopFileType m_eFileType; // Type of the file - bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop -}; - - -struct RemoteStorageEnumerateWorkshopFilesResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 19 }; - EResult m_eResult; - int32 m_nResultsReturned; - int32 m_nTotalResultCount; - PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; - float m_rgScore[ k_unEnumeratePublishedFilesMaxResults ]; - AppId_t m_nAppId; - uint32 m_unStartIndex; -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of GetPublishedItemVoteDetails -//----------------------------------------------------------------------------- -struct RemoteStorageGetPublishedItemVoteDetailsResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 20 }; - EResult m_eResult; - PublishedFileId_t m_unPublishedFileId; - int32 m_nVotesFor; - int32 m_nVotesAgainst; - int32 m_nReports; - float m_fScore; -}; - - -//----------------------------------------------------------------------------- -// Purpose: User subscribed to a file for the app (from within the app or on the web) -//----------------------------------------------------------------------------- -struct RemoteStoragePublishedFileSubscribed_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 21 }; - PublishedFileId_t m_nPublishedFileId; // The published file id - AppId_t m_nAppID; // ID of the app that will consume this file. -}; - -//----------------------------------------------------------------------------- -// Purpose: User unsubscribed from a file for the app (from within the app or on the web) -//----------------------------------------------------------------------------- -struct RemoteStoragePublishedFileUnsubscribed_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 22 }; - PublishedFileId_t m_nPublishedFileId; // The published file id - AppId_t m_nAppID; // ID of the app that will consume this file. -}; - - -//----------------------------------------------------------------------------- -// Purpose: Published file that a user owns was deleted (from within the app or the web) -//----------------------------------------------------------------------------- -struct RemoteStoragePublishedFileDeleted_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 23 }; - PublishedFileId_t m_nPublishedFileId; // The published file id - AppId_t m_nAppID; // ID of the app that will consume this file. -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to UpdateUserPublishedItemVote() -//----------------------------------------------------------------------------- -struct RemoteStorageUpdateUserPublishedItemVoteResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 24 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; // The published file id -}; - - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to GetUserPublishedItemVoteDetails() -//----------------------------------------------------------------------------- -struct RemoteStorageUserVoteDetails_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 25 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; // The published file id - EWorkshopVote m_eVote; // what the user voted -}; - -struct RemoteStorageEnumerateUserSharedWorkshopFilesResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 26 }; - EResult m_eResult; // The result of the operation. - int32 m_nResultsReturned; - int32 m_nTotalResultCount; - PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; -}; - -struct RemoteStorageSetUserPublishedFileActionResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 27 }; - EResult m_eResult; // The result of the operation. - PublishedFileId_t m_nPublishedFileId; // The published file id - EWorkshopFileAction m_eAction; // the action that was attempted -}; - -struct RemoteStorageEnumeratePublishedFilesByUserActionResult_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 28 }; - EResult m_eResult; // The result of the operation. - EWorkshopFileAction m_eAction; // the action that was filtered on - int32 m_nResultsReturned; - int32 m_nTotalResultCount; - PublishedFileId_t m_rgPublishedFileId[ k_unEnumeratePublishedFilesMaxResults ]; - uint32 m_rgRTimeUpdated[ k_unEnumeratePublishedFilesMaxResults ]; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Called periodically while a PublishWorkshopFile is in progress -//----------------------------------------------------------------------------- -struct RemoteStoragePublishFileProgress_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 29 }; - double m_dPercentFile; - bool m_bPreview; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Called when the content for a published file is updated -//----------------------------------------------------------------------------- -struct RemoteStoragePublishedFileUpdated_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 30 }; - PublishedFileId_t m_nPublishedFileId; // The published file id - AppId_t m_nAppID; // ID of the app that will consume this file. - uint64 m_ulUnused; // not used anymore -}; - -//----------------------------------------------------------------------------- -// Purpose: Called when a FileWriteAsync completes -//----------------------------------------------------------------------------- -struct RemoteStorageFileWriteAsyncComplete_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 31 }; - EResult m_eResult; // result -}; - -//----------------------------------------------------------------------------- -// Purpose: Called when a FileReadAsync completes -//----------------------------------------------------------------------------- -struct RemoteStorageFileReadAsyncComplete_t -{ - enum { k_iCallback = k_iClientRemoteStorageCallbacks + 32 }; - SteamAPICall_t m_hFileReadAsync; // call handle of the async read which was made - EResult m_eResult; // result - uint32 m_nOffset; // offset in the file this read was at - uint32 m_cubRead; // amount read - will the <= the amount requested -}; - -#pragma pack( pop ) - - -#endif // ISTEAMREMOTESTORAGE_H diff --git a/lib/windows64/include/steam/isteamscreenshots.h b/lib/windows64/include/steam/isteamscreenshots.h deleted file mode 100644 index 6095705..0000000 --- a/lib/windows64/include/steam/isteamscreenshots.h +++ /dev/null @@ -1,116 +0,0 @@ -//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: public interface to user remote file storage in Steam -// -//============================================================================= - -#ifndef ISTEAMSCREENSHOTS_H -#define ISTEAMSCREENSHOTS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -const uint32 k_nScreenshotMaxTaggedUsers = 32; -const uint32 k_nScreenshotMaxTaggedPublishedFiles = 32; -const int k_cubUFSTagTypeMax = 255; -const int k_cubUFSTagValueMax = 255; - -// Required with of a thumbnail provided to AddScreenshotToLibrary. If you do not provide a thumbnail -// one will be generated. -const int k_ScreenshotThumbWidth = 200; - -// Handle is valid for the lifetime of your process and no longer -typedef uint32 ScreenshotHandle; -#define INVALID_SCREENSHOT_HANDLE 0 - -enum EVRScreenshotType -{ - k_EVRScreenshotType_None = 0, - k_EVRScreenshotType_Mono = 1, - k_EVRScreenshotType_Stereo = 2, - k_EVRScreenshotType_MonoCubemap = 3, - k_EVRScreenshotType_MonoPanorama = 4, - k_EVRScreenshotType_StereoPanorama = 5 -}; - -//----------------------------------------------------------------------------- -// Purpose: Functions for adding screenshots to the user's screenshot library -//----------------------------------------------------------------------------- -class ISteamScreenshots -{ -public: - // Writes a screenshot to the user's screenshot library given the raw image data, which must be in RGB format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - virtual ScreenshotHandle WriteScreenshot( void *pubRGB, uint32 cubRGB, int nWidth, int nHeight ) = 0; - - // Adds a screenshot to the user's screenshot library from disk. If a thumbnail is provided, it must be 200 pixels wide and the same aspect ratio - // as the screenshot, otherwise a thumbnail will be generated if the user uploads the screenshot. The screenshots must be in either JPEG or TGA format. - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - // JPEG, TGA, and PNG formats are supported. - virtual ScreenshotHandle AddScreenshotToLibrary( const char *pchFilename, const char *pchThumbnailFilename, int nWidth, int nHeight ) = 0; - - // Causes the Steam overlay to take a screenshot. If screenshots are being hooked by the game then a ScreenshotRequested_t callback is sent back to the game instead. - virtual void TriggerScreenshot() = 0; - - // Toggles whether the overlay handles screenshots when the user presses the screenshot hotkey, or the game handles them. If the game is hooking screenshots, - // then the ScreenshotRequested_t callback will be sent if the user presses the hotkey, and the game is expected to call WriteScreenshot or AddScreenshotToLibrary - // in response. - virtual void HookScreenshots( bool bHook ) = 0; - - // Sets metadata about a screenshot's location (for example, the name of the map) - virtual bool SetLocation( ScreenshotHandle hScreenshot, const char *pchLocation ) = 0; - - // Tags a user as being visible in the screenshot - virtual bool TagUser( ScreenshotHandle hScreenshot, CSteamID steamID ) = 0; - - // Tags a published file as being visible in the screenshot - virtual bool TagPublishedFile( ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID ) = 0; - - // Returns true if the app has hooked the screenshot - virtual bool IsScreenshotsHooked() = 0; - - // Adds a VR screenshot to the user's screenshot library from disk in the supported type. - // pchFilename should be the normal 2D image used in the library view - // pchVRFilename should contain the image that matches the correct type - // The return value is a handle that is valid for the duration of the game process and can be used to apply tags. - // JPEG, TGA, and PNG formats are supported. - virtual ScreenshotHandle AddVRScreenshotToLibrary( EVRScreenshotType eType, const char *pchFilename, const char *pchVRFilename ) = 0; -}; - -#define STEAMSCREENSHOTS_INTERFACE_VERSION "STEAMSCREENSHOTS_INTERFACE_VERSION003" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -//----------------------------------------------------------------------------- -// Purpose: Screenshot successfully written or otherwise added to the library -// and can now be tagged -//----------------------------------------------------------------------------- -struct ScreenshotReady_t -{ - enum { k_iCallback = k_iSteamScreenshotsCallbacks + 1 }; - ScreenshotHandle m_hLocal; - EResult m_eResult; -}; - -//----------------------------------------------------------------------------- -// Purpose: Screenshot has been requested by the user. Only sent if -// HookScreenshots() has been called, in which case Steam will not take -// the screenshot itself. -//----------------------------------------------------------------------------- -struct ScreenshotRequested_t -{ - enum { k_iCallback = k_iSteamScreenshotsCallbacks + 2 }; -}; - -#pragma pack( pop ) - -#endif // ISTEAMSCREENSHOTS_H - diff --git a/lib/windows64/include/steam/isteamugc.h b/lib/windows64/include/steam/isteamugc.h deleted file mode 100644 index 1827fc6..0000000 --- a/lib/windows64/include/steam/isteamugc.h +++ /dev/null @@ -1,453 +0,0 @@ -//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to steam ugc -// -//============================================================================= - -#ifndef ISTEAMUGC_H -#define ISTEAMUGC_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - -typedef uint64 UGCQueryHandle_t; -typedef uint64 UGCUpdateHandle_t; - - -const UGCQueryHandle_t k_UGCQueryHandleInvalid = 0xffffffffffffffffull; -const UGCUpdateHandle_t k_UGCUpdateHandleInvalid = 0xffffffffffffffffull; - - -// Matching UGC types for queries -enum EUGCMatchingUGCType -{ - k_EUGCMatchingUGCType_Items = 0, // both mtx items and ready-to-use items - k_EUGCMatchingUGCType_Items_Mtx = 1, - k_EUGCMatchingUGCType_Items_ReadyToUse = 2, - k_EUGCMatchingUGCType_Collections = 3, - k_EUGCMatchingUGCType_Artwork = 4, - k_EUGCMatchingUGCType_Videos = 5, - k_EUGCMatchingUGCType_Screenshots = 6, - k_EUGCMatchingUGCType_AllGuides = 7, // both web guides and integrated guides - k_EUGCMatchingUGCType_WebGuides = 8, - k_EUGCMatchingUGCType_IntegratedGuides = 9, - k_EUGCMatchingUGCType_UsableInGame = 10, // ready-to-use items and integrated guides - k_EUGCMatchingUGCType_ControllerBindings = 11, - k_EUGCMatchingUGCType_GameManagedItems = 12, // game managed items (not managed by users) - k_EUGCMatchingUGCType_All = ~0, // return everything -}; - -// Different lists of published UGC for a user. -// If the current logged in user is different than the specified user, then some options may not be allowed. -enum EUserUGCList -{ - k_EUserUGCList_Published, - k_EUserUGCList_VotedOn, - k_EUserUGCList_VotedUp, - k_EUserUGCList_VotedDown, - k_EUserUGCList_WillVoteLater, - k_EUserUGCList_Favorited, - k_EUserUGCList_Subscribed, - k_EUserUGCList_UsedOrPlayed, - k_EUserUGCList_Followed, -}; - -// Sort order for user published UGC lists (defaults to creation order descending) -enum EUserUGCListSortOrder -{ - k_EUserUGCListSortOrder_CreationOrderDesc, - k_EUserUGCListSortOrder_CreationOrderAsc, - k_EUserUGCListSortOrder_TitleAsc, - k_EUserUGCListSortOrder_LastUpdatedDesc, - k_EUserUGCListSortOrder_SubscriptionDateDesc, - k_EUserUGCListSortOrder_VoteScoreDesc, - k_EUserUGCListSortOrder_ForModeration, -}; - -// Combination of sorting and filtering for queries across all UGC -enum EUGCQuery -{ - k_EUGCQuery_RankedByVote = 0, - k_EUGCQuery_RankedByPublicationDate = 1, - k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate = 2, - k_EUGCQuery_RankedByTrend = 3, - k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate = 4, - k_EUGCQuery_CreatedByFriendsRankedByPublicationDate = 5, - k_EUGCQuery_RankedByNumTimesReported = 6, - k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate = 7, - k_EUGCQuery_NotYetRated = 8, - k_EUGCQuery_RankedByTotalVotesAsc = 9, - k_EUGCQuery_RankedByVotesUp = 10, - k_EUGCQuery_RankedByTextSearch = 11, - k_EUGCQuery_RankedByTotalUniqueSubscriptions = 12, - k_EUGCQuery_RankedByPlaytimeTrend = 13, - k_EUGCQuery_RankedByTotalPlaytime = 14, - k_EUGCQuery_RankedByAveragePlaytimeTrend = 15, - k_EUGCQuery_RankedByLifetimeAveragePlaytime = 16, - k_EUGCQuery_RankedByPlaytimeSessionsTrend = 17, - k_EUGCQuery_RankedByLifetimePlaytimeSessions = 18, -}; - -enum EItemUpdateStatus -{ - k_EItemUpdateStatusInvalid = 0, // The item update handle was invalid, job might be finished, listen too SubmitItemUpdateResult_t - k_EItemUpdateStatusPreparingConfig = 1, // The item update is processing configuration data - k_EItemUpdateStatusPreparingContent = 2, // The item update is reading and processing content files - k_EItemUpdateStatusUploadingContent = 3, // The item update is uploading content changes to Steam - k_EItemUpdateStatusUploadingPreviewFile = 4, // The item update is uploading new preview file image - k_EItemUpdateStatusCommittingChanges = 5 // The item update is committing all changes -}; - -enum EItemState -{ - k_EItemStateNone = 0, // item not tracked on client - k_EItemStateSubscribed = 1, // current user is subscribed to this item. Not just cached. - k_EItemStateLegacyItem = 2, // item was created with ISteamRemoteStorage - k_EItemStateInstalled = 4, // item is installed and usable (but maybe out of date) - k_EItemStateNeedsUpdate = 8, // items needs an update. Either because it's not installed yet or creator updated content - k_EItemStateDownloading = 16, // item update is currently downloading - k_EItemStateDownloadPending = 32, // DownloadItem() was called for this item, content isn't available until DownloadItemResult_t is fired -}; - -enum EItemStatistic -{ - k_EItemStatistic_NumSubscriptions = 0, - k_EItemStatistic_NumFavorites = 1, - k_EItemStatistic_NumFollowers = 2, - k_EItemStatistic_NumUniqueSubscriptions = 3, - k_EItemStatistic_NumUniqueFavorites = 4, - k_EItemStatistic_NumUniqueFollowers = 5, - k_EItemStatistic_NumUniqueWebsiteViews = 6, - k_EItemStatistic_ReportScore = 7, - k_EItemStatistic_NumSecondsPlayed = 8, - k_EItemStatistic_NumPlaytimeSessions = 9, - k_EItemStatistic_NumComments = 10, -}; - -enum EItemPreviewType -{ - k_EItemPreviewType_Image = 0, // standard image file expected (e.g. jpg, png, gif, etc.) - k_EItemPreviewType_YouTubeVideo = 1, // video id is stored - k_EItemPreviewType_Sketchfab = 2, // model id is stored - k_EItemPreviewType_EnvironmentMap_HorizontalCross = 3, // standard image file expected - cube map in the layout - // +---+---+-------+ - // | |Up | | - // +---+---+---+---+ - // | L | F | R | B | - // +---+---+---+---+ - // | |Dn | | - // +---+---+---+---+ - k_EItemPreviewType_EnvironmentMap_LatLong = 4, // standard image file expected - k_EItemPreviewType_ReservedMax = 255, // you can specify your own types above this value -}; - -const uint32 kNumUGCResultsPerPage = 50; -const uint32 k_cchDeveloperMetadataMax = 5000; - -// Details for a single published file/UGC -struct SteamUGCDetails_t -{ - PublishedFileId_t m_nPublishedFileId; - EResult m_eResult; // The result of the operation. - EWorkshopFileType m_eFileType; // Type of the file - AppId_t m_nCreatorAppID; // ID of the app that created this file. - AppId_t m_nConsumerAppID; // ID of the app that will consume this file. - char m_rgchTitle[k_cchPublishedDocumentTitleMax]; // title of document - char m_rgchDescription[k_cchPublishedDocumentDescriptionMax]; // description of document - uint64 m_ulSteamIDOwner; // Steam ID of the user who created this content. - uint32 m_rtimeCreated; // time when the published file was created - uint32 m_rtimeUpdated; // time when the published file was last updated - uint32 m_rtimeAddedToUserList; // time when the user added the published file to their list (not always applicable) - ERemoteStoragePublishedFileVisibility m_eVisibility; // visibility - bool m_bBanned; // whether the file was banned - bool m_bAcceptedForUse; // developer has specifically flagged this item as accepted in the Workshop - bool m_bTagsTruncated; // whether the list of tags was too long to be returned in the provided buffer - char m_rgchTags[k_cchTagListMax]; // comma separated list of all tags associated with this file - // file/url information - UGCHandle_t m_hFile; // The handle of the primary file - UGCHandle_t m_hPreviewFile; // The handle of the preview file - char m_pchFileName[k_cchFilenameMax]; // The cloud filename of the primary file - int32 m_nFileSize; // Size of the primary file - int32 m_nPreviewFileSize; // Size of the preview file - char m_rgchURL[k_cchPublishedFileURLMax]; // URL (for a video or a website) - // voting information - uint32 m_unVotesUp; // number of votes up - uint32 m_unVotesDown; // number of votes down - float m_flScore; // calculated score - // collection details - uint32 m_unNumChildren; -}; - -//----------------------------------------------------------------------------- -// Purpose: Steam UGC support API -//----------------------------------------------------------------------------- -class ISteamUGC -{ -public: - - // Query UGC associated with a user. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1. - virtual UGCQueryHandle_t CreateQueryUserUGCRequest( AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0; - - // Query for all matching UGC. Creator app id or consumer app id must be valid and be set to the current running app. unPage should start at 1. - virtual UGCQueryHandle_t CreateQueryAllUGCRequest( EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage ) = 0; - - // Query for the details of the given published file ids (the RequestUGCDetails call is deprecated and replaced with this) - virtual UGCQueryHandle_t CreateQueryUGCDetailsRequest( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0; - - // Send the query to Steam - CALL_RESULT( SteamUGCQueryCompleted_t ) - virtual SteamAPICall_t SendQueryUGCRequest( UGCQueryHandle_t handle ) = 0; - - // Retrieve an individual result after receiving the callback for querying UGC - virtual bool GetQueryUGCResult( UGCQueryHandle_t handle, uint32 index, SteamUGCDetails_t *pDetails ) = 0; - virtual bool GetQueryUGCPreviewURL( UGCQueryHandle_t handle, uint32 index, OUT_STRING_COUNT(cchURLSize) char *pchURL, uint32 cchURLSize ) = 0; - virtual bool GetQueryUGCMetadata( UGCQueryHandle_t handle, uint32 index, OUT_STRING_COUNT(cchMetadatasize) char *pchMetadata, uint32 cchMetadatasize ) = 0; - virtual bool GetQueryUGCChildren( UGCQueryHandle_t handle, uint32 index, PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0; - virtual bool GetQueryUGCStatistic( UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 *pStatValue ) = 0; - virtual uint32 GetQueryUGCNumAdditionalPreviews( UGCQueryHandle_t handle, uint32 index ) = 0; - virtual bool GetQueryUGCAdditionalPreview( UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, OUT_STRING_COUNT(cchURLSize) char *pchURLOrVideoID, uint32 cchURLSize, OUT_STRING_COUNT(cchURLSize) char *pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType *pPreviewType ) = 0; - virtual uint32 GetQueryUGCNumKeyValueTags( UGCQueryHandle_t handle, uint32 index ) = 0; - virtual bool GetQueryUGCKeyValueTag( UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, OUT_STRING_COUNT(cchKeySize) char *pchKey, uint32 cchKeySize, OUT_STRING_COUNT(cchValueSize) char *pchValue, uint32 cchValueSize ) = 0; - - // Release the request to free up memory, after retrieving results - virtual bool ReleaseQueryUGCRequest( UGCQueryHandle_t handle ) = 0; - - // Options to set for querying UGC - virtual bool AddRequiredTag( UGCQueryHandle_t handle, const char *pTagName ) = 0; - virtual bool AddExcludedTag( UGCQueryHandle_t handle, const char *pTagName ) = 0; - virtual bool SetReturnOnlyIDs( UGCQueryHandle_t handle, bool bReturnOnlyIDs ) = 0; - virtual bool SetReturnKeyValueTags( UGCQueryHandle_t handle, bool bReturnKeyValueTags ) = 0; - virtual bool SetReturnLongDescription( UGCQueryHandle_t handle, bool bReturnLongDescription ) = 0; - virtual bool SetReturnMetadata( UGCQueryHandle_t handle, bool bReturnMetadata ) = 0; - virtual bool SetReturnChildren( UGCQueryHandle_t handle, bool bReturnChildren ) = 0; - virtual bool SetReturnAdditionalPreviews( UGCQueryHandle_t handle, bool bReturnAdditionalPreviews ) = 0; - virtual bool SetReturnTotalOnly( UGCQueryHandle_t handle, bool bReturnTotalOnly ) = 0; - virtual bool SetLanguage( UGCQueryHandle_t handle, const char *pchLanguage ) = 0; - virtual bool SetAllowCachedResponse( UGCQueryHandle_t handle, uint32 unMaxAgeSeconds ) = 0; - - // Options only for querying user UGC - virtual bool SetCloudFileNameFilter( UGCQueryHandle_t handle, const char *pMatchCloudFileName ) = 0; - - // Options only for querying all UGC - virtual bool SetMatchAnyTag( UGCQueryHandle_t handle, bool bMatchAnyTag ) = 0; - virtual bool SetSearchText( UGCQueryHandle_t handle, const char *pSearchText ) = 0; - virtual bool SetRankedByTrendDays( UGCQueryHandle_t handle, uint32 unDays ) = 0; - virtual bool AddRequiredKeyValueTag( UGCQueryHandle_t handle, const char *pKey, const char *pValue ) = 0; - - // DEPRECATED - Use CreateQueryUGCDetailsRequest call above instead! - virtual SteamAPICall_t RequestUGCDetails( PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds ) = 0; - - // Steam Workshop Creator API - CALL_RESULT( CreateItemResult_t ) - virtual SteamAPICall_t CreateItem( AppId_t nConsumerAppId, EWorkshopFileType eFileType ) = 0; // create new item for this app with no content attached yet - - virtual UGCUpdateHandle_t StartItemUpdate( AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID ) = 0; // start an UGC item update. Set changed properties before commiting update with CommitItemUpdate() - - virtual bool SetItemTitle( UGCUpdateHandle_t handle, const char *pchTitle ) = 0; // change the title of an UGC item - virtual bool SetItemDescription( UGCUpdateHandle_t handle, const char *pchDescription ) = 0; // change the description of an UGC item - virtual bool SetItemUpdateLanguage( UGCUpdateHandle_t handle, const char *pchLanguage ) = 0; // specify the language of the title or description that will be set - virtual bool SetItemMetadata( UGCUpdateHandle_t handle, const char *pchMetaData ) = 0; // change the metadata of an UGC item (max = k_cchDeveloperMetadataMax) - virtual bool SetItemVisibility( UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility ) = 0; // change the visibility of an UGC item - virtual bool SetItemTags( UGCUpdateHandle_t updateHandle, const SteamParamStringArray_t *pTags ) = 0; // change the tags of an UGC item - virtual bool SetItemContent( UGCUpdateHandle_t handle, const char *pszContentFolder ) = 0; // update item content from this local folder - virtual bool SetItemPreview( UGCUpdateHandle_t handle, const char *pszPreviewFile ) = 0; // change preview image file for this item. pszPreviewFile points to local image file, which must be under 1MB in size - virtual bool RemoveItemKeyValueTags( UGCUpdateHandle_t handle, const char *pchKey ) = 0; // remove any existing key-value tags with the specified key - virtual bool AddItemKeyValueTag( UGCUpdateHandle_t handle, const char *pchKey, const char *pchValue ) = 0; // add new key-value tags for the item. Note that there can be multiple values for a tag. - virtual bool AddItemPreviewFile( UGCUpdateHandle_t handle, const char *pszPreviewFile, EItemPreviewType type ) = 0; // add preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size - virtual bool AddItemPreviewVideo( UGCUpdateHandle_t handle, const char *pszVideoID ) = 0; // add preview video for this item - virtual bool UpdateItemPreviewFile( UGCUpdateHandle_t handle, uint32 index, const char *pszPreviewFile ) = 0; // updates an existing preview file for this item. pszPreviewFile points to local file, which must be under 1MB in size - virtual bool UpdateItemPreviewVideo( UGCUpdateHandle_t handle, uint32 index, const char *pszVideoID ) = 0; // updates an existing preview video for this item - virtual bool RemoveItemPreview( UGCUpdateHandle_t handle, uint32 index ) = 0; // remove a preview by index starting at 0 (previews are sorted) - - CALL_RESULT( SubmitItemUpdateResult_t ) - virtual SteamAPICall_t SubmitItemUpdate( UGCUpdateHandle_t handle, const char *pchChangeNote ) = 0; // commit update process started with StartItemUpdate() - virtual EItemUpdateStatus GetItemUpdateProgress( UGCUpdateHandle_t handle, uint64 *punBytesProcessed, uint64* punBytesTotal ) = 0; - - // Steam Workshop Consumer API - CALL_RESULT( SetUserItemVoteResult_t ) - virtual SteamAPICall_t SetUserItemVote( PublishedFileId_t nPublishedFileID, bool bVoteUp ) = 0; - CALL_RESULT( GetUserItemVoteResult_t ) - virtual SteamAPICall_t GetUserItemVote( PublishedFileId_t nPublishedFileID ) = 0; - CALL_RESULT( UserFavoriteItemsListChanged_t ) - virtual SteamAPICall_t AddItemToFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0; - CALL_RESULT( UserFavoriteItemsListChanged_t ) - virtual SteamAPICall_t RemoveItemFromFavorites( AppId_t nAppId, PublishedFileId_t nPublishedFileID ) = 0; - CALL_RESULT( RemoteStorageSubscribePublishedFileResult_t ) - virtual SteamAPICall_t SubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // subscribe to this item, will be installed ASAP - CALL_RESULT( RemoteStorageUnsubscribePublishedFileResult_t ) - virtual SteamAPICall_t UnsubscribeItem( PublishedFileId_t nPublishedFileID ) = 0; // unsubscribe from this item, will be uninstalled after game quits - virtual uint32 GetNumSubscribedItems() = 0; // number of subscribed items - virtual uint32 GetSubscribedItems( PublishedFileId_t* pvecPublishedFileID, uint32 cMaxEntries ) = 0; // all subscribed item PublishFileIDs - - // get EItemState flags about item on this client - virtual uint32 GetItemState( PublishedFileId_t nPublishedFileID ) = 0; - - // get info about currently installed content on disc for items that have k_EItemStateInstalled set - // if k_EItemStateLegacyItem is set, pchFolder contains the path to the legacy file itself (not a folder) - virtual bool GetItemInstallInfo( PublishedFileId_t nPublishedFileID, uint64 *punSizeOnDisk, OUT_STRING_COUNT( cchFolderSize ) char *pchFolder, uint32 cchFolderSize, uint32 *punTimeStamp ) = 0; - - // get info about pending update for items that have k_EItemStateNeedsUpdate set. punBytesTotal will be valid after download started once - virtual bool GetItemDownloadInfo( PublishedFileId_t nPublishedFileID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0; - - // download new or update already installed item. If function returns true, wait for DownloadItemResult_t. If the item is already installed, - // then files on disk should not be used until callback received. If item is not subscribed to, it will be cached for some time. - // If bHighPriority is set, any other item download will be suspended and this item downloaded ASAP. - virtual bool DownloadItem( PublishedFileId_t nPublishedFileID, bool bHighPriority ) = 0; - - // game servers can set a specific workshop folder before issuing any UGC commands. - // This is helpful if you want to support multiple game servers running out of the same install folder - virtual bool BInitWorkshopForGameServer( DepotId_t unWorkshopDepotID, const char *pszFolder ) = 0; - - // SuspendDownloads( true ) will suspend all workshop downloads until SuspendDownloads( false ) is called or the game ends - virtual void SuspendDownloads( bool bSuspend ) = 0; - - // usage tracking - CALL_RESULT( StartPlaytimeTrackingResult_t ); - virtual SteamAPICall_t StartPlaytimeTracking( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0; - CALL_RESULT( StopPlaytimeTrackingResult_t ); - virtual SteamAPICall_t StopPlaytimeTracking( PublishedFileId_t *pvecPublishedFileID, uint32 unNumPublishedFileIDs ) = 0; - CALL_RESULT( StopPlaytimeTrackingResult_t ); - virtual SteamAPICall_t StopPlaytimeTrackingForAllItems() = 0; -}; - -#define STEAMUGC_INTERFACE_VERSION "STEAMUGC_INTERFACE_VERSION009" - -//----------------------------------------------------------------------------- -// Purpose: Callback for querying UGC -//----------------------------------------------------------------------------- -struct SteamUGCQueryCompleted_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 1 }; - UGCQueryHandle_t m_handle; - EResult m_eResult; - uint32 m_unNumResultsReturned; - uint32 m_unTotalMatchingResults; - bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache -}; - - -//----------------------------------------------------------------------------- -// Purpose: Callback for requesting details on one piece of UGC -//----------------------------------------------------------------------------- -struct SteamUGCRequestUGCDetailsResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 2 }; - SteamUGCDetails_t m_details; - bool m_bCachedData; // indicates whether this data was retrieved from the local on-disk cache -}; - - -//----------------------------------------------------------------------------- -// Purpose: result for ISteamUGC::CreateItem() -//----------------------------------------------------------------------------- -struct CreateItemResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 3 }; - EResult m_eResult; - PublishedFileId_t m_nPublishedFileId; // new item got this UGC PublishFileID - bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -}; - - -//----------------------------------------------------------------------------- -// Purpose: result for ISteamUGC::SubmitItemUpdate() -//----------------------------------------------------------------------------- -struct SubmitItemUpdateResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 4 }; - EResult m_eResult; - bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -}; - - -//----------------------------------------------------------------------------- -// Purpose: a Workshop item has been installed or updated -//----------------------------------------------------------------------------- -struct ItemInstalled_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 5 }; - AppId_t m_unAppID; - PublishedFileId_t m_nPublishedFileId; -}; - - -//----------------------------------------------------------------------------- -// Purpose: result of DownloadItem(), existing item files can be accessed again -//----------------------------------------------------------------------------- -struct DownloadItemResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 6 }; - AppId_t m_unAppID; - PublishedFileId_t m_nPublishedFileId; - EResult m_eResult; -}; - -//----------------------------------------------------------------------------- -// Purpose: result of AddItemToFavorites() or RemoveItemFromFavorites() -//----------------------------------------------------------------------------- -struct UserFavoriteItemsListChanged_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 7 }; - PublishedFileId_t m_nPublishedFileId; - EResult m_eResult; - bool m_bWasAddRequest; -}; - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to SetUserItemVote() -//----------------------------------------------------------------------------- -struct SetUserItemVoteResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 8 }; - PublishedFileId_t m_nPublishedFileId; - EResult m_eResult; - bool m_bVoteUp; -}; - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to GetUserItemVote() -//----------------------------------------------------------------------------- -struct GetUserItemVoteResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 9 }; - PublishedFileId_t m_nPublishedFileId; - EResult m_eResult; - bool m_bVotedUp; - bool m_bVotedDown; - bool m_bVoteSkipped; -}; - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to StartPlaytimeTracking() -//----------------------------------------------------------------------------- -struct StartPlaytimeTrackingResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 10 }; - EResult m_eResult; -}; - -//----------------------------------------------------------------------------- -// Purpose: The result of a call to StopPlaytimeTracking() -//----------------------------------------------------------------------------- -struct StopPlaytimeTrackingResult_t -{ - enum { k_iCallback = k_iClientUGCCallbacks + 11 }; - EResult m_eResult; -}; - - -#pragma pack( pop ) - -#endif // ISTEAMUGC_H diff --git a/lib/windows64/include/steam/isteamunifiedmessages.h b/lib/windows64/include/steam/isteamunifiedmessages.h deleted file mode 100644 index 684f4e8..0000000 --- a/lib/windows64/include/steam/isteamunifiedmessages.h +++ /dev/null @@ -1,63 +0,0 @@ -//====== Copyright � 1996-2007, Valve Corporation, All rights reserved. ======= -// -// Purpose: Interface to unified messages client -// -// You should not need to use this interface except if your product is using a language other than C++. -// Contact your Steam Tech contact for more details. -// -//============================================================================= - -#ifndef ISTEAMUNIFIEDMESSAGES_H -#define ISTEAMUNIFIEDMESSAGES_H -#ifdef _WIN32 -#pragma once -#endif - -typedef uint64 ClientUnifiedMessageHandle; - -class ISteamUnifiedMessages -{ -public: - static const ClientUnifiedMessageHandle k_InvalidUnifiedMessageHandle = 0; - - // Sends a service method (in binary serialized form) using the Steam Client. - // Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message). - virtual ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext ) = 0; - - // Gets the size of the response and the EResult. Returns false if the response is not ready yet. - virtual bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult ) = 0; - - // Gets a response in binary serialized form (and optionally release the corresponding allocated memory). - virtual bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease ) = 0; - - // Releases the message and its corresponding allocated memory. - virtual bool ReleaseMethod( ClientUnifiedMessageHandle hHandle ) = 0; - - // Sends a service notification (in binary serialized form) using the Steam Client. - // Returns true if the notification was sent successfully. - virtual bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize ) = 0; -}; - -#define STEAMUNIFIEDMESSAGES_INTERFACE_VERSION "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -struct SteamUnifiedMessagesSendMethodResult_t -{ - enum { k_iCallback = k_iClientUnifiedMessagesCallbacks + 1 }; - ClientUnifiedMessageHandle m_hHandle; // The handle returned by SendMethod(). - uint64 m_unContext; // Context provided when calling SendMethod(). - EResult m_eResult; // The result of the method call. - uint32 m_unResponseSize; // The size of the response. -}; - -#pragma pack( pop ) - -#endif // ISTEAMUNIFIEDMESSAGES_H diff --git a/lib/windows64/include/steam/isteamuser.h b/lib/windows64/include/steam/isteamuser.h deleted file mode 100644 index f97a057..0000000 --- a/lib/windows64/include/steam/isteamuser.h +++ /dev/null @@ -1,355 +0,0 @@ -//====== Copyright (c) 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to user account information in Steam -// -//============================================================================= - -#ifndef ISTEAMUSER_H -#define ISTEAMUSER_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -// structure that contains client callback data -// see callbacks documentation for more details -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif -struct CallbackMsg_t -{ - HSteamUser m_hSteamUser; - int m_iCallback; - uint8 *m_pubParam; - int m_cubParam; -}; -#pragma pack( pop ) - - -//----------------------------------------------------------------------------- -// Purpose: Functions for accessing and manipulating a steam account -// associated with one client instance -//----------------------------------------------------------------------------- -class ISteamUser -{ -public: - // returns the HSteamUser this interface represents - // this is only used internally by the API, and by a few select interfaces that support multi-user - virtual HSteamUser GetHSteamUser() = 0; - - // returns true if the Steam client current has a live connection to the Steam servers. - // If false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server is down/busy. - // The Steam client will automatically be trying to recreate the connection as often as possible. - virtual bool BLoggedOn() = 0; - - // returns the CSteamID of the account currently logged into the Steam client - // a CSteamID is a unique identifier for an account, and used to differentiate users in all parts of the Steamworks API - virtual CSteamID GetSteamID() = 0; - - // Multiplayer Authentication functions - - // InitiateGameConnection() starts the state machine for authenticating the game client with the game server - // It is the client portion of a three-way handshake between the client, the game server, and the steam servers - // - // Parameters: - // void *pAuthBlob - a pointer to empty memory that will be filled in with the authentication token. - // int cbMaxAuthBlob - the number of bytes of allocated memory in pBlob. Should be at least 2048 bytes. - // CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client - // CGameID gameID - the ID of the current game. For games without mods, this is just CGameID( <appID> ) - // uint32 unIPServer, uint16 usPortServer - the IP address of the game server - // bool bSecure - whether or not the client thinks that the game server is reporting itself as secure (i.e. VAC is running) - // - // return value - returns the number of bytes written to pBlob. If the return is 0, then the buffer passed in was too small, and the call has failed - // The contents of pBlob should then be sent to the game server, for it to use to complete the authentication process. - virtual int InitiateGameConnection( void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure ) = 0; - - // notify of disconnect - // needs to occur when the game client leaves the specified game server, needs to match with the InitiateGameConnection() call - virtual void TerminateGameConnection( uint32 unIPServer, uint16 usPortServer ) = 0; - - // Legacy functions - - // used by only a few games to track usage events - virtual void TrackAppUsageEvent( CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo = "" ) = 0; - - // get the local storage folder for current Steam account to write application data, e.g. save games, configs etc. - // this will usually be something like "C:\Progam Files\Steam\userdata\<SteamID>\<AppID>\local" - virtual bool GetUserDataFolder( char *pchBuffer, int cubBuffer ) = 0; - - // Starts voice recording. Once started, use GetVoice() to get the data - virtual void StartVoiceRecording( ) = 0; - - // Stops voice recording. Because people often release push-to-talk keys early, the system will keep recording for - // a little bit after this function is called. GetVoice() should continue to be called until it returns - // k_eVoiceResultNotRecording - virtual void StopVoiceRecording( ) = 0; - - // Determine the amount of captured audio data that is available in bytes. - // This provides both the compressed and uncompressed data. Please note that the uncompressed - // data is not the raw feed from the microphone: data may only be available if audible - // levels of speech are detected. - // nUncompressedVoiceDesiredSampleRate is necessary to know the number of bytes to return in pcbUncompressed - can be set to 0 if you don't need uncompressed (the usual case) - // If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate - virtual EVoiceResult GetAvailableVoice( uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate ) = 0; - - // Gets the latest voice data from the microphone. Compressed data is an arbitrary format, and is meant to be handed back to - // DecompressVoice() for playback later as a binary blob. Uncompressed data is 16-bit, signed integer, 11025Hz PCM format. - // Please note that the uncompressed data is not the raw feed from the microphone: data may only be available if audible - // levels of speech are detected, and may have passed through denoising filters, etc. - // This function should be called as often as possible once recording has started; once per frame at least. - // nBytesWritten is set to the number of bytes written to pDestBuffer. - // nUncompressedBytesWritten is set to the number of bytes written to pUncompressedDestBuffer. - // You must grab both compressed and uncompressed here at the same time, if you want both. - // Matching data that is not read during this call will be thrown away. - // GetAvailableVoice() can be used to determine how much data is actually available. - // If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nUncompressedVoiceDesiredSampleRate - virtual EVoiceResult GetVoice( bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate ) = 0; - - // Decompresses a chunk of compressed data produced by GetVoice(). - // nBytesWritten is set to the number of bytes written to pDestBuffer unless the return value is k_EVoiceResultBufferTooSmall. - // In that case, nBytesWritten is set to the size of the buffer required to decompress the given - // data. The suggested buffer size for the destination buffer is 22 kilobytes. - // The output format of the data is 16-bit signed at the requested samples per second. - // If you're upgrading from an older Steamworks API, you'll want to pass in 11025 to nDesiredSampleRate - virtual EVoiceResult DecompressVoice( const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate ) = 0; - - // This returns the frequency of the voice data as it's stored internally; calling DecompressVoice() with this size will yield the best results - virtual uint32 GetVoiceOptimalSampleRate() = 0; - - // Retrieve ticket to be sent to the entity who wishes to authenticate you. - // pcbTicket retrieves the length of the actual ticket. - virtual HAuthTicket GetAuthSessionTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - - // Authenticate ticket from entity steamID to be sure it is valid and isnt reused - // Registers for callbacks if the entity goes offline or cancels the ticket ( see ValidateAuthTicketResponse_t callback and EAuthSessionResponse ) - virtual EBeginAuthSessionResult BeginAuthSession( const void *pAuthTicket, int cbAuthTicket, CSteamID steamID ) = 0; - - // Stop tracking started by BeginAuthSession - called when no longer playing game with this entity - virtual void EndAuthSession( CSteamID steamID ) = 0; - - // Cancel auth ticket from GetAuthSessionTicket, called when no longer playing game with the entity you gave the ticket to - virtual void CancelAuthTicket( HAuthTicket hAuthTicket ) = 0; - - // After receiving a user's authentication data, and passing it to BeginAuthSession, use this function - // to determine if the user owns downloadable content specified by the provided AppID. - virtual EUserHasLicenseForAppResult UserHasLicenseForApp( CSteamID steamID, AppId_t appID ) = 0; - - // returns true if this users looks like they are behind a NAT device. Only valid once the user has connected to steam - // (i.e a SteamServersConnected_t has been issued) and may not catch all forms of NAT. - virtual bool BIsBehindNAT() = 0; - - // set data to be replicated to friends so that they can join your game - // CSteamID steamIDGameServer - the steamID of the game server, received from the game server by the client - // uint32 unIPServer, uint16 usPortServer - the IP address of the game server - virtual void AdvertiseGame( CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer ) = 0; - - // Requests a ticket encrypted with an app specific shared key - // pDataToInclude, cbDataToInclude will be encrypted into the ticket - // ( This is asynchronous, you must wait for the ticket to be completed by the server ) - CALL_RESULT( EncryptedAppTicketResponse_t ) - virtual SteamAPICall_t RequestEncryptedAppTicket( void *pDataToInclude, int cbDataToInclude ) = 0; - - // retrieve a finished ticket - virtual bool GetEncryptedAppTicket( void *pTicket, int cbMaxTicket, uint32 *pcbTicket ) = 0; - - // Trading Card badges data access - // if you only have one set of cards, the series will be 1 - // the user has can have two different badges for a series; the regular (max level 5) and the foil (max level 1) - virtual int GetGameBadgeLevel( int nSeries, bool bFoil ) = 0; - - // gets the Steam Level of the user, as shown on their profile - virtual int GetPlayerSteamLevel() = 0; - - // Requests a URL which authenticates an in-game browser for store check-out, - // and then redirects to the specified URL. As long as the in-game browser - // accepts and handles session cookies, Steam microtransaction checkout pages - // will automatically recognize the user instead of presenting a login page. - // The result of this API call will be a StoreAuthURLResponse_t callback. - // NOTE: The URL has a very short lifetime to prevent history-snooping attacks, - // so you should only call this API when you are about to launch the browser, - // or else immediately navigate to the result URL using a hidden browser window. - // NOTE 2: The resulting authorization cookie has an expiration time of one day, - // so it would be a good idea to request and visit a new auth URL every 12 hours. - CALL_RESULT( StoreAuthURLResponse_t ) - virtual SteamAPICall_t RequestStoreAuthURL( const char *pchRedirectURL ) = 0; - - // gets whether the users phone number is verified - virtual bool BIsPhoneVerified() = 0; - - // gets whether the user has two factor enabled on their account - virtual bool BIsTwoFactorEnabled() = 0; - - // gets whether the users phone number is identifying - virtual bool BIsPhoneIdentifying() = 0; - - // gets whether the users phone number is awaiting (re)verification - virtual bool BIsPhoneRequiringVerification() = 0; - -}; - -#define STEAMUSER_INTERFACE_VERSION "SteamUser019" - - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: called when a connections to the Steam back-end has been established -// this means the Steam client now has a working connection to the Steam servers -// usually this will have occurred before the game has launched, and should -// only be seen if the user has dropped connection due to a networking issue -// or a Steam server update -//----------------------------------------------------------------------------- -struct SteamServersConnected_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 1 }; -}; - -//----------------------------------------------------------------------------- -// Purpose: called when a connection attempt has failed -// this will occur periodically if the Steam client is not connected, -// and has failed in it's retry to establish a connection -//----------------------------------------------------------------------------- -struct SteamServerConnectFailure_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 2 }; - EResult m_eResult; - bool m_bStillRetrying; -}; - - -//----------------------------------------------------------------------------- -// Purpose: called if the client has lost connection to the Steam servers -// real-time services will be disabled until a matching SteamServersConnected_t has been posted -//----------------------------------------------------------------------------- -struct SteamServersDisconnected_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 3 }; - EResult m_eResult; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Sent by the Steam server to the client telling it to disconnect from the specified game server, -// which it may be in the process of or already connected to. -// The game client should immediately disconnect upon receiving this message. -// This can usually occur if the user doesn't have rights to play on the game server. -//----------------------------------------------------------------------------- -struct ClientGameServerDeny_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 13 }; - - uint32 m_uAppID; - uint32 m_unGameServerIP; - uint16 m_usGameServerPort; - uint16 m_bSecure; - uint32 m_uReason; -}; - - -//----------------------------------------------------------------------------- -// Purpose: called when the callback system for this client is in an error state (and has flushed pending callbacks) -// When getting this message the client should disconnect from Steam, reset any stored Steam state and reconnect. -// This usually occurs in the rare event the Steam client has some kind of fatal error. -//----------------------------------------------------------------------------- -struct IPCFailure_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 17 }; - enum EFailureType - { - k_EFailureFlushedCallbackQueue, - k_EFailurePipeFail, - }; - uint8 m_eFailureType; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Signaled whenever licenses change -//----------------------------------------------------------------------------- -struct LicensesUpdated_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 25 }; -}; - - -//----------------------------------------------------------------------------- -// callback for BeginAuthSession -//----------------------------------------------------------------------------- -struct ValidateAuthTicketResponse_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 43 }; - CSteamID m_SteamID; - EAuthSessionResponse m_eAuthSessionResponse; - CSteamID m_OwnerSteamID; // different from m_SteamID if borrowed -}; - - -//----------------------------------------------------------------------------- -// Purpose: called when a user has responded to a microtransaction authorization request -//----------------------------------------------------------------------------- -struct MicroTxnAuthorizationResponse_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 52 }; - - uint32 m_unAppID; // AppID for this microtransaction - uint64 m_ulOrderID; // OrderID provided for the microtransaction - uint8 m_bAuthorized; // if user authorized transaction -}; - - -//----------------------------------------------------------------------------- -// Purpose: Result from RequestEncryptedAppTicket -//----------------------------------------------------------------------------- -struct EncryptedAppTicketResponse_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 54 }; - - EResult m_eResult; -}; - -//----------------------------------------------------------------------------- -// callback for GetAuthSessionTicket -//----------------------------------------------------------------------------- -struct GetAuthSessionTicketResponse_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 63 }; - HAuthTicket m_hAuthTicket; - EResult m_eResult; -}; - - -//----------------------------------------------------------------------------- -// Purpose: sent to your game in response to a steam://gamewebcallback/ command -//----------------------------------------------------------------------------- -struct GameWebCallback_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 64 }; - char m_szURL[256]; -}; - -//----------------------------------------------------------------------------- -// Purpose: sent to your game in response to ISteamUser::RequestStoreAuthURL -//----------------------------------------------------------------------------- -struct StoreAuthURLResponse_t -{ - enum { k_iCallback = k_iSteamUserCallbacks + 65 }; - char m_szURL[512]; -}; - - - -#pragma pack( pop ) - -#endif // ISTEAMUSER_H diff --git a/lib/windows64/include/steam/isteamuserstats.h b/lib/windows64/include/steam/isteamuserstats.h deleted file mode 100644 index 29ae38b..0000000 --- a/lib/windows64/include/steam/isteamuserstats.h +++ /dev/null @@ -1,476 +0,0 @@ -//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to stats, achievements, and leaderboards -// -//============================================================================= - -#ifndef ISTEAMUSERSTATS_H -#define ISTEAMUSERSTATS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "isteamremotestorage.h" - -// size limit on stat or achievement name (UTF-8 encoded) -enum { k_cchStatNameMax = 128 }; - -// maximum number of bytes for a leaderboard name (UTF-8 encoded) -enum { k_cchLeaderboardNameMax = 128 }; - -// maximum number of details int32's storable for a single leaderboard entry -enum { k_cLeaderboardDetailsMax = 64 }; - -// handle to a single leaderboard -typedef uint64 SteamLeaderboard_t; - -// handle to a set of downloaded entries in a leaderboard -typedef uint64 SteamLeaderboardEntries_t; - -// type of data request, when downloading leaderboard entries -enum ELeaderboardDataRequest -{ - k_ELeaderboardDataRequestGlobal = 0, - k_ELeaderboardDataRequestGlobalAroundUser = 1, - k_ELeaderboardDataRequestFriends = 2, - k_ELeaderboardDataRequestUsers = 3 -}; - -// the sort order of a leaderboard -enum ELeaderboardSortMethod -{ - k_ELeaderboardSortMethodNone = 0, - k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number - k_ELeaderboardSortMethodDescending = 2, // top-score is highest number -}; - -// the display type (used by the Steam Community web site) for a leaderboard -enum ELeaderboardDisplayType -{ - k_ELeaderboardDisplayTypeNone = 0, - k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score - k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds - k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds -}; - -enum ELeaderboardUploadScoreMethod -{ - k_ELeaderboardUploadScoreMethodNone = 0, - k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score - k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified -}; - -// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry() -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -struct LeaderboardEntry_t -{ - CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info - int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard - int32 m_nScore; // score as set in the leaderboard - int32 m_cDetails; // number of int32 details available for this entry - UGCHandle_t m_hUGC; // handle for UGC attached to the entry -}; - -#pragma pack( pop ) - - -//----------------------------------------------------------------------------- -// Purpose: Functions for accessing stats, achievements, and leaderboard information -//----------------------------------------------------------------------------- -class ISteamUserStats -{ -public: - // Ask the server to send down this user's data and achievements for this game - CALL_BACK( UserStatsReceived_t ) - virtual bool RequestCurrentStats() = 0; - - // Data accessors - virtual bool GetStat( const char *pchName, int32 *pData ) = 0; - virtual bool GetStat( const char *pchName, float *pData ) = 0; - - // Set / update data - virtual bool SetStat( const char *pchName, int32 nData ) = 0; - virtual bool SetStat( const char *pchName, float fData ) = 0; - virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0; - - // Achievement flag accessors - virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0; - virtual bool SetAchievement( const char *pchName ) = 0; - virtual bool ClearAchievement( const char *pchName ) = 0; - - // Get the achievement status, and the time it was unlocked if unlocked. - // If the return value is true, but the unlock time is zero, that means it was unlocked before Steam - // began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970. - virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; - - // Store the current data on the server, will get a callback when set - // And one callback for every new achievement - // - // If the callback has a result of k_EResultInvalidParam, one or more stats - // uploaded has been rejected, either because they broke constraints - // or were out of date. In this case the server sends back updated values. - // The stats should be re-iterated to keep in sync. - virtual bool StoreStats() = 0; - - // Achievement / GroupAchievement metadata - - // Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set. - // A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback - // which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the - // specified achievement. - virtual int GetAchievementIcon( const char *pchName ) = 0; - - // Get general attributes for an achievement. Accepts the following keys: - // - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8) - // - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden) - virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0; - - // Achievement progress - triggers an AchievementProgress callback, that is all. - // Calling this w/ N out of N progress will NOT set the achievement, the game must still do that. - virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0; - - // Used for iterating achievements. In general games should not need these functions because they should have a - // list of existing achievements compiled into them - virtual uint32 GetNumAchievements() = 0; - // Get achievement name iAchievement in [0,GetNumAchievements) - virtual const char *GetAchievementName( uint32 iAchievement ) = 0; - - // Friends stats & achievements - - // downloads stats for the user - // returns a UserStatsReceived_t received when completed - // if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail - // these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data - CALL_RESULT( UserStatsReceived_t ) - virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0; - - // requests stat information for a user, usable after a successful call to RequestUserStats() - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0; - virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0; - virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0; - // See notes for GetAchievementAndUnlockTime above - virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; - - // Reset stats - virtual bool ResetAllStats( bool bAchievementsToo ) = 0; - - // Leaderboard functions - - // asks the Steam back-end for a leaderboard by name, and will create it if it's not yet - // This call is asynchronous, with the result returned in LeaderboardFindResult_t - CALL_RESULT(LeaderboardFindResult_t) - virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0; - - // as above, but won't create the leaderboard if it's not found - // This call is asynchronous, with the result returned in LeaderboardFindResult_t - CALL_RESULT( LeaderboardFindResult_t ) - virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0; - - // returns the name of a leaderboard - virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // returns the total number of entries in a leaderboard, as of the last request - virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // returns the sort method of the leaderboard - virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // returns the display type of the leaderboard - virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0; - - // Asks the Steam back-end for a set of rows in the leaderboard. - // This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t - // LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below) - // You can ask for more entries than exist, and it will return as many as do exist. - // k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries] - // k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate - // e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after - // k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user - CALL_RESULT( LeaderboardScoresDownloaded_t ) - virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0; - // as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers - // if a user doesn't have a leaderboard entry, they won't be included in the result - // a max of 100 users can be downloaded at a time, with only one outstanding call at a time - METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers) - CALL_RESULT( LeaderboardScoresDownloaded_t ) - virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, - ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers ) = 0; - - // Returns data about a single leaderboard entry - // use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries - // e.g. - // void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded ) - // { - // for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ ) - // { - // LeaderboardEntry_t leaderboardEntry; - // int32 details[3]; // we know this is how many we've stored previously - // GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 ); - // assert( leaderboardEntry.m_cDetails == 3 ); - // ... - // } - // once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid - virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0; - - // Uploads a user score to the Steam back-end. - // This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t - // Details are extra game-defined information regarding how the user got that score - // pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list - CALL_RESULT( LeaderboardScoreUploaded_t ) - virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0; - - // Attaches a piece of user generated content the user's entry on a leaderboard. - // hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare(). - // This call is asynchronous, with the result returned in LeaderboardUGCSet_t. - CALL_RESULT( LeaderboardUGCSet_t ) - virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0; - - // Retrieves the number of players currently playing your game (online + offline) - // This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t - CALL_RESULT( NumberOfCurrentPlayers_t ) - virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0; - - // Requests that Steam fetch data on the percentage of players who have received each achievement - // for the game globally. - // This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t. - CALL_RESULT( GlobalAchievementPercentagesReady_t ) - virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0; - - // Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch - // the next most achieved afterwards. Will return -1 if there is no data on achievement - // percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback). - virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; - - // Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another - // GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last - // achievement has been iterated. - virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; - - // Returns the percentage of users who have achieved the specified achievement. - virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0; - - // Requests global stats data, which is available for stats marked as "aggregated". - // This call is asynchronous, with the results returned in GlobalStatsReceived_t. - // nHistoryDays specifies how many days of day-by-day history to retrieve in addition - // to the overall totals. The limit is 60. - CALL_RESULT( GlobalStatsReceived_t ) - virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0; - - // Gets the lifetime totals for an aggregated stat - virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0; - virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0; - - // Gets history for an aggregated stat. pData will be filled with daily values, starting with today. - // So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago, - // etc. cubData is the size in bytes of the pubData buffer. Returns the number of - // elements actually set. - virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) int64 *pData, uint32 cubData ) = 0; - virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) double *pData, uint32 cubData ) = 0; - -#ifdef _PS3 - // Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t - // callback. - virtual bool InstallPS3Trophies() = 0; - - // Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed - // by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies(). - virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0; - - // On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data. - // At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method. - // If you do not have any user data, call this function with pvData = NULL and cubData = 0 - virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0; - - // Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t - // callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required - // buffer size. - virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0; -#endif -}; - -#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: called when the latests stats and achievements have been received -// from the server -//----------------------------------------------------------------------------- -struct UserStatsReceived_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 }; - uint64 m_nGameID; // Game these stats are for - EResult m_eResult; // Success / error fetching the stats - CSteamID m_steamIDUser; // The user for whom the stats are retrieved for -}; - - -//----------------------------------------------------------------------------- -// Purpose: result of a request to store the user stats for a game -//----------------------------------------------------------------------------- -struct UserStatsStored_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 }; - uint64 m_nGameID; // Game these stats are for - EResult m_eResult; // success / error -}; - - -//----------------------------------------------------------------------------- -// Purpose: result of a request to store the achievements for a game, or an -// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress -// are zero, that means the achievement has been fully unlocked. -//----------------------------------------------------------------------------- -struct UserAchievementStored_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 }; - - uint64 m_nGameID; // Game this is for - bool m_bGroupAchievement; // if this is a "group" achievement - char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement - uint32 m_nCurProgress; // current progress towards the achievement - uint32 m_nMaxProgress; // "out of" this many -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard() -// use CCallResult<> to map this async result to a member function -//----------------------------------------------------------------------------- -struct LeaderboardFindResult_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 }; - SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found - uint8 m_bLeaderboardFound; // 0 if no leaderboard found -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries() -// use CCallResult<> to map this async result to a member function -//----------------------------------------------------------------------------- -struct LeaderboardScoresDownloaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 }; - SteamLeaderboard_t m_hSteamLeaderboard; - SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries() - int m_cEntryCount; // the number of entries downloaded -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore() -// use CCallResult<> to map this async result to a member function -//----------------------------------------------------------------------------- -struct LeaderboardScoreUploaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 }; - uint8 m_bSuccess; // 1 if the call was successful - SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was - int32 m_nScore; // the score that was attempted to set - uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better - int m_nGlobalRankNew; // the new global rank of the user in this leaderboard - int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard -}; - -struct NumberOfCurrentPlayers_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 }; - uint8 m_bSuccess; // 1 if the call was successful - int32 m_cPlayers; // Number of players currently playing -}; - - - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that a user's stats have been unloaded. -// Call RequestUserStats again to access stats for this user -//----------------------------------------------------------------------------- -struct UserStatsUnloaded_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 }; - CSteamID m_steamIDUser; // User whose stats have been unloaded -}; - - - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that an achievement icon has been fetched -//----------------------------------------------------------------------------- -struct UserAchievementIconFetched_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 }; - - CGameID m_nGameID; // Game this is for - char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement - bool m_bAchieved; // Is the icon for the achieved or not achieved version? - int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement -}; - - -//----------------------------------------------------------------------------- -// Purpose: Callback indicating that global achievement percentages are fetched -//----------------------------------------------------------------------------- -struct GlobalAchievementPercentagesReady_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 }; - - uint64 m_nGameID; // Game this is for - EResult m_eResult; // Result of the operation -}; - - -//----------------------------------------------------------------------------- -// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC() -//----------------------------------------------------------------------------- -struct LeaderboardUGCSet_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 }; - EResult m_eResult; // The result of the operation - SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was -}; - - -//----------------------------------------------------------------------------- -// Purpose: callback indicating that PS3 trophies have been installed -//----------------------------------------------------------------------------- -struct PS3TrophiesInstalled_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; - uint64 m_nGameID; // Game these stats are for - EResult m_eResult; // The result of the operation - uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies - -}; - - -//----------------------------------------------------------------------------- -// Purpose: callback indicating global stats have been received. -// Returned as a result of RequestGlobalStats() -//----------------------------------------------------------------------------- -struct GlobalStatsReceived_t -{ - enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; - uint64 m_nGameID; // Game global stats were requested for - EResult m_eResult; // The result of the request -}; - -#pragma pack( pop ) - - -#endif // ISTEAMUSER_H diff --git a/lib/windows64/include/steam/isteamutils.h b/lib/windows64/include/steam/isteamutils.h deleted file mode 100644 index aaf839f..0000000 --- a/lib/windows64/include/steam/isteamutils.h +++ /dev/null @@ -1,254 +0,0 @@ -//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to utility functions in Steam -// -//============================================================================= - -#ifndef ISTEAMUTILS_H -#define ISTEAMUTILS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - - -// Steam API call failure results -enum ESteamAPICallFailure -{ - k_ESteamAPICallFailureNone = -1, // no failure - k_ESteamAPICallFailureSteamGone = 0, // the local Steam process has gone away - k_ESteamAPICallFailureNetworkFailure = 1, // the network connection to Steam has been broken, or was already broken - // SteamServersDisconnected_t callback will be sent around the same time - // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again - k_ESteamAPICallFailureInvalidHandle = 2, // the SteamAPICall_t handle passed in no longer exists - k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call -}; - - -// Input modes for the Big Picture gamepad text entry -enum EGamepadTextInputMode -{ - k_EGamepadTextInputModeNormal = 0, - k_EGamepadTextInputModePassword = 1 -}; - - -// Controls number of allowed lines for the Big Picture gamepad text entry -enum EGamepadTextInputLineMode -{ - k_EGamepadTextInputLineModeSingleLine = 0, - k_EGamepadTextInputLineModeMultipleLines = 1 -}; - - -// function prototype for warning message hook -#if defined( POSIX ) -#define __cdecl -#endif -extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *); - -//----------------------------------------------------------------------------- -// Purpose: interface to user independent utility functions -//----------------------------------------------------------------------------- -class ISteamUtils -{ -public: - // return the number of seconds since the user - virtual uint32 GetSecondsSinceAppActive() = 0; - virtual uint32 GetSecondsSinceComputerActive() = 0; - - // the universe this client is connecting to - virtual EUniverse GetConnectedUniverse() = 0; - - // Steam server time. Number of seconds since January 1, 1970, GMT (i.e unix time) - virtual uint32 GetServerRealTime() = 0; - - // returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database) - // e.g "US" or "UK". - virtual const char *GetIPCountry() = 0; - - // returns true if the image exists, and valid sizes were filled out - virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0; - - // returns true if the image exists, and the buffer was successfully filled out - // results are returned in RGBA format - // the destination buffer size should be 4 * height * width * sizeof(char) - virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0; - - // returns the IP of the reporting server for valve - currently only used in Source engine games - virtual bool GetCSERIPPort( uint32 *unIP, uint16 *usPort ) = 0; - - // return the amount of battery power left in the current system in % [0..100], 255 for being on AC power - virtual uint8 GetCurrentBatteryPower() = 0; - - // returns the appID of the current process - virtual uint32 GetAppID() = 0; - - // Sets the position where the overlay instance for the currently calling game should show notifications. - // This position is per-game and if this function is called from outside of a game context it will do nothing. - virtual void SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) = 0; - - // API asynchronous call results - // can be used directly, but more commonly used via the callback dispatch API (see steam_api.h) - virtual bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFailed ) = 0; - virtual ESteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall ) = 0; - virtual bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed ) = 0; - - // Deprecated. Applications should use SteamAPI_RunCallbacks() instead. Game servers do not need to call this function. - STEAM_PRIVATE_API( virtual void RunFrame() = 0; ) - - // returns the number of IPC calls made since the last time this function was called - // Used for perf debugging so you can understand how many IPC calls your game makes per frame - // Every IPC call is at minimum a thread context switch if not a process one so you want to rate - // control how often you do them. - virtual uint32 GetIPCCallCount() = 0; - - // API warning handling - // 'int' is the severity; 0 for msg, 1 for warning - // 'const char *' is the text of the message - // callbacks will occur directly after the API function is called that generated the warning or message - virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0; - - // Returns true if the overlay is running & the user can access it. The overlay process could take a few seconds to - // start & hook the game process, so this function will initially return false while the overlay is loading. - virtual bool IsOverlayEnabled() = 0; - - // Normally this call is unneeded if your game has a constantly running frame loop that calls the - // D3D Present API, or OGL SwapBuffers API every frame. - // - // However, if you have a game that only refreshes the screen on an event driven basis then that can break - // the overlay, as it uses your Present/SwapBuffers calls to drive it's internal frame loop and it may also - // need to Present() to the screen any time an even needing a notification happens or when the overlay is - // brought up over the game by a user. You can use this API to ask the overlay if it currently need a present - // in that case, and then you can check for this periodically (roughly 33hz is desirable) and make sure you - // refresh the screen with Present or SwapBuffers to allow the overlay to do it's work. - virtual bool BOverlayNeedsPresent() = 0; - - // Asynchronous call to check if an executable file has been signed using the public key set on the signing tab - // of the partner site, for example to refuse to load modified executable files. - // The result is returned in CheckFileSignature_t. - // k_ECheckFileSignatureNoSignaturesFoundForThisApp - This app has not been configured on the signing tab of the partner site to enable this function. - // k_ECheckFileSignatureNoSignaturesFoundForThisFile - This file is not listed on the signing tab for the partner site. - // k_ECheckFileSignatureFileNotFound - The file does not exist on disk. - // k_ECheckFileSignatureInvalidSignature - The file exists, and the signing tab has been set for this file, but the file is either not signed or the signature does not match. - // k_ECheckFileSignatureValidSignature - The file is signed and the signature is valid. - CALL_RESULT( CheckFileSignature_t ) - virtual SteamAPICall_t CheckFileSignature( const char *szFileName ) = 0; - - // Activates the Big Picture text input dialog which only supports gamepad input - virtual bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText ) = 0; - - // Returns previously entered text & length - virtual uint32 GetEnteredGamepadTextLength() = 0; - virtual bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText ) = 0; - - // returns the language the steam client is running in, you probably want ISteamApps::GetCurrentGameLanguage instead, this is for very special usage cases - virtual const char *GetSteamUILanguage() = 0; - - // returns true if Steam itself is running in VR mode - virtual bool IsSteamRunningInVR() = 0; - - // Sets the inset of the overlay notification from the corner specified by SetOverlayNotificationPosition. - virtual void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset ) = 0; - - // returns true if Steam & the Steam Overlay are running in Big Picture mode - // Games much be launched through the Steam client to enable the Big Picture overlay. During development, - // a game can be added as a non-steam game to the developers library to test this feature - virtual bool IsSteamInBigPictureMode() = 0; - - // ask SteamUI to create and render its OpenVR dashboard - virtual void StartVRDashboard() = 0; -}; - -#define STEAMUTILS_INTERFACE_VERSION "SteamUtils008" - - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - -//----------------------------------------------------------------------------- -// Purpose: The country of the user changed -//----------------------------------------------------------------------------- -struct IPCountry_t -{ - enum { k_iCallback = k_iSteamUtilsCallbacks + 1 }; -}; - - -//----------------------------------------------------------------------------- -// Purpose: Fired when running on a laptop and less than 10 minutes of battery is left, fires then every minute -//----------------------------------------------------------------------------- -struct LowBatteryPower_t -{ - enum { k_iCallback = k_iSteamUtilsCallbacks + 2 }; - uint8 m_nMinutesBatteryLeft; -}; - - -//----------------------------------------------------------------------------- -// Purpose: called when a SteamAsyncCall_t has completed (or failed) -//----------------------------------------------------------------------------- -struct SteamAPICallCompleted_t -{ - enum { k_iCallback = k_iSteamUtilsCallbacks + 3 }; - SteamAPICall_t m_hAsyncCall; - int m_iCallback; - uint32 m_cubParam; -}; - - -//----------------------------------------------------------------------------- -// called when Steam wants to shutdown -//----------------------------------------------------------------------------- -struct SteamShutdown_t -{ - enum { k_iCallback = k_iSteamUtilsCallbacks + 4 }; -}; - -//----------------------------------------------------------------------------- -// results for CheckFileSignature -//----------------------------------------------------------------------------- -enum ECheckFileSignature -{ - k_ECheckFileSignatureInvalidSignature = 0, - k_ECheckFileSignatureValidSignature = 1, - k_ECheckFileSignatureFileNotFound = 2, - k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3, - k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4, -}; - -//----------------------------------------------------------------------------- -// callback for CheckFileSignature -//----------------------------------------------------------------------------- -struct CheckFileSignature_t -{ - enum { k_iCallback = k_iSteamUtilsCallbacks + 5 }; - ECheckFileSignature m_eCheckFileSignature; -}; - - -// k_iSteamUtilsCallbacks + 13 is taken - - -//----------------------------------------------------------------------------- -// Big Picture gamepad text input has been closed -//----------------------------------------------------------------------------- -struct GamepadTextInputDismissed_t -{ - enum { k_iCallback = k_iSteamUtilsCallbacks + 14 }; - bool m_bSubmitted; // true if user entered & accepted text (Call ISteamUtils::GetEnteredGamepadTextInput() for text), false if canceled input - uint32 m_unSubmittedText; -}; - -// k_iSteamUtilsCallbacks + 15 is taken - -#pragma pack( pop ) - -#endif // ISTEAMUTILS_H diff --git a/lib/windows64/include/steam/isteamvideo.h b/lib/windows64/include/steam/isteamvideo.h deleted file mode 100644 index 6893f0b..0000000 --- a/lib/windows64/include/steam/isteamvideo.h +++ /dev/null @@ -1,60 +0,0 @@ -//====== Copyright © 1996-2014 Valve Corporation, All rights reserved. ======= -// -// Purpose: interface to Steam Video -// -//============================================================================= - -#ifndef ISTEAMVIDEO_H -#define ISTEAMVIDEO_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" - -// callbacks -#if defined( VALVE_CALLBACK_PACK_SMALL ) -#pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) -#pragma pack( push, 8 ) -#else -#error isteamclient.h must be included -#endif - - - - -//----------------------------------------------------------------------------- -// Purpose: Steam Video API -//----------------------------------------------------------------------------- -class ISteamVideo -{ -public: - - // Get a URL suitable for streaming the given Video app ID's video - virtual void GetVideoURL( AppId_t unVideoAppID ) = 0; - - // returns true if user is uploading a live broadcast - virtual bool IsBroadcasting( int *pnNumViewers ) = 0; -}; - -#define STEAMVIDEO_INTERFACE_VERSION "STEAMVIDEO_INTERFACE_V001" - -DEFINE_CALLBACK( BroadcastUploadStart_t, k_iClientVideoCallbacks + 4 ) -END_DEFINE_CALLBACK_0() - -DEFINE_CALLBACK( BroadcastUploadStop_t, k_iClientVideoCallbacks + 5 ) - CALLBACK_MEMBER( 0, EBroadcastUploadResult, m_eResult ) -END_DEFINE_CALLBACK_1() - -DEFINE_CALLBACK( GetVideoURLResult_t, k_iClientVideoCallbacks + 11 ) - CALLBACK_MEMBER( 0, EResult, m_eResult ) - CALLBACK_MEMBER( 1, AppId_t, m_unVideoAppID ) - CALLBACK_MEMBER( 2, char, m_rgchURL[256] ) -END_DEFINE_CALLBACK_1() - - -#pragma pack( pop ) - - -#endif // ISTEAMVIDEO_H diff --git a/lib/windows64/include/steam/matchmakingtypes.h b/lib/windows64/include/steam/matchmakingtypes.h deleted file mode 100644 index e52cfc6..0000000 --- a/lib/windows64/include/steam/matchmakingtypes.h +++ /dev/null @@ -1,251 +0,0 @@ -//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============ -// -// Purpose: -// -// $NoKeywords: $ -//============================================================================= - -#ifndef MATCHMAKINGTYPES_H -#define MATCHMAKINGTYPES_H - -#ifdef _WIN32 -#pragma once -#endif - -#ifdef POSIX -#ifndef _snprintf -#define _snprintf snprintf -#endif -#endif - -#include <stdio.h> -#include <string.h> - -// -// Max size (in bytes of UTF-8 data, not in characters) of server fields, including null terminator. -// WARNING: These cannot be changed easily, without breaking clients using old interfaces. -// -const int k_cbMaxGameServerGameDir = 32; -const int k_cbMaxGameServerMapName = 32; -const int k_cbMaxGameServerGameDescription = 64; -const int k_cbMaxGameServerName = 64; -const int k_cbMaxGameServerTags = 128; -const int k_cbMaxGameServerGameData = 2048; - -/// Store key/value pair used in matchmaking queries. -/// -/// Actually, the name Key/Value is a bit misleading. The "key" is better -/// understood as "filter operation code" and the "value" is the operand to this -/// filter operation. The meaning of the operand depends upon the filter. -struct MatchMakingKeyValuePair_t -{ - MatchMakingKeyValuePair_t() { m_szKey[0] = m_szValue[0] = 0; } - MatchMakingKeyValuePair_t( const char *pchKey, const char *pchValue ) - { - strncpy( m_szKey, pchKey, sizeof(m_szKey) ); // this is a public header, use basic c library string funcs only! - m_szKey[ sizeof( m_szKey ) - 1 ] = '\0'; - strncpy( m_szValue, pchValue, sizeof(m_szValue) ); - m_szValue[ sizeof( m_szValue ) - 1 ] = '\0'; - } - char m_szKey[ 256 ]; - char m_szValue[ 256 ]; -}; - - -enum EMatchMakingServerResponse -{ - eServerResponded = 0, - eServerFailedToRespond, - eNoServersListedOnMasterServer // for the Internet query type, returned in response callback if no servers of this type match -}; - -// servernetadr_t is all the addressing info the serverbrowser needs to know about a game server, -// namely: its IP, its connection port, and its query port. -class servernetadr_t -{ -public: - - servernetadr_t() : m_usConnectionPort( 0 ), m_usQueryPort( 0 ), m_unIP( 0 ) {} - - void Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort ); -#ifdef NETADR_H - netadr_t GetIPAndQueryPort(); -#endif - - // Access the query port. - uint16 GetQueryPort() const; - void SetQueryPort( uint16 usPort ); - - // Access the connection port. - uint16 GetConnectionPort() const; - void SetConnectionPort( uint16 usPort ); - - // Access the IP - uint32 GetIP() const; - void SetIP( uint32 ); - - // This gets the 'a.b.c.d:port' string with the connection port (instead of the query port). - const char *GetConnectionAddressString() const; - const char *GetQueryAddressString() const; - - // Comparison operators and functions. - bool operator<(const servernetadr_t &netadr) const; - void operator=( const servernetadr_t &that ) - { - m_usConnectionPort = that.m_usConnectionPort; - m_usQueryPort = that.m_usQueryPort; - m_unIP = that.m_unIP; - } - - -private: - const char *ToString( uint32 unIP, uint16 usPort ) const; - uint16 m_usConnectionPort; // (in HOST byte order) - uint16 m_usQueryPort; - uint32 m_unIP; -}; - - -inline void servernetadr_t::Init( unsigned int ip, uint16 usQueryPort, uint16 usConnectionPort ) -{ - m_unIP = ip; - m_usQueryPort = usQueryPort; - m_usConnectionPort = usConnectionPort; -} - -#ifdef NETADR_H -inline netadr_t servernetadr_t::GetIPAndQueryPort() -{ - return netadr_t( m_unIP, m_usQueryPort ); -} -#endif - -inline uint16 servernetadr_t::GetQueryPort() const -{ - return m_usQueryPort; -} - -inline void servernetadr_t::SetQueryPort( uint16 usPort ) -{ - m_usQueryPort = usPort; -} - -inline uint16 servernetadr_t::GetConnectionPort() const -{ - return m_usConnectionPort; -} - -inline void servernetadr_t::SetConnectionPort( uint16 usPort ) -{ - m_usConnectionPort = usPort; -} - -inline uint32 servernetadr_t::GetIP() const -{ - return m_unIP; -} - -inline void servernetadr_t::SetIP( uint32 unIP ) -{ - m_unIP = unIP; -} - -inline const char *servernetadr_t::ToString( uint32 unIP, uint16 usPort ) const -{ - static char s[4][64]; - static int nBuf = 0; - unsigned char *ipByte = (unsigned char *)&unIP; -#ifdef VALVE_BIG_ENDIAN - _snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[0]), (int)(ipByte[1]), (int)(ipByte[2]), (int)(ipByte[3]), usPort ); -#else - _snprintf (s[nBuf], sizeof( s[nBuf] ), "%u.%u.%u.%u:%i", (int)(ipByte[3]), (int)(ipByte[2]), (int)(ipByte[1]), (int)(ipByte[0]), usPort ); -#endif - const char *pchRet = s[nBuf]; - ++nBuf; - nBuf %= ( (sizeof(s)/sizeof(s[0])) ); - return pchRet; -} - -inline const char* servernetadr_t::GetConnectionAddressString() const -{ - return ToString( m_unIP, m_usConnectionPort ); -} - -inline const char* servernetadr_t::GetQueryAddressString() const -{ - return ToString( m_unIP, m_usQueryPort ); -} - -inline bool servernetadr_t::operator<(const servernetadr_t &netadr) const -{ - return ( m_unIP < netadr.m_unIP ) || ( m_unIP == netadr.m_unIP && m_usQueryPort < netadr.m_usQueryPort ); -} - -//----------------------------------------------------------------------------- -// Purpose: Data describing a single server -//----------------------------------------------------------------------------- -class gameserveritem_t -{ -public: - gameserveritem_t(); - - const char* GetName() const; - void SetName( const char *pName ); - -public: - servernetadr_t m_NetAdr; ///< IP/Query Port/Connection Port for this server - int m_nPing; ///< current ping time in milliseconds - bool m_bHadSuccessfulResponse; ///< server has responded successfully in the past - bool m_bDoNotRefresh; ///< server is marked as not responding and should no longer be refreshed - char m_szGameDir[k_cbMaxGameServerGameDir]; ///< current game directory - char m_szMap[k_cbMaxGameServerMapName]; ///< current map - char m_szGameDescription[k_cbMaxGameServerGameDescription]; ///< game description - uint32 m_nAppID; ///< Steam App ID of this server - int m_nPlayers; ///< total number of players currently on the server. INCLUDES BOTS!! - int m_nMaxPlayers; ///< Maximum players that can join this server - int m_nBotPlayers; ///< Number of bots (i.e simulated players) on this server - bool m_bPassword; ///< true if this server needs a password to join - bool m_bSecure; ///< Is this server protected by VAC - uint32 m_ulTimeLastPlayed; ///< time (in unix time) when this server was last played on (for favorite/history servers) - int m_nServerVersion; ///< server version as reported to Steam - -private: - - /// Game server name - char m_szServerName[k_cbMaxGameServerName]; - - // For data added after SteamMatchMaking001 add it here -public: - /// the tags this server exposes - char m_szGameTags[k_cbMaxGameServerTags]; - - /// steamID of the game server - invalid if it's doesn't have one (old server, or not connected to Steam) - CSteamID m_steamID; -}; - - -inline gameserveritem_t::gameserveritem_t() -{ - m_szGameDir[0] = m_szMap[0] = m_szGameDescription[0] = m_szServerName[0] = 0; - m_bHadSuccessfulResponse = m_bDoNotRefresh = m_bPassword = m_bSecure = false; - m_nPing = m_nAppID = m_nPlayers = m_nMaxPlayers = m_nBotPlayers = m_ulTimeLastPlayed = m_nServerVersion = 0; - m_szGameTags[0] = 0; -} - -inline const char* gameserveritem_t::GetName() const -{ - // Use the IP address as the name if nothing is set yet. - if ( m_szServerName[0] == 0 ) - return m_NetAdr.GetConnectionAddressString(); - else - return m_szServerName; -} - -inline void gameserveritem_t::SetName( const char *pName ) -{ - strncpy( m_szServerName, pName, sizeof( m_szServerName ) ); - m_szServerName[ sizeof( m_szServerName ) - 1 ] = '\0'; -} - - -#endif // MATCHMAKINGTYPES_H diff --git a/lib/windows64/include/steam/steam_api.h b/lib/windows64/include/steam/steam_api.h deleted file mode 100644 index e3a31ae..0000000 --- a/lib/windows64/include/steam/steam_api.h +++ /dev/null @@ -1,394 +0,0 @@ -//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: -// -//============================================================================= - -#ifndef STEAM_API_H -#define STEAM_API_H -#ifdef _WIN32 -#pragma once -#endif - -#include "isteamclient.h" -#include "isteamuser.h" -#include "isteamfriends.h" -#include "isteamutils.h" -#include "isteammatchmaking.h" -#include "isteamuserstats.h" -#include "isteamapps.h" -#include "isteamnetworking.h" -#include "isteamremotestorage.h" -#include "isteamscreenshots.h" -#include "isteammusic.h" -#include "isteammusicremote.h" -#include "isteamhttp.h" -#include "isteamunifiedmessages.h" -#include "isteamcontroller.h" -#include "isteamugc.h" -#include "isteamapplist.h" -#include "isteamhtmlsurface.h" -#include "isteaminventory.h" -#include "isteamvideo.h" - - -// Steam API export macro -#if defined( _WIN32 ) && !defined( _X360 ) - #if defined( STEAM_API_EXPORTS ) - #define S_API extern "C" __declspec( dllexport ) - #elif defined( STEAM_API_NODLL ) - #define S_API extern "C" - #else - #define S_API extern "C" __declspec( dllimport ) - #endif // STEAM_API_EXPORTS -#elif defined( GNUC ) - #if defined( STEAM_API_EXPORTS ) - #define S_API extern "C" __attribute__ ((visibility("default"))) - #else - #define S_API extern "C" - #endif // STEAM_API_EXPORTS -#else // !WIN32 - #if defined( STEAM_API_EXPORTS ) - #define S_API extern "C" - #else - #define S_API extern "C" - #endif // STEAM_API_EXPORTS -#endif - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// Steam API setup & shutdown -// -// These functions manage loading, initializing and shutdown of the steamclient.dll -// -//----------------------------------------------------------------------------------------------------------------------------------------------------------// - - -// SteamAPI_Init must be called before using any other API functions. If it fails, an -// error message will be output to the debugger (or stderr) with further information. -S_API bool S_CALLTYPE SteamAPI_Init(); - -// SteamAPI_Shutdown should be called during process shutdown if possible. -S_API void S_CALLTYPE SteamAPI_Shutdown(); - -// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam. -// -// Returns true if the current process should terminate. Steam is now re-launching your application. -// -// Returns false if no action needs to be taken. This means that your executable was started through -// the Steam client, or a steam_appid.txt file is present in your game's directory (for development). -// Your current process should continue if false is returned. -// -// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary -// since the DRM wrapper will ensure that your application was launched properly through Steam. -S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ); - -// Many Steam API functions allocate a small amount of thread-local memory for parameter storage. -// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread. -// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded -// program never needs to explicitly call this function. -S_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory(); - - -// crash dump recording functions -S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); -S_API void S_CALLTYPE SteamAPI_SetMiniDumpComment( const char *pchMsg ); - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// Global accessors for Steamworks C++ APIs. See individual isteam*.h files for details. -// You should not cache the results of these accessors or pass the result pointers across -// modules! Different modules may be compiled against different SDK header versions, and -// the interface pointers could therefore be different across modules. Every line of code -// which calls into a Steamworks API should retrieve the interface from a global accessor. -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -#if !defined( STEAM_API_EXPORTS ) -inline ISteamClient *SteamClient(); -inline ISteamUser *SteamUser(); -inline ISteamFriends *SteamFriends(); -inline ISteamUtils *SteamUtils(); -inline ISteamMatchmaking *SteamMatchmaking(); -inline ISteamUserStats *SteamUserStats(); -inline ISteamApps *SteamApps(); -inline ISteamNetworking *SteamNetworking(); -inline ISteamMatchmakingServers *SteamMatchmakingServers(); -inline ISteamRemoteStorage *SteamRemoteStorage(); -inline ISteamScreenshots *SteamScreenshots(); -inline ISteamHTTP *SteamHTTP(); -inline ISteamUnifiedMessages *SteamUnifiedMessages(); -inline ISteamController *SteamController(); -inline ISteamUGC *SteamUGC(); -inline ISteamAppList *SteamAppList(); -inline ISteamMusic *SteamMusic(); -inline ISteamMusicRemote *SteamMusicRemote(); -inline ISteamHTMLSurface *SteamHTMLSurface(); -inline ISteamInventory *SteamInventory(); -inline ISteamVideo *SteamVideo(); -#endif // VERSION_SAFE_STEAM_API_INTERFACES - - -// CSteamAPIContext encapsulates the Steamworks API global accessors into -// a single object. This is DEPRECATED and only remains for compatibility. -class CSteamAPIContext -{ -public: - // DEPRECATED - there is no benefit to using this over the global accessors - CSteamAPIContext() { Clear(); } - void Clear(); - bool Init(); - ISteamClient* SteamClient() const { return m_pSteamClient; } - ISteamUser* SteamUser() const { return m_pSteamUser; } - ISteamFriends* SteamFriends() const { return m_pSteamFriends; } - ISteamUtils* SteamUtils() const { return m_pSteamUtils; } - ISteamMatchmaking* SteamMatchmaking() const { return m_pSteamMatchmaking; } - ISteamUserStats* SteamUserStats() const { return m_pSteamUserStats; } - ISteamApps* SteamApps() const { return m_pSteamApps; } - ISteamMatchmakingServers* SteamMatchmakingServers() const { return m_pSteamMatchmakingServers; } - ISteamNetworking* SteamNetworking() const { return m_pSteamNetworking; } - ISteamRemoteStorage* SteamRemoteStorage() const { return m_pSteamRemoteStorage; } - ISteamScreenshots* SteamScreenshots() const { return m_pSteamScreenshots; } - ISteamHTTP* SteamHTTP() const { return m_pSteamHTTP; } - ISteamUnifiedMessages* SteamUnifiedMessages() const { return m_pSteamUnifiedMessages; } - ISteamController* SteamController() const { return m_pController; } - ISteamUGC* SteamUGC() const { return m_pSteamUGC; } - ISteamAppList* SteamAppList() const { return m_pSteamAppList; } - ISteamMusic* SteamMusic() const { return m_pSteamMusic; } - ISteamMusicRemote* SteamMusicRemote() const { return m_pSteamMusicRemote; } - ISteamHTMLSurface* SteamHTMLSurface() const { return m_pSteamHTMLSurface; } - ISteamInventory* SteamInventory() const { return m_pSteamInventory; } - ISteamVideo* SteamVideo() const { return m_pSteamVideo; } - // DEPRECATED - there is no benefit to using this over the global accessors -private: - ISteamClient *m_pSteamClient; - ISteamUser *m_pSteamUser; - ISteamFriends *m_pSteamFriends; - ISteamUtils *m_pSteamUtils; - ISteamMatchmaking *m_pSteamMatchmaking; - ISteamUserStats *m_pSteamUserStats; - ISteamApps *m_pSteamApps; - ISteamMatchmakingServers *m_pSteamMatchmakingServers; - ISteamNetworking *m_pSteamNetworking; - ISteamRemoteStorage *m_pSteamRemoteStorage; - ISteamScreenshots *m_pSteamScreenshots; - ISteamHTTP *m_pSteamHTTP; - ISteamUnifiedMessages *m_pSteamUnifiedMessages; - ISteamController *m_pController; - ISteamUGC *m_pSteamUGC; - ISteamAppList *m_pSteamAppList; - ISteamMusic *m_pSteamMusic; - ISteamMusicRemote *m_pSteamMusicRemote; - ISteamHTMLSurface *m_pSteamHTMLSurface; - ISteamInventory *m_pSteamInventory; - ISteamVideo *m_pSteamVideo; -}; - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// steam callback and call-result helpers -// -// The following macros and classes are used to register your application for -// callbacks and call-results, which are delivered in a predictable manner. -// -// STEAM_CALLBACK macros are meant for use inside of a C++ class definition. -// They map a Steam notification callback directly to a class member function -// which is automatically prototyped as "void func( callback_type *pParam )". -// -// CCallResult is used with specific Steam APIs that return "result handles". -// The handle can be passed to a CCallResult object's Set function, along with -// an object pointer and member-function pointer. The member function will -// be executed once the results of the Steam API call are available. -// -// CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK -// macros if you require finer control over registration and unregistration. -// -// Callbacks and call-results are queued automatically and are only -// delivered/executed when your application calls SteamAPI_RunCallbacks(). -//----------------------------------------------------------------------------------------------------------------------------------------------------------// - -// SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously, -// but if you choose to do this, callback code could be executed on any thread. -// One alternative is to call SteamAPI_RunCallbacks from the main thread only, -// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads. -S_API void S_CALLTYPE SteamAPI_RunCallbacks(); - - -// Declares a callback member function plus a helper member variable which -// registers the callback on object creation and unregisters on destruction. -// The optional fourth 'var' param exists only for backwards-compatibility -// and can be ignored. -#define STEAM_CALLBACK( thisclass, func, .../*callback_type, [deprecated] var*/ ) \ - _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) ) - -// Declares a callback function and a named CCallbackManual variable which -// has Register and Unregister functions instead of automatic registration. -#define STEAM_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \ - CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam ) - - -// Internal functions used by the utility CCallback objects to receive callbacks -S_API void S_CALLTYPE SteamAPI_RegisterCallback( class CCallbackBase *pCallback, int iCallback ); -S_API void S_CALLTYPE SteamAPI_UnregisterCallback( class CCallbackBase *pCallback ); -// Internal functions used by the utility CCallResult objects to receive async call results -S_API void S_CALLTYPE SteamAPI_RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ); -S_API void S_CALLTYPE SteamAPI_UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall ); - - -//----------------------------------------------------------------------------- -// Purpose: base for callbacks and call results - internal implementation detail -//----------------------------------------------------------------------------- -class CCallbackBase -{ -public: - CCallbackBase() { m_nCallbackFlags = 0; m_iCallback = 0; } - // don't add a virtual destructor because we export this binary interface across dll's - virtual void Run( void *pvParam ) = 0; - virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) = 0; - int GetICallback() { return m_iCallback; } - virtual int GetCallbackSizeBytes() = 0; - -protected: - enum { k_ECallbackFlagsRegistered = 0x01, k_ECallbackFlagsGameServer = 0x02 }; - uint8 m_nCallbackFlags; - int m_iCallback; - friend class CCallbackMgr; - -private: - CCallbackBase( const CCallbackBase& ); - CCallbackBase& operator=( const CCallbackBase& ); -}; - -//----------------------------------------------------------------------------- -// Purpose: templated base for callbacks - internal implementation detail -//----------------------------------------------------------------------------- -template< int sizeof_P > -class CCallbackImpl : protected CCallbackBase -{ -public: - ~CCallbackImpl() { if ( m_nCallbackFlags & k_ECallbackFlagsRegistered ) SteamAPI_UnregisterCallback( this ); } - void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; } - -protected: - virtual void Run( void *pvParam ) = 0; - virtual void Run( void *pvParam, bool /*bIOFailure*/, SteamAPICall_t /*hSteamAPICall*/ ) { Run( pvParam ); } - virtual int GetCallbackSizeBytes() { return sizeof_P; } -}; - - -//----------------------------------------------------------------------------- -// Purpose: maps a steam async call result to a class member function -// template params: T = local class, P = parameter struct -//----------------------------------------------------------------------------- -template< class T, class P > -class CCallResult : private CCallbackBase -{ -public: - typedef void (T::*func_t)( P*, bool ); - - CCallResult(); - ~CCallResult(); - - void Set( SteamAPICall_t hAPICall, T *p, func_t func ); - bool IsActive() const; - void Cancel(); - - void SetGameserverFlag() { m_nCallbackFlags |= k_ECallbackFlagsGameServer; } -private: - virtual void Run( void *pvParam ); - virtual void Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ); - virtual int GetCallbackSizeBytes() { return sizeof( P ); } - - SteamAPICall_t m_hAPICall; - T *m_pObj; - func_t m_Func; -}; - - - -//----------------------------------------------------------------------------- -// Purpose: maps a steam callback to a class member function -// template params: T = local class, P = parameter struct, -// bGameserver = listen for gameserver callbacks instead of client callbacks -//----------------------------------------------------------------------------- -template< class T, class P, bool bGameserver = false > -class CCallback : public CCallbackImpl< sizeof( P ) > -{ -public: - typedef void (T::*func_t)(P*); - - // NOTE: If you can't provide the correct parameters at construction time, you should - // use the CCallbackManual callback object (STEAM_CALLBACK_MANUAL macro) instead. - CCallback( T *pObj, func_t func ); - - void Register( T *pObj, func_t func ); - void Unregister(); - -protected: - virtual void Run( void *pvParam ); - - T *m_pObj; - func_t m_Func; -}; - - -//----------------------------------------------------------------------------- -// Purpose: subclass of CCallback which allows default-construction in -// an unregistered state; you must call Register manually -//----------------------------------------------------------------------------- -template< class T, class P, bool bGameServer = false > -class CCallbackManual : public CCallback< T, P, bGameServer > -{ -public: - CCallbackManual() : CCallback< T, P, bGameServer >( NULL, NULL ) {} - - // Inherits public Register and Unregister functions from base class -}; - - - -#ifdef _WIN32 -// disable this warning; this pattern need for steam callback registration -#pragma warning( disable: 4355 ) // 'this' : used in base member initializer list -#endif - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// steamclient.dll private wrapper functions -// -// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases -//----------------------------------------------------------------------------------------------------------------------------------------------------------// - -// SteamAPI_IsSteamRunning() returns true if Steam is currently running -S_API bool S_CALLTYPE SteamAPI_IsSteamRunning(); - -// Pumps out all the steam messages, calling registered callbacks. -// NOT THREADSAFE - do not call from multiple threads simultaneously. -S_API void Steam_RunCallbacks( HSteamPipe hSteamPipe, bool bGameServerCallbacks ); - -// register the callback funcs to use to interact with the steam dll -S_API void Steam_RegisterInterfaceFuncs( void *hModule ); - -// returns the HSteamUser of the last user to dispatch a callback -S_API HSteamUser Steam_GetHSteamUserCurrent(); - -// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name. -// DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs -S_API const char *SteamAPI_GetSteamInstallPath(); - -// returns the pipe we are communicating to Steam with -S_API HSteamPipe SteamAPI_GetHSteamPipe(); - -// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks -S_API void SteamAPI_SetTryCatchCallbacks( bool bTryCatchCallbacks ); - -// backwards compat export, passes through to SteamAPI_ variants -S_API HSteamPipe GetHSteamPipe(); -S_API HSteamUser GetHSteamUser(); - - -#if defined( VERSION_SAFE_STEAM_API_INTERFACES ) -// exists only for backwards compat with code written against older SDKs -S_API bool S_CALLTYPE SteamAPI_InitSafe(); -#endif - -#include "steam_api_internal.h" - -#endif // STEAM_API_H diff --git a/lib/windows64/include/steam/steam_api.json b/lib/windows64/include/steam/steam_api.json deleted file mode 100644 index 09adb0c..0000000 --- a/lib/windows64/include/steam/steam_api.json +++ /dev/null @@ -1,7576 +0,0 @@ -{"typedefs":[{"typedef": "uint8","type": "unsigned char"} -,{"typedef": "uint8","type": "unsigned char"} -,{"typedef": "int8","type": "signed char"} -,{"typedef": "int16","type": "short"} -,{"typedef": "uint16","type": "unsigned short"} -,{"typedef": "int32","type": "int"} -,{"typedef": "uint32","type": "unsigned int"} -,{"typedef": "int64","type": "long long"} -,{"typedef": "uint64","type": "unsigned long long"} -,{"typedef": "lint64","type": "int64"} -,{"typedef": "ulint64","type": "uint64"} -,{"typedef": "intp","type": "long long"} -,{"typedef": "uintp","type": "unsigned long long"} -,{"typedef": "Salt_t","type": "uint8 [8]"} -,{"typedef": "GID_t","type": "uint64"} -,{"typedef": "JobID_t","type": "uint64"} -,{"typedef": "TxnID_t","type": "GID_t"} -,{"typedef": "PackageId_t","type": "uint32"} -,{"typedef": "BundleId_t","type": "uint32"} -,{"typedef": "AppId_t","type": "uint32"} -,{"typedef": "AssetClassId_t","type": "uint64"} -,{"typedef": "PhysicalItemId_t","type": "uint32"} -,{"typedef": "DepotId_t","type": "uint32"} -,{"typedef": "RTime32","type": "uint32"} -,{"typedef": "CellID_t","type": "uint32"} -,{"typedef": "SteamAPICall_t","type": "uint64"} -,{"typedef": "AccountID_t","type": "uint32"} -,{"typedef": "PartnerId_t","type": "uint32"} -,{"typedef": "ManifestId_t","type": "uint64"} -,{"typedef": "HAuthTicket","type": "uint32"} -,{"typedef": "PFNLegacyKeyRegistration","type": "void (*)(const char *, const char *)"} -,{"typedef": "PFNLegacyKeyInstalled","type": "_Bool (*)(void)"} -,{"typedef": "PFNPreMinidumpCallback","type": "void (*)(void *)"} -,{"typedef": "BREAKPAD_HANDLE","type": "void *"} -,{"typedef": "ValvePackingSentinel_t","type": "struct ValvePackingSentinel_t"} -,{"typedef": "compile_time_assert_type","type": "char [1]"} -,{"typedef": "HSteamPipe","type": "int32"} -,{"typedef": "HSteamUser","type": "int32"} -,{"typedef": "SteamAPIWarningMessageHook_t","type": "void (*)(int, const char *) __attribute__((cdecl))"} -,{"typedef": "SteamAPI_CheckCallbackRegistered_t","type": "uint32 (*)(int)"} -,{"typedef": "FriendsGroupID_t","type": "int16"} -,{"typedef": "SteamAPIWarningMessageHook_t","type": "void (*)(int, const char *) __attribute__((cdecl))"} -,{"typedef": "HServerListRequest","type": "void *"} -,{"typedef": "HServerQuery","type": "int"} -,{"typedef": "UGCHandle_t","type": "uint64"} -,{"typedef": "PublishedFileUpdateHandle_t","type": "uint64"} -,{"typedef": "PublishedFileId_t","type": "uint64"} -,{"typedef": "UGCFileWriteStreamHandle_t","type": "uint64"} -,{"typedef": "compile_time_assert_type","type": "char [1]"} -,{"typedef": "SteamLeaderboard_t","type": "uint64"} -,{"typedef": "SteamLeaderboardEntries_t","type": "uint64"} -,{"typedef": "SNetSocket_t","type": "uint32"} -,{"typedef": "SNetListenSocket_t","type": "uint32"} -,{"typedef": "ScreenshotHandle","type": "uint32"} -,{"typedef": "PlaybackStatusHasChanged_t::SteamCallback_t","type": "struct PlaybackStatusHasChanged_t"} -,{"typedef": "VolumeHasChanged_t::SteamCallback_t","type": "struct VolumeHasChanged_t"} -,{"typedef": "MusicPlayerRemoteWillActivate_t::SteamCallback_t","type": "struct MusicPlayerRemoteWillActivate_t"} -,{"typedef": "MusicPlayerRemoteWillDeactivate_t::SteamCallback_t","type": "struct MusicPlayerRemoteWillDeactivate_t"} -,{"typedef": "MusicPlayerRemoteToFront_t::SteamCallback_t","type": "struct MusicPlayerRemoteToFront_t"} -,{"typedef": "MusicPlayerWillQuit_t::SteamCallback_t","type": "struct MusicPlayerWillQuit_t"} -,{"typedef": "MusicPlayerWantsPlay_t::SteamCallback_t","type": "struct MusicPlayerWantsPlay_t"} -,{"typedef": "MusicPlayerWantsPause_t::SteamCallback_t","type": "struct MusicPlayerWantsPause_t"} -,{"typedef": "MusicPlayerWantsPlayPrevious_t::SteamCallback_t","type": "struct MusicPlayerWantsPlayPrevious_t"} -,{"typedef": "MusicPlayerWantsPlayNext_t::SteamCallback_t","type": "struct MusicPlayerWantsPlayNext_t"} -,{"typedef": "MusicPlayerWantsShuffled_t::SteamCallback_t","type": "struct MusicPlayerWantsShuffled_t"} -,{"typedef": "MusicPlayerWantsLooped_t::SteamCallback_t","type": "struct MusicPlayerWantsLooped_t"} -,{"typedef": "MusicPlayerWantsVolume_t::SteamCallback_t","type": "struct MusicPlayerWantsVolume_t"} -,{"typedef": "MusicPlayerSelectsQueueEntry_t::SteamCallback_t","type": "struct MusicPlayerSelectsQueueEntry_t"} -,{"typedef": "MusicPlayerSelectsPlaylistEntry_t::SteamCallback_t","type": "struct MusicPlayerSelectsPlaylistEntry_t"} -,{"typedef": "MusicPlayerWantsPlayingRepeatStatus_t::SteamCallback_t","type": "struct MusicPlayerWantsPlayingRepeatStatus_t"} -,{"typedef": "HTTPRequestHandle","type": "uint32"} -,{"typedef": "HTTPCookieContainerHandle","type": "uint32"} -,{"typedef": "ClientUnifiedMessageHandle","type": "uint64"} -,{"typedef": "ControllerHandle_t","type": "uint64"} -,{"typedef": "ControllerActionSetHandle_t","type": "uint64"} -,{"typedef": "ControllerDigitalActionHandle_t","type": "uint64"} -,{"typedef": "ControllerAnalogActionHandle_t","type": "uint64"} -,{"typedef": "UGCQueryHandle_t","type": "uint64"} -,{"typedef": "UGCUpdateHandle_t","type": "uint64"} -,{"typedef": "SteamAppInstalled_t::SteamCallback_t","type": "struct SteamAppInstalled_t"} -,{"typedef": "SteamAppUninstalled_t::SteamCallback_t","type": "struct SteamAppUninstalled_t"} -,{"typedef": "HHTMLBrowser","type": "uint32"} -,{"typedef": "HTML_BrowserReady_t::SteamCallback_t","type": "struct HTML_BrowserReady_t"} -,{"typedef": "HTML_NeedsPaint_t::SteamCallback_t","type": "struct HTML_NeedsPaint_t"} -,{"typedef": "HTML_StartRequest_t::SteamCallback_t","type": "struct HTML_StartRequest_t"} -,{"typedef": "HTML_CloseBrowser_t::SteamCallback_t","type": "struct HTML_CloseBrowser_t"} -,{"typedef": "HTML_URLChanged_t::SteamCallback_t","type": "struct HTML_URLChanged_t"} -,{"typedef": "HTML_FinishedRequest_t::SteamCallback_t","type": "struct HTML_FinishedRequest_t"} -,{"typedef": "HTML_OpenLinkInNewTab_t::SteamCallback_t","type": "struct HTML_OpenLinkInNewTab_t"} -,{"typedef": "HTML_ChangedTitle_t::SteamCallback_t","type": "struct HTML_ChangedTitle_t"} -,{"typedef": "HTML_SearchResults_t::SteamCallback_t","type": "struct HTML_SearchResults_t"} -,{"typedef": "HTML_CanGoBackAndForward_t::SteamCallback_t","type": "struct HTML_CanGoBackAndForward_t"} -,{"typedef": "HTML_HorizontalScroll_t::SteamCallback_t","type": "struct HTML_HorizontalScroll_t"} -,{"typedef": "HTML_VerticalScroll_t::SteamCallback_t","type": "struct HTML_VerticalScroll_t"} -,{"typedef": "HTML_LinkAtPosition_t::SteamCallback_t","type": "struct HTML_LinkAtPosition_t"} -,{"typedef": "HTML_JSAlert_t::SteamCallback_t","type": "struct HTML_JSAlert_t"} -,{"typedef": "HTML_JSConfirm_t::SteamCallback_t","type": "struct HTML_JSConfirm_t"} -,{"typedef": "HTML_FileOpenDialog_t::SteamCallback_t","type": "struct HTML_FileOpenDialog_t"} -,{"typedef": "HTML_NewWindow_t::SteamCallback_t","type": "struct HTML_NewWindow_t"} -,{"typedef": "HTML_SetCursor_t::SteamCallback_t","type": "struct HTML_SetCursor_t"} -,{"typedef": "HTML_StatusText_t::SteamCallback_t","type": "struct HTML_StatusText_t"} -,{"typedef": "HTML_ShowToolTip_t::SteamCallback_t","type": "struct HTML_ShowToolTip_t"} -,{"typedef": "HTML_UpdateToolTip_t::SteamCallback_t","type": "struct HTML_UpdateToolTip_t"} -,{"typedef": "HTML_HideToolTip_t::SteamCallback_t","type": "struct HTML_HideToolTip_t"} -,{"typedef": "SteamItemInstanceID_t","type": "uint64"} -,{"typedef": "SteamItemDef_t","type": "int32"} -,{"typedef": "SteamInventoryResult_t","type": "int32"} -,{"typedef": "BroadcastUploadStart_t::SteamCallback_t","type": "struct BroadcastUploadStart_t"} -,{"typedef": "BroadcastUploadStop_t::SteamCallback_t","type": "struct BroadcastUploadStop_t"} -,{"typedef": "GetVideoURLResult_t::SteamCallback_t","type": "struct GetVideoURLResult_t"} -,{"typedef": "CCallResult::func_t","type": "void (T::*)(P *, _Bool)"} -,{"typedef": "CCallback::func_t","type": "void (T::*)(P *)"} -], -"enums":[ - {"enumname": "EUniverse","values": [ - {"name": "k_EUniverseInvalid","value": "0"} - ,{"name": "k_EUniversePublic","value": "1"} - ,{"name": "k_EUniverseBeta","value": "2"} - ,{"name": "k_EUniverseInternal","value": "3"} - ,{"name": "k_EUniverseDev","value": "4"} - ,{"name": "k_EUniverseMax","value": "5"} -]} -, {"enumname": "EResult","values": [ - {"name": "k_EResultOK","value": "1"} - ,{"name": "k_EResultFail","value": "2"} - ,{"name": "k_EResultNoConnection","value": "3"} - ,{"name": "k_EResultInvalidPassword","value": "5"} - ,{"name": "k_EResultLoggedInElsewhere","value": "6"} - ,{"name": "k_EResultInvalidProtocolVer","value": "7"} - ,{"name": "k_EResultInvalidParam","value": "8"} - ,{"name": "k_EResultFileNotFound","value": "9"} - ,{"name": "k_EResultBusy","value": "10"} - ,{"name": "k_EResultInvalidState","value": "11"} - ,{"name": "k_EResultInvalidName","value": "12"} - ,{"name": "k_EResultInvalidEmail","value": "13"} - ,{"name": "k_EResultDuplicateName","value": "14"} - ,{"name": "k_EResultAccessDenied","value": "15"} - ,{"name": "k_EResultTimeout","value": "16"} - ,{"name": "k_EResultBanned","value": "17"} - ,{"name": "k_EResultAccountNotFound","value": "18"} - ,{"name": "k_EResultInvalidSteamID","value": "19"} - ,{"name": "k_EResultServiceUnavailable","value": "20"} - ,{"name": "k_EResultNotLoggedOn","value": "21"} - ,{"name": "k_EResultPending","value": "22"} - ,{"name": "k_EResultEncryptionFailure","value": "23"} - ,{"name": "k_EResultInsufficientPrivilege","value": "24"} - ,{"name": "k_EResultLimitExceeded","value": "25"} - ,{"name": "k_EResultRevoked","value": "26"} - ,{"name": "k_EResultExpired","value": "27"} - ,{"name": "k_EResultAlreadyRedeemed","value": "28"} - ,{"name": "k_EResultDuplicateRequest","value": "29"} - ,{"name": "k_EResultAlreadyOwned","value": "30"} - ,{"name": "k_EResultIPNotFound","value": "31"} - ,{"name": "k_EResultPersistFailed","value": "32"} - ,{"name": "k_EResultLockingFailed","value": "33"} - ,{"name": "k_EResultLogonSessionReplaced","value": "34"} - ,{"name": "k_EResultConnectFailed","value": "35"} - ,{"name": "k_EResultHandshakeFailed","value": "36"} - ,{"name": "k_EResultIOFailure","value": "37"} - ,{"name": "k_EResultRemoteDisconnect","value": "38"} - ,{"name": "k_EResultShoppingCartNotFound","value": "39"} - ,{"name": "k_EResultBlocked","value": "40"} - ,{"name": "k_EResultIgnored","value": "41"} - ,{"name": "k_EResultNoMatch","value": "42"} - ,{"name": "k_EResultAccountDisabled","value": "43"} - ,{"name": "k_EResultServiceReadOnly","value": "44"} - ,{"name": "k_EResultAccountNotFeatured","value": "45"} - ,{"name": "k_EResultAdministratorOK","value": "46"} - ,{"name": "k_EResultContentVersion","value": "47"} - ,{"name": "k_EResultTryAnotherCM","value": "48"} - ,{"name": "k_EResultPasswordRequiredToKickSession","value": "49"} - ,{"name": "k_EResultAlreadyLoggedInElsewhere","value": "50"} - ,{"name": "k_EResultSuspended","value": "51"} - ,{"name": "k_EResultCancelled","value": "52"} - ,{"name": "k_EResultDataCorruption","value": "53"} - ,{"name": "k_EResultDiskFull","value": "54"} - ,{"name": "k_EResultRemoteCallFailed","value": "55"} - ,{"name": "k_EResultPasswordUnset","value": "56"} - ,{"name": "k_EResultExternalAccountUnlinked","value": "57"} - ,{"name": "k_EResultPSNTicketInvalid","value": "58"} - ,{"name": "k_EResultExternalAccountAlreadyLinked","value": "59"} - ,{"name": "k_EResultRemoteFileConflict","value": "60"} - ,{"name": "k_EResultIllegalPassword","value": "61"} - ,{"name": "k_EResultSameAsPreviousValue","value": "62"} - ,{"name": "k_EResultAccountLogonDenied","value": "63"} - ,{"name": "k_EResultCannotUseOldPassword","value": "64"} - ,{"name": "k_EResultInvalidLoginAuthCode","value": "65"} - ,{"name": "k_EResultAccountLogonDeniedNoMail","value": "66"} - ,{"name": "k_EResultHardwareNotCapableOfIPT","value": "67"} - ,{"name": "k_EResultIPTInitError","value": "68"} - ,{"name": "k_EResultParentalControlRestricted","value": "69"} - ,{"name": "k_EResultFacebookQueryError","value": "70"} - ,{"name": "k_EResultExpiredLoginAuthCode","value": "71"} - ,{"name": "k_EResultIPLoginRestrictionFailed","value": "72"} - ,{"name": "k_EResultAccountLockedDown","value": "73"} - ,{"name": "k_EResultAccountLogonDeniedVerifiedEmailRequired","value": "74"} - ,{"name": "k_EResultNoMatchingURL","value": "75"} - ,{"name": "k_EResultBadResponse","value": "76"} - ,{"name": "k_EResultRequirePasswordReEntry","value": "77"} - ,{"name": "k_EResultValueOutOfRange","value": "78"} - ,{"name": "k_EResultUnexpectedError","value": "79"} - ,{"name": "k_EResultDisabled","value": "80"} - ,{"name": "k_EResultInvalidCEGSubmission","value": "81"} - ,{"name": "k_EResultRestrictedDevice","value": "82"} - ,{"name": "k_EResultRegionLocked","value": "83"} - ,{"name": "k_EResultRateLimitExceeded","value": "84"} - ,{"name": "k_EResultAccountLoginDeniedNeedTwoFactor","value": "85"} - ,{"name": "k_EResultItemDeleted","value": "86"} - ,{"name": "k_EResultAccountLoginDeniedThrottle","value": "87"} - ,{"name": "k_EResultTwoFactorCodeMismatch","value": "88"} - ,{"name": "k_EResultTwoFactorActivationCodeMismatch","value": "89"} - ,{"name": "k_EResultAccountAssociatedToMultiplePartners","value": "90"} - ,{"name": "k_EResultNotModified","value": "91"} - ,{"name": "k_EResultNoMobileDevice","value": "92"} - ,{"name": "k_EResultTimeNotSynced","value": "93"} - ,{"name": "k_EResultSmsCodeFailed","value": "94"} - ,{"name": "k_EResultAccountLimitExceeded","value": "95"} - ,{"name": "k_EResultAccountActivityLimitExceeded","value": "96"} - ,{"name": "k_EResultPhoneActivityLimitExceeded","value": "97"} - ,{"name": "k_EResultRefundToWallet","value": "98"} - ,{"name": "k_EResultEmailSendFailure","value": "99"} - ,{"name": "k_EResultNotSettled","value": "100"} - ,{"name": "k_EResultNeedCaptcha","value": "101"} - ,{"name": "k_EResultGSLTDenied","value": "102"} - ,{"name": "k_EResultGSOwnerDenied","value": "103"} - ,{"name": "k_EResultInvalidItemType","value": "104"} - ,{"name": "k_EResultIPBanned","value": "105"} - ,{"name": "k_EResultGSLTExpired","value": "106"} -]} -, {"enumname": "EVoiceResult","values": [ - {"name": "k_EVoiceResultOK","value": "0"} - ,{"name": "k_EVoiceResultNotInitialized","value": "1"} - ,{"name": "k_EVoiceResultNotRecording","value": "2"} - ,{"name": "k_EVoiceResultNoData","value": "3"} - ,{"name": "k_EVoiceResultBufferTooSmall","value": "4"} - ,{"name": "k_EVoiceResultDataCorrupted","value": "5"} - ,{"name": "k_EVoiceResultRestricted","value": "6"} - ,{"name": "k_EVoiceResultUnsupportedCodec","value": "7"} - ,{"name": "k_EVoiceResultReceiverOutOfDate","value": "8"} - ,{"name": "k_EVoiceResultReceiverDidNotAnswer","value": "9"} -]} -, {"enumname": "EDenyReason","values": [ - {"name": "k_EDenyInvalid","value": "0"} - ,{"name": "k_EDenyInvalidVersion","value": "1"} - ,{"name": "k_EDenyGeneric","value": "2"} - ,{"name": "k_EDenyNotLoggedOn","value": "3"} - ,{"name": 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"k_EBeginAuthSessionResultGameMismatch","value": "4"} - ,{"name": "k_EBeginAuthSessionResultExpiredTicket","value": "5"} -]} -, {"enumname": "EAuthSessionResponse","values": [ - {"name": "k_EAuthSessionResponseOK","value": "0"} - ,{"name": "k_EAuthSessionResponseUserNotConnectedToSteam","value": "1"} - ,{"name": "k_EAuthSessionResponseNoLicenseOrExpired","value": "2"} - ,{"name": "k_EAuthSessionResponseVACBanned","value": "3"} - ,{"name": "k_EAuthSessionResponseLoggedInElseWhere","value": "4"} - ,{"name": "k_EAuthSessionResponseVACCheckTimedOut","value": "5"} - ,{"name": "k_EAuthSessionResponseAuthTicketCanceled","value": "6"} - ,{"name": "k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed","value": "7"} - ,{"name": "k_EAuthSessionResponseAuthTicketInvalid","value": "8"} - ,{"name": "k_EAuthSessionResponsePublisherIssuedBan","value": "9"} -]} -, {"enumname": "EUserHasLicenseForAppResult","values": [ - {"name": "k_EUserHasLicenseResultHasLicense","value": "0"} - ,{"name": "k_EUserHasLicenseResultDoesNotHaveLicense","value": "1"} - ,{"name": "k_EUserHasLicenseResultNoAuth","value": "2"} -]} -, {"enumname": "EAccountType","values": [ - {"name": "k_EAccountTypeInvalid","value": "0"} - ,{"name": "k_EAccountTypeIndividual","value": "1"} - ,{"name": "k_EAccountTypeMultiseat","value": "2"} - ,{"name": "k_EAccountTypeGameServer","value": "3"} - ,{"name": "k_EAccountTypeAnonGameServer","value": "4"} - ,{"name": "k_EAccountTypePending","value": "5"} - ,{"name": "k_EAccountTypeContentServer","value": "6"} - ,{"name": "k_EAccountTypeClan","value": "7"} - ,{"name": "k_EAccountTypeChat","value": "8"} - ,{"name": "k_EAccountTypeConsoleUser","value": "9"} - ,{"name": "k_EAccountTypeAnonUser","value": "10"} - ,{"name": "k_EAccountTypeMax","value": "11"} -]} -, {"enumname": "EAppReleaseState","values": [ - {"name": "k_EAppReleaseState_Unknown","value": "0"} - ,{"name": "k_EAppReleaseState_Unavailable","value": "1"} - ,{"name": "k_EAppReleaseState_Prerelease","value": 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"2"} - ,{"name": "k_EChatEntryTypeInviteGame","value": "3"} - ,{"name": "k_EChatEntryTypeEmote","value": "4"} - ,{"name": "k_EChatEntryTypeLeftConversation","value": "6"} - ,{"name": "k_EChatEntryTypeEntered","value": "7"} - ,{"name": "k_EChatEntryTypeWasKicked","value": "8"} - ,{"name": "k_EChatEntryTypeWasBanned","value": "9"} - ,{"name": "k_EChatEntryTypeDisconnected","value": "10"} - ,{"name": "k_EChatEntryTypeHistoricalChat","value": "11"} - ,{"name": "k_EChatEntryTypeLinkBlocked","value": "14"} -]} -, {"enumname": "EChatRoomEnterResponse","values": [ - {"name": "k_EChatRoomEnterResponseSuccess","value": "1"} - ,{"name": "k_EChatRoomEnterResponseDoesntExist","value": "2"} - ,{"name": "k_EChatRoomEnterResponseNotAllowed","value": "3"} - ,{"name": "k_EChatRoomEnterResponseFull","value": "4"} - ,{"name": "k_EChatRoomEnterResponseError","value": "5"} - ,{"name": "k_EChatRoomEnterResponseBanned","value": "6"} - ,{"name": "k_EChatRoomEnterResponseLimited","value": "7"} - ,{"name": "k_EChatRoomEnterResponseClanDisabled","value": "8"} - ,{"name": "k_EChatRoomEnterResponseCommunityBan","value": "9"} - ,{"name": "k_EChatRoomEnterResponseMemberBlockedYou","value": "10"} - ,{"name": "k_EChatRoomEnterResponseYouBlockedMember","value": "11"} -]} -, {"enumname": "EChatSteamIDInstanceFlags","values": [ - {"name": "k_EChatAccountInstanceMask","value": "4095"} - ,{"name": "k_EChatInstanceFlagClan","value": "524288"} - ,{"name": "k_EChatInstanceFlagLobby","value": "262144"} - ,{"name": "k_EChatInstanceFlagMMSLobby","value": "131072"} -]} -, {"enumname": "EMarketingMessageFlags","values": [ - {"name": "k_EMarketingMessageFlagsNone","value": "0"} - ,{"name": "k_EMarketingMessageFlagsHighPriority","value": "1"} - ,{"name": "k_EMarketingMessageFlagsPlatformWindows","value": "2"} - ,{"name": "k_EMarketingMessageFlagsPlatformMac","value": "4"} - ,{"name": "k_EMarketingMessageFlagsPlatformLinux","value": "8"} - ,{"name": "k_EMarketingMessageFlagsPlatformRestrictions","value": "14"} -]} -, {"enumname": "ENotificationPosition","values": [ - {"name": "k_EPositionTopLeft","value": "0"} - ,{"name": "k_EPositionTopRight","value": "1"} - ,{"name": "k_EPositionBottomLeft","value": "2"} - ,{"name": "k_EPositionBottomRight","value": "3"} -]} -, {"enumname": "EBroadcastUploadResult","values": [ - {"name": "k_EBroadcastUploadResultNone","value": "0"} - ,{"name": "k_EBroadcastUploadResultOK","value": "1"} - ,{"name": "k_EBroadcastUploadResultInitFailed","value": "2"} - ,{"name": "k_EBroadcastUploadResultFrameFailed","value": "3"} - ,{"name": "k_EBroadcastUploadResultTimeout","value": "4"} - ,{"name": "k_EBroadcastUploadResultBandwidthExceeded","value": "5"} - ,{"name": "k_EBroadcastUploadResultLowFPS","value": "6"} - ,{"name": "k_EBroadcastUploadResultMissingKeyFrames","value": "7"} - ,{"name": "k_EBroadcastUploadResultNoConnection","value": "8"} - ,{"name": "k_EBroadcastUploadResultRelayFailed","value": "9"} - ,{"name": "k_EBroadcastUploadResultSettingsChanged","value": "10"} - ,{"name": "k_EBroadcastUploadResultMissingAudio","value": "11"} - ,{"name": "k_EBroadcastUploadResultTooFarBehind","value": "12"} - ,{"name": "k_EBroadcastUploadResultTranscodeBehind","value": "13"} -]} -, {"enumname": "ELaunchOptionType","values": [ - {"name": "k_ELaunchOptionType_None","value": "0"} - ,{"name": "k_ELaunchOptionType_Default","value": "1"} - ,{"name": "k_ELaunchOptionType_SafeMode","value": "2"} - ,{"name": "k_ELaunchOptionType_Multiplayer","value": "3"} - ,{"name": "k_ELaunchOptionType_Config","value": "4"} - ,{"name": "k_ELaunchOptionType_OpenVR","value": "5"} - ,{"name": "k_ELaunchOptionType_Server","value": "6"} - ,{"name": "k_ELaunchOptionType_Editor","value": "7"} - ,{"name": "k_ELaunchOptionType_Manual","value": "8"} - ,{"name": "k_ELaunchOptionType_Benchmark","value": "9"} - ,{"name": "k_ELaunchOptionType_Option1","value": "10"} - ,{"name": "k_ELaunchOptionType_Option2","value": "11"} - ,{"name": "k_ELaunchOptionType_Option3","value": "12"} - ,{"name": "k_ELaunchOptionType_OculusVR","value": "13"} - ,{"name": "k_ELaunchOptionType_OpenVROverlay","value": "14"} - ,{"name": "k_ELaunchOptionType_OSVR","value": "15"} - ,{"name": "k_ELaunchOptionType_Dialog","value": "1000"} -]} -, {"enumname": "EVRHMDType","values": [ - {"name": "k_eEVRHMDType_None","value": "-1"} - ,{"name": "k_eEVRHMDType_Unknown","value": "0"} - ,{"name": "k_eEVRHMDType_HTC_Dev","value": "1"} - ,{"name": "k_eEVRHMDType_HTC_VivePre","value": "2"} - ,{"name": "k_eEVRHMDType_HTC_Vive","value": "3"} - ,{"name": "k_eEVRHMDType_HTC_Unknown","value": "20"} - ,{"name": "k_eEVRHMDType_Oculus_DK1","value": "21"} - ,{"name": "k_eEVRHMDType_Oculus_DK2","value": "22"} - ,{"name": "k_eEVRHMDType_Oculus_Rift","value": "23"} - ,{"name": "k_eEVRHMDType_Oculus_Unknown","value": "40"} -]} -, {"enumname": "EControllerType","values": [ - {"name": "k_eControllerType_None","value": "-1"} - ,{"name": "k_eControllerType_Unknown","value": "0"} - ,{"name": "k_eControllerType_UnknownSteamController","value": "1"} - ,{"name": "k_eControllerType_SteamController","value": "2"} - ,{"name": "k_eControllerType_UnknownNonSteamController","value": "30"} - ,{"name": "k_eControllerType_XBox360Controller","value": "31"} - ,{"name": "k_eControllerType_XBoxOneController","value": "32"} - ,{"name": "k_eControllerType_PS3Controller","value": "33"} - ,{"name": "k_eControllerType_PS4Controller","value": "34"} - ,{"name": "k_eControllerType_WiiController","value": "35"} - ,{"name": "k_eControllerType_AppleController","value": "36"} -]} -, {"enumname": "CGameID::EGameIDType","values": [ - {"name": "k_EGameIDTypeApp","value": "0"} - ,{"name": "k_EGameIDTypeGameMod","value": "1"} - ,{"name": "k_EGameIDTypeShortcut","value": "2"} - ,{"name": "k_EGameIDTypeP2P","value": "3"} -]} -, {"enumname": "IPCFailure_t::EFailureType","values": [ - {"name": "k_EFailureFlushedCallbackQueue","value": "0"} - ,{"name": "k_EFailurePipeFail","value": "1"} -]} -, {"enumname": "EFriendRelationship","values": [ - {"name": "k_EFriendRelationshipNone","value": "0"} - ,{"name": "k_EFriendRelationshipBlocked","value": "1"} - ,{"name": "k_EFriendRelationshipRequestRecipient","value": "2"} - ,{"name": "k_EFriendRelationshipFriend","value": "3"} - ,{"name": "k_EFriendRelationshipRequestInitiator","value": "4"} - ,{"name": "k_EFriendRelationshipIgnored","value": "5"} - ,{"name": "k_EFriendRelationshipIgnoredFriend","value": "6"} - ,{"name": "k_EFriendRelationshipSuggested_DEPRECATED","value": "7"} - ,{"name": "k_EFriendRelationshipMax","value": "8"} -]} -, {"enumname": "EPersonaState","values": [ - {"name": "k_EPersonaStateOffline","value": "0"} - ,{"name": "k_EPersonaStateOnline","value": "1"} - ,{"name": "k_EPersonaStateBusy","value": "2"} - ,{"name": "k_EPersonaStateAway","value": "3"} - ,{"name": "k_EPersonaStateSnooze","value": "4"} - ,{"name": "k_EPersonaStateLookingToTrade","value": "5"} - ,{"name": "k_EPersonaStateLookingToPlay","value": "6"} - ,{"name": "k_EPersonaStateMax","value": "7"} -]} -, {"enumname": "EFriendFlags","values": [ - {"name": "k_EFriendFlagNone","value": "0"} - ,{"name": "k_EFriendFlagBlocked","value": "1"} - ,{"name": "k_EFriendFlagFriendshipRequested","value": "2"} - ,{"name": "k_EFriendFlagImmediate","value": "4"} - ,{"name": "k_EFriendFlagClanMember","value": "8"} - ,{"name": "k_EFriendFlagOnGameServer","value": "16"} - ,{"name": "k_EFriendFlagRequestingFriendship","value": "128"} - ,{"name": "k_EFriendFlagRequestingInfo","value": "256"} - ,{"name": "k_EFriendFlagIgnored","value": "512"} - ,{"name": "k_EFriendFlagIgnoredFriend","value": "1024"} - ,{"name": "k_EFriendFlagSuggested","value": "2048"} - ,{"name": "k_EFriendFlagChatMember","value": "4096"} - ,{"name": "k_EFriendFlagAll","value": "65535"} -]} -, {"enumname": "EUserRestriction","values": [ - {"name": "k_nUserRestrictionNone","value": "0"} - ,{"name": "k_nUserRestrictionUnknown","value": "1"} - ,{"name": "k_nUserRestrictionAnyChat","value": "2"} - ,{"name": "k_nUserRestrictionVoiceChat","value": "4"} - ,{"name": "k_nUserRestrictionGroupChat","value": "8"} - ,{"name": "k_nUserRestrictionRating","value": "16"} - ,{"name": "k_nUserRestrictionGameInvites","value": "32"} - ,{"name": "k_nUserRestrictionTrading","value": "64"} -]} -, {"enumname": "EOverlayToStoreFlag","values": [ - {"name": "k_EOverlayToStoreFlag_None","value": "0"} - ,{"name": "k_EOverlayToStoreFlag_AddToCart","value": "1"} - ,{"name": "k_EOverlayToStoreFlag_AddToCartAndShow","value": "2"} -]} -, {"enumname": "EPersonaChange","values": [ - {"name": "k_EPersonaChangeName","value": "1"} - ,{"name": "k_EPersonaChangeStatus","value": "2"} - ,{"name": "k_EPersonaChangeComeOnline","value": "4"} - ,{"name": "k_EPersonaChangeGoneOffline","value": "8"} - ,{"name": "k_EPersonaChangeGamePlayed","value": "16"} - ,{"name": "k_EPersonaChangeGameServer","value": "32"} - ,{"name": "k_EPersonaChangeAvatar","value": "64"} - ,{"name": "k_EPersonaChangeJoinedSource","value": "128"} - ,{"name": "k_EPersonaChangeLeftSource","value": "256"} - ,{"name": "k_EPersonaChangeRelationshipChanged","value": "512"} - ,{"name": "k_EPersonaChangeNameFirstSet","value": "1024"} - ,{"name": "k_EPersonaChangeFacebookInfo","value": "2048"} - ,{"name": "k_EPersonaChangeNickname","value": "4096"} - ,{"name": "k_EPersonaChangeSteamLevel","value": "8192"} -]} -, {"enumname": "ESteamAPICallFailure","values": [ - {"name": "k_ESteamAPICallFailureNone","value": "-1"} - ,{"name": "k_ESteamAPICallFailureSteamGone","value": "0"} - ,{"name": "k_ESteamAPICallFailureNetworkFailure","value": "1"} - ,{"name": "k_ESteamAPICallFailureInvalidHandle","value": "2"} - ,{"name": "k_ESteamAPICallFailureMismatchedCallback","value": "3"} -]} -, {"enumname": "EGamepadTextInputMode","values": [ - {"name": "k_EGamepadTextInputModeNormal","value": "0"} - ,{"name": "k_EGamepadTextInputModePassword","value": "1"} -]} -, {"enumname": "EGamepadTextInputLineMode","values": [ - {"name": "k_EGamepadTextInputLineModeSingleLine","value": "0"} - ,{"name": "k_EGamepadTextInputLineModeMultipleLines","value": "1"} -]} -, {"enumname": "ECheckFileSignature","values": [ - {"name": "k_ECheckFileSignatureInvalidSignature","value": "0"} - ,{"name": "k_ECheckFileSignatureValidSignature","value": "1"} - ,{"name": "k_ECheckFileSignatureFileNotFound","value": "2"} - ,{"name": "k_ECheckFileSignatureNoSignaturesFoundForThisApp","value": "3"} - ,{"name": "k_ECheckFileSignatureNoSignaturesFoundForThisFile","value": "4"} -]} -, {"enumname": "EMatchMakingServerResponse","values": [ - {"name": "eServerResponded","value": "0"} - ,{"name": "eServerFailedToRespond","value": "1"} - ,{"name": "eNoServersListedOnMasterServer","value": "2"} -]} -, {"enumname": "ELobbyType","values": [ - {"name": "k_ELobbyTypePrivate","value": "0"} - ,{"name": "k_ELobbyTypeFriendsOnly","value": "1"} - ,{"name": "k_ELobbyTypePublic","value": "2"} - ,{"name": "k_ELobbyTypeInvisible","value": "3"} -]} -, {"enumname": "ELobbyComparison","values": [ - {"name": "k_ELobbyComparisonEqualToOrLessThan","value": "-2"} - ,{"name": "k_ELobbyComparisonLessThan","value": "-1"} - ,{"name": "k_ELobbyComparisonEqual","value": "0"} - ,{"name": "k_ELobbyComparisonGreaterThan","value": "1"} - ,{"name": "k_ELobbyComparisonEqualToOrGreaterThan","value": "2"} - ,{"name": "k_ELobbyComparisonNotEqual","value": "3"} -]} -, {"enumname": "ELobbyDistanceFilter","values": [ - {"name": "k_ELobbyDistanceFilterClose","value": "0"} - ,{"name": "k_ELobbyDistanceFilterDefault","value": "1"} - ,{"name": "k_ELobbyDistanceFilterFar","value": "2"} - ,{"name": "k_ELobbyDistanceFilterWorldwide","value": "3"} -]} -, {"enumname": "EChatMemberStateChange","values": [ - {"name": "k_EChatMemberStateChangeEntered","value": "1"} - ,{"name": "k_EChatMemberStateChangeLeft","value": "2"} - ,{"name": "k_EChatMemberStateChangeDisconnected","value": "4"} - ,{"name": "k_EChatMemberStateChangeKicked","value": "8"} - ,{"name": "k_EChatMemberStateChangeBanned","value": "16"} -]} -, {"enumname": "ERemoteStoragePlatform","values": [ - {"name": "k_ERemoteStoragePlatformNone","value": "0"} - ,{"name": "k_ERemoteStoragePlatformWindows","value": "1"} - ,{"name": "k_ERemoteStoragePlatformOSX","value": "2"} - ,{"name": "k_ERemoteStoragePlatformPS3","value": "4"} - ,{"name": "k_ERemoteStoragePlatformLinux","value": "8"} - ,{"name": "k_ERemoteStoragePlatformReserved2","value": "16"} - ,{"name": "k_ERemoteStoragePlatformAll","value": "-1"} -]} -, {"enumname": "ERemoteStoragePublishedFileVisibility","values": [ - {"name": "k_ERemoteStoragePublishedFileVisibilityPublic","value": "0"} - ,{"name": "k_ERemoteStoragePublishedFileVisibilityFriendsOnly","value": "1"} - ,{"name": "k_ERemoteStoragePublishedFileVisibilityPrivate","value": "2"} -]} -, {"enumname": "EWorkshopFileType","values": [ - {"name": "k_EWorkshopFileTypeFirst","value": "0"} - ,{"name": "k_EWorkshopFileTypeCommunity","value": "0"} - ,{"name": "k_EWorkshopFileTypeMicrotransaction","value": "1"} - ,{"name": "k_EWorkshopFileTypeCollection","value": "2"} - ,{"name": "k_EWorkshopFileTypeArt","value": "3"} - ,{"name": "k_EWorkshopFileTypeVideo","value": "4"} - ,{"name": "k_EWorkshopFileTypeScreenshot","value": "5"} - ,{"name": "k_EWorkshopFileTypeGame","value": "6"} - ,{"name": "k_EWorkshopFileTypeSoftware","value": "7"} - ,{"name": "k_EWorkshopFileTypeConcept","value": "8"} - ,{"name": "k_EWorkshopFileTypeWebGuide","value": "9"} - ,{"name": "k_EWorkshopFileTypeIntegratedGuide","value": "10"} - ,{"name": "k_EWorkshopFileTypeMerch","value": "11"} - ,{"name": "k_EWorkshopFileTypeControllerBinding","value": "12"} - ,{"name": "k_EWorkshopFileTypeSteamworksAccessInvite","value": "13"} - ,{"name": "k_EWorkshopFileTypeSteamVideo","value": "14"} - ,{"name": "k_EWorkshopFileTypeGameManagedItem","value": "15"} - ,{"name": "k_EWorkshopFileTypeMax","value": "16"} -]} -, {"enumname": "EWorkshopVote","values": [ - {"name": "k_EWorkshopVoteUnvoted","value": "0"} - ,{"name": "k_EWorkshopVoteFor","value": "1"} - ,{"name": "k_EWorkshopVoteAgainst","value": "2"} - ,{"name": "k_EWorkshopVoteLater","value": "3"} -]} -, {"enumname": "EWorkshopFileAction","values": [ - {"name": "k_EWorkshopFileActionPlayed","value": "0"} - ,{"name": "k_EWorkshopFileActionCompleted","value": "1"} -]} -, {"enumname": "EWorkshopEnumerationType","values": [ - {"name": "k_EWorkshopEnumerationTypeRankedByVote","value": "0"} - ,{"name": "k_EWorkshopEnumerationTypeRecent","value": "1"} - ,{"name": "k_EWorkshopEnumerationTypeTrending","value": "2"} - ,{"name": "k_EWorkshopEnumerationTypeFavoritesOfFriends","value": "3"} - ,{"name": "k_EWorkshopEnumerationTypeVotedByFriends","value": "4"} - ,{"name": "k_EWorkshopEnumerationTypeContentByFriends","value": "5"} - ,{"name": "k_EWorkshopEnumerationTypeRecentFromFollowedUsers","value": "6"} -]} -, {"enumname": "EWorkshopVideoProvider","values": [ - {"name": "k_EWorkshopVideoProviderNone","value": "0"} - ,{"name": "k_EWorkshopVideoProviderYoutube","value": "1"} -]} -, {"enumname": "EUGCReadAction","values": [ - {"name": "k_EUGCRead_ContinueReadingUntilFinished","value": "0"} - ,{"name": "k_EUGCRead_ContinueReading","value": "1"} - ,{"name": "k_EUGCRead_Close","value": "2"} -]} -, {"enumname": "ELeaderboardDataRequest","values": [ - {"name": "k_ELeaderboardDataRequestGlobal","value": "0"} - ,{"name": "k_ELeaderboardDataRequestGlobalAroundUser","value": "1"} - ,{"name": "k_ELeaderboardDataRequestFriends","value": "2"} - ,{"name": "k_ELeaderboardDataRequestUsers","value": "3"} -]} -, {"enumname": "ELeaderboardSortMethod","values": [ - {"name": "k_ELeaderboardSortMethodNone","value": "0"} - ,{"name": "k_ELeaderboardSortMethodAscending","value": "1"} - ,{"name": "k_ELeaderboardSortMethodDescending","value": "2"} -]} -, {"enumname": "ELeaderboardDisplayType","values": [ - {"name": "k_ELeaderboardDisplayTypeNone","value": "0"} - ,{"name": "k_ELeaderboardDisplayTypeNumeric","value": "1"} - ,{"name": "k_ELeaderboardDisplayTypeTimeSeconds","value": "2"} - ,{"name": "k_ELeaderboardDisplayTypeTimeMilliSeconds","value": "3"} -]} -, {"enumname": "ELeaderboardUploadScoreMethod","values": [ - {"name": "k_ELeaderboardUploadScoreMethodNone","value": "0"} - ,{"name": "k_ELeaderboardUploadScoreMethodKeepBest","value": "1"} - ,{"name": "k_ELeaderboardUploadScoreMethodForceUpdate","value": "2"} -]} -, {"enumname": "ERegisterActivationCodeResult","values": [ - {"name": "k_ERegisterActivationCodeResultOK","value": "0"} - ,{"name": "k_ERegisterActivationCodeResultFail","value": "1"} - ,{"name": "k_ERegisterActivationCodeResultAlreadyRegistered","value": "2"} - ,{"name": "k_ERegisterActivationCodeResultTimeout","value": "3"} - ,{"name": "k_ERegisterActivationCodeAlreadyOwned","value": "4"} -]} -, {"enumname": "EP2PSessionError","values": [ - {"name": "k_EP2PSessionErrorNone","value": "0"} - ,{"name": "k_EP2PSessionErrorNotRunningApp","value": "1"} - ,{"name": "k_EP2PSessionErrorNoRightsToApp","value": "2"} - ,{"name": "k_EP2PSessionErrorDestinationNotLoggedIn","value": "3"} - ,{"name": "k_EP2PSessionErrorTimeout","value": "4"} - ,{"name": "k_EP2PSessionErrorMax","value": "5"} -]} -, {"enumname": "EP2PSend","values": [ - {"name": "k_EP2PSendUnreliable","value": "0"} - ,{"name": "k_EP2PSendUnreliableNoDelay","value": "1"} - ,{"name": "k_EP2PSendReliable","value": "2"} - ,{"name": "k_EP2PSendReliableWithBuffering","value": "3"} -]} -, {"enumname": "ESNetSocketState","values": [ - {"name": "k_ESNetSocketStateInvalid","value": "0"} - ,{"name": "k_ESNetSocketStateConnected","value": "1"} - ,{"name": "k_ESNetSocketStateInitiated","value": "10"} - ,{"name": "k_ESNetSocketStateLocalCandidatesFound","value": "11"} - ,{"name": "k_ESNetSocketStateReceivedRemoteCandidates","value": "12"} - ,{"name": "k_ESNetSocketStateChallengeHandshake","value": "15"} - ,{"name": "k_ESNetSocketStateDisconnecting","value": "21"} - ,{"name": "k_ESNetSocketStateLocalDisconnect","value": "22"} - ,{"name": "k_ESNetSocketStateTimeoutDuringConnect","value": "23"} - ,{"name": "k_ESNetSocketStateRemoteEndDisconnected","value": "24"} - ,{"name": "k_ESNetSocketStateConnectionBroken","value": "25"} -]} -, {"enumname": "ESNetSocketConnectionType","values": [ - {"name": "k_ESNetSocketConnectionTypeNotConnected","value": "0"} - ,{"name": "k_ESNetSocketConnectionTypeUDP","value": "1"} - ,{"name": "k_ESNetSocketConnectionTypeUDPRelay","value": "2"} -]} -, {"enumname": "EVRScreenshotType","values": [ - {"name": "k_EVRScreenshotType_None","value": "0"} - ,{"name": "k_EVRScreenshotType_Mono","value": "1"} - ,{"name": "k_EVRScreenshotType_Stereo","value": "2"} - ,{"name": "k_EVRScreenshotType_MonoCubemap","value": "3"} - ,{"name": "k_EVRScreenshotType_MonoPanorama","value": "4"} - ,{"name": "k_EVRScreenshotType_StereoPanorama","value": "5"} -]} -, {"enumname": "AudioPlayback_Status","values": [ - {"name": "AudioPlayback_Undefined","value": "0"} - ,{"name": "AudioPlayback_Playing","value": "1"} - ,{"name": "AudioPlayback_Paused","value": "2"} - ,{"name": "AudioPlayback_Idle","value": "3"} -]} -, {"enumname": "EHTTPMethod","values": [ - {"name": "k_EHTTPMethodInvalid","value": "0"} - ,{"name": "k_EHTTPMethodGET","value": "1"} - ,{"name": "k_EHTTPMethodHEAD","value": "2"} - ,{"name": "k_EHTTPMethodPOST","value": "3"} - ,{"name": "k_EHTTPMethodPUT","value": "4"} - ,{"name": "k_EHTTPMethodDELETE","value": "5"} - ,{"name": "k_EHTTPMethodOPTIONS","value": "6"} - ,{"name": "k_EHTTPMethodPATCH","value": "7"} -]} -, {"enumname": "EHTTPStatusCode","values": [ - {"name": "k_EHTTPStatusCodeInvalid","value": "0"} - ,{"name": "k_EHTTPStatusCode100Continue","value": "100"} - ,{"name": "k_EHTTPStatusCode101SwitchingProtocols","value": "101"} - ,{"name": "k_EHTTPStatusCode200OK","value": "200"} - ,{"name": "k_EHTTPStatusCode201Created","value": "201"} - ,{"name": "k_EHTTPStatusCode202Accepted","value": "202"} - ,{"name": "k_EHTTPStatusCode203NonAuthoritative","value": "203"} - ,{"name": "k_EHTTPStatusCode204NoContent","value": "204"} - ,{"name": "k_EHTTPStatusCode205ResetContent","value": "205"} - ,{"name": "k_EHTTPStatusCode206PartialContent","value": "206"} - ,{"name": "k_EHTTPStatusCode300MultipleChoices","value": "300"} - ,{"name": "k_EHTTPStatusCode301MovedPermanently","value": "301"} - ,{"name": "k_EHTTPStatusCode302Found","value": "302"} - ,{"name": "k_EHTTPStatusCode303SeeOther","value": "303"} - ,{"name": "k_EHTTPStatusCode304NotModified","value": "304"} - ,{"name": "k_EHTTPStatusCode305UseProxy","value": "305"} - ,{"name": "k_EHTTPStatusCode307TemporaryRedirect","value": "307"} - ,{"name": "k_EHTTPStatusCode400BadRequest","value": "400"} - ,{"name": "k_EHTTPStatusCode401Unauthorized","value": "401"} - ,{"name": "k_EHTTPStatusCode402PaymentRequired","value": "402"} - ,{"name": "k_EHTTPStatusCode403Forbidden","value": "403"} - ,{"name": "k_EHTTPStatusCode404NotFound","value": "404"} - ,{"name": "k_EHTTPStatusCode405MethodNotAllowed","value": "405"} - ,{"name": "k_EHTTPStatusCode406NotAcceptable","value": "406"} - ,{"name": "k_EHTTPStatusCode407ProxyAuthRequired","value": "407"} - ,{"name": "k_EHTTPStatusCode408RequestTimeout","value": "408"} - ,{"name": "k_EHTTPStatusCode409Conflict","value": "409"} - ,{"name": "k_EHTTPStatusCode410Gone","value": "410"} - ,{"name": "k_EHTTPStatusCode411LengthRequired","value": "411"} - ,{"name": "k_EHTTPStatusCode412PreconditionFailed","value": "412"} - ,{"name": "k_EHTTPStatusCode413RequestEntityTooLarge","value": "413"} - ,{"name": "k_EHTTPStatusCode414RequestURITooLong","value": "414"} - ,{"name": "k_EHTTPStatusCode415UnsupportedMediaType","value": "415"} - ,{"name": "k_EHTTPStatusCode416RequestedRangeNotSatisfiable","value": "416"} - ,{"name": "k_EHTTPStatusCode417ExpectationFailed","value": "417"} - ,{"name": "k_EHTTPStatusCode4xxUnknown","value": "418"} - ,{"name": "k_EHTTPStatusCode429TooManyRequests","value": "429"} - ,{"name": "k_EHTTPStatusCode500InternalServerError","value": "500"} - ,{"name": "k_EHTTPStatusCode501NotImplemented","value": "501"} - ,{"name": "k_EHTTPStatusCode502BadGateway","value": "502"} - ,{"name": "k_EHTTPStatusCode503ServiceUnavailable","value": "503"} - ,{"name": "k_EHTTPStatusCode504GatewayTimeout","value": "504"} - ,{"name": "k_EHTTPStatusCode505HTTPVersionNotSupported","value": "505"} - ,{"name": "k_EHTTPStatusCode5xxUnknown","value": "599"} -]} -, {"enumname": "ESteamControllerPad","values": [ - {"name": "k_ESteamControllerPad_Left","value": "0"} - ,{"name": "k_ESteamControllerPad_Right","value": "1"} -]} -, {"enumname": "EControllerSource","values": [ - {"name": "k_EControllerSource_None","value": "0"} - ,{"name": "k_EControllerSource_LeftTrackpad","value": "1"} - ,{"name": "k_EControllerSource_RightTrackpad","value": "2"} - ,{"name": "k_EControllerSource_Joystick","value": "3"} - ,{"name": "k_EControllerSource_ABXY","value": "4"} - ,{"name": "k_EControllerSource_Switch","value": "5"} - ,{"name": "k_EControllerSource_LeftTrigger","value": "6"} - ,{"name": "k_EControllerSource_RightTrigger","value": "7"} - ,{"name": "k_EControllerSource_Gyro","value": "8"} - ,{"name": "k_EControllerSource_Count","value": "9"} -]} -, {"enumname": "EControllerSourceMode","values": [ - {"name": "k_EControllerSourceMode_None","value": "0"} - ,{"name": "k_EControllerSourceMode_Dpad","value": "1"} - ,{"name": "k_EControllerSourceMode_Buttons","value": "2"} - ,{"name": "k_EControllerSourceMode_FourButtons","value": "3"} - ,{"name": "k_EControllerSourceMode_AbsoluteMouse","value": "4"} - ,{"name": "k_EControllerSourceMode_RelativeMouse","value": "5"} - ,{"name": "k_EControllerSourceMode_JoystickMove","value": "6"} - ,{"name": "k_EControllerSourceMode_JoystickCamera","value": "7"} - ,{"name": "k_EControllerSourceMode_ScrollWheel","value": "8"} - ,{"name": "k_EControllerSourceMode_Trigger","value": "9"} - ,{"name": "k_EControllerSourceMode_TouchMenu","value": "10"} - ,{"name": "k_EControllerSourceMode_MouseJoystick","value": "11"} - ,{"name": "k_EControllerSourceMode_MouseRegion","value": "12"} - ,{"name": "k_EControllerSourceMode_RadialMenu","value": "13"} - ,{"name": "k_EControllerSourceMode_Switches","value": "14"} -]} -, {"enumname": "EControllerActionOrigin","values": [ - {"name": "k_EControllerActionOrigin_None","value": "0"} - ,{"name": "k_EControllerActionOrigin_A","value": "1"} - ,{"name": "k_EControllerActionOrigin_B","value": "2"} - ,{"name": "k_EControllerActionOrigin_X","value": "3"} - ,{"name": "k_EControllerActionOrigin_Y","value": "4"} - ,{"name": "k_EControllerActionOrigin_LeftBumper","value": "5"} - ,{"name": "k_EControllerActionOrigin_RightBumper","value": "6"} - ,{"name": "k_EControllerActionOrigin_LeftGrip","value": "7"} - ,{"name": "k_EControllerActionOrigin_RightGrip","value": "8"} - ,{"name": "k_EControllerActionOrigin_Start","value": "9"} - ,{"name": "k_EControllerActionOrigin_Back","value": "10"} - ,{"name": "k_EControllerActionOrigin_LeftPad_Touch","value": "11"} - ,{"name": "k_EControllerActionOrigin_LeftPad_Swipe","value": "12"} - ,{"name": "k_EControllerActionOrigin_LeftPad_Click","value": "13"} - ,{"name": "k_EControllerActionOrigin_LeftPad_DPadNorth","value": "14"} - ,{"name": "k_EControllerActionOrigin_LeftPad_DPadSouth","value": "15"} - ,{"name": "k_EControllerActionOrigin_LeftPad_DPadWest","value": "16"} - ,{"name": "k_EControllerActionOrigin_LeftPad_DPadEast","value": "17"} - ,{"name": "k_EControllerActionOrigin_RightPad_Touch","value": "18"} - ,{"name": "k_EControllerActionOrigin_RightPad_Swipe","value": "19"} - ,{"name": "k_EControllerActionOrigin_RightPad_Click","value": "20"} - ,{"name": "k_EControllerActionOrigin_RightPad_DPadNorth","value": "21"} - ,{"name": "k_EControllerActionOrigin_RightPad_DPadSouth","value": "22"} - ,{"name": "k_EControllerActionOrigin_RightPad_DPadWest","value": "23"} - ,{"name": "k_EControllerActionOrigin_RightPad_DPadEast","value": "24"} - ,{"name": "k_EControllerActionOrigin_LeftTrigger_Pull","value": "25"} - ,{"name": "k_EControllerActionOrigin_LeftTrigger_Click","value": "26"} - ,{"name": "k_EControllerActionOrigin_RightTrigger_Pull","value": "27"} - ,{"name": "k_EControllerActionOrigin_RightTrigger_Click","value": "28"} - ,{"name": "k_EControllerActionOrigin_LeftStick_Move","value": "29"} - ,{"name": "k_EControllerActionOrigin_LeftStick_Click","value": "30"} - ,{"name": "k_EControllerActionOrigin_LeftStick_DPadNorth","value": "31"} - ,{"name": "k_EControllerActionOrigin_LeftStick_DPadSouth","value": "32"} - ,{"name": "k_EControllerActionOrigin_LeftStick_DPadWest","value": "33"} - ,{"name": "k_EControllerActionOrigin_LeftStick_DPadEast","value": "34"} - ,{"name": "k_EControllerActionOrigin_Gyro_Move","value": "35"} - ,{"name": "k_EControllerActionOrigin_Gyro_Pitch","value": "36"} - ,{"name": "k_EControllerActionOrigin_Gyro_Yaw","value": "37"} - ,{"name": "k_EControllerActionOrigin_Gyro_Roll","value": "38"} - ,{"name": "k_EControllerActionOrigin_Count","value": "39"} -]} -, {"enumname": "EControllerActivationType","values": [ - {"name": "k_EControllerActivationType_None","value": "0"} - ,{"name": "k_EControllerActivationType_FullPress","value": "1"} - ,{"name": "k_EControllerActivationType_SoftPress","value": "2"} - ,{"name": "k_EControllerActivationType_StartPress","value": "3"} - ,{"name": "k_EControllerActivationType_Release","value": "4"} - ,{"name": "k_EControllerActivationType_LongPress","value": "5"} - ,{"name": "k_EControllerActivationType_DoublePress","value": "6"} - ,{"name": "k_EControllerActivationType_Analog","value": "7"} -]} -, {"enumname": "EControllerPressureButton","values": [ - {"name": "k_EControllerPressureButton_LeftTrackPad","value": "0"} - ,{"name": "k_EControllerPressureButton_RightTrackPad","value": "1"} - ,{"name": "k_EControllerPressureButton_LeftBumper","value": "2"} - ,{"name": "k_EControllerPressureButton_RightBumper","value": "3"} - ,{"name": "k_EControllerPressureButton_LeftGripLower","value": "4"} - ,{"name": "k_EControllerPressureButton_RightGripLower","value": "5"} - ,{"name": "k_EControllerPressureButton_LeftGripUpper","value": "6"} - ,{"name": "k_EControllerPressureButton_RightGripUpper","value": "7"} - ,{"name": "k_EControllerPressureButton_Invalid","value": "8"} -]} -, {"enumname": "EControllerActivatorOutputAxis","values": [ - {"name": "k_EOutputAxisLeftTrigger","value": "0"} - ,{"name": "k_EOutputAxisRightTrigger","value": "1"} - ,{"name": "k_EOutputAxisLeftThumbXPos","value": "2"} - ,{"name": "k_EOutputAxisLeftThumbXNeg","value": "3"} - ,{"name": "k_EOutputAxisLeftThumbYPos","value": "4"} - ,{"name": "k_EOutputAxisLeftThumbYNeg","value": "5"} - ,{"name": "k_EOutputAxisRightThumbXPos","value": "6"} - ,{"name": "k_EOutputAxisRightThumbXNeg","value": "7"} - ,{"name": "k_EOutputAxisRightThumbYPos","value": "8"} - ,{"name": "k_EOutputAxisRightThumbYNeg","value": "9"} -]} -, {"enumname": "EControllerConfigFeature","values": [ - {"name": "k_EControllerConfigFeature_None","value": "0"} - ,{"name": "k_EControllerConfigFeature_Gamepad","value": "1"} - ,{"name": "k_EControllerConfigFeature_Keyboard","value": "2"} - ,{"name": "k_EControllerConfigFeature_Mouse","value": "3"} - ,{"name": "k_EControllerConfigFeature_Gyro","value": "4"} - ,{"name": "k_EControllerConfigFeature_TouchMenu","value": "5"} - ,{"name": "k_EControllerConfigFeature_ModeShift","value": "6"} - ,{"name": "k_EControllerConfigFeature_ActionSet","value": "7"} - ,{"name": "k_EControllerConfigFeature_Activator","value": "8"} -]} -, {"enumname": "EControllerPopupMenuActivationType","values": [ - {"name": "k_EMenuButtonPress","value": "0"} - ,{"name": "k_EMenuButtonRelease","value": "1"} - ,{"name": "k_EMenuTouchRelease","value": "2"} - ,{"name": "k_EMenuTouchAlways","value": "3"} -]} -, {"enumname": "EUGCMatchingUGCType","values": [ - {"name": "k_EUGCMatchingUGCType_Items","value": "0"} - ,{"name": "k_EUGCMatchingUGCType_Items_Mtx","value": "1"} - ,{"name": "k_EUGCMatchingUGCType_Items_ReadyToUse","value": "2"} - ,{"name": "k_EUGCMatchingUGCType_Collections","value": "3"} - ,{"name": "k_EUGCMatchingUGCType_Artwork","value": "4"} - ,{"name": "k_EUGCMatchingUGCType_Videos","value": "5"} - ,{"name": "k_EUGCMatchingUGCType_Screenshots","value": "6"} - ,{"name": "k_EUGCMatchingUGCType_AllGuides","value": "7"} - ,{"name": "k_EUGCMatchingUGCType_WebGuides","value": "8"} - ,{"name": "k_EUGCMatchingUGCType_IntegratedGuides","value": "9"} - ,{"name": "k_EUGCMatchingUGCType_UsableInGame","value": "10"} - ,{"name": "k_EUGCMatchingUGCType_ControllerBindings","value": "11"} - ,{"name": "k_EUGCMatchingUGCType_GameManagedItems","value": "12"} - ,{"name": "k_EUGCMatchingUGCType_All","value": "-1"} -]} -, {"enumname": "EUserUGCList","values": [ - {"name": "k_EUserUGCList_Published","value": "0"} - ,{"name": "k_EUserUGCList_VotedOn","value": "1"} - ,{"name": "k_EUserUGCList_VotedUp","value": "2"} - ,{"name": "k_EUserUGCList_VotedDown","value": "3"} - ,{"name": "k_EUserUGCList_WillVoteLater","value": "4"} - ,{"name": "k_EUserUGCList_Favorited","value": "5"} - ,{"name": "k_EUserUGCList_Subscribed","value": "6"} - ,{"name": "k_EUserUGCList_UsedOrPlayed","value": "7"} - ,{"name": "k_EUserUGCList_Followed","value": "8"} -]} -, {"enumname": "EUserUGCListSortOrder","values": [ - {"name": "k_EUserUGCListSortOrder_CreationOrderDesc","value": "0"} - ,{"name": "k_EUserUGCListSortOrder_CreationOrderAsc","value": "1"} - ,{"name": "k_EUserUGCListSortOrder_TitleAsc","value": "2"} - ,{"name": "k_EUserUGCListSortOrder_LastUpdatedDesc","value": "3"} - ,{"name": "k_EUserUGCListSortOrder_SubscriptionDateDesc","value": "4"} - ,{"name": "k_EUserUGCListSortOrder_VoteScoreDesc","value": "5"} - ,{"name": "k_EUserUGCListSortOrder_ForModeration","value": "6"} -]} -, {"enumname": "EUGCQuery","values": [ - {"name": "k_EUGCQuery_RankedByVote","value": "0"} - ,{"name": "k_EUGCQuery_RankedByPublicationDate","value": "1"} - ,{"name": "k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate","value": "2"} - ,{"name": "k_EUGCQuery_RankedByTrend","value": "3"} - ,{"name": "k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate","value": "4"} - ,{"name": "k_EUGCQuery_CreatedByFriendsRankedByPublicationDate","value": "5"} - ,{"name": "k_EUGCQuery_RankedByNumTimesReported","value": "6"} - ,{"name": "k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate","value": "7"} - ,{"name": "k_EUGCQuery_NotYetRated","value": "8"} - ,{"name": "k_EUGCQuery_RankedByTotalVotesAsc","value": "9"} - ,{"name": "k_EUGCQuery_RankedByVotesUp","value": "10"} - ,{"name": "k_EUGCQuery_RankedByTextSearch","value": "11"} - ,{"name": "k_EUGCQuery_RankedByTotalUniqueSubscriptions","value": "12"} - ,{"name": "k_EUGCQuery_RankedByPlaytimeTrend","value": "13"} - ,{"name": "k_EUGCQuery_RankedByTotalPlaytime","value": "14"} - ,{"name": "k_EUGCQuery_RankedByAveragePlaytimeTrend","value": "15"} - ,{"name": "k_EUGCQuery_RankedByLifetimeAveragePlaytime","value": "16"} - ,{"name": "k_EUGCQuery_RankedByPlaytimeSessionsTrend","value": "17"} - ,{"name": "k_EUGCQuery_RankedByLifetimePlaytimeSessions","value": "18"} -]} -, {"enumname": "EItemUpdateStatus","values": [ - {"name": "k_EItemUpdateStatusInvalid","value": "0"} - ,{"name": "k_EItemUpdateStatusPreparingConfig","value": "1"} - ,{"name": "k_EItemUpdateStatusPreparingContent","value": "2"} - ,{"name": "k_EItemUpdateStatusUploadingContent","value": "3"} - ,{"name": "k_EItemUpdateStatusUploadingPreviewFile","value": "4"} - ,{"name": "k_EItemUpdateStatusCommittingChanges","value": "5"} -]} -, {"enumname": "EItemState","values": [ - {"name": "k_EItemStateNone","value": "0"} - ,{"name": "k_EItemStateSubscribed","value": "1"} - ,{"name": "k_EItemStateLegacyItem","value": "2"} - ,{"name": "k_EItemStateInstalled","value": "4"} - ,{"name": "k_EItemStateNeedsUpdate","value": "8"} - ,{"name": "k_EItemStateDownloading","value": "16"} - ,{"name": "k_EItemStateDownloadPending","value": "32"} -]} -, {"enumname": "EItemStatistic","values": [ - {"name": "k_EItemStatistic_NumSubscriptions","value": "0"} - ,{"name": "k_EItemStatistic_NumFavorites","value": "1"} - ,{"name": "k_EItemStatistic_NumFollowers","value": "2"} - ,{"name": "k_EItemStatistic_NumUniqueSubscriptions","value": "3"} - ,{"name": "k_EItemStatistic_NumUniqueFavorites","value": "4"} - ,{"name": "k_EItemStatistic_NumUniqueFollowers","value": "5"} - ,{"name": "k_EItemStatistic_NumUniqueWebsiteViews","value": "6"} - ,{"name": "k_EItemStatistic_ReportScore","value": "7"} - ,{"name": "k_EItemStatistic_NumSecondsPlayed","value": "8"} - ,{"name": "k_EItemStatistic_NumPlaytimeSessions","value": "9"} - ,{"name": "k_EItemStatistic_NumComments","value": "10"} -]} -, {"enumname": "EItemPreviewType","values": [ - {"name": "k_EItemPreviewType_Image","value": "0"} - ,{"name": "k_EItemPreviewType_YouTubeVideo","value": "1"} - ,{"name": "k_EItemPreviewType_Sketchfab","value": "2"} - ,{"name": "k_EItemPreviewType_EnvironmentMap_HorizontalCross","value": "3"} - ,{"name": "k_EItemPreviewType_EnvironmentMap_LatLong","value": "4"} - ,{"name": "k_EItemPreviewType_ReservedMax","value": "255"} -]} -, {"enumname": "ISteamHTMLSurface::EHTMLMouseButton","values": [ - {"name": "eHTMLMouseButton_Left","value": "0"} - ,{"name": "eHTMLMouseButton_Right","value": "1"} - ,{"name": "eHTMLMouseButton_Middle","value": "2"} -]} -, {"enumname": "ISteamHTMLSurface::EMouseCursor","values": [ - {"name": "dc_user","value": "0"} - ,{"name": "dc_none","value": "1"} - ,{"name": "dc_arrow","value": "2"} - ,{"name": "dc_ibeam","value": "3"} - ,{"name": "dc_hourglass","value": "4"} - ,{"name": "dc_waitarrow","value": "5"} - ,{"name": "dc_crosshair","value": "6"} - ,{"name": "dc_up","value": "7"} - ,{"name": "dc_sizenw","value": "8"} - ,{"name": "dc_sizese","value": "9"} - ,{"name": "dc_sizene","value": "10"} - ,{"name": "dc_sizesw","value": "11"} - ,{"name": "dc_sizew","value": "12"} - ,{"name": "dc_sizee","value": "13"} - ,{"name": "dc_sizen","value": "14"} - ,{"name": "dc_sizes","value": "15"} - ,{"name": "dc_sizewe","value": "16"} - ,{"name": "dc_sizens","value": "17"} - ,{"name": "dc_sizeall","value": "18"} - ,{"name": "dc_no","value": "19"} - ,{"name": "dc_hand","value": "20"} - ,{"name": "dc_blank","value": "21"} - ,{"name": "dc_middle_pan","value": "22"} - ,{"name": "dc_north_pan","value": "23"} - ,{"name": "dc_north_east_pan","value": "24"} - ,{"name": "dc_east_pan","value": "25"} - ,{"name": "dc_south_east_pan","value": "26"} - ,{"name": "dc_south_pan","value": "27"} - ,{"name": "dc_south_west_pan","value": "28"} - ,{"name": "dc_west_pan","value": "29"} - ,{"name": "dc_north_west_pan","value": "30"} - ,{"name": "dc_alias","value": "31"} - ,{"name": "dc_cell","value": "32"} - ,{"name": "dc_colresize","value": "33"} - ,{"name": "dc_copycur","value": "34"} - ,{"name": "dc_verticaltext","value": "35"} - ,{"name": "dc_rowresize","value": "36"} - ,{"name": "dc_zoomin","value": "37"} - ,{"name": "dc_zoomout","value": "38"} - ,{"name": "dc_help","value": "39"} - ,{"name": "dc_custom","value": "40"} - ,{"name": "dc_last","value": "41"} -]} -, {"enumname": "ISteamHTMLSurface::EHTMLKeyModifiers","values": [ - {"name": "k_eHTMLKeyModifier_None","value": "0"} - ,{"name": "k_eHTMLKeyModifier_AltDown","value": "1"} - ,{"name": "k_eHTMLKeyModifier_CtrlDown","value": "2"} - ,{"name": "k_eHTMLKeyModifier_ShiftDown","value": "4"} -]} -, {"enumname": "ESteamItemFlags","values": [ - {"name": "k_ESteamItemNoTrade","value": "1"} - ,{"name": "k_ESteamItemRemoved","value": "256"} - ,{"name": "k_ESteamItemConsumed","value": "512"} -]} -], -"consts":[{ - "constname": "k_iSteamUserCallbacks","consttype": "int", "constval": "100"} -,{ - "constname": "k_iSteamGameServerCallbacks","consttype": "int", "constval": "200"} -,{ - "constname": "k_iSteamFriendsCallbacks","consttype": "int", "constval": "300"} -,{ - "constname": "k_iSteamBillingCallbacks","consttype": "int", "constval": "400"} -,{ - "constname": "k_iSteamMatchmakingCallbacks","consttype": "int", "constval": "500"} -,{ - "constname": "k_iSteamContentServerCallbacks","consttype": "int", "constval": "600"} -,{ - "constname": "k_iSteamUtilsCallbacks","consttype": "int", "constval": "700"} -,{ - "constname": "k_iClientFriendsCallbacks","consttype": "int", "constval": "800"} -,{ - "constname": "k_iClientUserCallbacks","consttype": "int", "constval": "900"} -,{ - "constname": "k_iSteamAppsCallbacks","consttype": "int", "constval": "1000"} -,{ - "constname": "k_iSteamUserStatsCallbacks","consttype": "int", "constval": "1100"} -,{ - "constname": "k_iSteamNetworkingCallbacks","consttype": "int", "constval": "1200"} -,{ - "constname": "k_iClientRemoteStorageCallbacks","consttype": "int", "constval": "1300"} -,{ - "constname": "k_iClientDepotBuilderCallbacks","consttype": "int", "constval": "1400"} -,{ - "constname": "k_iSteamGameServerItemsCallbacks","consttype": "int", "constval": "1500"} -,{ - "constname": "k_iClientUtilsCallbacks","consttype": "int", "constval": "1600"} -,{ - "constname": "k_iSteamGameCoordinatorCallbacks","consttype": "int", "constval": "1700"} -,{ - "constname": "k_iSteamGameServerStatsCallbacks","consttype": "int", "constval": "1800"} -,{ - "constname": "k_iSteam2AsyncCallbacks","consttype": "int", "constval": "1900"} -,{ - "constname": "k_iSteamGameStatsCallbacks","consttype": "int", "constval": "2000"} -,{ - "constname": "k_iClientHTTPCallbacks","consttype": "int", "constval": "2100"} -,{ - "constname": "k_iClientScreenshotsCallbacks","consttype": "int", "constval": "2200"} -,{ - "constname": "k_iSteamScreenshotsCallbacks","consttype": "int", "constval": "2300"} -,{ - "constname": "k_iClientAudioCallbacks","consttype": "int", "constval": "2400"} -,{ - "constname": "k_iClientUnifiedMessagesCallbacks","consttype": "int", "constval": "2500"} -,{ - "constname": "k_iSteamStreamLauncherCallbacks","consttype": "int", "constval": "2600"} -,{ - "constname": "k_iClientControllerCallbacks","consttype": "int", "constval": "2700"} -,{ - "constname": "k_iSteamControllerCallbacks","consttype": "int", "constval": "2800"} -,{ - "constname": "k_iClientParentalSettingsCallbacks","consttype": "int", "constval": "2900"} -,{ - "constname": "k_iClientDeviceAuthCallbacks","consttype": "int", "constval": "3000"} -,{ - "constname": "k_iClientNetworkDeviceManagerCallbacks","consttype": "int", "constval": "3100"} -,{ - "constname": "k_iClientMusicCallbacks","consttype": "int", "constval": "3200"} -,{ - "constname": "k_iClientRemoteClientManagerCallbacks","consttype": "int", "constval": "3300"} -,{ - "constname": "k_iClientUGCCallbacks","consttype": "int", "constval": "3400"} -,{ - "constname": "k_iSteamStreamClientCallbacks","consttype": "int", "constval": "3500"} -,{ - "constname": "k_IClientProductBuilderCallbacks","consttype": "int", "constval": "3600"} -,{ - "constname": "k_iClientShortcutsCallbacks","consttype": "int", "constval": "3700"} -,{ - "constname": "k_iClientRemoteControlManagerCallbacks","consttype": "int", "constval": "3800"} -,{ - "constname": "k_iSteamAppListCallbacks","consttype": "int", "constval": "3900"} -,{ - "constname": "k_iSteamMusicCallbacks","consttype": "int", "constval": "4000"} -,{ - "constname": "k_iSteamMusicRemoteCallbacks","consttype": "int", "constval": "4100"} -,{ - "constname": "k_iClientVRCallbacks","consttype": "int", "constval": "4200"} -,{ - "constname": "k_iClientGameNotificationCallbacks","consttype": "int", "constval": "4300"} -,{ - "constname": "k_iSteamGameNotificationCallbacks","consttype": "int", "constval": "4400"} -,{ - "constname": "k_iSteamHTMLSurfaceCallbacks","consttype": "int", "constval": "4500"} -,{ - "constname": "k_iClientVideoCallbacks","consttype": "int", "constval": "4600"} -,{ - "constname": "k_iClientInventoryCallbacks","consttype": "int", "constval": "4700"} -,{ - "constname": "k_iClientBluetoothManagerCallbacks","consttype": "int", "constval": "4800"} -,{ - "constname": "k_cchPersonaNameMax","consttype": "int", "constval": "128"} -,{ - "constname": "k_cwchPersonaNameMax","consttype": "int", "constval": "32"} -,{ - "constname": "k_cchMaxRichPresenceKeys","consttype": "int", "constval": "20"} -,{ - "constname": "k_cchMaxRichPresenceKeyLength","consttype": "int", "constval": "64"} -,{ - "constname": "k_cchMaxRichPresenceValueLength","consttype": "int", "constval": "256"} -,{ - "constname": "k_cchStatNameMax","consttype": "int", "constval": "128"} -,{ - "constname": "k_cchLeaderboardNameMax","consttype": "int", "constval": "128"} -,{ - "constname": "k_cLeaderboardDetailsMax","consttype": "int", "constval": "64"} -,{ - "constname": "k_InvalidUnifiedMessageHandle","consttype": "const ClientUnifiedMessageHandle", "constval": "0"} -,{ - "constname": "k_SteamItemInstanceIDInvalid","consttype": "const SteamItemInstanceID_t", "constval": "18446744073709551615"} -,{ - "constname": "k_SteamInventoryResultInvalid","consttype": "const SteamInventoryResult_t", "constval": "-1"} -], -"structs":[{"struct": "CSteamID","fields": [ -{ "fieldname": "m_steamid", "fieldtype": "union SteamID_t"}]} -,{"struct": "CSteamID::SteamID_t","fields": [ -{ "fieldname": "m_comp", "fieldtype": "struct SteamIDComponent_t"}, -{ "fieldname": "m_unAll64Bits", "fieldtype": "uint64"}]} -,{"struct": "CSteamID::SteamID_t::SteamIDComponent_t","fields": [ -{ "fieldname": "m_unAccountID", "fieldtype": "uint32"}, -{ "fieldname": "m_unAccountInstance", "fieldtype": "unsigned int"}, -{ "fieldname": "m_EAccountType", "fieldtype": "unsigned int"}, -{ "fieldname": "m_EUniverse", "fieldtype": "enum EUniverse"}]} -,{"struct": "CGameID::GameID_t","fields": [ -{ "fieldname": "m_nAppID", "fieldtype": "unsigned int"}, -{ "fieldname": "m_nType", "fieldtype": "unsigned int"}, -{ "fieldname": "m_nModID", "fieldtype": "unsigned int"}]} -,{"struct": "CGameID::(anonymous)","fields": [ -{ "fieldname": "m_ulGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_gameID", "fieldtype": "struct CGameID::GameID_t"}]} -,{"struct": "ValvePackingSentinel_t","fields": [ -{ "fieldname": "m_u32", "fieldtype": "uint32"}, -{ "fieldname": "m_u64", "fieldtype": "uint64"}, -{ "fieldname": "m_u16", "fieldtype": "uint16"}, -{ "fieldname": "m_d", "fieldtype": "double"}]} -,{"struct": "CallbackMsg_t","fields": [ -{ "fieldname": "m_hSteamUser", "fieldtype": "HSteamUser"}, -{ "fieldname": "m_iCallback", "fieldtype": "int"}, -{ "fieldname": "m_pubParam", "fieldtype": "uint8 *"}, -{ "fieldname": "m_cubParam", "fieldtype": "int"}]} -,{"struct": "SteamServerConnectFailure_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_bStillRetrying", "fieldtype": "_Bool"}]} -,{"struct": "SteamServersDisconnected_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "ClientGameServerDeny_t","fields": [ -{ "fieldname": "m_uAppID", "fieldtype": "uint32"}, -{ "fieldname": "m_unGameServerIP", "fieldtype": "uint32"}, -{ "fieldname": "m_usGameServerPort", "fieldtype": "uint16"}, -{ "fieldname": "m_bSecure", "fieldtype": "uint16"}, -{ "fieldname": "m_uReason", "fieldtype": "uint32"}]} -,{"struct": "ValidateAuthTicketResponse_t","fields": [ -{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_eAuthSessionResponse", "fieldtype": "enum EAuthSessionResponse"}, -{ "fieldname": "m_OwnerSteamID", "fieldtype": "class CSteamID"}]} -,{"struct": "MicroTxnAuthorizationResponse_t","fields": [ -{ "fieldname": "m_unAppID", "fieldtype": "uint32"}, -{ "fieldname": "m_ulOrderID", "fieldtype": "uint64"}, -{ "fieldname": "m_bAuthorized", "fieldtype": "uint8"}]} -,{"struct": "EncryptedAppTicketResponse_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "GetAuthSessionTicketResponse_t","fields": [ -{ "fieldname": "m_hAuthTicket", "fieldtype": "HAuthTicket"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "GameWebCallback_t","fields": [ -{ "fieldname": "m_szURL", "fieldtype": "char [256]"}]} -,{"struct": "StoreAuthURLResponse_t","fields": [ -{ "fieldname": "m_szURL", "fieldtype": "char [512]"}]} -,{"struct": "FriendGameInfo_t","fields": [ -{ "fieldname": "m_gameID", "fieldtype": "class CGameID"}, -{ "fieldname": "m_unGameIP", "fieldtype": "uint32"}, -{ "fieldname": "m_usGamePort", "fieldtype": "uint16"}, -{ "fieldname": "m_usQueryPort", "fieldtype": "uint16"}, -{ "fieldname": "m_steamIDLobby", "fieldtype": "class CSteamID"}]} -,{"struct": "FriendSessionStateInfo_t","fields": [ -{ "fieldname": "m_uiOnlineSessionInstances", "fieldtype": "uint32"}, -{ "fieldname": "m_uiPublishedToFriendsSessionInstance", "fieldtype": "uint8"}]} -,{"struct": "PersonaStateChange_t","fields": [ -{ "fieldname": "m_ulSteamID", "fieldtype": "uint64"}, -{ "fieldname": "m_nChangeFlags", "fieldtype": "int"}]} -,{"struct": "GameOverlayActivated_t","fields": [ -{ "fieldname": "m_bActive", "fieldtype": "uint8"}]} -,{"struct": "GameServerChangeRequested_t","fields": [ -{ "fieldname": "m_rgchServer", "fieldtype": "char [64]"}, -{ "fieldname": "m_rgchPassword", "fieldtype": "char [64]"}]} -,{"struct": "GameLobbyJoinRequested_t","fields": [ -{ "fieldname": "m_steamIDLobby", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_steamIDFriend", "fieldtype": "class CSteamID"}]} -,{"struct": "AvatarImageLoaded_t","fields": [ -{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_iImage", "fieldtype": "int"}, -{ "fieldname": "m_iWide", "fieldtype": "int"}, -{ "fieldname": "m_iTall", "fieldtype": "int"}]} -,{"struct": "ClanOfficerListResponse_t","fields": [ -{ "fieldname": "m_steamIDClan", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_cOfficers", "fieldtype": "int"}, -{ "fieldname": "m_bSuccess", "fieldtype": "uint8"}]} -,{"struct": "FriendRichPresenceUpdate_t","fields": [ -{ "fieldname": "m_steamIDFriend", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]} -,{"struct": "GameRichPresenceJoinRequested_t","fields": [ -{ "fieldname": "m_steamIDFriend", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_rgchConnect", "fieldtype": "char [256]"}]} -,{"struct": "GameConnectedClanChatMsg_t","fields": [ -{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_iMessageID", "fieldtype": "int"}]} -,{"struct": "GameConnectedChatJoin_t","fields": [ -{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]} -,{"struct": "GameConnectedChatLeave_t","fields": [ -{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_bKicked", "fieldtype": "_Bool"}, -{ "fieldname": "m_bDropped", "fieldtype": "_Bool"}]} -,{"struct": "DownloadClanActivityCountsResult_t","fields": [ -{ "fieldname": "m_bSuccess", "fieldtype": "_Bool"}]} -,{"struct": "JoinClanChatRoomCompletionResult_t","fields": [ -{ "fieldname": "m_steamIDClanChat", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_eChatRoomEnterResponse", "fieldtype": "enum EChatRoomEnterResponse"}]} -,{"struct": "GameConnectedFriendChatMsg_t","fields": [ -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_iMessageID", "fieldtype": "int"}]} -,{"struct": "FriendsGetFollowerCount_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_nCount", "fieldtype": "int"}]} -,{"struct": "FriendsIsFollowing_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_bIsFollowing", "fieldtype": "_Bool"}]} -,{"struct": "FriendsEnumerateFollowingList_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_rgSteamID", "fieldtype": "class CSteamID [50]"}, -{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"}, -{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"}]} -,{"struct": "SetPersonaNameResponse_t","fields": [ -{ "fieldname": "m_bSuccess", "fieldtype": "_Bool"}, -{ "fieldname": "m_bLocalSuccess", "fieldtype": "_Bool"}, -{ "fieldname": "m_result", "fieldtype": "enum EResult"}]} -,{"struct": "LowBatteryPower_t","fields": [ -{ "fieldname": "m_nMinutesBatteryLeft", "fieldtype": "uint8"}]} -,{"struct": "SteamAPICallCompleted_t","fields": [ -{ "fieldname": "m_hAsyncCall", "fieldtype": "SteamAPICall_t"}, -{ "fieldname": "m_iCallback", "fieldtype": "int"}, -{ "fieldname": "m_cubParam", "fieldtype": "uint32"}]} -,{"struct": "CheckFileSignature_t","fields": [ -{ "fieldname": "m_eCheckFileSignature", "fieldtype": "enum ECheckFileSignature"}]} -,{"struct": "GamepadTextInputDismissed_t","fields": [ -{ "fieldname": "m_bSubmitted", "fieldtype": "_Bool"}, -{ "fieldname": "m_unSubmittedText", "fieldtype": "uint32"}]} -,{"struct": "MatchMakingKeyValuePair_t","fields": [ -{ "fieldname": "m_szKey", "fieldtype": "char [256]"}, -{ "fieldname": "m_szValue", "fieldtype": "char [256]"}]} -,{"struct": "servernetadr_t","fields": [ -{ "fieldname": "m_usConnectionPort", "fieldtype": "uint16"}, -{ "fieldname": "m_usQueryPort", "fieldtype": "uint16"}, -{ "fieldname": "m_unIP", "fieldtype": "uint32"}]} -,{"struct": "gameserveritem_t","fields": [ -{ "fieldname": "m_NetAdr", "fieldtype": "class servernetadr_t"}, -{ "fieldname": "m_nPing", "fieldtype": "int"}, -{ "fieldname": "m_bHadSuccessfulResponse", "fieldtype": "_Bool"}, -{ "fieldname": "m_bDoNotRefresh", "fieldtype": "_Bool"}, -{ "fieldname": "m_szGameDir", "fieldtype": "char [32]"}, -{ "fieldname": "m_szMap", "fieldtype": "char [32]"}, -{ "fieldname": "m_szGameDescription", "fieldtype": "char [64]"}, -{ "fieldname": "m_nAppID", "fieldtype": "uint32"}, -{ "fieldname": "m_nPlayers", "fieldtype": "int"}, -{ "fieldname": "m_nMaxPlayers", "fieldtype": "int"}, -{ "fieldname": "m_nBotPlayers", "fieldtype": "int"}, -{ "fieldname": "m_bPassword", "fieldtype": "_Bool"}, -{ "fieldname": "m_bSecure", "fieldtype": "_Bool"}, -{ "fieldname": "m_ulTimeLastPlayed", "fieldtype": "uint32"}, -{ "fieldname": "m_nServerVersion", "fieldtype": "int"}, -{ "fieldname": "m_szServerName", "fieldtype": "char [64]"}, -{ "fieldname": "m_szGameTags", "fieldtype": "char [128]"}, -{ "fieldname": "m_steamID", "fieldtype": "class CSteamID"}]} -,{"struct": "FavoritesListChanged_t","fields": [ -{ "fieldname": "m_nIP", "fieldtype": "uint32"}, -{ "fieldname": "m_nQueryPort", "fieldtype": "uint32"}, -{ "fieldname": "m_nConnPort", "fieldtype": "uint32"}, -{ "fieldname": "m_nAppID", "fieldtype": "uint32"}, -{ "fieldname": "m_nFlags", "fieldtype": "uint32"}, -{ "fieldname": "m_bAdd", "fieldtype": "_Bool"}, -{ "fieldname": "m_unAccountId", "fieldtype": "AccountID_t"}]} -,{"struct": "LobbyInvite_t","fields": [ -{ "fieldname": "m_ulSteamIDUser", "fieldtype": "uint64"}, -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}, -{ "fieldname": "m_ulGameID", "fieldtype": "uint64"}]} -,{"struct": "LobbyEnter_t","fields": [ -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}, -{ "fieldname": "m_rgfChatPermissions", "fieldtype": "uint32"}, -{ "fieldname": "m_bLocked", "fieldtype": "_Bool"}, -{ "fieldname": "m_EChatRoomEnterResponse", "fieldtype": "uint32"}]} -,{"struct": "LobbyDataUpdate_t","fields": [ -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}, -{ "fieldname": "m_ulSteamIDMember", "fieldtype": "uint64"}, -{ "fieldname": "m_bSuccess", "fieldtype": "uint8"}]} -,{"struct": "LobbyChatUpdate_t","fields": [ -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}, -{ "fieldname": "m_ulSteamIDUserChanged", "fieldtype": "uint64"}, -{ "fieldname": "m_ulSteamIDMakingChange", "fieldtype": "uint64"}, -{ "fieldname": "m_rgfChatMemberStateChange", "fieldtype": "uint32"}]} -,{"struct": "LobbyChatMsg_t","fields": [ -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}, -{ "fieldname": "m_ulSteamIDUser", "fieldtype": "uint64"}, -{ "fieldname": "m_eChatEntryType", "fieldtype": "uint8"}, -{ "fieldname": "m_iChatID", "fieldtype": "uint32"}]} -,{"struct": "LobbyGameCreated_t","fields": [ -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}, -{ "fieldname": "m_ulSteamIDGameServer", "fieldtype": "uint64"}, -{ "fieldname": "m_unIP", "fieldtype": "uint32"}, -{ "fieldname": "m_usPort", "fieldtype": "uint16"}]} -,{"struct": "LobbyMatchList_t","fields": [ -{ "fieldname": "m_nLobbiesMatching", "fieldtype": "uint32"}]} -,{"struct": "LobbyKicked_t","fields": [ -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}, -{ "fieldname": "m_ulSteamIDAdmin", "fieldtype": "uint64"}, -{ "fieldname": "m_bKickedDueToDisconnect", "fieldtype": "uint8"}]} -,{"struct": "LobbyCreated_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_ulSteamIDLobby", "fieldtype": "uint64"}]} -,{"struct": "PSNGameBootInviteResult_t","fields": [ -{ "fieldname": "m_bGameBootInviteExists", "fieldtype": "_Bool"}, -{ "fieldname": "m_steamIDLobby", "fieldtype": "class CSteamID"}]} -,{"struct": "FavoritesListAccountsUpdated_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "SteamParamStringArray_t","fields": [ -{ "fieldname": "m_ppStrings", "fieldtype": "const char **"}, -{ "fieldname": "m_nNumStrings", "fieldtype": "int32"}]} -,{"struct": "RemoteStorageAppSyncedClient_t","fields": [ -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_unNumDownloads", "fieldtype": "int"}]} -,{"struct": "RemoteStorageAppSyncedServer_t","fields": [ -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_unNumUploads", "fieldtype": "int"}]} -,{"struct": "RemoteStorageAppSyncProgress_t","fields": [ -{ "fieldname": "m_rgchCurrentFile", "fieldtype": "char [260]"}, -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_uBytesTransferredThisChunk", "fieldtype": "uint32"}, -{ "fieldname": "m_dAppPercentComplete", "fieldtype": "double"}, -{ "fieldname": "m_bUploading", "fieldtype": "_Bool"}]} -,{"struct": "RemoteStorageAppSyncStatusCheck_t","fields": [ -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "RemoteStorageFileShareResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"}, -{ "fieldname": "m_rgchFilename", "fieldtype": "char [260]"}]} -,{"struct": "RemoteStoragePublishFileResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]} -,{"struct": "RemoteStorageDeletePublishedFileResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]} -,{"struct": "RemoteStorageEnumerateUserPublishedFilesResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"}, -{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"}, -{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"}]} -,{"struct": "RemoteStorageSubscribePublishedFileResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]} -,{"struct": "RemoteStorageEnumerateUserSubscribedFilesResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"}, -{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"}, -{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"}, -{ "fieldname": "m_rgRTimeSubscribed", "fieldtype": "uint32 [50]"}]} -,{"struct": "RemoteStorageUnsubscribePublishedFileResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]} -,{"struct": "RemoteStorageUpdatePublishedFileResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]} -,{"struct": "RemoteStorageDownloadUGCResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"}, -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_nSizeInBytes", "fieldtype": "int32"}, -{ "fieldname": "m_pchFileName", "fieldtype": "char [260]"}, -{ "fieldname": "m_ulSteamIDOwner", "fieldtype": "uint64"}]} -,{"struct": "RemoteStorageGetPublishedFileDetailsResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_nCreatorAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_nConsumerAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_rgchTitle", "fieldtype": "char [129]"}, -{ "fieldname": "m_rgchDescription", "fieldtype": "char [8000]"}, -{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"}, -{ "fieldname": "m_hPreviewFile", "fieldtype": "UGCHandle_t"}, -{ "fieldname": "m_ulSteamIDOwner", "fieldtype": "uint64"}, -{ "fieldname": "m_rtimeCreated", "fieldtype": "uint32"}, -{ "fieldname": "m_rtimeUpdated", "fieldtype": "uint32"}, -{ "fieldname": "m_eVisibility", "fieldtype": "enum ERemoteStoragePublishedFileVisibility"}, -{ "fieldname": "m_bBanned", "fieldtype": "_Bool"}, -{ "fieldname": "m_rgchTags", "fieldtype": "char [1025]"}, -{ "fieldname": "m_bTagsTruncated", "fieldtype": "_Bool"}, -{ "fieldname": "m_pchFileName", "fieldtype": "char [260]"}, -{ "fieldname": "m_nFileSize", "fieldtype": "int32"}, -{ "fieldname": "m_nPreviewFileSize", "fieldtype": "int32"}, -{ "fieldname": "m_rgchURL", "fieldtype": "char [256]"}, -{ "fieldname": "m_eFileType", "fieldtype": "enum EWorkshopFileType"}, -{ "fieldname": "m_bAcceptedForUse", "fieldtype": "_Bool"}]} -,{"struct": "RemoteStorageEnumerateWorkshopFilesResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"}, -{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"}, -{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"}, -{ "fieldname": "m_rgScore", "fieldtype": "float [50]"}, -{ "fieldname": "m_nAppId", "fieldtype": "AppId_t"}, -{ "fieldname": "m_unStartIndex", "fieldtype": "uint32"}]} -,{"struct": "RemoteStorageGetPublishedItemVoteDetailsResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_unPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_nVotesFor", "fieldtype": "int32"}, -{ "fieldname": "m_nVotesAgainst", "fieldtype": "int32"}, -{ "fieldname": "m_nReports", "fieldtype": "int32"}, -{ "fieldname": "m_fScore", "fieldtype": "float"}]} -,{"struct": "RemoteStoragePublishedFileSubscribed_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]} -,{"struct": "RemoteStoragePublishedFileUnsubscribed_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]} -,{"struct": "RemoteStoragePublishedFileDeleted_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]} -,{"struct": "RemoteStorageUpdateUserPublishedItemVoteResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}]} -,{"struct": "RemoteStorageUserVoteDetails_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_eVote", "fieldtype": "enum EWorkshopVote"}]} -,{"struct": "RemoteStorageEnumerateUserSharedWorkshopFilesResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"}, -{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"}, -{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"}]} -,{"struct": "RemoteStorageSetUserPublishedFileActionResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_eAction", "fieldtype": "enum EWorkshopFileAction"}]} -,{"struct": "RemoteStorageEnumeratePublishedFilesByUserActionResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_eAction", "fieldtype": "enum EWorkshopFileAction"}, -{ "fieldname": "m_nResultsReturned", "fieldtype": "int32"}, -{ "fieldname": "m_nTotalResultCount", "fieldtype": "int32"}, -{ "fieldname": "m_rgPublishedFileId", "fieldtype": "PublishedFileId_t [50]"}, -{ "fieldname": "m_rgRTimeUpdated", "fieldtype": "uint32 [50]"}]} -,{"struct": "RemoteStoragePublishFileProgress_t","fields": [ -{ "fieldname": "m_dPercentFile", "fieldtype": "double"}, -{ "fieldname": "m_bPreview", "fieldtype": "_Bool"}]} -,{"struct": "RemoteStoragePublishedFileUpdated_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_ulUnused", "fieldtype": "uint64"}]} -,{"struct": "RemoteStorageFileWriteAsyncComplete_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "RemoteStorageFileReadAsyncComplete_t","fields": [ -{ "fieldname": "m_hFileReadAsync", "fieldtype": "SteamAPICall_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nOffset", "fieldtype": "uint32"}, -{ "fieldname": "m_cubRead", "fieldtype": "uint32"}]} -,{"struct": "LeaderboardEntry_t","fields": [ -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_nGlobalRank", "fieldtype": "int32"}, -{ "fieldname": "m_nScore", "fieldtype": "int32"}, -{ "fieldname": "m_cDetails", "fieldtype": "int32"}, -{ "fieldname": "m_hUGC", "fieldtype": "UGCHandle_t"}]} -,{"struct": "UserStatsReceived_t","fields": [ -{ "fieldname": "m_nGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]} -,{"struct": "UserStatsStored_t","fields": [ -{ "fieldname": "m_nGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "UserAchievementStored_t","fields": [ -{ "fieldname": "m_nGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_bGroupAchievement", "fieldtype": "_Bool"}, -{ "fieldname": "m_rgchAchievementName", "fieldtype": "char [128]"}, -{ "fieldname": "m_nCurProgress", "fieldtype": "uint32"}, -{ "fieldname": "m_nMaxProgress", "fieldtype": "uint32"}]} -,{"struct": "LeaderboardFindResult_t","fields": [ -{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"}, -{ "fieldname": "m_bLeaderboardFound", "fieldtype": "uint8"}]} -,{"struct": "LeaderboardScoresDownloaded_t","fields": [ -{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"}, -{ "fieldname": "m_hSteamLeaderboardEntries", "fieldtype": "SteamLeaderboardEntries_t"}, -{ "fieldname": "m_cEntryCount", "fieldtype": "int"}]} -,{"struct": "LeaderboardScoreUploaded_t","fields": [ -{ "fieldname": "m_bSuccess", "fieldtype": "uint8"}, -{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"}, -{ "fieldname": "m_nScore", "fieldtype": "int32"}, -{ "fieldname": "m_bScoreChanged", "fieldtype": "uint8"}, -{ "fieldname": "m_nGlobalRankNew", "fieldtype": "int"}, -{ "fieldname": "m_nGlobalRankPrevious", "fieldtype": "int"}]} -,{"struct": "NumberOfCurrentPlayers_t","fields": [ -{ "fieldname": "m_bSuccess", "fieldtype": "uint8"}, -{ "fieldname": "m_cPlayers", "fieldtype": "int32"}]} -,{"struct": "UserStatsUnloaded_t","fields": [ -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]} -,{"struct": "UserAchievementIconFetched_t","fields": [ -{ "fieldname": "m_nGameID", "fieldtype": "class CGameID"}, -{ "fieldname": "m_rgchAchievementName", "fieldtype": "char [128]"}, -{ "fieldname": "m_bAchieved", "fieldtype": "_Bool"}, -{ "fieldname": "m_nIconHandle", "fieldtype": "int"}]} -,{"struct": "GlobalAchievementPercentagesReady_t","fields": [ -{ "fieldname": "m_nGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "LeaderboardUGCSet_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_hSteamLeaderboard", "fieldtype": "SteamLeaderboard_t"}]} -,{"struct": "PS3TrophiesInstalled_t","fields": [ -{ "fieldname": "m_nGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_ulRequiredDiskSpace", "fieldtype": "uint64"}]} -,{"struct": "GlobalStatsReceived_t","fields": [ -{ "fieldname": "m_nGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "DlcInstalled_t","fields": [ -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]} -,{"struct": "RegisterActivationCodeResponse_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum ERegisterActivationCodeResult"}, -{ "fieldname": "m_unPackageRegistered", "fieldtype": "uint32"}]} -,{"struct": "AppProofOfPurchaseKeyResponse_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nAppID", "fieldtype": "uint32"}, -{ "fieldname": "m_cchKeyLength", "fieldtype": "uint32"}, -{ "fieldname": "m_rgchKey", "fieldtype": "char [240]"}]} -,{"struct": "FileDetailsResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_ulFileSize", "fieldtype": "uint64"}, -{ "fieldname": "m_FileSHA", "fieldtype": "uint8 [20]"}, -{ "fieldname": "m_unFlags", "fieldtype": "uint32"}]} -,{"struct": "P2PSessionState_t","fields": [ -{ "fieldname": "m_bConnectionActive", "fieldtype": "uint8"}, -{ "fieldname": "m_bConnecting", "fieldtype": "uint8"}, -{ "fieldname": "m_eP2PSessionError", "fieldtype": "uint8"}, -{ "fieldname": "m_bUsingRelay", "fieldtype": "uint8"}, -{ "fieldname": "m_nBytesQueuedForSend", "fieldtype": "int32"}, -{ "fieldname": "m_nPacketsQueuedForSend", "fieldtype": "int32"}, -{ "fieldname": "m_nRemoteIP", "fieldtype": "uint32"}, -{ "fieldname": "m_nRemotePort", "fieldtype": "uint16"}]} -,{"struct": "P2PSessionRequest_t","fields": [ -{ "fieldname": "m_steamIDRemote", "fieldtype": "class CSteamID"}]} -,{"struct": "P2PSessionConnectFail_t","fields": [ -{ "fieldname": "m_steamIDRemote", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_eP2PSessionError", "fieldtype": "uint8"}]} -,{"struct": "SocketStatusCallback_t","fields": [ -{ "fieldname": "m_hSocket", "fieldtype": "SNetSocket_t"}, -{ "fieldname": "m_hListenSocket", "fieldtype": "SNetListenSocket_t"}, -{ "fieldname": "m_steamIDRemote", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_eSNetSocketState", "fieldtype": "int"}]} -,{"struct": "ScreenshotReady_t","fields": [ -{ "fieldname": "m_hLocal", "fieldtype": "ScreenshotHandle"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "VolumeHasChanged_t","fields": [ -{ "fieldname": "m_flNewVolume", "fieldtype": "float"}]} -,{"struct": "MusicPlayerWantsShuffled_t","fields": [ -{ "fieldname": "m_bShuffled", "fieldtype": "_Bool"}]} -,{"struct": "MusicPlayerWantsLooped_t","fields": [ -{ "fieldname": "m_bLooped", "fieldtype": "_Bool"}]} -,{"struct": "MusicPlayerWantsVolume_t","fields": [ -{ "fieldname": "m_flNewVolume", "fieldtype": "float"}]} -,{"struct": "MusicPlayerSelectsQueueEntry_t","fields": [ -{ "fieldname": "nID", "fieldtype": "int"}]} -,{"struct": "MusicPlayerSelectsPlaylistEntry_t","fields": [ -{ "fieldname": "nID", "fieldtype": "int"}]} -,{"struct": "MusicPlayerWantsPlayingRepeatStatus_t","fields": [ -{ "fieldname": "m_nPlayingRepeatStatus", "fieldtype": "int"}]} -,{"struct": "HTTPRequestCompleted_t","fields": [ -{ "fieldname": "m_hRequest", "fieldtype": "HTTPRequestHandle"}, -{ "fieldname": "m_ulContextValue", "fieldtype": "uint64"}, -{ "fieldname": "m_bRequestSuccessful", "fieldtype": "_Bool"}, -{ "fieldname": "m_eStatusCode", "fieldtype": "enum EHTTPStatusCode"}, -{ "fieldname": "m_unBodySize", "fieldtype": "uint32"}]} -,{"struct": "HTTPRequestHeadersReceived_t","fields": [ -{ "fieldname": "m_hRequest", "fieldtype": "HTTPRequestHandle"}, -{ "fieldname": "m_ulContextValue", "fieldtype": "uint64"}]} -,{"struct": "HTTPRequestDataReceived_t","fields": [ -{ "fieldname": "m_hRequest", "fieldtype": "HTTPRequestHandle"}, -{ "fieldname": "m_ulContextValue", "fieldtype": "uint64"}, -{ "fieldname": "m_cOffset", "fieldtype": "uint32"}, -{ "fieldname": "m_cBytesReceived", "fieldtype": "uint32"}]} -,{"struct": "SteamUnifiedMessagesSendMethodResult_t","fields": [ -{ "fieldname": "m_hHandle", "fieldtype": "ClientUnifiedMessageHandle"}, -{ "fieldname": "m_unContext", "fieldtype": "uint64"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_unResponseSize", "fieldtype": "uint32"}]} -,{"struct": "ControllerAnalogActionData_t","fields": [ -{ "fieldname": "eMode", "fieldtype": "enum EControllerSourceMode"}, -{ "fieldname": "x", "fieldtype": "float"}, -{ "fieldname": "y", "fieldtype": "float"}, -{ "fieldname": "bActive", "fieldtype": "_Bool"}]} -,{"struct": "ControllerDigitalActionData_t","fields": [ -{ "fieldname": "bState", "fieldtype": "_Bool"}, -{ "fieldname": "bActive", "fieldtype": "_Bool"}]} -,{"struct": "ControllerMotionData_t","fields": [ -{ "fieldname": "rotQuatX", "fieldtype": "float"}, -{ "fieldname": "rotQuatY", "fieldtype": "float"}, -{ "fieldname": "rotQuatZ", "fieldtype": "float"}, -{ "fieldname": "rotQuatW", "fieldtype": "float"}, -{ "fieldname": "posAccelX", "fieldtype": "float"}, -{ "fieldname": "posAccelY", "fieldtype": "float"}, -{ "fieldname": "posAccelZ", "fieldtype": "float"}, -{ "fieldname": "rotVelX", "fieldtype": "float"}, -{ "fieldname": "rotVelY", "fieldtype": "float"}, -{ "fieldname": "rotVelZ", "fieldtype": "float"}]} -,{"struct": "SteamUGCDetails_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_eFileType", "fieldtype": "enum EWorkshopFileType"}, -{ "fieldname": "m_nCreatorAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_nConsumerAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_rgchTitle", "fieldtype": "char [129]"}, -{ "fieldname": "m_rgchDescription", "fieldtype": "char [8000]"}, -{ "fieldname": "m_ulSteamIDOwner", "fieldtype": "uint64"}, -{ "fieldname": "m_rtimeCreated", "fieldtype": "uint32"}, -{ "fieldname": "m_rtimeUpdated", "fieldtype": "uint32"}, -{ "fieldname": "m_rtimeAddedToUserList", "fieldtype": "uint32"}, -{ "fieldname": "m_eVisibility", "fieldtype": "enum ERemoteStoragePublishedFileVisibility"}, -{ "fieldname": "m_bBanned", "fieldtype": "_Bool"}, -{ "fieldname": "m_bAcceptedForUse", "fieldtype": "_Bool"}, -{ "fieldname": "m_bTagsTruncated", "fieldtype": "_Bool"}, -{ "fieldname": "m_rgchTags", "fieldtype": "char [1025]"}, -{ "fieldname": "m_hFile", "fieldtype": "UGCHandle_t"}, -{ "fieldname": "m_hPreviewFile", "fieldtype": "UGCHandle_t"}, -{ "fieldname": "m_pchFileName", "fieldtype": "char [260]"}, -{ "fieldname": "m_nFileSize", "fieldtype": "int32"}, -{ "fieldname": "m_nPreviewFileSize", "fieldtype": "int32"}, -{ "fieldname": "m_rgchURL", "fieldtype": "char [256]"}, -{ "fieldname": "m_unVotesUp", "fieldtype": "uint32"}, -{ "fieldname": "m_unVotesDown", "fieldtype": "uint32"}, -{ "fieldname": "m_flScore", "fieldtype": "float"}, -{ "fieldname": "m_unNumChildren", "fieldtype": "uint32"}]} -,{"struct": "SteamUGCQueryCompleted_t","fields": [ -{ "fieldname": "m_handle", "fieldtype": "UGCQueryHandle_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_unNumResultsReturned", "fieldtype": "uint32"}, -{ "fieldname": "m_unTotalMatchingResults", "fieldtype": "uint32"}, -{ "fieldname": "m_bCachedData", "fieldtype": "_Bool"}]} -,{"struct": "SteamUGCRequestUGCDetailsResult_t","fields": [ -{ "fieldname": "m_details", "fieldtype": "struct SteamUGCDetails_t"}, -{ "fieldname": "m_bCachedData", "fieldtype": "_Bool"}]} -,{"struct": "CreateItemResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]} -,{"struct": "SubmitItemUpdateResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_bUserNeedsToAcceptWorkshopLegalAgreement", "fieldtype": "_Bool"}]} -,{"struct": "DownloadItemResult_t","fields": [ -{ "fieldname": "m_unAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "UserFavoriteItemsListChanged_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_bWasAddRequest", "fieldtype": "_Bool"}]} -,{"struct": "SetUserItemVoteResult_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_bVoteUp", "fieldtype": "_Bool"}]} -,{"struct": "GetUserItemVoteResult_t","fields": [ -{ "fieldname": "m_nPublishedFileId", "fieldtype": "PublishedFileId_t"}, -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_bVotedUp", "fieldtype": "_Bool"}, -{ "fieldname": "m_bVotedDown", "fieldtype": "_Bool"}, -{ "fieldname": "m_bVoteSkipped", "fieldtype": "_Bool"}]} -,{"struct": "StartPlaytimeTrackingResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "StopPlaytimeTrackingResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "SteamAppInstalled_t","fields": [ -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]} -,{"struct": "SteamAppUninstalled_t","fields": [ -{ "fieldname": "m_nAppID", "fieldtype": "AppId_t"}]} -,{"struct": "HTML_BrowserReady_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}]} -,{"struct": "HTML_NeedsPaint_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pBGRA", "fieldtype": "const char *"}, -{ "fieldname": "unWide", "fieldtype": "uint32"}, -{ "fieldname": "unTall", "fieldtype": "uint32"}, -{ "fieldname": "unUpdateX", "fieldtype": "uint32"}, -{ "fieldname": "unUpdateY", "fieldtype": "uint32"}, -{ "fieldname": "unUpdateWide", "fieldtype": "uint32"}, -{ "fieldname": "unUpdateTall", "fieldtype": "uint32"}, -{ "fieldname": "unScrollX", "fieldtype": "uint32"}, -{ "fieldname": "unScrollY", "fieldtype": "uint32"}, -{ "fieldname": "flPageScale", "fieldtype": "float"}, -{ "fieldname": "unPageSerial", "fieldtype": "uint32"}]} -,{"struct": "HTML_StartRequest_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchURL", "fieldtype": "const char *"}, -{ "fieldname": "pchTarget", "fieldtype": "const char *"}, -{ "fieldname": "pchPostData", "fieldtype": "const char *"}, -{ "fieldname": "bIsRedirect", "fieldtype": "_Bool"}]} -,{"struct": "HTML_CloseBrowser_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}]} -,{"struct": "HTML_URLChanged_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchURL", "fieldtype": "const char *"}, -{ "fieldname": "pchPostData", "fieldtype": "const char *"}, -{ "fieldname": "bIsRedirect", "fieldtype": "_Bool"}, -{ "fieldname": "pchPageTitle", "fieldtype": "const char *"}, -{ "fieldname": "bNewNavigation", "fieldtype": "_Bool"}]} -,{"struct": "HTML_FinishedRequest_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchURL", "fieldtype": "const char *"}, -{ "fieldname": "pchPageTitle", "fieldtype": "const char *"}]} -,{"struct": "HTML_OpenLinkInNewTab_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchURL", "fieldtype": "const char *"}]} -,{"struct": "HTML_ChangedTitle_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchTitle", "fieldtype": "const char *"}]} -,{"struct": "HTML_SearchResults_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "unResults", "fieldtype": "uint32"}, -{ "fieldname": "unCurrentMatch", "fieldtype": "uint32"}]} -,{"struct": "HTML_CanGoBackAndForward_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "bCanGoBack", "fieldtype": "_Bool"}, -{ "fieldname": "bCanGoForward", "fieldtype": "_Bool"}]} -,{"struct": "HTML_HorizontalScroll_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "unScrollMax", "fieldtype": "uint32"}, -{ "fieldname": "unScrollCurrent", "fieldtype": "uint32"}, -{ "fieldname": "flPageScale", "fieldtype": "float"}, -{ "fieldname": "bVisible", "fieldtype": "_Bool"}, -{ "fieldname": "unPageSize", "fieldtype": "uint32"}]} -,{"struct": "HTML_VerticalScroll_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "unScrollMax", "fieldtype": "uint32"}, -{ "fieldname": "unScrollCurrent", "fieldtype": "uint32"}, -{ "fieldname": "flPageScale", "fieldtype": "float"}, -{ "fieldname": "bVisible", "fieldtype": "_Bool"}, -{ "fieldname": "unPageSize", "fieldtype": "uint32"}]} -,{"struct": "HTML_LinkAtPosition_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "x", "fieldtype": "uint32"}, -{ "fieldname": "y", "fieldtype": "uint32"}, -{ "fieldname": "pchURL", "fieldtype": "const char *"}, -{ "fieldname": "bInput", "fieldtype": "_Bool"}, -{ "fieldname": "bLiveLink", "fieldtype": "_Bool"}]} -,{"struct": "HTML_JSAlert_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchMessage", "fieldtype": "const char *"}]} -,{"struct": "HTML_JSConfirm_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchMessage", "fieldtype": "const char *"}]} -,{"struct": "HTML_FileOpenDialog_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchTitle", "fieldtype": "const char *"}, -{ "fieldname": "pchInitialFile", "fieldtype": "const char *"}]} -,{"struct": "HTML_NewWindow_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchURL", "fieldtype": "const char *"}, -{ "fieldname": "unX", "fieldtype": "uint32"}, -{ "fieldname": "unY", "fieldtype": "uint32"}, -{ "fieldname": "unWide", "fieldtype": "uint32"}, -{ "fieldname": "unTall", "fieldtype": "uint32"}, -{ "fieldname": "unNewWindow_BrowserHandle", "fieldtype": "HHTMLBrowser"}]} -,{"struct": "HTML_SetCursor_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "eMouseCursor", "fieldtype": "uint32"}]} -,{"struct": "HTML_StatusText_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchMsg", "fieldtype": "const char *"}]} -,{"struct": "HTML_ShowToolTip_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchMsg", "fieldtype": "const char *"}]} -,{"struct": "HTML_UpdateToolTip_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}, -{ "fieldname": "pchMsg", "fieldtype": "const char *"}]} -,{"struct": "HTML_HideToolTip_t","fields": [ -{ "fieldname": "unBrowserHandle", "fieldtype": "HHTMLBrowser"}]} -,{"struct": "SteamItemDetails_t","fields": [ -{ "fieldname": "m_itemId", "fieldtype": "SteamItemInstanceID_t"}, -{ "fieldname": "m_iDefinition", "fieldtype": "SteamItemDef_t"}, -{ "fieldname": "m_unQuantity", "fieldtype": "uint16"}, -{ "fieldname": "m_unFlags", "fieldtype": "uint16"}]} -,{"struct": "SteamInventoryResultReady_t","fields": [ -{ "fieldname": "m_handle", "fieldtype": "SteamInventoryResult_t"}, -{ "fieldname": "m_result", "fieldtype": "enum EResult"}]} -,{"struct": "SteamInventoryFullUpdate_t","fields": [ -{ "fieldname": "m_handle", "fieldtype": "SteamInventoryResult_t"}]} -,{"struct": "BroadcastUploadStop_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EBroadcastUploadResult"}]} -,{"struct": "GetVideoURLResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_unVideoAppID", "fieldtype": "AppId_t"}, -{ "fieldname": "m_rgchURL", "fieldtype": "char [256]"}]} -,{"struct": "CSteamAPIContext","fields": [ -{ "fieldname": "m_pSteamClient", "fieldtype": "class ISteamClient *"}, -{ "fieldname": "m_pSteamUser", "fieldtype": "class ISteamUser *"}, -{ "fieldname": "m_pSteamFriends", "fieldtype": "class ISteamFriends *"}, -{ "fieldname": "m_pSteamUtils", "fieldtype": "class ISteamUtils *"}, -{ "fieldname": "m_pSteamMatchmaking", "fieldtype": "class ISteamMatchmaking *"}, -{ "fieldname": "m_pSteamUserStats", "fieldtype": "class ISteamUserStats *"}, -{ "fieldname": "m_pSteamApps", "fieldtype": "class ISteamApps *"}, -{ "fieldname": "m_pSteamMatchmakingServers", "fieldtype": "class ISteamMatchmakingServers *"}, -{ "fieldname": "m_pSteamNetworking", "fieldtype": "class ISteamNetworking *"}, -{ "fieldname": "m_pSteamRemoteStorage", "fieldtype": "class ISteamRemoteStorage *"}, -{ "fieldname": "m_pSteamScreenshots", "fieldtype": "class ISteamScreenshots *"}, -{ "fieldname": "m_pSteamHTTP", "fieldtype": "class ISteamHTTP *"}, -{ "fieldname": "m_pSteamUnifiedMessages", "fieldtype": "class ISteamUnifiedMessages *"}, -{ "fieldname": "m_pController", "fieldtype": "class ISteamController *"}, -{ "fieldname": "m_pSteamUGC", "fieldtype": "class ISteamUGC *"}, -{ "fieldname": "m_pSteamAppList", "fieldtype": "class ISteamAppList *"}, -{ "fieldname": "m_pSteamMusic", "fieldtype": "class ISteamMusic *"}, -{ "fieldname": "m_pSteamMusicRemote", "fieldtype": "class ISteamMusicRemote *"}, -{ "fieldname": "m_pSteamHTMLSurface", "fieldtype": "class ISteamHTMLSurface *"}, -{ "fieldname": "m_pSteamInventory", "fieldtype": "class ISteamInventory *"}, -{ "fieldname": "m_pSteamVideo", "fieldtype": "class ISteamVideo *"}]} -,{"struct": "CCallbackBase","fields": [ -{ "fieldname": "m_nCallbackFlags", "fieldtype": "uint8"}, -{ "fieldname": "m_iCallback", "fieldtype": "int"}]} -,{"struct": "CCallResult","fields": [ -{ "fieldname": "m_hAPICall", "fieldtype": "SteamAPICall_t"}, -{ "fieldname": "m_pObj", "fieldtype": "T *"}, -{ "fieldname": "m_Func", "fieldtype": "func_t"}]} -,{"struct": "CCallback","fields": [ -{ "fieldname": "m_pObj", "fieldtype": "T *"}, -{ "fieldname": "m_Func", "fieldtype": "func_t"}]} -,{"struct": "GSClientApprove_t","fields": [ -{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_OwnerSteamID", "fieldtype": "class CSteamID"}]} -,{"struct": "GSClientDeny_t","fields": [ -{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_eDenyReason", "fieldtype": "enum EDenyReason"}, -{ "fieldname": "m_rgchOptionalText", "fieldtype": "char [128]"}]} -,{"struct": "GSClientKick_t","fields": [ -{ "fieldname": "m_SteamID", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_eDenyReason", "fieldtype": "enum EDenyReason"}]} -,{"struct": "GSClientAchievementStatus_t","fields": [ -{ "fieldname": "m_SteamID", "fieldtype": "uint64"}, -{ "fieldname": "m_pchAchievement", "fieldtype": "char [128]"}, -{ "fieldname": "m_bUnlocked", "fieldtype": "_Bool"}]} -,{"struct": "GSPolicyResponse_t","fields": [ -{ "fieldname": "m_bSecure", "fieldtype": "uint8"}]} -,{"struct": "GSGameplayStats_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_nRank", "fieldtype": "int32"}, -{ "fieldname": "m_unTotalConnects", "fieldtype": "uint32"}, -{ "fieldname": "m_unTotalMinutesPlayed", "fieldtype": "uint32"}]} -,{"struct": "GSClientGroupStatus_t","fields": [ -{ "fieldname": "m_SteamIDUser", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_SteamIDGroup", "fieldtype": "class CSteamID"}, -{ "fieldname": "m_bMember", "fieldtype": "_Bool"}, -{ "fieldname": "m_bOfficer", "fieldtype": "_Bool"}]} -,{"struct": "GSReputation_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_unReputationScore", "fieldtype": "uint32"}, -{ "fieldname": "m_bBanned", "fieldtype": "_Bool"}, -{ "fieldname": "m_unBannedIP", "fieldtype": "uint32"}, -{ "fieldname": "m_usBannedPort", "fieldtype": "uint16"}, -{ "fieldname": "m_ulBannedGameID", "fieldtype": "uint64"}, -{ "fieldname": "m_unBanExpires", "fieldtype": "uint32"}]} -,{"struct": "AssociateWithClanResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}]} -,{"struct": "ComputeNewPlayerCompatibilityResult_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_cPlayersThatDontLikeCandidate", "fieldtype": "int"}, -{ "fieldname": "m_cPlayersThatCandidateDoesntLike", "fieldtype": "int"}, -{ "fieldname": "m_cClanPlayersThatDontLikeCandidate", "fieldtype": "int"}, -{ "fieldname": "m_SteamIDCandidate", "fieldtype": "class CSteamID"}]} -,{"struct": "GSStatsReceived_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]} -,{"struct": "GSStatsStored_t","fields": [ -{ "fieldname": "m_eResult", "fieldtype": "enum EResult"}, -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]} -,{"struct": "GSStatsUnloaded_t","fields": [ -{ "fieldname": "m_steamIDUser", "fieldtype": "class CSteamID"}]} -], -"methods":[{ - "classname": "ISteamClient", - "methodname": "CreateSteamPipe", - "returntype": "HSteamPipe" -} -,{ - "classname": "ISteamClient", - "methodname": "BReleaseSteamPipe", - "returntype": "bool", - "params": [ -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "ConnectToGlobalUser", - "returntype": "HSteamUser", - "params": [ -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "CreateLocalUser", - "returntype": "HSteamUser", - "params": [ -{ "paramname": "phSteamPipe" ,"paramtype": "HSteamPipe *"}, -{ "paramname": "eAccountType" ,"paramtype": "EAccountType"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "ReleaseUser", - "returntype": "void", - "params": [ -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "hUser" ,"paramtype": "HSteamUser"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamUser", - "returntype": "class ISteamUser *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamGameServer", - "returntype": "class ISteamGameServer *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "SetLocalIPBinding", - "returntype": "void", - "params": [ -{ "paramname": "unIP" ,"paramtype": "uint32"}, -{ "paramname": "usPort" ,"paramtype": "uint16"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamFriends", - "returntype": "class ISteamFriends *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamUtils", - "returntype": "class ISteamUtils *", - "params": [ -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamMatchmaking", - "returntype": "class ISteamMatchmaking *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamMatchmakingServers", - "returntype": "class ISteamMatchmakingServers *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamGenericInterface", - "returntype": "void *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamUserStats", - "returntype": "class ISteamUserStats *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamGameServerStats", - "returntype": "class ISteamGameServerStats *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamApps", - "returntype": "class ISteamApps *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamNetworking", - "returntype": "class ISteamNetworking *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamRemoteStorage", - "returntype": "class ISteamRemoteStorage *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamScreenshots", - "returntype": "class ISteamScreenshots *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetIPCCallCount", - "returntype": "uint32" -} -,{ - "classname": "ISteamClient", - "methodname": "SetWarningMessageHook", - "returntype": "void", - "params": [ -{ "paramname": "pFunction" ,"paramtype": "SteamAPIWarningMessageHook_t"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "BShutdownIfAllPipesClosed", - "returntype": "bool" -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamHTTP", - "returntype": "class ISteamHTTP *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamUnifiedMessages", - "returntype": "class ISteamUnifiedMessages *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamController", - "returntype": "class ISteamController *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamUGC", - "returntype": "class ISteamUGC *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamAppList", - "returntype": "class ISteamAppList *", - "params": [ -{ "paramname": "hSteamUser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamMusic", - "returntype": "class ISteamMusic *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamMusicRemote", - "returntype": "class ISteamMusicRemote *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamHTMLSurface", - "returntype": "class ISteamHTMLSurface *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamInventory", - "returntype": "class ISteamInventory *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamClient", - "methodname": "GetISteamVideo", - "returntype": "class ISteamVideo *", - "params": [ -{ "paramname": "hSteamuser" ,"paramtype": "HSteamUser"}, -{ "paramname": "hSteamPipe" ,"paramtype": "HSteamPipe"}, -{ "paramname": "pchVersion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "GetHSteamUser", - "returntype": "HSteamUser" -} -,{ - "classname": "ISteamUser", - "methodname": "BLoggedOn", - "returntype": "bool" -} -,{ - "classname": "ISteamUser", - "methodname": "GetSteamID", - "returntype": "class CSteamID" -} -,{ - "classname": "ISteamUser", - "methodname": "InitiateGameConnection", - "returntype": "int", - "params": [ -{ "paramname": "pAuthBlob" ,"paramtype": "void *"}, -{ "paramname": "cbMaxAuthBlob" ,"paramtype": "int"}, -{ "paramname": "steamIDGameServer" ,"paramtype": "class CSteamID"}, -{ "paramname": "unIPServer" ,"paramtype": "uint32"}, -{ "paramname": "usPortServer" ,"paramtype": "uint16"}, -{ "paramname": "bSecure" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "TerminateGameConnection", - "returntype": "void", - "params": [ -{ "paramname": "unIPServer" ,"paramtype": "uint32"}, -{ "paramname": "usPortServer" ,"paramtype": "uint16"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "TrackAppUsageEvent", - "returntype": "void", - "params": [ -{ "paramname": "gameID" ,"paramtype": "class CGameID"}, -{ "paramname": "eAppUsageEvent" ,"paramtype": "int"}, -{ "paramname": "pchExtraInfo" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "GetUserDataFolder", - "returntype": "bool", - "params": [ -{ "paramname": "pchBuffer" ,"paramtype": "char *"}, -{ "paramname": "cubBuffer" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "StartVoiceRecording", - "returntype": "void" -} -,{ - "classname": "ISteamUser", - "methodname": "StopVoiceRecording", - "returntype": "void" -} -,{ - "classname": "ISteamUser", - "methodname": "GetAvailableVoice", - "returntype": "EVoiceResult", - "params": [ -{ "paramname": "pcbCompressed" ,"paramtype": "uint32 *"}, -{ "paramname": "pcbUncompressed" ,"paramtype": "uint32 *"}, -{ "paramname": "nUncompressedVoiceDesiredSampleRate" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "GetVoice", - "returntype": "EVoiceResult", - "params": [ -{ "paramname": "bWantCompressed" ,"paramtype": "bool"}, -{ "paramname": "pDestBuffer" ,"paramtype": "void *"}, -{ "paramname": "cbDestBufferSize" ,"paramtype": "uint32"}, -{ "paramname": "nBytesWritten" ,"paramtype": "uint32 *"}, -{ "paramname": "bWantUncompressed" ,"paramtype": "bool"}, -{ "paramname": "pUncompressedDestBuffer" ,"paramtype": "void *"}, -{ "paramname": "cbUncompressedDestBufferSize" ,"paramtype": "uint32"}, -{ "paramname": "nUncompressBytesWritten" ,"paramtype": "uint32 *"}, -{ "paramname": "nUncompressedVoiceDesiredSampleRate" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "DecompressVoice", - "returntype": "EVoiceResult", - "params": [ -{ "paramname": "pCompressed" ,"paramtype": "const void *"}, -{ "paramname": "cbCompressed" ,"paramtype": "uint32"}, -{ "paramname": "pDestBuffer" ,"paramtype": "void *"}, -{ "paramname": "cbDestBufferSize" ,"paramtype": "uint32"}, -{ "paramname": "nBytesWritten" ,"paramtype": "uint32 *"}, -{ "paramname": "nDesiredSampleRate" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "GetVoiceOptimalSampleRate", - "returntype": "uint32" -} -,{ - "classname": "ISteamUser", - "methodname": "GetAuthSessionTicket", - "returntype": "HAuthTicket", - "params": [ -{ "paramname": "pTicket" ,"paramtype": "void *"}, -{ "paramname": "cbMaxTicket" ,"paramtype": "int"}, -{ "paramname": "pcbTicket" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "BeginAuthSession", - "returntype": "EBeginAuthSessionResult", - "params": [ -{ "paramname": "pAuthTicket" ,"paramtype": "const void *"}, -{ "paramname": "cbAuthTicket" ,"paramtype": "int"}, -{ "paramname": "steamID" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "EndAuthSession", - "returntype": "void", - "params": [ -{ "paramname": "steamID" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "CancelAuthTicket", - "returntype": "void", - "params": [ -{ "paramname": "hAuthTicket" ,"paramtype": "HAuthTicket"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "UserHasLicenseForApp", - "returntype": "EUserHasLicenseForAppResult", - "params": [ -{ "paramname": "steamID" ,"paramtype": "class CSteamID"}, -{ "paramname": "appID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "BIsBehindNAT", - "returntype": "bool" -} -,{ - "classname": "ISteamUser", - "methodname": "AdvertiseGame", - "returntype": "void", - "params": [ -{ "paramname": "steamIDGameServer" ,"paramtype": "class CSteamID"}, -{ "paramname": "unIPServer" ,"paramtype": "uint32"}, -{ "paramname": "usPortServer" ,"paramtype": "uint16"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "RequestEncryptedAppTicket", "callresult": "EncryptedAppTicketResponse_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pDataToInclude" ,"paramtype": "void *"}, -{ "paramname": "cbDataToInclude" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "GetEncryptedAppTicket", - "returntype": "bool", - "params": [ -{ "paramname": "pTicket" ,"paramtype": "void *"}, -{ "paramname": "cbMaxTicket" ,"paramtype": "int"}, -{ "paramname": "pcbTicket" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "GetGameBadgeLevel", - "returntype": "int", - "params": [ -{ "paramname": "nSeries" ,"paramtype": "int"}, -{ "paramname": "bFoil" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "GetPlayerSteamLevel", - "returntype": "int" -} -,{ - "classname": "ISteamUser", - "methodname": "RequestStoreAuthURL", "callresult": "StoreAuthURLResponse_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchRedirectURL" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUser", - "methodname": "BIsPhoneVerified", - "returntype": "bool" -} -,{ - "classname": "ISteamUser", - "methodname": "BIsTwoFactorEnabled", - "returntype": "bool" -} -,{ - "classname": "ISteamUser", - "methodname": "BIsPhoneIdentifying", - "returntype": "bool" -} -,{ - "classname": "ISteamUser", - "methodname": "BIsPhoneRequiringVerification", - "returntype": "bool" -} -,{ - "classname": "ISteamFriends", - "methodname": "GetPersonaName", - "returntype": "const char *" -} -,{ - "classname": "ISteamFriends", - "methodname": "SetPersonaName", "callresult": "SetPersonaNameResponse_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchPersonaName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetPersonaState", - "returntype": "EPersonaState" -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendCount", - "returntype": "int", - "params": [ -{ "paramname": "iFriendFlags" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendByIndex", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "iFriend" ,"paramtype": "int"}, -{ "paramname": "iFriendFlags" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendRelationship", - "returntype": "EFriendRelationship", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendPersonaState", - "returntype": "EPersonaState", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendPersonaName", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendGamePlayed", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "pFriendGameInfo" ,"out_struct": " " ,"paramtype": "struct FriendGameInfo_t *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendPersonaNameHistory", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "iPersonaName" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendSteamLevel", - "returntype": "int", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetPlayerNickname", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDPlayer" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendsGroupCount", - "returntype": "int" -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendsGroupIDByIndex", - "returntype": "FriendsGroupID_t", - "params": [ -{ "paramname": "iFG" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendsGroupName", - "returntype": "const char *", - "params": [ -{ "paramname": "friendsGroupID" ,"paramtype": "FriendsGroupID_t"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendsGroupMembersCount", - "returntype": "int", - "params": [ -{ "paramname": "friendsGroupID" ,"paramtype": "FriendsGroupID_t"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendsGroupMembersList", - "returntype": "void", - "params": [ -{ "paramname": "friendsGroupID" ,"paramtype": "FriendsGroupID_t"}, -{ "paramname": "pOutSteamIDMembers" ,"out_array_call": "nMembersCount,GetFriendsGroupMembersCount,friendsGroupID" ,"paramtype": "class CSteamID *"}, -{ "paramname": "nMembersCount" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "HasFriend", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "iFriendFlags" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanCount", - "returntype": "int" -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanByIndex", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "iClan" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanName", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanTag", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanActivityCounts", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}, -{ "paramname": "pnOnline" ,"paramtype": "int *"}, -{ "paramname": "pnInGame" ,"paramtype": "int *"}, -{ "paramname": "pnChatting" ,"paramtype": "int *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "DownloadClanActivityCounts", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "psteamIDClans" ,"array_count": "cClansToRequest" ,"paramtype": "class CSteamID *"}, -{ "paramname": "cClansToRequest" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendCountFromSource", - "returntype": "int", - "params": [ -{ "paramname": "steamIDSource" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendFromSourceByIndex", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "steamIDSource" ,"paramtype": "class CSteamID"}, -{ "paramname": "iFriend" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "IsUserInSource", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "steamIDSource" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "SetInGameVoiceSpeaking", - "returntype": "void", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "bSpeaking" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "ActivateGameOverlay", - "returntype": "void", - "params": [ -{ "paramname": "pchDialog" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "ActivateGameOverlayToUser", - "returntype": "void", - "params": [ -{ "paramname": "pchDialog" ,"paramtype": "const char *"}, -{ "paramname": "steamID" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "ActivateGameOverlayToWebPage", - "returntype": "void", - "params": [ -{ "paramname": "pchURL" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "ActivateGameOverlayToStore", - "returntype": "void", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"}, -{ "paramname": "eFlag" ,"paramtype": "EOverlayToStoreFlag"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "SetPlayedWith", - "returntype": "void", - "params": [ -{ "paramname": "steamIDUserPlayedWith" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "ActivateGameOverlayInviteDialog", - "returntype": "void", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetSmallFriendAvatar", - "returntype": "int", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetMediumFriendAvatar", - "returntype": "int", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetLargeFriendAvatar", - "returntype": "int", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "RequestUserInformation", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "bRequireNameOnly" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "RequestClanOfficerList", "callresult": "ClanOfficerListResponse_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanOwner", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanOfficerCount", - "returntype": "int", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanOfficerByIndex", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}, -{ "paramname": "iOfficer" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetUserRestrictions", - "returntype": "uint32" -} -,{ - "classname": "ISteamFriends", - "methodname": "SetRichPresence", - "returntype": "bool", - "params": [ -{ "paramname": "pchKey" ,"paramtype": "const char *"}, -{ "paramname": "pchValue" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "ClearRichPresence", - "returntype": "void" -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendRichPresence", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendRichPresenceKeyCount", - "returntype": "int", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendRichPresenceKeyByIndex", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "iKey" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "RequestFriendRichPresence", - "returntype": "void", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "InviteUserToGame", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchConnectString" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetCoplayFriendCount", - "returntype": "int" -} -,{ - "classname": "ISteamFriends", - "methodname": "GetCoplayFriend", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "iCoplayFriend" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendCoplayTime", - "returntype": "int", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendCoplayGame", - "returntype": "AppId_t", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "JoinClanChatRoom", "callresult": "JoinClanChatRoomCompletionResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "LeaveClanChatRoom", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanChatMemberCount", - "returntype": "int", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetChatMemberByIndex", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"}, -{ "paramname": "iUser" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "SendClanChatMessage", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchText" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetClanChatMessage", - "returntype": "int", - "params": [ -{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"}, -{ "paramname": "iMessage" ,"paramtype": "int"}, -{ "paramname": "prgchText" ,"paramtype": "void *"}, -{ "paramname": "cchTextMax" ,"paramtype": "int"}, -{ "paramname": "peChatEntryType" ,"paramtype": "EChatEntryType *"}, -{ "paramname": "psteamidChatter" ,"out_struct": " " ,"paramtype": "class CSteamID *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "IsClanChatAdmin", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"}, -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "IsClanChatWindowOpenInSteam", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "OpenClanChatWindowInSteam", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "CloseClanChatWindowInSteam", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDClanChat" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "SetListenForFriendsMessages", - "returntype": "bool", - "params": [ -{ "paramname": "bInterceptEnabled" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "ReplyToFriendMessage", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchMsgToSend" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFriendMessage", - "returntype": "int", - "params": [ -{ "paramname": "steamIDFriend" ,"paramtype": "class CSteamID"}, -{ "paramname": "iMessageID" ,"paramtype": "int"}, -{ "paramname": "pvData" ,"paramtype": "void *"}, -{ "paramname": "cubData" ,"paramtype": "int"}, -{ "paramname": "peChatEntryType" ,"paramtype": "EChatEntryType *"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "GetFollowerCount", "callresult": "FriendsGetFollowerCount_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamID" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "IsFollowing", "callresult": "FriendsIsFollowing_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamID" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamFriends", - "methodname": "EnumerateFollowingList", "callresult": "FriendsEnumerateFollowingList_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unStartIndex" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetSecondsSinceAppActive", - "returntype": "uint32" -} -,{ - "classname": "ISteamUtils", - "methodname": "GetSecondsSinceComputerActive", - "returntype": "uint32" -} -,{ - "classname": "ISteamUtils", - "methodname": "GetConnectedUniverse", - "returntype": "EUniverse" -} -,{ - "classname": "ISteamUtils", - "methodname": "GetServerRealTime", - "returntype": "uint32" -} -,{ - "classname": "ISteamUtils", - "methodname": "GetIPCountry", - "returntype": "const char *" -} -,{ - "classname": "ISteamUtils", - "methodname": "GetImageSize", - "returntype": "bool", - "params": [ -{ "paramname": "iImage" ,"paramtype": "int"}, -{ "paramname": "pnWidth" ,"paramtype": "uint32 *"}, -{ "paramname": "pnHeight" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetImageRGBA", - "returntype": "bool", - "params": [ -{ "paramname": "iImage" ,"paramtype": "int"}, -{ "paramname": "pubDest" ,"paramtype": "uint8 *"}, -{ "paramname": "nDestBufferSize" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetCSERIPPort", - "returntype": "bool", - "params": [ -{ "paramname": "unIP" ,"paramtype": "uint32 *"}, -{ "paramname": "usPort" ,"paramtype": "uint16 *"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetCurrentBatteryPower", - "returntype": "uint8" -} -,{ - "classname": "ISteamUtils", - "methodname": "GetAppID", - "returntype": "uint32" -} -,{ - "classname": "ISteamUtils", - "methodname": "SetOverlayNotificationPosition", - "returntype": "void", - "params": [ -{ "paramname": "eNotificationPosition" ,"paramtype": "ENotificationPosition"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "IsAPICallCompleted", - "returntype": "bool", - "params": [ -{ "paramname": "hSteamAPICall" ,"paramtype": "SteamAPICall_t"}, -{ "paramname": "pbFailed" ,"paramtype": "bool *"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetAPICallFailureReason", - "returntype": "ESteamAPICallFailure", - "params": [ -{ "paramname": "hSteamAPICall" ,"paramtype": "SteamAPICall_t"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetAPICallResult", - "returntype": "bool", - "params": [ -{ "paramname": "hSteamAPICall" ,"paramtype": "SteamAPICall_t"}, -{ "paramname": "pCallback" ,"paramtype": "void *"}, -{ "paramname": "cubCallback" ,"paramtype": "int"}, -{ "paramname": "iCallbackExpected" ,"paramtype": "int"}, -{ "paramname": "pbFailed" ,"paramtype": "bool *"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetIPCCallCount", - "returntype": "uint32" -} -,{ - "classname": "ISteamUtils", - "methodname": "SetWarningMessageHook", - "returntype": "void", - "params": [ -{ "paramname": "pFunction" ,"paramtype": "SteamAPIWarningMessageHook_t"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "IsOverlayEnabled", - "returntype": "bool" -} -,{ - "classname": "ISteamUtils", - "methodname": "BOverlayNeedsPresent", - "returntype": "bool" -} -,{ - "classname": "ISteamUtils", - "methodname": "CheckFileSignature", "callresult": "CheckFileSignature_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "szFileName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "ShowGamepadTextInput", - "returntype": "bool", - "params": [ -{ "paramname": "eInputMode" ,"paramtype": "EGamepadTextInputMode"}, -{ "paramname": "eLineInputMode" ,"paramtype": "EGamepadTextInputLineMode"}, -{ "paramname": "pchDescription" ,"paramtype": "const char *"}, -{ "paramname": "unCharMax" ,"paramtype": "uint32"}, -{ "paramname": "pchExistingText" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetEnteredGamepadTextLength", - "returntype": "uint32" -} -,{ - "classname": "ISteamUtils", - "methodname": "GetEnteredGamepadTextInput", - "returntype": "bool", - "params": [ -{ "paramname": "pchText" ,"paramtype": "char *"}, -{ "paramname": "cchText" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "GetSteamUILanguage", - "returntype": "const char *" -} -,{ - "classname": "ISteamUtils", - "methodname": "IsSteamRunningInVR", - "returntype": "bool" -} -,{ - "classname": "ISteamUtils", - "methodname": "SetOverlayNotificationInset", - "returntype": "void", - "params": [ -{ "paramname": "nHorizontalInset" ,"paramtype": "int"}, -{ "paramname": "nVerticalInset" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUtils", - "methodname": "IsSteamInBigPictureMode", - "returntype": "bool" -} -,{ - "classname": "ISteamUtils", - "methodname": "StartVRDashboard", - "returntype": "void" -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetFavoriteGameCount", - "returntype": "int" -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetFavoriteGame", - "returntype": "bool", - "params": [ -{ "paramname": "iGame" ,"paramtype": "int"}, -{ "paramname": "pnAppID" ,"paramtype": "AppId_t *"}, -{ "paramname": "pnIP" ,"paramtype": "uint32 *"}, -{ "paramname": "pnConnPort" ,"paramtype": "uint16 *"}, -{ "paramname": "pnQueryPort" ,"paramtype": "uint16 *"}, -{ "paramname": "punFlags" ,"paramtype": "uint32 *"}, -{ "paramname": "pRTime32LastPlayedOnServer" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddFavoriteGame", - "returntype": "int", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"}, -{ "paramname": "nIP" ,"paramtype": "uint32"}, -{ "paramname": "nConnPort" ,"paramtype": "uint16"}, -{ "paramname": "nQueryPort" ,"paramtype": "uint16"}, -{ "paramname": "unFlags" ,"paramtype": "uint32"}, -{ "paramname": "rTime32LastPlayedOnServer" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "RemoveFavoriteGame", - "returntype": "bool", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"}, -{ "paramname": "nIP" ,"paramtype": "uint32"}, -{ "paramname": "nConnPort" ,"paramtype": "uint16"}, -{ "paramname": "nQueryPort" ,"paramtype": "uint16"}, -{ "paramname": "unFlags" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "RequestLobbyList", "callresult": "LobbyMatchList_t", - "returntype": "SteamAPICall_t" -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddRequestLobbyListStringFilter", - "returntype": "void", - "params": [ -{ "paramname": "pchKeyToMatch" ,"paramtype": "const char *"}, -{ "paramname": "pchValueToMatch" ,"paramtype": "const char *"}, -{ "paramname": "eComparisonType" ,"paramtype": "ELobbyComparison"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddRequestLobbyListNumericalFilter", - "returntype": "void", - "params": [ -{ "paramname": "pchKeyToMatch" ,"paramtype": "const char *"}, -{ "paramname": "nValueToMatch" ,"paramtype": "int"}, -{ "paramname": "eComparisonType" ,"paramtype": "ELobbyComparison"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddRequestLobbyListNearValueFilter", - "returntype": "void", - "params": [ -{ "paramname": "pchKeyToMatch" ,"paramtype": "const char *"}, -{ "paramname": "nValueToBeCloseTo" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddRequestLobbyListFilterSlotsAvailable", - "returntype": "void", - "params": [ -{ "paramname": "nSlotsAvailable" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddRequestLobbyListDistanceFilter", - "returntype": "void", - "params": [ -{ "paramname": "eLobbyDistanceFilter" ,"paramtype": "ELobbyDistanceFilter"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddRequestLobbyListResultCountFilter", - "returntype": "void", - "params": [ -{ "paramname": "cMaxResults" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "AddRequestLobbyListCompatibleMembersFilter", - "returntype": "void", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyByIndex", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "iLobby" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "CreateLobby", "callresult": "LobbyCreated_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "eLobbyType" ,"paramtype": "ELobbyType"}, -{ "paramname": "cMaxMembers" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "JoinLobby", "callresult": "LobbyEnter_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "LeaveLobby", - "returntype": "void", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "InviteUserToLobby", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "steamIDInvitee" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetNumLobbyMembers", - "returntype": "int", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyMemberByIndex", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "iMember" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyData", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLobbyData", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"}, -{ "paramname": "pchValue" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyDataCount", - "returntype": "int", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyDataByIndex", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "iLobbyData" ,"paramtype": "int"}, -{ "paramname": "pchKey" ,"paramtype": "char *"}, -{ "paramname": "cchKeyBufferSize" ,"paramtype": "int"}, -{ "paramname": "pchValue" ,"paramtype": "char *"}, -{ "paramname": "cchValueBufferSize" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "DeleteLobbyData", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyMemberData", - "returntype": "const char *", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLobbyMemberData", - "returntype": "void", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"}, -{ "paramname": "pchValue" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SendLobbyChatMsg", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "pvMsgBody" ,"paramtype": "const void *"}, -{ "paramname": "cubMsgBody" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyChatEntry", - "returntype": "int", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "iChatID" ,"paramtype": "int"}, -{ "paramname": "pSteamIDUser" ,"out_struct": " " ,"paramtype": "class CSteamID *"}, -{ "paramname": "pvData" ,"paramtype": "void *"}, -{ "paramname": "cubData" ,"paramtype": "int"}, -{ "paramname": "peChatEntryType" ,"paramtype": "EChatEntryType *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "RequestLobbyData", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLobbyGameServer", - "returntype": "void", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "unGameServerIP" ,"paramtype": "uint32"}, -{ "paramname": "unGameServerPort" ,"paramtype": "uint16"}, -{ "paramname": "steamIDGameServer" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyGameServer", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "punGameServerIP" ,"paramtype": "uint32 *"}, -{ "paramname": "punGameServerPort" ,"paramtype": "uint16 *"}, -{ "paramname": "psteamIDGameServer" ,"out_struct": " " ,"paramtype": "class CSteamID *"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLobbyMemberLimit", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "cMaxMembers" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyMemberLimit", - "returntype": "int", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLobbyType", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "eLobbyType" ,"paramtype": "ELobbyType"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLobbyJoinable", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "bLobbyJoinable" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "GetLobbyOwner", - "returntype": "class CSteamID", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLobbyOwner", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "steamIDNewOwner" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmaking", - "methodname": "SetLinkedLobby", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDLobby" ,"paramtype": "class CSteamID"}, -{ "paramname": "steamIDLobbyDependent" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamMatchmakingServerListResponse", - "methodname": "ServerResponded", - "returntype": "void", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}, -{ "paramname": "iServer" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmakingServerListResponse", - "methodname": "ServerFailedToRespond", - "returntype": "void", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}, -{ "paramname": "iServer" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmakingServerListResponse", - "methodname": "RefreshComplete", - "returntype": "void", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}, -{ "paramname": "response" ,"paramtype": "EMatchMakingServerResponse"} - ] -} -,{ - "classname": "ISteamMatchmakingPingResponse", - "methodname": "ServerResponded", - "returntype": "void", - "params": [ -{ "paramname": "server" ,"paramtype": "class gameserveritem_t &"} - ] -} -,{ - "classname": "ISteamMatchmakingPingResponse", - "methodname": "ServerFailedToRespond", - "returntype": "void" -} -,{ - "classname": "ISteamMatchmakingPlayersResponse", - "methodname": "AddPlayerToList", - "returntype": "void", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "nScore" ,"paramtype": "int"}, -{ "paramname": "flTimePlayed" ,"paramtype": "float"} - ] -} -,{ - "classname": "ISteamMatchmakingPlayersResponse", - "methodname": "PlayersFailedToRespond", - "returntype": "void" -} -,{ - "classname": "ISteamMatchmakingPlayersResponse", - "methodname": "PlayersRefreshComplete", - "returntype": "void" -} -,{ - "classname": "ISteamMatchmakingRulesResponse", - "methodname": "RulesResponded", - "returntype": "void", - "params": [ -{ "paramname": "pchRule" ,"paramtype": "const char *"}, -{ "paramname": "pchValue" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamMatchmakingRulesResponse", - "methodname": "RulesFailedToRespond", - "returntype": "void" -} -,{ - "classname": "ISteamMatchmakingRulesResponse", - "methodname": "RulesRefreshComplete", - "returntype": "void" -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RequestInternetServerList", - "returntype": "HServerListRequest", - "params": [ -{ "paramname": "iApp" ,"paramtype": "AppId_t"}, -{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"}, -{ "paramname": "nFilters" ,"paramtype": "uint32"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RequestLANServerList", - "returntype": "HServerListRequest", - "params": [ -{ "paramname": "iApp" ,"paramtype": "AppId_t"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RequestFriendsServerList", - "returntype": "HServerListRequest", - "params": [ -{ "paramname": "iApp" ,"paramtype": "AppId_t"}, -{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"}, -{ "paramname": "nFilters" ,"paramtype": "uint32"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RequestFavoritesServerList", - "returntype": "HServerListRequest", - "params": [ -{ "paramname": "iApp" ,"paramtype": "AppId_t"}, -{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"}, -{ "paramname": "nFilters" ,"paramtype": "uint32"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RequestHistoryServerList", - "returntype": "HServerListRequest", - "params": [ -{ "paramname": "iApp" ,"paramtype": "AppId_t"}, -{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"}, -{ "paramname": "nFilters" ,"paramtype": "uint32"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RequestSpectatorServerList", - "returntype": "HServerListRequest", - "params": [ -{ "paramname": "iApp" ,"paramtype": "AppId_t"}, -{ "paramname": "ppchFilters" ,"array_count": "nFilters" ,"paramtype": "struct MatchMakingKeyValuePair_t **"}, -{ "paramname": "nFilters" ,"paramtype": "uint32"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingServerListResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "ReleaseRequest", - "returntype": "void", - "params": [ -{ "paramname": "hServerListRequest" ,"paramtype": "HServerListRequest"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "GetServerDetails", - "returntype": "class gameserveritem_t *", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}, -{ "paramname": "iServer" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "CancelQuery", - "returntype": "void", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RefreshQuery", - "returntype": "void", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "IsRefreshing", - "returntype": "bool", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "GetServerCount", - "returntype": "int", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "RefreshServer", - "returntype": "void", - "params": [ -{ "paramname": "hRequest" ,"paramtype": "HServerListRequest"}, -{ "paramname": "iServer" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "PingServer", - "returntype": "HServerQuery", - "params": [ -{ "paramname": "unIP" ,"paramtype": "uint32"}, -{ "paramname": "usPort" ,"paramtype": "uint16"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingPingResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "PlayerDetails", - "returntype": "HServerQuery", - "params": [ -{ "paramname": "unIP" ,"paramtype": "uint32"}, -{ "paramname": "usPort" ,"paramtype": "uint16"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingPlayersResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "ServerRules", - "returntype": "HServerQuery", - "params": [ -{ "paramname": "unIP" ,"paramtype": "uint32"}, -{ "paramname": "usPort" ,"paramtype": "uint16"}, -{ "paramname": "pRequestServersResponse" ,"paramtype": "class ISteamMatchmakingRulesResponse *"} - ] -} -,{ - "classname": "ISteamMatchmakingServers", - "methodname": "CancelServerQuery", - "returntype": "void", - "params": [ -{ "paramname": "hServerQuery" ,"paramtype": "HServerQuery"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileWrite", - "returntype": "bool", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"}, -{ "paramname": "pvData" ,"paramtype": "const void *"}, -{ "paramname": "cubData" ,"paramtype": "int32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileRead", - "returntype": "int32", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"}, -{ "paramname": "pvData" ,"paramtype": "void *"}, -{ "paramname": "cubDataToRead" ,"paramtype": "int32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileWriteAsync", "callresult": "RemoteStorageFileWriteAsyncComplete_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"}, -{ "paramname": "pvData" ,"paramtype": "const void *"}, -{ "paramname": "cubData" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileReadAsync", "callresult": "RemoteStorageFileReadAsyncComplete_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"}, -{ "paramname": "nOffset" ,"paramtype": "uint32"}, -{ "paramname": "cubToRead" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileReadAsyncComplete", - "returntype": "bool", - "params": [ -{ "paramname": "hReadCall" ,"paramtype": "SteamAPICall_t"}, -{ "paramname": "pvBuffer" ,"paramtype": "void *"}, -{ "paramname": "cubToRead" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileForget", - "returntype": "bool", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileDelete", - "returntype": "bool", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileShare", "callresult": "RemoteStorageFileShareResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "SetSyncPlatforms", - "returntype": "bool", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"}, -{ "paramname": "eRemoteStoragePlatform" ,"paramtype": "ERemoteStoragePlatform"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileWriteStreamOpen", - "returntype": "UGCFileWriteStreamHandle_t", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileWriteStreamWriteChunk", - "returntype": "bool", - "params": [ -{ "paramname": "writeHandle" ,"paramtype": "UGCFileWriteStreamHandle_t"}, -{ "paramname": "pvData" ,"paramtype": "const void *"}, -{ "paramname": "cubData" ,"paramtype": "int32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileWriteStreamClose", - "returntype": "bool", - "params": [ -{ "paramname": "writeHandle" ,"paramtype": "UGCFileWriteStreamHandle_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileWriteStreamCancel", - "returntype": "bool", - "params": [ -{ "paramname": "writeHandle" ,"paramtype": "UGCFileWriteStreamHandle_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FileExists", - "returntype": "bool", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "FilePersisted", - "returntype": "bool", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetFileSize", - "returntype": "int32", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetFileTimestamp", - "returntype": "int64", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetSyncPlatforms", - "returntype": "ERemoteStoragePlatform", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetFileCount", - "returntype": "int32" -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetFileNameAndSize", - "returntype": "const char *", - "params": [ -{ "paramname": "iFile" ,"paramtype": "int"}, -{ "paramname": "pnFileSizeInBytes" ,"paramtype": "int32 *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetQuota", - "returntype": "bool", - "params": [ -{ "paramname": "pnTotalBytes" ,"paramtype": "uint64 *"}, -{ "paramname": "puAvailableBytes" ,"paramtype": "uint64 *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "IsCloudEnabledForAccount", - "returntype": "bool" -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "IsCloudEnabledForApp", - "returntype": "bool" -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "SetCloudEnabledForApp", - "returntype": "void", - "params": [ -{ "paramname": "bEnabled" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UGCDownload", "callresult": "RemoteStorageDownloadUGCResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"}, -{ "paramname": "unPriority" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetUGCDownloadProgress", - "returntype": "bool", - "params": [ -{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"}, -{ "paramname": "pnBytesDownloaded" ,"paramtype": "int32 *"}, -{ "paramname": "pnBytesExpected" ,"paramtype": "int32 *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetUGCDetails", - "returntype": "bool", - "params": [ -{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"}, -{ "paramname": "pnAppID" ,"paramtype": "AppId_t *"}, -{ "paramname": "ppchName" ,"out_string": " " ,"paramtype": "char **"}, -{ "paramname": "pnFileSizeInBytes" ,"paramtype": "int32 *"}, -{ "paramname": "pSteamIDOwner" ,"out_struct": " " ,"paramtype": "class CSteamID *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UGCRead", - "returntype": "int32", - "params": [ -{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"}, -{ "paramname": "pvData" ,"paramtype": "void *"}, -{ "paramname": "cubDataToRead" ,"paramtype": "int32"}, -{ "paramname": "cOffset" ,"paramtype": "uint32"}, -{ "paramname": "eAction" ,"paramtype": "EUGCReadAction"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetCachedUGCCount", - "returntype": "int32" -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetCachedUGCHandle", - "returntype": "UGCHandle_t", - "params": [ -{ "paramname": "iCachedContent" ,"paramtype": "int32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "PublishWorkshopFile", "callresult": "RemoteStoragePublishFileProgress_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchFile" ,"paramtype": "const char *"}, -{ "paramname": "pchPreviewFile" ,"paramtype": "const char *"}, -{ "paramname": "nConsumerAppId" ,"paramtype": "AppId_t"}, -{ "paramname": "pchTitle" ,"paramtype": "const char *"}, -{ "paramname": "pchDescription" ,"paramtype": "const char *"}, -{ "paramname": "eVisibility" ,"paramtype": "ERemoteStoragePublishedFileVisibility"}, -{ "paramname": "pTags" ,"paramtype": "struct SteamParamStringArray_t *"}, -{ "paramname": "eWorkshopFileType" ,"paramtype": "EWorkshopFileType"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "CreatePublishedFileUpdateRequest", - "returntype": "PublishedFileUpdateHandle_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdatePublishedFileFile", - "returntype": "bool", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}, -{ "paramname": "pchFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdatePublishedFilePreviewFile", - "returntype": "bool", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}, -{ "paramname": "pchPreviewFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdatePublishedFileTitle", - "returntype": "bool", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}, -{ "paramname": "pchTitle" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdatePublishedFileDescription", - "returntype": "bool", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}, -{ "paramname": "pchDescription" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdatePublishedFileVisibility", - "returntype": "bool", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}, -{ "paramname": "eVisibility" ,"paramtype": "ERemoteStoragePublishedFileVisibility"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdatePublishedFileTags", - "returntype": "bool", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}, -{ "paramname": "pTags" ,"paramtype": "struct SteamParamStringArray_t *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "CommitPublishedFileUpdate", "callresult": "RemoteStorageUpdatePublishedFileResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetPublishedFileDetails", "callresult": "RemoteStorageGetPublishedFileDetailsResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}, -{ "paramname": "unMaxSecondsOld" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "DeletePublishedFile", "callresult": "RemoteStorageDeletePublishedFileResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "EnumerateUserPublishedFiles", "callresult": "RemoteStorageEnumerateUserPublishedFilesResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unStartIndex" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "SubscribePublishedFile", "callresult": "RemoteStorageSubscribePublishedFileResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "EnumerateUserSubscribedFiles", "callresult": "RemoteStorageEnumerateUserSubscribedFilesResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unStartIndex" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UnsubscribePublishedFile", "callresult": "RemoteStorageUnsubscribePublishedFileResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdatePublishedFileSetChangeDescription", - "returntype": "bool", - "params": [ -{ "paramname": "updateHandle" ,"paramtype": "PublishedFileUpdateHandle_t"}, -{ "paramname": "pchChangeDescription" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetPublishedItemVoteDetails", "callresult": "RemoteStorageGetPublishedItemVoteDetailsResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UpdateUserPublishedItemVote", "callresult": "RemoteStorageUpdateUserPublishedItemVoteResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"}, -{ "paramname": "bVoteUp" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "GetUserPublishedItemVoteDetails", "callresult": "RemoteStorageGetPublishedItemVoteDetailsResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "unPublishedFileId" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "EnumerateUserSharedWorkshopFiles", "callresult": "RemoteStorageEnumerateUserPublishedFilesResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamId" ,"paramtype": "class CSteamID"}, -{ "paramname": "unStartIndex" ,"paramtype": "uint32"}, -{ "paramname": "pRequiredTags" ,"paramtype": "struct SteamParamStringArray_t *"}, -{ "paramname": "pExcludedTags" ,"paramtype": "struct SteamParamStringArray_t *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "PublishVideo", "callresult": "RemoteStoragePublishFileProgress_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "eVideoProvider" ,"paramtype": "EWorkshopVideoProvider"}, -{ "paramname": "pchVideoAccount" ,"paramtype": "const char *"}, -{ "paramname": "pchVideoIdentifier" ,"paramtype": "const char *"}, -{ "paramname": "pchPreviewFile" ,"paramtype": "const char *"}, -{ "paramname": "nConsumerAppId" ,"paramtype": "AppId_t"}, -{ "paramname": "pchTitle" ,"paramtype": "const char *"}, -{ "paramname": "pchDescription" ,"paramtype": "const char *"}, -{ "paramname": "eVisibility" ,"paramtype": "ERemoteStoragePublishedFileVisibility"}, 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"eEnumerationType" ,"paramtype": "EWorkshopEnumerationType"}, -{ "paramname": "unStartIndex" ,"paramtype": "uint32"}, -{ "paramname": "unCount" ,"paramtype": "uint32"}, -{ "paramname": "unDays" ,"paramtype": "uint32"}, -{ "paramname": "pTags" ,"paramtype": "struct SteamParamStringArray_t *"}, -{ "paramname": "pUserTags" ,"paramtype": "struct SteamParamStringArray_t *"} - ] -} -,{ - "classname": "ISteamRemoteStorage", - "methodname": "UGCDownloadToLocation", "callresult": "RemoteStorageDownloadUGCResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "hContent" ,"paramtype": "UGCHandle_t"}, -{ "paramname": "pchLocation" ,"paramtype": "const char *"}, -{ "paramname": "unPriority" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "RequestCurrentStats", "callback": "UserStatsReceived_t", - "returntype": "bool" -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetStat", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "int32 *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetStat", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "float *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "SetStat", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "nData" ,"paramtype": "int32"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "SetStat", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "fData" ,"paramtype": "float"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "UpdateAvgRateStat", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "flCountThisSession" ,"paramtype": "float"}, -{ "paramname": "dSessionLength" ,"paramtype": "double"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetAchievement", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pbAchieved" ,"paramtype": "bool *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "SetAchievement", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "ClearAchievement", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetAchievementAndUnlockTime", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pbAchieved" ,"paramtype": "bool *"}, -{ "paramname": "punUnlockTime" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "StoreStats", - "returntype": "bool" -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetAchievementIcon", - "returntype": "int", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetAchievementDisplayAttribute", - "returntype": "const char *", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "IndicateAchievementProgress", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "nCurProgress" ,"paramtype": "uint32"}, -{ "paramname": "nMaxProgress" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetNumAchievements", - "returntype": "uint32" -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetAchievementName", - "returntype": "const char *", - "params": [ -{ "paramname": "iAchievement" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "RequestUserStats", "callresult": "UserStatsReceived_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetUserStat", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "int32 *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetUserStat", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "float *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetUserAchievement", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pbAchieved" ,"paramtype": "bool *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetUserAchievementAndUnlockTime", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pbAchieved" ,"paramtype": "bool *"}, -{ "paramname": "punUnlockTime" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "ResetAllStats", - "returntype": "bool", - "params": [ -{ "paramname": "bAchievementsToo" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "FindOrCreateLeaderboard", "callresult": "LeaderboardFindResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchLeaderboardName" ,"paramtype": "const char *"}, -{ "paramname": "eLeaderboardSortMethod" ,"paramtype": "ELeaderboardSortMethod"}, -{ "paramname": "eLeaderboardDisplayType" ,"paramtype": "ELeaderboardDisplayType"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "FindLeaderboard", "callresult": "LeaderboardFindResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchLeaderboardName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetLeaderboardName", - "returntype": "const char *", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetLeaderboardEntryCount", - "returntype": "int", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetLeaderboardSortMethod", - "returntype": "ELeaderboardSortMethod", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetLeaderboardDisplayType", - "returntype": "ELeaderboardDisplayType", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "DownloadLeaderboardEntries", "callresult": "LeaderboardScoresDownloaded_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}, -{ "paramname": "eLeaderboardDataRequest" ,"paramtype": "ELeaderboardDataRequest"}, -{ "paramname": "nRangeStart" ,"paramtype": "int"}, -{ "paramname": "nRangeEnd" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "DownloadLeaderboardEntriesForUsers", "callresult": "LeaderboardScoresDownloaded_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}, -{ "paramname": "prgUsers" ,"array_count": "cUsers" ,"desc": "Array of users to retrieve" ,"paramtype": "class CSteamID *"}, -{ "paramname": "cUsers" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetDownloadedLeaderboardEntry", - "returntype": "bool", - "params": [ -{ "paramname": "hSteamLeaderboardEntries" ,"paramtype": "SteamLeaderboardEntries_t"}, -{ "paramname": "index" ,"paramtype": "int"}, -{ "paramname": "pLeaderboardEntry" ,"paramtype": "struct LeaderboardEntry_t *"}, -{ "paramname": "pDetails" ,"paramtype": "int32 *"}, -{ "paramname": "cDetailsMax" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "UploadLeaderboardScore", "callresult": "LeaderboardScoreUploaded_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}, -{ "paramname": "eLeaderboardUploadScoreMethod" ,"paramtype": "ELeaderboardUploadScoreMethod"}, -{ "paramname": "nScore" ,"paramtype": "int32"}, -{ "paramname": "pScoreDetails" ,"paramtype": "const int32 *"}, -{ "paramname": "cScoreDetailsCount" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "AttachLeaderboardUGC", "callresult": "LeaderboardUGCSet_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "hSteamLeaderboard" ,"paramtype": "SteamLeaderboard_t"}, -{ "paramname": "hUGC" ,"paramtype": "UGCHandle_t"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetNumberOfCurrentPlayers", "callresult": "NumberOfCurrentPlayers_t", - "returntype": "SteamAPICall_t" -} -,{ - "classname": "ISteamUserStats", - "methodname": "RequestGlobalAchievementPercentages", "callresult": "GlobalAchievementPercentagesReady_t", - "returntype": "SteamAPICall_t" -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetMostAchievedAchievementInfo", - "returntype": "int", - "params": [ -{ "paramname": "pchName" ,"paramtype": "char *"}, -{ "paramname": "unNameBufLen" ,"paramtype": "uint32"}, -{ "paramname": "pflPercent" ,"paramtype": "float *"}, -{ "paramname": "pbAchieved" ,"paramtype": "bool *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetNextMostAchievedAchievementInfo", - "returntype": "int", - "params": [ -{ "paramname": "iIteratorPrevious" ,"paramtype": "int"}, -{ "paramname": "pchName" ,"paramtype": "char *"}, -{ "paramname": "unNameBufLen" ,"paramtype": "uint32"}, -{ "paramname": "pflPercent" ,"paramtype": "float *"}, -{ "paramname": "pbAchieved" ,"paramtype": "bool *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetAchievementAchievedPercent", - "returntype": "bool", - "params": [ -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pflPercent" ,"paramtype": "float *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "RequestGlobalStats", "callresult": "GlobalStatsReceived_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "nHistoryDays" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetGlobalStat", - "returntype": "bool", - "params": [ -{ "paramname": "pchStatName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "int64 *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetGlobalStat", - "returntype": "bool", - "params": [ -{ "paramname": "pchStatName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "double *"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetGlobalStatHistory", - "returntype": "int32", - "params": [ -{ "paramname": "pchStatName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"array_count": "cubData" ,"paramtype": "int64 *"}, -{ "paramname": "cubData" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUserStats", - "methodname": "GetGlobalStatHistory", - "returntype": "int32", - "params": [ -{ "paramname": "pchStatName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"array_count": "cubData" ,"paramtype": "double *"}, -{ "paramname": "cubData" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamApps", - "methodname": "BIsSubscribed", - "returntype": "bool" -} -,{ - "classname": "ISteamApps", - "methodname": "BIsLowViolence", - "returntype": "bool" -} -,{ - "classname": "ISteamApps", - "methodname": "BIsCybercafe", - "returntype": "bool" -} -,{ - "classname": "ISteamApps", - "methodname": "BIsVACBanned", - "returntype": "bool" -} -,{ - "classname": "ISteamApps", - "methodname": "GetCurrentGameLanguage", - "returntype": "const char *" -} -,{ - "classname": "ISteamApps", - "methodname": "GetAvailableGameLanguages", - "returntype": "const char *" -} -,{ - "classname": "ISteamApps", - "methodname": "BIsSubscribedApp", - "returntype": "bool", - "params": [ -{ "paramname": "appID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamApps", - "methodname": "BIsDlcInstalled", - "returntype": "bool", - "params": [ -{ "paramname": "appID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamApps", - "methodname": "GetEarliestPurchaseUnixTime", - "returntype": "uint32", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamApps", - "methodname": "BIsSubscribedFromFreeWeekend", - "returntype": "bool" -} -,{ - "classname": "ISteamApps", - "methodname": "GetDLCCount", - "returntype": "int" -} -,{ - "classname": "ISteamApps", - "methodname": "BGetDLCDataByIndex", - "returntype": "bool", - "params": [ -{ "paramname": "iDLC" ,"paramtype": "int"}, -{ "paramname": "pAppID" ,"paramtype": "AppId_t *"}, -{ "paramname": "pbAvailable" ,"paramtype": "bool *"}, -{ "paramname": "pchName" ,"paramtype": "char *"}, -{ "paramname": "cchNameBufferSize" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamApps", - "methodname": "InstallDLC", - "returntype": "void", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamApps", - "methodname": "UninstallDLC", - "returntype": "void", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamApps", - "methodname": 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"bool", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"}, -{ "paramname": "pchValue" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "AddItemPreviewFile", - "returntype": "bool", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "pszPreviewFile" ,"paramtype": "const char *"}, -{ "paramname": "type" ,"paramtype": "EItemPreviewType"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "AddItemPreviewVideo", - "returntype": "bool", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "pszVideoID" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "UpdateItemPreviewFile", - "returntype": "bool", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "index" ,"paramtype": "uint32"}, -{ "paramname": "pszPreviewFile" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "UpdateItemPreviewVideo", - "returntype": "bool", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "index" ,"paramtype": "uint32"}, -{ "paramname": "pszVideoID" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "RemoveItemPreview", - "returntype": "bool", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "index" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "SubmitItemUpdate", "callresult": "SubmitItemUpdateResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "pchChangeNote" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "GetItemUpdateProgress", - "returntype": "EItemUpdateStatus", - "params": [ -{ "paramname": "handle" ,"paramtype": "UGCUpdateHandle_t"}, -{ "paramname": "punBytesProcessed" ,"paramtype": "uint64 *"}, -{ "paramname": "punBytesTotal" ,"paramtype": "uint64 *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "SetUserItemVote", "callresult": "SetUserItemVoteResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}, -{ "paramname": "bVoteUp" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "GetUserItemVote", "callresult": "GetUserItemVoteResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "AddItemToFavorites", "callresult": "UserFavoriteItemsListChanged_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "nAppId" ,"paramtype": "AppId_t"}, -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "RemoveItemFromFavorites", "callresult": "UserFavoriteItemsListChanged_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "nAppId" ,"paramtype": "AppId_t"}, -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "SubscribeItem", "callresult": "RemoteStorageSubscribePublishedFileResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "UnsubscribeItem", "callresult": "RemoteStorageUnsubscribePublishedFileResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "GetNumSubscribedItems", - "returntype": "uint32" -} -,{ - "classname": "ISteamUGC", - "methodname": "GetSubscribedItems", - "returntype": "uint32", - "params": [ -{ "paramname": "pvecPublishedFileID" ,"paramtype": "PublishedFileId_t *"}, -{ "paramname": "cMaxEntries" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "GetItemState", - "returntype": "uint32", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "GetItemInstallInfo", - "returntype": "bool", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}, -{ "paramname": "punSizeOnDisk" ,"paramtype": "uint64 *"}, -{ "paramname": "pchFolder" ,"out_string_count": "cchFolderSize" ,"paramtype": "char *"}, -{ "paramname": "cchFolderSize" ,"paramtype": "uint32"}, -{ "paramname": "punTimeStamp" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "GetItemDownloadInfo", - "returntype": "bool", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}, -{ "paramname": "punBytesDownloaded" ,"paramtype": "uint64 *"}, -{ "paramname": "punBytesTotal" ,"paramtype": "uint64 *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "DownloadItem", - "returntype": "bool", - "params": [ -{ "paramname": "nPublishedFileID" ,"paramtype": "PublishedFileId_t"}, -{ "paramname": "bHighPriority" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "BInitWorkshopForGameServer", - "returntype": "bool", - "params": [ -{ "paramname": "unWorkshopDepotID" ,"paramtype": "DepotId_t"}, -{ "paramname": "pszFolder" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "SuspendDownloads", - "returntype": "void", - "params": [ -{ "paramname": "bSuspend" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "StartPlaytimeTracking", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pvecPublishedFileID" ,"paramtype": "PublishedFileId_t *"}, -{ "paramname": "unNumPublishedFileIDs" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "StopPlaytimeTracking", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pvecPublishedFileID" ,"paramtype": "PublishedFileId_t *"}, -{ "paramname": "unNumPublishedFileIDs" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamUGC", - "methodname": "StopPlaytimeTrackingForAllItems", - "returntype": "SteamAPICall_t" -} -,{ - "classname": "ISteamAppList", - "methodname": "GetNumInstalledApps", - "returntype": "uint32" -} -,{ - "classname": "ISteamAppList", - "methodname": "GetInstalledApps", - "returntype": "uint32", - "params": [ -{ "paramname": "pvecAppID" ,"paramtype": "AppId_t *"}, -{ "paramname": "unMaxAppIDs" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamAppList", - "methodname": "GetAppName", - "returntype": "int", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"}, -{ "paramname": "pchName" ,"out_string": " " ,"paramtype": "char *"}, -{ "paramname": "cchNameMax" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamAppList", - "methodname": "GetAppInstallDir", - "returntype": "int", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"}, -{ "paramname": "pchDirectory" ,"paramtype": "char *"}, -{ "paramname": "cchNameMax" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamAppList", - "methodname": "GetAppBuildId", - "returntype": "int", - "params": [ -{ "paramname": "nAppID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "DestructISteamHTMLSurface", - "returntype": "void" -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "Init", - "returntype": "bool" -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "Shutdown", - "returntype": "bool" -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "CreateBrowser", "callresult": "HTML_BrowserReady_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "pchUserAgent" ,"paramtype": "const char *"}, -{ "paramname": "pchUserCSS" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "RemoveBrowser", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "LoadURL", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "pchURL" ,"paramtype": "const char *"}, -{ "paramname": "pchPostData" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "SetSize", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "unWidth" ,"paramtype": "uint32"}, -{ "paramname": "unHeight" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "StopLoad", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "Reload", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "GoBack", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "GoForward", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "AddHeader", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"}, -{ "paramname": "pchValue" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "ExecuteJavascript", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "pchScript" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "MouseUp", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "eMouseButton" ,"paramtype": "ISteamHTMLSurface::EHTMLMouseButton"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "MouseDown", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "eMouseButton" ,"paramtype": "ISteamHTMLSurface::EHTMLMouseButton"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "MouseDoubleClick", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "eMouseButton" ,"paramtype": "ISteamHTMLSurface::EHTMLMouseButton"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "MouseMove", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "x" ,"paramtype": "int"}, -{ "paramname": "y" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "MouseWheel", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "nDelta" ,"paramtype": "int32"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "KeyDown", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "nNativeKeyCode" ,"paramtype": "uint32"}, -{ "paramname": "eHTMLKeyModifiers" ,"paramtype": "ISteamHTMLSurface::EHTMLKeyModifiers"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "KeyUp", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "nNativeKeyCode" ,"paramtype": "uint32"}, -{ "paramname": "eHTMLKeyModifiers" ,"paramtype": "ISteamHTMLSurface::EHTMLKeyModifiers"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "KeyChar", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "cUnicodeChar" ,"paramtype": "uint32"}, -{ "paramname": "eHTMLKeyModifiers" ,"paramtype": "ISteamHTMLSurface::EHTMLKeyModifiers"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "SetHorizontalScroll", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "nAbsolutePixelScroll" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "SetVerticalScroll", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "nAbsolutePixelScroll" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "SetKeyFocus", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "bHasKeyFocus" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "ViewSource", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "CopyToClipboard", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "PasteFromClipboard", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "Find", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "pchSearchStr" ,"paramtype": "const char *"}, -{ "paramname": "bCurrentlyInFind" ,"paramtype": "bool"}, -{ "paramname": "bReverse" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "StopFind", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "GetLinkAtPosition", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "x" ,"paramtype": "int"}, -{ "paramname": "y" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "SetCookie", - "returntype": "void", - "params": [ -{ "paramname": "pchHostname" ,"paramtype": "const char *"}, -{ "paramname": "pchKey" ,"paramtype": "const char *"}, -{ "paramname": "pchValue" ,"paramtype": "const char *"}, -{ "paramname": "pchPath" ,"paramtype": "const char *"}, -{ "paramname": "nExpires" ,"paramtype": "RTime32"}, -{ "paramname": "bSecure" ,"paramtype": "bool"}, -{ "paramname": "bHTTPOnly" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "SetPageScaleFactor", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "flZoom" ,"paramtype": "float"}, -{ "paramname": "nPointX" ,"paramtype": "int"}, -{ "paramname": "nPointY" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "SetBackgroundMode", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "bBackgroundMode" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "AllowStartRequest", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "bAllowed" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamHTMLSurface", - "methodname": "JSDialogResponse", - "returntype": "void", - "params": [ -{ "paramname": "unBrowserHandle" ,"paramtype": "HHTMLBrowser"}, -{ "paramname": "bResult" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GetResultStatus", "desc": "Find out the status of an asynchronous inventory result handle.", - "returntype": "EResult", - "params": [ -{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GetResultItems", "desc": "Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.", - "returntype": "bool", - "params": [ -{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"}, -{ "paramname": "pOutItemsArray" ,"out_array_count": "punOutItemsArraySize" ,"desc": "Output array" ,"paramtype": "struct SteamItemDetails_t *"}, -{ "paramname": "punOutItemsArraySize" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GetResultTimestamp", "desc": "Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.", - "returntype": "uint32", - "params": [ -{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "CheckResultSteamID", "desc": "Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.", - "returntype": "bool", - "params": [ -{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"}, -{ "paramname": "steamIDExpected" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "DestroyResult", "desc": "Destroys a result handle and frees all associated memory.", - "returntype": "void", - "params": [ -{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GetAllItems", "desc": "Captures the entire state of the current users Steam inventory.", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GetItemsByID", "desc": "Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "pInstanceIDs" ,"array_count": "unCountInstanceIDs" ,"paramtype": "const SteamItemInstanceID_t *"}, -{ "paramname": "unCountInstanceIDs" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "SerializeResult", - "returntype": "bool", - "params": [ -{ "paramname": "resultHandle" ,"paramtype": "SteamInventoryResult_t"}, -{ "paramname": "pOutBuffer" ,"out_buffer_count": "punOutBufferSize" ,"paramtype": "void *"}, -{ "paramname": "punOutBufferSize" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "DeserializeResult", - "returntype": "bool", - "params": [ -{ "paramname": "pOutResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "pBuffer" ,"buffer_count": "punOutBufferSize" ,"paramtype": "const void *"}, -{ "paramname": "unBufferSize" ,"paramtype": "uint32"}, -{ "paramname": "bRESERVED_MUST_BE_FALSE" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GenerateItems", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "pArrayItemDefs" ,"array_count": "unArrayLength" ,"paramtype": "const SteamItemDef_t *"}, -{ "paramname": "punArrayQuantity" ,"array_count": "unArrayLength" ,"paramtype": "const uint32 *"}, -{ "paramname": "unArrayLength" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GrantPromoItems", "desc": "GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "AddPromoItem", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "itemDef" ,"paramtype": "SteamItemDef_t"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "AddPromoItems", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "pArrayItemDefs" ,"array_count": "unArrayLength" ,"paramtype": "const SteamItemDef_t *"}, -{ "paramname": "unArrayLength" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "ConsumeItem", "desc": "ConsumeItem() removes items from the inventory permanently.", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "itemConsume" ,"paramtype": "SteamItemInstanceID_t"}, -{ "paramname": "unQuantity" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "ExchangeItems", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "pArrayGenerate" ,"array_count": "unArrayGenerateLength" ,"paramtype": "const SteamItemDef_t *"}, -{ "paramname": "punArrayGenerateQuantity" ,"array_count": "unArrayGenerateLength" ,"paramtype": "const uint32 *"}, -{ "paramname": "unArrayGenerateLength" ,"paramtype": "uint32"}, -{ "paramname": "pArrayDestroy" ,"array_count": "unArrayDestroyLength" ,"paramtype": "const SteamItemInstanceID_t *"}, -{ "paramname": "punArrayDestroyQuantity" ,"array_count": "unArrayDestroyLength" ,"paramtype": "const uint32 *"}, -{ "paramname": "unArrayDestroyLength" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "TransferItemQuantity", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "itemIdSource" ,"paramtype": "SteamItemInstanceID_t"}, -{ "paramname": "unQuantity" ,"paramtype": "uint32"}, -{ "paramname": "itemIdDest" ,"paramtype": "SteamItemInstanceID_t"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "SendItemDropHeartbeat", "desc": "Applications which use timed-drop mechanics should call SendItemDropHeartbeat() when active gameplay begins and at least once every two minutes afterwards.", - "returntype": "void" -} -,{ - "classname": "ISteamInventory", - "methodname": "TriggerItemDrop", "desc": "Playtime credit must be consumed and turned into item drops by your game.", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "dropListDefinition" ,"paramtype": "SteamItemDef_t"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "TradeItems", - "returntype": "bool", - "params": [ -{ "paramname": "pResultHandle" ,"paramtype": "SteamInventoryResult_t *"}, -{ "paramname": "steamIDTradePartner" ,"paramtype": "class CSteamID"}, -{ "paramname": "pArrayGive" ,"array_count": "nArrayGiveLength" ,"paramtype": "const SteamItemInstanceID_t *"}, -{ "paramname": "pArrayGiveQuantity" ,"array_count": "nArrayGiveLength" ,"paramtype": "const uint32 *"}, -{ "paramname": "nArrayGiveLength" ,"paramtype": "uint32"}, -{ "paramname": "pArrayGet" ,"array_count": "nArrayGetLength" ,"paramtype": "const SteamItemInstanceID_t *"}, -{ "paramname": "pArrayGetQuantity" ,"array_count": "nArrayGetLength" ,"paramtype": "const uint32 *"}, -{ "paramname": "nArrayGetLength" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "LoadItemDefinitions", "desc": "LoadItemDefinitions triggers the automatic load and refresh of item definitions.", - "returntype": "bool" -} -,{ - "classname": "ISteamInventory", - "methodname": "GetItemDefinitionIDs", - "returntype": "bool", - "params": [ -{ "paramname": "pItemDefIDs" ,"out_array_count": "punItemDefIDsArraySize" ,"desc": "List of item definition IDs" ,"paramtype": "SteamItemDef_t *"}, -{ "paramname": "punItemDefIDsArraySize" ,"desc": "Size of array is passed in and actual size used is returned in this param" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamInventory", - "methodname": "GetItemDefinitionProperty", - "returntype": "bool", - "params": [ -{ "paramname": "iDefinition" ,"paramtype": "SteamItemDef_t"}, -{ "paramname": "pchPropertyName" ,"paramtype": "const char *"}, -{ "paramname": "pchValueBuffer" ,"out_string_count": "punValueBufferSizeOut" ,"paramtype": "char *"}, -{ "paramname": "punValueBufferSizeOut" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamVideo", - "methodname": "GetVideoURL", - "returntype": "void", - "params": [ -{ "paramname": "unVideoAppID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamVideo", - "methodname": "IsBroadcasting", - "returntype": "bool", - "params": [ -{ "paramname": "pnNumViewers" ,"paramtype": "int *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "InitGameServer", - "returntype": "bool", - "params": [ -{ "paramname": "unIP" ,"paramtype": "uint32"}, -{ "paramname": "usGamePort" ,"paramtype": "uint16"}, -{ "paramname": "usQueryPort" ,"paramtype": "uint16"}, -{ "paramname": "unFlags" ,"paramtype": "uint32"}, -{ "paramname": "nGameAppId" ,"paramtype": "AppId_t"}, -{ "paramname": "pchVersionString" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetProduct", - "returntype": "void", - "params": [ -{ "paramname": "pszProduct" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetGameDescription", - "returntype": "void", - "params": [ -{ "paramname": "pszGameDescription" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetModDir", - "returntype": "void", - "params": [ -{ "paramname": "pszModDir" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetDedicatedServer", - "returntype": "void", - "params": [ -{ "paramname": "bDedicated" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "LogOn", - "returntype": "void", - "params": [ -{ "paramname": "pszToken" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "LogOnAnonymous", - "returntype": "void" -} -,{ - "classname": "ISteamGameServer", - "methodname": "LogOff", - "returntype": "void" -} -,{ - "classname": "ISteamGameServer", - "methodname": "BLoggedOn", - "returntype": "bool" -} -,{ - "classname": "ISteamGameServer", - "methodname": "BSecure", - "returntype": "bool" -} -,{ - "classname": "ISteamGameServer", - "methodname": "GetSteamID", - "returntype": "class CSteamID" -} -,{ - "classname": "ISteamGameServer", - "methodname": "WasRestartRequested", - "returntype": "bool" -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetMaxPlayerCount", - "returntype": "void", - "params": [ -{ "paramname": "cPlayersMax" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetBotPlayerCount", - "returntype": "void", - "params": [ -{ "paramname": "cBotplayers" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetServerName", - "returntype": "void", - "params": [ -{ "paramname": "pszServerName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetMapName", - "returntype": "void", - "params": [ -{ "paramname": "pszMapName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetPasswordProtected", - "returntype": "void", - "params": [ -{ "paramname": "bPasswordProtected" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetSpectatorPort", - "returntype": "void", - "params": [ -{ "paramname": "unSpectatorPort" ,"paramtype": "uint16"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetSpectatorServerName", - "returntype": "void", - "params": [ -{ "paramname": "pszSpectatorServerName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "ClearAllKeyValues", - "returntype": "void" -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetKeyValue", - "returntype": "void", - "params": [ -{ "paramname": "pKey" ,"paramtype": "const char *"}, -{ "paramname": "pValue" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetGameTags", - "returntype": "void", - "params": [ -{ "paramname": "pchGameTags" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetGameData", - "returntype": "void", - "params": [ -{ "paramname": "pchGameData" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetRegion", - "returntype": "void", - "params": [ -{ "paramname": "pszRegion" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SendUserConnectAndAuthenticate", - "returntype": "bool", - "params": [ -{ "paramname": "unIPClient" ,"paramtype": "uint32"}, -{ "paramname": "pvAuthBlob" ,"paramtype": "const void *"}, -{ "paramname": "cubAuthBlobSize" ,"paramtype": "uint32"}, -{ "paramname": "pSteamIDUser" ,"paramtype": "class CSteamID *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "CreateUnauthenticatedUserConnection", - "returntype": "class CSteamID" -} -,{ - "classname": "ISteamGameServer", - "methodname": "SendUserDisconnect", - "returntype": "void", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "BUpdateUserData", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchPlayerName" ,"paramtype": "const char *"}, -{ "paramname": "uScore" ,"paramtype": "uint32"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "GetAuthSessionTicket", - "returntype": "HAuthTicket", - "params": [ -{ "paramname": "pTicket" ,"paramtype": "void *"}, -{ "paramname": "cbMaxTicket" ,"paramtype": "int"}, -{ "paramname": "pcbTicket" ,"paramtype": "uint32 *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "BeginAuthSession", - "returntype": "EBeginAuthSessionResult", - "params": [ -{ "paramname": "pAuthTicket" ,"paramtype": "const void *"}, -{ "paramname": "cbAuthTicket" ,"paramtype": "int"}, -{ "paramname": "steamID" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "EndAuthSession", - "returntype": "void", - "params": [ -{ "paramname": "steamID" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "CancelAuthTicket", - "returntype": "void", - "params": [ -{ "paramname": "hAuthTicket" ,"paramtype": "HAuthTicket"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "UserHasLicenseForApp", - "returntype": "EUserHasLicenseForAppResult", - "params": [ -{ "paramname": "steamID" ,"paramtype": "class CSteamID"}, -{ "paramname": "appID" ,"paramtype": "AppId_t"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "RequestUserGroupStatus", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "steamIDGroup" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "GetGameplayStats", - "returntype": "void" -} -,{ - "classname": "ISteamGameServer", - "methodname": "GetServerReputation", "callresult": "GSReputation_t", - "returntype": "SteamAPICall_t" -} -,{ - "classname": "ISteamGameServer", - "methodname": "GetPublicIP", - "returntype": "uint32" -} -,{ - "classname": "ISteamGameServer", - "methodname": "HandleIncomingPacket", - "returntype": "bool", - "params": [ -{ "paramname": "pData" ,"paramtype": "const void *"}, -{ "paramname": "cbData" ,"paramtype": "int"}, -{ "paramname": "srcIP" ,"paramtype": "uint32"}, -{ "paramname": "srcPort" ,"paramtype": "uint16"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "GetNextOutgoingPacket", - "returntype": "int", - "params": [ -{ "paramname": "pOut" ,"paramtype": "void *"}, -{ "paramname": "cbMaxOut" ,"paramtype": "int"}, -{ "paramname": "pNetAdr" ,"paramtype": "uint32 *"}, -{ "paramname": "pPort" ,"paramtype": "uint16 *"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "EnableHeartbeats", - "returntype": "void", - "params": [ -{ "paramname": "bActive" ,"paramtype": "bool"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "SetHeartbeatInterval", - "returntype": "void", - "params": [ -{ "paramname": "iHeartbeatInterval" ,"paramtype": "int"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "ForceHeartbeat", - "returntype": "void" -} -,{ - "classname": "ISteamGameServer", - "methodname": "AssociateWithClan", "callresult": "AssociateWithClanResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDClan" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamGameServer", - "methodname": "ComputeNewPlayerCompatibility", "callresult": "ComputeNewPlayerCompatibilityResult_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDNewPlayer" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "RequestUserStats", "callresult": "GSStatsReceived_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "GetUserStat", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "int32 *"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "GetUserStat", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pData" ,"paramtype": "float *"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "GetUserAchievement", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "pbAchieved" ,"paramtype": "bool *"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "SetUserStat", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "nData" ,"paramtype": "int32"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "SetUserStat", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "fData" ,"paramtype": "float"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "UpdateUserAvgRateStat", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"}, -{ "paramname": "flCountThisSession" ,"paramtype": "float"}, -{ "paramname": "dSessionLength" ,"paramtype": "double"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "SetUserAchievement", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "ClearUserAchievement", - "returntype": "bool", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"}, -{ "paramname": "pchName" ,"paramtype": "const char *"} - ] -} -,{ - "classname": "ISteamGameServerStats", - "methodname": "StoreUserStats", "callresult": "GSStatsStored_t", - "returntype": "SteamAPICall_t", - "params": [ -{ "paramname": "steamIDUser" ,"paramtype": "class CSteamID"} - ] -} -] -} \ No newline at end of file diff --git a/lib/windows64/include/steam/steam_api_flat.h b/lib/windows64/include/steam/steam_api_flat.h deleted file mode 100644 index e77e4cb..0000000 --- a/lib/windows64/include/steam/steam_api_flat.h +++ /dev/null @@ -1,802 +0,0 @@ -//====== Copyright (c) 1996-2014, Valve Corporation, All rights reserved. ======= -// -// Purpose: Header for flatted SteamAPI. Use this for binding to other languages. -// This file is auto-generated, do not edit it. -// -//============================================================================= - -#ifndef STEAMAPIFLAT_H -#define STEAMAPIFLAT_H -#ifdef _WIN32 -#pragma once -#endif - -#include <stdint.h> - - -typedef unsigned char uint8; -typedef unsigned char uint8; -typedef signed char int8; -typedef short int16; -typedef unsigned short uint16; -typedef int int32; -typedef unsigned int uint32; -typedef long long int64; -typedef unsigned long long uint64; -typedef int64 lint64; -typedef uint64 ulint64; -typedef uint8 Salt_t[8]; -typedef uint64 GID_t; -typedef uint64 JobID_t; -typedef GID_t TxnID_t; -typedef uint32 PackageId_t; -typedef uint32 BundleId_t; -typedef uint32 AppId_t; -typedef uint64 AssetClassId_t; -typedef uint32 PhysicalItemId_t; -typedef uint32 DepotId_t; -typedef uint32 RTime32; -typedef uint32 CellID_t; -typedef uint64 SteamAPICall_t; -typedef uint32 AccountID_t; -typedef uint32 PartnerId_t; -typedef uint64 ManifestId_t; -typedef uint32 HAuthTicket; -typedef void * BREAKPAD_HANDLE; -typedef char compile_time_assert_type[1]; -typedef int32 HSteamPipe; -typedef int32 HSteamUser; -typedef int16 FriendsGroupID_t; -typedef void * HServerListRequest; -typedef int HServerQuery; -typedef uint64 UGCHandle_t; -typedef uint64 PublishedFileUpdateHandle_t; -typedef uint64 PublishedFileId_t; -typedef uint64 UGCFileWriteStreamHandle_t; -typedef char compile_time_assert_type[1]; -typedef uint64 SteamLeaderboard_t; -typedef uint64 SteamLeaderboardEntries_t; -typedef uint32 SNetSocket_t; -typedef uint32 SNetListenSocket_t; -typedef uint32 ScreenshotHandle; -typedef uint32 HTTPRequestHandle; -typedef uint32 HTTPCookieContainerHandle; -typedef uint64 ClientUnifiedMessageHandle; -typedef uint64 ControllerHandle_t; -typedef uint64 ControllerActionSetHandle_t; -typedef uint64 ControllerDigitalActionHandle_t; -typedef uint64 ControllerAnalogActionHandle_t; -typedef uint64 UGCQueryHandle_t; -typedef uint64 UGCUpdateHandle_t; -typedef uint32 HHTMLBrowser; -typedef uint64 SteamItemInstanceID_t; -typedef int32 SteamItemDef_t; -typedef int32 SteamInventoryResult_t; -// OpenVR Constants -int const_k_iSteamUserCallbacks = 100; -int const_k_iSteamGameServerCallbacks = 200; -int const_k_iSteamFriendsCallbacks = 300; -int const_k_iSteamBillingCallbacks = 400; -int const_k_iSteamMatchmakingCallbacks = 500; -int const_k_iSteamContentServerCallbacks = 600; -int const_k_iSteamUtilsCallbacks = 700; -int const_k_iClientFriendsCallbacks = 800; -int const_k_iClientUserCallbacks = 900; -int const_k_iSteamAppsCallbacks = 1000; -int const_k_iSteamUserStatsCallbacks = 1100; -int const_k_iSteamNetworkingCallbacks = 1200; -int const_k_iClientRemoteStorageCallbacks = 1300; -int const_k_iClientDepotBuilderCallbacks = 1400; -int const_k_iSteamGameServerItemsCallbacks = 1500; -int const_k_iClientUtilsCallbacks = 1600; -int const_k_iSteamGameCoordinatorCallbacks = 1700; -int const_k_iSteamGameServerStatsCallbacks = 1800; -int const_k_iSteam2AsyncCallbacks = 1900; -int const_k_iSteamGameStatsCallbacks = 2000; -int const_k_iClientHTTPCallbacks = 2100; -int const_k_iClientScreenshotsCallbacks = 2200; -int const_k_iSteamScreenshotsCallbacks = 2300; -int const_k_iClientAudioCallbacks = 2400; -int const_k_iClientUnifiedMessagesCallbacks = 2500; -int const_k_iSteamStreamLauncherCallbacks = 2600; -int const_k_iClientControllerCallbacks = 2700; -int const_k_iSteamControllerCallbacks = 2800; -int const_k_iClientParentalSettingsCallbacks = 2900; -int const_k_iClientDeviceAuthCallbacks = 3000; -int const_k_iClientNetworkDeviceManagerCallbacks = 3100; -int const_k_iClientMusicCallbacks = 3200; -int const_k_iClientRemoteClientManagerCallbacks = 3300; -int const_k_iClientUGCCallbacks = 3400; -int const_k_iSteamStreamClientCallbacks = 3500; -int const_k_IClientProductBuilderCallbacks = 3600; -int const_k_iClientShortcutsCallbacks = 3700; -int const_k_iClientRemoteControlManagerCallbacks = 3800; -int const_k_iSteamAppListCallbacks = 3900; -int const_k_iSteamMusicCallbacks = 4000; -int const_k_iSteamMusicRemoteCallbacks = 4100; -int const_k_iClientVRCallbacks = 4200; -int const_k_iClientGameNotificationCallbacks = 4300; -int const_k_iSteamGameNotificationCallbacks = 4400; -int const_k_iSteamHTMLSurfaceCallbacks = 4500; -int const_k_iClientVideoCallbacks = 4600; -int const_k_iClientInventoryCallbacks = 4700; -int const_k_iClientBluetoothManagerCallbacks = 4800; -int const_k_cchPersonaNameMax = 128; -int const_k_cwchPersonaNameMax = 32; -int const_k_cchMaxRichPresenceKeys = 20; -int const_k_cchMaxRichPresenceKeyLength = 64; -int const_k_cchMaxRichPresenceValueLength = 256; -int const_k_cchStatNameMax = 128; -int const_k_cchLeaderboardNameMax = 128; -int const_k_cLeaderboardDetailsMax = 64; -unsigned long const_k_InvalidUnifiedMessageHandle = 0; -unsigned long const_k_SteamItemInstanceIDInvalid = 0xffffffff; -int const_k_SteamInventoryResultInvalid = -1; - - - -// OpenVR Enums -// OpenVR Structs - - - -S_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe(intptr_t instancePtr); -S_API bool SteamAPI_ISteamClient_BReleaseSteamPipe(intptr_t instancePtr, HSteamPipe hSteamPipe); -S_API HSteamUser SteamAPI_ISteamClient_ConnectToGlobalUser(intptr_t instancePtr, HSteamPipe hSteamPipe); -S_API HSteamUser SteamAPI_ISteamClient_CreateLocalUser(intptr_t instancePtr, HSteamPipe * phSteamPipe, EAccountType eAccountType); -S_API void SteamAPI_ISteamClient_ReleaseUser(intptr_t instancePtr, HSteamPipe hSteamPipe, HSteamUser hUser); -S_API class ISteamUser * SteamAPI_ISteamClient_GetISteamUser(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamGameServer * SteamAPI_ISteamClient_GetISteamGameServer(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API void SteamAPI_ISteamClient_SetLocalIPBinding(intptr_t instancePtr, uint32 unIP, uint16 usPort); -S_API class ISteamFriends * SteamAPI_ISteamClient_GetISteamFriends(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamUtils * SteamAPI_ISteamClient_GetISteamUtils(intptr_t instancePtr, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamMatchmaking * SteamAPI_ISteamClient_GetISteamMatchmaking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamMatchmakingServers * SteamAPI_ISteamClient_GetISteamMatchmakingServers(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API void * SteamAPI_ISteamClient_GetISteamGenericInterface(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamUserStats * SteamAPI_ISteamClient_GetISteamUserStats(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamGameServerStats * SteamAPI_ISteamClient_GetISteamGameServerStats(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamApps * SteamAPI_ISteamClient_GetISteamApps(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamNetworking * SteamAPI_ISteamClient_GetISteamNetworking(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamRemoteStorage * SteamAPI_ISteamClient_GetISteamRemoteStorage(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamScreenshots * SteamAPI_ISteamClient_GetISteamScreenshots(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API uint32 SteamAPI_ISteamClient_GetIPCCallCount(intptr_t instancePtr); -S_API void SteamAPI_ISteamClient_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction); -S_API bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(intptr_t instancePtr); -S_API class ISteamHTTP * SteamAPI_ISteamClient_GetISteamHTTP(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamUnifiedMessages * SteamAPI_ISteamClient_GetISteamUnifiedMessages(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamController * SteamAPI_ISteamClient_GetISteamController(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamUGC * SteamAPI_ISteamClient_GetISteamUGC(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamAppList * SteamAPI_ISteamClient_GetISteamAppList(intptr_t instancePtr, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamMusic * SteamAPI_ISteamClient_GetISteamMusic(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamMusicRemote * SteamAPI_ISteamClient_GetISteamMusicRemote(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamHTMLSurface * SteamAPI_ISteamClient_GetISteamHTMLSurface(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamInventory * SteamAPI_ISteamClient_GetISteamInventory(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API class ISteamVideo * SteamAPI_ISteamClient_GetISteamVideo(intptr_t instancePtr, HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char * pchVersion); -S_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUser_BLoggedOn(intptr_t instancePtr); -S_API uint64 SteamAPI_ISteamUser_GetSteamID(intptr_t instancePtr); -S_API int SteamAPI_ISteamUser_InitiateGameConnection(intptr_t instancePtr, void * pAuthBlob, int cbMaxAuthBlob, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure); -S_API void SteamAPI_ISteamUser_TerminateGameConnection(intptr_t instancePtr, uint32 unIPServer, uint16 usPortServer); -S_API void SteamAPI_ISteamUser_TrackAppUsageEvent(intptr_t instancePtr, class CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo); -S_API bool SteamAPI_ISteamUser_GetUserDataFolder(intptr_t instancePtr, char * pchBuffer, int cubBuffer); -S_API void SteamAPI_ISteamUser_StartVoiceRecording(intptr_t instancePtr); -S_API void SteamAPI_ISteamUser_StopVoiceRecording(intptr_t instancePtr); -S_API EVoiceResult SteamAPI_ISteamUser_GetAvailableVoice(intptr_t instancePtr, uint32 * pcbCompressed, uint32 * pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate); -S_API EVoiceResult SteamAPI_ISteamUser_GetVoice(intptr_t instancePtr, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed, void * pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 * nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate); -S_API EVoiceResult SteamAPI_ISteamUser_DecompressVoice(intptr_t instancePtr, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, uint32 nDesiredSampleRate); -S_API uint32 SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(intptr_t instancePtr); -S_API HAuthTicket SteamAPI_ISteamUser_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); -S_API EBeginAuthSessionResult SteamAPI_ISteamUser_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID); -S_API void SteamAPI_ISteamUser_EndAuthSession(intptr_t instancePtr, class CSteamID steamID); -S_API void SteamAPI_ISteamUser_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket); -S_API EUserHasLicenseForAppResult SteamAPI_ISteamUser_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID); -S_API bool SteamAPI_ISteamUser_BIsBehindNAT(intptr_t instancePtr); -S_API void SteamAPI_ISteamUser_AdvertiseGame(intptr_t instancePtr, class CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer); -S_API SteamAPICall_t SteamAPI_ISteamUser_RequestEncryptedAppTicket(intptr_t instancePtr, void * pDataToInclude, int cbDataToInclude); -S_API bool SteamAPI_ISteamUser_GetEncryptedAppTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); -S_API int SteamAPI_ISteamUser_GetGameBadgeLevel(intptr_t instancePtr, int nSeries, bool bFoil); -S_API int SteamAPI_ISteamUser_GetPlayerSteamLevel(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamUser_RequestStoreAuthURL(intptr_t instancePtr, const char * pchRedirectURL); -S_API bool SteamAPI_ISteamUser_BIsPhoneVerified(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUser_BIsTwoFactorEnabled(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUser_BIsPhoneIdentifying(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamFriends_GetPersonaName(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamFriends_SetPersonaName(intptr_t instancePtr, const char * pchPersonaName); -S_API EPersonaState SteamAPI_ISteamFriends_GetPersonaState(intptr_t instancePtr); -S_API int SteamAPI_ISteamFriends_GetFriendCount(intptr_t instancePtr, int iFriendFlags); -S_API uint64 SteamAPI_ISteamFriends_GetFriendByIndex(intptr_t instancePtr, int iFriend, int iFriendFlags); -S_API EFriendRelationship SteamAPI_ISteamFriends_GetFriendRelationship(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API EPersonaState SteamAPI_ISteamFriends_GetFriendPersonaState(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaName(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API bool SteamAPI_ISteamFriends_GetFriendGamePlayed(intptr_t instancePtr, class CSteamID steamIDFriend, struct FriendGameInfo_t * pFriendGameInfo); -S_API const char * SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(intptr_t instancePtr, class CSteamID steamIDFriend, int iPersonaName); -S_API int SteamAPI_ISteamFriends_GetFriendSteamLevel(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API const char * SteamAPI_ISteamFriends_GetPlayerNickname(intptr_t instancePtr, class CSteamID steamIDPlayer); -S_API int SteamAPI_ISteamFriends_GetFriendsGroupCount(intptr_t instancePtr); -S_API FriendsGroupID_t SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(intptr_t instancePtr, int iFG); -S_API const char * SteamAPI_ISteamFriends_GetFriendsGroupName(intptr_t instancePtr, FriendsGroupID_t friendsGroupID); -S_API int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(intptr_t instancePtr, FriendsGroupID_t friendsGroupID); -S_API void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(intptr_t instancePtr, FriendsGroupID_t friendsGroupID, class CSteamID * pOutSteamIDMembers, int nMembersCount); -S_API bool SteamAPI_ISteamFriends_HasFriend(intptr_t instancePtr, class CSteamID steamIDFriend, int iFriendFlags); -S_API int SteamAPI_ISteamFriends_GetClanCount(intptr_t instancePtr); -S_API uint64 SteamAPI_ISteamFriends_GetClanByIndex(intptr_t instancePtr, int iClan); -S_API const char * SteamAPI_ISteamFriends_GetClanName(intptr_t instancePtr, class CSteamID steamIDClan); -S_API const char * SteamAPI_ISteamFriends_GetClanTag(intptr_t instancePtr, class CSteamID steamIDClan); -S_API bool SteamAPI_ISteamFriends_GetClanActivityCounts(intptr_t instancePtr, class CSteamID steamIDClan, int * pnOnline, int * pnInGame, int * pnChatting); -S_API SteamAPICall_t SteamAPI_ISteamFriends_DownloadClanActivityCounts(intptr_t instancePtr, class CSteamID * psteamIDClans, int cClansToRequest); -S_API int SteamAPI_ISteamFriends_GetFriendCountFromSource(intptr_t instancePtr, class CSteamID steamIDSource); -S_API uint64 SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(intptr_t instancePtr, class CSteamID steamIDSource, int iFriend); -S_API bool SteamAPI_ISteamFriends_IsUserInSource(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDSource); -S_API void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(intptr_t instancePtr, class CSteamID steamIDUser, bool bSpeaking); -S_API void SteamAPI_ISteamFriends_ActivateGameOverlay(intptr_t instancePtr, const char * pchDialog); -S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(intptr_t instancePtr, const char * pchDialog, class CSteamID steamID); -S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(intptr_t instancePtr, const char * pchURL); -S_API void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(intptr_t instancePtr, AppId_t nAppID, EOverlayToStoreFlag eFlag); -S_API void SteamAPI_ISteamFriends_SetPlayedWith(intptr_t instancePtr, class CSteamID steamIDUserPlayedWith); -S_API void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API int SteamAPI_ISteamFriends_GetSmallFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API int SteamAPI_ISteamFriends_GetMediumFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API int SteamAPI_ISteamFriends_GetLargeFriendAvatar(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API bool SteamAPI_ISteamFriends_RequestUserInformation(intptr_t instancePtr, class CSteamID steamIDUser, bool bRequireNameOnly); -S_API SteamAPICall_t SteamAPI_ISteamFriends_RequestClanOfficerList(intptr_t instancePtr, class CSteamID steamIDClan); -S_API uint64 SteamAPI_ISteamFriends_GetClanOwner(intptr_t instancePtr, class CSteamID steamIDClan); -S_API int SteamAPI_ISteamFriends_GetClanOfficerCount(intptr_t instancePtr, class CSteamID steamIDClan); -S_API uint64 SteamAPI_ISteamFriends_GetClanOfficerByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iOfficer); -S_API uint32 SteamAPI_ISteamFriends_GetUserRestrictions(intptr_t instancePtr); -S_API bool SteamAPI_ISteamFriends_SetRichPresence(intptr_t instancePtr, const char * pchKey, const char * pchValue); -S_API void SteamAPI_ISteamFriends_ClearRichPresence(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchKey); -S_API int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API const char * SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(intptr_t instancePtr, class CSteamID steamIDFriend, int iKey); -S_API void SteamAPI_ISteamFriends_RequestFriendRichPresence(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API bool SteamAPI_ISteamFriends_InviteUserToGame(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchConnectString); -S_API int SteamAPI_ISteamFriends_GetCoplayFriendCount(intptr_t instancePtr); -S_API uint64 SteamAPI_ISteamFriends_GetCoplayFriend(intptr_t instancePtr, int iCoplayFriend); -S_API int SteamAPI_ISteamFriends_GetFriendCoplayTime(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API AppId_t SteamAPI_ISteamFriends_GetFriendCoplayGame(intptr_t instancePtr, class CSteamID steamIDFriend); -S_API SteamAPICall_t SteamAPI_ISteamFriends_JoinClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan); -S_API bool SteamAPI_ISteamFriends_LeaveClanChatRoom(intptr_t instancePtr, class CSteamID steamIDClan); -S_API int SteamAPI_ISteamFriends_GetClanChatMemberCount(intptr_t instancePtr, class CSteamID steamIDClan); -S_API uint64 SteamAPI_ISteamFriends_GetChatMemberByIndex(intptr_t instancePtr, class CSteamID steamIDClan, int iUser); -S_API bool SteamAPI_ISteamFriends_SendClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, const char * pchText); -S_API int SteamAPI_ISteamFriends_GetClanChatMessage(intptr_t instancePtr, class CSteamID steamIDClanChat, int iMessage, void * prgchText, int cchTextMax, EChatEntryType * peChatEntryType, class CSteamID * psteamidChatter); -S_API bool SteamAPI_ISteamFriends_IsClanChatAdmin(intptr_t instancePtr, class CSteamID steamIDClanChat, class CSteamID steamIDUser); -S_API bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); -S_API bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); -S_API bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(intptr_t instancePtr, class CSteamID steamIDClanChat); -S_API bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(intptr_t instancePtr, bool bInterceptEnabled); -S_API bool SteamAPI_ISteamFriends_ReplyToFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, const char * pchMsgToSend); -S_API int SteamAPI_ISteamFriends_GetFriendMessage(intptr_t instancePtr, class CSteamID steamIDFriend, int iMessageID, void * pvData, int cubData, EChatEntryType * peChatEntryType); -S_API SteamAPICall_t SteamAPI_ISteamFriends_GetFollowerCount(intptr_t instancePtr, class CSteamID steamID); -S_API SteamAPICall_t SteamAPI_ISteamFriends_IsFollowing(intptr_t instancePtr, class CSteamID steamID); -S_API SteamAPICall_t SteamAPI_ISteamFriends_EnumerateFollowingList(intptr_t instancePtr, uint32 unStartIndex); -S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceAppActive(intptr_t instancePtr); -S_API uint32 SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(intptr_t instancePtr); -S_API EUniverse SteamAPI_ISteamUtils_GetConnectedUniverse(intptr_t instancePtr); -S_API uint32 SteamAPI_ISteamUtils_GetServerRealTime(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamUtils_GetIPCountry(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUtils_GetImageSize(intptr_t instancePtr, int iImage, uint32 * pnWidth, uint32 * pnHeight); -S_API bool SteamAPI_ISteamUtils_GetImageRGBA(intptr_t instancePtr, int iImage, uint8 * pubDest, int nDestBufferSize); -S_API bool SteamAPI_ISteamUtils_GetCSERIPPort(intptr_t instancePtr, uint32 * unIP, uint16 * usPort); -S_API uint8 SteamAPI_ISteamUtils_GetCurrentBatteryPower(intptr_t instancePtr); -S_API uint32 SteamAPI_ISteamUtils_GetAppID(intptr_t instancePtr); -S_API void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(intptr_t instancePtr, ENotificationPosition eNotificationPosition); -S_API bool SteamAPI_ISteamUtils_IsAPICallCompleted(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, bool * pbFailed); -S_API ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason(intptr_t instancePtr, SteamAPICall_t hSteamAPICall); -S_API bool SteamAPI_ISteamUtils_GetAPICallResult(intptr_t instancePtr, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed); -S_API uint32 SteamAPI_ISteamUtils_GetIPCCallCount(intptr_t instancePtr); -S_API void SteamAPI_ISteamUtils_SetWarningMessageHook(intptr_t instancePtr, SteamAPIWarningMessageHook_t pFunction); -S_API bool SteamAPI_ISteamUtils_IsOverlayEnabled(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamUtils_CheckFileSignature(intptr_t instancePtr, const char * szFileName); -S_API bool SteamAPI_ISteamUtils_ShowGamepadTextInput(intptr_t instancePtr, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax, const char * pchExistingText); -S_API uint32 SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(intptr_t instancePtr, char * pchText, uint32 cchText); -S_API const char * SteamAPI_ISteamUtils_GetSteamUILanguage(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUtils_IsSteamRunningInVR(intptr_t instancePtr); -S_API void SteamAPI_ISteamUtils_SetOverlayNotificationInset(intptr_t instancePtr, int nHorizontalInset, int nVerticalInset); -S_API bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode(intptr_t instancePtr); -S_API void SteamAPI_ISteamUtils_StartVRDashboard(intptr_t instancePtr); -S_API int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(intptr_t instancePtr, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer); -S_API int SteamAPI_ISteamMatchmaking_AddFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer); -S_API bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(intptr_t instancePtr, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags); -S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_RequestLobbyList(intptr_t instancePtr); -S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(intptr_t instancePtr, const char * pchKeyToMatch, const char * pchValueToMatch, ELobbyComparison eComparisonType); -S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToMatch, ELobbyComparison eComparisonType); -S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(intptr_t instancePtr, const char * pchKeyToMatch, int nValueToBeCloseTo); -S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(intptr_t instancePtr, int nSlotsAvailable); -S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(intptr_t instancePtr, ELobbyDistanceFilter eLobbyDistanceFilter); -S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(intptr_t instancePtr, int cMaxResults); -S_API void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyByIndex(intptr_t instancePtr, int iLobby); -S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_CreateLobby(intptr_t instancePtr, ELobbyType eLobbyType, int cMaxMembers); -S_API SteamAPICall_t SteamAPI_ISteamMatchmaking_JoinLobby(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API void SteamAPI_ISteamMatchmaking_LeaveLobby(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDInvitee); -S_API int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iMember); -S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey); -S_API bool SteamAPI_ISteamMatchmaking_SetLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue); -S_API int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(intptr_t instancePtr, class CSteamID steamIDLobby, int iLobbyData, char * pchKey, int cchKeyBufferSize, char * pchValue, int cchValueBufferSize); -S_API bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey); -S_API const char * SteamAPI_ISteamMatchmaking_GetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDUser, const char * pchKey); -S_API void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(intptr_t instancePtr, class CSteamID steamIDLobby, const char * pchKey, const char * pchValue); -S_API bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(intptr_t instancePtr, class CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody); -S_API int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(intptr_t instancePtr, class CSteamID steamIDLobby, int iChatID, class CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType); -S_API bool SteamAPI_ISteamMatchmaking_RequestLobbyData(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, class CSteamID steamIDGameServer); -S_API bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(intptr_t instancePtr, class CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, class CSteamID * psteamIDGameServer); -S_API bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby, int cMaxMembers); -S_API int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API bool SteamAPI_ISteamMatchmaking_SetLobbyType(intptr_t instancePtr, class CSteamID steamIDLobby, ELobbyType eLobbyType); -S_API bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(intptr_t instancePtr, class CSteamID steamIDLobby, bool bLobbyJoinable); -S_API uint64 SteamAPI_ISteamMatchmaking_GetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby); -S_API bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDNewOwner); -S_API bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(intptr_t instancePtr, class CSteamID steamIDLobby, class CSteamID steamIDLobbyDependent); -S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(intptr_t instancePtr, HServerListRequest hRequest, int iServer); -S_API void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(intptr_t instancePtr, HServerListRequest hRequest, int iServer); -S_API void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(intptr_t instancePtr, HServerListRequest hRequest, EMatchMakingServerResponse response); -S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(intptr_t instancePtr, class gameserveritem_t & server); -S_API void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(intptr_t instancePtr); -S_API void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(intptr_t instancePtr, const char * pchName, int nScore, float flTimePlayed); -S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(intptr_t instancePtr); -S_API void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(intptr_t instancePtr); -S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(intptr_t instancePtr, const char * pchRule, const char * pchValue); -S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(intptr_t instancePtr); -S_API void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(intptr_t instancePtr); -S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); -S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestLANServerList(intptr_t instancePtr, AppId_t iApp, class ISteamMatchmakingServerListResponse * pRequestServersResponse); -S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); -S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); -S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); -S_API HServerListRequest SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(intptr_t instancePtr, AppId_t iApp, struct MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, class ISteamMatchmakingServerListResponse * pRequestServersResponse); -S_API void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(intptr_t instancePtr, HServerListRequest hServerListRequest); -S_API class gameserveritem_t * SteamAPI_ISteamMatchmakingServers_GetServerDetails(intptr_t instancePtr, HServerListRequest hRequest, int iServer); -S_API void SteamAPI_ISteamMatchmakingServers_CancelQuery(intptr_t instancePtr, HServerListRequest hRequest); -S_API void SteamAPI_ISteamMatchmakingServers_RefreshQuery(intptr_t instancePtr, HServerListRequest hRequest); -S_API bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(intptr_t instancePtr, HServerListRequest hRequest); -S_API int SteamAPI_ISteamMatchmakingServers_GetServerCount(intptr_t instancePtr, HServerListRequest hRequest); -S_API void SteamAPI_ISteamMatchmakingServers_RefreshServer(intptr_t instancePtr, HServerListRequest hRequest, int iServer); -S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PingServer(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPingResponse * pRequestServersResponse); -S_API HServerQuery SteamAPI_ISteamMatchmakingServers_PlayerDetails(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingPlayersResponse * pRequestServersResponse); -S_API HServerQuery SteamAPI_ISteamMatchmakingServers_ServerRules(intptr_t instancePtr, uint32 unIP, uint16 usPort, class ISteamMatchmakingRulesResponse * pRequestServersResponse); -S_API void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(intptr_t instancePtr, HServerQuery hServerQuery); -S_API bool SteamAPI_ISteamRemoteStorage_FileWrite(intptr_t instancePtr, const char * pchFile, const void * pvData, int32 cubData); -S_API int32 SteamAPI_ISteamRemoteStorage_FileRead(intptr_t instancePtr, const char * pchFile, void * pvData, int32 cubDataToRead); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileWriteAsync(intptr_t instancePtr, const char * pchFile, const void * pvData, uint32 cubData); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileReadAsync(intptr_t instancePtr, const char * pchFile, uint32 nOffset, uint32 cubToRead); -S_API bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(intptr_t instancePtr, SteamAPICall_t hReadCall, void * pvBuffer, uint32 cubToRead); -S_API bool SteamAPI_ISteamRemoteStorage_FileForget(intptr_t instancePtr, const char * pchFile); -S_API bool SteamAPI_ISteamRemoteStorage_FileDelete(intptr_t instancePtr, const char * pchFile); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_FileShare(intptr_t instancePtr, const char * pchFile); -S_API bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(intptr_t instancePtr, const char * pchFile, ERemoteStoragePlatform eRemoteStoragePlatform); -S_API UGCFileWriteStreamHandle_t SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(intptr_t instancePtr, const char * pchFile); -S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle, const void * pvData, int32 cubData); -S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle); -S_API bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(intptr_t instancePtr, UGCFileWriteStreamHandle_t writeHandle); -S_API bool SteamAPI_ISteamRemoteStorage_FileExists(intptr_t instancePtr, const char * pchFile); -S_API bool SteamAPI_ISteamRemoteStorage_FilePersisted(intptr_t instancePtr, const char * pchFile); -S_API int32 SteamAPI_ISteamRemoteStorage_GetFileSize(intptr_t instancePtr, const char * pchFile); -S_API int64 SteamAPI_ISteamRemoteStorage_GetFileTimestamp(intptr_t instancePtr, const char * pchFile); -S_API ERemoteStoragePlatform SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(intptr_t instancePtr, const char * pchFile); -S_API int32 SteamAPI_ISteamRemoteStorage_GetFileCount(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(intptr_t instancePtr, int iFile, int32 * pnFileSizeInBytes); -S_API bool SteamAPI_ISteamRemoteStorage_GetQuota(intptr_t instancePtr, uint64 * pnTotalBytes, uint64 * puAvailableBytes); -S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(intptr_t instancePtr); -S_API bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(intptr_t instancePtr); -S_API void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(intptr_t instancePtr, bool bEnabled); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownload(intptr_t instancePtr, UGCHandle_t hContent, uint32 unPriority); -S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(intptr_t instancePtr, UGCHandle_t hContent, int32 * pnBytesDownloaded, int32 * pnBytesExpected); -S_API bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(intptr_t instancePtr, UGCHandle_t hContent, AppId_t * pnAppID, char ** ppchName, int32 * pnFileSizeInBytes, class CSteamID * pSteamIDOwner); -S_API int32 SteamAPI_ISteamRemoteStorage_UGCRead(intptr_t instancePtr, UGCHandle_t hContent, void * pvData, int32 cubDataToRead, uint32 cOffset, EUGCReadAction eAction); -S_API int32 SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(intptr_t instancePtr); -S_API UGCHandle_t SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(intptr_t instancePtr, int32 iCachedContent); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(intptr_t instancePtr, const char * pchFile, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags, EWorkshopFileType eWorkshopFileType); -S_API PublishedFileUpdateHandle_t SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); -S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchFile); -S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchPreviewFile); -S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchTitle); -S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchDescription); -S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, ERemoteStoragePublishedFileVisibility eVisibility); -S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, struct SteamParamStringArray_t * pTags); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, uint32 unMaxSecondsOld); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_DeletePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(intptr_t instancePtr, uint32 unStartIndex); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(intptr_t instancePtr, uint32 unStartIndex); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); -S_API bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(intptr_t instancePtr, PublishedFileUpdateHandle_t updateHandle, const char * pchChangeDescription); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, bool bVoteUp); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(intptr_t instancePtr, PublishedFileId_t unPublishedFileId); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(intptr_t instancePtr, class CSteamID steamId, uint32 unStartIndex, struct SteamParamStringArray_t * pRequiredTags, struct SteamParamStringArray_t * pExcludedTags); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_PublishVideo(intptr_t instancePtr, EWorkshopVideoProvider eVideoProvider, const char * pchVideoAccount, const char * pchVideoIdentifier, const char * pchPreviewFile, AppId_t nConsumerAppId, const char * pchTitle, const char * pchDescription, ERemoteStoragePublishedFileVisibility eVisibility, struct SteamParamStringArray_t * pTags); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(intptr_t instancePtr, PublishedFileId_t unPublishedFileId, EWorkshopFileAction eAction); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(intptr_t instancePtr, EWorkshopFileAction eAction, uint32 unStartIndex); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(intptr_t instancePtr, EWorkshopEnumerationType eEnumerationType, uint32 unStartIndex, uint32 unCount, uint32 unDays, struct SteamParamStringArray_t * pTags, struct SteamParamStringArray_t * pUserTags); -S_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(intptr_t instancePtr, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority); -S_API bool SteamAPI_ISteamUserStats_RequestCurrentStats(intptr_t instancePtr); -S_API bool SteamAPI_ISteamUserStats_GetStat(intptr_t instancePtr, const char * pchName, int32 * pData); -S_API bool SteamAPI_ISteamUserStats_GetStat0(intptr_t instancePtr, const char * pchName, float * pData); -S_API bool SteamAPI_ISteamUserStats_SetStat(intptr_t instancePtr, const char * pchName, int32 nData); -S_API bool SteamAPI_ISteamUserStats_SetStat0(intptr_t instancePtr, const char * pchName, float fData); -S_API bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(intptr_t instancePtr, const char * pchName, float flCountThisSession, double dSessionLength); -S_API bool SteamAPI_ISteamUserStats_GetAchievement(intptr_t instancePtr, const char * pchName, bool * pbAchieved); -S_API bool SteamAPI_ISteamUserStats_SetAchievement(intptr_t instancePtr, const char * pchName); -S_API bool SteamAPI_ISteamUserStats_ClearAchievement(intptr_t instancePtr, const char * pchName); -S_API bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(intptr_t instancePtr, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime); -S_API bool SteamAPI_ISteamUserStats_StoreStats(intptr_t instancePtr); -S_API int SteamAPI_ISteamUserStats_GetAchievementIcon(intptr_t instancePtr, const char * pchName); -S_API const char * SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(intptr_t instancePtr, const char * pchName, const char * pchKey); -S_API bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(intptr_t instancePtr, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress); -S_API uint32 SteamAPI_ISteamUserStats_GetNumAchievements(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamUserStats_GetAchievementName(intptr_t instancePtr, uint32 iAchievement); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser); -S_API bool SteamAPI_ISteamUserStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData); -S_API bool SteamAPI_ISteamUserStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData); -S_API bool SteamAPI_ISteamUserStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved); -S_API bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved, uint32 * punUnlockTime); -S_API bool SteamAPI_ISteamUserStats_ResetAllStats(intptr_t instancePtr, bool bAchievementsToo); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard(intptr_t instancePtr, const char * pchLeaderboardName); -S_API const char * SteamAPI_ISteamUserStats_GetLeaderboardName(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); -S_API int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); -S_API ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); -S_API ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, class CSteamID * prgUsers, int cUsers); -S_API bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(intptr_t instancePtr, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, struct LeaderboardEntry_t * pLeaderboardEntry, int32 * pDetails, int cDetailsMax); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 * pScoreDetails, int cScoreDetailsCount); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC(intptr_t instancePtr, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(intptr_t instancePtr); -S_API int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(intptr_t instancePtr, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved); -S_API int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(intptr_t instancePtr, int iIteratorPrevious, char * pchName, uint32 unNameBufLen, float * pflPercent, bool * pbAchieved); -S_API bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(intptr_t instancePtr, const char * pchName, float * pflPercent); -S_API SteamAPICall_t SteamAPI_ISteamUserStats_RequestGlobalStats(intptr_t instancePtr, int nHistoryDays); -S_API bool SteamAPI_ISteamUserStats_GetGlobalStat(intptr_t instancePtr, const char * pchStatName, int64 * pData); -S_API bool SteamAPI_ISteamUserStats_GetGlobalStat0(intptr_t instancePtr, const char * pchStatName, double * pData); -S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory(intptr_t instancePtr, const char * pchStatName, int64 * pData, uint32 cubData); -S_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistory0(intptr_t instancePtr, const char * pchStatName, double * pData, uint32 cubData); -S_API bool SteamAPI_ISteamApps_BIsSubscribed(intptr_t instancePtr); -S_API bool SteamAPI_ISteamApps_BIsLowViolence(intptr_t instancePtr); -S_API bool SteamAPI_ISteamApps_BIsCybercafe(intptr_t instancePtr); -S_API bool SteamAPI_ISteamApps_BIsVACBanned(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamApps_GetCurrentGameLanguage(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamApps_GetAvailableGameLanguages(intptr_t instancePtr); -S_API bool SteamAPI_ISteamApps_BIsSubscribedApp(intptr_t instancePtr, AppId_t appID); -S_API bool SteamAPI_ISteamApps_BIsDlcInstalled(intptr_t instancePtr, AppId_t appID); -S_API uint32 SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(intptr_t instancePtr, AppId_t nAppID); -S_API bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(intptr_t instancePtr); -S_API int SteamAPI_ISteamApps_GetDLCCount(intptr_t instancePtr); -S_API bool SteamAPI_ISteamApps_BGetDLCDataByIndex(intptr_t instancePtr, int iDLC, AppId_t * pAppID, bool * pbAvailable, char * pchName, int cchNameBufferSize); -S_API void SteamAPI_ISteamApps_InstallDLC(intptr_t instancePtr, AppId_t nAppID); -S_API void SteamAPI_ISteamApps_UninstallDLC(intptr_t instancePtr, AppId_t nAppID); -S_API void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(intptr_t instancePtr, AppId_t nAppID); -S_API bool SteamAPI_ISteamApps_GetCurrentBetaName(intptr_t instancePtr, char * pchName, int cchNameBufferSize); -S_API bool SteamAPI_ISteamApps_MarkContentCorrupt(intptr_t instancePtr, bool bMissingFilesOnly); -S_API uint32 SteamAPI_ISteamApps_GetInstalledDepots(intptr_t instancePtr, AppId_t appID, DepotId_t * pvecDepots, uint32 cMaxDepots); -S_API uint32 SteamAPI_ISteamApps_GetAppInstallDir(intptr_t instancePtr, AppId_t appID, char * pchFolder, uint32 cchFolderBufferSize); -S_API bool SteamAPI_ISteamApps_BIsAppInstalled(intptr_t instancePtr, AppId_t appID); -S_API uint64 SteamAPI_ISteamApps_GetAppOwner(intptr_t instancePtr); -S_API const char * SteamAPI_ISteamApps_GetLaunchQueryParam(intptr_t instancePtr, const char * pchKey); -S_API bool SteamAPI_ISteamApps_GetDlcDownloadProgress(intptr_t instancePtr, AppId_t nAppID, uint64 * punBytesDownloaded, uint64 * punBytesTotal); -S_API int SteamAPI_ISteamApps_GetAppBuildId(intptr_t instancePtr); -S_API void SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamApps_GetFileDetails(intptr_t instancePtr, const char * pszFileName); -S_API bool SteamAPI_ISteamNetworking_SendP2PPacket(intptr_t instancePtr, class CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel); -S_API bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(intptr_t instancePtr, uint32 * pcubMsgSize, int nChannel); -S_API bool SteamAPI_ISteamNetworking_ReadP2PPacket(intptr_t instancePtr, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, class CSteamID * psteamIDRemote, int nChannel); -S_API bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote); -S_API bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(intptr_t instancePtr, class CSteamID steamIDRemote); -S_API bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(intptr_t instancePtr, class CSteamID steamIDRemote, int nChannel); -S_API bool SteamAPI_ISteamNetworking_GetP2PSessionState(intptr_t instancePtr, class CSteamID steamIDRemote, struct P2PSessionState_t * pConnectionState); -S_API bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(intptr_t instancePtr, bool bAllow); -S_API SNetListenSocket_t SteamAPI_ISteamNetworking_CreateListenSocket(intptr_t instancePtr, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay); -S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(intptr_t instancePtr, class CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay); -S_API SNetSocket_t SteamAPI_ISteamNetworking_CreateConnectionSocket(intptr_t instancePtr, uint32 nIP, uint16 nPort, int nTimeoutSec); -S_API bool SteamAPI_ISteamNetworking_DestroySocket(intptr_t instancePtr, SNetSocket_t hSocket, bool bNotifyRemoteEnd); -S_API bool SteamAPI_ISteamNetworking_DestroyListenSocket(intptr_t instancePtr, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd); -S_API bool SteamAPI_ISteamNetworking_SendDataOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubData, uint32 cubData, bool bReliable); -S_API bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(intptr_t instancePtr, SNetSocket_t hSocket, uint32 * pcubMsgSize); -S_API bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(intptr_t instancePtr, SNetSocket_t hSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize); -S_API bool SteamAPI_ISteamNetworking_IsDataAvailable(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pcubMsgSize, SNetSocket_t * phSocket); -S_API bool SteamAPI_ISteamNetworking_RetrieveData(intptr_t instancePtr, SNetListenSocket_t hListenSocket, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize, SNetSocket_t * phSocket); -S_API bool SteamAPI_ISteamNetworking_GetSocketInfo(intptr_t instancePtr, SNetSocket_t hSocket, class CSteamID * pSteamIDRemote, int * peSocketStatus, uint32 * punIPRemote, uint16 * punPortRemote); -S_API bool SteamAPI_ISteamNetworking_GetListenSocketInfo(intptr_t instancePtr, SNetListenSocket_t hListenSocket, uint32 * pnIP, uint16 * pnPort); -S_API ESNetSocketConnectionType SteamAPI_ISteamNetworking_GetSocketConnectionType(intptr_t instancePtr, SNetSocket_t hSocket); -S_API int SteamAPI_ISteamNetworking_GetMaxPacketSize(intptr_t instancePtr, SNetSocket_t hSocket); -S_API ScreenshotHandle SteamAPI_ISteamScreenshots_WriteScreenshot(intptr_t instancePtr, void * pubRGB, uint32 cubRGB, int nWidth, int nHeight); -S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(intptr_t instancePtr, const char * pchFilename, const char * pchThumbnailFilename, int nWidth, int nHeight); -S_API void SteamAPI_ISteamScreenshots_TriggerScreenshot(intptr_t instancePtr); -S_API void SteamAPI_ISteamScreenshots_HookScreenshots(intptr_t instancePtr, bool bHook); -S_API bool SteamAPI_ISteamScreenshots_SetLocation(intptr_t instancePtr, ScreenshotHandle hScreenshot, const char * pchLocation); -S_API bool SteamAPI_ISteamScreenshots_TagUser(intptr_t instancePtr, ScreenshotHandle hScreenshot, class CSteamID steamID); -S_API bool SteamAPI_ISteamScreenshots_TagPublishedFile(intptr_t instancePtr, ScreenshotHandle hScreenshot, PublishedFileId_t unPublishedFileID); -S_API bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked(intptr_t instancePtr); -S_API ScreenshotHandle SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary(intptr_t instancePtr, EVRScreenshotType eType, const char * pchFilename, const char * pchVRFilename); -S_API bool SteamAPI_ISteamMusic_BIsEnabled(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusic_BIsPlaying(intptr_t instancePtr); -S_API AudioPlayback_Status SteamAPI_ISteamMusic_GetPlaybackStatus(intptr_t instancePtr); -S_API void SteamAPI_ISteamMusic_Play(intptr_t instancePtr); -S_API void SteamAPI_ISteamMusic_Pause(intptr_t instancePtr); -S_API void SteamAPI_ISteamMusic_PlayPrevious(intptr_t instancePtr); -S_API void SteamAPI_ISteamMusic_PlayNext(intptr_t instancePtr); -S_API void SteamAPI_ISteamMusic_SetVolume(intptr_t instancePtr, float flVolume); -S_API float SteamAPI_ISteamMusic_GetVolume(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(intptr_t instancePtr, const char * pchName); -S_API bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_BActivationSuccess(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_SetDisplayName(intptr_t instancePtr, const char * pchDisplayName); -S_API bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength); -S_API bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_EnablePlayNext(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_EnableShuffled(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_EnableLooped(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_EnableQueue(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_EnablePlaylists(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(intptr_t instancePtr, AudioPlayback_Status nStatus); -S_API bool SteamAPI_ISteamMusicRemote_UpdateShuffled(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_UpdateLooped(intptr_t instancePtr, bool bValue); -S_API bool SteamAPI_ISteamMusicRemote_UpdateVolume(intptr_t instancePtr, float flValue); -S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(intptr_t instancePtr, bool bAvailable); -S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(intptr_t instancePtr, const char * pchText); -S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(intptr_t instancePtr, int nValue); -S_API bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(intptr_t instancePtr, void * pvBuffer, uint32 cbBufferLength); -S_API bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_QueueWillChange(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_SetQueueEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText); -S_API bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(intptr_t instancePtr, int nID); -S_API bool SteamAPI_ISteamMusicRemote_QueueDidChange(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(intptr_t instancePtr); -S_API bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(intptr_t instancePtr, int nID, int nPosition, const char * pchEntryText); -S_API bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(intptr_t instancePtr, int nID); -S_API bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(intptr_t instancePtr); -S_API HTTPRequestHandle SteamAPI_ISteamHTTP_CreateHTTPRequest(intptr_t instancePtr, EHTTPMethod eHTTPRequestMethod, const char * pchAbsoluteURL); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(intptr_t instancePtr, HTTPRequestHandle hRequest, uint64 ulContextValue); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, const char * pchHeaderValue); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchParamName, const char * pchParamValue); -S_API bool SteamAPI_ISteamHTTP_SendHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle); -S_API bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(intptr_t instancePtr, HTTPRequestHandle hRequest, SteamAPICall_t * pCallHandle); -S_API bool SteamAPI_ISteamHTTP_DeferHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); -S_API bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); -S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint32 * unResponseHeaderSize); -S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchHeaderName, uint8 * pHeaderValueBuffer, uint32 unBufferSize); -S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 * unBodySize); -S_API bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint8 * pBodyDataBuffer, uint32 unBufferSize); -S_API bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 cOffset, uint8 * pBodyDataBuffer, uint32 unBufferSize); -S_API bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(intptr_t instancePtr, HTTPRequestHandle hRequest); -S_API bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(intptr_t instancePtr, HTTPRequestHandle hRequest, float * pflPercentOut); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchContentType, uint8 * pubBody, uint32 unBodyLen); -S_API HTTPCookieContainerHandle SteamAPI_ISteamHTTP_CreateCookieContainer(intptr_t instancePtr, bool bAllowResponsesToModify); -S_API bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer); -S_API bool SteamAPI_ISteamHTTP_SetCookie(intptr_t instancePtr, HTTPCookieContainerHandle hCookieContainer, const char * pchHost, const char * pchUrl, const char * pchCookie); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(intptr_t instancePtr, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(intptr_t instancePtr, HTTPRequestHandle hRequest, const char * pchUserAgentInfo); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(intptr_t instancePtr, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate); -S_API bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(intptr_t instancePtr, HTTPRequestHandle hRequest, uint32 unMilliseconds); -S_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(intptr_t instancePtr, HTTPRequestHandle hRequest, bool * pbWasTimedOut); -S_API ClientUnifiedMessageHandle SteamAPI_ISteamUnifiedMessages_SendMethod(intptr_t instancePtr, const char * pchServiceMethod, const void * pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext); -S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, uint32 * punResponseSize, EResult * peResult); -S_API bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle, void * pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease); -S_API bool SteamAPI_ISteamUnifiedMessages_ReleaseMethod(intptr_t instancePtr, ClientUnifiedMessageHandle hHandle); -S_API bool SteamAPI_ISteamUnifiedMessages_SendNotification(intptr_t instancePtr, const char * pchServiceNotification, const void * pNotificationBuffer, uint32 unNotificationBufferSize); -S_API bool SteamAPI_ISteamController_Init(intptr_t instancePtr); -S_API bool SteamAPI_ISteamController_Shutdown(intptr_t instancePtr); -S_API void SteamAPI_ISteamController_RunFrame(intptr_t instancePtr); -S_API int SteamAPI_ISteamController_GetConnectedControllers(intptr_t instancePtr, ControllerHandle_t * handlesOut); -S_API bool SteamAPI_ISteamController_ShowBindingPanel(intptr_t instancePtr, ControllerHandle_t controllerHandle); -S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetActionSetHandle(intptr_t instancePtr, const char * pszActionSetName); -S_API void SteamAPI_ISteamController_ActivateActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle); -S_API ControllerActionSetHandle_t SteamAPI_ISteamController_GetCurrentActionSet(intptr_t instancePtr, ControllerHandle_t controllerHandle); -S_API ControllerDigitalActionHandle_t SteamAPI_ISteamController_GetDigitalActionHandle(intptr_t instancePtr, const char * pszActionName); -S_API struct ControllerDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle); -S_API int SteamAPI_ISteamController_GetDigitalActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut); -S_API ControllerAnalogActionHandle_t SteamAPI_ISteamController_GetAnalogActionHandle(intptr_t instancePtr, const char * pszActionName); -S_API struct ControllerAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle); -S_API int SteamAPI_ISteamController_GetAnalogActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut); -S_API void SteamAPI_ISteamController_StopAnalogActionMomentum(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction); -S_API void SteamAPI_ISteamController_TriggerHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec); -S_API void SteamAPI_ISteamController_TriggerRepeatedHapticPulse(intptr_t instancePtr, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags); -S_API int SteamAPI_ISteamController_GetGamepadIndexForController(intptr_t instancePtr, ControllerHandle_t ulControllerHandle); -S_API ControllerHandle_t SteamAPI_ISteamController_GetControllerForGamepadIndex(intptr_t instancePtr, int nIndex); -S_API struct ControllerMotionData_t SteamAPI_ISteamController_GetMotionData(intptr_t instancePtr, ControllerHandle_t controllerHandle); -S_API bool SteamAPI_ISteamController_ShowDigitalActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition); -S_API bool SteamAPI_ISteamController_ShowAnalogActionOrigins(intptr_t instancePtr, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition); -S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(intptr_t instancePtr, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage); -S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(intptr_t instancePtr, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage); -S_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs); -S_API SteamAPICall_t SteamAPI_ISteamUGC_SendQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle); -S_API bool SteamAPI_ISteamUGC_GetQueryUGCResult(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, struct SteamUGCDetails_t * pDetails); -S_API bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchURL, uint32 cchURLSize); -S_API bool SteamAPI_ISteamUGC_GetQueryUGCMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, char * pchMetadata, uint32 cchMetadatasize); -S_API bool SteamAPI_ISteamUGC_GetQueryUGCChildren(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries); -S_API bool SteamAPI_ISteamUGC_GetQueryUGCStatistic(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, EItemStatistic eStatType, uint64 * pStatValue); -S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index); -S_API bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 previewIndex, char * pchURLOrVideoID, uint32 cchURLSize, char * pchOriginalFileName, uint32 cchOriginalFileNameSize, EItemPreviewType * pPreviewType); -S_API uint32 SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index); -S_API bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 index, uint32 keyValueTagIndex, char * pchKey, uint32 cchKeySize, char * pchValue, uint32 cchValueSize); -S_API bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(intptr_t instancePtr, UGCQueryHandle_t handle); -S_API bool SteamAPI_ISteamUGC_AddRequiredTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName); -S_API bool SteamAPI_ISteamUGC_AddExcludedTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pTagName); -S_API bool SteamAPI_ISteamUGC_SetReturnOnlyIDs(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnOnlyIDs); -S_API bool SteamAPI_ISteamUGC_SetReturnKeyValueTags(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnKeyValueTags); -S_API bool SteamAPI_ISteamUGC_SetReturnLongDescription(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnLongDescription); -S_API bool SteamAPI_ISteamUGC_SetReturnMetadata(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnMetadata); -S_API bool SteamAPI_ISteamUGC_SetReturnChildren(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnChildren); -S_API bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnAdditionalPreviews); -S_API bool SteamAPI_ISteamUGC_SetReturnTotalOnly(intptr_t instancePtr, UGCQueryHandle_t handle, bool bReturnTotalOnly); -S_API bool SteamAPI_ISteamUGC_SetLanguage(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pchLanguage); -S_API bool SteamAPI_ISteamUGC_SetAllowCachedResponse(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unMaxAgeSeconds); -S_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pMatchCloudFileName); -S_API bool SteamAPI_ISteamUGC_SetMatchAnyTag(intptr_t instancePtr, UGCQueryHandle_t handle, bool bMatchAnyTag); -S_API bool SteamAPI_ISteamUGC_SetSearchText(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pSearchText); -S_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays(intptr_t instancePtr, UGCQueryHandle_t handle, uint32 unDays); -S_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag(intptr_t instancePtr, UGCQueryHandle_t handle, const char * pKey, const char * pValue); -S_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds); -S_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem(intptr_t instancePtr, AppId_t nConsumerAppId, EWorkshopFileType eFileType); -S_API UGCUpdateHandle_t SteamAPI_ISteamUGC_StartItemUpdate(intptr_t instancePtr, AppId_t nConsumerAppId, PublishedFileId_t nPublishedFileID); -S_API bool SteamAPI_ISteamUGC_SetItemTitle(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchTitle); -S_API bool SteamAPI_ISteamUGC_SetItemDescription(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchDescription); -S_API bool SteamAPI_ISteamUGC_SetItemUpdateLanguage(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchLanguage); -S_API bool SteamAPI_ISteamUGC_SetItemMetadata(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchMetaData); -S_API bool SteamAPI_ISteamUGC_SetItemVisibility(intptr_t instancePtr, UGCUpdateHandle_t handle, ERemoteStoragePublishedFileVisibility eVisibility); -S_API bool SteamAPI_ISteamUGC_SetItemTags(intptr_t instancePtr, UGCUpdateHandle_t updateHandle, const struct SteamParamStringArray_t * pTags); -S_API bool SteamAPI_ISteamUGC_SetItemContent(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszContentFolder); -S_API bool SteamAPI_ISteamUGC_SetItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile); -S_API bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey); -S_API bool SteamAPI_ISteamUGC_AddItemKeyValueTag(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchKey, const char * pchValue); -S_API bool SteamAPI_ISteamUGC_AddItemPreviewFile(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszPreviewFile, EItemPreviewType type); -S_API bool SteamAPI_ISteamUGC_AddItemPreviewVideo(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pszVideoID); -S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewFile(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index, const char * pszPreviewFile); -S_API bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index, const char * pszVideoID); -S_API bool SteamAPI_ISteamUGC_RemoveItemPreview(intptr_t instancePtr, UGCUpdateHandle_t handle, uint32 index); -S_API SteamAPICall_t SteamAPI_ISteamUGC_SubmitItemUpdate(intptr_t instancePtr, UGCUpdateHandle_t handle, const char * pchChangeNote); -S_API EItemUpdateStatus SteamAPI_ISteamUGC_GetItemUpdateProgress(intptr_t instancePtr, UGCUpdateHandle_t handle, uint64 * punBytesProcessed, uint64 * punBytesTotal); -S_API SteamAPICall_t SteamAPI_ISteamUGC_SetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bVoteUp); -S_API SteamAPICall_t SteamAPI_ISteamUGC_GetUserItemVote(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); -S_API SteamAPICall_t SteamAPI_ISteamUGC_AddItemToFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID); -S_API SteamAPICall_t SteamAPI_ISteamUGC_RemoveItemFromFavorites(intptr_t instancePtr, AppId_t nAppId, PublishedFileId_t nPublishedFileID); -S_API SteamAPICall_t SteamAPI_ISteamUGC_SubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); -S_API SteamAPICall_t SteamAPI_ISteamUGC_UnsubscribeItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); -S_API uint32 SteamAPI_ISteamUGC_GetNumSubscribedItems(intptr_t instancePtr); -S_API uint32 SteamAPI_ISteamUGC_GetSubscribedItems(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 cMaxEntries); -S_API uint32 SteamAPI_ISteamUGC_GetItemState(intptr_t instancePtr, PublishedFileId_t nPublishedFileID); -S_API bool SteamAPI_ISteamUGC_GetItemInstallInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punSizeOnDisk, char * pchFolder, uint32 cchFolderSize, uint32 * punTimeStamp); -S_API bool SteamAPI_ISteamUGC_GetItemDownloadInfo(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, uint64 * punBytesDownloaded, uint64 * punBytesTotal); -S_API bool SteamAPI_ISteamUGC_DownloadItem(intptr_t instancePtr, PublishedFileId_t nPublishedFileID, bool bHighPriority); -S_API bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer(intptr_t instancePtr, DepotId_t unWorkshopDepotID, const char * pszFolder); -S_API void SteamAPI_ISteamUGC_SuspendDownloads(intptr_t instancePtr, bool bSuspend); -S_API SteamAPICall_t SteamAPI_ISteamUGC_StartPlaytimeTracking(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs); -S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTracking(intptr_t instancePtr, PublishedFileId_t * pvecPublishedFileID, uint32 unNumPublishedFileIDs); -S_API SteamAPICall_t SteamAPI_ISteamUGC_StopPlaytimeTrackingForAllItems(intptr_t instancePtr); -S_API uint32 SteamAPI_ISteamAppList_GetNumInstalledApps(intptr_t instancePtr); -S_API uint32 SteamAPI_ISteamAppList_GetInstalledApps(intptr_t instancePtr, AppId_t * pvecAppID, uint32 unMaxAppIDs); -S_API int SteamAPI_ISteamAppList_GetAppName(intptr_t instancePtr, AppId_t nAppID, char * pchName, int cchNameMax); -S_API int SteamAPI_ISteamAppList_GetAppInstallDir(intptr_t instancePtr, AppId_t nAppID, char * pchDirectory, int cchNameMax); -S_API int SteamAPI_ISteamAppList_GetAppBuildId(intptr_t instancePtr, AppId_t nAppID); -S_API void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(intptr_t instancePtr); -S_API bool SteamAPI_ISteamHTMLSurface_Init(intptr_t instancePtr); -S_API bool SteamAPI_ISteamHTMLSurface_Shutdown(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamHTMLSurface_CreateBrowser(intptr_t instancePtr, const char * pchUserAgent, const char * pchUserCSS); -S_API void SteamAPI_ISteamHTMLSurface_RemoveBrowser(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_LoadURL(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchURL, const char * pchPostData); -S_API void SteamAPI_ISteamHTMLSurface_SetSize(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 unWidth, uint32 unHeight); -S_API void SteamAPI_ISteamHTMLSurface_StopLoad(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_Reload(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_GoBack(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_GoForward(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_AddHeader(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchKey, const char * pchValue); -S_API void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchScript); -S_API void SteamAPI_ISteamHTMLSurface_MouseUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); -S_API void SteamAPI_ISteamHTMLSurface_MouseDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); -S_API void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, ISteamHTMLSurface::EHTMLMouseButton eMouseButton); -S_API void SteamAPI_ISteamHTMLSurface_MouseMove(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y); -S_API void SteamAPI_ISteamHTMLSurface_MouseWheel(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int32 nDelta); -S_API void SteamAPI_ISteamHTMLSurface_KeyDown(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); -S_API void SteamAPI_ISteamHTMLSurface_KeyUp(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nNativeKeyCode, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); -S_API void SteamAPI_ISteamHTMLSurface_KeyChar(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 cUnicodeChar, ISteamHTMLSurface::EHTMLKeyModifiers eHTMLKeyModifiers); -S_API void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll); -S_API void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, uint32 nAbsolutePixelScroll); -S_API void SteamAPI_ISteamHTMLSurface_SetKeyFocus(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bHasKeyFocus); -S_API void SteamAPI_ISteamHTMLSurface_ViewSource(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_CopyToClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_Find(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, const char * pchSearchStr, bool bCurrentlyInFind, bool bReverse); -S_API void SteamAPI_ISteamHTMLSurface_StopFind(intptr_t instancePtr, HHTMLBrowser unBrowserHandle); -S_API void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, int x, int y); -S_API void SteamAPI_ISteamHTMLSurface_SetCookie(intptr_t instancePtr, const char * pchHostname, const char * pchKey, const char * pchValue, const char * pchPath, RTime32 nExpires, bool bSecure, bool bHTTPOnly); -S_API void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY); -S_API void SteamAPI_ISteamHTMLSurface_SetBackgroundMode(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bBackgroundMode); -S_API void SteamAPI_ISteamHTMLSurface_AllowStartRequest(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bAllowed); -S_API void SteamAPI_ISteamHTMLSurface_JSDialogResponse(intptr_t instancePtr, HHTMLBrowser unBrowserHandle, bool bResult); -S_API EResult SteamAPI_ISteamInventory_GetResultStatus(intptr_t instancePtr, SteamInventoryResult_t resultHandle); -S_API bool SteamAPI_ISteamInventory_GetResultItems(intptr_t instancePtr, SteamInventoryResult_t resultHandle, struct SteamItemDetails_t * pOutItemsArray, uint32 * punOutItemsArraySize); -S_API uint32 SteamAPI_ISteamInventory_GetResultTimestamp(intptr_t instancePtr, SteamInventoryResult_t resultHandle); -S_API bool SteamAPI_ISteamInventory_CheckResultSteamID(intptr_t instancePtr, SteamInventoryResult_t resultHandle, class CSteamID steamIDExpected); -S_API void SteamAPI_ISteamInventory_DestroyResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle); -S_API bool SteamAPI_ISteamInventory_GetAllItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle); -S_API bool SteamAPI_ISteamInventory_GetItemsByID(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemInstanceID_t * pInstanceIDs, uint32 unCountInstanceIDs); -S_API bool SteamAPI_ISteamInventory_SerializeResult(intptr_t instancePtr, SteamInventoryResult_t resultHandle, void * pOutBuffer, uint32 * punOutBufferSize); -S_API bool SteamAPI_ISteamInventory_DeserializeResult(intptr_t instancePtr, SteamInventoryResult_t * pOutResultHandle, const void * pBuffer, uint32 unBufferSize, bool bRESERVED_MUST_BE_FALSE); -S_API bool SteamAPI_ISteamInventory_GenerateItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, const uint32 * punArrayQuantity, uint32 unArrayLength); -S_API bool SteamAPI_ISteamInventory_GrantPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle); -S_API bool SteamAPI_ISteamInventory_AddPromoItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t itemDef); -S_API bool SteamAPI_ISteamInventory_AddPromoItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayItemDefs, uint32 unArrayLength); -S_API bool SteamAPI_ISteamInventory_ConsumeItem(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemConsume, uint32 unQuantity); -S_API bool SteamAPI_ISteamInventory_ExchangeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, const SteamItemDef_t * pArrayGenerate, const uint32 * punArrayGenerateQuantity, uint32 unArrayGenerateLength, const SteamItemInstanceID_t * pArrayDestroy, const uint32 * punArrayDestroyQuantity, uint32 unArrayDestroyLength); -S_API bool SteamAPI_ISteamInventory_TransferItemQuantity(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemInstanceID_t itemIdSource, uint32 unQuantity, SteamItemInstanceID_t itemIdDest); -S_API void SteamAPI_ISteamInventory_SendItemDropHeartbeat(intptr_t instancePtr); -S_API bool SteamAPI_ISteamInventory_TriggerItemDrop(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, SteamItemDef_t dropListDefinition); -S_API bool SteamAPI_ISteamInventory_TradeItems(intptr_t instancePtr, SteamInventoryResult_t * pResultHandle, class CSteamID steamIDTradePartner, const SteamItemInstanceID_t * pArrayGive, const uint32 * pArrayGiveQuantity, uint32 nArrayGiveLength, const SteamItemInstanceID_t * pArrayGet, const uint32 * pArrayGetQuantity, uint32 nArrayGetLength); -S_API bool SteamAPI_ISteamInventory_LoadItemDefinitions(intptr_t instancePtr); -S_API bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(intptr_t instancePtr, SteamItemDef_t * pItemDefIDs, uint32 * punItemDefIDsArraySize); -S_API bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(intptr_t instancePtr, SteamItemDef_t iDefinition, const char * pchPropertyName, char * pchValueBuffer, uint32 * punValueBufferSizeOut); -S_API void SteamAPI_ISteamVideo_GetVideoURL(intptr_t instancePtr, AppId_t unVideoAppID); -S_API bool SteamAPI_ISteamVideo_IsBroadcasting(intptr_t instancePtr, int * pnNumViewers); -S_API bool SteamAPI_ISteamGameServer_InitGameServer(intptr_t instancePtr, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString); -S_API void SteamAPI_ISteamGameServer_SetProduct(intptr_t instancePtr, const char * pszProduct); -S_API void SteamAPI_ISteamGameServer_SetGameDescription(intptr_t instancePtr, const char * pszGameDescription); -S_API void SteamAPI_ISteamGameServer_SetModDir(intptr_t instancePtr, const char * pszModDir); -S_API void SteamAPI_ISteamGameServer_SetDedicatedServer(intptr_t instancePtr, bool bDedicated); -S_API void SteamAPI_ISteamGameServer_LogOn(intptr_t instancePtr, const char * pszToken); -S_API void SteamAPI_ISteamGameServer_LogOnAnonymous(intptr_t instancePtr); -S_API void SteamAPI_ISteamGameServer_LogOff(intptr_t instancePtr); -S_API bool SteamAPI_ISteamGameServer_BLoggedOn(intptr_t instancePtr); -S_API bool SteamAPI_ISteamGameServer_BSecure(intptr_t instancePtr); -S_API uint64 SteamAPI_ISteamGameServer_GetSteamID(intptr_t instancePtr); -S_API bool SteamAPI_ISteamGameServer_WasRestartRequested(intptr_t instancePtr); -S_API void SteamAPI_ISteamGameServer_SetMaxPlayerCount(intptr_t instancePtr, int cPlayersMax); -S_API void SteamAPI_ISteamGameServer_SetBotPlayerCount(intptr_t instancePtr, int cBotplayers); -S_API void SteamAPI_ISteamGameServer_SetServerName(intptr_t instancePtr, const char * pszServerName); -S_API void SteamAPI_ISteamGameServer_SetMapName(intptr_t instancePtr, const char * pszMapName); -S_API void SteamAPI_ISteamGameServer_SetPasswordProtected(intptr_t instancePtr, bool bPasswordProtected); -S_API void SteamAPI_ISteamGameServer_SetSpectatorPort(intptr_t instancePtr, uint16 unSpectatorPort); -S_API void SteamAPI_ISteamGameServer_SetSpectatorServerName(intptr_t instancePtr, const char * pszSpectatorServerName); -S_API void SteamAPI_ISteamGameServer_ClearAllKeyValues(intptr_t instancePtr); -S_API void SteamAPI_ISteamGameServer_SetKeyValue(intptr_t instancePtr, const char * pKey, const char * pValue); -S_API void SteamAPI_ISteamGameServer_SetGameTags(intptr_t instancePtr, const char * pchGameTags); -S_API void SteamAPI_ISteamGameServer_SetGameData(intptr_t instancePtr, const char * pchGameData); -S_API void SteamAPI_ISteamGameServer_SetRegion(intptr_t instancePtr, const char * pszRegion); -S_API bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(intptr_t instancePtr, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, class CSteamID * pSteamIDUser); -S_API uint64 SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(intptr_t instancePtr); -S_API void SteamAPI_ISteamGameServer_SendUserDisconnect(intptr_t instancePtr, class CSteamID steamIDUser); -S_API bool SteamAPI_ISteamGameServer_BUpdateUserData(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore); -S_API HAuthTicket SteamAPI_ISteamGameServer_GetAuthSessionTicket(intptr_t instancePtr, void * pTicket, int cbMaxTicket, uint32 * pcbTicket); -S_API EBeginAuthSessionResult SteamAPI_ISteamGameServer_BeginAuthSession(intptr_t instancePtr, const void * pAuthTicket, int cbAuthTicket, class CSteamID steamID); -S_API void SteamAPI_ISteamGameServer_EndAuthSession(intptr_t instancePtr, class CSteamID steamID); -S_API void SteamAPI_ISteamGameServer_CancelAuthTicket(intptr_t instancePtr, HAuthTicket hAuthTicket); -S_API EUserHasLicenseForAppResult SteamAPI_ISteamGameServer_UserHasLicenseForApp(intptr_t instancePtr, class CSteamID steamID, AppId_t appID); -S_API bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(intptr_t instancePtr, class CSteamID steamIDUser, class CSteamID steamIDGroup); -S_API void SteamAPI_ISteamGameServer_GetGameplayStats(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamGameServer_GetServerReputation(intptr_t instancePtr); -S_API uint32 SteamAPI_ISteamGameServer_GetPublicIP(intptr_t instancePtr); -S_API bool SteamAPI_ISteamGameServer_HandleIncomingPacket(intptr_t instancePtr, const void * pData, int cbData, uint32 srcIP, uint16 srcPort); -S_API int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(intptr_t instancePtr, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort); -S_API void SteamAPI_ISteamGameServer_EnableHeartbeats(intptr_t instancePtr, bool bActive); -S_API void SteamAPI_ISteamGameServer_SetHeartbeatInterval(intptr_t instancePtr, int iHeartbeatInterval); -S_API void SteamAPI_ISteamGameServer_ForceHeartbeat(intptr_t instancePtr); -S_API SteamAPICall_t SteamAPI_ISteamGameServer_AssociateWithClan(intptr_t instancePtr, class CSteamID steamIDClan); -S_API SteamAPICall_t SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(intptr_t instancePtr, class CSteamID steamIDNewPlayer); -S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_RequestUserStats(intptr_t instancePtr, class CSteamID steamIDUser); -S_API bool SteamAPI_ISteamGameServerStats_GetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 * pData); -S_API bool SteamAPI_ISteamGameServerStats_GetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float * pData); -S_API bool SteamAPI_ISteamGameServerStats_GetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, bool * pbAchieved); -S_API bool SteamAPI_ISteamGameServerStats_SetUserStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, int32 nData); -S_API bool SteamAPI_ISteamGameServerStats_SetUserStat0(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float fData); -S_API bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength); -S_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName); -S_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(intptr_t instancePtr, class CSteamID steamIDUser, const char * pchName); -S_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats(intptr_t instancePtr, class CSteamID steamIDUser); -#endif // STEAMAPIFLAT_H - - diff --git a/lib/windows64/include/steam/steam_api_internal.h b/lib/windows64/include/steam/steam_api_internal.h deleted file mode 100644 index ed0423b..0000000 --- a/lib/windows64/include/steam/steam_api_internal.h +++ /dev/null @@ -1,327 +0,0 @@ -//====== Copyright 1996-2015, Valve Corporation, All rights reserved. ======= -// -// Purpose: Internal private Steamworks API declarations and definitions -// -//============================================================================= - -#ifndef STEAM_API_INTERNAL_H -#define STEAM_API_INTERNAL_H - -S_API HSteamUser SteamAPI_GetHSteamUser(); -S_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData ); -S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ); - -#if !defined( STEAM_API_EXPORTS ) - -inline void S_CALLTYPE SteamInternal_OnContextInit( void* p ) -{ - ((CSteamAPIContext*)p)->Clear(); - if ( SteamAPI_GetHSteamPipe() ) - ((CSteamAPIContext*)p)->Init(); -} -inline CSteamAPIContext& SteamInternal_ModuleContext() -{ - // SteamInternal_ContextInit takes a base pointer for the equivalent of - // struct { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; } - // Do not change layout of 2 + sizeof... or add non-pointer aligned data! - // NOTE: declaring "static CSteamAPIConext" creates a large function - // which queries the initialization status of the object. We know that - // it is pointer-aligned and fully memset with zeros, so just alias a - // static buffer of the appropriate size and call it a CSteamAPIContext. - static void* s_CallbackCounterAndContext[ 2 + sizeof(CSteamAPIContext)/sizeof(void*) ] = { (void*)&SteamInternal_OnContextInit, 0 }; - return *(CSteamAPIContext*)SteamInternal_ContextInit( s_CallbackCounterAndContext ); -} - -inline ISteamClient *SteamClient() { return SteamInternal_ModuleContext().SteamClient(); } -inline ISteamUser *SteamUser() { return SteamInternal_ModuleContext().SteamUser(); } -inline ISteamFriends *SteamFriends() { return SteamInternal_ModuleContext().SteamFriends(); } -inline ISteamUtils *SteamUtils() { return SteamInternal_ModuleContext().SteamUtils(); } -inline ISteamMatchmaking *SteamMatchmaking() { return SteamInternal_ModuleContext().SteamMatchmaking(); } -inline ISteamUserStats *SteamUserStats() { return SteamInternal_ModuleContext().SteamUserStats(); } -inline ISteamApps *SteamApps() { return SteamInternal_ModuleContext().SteamApps(); } -inline ISteamMatchmakingServers *SteamMatchmakingServers() { return SteamInternal_ModuleContext().SteamMatchmakingServers(); } -inline ISteamNetworking *SteamNetworking() { return SteamInternal_ModuleContext().SteamNetworking(); } -inline ISteamRemoteStorage *SteamRemoteStorage() { return SteamInternal_ModuleContext().SteamRemoteStorage(); } -inline ISteamScreenshots *SteamScreenshots() { return SteamInternal_ModuleContext().SteamScreenshots(); } -inline ISteamHTTP *SteamHTTP() { return SteamInternal_ModuleContext().SteamHTTP(); } -inline ISteamUnifiedMessages *SteamUnifiedMessages() { return SteamInternal_ModuleContext().SteamUnifiedMessages(); } -inline ISteamController *SteamController() { return SteamInternal_ModuleContext().SteamController(); } -inline ISteamUGC *SteamUGC() { return SteamInternal_ModuleContext().SteamUGC(); } -inline ISteamAppList *SteamAppList() { return SteamInternal_ModuleContext().SteamAppList(); } -inline ISteamMusic *SteamMusic() { return SteamInternal_ModuleContext().SteamMusic(); } -inline ISteamMusicRemote *SteamMusicRemote() { return SteamInternal_ModuleContext().SteamMusicRemote(); } -inline ISteamHTMLSurface *SteamHTMLSurface() { return SteamInternal_ModuleContext().SteamHTMLSurface(); } -inline ISteamInventory *SteamInventory() { return SteamInternal_ModuleContext().SteamInventory(); } -inline ISteamVideo *SteamVideo() { return SteamInternal_ModuleContext().SteamVideo(); } - -#endif // !defined( STEAM_API_EXPORTS ) - - -inline void CSteamAPIContext::Clear() -{ - m_pSteamClient = NULL; - m_pSteamUser = NULL; - m_pSteamFriends = NULL; - m_pSteamUtils = NULL; - m_pSteamMatchmaking = NULL; - m_pSteamUserStats = NULL; - m_pSteamApps = NULL; - m_pSteamMatchmakingServers = NULL; - m_pSteamNetworking = NULL; - m_pSteamRemoteStorage = NULL; - m_pSteamHTTP = NULL; - m_pSteamScreenshots = NULL; - m_pSteamMusic = NULL; - m_pSteamUnifiedMessages = NULL; - m_pController = NULL; - m_pSteamUGC = NULL; - m_pSteamAppList = NULL; - m_pSteamMusic = NULL; - m_pSteamMusicRemote = NULL; - m_pSteamHTMLSurface = NULL; - m_pSteamInventory = NULL; -} - - -// This function must be declared inline in the header so the module using steam_api.dll gets the version names they want. -inline bool CSteamAPIContext::Init() -{ - HSteamUser hSteamUser = SteamAPI_GetHSteamUser(); - HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe(); - if ( !hSteamPipe ) - return false; - - m_pSteamClient = (ISteamClient*) SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION ); - if ( !m_pSteamClient ) - return false; - - m_pSteamUser = m_pSteamClient->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION ); - if ( !m_pSteamUser ) - return false; - - m_pSteamFriends = m_pSteamClient->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION ); - if ( !m_pSteamFriends ) - return false; - - m_pSteamUtils = m_pSteamClient->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION ); - if ( !m_pSteamUtils ) - return false; - - m_pSteamMatchmaking = m_pSteamClient->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION ); - if ( !m_pSteamMatchmaking ) - return false; - - m_pSteamMatchmakingServers = m_pSteamClient->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION ); - if ( !m_pSteamMatchmakingServers ) - return false; - - m_pSteamUserStats = m_pSteamClient->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION ); - if ( !m_pSteamUserStats ) - return false; - - m_pSteamApps = m_pSteamClient->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION ); - if ( !m_pSteamApps ) - return false; - - m_pSteamNetworking = m_pSteamClient->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION ); - if ( !m_pSteamNetworking ) - return false; - - m_pSteamRemoteStorage = m_pSteamClient->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION ); - if ( !m_pSteamRemoteStorage ) - return false; - - m_pSteamScreenshots = m_pSteamClient->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION ); - if ( !m_pSteamScreenshots ) - return false; - - m_pSteamHTTP = m_pSteamClient->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION ); - if ( !m_pSteamHTTP ) - return false; - - m_pSteamUnifiedMessages = m_pSteamClient->GetISteamUnifiedMessages( hSteamUser, hSteamPipe, STEAMUNIFIEDMESSAGES_INTERFACE_VERSION ); - if ( !m_pSteamUnifiedMessages ) - return false; - - m_pController = m_pSteamClient->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION ); - if ( !m_pController ) - return false; - - m_pSteamUGC = m_pSteamClient->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION ); - if ( !m_pSteamUGC ) - return false; - - m_pSteamAppList = m_pSteamClient->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION ); - if ( !m_pSteamAppList ) - return false; - - m_pSteamMusic = m_pSteamClient->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION ); - if ( !m_pSteamMusic ) - return false; - - m_pSteamMusicRemote = m_pSteamClient->GetISteamMusicRemote( hSteamUser, hSteamPipe, STEAMMUSICREMOTE_INTERFACE_VERSION ); - if ( !m_pSteamMusicRemote ) - return false; - - m_pSteamHTMLSurface = m_pSteamClient->GetISteamHTMLSurface( hSteamUser, hSteamPipe, STEAMHTMLSURFACE_INTERFACE_VERSION ); - if ( !m_pSteamHTMLSurface ) - return false; - - m_pSteamInventory = m_pSteamClient->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION ); - if ( !m_pSteamInventory ) - return false; - - m_pSteamVideo = m_pSteamClient->GetISteamVideo( hSteamUser, hSteamPipe, STEAMVIDEO_INTERFACE_VERSION ); - if ( !m_pSteamVideo ) - return false; - - return true; -} - - -//----------------------------------------------------------------------------- -// The following macros are implementation details, not intended for public use -//----------------------------------------------------------------------------- -#define _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) -#define _STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _STEAM_CALLBACK_##SELECTED -#define _STEAM_CALLBACK_SELECT( X, Y ) _STEAM_CALLBACK_HELPER X Y -#define _STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \ - struct CCallbackInternal_ ## func : private CCallbackImpl< sizeof( param ) > { \ - CCallbackInternal_ ## func () { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \ - CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \ - CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \ - private: virtual void Run( void *pvParam ) { _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \ - thisclass *pOuter = reinterpret_cast<thisclass*>( reinterpret_cast<char*>(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \ - pOuter->func( reinterpret_cast<param*>( pvParam ) ); \ - } \ - } m_steamcallback_ ## func ; void func( param *pParam ) -#define _STEAM_CALLBACK_4( _, thisclass, func, param, var ) \ - CCallback< thisclass, param > var; void func( param *pParam ) - - -//----------------------------------------------------------------------------- -// Purpose: maps a steam async call result to a class member function -// template params: T = local class, P = parameter struct -//----------------------------------------------------------------------------- -template< class T, class P > -inline CCallResult<T, P>::CCallResult() -{ - m_hAPICall = k_uAPICallInvalid; - m_pObj = NULL; - m_Func = NULL; - m_iCallback = P::k_iCallback; -} - -template< class T, class P > -inline void CCallResult<T, P>::Set( SteamAPICall_t hAPICall, T *p, func_t func ) -{ - if ( m_hAPICall ) - SteamAPI_UnregisterCallResult( this, m_hAPICall ); - - m_hAPICall = hAPICall; - m_pObj = p; - m_Func = func; - - if ( hAPICall ) - SteamAPI_RegisterCallResult( this, hAPICall ); -} - -template< class T, class P > -inline bool CCallResult<T, P>::IsActive() const -{ - return (m_hAPICall != k_uAPICallInvalid); -} - -template< class T, class P > -inline void CCallResult<T, P>::Cancel() -{ - if ( m_hAPICall != k_uAPICallInvalid ) - { - SteamAPI_UnregisterCallResult( this, m_hAPICall ); - m_hAPICall = k_uAPICallInvalid; - } - -} - -template< class T, class P > -inline CCallResult<T, P>::~CCallResult() -{ - Cancel(); -} - -template< class T, class P > -inline void CCallResult<T, P>::Run( void *pvParam ) -{ - m_hAPICall = k_uAPICallInvalid; // caller unregisters for us - (m_pObj->*m_Func)((P *)pvParam, false); -} - -template< class T, class P > -inline void CCallResult<T, P>::Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) -{ - if ( hSteamAPICall == m_hAPICall ) - { - m_hAPICall = k_uAPICallInvalid; // caller unregisters for us - (m_pObj->*m_Func)((P *)pvParam, bIOFailure); - } -} - - -//----------------------------------------------------------------------------- -// Purpose: maps a steam callback to a class member function -// template params: T = local class, P = parameter struct, -// bGameserver = listen for gameserver callbacks instead of client callbacks -//----------------------------------------------------------------------------- -template< class T, class P, bool bGameserver > -inline CCallback< T, P, bGameserver >::CCallback( T *pObj, func_t func ) - : m_pObj( NULL ), m_Func( NULL ) -{ - if ( bGameserver ) - { - this->SetGameserverFlag(); - } - Register( pObj, func ); -} - -template< class T, class P, bool bGameserver > -inline void CCallback< T, P, bGameserver >::Register( T *pObj, func_t func ) -{ - if ( !pObj || !func ) - return; - - if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered ) - Unregister(); - - m_pObj = pObj; - m_Func = func; - // SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered - SteamAPI_RegisterCallback( this, P::k_iCallback ); -} - -template< class T, class P, bool bGameserver > -inline void CCallback< T, P, bGameserver >::Unregister() -{ - // SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered - SteamAPI_UnregisterCallback( this ); -} - -template< class T, class P, bool bGameserver > -inline void CCallback< T, P, bGameserver >::Run( void *pvParam ) -{ - (m_pObj->*m_Func)((P *)pvParam); -} - - -#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS) -// this should be called before the game initialized the steam APIs -// pchDate should be of the format "Mmm dd yyyy" (such as from the __ DATE __ macro ) -// pchTime should be of the format "hh:mm:ss" (such as from the __ TIME __ macro ) -// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder -// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback -// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream. -S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback ); -S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID ); -#endif - - -#endif // STEAM_API_INTERNAL_H diff --git a/lib/windows64/include/steam/steam_api_interop.cs b/lib/windows64/include/steam/steam_api_interop.cs deleted file mode 100644 index f7a6775..0000000 --- a/lib/windows64/include/steam/steam_api_interop.cs +++ /dev/null @@ -1,10470 +0,0 @@ -//====== Copyright 1996-2016, Valve Corporation, All rights reserved. ======= -// -// Purpose: This file contains C#/managed code bindings for the SteamAPI interfaces -// This file is auto-generated, do not edit it. -// -//============================================================================= - -using System; -using System.Runtime.InteropServices; -using Valve.Steamworks; -using Valve.Interop; - -namespace Valve.Interop -{ - -public class NativeEntrypoints -{ - - -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_CreateSteamPipe")] -internal static extern uint SteamAPI_ISteamClient_CreateSteamPipe(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_BReleaseSteamPipe")] -internal static extern bool SteamAPI_ISteamClient_BReleaseSteamPipe(IntPtr instancePtr, uint hSteamPipe); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_ConnectToGlobalUser")] -internal static extern uint SteamAPI_ISteamClient_ConnectToGlobalUser(IntPtr instancePtr, uint hSteamPipe); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_CreateLocalUser")] -internal static extern uint SteamAPI_ISteamClient_CreateLocalUser(IntPtr instancePtr, ref uint phSteamPipe, uint eAccountType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_ReleaseUser")] -internal static extern void SteamAPI_ISteamClient_ReleaseUser(IntPtr instancePtr, uint hSteamPipe, uint hUser); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUser")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUser(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServer")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamGameServer(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_SetLocalIPBinding")] -internal static extern void SteamAPI_ISteamClient_SetLocalIPBinding(IntPtr instancePtr, uint unIP, char usPort); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamFriends")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamFriends(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUtils")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUtils(IntPtr instancePtr, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmaking")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMatchmaking(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmakingServers")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMatchmakingServers(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamGenericInterface")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamGenericInterface(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUserStats")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUserStats(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServerStats")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamGameServerStats(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamApps")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamApps(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamNetworking")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamNetworking(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamRemoteStorage")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamRemoteStorage(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamScreenshots")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamScreenshots(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetIPCCallCount")] -internal static extern uint SteamAPI_ISteamClient_GetIPCCallCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_SetWarningMessageHook")] -internal static extern void SteamAPI_ISteamClient_SetWarningMessageHook(IntPtr instancePtr, IntPtr pFunction); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_BShutdownIfAllPipesClosed")] -internal static extern bool SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamHTTP")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamHTTP(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUnifiedMessages")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUnifiedMessages(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamController")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamController(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamUGC")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamUGC(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamAppList")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamAppList(IntPtr instancePtr, uint hSteamUser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMusic")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMusic(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamMusicRemote")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamMusicRemote(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamHTMLSurface")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamHTMLSurface(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamInventory")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamInventory(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamClient_GetISteamVideo")] -internal static extern IntPtr SteamAPI_ISteamClient_GetISteamVideo(IntPtr instancePtr, uint hSteamuser, uint hSteamPipe, string pchVersion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetHSteamUser")] -internal static extern uint SteamAPI_ISteamUser_GetHSteamUser(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BLoggedOn")] -internal static extern bool SteamAPI_ISteamUser_BLoggedOn(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetSteamID")] -internal static extern ulong SteamAPI_ISteamUser_GetSteamID(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_InitiateGameConnection")] -internal static extern int SteamAPI_ISteamUser_InitiateGameConnection(IntPtr instancePtr, IntPtr pAuthBlob, int cbMaxAuthBlob, ulong steamIDGameServer, uint unIPServer, char usPortServer, bool bSecure); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_TerminateGameConnection")] -internal static extern void SteamAPI_ISteamUser_TerminateGameConnection(IntPtr instancePtr, uint unIPServer, char usPortServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_TrackAppUsageEvent")] -internal static extern void SteamAPI_ISteamUser_TrackAppUsageEvent(IntPtr instancePtr, ulong gameID, int eAppUsageEvent, string pchExtraInfo); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetUserDataFolder")] -internal static extern bool SteamAPI_ISteamUser_GetUserDataFolder(IntPtr instancePtr, string pchBuffer, int cubBuffer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_StartVoiceRecording")] -internal static extern void SteamAPI_ISteamUser_StartVoiceRecording(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_StopVoiceRecording")] -internal static extern void SteamAPI_ISteamUser_StopVoiceRecording(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetAvailableVoice")] -internal static extern uint SteamAPI_ISteamUser_GetAvailableVoice(IntPtr instancePtr, ref uint pcbCompressed, ref uint pcbUncompressed, uint nUncompressedVoiceDesiredSampleRate); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetVoice")] -internal static extern uint SteamAPI_ISteamUser_GetVoice(IntPtr instancePtr, bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, bool bWantUncompressed, IntPtr pUncompressedDestBuffer, uint cbUncompressedDestBufferSize, ref uint nUncompressBytesWritten, uint nUncompressedVoiceDesiredSampleRate); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_DecompressVoice")] -internal static extern uint SteamAPI_ISteamUser_DecompressVoice(IntPtr instancePtr, IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, ref uint nBytesWritten, uint nDesiredSampleRate); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetVoiceOptimalSampleRate")] -internal static extern uint SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetAuthSessionTicket")] -internal static extern uint SteamAPI_ISteamUser_GetAuthSessionTicket(IntPtr instancePtr, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BeginAuthSession")] -internal static extern uint SteamAPI_ISteamUser_BeginAuthSession(IntPtr instancePtr, IntPtr pAuthTicket, int cbAuthTicket, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_EndAuthSession")] -internal static extern void SteamAPI_ISteamUser_EndAuthSession(IntPtr instancePtr, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_CancelAuthTicket")] -internal static extern void SteamAPI_ISteamUser_CancelAuthTicket(IntPtr instancePtr, uint hAuthTicket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_UserHasLicenseForApp")] -internal static extern uint SteamAPI_ISteamUser_UserHasLicenseForApp(IntPtr instancePtr, ulong steamID, uint appID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BIsBehindNAT")] -internal static extern bool SteamAPI_ISteamUser_BIsBehindNAT(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_AdvertiseGame")] -internal static extern void SteamAPI_ISteamUser_AdvertiseGame(IntPtr instancePtr, ulong steamIDGameServer, uint unIPServer, char usPortServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_RequestEncryptedAppTicket")] -internal static extern ulong SteamAPI_ISteamUser_RequestEncryptedAppTicket(IntPtr instancePtr, IntPtr pDataToInclude, int cbDataToInclude); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetEncryptedAppTicket")] -internal static extern bool SteamAPI_ISteamUser_GetEncryptedAppTicket(IntPtr instancePtr, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetGameBadgeLevel")] -internal static extern int SteamAPI_ISteamUser_GetGameBadgeLevel(IntPtr instancePtr, int nSeries, bool bFoil); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_GetPlayerSteamLevel")] -internal static extern int SteamAPI_ISteamUser_GetPlayerSteamLevel(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_RequestStoreAuthURL")] -internal static extern ulong SteamAPI_ISteamUser_RequestStoreAuthURL(IntPtr instancePtr, string pchRedirectURL); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BIsPhoneVerified")] -internal static extern bool SteamAPI_ISteamUser_BIsPhoneVerified(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BIsTwoFactorEnabled")] -internal static extern bool SteamAPI_ISteamUser_BIsTwoFactorEnabled(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BIsPhoneIdentifying")] -internal static extern bool SteamAPI_ISteamUser_BIsPhoneIdentifying(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUser_BIsPhoneRequiringVerification")] -internal static extern bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetPersonaName")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetPersonaName(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetPersonaName")] -internal static extern ulong SteamAPI_ISteamFriends_SetPersonaName(IntPtr instancePtr, string pchPersonaName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetPersonaState")] -internal static extern uint SteamAPI_ISteamFriends_GetPersonaState(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCount")] -internal static extern int SteamAPI_ISteamFriends_GetFriendCount(IntPtr instancePtr, int iFriendFlags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendByIndex")] -internal static extern ulong SteamAPI_ISteamFriends_GetFriendByIndex(IntPtr instancePtr, int iFriend, int iFriendFlags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRelationship")] -internal static extern uint SteamAPI_ISteamFriends_GetFriendRelationship(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaState")] -internal static extern uint SteamAPI_ISteamFriends_GetFriendPersonaState(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaName")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendPersonaName(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendGamePlayed")] -internal static extern bool SteamAPI_ISteamFriends_GetFriendGamePlayed(IntPtr instancePtr, ulong steamIDFriend, ref FriendGameInfo_t pFriendGameInfo); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendPersonaNameHistory")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(IntPtr instancePtr, ulong steamIDFriend, int iPersonaName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendSteamLevel")] -internal static extern int SteamAPI_ISteamFriends_GetFriendSteamLevel(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetPlayerNickname")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetPlayerNickname(IntPtr instancePtr, ulong steamIDPlayer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupCount")] -internal static extern int SteamAPI_ISteamFriends_GetFriendsGroupCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex")] -internal static extern char SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(IntPtr instancePtr, int iFG); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupName")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendsGroupName(IntPtr instancePtr, char friendsGroupID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupMembersCount")] -internal static extern int SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(IntPtr instancePtr, char friendsGroupID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendsGroupMembersList")] -internal static extern void SteamAPI_ISteamFriends_GetFriendsGroupMembersList(IntPtr instancePtr, char friendsGroupID, [In, Out] CSteamID[] pOutSteamIDMembers, int nMembersCount); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_HasFriend")] -internal static extern bool SteamAPI_ISteamFriends_HasFriend(IntPtr instancePtr, ulong steamIDFriend, int iFriendFlags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanCount")] -internal static extern int SteamAPI_ISteamFriends_GetClanCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanByIndex")] -internal static extern ulong SteamAPI_ISteamFriends_GetClanByIndex(IntPtr instancePtr, int iClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanName")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetClanName(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanTag")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetClanTag(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanActivityCounts")] -internal static extern bool SteamAPI_ISteamFriends_GetClanActivityCounts(IntPtr instancePtr, ulong steamIDClan, ref int pnOnline, ref int pnInGame, ref int pnChatting); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_DownloadClanActivityCounts")] -internal static extern ulong SteamAPI_ISteamFriends_DownloadClanActivityCounts(IntPtr instancePtr, [In, Out] CSteamID[] psteamIDClans, int cClansToRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCountFromSource")] -internal static extern int SteamAPI_ISteamFriends_GetFriendCountFromSource(IntPtr instancePtr, ulong steamIDSource); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendFromSourceByIndex")] -internal static extern ulong SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(IntPtr instancePtr, ulong steamIDSource, int iFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsUserInSource")] -internal static extern bool SteamAPI_ISteamFriends_IsUserInSource(IntPtr instancePtr, ulong steamIDUser, ulong steamIDSource); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetInGameVoiceSpeaking")] -internal static extern void SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(IntPtr instancePtr, ulong steamIDUser, bool bSpeaking); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlay")] -internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlay(IntPtr instancePtr, string pchDialog); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToUser")] -internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToUser(IntPtr instancePtr, string pchDialog, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage")] -internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(IntPtr instancePtr, string pchURL); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayToStore")] -internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayToStore(IntPtr instancePtr, uint nAppID, char eFlag); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetPlayedWith")] -internal static extern void SteamAPI_ISteamFriends_SetPlayedWith(IntPtr instancePtr, ulong steamIDUserPlayedWith); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog")] -internal static extern void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetSmallFriendAvatar")] -internal static extern int SteamAPI_ISteamFriends_GetSmallFriendAvatar(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetMediumFriendAvatar")] -internal static extern int SteamAPI_ISteamFriends_GetMediumFriendAvatar(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetLargeFriendAvatar")] -internal static extern int SteamAPI_ISteamFriends_GetLargeFriendAvatar(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_RequestUserInformation")] -internal static extern bool SteamAPI_ISteamFriends_RequestUserInformation(IntPtr instancePtr, ulong steamIDUser, bool bRequireNameOnly); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_RequestClanOfficerList")] -internal static extern ulong SteamAPI_ISteamFriends_RequestClanOfficerList(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanOwner")] -internal static extern ulong SteamAPI_ISteamFriends_GetClanOwner(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanOfficerCount")] -internal static extern int SteamAPI_ISteamFriends_GetClanOfficerCount(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanOfficerByIndex")] -internal static extern ulong SteamAPI_ISteamFriends_GetClanOfficerByIndex(IntPtr instancePtr, ulong steamIDClan, int iOfficer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetUserRestrictions")] -internal static extern uint SteamAPI_ISteamFriends_GetUserRestrictions(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetRichPresence")] -internal static extern bool SteamAPI_ISteamFriends_SetRichPresence(IntPtr instancePtr, string pchKey, string pchValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ClearRichPresence")] -internal static extern void SteamAPI_ISteamFriends_ClearRichPresence(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresence")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendRichPresence(IntPtr instancePtr, ulong steamIDFriend, string pchKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount")] -internal static extern int SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex")] -internal static extern IntPtr SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(IntPtr instancePtr, ulong steamIDFriend, int iKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_RequestFriendRichPresence")] -internal static extern void SteamAPI_ISteamFriends_RequestFriendRichPresence(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_InviteUserToGame")] -internal static extern bool SteamAPI_ISteamFriends_InviteUserToGame(IntPtr instancePtr, ulong steamIDFriend, string pchConnectString); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetCoplayFriendCount")] -internal static extern int SteamAPI_ISteamFriends_GetCoplayFriendCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetCoplayFriend")] -internal static extern ulong SteamAPI_ISteamFriends_GetCoplayFriend(IntPtr instancePtr, int iCoplayFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCoplayTime")] -internal static extern int SteamAPI_ISteamFriends_GetFriendCoplayTime(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendCoplayGame")] -internal static extern uint SteamAPI_ISteamFriends_GetFriendCoplayGame(IntPtr instancePtr, ulong steamIDFriend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_JoinClanChatRoom")] -internal static extern ulong SteamAPI_ISteamFriends_JoinClanChatRoom(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_LeaveClanChatRoom")] -internal static extern bool SteamAPI_ISteamFriends_LeaveClanChatRoom(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanChatMemberCount")] -internal static extern int SteamAPI_ISteamFriends_GetClanChatMemberCount(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetChatMemberByIndex")] -internal static extern ulong SteamAPI_ISteamFriends_GetChatMemberByIndex(IntPtr instancePtr, ulong steamIDClan, int iUser); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SendClanChatMessage")] -internal static extern bool SteamAPI_ISteamFriends_SendClanChatMessage(IntPtr instancePtr, ulong steamIDClanChat, string pchText); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetClanChatMessage")] -internal static extern int SteamAPI_ISteamFriends_GetClanChatMessage(IntPtr instancePtr, ulong steamIDClanChat, int iMessage, IntPtr prgchText, int cchTextMax, ref uint peChatEntryType, ref CSteamID psteamidChatter); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsClanChatAdmin")] -internal static extern bool SteamAPI_ISteamFriends_IsClanChatAdmin(IntPtr instancePtr, ulong steamIDClanChat, ulong steamIDUser); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam")] -internal static extern bool SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(IntPtr instancePtr, ulong steamIDClanChat); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_OpenClanChatWindowInSteam")] -internal static extern bool SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(IntPtr instancePtr, ulong steamIDClanChat); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_CloseClanChatWindowInSteam")] -internal static extern bool SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(IntPtr instancePtr, ulong steamIDClanChat); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_SetListenForFriendsMessages")] -internal static extern bool SteamAPI_ISteamFriends_SetListenForFriendsMessages(IntPtr instancePtr, bool bInterceptEnabled); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_ReplyToFriendMessage")] -internal static extern bool SteamAPI_ISteamFriends_ReplyToFriendMessage(IntPtr instancePtr, ulong steamIDFriend, string pchMsgToSend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFriendMessage")] -internal static extern int SteamAPI_ISteamFriends_GetFriendMessage(IntPtr instancePtr, ulong steamIDFriend, int iMessageID, IntPtr pvData, int cubData, ref uint peChatEntryType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_GetFollowerCount")] -internal static extern ulong SteamAPI_ISteamFriends_GetFollowerCount(IntPtr instancePtr, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_IsFollowing")] -internal static extern ulong SteamAPI_ISteamFriends_IsFollowing(IntPtr instancePtr, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamFriends_EnumerateFollowingList")] -internal static extern ulong SteamAPI_ISteamFriends_EnumerateFollowingList(IntPtr instancePtr, uint unStartIndex); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceAppActive")] -internal static extern uint SteamAPI_ISteamUtils_GetSecondsSinceAppActive(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceComputerActive")] -internal static extern uint SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetConnectedUniverse")] -internal static extern int SteamAPI_ISteamUtils_GetConnectedUniverse(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetServerRealTime")] -internal static extern uint SteamAPI_ISteamUtils_GetServerRealTime(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetIPCountry")] -internal static extern IntPtr SteamAPI_ISteamUtils_GetIPCountry(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetImageSize")] -internal static extern bool SteamAPI_ISteamUtils_GetImageSize(IntPtr instancePtr, int iImage, ref uint pnWidth, ref uint pnHeight); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetImageRGBA")] -internal static extern bool SteamAPI_ISteamUtils_GetImageRGBA(IntPtr instancePtr, int iImage, IntPtr pubDest, int nDestBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetCSERIPPort")] -internal static extern bool SteamAPI_ISteamUtils_GetCSERIPPort(IntPtr instancePtr, ref uint unIP, ref char usPort); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetCurrentBatteryPower")] -internal static extern byte SteamAPI_ISteamUtils_GetCurrentBatteryPower(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetAppID")] -internal static extern uint SteamAPI_ISteamUtils_GetAppID(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationPosition")] -internal static extern void SteamAPI_ISteamUtils_SetOverlayNotificationPosition(IntPtr instancePtr, uint eNotificationPosition); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_IsAPICallCompleted")] -internal static extern bool SteamAPI_ISteamUtils_IsAPICallCompleted(IntPtr instancePtr, ulong hSteamAPICall, ref bool pbFailed); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetAPICallFailureReason")] -internal static extern int SteamAPI_ISteamUtils_GetAPICallFailureReason(IntPtr instancePtr, ulong hSteamAPICall); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetAPICallResult")] -internal static extern bool SteamAPI_ISteamUtils_GetAPICallResult(IntPtr instancePtr, ulong hSteamAPICall, IntPtr pCallback, int cubCallback, int iCallbackExpected, ref bool pbFailed); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetIPCCallCount")] -internal static extern uint SteamAPI_ISteamUtils_GetIPCCallCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_SetWarningMessageHook")] -internal static extern void SteamAPI_ISteamUtils_SetWarningMessageHook(IntPtr instancePtr, IntPtr pFunction); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_IsOverlayEnabled")] -internal static extern bool SteamAPI_ISteamUtils_IsOverlayEnabled(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_BOverlayNeedsPresent")] -internal static extern bool SteamAPI_ISteamUtils_BOverlayNeedsPresent(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_CheckFileSignature")] -internal static extern ulong SteamAPI_ISteamUtils_CheckFileSignature(IntPtr instancePtr, string szFileName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_ShowGamepadTextInput")] -internal static extern bool SteamAPI_ISteamUtils_ShowGamepadTextInput(IntPtr instancePtr, int eInputMode, int eLineInputMode, string pchDescription, uint unCharMax, string pchExistingText); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextLength")] -internal static extern uint SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextInput")] -internal static extern bool SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(IntPtr instancePtr, string pchText, uint cchText); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_GetSteamUILanguage")] -internal static extern IntPtr SteamAPI_ISteamUtils_GetSteamUILanguage(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_IsSteamRunningInVR")] -internal static extern bool SteamAPI_ISteamUtils_IsSteamRunningInVR(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationInset")] -internal static extern void SteamAPI_ISteamUtils_SetOverlayNotificationInset(IntPtr instancePtr, int nHorizontalInset, int nVerticalInset); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_IsSteamInBigPictureMode")] -internal static extern bool SteamAPI_ISteamUtils_IsSteamInBigPictureMode(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUtils_StartVRDashboard")] -internal static extern void SteamAPI_ISteamUtils_StartVRDashboard(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGameCount")] -internal static extern int SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGame")] -internal static extern bool SteamAPI_ISteamMatchmaking_GetFavoriteGame(IntPtr instancePtr, int iGame, ref uint pnAppID, ref uint pnIP, ref char pnConnPort, ref char pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddFavoriteGame")] -internal static extern int SteamAPI_ISteamMatchmaking_AddFavoriteGame(IntPtr instancePtr, uint nAppID, uint nIP, char nConnPort, char nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_RemoveFavoriteGame")] -internal static extern bool SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(IntPtr instancePtr, uint nAppID, uint nIP, char nConnPort, char nQueryPort, uint unFlags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyList")] -internal static extern ulong SteamAPI_ISteamMatchmaking_RequestLobbyList(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter")] -internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(IntPtr instancePtr, string pchKeyToMatch, string pchValueToMatch, uint eComparisonType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter")] -internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(IntPtr instancePtr, string pchKeyToMatch, int nValueToMatch, uint eComparisonType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter")] -internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(IntPtr instancePtr, string pchKeyToMatch, int nValueToBeCloseTo); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable")] -internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(IntPtr instancePtr, int nSlotsAvailable); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter")] -internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(IntPtr instancePtr, uint eLobbyDistanceFilter); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter")] -internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(IntPtr instancePtr, int cMaxResults); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter")] -internal static extern void SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyByIndex")] -internal static extern ulong SteamAPI_ISteamMatchmaking_GetLobbyByIndex(IntPtr instancePtr, int iLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_CreateLobby")] -internal static extern ulong SteamAPI_ISteamMatchmaking_CreateLobby(IntPtr instancePtr, uint eLobbyType, int cMaxMembers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_JoinLobby")] -internal static extern ulong SteamAPI_ISteamMatchmaking_JoinLobby(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_LeaveLobby")] -internal static extern void SteamAPI_ISteamMatchmaking_LeaveLobby(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_InviteUserToLobby")] -internal static extern bool SteamAPI_ISteamMatchmaking_InviteUserToLobby(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDInvitee); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetNumLobbyMembers")] -internal static extern int SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex")] -internal static extern ulong SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(IntPtr instancePtr, ulong steamIDLobby, int iMember); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyData")] -internal static extern IntPtr SteamAPI_ISteamMatchmaking_GetLobbyData(IntPtr instancePtr, ulong steamIDLobby, string pchKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyData")] -internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyData(IntPtr instancePtr, ulong steamIDLobby, string pchKey, string pchValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataCount")] -internal static extern int SteamAPI_ISteamMatchmaking_GetLobbyDataCount(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex")] -internal static extern bool SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(IntPtr instancePtr, ulong steamIDLobby, int iLobbyData, string pchKey, int cchKeyBufferSize, string pchValue, int cchValueBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_DeleteLobbyData")] -internal static extern bool SteamAPI_ISteamMatchmaking_DeleteLobbyData(IntPtr instancePtr, ulong steamIDLobby, string pchKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberData")] -internal static extern IntPtr SteamAPI_ISteamMatchmaking_GetLobbyMemberData(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDUser, string pchKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberData")] -internal static extern void SteamAPI_ISteamMatchmaking_SetLobbyMemberData(IntPtr instancePtr, ulong steamIDLobby, string pchKey, string pchValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SendLobbyChatMsg")] -internal static extern bool SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(IntPtr instancePtr, ulong steamIDLobby, IntPtr pvMsgBody, int cubMsgBody); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyChatEntry")] -internal static extern int SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(IntPtr instancePtr, ulong steamIDLobby, int iChatID, ref CSteamID pSteamIDUser, IntPtr pvData, int cubData, ref uint peChatEntryType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyData")] -internal static extern bool SteamAPI_ISteamMatchmaking_RequestLobbyData(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyGameServer")] -internal static extern void SteamAPI_ISteamMatchmaking_SetLobbyGameServer(IntPtr instancePtr, ulong steamIDLobby, uint unGameServerIP, char unGameServerPort, ulong steamIDGameServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyGameServer")] -internal static extern bool SteamAPI_ISteamMatchmaking_GetLobbyGameServer(IntPtr instancePtr, ulong steamIDLobby, ref uint punGameServerIP, ref char punGameServerPort, ref CSteamID psteamIDGameServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit")] -internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(IntPtr instancePtr, ulong steamIDLobby, int cMaxMembers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit")] -internal static extern int SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyType")] -internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyType(IntPtr instancePtr, ulong steamIDLobby, uint eLobbyType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyJoinable")] -internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyJoinable(IntPtr instancePtr, ulong steamIDLobby, bool bLobbyJoinable); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyOwner")] -internal static extern ulong SteamAPI_ISteamMatchmaking_GetLobbyOwner(IntPtr instancePtr, ulong steamIDLobby); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyOwner")] -internal static extern bool SteamAPI_ISteamMatchmaking_SetLobbyOwner(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDNewOwner); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmaking_SetLinkedLobby")] -internal static extern bool SteamAPI_ISteamMatchmaking_SetLinkedLobby(IntPtr instancePtr, ulong steamIDLobby, ulong steamIDLobbyDependent); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded")] -internal static extern void SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(IntPtr instancePtr, uint hRequest, int iServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond")] -internal static extern void SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(IntPtr instancePtr, uint hRequest, int iServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete")] -internal static extern void SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(IntPtr instancePtr, uint hRequest, uint response); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerResponded")] -internal static extern void SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(IntPtr instancePtr, IntPtr server); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond")] -internal static extern void SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList")] -internal static extern void SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(IntPtr instancePtr, string pchName, int nScore, float flTimePlayed); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond")] -internal static extern void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete")] -internal static extern void SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded")] -internal static extern void SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(IntPtr instancePtr, string pchRule, string pchValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond")] -internal static extern void SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete")] -internal static extern void SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(IntPtr instancePtr, uint iApp, [In, Out] IntPtr[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestLANServerList(IntPtr instancePtr, uint iApp, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(IntPtr instancePtr, uint iApp, [In, Out] IntPtr[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(IntPtr instancePtr, uint iApp, [In, Out] IntPtr[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(IntPtr instancePtr, uint iApp, [In, Out] IntPtr[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(IntPtr instancePtr, uint iApp, [In, Out] IntPtr[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_ReleaseRequest")] -internal static extern void SteamAPI_ISteamMatchmakingServers_ReleaseRequest(IntPtr instancePtr, uint hServerListRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerDetails")] -internal static extern IntPtr SteamAPI_ISteamMatchmakingServers_GetServerDetails(IntPtr instancePtr, uint hRequest, int iServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery")] -internal static extern void SteamAPI_ISteamMatchmakingServers_CancelQuery(IntPtr instancePtr, uint hRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshQuery")] -internal static extern void SteamAPI_ISteamMatchmakingServers_RefreshQuery(IntPtr instancePtr, uint hRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_IsRefreshing")] -internal static extern bool SteamAPI_ISteamMatchmakingServers_IsRefreshing(IntPtr instancePtr, uint hRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerCount")] -internal static extern int SteamAPI_ISteamMatchmakingServers_GetServerCount(IntPtr instancePtr, uint hRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshServer")] -internal static extern void SteamAPI_ISteamMatchmakingServers_RefreshServer(IntPtr instancePtr, uint hRequest, int iServer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_PingServer")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_PingServer(IntPtr instancePtr, uint unIP, char usPort, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_PlayerDetails")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_PlayerDetails(IntPtr instancePtr, uint unIP, char usPort, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_ServerRules")] -internal static extern uint SteamAPI_ISteamMatchmakingServers_ServerRules(IntPtr instancePtr, uint unIP, char usPort, IntPtr pRequestServersResponse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelServerQuery")] -internal static extern void SteamAPI_ISteamMatchmakingServers_CancelServerQuery(IntPtr instancePtr, uint hServerQuery); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWrite")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileWrite(IntPtr instancePtr, string pchFile, IntPtr pvData, int cubData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileRead")] -internal static extern int SteamAPI_ISteamRemoteStorage_FileRead(IntPtr instancePtr, string pchFile, IntPtr pvData, int cubDataToRead); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteAsync")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_FileWriteAsync(IntPtr instancePtr, string pchFile, IntPtr pvData, uint cubData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileReadAsync")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_FileReadAsync(IntPtr instancePtr, string pchFile, uint nOffset, uint cubToRead); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(IntPtr instancePtr, ulong hReadCall, IntPtr pvBuffer, uint cubToRead); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileForget")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileForget(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileDelete")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileDelete(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileShare")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_FileShare(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SetSyncPlatforms")] -internal static extern bool SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(IntPtr instancePtr, string pchFile, uint eRemoteStoragePlatform); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(IntPtr instancePtr, ulong writeHandle, IntPtr pvData, int cubData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamClose")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(IntPtr instancePtr, ulong writeHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(IntPtr instancePtr, ulong writeHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FileExists")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FileExists(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_FilePersisted")] -internal static extern bool SteamAPI_ISteamRemoteStorage_FilePersisted(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileSize")] -internal static extern int SteamAPI_ISteamRemoteStorage_GetFileSize(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileTimestamp")] -internal static extern long SteamAPI_ISteamRemoteStorage_GetFileTimestamp(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetSyncPlatforms")] -internal static extern uint SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(IntPtr instancePtr, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileCount")] -internal static extern int SteamAPI_ISteamRemoteStorage_GetFileCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetFileNameAndSize")] -internal static extern IntPtr SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(IntPtr instancePtr, int iFile, ref int pnFileSizeInBytes); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetQuota")] -internal static extern bool SteamAPI_ISteamRemoteStorage_GetQuota(IntPtr instancePtr, ref ulong pnTotalBytes, ref ulong puAvailableBytes); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount")] -internal static extern bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp")] -internal static extern bool SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp")] -internal static extern void SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(IntPtr instancePtr, bool bEnabled); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCDownload")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_UGCDownload(IntPtr instancePtr, ulong hContent, uint unPriority); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress")] -internal static extern bool SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(IntPtr instancePtr, ulong hContent, ref int pnBytesDownloaded, ref int pnBytesExpected); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUGCDetails")] -internal static extern bool SteamAPI_ISteamRemoteStorage_GetUGCDetails(IntPtr instancePtr, ulong hContent, ref uint pnAppID, System.Text.StringBuilder ppchName, ref int pnFileSizeInBytes, ref CSteamID pSteamIDOwner); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCRead")] -internal static extern int SteamAPI_ISteamRemoteStorage_UGCRead(IntPtr instancePtr, ulong hContent, IntPtr pvData, int cubDataToRead, uint cOffset, uint eAction); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetCachedUGCCount")] -internal static extern int SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(IntPtr instancePtr, int iCachedContent); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_PublishWorkshopFile")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(IntPtr instancePtr, string pchFile, string pchPreviewFile, uint nConsumerAppId, string pchTitle, string pchDescription, uint eVisibility, ref SteamParamStringArray_t pTags, uint eWorkshopFileType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(IntPtr instancePtr, ulong unPublishedFileId); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile")] -internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(IntPtr instancePtr, ulong updateHandle, string pchFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile")] -internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(IntPtr instancePtr, ulong updateHandle, string pchPreviewFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle")] -internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(IntPtr instancePtr, ulong updateHandle, string pchTitle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription")] -internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(IntPtr instancePtr, ulong updateHandle, string pchDescription); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility")] -internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(IntPtr instancePtr, ulong updateHandle, uint eVisibility); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags")] -internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(IntPtr instancePtr, ulong updateHandle, ref SteamParamStringArray_t pTags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(IntPtr instancePtr, ulong updateHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(IntPtr instancePtr, ulong unPublishedFileId, uint unMaxSecondsOld); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_DeletePublishedFile")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_DeletePublishedFile(IntPtr instancePtr, ulong unPublishedFileId); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(IntPtr instancePtr, uint unStartIndex); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SubscribePublishedFile")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(IntPtr instancePtr, ulong unPublishedFileId); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(IntPtr instancePtr, uint unStartIndex); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(IntPtr instancePtr, ulong unPublishedFileId); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription")] -internal static extern bool SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(IntPtr instancePtr, ulong updateHandle, string pchChangeDescription); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(IntPtr instancePtr, ulong unPublishedFileId); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(IntPtr instancePtr, ulong unPublishedFileId, bool bVoteUp); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(IntPtr instancePtr, ulong unPublishedFileId); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(IntPtr instancePtr, ulong steamId, uint unStartIndex, ref SteamParamStringArray_t pRequiredTags, ref SteamParamStringArray_t pExcludedTags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_PublishVideo")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_PublishVideo(IntPtr instancePtr, uint eVideoProvider, string pchVideoAccount, string pchVideoIdentifier, string pchPreviewFile, uint nConsumerAppId, string pchTitle, string pchDescription, uint eVisibility, ref SteamParamStringArray_t pTags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(IntPtr instancePtr, ulong unPublishedFileId, uint eAction); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(IntPtr instancePtr, uint eAction, uint unStartIndex); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(IntPtr instancePtr, uint eEnumerationType, uint unStartIndex, uint unCount, uint unDays, ref SteamParamStringArray_t pTags, ref SteamParamStringArray_t pUserTags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation")] -internal static extern ulong SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(IntPtr instancePtr, ulong hContent, string pchLocation, uint unPriority); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestCurrentStats")] -internal static extern bool SteamAPI_ISteamUserStats_RequestCurrentStats(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetStat")] -internal static extern bool SteamAPI_ISteamUserStats_GetStat(IntPtr instancePtr, string pchName, ref int pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetStat0")] -internal static extern bool SteamAPI_ISteamUserStats_GetStat0(IntPtr instancePtr, string pchName, ref float pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_SetStat")] -internal static extern bool SteamAPI_ISteamUserStats_SetStat(IntPtr instancePtr, string pchName, int nData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_SetStat0")] -internal static extern bool SteamAPI_ISteamUserStats_SetStat0(IntPtr instancePtr, string pchName, float fData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_UpdateAvgRateStat")] -internal static extern bool SteamAPI_ISteamUserStats_UpdateAvgRateStat(IntPtr instancePtr, string pchName, float flCountThisSession, double dSessionLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievement")] -internal static extern bool SteamAPI_ISteamUserStats_GetAchievement(IntPtr instancePtr, string pchName, ref bool pbAchieved); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_SetAchievement")] -internal static extern bool SteamAPI_ISteamUserStats_SetAchievement(IntPtr instancePtr, string pchName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_ClearAchievement")] -internal static extern bool SteamAPI_ISteamUserStats_ClearAchievement(IntPtr instancePtr, string pchName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime")] -internal static extern bool SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(IntPtr instancePtr, string pchName, ref bool pbAchieved, ref uint punUnlockTime); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_StoreStats")] -internal static extern bool SteamAPI_ISteamUserStats_StoreStats(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementIcon")] -internal static extern int SteamAPI_ISteamUserStats_GetAchievementIcon(IntPtr instancePtr, string pchName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute")] -internal static extern IntPtr SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(IntPtr instancePtr, string pchName, string pchKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_IndicateAchievementProgress")] -internal static extern bool SteamAPI_ISteamUserStats_IndicateAchievementProgress(IntPtr instancePtr, string pchName, uint nCurProgress, uint nMaxProgress); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetNumAchievements")] -internal static extern uint SteamAPI_ISteamUserStats_GetNumAchievements(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementName")] -internal static extern IntPtr SteamAPI_ISteamUserStats_GetAchievementName(IntPtr instancePtr, uint iAchievement); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestUserStats")] -internal static extern ulong SteamAPI_ISteamUserStats_RequestUserStats(IntPtr instancePtr, ulong steamIDUser); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserStat")] -internal static extern bool SteamAPI_ISteamUserStats_GetUserStat(IntPtr instancePtr, ulong steamIDUser, string pchName, ref int pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserStat0")] -internal static extern bool SteamAPI_ISteamUserStats_GetUserStat0(IntPtr instancePtr, ulong steamIDUser, string pchName, ref float pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserAchievement")] -internal static extern bool SteamAPI_ISteamUserStats_GetUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName, ref bool pbAchieved); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime")] -internal static extern bool SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(IntPtr instancePtr, ulong steamIDUser, string pchName, ref bool pbAchieved, ref uint punUnlockTime); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_ResetAllStats")] -internal static extern bool SteamAPI_ISteamUserStats_ResetAllStats(IntPtr instancePtr, bool bAchievementsToo); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_FindOrCreateLeaderboard")] -internal static extern ulong SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(IntPtr instancePtr, string pchLeaderboardName, uint eLeaderboardSortMethod, uint eLeaderboardDisplayType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_FindLeaderboard")] -internal static extern ulong SteamAPI_ISteamUserStats_FindLeaderboard(IntPtr instancePtr, string pchLeaderboardName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardName")] -internal static extern IntPtr SteamAPI_ISteamUserStats_GetLeaderboardName(IntPtr instancePtr, ulong hSteamLeaderboard); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardEntryCount")] -internal static extern int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(IntPtr instancePtr, ulong hSteamLeaderboard); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardSortMethod")] -internal static extern uint SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(IntPtr instancePtr, ulong hSteamLeaderboard); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetLeaderboardDisplayType")] -internal static extern uint SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(IntPtr instancePtr, ulong hSteamLeaderboard); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_DownloadLeaderboardEntries")] -internal static extern ulong SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(IntPtr instancePtr, ulong hSteamLeaderboard, uint eLeaderboardDataRequest, int nRangeStart, int nRangeEnd); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers")] -internal static extern ulong SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(IntPtr instancePtr, ulong hSteamLeaderboard, [In, Out] CSteamID[] prgUsers, int cUsers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry")] -internal static extern bool SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(IntPtr instancePtr, ulong hSteamLeaderboardEntries, int index, ref LeaderboardEntry_t pLeaderboardEntry, ref int pDetails, int cDetailsMax); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_UploadLeaderboardScore")] -internal static extern ulong SteamAPI_ISteamUserStats_UploadLeaderboardScore(IntPtr instancePtr, ulong hSteamLeaderboard, uint eLeaderboardUploadScoreMethod, int nScore, ref int pScoreDetails, int cScoreDetailsCount); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_AttachLeaderboardUGC")] -internal static extern ulong SteamAPI_ISteamUserStats_AttachLeaderboardUGC(IntPtr instancePtr, ulong hSteamLeaderboard, ulong hUGC); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers")] -internal static extern ulong SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages")] -internal static extern ulong SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo")] -internal static extern int SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(IntPtr instancePtr, string pchName, uint unNameBufLen, ref float pflPercent, ref bool pbAchieved); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo")] -internal static extern int SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(IntPtr instancePtr, int iIteratorPrevious, string pchName, uint unNameBufLen, ref float pflPercent, ref bool pbAchieved); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetAchievementAchievedPercent")] -internal static extern bool SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(IntPtr instancePtr, string pchName, ref float pflPercent); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_RequestGlobalStats")] -internal static extern ulong SteamAPI_ISteamUserStats_RequestGlobalStats(IntPtr instancePtr, int nHistoryDays); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStat")] -internal static extern bool SteamAPI_ISteamUserStats_GetGlobalStat(IntPtr instancePtr, string pchStatName, ref long pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStat0")] -internal static extern bool SteamAPI_ISteamUserStats_GetGlobalStat0(IntPtr instancePtr, string pchStatName, ref double pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatHistory")] -internal static extern int SteamAPI_ISteamUserStats_GetGlobalStatHistory(IntPtr instancePtr, string pchStatName, [In, Out] long[] pData, uint cubData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUserStats_GetGlobalStatHistory0")] -internal static extern int SteamAPI_ISteamUserStats_GetGlobalStatHistory0(IntPtr instancePtr, string pchStatName, [In, Out] double[] pData, uint cubData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsSubscribed")] -internal static extern bool SteamAPI_ISteamApps_BIsSubscribed(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsLowViolence")] -internal static extern bool SteamAPI_ISteamApps_BIsLowViolence(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsCybercafe")] -internal static extern bool SteamAPI_ISteamApps_BIsCybercafe(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsVACBanned")] -internal static extern bool SteamAPI_ISteamApps_BIsVACBanned(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetCurrentGameLanguage")] -internal static extern IntPtr SteamAPI_ISteamApps_GetCurrentGameLanguage(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAvailableGameLanguages")] -internal static extern IntPtr SteamAPI_ISteamApps_GetAvailableGameLanguages(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedApp")] -internal static extern bool SteamAPI_ISteamApps_BIsSubscribedApp(IntPtr instancePtr, uint appID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsDlcInstalled")] -internal static extern bool SteamAPI_ISteamApps_BIsDlcInstalled(IntPtr instancePtr, uint appID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime")] -internal static extern uint SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(IntPtr instancePtr, uint nAppID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend")] -internal static extern bool SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetDLCCount")] -internal static extern int SteamAPI_ISteamApps_GetDLCCount(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BGetDLCDataByIndex")] -internal static extern bool SteamAPI_ISteamApps_BGetDLCDataByIndex(IntPtr instancePtr, int iDLC, ref uint pAppID, ref bool pbAvailable, string pchName, int cchNameBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_InstallDLC")] -internal static extern void SteamAPI_ISteamApps_InstallDLC(IntPtr instancePtr, uint nAppID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_UninstallDLC")] -internal static extern void SteamAPI_ISteamApps_UninstallDLC(IntPtr instancePtr, uint nAppID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey")] -internal static extern void SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(IntPtr instancePtr, uint nAppID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetCurrentBetaName")] -internal static extern bool SteamAPI_ISteamApps_GetCurrentBetaName(IntPtr instancePtr, string pchName, int cchNameBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_MarkContentCorrupt")] -internal static extern bool SteamAPI_ISteamApps_MarkContentCorrupt(IntPtr instancePtr, bool bMissingFilesOnly); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetInstalledDepots")] -internal static extern uint SteamAPI_ISteamApps_GetInstalledDepots(IntPtr instancePtr, uint appID, ref uint pvecDepots, uint cMaxDepots); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAppInstallDir")] -internal static extern uint SteamAPI_ISteamApps_GetAppInstallDir(IntPtr instancePtr, uint appID, string pchFolder, uint cchFolderBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_BIsAppInstalled")] -internal static extern bool SteamAPI_ISteamApps_BIsAppInstalled(IntPtr instancePtr, uint appID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAppOwner")] -internal static extern ulong SteamAPI_ISteamApps_GetAppOwner(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetLaunchQueryParam")] -internal static extern IntPtr SteamAPI_ISteamApps_GetLaunchQueryParam(IntPtr instancePtr, string pchKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetDlcDownloadProgress")] -internal static extern bool SteamAPI_ISteamApps_GetDlcDownloadProgress(IntPtr instancePtr, uint nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetAppBuildId")] -internal static extern int SteamAPI_ISteamApps_GetAppBuildId(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys")] -internal static extern void SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamApps_GetFileDetails")] -internal static extern ulong SteamAPI_ISteamApps_GetFileDetails(IntPtr instancePtr, string pszFileName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_SendP2PPacket")] -internal static extern bool SteamAPI_ISteamNetworking_SendP2PPacket(IntPtr instancePtr, ulong steamIDRemote, IntPtr pubData, uint cubData, uint eP2PSendType, int nChannel); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_IsP2PPacketAvailable")] -internal static extern bool SteamAPI_ISteamNetworking_IsP2PPacketAvailable(IntPtr instancePtr, ref uint pcubMsgSize, int nChannel); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_ReadP2PPacket")] -internal static extern bool SteamAPI_ISteamNetworking_ReadP2PPacket(IntPtr instancePtr, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref CSteamID psteamIDRemote, int nChannel); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser")] -internal static extern bool SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(IntPtr instancePtr, ulong steamIDRemote); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PSessionWithUser")] -internal static extern bool SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(IntPtr instancePtr, ulong steamIDRemote); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CloseP2PChannelWithUser")] -internal static extern bool SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(IntPtr instancePtr, ulong steamIDRemote, int nChannel); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetP2PSessionState")] -internal static extern bool SteamAPI_ISteamNetworking_GetP2PSessionState(IntPtr instancePtr, ulong steamIDRemote, ref P2PSessionState_t pConnectionState); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_AllowP2PPacketRelay")] -internal static extern bool SteamAPI_ISteamNetworking_AllowP2PPacketRelay(IntPtr instancePtr, bool bAllow); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CreateListenSocket")] -internal static extern uint SteamAPI_ISteamNetworking_CreateListenSocket(IntPtr instancePtr, int nVirtualP2PPort, uint nIP, char nPort, bool bAllowUseOfPacketRelay); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CreateP2PConnectionSocket")] -internal static extern uint SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(IntPtr instancePtr, ulong steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_CreateConnectionSocket")] -internal static extern uint SteamAPI_ISteamNetworking_CreateConnectionSocket(IntPtr instancePtr, uint nIP, char nPort, int nTimeoutSec); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_DestroySocket")] -internal static extern bool SteamAPI_ISteamNetworking_DestroySocket(IntPtr instancePtr, uint hSocket, bool bNotifyRemoteEnd); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_DestroyListenSocket")] -internal static extern bool SteamAPI_ISteamNetworking_DestroyListenSocket(IntPtr instancePtr, uint hSocket, bool bNotifyRemoteEnd); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_SendDataOnSocket")] -internal static extern bool SteamAPI_ISteamNetworking_SendDataOnSocket(IntPtr instancePtr, uint hSocket, IntPtr pubData, uint cubData, bool bReliable); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_IsDataAvailableOnSocket")] -internal static extern bool SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(IntPtr instancePtr, uint hSocket, ref uint pcubMsgSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_RetrieveDataFromSocket")] -internal static extern bool SteamAPI_ISteamNetworking_RetrieveDataFromSocket(IntPtr instancePtr, uint hSocket, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_IsDataAvailable")] -internal static extern bool SteamAPI_ISteamNetworking_IsDataAvailable(IntPtr instancePtr, uint hListenSocket, ref uint pcubMsgSize, ref uint phSocket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_RetrieveData")] -internal static extern bool SteamAPI_ISteamNetworking_RetrieveData(IntPtr instancePtr, uint hListenSocket, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref uint phSocket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetSocketInfo")] -internal static extern bool SteamAPI_ISteamNetworking_GetSocketInfo(IntPtr instancePtr, uint hSocket, ref CSteamID pSteamIDRemote, ref int peSocketStatus, ref uint punIPRemote, ref char punPortRemote); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetListenSocketInfo")] -internal static extern bool SteamAPI_ISteamNetworking_GetListenSocketInfo(IntPtr instancePtr, uint hListenSocket, ref uint pnIP, ref char pnPort); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetSocketConnectionType")] -internal static extern uint SteamAPI_ISteamNetworking_GetSocketConnectionType(IntPtr instancePtr, uint hSocket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamNetworking_GetMaxPacketSize")] -internal static extern int SteamAPI_ISteamNetworking_GetMaxPacketSize(IntPtr instancePtr, uint hSocket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_WriteScreenshot")] -internal static extern uint SteamAPI_ISteamScreenshots_WriteScreenshot(IntPtr instancePtr, IntPtr pubRGB, uint cubRGB, int nWidth, int nHeight); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_AddScreenshotToLibrary")] -internal static extern uint SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(IntPtr instancePtr, string pchFilename, string pchThumbnailFilename, int nWidth, int nHeight); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_TriggerScreenshot")] -internal static extern void SteamAPI_ISteamScreenshots_TriggerScreenshot(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_HookScreenshots")] -internal static extern void SteamAPI_ISteamScreenshots_HookScreenshots(IntPtr instancePtr, bool bHook); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_SetLocation")] -internal static extern bool SteamAPI_ISteamScreenshots_SetLocation(IntPtr instancePtr, uint hScreenshot, string pchLocation); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_TagUser")] -internal static extern bool SteamAPI_ISteamScreenshots_TagUser(IntPtr instancePtr, uint hScreenshot, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_TagPublishedFile")] -internal static extern bool SteamAPI_ISteamScreenshots_TagPublishedFile(IntPtr instancePtr, uint hScreenshot, ulong unPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_IsScreenshotsHooked")] -internal static extern bool SteamAPI_ISteamScreenshots_IsScreenshotsHooked(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary")] -internal static extern uint SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary(IntPtr instancePtr, uint eType, string pchFilename, string pchVRFilename); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_BIsEnabled")] -internal static extern bool SteamAPI_ISteamMusic_BIsEnabled(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_BIsPlaying")] -internal static extern bool SteamAPI_ISteamMusic_BIsPlaying(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_GetPlaybackStatus")] -internal static extern int SteamAPI_ISteamMusic_GetPlaybackStatus(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_Play")] -internal static extern void SteamAPI_ISteamMusic_Play(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_Pause")] -internal static extern void SteamAPI_ISteamMusic_Pause(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_PlayPrevious")] -internal static extern void SteamAPI_ISteamMusic_PlayPrevious(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_PlayNext")] -internal static extern void SteamAPI_ISteamMusic_PlayNext(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_SetVolume")] -internal static extern void SteamAPI_ISteamMusic_SetVolume(IntPtr instancePtr, float flVolume); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusic_GetVolume")] -internal static extern float SteamAPI_ISteamMusic_GetVolume(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote")] -internal static extern bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(IntPtr instancePtr, string pchName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote")] -internal static extern bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote")] -internal static extern bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_BActivationSuccess")] -internal static extern bool SteamAPI_ISteamMusicRemote_BActivationSuccess(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetDisplayName")] -internal static extern bool SteamAPI_ISteamMusicRemote_SetDisplayName(IntPtr instancePtr, string pchDisplayName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64")] -internal static extern bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(IntPtr instancePtr, IntPtr pvBuffer, uint cbBufferLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayPrevious")] -internal static extern bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayNext")] -internal static extern bool SteamAPI_ISteamMusicRemote_EnablePlayNext(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnableShuffled")] -internal static extern bool SteamAPI_ISteamMusicRemote_EnableShuffled(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnableLooped")] -internal static extern bool SteamAPI_ISteamMusicRemote_EnableLooped(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnableQueue")] -internal static extern bool SteamAPI_ISteamMusicRemote_EnableQueue(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlaylists")] -internal static extern bool SteamAPI_ISteamMusicRemote_EnablePlaylists(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus")] -internal static extern bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(IntPtr instancePtr, int nStatus); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateShuffled")] -internal static extern bool SteamAPI_ISteamMusicRemote_UpdateShuffled(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateLooped")] -internal static extern bool SteamAPI_ISteamMusicRemote_UpdateLooped(IntPtr instancePtr, bool bValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateVolume")] -internal static extern bool SteamAPI_ISteamMusicRemote_UpdateVolume(IntPtr instancePtr, float flValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryWillChange")] -internal static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable")] -internal static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(IntPtr instancePtr, bool bAvailable); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText")] -internal static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(IntPtr instancePtr, string pchText); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds")] -internal static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(IntPtr instancePtr, int nValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt")] -internal static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(IntPtr instancePtr, IntPtr pvBuffer, uint cbBufferLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryDidChange")] -internal static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_QueueWillChange")] -internal static extern bool SteamAPI_ISteamMusicRemote_QueueWillChange(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_ResetQueueEntries")] -internal static extern bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetQueueEntry")] -internal static extern bool SteamAPI_ISteamMusicRemote_SetQueueEntry(IntPtr instancePtr, int nID, int nPosition, string pchEntryText); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry")] -internal static extern bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(IntPtr instancePtr, int nID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_QueueDidChange")] -internal static extern bool SteamAPI_ISteamMusicRemote_QueueDidChange(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistWillChange")] -internal static extern bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_ResetPlaylistEntries")] -internal static extern bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetPlaylistEntry")] -internal static extern bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(IntPtr instancePtr, int nID, int nPosition, string pchEntryText); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry")] -internal static extern bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(IntPtr instancePtr, int nID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistDidChange")] -internal static extern bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_CreateHTTPRequest")] -internal static extern uint SteamAPI_ISteamHTTP_CreateHTTPRequest(IntPtr instancePtr, uint eHTTPRequestMethod, string pchAbsoluteURL); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestContextValue")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(IntPtr instancePtr, uint hRequest, ulong ulContextValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(IntPtr instancePtr, uint hRequest, uint unTimeoutSeconds); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(IntPtr instancePtr, uint hRequest, string pchHeaderName, string pchHeaderValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(IntPtr instancePtr, uint hRequest, string pchParamName, string pchParamValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequest")] -internal static extern bool SteamAPI_ISteamHTTP_SendHTTPRequest(IntPtr instancePtr, uint hRequest, ref ulong pCallHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse")] -internal static extern bool SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(IntPtr instancePtr, uint hRequest, ref ulong pCallHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_DeferHTTPRequest")] -internal static extern bool SteamAPI_ISteamHTTP_DeferHTTPRequest(IntPtr instancePtr, uint hRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_PrioritizeHTTPRequest")] -internal static extern bool SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(IntPtr instancePtr, uint hRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize")] -internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(IntPtr instancePtr, uint hRequest, string pchHeaderName, ref uint unResponseHeaderSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue")] -internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(IntPtr instancePtr, uint hRequest, string pchHeaderName, IntPtr pHeaderValueBuffer, uint unBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodySize")] -internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(IntPtr instancePtr, uint hRequest, ref uint unBodySize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodyData")] -internal static extern bool SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(IntPtr instancePtr, uint hRequest, IntPtr pBodyDataBuffer, uint unBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData")] -internal static extern bool SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(IntPtr instancePtr, uint hRequest, uint cOffset, IntPtr pBodyDataBuffer, uint unBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_ReleaseHTTPRequest")] -internal static extern bool SteamAPI_ISteamHTTP_ReleaseHTTPRequest(IntPtr instancePtr, uint hRequest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct")] -internal static extern bool SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(IntPtr instancePtr, uint hRequest, ref float pflPercentOut); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(IntPtr instancePtr, uint hRequest, string pchContentType, IntPtr pubBody, uint unBodyLen); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_CreateCookieContainer")] -internal static extern uint SteamAPI_ISteamHTTP_CreateCookieContainer(IntPtr instancePtr, bool bAllowResponsesToModify); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_ReleaseCookieContainer")] -internal static extern bool SteamAPI_ISteamHTTP_ReleaseCookieContainer(IntPtr instancePtr, uint hCookieContainer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetCookie")] -internal static extern bool SteamAPI_ISteamHTTP_SetCookie(IntPtr instancePtr, uint hCookieContainer, string pchHost, string pchUrl, string pchCookie); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(IntPtr instancePtr, uint hRequest, uint hCookieContainer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(IntPtr instancePtr, uint hRequest, string pchUserAgentInfo); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(IntPtr instancePtr, uint hRequest, bool bRequireVerifiedCertificate); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS")] -internal static extern bool SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(IntPtr instancePtr, uint hRequest, uint unMilliseconds); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut")] -internal static extern bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(IntPtr instancePtr, uint hRequest, ref bool pbWasTimedOut); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_SendMethod")] -internal static extern ulong SteamAPI_ISteamUnifiedMessages_SendMethod(IntPtr instancePtr, string pchServiceMethod, IntPtr pRequestBuffer, uint unRequestBufferSize, ulong unContext); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo")] -internal static extern bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(IntPtr instancePtr, ulong hHandle, ref uint punResponseSize, ref uint peResult); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_GetMethodResponseData")] -internal static extern bool SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(IntPtr instancePtr, ulong hHandle, IntPtr pResponseBuffer, uint unResponseBufferSize, bool bAutoRelease); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_ReleaseMethod")] -internal static extern bool SteamAPI_ISteamUnifiedMessages_ReleaseMethod(IntPtr instancePtr, ulong hHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUnifiedMessages_SendNotification")] -internal static extern bool SteamAPI_ISteamUnifiedMessages_SendNotification(IntPtr instancePtr, string pchServiceNotification, IntPtr pNotificationBuffer, uint unNotificationBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_Init")] -internal static extern bool SteamAPI_ISteamController_Init(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_Shutdown")] -internal static extern bool SteamAPI_ISteamController_Shutdown(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_RunFrame")] -internal static extern void SteamAPI_ISteamController_RunFrame(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetConnectedControllers")] -internal static extern int SteamAPI_ISteamController_GetConnectedControllers(IntPtr instancePtr, ref ulong handlesOut); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_ShowBindingPanel")] -internal static extern bool SteamAPI_ISteamController_ShowBindingPanel(IntPtr instancePtr, ulong controllerHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetActionSetHandle")] -internal static extern ulong SteamAPI_ISteamController_GetActionSetHandle(IntPtr instancePtr, string pszActionSetName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_ActivateActionSet")] -internal static extern void SteamAPI_ISteamController_ActivateActionSet(IntPtr instancePtr, ulong controllerHandle, ulong actionSetHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetCurrentActionSet")] -internal static extern ulong SteamAPI_ISteamController_GetCurrentActionSet(IntPtr instancePtr, ulong controllerHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetDigitalActionHandle")] -internal static extern ulong SteamAPI_ISteamController_GetDigitalActionHandle(IntPtr instancePtr, string pszActionName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetDigitalActionData")] -internal static extern ControllerDigitalActionData_t SteamAPI_ISteamController_GetDigitalActionData(IntPtr instancePtr, ulong controllerHandle, ulong digitalActionHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetDigitalActionOrigins")] -internal static extern int SteamAPI_ISteamController_GetDigitalActionOrigins(IntPtr instancePtr, ulong controllerHandle, ulong actionSetHandle, ulong digitalActionHandle, ref uint originsOut); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetAnalogActionHandle")] -internal static extern ulong SteamAPI_ISteamController_GetAnalogActionHandle(IntPtr instancePtr, string pszActionName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetAnalogActionData")] -internal static extern ControllerAnalogActionData_t SteamAPI_ISteamController_GetAnalogActionData(IntPtr instancePtr, ulong controllerHandle, ulong analogActionHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetAnalogActionOrigins")] -internal static extern int SteamAPI_ISteamController_GetAnalogActionOrigins(IntPtr instancePtr, ulong controllerHandle, ulong actionSetHandle, ulong analogActionHandle, ref uint originsOut); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_StopAnalogActionMomentum")] -internal static extern void SteamAPI_ISteamController_StopAnalogActionMomentum(IntPtr instancePtr, ulong controllerHandle, ulong eAction); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_TriggerHapticPulse")] -internal static extern void SteamAPI_ISteamController_TriggerHapticPulse(IntPtr instancePtr, ulong controllerHandle, uint eTargetPad, char usDurationMicroSec); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_TriggerRepeatedHapticPulse")] -internal static extern void SteamAPI_ISteamController_TriggerRepeatedHapticPulse(IntPtr instancePtr, ulong controllerHandle, uint eTargetPad, char usDurationMicroSec, char usOffMicroSec, char unRepeat, uint nFlags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetGamepadIndexForController")] -internal static extern int SteamAPI_ISteamController_GetGamepadIndexForController(IntPtr instancePtr, ulong ulControllerHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetControllerForGamepadIndex")] -internal static extern ulong SteamAPI_ISteamController_GetControllerForGamepadIndex(IntPtr instancePtr, int nIndex); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_GetMotionData")] -internal static extern ControllerMotionData_t SteamAPI_ISteamController_GetMotionData(IntPtr instancePtr, ulong controllerHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_ShowDigitalActionOrigins")] -internal static extern bool SteamAPI_ISteamController_ShowDigitalActionOrigins(IntPtr instancePtr, ulong controllerHandle, ulong digitalActionHandle, float flScale, float flXPosition, float flYPosition); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamController_ShowAnalogActionOrigins")] -internal static extern bool SteamAPI_ISteamController_ShowAnalogActionOrigins(IntPtr instancePtr, ulong controllerHandle, ulong analogActionHandle, float flScale, float flXPosition, float flYPosition); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateQueryUserUGCRequest")] -internal static extern ulong SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(IntPtr instancePtr, uint unAccountID, uint eListType, uint eMatchingUGCType, uint eSortOrder, uint nCreatorAppID, uint nConsumerAppID, uint unPage); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateQueryAllUGCRequest")] -internal static extern ulong SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(IntPtr instancePtr, uint eQueryType, uint eMatchingeMatchingUGCTypeFileType, uint nCreatorAppID, uint nConsumerAppID, uint unPage); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest")] -internal static extern ulong SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(IntPtr instancePtr, ref ulong pvecPublishedFileID, uint unNumPublishedFileIDs); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SendQueryUGCRequest")] -internal static extern ulong SteamAPI_ISteamUGC_SendQueryUGCRequest(IntPtr instancePtr, ulong handle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCResult")] -internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCResult(IntPtr instancePtr, ulong handle, uint index, ref SteamUGCDetails_t pDetails); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCPreviewURL")] -internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(IntPtr instancePtr, ulong handle, uint index, System.Text.StringBuilder pchURL, uint cchURLSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCMetadata")] -internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCMetadata(IntPtr instancePtr, ulong handle, uint index, System.Text.StringBuilder pchMetadata, uint cchMetadatasize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCChildren")] -internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCChildren(IntPtr instancePtr, ulong handle, uint index, ref ulong pvecPublishedFileID, uint cMaxEntries); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCStatistic")] -internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCStatistic(IntPtr instancePtr, ulong handle, uint index, uint eStatType, ref ulong pStatValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews")] -internal static extern uint SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(IntPtr instancePtr, ulong handle, uint index); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview")] -internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(IntPtr instancePtr, ulong handle, uint index, uint previewIndex, System.Text.StringBuilder pchURLOrVideoID, uint cchURLSize, System.Text.StringBuilder pchOriginalFileName, uint cchOriginalFileNameSize, ref uint pPreviewType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags")] -internal static extern uint SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(IntPtr instancePtr, ulong handle, uint index); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag")] -internal static extern bool SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(IntPtr instancePtr, ulong handle, uint index, uint keyValueTagIndex, System.Text.StringBuilder pchKey, uint cchKeySize, System.Text.StringBuilder pchValue, uint cchValueSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_ReleaseQueryUGCRequest")] -internal static extern bool SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(IntPtr instancePtr, ulong handle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddRequiredTag")] -internal static extern bool SteamAPI_ISteamUGC_AddRequiredTag(IntPtr instancePtr, ulong handle, string pTagName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddExcludedTag")] -internal static extern bool SteamAPI_ISteamUGC_AddExcludedTag(IntPtr instancePtr, ulong handle, string pTagName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnOnlyIDs")] -internal static extern bool SteamAPI_ISteamUGC_SetReturnOnlyIDs(IntPtr instancePtr, ulong handle, bool bReturnOnlyIDs); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnKeyValueTags")] -internal static extern bool SteamAPI_ISteamUGC_SetReturnKeyValueTags(IntPtr instancePtr, ulong handle, bool bReturnKeyValueTags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnLongDescription")] -internal static extern bool SteamAPI_ISteamUGC_SetReturnLongDescription(IntPtr instancePtr, ulong handle, bool bReturnLongDescription); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnMetadata")] -internal static extern bool SteamAPI_ISteamUGC_SetReturnMetadata(IntPtr instancePtr, ulong handle, bool bReturnMetadata); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnChildren")] -internal static extern bool SteamAPI_ISteamUGC_SetReturnChildren(IntPtr instancePtr, ulong handle, bool bReturnChildren); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnAdditionalPreviews")] -internal static extern bool SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(IntPtr instancePtr, ulong handle, bool bReturnAdditionalPreviews); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetReturnTotalOnly")] -internal static extern bool SteamAPI_ISteamUGC_SetReturnTotalOnly(IntPtr instancePtr, ulong handle, bool bReturnTotalOnly); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetLanguage")] -internal static extern bool SteamAPI_ISteamUGC_SetLanguage(IntPtr instancePtr, ulong handle, string pchLanguage); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetAllowCachedResponse")] -internal static extern bool SteamAPI_ISteamUGC_SetAllowCachedResponse(IntPtr instancePtr, ulong handle, uint unMaxAgeSeconds); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetCloudFileNameFilter")] -internal static extern bool SteamAPI_ISteamUGC_SetCloudFileNameFilter(IntPtr instancePtr, ulong handle, string pMatchCloudFileName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetMatchAnyTag")] -internal static extern bool SteamAPI_ISteamUGC_SetMatchAnyTag(IntPtr instancePtr, ulong handle, bool bMatchAnyTag); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetSearchText")] -internal static extern bool SteamAPI_ISteamUGC_SetSearchText(IntPtr instancePtr, ulong handle, string pSearchText); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetRankedByTrendDays")] -internal static extern bool SteamAPI_ISteamUGC_SetRankedByTrendDays(IntPtr instancePtr, ulong handle, uint unDays); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddRequiredKeyValueTag")] -internal static extern bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag(IntPtr instancePtr, ulong handle, string pKey, string pValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_RequestUGCDetails")] -internal static extern ulong SteamAPI_ISteamUGC_RequestUGCDetails(IntPtr instancePtr, ulong nPublishedFileID, uint unMaxAgeSeconds); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_CreateItem")] -internal static extern ulong SteamAPI_ISteamUGC_CreateItem(IntPtr instancePtr, uint nConsumerAppId, uint eFileType); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_StartItemUpdate")] -internal static extern ulong SteamAPI_ISteamUGC_StartItemUpdate(IntPtr instancePtr, uint nConsumerAppId, ulong nPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemTitle")] -internal static extern bool SteamAPI_ISteamUGC_SetItemTitle(IntPtr instancePtr, ulong handle, string pchTitle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemDescription")] -internal static extern bool SteamAPI_ISteamUGC_SetItemDescription(IntPtr instancePtr, ulong handle, string pchDescription); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemUpdateLanguage")] -internal static extern bool SteamAPI_ISteamUGC_SetItemUpdateLanguage(IntPtr instancePtr, ulong handle, string pchLanguage); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemMetadata")] -internal static extern bool SteamAPI_ISteamUGC_SetItemMetadata(IntPtr instancePtr, ulong handle, string pchMetaData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemVisibility")] -internal static extern bool SteamAPI_ISteamUGC_SetItemVisibility(IntPtr instancePtr, ulong handle, uint eVisibility); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemTags")] -internal static extern bool SteamAPI_ISteamUGC_SetItemTags(IntPtr instancePtr, ulong updateHandle, ref SteamParamStringArray_t pTags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemContent")] -internal static extern bool SteamAPI_ISteamUGC_SetItemContent(IntPtr instancePtr, ulong handle, string pszContentFolder); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetItemPreview")] -internal static extern bool SteamAPI_ISteamUGC_SetItemPreview(IntPtr instancePtr, ulong handle, string pszPreviewFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_RemoveItemKeyValueTags")] -internal static extern bool SteamAPI_ISteamUGC_RemoveItemKeyValueTags(IntPtr instancePtr, ulong handle, string pchKey); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddItemKeyValueTag")] -internal static extern bool SteamAPI_ISteamUGC_AddItemKeyValueTag(IntPtr instancePtr, ulong handle, string pchKey, string pchValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddItemPreviewFile")] -internal static extern bool SteamAPI_ISteamUGC_AddItemPreviewFile(IntPtr instancePtr, ulong handle, string pszPreviewFile, uint type); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddItemPreviewVideo")] -internal static extern bool SteamAPI_ISteamUGC_AddItemPreviewVideo(IntPtr instancePtr, ulong handle, string pszVideoID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_UpdateItemPreviewFile")] -internal static extern bool SteamAPI_ISteamUGC_UpdateItemPreviewFile(IntPtr instancePtr, ulong handle, uint index, string pszPreviewFile); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_UpdateItemPreviewVideo")] -internal static extern bool SteamAPI_ISteamUGC_UpdateItemPreviewVideo(IntPtr instancePtr, ulong handle, uint index, string pszVideoID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_RemoveItemPreview")] -internal static extern bool SteamAPI_ISteamUGC_RemoveItemPreview(IntPtr instancePtr, ulong handle, uint index); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SubmitItemUpdate")] -internal static extern ulong SteamAPI_ISteamUGC_SubmitItemUpdate(IntPtr instancePtr, ulong handle, string pchChangeNote); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemUpdateProgress")] -internal static extern uint SteamAPI_ISteamUGC_GetItemUpdateProgress(IntPtr instancePtr, ulong handle, ref ulong punBytesProcessed, ref ulong punBytesTotal); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SetUserItemVote")] -internal static extern ulong SteamAPI_ISteamUGC_SetUserItemVote(IntPtr instancePtr, ulong nPublishedFileID, bool bVoteUp); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetUserItemVote")] -internal static extern ulong SteamAPI_ISteamUGC_GetUserItemVote(IntPtr instancePtr, ulong nPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_AddItemToFavorites")] -internal static extern ulong SteamAPI_ISteamUGC_AddItemToFavorites(IntPtr instancePtr, uint nAppId, ulong nPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_RemoveItemFromFavorites")] -internal static extern ulong SteamAPI_ISteamUGC_RemoveItemFromFavorites(IntPtr instancePtr, uint nAppId, ulong nPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SubscribeItem")] -internal static extern ulong SteamAPI_ISteamUGC_SubscribeItem(IntPtr instancePtr, ulong nPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_UnsubscribeItem")] -internal static extern ulong SteamAPI_ISteamUGC_UnsubscribeItem(IntPtr instancePtr, ulong nPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetNumSubscribedItems")] -internal static extern uint SteamAPI_ISteamUGC_GetNumSubscribedItems(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetSubscribedItems")] -internal static extern uint SteamAPI_ISteamUGC_GetSubscribedItems(IntPtr instancePtr, ref ulong pvecPublishedFileID, uint cMaxEntries); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemState")] -internal static extern uint SteamAPI_ISteamUGC_GetItemState(IntPtr instancePtr, ulong nPublishedFileID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemInstallInfo")] -internal static extern bool SteamAPI_ISteamUGC_GetItemInstallInfo(IntPtr instancePtr, ulong nPublishedFileID, ref ulong punSizeOnDisk, System.Text.StringBuilder pchFolder, uint cchFolderSize, ref uint punTimeStamp); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_GetItemDownloadInfo")] -internal static extern bool SteamAPI_ISteamUGC_GetItemDownloadInfo(IntPtr instancePtr, ulong nPublishedFileID, ref ulong punBytesDownloaded, ref ulong punBytesTotal); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_DownloadItem")] -internal static extern bool SteamAPI_ISteamUGC_DownloadItem(IntPtr instancePtr, ulong nPublishedFileID, bool bHighPriority); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_BInitWorkshopForGameServer")] -internal static extern bool SteamAPI_ISteamUGC_BInitWorkshopForGameServer(IntPtr instancePtr, uint unWorkshopDepotID, string pszFolder); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_SuspendDownloads")] -internal static extern void SteamAPI_ISteamUGC_SuspendDownloads(IntPtr instancePtr, bool bSuspend); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_StartPlaytimeTracking")] -internal static extern ulong SteamAPI_ISteamUGC_StartPlaytimeTracking(IntPtr instancePtr, ref ulong pvecPublishedFileID, uint unNumPublishedFileIDs); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_StopPlaytimeTracking")] -internal static extern ulong SteamAPI_ISteamUGC_StopPlaytimeTracking(IntPtr instancePtr, ref ulong pvecPublishedFileID, uint unNumPublishedFileIDs); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamUGC_StopPlaytimeTrackingForAllItems")] -internal static extern ulong SteamAPI_ISteamUGC_StopPlaytimeTrackingForAllItems(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetNumInstalledApps")] -internal static extern uint SteamAPI_ISteamAppList_GetNumInstalledApps(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetInstalledApps")] -internal static extern uint SteamAPI_ISteamAppList_GetInstalledApps(IntPtr instancePtr, ref uint pvecAppID, uint unMaxAppIDs); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetAppName")] -internal static extern int SteamAPI_ISteamAppList_GetAppName(IntPtr instancePtr, uint nAppID, System.Text.StringBuilder pchName, int cchNameMax); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetAppInstallDir")] -internal static extern int SteamAPI_ISteamAppList_GetAppInstallDir(IntPtr instancePtr, uint nAppID, string pchDirectory, int cchNameMax); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamAppList_GetAppBuildId")] -internal static extern int SteamAPI_ISteamAppList_GetAppBuildId(IntPtr instancePtr, uint nAppID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface")] -internal static extern void SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Init")] -internal static extern bool SteamAPI_ISteamHTMLSurface_Init(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Shutdown")] -internal static extern bool SteamAPI_ISteamHTMLSurface_Shutdown(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_CreateBrowser")] -internal static extern ulong SteamAPI_ISteamHTMLSurface_CreateBrowser(IntPtr instancePtr, string pchUserAgent, string pchUserCSS); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_RemoveBrowser")] -internal static extern void SteamAPI_ISteamHTMLSurface_RemoveBrowser(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_LoadURL")] -internal static extern void SteamAPI_ISteamHTMLSurface_LoadURL(IntPtr instancePtr, uint unBrowserHandle, string pchURL, string pchPostData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetSize")] -internal static extern void SteamAPI_ISteamHTMLSurface_SetSize(IntPtr instancePtr, uint unBrowserHandle, uint unWidth, uint unHeight); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_StopLoad")] -internal static extern void SteamAPI_ISteamHTMLSurface_StopLoad(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Reload")] -internal static extern void SteamAPI_ISteamHTMLSurface_Reload(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_GoBack")] -internal static extern void SteamAPI_ISteamHTMLSurface_GoBack(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_GoForward")] -internal static extern void SteamAPI_ISteamHTMLSurface_GoForward(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_AddHeader")] -internal static extern void SteamAPI_ISteamHTMLSurface_AddHeader(IntPtr instancePtr, uint unBrowserHandle, string pchKey, string pchValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_ExecuteJavascript")] -internal static extern void SteamAPI_ISteamHTMLSurface_ExecuteJavascript(IntPtr instancePtr, uint unBrowserHandle, string pchScript); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseUp")] -internal static extern void SteamAPI_ISteamHTMLSurface_MouseUp(IntPtr instancePtr, uint unBrowserHandle, uint eMouseButton); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDown")] -internal static extern void SteamAPI_ISteamHTMLSurface_MouseDown(IntPtr instancePtr, uint unBrowserHandle, uint eMouseButton); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDoubleClick")] -internal static extern void SteamAPI_ISteamHTMLSurface_MouseDoubleClick(IntPtr instancePtr, uint unBrowserHandle, uint eMouseButton); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseMove")] -internal static extern void SteamAPI_ISteamHTMLSurface_MouseMove(IntPtr instancePtr, uint unBrowserHandle, int x, int y); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseWheel")] -internal static extern void SteamAPI_ISteamHTMLSurface_MouseWheel(IntPtr instancePtr, uint unBrowserHandle, int nDelta); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyDown")] -internal static extern void SteamAPI_ISteamHTMLSurface_KeyDown(IntPtr instancePtr, uint unBrowserHandle, uint nNativeKeyCode, uint eHTMLKeyModifiers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyUp")] -internal static extern void SteamAPI_ISteamHTMLSurface_KeyUp(IntPtr instancePtr, uint unBrowserHandle, uint nNativeKeyCode, uint eHTMLKeyModifiers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyChar")] -internal static extern void SteamAPI_ISteamHTMLSurface_KeyChar(IntPtr instancePtr, uint unBrowserHandle, uint cUnicodeChar, uint eHTMLKeyModifiers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetHorizontalScroll")] -internal static extern void SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(IntPtr instancePtr, uint unBrowserHandle, uint nAbsolutePixelScroll); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetVerticalScroll")] -internal static extern void SteamAPI_ISteamHTMLSurface_SetVerticalScroll(IntPtr instancePtr, uint unBrowserHandle, uint nAbsolutePixelScroll); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetKeyFocus")] -internal static extern void SteamAPI_ISteamHTMLSurface_SetKeyFocus(IntPtr instancePtr, uint unBrowserHandle, bool bHasKeyFocus); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_ViewSource")] -internal static extern void SteamAPI_ISteamHTMLSurface_ViewSource(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_CopyToClipboard")] -internal static extern void SteamAPI_ISteamHTMLSurface_CopyToClipboard(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_PasteFromClipboard")] -internal static extern void SteamAPI_ISteamHTMLSurface_PasteFromClipboard(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_Find")] -internal static extern void SteamAPI_ISteamHTMLSurface_Find(IntPtr instancePtr, uint unBrowserHandle, string pchSearchStr, bool bCurrentlyInFind, bool bReverse); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_StopFind")] -internal static extern void SteamAPI_ISteamHTMLSurface_StopFind(IntPtr instancePtr, uint unBrowserHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_GetLinkAtPosition")] -internal static extern void SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(IntPtr instancePtr, uint unBrowserHandle, int x, int y); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetCookie")] -internal static extern void SteamAPI_ISteamHTMLSurface_SetCookie(IntPtr instancePtr, string pchHostname, string pchKey, string pchValue, string pchPath, ulong nExpires, bool bSecure, bool bHTTPOnly); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetPageScaleFactor")] -internal static extern void SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(IntPtr instancePtr, uint unBrowserHandle, float flZoom, int nPointX, int nPointY); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_SetBackgroundMode")] -internal static extern void SteamAPI_ISteamHTMLSurface_SetBackgroundMode(IntPtr instancePtr, uint unBrowserHandle, bool bBackgroundMode); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_AllowStartRequest")] -internal static extern void SteamAPI_ISteamHTMLSurface_AllowStartRequest(IntPtr instancePtr, uint unBrowserHandle, bool bAllowed); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamHTMLSurface_JSDialogResponse")] -internal static extern void SteamAPI_ISteamHTMLSurface_JSDialogResponse(IntPtr instancePtr, uint unBrowserHandle, bool bResult); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetResultStatus")] -internal static extern uint SteamAPI_ISteamInventory_GetResultStatus(IntPtr instancePtr, int resultHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetResultItems")] -internal static extern bool SteamAPI_ISteamInventory_GetResultItems(IntPtr instancePtr, int resultHandle, [In, Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetResultTimestamp")] -internal static extern uint SteamAPI_ISteamInventory_GetResultTimestamp(IntPtr instancePtr, int resultHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_CheckResultSteamID")] -internal static extern bool SteamAPI_ISteamInventory_CheckResultSteamID(IntPtr instancePtr, int resultHandle, ulong steamIDExpected); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_DestroyResult")] -internal static extern void SteamAPI_ISteamInventory_DestroyResult(IntPtr instancePtr, int resultHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetAllItems")] -internal static extern bool SteamAPI_ISteamInventory_GetAllItems(IntPtr instancePtr, ref int pResultHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetItemsByID")] -internal static extern bool SteamAPI_ISteamInventory_GetItemsByID(IntPtr instancePtr, ref int pResultHandle, [In, Out] ulong[] pInstanceIDs, uint unCountInstanceIDs); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_SerializeResult")] -internal static extern bool SteamAPI_ISteamInventory_SerializeResult(IntPtr instancePtr, int resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_DeserializeResult")] -internal static extern bool SteamAPI_ISteamInventory_DeserializeResult(IntPtr instancePtr, ref int pOutResultHandle, IntPtr pBuffer, uint unBufferSize, bool bRESERVED_MUST_BE_FALSE); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GenerateItems")] -internal static extern bool SteamAPI_ISteamInventory_GenerateItems(IntPtr instancePtr, ref int pResultHandle, [In, Out] int[] pArrayItemDefs, [In, Out] uint[] punArrayQuantity, uint unArrayLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GrantPromoItems")] -internal static extern bool SteamAPI_ISteamInventory_GrantPromoItems(IntPtr instancePtr, ref int pResultHandle); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_AddPromoItem")] -internal static extern bool SteamAPI_ISteamInventory_AddPromoItem(IntPtr instancePtr, ref int pResultHandle, int itemDef); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_AddPromoItems")] -internal static extern bool SteamAPI_ISteamInventory_AddPromoItems(IntPtr instancePtr, ref int pResultHandle, [In, Out] int[] pArrayItemDefs, uint unArrayLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_ConsumeItem")] -internal static extern bool SteamAPI_ISteamInventory_ConsumeItem(IntPtr instancePtr, ref int pResultHandle, ulong itemConsume, uint unQuantity); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_ExchangeItems")] -internal static extern bool SteamAPI_ISteamInventory_ExchangeItems(IntPtr instancePtr, ref int pResultHandle, [In, Out] int[] pArrayGenerate, [In, Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In, Out] ulong[] pArrayDestroy, [In, Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_TransferItemQuantity")] -internal static extern bool SteamAPI_ISteamInventory_TransferItemQuantity(IntPtr instancePtr, ref int pResultHandle, ulong itemIdSource, uint unQuantity, ulong itemIdDest); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_SendItemDropHeartbeat")] -internal static extern void SteamAPI_ISteamInventory_SendItemDropHeartbeat(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_TriggerItemDrop")] -internal static extern bool SteamAPI_ISteamInventory_TriggerItemDrop(IntPtr instancePtr, ref int pResultHandle, int dropListDefinition); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_TradeItems")] -internal static extern bool SteamAPI_ISteamInventory_TradeItems(IntPtr instancePtr, ref int pResultHandle, ulong steamIDTradePartner, [In, Out] ulong[] pArrayGive, [In, Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In, Out] ulong[] pArrayGet, [In, Out] uint[] pArrayGetQuantity, uint nArrayGetLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_LoadItemDefinitions")] -internal static extern bool SteamAPI_ISteamInventory_LoadItemDefinitions(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionIDs")] -internal static extern bool SteamAPI_ISteamInventory_GetItemDefinitionIDs(IntPtr instancePtr, [In, Out] int[] pItemDefIDs, ref uint punItemDefIDsArraySize); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionProperty")] -internal static extern bool SteamAPI_ISteamInventory_GetItemDefinitionProperty(IntPtr instancePtr, int iDefinition, string pchPropertyName, System.Text.StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamVideo_GetVideoURL")] -internal static extern void SteamAPI_ISteamVideo_GetVideoURL(IntPtr instancePtr, uint unVideoAppID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamVideo_IsBroadcasting")] -internal static extern bool SteamAPI_ISteamVideo_IsBroadcasting(IntPtr instancePtr, ref int pnNumViewers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_InitGameServer")] -internal static extern bool SteamAPI_ISteamGameServer_InitGameServer(IntPtr instancePtr, uint unIP, char usGamePort, char usQueryPort, uint unFlags, uint nGameAppId, string pchVersionString); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetProduct")] -internal static extern void SteamAPI_ISteamGameServer_SetProduct(IntPtr instancePtr, string pszProduct); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetGameDescription")] -internal static extern void SteamAPI_ISteamGameServer_SetGameDescription(IntPtr instancePtr, string pszGameDescription); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetModDir")] -internal static extern void SteamAPI_ISteamGameServer_SetModDir(IntPtr instancePtr, string pszModDir); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetDedicatedServer")] -internal static extern void SteamAPI_ISteamGameServer_SetDedicatedServer(IntPtr instancePtr, bool bDedicated); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_LogOn")] -internal static extern void SteamAPI_ISteamGameServer_LogOn(IntPtr instancePtr, string pszToken); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_LogOnAnonymous")] -internal static extern void SteamAPI_ISteamGameServer_LogOnAnonymous(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_LogOff")] -internal static extern void SteamAPI_ISteamGameServer_LogOff(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BLoggedOn")] -internal static extern bool SteamAPI_ISteamGameServer_BLoggedOn(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BSecure")] -internal static extern bool SteamAPI_ISteamGameServer_BSecure(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetSteamID")] -internal static extern ulong SteamAPI_ISteamGameServer_GetSteamID(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_WasRestartRequested")] -internal static extern bool SteamAPI_ISteamGameServer_WasRestartRequested(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetMaxPlayerCount")] -internal static extern void SteamAPI_ISteamGameServer_SetMaxPlayerCount(IntPtr instancePtr, int cPlayersMax); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetBotPlayerCount")] -internal static extern void SteamAPI_ISteamGameServer_SetBotPlayerCount(IntPtr instancePtr, int cBotplayers); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetServerName")] -internal static extern void SteamAPI_ISteamGameServer_SetServerName(IntPtr instancePtr, string pszServerName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetMapName")] -internal static extern void SteamAPI_ISteamGameServer_SetMapName(IntPtr instancePtr, string pszMapName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetPasswordProtected")] -internal static extern void SteamAPI_ISteamGameServer_SetPasswordProtected(IntPtr instancePtr, bool bPasswordProtected); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorPort")] -internal static extern void SteamAPI_ISteamGameServer_SetSpectatorPort(IntPtr instancePtr, char unSpectatorPort); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorServerName")] -internal static extern void SteamAPI_ISteamGameServer_SetSpectatorServerName(IntPtr instancePtr, string pszSpectatorServerName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_ClearAllKeyValues")] -internal static extern void SteamAPI_ISteamGameServer_ClearAllKeyValues(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetKeyValue")] -internal static extern void SteamAPI_ISteamGameServer_SetKeyValue(IntPtr instancePtr, string pKey, string pValue); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetGameTags")] -internal static extern void SteamAPI_ISteamGameServer_SetGameTags(IntPtr instancePtr, string pchGameTags); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetGameData")] -internal static extern void SteamAPI_ISteamGameServer_SetGameData(IntPtr instancePtr, string pchGameData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetRegion")] -internal static extern void SteamAPI_ISteamGameServer_SetRegion(IntPtr instancePtr, string pszRegion); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate")] -internal static extern bool SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(IntPtr instancePtr, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref CSteamID pSteamIDUser); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection")] -internal static extern ulong SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect")] -internal static extern void SteamAPI_ISteamGameServer_SendUserDisconnect(IntPtr instancePtr, ulong steamIDUser); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData")] -internal static extern bool SteamAPI_ISteamGameServer_BUpdateUserData(IntPtr instancePtr, ulong steamIDUser, string pchPlayerName, uint uScore); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetAuthSessionTicket")] -internal static extern uint SteamAPI_ISteamGameServer_GetAuthSessionTicket(IntPtr instancePtr, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_BeginAuthSession")] -internal static extern uint SteamAPI_ISteamGameServer_BeginAuthSession(IntPtr instancePtr, IntPtr pAuthTicket, int cbAuthTicket, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_EndAuthSession")] -internal static extern void SteamAPI_ISteamGameServer_EndAuthSession(IntPtr instancePtr, ulong steamID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_CancelAuthTicket")] -internal static extern void SteamAPI_ISteamGameServer_CancelAuthTicket(IntPtr instancePtr, uint hAuthTicket); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_UserHasLicenseForApp")] -internal static extern uint SteamAPI_ISteamGameServer_UserHasLicenseForApp(IntPtr instancePtr, ulong steamID, uint appID); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_RequestUserGroupStatus")] -internal static extern bool SteamAPI_ISteamGameServer_RequestUserGroupStatus(IntPtr instancePtr, ulong steamIDUser, ulong steamIDGroup); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetGameplayStats")] -internal static extern void SteamAPI_ISteamGameServer_GetGameplayStats(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetServerReputation")] -internal static extern ulong SteamAPI_ISteamGameServer_GetServerReputation(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetPublicIP")] -internal static extern uint SteamAPI_ISteamGameServer_GetPublicIP(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_HandleIncomingPacket")] -internal static extern bool SteamAPI_ISteamGameServer_HandleIncomingPacket(IntPtr instancePtr, IntPtr pData, int cbData, uint srcIP, char srcPort); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_GetNextOutgoingPacket")] -internal static extern int SteamAPI_ISteamGameServer_GetNextOutgoingPacket(IntPtr instancePtr, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref char pPort); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_EnableHeartbeats")] -internal static extern void SteamAPI_ISteamGameServer_EnableHeartbeats(IntPtr instancePtr, bool bActive); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_SetHeartbeatInterval")] -internal static extern void SteamAPI_ISteamGameServer_SetHeartbeatInterval(IntPtr instancePtr, int iHeartbeatInterval); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_ForceHeartbeat")] -internal static extern void SteamAPI_ISteamGameServer_ForceHeartbeat(IntPtr instancePtr); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_AssociateWithClan")] -internal static extern ulong SteamAPI_ISteamGameServer_AssociateWithClan(IntPtr instancePtr, ulong steamIDClan); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility")] -internal static extern ulong SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(IntPtr instancePtr, ulong steamIDNewPlayer); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_RequestUserStats")] -internal static extern ulong SteamAPI_ISteamGameServerStats_RequestUserStats(IntPtr instancePtr, ulong steamIDUser); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStat")] -internal static extern bool SteamAPI_ISteamGameServerStats_GetUserStat(IntPtr instancePtr, ulong steamIDUser, string pchName, ref int pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStat0")] -internal static extern bool SteamAPI_ISteamGameServerStats_GetUserStat0(IntPtr instancePtr, ulong steamIDUser, string pchName, ref float pData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserAchievement")] -internal static extern bool SteamAPI_ISteamGameServerStats_GetUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName, ref bool pbAchieved); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStat")] -internal static extern bool SteamAPI_ISteamGameServerStats_SetUserStat(IntPtr instancePtr, ulong steamIDUser, string pchName, int nData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStat0")] -internal static extern bool SteamAPI_ISteamGameServerStats_SetUserStat0(IntPtr instancePtr, ulong steamIDUser, string pchName, float fData); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat")] -internal static extern bool SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(IntPtr instancePtr, ulong steamIDUser, string pchName, float flCountThisSession, double dSessionLength); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserAchievement")] -internal static extern bool SteamAPI_ISteamGameServerStats_SetUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_ClearUserAchievement")] -internal static extern bool SteamAPI_ISteamGameServerStats_ClearUserAchievement(IntPtr instancePtr, ulong steamIDUser, string pchName); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_ISteamGameServerStats_StoreUserStats")] -internal static extern ulong SteamAPI_ISteamGameServerStats_StoreUserStats(IntPtr instancePtr, ulong steamIDUser); -public delegate void SteamAPI_UserStatsReceived_t_Callback(UserStatsReceived_t pUserStatsReceived_t); -[DllImportAttribute("Steam_api", EntryPoint = "CUserStatsReceived_t_SetCallback")] -public static extern ulong CUserStatsReceived_t_SetCallback(SteamAPI_UserStatsReceived_t_Callback func); -[DllImportAttribute("Steam_api", EntryPoint = "CUserStatsReceived_t_RemoveCallback")] -public static extern ulong CUserStatsReceived_t_RemoveCallback(ulong handle); -public delegate void SteamAPI_RemoteStorageFileReadAsyncComplete_t_CallResult(RemoteStorageFileReadAsyncComplete_t pRemoteStorageFileReadAsyncComplete_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageFileReadAsyncComplete_t_SetCallResult")] -public static extern ulong CRemoteStorageFileReadAsyncComplete_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageFileReadAsyncComplete_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageFileReadAsyncComplete_t_RemoveCallResult")] -public static extern ulong CRemoteStorageFileReadAsyncComplete_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageGetPublishedItemVoteDetailsResult_t_CallResult(RemoteStorageGetPublishedItemVoteDetailsResult_t pRemoteStorageGetPublishedItemVoteDetailsResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageGetPublishedItemVoteDetailsResult_t_SetCallResult")] -public static extern ulong CRemoteStorageGetPublishedItemVoteDetailsResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageGetPublishedItemVoteDetailsResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageGetPublishedItemVoteDetailsResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageGetPublishedItemVoteDetailsResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_FileDetailsResult_t_CallResult(FileDetailsResult_t pFileDetailsResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CFileDetailsResult_t_SetCallResult")] -public static extern ulong CFileDetailsResult_t_SetCallResult(ulong hAPICall, SteamAPI_FileDetailsResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CFileDetailsResult_t_RemoveCallResult")] -public static extern ulong CFileDetailsResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_GSStatsStored_t_CallResult(GSStatsStored_t pGSStatsStored_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CGSStatsStored_t_SetCallResult")] -public static extern ulong CGSStatsStored_t_SetCallResult(ulong hAPICall, SteamAPI_GSStatsStored_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CGSStatsStored_t_RemoveCallResult")] -public static extern ulong CGSStatsStored_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_HTML_BrowserReady_t_CallResult(HTML_BrowserReady_t pHTML_BrowserReady_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CHTML_BrowserReady_t_SetCallResult")] -public static extern ulong CHTML_BrowserReady_t_SetCallResult(ulong hAPICall, SteamAPI_HTML_BrowserReady_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CHTML_BrowserReady_t_RemoveCallResult")] -public static extern ulong CHTML_BrowserReady_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_FriendsGetFollowerCount_t_CallResult(FriendsGetFollowerCount_t pFriendsGetFollowerCount_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CFriendsGetFollowerCount_t_SetCallResult")] -public static extern ulong CFriendsGetFollowerCount_t_SetCallResult(ulong hAPICall, SteamAPI_FriendsGetFollowerCount_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CFriendsGetFollowerCount_t_RemoveCallResult")] -public static extern ulong CFriendsGetFollowerCount_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_FriendsIsFollowing_t_CallResult(FriendsIsFollowing_t pFriendsIsFollowing_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CFriendsIsFollowing_t_SetCallResult")] -public static extern ulong CFriendsIsFollowing_t_SetCallResult(ulong hAPICall, SteamAPI_FriendsIsFollowing_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CFriendsIsFollowing_t_RemoveCallResult")] -public static extern ulong CFriendsIsFollowing_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_LobbyMatchList_t_CallResult(LobbyMatchList_t pLobbyMatchList_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CLobbyMatchList_t_SetCallResult")] -public static extern ulong CLobbyMatchList_t_SetCallResult(ulong hAPICall, SteamAPI_LobbyMatchList_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CLobbyMatchList_t_RemoveCallResult")] -public static extern ulong CLobbyMatchList_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageUpdatePublishedFileResult_t_CallResult(RemoteStorageUpdatePublishedFileResult_t pRemoteStorageUpdatePublishedFileResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageUpdatePublishedFileResult_t_SetCallResult")] -public static extern ulong CRemoteStorageUpdatePublishedFileResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageUpdatePublishedFileResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageUpdatePublishedFileResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageUpdatePublishedFileResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_StoreAuthURLResponse_t_CallResult(StoreAuthURLResponse_t pStoreAuthURLResponse_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CStoreAuthURLResponse_t_SetCallResult")] -public static extern ulong CStoreAuthURLResponse_t_SetCallResult(ulong hAPICall, SteamAPI_StoreAuthURLResponse_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CStoreAuthURLResponse_t_RemoveCallResult")] -public static extern ulong CStoreAuthURLResponse_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_LobbyCreated_t_CallResult(LobbyCreated_t pLobbyCreated_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CLobbyCreated_t_SetCallResult")] -public static extern ulong CLobbyCreated_t_SetCallResult(ulong hAPICall, SteamAPI_LobbyCreated_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CLobbyCreated_t_RemoveCallResult")] -public static extern ulong CLobbyCreated_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageFileWriteAsyncComplete_t_CallResult(RemoteStorageFileWriteAsyncComplete_t pRemoteStorageFileWriteAsyncComplete_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageFileWriteAsyncComplete_t_SetCallResult")] -public static extern ulong CRemoteStorageFileWriteAsyncComplete_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageFileWriteAsyncComplete_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageFileWriteAsyncComplete_t_RemoveCallResult")] -public static extern ulong CRemoteStorageFileWriteAsyncComplete_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageDeletePublishedFileResult_t_CallResult(RemoteStorageDeletePublishedFileResult_t pRemoteStorageDeletePublishedFileResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageDeletePublishedFileResult_t_SetCallResult")] -public static extern ulong CRemoteStorageDeletePublishedFileResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageDeletePublishedFileResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageDeletePublishedFileResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageDeletePublishedFileResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageGetPublishedFileDetailsResult_t_CallResult(RemoteStorageGetPublishedFileDetailsResult_t pRemoteStorageGetPublishedFileDetailsResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageGetPublishedFileDetailsResult_t_SetCallResult")] -public static extern ulong CRemoteStorageGetPublishedFileDetailsResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageGetPublishedFileDetailsResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageGetPublishedFileDetailsResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageGetPublishedFileDetailsResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageDownloadUGCResult_t_CallResult(RemoteStorageDownloadUGCResult_t pRemoteStorageDownloadUGCResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageDownloadUGCResult_t_SetCallResult")] -public static extern ulong CRemoteStorageDownloadUGCResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageDownloadUGCResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageDownloadUGCResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageDownloadUGCResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_SteamUGCQueryCompleted_t_CallResult(SteamUGCQueryCompleted_t pSteamUGCQueryCompleted_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CSteamUGCQueryCompleted_t_SetCallResult")] -public static extern ulong CSteamUGCQueryCompleted_t_SetCallResult(ulong hAPICall, SteamAPI_SteamUGCQueryCompleted_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CSteamUGCQueryCompleted_t_RemoveCallResult")] -public static extern ulong CSteamUGCQueryCompleted_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageFileShareResult_t_CallResult(RemoteStorageFileShareResult_t pRemoteStorageFileShareResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageFileShareResult_t_SetCallResult")] -public static extern ulong CRemoteStorageFileShareResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageFileShareResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageFileShareResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageFileShareResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_LobbyEnter_t_CallResult(LobbyEnter_t pLobbyEnter_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CLobbyEnter_t_SetCallResult")] -public static extern ulong CLobbyEnter_t_SetCallResult(ulong hAPICall, SteamAPI_LobbyEnter_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CLobbyEnter_t_RemoveCallResult")] -public static extern ulong CLobbyEnter_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_SubmitItemUpdateResult_t_CallResult(SubmitItemUpdateResult_t pSubmitItemUpdateResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CSubmitItemUpdateResult_t_SetCallResult")] -public static extern ulong CSubmitItemUpdateResult_t_SetCallResult(ulong hAPICall, SteamAPI_SubmitItemUpdateResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CSubmitItemUpdateResult_t_RemoveCallResult")] -public static extern ulong CSubmitItemUpdateResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_NumberOfCurrentPlayers_t_CallResult(NumberOfCurrentPlayers_t pNumberOfCurrentPlayers_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CNumberOfCurrentPlayers_t_SetCallResult")] -public static extern ulong CNumberOfCurrentPlayers_t_SetCallResult(ulong hAPICall, SteamAPI_NumberOfCurrentPlayers_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CNumberOfCurrentPlayers_t_RemoveCallResult")] -public static extern ulong CNumberOfCurrentPlayers_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_GSStatsReceived_t_CallResult(GSStatsReceived_t pGSStatsReceived_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CGSStatsReceived_t_SetCallResult")] -public static extern ulong CGSStatsReceived_t_SetCallResult(ulong hAPICall, SteamAPI_GSStatsReceived_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CGSStatsReceived_t_RemoveCallResult")] -public static extern ulong CGSStatsReceived_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_LeaderboardScoresDownloaded_t_CallResult(LeaderboardScoresDownloaded_t pLeaderboardScoresDownloaded_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardScoresDownloaded_t_SetCallResult")] -public static extern ulong CLeaderboardScoresDownloaded_t_SetCallResult(ulong hAPICall, SteamAPI_LeaderboardScoresDownloaded_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardScoresDownloaded_t_RemoveCallResult")] -public static extern ulong CLeaderboardScoresDownloaded_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageUpdateUserPublishedItemVoteResult_t_CallResult(RemoteStorageUpdateUserPublishedItemVoteResult_t pRemoteStorageUpdateUserPublishedItemVoteResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageUpdateUserPublishedItemVoteResult_t_SetCallResult")] -public static extern ulong CRemoteStorageUpdateUserPublishedItemVoteResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageUpdateUserPublishedItemVoteResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageUpdateUserPublishedItemVoteResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageUpdateUserPublishedItemVoteResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageEnumerateUserSubscribedFilesResult_t_CallResult(RemoteStorageEnumerateUserSubscribedFilesResult_t pRemoteStorageEnumerateUserSubscribedFilesResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumerateUserSubscribedFilesResult_t_SetCallResult")] -public static extern ulong CRemoteStorageEnumerateUserSubscribedFilesResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageEnumerateUserSubscribedFilesResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumerateUserSubscribedFilesResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageEnumerateUserSubscribedFilesResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_CreateItemResult_t_CallResult(CreateItemResult_t pCreateItemResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CCreateItemResult_t_SetCallResult")] -public static extern ulong CCreateItemResult_t_SetCallResult(ulong hAPICall, SteamAPI_CreateItemResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CCreateItemResult_t_RemoveCallResult")] -public static extern ulong CCreateItemResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_SetUserItemVoteResult_t_CallResult(SetUserItemVoteResult_t pSetUserItemVoteResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CSetUserItemVoteResult_t_SetCallResult")] -public static extern ulong CSetUserItemVoteResult_t_SetCallResult(ulong hAPICall, SteamAPI_SetUserItemVoteResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CSetUserItemVoteResult_t_RemoveCallResult")] -public static extern ulong CSetUserItemVoteResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_ComputeNewPlayerCompatibilityResult_t_CallResult(ComputeNewPlayerCompatibilityResult_t pComputeNewPlayerCompatibilityResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CComputeNewPlayerCompatibilityResult_t_SetCallResult")] -public static extern ulong CComputeNewPlayerCompatibilityResult_t_SetCallResult(ulong hAPICall, SteamAPI_ComputeNewPlayerCompatibilityResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CComputeNewPlayerCompatibilityResult_t_RemoveCallResult")] -public static extern ulong CComputeNewPlayerCompatibilityResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_LeaderboardScoreUploaded_t_CallResult(LeaderboardScoreUploaded_t pLeaderboardScoreUploaded_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardScoreUploaded_t_SetCallResult")] -public static extern ulong CLeaderboardScoreUploaded_t_SetCallResult(ulong hAPICall, SteamAPI_LeaderboardScoreUploaded_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardScoreUploaded_t_RemoveCallResult")] -public static extern ulong CLeaderboardScoreUploaded_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_GlobalAchievementPercentagesReady_t_CallResult(GlobalAchievementPercentagesReady_t pGlobalAchievementPercentagesReady_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CGlobalAchievementPercentagesReady_t_SetCallResult")] -public static extern ulong CGlobalAchievementPercentagesReady_t_SetCallResult(ulong hAPICall, SteamAPI_GlobalAchievementPercentagesReady_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CGlobalAchievementPercentagesReady_t_RemoveCallResult")] -public static extern ulong CGlobalAchievementPercentagesReady_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_GlobalStatsReceived_t_CallResult(GlobalStatsReceived_t pGlobalStatsReceived_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CGlobalStatsReceived_t_SetCallResult")] -public static extern ulong CGlobalStatsReceived_t_SetCallResult(ulong hAPICall, SteamAPI_GlobalStatsReceived_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CGlobalStatsReceived_t_RemoveCallResult")] -public static extern ulong CGlobalStatsReceived_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageEnumeratePublishedFilesByUserActionResult_t_CallResult(RemoteStorageEnumeratePublishedFilesByUserActionResult_t pRemoteStorageEnumeratePublishedFilesByUserActionResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_SetCallResult")] -public static extern ulong CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageEnumeratePublishedFilesByUserActionResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_ClanOfficerListResponse_t_CallResult(ClanOfficerListResponse_t pClanOfficerListResponse_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CClanOfficerListResponse_t_SetCallResult")] -public static extern ulong CClanOfficerListResponse_t_SetCallResult(ulong hAPICall, SteamAPI_ClanOfficerListResponse_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CClanOfficerListResponse_t_RemoveCallResult")] -public static extern ulong CClanOfficerListResponse_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStoragePublishFileProgress_t_CallResult(RemoteStoragePublishFileProgress_t pRemoteStoragePublishFileProgress_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStoragePublishFileProgress_t_SetCallResult")] -public static extern ulong CRemoteStoragePublishFileProgress_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStoragePublishFileProgress_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStoragePublishFileProgress_t_RemoveCallResult")] -public static extern ulong CRemoteStoragePublishFileProgress_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageEnumerateWorkshopFilesResult_t_CallResult(RemoteStorageEnumerateWorkshopFilesResult_t pRemoteStorageEnumerateWorkshopFilesResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumerateWorkshopFilesResult_t_SetCallResult")] -public static extern ulong CRemoteStorageEnumerateWorkshopFilesResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageEnumerateWorkshopFilesResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumerateWorkshopFilesResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageEnumerateWorkshopFilesResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_GSReputation_t_CallResult(GSReputation_t pGSReputation_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CGSReputation_t_SetCallResult")] -public static extern ulong CGSReputation_t_SetCallResult(ulong hAPICall, SteamAPI_GSReputation_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CGSReputation_t_RemoveCallResult")] -public static extern ulong CGSReputation_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_UserFavoriteItemsListChanged_t_CallResult(UserFavoriteItemsListChanged_t pUserFavoriteItemsListChanged_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CUserFavoriteItemsListChanged_t_SetCallResult")] -public static extern ulong CUserFavoriteItemsListChanged_t_SetCallResult(ulong hAPICall, SteamAPI_UserFavoriteItemsListChanged_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CUserFavoriteItemsListChanged_t_RemoveCallResult")] -public static extern ulong CUserFavoriteItemsListChanged_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_EncryptedAppTicketResponse_t_CallResult(EncryptedAppTicketResponse_t pEncryptedAppTicketResponse_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CEncryptedAppTicketResponse_t_SetCallResult")] -public static extern ulong CEncryptedAppTicketResponse_t_SetCallResult(ulong hAPICall, SteamAPI_EncryptedAppTicketResponse_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CEncryptedAppTicketResponse_t_RemoveCallResult")] -public static extern ulong CEncryptedAppTicketResponse_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageSetUserPublishedFileActionResult_t_CallResult(RemoteStorageSetUserPublishedFileActionResult_t pRemoteStorageSetUserPublishedFileActionResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageSetUserPublishedFileActionResult_t_SetCallResult")] -public static extern ulong CRemoteStorageSetUserPublishedFileActionResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageSetUserPublishedFileActionResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageSetUserPublishedFileActionResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageSetUserPublishedFileActionResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageEnumerateUserPublishedFilesResult_t_CallResult(RemoteStorageEnumerateUserPublishedFilesResult_t pRemoteStorageEnumerateUserPublishedFilesResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumerateUserPublishedFilesResult_t_SetCallResult")] -public static extern ulong CRemoteStorageEnumerateUserPublishedFilesResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageEnumerateUserPublishedFilesResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageEnumerateUserPublishedFilesResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageEnumerateUserPublishedFilesResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_FriendsEnumerateFollowingList_t_CallResult(FriendsEnumerateFollowingList_t pFriendsEnumerateFollowingList_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CFriendsEnumerateFollowingList_t_SetCallResult")] -public static extern ulong CFriendsEnumerateFollowingList_t_SetCallResult(ulong hAPICall, SteamAPI_FriendsEnumerateFollowingList_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CFriendsEnumerateFollowingList_t_RemoveCallResult")] -public static extern ulong CFriendsEnumerateFollowingList_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageSubscribePublishedFileResult_t_CallResult(RemoteStorageSubscribePublishedFileResult_t pRemoteStorageSubscribePublishedFileResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageSubscribePublishedFileResult_t_SetCallResult")] -public static extern ulong CRemoteStorageSubscribePublishedFileResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageSubscribePublishedFileResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageSubscribePublishedFileResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageSubscribePublishedFileResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_GetUserItemVoteResult_t_CallResult(GetUserItemVoteResult_t pGetUserItemVoteResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CGetUserItemVoteResult_t_SetCallResult")] -public static extern ulong CGetUserItemVoteResult_t_SetCallResult(ulong hAPICall, SteamAPI_GetUserItemVoteResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CGetUserItemVoteResult_t_RemoveCallResult")] -public static extern ulong CGetUserItemVoteResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_AssociateWithClanResult_t_CallResult(AssociateWithClanResult_t pAssociateWithClanResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CAssociateWithClanResult_t_SetCallResult")] -public static extern ulong CAssociateWithClanResult_t_SetCallResult(ulong hAPICall, SteamAPI_AssociateWithClanResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CAssociateWithClanResult_t_RemoveCallResult")] -public static extern ulong CAssociateWithClanResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_LeaderboardUGCSet_t_CallResult(LeaderboardUGCSet_t pLeaderboardUGCSet_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardUGCSet_t_SetCallResult")] -public static extern ulong CLeaderboardUGCSet_t_SetCallResult(ulong hAPICall, SteamAPI_LeaderboardUGCSet_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardUGCSet_t_RemoveCallResult")] -public static extern ulong CLeaderboardUGCSet_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_CheckFileSignature_t_CallResult(CheckFileSignature_t pCheckFileSignature_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CCheckFileSignature_t_SetCallResult")] -public static extern ulong CCheckFileSignature_t_SetCallResult(ulong hAPICall, SteamAPI_CheckFileSignature_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CCheckFileSignature_t_RemoveCallResult")] -public static extern ulong CCheckFileSignature_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_RemoteStorageUnsubscribePublishedFileResult_t_CallResult(RemoteStorageUnsubscribePublishedFileResult_t pRemoteStorageUnsubscribePublishedFileResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageUnsubscribePublishedFileResult_t_SetCallResult")] -public static extern ulong CRemoteStorageUnsubscribePublishedFileResult_t_SetCallResult(ulong hAPICall, SteamAPI_RemoteStorageUnsubscribePublishedFileResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CRemoteStorageUnsubscribePublishedFileResult_t_RemoveCallResult")] -public static extern ulong CRemoteStorageUnsubscribePublishedFileResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_SetPersonaNameResponse_t_CallResult(SetPersonaNameResponse_t pSetPersonaNameResponse_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CSetPersonaNameResponse_t_SetCallResult")] -public static extern ulong CSetPersonaNameResponse_t_SetCallResult(ulong hAPICall, SteamAPI_SetPersonaNameResponse_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CSetPersonaNameResponse_t_RemoveCallResult")] -public static extern ulong CSetPersonaNameResponse_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_UserStatsReceived_t_CallResult(UserStatsReceived_t pUserStatsReceived_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CUserStatsReceived_t_SetCallResult")] -public static extern ulong CUserStatsReceived_t_SetCallResult(ulong hAPICall, SteamAPI_UserStatsReceived_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CUserStatsReceived_t_RemoveCallResult")] -public static extern ulong CUserStatsReceived_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_JoinClanChatRoomCompletionResult_t_CallResult(JoinClanChatRoomCompletionResult_t pJoinClanChatRoomCompletionResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CJoinClanChatRoomCompletionResult_t_SetCallResult")] -public static extern ulong CJoinClanChatRoomCompletionResult_t_SetCallResult(ulong hAPICall, SteamAPI_JoinClanChatRoomCompletionResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CJoinClanChatRoomCompletionResult_t_RemoveCallResult")] -public static extern ulong CJoinClanChatRoomCompletionResult_t_RemoveCallResult(ulong handle); -public delegate void SteamAPI_LeaderboardFindResult_t_CallResult(LeaderboardFindResult_t pLeaderboardFindResult_t, bool bIOFailure); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardFindResult_t_SetCallResult")] -public static extern ulong CLeaderboardFindResult_t_SetCallResult(ulong hAPICall, SteamAPI_LeaderboardFindResult_t_CallResult func); -[DllImportAttribute("Steam_api", EntryPoint = "CLeaderboardFindResult_t_RemoveCallResult")] -public static extern ulong CLeaderboardFindResult_t_RemoveCallResult(ulong handle); - -} - -} - -namespace Valve.Steamworks -{ - - public abstract class ISteamClient - { - public abstract IntPtr GetIntPtr(); - public abstract uint CreateSteamPipe(); - public abstract bool BReleaseSteamPipe(uint hSteamPipe); - public abstract uint ConnectToGlobalUser(uint hSteamPipe); - public abstract uint CreateLocalUser(ref uint phSteamPipe,uint eAccountType); - public abstract void ReleaseUser(uint hSteamPipe,uint hUser); - public abstract ISteamUser GetISteamUser(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamGameServer GetISteamGameServer(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract void SetLocalIPBinding(uint unIP,char usPort); - public abstract ISteamFriends GetISteamFriends(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamUtils GetISteamUtils(uint hSteamPipe,string pchVersion); - public abstract ISteamMatchmaking GetISteamMatchmaking(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamMatchmakingServers GetISteamMatchmakingServers(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract IntPtr GetISteamGenericInterface(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamUserStats GetISteamUserStats(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamGameServerStats GetISteamGameServerStats(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamApps GetISteamApps(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamNetworking GetISteamNetworking(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamRemoteStorage GetISteamRemoteStorage(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamScreenshots GetISteamScreenshots(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract uint GetIPCCallCount(); - public abstract void SetWarningMessageHook(IntPtr pFunction); - public abstract bool BShutdownIfAllPipesClosed(); - public abstract ISteamHTTP GetISteamHTTP(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamUnifiedMessages GetISteamUnifiedMessages(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamController GetISteamController(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamUGC GetISteamUGC(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamAppList GetISteamAppList(uint hSteamUser,uint hSteamPipe,string pchVersion); - public abstract ISteamMusic GetISteamMusic(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamMusicRemote GetISteamMusicRemote(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamHTMLSurface GetISteamHTMLSurface(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamInventory GetISteamInventory(uint hSteamuser,uint hSteamPipe,string pchVersion); - public abstract ISteamVideo GetISteamVideo(uint hSteamuser,uint hSteamPipe,string pchVersion); - } - - - public abstract class ISteamUser - { - public abstract IntPtr GetIntPtr(); - public abstract uint GetHSteamUser(); - public abstract bool BLoggedOn(); - public abstract ulong GetSteamID(); - public abstract int InitiateGameConnection(IntPtr pAuthBlob,int cbMaxAuthBlob,ulong steamIDGameServer,uint unIPServer,char usPortServer,bool bSecure); - public abstract void TerminateGameConnection(uint unIPServer,char usPortServer); - public abstract void TrackAppUsageEvent(ulong gameID,int eAppUsageEvent,string pchExtraInfo); - public abstract bool GetUserDataFolder(string pchBuffer,int cubBuffer); - public abstract void StartVoiceRecording(); - public abstract void StopVoiceRecording(); - public abstract uint GetAvailableVoice(ref uint pcbCompressed,ref uint pcbUncompressed,uint nUncompressedVoiceDesiredSampleRate); - public abstract uint GetVoice(bool bWantCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,bool bWantUncompressed,IntPtr pUncompressedDestBuffer,uint cbUncompressedDestBufferSize,ref uint nUncompressBytesWritten,uint nUncompressedVoiceDesiredSampleRate); - public abstract uint DecompressVoice(IntPtr pCompressed,uint cbCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,uint nDesiredSampleRate); - public abstract uint GetVoiceOptimalSampleRate(); - public abstract uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket); - public abstract uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID); - public abstract void EndAuthSession(ulong steamID); - public abstract void CancelAuthTicket(uint hAuthTicket); - public abstract uint UserHasLicenseForApp(ulong steamID,uint appID); - public abstract bool BIsBehindNAT(); - public abstract void AdvertiseGame(ulong steamIDGameServer,uint unIPServer,char usPortServer); - public abstract ulong RequestEncryptedAppTicket(IntPtr pDataToInclude,int cbDataToInclude); - public abstract bool GetEncryptedAppTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket); - public abstract int GetGameBadgeLevel(int nSeries,bool bFoil); - public abstract int GetPlayerSteamLevel(); - public abstract ulong RequestStoreAuthURL(string pchRedirectURL); - public abstract bool BIsPhoneVerified(); - public abstract bool BIsTwoFactorEnabled(); - public abstract bool BIsPhoneIdentifying(); - public abstract bool BIsPhoneRequiringVerification(); - } - - - public abstract class ISteamFriends - { - public abstract IntPtr GetIntPtr(); - public abstract string GetPersonaName(); - public abstract ulong SetPersonaName(string pchPersonaName); - public abstract uint GetPersonaState(); - public abstract int GetFriendCount(int iFriendFlags); - public abstract ulong GetFriendByIndex(int iFriend,int iFriendFlags); - public abstract uint GetFriendRelationship(ulong steamIDFriend); - public abstract uint GetFriendPersonaState(ulong steamIDFriend); - public abstract string GetFriendPersonaName(ulong steamIDFriend); - public abstract bool GetFriendGamePlayed(ulong steamIDFriend,out FriendGameInfo_t pFriendGameInfo); - public abstract string GetFriendPersonaNameHistory(ulong steamIDFriend,int iPersonaName); - public abstract int GetFriendSteamLevel(ulong steamIDFriend); - public abstract string GetPlayerNickname(ulong steamIDPlayer); - public abstract int GetFriendsGroupCount(); - public abstract char GetFriendsGroupIDByIndex(int iFG); - public abstract string GetFriendsGroupName(char friendsGroupID); - public abstract int GetFriendsGroupMembersCount(char friendsGroupID); - public abstract void GetFriendsGroupMembersList(char friendsGroupID,out CSteamID [] pOutSteamIDMembers); - public abstract bool HasFriend(ulong steamIDFriend,int iFriendFlags); - public abstract int GetClanCount(); - public abstract ulong GetClanByIndex(int iClan); - public abstract string GetClanName(ulong steamIDClan); - public abstract string GetClanTag(ulong steamIDClan); - public abstract bool GetClanActivityCounts(ulong steamIDClan,ref int pnOnline,ref int pnInGame,ref int pnChatting); - public abstract ulong DownloadClanActivityCounts(CSteamID [] psteamIDClans); - public abstract int GetFriendCountFromSource(ulong steamIDSource); - public abstract ulong GetFriendFromSourceByIndex(ulong steamIDSource,int iFriend); - public abstract bool IsUserInSource(ulong steamIDUser,ulong steamIDSource); - public abstract void SetInGameVoiceSpeaking(ulong steamIDUser,bool bSpeaking); - public abstract void ActivateGameOverlay(string pchDialog); - public abstract void ActivateGameOverlayToUser(string pchDialog,ulong steamID); - public abstract void ActivateGameOverlayToWebPage(string pchURL); - public abstract void ActivateGameOverlayToStore(uint nAppID,char eFlag); - public abstract void SetPlayedWith(ulong steamIDUserPlayedWith); - public abstract void ActivateGameOverlayInviteDialog(ulong steamIDLobby); - public abstract int GetSmallFriendAvatar(ulong steamIDFriend); - public abstract int GetMediumFriendAvatar(ulong steamIDFriend); - public abstract int GetLargeFriendAvatar(ulong steamIDFriend); - public abstract bool RequestUserInformation(ulong steamIDUser,bool bRequireNameOnly); - public abstract ulong RequestClanOfficerList(ulong steamIDClan); - public abstract ulong GetClanOwner(ulong steamIDClan); - public abstract int GetClanOfficerCount(ulong steamIDClan); - public abstract ulong GetClanOfficerByIndex(ulong steamIDClan,int iOfficer); - public abstract uint GetUserRestrictions(); - public abstract bool SetRichPresence(string pchKey,string pchValue); - public abstract void ClearRichPresence(); - public abstract string GetFriendRichPresence(ulong steamIDFriend,string pchKey); - public abstract int GetFriendRichPresenceKeyCount(ulong steamIDFriend); - public abstract string GetFriendRichPresenceKeyByIndex(ulong steamIDFriend,int iKey); - public abstract void RequestFriendRichPresence(ulong steamIDFriend); - public abstract bool InviteUserToGame(ulong steamIDFriend,string pchConnectString); - public abstract int GetCoplayFriendCount(); - public abstract ulong GetCoplayFriend(int iCoplayFriend); - public abstract int GetFriendCoplayTime(ulong steamIDFriend); - public abstract uint GetFriendCoplayGame(ulong steamIDFriend); - public abstract ulong JoinClanChatRoom(ulong steamIDClan); - public abstract bool LeaveClanChatRoom(ulong steamIDClan); - public abstract int GetClanChatMemberCount(ulong steamIDClan); - public abstract ulong GetChatMemberByIndex(ulong steamIDClan,int iUser); - public abstract bool SendClanChatMessage(ulong steamIDClanChat,string pchText); - public abstract int GetClanChatMessage(ulong steamIDClanChat,int iMessage,IntPtr prgchText,int cchTextMax,ref uint peChatEntryType,out CSteamID psteamidChatter); - public abstract bool IsClanChatAdmin(ulong steamIDClanChat,ulong steamIDUser); - public abstract bool IsClanChatWindowOpenInSteam(ulong steamIDClanChat); - public abstract bool OpenClanChatWindowInSteam(ulong steamIDClanChat); - public abstract bool CloseClanChatWindowInSteam(ulong steamIDClanChat); - public abstract bool SetListenForFriendsMessages(bool bInterceptEnabled); - public abstract bool ReplyToFriendMessage(ulong steamIDFriend,string pchMsgToSend); - public abstract int GetFriendMessage(ulong steamIDFriend,int iMessageID,IntPtr pvData,int cubData,ref uint peChatEntryType); - public abstract ulong GetFollowerCount(ulong steamID); - public abstract ulong IsFollowing(ulong steamID); - public abstract ulong EnumerateFollowingList(uint unStartIndex); - } - - - public abstract class ISteamUtils - { - public abstract IntPtr GetIntPtr(); - public abstract uint GetSecondsSinceAppActive(); - public abstract uint GetSecondsSinceComputerActive(); - public abstract int GetConnectedUniverse(); - public abstract uint GetServerRealTime(); - public abstract string GetIPCountry(); - public abstract bool GetImageSize(int iImage,ref uint pnWidth,ref uint pnHeight); - public abstract bool GetImageRGBA(int iImage,IntPtr pubDest,int nDestBufferSize); - public abstract bool GetCSERIPPort(ref uint unIP,ref char usPort); - public abstract byte GetCurrentBatteryPower(); - public abstract uint GetAppID(); - public abstract void SetOverlayNotificationPosition(uint eNotificationPosition); - public abstract bool IsAPICallCompleted(ulong hSteamAPICall,ref bool pbFailed); - public abstract int GetAPICallFailureReason(ulong hSteamAPICall); - public abstract bool GetAPICallResult(ulong hSteamAPICall,IntPtr pCallback,int cubCallback,int iCallbackExpected,ref bool pbFailed); - public abstract uint GetIPCCallCount(); - public abstract void SetWarningMessageHook(IntPtr pFunction); - public abstract bool IsOverlayEnabled(); - public abstract bool BOverlayNeedsPresent(); - public abstract ulong CheckFileSignature(string szFileName); - public abstract bool ShowGamepadTextInput(int eInputMode,int eLineInputMode,string pchDescription,uint unCharMax,string pchExistingText); - public abstract uint GetEnteredGamepadTextLength(); - public abstract bool GetEnteredGamepadTextInput(string pchText,uint cchText); - public abstract string GetSteamUILanguage(); - public abstract bool IsSteamRunningInVR(); - public abstract void SetOverlayNotificationInset(int nHorizontalInset,int nVerticalInset); - public abstract bool IsSteamInBigPictureMode(); - public abstract void StartVRDashboard(); - } - - - public abstract class ISteamMatchmaking - { - public abstract IntPtr GetIntPtr(); - public abstract int GetFavoriteGameCount(); - public abstract bool GetFavoriteGame(int iGame,ref uint pnAppID,ref uint pnIP,ref char pnConnPort,ref char pnQueryPort,ref uint punFlags,ref uint pRTime32LastPlayedOnServer); - public abstract int AddFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags,uint rTime32LastPlayedOnServer); - public abstract bool RemoveFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags); - public abstract ulong RequestLobbyList(); - public abstract void AddRequestLobbyListStringFilter(string pchKeyToMatch,string pchValueToMatch,uint eComparisonType); - public abstract void AddRequestLobbyListNumericalFilter(string pchKeyToMatch,int nValueToMatch,uint eComparisonType); - public abstract void AddRequestLobbyListNearValueFilter(string pchKeyToMatch,int nValueToBeCloseTo); - public abstract void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable); - public abstract void AddRequestLobbyListDistanceFilter(uint eLobbyDistanceFilter); - public abstract void AddRequestLobbyListResultCountFilter(int cMaxResults); - public abstract void AddRequestLobbyListCompatibleMembersFilter(ulong steamIDLobby); - public abstract ulong GetLobbyByIndex(int iLobby); - public abstract ulong CreateLobby(uint eLobbyType,int cMaxMembers); - public abstract ulong JoinLobby(ulong steamIDLobby); - public abstract void LeaveLobby(ulong steamIDLobby); - public abstract bool InviteUserToLobby(ulong steamIDLobby,ulong steamIDInvitee); - public abstract int GetNumLobbyMembers(ulong steamIDLobby); - public abstract ulong GetLobbyMemberByIndex(ulong steamIDLobby,int iMember); - public abstract string GetLobbyData(ulong steamIDLobby,string pchKey); - public abstract bool SetLobbyData(ulong steamIDLobby,string pchKey,string pchValue); - public abstract int GetLobbyDataCount(ulong steamIDLobby); - public abstract bool GetLobbyDataByIndex(ulong steamIDLobby,int iLobbyData,string pchKey,int cchKeyBufferSize,string pchValue,int cchValueBufferSize); - public abstract bool DeleteLobbyData(ulong steamIDLobby,string pchKey); - public abstract string GetLobbyMemberData(ulong steamIDLobby,ulong steamIDUser,string pchKey); - public abstract void SetLobbyMemberData(ulong steamIDLobby,string pchKey,string pchValue); - public abstract bool SendLobbyChatMsg(ulong steamIDLobby,IntPtr pvMsgBody,int cubMsgBody); - public abstract int GetLobbyChatEntry(ulong steamIDLobby,int iChatID,out CSteamID pSteamIDUser,IntPtr pvData,int cubData,ref uint peChatEntryType); - public abstract bool RequestLobbyData(ulong steamIDLobby); - public abstract void SetLobbyGameServer(ulong steamIDLobby,uint unGameServerIP,char unGameServerPort,ulong steamIDGameServer); - public abstract bool GetLobbyGameServer(ulong steamIDLobby,ref uint punGameServerIP,ref char punGameServerPort,out CSteamID psteamIDGameServer); - public abstract bool SetLobbyMemberLimit(ulong steamIDLobby,int cMaxMembers); - public abstract int GetLobbyMemberLimit(ulong steamIDLobby); - public abstract bool SetLobbyType(ulong steamIDLobby,uint eLobbyType); - public abstract bool SetLobbyJoinable(ulong steamIDLobby,bool bLobbyJoinable); - public abstract ulong GetLobbyOwner(ulong steamIDLobby); - public abstract bool SetLobbyOwner(ulong steamIDLobby,ulong steamIDNewOwner); - public abstract bool SetLinkedLobby(ulong steamIDLobby,ulong steamIDLobbyDependent); - } - - - public abstract class ISteamMatchmakingServerListResponse - { - public abstract IntPtr GetIntPtr(); - public abstract void ServerResponded(uint hRequest,int iServer); - public abstract void ServerFailedToRespond(uint hRequest,int iServer); - public abstract void RefreshComplete(uint hRequest,uint response); - } - - - public abstract class ISteamMatchmakingPingResponse - { - public abstract IntPtr GetIntPtr(); - public abstract void ServerResponded(IntPtr server); - public abstract void ServerFailedToRespond(); - } - - - public abstract class ISteamMatchmakingPlayersResponse - { - public abstract IntPtr GetIntPtr(); - public abstract void AddPlayerToList(string pchName,int nScore,float flTimePlayed); - public abstract void PlayersFailedToRespond(); - public abstract void PlayersRefreshComplete(); - } - - - public abstract class ISteamMatchmakingRulesResponse - { - public abstract IntPtr GetIntPtr(); - public abstract void RulesResponded(string pchRule,string pchValue); - public abstract void RulesFailedToRespond(); - public abstract void RulesRefreshComplete(); - } - - - public abstract class ISteamMatchmakingServers - { - public abstract IntPtr GetIntPtr(); - public abstract uint RequestInternetServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse); - public abstract uint RequestLANServerList(uint iApp,ISteamMatchmakingServerListResponse pRequestServersResponse); - public abstract uint RequestFriendsServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse); - public abstract uint RequestFavoritesServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse); - public abstract uint RequestHistoryServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse); - public abstract uint RequestSpectatorServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse); - public abstract void ReleaseRequest(uint hServerListRequest); - public abstract gameserveritem_t GetServerDetails(uint hRequest,int iServer); - public abstract void CancelQuery(uint hRequest); - public abstract void RefreshQuery(uint hRequest); - public abstract bool IsRefreshing(uint hRequest); - public abstract int GetServerCount(uint hRequest); - public abstract void RefreshServer(uint hRequest,int iServer); - public abstract uint PingServer(uint unIP,char usPort,ISteamMatchmakingPingResponse pRequestServersResponse); - public abstract uint PlayerDetails(uint unIP,char usPort,ISteamMatchmakingPlayersResponse pRequestServersResponse); - public abstract uint ServerRules(uint unIP,char usPort,ISteamMatchmakingRulesResponse pRequestServersResponse); - public abstract void CancelServerQuery(uint hServerQuery); - } - - - public abstract class ISteamRemoteStorage - { - public abstract IntPtr GetIntPtr(); - public abstract bool FileWrite(string pchFile,IntPtr pvData,int cubData); - public abstract int FileRead(string pchFile,IntPtr pvData,int cubDataToRead); - public abstract ulong FileWriteAsync(string pchFile,IntPtr pvData,uint cubData); - public abstract ulong FileReadAsync(string pchFile,uint nOffset,uint cubToRead); - public abstract bool FileReadAsyncComplete(ulong hReadCall,IntPtr pvBuffer,uint cubToRead); - public abstract bool FileForget(string pchFile); - public abstract bool FileDelete(string pchFile); - public abstract ulong FileShare(string pchFile); - public abstract bool SetSyncPlatforms(string pchFile,uint eRemoteStoragePlatform); - public abstract ulong FileWriteStreamOpen(string pchFile); - public abstract bool FileWriteStreamWriteChunk(ulong writeHandle,IntPtr pvData,int cubData); - public abstract bool FileWriteStreamClose(ulong writeHandle); - public abstract bool FileWriteStreamCancel(ulong writeHandle); - public abstract bool FileExists(string pchFile); - public abstract bool FilePersisted(string pchFile); - public abstract int GetFileSize(string pchFile); - public abstract long GetFileTimestamp(string pchFile); - public abstract uint GetSyncPlatforms(string pchFile); - public abstract int GetFileCount(); - public abstract string GetFileNameAndSize(int iFile,ref int pnFileSizeInBytes); - public abstract bool GetQuota(ref ulong pnTotalBytes,ref ulong puAvailableBytes); - public abstract bool IsCloudEnabledForAccount(); - public abstract bool IsCloudEnabledForApp(); - public abstract void SetCloudEnabledForApp(bool bEnabled); - public abstract ulong UGCDownload(ulong hContent,uint unPriority); - public abstract bool GetUGCDownloadProgress(ulong hContent,ref int pnBytesDownloaded,ref int pnBytesExpected); - public abstract bool GetUGCDetails(ulong hContent,ref uint pnAppID,System.Text.StringBuilder ppchName,ref int pnFileSizeInBytes,out CSteamID pSteamIDOwner); - public abstract int UGCRead(ulong hContent,IntPtr pvData,int cubDataToRead,uint cOffset,uint eAction); - public abstract int GetCachedUGCCount(); - public abstract ulong GetCachedUGCHandle(int iCachedContent); - public abstract ulong PublishWorkshopFile(string pchFile,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags,uint eWorkshopFileType); - public abstract ulong CreatePublishedFileUpdateRequest(ulong unPublishedFileId); - public abstract bool UpdatePublishedFileFile(ulong updateHandle,string pchFile); - public abstract bool UpdatePublishedFilePreviewFile(ulong updateHandle,string pchPreviewFile); - public abstract bool UpdatePublishedFileTitle(ulong updateHandle,string pchTitle); - public abstract bool UpdatePublishedFileDescription(ulong updateHandle,string pchDescription); - public abstract bool UpdatePublishedFileVisibility(ulong updateHandle,uint eVisibility); - public abstract bool UpdatePublishedFileTags(ulong updateHandle,ref SteamParamStringArray_t pTags); - public abstract ulong CommitPublishedFileUpdate(ulong updateHandle); - public abstract ulong GetPublishedFileDetails(ulong unPublishedFileId,uint unMaxSecondsOld); - public abstract ulong DeletePublishedFile(ulong unPublishedFileId); - public abstract ulong EnumerateUserPublishedFiles(uint unStartIndex); - public abstract ulong SubscribePublishedFile(ulong unPublishedFileId); - public abstract ulong EnumerateUserSubscribedFiles(uint unStartIndex); - public abstract ulong UnsubscribePublishedFile(ulong unPublishedFileId); - public abstract bool UpdatePublishedFileSetChangeDescription(ulong updateHandle,string pchChangeDescription); - public abstract ulong GetPublishedItemVoteDetails(ulong unPublishedFileId); - public abstract ulong UpdateUserPublishedItemVote(ulong unPublishedFileId,bool bVoteUp); - public abstract ulong GetUserPublishedItemVoteDetails(ulong unPublishedFileId); - public abstract ulong EnumerateUserSharedWorkshopFiles(ulong steamId,uint unStartIndex,ref SteamParamStringArray_t pRequiredTags,ref SteamParamStringArray_t pExcludedTags); - public abstract ulong PublishVideo(uint eVideoProvider,string pchVideoAccount,string pchVideoIdentifier,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags); - public abstract ulong SetUserPublishedFileAction(ulong unPublishedFileId,uint eAction); - public abstract ulong EnumeratePublishedFilesByUserAction(uint eAction,uint unStartIndex); - public abstract ulong EnumeratePublishedWorkshopFiles(uint eEnumerationType,uint unStartIndex,uint unCount,uint unDays,ref SteamParamStringArray_t pTags,ref SteamParamStringArray_t pUserTags); - public abstract ulong UGCDownloadToLocation(ulong hContent,string pchLocation,uint unPriority); - } - - - public abstract class ISteamUserStats - { - public abstract IntPtr GetIntPtr(); - public abstract bool RequestCurrentStats(); - public abstract bool GetStat(string pchName,ref int pData); - public abstract bool GetStat0(string pchName,ref float pData); - public abstract bool SetStat(string pchName,int nData); - public abstract bool SetStat0(string pchName,float fData); - public abstract bool UpdateAvgRateStat(string pchName,float flCountThisSession,double dSessionLength); - public abstract bool GetAchievement(string pchName,ref bool pbAchieved); - public abstract bool SetAchievement(string pchName); - public abstract bool ClearAchievement(string pchName); - public abstract bool GetAchievementAndUnlockTime(string pchName,ref bool pbAchieved,ref uint punUnlockTime); - public abstract bool StoreStats(); - public abstract int GetAchievementIcon(string pchName); - public abstract string GetAchievementDisplayAttribute(string pchName,string pchKey); - public abstract bool IndicateAchievementProgress(string pchName,uint nCurProgress,uint nMaxProgress); - public abstract uint GetNumAchievements(); - public abstract string GetAchievementName(uint iAchievement); - public abstract ulong RequestUserStats(ulong steamIDUser); - public abstract bool GetUserStat(ulong steamIDUser,string pchName,ref int pData); - public abstract bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData); - public abstract bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved); - public abstract bool GetUserAchievementAndUnlockTime(ulong steamIDUser,string pchName,ref bool pbAchieved,ref uint punUnlockTime); - public abstract bool ResetAllStats(bool bAchievementsToo); - public abstract ulong FindOrCreateLeaderboard(string pchLeaderboardName,uint eLeaderboardSortMethod,uint eLeaderboardDisplayType); - public abstract ulong FindLeaderboard(string pchLeaderboardName); - public abstract string GetLeaderboardName(ulong hSteamLeaderboard); - public abstract int GetLeaderboardEntryCount(ulong hSteamLeaderboard); - public abstract uint GetLeaderboardSortMethod(ulong hSteamLeaderboard); - public abstract uint GetLeaderboardDisplayType(ulong hSteamLeaderboard); - public abstract ulong DownloadLeaderboardEntries(ulong hSteamLeaderboard,uint eLeaderboardDataRequest,int nRangeStart,int nRangeEnd); - public abstract ulong DownloadLeaderboardEntriesForUsers(ulong hSteamLeaderboard,CSteamID [] prgUsers); - public abstract bool GetDownloadedLeaderboardEntry(ulong hSteamLeaderboardEntries,int index,ref LeaderboardEntry_t pLeaderboardEntry,ref int pDetails,int cDetailsMax); - public abstract ulong UploadLeaderboardScore(ulong hSteamLeaderboard,uint eLeaderboardUploadScoreMethod,int nScore,ref int pScoreDetails,int cScoreDetailsCount); - public abstract ulong AttachLeaderboardUGC(ulong hSteamLeaderboard,ulong hUGC); - public abstract ulong GetNumberOfCurrentPlayers(); - public abstract ulong RequestGlobalAchievementPercentages(); - public abstract int GetMostAchievedAchievementInfo(string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved); - public abstract int GetNextMostAchievedAchievementInfo(int iIteratorPrevious,string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved); - public abstract bool GetAchievementAchievedPercent(string pchName,ref float pflPercent); - public abstract ulong RequestGlobalStats(int nHistoryDays); - public abstract bool GetGlobalStat(string pchStatName,ref long pData); - public abstract bool GetGlobalStat0(string pchStatName,ref double pData); - public abstract int GetGlobalStatHistory(string pchStatName,long [] pData); - public abstract int GetGlobalStatHistory0(string pchStatName,double [] pData); - } - - - public abstract class ISteamApps - { - public abstract IntPtr GetIntPtr(); - public abstract bool BIsSubscribed(); - public abstract bool BIsLowViolence(); - public abstract bool BIsCybercafe(); - public abstract bool BIsVACBanned(); - public abstract string GetCurrentGameLanguage(); - public abstract string GetAvailableGameLanguages(); - public abstract bool BIsSubscribedApp(uint appID); - public abstract bool BIsDlcInstalled(uint appID); - public abstract uint GetEarliestPurchaseUnixTime(uint nAppID); - public abstract bool BIsSubscribedFromFreeWeekend(); - public abstract int GetDLCCount(); - public abstract bool BGetDLCDataByIndex(int iDLC,ref uint pAppID,ref bool pbAvailable,string pchName,int cchNameBufferSize); - public abstract void InstallDLC(uint nAppID); - public abstract void UninstallDLC(uint nAppID); - public abstract void RequestAppProofOfPurchaseKey(uint nAppID); - public abstract bool GetCurrentBetaName(string pchName,int cchNameBufferSize); - public abstract bool MarkContentCorrupt(bool bMissingFilesOnly); - public abstract uint GetInstalledDepots(uint appID,ref uint pvecDepots,uint cMaxDepots); - public abstract uint GetAppInstallDir(uint appID,string pchFolder,uint cchFolderBufferSize); - public abstract bool BIsAppInstalled(uint appID); - public abstract ulong GetAppOwner(); - public abstract string GetLaunchQueryParam(string pchKey); - public abstract bool GetDlcDownloadProgress(uint nAppID,ref ulong punBytesDownloaded,ref ulong punBytesTotal); - public abstract int GetAppBuildId(); - public abstract void RequestAllProofOfPurchaseKeys(); - public abstract ulong GetFileDetails(string pszFileName); - } - - - public abstract class ISteamNetworking - { - public abstract IntPtr GetIntPtr(); - public abstract bool SendP2PPacket(ulong steamIDRemote,IntPtr pubData,uint cubData,uint eP2PSendType,int nChannel); - public abstract bool IsP2PPacketAvailable(ref uint pcubMsgSize,int nChannel); - public abstract bool ReadP2PPacket(IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref CSteamID psteamIDRemote,int nChannel); - public abstract bool AcceptP2PSessionWithUser(ulong steamIDRemote); - public abstract bool CloseP2PSessionWithUser(ulong steamIDRemote); - public abstract bool CloseP2PChannelWithUser(ulong steamIDRemote,int nChannel); - public abstract bool GetP2PSessionState(ulong steamIDRemote,ref P2PSessionState_t pConnectionState); - public abstract bool AllowP2PPacketRelay(bool bAllow); - public abstract uint CreateListenSocket(int nVirtualP2PPort,uint nIP,char nPort,bool bAllowUseOfPacketRelay); - public abstract uint CreateP2PConnectionSocket(ulong steamIDTarget,int nVirtualPort,int nTimeoutSec,bool bAllowUseOfPacketRelay); - public abstract uint CreateConnectionSocket(uint nIP,char nPort,int nTimeoutSec); - public abstract bool DestroySocket(uint hSocket,bool bNotifyRemoteEnd); - public abstract bool DestroyListenSocket(uint hSocket,bool bNotifyRemoteEnd); - public abstract bool SendDataOnSocket(uint hSocket,IntPtr pubData,uint cubData,bool bReliable); - public abstract bool IsDataAvailableOnSocket(uint hSocket,ref uint pcubMsgSize); - public abstract bool RetrieveDataFromSocket(uint hSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize); - public abstract bool IsDataAvailable(uint hListenSocket,ref uint pcubMsgSize,ref uint phSocket); - public abstract bool RetrieveData(uint hListenSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref uint phSocket); - public abstract bool GetSocketInfo(uint hSocket,ref CSteamID pSteamIDRemote,ref int peSocketStatus,ref uint punIPRemote,ref char punPortRemote); - public abstract bool GetListenSocketInfo(uint hListenSocket,ref uint pnIP,ref char pnPort); - public abstract uint GetSocketConnectionType(uint hSocket); - public abstract int GetMaxPacketSize(uint hSocket); - } - - - public abstract class ISteamScreenshots - { - public abstract IntPtr GetIntPtr(); - public abstract uint WriteScreenshot(IntPtr pubRGB,uint cubRGB,int nWidth,int nHeight); - public abstract uint AddScreenshotToLibrary(string pchFilename,string pchThumbnailFilename,int nWidth,int nHeight); - public abstract void TriggerScreenshot(); - public abstract void HookScreenshots(bool bHook); - public abstract bool SetLocation(uint hScreenshot,string pchLocation); - public abstract bool TagUser(uint hScreenshot,ulong steamID); - public abstract bool TagPublishedFile(uint hScreenshot,ulong unPublishedFileID); - public abstract bool IsScreenshotsHooked(); - public abstract uint AddVRScreenshotToLibrary(uint eType,string pchFilename,string pchVRFilename); - } - - - public abstract class ISteamMusic - { - public abstract IntPtr GetIntPtr(); - public abstract bool BIsEnabled(); - public abstract bool BIsPlaying(); - public abstract int GetPlaybackStatus(); - public abstract void Play(); - public abstract void Pause(); - public abstract void PlayPrevious(); - public abstract void PlayNext(); - public abstract void SetVolume(float flVolume); - public abstract float GetVolume(); - } - - - public abstract class ISteamMusicRemote - { - public abstract IntPtr GetIntPtr(); - public abstract bool RegisterSteamMusicRemote(string pchName); - public abstract bool DeregisterSteamMusicRemote(); - public abstract bool BIsCurrentMusicRemote(); - public abstract bool BActivationSuccess(bool bValue); - public abstract bool SetDisplayName(string pchDisplayName); - public abstract bool SetPNGIcon_64x64(IntPtr pvBuffer,uint cbBufferLength); - public abstract bool EnablePlayPrevious(bool bValue); - public abstract bool EnablePlayNext(bool bValue); - public abstract bool EnableShuffled(bool bValue); - public abstract bool EnableLooped(bool bValue); - public abstract bool EnableQueue(bool bValue); - public abstract bool EnablePlaylists(bool bValue); - public abstract bool UpdatePlaybackStatus(int nStatus); - public abstract bool UpdateShuffled(bool bValue); - public abstract bool UpdateLooped(bool bValue); - public abstract bool UpdateVolume(float flValue); - public abstract bool CurrentEntryWillChange(); - public abstract bool CurrentEntryIsAvailable(bool bAvailable); - public abstract bool UpdateCurrentEntryText(string pchText); - public abstract bool UpdateCurrentEntryElapsedSeconds(int nValue); - public abstract bool UpdateCurrentEntryCoverArt(IntPtr pvBuffer,uint cbBufferLength); - public abstract bool CurrentEntryDidChange(); - public abstract bool QueueWillChange(); - public abstract bool ResetQueueEntries(); - public abstract bool SetQueueEntry(int nID,int nPosition,string pchEntryText); - public abstract bool SetCurrentQueueEntry(int nID); - public abstract bool QueueDidChange(); - public abstract bool PlaylistWillChange(); - public abstract bool ResetPlaylistEntries(); - public abstract bool SetPlaylistEntry(int nID,int nPosition,string pchEntryText); - public abstract bool SetCurrentPlaylistEntry(int nID); - public abstract bool PlaylistDidChange(); - } - - - public abstract class ISteamHTTP - { - public abstract IntPtr GetIntPtr(); - public abstract uint CreateHTTPRequest(uint eHTTPRequestMethod,string pchAbsoluteURL); - public abstract bool SetHTTPRequestContextValue(uint hRequest,ulong ulContextValue); - public abstract bool SetHTTPRequestNetworkActivityTimeout(uint hRequest,uint unTimeoutSeconds); - public abstract bool SetHTTPRequestHeaderValue(uint hRequest,string pchHeaderName,string pchHeaderValue); - public abstract bool SetHTTPRequestGetOrPostParameter(uint hRequest,string pchParamName,string pchParamValue); - public abstract bool SendHTTPRequest(uint hRequest,ref ulong pCallHandle); - public abstract bool SendHTTPRequestAndStreamResponse(uint hRequest,ref ulong pCallHandle); - public abstract bool DeferHTTPRequest(uint hRequest); - public abstract bool PrioritizeHTTPRequest(uint hRequest); - public abstract bool GetHTTPResponseHeaderSize(uint hRequest,string pchHeaderName,ref uint unResponseHeaderSize); - public abstract bool GetHTTPResponseHeaderValue(uint hRequest,string pchHeaderName,IntPtr pHeaderValueBuffer,uint unBufferSize); - public abstract bool GetHTTPResponseBodySize(uint hRequest,ref uint unBodySize); - public abstract bool GetHTTPResponseBodyData(uint hRequest,IntPtr pBodyDataBuffer,uint unBufferSize); - public abstract bool GetHTTPStreamingResponseBodyData(uint hRequest,uint cOffset,IntPtr pBodyDataBuffer,uint unBufferSize); - public abstract bool ReleaseHTTPRequest(uint hRequest); - public abstract bool GetHTTPDownloadProgressPct(uint hRequest,ref float pflPercentOut); - public abstract bool SetHTTPRequestRawPostBody(uint hRequest,string pchContentType,IntPtr pubBody,uint unBodyLen); - public abstract uint CreateCookieContainer(bool bAllowResponsesToModify); - public abstract bool ReleaseCookieContainer(uint hCookieContainer); - public abstract bool SetCookie(uint hCookieContainer,string pchHost,string pchUrl,string pchCookie); - public abstract bool SetHTTPRequestCookieContainer(uint hRequest,uint hCookieContainer); - public abstract bool SetHTTPRequestUserAgentInfo(uint hRequest,string pchUserAgentInfo); - public abstract bool SetHTTPRequestRequiresVerifiedCertificate(uint hRequest,bool bRequireVerifiedCertificate); - public abstract bool SetHTTPRequestAbsoluteTimeoutMS(uint hRequest,uint unMilliseconds); - public abstract bool GetHTTPRequestWasTimedOut(uint hRequest,ref bool pbWasTimedOut); - } - - - public abstract class ISteamUnifiedMessages - { - public abstract IntPtr GetIntPtr(); - public abstract ulong SendMethod(string pchServiceMethod,IntPtr pRequestBuffer,uint unRequestBufferSize,ulong unContext); - public abstract bool GetMethodResponseInfo(ulong hHandle,ref uint punResponseSize,ref uint peResult); - public abstract bool GetMethodResponseData(ulong hHandle,IntPtr pResponseBuffer,uint unResponseBufferSize,bool bAutoRelease); - public abstract bool ReleaseMethod(ulong hHandle); - public abstract bool SendNotification(string pchServiceNotification,IntPtr pNotificationBuffer,uint unNotificationBufferSize); - } - - - public abstract class ISteamController - { - public abstract IntPtr GetIntPtr(); - public abstract bool Init(); - public abstract bool Shutdown(); - public abstract void RunFrame(); - public abstract int GetConnectedControllers(ref ulong handlesOut); - public abstract bool ShowBindingPanel(ulong controllerHandle); - public abstract ulong GetActionSetHandle(string pszActionSetName); - public abstract void ActivateActionSet(ulong controllerHandle,ulong actionSetHandle); - public abstract ulong GetCurrentActionSet(ulong controllerHandle); - public abstract ulong GetDigitalActionHandle(string pszActionName); - public abstract ControllerDigitalActionData_t GetDigitalActionData(ulong controllerHandle,ulong digitalActionHandle); - public abstract int GetDigitalActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong digitalActionHandle,ref uint originsOut); - public abstract ulong GetAnalogActionHandle(string pszActionName); - public abstract ControllerAnalogActionData_t GetAnalogActionData(ulong controllerHandle,ulong analogActionHandle); - public abstract int GetAnalogActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong analogActionHandle,ref uint originsOut); - public abstract void StopAnalogActionMomentum(ulong controllerHandle,ulong eAction); - public abstract void TriggerHapticPulse(ulong controllerHandle,uint eTargetPad,char usDurationMicroSec); - public abstract void TriggerRepeatedHapticPulse(ulong controllerHandle,uint eTargetPad,char usDurationMicroSec,char usOffMicroSec,char unRepeat,uint nFlags); - public abstract int GetGamepadIndexForController(ulong ulControllerHandle); - public abstract ulong GetControllerForGamepadIndex(int nIndex); - public abstract ControllerMotionData_t GetMotionData(ulong controllerHandle); - public abstract bool ShowDigitalActionOrigins(ulong controllerHandle,ulong digitalActionHandle,float flScale,float flXPosition,float flYPosition); - public abstract bool ShowAnalogActionOrigins(ulong controllerHandle,ulong analogActionHandle,float flScale,float flXPosition,float flYPosition); - } - - - public abstract class ISteamUGC - { - public abstract IntPtr GetIntPtr(); - public abstract ulong CreateQueryUserUGCRequest(uint unAccountID,uint eListType,uint eMatchingUGCType,uint eSortOrder,uint nCreatorAppID,uint nConsumerAppID,uint unPage); - public abstract ulong CreateQueryAllUGCRequest(uint eQueryType,uint eMatchingeMatchingUGCTypeFileType,uint nCreatorAppID,uint nConsumerAppID,uint unPage); - public abstract ulong CreateQueryUGCDetailsRequest(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs); - public abstract ulong SendQueryUGCRequest(ulong handle); - public abstract bool GetQueryUGCResult(ulong handle,uint index,ref SteamUGCDetails_t pDetails); - public abstract bool GetQueryUGCPreviewURL(ulong handle,uint index,out string pchURL); - public abstract bool GetQueryUGCMetadata(ulong handle,uint index,out string pchMetadata); - public abstract bool GetQueryUGCChildren(ulong handle,uint index,ref ulong pvecPublishedFileID,uint cMaxEntries); - public abstract bool GetQueryUGCStatistic(ulong handle,uint index,uint eStatType,ref ulong pStatValue); - public abstract uint GetQueryUGCNumAdditionalPreviews(ulong handle,uint index); - public abstract bool GetQueryUGCAdditionalPreview(ulong handle,uint index,uint previewIndex,out string pchURLOrVideoID,out string pchOriginalFileName,uint cchOriginalFileNameSize,ref uint pPreviewType); - public abstract uint GetQueryUGCNumKeyValueTags(ulong handle,uint index); - public abstract bool GetQueryUGCKeyValueTag(ulong handle,uint index,uint keyValueTagIndex,out string pchKey,out string pchValue); - public abstract bool ReleaseQueryUGCRequest(ulong handle); - public abstract bool AddRequiredTag(ulong handle,string pTagName); - public abstract bool AddExcludedTag(ulong handle,string pTagName); - public abstract bool SetReturnOnlyIDs(ulong handle,bool bReturnOnlyIDs); - public abstract bool SetReturnKeyValueTags(ulong handle,bool bReturnKeyValueTags); - public abstract bool SetReturnLongDescription(ulong handle,bool bReturnLongDescription); - public abstract bool SetReturnMetadata(ulong handle,bool bReturnMetadata); - public abstract bool SetReturnChildren(ulong handle,bool bReturnChildren); - public abstract bool SetReturnAdditionalPreviews(ulong handle,bool bReturnAdditionalPreviews); - public abstract bool SetReturnTotalOnly(ulong handle,bool bReturnTotalOnly); - public abstract bool SetLanguage(ulong handle,string pchLanguage); - public abstract bool SetAllowCachedResponse(ulong handle,uint unMaxAgeSeconds); - public abstract bool SetCloudFileNameFilter(ulong handle,string pMatchCloudFileName); - public abstract bool SetMatchAnyTag(ulong handle,bool bMatchAnyTag); - public abstract bool SetSearchText(ulong handle,string pSearchText); - public abstract bool SetRankedByTrendDays(ulong handle,uint unDays); - public abstract bool AddRequiredKeyValueTag(ulong handle,string pKey,string pValue); - public abstract ulong RequestUGCDetails(ulong nPublishedFileID,uint unMaxAgeSeconds); - public abstract ulong CreateItem(uint nConsumerAppId,uint eFileType); - public abstract ulong StartItemUpdate(uint nConsumerAppId,ulong nPublishedFileID); - public abstract bool SetItemTitle(ulong handle,string pchTitle); - public abstract bool SetItemDescription(ulong handle,string pchDescription); - public abstract bool SetItemUpdateLanguage(ulong handle,string pchLanguage); - public abstract bool SetItemMetadata(ulong handle,string pchMetaData); - public abstract bool SetItemVisibility(ulong handle,uint eVisibility); - public abstract bool SetItemTags(ulong updateHandle,ref SteamParamStringArray_t pTags); - public abstract bool SetItemContent(ulong handle,string pszContentFolder); - public abstract bool SetItemPreview(ulong handle,string pszPreviewFile); - public abstract bool RemoveItemKeyValueTags(ulong handle,string pchKey); - public abstract bool AddItemKeyValueTag(ulong handle,string pchKey,string pchValue); - public abstract bool AddItemPreviewFile(ulong handle,string pszPreviewFile,uint type); - public abstract bool AddItemPreviewVideo(ulong handle,string pszVideoID); - public abstract bool UpdateItemPreviewFile(ulong handle,uint index,string pszPreviewFile); - public abstract bool UpdateItemPreviewVideo(ulong handle,uint index,string pszVideoID); - public abstract bool RemoveItemPreview(ulong handle,uint index); - public abstract ulong SubmitItemUpdate(ulong handle,string pchChangeNote); - public abstract uint GetItemUpdateProgress(ulong handle,ref ulong punBytesProcessed,ref ulong punBytesTotal); - public abstract ulong SetUserItemVote(ulong nPublishedFileID,bool bVoteUp); - public abstract ulong GetUserItemVote(ulong nPublishedFileID); - public abstract ulong AddItemToFavorites(uint nAppId,ulong nPublishedFileID); - public abstract ulong RemoveItemFromFavorites(uint nAppId,ulong nPublishedFileID); - public abstract ulong SubscribeItem(ulong nPublishedFileID); - public abstract ulong UnsubscribeItem(ulong nPublishedFileID); - public abstract uint GetNumSubscribedItems(); - public abstract uint GetSubscribedItems(ref ulong pvecPublishedFileID,uint cMaxEntries); - public abstract uint GetItemState(ulong nPublishedFileID); - public abstract bool GetItemInstallInfo(ulong nPublishedFileID,ref ulong punSizeOnDisk,out string pchFolder,ref uint punTimeStamp); - public abstract bool GetItemDownloadInfo(ulong nPublishedFileID,ref ulong punBytesDownloaded,ref ulong punBytesTotal); - public abstract bool DownloadItem(ulong nPublishedFileID,bool bHighPriority); - public abstract bool BInitWorkshopForGameServer(uint unWorkshopDepotID,string pszFolder); - public abstract void SuspendDownloads(bool bSuspend); - public abstract ulong StartPlaytimeTracking(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs); - public abstract ulong StopPlaytimeTracking(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs); - public abstract ulong StopPlaytimeTrackingForAllItems(); - } - - - public abstract class ISteamAppList - { - public abstract IntPtr GetIntPtr(); - public abstract uint GetNumInstalledApps(); - public abstract uint GetInstalledApps(ref uint pvecAppID,uint unMaxAppIDs); - public abstract int GetAppName(uint nAppID,System.Text.StringBuilder pchName,int cchNameMax); - public abstract int GetAppInstallDir(uint nAppID,string pchDirectory,int cchNameMax); - public abstract int GetAppBuildId(uint nAppID); - } - - - public abstract class ISteamHTMLSurface - { - public abstract IntPtr GetIntPtr(); - public abstract void DestructISteamHTMLSurface(); - public abstract bool Init(); - public abstract bool Shutdown(); - public abstract ulong CreateBrowser(string pchUserAgent,string pchUserCSS); - public abstract void RemoveBrowser(uint unBrowserHandle); - public abstract void LoadURL(uint unBrowserHandle,string pchURL,string pchPostData); - public abstract void SetSize(uint unBrowserHandle,uint unWidth,uint unHeight); - public abstract void StopLoad(uint unBrowserHandle); - public abstract void Reload(uint unBrowserHandle); - public abstract void GoBack(uint unBrowserHandle); - public abstract void GoForward(uint unBrowserHandle); - public abstract void AddHeader(uint unBrowserHandle,string pchKey,string pchValue); - public abstract void ExecuteJavascript(uint unBrowserHandle,string pchScript); - public abstract void MouseUp(uint unBrowserHandle,uint eMouseButton); - public abstract void MouseDown(uint unBrowserHandle,uint eMouseButton); - public abstract void MouseDoubleClick(uint unBrowserHandle,uint eMouseButton); - public abstract void MouseMove(uint unBrowserHandle,int x,int y); - public abstract void MouseWheel(uint unBrowserHandle,int nDelta); - public abstract void KeyDown(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers); - public abstract void KeyUp(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers); - public abstract void KeyChar(uint unBrowserHandle,uint cUnicodeChar,uint eHTMLKeyModifiers); - public abstract void SetHorizontalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll); - public abstract void SetVerticalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll); - public abstract void SetKeyFocus(uint unBrowserHandle,bool bHasKeyFocus); - public abstract void ViewSource(uint unBrowserHandle); - public abstract void CopyToClipboard(uint unBrowserHandle); - public abstract void PasteFromClipboard(uint unBrowserHandle); - public abstract void Find(uint unBrowserHandle,string pchSearchStr,bool bCurrentlyInFind,bool bReverse); - public abstract void StopFind(uint unBrowserHandle); - public abstract void GetLinkAtPosition(uint unBrowserHandle,int x,int y); - public abstract void SetCookie(string pchHostname,string pchKey,string pchValue,string pchPath,ulong nExpires,bool bSecure,bool bHTTPOnly); - public abstract void SetPageScaleFactor(uint unBrowserHandle,float flZoom,int nPointX,int nPointY); - public abstract void SetBackgroundMode(uint unBrowserHandle,bool bBackgroundMode); - public abstract void AllowStartRequest(uint unBrowserHandle,bool bAllowed); - public abstract void JSDialogResponse(uint unBrowserHandle,bool bResult); - } - - - public abstract class ISteamInventory - { - public abstract IntPtr GetIntPtr(); - public abstract uint GetResultStatus(int resultHandle); - public abstract bool GetResultItems(int resultHandle,out SteamItemDetails_t [] pOutItemsArray); - public abstract uint GetResultTimestamp(int resultHandle); - public abstract bool CheckResultSteamID(int resultHandle,ulong steamIDExpected); - public abstract void DestroyResult(int resultHandle); - public abstract bool GetAllItems(ref int pResultHandle); - public abstract bool GetItemsByID(ref int pResultHandle,ulong [] pInstanceIDs); - public abstract bool SerializeResult(int resultHandle,IntPtr pOutBuffer,ref uint punOutBufferSize); - public abstract bool DeserializeResult(ref int pOutResultHandle,IntPtr pBuffer,uint unBufferSize,bool bRESERVED_MUST_BE_FALSE); - public abstract bool GenerateItems(ref int pResultHandle,int [] pArrayItemDefs,uint [] punArrayQuantity); - public abstract bool GrantPromoItems(ref int pResultHandle); - public abstract bool AddPromoItem(ref int pResultHandle,int itemDef); - public abstract bool AddPromoItems(ref int pResultHandle,int [] pArrayItemDefs); - public abstract bool ConsumeItem(ref int pResultHandle,ulong itemConsume,uint unQuantity); - public abstract bool ExchangeItems(ref int pResultHandle,int [] pArrayGenerate,uint [] punArrayGenerateQuantity,ulong [] pArrayDestroy,uint [] punArrayDestroyQuantity); - public abstract bool TransferItemQuantity(ref int pResultHandle,ulong itemIdSource,uint unQuantity,ulong itemIdDest); - public abstract void SendItemDropHeartbeat(); - public abstract bool TriggerItemDrop(ref int pResultHandle,int dropListDefinition); - public abstract bool TradeItems(ref int pResultHandle,ulong steamIDTradePartner,ulong [] pArrayGive,uint [] pArrayGiveQuantity,ulong [] pArrayGet,uint [] pArrayGetQuantity); - public abstract bool LoadItemDefinitions(); - public abstract bool GetItemDefinitionIDs(out int [] pItemDefIDs); - public abstract bool GetItemDefinitionProperty(int iDefinition,string pchPropertyName,out string pchValueBuffer); - } - - - public abstract class ISteamVideo - { - public abstract IntPtr GetIntPtr(); - public abstract void GetVideoURL(uint unVideoAppID); - public abstract bool IsBroadcasting(ref int pnNumViewers); - } - - - public abstract class ISteamGameServer - { - public abstract IntPtr GetIntPtr(); - public abstract bool InitGameServer(uint unIP,char usGamePort,char usQueryPort,uint unFlags,uint nGameAppId,string pchVersionString); - public abstract void SetProduct(string pszProduct); - public abstract void SetGameDescription(string pszGameDescription); - public abstract void SetModDir(string pszModDir); - public abstract void SetDedicatedServer(bool bDedicated); - public abstract void LogOn(string pszToken); - public abstract void LogOnAnonymous(); - public abstract void LogOff(); - public abstract bool BLoggedOn(); - public abstract bool BSecure(); - public abstract ulong GetSteamID(); - public abstract bool WasRestartRequested(); - public abstract void SetMaxPlayerCount(int cPlayersMax); - public abstract void SetBotPlayerCount(int cBotplayers); - public abstract void SetServerName(string pszServerName); - public abstract void SetMapName(string pszMapName); - public abstract void SetPasswordProtected(bool bPasswordProtected); - public abstract void SetSpectatorPort(char unSpectatorPort); - public abstract void SetSpectatorServerName(string pszSpectatorServerName); - public abstract void ClearAllKeyValues(); - public abstract void SetKeyValue(string pKey,string pValue); - public abstract void SetGameTags(string pchGameTags); - public abstract void SetGameData(string pchGameData); - public abstract void SetRegion(string pszRegion); - public abstract bool SendUserConnectAndAuthenticate(uint unIPClient,IntPtr pvAuthBlob,uint cubAuthBlobSize,ref CSteamID pSteamIDUser); - public abstract ulong CreateUnauthenticatedUserConnection(); - public abstract void SendUserDisconnect(ulong steamIDUser); - public abstract bool BUpdateUserData(ulong steamIDUser,string pchPlayerName,uint uScore); - public abstract uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket); - public abstract uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID); - public abstract void EndAuthSession(ulong steamID); - public abstract void CancelAuthTicket(uint hAuthTicket); - public abstract uint UserHasLicenseForApp(ulong steamID,uint appID); - public abstract bool RequestUserGroupStatus(ulong steamIDUser,ulong steamIDGroup); - public abstract void GetGameplayStats(); - public abstract ulong GetServerReputation(); - public abstract uint GetPublicIP(); - public abstract bool HandleIncomingPacket(IntPtr pData,int cbData,uint srcIP,char srcPort); - public abstract int GetNextOutgoingPacket(IntPtr pOut,int cbMaxOut,ref uint pNetAdr,ref char pPort); - public abstract void EnableHeartbeats(bool bActive); - public abstract void SetHeartbeatInterval(int iHeartbeatInterval); - public abstract void ForceHeartbeat(); - public abstract ulong AssociateWithClan(ulong steamIDClan); - public abstract ulong ComputeNewPlayerCompatibility(ulong steamIDNewPlayer); - } - - - public abstract class ISteamGameServerStats - { - public abstract IntPtr GetIntPtr(); - public abstract ulong RequestUserStats(ulong steamIDUser); - public abstract bool GetUserStat(ulong steamIDUser,string pchName,ref int pData); - public abstract bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData); - public abstract bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved); - public abstract bool SetUserStat(ulong steamIDUser,string pchName,int nData); - public abstract bool SetUserStat0(ulong steamIDUser,string pchName,float fData); - public abstract bool UpdateUserAvgRateStat(ulong steamIDUser,string pchName,float flCountThisSession,double dSessionLength); - public abstract bool SetUserAchievement(ulong steamIDUser,string pchName); - public abstract bool ClearUserAchievement(ulong steamIDUser,string pchName); - public abstract ulong StoreUserStats(ulong steamIDUser); - } - - -public class CSteamClient : ISteamClient -{ -public CSteamClient(IntPtr SteamClient) -{ - m_pSteamClient = SteamClient; -} -IntPtr m_pSteamClient; - -public override IntPtr GetIntPtr() { return m_pSteamClient; } - -private void CheckIfUsable() -{ - if (m_pSteamClient == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint CreateSteamPipe() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamClient_CreateSteamPipe(m_pSteamClient); - return result; -} -public override bool BReleaseSteamPipe(uint hSteamPipe) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamClient_BReleaseSteamPipe(m_pSteamClient,hSteamPipe); - return result; -} -public override uint ConnectToGlobalUser(uint hSteamPipe) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamClient_ConnectToGlobalUser(m_pSteamClient,hSteamPipe); - return result; -} -public override uint CreateLocalUser(ref uint phSteamPipe,uint eAccountType) -{ - CheckIfUsable(); - phSteamPipe = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamClient_CreateLocalUser(m_pSteamClient,ref phSteamPipe,eAccountType); - return result; -} -public override void ReleaseUser(uint hSteamPipe,uint hUser) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamClient_ReleaseUser(m_pSteamClient,hSteamPipe,hUser); -} -public override ISteamUser GetISteamUser(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUser(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamUser) Marshal.PtrToStructure(result, typeof(ISteamUser)); -} -public override ISteamGameServer GetISteamGameServer(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGameServer(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamGameServer) Marshal.PtrToStructure(result, typeof(ISteamGameServer)); -} -public override void SetLocalIPBinding(uint unIP,char usPort) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamClient_SetLocalIPBinding(m_pSteamClient,unIP,usPort); -} -public override ISteamFriends GetISteamFriends(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamFriends(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamFriends) Marshal.PtrToStructure(result, typeof(ISteamFriends)); -} -public override ISteamUtils GetISteamUtils(uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUtils(m_pSteamClient,hSteamPipe,pchVersion); - return (ISteamUtils) Marshal.PtrToStructure(result, typeof(ISteamUtils)); -} -public override ISteamMatchmaking GetISteamMatchmaking(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMatchmaking(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamMatchmaking) Marshal.PtrToStructure(result, typeof(ISteamMatchmaking)); -} -public override ISteamMatchmakingServers GetISteamMatchmakingServers(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMatchmakingServers(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamMatchmakingServers) Marshal.PtrToStructure(result, typeof(ISteamMatchmakingServers)); -} -public override IntPtr GetISteamGenericInterface(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGenericInterface(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (IntPtr) Marshal.PtrToStructure(result, typeof(IntPtr)); -} -public override ISteamUserStats GetISteamUserStats(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUserStats(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamUserStats) Marshal.PtrToStructure(result, typeof(ISteamUserStats)); -} -public override ISteamGameServerStats GetISteamGameServerStats(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamGameServerStats(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamGameServerStats) Marshal.PtrToStructure(result, typeof(ISteamGameServerStats)); -} -public override ISteamApps GetISteamApps(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamApps(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamApps) Marshal.PtrToStructure(result, typeof(ISteamApps)); -} -public override ISteamNetworking GetISteamNetworking(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamNetworking(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamNetworking) Marshal.PtrToStructure(result, typeof(ISteamNetworking)); -} -public override ISteamRemoteStorage GetISteamRemoteStorage(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamRemoteStorage(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamRemoteStorage) Marshal.PtrToStructure(result, typeof(ISteamRemoteStorage)); -} -public override ISteamScreenshots GetISteamScreenshots(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamScreenshots(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamScreenshots) Marshal.PtrToStructure(result, typeof(ISteamScreenshots)); -} -public override uint GetIPCCallCount() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamClient_GetIPCCallCount(m_pSteamClient); - return result; -} -public override void SetWarningMessageHook(IntPtr pFunction) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamClient_SetWarningMessageHook(m_pSteamClient,pFunction); -} -public override bool BShutdownIfAllPipesClosed() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamClient_BShutdownIfAllPipesClosed(m_pSteamClient); - return result; -} -public override ISteamHTTP GetISteamHTTP(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamHTTP(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamHTTP) Marshal.PtrToStructure(result, typeof(ISteamHTTP)); -} -public override ISteamUnifiedMessages GetISteamUnifiedMessages(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUnifiedMessages(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamUnifiedMessages) Marshal.PtrToStructure(result, typeof(ISteamUnifiedMessages)); -} -public override ISteamController GetISteamController(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamController(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamController) Marshal.PtrToStructure(result, typeof(ISteamController)); -} -public override ISteamUGC GetISteamUGC(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamUGC(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamUGC) Marshal.PtrToStructure(result, typeof(ISteamUGC)); -} -public override ISteamAppList GetISteamAppList(uint hSteamUser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamAppList(m_pSteamClient,hSteamUser,hSteamPipe,pchVersion); - return (ISteamAppList) Marshal.PtrToStructure(result, typeof(ISteamAppList)); -} -public override ISteamMusic GetISteamMusic(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMusic(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamMusic) Marshal.PtrToStructure(result, typeof(ISteamMusic)); -} -public override ISteamMusicRemote GetISteamMusicRemote(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamMusicRemote(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamMusicRemote) Marshal.PtrToStructure(result, typeof(ISteamMusicRemote)); -} -public override ISteamHTMLSurface GetISteamHTMLSurface(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamHTMLSurface(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamHTMLSurface) Marshal.PtrToStructure(result, typeof(ISteamHTMLSurface)); -} -public override ISteamInventory GetISteamInventory(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamInventory(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamInventory) Marshal.PtrToStructure(result, typeof(ISteamInventory)); -} -public override ISteamVideo GetISteamVideo(uint hSteamuser,uint hSteamPipe,string pchVersion) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamClient_GetISteamVideo(m_pSteamClient,hSteamuser,hSteamPipe,pchVersion); - return (ISteamVideo) Marshal.PtrToStructure(result, typeof(ISteamVideo)); -} -} - - -public class CSteamUser : ISteamUser -{ -public CSteamUser(IntPtr SteamUser) -{ - m_pSteamUser = SteamUser; -} -IntPtr m_pSteamUser; - -public override IntPtr GetIntPtr() { return m_pSteamUser; } - -private void CheckIfUsable() -{ - if (m_pSteamUser == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint GetHSteamUser() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetHSteamUser(m_pSteamUser); - return result; -} -public override bool BLoggedOn() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUser_BLoggedOn(m_pSteamUser); - return result; -} -public override ulong GetSteamID() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUser_GetSteamID(m_pSteamUser); - return result; -} -public override int InitiateGameConnection(IntPtr pAuthBlob,int cbMaxAuthBlob,ulong steamIDGameServer,uint unIPServer,char usPortServer,bool bSecure) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUser_InitiateGameConnection(m_pSteamUser,pAuthBlob,cbMaxAuthBlob,steamIDGameServer,unIPServer,usPortServer,bSecure); - return result; -} -public override void TerminateGameConnection(uint unIPServer,char usPortServer) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUser_TerminateGameConnection(m_pSteamUser,unIPServer,usPortServer); -} -public override void TrackAppUsageEvent(ulong gameID,int eAppUsageEvent,string pchExtraInfo) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUser_TrackAppUsageEvent(m_pSteamUser,gameID,eAppUsageEvent,pchExtraInfo); -} -public override bool GetUserDataFolder(string pchBuffer,int cubBuffer) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUser_GetUserDataFolder(m_pSteamUser,pchBuffer,cubBuffer); - return result; -} -public override void StartVoiceRecording() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUser_StartVoiceRecording(m_pSteamUser); -} -public override void StopVoiceRecording() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUser_StopVoiceRecording(m_pSteamUser); -} -public override uint GetAvailableVoice(ref uint pcbCompressed,ref uint pcbUncompressed,uint nUncompressedVoiceDesiredSampleRate) -{ - CheckIfUsable(); - pcbCompressed = 0; - pcbUncompressed = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetAvailableVoice(m_pSteamUser,ref pcbCompressed,ref pcbUncompressed,nUncompressedVoiceDesiredSampleRate); - return result; -} -public override uint GetVoice(bool bWantCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,bool bWantUncompressed,IntPtr pUncompressedDestBuffer,uint cbUncompressedDestBufferSize,ref uint nUncompressBytesWritten,uint nUncompressedVoiceDesiredSampleRate) -{ - CheckIfUsable(); - nBytesWritten = 0; - nUncompressBytesWritten = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetVoice(m_pSteamUser,bWantCompressed,pDestBuffer,cbDestBufferSize,ref nBytesWritten,bWantUncompressed,pUncompressedDestBuffer,cbUncompressedDestBufferSize,ref nUncompressBytesWritten,nUncompressedVoiceDesiredSampleRate); - return result; -} -public override uint DecompressVoice(IntPtr pCompressed,uint cbCompressed,IntPtr pDestBuffer,uint cbDestBufferSize,ref uint nBytesWritten,uint nDesiredSampleRate) -{ - CheckIfUsable(); - nBytesWritten = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamUser_DecompressVoice(m_pSteamUser,pCompressed,cbCompressed,pDestBuffer,cbDestBufferSize,ref nBytesWritten,nDesiredSampleRate); - return result; -} -public override uint GetVoiceOptimalSampleRate() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetVoiceOptimalSampleRate(m_pSteamUser); - return result; -} -public override uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket) -{ - CheckIfUsable(); - pcbTicket = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamUser_GetAuthSessionTicket(m_pSteamUser,pTicket,cbMaxTicket,ref pcbTicket); - return result; -} -public override uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUser_BeginAuthSession(m_pSteamUser,pAuthTicket,cbAuthTicket,steamID); - return result; -} -public override void EndAuthSession(ulong steamID) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUser_EndAuthSession(m_pSteamUser,steamID); -} -public override void CancelAuthTicket(uint hAuthTicket) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUser_CancelAuthTicket(m_pSteamUser,hAuthTicket); -} -public override uint UserHasLicenseForApp(ulong steamID,uint appID) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUser_UserHasLicenseForApp(m_pSteamUser,steamID,appID); - return result; -} -public override bool BIsBehindNAT() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUser_BIsBehindNAT(m_pSteamUser); - return result; -} -public override void AdvertiseGame(ulong steamIDGameServer,uint unIPServer,char usPortServer) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUser_AdvertiseGame(m_pSteamUser,steamIDGameServer,unIPServer,usPortServer); -} -public override ulong RequestEncryptedAppTicket(IntPtr pDataToInclude,int cbDataToInclude) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUser_RequestEncryptedAppTicket(m_pSteamUser,pDataToInclude,cbDataToInclude); - return result; -} -public override bool GetEncryptedAppTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket) -{ - CheckIfUsable(); - pcbTicket = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUser_GetEncryptedAppTicket(m_pSteamUser,pTicket,cbMaxTicket,ref pcbTicket); - return result; -} -public override int GetGameBadgeLevel(int nSeries,bool bFoil) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUser_GetGameBadgeLevel(m_pSteamUser,nSeries,bFoil); - return result; -} -public override int GetPlayerSteamLevel() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUser_GetPlayerSteamLevel(m_pSteamUser); - return result; -} -public override ulong RequestStoreAuthURL(string pchRedirectURL) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUser_RequestStoreAuthURL(m_pSteamUser,pchRedirectURL); - return result; -} -public override bool BIsPhoneVerified() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUser_BIsPhoneVerified(m_pSteamUser); - return result; -} -public override bool BIsTwoFactorEnabled() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUser_BIsTwoFactorEnabled(m_pSteamUser); - return result; -} -public override bool BIsPhoneIdentifying() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUser_BIsPhoneIdentifying(m_pSteamUser); - return result; -} -public override bool BIsPhoneRequiringVerification() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUser_BIsPhoneRequiringVerification(m_pSteamUser); - return result; -} -} - - -public class CSteamFriends : ISteamFriends -{ -public CSteamFriends(IntPtr SteamFriends) -{ - m_pSteamFriends = SteamFriends; -} -IntPtr m_pSteamFriends; - -public override IntPtr GetIntPtr() { return m_pSteamFriends; } - -private void CheckIfUsable() -{ - if (m_pSteamFriends == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override string GetPersonaName() -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetPersonaName(m_pSteamFriends); - return Marshal.PtrToStringAnsi(result); -} -public override ulong SetPersonaName(string pchPersonaName) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_SetPersonaName(m_pSteamFriends,pchPersonaName); - return result; -} -public override uint GetPersonaState() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetPersonaState(m_pSteamFriends); - return result; -} -public override int GetFriendCount(int iFriendFlags) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCount(m_pSteamFriends,iFriendFlags); - return result; -} -public override ulong GetFriendByIndex(int iFriend,int iFriendFlags) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendByIndex(m_pSteamFriends,iFriend,iFriendFlags); - return result; -} -public override uint GetFriendRelationship(ulong steamIDFriend) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRelationship(m_pSteamFriends,steamIDFriend); - return result; -} -public override uint GetFriendPersonaState(ulong steamIDFriend) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendPersonaState(m_pSteamFriends,steamIDFriend); - return result; -} -public override string GetFriendPersonaName(ulong steamIDFriend) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendPersonaName(m_pSteamFriends,steamIDFriend); - return Marshal.PtrToStringAnsi(result); -} -public override bool GetFriendGamePlayed(ulong steamIDFriend,out FriendGameInfo_t pFriendGameInfo) -{ - CheckIfUsable(); - pFriendGameInfo = new FriendGameInfo_t(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendGamePlayed(m_pSteamFriends,steamIDFriend,ref pFriendGameInfo); - return result; -} -public override string GetFriendPersonaNameHistory(ulong steamIDFriend,int iPersonaName) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendPersonaNameHistory(m_pSteamFriends,steamIDFriend,iPersonaName); - return Marshal.PtrToStringAnsi(result); -} -public override int GetFriendSteamLevel(ulong steamIDFriend) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendSteamLevel(m_pSteamFriends,steamIDFriend); - return result; -} -public override string GetPlayerNickname(ulong steamIDPlayer) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetPlayerNickname(m_pSteamFriends,steamIDPlayer); - return Marshal.PtrToStringAnsi(result); -} -public override int GetFriendsGroupCount() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupCount(m_pSteamFriends); - return result; -} -public override char GetFriendsGroupIDByIndex(int iFG) -{ - CheckIfUsable(); - char result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupIDByIndex(m_pSteamFriends,iFG); - return result; -} -public override string GetFriendsGroupName(char friendsGroupID) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupName(m_pSteamFriends,friendsGroupID); - return Marshal.PtrToStringAnsi(result); -} -public override int GetFriendsGroupMembersCount(char friendsGroupID) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupMembersCount(m_pSteamFriends,friendsGroupID); - return result; -} -public override void GetFriendsGroupMembersList(char friendsGroupID,out CSteamID [] pOutSteamIDMembers) -{ - CheckIfUsable(); - int nMembersCount = GetFriendsGroupMembersCount (friendsGroupID); - pOutSteamIDMembers = new CSteamID[nMembersCount]; - NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendsGroupMembersList(m_pSteamFriends,friendsGroupID,pOutSteamIDMembers,nMembersCount); -} -public override bool HasFriend(ulong steamIDFriend,int iFriendFlags) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_HasFriend(m_pSteamFriends,steamIDFriend,iFriendFlags); - return result; -} -public override int GetClanCount() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanCount(m_pSteamFriends); - return result; -} -public override ulong GetClanByIndex(int iClan) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanByIndex(m_pSteamFriends,iClan); - return result; -} -public override string GetClanName(ulong steamIDClan) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanName(m_pSteamFriends,steamIDClan); - return Marshal.PtrToStringAnsi(result); -} -public override string GetClanTag(ulong steamIDClan) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanTag(m_pSteamFriends,steamIDClan); - return Marshal.PtrToStringAnsi(result); -} -public override bool GetClanActivityCounts(ulong steamIDClan,ref int pnOnline,ref int pnInGame,ref int pnChatting) -{ - CheckIfUsable(); - pnOnline = 0; - pnInGame = 0; - pnChatting = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanActivityCounts(m_pSteamFriends,steamIDClan,ref pnOnline,ref pnInGame,ref pnChatting); - return result; -} -public override ulong DownloadClanActivityCounts(CSteamID [] psteamIDClans) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_DownloadClanActivityCounts(m_pSteamFriends,psteamIDClans,(int) psteamIDClans.Length); - return result; -} -public override int GetFriendCountFromSource(ulong steamIDSource) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCountFromSource(m_pSteamFriends,steamIDSource); - return result; -} -public override ulong GetFriendFromSourceByIndex(ulong steamIDSource,int iFriend) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendFromSourceByIndex(m_pSteamFriends,steamIDSource,iFriend); - return result; -} -public override bool IsUserInSource(ulong steamIDUser,ulong steamIDSource) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_IsUserInSource(m_pSteamFriends,steamIDUser,steamIDSource); - return result; -} -public override void SetInGameVoiceSpeaking(ulong steamIDUser,bool bSpeaking) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_SetInGameVoiceSpeaking(m_pSteamFriends,steamIDUser,bSpeaking); -} -public override void ActivateGameOverlay(string pchDialog) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlay(m_pSteamFriends,pchDialog); -} -public override void ActivateGameOverlayToUser(string pchDialog,ulong steamID) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayToUser(m_pSteamFriends,pchDialog,steamID); -} -public override void ActivateGameOverlayToWebPage(string pchURL) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayToWebPage(m_pSteamFriends,pchURL); -} -public override void ActivateGameOverlayToStore(uint nAppID,char eFlag) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayToStore(m_pSteamFriends,nAppID,eFlag); -} -public override void SetPlayedWith(ulong steamIDUserPlayedWith) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_SetPlayedWith(m_pSteamFriends,steamIDUserPlayedWith); -} -public override void ActivateGameOverlayInviteDialog(ulong steamIDLobby) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog(m_pSteamFriends,steamIDLobby); -} -public override int GetSmallFriendAvatar(ulong steamIDFriend) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetSmallFriendAvatar(m_pSteamFriends,steamIDFriend); - return result; -} -public override int GetMediumFriendAvatar(ulong steamIDFriend) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetMediumFriendAvatar(m_pSteamFriends,steamIDFriend); - return result; -} -public override int GetLargeFriendAvatar(ulong steamIDFriend) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetLargeFriendAvatar(m_pSteamFriends,steamIDFriend); - return result; -} -public override bool RequestUserInformation(ulong steamIDUser,bool bRequireNameOnly) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_RequestUserInformation(m_pSteamFriends,steamIDUser,bRequireNameOnly); - return result; -} -public override ulong RequestClanOfficerList(ulong steamIDClan) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_RequestClanOfficerList(m_pSteamFriends,steamIDClan); - return result; -} -public override ulong GetClanOwner(ulong steamIDClan) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanOwner(m_pSteamFriends,steamIDClan); - return result; -} -public override int GetClanOfficerCount(ulong steamIDClan) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanOfficerCount(m_pSteamFriends,steamIDClan); - return result; -} -public override ulong GetClanOfficerByIndex(ulong steamIDClan,int iOfficer) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanOfficerByIndex(m_pSteamFriends,steamIDClan,iOfficer); - return result; -} -public override uint GetUserRestrictions() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetUserRestrictions(m_pSteamFriends); - return result; -} -public override bool SetRichPresence(string pchKey,string pchValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_SetRichPresence(m_pSteamFriends,pchKey,pchValue); - return result; -} -public override void ClearRichPresence() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_ClearRichPresence(m_pSteamFriends); -} -public override string GetFriendRichPresence(ulong steamIDFriend,string pchKey) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRichPresence(m_pSteamFriends,steamIDFriend,pchKey); - return Marshal.PtrToStringAnsi(result); -} -public override int GetFriendRichPresenceKeyCount(ulong steamIDFriend) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRichPresenceKeyCount(m_pSteamFriends,steamIDFriend); - return result; -} -public override string GetFriendRichPresenceKeyByIndex(ulong steamIDFriend,int iKey) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendRichPresenceKeyByIndex(m_pSteamFriends,steamIDFriend,iKey); - return Marshal.PtrToStringAnsi(result); -} -public override void RequestFriendRichPresence(ulong steamIDFriend) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamFriends_RequestFriendRichPresence(m_pSteamFriends,steamIDFriend); -} -public override bool InviteUserToGame(ulong steamIDFriend,string pchConnectString) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_InviteUserToGame(m_pSteamFriends,steamIDFriend,pchConnectString); - return result; -} -public override int GetCoplayFriendCount() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetCoplayFriendCount(m_pSteamFriends); - return result; -} -public override ulong GetCoplayFriend(int iCoplayFriend) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetCoplayFriend(m_pSteamFriends,iCoplayFriend); - return result; -} -public override int GetFriendCoplayTime(ulong steamIDFriend) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCoplayTime(m_pSteamFriends,steamIDFriend); - return result; -} -public override uint GetFriendCoplayGame(ulong steamIDFriend) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendCoplayGame(m_pSteamFriends,steamIDFriend); - return result; -} -public override ulong JoinClanChatRoom(ulong steamIDClan) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_JoinClanChatRoom(m_pSteamFriends,steamIDClan); - return result; -} -public override bool LeaveClanChatRoom(ulong steamIDClan) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_LeaveClanChatRoom(m_pSteamFriends,steamIDClan); - return result; -} -public override int GetClanChatMemberCount(ulong steamIDClan) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanChatMemberCount(m_pSteamFriends,steamIDClan); - return result; -} -public override ulong GetChatMemberByIndex(ulong steamIDClan,int iUser) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetChatMemberByIndex(m_pSteamFriends,steamIDClan,iUser); - return result; -} -public override bool SendClanChatMessage(ulong steamIDClanChat,string pchText) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_SendClanChatMessage(m_pSteamFriends,steamIDClanChat,pchText); - return result; -} -public override int GetClanChatMessage(ulong steamIDClanChat,int iMessage,IntPtr prgchText,int cchTextMax,ref uint peChatEntryType,out CSteamID psteamidChatter) -{ - CheckIfUsable(); - peChatEntryType = 0; - psteamidChatter = new CSteamID(); - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetClanChatMessage(m_pSteamFriends,steamIDClanChat,iMessage,prgchText,cchTextMax,ref peChatEntryType,ref psteamidChatter); - return result; -} -public override bool IsClanChatAdmin(ulong steamIDClanChat,ulong steamIDUser) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_IsClanChatAdmin(m_pSteamFriends,steamIDClanChat,steamIDUser); - return result; -} -public override bool IsClanChatWindowOpenInSteam(ulong steamIDClanChat) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_IsClanChatWindowOpenInSteam(m_pSteamFriends,steamIDClanChat); - return result; -} -public override bool OpenClanChatWindowInSteam(ulong steamIDClanChat) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_OpenClanChatWindowInSteam(m_pSteamFriends,steamIDClanChat); - return result; -} -public override bool CloseClanChatWindowInSteam(ulong steamIDClanChat) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_CloseClanChatWindowInSteam(m_pSteamFriends,steamIDClanChat); - return result; -} -public override bool SetListenForFriendsMessages(bool bInterceptEnabled) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_SetListenForFriendsMessages(m_pSteamFriends,bInterceptEnabled); - return result; -} -public override bool ReplyToFriendMessage(ulong steamIDFriend,string pchMsgToSend) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamFriends_ReplyToFriendMessage(m_pSteamFriends,steamIDFriend,pchMsgToSend); - return result; -} -public override int GetFriendMessage(ulong steamIDFriend,int iMessageID,IntPtr pvData,int cubData,ref uint peChatEntryType) -{ - CheckIfUsable(); - peChatEntryType = 0; - int result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFriendMessage(m_pSteamFriends,steamIDFriend,iMessageID,pvData,cubData,ref peChatEntryType); - return result; -} -public override ulong GetFollowerCount(ulong steamID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_GetFollowerCount(m_pSteamFriends,steamID); - return result; -} -public override ulong IsFollowing(ulong steamID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_IsFollowing(m_pSteamFriends,steamID); - return result; -} -public override ulong EnumerateFollowingList(uint unStartIndex) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamFriends_EnumerateFollowingList(m_pSteamFriends,unStartIndex); - return result; -} -} - - -public class CSteamUtils : ISteamUtils -{ -public CSteamUtils(IntPtr SteamUtils) -{ - m_pSteamUtils = SteamUtils; -} -IntPtr m_pSteamUtils; - -public override IntPtr GetIntPtr() { return m_pSteamUtils; } - -private void CheckIfUsable() -{ - if (m_pSteamUtils == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint GetSecondsSinceAppActive() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetSecondsSinceAppActive(m_pSteamUtils); - return result; -} -public override uint GetSecondsSinceComputerActive() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetSecondsSinceComputerActive(m_pSteamUtils); - return result; -} -public override int GetConnectedUniverse() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUtils_GetConnectedUniverse(m_pSteamUtils); - return result; -} -public override uint GetServerRealTime() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetServerRealTime(m_pSteamUtils); - return result; -} -public override string GetIPCountry() -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamUtils_GetIPCountry(m_pSteamUtils); - return Marshal.PtrToStringAnsi(result); -} -public override bool GetImageSize(int iImage,ref uint pnWidth,ref uint pnHeight) -{ - CheckIfUsable(); - pnWidth = 0; - pnHeight = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetImageSize(m_pSteamUtils,iImage,ref pnWidth,ref pnHeight); - return result; -} -public override bool GetImageRGBA(int iImage,IntPtr pubDest,int nDestBufferSize) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetImageRGBA(m_pSteamUtils,iImage,pubDest,nDestBufferSize); - return result; -} -public override bool GetCSERIPPort(ref uint unIP,ref char usPort) -{ - CheckIfUsable(); - unIP = 0; - usPort = (char) 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetCSERIPPort(m_pSteamUtils,ref unIP,ref usPort); - return result; -} -public override byte GetCurrentBatteryPower() -{ - CheckIfUsable(); - byte result = NativeEntrypoints.SteamAPI_ISteamUtils_GetCurrentBatteryPower(m_pSteamUtils); - return result; -} -public override uint GetAppID() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetAppID(m_pSteamUtils); - return result; -} -public override void SetOverlayNotificationPosition(uint eNotificationPosition) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUtils_SetOverlayNotificationPosition(m_pSteamUtils,eNotificationPosition); -} -public override bool IsAPICallCompleted(ulong hSteamAPICall,ref bool pbFailed) -{ - CheckIfUsable(); - pbFailed = false; - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_IsAPICallCompleted(m_pSteamUtils,hSteamAPICall,ref pbFailed); - return result; -} -public override int GetAPICallFailureReason(ulong hSteamAPICall) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUtils_GetAPICallFailureReason(m_pSteamUtils,hSteamAPICall); - return result; -} -public override bool GetAPICallResult(ulong hSteamAPICall,IntPtr pCallback,int cubCallback,int iCallbackExpected,ref bool pbFailed) -{ - CheckIfUsable(); - pbFailed = false; - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetAPICallResult(m_pSteamUtils,hSteamAPICall,pCallback,cubCallback,iCallbackExpected,ref pbFailed); - return result; -} -public override uint GetIPCCallCount() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetIPCCallCount(m_pSteamUtils); - return result; -} -public override void SetWarningMessageHook(IntPtr pFunction) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUtils_SetWarningMessageHook(m_pSteamUtils,pFunction); -} -public override bool IsOverlayEnabled() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_IsOverlayEnabled(m_pSteamUtils); - return result; -} -public override bool BOverlayNeedsPresent() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_BOverlayNeedsPresent(m_pSteamUtils); - return result; -} -public override ulong CheckFileSignature(string szFileName) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUtils_CheckFileSignature(m_pSteamUtils,szFileName); - return result; -} -public override bool ShowGamepadTextInput(int eInputMode,int eLineInputMode,string pchDescription,uint unCharMax,string pchExistingText) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_ShowGamepadTextInput(m_pSteamUtils,eInputMode,eLineInputMode,pchDescription,unCharMax,pchExistingText); - return result; -} -public override uint GetEnteredGamepadTextLength() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUtils_GetEnteredGamepadTextLength(m_pSteamUtils); - return result; -} -public override bool GetEnteredGamepadTextInput(string pchText,uint cchText) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_GetEnteredGamepadTextInput(m_pSteamUtils,pchText,cchText); - return result; -} -public override string GetSteamUILanguage() -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamUtils_GetSteamUILanguage(m_pSteamUtils); - return Marshal.PtrToStringAnsi(result); -} -public override bool IsSteamRunningInVR() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_IsSteamRunningInVR(m_pSteamUtils); - return result; -} -public override void SetOverlayNotificationInset(int nHorizontalInset,int nVerticalInset) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUtils_SetOverlayNotificationInset(m_pSteamUtils,nHorizontalInset,nVerticalInset); -} -public override bool IsSteamInBigPictureMode() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUtils_IsSteamInBigPictureMode(m_pSteamUtils); - return result; -} -public override void StartVRDashboard() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUtils_StartVRDashboard(m_pSteamUtils); -} -} - - -public class CSteamMatchmaking : ISteamMatchmaking -{ -public CSteamMatchmaking(IntPtr SteamMatchmaking) -{ - m_pSteamMatchmaking = SteamMatchmaking; -} -IntPtr m_pSteamMatchmaking; - -public override IntPtr GetIntPtr() { return m_pSteamMatchmaking; } - -private void CheckIfUsable() -{ - if (m_pSteamMatchmaking == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override int GetFavoriteGameCount() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetFavoriteGameCount(m_pSteamMatchmaking); - return result; -} -public override bool GetFavoriteGame(int iGame,ref uint pnAppID,ref uint pnIP,ref char pnConnPort,ref char pnQueryPort,ref uint punFlags,ref uint pRTime32LastPlayedOnServer) -{ - CheckIfUsable(); - pnAppID = 0; - pnIP = 0; - pnConnPort = (char) 0; - pnQueryPort = (char) 0; - punFlags = 0; - pRTime32LastPlayedOnServer = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetFavoriteGame(m_pSteamMatchmaking,iGame,ref pnAppID,ref pnIP,ref pnConnPort,ref pnQueryPort,ref punFlags,ref pRTime32LastPlayedOnServer); - return result; -} -public override int AddFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags,uint rTime32LastPlayedOnServer) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddFavoriteGame(m_pSteamMatchmaking,nAppID,nIP,nConnPort,nQueryPort,unFlags,rTime32LastPlayedOnServer); - return result; -} -public override bool RemoveFavoriteGame(uint nAppID,uint nIP,char nConnPort,char nQueryPort,uint unFlags) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_RemoveFavoriteGame(m_pSteamMatchmaking,nAppID,nIP,nConnPort,nQueryPort,unFlags); - return result; -} -public override ulong RequestLobbyList() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_RequestLobbyList(m_pSteamMatchmaking); - return result; -} -public override void AddRequestLobbyListStringFilter(string pchKeyToMatch,string pchValueToMatch,uint eComparisonType) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter(m_pSteamMatchmaking,pchKeyToMatch,pchValueToMatch,eComparisonType); -} -public override void AddRequestLobbyListNumericalFilter(string pchKeyToMatch,int nValueToMatch,uint eComparisonType) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter(m_pSteamMatchmaking,pchKeyToMatch,nValueToMatch,eComparisonType); -} -public override void AddRequestLobbyListNearValueFilter(string pchKeyToMatch,int nValueToBeCloseTo) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter(m_pSteamMatchmaking,pchKeyToMatch,nValueToBeCloseTo); -} -public override void AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable(m_pSteamMatchmaking,nSlotsAvailable); -} -public override void AddRequestLobbyListDistanceFilter(uint eLobbyDistanceFilter) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter(m_pSteamMatchmaking,eLobbyDistanceFilter); -} -public override void AddRequestLobbyListResultCountFilter(int cMaxResults) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter(m_pSteamMatchmaking,cMaxResults); -} -public override void AddRequestLobbyListCompatibleMembersFilter(ulong steamIDLobby) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter(m_pSteamMatchmaking,steamIDLobby); -} -public override ulong GetLobbyByIndex(int iLobby) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyByIndex(m_pSteamMatchmaking,iLobby); - return result; -} -public override ulong CreateLobby(uint eLobbyType,int cMaxMembers) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_CreateLobby(m_pSteamMatchmaking,eLobbyType,cMaxMembers); - return result; -} -public override ulong JoinLobby(ulong steamIDLobby) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_JoinLobby(m_pSteamMatchmaking,steamIDLobby); - return result; -} -public override void LeaveLobby(ulong steamIDLobby) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_LeaveLobby(m_pSteamMatchmaking,steamIDLobby); -} -public override bool InviteUserToLobby(ulong steamIDLobby,ulong steamIDInvitee) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_InviteUserToLobby(m_pSteamMatchmaking,steamIDLobby,steamIDInvitee); - return result; -} -public override int GetNumLobbyMembers(ulong steamIDLobby) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetNumLobbyMembers(m_pSteamMatchmaking,steamIDLobby); - return result; -} -public override ulong GetLobbyMemberByIndex(ulong steamIDLobby,int iMember) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex(m_pSteamMatchmaking,steamIDLobby,iMember); - return result; -} -public override string GetLobbyData(ulong steamIDLobby,string pchKey) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyData(m_pSteamMatchmaking,steamIDLobby,pchKey); - return Marshal.PtrToStringAnsi(result); -} -public override bool SetLobbyData(ulong steamIDLobby,string pchKey,string pchValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyData(m_pSteamMatchmaking,steamIDLobby,pchKey,pchValue); - return result; -} -public override int GetLobbyDataCount(ulong steamIDLobby) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyDataCount(m_pSteamMatchmaking,steamIDLobby); - return result; -} -public override bool GetLobbyDataByIndex(ulong steamIDLobby,int iLobbyData,string pchKey,int cchKeyBufferSize,string pchValue,int cchValueBufferSize) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex(m_pSteamMatchmaking,steamIDLobby,iLobbyData,pchKey,cchKeyBufferSize,pchValue,cchValueBufferSize); - return result; -} -public override bool DeleteLobbyData(ulong steamIDLobby,string pchKey) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_DeleteLobbyData(m_pSteamMatchmaking,steamIDLobby,pchKey); - return result; -} -public override string GetLobbyMemberData(ulong steamIDLobby,ulong steamIDUser,string pchKey) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyMemberData(m_pSteamMatchmaking,steamIDLobby,steamIDUser,pchKey); - return Marshal.PtrToStringAnsi(result); -} -public override void SetLobbyMemberData(ulong steamIDLobby,string pchKey,string pchValue) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyMemberData(m_pSteamMatchmaking,steamIDLobby,pchKey,pchValue); -} -public override bool SendLobbyChatMsg(ulong steamIDLobby,IntPtr pvMsgBody,int cubMsgBody) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SendLobbyChatMsg(m_pSteamMatchmaking,steamIDLobby,pvMsgBody,cubMsgBody); - return result; -} -public override int GetLobbyChatEntry(ulong steamIDLobby,int iChatID,out CSteamID pSteamIDUser,IntPtr pvData,int cubData,ref uint peChatEntryType) -{ - CheckIfUsable(); - pSteamIDUser = new CSteamID(); - peChatEntryType = 0; - int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyChatEntry(m_pSteamMatchmaking,steamIDLobby,iChatID,ref pSteamIDUser,pvData,cubData,ref peChatEntryType); - return result; -} -public override bool RequestLobbyData(ulong steamIDLobby) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_RequestLobbyData(m_pSteamMatchmaking,steamIDLobby); - return result; -} -public override void SetLobbyGameServer(ulong steamIDLobby,uint unGameServerIP,char unGameServerPort,ulong steamIDGameServer) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyGameServer(m_pSteamMatchmaking,steamIDLobby,unGameServerIP,unGameServerPort,steamIDGameServer); -} -public override bool GetLobbyGameServer(ulong steamIDLobby,ref uint punGameServerIP,ref char punGameServerPort,out CSteamID psteamIDGameServer) -{ - CheckIfUsable(); - punGameServerIP = 0; - punGameServerPort = (char) 0; - psteamIDGameServer = new CSteamID(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyGameServer(m_pSteamMatchmaking,steamIDLobby,ref punGameServerIP,ref punGameServerPort,ref psteamIDGameServer); - return result; -} -public override bool SetLobbyMemberLimit(ulong steamIDLobby,int cMaxMembers) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit(m_pSteamMatchmaking,steamIDLobby,cMaxMembers); - return result; -} -public override int GetLobbyMemberLimit(ulong steamIDLobby) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit(m_pSteamMatchmaking,steamIDLobby); - return result; -} -public override bool SetLobbyType(ulong steamIDLobby,uint eLobbyType) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyType(m_pSteamMatchmaking,steamIDLobby,eLobbyType); - return result; -} -public override bool SetLobbyJoinable(ulong steamIDLobby,bool bLobbyJoinable) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyJoinable(m_pSteamMatchmaking,steamIDLobby,bLobbyJoinable); - return result; -} -public override ulong GetLobbyOwner(ulong steamIDLobby) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_GetLobbyOwner(m_pSteamMatchmaking,steamIDLobby); - return result; -} -public override bool SetLobbyOwner(ulong steamIDLobby,ulong steamIDNewOwner) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLobbyOwner(m_pSteamMatchmaking,steamIDLobby,steamIDNewOwner); - return result; -} -public override bool SetLinkedLobby(ulong steamIDLobby,ulong steamIDLobbyDependent) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmaking_SetLinkedLobby(m_pSteamMatchmaking,steamIDLobby,steamIDLobbyDependent); - return result; -} -} - - -public class CSteamMatchmakingServerListResponse : ISteamMatchmakingServerListResponse -{ -public CSteamMatchmakingServerListResponse(IntPtr SteamMatchmakingServerListResponse) -{ - m_pSteamMatchmakingServerListResponse = SteamMatchmakingServerListResponse; -} -IntPtr m_pSteamMatchmakingServerListResponse; - -public override IntPtr GetIntPtr() { return m_pSteamMatchmakingServerListResponse; } - -private void CheckIfUsable() -{ - if (m_pSteamMatchmakingServerListResponse == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override void ServerResponded(uint hRequest,int iServer) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded(m_pSteamMatchmakingServerListResponse,hRequest,iServer); -} -public override void ServerFailedToRespond(uint hRequest,int iServer) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond(m_pSteamMatchmakingServerListResponse,hRequest,iServer); -} -public override void RefreshComplete(uint hRequest,uint response) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete(m_pSteamMatchmakingServerListResponse,hRequest,response); -} -} - - -public class CSteamMatchmakingPingResponse : ISteamMatchmakingPingResponse -{ -public CSteamMatchmakingPingResponse(IntPtr SteamMatchmakingPingResponse) -{ - m_pSteamMatchmakingPingResponse = SteamMatchmakingPingResponse; -} -IntPtr m_pSteamMatchmakingPingResponse; - -public override IntPtr GetIntPtr() { return m_pSteamMatchmakingPingResponse; } - -private void CheckIfUsable() -{ - if (m_pSteamMatchmakingPingResponse == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override void ServerResponded(IntPtr server) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingPingResponse_ServerResponded(m_pSteamMatchmakingPingResponse,server); -} -public override void ServerFailedToRespond() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond(m_pSteamMatchmakingPingResponse); -} -} - - -public class CSteamMatchmakingPlayersResponse : ISteamMatchmakingPlayersResponse -{ -public CSteamMatchmakingPlayersResponse(IntPtr SteamMatchmakingPlayersResponse) -{ - m_pSteamMatchmakingPlayersResponse = SteamMatchmakingPlayersResponse; -} -IntPtr m_pSteamMatchmakingPlayersResponse; - -public override IntPtr GetIntPtr() { return m_pSteamMatchmakingPlayersResponse; } - -private void CheckIfUsable() -{ - if (m_pSteamMatchmakingPlayersResponse == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override void AddPlayerToList(string pchName,int nScore,float flTimePlayed) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList(m_pSteamMatchmakingPlayersResponse,pchName,nScore,flTimePlayed); -} -public override void PlayersFailedToRespond() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond(m_pSteamMatchmakingPlayersResponse); -} -public override void PlayersRefreshComplete() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete(m_pSteamMatchmakingPlayersResponse); -} -} - - -public class CSteamMatchmakingRulesResponse : ISteamMatchmakingRulesResponse -{ -public CSteamMatchmakingRulesResponse(IntPtr SteamMatchmakingRulesResponse) -{ - m_pSteamMatchmakingRulesResponse = SteamMatchmakingRulesResponse; -} -IntPtr m_pSteamMatchmakingRulesResponse; - -public override IntPtr GetIntPtr() { return m_pSteamMatchmakingRulesResponse; } - -private void CheckIfUsable() -{ - if (m_pSteamMatchmakingRulesResponse == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override void RulesResponded(string pchRule,string pchValue) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded(m_pSteamMatchmakingRulesResponse,pchRule,pchValue); -} -public override void RulesFailedToRespond() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond(m_pSteamMatchmakingRulesResponse); -} -public override void RulesRefreshComplete() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete(m_pSteamMatchmakingRulesResponse); -} -} - - -public class CSteamMatchmakingServers : ISteamMatchmakingServers -{ -public CSteamMatchmakingServers(IntPtr SteamMatchmakingServers) -{ - m_pSteamMatchmakingServers = SteamMatchmakingServers; -} -IntPtr m_pSteamMatchmakingServers; - -public override IntPtr GetIntPtr() { return m_pSteamMatchmakingServers; } - -private void CheckIfUsable() -{ - if (m_pSteamMatchmakingServers == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint RequestInternetServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestInternetServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr()); - return result; -} -public override uint RequestLANServerList(uint iApp,ISteamMatchmakingServerListResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestLANServerList(m_pSteamMatchmakingServers,iApp,pRequestServersResponse.GetIntPtr()); - return result; -} -public override uint RequestFriendsServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr()); - return result; -} -public override uint RequestFavoritesServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr()); - return result; -} -public override uint RequestHistoryServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr()); - return result; -} -public override uint RequestSpectatorServerList(uint iApp,IntPtr [] ppchFilters,ISteamMatchmakingServerListResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList(m_pSteamMatchmakingServers,iApp,ppchFilters,(uint) ppchFilters.Length,pRequestServersResponse.GetIntPtr()); - return result; -} -public override void ReleaseRequest(uint hServerListRequest) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_ReleaseRequest(m_pSteamMatchmakingServers,hServerListRequest); -} -public override gameserveritem_t GetServerDetails(uint hRequest,int iServer) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_GetServerDetails(m_pSteamMatchmakingServers,hRequest,iServer); - return (gameserveritem_t) Marshal.PtrToStructure(result, typeof(gameserveritem_t)); -} -public override void CancelQuery(uint hRequest) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_CancelQuery(m_pSteamMatchmakingServers,hRequest); -} -public override void RefreshQuery(uint hRequest) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RefreshQuery(m_pSteamMatchmakingServers,hRequest); -} -public override bool IsRefreshing(uint hRequest) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_IsRefreshing(m_pSteamMatchmakingServers,hRequest); - return result; -} -public override int GetServerCount(uint hRequest) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_GetServerCount(m_pSteamMatchmakingServers,hRequest); - return result; -} -public override void RefreshServer(uint hRequest,int iServer) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_RefreshServer(m_pSteamMatchmakingServers,hRequest,iServer); -} -public override uint PingServer(uint unIP,char usPort,ISteamMatchmakingPingResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_PingServer(m_pSteamMatchmakingServers,unIP,usPort,pRequestServersResponse.GetIntPtr()); - return result; -} -public override uint PlayerDetails(uint unIP,char usPort,ISteamMatchmakingPlayersResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_PlayerDetails(m_pSteamMatchmakingServers,unIP,usPort,pRequestServersResponse.GetIntPtr()); - return result; -} -public override uint ServerRules(uint unIP,char usPort,ISteamMatchmakingRulesResponse pRequestServersResponse) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_ServerRules(m_pSteamMatchmakingServers,unIP,usPort,pRequestServersResponse.GetIntPtr()); - return result; -} -public override void CancelServerQuery(uint hServerQuery) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMatchmakingServers_CancelServerQuery(m_pSteamMatchmakingServers,hServerQuery); -} -} - - -public class CSteamRemoteStorage : ISteamRemoteStorage -{ -public CSteamRemoteStorage(IntPtr SteamRemoteStorage) -{ - m_pSteamRemoteStorage = SteamRemoteStorage; -} -IntPtr m_pSteamRemoteStorage; - -public override IntPtr GetIntPtr() { return m_pSteamRemoteStorage; } - -private void CheckIfUsable() -{ - if (m_pSteamRemoteStorage == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool FileWrite(string pchFile,IntPtr pvData,int cubData) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWrite(m_pSteamRemoteStorage,pchFile,pvData,cubData); - return result; -} -public override int FileRead(string pchFile,IntPtr pvData,int cubDataToRead) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileRead(m_pSteamRemoteStorage,pchFile,pvData,cubDataToRead); - return result; -} -public override ulong FileWriteAsync(string pchFile,IntPtr pvData,uint cubData) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteAsync(m_pSteamRemoteStorage,pchFile,pvData,cubData); - return result; -} -public override ulong FileReadAsync(string pchFile,uint nOffset,uint cubToRead) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileReadAsync(m_pSteamRemoteStorage,pchFile,nOffset,cubToRead); - return result; -} -public override bool FileReadAsyncComplete(ulong hReadCall,IntPtr pvBuffer,uint cubToRead) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileReadAsyncComplete(m_pSteamRemoteStorage,hReadCall,pvBuffer,cubToRead); - return result; -} -public override bool FileForget(string pchFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileForget(m_pSteamRemoteStorage,pchFile); - return result; -} -public override bool FileDelete(string pchFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileDelete(m_pSteamRemoteStorage,pchFile); - return result; -} -public override ulong FileShare(string pchFile) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileShare(m_pSteamRemoteStorage,pchFile); - return result; -} -public override bool SetSyncPlatforms(string pchFile,uint eRemoteStoragePlatform) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SetSyncPlatforms(m_pSteamRemoteStorage,pchFile,eRemoteStoragePlatform); - return result; -} -public override ulong FileWriteStreamOpen(string pchFile) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamOpen(m_pSteamRemoteStorage,pchFile); - return result; -} -public override bool FileWriteStreamWriteChunk(ulong writeHandle,IntPtr pvData,int cubData) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamWriteChunk(m_pSteamRemoteStorage,writeHandle,pvData,cubData); - return result; -} -public override bool FileWriteStreamClose(ulong writeHandle) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamClose(m_pSteamRemoteStorage,writeHandle); - return result; -} -public override bool FileWriteStreamCancel(ulong writeHandle) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileWriteStreamCancel(m_pSteamRemoteStorage,writeHandle); - return result; -} -public override bool FileExists(string pchFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FileExists(m_pSteamRemoteStorage,pchFile); - return result; -} -public override bool FilePersisted(string pchFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_FilePersisted(m_pSteamRemoteStorage,pchFile); - return result; -} -public override int GetFileSize(string pchFile) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileSize(m_pSteamRemoteStorage,pchFile); - return result; -} -public override long GetFileTimestamp(string pchFile) -{ - CheckIfUsable(); - long result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileTimestamp(m_pSteamRemoteStorage,pchFile); - return result; -} -public override uint GetSyncPlatforms(string pchFile) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetSyncPlatforms(m_pSteamRemoteStorage,pchFile); - return result; -} -public override int GetFileCount() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileCount(m_pSteamRemoteStorage); - return result; -} -public override string GetFileNameAndSize(int iFile,ref int pnFileSizeInBytes) -{ - CheckIfUsable(); - pnFileSizeInBytes = 0; - IntPtr result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetFileNameAndSize(m_pSteamRemoteStorage,iFile,ref pnFileSizeInBytes); - return Marshal.PtrToStringAnsi(result); -} -public override bool GetQuota(ref ulong pnTotalBytes,ref ulong puAvailableBytes) -{ - CheckIfUsable(); - pnTotalBytes = 0; - puAvailableBytes = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetQuota(m_pSteamRemoteStorage,ref pnTotalBytes,ref puAvailableBytes); - return result; -} -public override bool IsCloudEnabledForAccount() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(m_pSteamRemoteStorage); - return result; -} -public override bool IsCloudEnabledForApp() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(m_pSteamRemoteStorage); - return result; -} -public override void SetCloudEnabledForApp(bool bEnabled) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(m_pSteamRemoteStorage,bEnabled); -} -public override ulong UGCDownload(ulong hContent,uint unPriority) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UGCDownload(m_pSteamRemoteStorage,hContent,unPriority); - return result; -} -public override bool GetUGCDownloadProgress(ulong hContent,ref int pnBytesDownloaded,ref int pnBytesExpected) -{ - CheckIfUsable(); - pnBytesDownloaded = 0; - pnBytesExpected = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetUGCDownloadProgress(m_pSteamRemoteStorage,hContent,ref pnBytesDownloaded,ref pnBytesExpected); - return result; -} -public override bool GetUGCDetails(ulong hContent,ref uint pnAppID,System.Text.StringBuilder ppchName,ref int pnFileSizeInBytes,out CSteamID pSteamIDOwner) -{ - CheckIfUsable(); - pnAppID = 0; - pnFileSizeInBytes = 0; - pSteamIDOwner = new CSteamID(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetUGCDetails(m_pSteamRemoteStorage,hContent,ref pnAppID,ppchName,ref pnFileSizeInBytes,ref pSteamIDOwner); - return result; -} -public override int UGCRead(ulong hContent,IntPtr pvData,int cubDataToRead,uint cOffset,uint eAction) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UGCRead(m_pSteamRemoteStorage,hContent,pvData,cubDataToRead,cOffset,eAction); - return result; -} -public override int GetCachedUGCCount() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetCachedUGCCount(m_pSteamRemoteStorage); - return result; -} -public override ulong GetCachedUGCHandle(int iCachedContent) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetCachedUGCHandle(m_pSteamRemoteStorage,iCachedContent); - return result; -} -public override ulong PublishWorkshopFile(string pchFile,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags,uint eWorkshopFileType) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_PublishWorkshopFile(m_pSteamRemoteStorage,pchFile,pchPreviewFile,nConsumerAppId,pchTitle,pchDescription,eVisibility,ref pTags,eWorkshopFileType); - return result; -} -public override ulong CreatePublishedFileUpdateRequest(ulong unPublishedFileId) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_CreatePublishedFileUpdateRequest(m_pSteamRemoteStorage,unPublishedFileId); - return result; -} -public override bool UpdatePublishedFileFile(ulong updateHandle,string pchFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileFile(m_pSteamRemoteStorage,updateHandle,pchFile); - return result; -} -public override bool UpdatePublishedFilePreviewFile(ulong updateHandle,string pchPreviewFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFilePreviewFile(m_pSteamRemoteStorage,updateHandle,pchPreviewFile); - return result; -} -public override bool UpdatePublishedFileTitle(ulong updateHandle,string pchTitle) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTitle(m_pSteamRemoteStorage,updateHandle,pchTitle); - return result; -} -public override bool UpdatePublishedFileDescription(ulong updateHandle,string pchDescription) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileDescription(m_pSteamRemoteStorage,updateHandle,pchDescription); - return result; -} -public override bool UpdatePublishedFileVisibility(ulong updateHandle,uint eVisibility) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileVisibility(m_pSteamRemoteStorage,updateHandle,eVisibility); - return result; -} -public override bool UpdatePublishedFileTags(ulong updateHandle,ref SteamParamStringArray_t pTags) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileTags(m_pSteamRemoteStorage,updateHandle,ref pTags); - return result; -} -public override ulong CommitPublishedFileUpdate(ulong updateHandle) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_CommitPublishedFileUpdate(m_pSteamRemoteStorage,updateHandle); - return result; -} -public override ulong GetPublishedFileDetails(ulong unPublishedFileId,uint unMaxSecondsOld) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetPublishedFileDetails(m_pSteamRemoteStorage,unPublishedFileId,unMaxSecondsOld); - return result; -} -public override ulong DeletePublishedFile(ulong unPublishedFileId) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_DeletePublishedFile(m_pSteamRemoteStorage,unPublishedFileId); - return result; -} -public override ulong EnumerateUserPublishedFiles(uint unStartIndex) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumerateUserPublishedFiles(m_pSteamRemoteStorage,unStartIndex); - return result; -} -public override ulong SubscribePublishedFile(ulong unPublishedFileId) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SubscribePublishedFile(m_pSteamRemoteStorage,unPublishedFileId); - return result; -} -public override ulong EnumerateUserSubscribedFiles(uint unStartIndex) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumerateUserSubscribedFiles(m_pSteamRemoteStorage,unStartIndex); - return result; -} -public override ulong UnsubscribePublishedFile(ulong unPublishedFileId) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UnsubscribePublishedFile(m_pSteamRemoteStorage,unPublishedFileId); - return result; -} -public override bool UpdatePublishedFileSetChangeDescription(ulong updateHandle,string pchChangeDescription) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdatePublishedFileSetChangeDescription(m_pSteamRemoteStorage,updateHandle,pchChangeDescription); - return result; -} -public override ulong GetPublishedItemVoteDetails(ulong unPublishedFileId) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetPublishedItemVoteDetails(m_pSteamRemoteStorage,unPublishedFileId); - return result; -} -public override ulong UpdateUserPublishedItemVote(ulong unPublishedFileId,bool bVoteUp) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UpdateUserPublishedItemVote(m_pSteamRemoteStorage,unPublishedFileId,bVoteUp); - return result; -} -public override ulong GetUserPublishedItemVoteDetails(ulong unPublishedFileId) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_GetUserPublishedItemVoteDetails(m_pSteamRemoteStorage,unPublishedFileId); - return result; -} -public override ulong EnumerateUserSharedWorkshopFiles(ulong steamId,uint unStartIndex,ref SteamParamStringArray_t pRequiredTags,ref SteamParamStringArray_t pExcludedTags) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumerateUserSharedWorkshopFiles(m_pSteamRemoteStorage,steamId,unStartIndex,ref pRequiredTags,ref pExcludedTags); - return result; -} -public override ulong PublishVideo(uint eVideoProvider,string pchVideoAccount,string pchVideoIdentifier,string pchPreviewFile,uint nConsumerAppId,string pchTitle,string pchDescription,uint eVisibility,ref SteamParamStringArray_t pTags) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_PublishVideo(m_pSteamRemoteStorage,eVideoProvider,pchVideoAccount,pchVideoIdentifier,pchPreviewFile,nConsumerAppId,pchTitle,pchDescription,eVisibility,ref pTags); - return result; -} -public override ulong SetUserPublishedFileAction(ulong unPublishedFileId,uint eAction) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_SetUserPublishedFileAction(m_pSteamRemoteStorage,unPublishedFileId,eAction); - return result; -} -public override ulong EnumeratePublishedFilesByUserAction(uint eAction,uint unStartIndex) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumeratePublishedFilesByUserAction(m_pSteamRemoteStorage,eAction,unStartIndex); - return result; -} -public override ulong EnumeratePublishedWorkshopFiles(uint eEnumerationType,uint unStartIndex,uint unCount,uint unDays,ref SteamParamStringArray_t pTags,ref SteamParamStringArray_t pUserTags) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorkshopFiles(m_pSteamRemoteStorage,eEnumerationType,unStartIndex,unCount,unDays,ref pTags,ref pUserTags); - return result; -} -public override ulong UGCDownloadToLocation(ulong hContent,string pchLocation,uint unPriority) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation(m_pSteamRemoteStorage,hContent,pchLocation,unPriority); - return result; -} -} - - -public class CSteamUserStats : ISteamUserStats -{ -public CSteamUserStats(IntPtr SteamUserStats) -{ - m_pSteamUserStats = SteamUserStats; -} -IntPtr m_pSteamUserStats; - -public override IntPtr GetIntPtr() { return m_pSteamUserStats; } - -private void CheckIfUsable() -{ - if (m_pSteamUserStats == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool RequestCurrentStats() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestCurrentStats(m_pSteamUserStats); - return result; -} -public override bool GetStat(string pchName,ref int pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetStat(m_pSteamUserStats,pchName,ref pData); - return result; -} -public override bool GetStat0(string pchName,ref float pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetStat0(m_pSteamUserStats,pchName,ref pData); - return result; -} -public override bool SetStat(string pchName,int nData) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_SetStat(m_pSteamUserStats,pchName,nData); - return result; -} -public override bool SetStat0(string pchName,float fData) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_SetStat0(m_pSteamUserStats,pchName,fData); - return result; -} -public override bool UpdateAvgRateStat(string pchName,float flCountThisSession,double dSessionLength) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_UpdateAvgRateStat(m_pSteamUserStats,pchName,flCountThisSession,dSessionLength); - return result; -} -public override bool GetAchievement(string pchName,ref bool pbAchieved) -{ - CheckIfUsable(); - pbAchieved = false; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievement(m_pSteamUserStats,pchName,ref pbAchieved); - return result; -} -public override bool SetAchievement(string pchName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_SetAchievement(m_pSteamUserStats,pchName); - return result; -} -public override bool ClearAchievement(string pchName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_ClearAchievement(m_pSteamUserStats,pchName); - return result; -} -public override bool GetAchievementAndUnlockTime(string pchName,ref bool pbAchieved,ref uint punUnlockTime) -{ - CheckIfUsable(); - pbAchieved = false; - punUnlockTime = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementAndUnlockTime(m_pSteamUserStats,pchName,ref pbAchieved,ref punUnlockTime); - return result; -} -public override bool StoreStats() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_StoreStats(m_pSteamUserStats); - return result; -} -public override int GetAchievementIcon(string pchName) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementIcon(m_pSteamUserStats,pchName); - return result; -} -public override string GetAchievementDisplayAttribute(string pchName,string pchKey) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementDisplayAttribute(m_pSteamUserStats,pchName,pchKey); - return Marshal.PtrToStringAnsi(result); -} -public override bool IndicateAchievementProgress(string pchName,uint nCurProgress,uint nMaxProgress) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_IndicateAchievementProgress(m_pSteamUserStats,pchName,nCurProgress,nMaxProgress); - return result; -} -public override uint GetNumAchievements() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetNumAchievements(m_pSteamUserStats); - return result; -} -public override string GetAchievementName(uint iAchievement) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementName(m_pSteamUserStats,iAchievement); - return Marshal.PtrToStringAnsi(result); -} -public override ulong RequestUserStats(ulong steamIDUser) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestUserStats(m_pSteamUserStats,steamIDUser); - return result; -} -public override bool GetUserStat(ulong steamIDUser,string pchName,ref int pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserStat(m_pSteamUserStats,steamIDUser,pchName,ref pData); - return result; -} -public override bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserStat0(m_pSteamUserStats,steamIDUser,pchName,ref pData); - return result; -} -public override bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved) -{ - CheckIfUsable(); - pbAchieved = false; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserAchievement(m_pSteamUserStats,steamIDUser,pchName,ref pbAchieved); - return result; -} -public override bool GetUserAchievementAndUnlockTime(ulong steamIDUser,string pchName,ref bool pbAchieved,ref uint punUnlockTime) -{ - CheckIfUsable(); - pbAchieved = false; - punUnlockTime = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetUserAchievementAndUnlockTime(m_pSteamUserStats,steamIDUser,pchName,ref pbAchieved,ref punUnlockTime); - return result; -} -public override bool ResetAllStats(bool bAchievementsToo) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_ResetAllStats(m_pSteamUserStats,bAchievementsToo); - return result; -} -public override ulong FindOrCreateLeaderboard(string pchLeaderboardName,uint eLeaderboardSortMethod,uint eLeaderboardDisplayType) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_FindOrCreateLeaderboard(m_pSteamUserStats,pchLeaderboardName,eLeaderboardSortMethod,eLeaderboardDisplayType); - return result; -} -public override ulong FindLeaderboard(string pchLeaderboardName) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_FindLeaderboard(m_pSteamUserStats,pchLeaderboardName); - return result; -} -public override string GetLeaderboardName(ulong hSteamLeaderboard) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardName(m_pSteamUserStats,hSteamLeaderboard); - return Marshal.PtrToStringAnsi(result); -} -public override int GetLeaderboardEntryCount(ulong hSteamLeaderboard) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardEntryCount(m_pSteamUserStats,hSteamLeaderboard); - return result; -} -public override uint GetLeaderboardSortMethod(ulong hSteamLeaderboard) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardSortMethod(m_pSteamUserStats,hSteamLeaderboard); - return result; -} -public override uint GetLeaderboardDisplayType(ulong hSteamLeaderboard) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetLeaderboardDisplayType(m_pSteamUserStats,hSteamLeaderboard); - return result; -} -public override ulong DownloadLeaderboardEntries(ulong hSteamLeaderboard,uint eLeaderboardDataRequest,int nRangeStart,int nRangeEnd) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_DownloadLeaderboardEntries(m_pSteamUserStats,hSteamLeaderboard,eLeaderboardDataRequest,nRangeStart,nRangeEnd); - return result; -} -public override ulong DownloadLeaderboardEntriesForUsers(ulong hSteamLeaderboard,CSteamID [] prgUsers) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers(m_pSteamUserStats,hSteamLeaderboard,prgUsers,(int) prgUsers.Length); - return result; -} -public override bool GetDownloadedLeaderboardEntry(ulong hSteamLeaderboardEntries,int index,ref LeaderboardEntry_t pLeaderboardEntry,ref int pDetails,int cDetailsMax) -{ - CheckIfUsable(); - pDetails = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry(m_pSteamUserStats,hSteamLeaderboardEntries,index,ref pLeaderboardEntry,ref pDetails,cDetailsMax); - return result; -} -public override ulong UploadLeaderboardScore(ulong hSteamLeaderboard,uint eLeaderboardUploadScoreMethod,int nScore,ref int pScoreDetails,int cScoreDetailsCount) -{ - CheckIfUsable(); - pScoreDetails = 0; - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_UploadLeaderboardScore(m_pSteamUserStats,hSteamLeaderboard,eLeaderboardUploadScoreMethod,nScore,ref pScoreDetails,cScoreDetailsCount); - return result; -} -public override ulong AttachLeaderboardUGC(ulong hSteamLeaderboard,ulong hUGC) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_AttachLeaderboardUGC(m_pSteamUserStats,hSteamLeaderboard,hUGC); - return result; -} -public override ulong GetNumberOfCurrentPlayers() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetNumberOfCurrentPlayers(m_pSteamUserStats); - return result; -} -public override ulong RequestGlobalAchievementPercentages() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestGlobalAchievementPercentages(m_pSteamUserStats); - return result; -} -public override int GetMostAchievedAchievementInfo(string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved) -{ - CheckIfUsable(); - pflPercent = 0; - pbAchieved = false; - int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetMostAchievedAchievementInfo(m_pSteamUserStats,pchName,unNameBufLen,ref pflPercent,ref pbAchieved); - return result; -} -public override int GetNextMostAchievedAchievementInfo(int iIteratorPrevious,string pchName,uint unNameBufLen,ref float pflPercent,ref bool pbAchieved) -{ - CheckIfUsable(); - pflPercent = 0; - pbAchieved = false; - int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetNextMostAchievedAchievementInfo(m_pSteamUserStats,iIteratorPrevious,pchName,unNameBufLen,ref pflPercent,ref pbAchieved); - return result; -} -public override bool GetAchievementAchievedPercent(string pchName,ref float pflPercent) -{ - CheckIfUsable(); - pflPercent = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetAchievementAchievedPercent(m_pSteamUserStats,pchName,ref pflPercent); - return result; -} -public override ulong RequestGlobalStats(int nHistoryDays) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUserStats_RequestGlobalStats(m_pSteamUserStats,nHistoryDays); - return result; -} -public override bool GetGlobalStat(string pchStatName,ref long pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStat(m_pSteamUserStats,pchStatName,ref pData); - return result; -} -public override bool GetGlobalStat0(string pchStatName,ref double pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStat0(m_pSteamUserStats,pchStatName,ref pData); - return result; -} -public override int GetGlobalStatHistory(string pchStatName,long [] pData) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStatHistory(m_pSteamUserStats,pchStatName,pData,(uint) pData.Length); - return result; -} -public override int GetGlobalStatHistory0(string pchStatName,double [] pData) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamUserStats_GetGlobalStatHistory0(m_pSteamUserStats,pchStatName,pData,(uint) pData.Length); - return result; -} -} - - -public class CSteamApps : ISteamApps -{ -public CSteamApps(IntPtr SteamApps) -{ - m_pSteamApps = SteamApps; -} -IntPtr m_pSteamApps; - -public override IntPtr GetIntPtr() { return m_pSteamApps; } - -private void CheckIfUsable() -{ - if (m_pSteamApps == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool BIsSubscribed() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsSubscribed(m_pSteamApps); - return result; -} -public override bool BIsLowViolence() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsLowViolence(m_pSteamApps); - return result; -} -public override bool BIsCybercafe() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsCybercafe(m_pSteamApps); - return result; -} -public override bool BIsVACBanned() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsVACBanned(m_pSteamApps); - return result; -} -public override string GetCurrentGameLanguage() -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamApps_GetCurrentGameLanguage(m_pSteamApps); - return Marshal.PtrToStringAnsi(result); -} -public override string GetAvailableGameLanguages() -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamApps_GetAvailableGameLanguages(m_pSteamApps); - return Marshal.PtrToStringAnsi(result); -} -public override bool BIsSubscribedApp(uint appID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsSubscribedApp(m_pSteamApps,appID); - return result; -} -public override bool BIsDlcInstalled(uint appID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsDlcInstalled(m_pSteamApps,appID); - return result; -} -public override uint GetEarliestPurchaseUnixTime(uint nAppID) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime(m_pSteamApps,nAppID); - return result; -} -public override bool BIsSubscribedFromFreeWeekend() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend(m_pSteamApps); - return result; -} -public override int GetDLCCount() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamApps_GetDLCCount(m_pSteamApps); - return result; -} -public override bool BGetDLCDataByIndex(int iDLC,ref uint pAppID,ref bool pbAvailable,string pchName,int cchNameBufferSize) -{ - CheckIfUsable(); - pAppID = 0; - pbAvailable = false; - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BGetDLCDataByIndex(m_pSteamApps,iDLC,ref pAppID,ref pbAvailable,pchName,cchNameBufferSize); - return result; -} -public override void InstallDLC(uint nAppID) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamApps_InstallDLC(m_pSteamApps,nAppID); -} -public override void UninstallDLC(uint nAppID) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamApps_UninstallDLC(m_pSteamApps,nAppID); -} -public override void RequestAppProofOfPurchaseKey(uint nAppID) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey(m_pSteamApps,nAppID); -} -public override bool GetCurrentBetaName(string pchName,int cchNameBufferSize) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_GetCurrentBetaName(m_pSteamApps,pchName,cchNameBufferSize); - return result; -} -public override bool MarkContentCorrupt(bool bMissingFilesOnly) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_MarkContentCorrupt(m_pSteamApps,bMissingFilesOnly); - return result; -} -public override uint GetInstalledDepots(uint appID,ref uint pvecDepots,uint cMaxDepots) -{ - CheckIfUsable(); - pvecDepots = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamApps_GetInstalledDepots(m_pSteamApps,appID,ref pvecDepots,cMaxDepots); - return result; -} -public override uint GetAppInstallDir(uint appID,string pchFolder,uint cchFolderBufferSize) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamApps_GetAppInstallDir(m_pSteamApps,appID,pchFolder,cchFolderBufferSize); - return result; -} -public override bool BIsAppInstalled(uint appID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamApps_BIsAppInstalled(m_pSteamApps,appID); - return result; -} -public override ulong GetAppOwner() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamApps_GetAppOwner(m_pSteamApps); - return result; -} -public override string GetLaunchQueryParam(string pchKey) -{ - CheckIfUsable(); - IntPtr result = NativeEntrypoints.SteamAPI_ISteamApps_GetLaunchQueryParam(m_pSteamApps,pchKey); - return Marshal.PtrToStringAnsi(result); -} -public override bool GetDlcDownloadProgress(uint nAppID,ref ulong punBytesDownloaded,ref ulong punBytesTotal) -{ - CheckIfUsable(); - punBytesDownloaded = 0; - punBytesTotal = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamApps_GetDlcDownloadProgress(m_pSteamApps,nAppID,ref punBytesDownloaded,ref punBytesTotal); - return result; -} -public override int GetAppBuildId() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamApps_GetAppBuildId(m_pSteamApps); - return result; -} -public override void RequestAllProofOfPurchaseKeys() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys(m_pSteamApps); -} -public override ulong GetFileDetails(string pszFileName) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamApps_GetFileDetails(m_pSteamApps,pszFileName); - return result; -} -} - - -public class CSteamNetworking : ISteamNetworking -{ -public CSteamNetworking(IntPtr SteamNetworking) -{ - m_pSteamNetworking = SteamNetworking; -} -IntPtr m_pSteamNetworking; - -public override IntPtr GetIntPtr() { return m_pSteamNetworking; } - -private void CheckIfUsable() -{ - if (m_pSteamNetworking == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool SendP2PPacket(ulong steamIDRemote,IntPtr pubData,uint cubData,uint eP2PSendType,int nChannel) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_SendP2PPacket(m_pSteamNetworking,steamIDRemote,pubData,cubData,eP2PSendType,nChannel); - return result; -} -public override bool IsP2PPacketAvailable(ref uint pcubMsgSize,int nChannel) -{ - CheckIfUsable(); - pcubMsgSize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_IsP2PPacketAvailable(m_pSteamNetworking,ref pcubMsgSize,nChannel); - return result; -} -public override bool ReadP2PPacket(IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref CSteamID psteamIDRemote,int nChannel) -{ - CheckIfUsable(); - pcubMsgSize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_ReadP2PPacket(m_pSteamNetworking,pubDest,cubDest,ref pcubMsgSize,ref psteamIDRemote,nChannel); - return result; -} -public override bool AcceptP2PSessionWithUser(ulong steamIDRemote) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser(m_pSteamNetworking,steamIDRemote); - return result; -} -public override bool CloseP2PSessionWithUser(ulong steamIDRemote) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_CloseP2PSessionWithUser(m_pSteamNetworking,steamIDRemote); - return result; -} -public override bool CloseP2PChannelWithUser(ulong steamIDRemote,int nChannel) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_CloseP2PChannelWithUser(m_pSteamNetworking,steamIDRemote,nChannel); - return result; -} -public override bool GetP2PSessionState(ulong steamIDRemote,ref P2PSessionState_t pConnectionState) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetP2PSessionState(m_pSteamNetworking,steamIDRemote,ref pConnectionState); - return result; -} -public override bool AllowP2PPacketRelay(bool bAllow) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_AllowP2PPacketRelay(m_pSteamNetworking,bAllow); - return result; -} -public override uint CreateListenSocket(int nVirtualP2PPort,uint nIP,char nPort,bool bAllowUseOfPacketRelay) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_CreateListenSocket(m_pSteamNetworking,nVirtualP2PPort,nIP,nPort,bAllowUseOfPacketRelay); - return result; -} -public override uint CreateP2PConnectionSocket(ulong steamIDTarget,int nVirtualPort,int nTimeoutSec,bool bAllowUseOfPacketRelay) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_CreateP2PConnectionSocket(m_pSteamNetworking,steamIDTarget,nVirtualPort,nTimeoutSec,bAllowUseOfPacketRelay); - return result; -} -public override uint CreateConnectionSocket(uint nIP,char nPort,int nTimeoutSec) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_CreateConnectionSocket(m_pSteamNetworking,nIP,nPort,nTimeoutSec); - return result; -} -public override bool DestroySocket(uint hSocket,bool bNotifyRemoteEnd) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_DestroySocket(m_pSteamNetworking,hSocket,bNotifyRemoteEnd); - return result; -} -public override bool DestroyListenSocket(uint hSocket,bool bNotifyRemoteEnd) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_DestroyListenSocket(m_pSteamNetworking,hSocket,bNotifyRemoteEnd); - return result; -} -public override bool SendDataOnSocket(uint hSocket,IntPtr pubData,uint cubData,bool bReliable) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_SendDataOnSocket(m_pSteamNetworking,hSocket,pubData,cubData,bReliable); - return result; -} -public override bool IsDataAvailableOnSocket(uint hSocket,ref uint pcubMsgSize) -{ - CheckIfUsable(); - pcubMsgSize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_IsDataAvailableOnSocket(m_pSteamNetworking,hSocket,ref pcubMsgSize); - return result; -} -public override bool RetrieveDataFromSocket(uint hSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize) -{ - CheckIfUsable(); - pcubMsgSize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_RetrieveDataFromSocket(m_pSteamNetworking,hSocket,pubDest,cubDest,ref pcubMsgSize); - return result; -} -public override bool IsDataAvailable(uint hListenSocket,ref uint pcubMsgSize,ref uint phSocket) -{ - CheckIfUsable(); - pcubMsgSize = 0; - phSocket = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_IsDataAvailable(m_pSteamNetworking,hListenSocket,ref pcubMsgSize,ref phSocket); - return result; -} -public override bool RetrieveData(uint hListenSocket,IntPtr pubDest,uint cubDest,ref uint pcubMsgSize,ref uint phSocket) -{ - CheckIfUsable(); - pcubMsgSize = 0; - phSocket = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_RetrieveData(m_pSteamNetworking,hListenSocket,pubDest,cubDest,ref pcubMsgSize,ref phSocket); - return result; -} -public override bool GetSocketInfo(uint hSocket,ref CSteamID pSteamIDRemote,ref int peSocketStatus,ref uint punIPRemote,ref char punPortRemote) -{ - CheckIfUsable(); - peSocketStatus = 0; - punIPRemote = 0; - punPortRemote = (char) 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetSocketInfo(m_pSteamNetworking,hSocket,ref pSteamIDRemote,ref peSocketStatus,ref punIPRemote,ref punPortRemote); - return result; -} -public override bool GetListenSocketInfo(uint hListenSocket,ref uint pnIP,ref char pnPort) -{ - CheckIfUsable(); - pnIP = 0; - pnPort = (char) 0; - bool result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetListenSocketInfo(m_pSteamNetworking,hListenSocket,ref pnIP,ref pnPort); - return result; -} -public override uint GetSocketConnectionType(uint hSocket) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetSocketConnectionType(m_pSteamNetworking,hSocket); - return result; -} -public override int GetMaxPacketSize(uint hSocket) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamNetworking_GetMaxPacketSize(m_pSteamNetworking,hSocket); - return result; -} -} - - -public class CSteamScreenshots : ISteamScreenshots -{ -public CSteamScreenshots(IntPtr SteamScreenshots) -{ - m_pSteamScreenshots = SteamScreenshots; -} -IntPtr m_pSteamScreenshots; - -public override IntPtr GetIntPtr() { return m_pSteamScreenshots; } - -private void CheckIfUsable() -{ - if (m_pSteamScreenshots == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint WriteScreenshot(IntPtr pubRGB,uint cubRGB,int nWidth,int nHeight) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamScreenshots_WriteScreenshot(m_pSteamScreenshots,pubRGB,cubRGB,nWidth,nHeight); - return result; -} -public override uint AddScreenshotToLibrary(string pchFilename,string pchThumbnailFilename,int nWidth,int nHeight) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamScreenshots_AddScreenshotToLibrary(m_pSteamScreenshots,pchFilename,pchThumbnailFilename,nWidth,nHeight); - return result; -} -public override void TriggerScreenshot() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamScreenshots_TriggerScreenshot(m_pSteamScreenshots); -} -public override void HookScreenshots(bool bHook) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamScreenshots_HookScreenshots(m_pSteamScreenshots,bHook); -} -public override bool SetLocation(uint hScreenshot,string pchLocation) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamScreenshots_SetLocation(m_pSteamScreenshots,hScreenshot,pchLocation); - return result; -} -public override bool TagUser(uint hScreenshot,ulong steamID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamScreenshots_TagUser(m_pSteamScreenshots,hScreenshot,steamID); - return result; -} -public override bool TagPublishedFile(uint hScreenshot,ulong unPublishedFileID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamScreenshots_TagPublishedFile(m_pSteamScreenshots,hScreenshot,unPublishedFileID); - return result; -} -public override bool IsScreenshotsHooked() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamScreenshots_IsScreenshotsHooked(m_pSteamScreenshots); - return result; -} -public override uint AddVRScreenshotToLibrary(uint eType,string pchFilename,string pchVRFilename) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamScreenshots_AddVRScreenshotToLibrary(m_pSteamScreenshots,eType,pchFilename,pchVRFilename); - return result; -} -} - - -public class CSteamMusic : ISteamMusic -{ -public CSteamMusic(IntPtr SteamMusic) -{ - m_pSteamMusic = SteamMusic; -} -IntPtr m_pSteamMusic; - -public override IntPtr GetIntPtr() { return m_pSteamMusic; } - -private void CheckIfUsable() -{ - if (m_pSteamMusic == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool BIsEnabled() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusic_BIsEnabled(m_pSteamMusic); - return result; -} -public override bool BIsPlaying() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusic_BIsPlaying(m_pSteamMusic); - return result; -} -public override int GetPlaybackStatus() -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamMusic_GetPlaybackStatus(m_pSteamMusic); - return result; -} -public override void Play() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMusic_Play(m_pSteamMusic); -} -public override void Pause() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMusic_Pause(m_pSteamMusic); -} -public override void PlayPrevious() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMusic_PlayPrevious(m_pSteamMusic); -} -public override void PlayNext() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMusic_PlayNext(m_pSteamMusic); -} -public override void SetVolume(float flVolume) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamMusic_SetVolume(m_pSteamMusic,flVolume); -} -public override float GetVolume() -{ - CheckIfUsable(); - float result = NativeEntrypoints.SteamAPI_ISteamMusic_GetVolume(m_pSteamMusic); - return result; -} -} - - -public class CSteamMusicRemote : ISteamMusicRemote -{ -public CSteamMusicRemote(IntPtr SteamMusicRemote) -{ - m_pSteamMusicRemote = SteamMusicRemote; -} -IntPtr m_pSteamMusicRemote; - -public override IntPtr GetIntPtr() { return m_pSteamMusicRemote; } - -private void CheckIfUsable() -{ - if (m_pSteamMusicRemote == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool RegisterSteamMusicRemote(string pchName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(m_pSteamMusicRemote,pchName); - return result; -} -public override bool DeregisterSteamMusicRemote() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(m_pSteamMusicRemote); - return result; -} -public override bool BIsCurrentMusicRemote() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(m_pSteamMusicRemote); - return result; -} -public override bool BActivationSuccess(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_BActivationSuccess(m_pSteamMusicRemote,bValue); - return result; -} -public override bool SetDisplayName(string pchDisplayName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetDisplayName(m_pSteamMusicRemote,pchDisplayName); - return result; -} -public override bool SetPNGIcon_64x64(IntPtr pvBuffer,uint cbBufferLength) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(m_pSteamMusicRemote,pvBuffer,cbBufferLength); - return result; -} -public override bool EnablePlayPrevious(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnablePlayPrevious(m_pSteamMusicRemote,bValue); - return result; -} -public override bool EnablePlayNext(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnablePlayNext(m_pSteamMusicRemote,bValue); - return result; -} -public override bool EnableShuffled(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnableShuffled(m_pSteamMusicRemote,bValue); - return result; -} -public override bool EnableLooped(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnableLooped(m_pSteamMusicRemote,bValue); - return result; -} -public override bool EnableQueue(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnableQueue(m_pSteamMusicRemote,bValue); - return result; -} -public override bool EnablePlaylists(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_EnablePlaylists(m_pSteamMusicRemote,bValue); - return result; -} -public override bool UpdatePlaybackStatus(int nStatus) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(m_pSteamMusicRemote,nStatus); - return result; -} -public override bool UpdateShuffled(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateShuffled(m_pSteamMusicRemote,bValue); - return result; -} -public override bool UpdateLooped(bool bValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateLooped(m_pSteamMusicRemote,bValue); - return result; -} -public override bool UpdateVolume(float flValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateVolume(m_pSteamMusicRemote,flValue); - return result; -} -public override bool CurrentEntryWillChange() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(m_pSteamMusicRemote); - return result; -} -public override bool CurrentEntryIsAvailable(bool bAvailable) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(m_pSteamMusicRemote,bAvailable); - return result; -} -public override bool UpdateCurrentEntryText(string pchText) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(m_pSteamMusicRemote,pchText); - return result; -} -public override bool UpdateCurrentEntryElapsedSeconds(int nValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(m_pSteamMusicRemote,nValue); - return result; -} -public override bool UpdateCurrentEntryCoverArt(IntPtr pvBuffer,uint cbBufferLength) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(m_pSteamMusicRemote,pvBuffer,cbBufferLength); - return result; -} -public override bool CurrentEntryDidChange() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(m_pSteamMusicRemote); - return result; -} -public override bool QueueWillChange() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_QueueWillChange(m_pSteamMusicRemote); - return result; -} -public override bool ResetQueueEntries() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_ResetQueueEntries(m_pSteamMusicRemote); - return result; -} -public override bool SetQueueEntry(int nID,int nPosition,string pchEntryText) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetQueueEntry(m_pSteamMusicRemote,nID,nPosition,pchEntryText); - return result; -} -public override bool SetCurrentQueueEntry(int nID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(m_pSteamMusicRemote,nID); - return result; -} -public override bool QueueDidChange() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_QueueDidChange(m_pSteamMusicRemote); - return result; -} -public override bool PlaylistWillChange() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_PlaylistWillChange(m_pSteamMusicRemote); - return result; -} -public override bool ResetPlaylistEntries() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(m_pSteamMusicRemote); - return result; -} -public override bool SetPlaylistEntry(int nID,int nPosition,string pchEntryText) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetPlaylistEntry(m_pSteamMusicRemote,nID,nPosition,pchEntryText); - return result; -} -public override bool SetCurrentPlaylistEntry(int nID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(m_pSteamMusicRemote,nID); - return result; -} -public override bool PlaylistDidChange() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamMusicRemote_PlaylistDidChange(m_pSteamMusicRemote); - return result; -} -} - - -public class CSteamHTTP : ISteamHTTP -{ -public CSteamHTTP(IntPtr SteamHTTP) -{ - m_pSteamHTTP = SteamHTTP; -} -IntPtr m_pSteamHTTP; - -public override IntPtr GetIntPtr() { return m_pSteamHTTP; } - -private void CheckIfUsable() -{ - if (m_pSteamHTTP == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint CreateHTTPRequest(uint eHTTPRequestMethod,string pchAbsoluteURL) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamHTTP_CreateHTTPRequest(m_pSteamHTTP,eHTTPRequestMethod,pchAbsoluteURL); - return result; -} -public override bool SetHTTPRequestContextValue(uint hRequest,ulong ulContextValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestContextValue(m_pSteamHTTP,hRequest,ulContextValue); - return result; -} -public override bool SetHTTPRequestNetworkActivityTimeout(uint hRequest,uint unTimeoutSeconds) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout(m_pSteamHTTP,hRequest,unTimeoutSeconds); - return result; -} -public override bool SetHTTPRequestHeaderValue(uint hRequest,string pchHeaderName,string pchHeaderValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue(m_pSteamHTTP,hRequest,pchHeaderName,pchHeaderValue); - return result; -} -public override bool SetHTTPRequestGetOrPostParameter(uint hRequest,string pchParamName,string pchParamValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter(m_pSteamHTTP,hRequest,pchParamName,pchParamValue); - return result; -} -public override bool SendHTTPRequest(uint hRequest,ref ulong pCallHandle) -{ - CheckIfUsable(); - pCallHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SendHTTPRequest(m_pSteamHTTP,hRequest,ref pCallHandle); - return result; -} -public override bool SendHTTPRequestAndStreamResponse(uint hRequest,ref ulong pCallHandle) -{ - CheckIfUsable(); - pCallHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse(m_pSteamHTTP,hRequest,ref pCallHandle); - return result; -} -public override bool DeferHTTPRequest(uint hRequest) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_DeferHTTPRequest(m_pSteamHTTP,hRequest); - return result; -} -public override bool PrioritizeHTTPRequest(uint hRequest) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_PrioritizeHTTPRequest(m_pSteamHTTP,hRequest); - return result; -} -public override bool GetHTTPResponseHeaderSize(uint hRequest,string pchHeaderName,ref uint unResponseHeaderSize) -{ - CheckIfUsable(); - unResponseHeaderSize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize(m_pSteamHTTP,hRequest,pchHeaderName,ref unResponseHeaderSize); - return result; -} -public override bool GetHTTPResponseHeaderValue(uint hRequest,string pchHeaderName,IntPtr pHeaderValueBuffer,uint unBufferSize) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue(m_pSteamHTTP,hRequest,pchHeaderName,pHeaderValueBuffer,unBufferSize); - return result; -} -public override bool GetHTTPResponseBodySize(uint hRequest,ref uint unBodySize) -{ - CheckIfUsable(); - unBodySize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseBodySize(m_pSteamHTTP,hRequest,ref unBodySize); - return result; -} -public override bool GetHTTPResponseBodyData(uint hRequest,IntPtr pBodyDataBuffer,uint unBufferSize) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPResponseBodyData(m_pSteamHTTP,hRequest,pBodyDataBuffer,unBufferSize); - return result; -} -public override bool GetHTTPStreamingResponseBodyData(uint hRequest,uint cOffset,IntPtr pBodyDataBuffer,uint unBufferSize) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData(m_pSteamHTTP,hRequest,cOffset,pBodyDataBuffer,unBufferSize); - return result; -} -public override bool ReleaseHTTPRequest(uint hRequest) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_ReleaseHTTPRequest(m_pSteamHTTP,hRequest); - return result; -} -public override bool GetHTTPDownloadProgressPct(uint hRequest,ref float pflPercentOut) -{ - CheckIfUsable(); - pflPercentOut = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct(m_pSteamHTTP,hRequest,ref pflPercentOut); - return result; -} -public override bool SetHTTPRequestRawPostBody(uint hRequest,string pchContentType,IntPtr pubBody,uint unBodyLen) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody(m_pSteamHTTP,hRequest,pchContentType,pubBody,unBodyLen); - return result; -} -public override uint CreateCookieContainer(bool bAllowResponsesToModify) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamHTTP_CreateCookieContainer(m_pSteamHTTP,bAllowResponsesToModify); - return result; -} -public override bool ReleaseCookieContainer(uint hCookieContainer) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_ReleaseCookieContainer(m_pSteamHTTP,hCookieContainer); - return result; -} -public override bool SetCookie(uint hCookieContainer,string pchHost,string pchUrl,string pchCookie) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetCookie(m_pSteamHTTP,hCookieContainer,pchHost,pchUrl,pchCookie); - return result; -} -public override bool SetHTTPRequestCookieContainer(uint hRequest,uint hCookieContainer) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer(m_pSteamHTTP,hRequest,hCookieContainer); - return result; -} -public override bool SetHTTPRequestUserAgentInfo(uint hRequest,string pchUserAgentInfo) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo(m_pSteamHTTP,hRequest,pchUserAgentInfo); - return result; -} -public override bool SetHTTPRequestRequiresVerifiedCertificate(uint hRequest,bool bRequireVerifiedCertificate) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(m_pSteamHTTP,hRequest,bRequireVerifiedCertificate); - return result; -} -public override bool SetHTTPRequestAbsoluteTimeoutMS(uint hRequest,uint unMilliseconds) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(m_pSteamHTTP,hRequest,unMilliseconds); - return result; -} -public override bool GetHTTPRequestWasTimedOut(uint hRequest,ref bool pbWasTimedOut) -{ - CheckIfUsable(); - pbWasTimedOut = false; - bool result = NativeEntrypoints.SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut(m_pSteamHTTP,hRequest,ref pbWasTimedOut); - return result; -} -} - - -public class CSteamUnifiedMessages : ISteamUnifiedMessages -{ -public CSteamUnifiedMessages(IntPtr SteamUnifiedMessages) -{ - m_pSteamUnifiedMessages = SteamUnifiedMessages; -} -IntPtr m_pSteamUnifiedMessages; - -public override IntPtr GetIntPtr() { return m_pSteamUnifiedMessages; } - -private void CheckIfUsable() -{ - if (m_pSteamUnifiedMessages == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override ulong SendMethod(string pchServiceMethod,IntPtr pRequestBuffer,uint unRequestBufferSize,ulong unContext) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_SendMethod(m_pSteamUnifiedMessages,pchServiceMethod,pRequestBuffer,unRequestBufferSize,unContext); - return result; -} -public override bool GetMethodResponseInfo(ulong hHandle,ref uint punResponseSize,ref uint peResult) -{ - CheckIfUsable(); - punResponseSize = 0; - peResult = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_GetMethodResponseInfo(m_pSteamUnifiedMessages,hHandle,ref punResponseSize,ref peResult); - return result; -} -public override bool GetMethodResponseData(ulong hHandle,IntPtr pResponseBuffer,uint unResponseBufferSize,bool bAutoRelease) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_GetMethodResponseData(m_pSteamUnifiedMessages,hHandle,pResponseBuffer,unResponseBufferSize,bAutoRelease); - return result; -} -public override bool ReleaseMethod(ulong hHandle) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_ReleaseMethod(m_pSteamUnifiedMessages,hHandle); - return result; -} -public override bool SendNotification(string pchServiceNotification,IntPtr pNotificationBuffer,uint unNotificationBufferSize) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUnifiedMessages_SendNotification(m_pSteamUnifiedMessages,pchServiceNotification,pNotificationBuffer,unNotificationBufferSize); - return result; -} -} - - -public class CSteamController : ISteamController -{ -public CSteamController(IntPtr SteamController) -{ - m_pSteamController = SteamController; -} -IntPtr m_pSteamController; - -public override IntPtr GetIntPtr() { return m_pSteamController; } - -private void CheckIfUsable() -{ - if (m_pSteamController == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool Init() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamController_Init(m_pSteamController); - return result; -} -public override bool Shutdown() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamController_Shutdown(m_pSteamController); - return result; -} -public override void RunFrame() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamController_RunFrame(m_pSteamController); -} -public override int GetConnectedControllers(ref ulong handlesOut) -{ - CheckIfUsable(); - handlesOut = 0; - int result = NativeEntrypoints.SteamAPI_ISteamController_GetConnectedControllers(m_pSteamController,ref handlesOut); - return result; -} -public override bool ShowBindingPanel(ulong controllerHandle) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamController_ShowBindingPanel(m_pSteamController,controllerHandle); - return result; -} -public override ulong GetActionSetHandle(string pszActionSetName) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetActionSetHandle(m_pSteamController,pszActionSetName); - return result; -} -public override void ActivateActionSet(ulong controllerHandle,ulong actionSetHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamController_ActivateActionSet(m_pSteamController,controllerHandle,actionSetHandle); -} -public override ulong GetCurrentActionSet(ulong controllerHandle) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetCurrentActionSet(m_pSteamController,controllerHandle); - return result; -} -public override ulong GetDigitalActionHandle(string pszActionName) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetDigitalActionHandle(m_pSteamController,pszActionName); - return result; -} -public override ControllerDigitalActionData_t GetDigitalActionData(ulong controllerHandle,ulong digitalActionHandle) -{ - CheckIfUsable(); - ControllerDigitalActionData_t result = NativeEntrypoints.SteamAPI_ISteamController_GetDigitalActionData(m_pSteamController,controllerHandle,digitalActionHandle); - return result; -} -public override int GetDigitalActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong digitalActionHandle,ref uint originsOut) -{ - CheckIfUsable(); - originsOut = 0; - int result = NativeEntrypoints.SteamAPI_ISteamController_GetDigitalActionOrigins(m_pSteamController,controllerHandle,actionSetHandle,digitalActionHandle,ref originsOut); - return result; -} -public override ulong GetAnalogActionHandle(string pszActionName) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetAnalogActionHandle(m_pSteamController,pszActionName); - return result; -} -public override ControllerAnalogActionData_t GetAnalogActionData(ulong controllerHandle,ulong analogActionHandle) -{ - CheckIfUsable(); - ControllerAnalogActionData_t result = NativeEntrypoints.SteamAPI_ISteamController_GetAnalogActionData(m_pSteamController,controllerHandle,analogActionHandle); - return result; -} -public override int GetAnalogActionOrigins(ulong controllerHandle,ulong actionSetHandle,ulong analogActionHandle,ref uint originsOut) -{ - CheckIfUsable(); - originsOut = 0; - int result = NativeEntrypoints.SteamAPI_ISteamController_GetAnalogActionOrigins(m_pSteamController,controllerHandle,actionSetHandle,analogActionHandle,ref originsOut); - return result; -} -public override void StopAnalogActionMomentum(ulong controllerHandle,ulong eAction) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamController_StopAnalogActionMomentum(m_pSteamController,controllerHandle,eAction); -} -public override void TriggerHapticPulse(ulong controllerHandle,uint eTargetPad,char usDurationMicroSec) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamController_TriggerHapticPulse(m_pSteamController,controllerHandle,eTargetPad,usDurationMicroSec); -} -public override void TriggerRepeatedHapticPulse(ulong controllerHandle,uint eTargetPad,char usDurationMicroSec,char usOffMicroSec,char unRepeat,uint nFlags) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamController_TriggerRepeatedHapticPulse(m_pSteamController,controllerHandle,eTargetPad,usDurationMicroSec,usOffMicroSec,unRepeat,nFlags); -} -public override int GetGamepadIndexForController(ulong ulControllerHandle) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamController_GetGamepadIndexForController(m_pSteamController,ulControllerHandle); - return result; -} -public override ulong GetControllerForGamepadIndex(int nIndex) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamController_GetControllerForGamepadIndex(m_pSteamController,nIndex); - return result; -} -public override ControllerMotionData_t GetMotionData(ulong controllerHandle) -{ - CheckIfUsable(); - ControllerMotionData_t result = NativeEntrypoints.SteamAPI_ISteamController_GetMotionData(m_pSteamController,controllerHandle); - return result; -} -public override bool ShowDigitalActionOrigins(ulong controllerHandle,ulong digitalActionHandle,float flScale,float flXPosition,float flYPosition) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamController_ShowDigitalActionOrigins(m_pSteamController,controllerHandle,digitalActionHandle,flScale,flXPosition,flYPosition); - return result; -} -public override bool ShowAnalogActionOrigins(ulong controllerHandle,ulong analogActionHandle,float flScale,float flXPosition,float flYPosition) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamController_ShowAnalogActionOrigins(m_pSteamController,controllerHandle,analogActionHandle,flScale,flXPosition,flYPosition); - return result; -} -} - - -public class CSteamUGC : ISteamUGC -{ -public CSteamUGC(IntPtr SteamUGC) -{ - m_pSteamUGC = SteamUGC; -} -IntPtr m_pSteamUGC; - -public override IntPtr GetIntPtr() { return m_pSteamUGC; } - -private void CheckIfUsable() -{ - if (m_pSteamUGC == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override ulong CreateQueryUserUGCRequest(uint unAccountID,uint eListType,uint eMatchingUGCType,uint eSortOrder,uint nCreatorAppID,uint nConsumerAppID,uint unPage) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateQueryUserUGCRequest(m_pSteamUGC,unAccountID,eListType,eMatchingUGCType,eSortOrder,nCreatorAppID,nConsumerAppID,unPage); - return result; -} -public override ulong CreateQueryAllUGCRequest(uint eQueryType,uint eMatchingeMatchingUGCTypeFileType,uint nCreatorAppID,uint nConsumerAppID,uint unPage) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateQueryAllUGCRequest(m_pSteamUGC,eQueryType,eMatchingeMatchingUGCTypeFileType,nCreatorAppID,nConsumerAppID,unPage); - return result; -} -public override ulong CreateQueryUGCDetailsRequest(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs) -{ - CheckIfUsable(); - pvecPublishedFileID = 0; - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateQueryUGCDetailsRequest(m_pSteamUGC,ref pvecPublishedFileID,unNumPublishedFileIDs); - return result; -} -public override ulong SendQueryUGCRequest(ulong handle) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SendQueryUGCRequest(m_pSteamUGC,handle); - return result; -} -public override bool GetQueryUGCResult(ulong handle,uint index,ref SteamUGCDetails_t pDetails) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCResult(m_pSteamUGC,handle,index,ref pDetails); - return result; -} -public override bool GetQueryUGCPreviewURL(ulong handle,uint index,out string pchURL) -{ - CheckIfUsable(); - System.Text.StringBuilder pStrBuffer1 = new System.Text.StringBuilder(2048); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCPreviewURL(m_pSteamUGC,handle,index,pStrBuffer1,2048); - pchURL = pStrBuffer1.ToString(); - return result; -} -public override bool GetQueryUGCMetadata(ulong handle,uint index,out string pchMetadata) -{ - CheckIfUsable(); - System.Text.StringBuilder pStrBuffer1 = new System.Text.StringBuilder(2048); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCMetadata(m_pSteamUGC,handle,index,pStrBuffer1,2048); - pchMetadata = pStrBuffer1.ToString(); - return result; -} -public override bool GetQueryUGCChildren(ulong handle,uint index,ref ulong pvecPublishedFileID,uint cMaxEntries) -{ - CheckIfUsable(); - pvecPublishedFileID = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCChildren(m_pSteamUGC,handle,index,ref pvecPublishedFileID,cMaxEntries); - return result; -} -public override bool GetQueryUGCStatistic(ulong handle,uint index,uint eStatType,ref ulong pStatValue) -{ - CheckIfUsable(); - pStatValue = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCStatistic(m_pSteamUGC,handle,index,eStatType,ref pStatValue); - return result; -} -public override uint GetQueryUGCNumAdditionalPreviews(ulong handle,uint index) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCNumAdditionalPreviews(m_pSteamUGC,handle,index); - return result; -} -public override bool GetQueryUGCAdditionalPreview(ulong handle,uint index,uint previewIndex,out string pchURLOrVideoID,out string pchOriginalFileName,uint cchOriginalFileNameSize,ref uint pPreviewType) -{ - CheckIfUsable(); - pPreviewType = 0; - System.Text.StringBuilder pStrBuffer1 = new System.Text.StringBuilder(2048); - System.Text.StringBuilder pStrBuffer2 = new System.Text.StringBuilder(2048); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCAdditionalPreview(m_pSteamUGC,handle,index,previewIndex,pStrBuffer1,2048,pStrBuffer2,cchOriginalFileNameSize,ref pPreviewType); - pchURLOrVideoID = pStrBuffer1.ToString(); - pchOriginalFileName = pStrBuffer2.ToString(); - return result; -} -public override uint GetQueryUGCNumKeyValueTags(ulong handle,uint index) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCNumKeyValueTags(m_pSteamUGC,handle,index); - return result; -} -public override bool GetQueryUGCKeyValueTag(ulong handle,uint index,uint keyValueTagIndex,out string pchKey,out string pchValue) -{ - CheckIfUsable(); - System.Text.StringBuilder pStrBuffer1 = new System.Text.StringBuilder(2048); - System.Text.StringBuilder pStrBuffer2 = new System.Text.StringBuilder(2048); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetQueryUGCKeyValueTag(m_pSteamUGC,handle,index,keyValueTagIndex,pStrBuffer1,2048,pStrBuffer2,2048); - pchKey = pStrBuffer1.ToString(); - pchValue = pStrBuffer2.ToString(); - return result; -} -public override bool ReleaseQueryUGCRequest(ulong handle) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_ReleaseQueryUGCRequest(m_pSteamUGC,handle); - return result; -} -public override bool AddRequiredTag(ulong handle,string pTagName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddRequiredTag(m_pSteamUGC,handle,pTagName); - return result; -} -public override bool AddExcludedTag(ulong handle,string pTagName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddExcludedTag(m_pSteamUGC,handle,pTagName); - return result; -} -public override bool SetReturnOnlyIDs(ulong handle,bool bReturnOnlyIDs) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnOnlyIDs(m_pSteamUGC,handle,bReturnOnlyIDs); - return result; -} -public override bool SetReturnKeyValueTags(ulong handle,bool bReturnKeyValueTags) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnKeyValueTags(m_pSteamUGC,handle,bReturnKeyValueTags); - return result; -} -public override bool SetReturnLongDescription(ulong handle,bool bReturnLongDescription) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnLongDescription(m_pSteamUGC,handle,bReturnLongDescription); - return result; -} -public override bool SetReturnMetadata(ulong handle,bool bReturnMetadata) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnMetadata(m_pSteamUGC,handle,bReturnMetadata); - return result; -} -public override bool SetReturnChildren(ulong handle,bool bReturnChildren) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnChildren(m_pSteamUGC,handle,bReturnChildren); - return result; -} -public override bool SetReturnAdditionalPreviews(ulong handle,bool bReturnAdditionalPreviews) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnAdditionalPreviews(m_pSteamUGC,handle,bReturnAdditionalPreviews); - return result; -} -public override bool SetReturnTotalOnly(ulong handle,bool bReturnTotalOnly) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetReturnTotalOnly(m_pSteamUGC,handle,bReturnTotalOnly); - return result; -} -public override bool SetLanguage(ulong handle,string pchLanguage) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetLanguage(m_pSteamUGC,handle,pchLanguage); - return result; -} -public override bool SetAllowCachedResponse(ulong handle,uint unMaxAgeSeconds) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetAllowCachedResponse(m_pSteamUGC,handle,unMaxAgeSeconds); - return result; -} -public override bool SetCloudFileNameFilter(ulong handle,string pMatchCloudFileName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetCloudFileNameFilter(m_pSteamUGC,handle,pMatchCloudFileName); - return result; -} -public override bool SetMatchAnyTag(ulong handle,bool bMatchAnyTag) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetMatchAnyTag(m_pSteamUGC,handle,bMatchAnyTag); - return result; -} -public override bool SetSearchText(ulong handle,string pSearchText) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetSearchText(m_pSteamUGC,handle,pSearchText); - return result; -} -public override bool SetRankedByTrendDays(ulong handle,uint unDays) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetRankedByTrendDays(m_pSteamUGC,handle,unDays); - return result; -} -public override bool AddRequiredKeyValueTag(ulong handle,string pKey,string pValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddRequiredKeyValueTag(m_pSteamUGC,handle,pKey,pValue); - return result; -} -public override ulong RequestUGCDetails(ulong nPublishedFileID,uint unMaxAgeSeconds) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_RequestUGCDetails(m_pSteamUGC,nPublishedFileID,unMaxAgeSeconds); - return result; -} -public override ulong CreateItem(uint nConsumerAppId,uint eFileType) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_CreateItem(m_pSteamUGC,nConsumerAppId,eFileType); - return result; -} -public override ulong StartItemUpdate(uint nConsumerAppId,ulong nPublishedFileID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_StartItemUpdate(m_pSteamUGC,nConsumerAppId,nPublishedFileID); - return result; -} -public override bool SetItemTitle(ulong handle,string pchTitle) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemTitle(m_pSteamUGC,handle,pchTitle); - return result; -} -public override bool SetItemDescription(ulong handle,string pchDescription) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemDescription(m_pSteamUGC,handle,pchDescription); - return result; -} -public override bool SetItemUpdateLanguage(ulong handle,string pchLanguage) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemUpdateLanguage(m_pSteamUGC,handle,pchLanguage); - return result; -} -public override bool SetItemMetadata(ulong handle,string pchMetaData) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemMetadata(m_pSteamUGC,handle,pchMetaData); - return result; -} -public override bool SetItemVisibility(ulong handle,uint eVisibility) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemVisibility(m_pSteamUGC,handle,eVisibility); - return result; -} -public override bool SetItemTags(ulong updateHandle,ref SteamParamStringArray_t pTags) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemTags(m_pSteamUGC,updateHandle,ref pTags); - return result; -} -public override bool SetItemContent(ulong handle,string pszContentFolder) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemContent(m_pSteamUGC,handle,pszContentFolder); - return result; -} -public override bool SetItemPreview(ulong handle,string pszPreviewFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_SetItemPreview(m_pSteamUGC,handle,pszPreviewFile); - return result; -} -public override bool RemoveItemKeyValueTags(ulong handle,string pchKey) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_RemoveItemKeyValueTags(m_pSteamUGC,handle,pchKey); - return result; -} -public override bool AddItemKeyValueTag(ulong handle,string pchKey,string pchValue) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddItemKeyValueTag(m_pSteamUGC,handle,pchKey,pchValue); - return result; -} -public override bool AddItemPreviewFile(ulong handle,string pszPreviewFile,uint type) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddItemPreviewFile(m_pSteamUGC,handle,pszPreviewFile,type); - return result; -} -public override bool AddItemPreviewVideo(ulong handle,string pszVideoID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_AddItemPreviewVideo(m_pSteamUGC,handle,pszVideoID); - return result; -} -public override bool UpdateItemPreviewFile(ulong handle,uint index,string pszPreviewFile) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_UpdateItemPreviewFile(m_pSteamUGC,handle,index,pszPreviewFile); - return result; -} -public override bool UpdateItemPreviewVideo(ulong handle,uint index,string pszVideoID) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_UpdateItemPreviewVideo(m_pSteamUGC,handle,index,pszVideoID); - return result; -} -public override bool RemoveItemPreview(ulong handle,uint index) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_RemoveItemPreview(m_pSteamUGC,handle,index); - return result; -} -public override ulong SubmitItemUpdate(ulong handle,string pchChangeNote) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SubmitItemUpdate(m_pSteamUGC,handle,pchChangeNote); - return result; -} -public override uint GetItemUpdateProgress(ulong handle,ref ulong punBytesProcessed,ref ulong punBytesTotal) -{ - CheckIfUsable(); - punBytesProcessed = 0; - punBytesTotal = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemUpdateProgress(m_pSteamUGC,handle,ref punBytesProcessed,ref punBytesTotal); - return result; -} -public override ulong SetUserItemVote(ulong nPublishedFileID,bool bVoteUp) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SetUserItemVote(m_pSteamUGC,nPublishedFileID,bVoteUp); - return result; -} -public override ulong GetUserItemVote(ulong nPublishedFileID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_GetUserItemVote(m_pSteamUGC,nPublishedFileID); - return result; -} -public override ulong AddItemToFavorites(uint nAppId,ulong nPublishedFileID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_AddItemToFavorites(m_pSteamUGC,nAppId,nPublishedFileID); - return result; -} -public override ulong RemoveItemFromFavorites(uint nAppId,ulong nPublishedFileID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_RemoveItemFromFavorites(m_pSteamUGC,nAppId,nPublishedFileID); - return result; -} -public override ulong SubscribeItem(ulong nPublishedFileID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_SubscribeItem(m_pSteamUGC,nPublishedFileID); - return result; -} -public override ulong UnsubscribeItem(ulong nPublishedFileID) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_UnsubscribeItem(m_pSteamUGC,nPublishedFileID); - return result; -} -public override uint GetNumSubscribedItems() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetNumSubscribedItems(m_pSteamUGC); - return result; -} -public override uint GetSubscribedItems(ref ulong pvecPublishedFileID,uint cMaxEntries) -{ - CheckIfUsable(); - pvecPublishedFileID = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetSubscribedItems(m_pSteamUGC,ref pvecPublishedFileID,cMaxEntries); - return result; -} -public override uint GetItemState(ulong nPublishedFileID) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemState(m_pSteamUGC,nPublishedFileID); - return result; -} -public override bool GetItemInstallInfo(ulong nPublishedFileID,ref ulong punSizeOnDisk,out string pchFolder,ref uint punTimeStamp) -{ - CheckIfUsable(); - punSizeOnDisk = 0; - punTimeStamp = 0; - System.Text.StringBuilder pStrBuffer1 = new System.Text.StringBuilder(2048); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemInstallInfo(m_pSteamUGC,nPublishedFileID,ref punSizeOnDisk,pStrBuffer1,2048,ref punTimeStamp); - pchFolder = pStrBuffer1.ToString(); - return result; -} -public override bool GetItemDownloadInfo(ulong nPublishedFileID,ref ulong punBytesDownloaded,ref ulong punBytesTotal) -{ - CheckIfUsable(); - punBytesDownloaded = 0; - punBytesTotal = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_GetItemDownloadInfo(m_pSteamUGC,nPublishedFileID,ref punBytesDownloaded,ref punBytesTotal); - return result; -} -public override bool DownloadItem(ulong nPublishedFileID,bool bHighPriority) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_DownloadItem(m_pSteamUGC,nPublishedFileID,bHighPriority); - return result; -} -public override bool BInitWorkshopForGameServer(uint unWorkshopDepotID,string pszFolder) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamUGC_BInitWorkshopForGameServer(m_pSteamUGC,unWorkshopDepotID,pszFolder); - return result; -} -public override void SuspendDownloads(bool bSuspend) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamUGC_SuspendDownloads(m_pSteamUGC,bSuspend); -} -public override ulong StartPlaytimeTracking(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs) -{ - CheckIfUsable(); - pvecPublishedFileID = 0; - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_StartPlaytimeTracking(m_pSteamUGC,ref pvecPublishedFileID,unNumPublishedFileIDs); - return result; -} -public override ulong StopPlaytimeTracking(ref ulong pvecPublishedFileID,uint unNumPublishedFileIDs) -{ - CheckIfUsable(); - pvecPublishedFileID = 0; - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_StopPlaytimeTracking(m_pSteamUGC,ref pvecPublishedFileID,unNumPublishedFileIDs); - return result; -} -public override ulong StopPlaytimeTrackingForAllItems() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamUGC_StopPlaytimeTrackingForAllItems(m_pSteamUGC); - return result; -} -} - - -public class CSteamAppList : ISteamAppList -{ -public CSteamAppList(IntPtr SteamAppList) -{ - m_pSteamAppList = SteamAppList; -} -IntPtr m_pSteamAppList; - -public override IntPtr GetIntPtr() { return m_pSteamAppList; } - -private void CheckIfUsable() -{ - if (m_pSteamAppList == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint GetNumInstalledApps() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamAppList_GetNumInstalledApps(m_pSteamAppList); - return result; -} -public override uint GetInstalledApps(ref uint pvecAppID,uint unMaxAppIDs) -{ - CheckIfUsable(); - pvecAppID = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamAppList_GetInstalledApps(m_pSteamAppList,ref pvecAppID,unMaxAppIDs); - return result; -} -public override int GetAppName(uint nAppID,System.Text.StringBuilder pchName,int cchNameMax) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamAppList_GetAppName(m_pSteamAppList,nAppID,pchName,cchNameMax); - return result; -} -public override int GetAppInstallDir(uint nAppID,string pchDirectory,int cchNameMax) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamAppList_GetAppInstallDir(m_pSteamAppList,nAppID,pchDirectory,cchNameMax); - return result; -} -public override int GetAppBuildId(uint nAppID) -{ - CheckIfUsable(); - int result = NativeEntrypoints.SteamAPI_ISteamAppList_GetAppBuildId(m_pSteamAppList,nAppID); - return result; -} -} - - -public class CSteamHTMLSurface : ISteamHTMLSurface -{ -public CSteamHTMLSurface(IntPtr SteamHTMLSurface) -{ - m_pSteamHTMLSurface = SteamHTMLSurface; -} -IntPtr m_pSteamHTMLSurface; - -public override IntPtr GetIntPtr() { return m_pSteamHTMLSurface; } - -private void CheckIfUsable() -{ - if (m_pSteamHTMLSurface == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override void DestructISteamHTMLSurface() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_DestructISteamHTMLSurface(m_pSteamHTMLSurface); -} -public override bool Init() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Init(m_pSteamHTMLSurface); - return result; -} -public override bool Shutdown() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Shutdown(m_pSteamHTMLSurface); - return result; -} -public override ulong CreateBrowser(string pchUserAgent,string pchUserCSS) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamHTMLSurface_CreateBrowser(m_pSteamHTMLSurface,pchUserAgent,pchUserCSS); - return result; -} -public override void RemoveBrowser(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_RemoveBrowser(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void LoadURL(uint unBrowserHandle,string pchURL,string pchPostData) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_LoadURL(m_pSteamHTMLSurface,unBrowserHandle,pchURL,pchPostData); -} -public override void SetSize(uint unBrowserHandle,uint unWidth,uint unHeight) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetSize(m_pSteamHTMLSurface,unBrowserHandle,unWidth,unHeight); -} -public override void StopLoad(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_StopLoad(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void Reload(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Reload(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void GoBack(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_GoBack(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void GoForward(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_GoForward(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void AddHeader(uint unBrowserHandle,string pchKey,string pchValue) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_AddHeader(m_pSteamHTMLSurface,unBrowserHandle,pchKey,pchValue); -} -public override void ExecuteJavascript(uint unBrowserHandle,string pchScript) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_ExecuteJavascript(m_pSteamHTMLSurface,unBrowserHandle,pchScript); -} -public override void MouseUp(uint unBrowserHandle,uint eMouseButton) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseUp(m_pSteamHTMLSurface,unBrowserHandle,eMouseButton); -} -public override void MouseDown(uint unBrowserHandle,uint eMouseButton) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseDown(m_pSteamHTMLSurface,unBrowserHandle,eMouseButton); -} -public override void MouseDoubleClick(uint unBrowserHandle,uint eMouseButton) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseDoubleClick(m_pSteamHTMLSurface,unBrowserHandle,eMouseButton); -} -public override void MouseMove(uint unBrowserHandle,int x,int y) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseMove(m_pSteamHTMLSurface,unBrowserHandle,x,y); -} -public override void MouseWheel(uint unBrowserHandle,int nDelta) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_MouseWheel(m_pSteamHTMLSurface,unBrowserHandle,nDelta); -} -public override void KeyDown(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_KeyDown(m_pSteamHTMLSurface,unBrowserHandle,nNativeKeyCode,eHTMLKeyModifiers); -} -public override void KeyUp(uint unBrowserHandle,uint nNativeKeyCode,uint eHTMLKeyModifiers) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_KeyUp(m_pSteamHTMLSurface,unBrowserHandle,nNativeKeyCode,eHTMLKeyModifiers); -} -public override void KeyChar(uint unBrowserHandle,uint cUnicodeChar,uint eHTMLKeyModifiers) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_KeyChar(m_pSteamHTMLSurface,unBrowserHandle,cUnicodeChar,eHTMLKeyModifiers); -} -public override void SetHorizontalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetHorizontalScroll(m_pSteamHTMLSurface,unBrowserHandle,nAbsolutePixelScroll); -} -public override void SetVerticalScroll(uint unBrowserHandle,uint nAbsolutePixelScroll) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetVerticalScroll(m_pSteamHTMLSurface,unBrowserHandle,nAbsolutePixelScroll); -} -public override void SetKeyFocus(uint unBrowserHandle,bool bHasKeyFocus) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetKeyFocus(m_pSteamHTMLSurface,unBrowserHandle,bHasKeyFocus); -} -public override void ViewSource(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_ViewSource(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void CopyToClipboard(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_CopyToClipboard(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void PasteFromClipboard(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_PasteFromClipboard(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void Find(uint unBrowserHandle,string pchSearchStr,bool bCurrentlyInFind,bool bReverse) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_Find(m_pSteamHTMLSurface,unBrowserHandle,pchSearchStr,bCurrentlyInFind,bReverse); -} -public override void StopFind(uint unBrowserHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_StopFind(m_pSteamHTMLSurface,unBrowserHandle); -} -public override void GetLinkAtPosition(uint unBrowserHandle,int x,int y) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_GetLinkAtPosition(m_pSteamHTMLSurface,unBrowserHandle,x,y); -} -public override void SetCookie(string pchHostname,string pchKey,string pchValue,string pchPath,ulong nExpires,bool bSecure,bool bHTTPOnly) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetCookie(m_pSteamHTMLSurface,pchHostname,pchKey,pchValue,pchPath,nExpires,bSecure,bHTTPOnly); -} -public override void SetPageScaleFactor(uint unBrowserHandle,float flZoom,int nPointX,int nPointY) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetPageScaleFactor(m_pSteamHTMLSurface,unBrowserHandle,flZoom,nPointX,nPointY); -} -public override void SetBackgroundMode(uint unBrowserHandle,bool bBackgroundMode) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_SetBackgroundMode(m_pSteamHTMLSurface,unBrowserHandle,bBackgroundMode); -} -public override void AllowStartRequest(uint unBrowserHandle,bool bAllowed) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_AllowStartRequest(m_pSteamHTMLSurface,unBrowserHandle,bAllowed); -} -public override void JSDialogResponse(uint unBrowserHandle,bool bResult) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamHTMLSurface_JSDialogResponse(m_pSteamHTMLSurface,unBrowserHandle,bResult); -} -} - - -public class CSteamInventory : ISteamInventory -{ -public CSteamInventory(IntPtr SteamInventory) -{ - m_pSteamInventory = SteamInventory; -} -IntPtr m_pSteamInventory; - -public override IntPtr GetIntPtr() { return m_pSteamInventory; } - -private void CheckIfUsable() -{ - if (m_pSteamInventory == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override uint GetResultStatus(int resultHandle) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultStatus(m_pSteamInventory,resultHandle); - return result; -} -public override bool GetResultItems(int resultHandle,out SteamItemDetails_t [] pOutItemsArray) -{ - CheckIfUsable(); - uint punOutItemsArraySize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultItems(m_pSteamInventory,resultHandle,null,ref punOutItemsArraySize); - pOutItemsArray= new SteamItemDetails_t[punOutItemsArraySize]; - result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultItems(m_pSteamInventory,resultHandle,pOutItemsArray,ref punOutItemsArraySize); - return result; -} -public override uint GetResultTimestamp(int resultHandle) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamInventory_GetResultTimestamp(m_pSteamInventory,resultHandle); - return result; -} -public override bool CheckResultSteamID(int resultHandle,ulong steamIDExpected) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_CheckResultSteamID(m_pSteamInventory,resultHandle,steamIDExpected); - return result; -} -public override void DestroyResult(int resultHandle) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamInventory_DestroyResult(m_pSteamInventory,resultHandle); -} -public override bool GetAllItems(ref int pResultHandle) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetAllItems(m_pSteamInventory,ref pResultHandle); - return result; -} -public override bool GetItemsByID(ref int pResultHandle,ulong [] pInstanceIDs) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemsByID(m_pSteamInventory,ref pResultHandle,pInstanceIDs,(uint) pInstanceIDs.Length); - return result; -} -public override bool SerializeResult(int resultHandle,IntPtr pOutBuffer,ref uint punOutBufferSize) -{ - CheckIfUsable(); - punOutBufferSize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_SerializeResult(m_pSteamInventory,resultHandle,pOutBuffer,ref punOutBufferSize); - return result; -} -public override bool DeserializeResult(ref int pOutResultHandle,IntPtr pBuffer,uint unBufferSize,bool bRESERVED_MUST_BE_FALSE) -{ - CheckIfUsable(); - pOutResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_DeserializeResult(m_pSteamInventory,ref pOutResultHandle,pBuffer,unBufferSize,bRESERVED_MUST_BE_FALSE); - return result; -} -public override bool GenerateItems(ref int pResultHandle,int [] pArrayItemDefs,uint [] punArrayQuantity) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GenerateItems(m_pSteamInventory,ref pResultHandle,pArrayItemDefs,punArrayQuantity,(uint) punArrayQuantity.Length); - return result; -} -public override bool GrantPromoItems(ref int pResultHandle) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GrantPromoItems(m_pSteamInventory,ref pResultHandle); - return result; -} -public override bool AddPromoItem(ref int pResultHandle,int itemDef) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_AddPromoItem(m_pSteamInventory,ref pResultHandle,itemDef); - return result; -} -public override bool AddPromoItems(ref int pResultHandle,int [] pArrayItemDefs) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_AddPromoItems(m_pSteamInventory,ref pResultHandle,pArrayItemDefs,(uint) pArrayItemDefs.Length); - return result; -} -public override bool ConsumeItem(ref int pResultHandle,ulong itemConsume,uint unQuantity) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_ConsumeItem(m_pSteamInventory,ref pResultHandle,itemConsume,unQuantity); - return result; -} -public override bool ExchangeItems(ref int pResultHandle,int [] pArrayGenerate,uint [] punArrayGenerateQuantity,ulong [] pArrayDestroy,uint [] punArrayDestroyQuantity) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_ExchangeItems(m_pSteamInventory,ref pResultHandle,pArrayGenerate,punArrayGenerateQuantity,(uint) punArrayGenerateQuantity.Length,pArrayDestroy,punArrayDestroyQuantity,(uint) punArrayDestroyQuantity.Length); - return result; -} -public override bool TransferItemQuantity(ref int pResultHandle,ulong itemIdSource,uint unQuantity,ulong itemIdDest) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_TransferItemQuantity(m_pSteamInventory,ref pResultHandle,itemIdSource,unQuantity,itemIdDest); - return result; -} -public override void SendItemDropHeartbeat() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamInventory_SendItemDropHeartbeat(m_pSteamInventory); -} -public override bool TriggerItemDrop(ref int pResultHandle,int dropListDefinition) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_TriggerItemDrop(m_pSteamInventory,ref pResultHandle,dropListDefinition); - return result; -} -public override bool TradeItems(ref int pResultHandle,ulong steamIDTradePartner,ulong [] pArrayGive,uint [] pArrayGiveQuantity,ulong [] pArrayGet,uint [] pArrayGetQuantity) -{ - CheckIfUsable(); - pResultHandle = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_TradeItems(m_pSteamInventory,ref pResultHandle,steamIDTradePartner,pArrayGive,pArrayGiveQuantity,(uint) pArrayGiveQuantity.Length,pArrayGet,pArrayGetQuantity,(uint) pArrayGetQuantity.Length); - return result; -} -public override bool LoadItemDefinitions() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_LoadItemDefinitions(m_pSteamInventory); - return result; -} -public override bool GetItemDefinitionIDs(out int [] pItemDefIDs) -{ - CheckIfUsable(); - uint punItemDefIDsArraySize = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionIDs(m_pSteamInventory,null,ref punItemDefIDsArraySize); - pItemDefIDs= new int[punItemDefIDsArraySize]; - result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionIDs(m_pSteamInventory,pItemDefIDs,ref punItemDefIDsArraySize); - return result; -} -public override bool GetItemDefinitionProperty(int iDefinition,string pchPropertyName,out string pchValueBuffer) -{ - CheckIfUsable(); - uint punValueBufferSizeOut = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionProperty(m_pSteamInventory,iDefinition,pchPropertyName,null,ref punValueBufferSizeOut); - System.Text.StringBuilder pStrBuffer1 = new System.Text.StringBuilder((int)punValueBufferSizeOut); - result = NativeEntrypoints.SteamAPI_ISteamInventory_GetItemDefinitionProperty(m_pSteamInventory,iDefinition,pchPropertyName,pStrBuffer1,ref punValueBufferSizeOut); - pchValueBuffer = pStrBuffer1.ToString(); - return result; -} -} - - -public class CSteamVideo : ISteamVideo -{ -public CSteamVideo(IntPtr SteamVideo) -{ - m_pSteamVideo = SteamVideo; -} -IntPtr m_pSteamVideo; - -public override IntPtr GetIntPtr() { return m_pSteamVideo; } - -private void CheckIfUsable() -{ - if (m_pSteamVideo == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override void GetVideoURL(uint unVideoAppID) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamVideo_GetVideoURL(m_pSteamVideo,unVideoAppID); -} -public override bool IsBroadcasting(ref int pnNumViewers) -{ - CheckIfUsable(); - pnNumViewers = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamVideo_IsBroadcasting(m_pSteamVideo,ref pnNumViewers); - return result; -} -} - - -public class CSteamGameServer : ISteamGameServer -{ -public CSteamGameServer(IntPtr SteamGameServer) -{ - m_pSteamGameServer = SteamGameServer; -} -IntPtr m_pSteamGameServer; - -public override IntPtr GetIntPtr() { return m_pSteamGameServer; } - -private void CheckIfUsable() -{ - if (m_pSteamGameServer == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override bool InitGameServer(uint unIP,char usGamePort,char usQueryPort,uint unFlags,uint nGameAppId,string pchVersionString) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_InitGameServer(m_pSteamGameServer,unIP,usGamePort,usQueryPort,unFlags,nGameAppId,pchVersionString); - return result; -} -public override void SetProduct(string pszProduct) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetProduct(m_pSteamGameServer,pszProduct); -} -public override void SetGameDescription(string pszGameDescription) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetGameDescription(m_pSteamGameServer,pszGameDescription); -} -public override void SetModDir(string pszModDir) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetModDir(m_pSteamGameServer,pszModDir); -} -public override void SetDedicatedServer(bool bDedicated) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetDedicatedServer(m_pSteamGameServer,bDedicated); -} -public override void LogOn(string pszToken) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_LogOn(m_pSteamGameServer,pszToken); -} -public override void LogOnAnonymous() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_LogOnAnonymous(m_pSteamGameServer); -} -public override void LogOff() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_LogOff(m_pSteamGameServer); -} -public override bool BLoggedOn() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_BLoggedOn(m_pSteamGameServer); - return result; -} -public override bool BSecure() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_BSecure(m_pSteamGameServer); - return result; -} -public override ulong GetSteamID() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetSteamID(m_pSteamGameServer); - return result; -} -public override bool WasRestartRequested() -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_WasRestartRequested(m_pSteamGameServer); - return result; -} -public override void SetMaxPlayerCount(int cPlayersMax) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetMaxPlayerCount(m_pSteamGameServer,cPlayersMax); -} -public override void SetBotPlayerCount(int cBotplayers) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetBotPlayerCount(m_pSteamGameServer,cBotplayers); -} -public override void SetServerName(string pszServerName) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetServerName(m_pSteamGameServer,pszServerName); -} -public override void SetMapName(string pszMapName) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetMapName(m_pSteamGameServer,pszMapName); -} -public override void SetPasswordProtected(bool bPasswordProtected) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetPasswordProtected(m_pSteamGameServer,bPasswordProtected); -} -public override void SetSpectatorPort(char unSpectatorPort) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetSpectatorPort(m_pSteamGameServer,unSpectatorPort); -} -public override void SetSpectatorServerName(string pszSpectatorServerName) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetSpectatorServerName(m_pSteamGameServer,pszSpectatorServerName); -} -public override void ClearAllKeyValues() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_ClearAllKeyValues(m_pSteamGameServer); -} -public override void SetKeyValue(string pKey,string pValue) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetKeyValue(m_pSteamGameServer,pKey,pValue); -} -public override void SetGameTags(string pchGameTags) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetGameTags(m_pSteamGameServer,pchGameTags); -} -public override void SetGameData(string pchGameData) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetGameData(m_pSteamGameServer,pchGameData); -} -public override void SetRegion(string pszRegion) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetRegion(m_pSteamGameServer,pszRegion); -} -public override bool SendUserConnectAndAuthenticate(uint unIPClient,IntPtr pvAuthBlob,uint cubAuthBlobSize,ref CSteamID pSteamIDUser) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate(m_pSteamGameServer,unIPClient,pvAuthBlob,cubAuthBlobSize,ref pSteamIDUser); - return result; -} -public override ulong CreateUnauthenticatedUserConnection() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection(m_pSteamGameServer); - return result; -} -public override void SendUserDisconnect(ulong steamIDUser) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SendUserDisconnect(m_pSteamGameServer,steamIDUser); -} -public override bool BUpdateUserData(ulong steamIDUser,string pchPlayerName,uint uScore) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_BUpdateUserData(m_pSteamGameServer,steamIDUser,pchPlayerName,uScore); - return result; -} -public override uint GetAuthSessionTicket(IntPtr pTicket,int cbMaxTicket,ref uint pcbTicket) -{ - CheckIfUsable(); - pcbTicket = 0; - uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetAuthSessionTicket(m_pSteamGameServer,pTicket,cbMaxTicket,ref pcbTicket); - return result; -} -public override uint BeginAuthSession(IntPtr pAuthTicket,int cbAuthTicket,ulong steamID) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_BeginAuthSession(m_pSteamGameServer,pAuthTicket,cbAuthTicket,steamID); - return result; -} -public override void EndAuthSession(ulong steamID) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_EndAuthSession(m_pSteamGameServer,steamID); -} -public override void CancelAuthTicket(uint hAuthTicket) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_CancelAuthTicket(m_pSteamGameServer,hAuthTicket); -} -public override uint UserHasLicenseForApp(ulong steamID,uint appID) -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_UserHasLicenseForApp(m_pSteamGameServer,steamID,appID); - return result; -} -public override bool RequestUserGroupStatus(ulong steamIDUser,ulong steamIDGroup) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_RequestUserGroupStatus(m_pSteamGameServer,steamIDUser,steamIDGroup); - return result; -} -public override void GetGameplayStats() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_GetGameplayStats(m_pSteamGameServer); -} -public override ulong GetServerReputation() -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetServerReputation(m_pSteamGameServer); - return result; -} -public override uint GetPublicIP() -{ - CheckIfUsable(); - uint result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetPublicIP(m_pSteamGameServer); - return result; -} -public override bool HandleIncomingPacket(IntPtr pData,int cbData,uint srcIP,char srcPort) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServer_HandleIncomingPacket(m_pSteamGameServer,pData,cbData,srcIP,srcPort); - return result; -} -public override int GetNextOutgoingPacket(IntPtr pOut,int cbMaxOut,ref uint pNetAdr,ref char pPort) -{ - CheckIfUsable(); - pNetAdr = 0; - pPort = (char) 0; - int result = NativeEntrypoints.SteamAPI_ISteamGameServer_GetNextOutgoingPacket(m_pSteamGameServer,pOut,cbMaxOut,ref pNetAdr,ref pPort); - return result; -} -public override void EnableHeartbeats(bool bActive) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_EnableHeartbeats(m_pSteamGameServer,bActive); -} -public override void SetHeartbeatInterval(int iHeartbeatInterval) -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_SetHeartbeatInterval(m_pSteamGameServer,iHeartbeatInterval); -} -public override void ForceHeartbeat() -{ - CheckIfUsable(); - NativeEntrypoints.SteamAPI_ISteamGameServer_ForceHeartbeat(m_pSteamGameServer); -} -public override ulong AssociateWithClan(ulong steamIDClan) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_AssociateWithClan(m_pSteamGameServer,steamIDClan); - return result; -} -public override ulong ComputeNewPlayerCompatibility(ulong steamIDNewPlayer) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility(m_pSteamGameServer,steamIDNewPlayer); - return result; -} -} - - -public class CSteamGameServerStats : ISteamGameServerStats -{ -public CSteamGameServerStats(IntPtr SteamGameServerStats) -{ - m_pSteamGameServerStats = SteamGameServerStats; -} -IntPtr m_pSteamGameServerStats; - -public override IntPtr GetIntPtr() { return m_pSteamGameServerStats; } - -private void CheckIfUsable() -{ - if (m_pSteamGameServerStats == IntPtr.Zero) - { - throw new Exception("Steam Pointer not configured"); - } -} -public override ulong RequestUserStats(ulong steamIDUser) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_RequestUserStats(m_pSteamGameServerStats,steamIDUser); - return result; -} -public override bool GetUserStat(ulong steamIDUser,string pchName,ref int pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_GetUserStat(m_pSteamGameServerStats,steamIDUser,pchName,ref pData); - return result; -} -public override bool GetUserStat0(ulong steamIDUser,string pchName,ref float pData) -{ - CheckIfUsable(); - pData = 0; - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_GetUserStat0(m_pSteamGameServerStats,steamIDUser,pchName,ref pData); - return result; -} -public override bool GetUserAchievement(ulong steamIDUser,string pchName,ref bool pbAchieved) -{ - CheckIfUsable(); - pbAchieved = false; - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_GetUserAchievement(m_pSteamGameServerStats,steamIDUser,pchName,ref pbAchieved); - return result; -} -public override bool SetUserStat(ulong steamIDUser,string pchName,int nData) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_SetUserStat(m_pSteamGameServerStats,steamIDUser,pchName,nData); - return result; -} -public override bool SetUserStat0(ulong steamIDUser,string pchName,float fData) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_SetUserStat0(m_pSteamGameServerStats,steamIDUser,pchName,fData); - return result; -} -public override bool UpdateUserAvgRateStat(ulong steamIDUser,string pchName,float flCountThisSession,double dSessionLength) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat(m_pSteamGameServerStats,steamIDUser,pchName,flCountThisSession,dSessionLength); - return result; -} -public override bool SetUserAchievement(ulong steamIDUser,string pchName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_SetUserAchievement(m_pSteamGameServerStats,steamIDUser,pchName); - return result; -} -public override bool ClearUserAchievement(ulong steamIDUser,string pchName) -{ - CheckIfUsable(); - bool result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_ClearUserAchievement(m_pSteamGameServerStats,steamIDUser,pchName); - return result; -} -public override ulong StoreUserStats(ulong steamIDUser) -{ - CheckIfUsable(); - ulong result = NativeEntrypoints.SteamAPI_ISteamGameServerStats_StoreUserStats(m_pSteamGameServerStats,steamIDUser); - return result; -} -} - - -public class CUserStatsReceived_t_Callback -{ - public CUserStatsReceived_t_Callback() { } - ~CUserStatsReceived_t_Callback() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CUserStatsReceived_t_RemoveCallback(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(Valve.Interop.NativeEntrypoints.SteamAPI_UserStatsReceived_t_Callback func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CUserStatsReceived_t_RemoveCallback(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CUserStatsReceived_t_SetCallback(func); - } -} -public class CRemoteStorageFileReadAsyncComplete_t_CallResult -{ - public CRemoteStorageFileReadAsyncComplete_t_CallResult() { } - ~CRemoteStorageFileReadAsyncComplete_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageFileReadAsyncComplete_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageFileReadAsyncComplete_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageFileReadAsyncComplete_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageFileReadAsyncComplete_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageGetPublishedItemVoteDetailsResult_t_CallResult -{ - public CRemoteStorageGetPublishedItemVoteDetailsResult_t_CallResult() { } - ~CRemoteStorageGetPublishedItemVoteDetailsResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageGetPublishedItemVoteDetailsResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageGetPublishedItemVoteDetailsResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageGetPublishedItemVoteDetailsResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageGetPublishedItemVoteDetailsResult_t_SetCallResult(hAPICall, func); - } -} -public class CFileDetailsResult_t_CallResult -{ - public CFileDetailsResult_t_CallResult() { } - ~CFileDetailsResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFileDetailsResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_FileDetailsResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFileDetailsResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CFileDetailsResult_t_SetCallResult(hAPICall, func); - } -} -public class CGSStatsStored_t_CallResult -{ - public CGSStatsStored_t_CallResult() { } - ~CGSStatsStored_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGSStatsStored_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_GSStatsStored_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGSStatsStored_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CGSStatsStored_t_SetCallResult(hAPICall, func); - } -} -public class CHTML_BrowserReady_t_CallResult -{ - public CHTML_BrowserReady_t_CallResult() { } - ~CHTML_BrowserReady_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CHTML_BrowserReady_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_HTML_BrowserReady_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CHTML_BrowserReady_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CHTML_BrowserReady_t_SetCallResult(hAPICall, func); - } -} -public class CFriendsGetFollowerCount_t_CallResult -{ - public CFriendsGetFollowerCount_t_CallResult() { } - ~CFriendsGetFollowerCount_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFriendsGetFollowerCount_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_FriendsGetFollowerCount_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFriendsGetFollowerCount_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CFriendsGetFollowerCount_t_SetCallResult(hAPICall, func); - } -} -public class CFriendsIsFollowing_t_CallResult -{ - public CFriendsIsFollowing_t_CallResult() { } - ~CFriendsIsFollowing_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFriendsIsFollowing_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_FriendsIsFollowing_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFriendsIsFollowing_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CFriendsIsFollowing_t_SetCallResult(hAPICall, func); - } -} -public class CLobbyMatchList_t_CallResult -{ - public CLobbyMatchList_t_CallResult() { } - ~CLobbyMatchList_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLobbyMatchList_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_LobbyMatchList_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLobbyMatchList_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CLobbyMatchList_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageUpdatePublishedFileResult_t_CallResult -{ - public CRemoteStorageUpdatePublishedFileResult_t_CallResult() { } - ~CRemoteStorageUpdatePublishedFileResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageUpdatePublishedFileResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageUpdatePublishedFileResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageUpdatePublishedFileResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageUpdatePublishedFileResult_t_SetCallResult(hAPICall, func); - } -} -public class CStoreAuthURLResponse_t_CallResult -{ - public CStoreAuthURLResponse_t_CallResult() { } - ~CStoreAuthURLResponse_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CStoreAuthURLResponse_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_StoreAuthURLResponse_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CStoreAuthURLResponse_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CStoreAuthURLResponse_t_SetCallResult(hAPICall, func); - } -} -public class CLobbyCreated_t_CallResult -{ - public CLobbyCreated_t_CallResult() { } - ~CLobbyCreated_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLobbyCreated_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_LobbyCreated_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLobbyCreated_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CLobbyCreated_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageFileWriteAsyncComplete_t_CallResult -{ - public CRemoteStorageFileWriteAsyncComplete_t_CallResult() { } - ~CRemoteStorageFileWriteAsyncComplete_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageFileWriteAsyncComplete_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageFileWriteAsyncComplete_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageFileWriteAsyncComplete_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageFileWriteAsyncComplete_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageDeletePublishedFileResult_t_CallResult -{ - public CRemoteStorageDeletePublishedFileResult_t_CallResult() { } - ~CRemoteStorageDeletePublishedFileResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageDeletePublishedFileResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageDeletePublishedFileResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageDeletePublishedFileResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageDeletePublishedFileResult_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageGetPublishedFileDetailsResult_t_CallResult -{ - public CRemoteStorageGetPublishedFileDetailsResult_t_CallResult() { } - ~CRemoteStorageGetPublishedFileDetailsResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageGetPublishedFileDetailsResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageGetPublishedFileDetailsResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageGetPublishedFileDetailsResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageGetPublishedFileDetailsResult_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageDownloadUGCResult_t_CallResult -{ - public CRemoteStorageDownloadUGCResult_t_CallResult() { } - ~CRemoteStorageDownloadUGCResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageDownloadUGCResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageDownloadUGCResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageDownloadUGCResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageDownloadUGCResult_t_SetCallResult(hAPICall, func); - } -} -public class CSteamUGCQueryCompleted_t_CallResult -{ - public CSteamUGCQueryCompleted_t_CallResult() { } - ~CSteamUGCQueryCompleted_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSteamUGCQueryCompleted_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_SteamUGCQueryCompleted_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSteamUGCQueryCompleted_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CSteamUGCQueryCompleted_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageFileShareResult_t_CallResult -{ - public CRemoteStorageFileShareResult_t_CallResult() { } - ~CRemoteStorageFileShareResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageFileShareResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageFileShareResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageFileShareResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageFileShareResult_t_SetCallResult(hAPICall, func); - } -} -public class CLobbyEnter_t_CallResult -{ - public CLobbyEnter_t_CallResult() { } - ~CLobbyEnter_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLobbyEnter_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_LobbyEnter_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLobbyEnter_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CLobbyEnter_t_SetCallResult(hAPICall, func); - } -} -public class CSubmitItemUpdateResult_t_CallResult -{ - public CSubmitItemUpdateResult_t_CallResult() { } - ~CSubmitItemUpdateResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSubmitItemUpdateResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_SubmitItemUpdateResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSubmitItemUpdateResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CSubmitItemUpdateResult_t_SetCallResult(hAPICall, func); - } -} -public class CNumberOfCurrentPlayers_t_CallResult -{ - public CNumberOfCurrentPlayers_t_CallResult() { } - ~CNumberOfCurrentPlayers_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CNumberOfCurrentPlayers_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_NumberOfCurrentPlayers_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CNumberOfCurrentPlayers_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CNumberOfCurrentPlayers_t_SetCallResult(hAPICall, func); - } -} -public class CGSStatsReceived_t_CallResult -{ - public CGSStatsReceived_t_CallResult() { } - ~CGSStatsReceived_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGSStatsReceived_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_GSStatsReceived_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGSStatsReceived_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CGSStatsReceived_t_SetCallResult(hAPICall, func); - } -} -public class CLeaderboardScoresDownloaded_t_CallResult -{ - public CLeaderboardScoresDownloaded_t_CallResult() { } - ~CLeaderboardScoresDownloaded_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardScoresDownloaded_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_LeaderboardScoresDownloaded_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardScoresDownloaded_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CLeaderboardScoresDownloaded_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageUpdateUserPublishedItemVoteResult_t_CallResult -{ - public CRemoteStorageUpdateUserPublishedItemVoteResult_t_CallResult() { } - ~CRemoteStorageUpdateUserPublishedItemVoteResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageUpdateUserPublishedItemVoteResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageUpdateUserPublishedItemVoteResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageUpdateUserPublishedItemVoteResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageUpdateUserPublishedItemVoteResult_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageEnumerateUserSubscribedFilesResult_t_CallResult -{ - public CRemoteStorageEnumerateUserSubscribedFilesResult_t_CallResult() { } - ~CRemoteStorageEnumerateUserSubscribedFilesResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateUserSubscribedFilesResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageEnumerateUserSubscribedFilesResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateUserSubscribedFilesResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateUserSubscribedFilesResult_t_SetCallResult(hAPICall, func); - } -} -public class CCreateItemResult_t_CallResult -{ - public CCreateItemResult_t_CallResult() { } - ~CCreateItemResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CCreateItemResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_CreateItemResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CCreateItemResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CCreateItemResult_t_SetCallResult(hAPICall, func); - } -} -public class CSetUserItemVoteResult_t_CallResult -{ - public CSetUserItemVoteResult_t_CallResult() { } - ~CSetUserItemVoteResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSetUserItemVoteResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_SetUserItemVoteResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSetUserItemVoteResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CSetUserItemVoteResult_t_SetCallResult(hAPICall, func); - } -} -public class CComputeNewPlayerCompatibilityResult_t_CallResult -{ - public CComputeNewPlayerCompatibilityResult_t_CallResult() { } - ~CComputeNewPlayerCompatibilityResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CComputeNewPlayerCompatibilityResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_ComputeNewPlayerCompatibilityResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CComputeNewPlayerCompatibilityResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CComputeNewPlayerCompatibilityResult_t_SetCallResult(hAPICall, func); - } -} -public class CLeaderboardScoreUploaded_t_CallResult -{ - public CLeaderboardScoreUploaded_t_CallResult() { } - ~CLeaderboardScoreUploaded_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardScoreUploaded_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_LeaderboardScoreUploaded_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardScoreUploaded_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CLeaderboardScoreUploaded_t_SetCallResult(hAPICall, func); - } -} -public class CGlobalAchievementPercentagesReady_t_CallResult -{ - public CGlobalAchievementPercentagesReady_t_CallResult() { } - ~CGlobalAchievementPercentagesReady_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGlobalAchievementPercentagesReady_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_GlobalAchievementPercentagesReady_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGlobalAchievementPercentagesReady_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CGlobalAchievementPercentagesReady_t_SetCallResult(hAPICall, func); - } -} -public class CGlobalStatsReceived_t_CallResult -{ - public CGlobalStatsReceived_t_CallResult() { } - ~CGlobalStatsReceived_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGlobalStatsReceived_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_GlobalStatsReceived_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGlobalStatsReceived_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CGlobalStatsReceived_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_CallResult -{ - public CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_CallResult() { } - ~CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageEnumeratePublishedFilesByUserActionResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageEnumeratePublishedFilesByUserActionResult_t_SetCallResult(hAPICall, func); - } -} -public class CClanOfficerListResponse_t_CallResult -{ - public CClanOfficerListResponse_t_CallResult() { } - ~CClanOfficerListResponse_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CClanOfficerListResponse_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_ClanOfficerListResponse_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CClanOfficerListResponse_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CClanOfficerListResponse_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStoragePublishFileProgress_t_CallResult -{ - public CRemoteStoragePublishFileProgress_t_CallResult() { } - ~CRemoteStoragePublishFileProgress_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStoragePublishFileProgress_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStoragePublishFileProgress_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStoragePublishFileProgress_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStoragePublishFileProgress_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageEnumerateWorkshopFilesResult_t_CallResult -{ - public CRemoteStorageEnumerateWorkshopFilesResult_t_CallResult() { } - ~CRemoteStorageEnumerateWorkshopFilesResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateWorkshopFilesResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageEnumerateWorkshopFilesResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateWorkshopFilesResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateWorkshopFilesResult_t_SetCallResult(hAPICall, func); - } -} -public class CGSReputation_t_CallResult -{ - public CGSReputation_t_CallResult() { } - ~CGSReputation_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGSReputation_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_GSReputation_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGSReputation_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CGSReputation_t_SetCallResult(hAPICall, func); - } -} -public class CUserFavoriteItemsListChanged_t_CallResult -{ - public CUserFavoriteItemsListChanged_t_CallResult() { } - ~CUserFavoriteItemsListChanged_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CUserFavoriteItemsListChanged_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_UserFavoriteItemsListChanged_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CUserFavoriteItemsListChanged_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CUserFavoriteItemsListChanged_t_SetCallResult(hAPICall, func); - } -} -public class CEncryptedAppTicketResponse_t_CallResult -{ - public CEncryptedAppTicketResponse_t_CallResult() { } - ~CEncryptedAppTicketResponse_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CEncryptedAppTicketResponse_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_EncryptedAppTicketResponse_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CEncryptedAppTicketResponse_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CEncryptedAppTicketResponse_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageSetUserPublishedFileActionResult_t_CallResult -{ - public CRemoteStorageSetUserPublishedFileActionResult_t_CallResult() { } - ~CRemoteStorageSetUserPublishedFileActionResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageSetUserPublishedFileActionResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageSetUserPublishedFileActionResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageSetUserPublishedFileActionResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageSetUserPublishedFileActionResult_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageEnumerateUserPublishedFilesResult_t_CallResult -{ - public CRemoteStorageEnumerateUserPublishedFilesResult_t_CallResult() { } - ~CRemoteStorageEnumerateUserPublishedFilesResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateUserPublishedFilesResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageEnumerateUserPublishedFilesResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateUserPublishedFilesResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageEnumerateUserPublishedFilesResult_t_SetCallResult(hAPICall, func); - } -} -public class CFriendsEnumerateFollowingList_t_CallResult -{ - public CFriendsEnumerateFollowingList_t_CallResult() { } - ~CFriendsEnumerateFollowingList_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFriendsEnumerateFollowingList_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_FriendsEnumerateFollowingList_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CFriendsEnumerateFollowingList_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CFriendsEnumerateFollowingList_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageSubscribePublishedFileResult_t_CallResult -{ - public CRemoteStorageSubscribePublishedFileResult_t_CallResult() { } - ~CRemoteStorageSubscribePublishedFileResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageSubscribePublishedFileResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageSubscribePublishedFileResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageSubscribePublishedFileResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageSubscribePublishedFileResult_t_SetCallResult(hAPICall, func); - } -} -public class CGetUserItemVoteResult_t_CallResult -{ - public CGetUserItemVoteResult_t_CallResult() { } - ~CGetUserItemVoteResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGetUserItemVoteResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_GetUserItemVoteResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CGetUserItemVoteResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CGetUserItemVoteResult_t_SetCallResult(hAPICall, func); - } -} -public class CAssociateWithClanResult_t_CallResult -{ - public CAssociateWithClanResult_t_CallResult() { } - ~CAssociateWithClanResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CAssociateWithClanResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_AssociateWithClanResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CAssociateWithClanResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CAssociateWithClanResult_t_SetCallResult(hAPICall, func); - } -} -public class CLeaderboardUGCSet_t_CallResult -{ - public CLeaderboardUGCSet_t_CallResult() { } - ~CLeaderboardUGCSet_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardUGCSet_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_LeaderboardUGCSet_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardUGCSet_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CLeaderboardUGCSet_t_SetCallResult(hAPICall, func); - } -} -public class CCheckFileSignature_t_CallResult -{ - public CCheckFileSignature_t_CallResult() { } - ~CCheckFileSignature_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CCheckFileSignature_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_CheckFileSignature_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CCheckFileSignature_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CCheckFileSignature_t_SetCallResult(hAPICall, func); - } -} -public class CRemoteStorageUnsubscribePublishedFileResult_t_CallResult -{ - public CRemoteStorageUnsubscribePublishedFileResult_t_CallResult() { } - ~CRemoteStorageUnsubscribePublishedFileResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageUnsubscribePublishedFileResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_RemoteStorageUnsubscribePublishedFileResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CRemoteStorageUnsubscribePublishedFileResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CRemoteStorageUnsubscribePublishedFileResult_t_SetCallResult(hAPICall, func); - } -} -public class CSetPersonaNameResponse_t_CallResult -{ - public CSetPersonaNameResponse_t_CallResult() { } - ~CSetPersonaNameResponse_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSetPersonaNameResponse_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_SetPersonaNameResponse_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CSetPersonaNameResponse_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CSetPersonaNameResponse_t_SetCallResult(hAPICall, func); - } -} -public class CUserStatsReceived_t_CallResult -{ - public CUserStatsReceived_t_CallResult() { } - ~CUserStatsReceived_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CUserStatsReceived_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_UserStatsReceived_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CUserStatsReceived_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CUserStatsReceived_t_SetCallResult(hAPICall, func); - } -} -public class CJoinClanChatRoomCompletionResult_t_CallResult -{ - public CJoinClanChatRoomCompletionResult_t_CallResult() { } - ~CJoinClanChatRoomCompletionResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CJoinClanChatRoomCompletionResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_JoinClanChatRoomCompletionResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CJoinClanChatRoomCompletionResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CJoinClanChatRoomCompletionResult_t_SetCallResult(hAPICall, func); - } -} -public class CLeaderboardFindResult_t_CallResult -{ - public CLeaderboardFindResult_t_CallResult() { } - ~CLeaderboardFindResult_t_CallResult() - { - if(m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardFindResult_t_RemoveCallResult(m_Handle); - } - } - ulong m_Handle = 0; - public void Set(ulong hAPICall, Valve.Interop.NativeEntrypoints.SteamAPI_LeaderboardFindResult_t_CallResult func) - { - if (m_Handle != 0) - { - Valve.Interop.NativeEntrypoints.CLeaderboardFindResult_t_RemoveCallResult(m_Handle); - } - m_Handle = Valve.Interop.NativeEntrypoints.CLeaderboardFindResult_t_SetCallResult(hAPICall, func); - } -} -public class SteamAPIInterop -{ -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_RestartAppIfNecessary")] -internal static extern void SteamAPI_RestartAppIfNecessary(uint unOwnAppID ); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_Init")] -internal static extern void SteamAPI_Init(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_RunCallbacks")] -internal static extern void SteamAPI_RunCallbacks(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_RegisterCallback")] -internal static extern void SteamAPI_RegisterCallback(IntPtr pCallback, int iCallback); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAPI_UnregisterCallback")] -internal static extern void SteamAPI_UnregisterCallback(IntPtr pCallback); -[DllImportAttribute("Steam_api", EntryPoint = "SteamClient")] -internal static extern IntPtr SteamClient(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamUser")] -internal static extern IntPtr SteamUser(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamFriends")] -internal static extern IntPtr SteamFriends(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamUtils")] -internal static extern IntPtr SteamUtils(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmaking")] -internal static extern IntPtr SteamMatchmaking(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingServerListResponse")] -internal static extern IntPtr SteamMatchmakingServerListResponse(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingPingResponse")] -internal static extern IntPtr SteamMatchmakingPingResponse(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingPlayersResponse")] -internal static extern IntPtr SteamMatchmakingPlayersResponse(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingRulesResponse")] -internal static extern IntPtr SteamMatchmakingRulesResponse(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMatchmakingServers")] -internal static extern IntPtr SteamMatchmakingServers(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamRemoteStorage")] -internal static extern IntPtr SteamRemoteStorage(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamUserStats")] -internal static extern IntPtr SteamUserStats(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamApps")] -internal static extern IntPtr SteamApps(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamNetworking")] -internal static extern IntPtr SteamNetworking(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamScreenshots")] -internal static extern IntPtr SteamScreenshots(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMusic")] -internal static extern IntPtr SteamMusic(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamMusicRemote")] -internal static extern IntPtr SteamMusicRemote(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamHTTP")] -internal static extern IntPtr SteamHTTP(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamUnifiedMessages")] -internal static extern IntPtr SteamUnifiedMessages(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamController")] -internal static extern IntPtr SteamController(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamUGC")] -internal static extern IntPtr SteamUGC(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamAppList")] -internal static extern IntPtr SteamAppList(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamHTMLSurface")] -internal static extern IntPtr SteamHTMLSurface(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamInventory")] -internal static extern IntPtr SteamInventory(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamVideo")] -internal static extern IntPtr SteamVideo(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamGameServer")] -internal static extern IntPtr SteamGameServer(); -[DllImportAttribute("Steam_api", EntryPoint = "SteamGameServerStats")] -internal static extern IntPtr SteamGameServerStats(); -} - - -public enum EUniverse -{ - k_EUniverseInvalid = 0, - k_EUniversePublic = 1, - k_EUniverseBeta = 2, - k_EUniverseInternal = 3, - k_EUniverseDev = 4, - k_EUniverseMax = 5, -} -public enum EResult -{ - k_EResultOK = 1, - k_EResultFail = 2, - k_EResultNoConnection = 3, - k_EResultInvalidPassword = 5, - k_EResultLoggedInElsewhere = 6, - k_EResultInvalidProtocolVer = 7, - k_EResultInvalidParam = 8, - k_EResultFileNotFound = 9, - k_EResultBusy = 10, - k_EResultInvalidState = 11, - k_EResultInvalidName = 12, - k_EResultInvalidEmail = 13, - k_EResultDuplicateName = 14, - k_EResultAccessDenied = 15, - k_EResultTimeout = 16, - k_EResultBanned = 17, - k_EResultAccountNotFound = 18, - k_EResultInvalidSteamID = 19, - k_EResultServiceUnavailable = 20, - k_EResultNotLoggedOn = 21, - k_EResultPending = 22, - k_EResultEncryptionFailure = 23, - k_EResultInsufficientPrivilege = 24, - k_EResultLimitExceeded = 25, - k_EResultRevoked = 26, - k_EResultExpired = 27, - k_EResultAlreadyRedeemed = 28, - k_EResultDuplicateRequest = 29, - k_EResultAlreadyOwned = 30, - k_EResultIPNotFound = 31, - k_EResultPersistFailed = 32, - k_EResultLockingFailed = 33, - k_EResultLogonSessionReplaced = 34, - k_EResultConnectFailed = 35, - k_EResultHandshakeFailed = 36, - k_EResultIOFailure = 37, - k_EResultRemoteDisconnect = 38, - k_EResultShoppingCartNotFound = 39, - k_EResultBlocked = 40, - k_EResultIgnored = 41, - k_EResultNoMatch = 42, - k_EResultAccountDisabled = 43, - k_EResultServiceReadOnly = 44, - k_EResultAccountNotFeatured = 45, - k_EResultAdministratorOK = 46, - k_EResultContentVersion = 47, - k_EResultTryAnotherCM = 48, - k_EResultPasswordRequiredToKickSession = 49, - k_EResultAlreadyLoggedInElsewhere = 50, - k_EResultSuspended = 51, - k_EResultCancelled = 52, - k_EResultDataCorruption = 53, - k_EResultDiskFull = 54, - k_EResultRemoteCallFailed = 55, - k_EResultPasswordUnset = 56, - k_EResultExternalAccountUnlinked = 57, - k_EResultPSNTicketInvalid = 58, - k_EResultExternalAccountAlreadyLinked = 59, - k_EResultRemoteFileConflict = 60, - k_EResultIllegalPassword = 61, - k_EResultSameAsPreviousValue = 62, - k_EResultAccountLogonDenied = 63, - k_EResultCannotUseOldPassword = 64, - k_EResultInvalidLoginAuthCode = 65, - k_EResultAccountLogonDeniedNoMail = 66, - k_EResultHardwareNotCapableOfIPT = 67, - k_EResultIPTInitError = 68, - k_EResultParentalControlRestricted = 69, - k_EResultFacebookQueryError = 70, - k_EResultExpiredLoginAuthCode = 71, - k_EResultIPLoginRestrictionFailed = 72, - k_EResultAccountLockedDown = 73, - k_EResultAccountLogonDeniedVerifiedEmailRequired = 74, - k_EResultNoMatchingURL = 75, - k_EResultBadResponse = 76, - k_EResultRequirePasswordReEntry = 77, - k_EResultValueOutOfRange = 78, - k_EResultUnexpectedError = 79, - k_EResultDisabled = 80, - k_EResultInvalidCEGSubmission = 81, - k_EResultRestrictedDevice = 82, - k_EResultRegionLocked = 83, - k_EResultRateLimitExceeded = 84, - k_EResultAccountLoginDeniedNeedTwoFactor = 85, - k_EResultItemDeleted = 86, - k_EResultAccountLoginDeniedThrottle = 87, - k_EResultTwoFactorCodeMismatch = 88, - k_EResultTwoFactorActivationCodeMismatch = 89, - k_EResultAccountAssociatedToMultiplePartners = 90, - k_EResultNotModified = 91, - k_EResultNoMobileDevice = 92, - k_EResultTimeNotSynced = 93, - k_EResultSmsCodeFailed = 94, - k_EResultAccountLimitExceeded = 95, - k_EResultAccountActivityLimitExceeded = 96, - k_EResultPhoneActivityLimitExceeded = 97, - k_EResultRefundToWallet = 98, - k_EResultEmailSendFailure = 99, - k_EResultNotSettled = 100, - k_EResultNeedCaptcha = 101, - k_EResultGSLTDenied = 102, - k_EResultGSOwnerDenied = 103, - k_EResultInvalidItemType = 104, - k_EResultIPBanned = 105, - k_EResultGSLTExpired = 106, -} -public enum EVoiceResult -{ - k_EVoiceResultOK = 0, - k_EVoiceResultNotInitialized = 1, - k_EVoiceResultNotRecording = 2, - k_EVoiceResultNoData = 3, - k_EVoiceResultBufferTooSmall = 4, - k_EVoiceResultDataCorrupted = 5, - k_EVoiceResultRestricted = 6, - k_EVoiceResultUnsupportedCodec = 7, - k_EVoiceResultReceiverOutOfDate = 8, - k_EVoiceResultReceiverDidNotAnswer = 9, -} -public enum EDenyReason -{ - k_EDenyInvalid = 0, - k_EDenyInvalidVersion = 1, - k_EDenyGeneric = 2, - k_EDenyNotLoggedOn = 3, - k_EDenyNoLicense = 4, - k_EDenyCheater = 5, - k_EDenyLoggedInElseWhere = 6, - k_EDenyUnknownText = 7, - k_EDenyIncompatibleAnticheat = 8, - k_EDenyMemoryCorruption = 9, - k_EDenyIncompatibleSoftware = 10, - k_EDenySteamConnectionLost = 11, - k_EDenySteamConnectionError = 12, - k_EDenySteamResponseTimedOut = 13, - k_EDenySteamValidationStalled = 14, - k_EDenySteamOwnerLeftGuestUser = 15, -} -public enum EBeginAuthSessionResult -{ - k_EBeginAuthSessionResultOK = 0, - k_EBeginAuthSessionResultInvalidTicket = 1, - k_EBeginAuthSessionResultDuplicateRequest = 2, - k_EBeginAuthSessionResultInvalidVersion = 3, - k_EBeginAuthSessionResultGameMismatch = 4, - k_EBeginAuthSessionResultExpiredTicket = 5, -} -public enum EAuthSessionResponse -{ - k_EAuthSessionResponseOK = 0, - k_EAuthSessionResponseUserNotConnectedToSteam = 1, - k_EAuthSessionResponseNoLicenseOrExpired = 2, - k_EAuthSessionResponseVACBanned = 3, - k_EAuthSessionResponseLoggedInElseWhere = 4, - k_EAuthSessionResponseVACCheckTimedOut = 5, - k_EAuthSessionResponseAuthTicketCanceled = 6, - k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, - k_EAuthSessionResponseAuthTicketInvalid = 8, - k_EAuthSessionResponsePublisherIssuedBan = 9, -} -public enum EUserHasLicenseForAppResult -{ - k_EUserHasLicenseResultHasLicense = 0, - k_EUserHasLicenseResultDoesNotHaveLicense = 1, - k_EUserHasLicenseResultNoAuth = 2, -} -public enum EAccountType -{ - k_EAccountTypeInvalid = 0, - k_EAccountTypeIndividual = 1, - k_EAccountTypeMultiseat = 2, - k_EAccountTypeGameServer = 3, - k_EAccountTypeAnonGameServer = 4, - k_EAccountTypePending = 5, - k_EAccountTypeContentServer = 6, - k_EAccountTypeClan = 7, - k_EAccountTypeChat = 8, - k_EAccountTypeConsoleUser = 9, - k_EAccountTypeAnonUser = 10, - k_EAccountTypeMax = 11, -} -public enum EAppReleaseState -{ - k_EAppReleaseState_Unknown = 0, - k_EAppReleaseState_Unavailable = 1, - k_EAppReleaseState_Prerelease = 2, - k_EAppReleaseState_PreloadOnly = 3, - k_EAppReleaseState_Released = 4, -} -public enum EAppOwnershipFlags -{ - k_EAppOwnershipFlags_None = 0, - k_EAppOwnershipFlags_OwnsLicense = 1, - k_EAppOwnershipFlags_FreeLicense = 2, - k_EAppOwnershipFlags_RegionRestricted = 4, - k_EAppOwnershipFlags_LowViolence = 8, - k_EAppOwnershipFlags_InvalidPlatform = 16, - k_EAppOwnershipFlags_SharedLicense = 32, - k_EAppOwnershipFlags_FreeWeekend = 64, - k_EAppOwnershipFlags_RetailLicense = 128, - k_EAppOwnershipFlags_LicenseLocked = 256, - k_EAppOwnershipFlags_LicensePending = 512, - k_EAppOwnershipFlags_LicenseExpired = 1024, - k_EAppOwnershipFlags_LicensePermanent = 2048, - k_EAppOwnershipFlags_LicenseRecurring = 4096, - k_EAppOwnershipFlags_LicenseCanceled = 8192, - k_EAppOwnershipFlags_AutoGrant = 16384, - k_EAppOwnershipFlags_PendingGift = 32768, - k_EAppOwnershipFlags_RentalNotActivated = 65536, - k_EAppOwnershipFlags_Rental = 131072, -} -public enum EAppType -{ - k_EAppType_Invalid = 0, - k_EAppType_Game = 1, - k_EAppType_Application = 2, - k_EAppType_Tool = 4, - k_EAppType_Demo = 8, - k_EAppType_Media_DEPRECATED = 16, - k_EAppType_DLC = 32, - k_EAppType_Guide = 64, - k_EAppType_Driver = 128, - k_EAppType_Config = 256, - k_EAppType_Hardware = 512, - k_EAppType_Franchise = 1024, - k_EAppType_Video = 2048, - k_EAppType_Plugin = 4096, - k_EAppType_Music = 8192, - k_EAppType_Series = 16384, - k_EAppType_Shortcut = 1073741824, - k_EAppType_DepotOnly = -2147483648, -} -public enum ESteamUserStatType -{ - k_ESteamUserStatTypeINVALID = 0, - k_ESteamUserStatTypeINT = 1, - k_ESteamUserStatTypeFLOAT = 2, - k_ESteamUserStatTypeAVGRATE = 3, - k_ESteamUserStatTypeACHIEVEMENTS = 4, - k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5, - k_ESteamUserStatTypeMAX = 6, -} -public enum EChatEntryType -{ - k_EChatEntryTypeInvalid = 0, - k_EChatEntryTypeChatMsg = 1, - k_EChatEntryTypeTyping = 2, - k_EChatEntryTypeInviteGame = 3, - k_EChatEntryTypeEmote = 4, - k_EChatEntryTypeLeftConversation = 6, - k_EChatEntryTypeEntered = 7, - k_EChatEntryTypeWasKicked = 8, - k_EChatEntryTypeWasBanned = 9, - k_EChatEntryTypeDisconnected = 10, - k_EChatEntryTypeHistoricalChat = 11, - k_EChatEntryTypeLinkBlocked = 14, -} -public enum EChatRoomEnterResponse -{ - k_EChatRoomEnterResponseSuccess = 1, - k_EChatRoomEnterResponseDoesntExist = 2, - k_EChatRoomEnterResponseNotAllowed = 3, - k_EChatRoomEnterResponseFull = 4, - k_EChatRoomEnterResponseError = 5, - k_EChatRoomEnterResponseBanned = 6, - k_EChatRoomEnterResponseLimited = 7, - k_EChatRoomEnterResponseClanDisabled = 8, - k_EChatRoomEnterResponseCommunityBan = 9, - k_EChatRoomEnterResponseMemberBlockedYou = 10, - k_EChatRoomEnterResponseYouBlockedMember = 11, -} -public enum EChatSteamIDInstanceFlags -{ - k_EChatAccountInstanceMask = 4095, - k_EChatInstanceFlagClan = 524288, - k_EChatInstanceFlagLobby = 262144, - k_EChatInstanceFlagMMSLobby = 131072, -} -public enum EMarketingMessageFlags -{ - k_EMarketingMessageFlagsNone = 0, - k_EMarketingMessageFlagsHighPriority = 1, - k_EMarketingMessageFlagsPlatformWindows = 2, - k_EMarketingMessageFlagsPlatformMac = 4, - k_EMarketingMessageFlagsPlatformLinux = 8, - k_EMarketingMessageFlagsPlatformRestrictions = 14, -} -public enum ENotificationPosition -{ - k_EPositionTopLeft = 0, - k_EPositionTopRight = 1, - k_EPositionBottomLeft = 2, - k_EPositionBottomRight = 3, -} -public enum EBroadcastUploadResult -{ - k_EBroadcastUploadResultNone = 0, - k_EBroadcastUploadResultOK = 1, - k_EBroadcastUploadResultInitFailed = 2, - k_EBroadcastUploadResultFrameFailed = 3, - k_EBroadcastUploadResultTimeout = 4, - k_EBroadcastUploadResultBandwidthExceeded = 5, - k_EBroadcastUploadResultLowFPS = 6, - k_EBroadcastUploadResultMissingKeyFrames = 7, - k_EBroadcastUploadResultNoConnection = 8, - k_EBroadcastUploadResultRelayFailed = 9, - k_EBroadcastUploadResultSettingsChanged = 10, - k_EBroadcastUploadResultMissingAudio = 11, - k_EBroadcastUploadResultTooFarBehind = 12, - k_EBroadcastUploadResultTranscodeBehind = 13, -} -public enum ELaunchOptionType -{ - k_ELaunchOptionType_None = 0, - k_ELaunchOptionType_Default = 1, - k_ELaunchOptionType_SafeMode = 2, - k_ELaunchOptionType_Multiplayer = 3, - k_ELaunchOptionType_Config = 4, - k_ELaunchOptionType_OpenVR = 5, - k_ELaunchOptionType_Server = 6, - k_ELaunchOptionType_Editor = 7, - k_ELaunchOptionType_Manual = 8, - k_ELaunchOptionType_Benchmark = 9, - k_ELaunchOptionType_Option1 = 10, - k_ELaunchOptionType_Option2 = 11, - k_ELaunchOptionType_Option3 = 12, - k_ELaunchOptionType_OculusVR = 13, - k_ELaunchOptionType_OpenVROverlay = 14, - k_ELaunchOptionType_OSVR = 15, - k_ELaunchOptionType_Dialog = 1000, -} -public enum EVRHMDType -{ - k_eEVRHMDType_None = -1, - k_eEVRHMDType_Unknown = 0, - k_eEVRHMDType_HTC_Dev = 1, - k_eEVRHMDType_HTC_VivePre = 2, - k_eEVRHMDType_HTC_Vive = 3, - k_eEVRHMDType_HTC_Unknown = 20, - k_eEVRHMDType_Oculus_DK1 = 21, - k_eEVRHMDType_Oculus_DK2 = 22, - k_eEVRHMDType_Oculus_Rift = 23, - k_eEVRHMDType_Oculus_Unknown = 40, -} -public enum EControllerType -{ - k_eControllerType_None = -1, - k_eControllerType_Unknown = 0, - k_eControllerType_UnknownSteamController = 1, - k_eControllerType_SteamController = 2, - k_eControllerType_UnknownNonSteamController = 30, - k_eControllerType_XBox360Controller = 31, - k_eControllerType_XBoxOneController = 32, - k_eControllerType_PS3Controller = 33, - k_eControllerType_PS4Controller = 34, - k_eControllerType_WiiController = 35, - k_eControllerType_AppleController = 36, -} -public enum EFailureType -{ - k_EFailureFlushedCallbackQueue = 0, - k_EFailurePipeFail = 1, -} -public enum EFriendRelationship -{ - k_EFriendRelationshipNone = 0, - k_EFriendRelationshipBlocked = 1, - k_EFriendRelationshipRequestRecipient = 2, - k_EFriendRelationshipFriend = 3, - k_EFriendRelationshipRequestInitiator = 4, - k_EFriendRelationshipIgnored = 5, - k_EFriendRelationshipIgnoredFriend = 6, - k_EFriendRelationshipSuggested_DEPRECATED = 7, - k_EFriendRelationshipMax = 8, -} -public enum EPersonaState -{ - k_EPersonaStateOffline = 0, - k_EPersonaStateOnline = 1, - k_EPersonaStateBusy = 2, - k_EPersonaStateAway = 3, - k_EPersonaStateSnooze = 4, - k_EPersonaStateLookingToTrade = 5, - k_EPersonaStateLookingToPlay = 6, - k_EPersonaStateMax = 7, -} -public enum EFriendFlags -{ - k_EFriendFlagNone = 0, - k_EFriendFlagBlocked = 1, - k_EFriendFlagFriendshipRequested = 2, - k_EFriendFlagImmediate = 4, - k_EFriendFlagClanMember = 8, - k_EFriendFlagOnGameServer = 16, - k_EFriendFlagRequestingFriendship = 128, - k_EFriendFlagRequestingInfo = 256, - k_EFriendFlagIgnored = 512, - k_EFriendFlagIgnoredFriend = 1024, - k_EFriendFlagSuggested = 2048, - k_EFriendFlagChatMember = 4096, - k_EFriendFlagAll = 65535, -} -public enum EUserRestriction -{ - k_nUserRestrictionNone = 0, - k_nUserRestrictionUnknown = 1, - k_nUserRestrictionAnyChat = 2, - k_nUserRestrictionVoiceChat = 4, - k_nUserRestrictionGroupChat = 8, - k_nUserRestrictionRating = 16, - k_nUserRestrictionGameInvites = 32, - k_nUserRestrictionTrading = 64, -} -public enum EOverlayToStoreFlag -{ - k_EOverlayToStoreFlag_None = 0, - k_EOverlayToStoreFlag_AddToCart = 1, - k_EOverlayToStoreFlag_AddToCartAndShow = 2, -} -public enum EPersonaChange -{ - k_EPersonaChangeName = 1, - k_EPersonaChangeStatus = 2, - k_EPersonaChangeComeOnline = 4, - k_EPersonaChangeGoneOffline = 8, - k_EPersonaChangeGamePlayed = 16, - k_EPersonaChangeGameServer = 32, - k_EPersonaChangeAvatar = 64, - k_EPersonaChangeJoinedSource = 128, - k_EPersonaChangeLeftSource = 256, - k_EPersonaChangeRelationshipChanged = 512, - k_EPersonaChangeNameFirstSet = 1024, - k_EPersonaChangeFacebookInfo = 2048, - k_EPersonaChangeNickname = 4096, - k_EPersonaChangeSteamLevel = 8192, -} -public enum ESteamAPICallFailure -{ - k_ESteamAPICallFailureNone = -1, - k_ESteamAPICallFailureSteamGone = 0, - k_ESteamAPICallFailureNetworkFailure = 1, - k_ESteamAPICallFailureInvalidHandle = 2, - k_ESteamAPICallFailureMismatchedCallback = 3, -} -public enum EGamepadTextInputMode -{ - k_EGamepadTextInputModeNormal = 0, - k_EGamepadTextInputModePassword = 1, -} -public enum EGamepadTextInputLineMode -{ - k_EGamepadTextInputLineModeSingleLine = 0, - k_EGamepadTextInputLineModeMultipleLines = 1, -} -public enum ECheckFileSignature -{ - k_ECheckFileSignatureInvalidSignature = 0, - k_ECheckFileSignatureValidSignature = 1, - k_ECheckFileSignatureFileNotFound = 2, - k_ECheckFileSignatureNoSignaturesFoundForThisApp = 3, - k_ECheckFileSignatureNoSignaturesFoundForThisFile = 4, -} -public enum EMatchMakingServerResponse -{ - eServerResponded = 0, - eServerFailedToRespond = 1, - eNoServersListedOnMasterServer = 2, -} -public enum ELobbyType -{ - k_ELobbyTypePrivate = 0, - k_ELobbyTypeFriendsOnly = 1, - k_ELobbyTypePublic = 2, - k_ELobbyTypeInvisible = 3, -} -public enum ELobbyComparison -{ - k_ELobbyComparisonEqualToOrLessThan = -2, - k_ELobbyComparisonLessThan = -1, - k_ELobbyComparisonEqual = 0, - k_ELobbyComparisonGreaterThan = 1, - k_ELobbyComparisonEqualToOrGreaterThan = 2, - k_ELobbyComparisonNotEqual = 3, -} -public enum ELobbyDistanceFilter -{ - k_ELobbyDistanceFilterClose = 0, - k_ELobbyDistanceFilterDefault = 1, - k_ELobbyDistanceFilterFar = 2, - k_ELobbyDistanceFilterWorldwide = 3, -} -public enum EChatMemberStateChange -{ - k_EChatMemberStateChangeEntered = 1, - k_EChatMemberStateChangeLeft = 2, - k_EChatMemberStateChangeDisconnected = 4, - k_EChatMemberStateChangeKicked = 8, - k_EChatMemberStateChangeBanned = 16, -} -public enum ERemoteStoragePlatform -{ - k_ERemoteStoragePlatformNone = 0, - k_ERemoteStoragePlatformWindows = 1, - k_ERemoteStoragePlatformOSX = 2, - k_ERemoteStoragePlatformPS3 = 4, - k_ERemoteStoragePlatformLinux = 8, - k_ERemoteStoragePlatformReserved2 = 16, - k_ERemoteStoragePlatformAll = -1, -} -public enum ERemoteStoragePublishedFileVisibility -{ - k_ERemoteStoragePublishedFileVisibilityPublic = 0, - k_ERemoteStoragePublishedFileVisibilityFriendsOnly = 1, - k_ERemoteStoragePublishedFileVisibilityPrivate = 2, -} -public enum EWorkshopFileType -{ - k_EWorkshopFileTypeFirst = 0, - k_EWorkshopFileTypeCommunity = 0, - k_EWorkshopFileTypeMicrotransaction = 1, - k_EWorkshopFileTypeCollection = 2, - k_EWorkshopFileTypeArt = 3, - k_EWorkshopFileTypeVideo = 4, - k_EWorkshopFileTypeScreenshot = 5, - k_EWorkshopFileTypeGame = 6, - k_EWorkshopFileTypeSoftware = 7, - k_EWorkshopFileTypeConcept = 8, - k_EWorkshopFileTypeWebGuide = 9, - k_EWorkshopFileTypeIntegratedGuide = 10, - k_EWorkshopFileTypeMerch = 11, - k_EWorkshopFileTypeControllerBinding = 12, - k_EWorkshopFileTypeSteamworksAccessInvite = 13, - k_EWorkshopFileTypeSteamVideo = 14, - k_EWorkshopFileTypeGameManagedItem = 15, - k_EWorkshopFileTypeMax = 16, -} -public enum EWorkshopVote -{ - k_EWorkshopVoteUnvoted = 0, - k_EWorkshopVoteFor = 1, - k_EWorkshopVoteAgainst = 2, - k_EWorkshopVoteLater = 3, -} -public enum EWorkshopFileAction -{ - k_EWorkshopFileActionPlayed = 0, - k_EWorkshopFileActionCompleted = 1, -} -public enum EWorkshopEnumerationType -{ - k_EWorkshopEnumerationTypeRankedByVote = 0, - k_EWorkshopEnumerationTypeRecent = 1, - k_EWorkshopEnumerationTypeTrending = 2, - k_EWorkshopEnumerationTypeFavoritesOfFriends = 3, - k_EWorkshopEnumerationTypeVotedByFriends = 4, - k_EWorkshopEnumerationTypeContentByFriends = 5, - k_EWorkshopEnumerationTypeRecentFromFollowedUsers = 6, -} -public enum EWorkshopVideoProvider -{ - k_EWorkshopVideoProviderNone = 0, - k_EWorkshopVideoProviderYoutube = 1, -} -public enum EUGCReadAction -{ - k_EUGCRead_ContinueReadingUntilFinished = 0, - k_EUGCRead_ContinueReading = 1, - k_EUGCRead_Close = 2, -} -public enum ELeaderboardDataRequest -{ - k_ELeaderboardDataRequestGlobal = 0, - k_ELeaderboardDataRequestGlobalAroundUser = 1, - k_ELeaderboardDataRequestFriends = 2, - k_ELeaderboardDataRequestUsers = 3, -} -public enum ELeaderboardSortMethod -{ - k_ELeaderboardSortMethodNone = 0, - k_ELeaderboardSortMethodAscending = 1, - k_ELeaderboardSortMethodDescending = 2, -} -public enum ELeaderboardDisplayType -{ - k_ELeaderboardDisplayTypeNone = 0, - k_ELeaderboardDisplayTypeNumeric = 1, - k_ELeaderboardDisplayTypeTimeSeconds = 2, - k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, -} -public enum ELeaderboardUploadScoreMethod -{ - k_ELeaderboardUploadScoreMethodNone = 0, - k_ELeaderboardUploadScoreMethodKeepBest = 1, - k_ELeaderboardUploadScoreMethodForceUpdate = 2, -} -public enum ERegisterActivationCodeResult -{ - k_ERegisterActivationCodeResultOK = 0, - k_ERegisterActivationCodeResultFail = 1, - k_ERegisterActivationCodeResultAlreadyRegistered = 2, - k_ERegisterActivationCodeResultTimeout = 3, - k_ERegisterActivationCodeAlreadyOwned = 4, -} -public enum EP2PSessionError -{ - k_EP2PSessionErrorNone = 0, - k_EP2PSessionErrorNotRunningApp = 1, - k_EP2PSessionErrorNoRightsToApp = 2, - k_EP2PSessionErrorDestinationNotLoggedIn = 3, - k_EP2PSessionErrorTimeout = 4, - k_EP2PSessionErrorMax = 5, -} -public enum EP2PSend -{ - k_EP2PSendUnreliable = 0, - k_EP2PSendUnreliableNoDelay = 1, - k_EP2PSendReliable = 2, - k_EP2PSendReliableWithBuffering = 3, -} -public enum ESNetSocketState -{ - k_ESNetSocketStateInvalid = 0, - k_ESNetSocketStateConnected = 1, - k_ESNetSocketStateInitiated = 10, - k_ESNetSocketStateLocalCandidatesFound = 11, - k_ESNetSocketStateReceivedRemoteCandidates = 12, - k_ESNetSocketStateChallengeHandshake = 15, - k_ESNetSocketStateDisconnecting = 21, - k_ESNetSocketStateLocalDisconnect = 22, - k_ESNetSocketStateTimeoutDuringConnect = 23, - k_ESNetSocketStateRemoteEndDisconnected = 24, - k_ESNetSocketStateConnectionBroken = 25, -} -public enum ESNetSocketConnectionType -{ - k_ESNetSocketConnectionTypeNotConnected = 0, - k_ESNetSocketConnectionTypeUDP = 1, - k_ESNetSocketConnectionTypeUDPRelay = 2, -} -public enum EVRScreenshotType -{ - k_EVRScreenshotType_None = 0, - k_EVRScreenshotType_Mono = 1, - k_EVRScreenshotType_Stereo = 2, - k_EVRScreenshotType_MonoCubemap = 3, - k_EVRScreenshotType_MonoPanorama = 4, - k_EVRScreenshotType_StereoPanorama = 5, -} -public enum AudioPlayback_Status -{ - AudioPlayback_Undefined = 0, - AudioPlayback_Playing = 1, - AudioPlayback_Paused = 2, - AudioPlayback_Idle = 3, -} -public enum EHTTPMethod -{ - k_EHTTPMethodInvalid = 0, - k_EHTTPMethodGET = 1, - k_EHTTPMethodHEAD = 2, - k_EHTTPMethodPOST = 3, - k_EHTTPMethodPUT = 4, - k_EHTTPMethodDELETE = 5, - k_EHTTPMethodOPTIONS = 6, - k_EHTTPMethodPATCH = 7, -} -public enum EHTTPStatusCode -{ - k_EHTTPStatusCodeInvalid = 0, - k_EHTTPStatusCode100Continue = 100, - k_EHTTPStatusCode101SwitchingProtocols = 101, - k_EHTTPStatusCode200OK = 200, - k_EHTTPStatusCode201Created = 201, - k_EHTTPStatusCode202Accepted = 202, - k_EHTTPStatusCode203NonAuthoritative = 203, - k_EHTTPStatusCode204NoContent = 204, - k_EHTTPStatusCode205ResetContent = 205, - k_EHTTPStatusCode206PartialContent = 206, - k_EHTTPStatusCode300MultipleChoices = 300, - k_EHTTPStatusCode301MovedPermanently = 301, - k_EHTTPStatusCode302Found = 302, - k_EHTTPStatusCode303SeeOther = 303, - k_EHTTPStatusCode304NotModified = 304, - k_EHTTPStatusCode305UseProxy = 305, - k_EHTTPStatusCode307TemporaryRedirect = 307, - k_EHTTPStatusCode400BadRequest = 400, - k_EHTTPStatusCode401Unauthorized = 401, - k_EHTTPStatusCode402PaymentRequired = 402, - k_EHTTPStatusCode403Forbidden = 403, - k_EHTTPStatusCode404NotFound = 404, - k_EHTTPStatusCode405MethodNotAllowed = 405, - k_EHTTPStatusCode406NotAcceptable = 406, - k_EHTTPStatusCode407ProxyAuthRequired = 407, - k_EHTTPStatusCode408RequestTimeout = 408, - k_EHTTPStatusCode409Conflict = 409, - k_EHTTPStatusCode410Gone = 410, - k_EHTTPStatusCode411LengthRequired = 411, - k_EHTTPStatusCode412PreconditionFailed = 412, - k_EHTTPStatusCode413RequestEntityTooLarge = 413, - k_EHTTPStatusCode414RequestURITooLong = 414, - k_EHTTPStatusCode415UnsupportedMediaType = 415, - k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416, - k_EHTTPStatusCode417ExpectationFailed = 417, - k_EHTTPStatusCode4xxUnknown = 418, - k_EHTTPStatusCode429TooManyRequests = 429, - k_EHTTPStatusCode500InternalServerError = 500, - k_EHTTPStatusCode501NotImplemented = 501, - k_EHTTPStatusCode502BadGateway = 502, - k_EHTTPStatusCode503ServiceUnavailable = 503, - k_EHTTPStatusCode504GatewayTimeout = 504, - k_EHTTPStatusCode505HTTPVersionNotSupported = 505, - k_EHTTPStatusCode5xxUnknown = 599, -} -public enum ESteamControllerPad -{ - k_ESteamControllerPad_Left = 0, - k_ESteamControllerPad_Right = 1, -} -public enum EControllerSource -{ - k_EControllerSource_None = 0, - k_EControllerSource_LeftTrackpad = 1, - k_EControllerSource_RightTrackpad = 2, - k_EControllerSource_Joystick = 3, - k_EControllerSource_ABXY = 4, - k_EControllerSource_Switch = 5, - k_EControllerSource_LeftTrigger = 6, - k_EControllerSource_RightTrigger = 7, - k_EControllerSource_Gyro = 8, - k_EControllerSource_Count = 9, -} -public enum EControllerSourceMode -{ - k_EControllerSourceMode_None = 0, - k_EControllerSourceMode_Dpad = 1, - k_EControllerSourceMode_Buttons = 2, - k_EControllerSourceMode_FourButtons = 3, - k_EControllerSourceMode_AbsoluteMouse = 4, - k_EControllerSourceMode_RelativeMouse = 5, - k_EControllerSourceMode_JoystickMove = 6, - k_EControllerSourceMode_JoystickCamera = 7, - k_EControllerSourceMode_ScrollWheel = 8, - k_EControllerSourceMode_Trigger = 9, - k_EControllerSourceMode_TouchMenu = 10, - k_EControllerSourceMode_MouseJoystick = 11, - k_EControllerSourceMode_MouseRegion = 12, - k_EControllerSourceMode_RadialMenu = 13, - k_EControllerSourceMode_Switches = 14, -} -public enum EControllerActionOrigin -{ - k_EControllerActionOrigin_None = 0, - k_EControllerActionOrigin_A = 1, - k_EControllerActionOrigin_B = 2, - k_EControllerActionOrigin_X = 3, - k_EControllerActionOrigin_Y = 4, - k_EControllerActionOrigin_LeftBumper = 5, - k_EControllerActionOrigin_RightBumper = 6, - k_EControllerActionOrigin_LeftGrip = 7, - k_EControllerActionOrigin_RightGrip = 8, - k_EControllerActionOrigin_Start = 9, - k_EControllerActionOrigin_Back = 10, - k_EControllerActionOrigin_LeftPad_Touch = 11, - k_EControllerActionOrigin_LeftPad_Swipe = 12, - k_EControllerActionOrigin_LeftPad_Click = 13, - k_EControllerActionOrigin_LeftPad_DPadNorth = 14, - k_EControllerActionOrigin_LeftPad_DPadSouth = 15, - k_EControllerActionOrigin_LeftPad_DPadWest = 16, - k_EControllerActionOrigin_LeftPad_DPadEast = 17, - k_EControllerActionOrigin_RightPad_Touch = 18, - k_EControllerActionOrigin_RightPad_Swipe = 19, - k_EControllerActionOrigin_RightPad_Click = 20, - k_EControllerActionOrigin_RightPad_DPadNorth = 21, - k_EControllerActionOrigin_RightPad_DPadSouth = 22, - k_EControllerActionOrigin_RightPad_DPadWest = 23, - k_EControllerActionOrigin_RightPad_DPadEast = 24, - k_EControllerActionOrigin_LeftTrigger_Pull = 25, - k_EControllerActionOrigin_LeftTrigger_Click = 26, - k_EControllerActionOrigin_RightTrigger_Pull = 27, - k_EControllerActionOrigin_RightTrigger_Click = 28, - k_EControllerActionOrigin_LeftStick_Move = 29, - k_EControllerActionOrigin_LeftStick_Click = 30, - k_EControllerActionOrigin_LeftStick_DPadNorth = 31, - k_EControllerActionOrigin_LeftStick_DPadSouth = 32, - k_EControllerActionOrigin_LeftStick_DPadWest = 33, - k_EControllerActionOrigin_LeftStick_DPadEast = 34, - k_EControllerActionOrigin_Gyro_Move = 35, - k_EControllerActionOrigin_Gyro_Pitch = 36, - k_EControllerActionOrigin_Gyro_Yaw = 37, - k_EControllerActionOrigin_Gyro_Roll = 38, - k_EControllerActionOrigin_Count = 39, -} -public enum EControllerActivationType -{ - k_EControllerActivationType_None = 0, - k_EControllerActivationType_FullPress = 1, - k_EControllerActivationType_SoftPress = 2, - k_EControllerActivationType_StartPress = 3, - k_EControllerActivationType_Release = 4, - k_EControllerActivationType_LongPress = 5, - k_EControllerActivationType_DoublePress = 6, - k_EControllerActivationType_Analog = 7, -} -public enum EControllerPressureButton -{ - k_EControllerPressureButton_LeftTrackPad = 0, - k_EControllerPressureButton_RightTrackPad = 1, - k_EControllerPressureButton_LeftBumper = 2, - k_EControllerPressureButton_RightBumper = 3, - k_EControllerPressureButton_LeftGripLower = 4, - k_EControllerPressureButton_RightGripLower = 5, - k_EControllerPressureButton_LeftGripUpper = 6, - k_EControllerPressureButton_RightGripUpper = 7, - k_EControllerPressureButton_Invalid = 8, -} -public enum EControllerActivatorOutputAxis -{ - k_EOutputAxisLeftTrigger = 0, - k_EOutputAxisRightTrigger = 1, - k_EOutputAxisLeftThumbXPos = 2, - k_EOutputAxisLeftThumbXNeg = 3, - k_EOutputAxisLeftThumbYPos = 4, - k_EOutputAxisLeftThumbYNeg = 5, - k_EOutputAxisRightThumbXPos = 6, - k_EOutputAxisRightThumbXNeg = 7, - k_EOutputAxisRightThumbYPos = 8, - k_EOutputAxisRightThumbYNeg = 9, -} -public enum EControllerConfigFeature -{ - k_EControllerConfigFeature_None = 0, - k_EControllerConfigFeature_Gamepad = 1, - k_EControllerConfigFeature_Keyboard = 2, - k_EControllerConfigFeature_Mouse = 3, - k_EControllerConfigFeature_Gyro = 4, - k_EControllerConfigFeature_TouchMenu = 5, - k_EControllerConfigFeature_ModeShift = 6, - k_EControllerConfigFeature_ActionSet = 7, - k_EControllerConfigFeature_Activator = 8, -} -public enum EControllerPopupMenuActivationType -{ - k_EMenuButtonPress = 0, - k_EMenuButtonRelease = 1, - k_EMenuTouchRelease = 2, - k_EMenuTouchAlways = 3, -} -public enum EUGCMatchingUGCType -{ - k_EUGCMatchingUGCType_Items = 0, - k_EUGCMatchingUGCType_Items_Mtx = 1, - k_EUGCMatchingUGCType_Items_ReadyToUse = 2, - k_EUGCMatchingUGCType_Collections = 3, - k_EUGCMatchingUGCType_Artwork = 4, - k_EUGCMatchingUGCType_Videos = 5, - k_EUGCMatchingUGCType_Screenshots = 6, - k_EUGCMatchingUGCType_AllGuides = 7, - k_EUGCMatchingUGCType_WebGuides = 8, - k_EUGCMatchingUGCType_IntegratedGuides = 9, - k_EUGCMatchingUGCType_UsableInGame = 10, - k_EUGCMatchingUGCType_ControllerBindings = 11, - k_EUGCMatchingUGCType_GameManagedItems = 12, - k_EUGCMatchingUGCType_All = -1, -} -public enum EUserUGCList -{ - k_EUserUGCList_Published = 0, - k_EUserUGCList_VotedOn = 1, - k_EUserUGCList_VotedUp = 2, - k_EUserUGCList_VotedDown = 3, - k_EUserUGCList_WillVoteLater = 4, - k_EUserUGCList_Favorited = 5, - k_EUserUGCList_Subscribed = 6, - k_EUserUGCList_UsedOrPlayed = 7, - k_EUserUGCList_Followed = 8, -} -public enum EUserUGCListSortOrder -{ - k_EUserUGCListSortOrder_CreationOrderDesc = 0, - k_EUserUGCListSortOrder_CreationOrderAsc = 1, - k_EUserUGCListSortOrder_TitleAsc = 2, - k_EUserUGCListSortOrder_LastUpdatedDesc = 3, - k_EUserUGCListSortOrder_SubscriptionDateDesc = 4, - k_EUserUGCListSortOrder_VoteScoreDesc = 5, - k_EUserUGCListSortOrder_ForModeration = 6, -} -public enum EUGCQuery -{ - k_EUGCQuery_RankedByVote = 0, - k_EUGCQuery_RankedByPublicationDate = 1, - k_EUGCQuery_AcceptedForGameRankedByAcceptanceDate = 2, - k_EUGCQuery_RankedByTrend = 3, - k_EUGCQuery_FavoritedByFriendsRankedByPublicationDate = 4, - k_EUGCQuery_CreatedByFriendsRankedByPublicationDate = 5, - k_EUGCQuery_RankedByNumTimesReported = 6, - k_EUGCQuery_CreatedByFollowedUsersRankedByPublicationDate = 7, - k_EUGCQuery_NotYetRated = 8, - k_EUGCQuery_RankedByTotalVotesAsc = 9, - k_EUGCQuery_RankedByVotesUp = 10, - k_EUGCQuery_RankedByTextSearch = 11, - k_EUGCQuery_RankedByTotalUniqueSubscriptions = 12, - k_EUGCQuery_RankedByPlaytimeTrend = 13, - k_EUGCQuery_RankedByTotalPlaytime = 14, - k_EUGCQuery_RankedByAveragePlaytimeTrend = 15, - k_EUGCQuery_RankedByLifetimeAveragePlaytime = 16, - k_EUGCQuery_RankedByPlaytimeSessionsTrend = 17, - k_EUGCQuery_RankedByLifetimePlaytimeSessions = 18, -} -public enum EItemUpdateStatus -{ - k_EItemUpdateStatusInvalid = 0, - k_EItemUpdateStatusPreparingConfig = 1, - k_EItemUpdateStatusPreparingContent = 2, - k_EItemUpdateStatusUploadingContent = 3, - k_EItemUpdateStatusUploadingPreviewFile = 4, - k_EItemUpdateStatusCommittingChanges = 5, -} -public enum EItemState -{ - k_EItemStateNone = 0, - k_EItemStateSubscribed = 1, - k_EItemStateLegacyItem = 2, - k_EItemStateInstalled = 4, - k_EItemStateNeedsUpdate = 8, - k_EItemStateDownloading = 16, - k_EItemStateDownloadPending = 32, -} -public enum EItemStatistic -{ - k_EItemStatistic_NumSubscriptions = 0, - k_EItemStatistic_NumFavorites = 1, - k_EItemStatistic_NumFollowers = 2, - k_EItemStatistic_NumUniqueSubscriptions = 3, - k_EItemStatistic_NumUniqueFavorites = 4, - k_EItemStatistic_NumUniqueFollowers = 5, - k_EItemStatistic_NumUniqueWebsiteViews = 6, - k_EItemStatistic_ReportScore = 7, - k_EItemStatistic_NumSecondsPlayed = 8, - k_EItemStatistic_NumPlaytimeSessions = 9, - k_EItemStatistic_NumComments = 10, -} -public enum EItemPreviewType -{ - k_EItemPreviewType_Image = 0, - k_EItemPreviewType_YouTubeVideo = 1, - k_EItemPreviewType_Sketchfab = 2, - k_EItemPreviewType_EnvironmentMap_HorizontalCross = 3, - k_EItemPreviewType_EnvironmentMap_LatLong = 4, - k_EItemPreviewType_ReservedMax = 255, -} -public enum EHTMLMouseButton -{ - eHTMLMouseButton_Left = 0, - eHTMLMouseButton_Right = 1, - eHTMLMouseButton_Middle = 2, -} -public enum EMouseCursor -{ - dc_user = 0, - dc_none = 1, - dc_arrow = 2, - dc_ibeam = 3, - dc_hourglass = 4, - dc_waitarrow = 5, - dc_crosshair = 6, - dc_up = 7, - dc_sizenw = 8, - dc_sizese = 9, - dc_sizene = 10, - dc_sizesw = 11, - dc_sizew = 12, - dc_sizee = 13, - dc_sizen = 14, - dc_sizes = 15, - dc_sizewe = 16, - dc_sizens = 17, - dc_sizeall = 18, - dc_no = 19, - dc_hand = 20, - dc_blank = 21, - dc_middle_pan = 22, - dc_north_pan = 23, - dc_north_east_pan = 24, - dc_east_pan = 25, - dc_south_east_pan = 26, - dc_south_pan = 27, - dc_south_west_pan = 28, - dc_west_pan = 29, - dc_north_west_pan = 30, - dc_alias = 31, - dc_cell = 32, - dc_colresize = 33, - dc_copycur = 34, - dc_verticaltext = 35, - dc_rowresize = 36, - dc_zoomin = 37, - dc_zoomout = 38, - dc_help = 39, - dc_custom = 40, - dc_last = 41, -} -public enum EHTMLKeyModifiers -{ - k_eHTMLKeyModifier_None = 0, - k_eHTMLKeyModifier_AltDown = 1, - k_eHTMLKeyModifier_CtrlDown = 2, - k_eHTMLKeyModifier_ShiftDown = 4, -} -public enum ESteamItemFlags -{ - k_ESteamItemNoTrade = 1, - k_ESteamItemRemoved = 256, - k_ESteamItemConsumed = 512, -} -[StructLayout(LayoutKind.Sequential)] public struct CSteamID -{ - public SteamID_t m_steamid; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamID_t -{ - public SteamIDComponent_t m_comp; - public ulong m_unAll64Bits; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamIDComponent_t -{ - public uint m_unAccountID; - public uint m_unAccountInstance; - public uint m_EAccountType; - public EUniverse m_EUniverse; -} -[StructLayout(LayoutKind.Sequential)] public struct GameID_t -{ - public uint m_nAppID; - public uint m_nType; - public uint m_nModID; -} -[StructLayout(LayoutKind.Sequential)] public struct ValvePackingSentinel_t -{ - public uint m_u32; - public ulong m_u64; - public char m_u16; - public double m_d; -} -[StructLayout(LayoutKind.Sequential)] public struct CallbackMsg_t -{ - public uint m_hSteamUser; - public int m_iCallback; - public IntPtr m_pubParam; // uint8 * - public int m_cubParam; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamServerConnectFailure_t -{ - public EResult m_eResult; - [MarshalAs(UnmanagedType.I1)] - public bool m_bStillRetrying; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamServersDisconnected_t -{ - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct ClientGameServerDeny_t -{ - public uint m_uAppID; - public uint m_unGameServerIP; - public char m_usGameServerPort; - public char m_bSecure; - public uint m_uReason; -} -[StructLayout(LayoutKind.Sequential)] public struct ValidateAuthTicketResponse_t -{ - public ulong m_SteamID; - public EAuthSessionResponse m_eAuthSessionResponse; - public ulong m_OwnerSteamID; -} -[StructLayout(LayoutKind.Sequential)] public struct MicroTxnAuthorizationResponse_t -{ - public uint m_unAppID; - public ulong m_ulOrderID; - public byte m_bAuthorized; -} -[StructLayout(LayoutKind.Sequential)] public struct EncryptedAppTicketResponse_t -{ - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct GetAuthSessionTicketResponse_t -{ - public uint m_hAuthTicket; - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct GameWebCallback_t -{ - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] - public string m_szURL; //char[256] -} -[StructLayout(LayoutKind.Sequential)] public struct StoreAuthURLResponse_t -{ - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 512)] - public string m_szURL; //char[512] -} -[StructLayout(LayoutKind.Sequential)] public struct FriendGameInfo_t -{ - public ulong m_gameID; - public uint m_unGameIP; - public char m_usGamePort; - public char m_usQueryPort; - public ulong m_steamIDLobby; -} -[StructLayout(LayoutKind.Sequential)] public struct FriendSessionStateInfo_t -{ - public uint m_uiOnlineSessionInstances; - public byte m_uiPublishedToFriendsSessionInstance; -} -[StructLayout(LayoutKind.Sequential)] public struct PersonaStateChange_t -{ - public ulong m_ulSteamID; - public int m_nChangeFlags; -} -[StructLayout(LayoutKind.Sequential)] public struct GameOverlayActivated_t -{ - public byte m_bActive; -} -[StructLayout(LayoutKind.Sequential)] public struct GameServerChangeRequested_t -{ - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] - public string m_rgchServer; //char[64] - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] - public string m_rgchPassword; //char[64] -} -[StructLayout(LayoutKind.Sequential)] public struct GameLobbyJoinRequested_t -{ - public ulong m_steamIDLobby; - public ulong m_steamIDFriend; -} -[StructLayout(LayoutKind.Sequential)] public struct AvatarImageLoaded_t -{ - public ulong m_steamID; - public int m_iImage; - public int m_iWide; - public int m_iTall; -} -[StructLayout(LayoutKind.Sequential)] public struct ClanOfficerListResponse_t -{ - public ulong m_steamIDClan; - public int m_cOfficers; - public byte m_bSuccess; -} -[StructLayout(LayoutKind.Sequential)] public struct FriendRichPresenceUpdate_t -{ - public ulong m_steamIDFriend; - public uint m_nAppID; -} -[StructLayout(LayoutKind.Sequential)] public struct GameRichPresenceJoinRequested_t -{ - public ulong m_steamIDFriend; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] - public string m_rgchConnect; //char[256] -} -[StructLayout(LayoutKind.Sequential)] public struct GameConnectedClanChatMsg_t -{ - public ulong m_steamIDClanChat; - public ulong m_steamIDUser; - public int m_iMessageID; -} -[StructLayout(LayoutKind.Sequential)] public struct GameConnectedChatJoin_t -{ - public ulong m_steamIDClanChat; - public ulong m_steamIDUser; -} -[StructLayout(LayoutKind.Sequential)] public struct GameConnectedChatLeave_t -{ - public ulong m_steamIDClanChat; - public ulong m_steamIDUser; - [MarshalAs(UnmanagedType.I1)] - public bool m_bKicked; - [MarshalAs(UnmanagedType.I1)] - public bool m_bDropped; -} -[StructLayout(LayoutKind.Sequential)] public struct DownloadClanActivityCountsResult_t -{ - [MarshalAs(UnmanagedType.I1)] - public bool m_bSuccess; -} -[StructLayout(LayoutKind.Sequential)] public struct JoinClanChatRoomCompletionResult_t -{ - public ulong m_steamIDClanChat; - public EChatRoomEnterResponse m_eChatRoomEnterResponse; -} -[StructLayout(LayoutKind.Sequential)] public struct GameConnectedFriendChatMsg_t -{ - public ulong m_steamIDUser; - public int m_iMessageID; -} -[StructLayout(LayoutKind.Sequential)] public struct FriendsGetFollowerCount_t -{ - public EResult m_eResult; - public ulong m_steamID; - public int m_nCount; -} -[StructLayout(LayoutKind.Sequential)] public struct FriendsIsFollowing_t -{ - public EResult m_eResult; - public ulong m_steamID; - [MarshalAs(UnmanagedType.I1)] - public bool m_bIsFollowing; -} -[StructLayout(LayoutKind.Sequential)] public struct FriendsEnumerateFollowingList_t -{ - public EResult m_eResult; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)] - public CSteamID[] m_rgSteamID; //CSteamID[50] - public int m_nResultsReturned; - public int m_nTotalResultCount; -} -[StructLayout(LayoutKind.Sequential)] public struct SetPersonaNameResponse_t -{ - [MarshalAs(UnmanagedType.I1)] - public bool m_bSuccess; - [MarshalAs(UnmanagedType.I1)] - public bool m_bLocalSuccess; - public EResult m_result; -} -[StructLayout(LayoutKind.Sequential)] public struct LowBatteryPower_t -{ - public byte m_nMinutesBatteryLeft; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamAPICallCompleted_t -{ - public ulong m_hAsyncCall; - public int m_iCallback; - public uint m_cubParam; -} -[StructLayout(LayoutKind.Sequential)] public struct CheckFileSignature_t -{ - public ECheckFileSignature m_eCheckFileSignature; -} -[StructLayout(LayoutKind.Sequential)] public struct GamepadTextInputDismissed_t -{ - [MarshalAs(UnmanagedType.I1)] - public bool m_bSubmitted; - public uint m_unSubmittedText; -} -[StructLayout(LayoutKind.Sequential)] public struct MatchMakingKeyValuePair_t -{ - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] - public string m_szKey; //char[256] - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] - public string m_szValue; //char[256] -} -[StructLayout(LayoutKind.Sequential)] public struct servernetadr_t -{ - public char m_usConnectionPort; - public char m_usQueryPort; - public uint m_unIP; -} -[StructLayout(LayoutKind.Sequential)] public struct gameserveritem_t -{ - public servernetadr_t m_NetAdr; - public int m_nPing; - [MarshalAs(UnmanagedType.I1)] - public bool m_bHadSuccessfulResponse; - [MarshalAs(UnmanagedType.I1)] - public bool m_bDoNotRefresh; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] - public string m_szGameDir; //char[32] - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] - public string m_szMap; //char[32] - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] - public string m_szGameDescription; //char[64] - public uint m_nAppID; - public int m_nPlayers; - public int m_nMaxPlayers; - public int m_nBotPlayers; - [MarshalAs(UnmanagedType.I1)] - public bool m_bPassword; - [MarshalAs(UnmanagedType.I1)] - public bool m_bSecure; - public uint m_ulTimeLastPlayed; - public int m_nServerVersion; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] - public string m_szServerName; //char[64] - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] - public string m_szGameTags; //char[128] - public ulong m_steamID; -} -[StructLayout(LayoutKind.Sequential)] public struct FavoritesListChanged_t -{ - public uint m_nIP; - public uint m_nQueryPort; - public uint m_nConnPort; - public uint m_nAppID; - public uint m_nFlags; - [MarshalAs(UnmanagedType.I1)] - public bool m_bAdd; - public uint m_unAccountId; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyInvite_t -{ - public ulong m_ulSteamIDUser; - public ulong m_ulSteamIDLobby; - public ulong m_ulGameID; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyEnter_t -{ - public ulong m_ulSteamIDLobby; - public uint m_rgfChatPermissions; - [MarshalAs(UnmanagedType.I1)] - public bool m_bLocked; - public uint m_EChatRoomEnterResponse; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyDataUpdate_t -{ - public ulong m_ulSteamIDLobby; - public ulong m_ulSteamIDMember; - public byte m_bSuccess; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyChatUpdate_t -{ - public ulong m_ulSteamIDLobby; - public ulong m_ulSteamIDUserChanged; - public ulong m_ulSteamIDMakingChange; - public uint m_rgfChatMemberStateChange; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyChatMsg_t -{ - public ulong m_ulSteamIDLobby; - public ulong m_ulSteamIDUser; - public byte m_eChatEntryType; - public uint m_iChatID; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyGameCreated_t -{ - public ulong m_ulSteamIDLobby; - public ulong m_ulSteamIDGameServer; - public uint m_unIP; - public char m_usPort; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyMatchList_t -{ - public uint m_nLobbiesMatching; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyKicked_t -{ - public ulong m_ulSteamIDLobby; - public ulong m_ulSteamIDAdmin; - public byte m_bKickedDueToDisconnect; -} -[StructLayout(LayoutKind.Sequential)] public struct LobbyCreated_t -{ - public EResult m_eResult; - public ulong m_ulSteamIDLobby; -} -[StructLayout(LayoutKind.Sequential)] public struct PSNGameBootInviteResult_t -{ - [MarshalAs(UnmanagedType.I1)] - public bool m_bGameBootInviteExists; - public ulong m_steamIDLobby; -} -[StructLayout(LayoutKind.Sequential)] public struct FavoritesListAccountsUpdated_t -{ - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamParamStringArray_t -{ - public IntPtr m_ppStrings; // const char ** - public int m_nNumStrings; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncedClient_t -{ - public uint m_nAppID; - public EResult m_eResult; - public int m_unNumDownloads; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncedServer_t -{ - public uint m_nAppID; - public EResult m_eResult; - public int m_unNumUploads; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncProgress_t -{ - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] - public string m_rgchCurrentFile; //char[260] - public uint m_nAppID; - public uint m_uBytesTransferredThisChunk; - public double m_dAppPercentComplete; - [MarshalAs(UnmanagedType.I1)] - public bool m_bUploading; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageAppSyncStatusCheck_t -{ - public uint m_nAppID; - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageFileShareResult_t -{ - public EResult m_eResult; - public ulong m_hFile; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] - public string m_rgchFilename; //char[260] -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishFileResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; - [MarshalAs(UnmanagedType.I1)] - public bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageDeletePublishedFileResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateUserPublishedFilesResult_t -{ - public EResult m_eResult; - public int m_nResultsReturned; - public int m_nTotalResultCount; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)] - public ulong[] m_rgPublishedFileId; //ulong[50] -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageSubscribePublishedFileResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateUserSubscribedFilesResult_t -{ - public EResult m_eResult; - public int m_nResultsReturned; - public int m_nTotalResultCount; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)] - public ulong[] m_rgPublishedFileId; //ulong[50] - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U4)] - public uint[] m_rgRTimeSubscribed; //uint[50] -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUnsubscribePublishedFileResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUpdatePublishedFileResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; - [MarshalAs(UnmanagedType.I1)] - public bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageDownloadUGCResult_t -{ - public EResult m_eResult; - public ulong m_hFile; - public uint m_nAppID; - public int m_nSizeInBytes; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] - public string m_pchFileName; //char[260] - public ulong m_ulSteamIDOwner; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageGetPublishedFileDetailsResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; - public uint m_nCreatorAppID; - public uint m_nConsumerAppID; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 129)] - public string m_rgchTitle; //char[129] - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8000)] - public string m_rgchDescription; //char[8000] - public ulong m_hFile; - public ulong m_hPreviewFile; - public ulong m_ulSteamIDOwner; - public uint m_rtimeCreated; - public uint m_rtimeUpdated; - public ERemoteStoragePublishedFileVisibility m_eVisibility; - [MarshalAs(UnmanagedType.I1)] - public bool m_bBanned; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 1025)] - public string m_rgchTags; //char[1025] - [MarshalAs(UnmanagedType.I1)] - public bool m_bTagsTruncated; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] - public string m_pchFileName; //char[260] - public int m_nFileSize; - public int m_nPreviewFileSize; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] - public string m_rgchURL; //char[256] - public EWorkshopFileType m_eFileType; - [MarshalAs(UnmanagedType.I1)] - public bool m_bAcceptedForUse; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateWorkshopFilesResult_t -{ - public EResult m_eResult; - public int m_nResultsReturned; - public int m_nTotalResultCount; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)] - public ulong[] m_rgPublishedFileId; //ulong[50] - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.R4)] - public float[] m_rgScore; //float[50] - public uint m_nAppId; - public uint m_unStartIndex; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageGetPublishedItemVoteDetailsResult_t -{ - public EResult m_eResult; - public ulong m_unPublishedFileId; - public int m_nVotesFor; - public int m_nVotesAgainst; - public int m_nReports; - public float m_fScore; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileSubscribed_t -{ - public ulong m_nPublishedFileId; - public uint m_nAppID; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileUnsubscribed_t -{ - public ulong m_nPublishedFileId; - public uint m_nAppID; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileDeleted_t -{ - public ulong m_nPublishedFileId; - public uint m_nAppID; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUpdateUserPublishedItemVoteResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageUserVoteDetails_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; - public EWorkshopVote m_eVote; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumerateUserSharedWorkshopFilesResult_t -{ - public EResult m_eResult; - public int m_nResultsReturned; - public int m_nTotalResultCount; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)] - public ulong[] m_rgPublishedFileId; //ulong[50] -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageSetUserPublishedFileActionResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; - public EWorkshopFileAction m_eAction; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageEnumeratePublishedFilesByUserActionResult_t -{ - public EResult m_eResult; - public EWorkshopFileAction m_eAction; - public int m_nResultsReturned; - public int m_nTotalResultCount; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U8)] - public ulong[] m_rgPublishedFileId; //ulong[50] - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50, ArraySubType = UnmanagedType.U4)] - public uint[] m_rgRTimeUpdated; //uint[50] -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishFileProgress_t -{ - public double m_dPercentFile; - [MarshalAs(UnmanagedType.I1)] - public bool m_bPreview; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStoragePublishedFileUpdated_t -{ - public ulong m_nPublishedFileId; - public uint m_nAppID; - public ulong m_ulUnused; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageFileWriteAsyncComplete_t -{ - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct RemoteStorageFileReadAsyncComplete_t -{ - public ulong m_hFileReadAsync; - public EResult m_eResult; - public uint m_nOffset; - public uint m_cubRead; -} -[StructLayout(LayoutKind.Sequential)] public struct LeaderboardEntry_t -{ - public ulong m_steamIDUser; - public int m_nGlobalRank; - public int m_nScore; - public int m_cDetails; - public ulong m_hUGC; -} -[StructLayout(LayoutKind.Sequential)] public struct UserStatsReceived_t -{ - public ulong m_nGameID; - public EResult m_eResult; - public ulong m_steamIDUser; -} -[StructLayout(LayoutKind.Sequential)] public struct UserStatsStored_t -{ - public ulong m_nGameID; - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct UserAchievementStored_t -{ - public ulong m_nGameID; - [MarshalAs(UnmanagedType.I1)] - public bool m_bGroupAchievement; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] - public string m_rgchAchievementName; //char[128] - public uint m_nCurProgress; - public uint m_nMaxProgress; -} -[StructLayout(LayoutKind.Sequential)] public struct LeaderboardFindResult_t -{ - public ulong m_hSteamLeaderboard; - public byte m_bLeaderboardFound; -} -[StructLayout(LayoutKind.Sequential)] public struct LeaderboardScoresDownloaded_t -{ - public ulong m_hSteamLeaderboard; - public ulong m_hSteamLeaderboardEntries; - public int m_cEntryCount; -} -[StructLayout(LayoutKind.Sequential)] public struct LeaderboardScoreUploaded_t -{ - public byte m_bSuccess; - public ulong m_hSteamLeaderboard; - public int m_nScore; - public byte m_bScoreChanged; - public int m_nGlobalRankNew; - public int m_nGlobalRankPrevious; -} -[StructLayout(LayoutKind.Sequential)] public struct NumberOfCurrentPlayers_t -{ - public byte m_bSuccess; - public int m_cPlayers; -} -[StructLayout(LayoutKind.Sequential)] public struct UserStatsUnloaded_t -{ - public ulong m_steamIDUser; -} -[StructLayout(LayoutKind.Sequential)] public struct UserAchievementIconFetched_t -{ - public ulong m_nGameID; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] - public string m_rgchAchievementName; //char[128] - [MarshalAs(UnmanagedType.I1)] - public bool m_bAchieved; - public int m_nIconHandle; -} -[StructLayout(LayoutKind.Sequential)] public struct GlobalAchievementPercentagesReady_t -{ - public ulong m_nGameID; - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct LeaderboardUGCSet_t -{ - public EResult m_eResult; - public ulong m_hSteamLeaderboard; -} -[StructLayout(LayoutKind.Sequential)] public struct PS3TrophiesInstalled_t -{ - public ulong m_nGameID; - public EResult m_eResult; - public ulong m_ulRequiredDiskSpace; -} -[StructLayout(LayoutKind.Sequential)] public struct GlobalStatsReceived_t -{ - public ulong m_nGameID; - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct DlcInstalled_t -{ - public uint m_nAppID; -} -[StructLayout(LayoutKind.Sequential)] public struct RegisterActivationCodeResponse_t -{ - public ERegisterActivationCodeResult m_eResult; - public uint m_unPackageRegistered; -} -[StructLayout(LayoutKind.Sequential)] public struct AppProofOfPurchaseKeyResponse_t -{ - public EResult m_eResult; - public uint m_nAppID; - public uint m_cchKeyLength; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 240)] - public string m_rgchKey; //char[240] -} -[StructLayout(LayoutKind.Sequential)] public struct FileDetailsResult_t -{ - public EResult m_eResult; - public ulong m_ulFileSize; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 20, ArraySubType = UnmanagedType.U1)] - public byte[] m_FileSHA; //byte[20] - public uint m_unFlags; -} -[StructLayout(LayoutKind.Sequential)] public struct P2PSessionState_t -{ - public byte m_bConnectionActive; - public byte m_bConnecting; - public byte m_eP2PSessionError; - public byte m_bUsingRelay; - public int m_nBytesQueuedForSend; - public int m_nPacketsQueuedForSend; - public uint m_nRemoteIP; - public char m_nRemotePort; -} -[StructLayout(LayoutKind.Sequential)] public struct P2PSessionRequest_t -{ - public ulong m_steamIDRemote; -} -[StructLayout(LayoutKind.Sequential)] public struct P2PSessionConnectFail_t -{ - public ulong m_steamIDRemote; - public byte m_eP2PSessionError; -} -[StructLayout(LayoutKind.Sequential)] public struct SocketStatusCallback_t -{ - public uint m_hSocket; - public uint m_hListenSocket; - public ulong m_steamIDRemote; - public int m_eSNetSocketState; -} -[StructLayout(LayoutKind.Sequential)] public struct ScreenshotReady_t -{ - public uint m_hLocal; - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public float m_flNewVolume; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - [MarshalAs(UnmanagedType.I1)] - public bool m_bShuffled; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - [MarshalAs(UnmanagedType.I1)] - public bool m_bLooped; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public float m_flNewVolume; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public int nID; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public int nID; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public int m_nPlayingRepeatStatus; -} -[StructLayout(LayoutKind.Sequential)] public struct HTTPRequestCompleted_t -{ - public uint m_hRequest; - public ulong m_ulContextValue; - [MarshalAs(UnmanagedType.I1)] - public bool m_bRequestSuccessful; - public EHTTPStatusCode m_eStatusCode; - public uint m_unBodySize; -} -[StructLayout(LayoutKind.Sequential)] public struct HTTPRequestHeadersReceived_t -{ - public uint m_hRequest; - public ulong m_ulContextValue; -} -[StructLayout(LayoutKind.Sequential)] public struct HTTPRequestDataReceived_t -{ - public uint m_hRequest; - public ulong m_ulContextValue; - public uint m_cOffset; - public uint m_cBytesReceived; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamUnifiedMessagesSendMethodResult_t -{ - public ulong m_hHandle; - public ulong m_unContext; - public EResult m_eResult; - public uint m_unResponseSize; -} -[StructLayout(LayoutKind.Sequential)] public struct ControllerAnalogActionData_t -{ - public EControllerSourceMode eMode; - public float x; - public float y; - [MarshalAs(UnmanagedType.I1)] - public bool bActive; -} -[StructLayout(LayoutKind.Sequential)] public struct ControllerDigitalActionData_t -{ - [MarshalAs(UnmanagedType.I1)] - public bool bState; - [MarshalAs(UnmanagedType.I1)] - public bool bActive; -} -[StructLayout(LayoutKind.Sequential)] public struct ControllerMotionData_t -{ - public float rotQuatX; - public float rotQuatY; - public float rotQuatZ; - public float rotQuatW; - public float posAccelX; - public float posAccelY; - public float posAccelZ; - public float rotVelX; - public float rotVelY; - public float rotVelZ; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamUGCDetails_t -{ - public ulong m_nPublishedFileId; - public EResult m_eResult; - public EWorkshopFileType m_eFileType; - public uint m_nCreatorAppID; - public uint m_nConsumerAppID; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 129)] - public string m_rgchTitle; //char[129] - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8000)] - public string m_rgchDescription; //char[8000] - public ulong m_ulSteamIDOwner; - public uint m_rtimeCreated; - public uint m_rtimeUpdated; - public uint m_rtimeAddedToUserList; - public ERemoteStoragePublishedFileVisibility m_eVisibility; - [MarshalAs(UnmanagedType.I1)] - public bool m_bBanned; - [MarshalAs(UnmanagedType.I1)] - public bool m_bAcceptedForUse; - [MarshalAs(UnmanagedType.I1)] - public bool m_bTagsTruncated; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 1025)] - public string m_rgchTags; //char[1025] - public ulong m_hFile; - public ulong m_hPreviewFile; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] - public string m_pchFileName; //char[260] - public int m_nFileSize; - public int m_nPreviewFileSize; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] - public string m_rgchURL; //char[256] - public uint m_unVotesUp; - public uint m_unVotesDown; - public float m_flScore; - public uint m_unNumChildren; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamUGCQueryCompleted_t -{ - public ulong m_handle; - public EResult m_eResult; - public uint m_unNumResultsReturned; - public uint m_unTotalMatchingResults; - [MarshalAs(UnmanagedType.I1)] - public bool m_bCachedData; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamUGCRequestUGCDetailsResult_t -{ - public SteamUGCDetails_t m_details; - [MarshalAs(UnmanagedType.I1)] - public bool m_bCachedData; -} -[StructLayout(LayoutKind.Sequential)] public struct CreateItemResult_t -{ - public EResult m_eResult; - public ulong m_nPublishedFileId; - [MarshalAs(UnmanagedType.I1)] - public bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -} -[StructLayout(LayoutKind.Sequential)] public struct SubmitItemUpdateResult_t -{ - public EResult m_eResult; - [MarshalAs(UnmanagedType.I1)] - public bool m_bUserNeedsToAcceptWorkshopLegalAgreement; -} -[StructLayout(LayoutKind.Sequential)] public struct DownloadItemResult_t -{ - public uint m_unAppID; - public ulong m_nPublishedFileId; - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct UserFavoriteItemsListChanged_t -{ - public ulong m_nPublishedFileId; - public EResult m_eResult; - [MarshalAs(UnmanagedType.I1)] - public bool m_bWasAddRequest; -} -[StructLayout(LayoutKind.Sequential)] public struct SetUserItemVoteResult_t -{ - public ulong m_nPublishedFileId; - public EResult m_eResult; - [MarshalAs(UnmanagedType.I1)] - public bool m_bVoteUp; -} -[StructLayout(LayoutKind.Sequential)] public struct GetUserItemVoteResult_t -{ - public ulong m_nPublishedFileId; - public EResult m_eResult; - [MarshalAs(UnmanagedType.I1)] - public bool m_bVotedUp; - [MarshalAs(UnmanagedType.I1)] - public bool m_bVotedDown; - [MarshalAs(UnmanagedType.I1)] - public bool m_bVoteSkipped; -} -[StructLayout(LayoutKind.Sequential)] public struct StartPlaytimeTrackingResult_t -{ - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct StopPlaytimeTrackingResult_t -{ - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public uint m_nAppID; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public uint m_nAppID; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_BrowserReady_t -{ - public uint unBrowserHandle; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_NeedsPaint_t -{ - public uint unBrowserHandle; - public IntPtr pBGRA; // const char * - public uint unWide; - public uint unTall; - public uint unUpdateX; - public uint unUpdateY; - public uint unUpdateWide; - public uint unUpdateTall; - public uint unScrollX; - public uint unScrollY; - public float flPageScale; - public uint unPageSerial; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_StartRequest_t -{ - public uint unBrowserHandle; - public IntPtr pchURL; // const char * - public IntPtr pchTarget; // const char * - public IntPtr pchPostData; // const char * - [MarshalAs(UnmanagedType.I1)] - public bool bIsRedirect; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_CloseBrowser_t -{ - public uint unBrowserHandle; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_URLChanged_t -{ - public uint unBrowserHandle; - public IntPtr pchURL; // const char * - public IntPtr pchPostData; // const char * - [MarshalAs(UnmanagedType.I1)] - public bool bIsRedirect; - public IntPtr pchPageTitle; // const char * - [MarshalAs(UnmanagedType.I1)] - public bool bNewNavigation; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_FinishedRequest_t -{ - public uint unBrowserHandle; - public IntPtr pchURL; // const char * - public IntPtr pchPageTitle; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_OpenLinkInNewTab_t -{ - public uint unBrowserHandle; - public IntPtr pchURL; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_ChangedTitle_t -{ - public uint unBrowserHandle; - public IntPtr pchTitle; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_SearchResults_t -{ - public uint unBrowserHandle; - public uint unResults; - public uint unCurrentMatch; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_CanGoBackAndForward_t -{ - public uint unBrowserHandle; - [MarshalAs(UnmanagedType.I1)] - public bool bCanGoBack; - [MarshalAs(UnmanagedType.I1)] - public bool bCanGoForward; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_HorizontalScroll_t -{ - public uint unBrowserHandle; - public uint unScrollMax; - public uint unScrollCurrent; - public float flPageScale; - [MarshalAs(UnmanagedType.I1)] - public bool bVisible; - public uint unPageSize; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_VerticalScroll_t -{ - public uint unBrowserHandle; - public uint unScrollMax; - public uint unScrollCurrent; - public float flPageScale; - [MarshalAs(UnmanagedType.I1)] - public bool bVisible; - public uint unPageSize; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_LinkAtPosition_t -{ - public uint unBrowserHandle; - public uint x; - public uint y; - public IntPtr pchURL; // const char * - [MarshalAs(UnmanagedType.I1)] - public bool bInput; - [MarshalAs(UnmanagedType.I1)] - public bool bLiveLink; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_JSAlert_t -{ - public uint unBrowserHandle; - public IntPtr pchMessage; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_JSConfirm_t -{ - public uint unBrowserHandle; - public IntPtr pchMessage; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_FileOpenDialog_t -{ - public uint unBrowserHandle; - public IntPtr pchTitle; // const char * - public IntPtr pchInitialFile; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_NewWindow_t -{ - public uint unBrowserHandle; - public IntPtr pchURL; // const char * - public uint unX; - public uint unY; - public uint unWide; - public uint unTall; - public uint unNewWindow_BrowserHandle; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_SetCursor_t -{ - public uint unBrowserHandle; - public uint eMouseCursor; -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_StatusText_t -{ - public uint unBrowserHandle; - public IntPtr pchMsg; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_ShowToolTip_t -{ - public uint unBrowserHandle; - public IntPtr pchMsg; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_UpdateToolTip_t -{ - public uint unBrowserHandle; - public IntPtr pchMsg; // const char * -} -[StructLayout(LayoutKind.Sequential)] public struct HTML_HideToolTip_t -{ - public uint unBrowserHandle; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamItemDetails_t -{ - public ulong m_itemId; - public int m_iDefinition; - public char m_unQuantity; - public char m_unFlags; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamInventoryResultReady_t -{ - public int m_handle; - public EResult m_result; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamInventoryFullUpdate_t -{ - public int m_handle; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public EBroadcastUploadResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct SteamCallback_t -{ - public EResult m_eResult; - public uint m_unVideoAppID; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] - public string m_rgchURL; //char[256] -} -[StructLayout(LayoutKind.Sequential)] public struct CSteamAPIContext -{ - public IntPtr m_pSteamClient; // class ISteamClient * - public IntPtr m_pSteamUser; // class ISteamUser * - public IntPtr m_pSteamFriends; // class ISteamFriends * - public IntPtr m_pSteamUtils; // class ISteamUtils * - public IntPtr m_pSteamMatchmaking; // class ISteamMatchmaking * - public IntPtr m_pSteamUserStats; // class ISteamUserStats * - public IntPtr m_pSteamApps; // class ISteamApps * - public IntPtr m_pSteamMatchmakingServers; // class ISteamMatchmakingServers * - public IntPtr m_pSteamNetworking; // class ISteamNetworking * - public IntPtr m_pSteamRemoteStorage; // class ISteamRemoteStorage * - public IntPtr m_pSteamScreenshots; // class ISteamScreenshots * - public IntPtr m_pSteamHTTP; // class ISteamHTTP * - public IntPtr m_pSteamUnifiedMessages; // class ISteamUnifiedMessages * - public IntPtr m_pController; // class ISteamController * - public IntPtr m_pSteamUGC; // class ISteamUGC * - public IntPtr m_pSteamAppList; // class ISteamAppList * - public IntPtr m_pSteamMusic; // class ISteamMusic * - public IntPtr m_pSteamMusicRemote; // class ISteamMusicRemote * - public IntPtr m_pSteamHTMLSurface; // class ISteamHTMLSurface * - public IntPtr m_pSteamInventory; // class ISteamInventory * - public IntPtr m_pSteamVideo; // class ISteamVideo * -} -[StructLayout(LayoutKind.Sequential)] public struct CCallbackBase -{ - public byte m_nCallbackFlags; - public int m_iCallback; -} -[StructLayout(LayoutKind.Sequential)] public struct CCallResult -{ - public ulong m_hAPICall; - public IntPtr m_pObj; // T * - public IntPtr m_Func; -} -[StructLayout(LayoutKind.Sequential)] public struct CCallback -{ - public IntPtr m_pObj; // T * - public IntPtr m_Func; -} -[StructLayout(LayoutKind.Sequential)] public struct GSClientApprove_t -{ - public ulong m_SteamID; - public ulong m_OwnerSteamID; -} -[StructLayout(LayoutKind.Sequential)] public struct GSClientDeny_t -{ - public ulong m_SteamID; - public EDenyReason m_eDenyReason; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] - public string m_rgchOptionalText; //char[128] -} -[StructLayout(LayoutKind.Sequential)] public struct GSClientKick_t -{ - public ulong m_SteamID; - public EDenyReason m_eDenyReason; -} -[StructLayout(LayoutKind.Sequential)] public struct GSClientAchievementStatus_t -{ - public ulong m_SteamID; - [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] - public string m_pchAchievement; //char[128] - [MarshalAs(UnmanagedType.I1)] - public bool m_bUnlocked; -} -[StructLayout(LayoutKind.Sequential)] public struct GSPolicyResponse_t -{ - public byte m_bSecure; -} -[StructLayout(LayoutKind.Sequential)] public struct GSGameplayStats_t -{ - public EResult m_eResult; - public int m_nRank; - public uint m_unTotalConnects; - public uint m_unTotalMinutesPlayed; -} -[StructLayout(LayoutKind.Sequential)] public struct GSClientGroupStatus_t -{ - public ulong m_SteamIDUser; - public ulong m_SteamIDGroup; - [MarshalAs(UnmanagedType.I1)] - public bool m_bMember; - [MarshalAs(UnmanagedType.I1)] - public bool m_bOfficer; -} -[StructLayout(LayoutKind.Sequential)] public struct GSReputation_t -{ - public EResult m_eResult; - public uint m_unReputationScore; - [MarshalAs(UnmanagedType.I1)] - public bool m_bBanned; - public uint m_unBannedIP; - public char m_usBannedPort; - public ulong m_ulBannedGameID; - public uint m_unBanExpires; -} -[StructLayout(LayoutKind.Sequential)] public struct AssociateWithClanResult_t -{ - public EResult m_eResult; -} -[StructLayout(LayoutKind.Sequential)] public struct ComputeNewPlayerCompatibilityResult_t -{ - public EResult m_eResult; - public int m_cPlayersThatDontLikeCandidate; - public int m_cPlayersThatCandidateDoesntLike; - public int m_cClanPlayersThatDontLikeCandidate; - public ulong m_SteamIDCandidate; -} -[StructLayout(LayoutKind.Sequential)] public struct GSStatsReceived_t -{ - public EResult m_eResult; - public ulong m_steamIDUser; -} -[StructLayout(LayoutKind.Sequential)] public struct GSStatsStored_t -{ - public EResult m_eResult; - public ulong m_steamIDUser; -} -[StructLayout(LayoutKind.Sequential)] public struct GSStatsUnloaded_t -{ - public ulong m_steamIDUser; -} - -public class SteamAPI -{ -public static void Init(uint appId) -{ -SteamAPIInterop.SteamAPI_RestartAppIfNecessary (appId); -SteamAPIInterop.SteamAPI_Init (); -} - -public static void RunCallbacks() -{ -SteamAPIInterop.SteamAPI_RunCallbacks (); -} - -public static void RegisterCallback(IntPtr pCallback, int iCallback) -{ -SteamAPIInterop.SteamAPI_RegisterCallback (pCallback, iCallback); -} - -public static void UnregisterCallback(IntPtr pCallback) -{ -SteamAPIInterop.SteamAPI_UnregisterCallback (pCallback); -} - -public const int k_iSteamUserCallbacks = 100; -public const int k_iSteamGameServerCallbacks = 200; -public const int k_iSteamFriendsCallbacks = 300; -public const int k_iSteamBillingCallbacks = 400; -public const int k_iSteamMatchmakingCallbacks = 500; -public const int k_iSteamContentServerCallbacks = 600; -public const int k_iSteamUtilsCallbacks = 700; -public const int k_iClientFriendsCallbacks = 800; -public const int k_iClientUserCallbacks = 900; -public const int k_iSteamAppsCallbacks = 1000; -public const int k_iSteamUserStatsCallbacks = 1100; -public const int k_iSteamNetworkingCallbacks = 1200; -public const int k_iClientRemoteStorageCallbacks = 1300; -public const int k_iClientDepotBuilderCallbacks = 1400; -public const int k_iSteamGameServerItemsCallbacks = 1500; -public const int k_iClientUtilsCallbacks = 1600; -public const int k_iSteamGameCoordinatorCallbacks = 1700; -public const int k_iSteamGameServerStatsCallbacks = 1800; -public const int k_iSteam2AsyncCallbacks = 1900; -public const int k_iSteamGameStatsCallbacks = 2000; -public const int k_iClientHTTPCallbacks = 2100; -public const int k_iClientScreenshotsCallbacks = 2200; -public const int k_iSteamScreenshotsCallbacks = 2300; -public const int k_iClientAudioCallbacks = 2400; -public const int k_iClientUnifiedMessagesCallbacks = 2500; -public const int k_iSteamStreamLauncherCallbacks = 2600; -public const int k_iClientControllerCallbacks = 2700; -public const int k_iSteamControllerCallbacks = 2800; -public const int k_iClientParentalSettingsCallbacks = 2900; -public const int k_iClientDeviceAuthCallbacks = 3000; -public const int k_iClientNetworkDeviceManagerCallbacks = 3100; -public const int k_iClientMusicCallbacks = 3200; -public const int k_iClientRemoteClientManagerCallbacks = 3300; -public const int k_iClientUGCCallbacks = 3400; -public const int k_iSteamStreamClientCallbacks = 3500; -public const int k_IClientProductBuilderCallbacks = 3600; -public const int k_iClientShortcutsCallbacks = 3700; -public const int k_iClientRemoteControlManagerCallbacks = 3800; -public const int k_iSteamAppListCallbacks = 3900; -public const int k_iSteamMusicCallbacks = 4000; -public const int k_iSteamMusicRemoteCallbacks = 4100; -public const int k_iClientVRCallbacks = 4200; -public const int k_iClientGameNotificationCallbacks = 4300; -public const int k_iSteamGameNotificationCallbacks = 4400; -public const int k_iSteamHTMLSurfaceCallbacks = 4500; -public const int k_iClientVideoCallbacks = 4600; -public const int k_iClientInventoryCallbacks = 4700; -public const int k_iClientBluetoothManagerCallbacks = 4800; -public const int k_cchPersonaNameMax = 128; -public const int k_cwchPersonaNameMax = 32; -public const int k_cchMaxRichPresenceKeys = 20; -public const int k_cchMaxRichPresenceKeyLength = 64; -public const int k_cchMaxRichPresenceValueLength = 256; -public const int k_cchStatNameMax = 128; -public const int k_cchLeaderboardNameMax = 128; -public const int k_cLeaderboardDetailsMax = 64; -public const ulong k_InvalidUnifiedMessageHandle = 0; -public const ulong k_SteamItemInstanceIDInvalid = 0xffffffffffffffff; -public const int k_SteamInventoryResultInvalid = -1; -public static ISteamClient SteamClient() -{ -return new CSteamClient(SteamAPIInterop.SteamClient()); -} - -public static ISteamUser SteamUser() -{ -return new CSteamUser(SteamAPIInterop.SteamUser()); -} - -public static ISteamFriends SteamFriends() -{ -return new CSteamFriends(SteamAPIInterop.SteamFriends()); -} - -public static ISteamUtils SteamUtils() -{ -return new CSteamUtils(SteamAPIInterop.SteamUtils()); -} - -public static ISteamMatchmaking SteamMatchmaking() -{ -return new CSteamMatchmaking(SteamAPIInterop.SteamMatchmaking()); -} - -public static ISteamMatchmakingServerListResponse SteamMatchmakingServerListResponse() -{ -return new CSteamMatchmakingServerListResponse(SteamAPIInterop.SteamMatchmakingServerListResponse()); -} - -public static ISteamMatchmakingPingResponse SteamMatchmakingPingResponse() -{ -return new CSteamMatchmakingPingResponse(SteamAPIInterop.SteamMatchmakingPingResponse()); -} - -public static ISteamMatchmakingPlayersResponse SteamMatchmakingPlayersResponse() -{ -return new CSteamMatchmakingPlayersResponse(SteamAPIInterop.SteamMatchmakingPlayersResponse()); -} - -public static ISteamMatchmakingRulesResponse SteamMatchmakingRulesResponse() -{ -return new CSteamMatchmakingRulesResponse(SteamAPIInterop.SteamMatchmakingRulesResponse()); -} - -public static ISteamMatchmakingServers SteamMatchmakingServers() -{ -return new CSteamMatchmakingServers(SteamAPIInterop.SteamMatchmakingServers()); -} - -public static ISteamRemoteStorage SteamRemoteStorage() -{ -return new CSteamRemoteStorage(SteamAPIInterop.SteamRemoteStorage()); -} - -public static ISteamUserStats SteamUserStats() -{ -return new CSteamUserStats(SteamAPIInterop.SteamUserStats()); -} - -public static ISteamApps SteamApps() -{ -return new CSteamApps(SteamAPIInterop.SteamApps()); -} - -public static ISteamNetworking SteamNetworking() -{ -return new CSteamNetworking(SteamAPIInterop.SteamNetworking()); -} - -public static ISteamScreenshots SteamScreenshots() -{ -return new CSteamScreenshots(SteamAPIInterop.SteamScreenshots()); -} - -public static ISteamMusic SteamMusic() -{ -return new CSteamMusic(SteamAPIInterop.SteamMusic()); -} - -public static ISteamMusicRemote SteamMusicRemote() -{ -return new CSteamMusicRemote(SteamAPIInterop.SteamMusicRemote()); -} - -public static ISteamHTTP SteamHTTP() -{ -return new CSteamHTTP(SteamAPIInterop.SteamHTTP()); -} - -public static ISteamUnifiedMessages SteamUnifiedMessages() -{ -return new CSteamUnifiedMessages(SteamAPIInterop.SteamUnifiedMessages()); -} - -public static ISteamController SteamController() -{ -return new CSteamController(SteamAPIInterop.SteamController()); -} - -public static ISteamUGC SteamUGC() -{ -return new CSteamUGC(SteamAPIInterop.SteamUGC()); -} - -public static ISteamAppList SteamAppList() -{ -return new CSteamAppList(SteamAPIInterop.SteamAppList()); -} - -public static ISteamHTMLSurface SteamHTMLSurface() -{ -return new CSteamHTMLSurface(SteamAPIInterop.SteamHTMLSurface()); -} - -public static ISteamInventory SteamInventory() -{ -return new CSteamInventory(SteamAPIInterop.SteamInventory()); -} - -public static ISteamVideo SteamVideo() -{ -return new CSteamVideo(SteamAPIInterop.SteamVideo()); -} - -public static ISteamGameServer SteamGameServer() -{ -return new CSteamGameServer(SteamAPIInterop.SteamGameServer()); -} - -public static ISteamGameServerStats SteamGameServerStats() -{ -return new CSteamGameServerStats(SteamAPIInterop.SteamGameServerStats()); -} - -} - - - -} - diff --git a/lib/windows64/include/steam/steam_gameserver.h b/lib/windows64/include/steam/steam_gameserver.h deleted file mode 100644 index f2d2847..0000000 --- a/lib/windows64/include/steam/steam_gameserver.h +++ /dev/null @@ -1,237 +0,0 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: -// -//============================================================================= - -#ifndef STEAM_GAMESERVER_H -#define STEAM_GAMESERVER_H -#ifdef _WIN32 -#pragma once -#endif - -#include "steam_api.h" -#include "isteamgameserver.h" -#include "isteamgameserverstats.h" - -enum EServerMode -{ - eServerModeInvalid = 0, // DO NOT USE - eServerModeNoAuthentication = 1, // Don't authenticate user logins and don't list on the server list - eServerModeAuthentication = 2, // Authenticate users, list on the server list, don't run VAC on clients that connect - eServerModeAuthenticationAndSecure = 3, // Authenticate users, list on the server list and VAC protect clients -}; - -// Initialize ISteamGameServer interface object, and set server properties which may not be changed. -// -// After calling this function, you should set any additional server parameters, and then -// call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn() -// -// - usSteamPort is the local port used to communicate with the steam servers. -// - usGamePort is the port that clients will connect to for gameplay. -// - usQueryPort is the port that will manage server browser related duties and info -// pings from clients. If you pass MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE for usQueryPort, then it -// will use "GameSocketShare" mode, which means that the game is responsible for sending and receiving -// UDP packets for the master server updater. See references to GameSocketShare in isteamgameserver.h. -// - The version string is usually in the form x.x.x.x, and is used by the master server to detect when the -// server is out of date. (Only servers with the latest version will be listed.) - -inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); - -S_API void SteamGameServer_Shutdown(); -S_API void SteamGameServer_RunCallbacks(); - -// Most Steam API functions allocate some amount of thread-local memory for -// parameter storage. Calling SteamGameServer_ReleaseCurrentThreadMemory() -// will free all API-related memory associated with the calling thread. -// This memory is released automatically by SteamGameServer_RunCallbacks(), -// so single-threaded servers do not need to explicitly call this function. -inline void SteamGameServer_ReleaseCurrentThreadMemory(); - -S_API bool SteamGameServer_BSecure(); -S_API uint64 SteamGameServer_GetSteamID(); - -// If your application contains modules which could be built against different Steamworks SDK -// versions, then you should define VERSION_SAFE_STEAM_API_INTERFACES to enforce that you cannot -// use the version-less global accessors. Instead, create and use CSteamGameServerAPIContext -// objects to retrieve interface pointers which are appropriate for your Steamworks SDK headers. -#if !defined( VERSION_SAFE_STEAM_API_INTERFACES ) && !defined( STEAM_API_EXPORTS ) -inline ISteamClient *SteamGameServerClient(); -inline ISteamGameServer *SteamGameServer(); -inline ISteamUtils *SteamGameServerUtils(); -inline ISteamNetworking *SteamGameServerNetworking(); -inline ISteamGameServerStats *SteamGameServerStats(); -inline ISteamHTTP *SteamGameServerHTTP(); -inline ISteamInventory *SteamGameServerInventory(); -inline ISteamUGC *SteamGameServerUGC(); -inline ISteamApps *SteamGameServerApps(); -#endif - -class CSteamGameServerAPIContext -{ -public: - CSteamGameServerAPIContext() { Clear(); } - inline void Clear(); - inline bool Init(); - - ISteamClient *SteamClient() const { return m_pSteamClient; } - ISteamGameServer *SteamGameServer() const { return m_pSteamGameServer; } - ISteamUtils *SteamGameServerUtils() const { return m_pSteamGameServerUtils; } - ISteamNetworking *SteamGameServerNetworking() const { return m_pSteamGameServerNetworking; } - ISteamGameServerStats *SteamGameServerStats() const { return m_pSteamGameServerStats; } - ISteamHTTP *SteamHTTP() const { return m_pSteamHTTP; } - ISteamInventory *SteamInventory() const { return m_pSteamInventory; } - ISteamUGC *SteamUGC() const { return m_pSteamUGC; } - ISteamApps *SteamApps() const { return m_pSteamApps; } - -private: - ISteamClient *m_pSteamClient; - ISteamGameServer *m_pSteamGameServer; - ISteamUtils *m_pSteamGameServerUtils; - ISteamNetworking *m_pSteamGameServerNetworking; - ISteamGameServerStats *m_pSteamGameServerStats; - ISteamHTTP *m_pSteamHTTP; - ISteamInventory *m_pSteamInventory; - ISteamUGC *m_pSteamUGC; - ISteamApps *m_pSteamApps; -}; - - -// Older SDKs exported this global pointer, but it is no longer supported. -// You should use SteamGameServerClient() or CSteamGameServerAPIContext to -// safely access the ISteamClient APIs from your game server application. -//S_API ISteamClient *g_pSteamClientGameServer; - -// SteamGameServer_InitSafe has been replaced with SteamGameServer_Init and -// is no longer supported. Use SteamGameServer_Init instead. -//S_API void S_CALLTYPE SteamGameServer_InitSafe(); - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// These macros are similar to the STEAM_CALLBACK_* macros in steam_api.h, but only trigger for gameserver callbacks -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -#define STEAM_GAMESERVER_CALLBACK( thisclass, func, /*callback_type, [deprecated] var*/... ) \ - _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, GS, 3 ), ( this->SetGameserverFlag();, thisclass, func, __VA_ARGS__ ) ) - -#define STEAM_GAMESERVER_CALLBACK_MANUAL( thisclass, func, callback_type, var ) \ - CCallbackManual< thisclass, callback_type, true > var; void func( callback_type *pParam ) - - -#define _STEAM_CALLBACK_GS( _, thisclass, func, param, var ) \ - CCallback< thisclass, param, true > var; void func( param *pParam ) - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// steamclient.dll private wrapper functions -// -// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -S_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe(); -S_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser(); -S_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ); - - -#if !defined( VERSION_SAFE_STEAM_API_INTERFACES ) && !defined( STEAM_API_EXPORTS ) -inline CSteamGameServerAPIContext& SteamGameServerInternal_ModuleContext() -{ - // NOTE: declaring "static CSteamAPIConext" creates a large function - // which queries the initialization status of the object. We know that - // it is pointer-aligned and fully memset with zeros, so just alias a - // static buffer of the appropriate size and call it a CSteamAPIContext. - static void* ctx[ sizeof(CSteamGameServerAPIContext)/sizeof(void*) ]; - return *(CSteamGameServerAPIContext*)ctx; -} -#define _STEAMINTERNAL_ACCESSOR_BODY( AccessFunc ) \ - if ( !SteamGameServer_GetHSteamPipe() ) return 0; \ - CSteamGameServerAPIContext &ctx = SteamGameServerInternal_ModuleContext(); \ - if ( !ctx.AccessFunc() ) ctx.Init(); \ - return ctx.AccessFunc(); - -inline ISteamClient *SteamGameServerClient() { _STEAMINTERNAL_ACCESSOR_BODY( SteamClient ) } -inline ISteamGameServer *SteamGameServer() { _STEAMINTERNAL_ACCESSOR_BODY( SteamGameServer ) } -inline ISteamUtils *SteamGameServerUtils() { _STEAMINTERNAL_ACCESSOR_BODY( SteamGameServerUtils ) } -inline ISteamNetworking *SteamGameServerNetworking() { _STEAMINTERNAL_ACCESSOR_BODY( SteamGameServerNetworking ) } -inline ISteamGameServerStats *SteamGameServerStats() { _STEAMINTERNAL_ACCESSOR_BODY( SteamGameServerStats ) } -inline ISteamHTTP *SteamGameServerHTTP() { _STEAMINTERNAL_ACCESSOR_BODY( SteamHTTP ) } -inline ISteamInventory *SteamGameServerInventory() { _STEAMINTERNAL_ACCESSOR_BODY( SteamInventory ) } -inline ISteamUGC *SteamGameServerUGC() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUGC ) } -inline ISteamApps *SteamGameServerApps() { _STEAMINTERNAL_ACCESSOR_BODY( SteamApps ) } -#undef _STEAMINTERNAL_ACCESSOR_BODY -#endif // !defined( VERSION_SAFE_STEAM_API_INTERFACES ) && !defined( STEAM_API_EXPORTS ) - - -inline void CSteamGameServerAPIContext::Clear() -{ - m_pSteamClient = NULL; - m_pSteamGameServer = NULL; - m_pSteamGameServerUtils = NULL; - m_pSteamGameServerNetworking = NULL; - m_pSteamGameServerStats = NULL; - m_pSteamHTTP = NULL; - m_pSteamInventory = NULL; - m_pSteamUGC = NULL; - m_pSteamApps = NULL; -} - -// This function must be declared inline in the header so the module using steam_api.dll gets the version names they want. -inline bool CSteamGameServerAPIContext::Init() -{ - HSteamUser hSteamUser = SteamGameServer_GetHSteamUser(); - HSteamPipe hSteamPipe = SteamGameServer_GetHSteamPipe(); - if ( !hSteamPipe ) - return false; - - m_pSteamClient = (ISteamClient*) SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION ); - if ( !m_pSteamClient ) - return false; - - m_pSteamGameServer = m_pSteamClient->GetISteamGameServer( hSteamUser, hSteamPipe, STEAMGAMESERVER_INTERFACE_VERSION ); - if ( !m_pSteamGameServer ) - return false; - - m_pSteamGameServerUtils = m_pSteamClient->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION ); - if ( !m_pSteamGameServerUtils ) - return false; - - m_pSteamGameServerNetworking = m_pSteamClient->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION ); - if ( !m_pSteamGameServerNetworking ) - return false; - - m_pSteamGameServerStats = m_pSteamClient->GetISteamGameServerStats( hSteamUser, hSteamPipe, STEAMGAMESERVERSTATS_INTERFACE_VERSION ); - if ( !m_pSteamGameServerStats ) - return false; - - m_pSteamHTTP = m_pSteamClient->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION ); - if ( !m_pSteamHTTP ) - return false; - - m_pSteamInventory = m_pSteamClient->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION ); - if ( !m_pSteamInventory ) - return false; - - m_pSteamUGC = m_pSteamClient->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION ); - if ( !m_pSteamUGC ) - return false; - - m_pSteamApps = m_pSteamClient->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION ); - if ( !m_pSteamApps ) - return false; - - return true; -} - - -inline bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString ) -{ - if ( !SteamInternal_GameServer_Init( unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString ) ) - return false; - - return true; -} - - -inline void SteamGameServer_ReleaseCurrentThreadMemory() -{ - SteamAPI_ReleaseCurrentThreadMemory(); -} - -#endif // STEAM_GAMESERVER_H diff --git a/lib/windows64/include/steam/steamclientpublic.h b/lib/windows64/include/steam/steamclientpublic.h deleted file mode 100644 index 8d89376..0000000 --- a/lib/windows64/include/steam/steamclientpublic.h +++ /dev/null @@ -1,1255 +0,0 @@ -//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============ -// -// Purpose: -// -//============================================================================= - -#ifndef STEAMCLIENTPUBLIC_H -#define STEAMCLIENTPUBLIC_H -#ifdef _WIN32 -#pragma once -#endif -//lint -save -e1931 -e1927 -e1924 -e613 -e726 - -// This header file defines the interface between the calling application and the code that -// knows how to communicate with the connection manager (CM) from the Steam service - -// This header file is intended to be portable; ideally this 1 header file plus a lib or dll -// is all you need to integrate the client library into some other tree. So please avoid -// including or requiring other header files if possible. This header should only describe the -// interface layer, no need to include anything about the implementation. - -#include "steamtypes.h" -#include "steamuniverse.h" - -// General result codes -enum EResult -{ - k_EResultOK = 1, // success - k_EResultFail = 2, // generic failure - k_EResultNoConnection = 3, // no/failed network connection -// k_EResultNoConnectionRetry = 4, // OBSOLETE - removed - k_EResultInvalidPassword = 5, // password/ticket is invalid - k_EResultLoggedInElsewhere = 6, // same user logged in elsewhere - k_EResultInvalidProtocolVer = 7, // protocol version is incorrect - k_EResultInvalidParam = 8, // a parameter is incorrect - k_EResultFileNotFound = 9, // file was not found - k_EResultBusy = 10, // called method busy - action not taken - k_EResultInvalidState = 11, // called object was in an invalid state - k_EResultInvalidName = 12, // name is invalid - k_EResultInvalidEmail = 13, // email is invalid - k_EResultDuplicateName = 14, // name is not unique - k_EResultAccessDenied = 15, // access is denied - k_EResultTimeout = 16, // operation timed out - k_EResultBanned = 17, // VAC2 banned - k_EResultAccountNotFound = 18, // account not found - k_EResultInvalidSteamID = 19, // steamID is invalid - k_EResultServiceUnavailable = 20, // The requested service is currently unavailable - k_EResultNotLoggedOn = 21, // The user is not logged on - k_EResultPending = 22, // Request is pending (may be in process, or waiting on third party) - k_EResultEncryptionFailure = 23, // Encryption or Decryption failed - k_EResultInsufficientPrivilege = 24, // Insufficient privilege - k_EResultLimitExceeded = 25, // Too much of a good thing - k_EResultRevoked = 26, // Access has been revoked (used for revoked guest passes) - k_EResultExpired = 27, // License/Guest pass the user is trying to access is expired - k_EResultAlreadyRedeemed = 28, // Guest pass has already been redeemed by account, cannot be acked again - k_EResultDuplicateRequest = 29, // The request is a duplicate and the action has already occurred in the past, ignored this time - k_EResultAlreadyOwned = 30, // All the games in this guest pass redemption request are already owned by the user - k_EResultIPNotFound = 31, // IP address not found - k_EResultPersistFailed = 32, // failed to write change to the data store - k_EResultLockingFailed = 33, // failed to acquire access lock for this operation - k_EResultLogonSessionReplaced = 34, - k_EResultConnectFailed = 35, - k_EResultHandshakeFailed = 36, - k_EResultIOFailure = 37, - k_EResultRemoteDisconnect = 38, - k_EResultShoppingCartNotFound = 39, // failed to find the shopping cart requested - k_EResultBlocked = 40, // a user didn't allow it - k_EResultIgnored = 41, // target is ignoring sender - k_EResultNoMatch = 42, // nothing matching the request found - k_EResultAccountDisabled = 43, - k_EResultServiceReadOnly = 44, // this service is not accepting content changes right now - k_EResultAccountNotFeatured = 45, // account doesn't have value, so this feature isn't available - k_EResultAdministratorOK = 46, // allowed to take this action, but only because requester is admin - k_EResultContentVersion = 47, // A Version mismatch in content transmitted within the Steam protocol. - k_EResultTryAnotherCM = 48, // The current CM can't service the user making a request, user should try another. - k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed. - k_EResultAlreadyLoggedInElsewhere = 50, // You are already logged in elsewhere, you must wait - k_EResultSuspended = 51, // Long running operation (content download) suspended/paused - k_EResultCancelled = 52, // Operation canceled (typically by user: content download) - k_EResultDataCorruption = 53, // Operation canceled because data is ill formed or unrecoverable - k_EResultDiskFull = 54, // Operation canceled - not enough disk space. - k_EResultRemoteCallFailed = 55, // an remote call or IPC call failed - k_EResultPasswordUnset = 56, // Password could not be verified as it's unset server side - k_EResultExternalAccountUnlinked = 57, // External account (PSN, Facebook...) is not linked to a Steam account - k_EResultPSNTicketInvalid = 58, // PSN ticket was invalid - k_EResultExternalAccountAlreadyLinked = 59, // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first - k_EResultRemoteFileConflict = 60, // The sync cannot resume due to a conflict between the local and remote files - k_EResultIllegalPassword = 61, // The requested new password is not legal - k_EResultSameAsPreviousValue = 62, // new value is the same as the old one ( secret question and answer ) - k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure - k_EResultCannotUseOldPassword = 64, // The requested new password is not legal - k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid - k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent - k_EResultHardwareNotCapableOfIPT = 67, // - k_EResultIPTInitError = 68, // - k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user - k_EResultFacebookQueryError = 70, // Facebook query returned an error - k_EResultExpiredLoginAuthCode = 71, // account login denied due to auth code expired - k_EResultIPLoginRestrictionFailed = 72, - k_EResultAccountLockedDown = 73, - k_EResultAccountLogonDeniedVerifiedEmailRequired = 74, - k_EResultNoMatchingURL = 75, - k_EResultBadResponse = 76, // parse failure, missing field, etc. - k_EResultRequirePasswordReEntry = 77, // The user cannot complete the action until they re-enter their password - k_EResultValueOutOfRange = 78, // the value entered is outside the acceptable range - k_EResultUnexpectedError = 79, // something happened that we didn't expect to ever happen - k_EResultDisabled = 80, // The requested service has been configured to be unavailable - k_EResultInvalidCEGSubmission = 81, // The set of files submitted to the CEG server are not valid ! - k_EResultRestrictedDevice = 82, // The device being used is not allowed to perform this action - k_EResultRegionLocked = 83, // The action could not be complete because it is region restricted - k_EResultRateLimitExceeded = 84, // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent - k_EResultAccountLoginDeniedNeedTwoFactor = 85, // Need two-factor code to login - k_EResultItemDeleted = 86, // The thing we're trying to access has been deleted - k_EResultAccountLoginDeniedThrottle = 87, // login attempt failed, try to throttle response to possible attacker - k_EResultTwoFactorCodeMismatch = 88, // two factor code mismatch - k_EResultTwoFactorActivationCodeMismatch = 89, // activation code for two-factor didn't match - k_EResultAccountAssociatedToMultiplePartners = 90, // account has been associated with multiple partners - k_EResultNotModified = 91, // data not modified - k_EResultNoMobileDevice = 92, // the account does not have a mobile device associated with it - k_EResultTimeNotSynced = 93, // the time presented is out of range or tolerance - k_EResultSmsCodeFailed = 94, // SMS code failure (no match, none pending, etc.) - k_EResultAccountLimitExceeded = 95, // Too many accounts access this resource - k_EResultAccountActivityLimitExceeded = 96, // Too many changes to this account - k_EResultPhoneActivityLimitExceeded = 97, // Too many changes to this phone - k_EResultRefundToWallet = 98, // Cannot refund to payment method, must use wallet - k_EResultEmailSendFailure = 99, // Cannot send an email - k_EResultNotSettled = 100, // Can't perform operation till payment has settled - k_EResultNeedCaptcha = 101, // Needs to provide a valid captcha - k_EResultGSLTDenied = 102, // a game server login token owned by this token's owner has been banned - k_EResultGSOwnerDenied = 103, // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone) - k_EResultInvalidItemType = 104, // the type of thing we were requested to act on is invalid - k_EResultIPBanned = 105, // the ip address has been banned from taking this action - k_EResultGSLTExpired = 106, // this token has expired from disuse; can be reset for use -}; - -// Error codes for use with the voice functions -enum EVoiceResult -{ - k_EVoiceResultOK = 0, - k_EVoiceResultNotInitialized = 1, - k_EVoiceResultNotRecording = 2, - k_EVoiceResultNoData = 3, - k_EVoiceResultBufferTooSmall = 4, - k_EVoiceResultDataCorrupted = 5, - k_EVoiceResultRestricted = 6, - k_EVoiceResultUnsupportedCodec = 7, - k_EVoiceResultReceiverOutOfDate = 8, - k_EVoiceResultReceiverDidNotAnswer = 9, - -}; - -// Result codes to GSHandleClientDeny/Kick -enum EDenyReason -{ - k_EDenyInvalid = 0, - k_EDenyInvalidVersion = 1, - k_EDenyGeneric = 2, - k_EDenyNotLoggedOn = 3, - k_EDenyNoLicense = 4, - k_EDenyCheater = 5, - k_EDenyLoggedInElseWhere = 6, - k_EDenyUnknownText = 7, - k_EDenyIncompatibleAnticheat = 8, - k_EDenyMemoryCorruption = 9, - k_EDenyIncompatibleSoftware = 10, - k_EDenySteamConnectionLost = 11, - k_EDenySteamConnectionError = 12, - k_EDenySteamResponseTimedOut = 13, - k_EDenySteamValidationStalled = 14, - k_EDenySteamOwnerLeftGuestUser = 15, -}; - -// return type of GetAuthSessionTicket -typedef uint32 HAuthTicket; -const HAuthTicket k_HAuthTicketInvalid = 0; - -// results from BeginAuthSession -enum EBeginAuthSessionResult -{ - k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID. - k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid. - k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID - k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version - k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game - k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired -}; - -// Callback values for callback ValidateAuthTicketResponse_t which is a response to BeginAuthSession -enum EAuthSessionResponse -{ - k_EAuthSessionResponseOK = 0, // Steam has verified the user is online, the ticket is valid and ticket has not been reused. - k_EAuthSessionResponseUserNotConnectedToSteam = 1, // The user in question is not connected to steam - k_EAuthSessionResponseNoLicenseOrExpired = 2, // The license has expired. - k_EAuthSessionResponseVACBanned = 3, // The user is VAC banned for this game. - k_EAuthSessionResponseLoggedInElseWhere = 4, // The user account has logged in elsewhere and the session containing the game instance has been disconnected. - k_EAuthSessionResponseVACCheckTimedOut = 5, // VAC has been unable to perform anti-cheat checks on this user - k_EAuthSessionResponseAuthTicketCanceled = 6, // The ticket has been canceled by the issuer - k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid. - k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam. - k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC -}; - -// results from UserHasLicenseForApp -enum EUserHasLicenseForAppResult -{ - k_EUserHasLicenseResultHasLicense = 0, // User has a license for specified app - k_EUserHasLicenseResultDoesNotHaveLicense = 1, // User does not have a license for the specified app - k_EUserHasLicenseResultNoAuth = 2, // User has not been authenticated -}; - - -// Steam account types -enum EAccountType -{ - k_EAccountTypeInvalid = 0, - k_EAccountTypeIndividual = 1, // single user account - k_EAccountTypeMultiseat = 2, // multiseat (e.g. cybercafe) account - k_EAccountTypeGameServer = 3, // game server account - k_EAccountTypeAnonGameServer = 4, // anonymous game server account - k_EAccountTypePending = 5, // pending - k_EAccountTypeContentServer = 6, // content server - k_EAccountTypeClan = 7, - k_EAccountTypeChat = 8, - k_EAccountTypeConsoleUser = 9, // Fake SteamID for local PSN account on PS3 or Live account on 360, etc. - k_EAccountTypeAnonUser = 10, - - // Max of 16 items in this field - k_EAccountTypeMax -}; - - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -enum EAppReleaseState -{ - k_EAppReleaseState_Unknown = 0, // unknown, required appinfo or license info is missing - k_EAppReleaseState_Unavailable = 1, // even if user 'just' owns it, can see game at all - k_EAppReleaseState_Prerelease = 2, // can be purchased and is visible in games list, nothing else. Common appInfo section released - k_EAppReleaseState_PreloadOnly = 3, // owners can preload app, not play it. AppInfo fully released. - k_EAppReleaseState_Released = 4, // owners can download and play app. -}; - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -enum EAppOwnershipFlags -{ - k_EAppOwnershipFlags_None = 0x0000, // unknown - k_EAppOwnershipFlags_OwnsLicense = 0x0001, // owns license for this game - k_EAppOwnershipFlags_FreeLicense = 0x0002, // not paid for game - k_EAppOwnershipFlags_RegionRestricted = 0x0004, // owns app, but not allowed to play in current region - k_EAppOwnershipFlags_LowViolence = 0x0008, // only low violence version - k_EAppOwnershipFlags_InvalidPlatform = 0x0010, // app not supported on current platform - k_EAppOwnershipFlags_SharedLicense = 0x0020, // license was granted by authorized local device - k_EAppOwnershipFlags_FreeWeekend = 0x0040, // owned by a free weekend licenses - k_EAppOwnershipFlags_RetailLicense = 0x0080, // has a retail license for game, (CD-Key etc) - k_EAppOwnershipFlags_LicenseLocked = 0x0100, // shared license is locked (in use) by other user - k_EAppOwnershipFlags_LicensePending = 0x0200, // owns app, but transaction is still pending. Can't install or play - k_EAppOwnershipFlags_LicenseExpired = 0x0400, // doesn't own app anymore since license expired - k_EAppOwnershipFlags_LicensePermanent = 0x0800, // permanent license, not borrowed, or guest or freeweekend etc - k_EAppOwnershipFlags_LicenseRecurring = 0x1000, // Recurring license, user is charged periodically - k_EAppOwnershipFlags_LicenseCanceled = 0x2000, // Mark as canceled, but might be still active if recurring - k_EAppOwnershipFlags_AutoGrant = 0x4000, // Ownership is based on any kind of autogrant license - k_EAppOwnershipFlags_PendingGift = 0x8000, // user has pending gift to redeem - k_EAppOwnershipFlags_RentalNotActivated = 0x10000, // Rental hasn't been activated yet - k_EAppOwnershipFlags_Rental = 0x20000, // Is a rental -}; - - -//----------------------------------------------------------------------------- -// Purpose: designed as flags to allow filters masks -//----------------------------------------------------------------------------- -enum EAppType -{ - k_EAppType_Invalid = 0x000, // unknown / invalid - k_EAppType_Game = 0x001, // playable game, default type - k_EAppType_Application = 0x002, // software application - k_EAppType_Tool = 0x004, // SDKs, editors & dedicated servers - k_EAppType_Demo = 0x008, // game demo - k_EAppType_Media_DEPRECATED = 0x010, // legacy - was used for game trailers, which are now just videos on the web - k_EAppType_DLC = 0x020, // down loadable content - k_EAppType_Guide = 0x040, // game guide, PDF etc - k_EAppType_Driver = 0x080, // hardware driver updater (ATI, Razor etc) - k_EAppType_Config = 0x100, // hidden app used to config Steam features (backpack, sales, etc) - k_EAppType_Hardware = 0x200, // a hardware device (Steam Machine, Steam Controller, Steam Link, etc.) - k_EAppType_Franchise = 0x400, // A hub for collections of multiple apps, eg films, series, games - k_EAppType_Video = 0x800, // A video component of either a Film or TVSeries (may be the feature, an episode, preview, making-of, etc) - k_EAppType_Plugin = 0x1000, // Plug-in types for other Apps - k_EAppType_Music = 0x2000, // Music files - k_EAppType_Series = 0x4000, // Container app for video series - - k_EAppType_Shortcut = 0x40000000, // just a shortcut, client side only - k_EAppType_DepotOnly = 0x80000000, // placeholder since depots and apps share the same namespace -}; - - - -//----------------------------------------------------------------------------- -// types of user game stats fields -// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN DATABASE -//----------------------------------------------------------------------------- -enum ESteamUserStatType -{ - k_ESteamUserStatTypeINVALID = 0, - k_ESteamUserStatTypeINT = 1, - k_ESteamUserStatTypeFLOAT = 2, - // Read as FLOAT, set with count / session length - k_ESteamUserStatTypeAVGRATE = 3, - k_ESteamUserStatTypeACHIEVEMENTS = 4, - k_ESteamUserStatTypeGROUPACHIEVEMENTS = 5, - - // max, for sanity checks - k_ESteamUserStatTypeMAX -}; - - -//----------------------------------------------------------------------------- -// Purpose: Chat Entry Types (previously was only friend-to-friend message types) -//----------------------------------------------------------------------------- -enum EChatEntryType -{ - k_EChatEntryTypeInvalid = 0, - k_EChatEntryTypeChatMsg = 1, // Normal text message from another user - k_EChatEntryTypeTyping = 2, // Another user is typing (not used in multi-user chat) - k_EChatEntryTypeInviteGame = 3, // Invite from other user into that users current game - k_EChatEntryTypeEmote = 4, // text emote message (deprecated, should be treated as ChatMsg) - //k_EChatEntryTypeLobbyGameStart = 5, // lobby game is starting (dead - listen for LobbyGameCreated_t callback instead) - k_EChatEntryTypeLeftConversation = 6, // user has left the conversation ( closed chat window ) - // Above are previous FriendMsgType entries, now merged into more generic chat entry types - k_EChatEntryTypeEntered = 7, // user has entered the conversation (used in multi-user chat and group chat) - k_EChatEntryTypeWasKicked = 8, // user was kicked (data: 64-bit steamid of actor performing the kick) - k_EChatEntryTypeWasBanned = 9, // user was banned (data: 64-bit steamid of actor performing the ban) - k_EChatEntryTypeDisconnected = 10, // user disconnected - k_EChatEntryTypeHistoricalChat = 11, // a chat message from user's chat history or offilne message - //k_EChatEntryTypeReserved1 = 12, // No longer used - //k_EChatEntryTypeReserved2 = 13, // No longer used - k_EChatEntryTypeLinkBlocked = 14, // a link was removed by the chat filter. -}; - - -//----------------------------------------------------------------------------- -// Purpose: Chat Room Enter Responses -//----------------------------------------------------------------------------- -enum EChatRoomEnterResponse -{ - k_EChatRoomEnterResponseSuccess = 1, // Success - k_EChatRoomEnterResponseDoesntExist = 2, // Chat doesn't exist (probably closed) - k_EChatRoomEnterResponseNotAllowed = 3, // General Denied - You don't have the permissions needed to join the chat - k_EChatRoomEnterResponseFull = 4, // Chat room has reached its maximum size - k_EChatRoomEnterResponseError = 5, // Unexpected Error - k_EChatRoomEnterResponseBanned = 6, // You are banned from this chat room and may not join - k_EChatRoomEnterResponseLimited = 7, // Joining this chat is not allowed because you are a limited user (no value on account) - k_EChatRoomEnterResponseClanDisabled = 8, // Attempt to join a clan chat when the clan is locked or disabled - k_EChatRoomEnterResponseCommunityBan = 9, // Attempt to join a chat when the user has a community lock on their account - k_EChatRoomEnterResponseMemberBlockedYou = 10, // Join failed - some member in the chat has blocked you from joining - k_EChatRoomEnterResponseYouBlockedMember = 11, // Join failed - you have blocked some member already in the chat - // k_EChatRoomEnterResponseNoRankingDataLobby = 12, // No longer used - // k_EChatRoomEnterResponseNoRankingDataUser = 13, // No longer used - // k_EChatRoomEnterResponseRankOutOfRange = 14, // No longer used -}; - - -typedef void (*PFNLegacyKeyRegistration)( const char *pchCDKey, const char *pchInstallPath ); -typedef bool (*PFNLegacyKeyInstalled)(); - -const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF; -const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF; -// we allow 3 simultaneous user account instances right now, 1= desktop, 2 = console, 4 = web, 0 = all -const unsigned int k_unSteamUserDesktopInstance = 1; -const unsigned int k_unSteamUserConsoleInstance = 2; -const unsigned int k_unSteamUserWebInstance = 4; - -// Special flags for Chat accounts - they go in the top 8 bits -// of the steam ID's "instance", leaving 12 for the actual instances -enum EChatSteamIDInstanceFlags -{ - k_EChatAccountInstanceMask = 0x00000FFF, // top 8 bits are flags - - k_EChatInstanceFlagClan = ( k_unSteamAccountInstanceMask + 1 ) >> 1, // top bit - k_EChatInstanceFlagLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 2, // next one down, etc - k_EChatInstanceFlagMMSLobby = ( k_unSteamAccountInstanceMask + 1 ) >> 3, // next one down, etc - - // Max of 8 flags -}; - - -//----------------------------------------------------------------------------- -// Purpose: Marketing message flags that change how a client should handle them -//----------------------------------------------------------------------------- -enum EMarketingMessageFlags -{ - k_EMarketingMessageFlagsNone = 0, - k_EMarketingMessageFlagsHighPriority = 1 << 0, - k_EMarketingMessageFlagsPlatformWindows = 1 << 1, - k_EMarketingMessageFlagsPlatformMac = 1 << 2, - k_EMarketingMessageFlagsPlatformLinux = 1 << 3, - - //aggregate flags - k_EMarketingMessageFlagsPlatformRestrictions = - k_EMarketingMessageFlagsPlatformWindows | - k_EMarketingMessageFlagsPlatformMac | - k_EMarketingMessageFlagsPlatformLinux, -}; - - - -//----------------------------------------------------------------------------- -// Purpose: Possible positions to tell the overlay to show notifications in -//----------------------------------------------------------------------------- -enum ENotificationPosition -{ - k_EPositionTopLeft = 0, - k_EPositionTopRight = 1, - k_EPositionBottomLeft = 2, - k_EPositionBottomRight = 3, -}; - - -//----------------------------------------------------------------------------- -// Purpose: Broadcast upload result details -//----------------------------------------------------------------------------- -enum EBroadcastUploadResult -{ - k_EBroadcastUploadResultNone = 0, // broadcast state unknown - k_EBroadcastUploadResultOK = 1, // broadcast was good, no problems - k_EBroadcastUploadResultInitFailed = 2, // broadcast init failed - k_EBroadcastUploadResultFrameFailed = 3, // broadcast frame upload failed - k_EBroadcastUploadResultTimeout = 4, // broadcast upload timed out - k_EBroadcastUploadResultBandwidthExceeded = 5, // broadcast send too much data - k_EBroadcastUploadResultLowFPS = 6, // broadcast FPS too low - k_EBroadcastUploadResultMissingKeyFrames = 7, // broadcast sending not enough key frames - k_EBroadcastUploadResultNoConnection = 8, // broadcast client failed to connect to relay - k_EBroadcastUploadResultRelayFailed = 9, // relay dropped the upload - k_EBroadcastUploadResultSettingsChanged = 10, // the client changed broadcast settings - k_EBroadcastUploadResultMissingAudio = 11, // client failed to send audio data - k_EBroadcastUploadResultTooFarBehind = 12, // clients was too slow uploading - k_EBroadcastUploadResultTranscodeBehind = 13, // server failed to keep up with transcode -}; - - -//----------------------------------------------------------------------------- -// Purpose: codes for well defined launch options -//----------------------------------------------------------------------------- -enum ELaunchOptionType -{ - k_ELaunchOptionType_None = 0, // unknown what launch option does - k_ELaunchOptionType_Default = 1, // runs the game, app, whatever in default mode - k_ELaunchOptionType_SafeMode = 2, // runs the game in safe mode - k_ELaunchOptionType_Multiplayer = 3, // runs the game in multiplayer mode - k_ELaunchOptionType_Config = 4, // runs config tool for this game - k_ELaunchOptionType_OpenVR = 5, // runs game in VR mode using OpenVR - k_ELaunchOptionType_Server = 6, // runs dedicated server for this game - k_ELaunchOptionType_Editor = 7, // runs game editor - k_ELaunchOptionType_Manual = 8, // shows game manual - k_ELaunchOptionType_Benchmark = 9, // runs game benchmark - k_ELaunchOptionType_Option1 = 10, // generic run option, uses description field for game name - k_ELaunchOptionType_Option2 = 11, // generic run option, uses description field for game name - k_ELaunchOptionType_Option3 = 12, // generic run option, uses description field for game name - k_ELaunchOptionType_OculusVR = 13, // runs game in VR mode using the Oculus SDK - k_ELaunchOptionType_OpenVROverlay = 14, // runs an OpenVR dashboard overlay - k_ELaunchOptionType_OSVR = 15, // runs game in VR mode using the OSVR SDK - - - k_ELaunchOptionType_Dialog = 1000, // show launch options dialog -}; - - -//----------------------------------------------------------------------------- -// Purpose: true if this launch option is any of the vr launching types -//----------------------------------------------------------------------------- -static inline bool BIsVRLaunchOptionType( const ELaunchOptionType eType ) -{ - return eType == k_ELaunchOptionType_OpenVR - || eType == k_ELaunchOptionType_OpenVROverlay - || eType == k_ELaunchOptionType_OculusVR - || eType == k_ELaunchOptionType_OSVR; -} - - -//----------------------------------------------------------------------------- -// Purpose: code points for VR HMD vendors and models -// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE -//----------------------------------------------------------------------------- -enum EVRHMDType -{ - k_eEVRHMDType_None = -1, // unknown vendor and model - - k_eEVRHMDType_Unknown = 0, // unknown vendor and model - - k_eEVRHMDType_HTC_Dev = 1, // original HTC dev kits - k_eEVRHMDType_HTC_VivePre = 2, // htc vive pre - k_eEVRHMDType_HTC_Vive = 3, // htc vive consumer release - - k_eEVRHMDType_HTC_Unknown = 20, // unknown htc hmd - - k_eEVRHMDType_Oculus_DK1 = 21, // Oculus DK1 - k_eEVRHMDType_Oculus_DK2 = 22, // Oculus DK2 - k_eEVRHMDType_Oculus_Rift = 23, // Oculus rift - - k_eEVRHMDType_Oculus_Unknown = 40, // // Oculus unknown HMD -}; - - -//----------------------------------------------------------------------------- -// Purpose: Steam Controller models -// WARNING: DO NOT RENUMBER EXISTING VALUES - STORED IN A DATABASE -//----------------------------------------------------------------------------- -enum EControllerType -{ - k_eControllerType_None = -1, - k_eControllerType_Unknown = 0, - - // Steam Controllers - k_eControllerType_UnknownSteamController = 1, - k_eControllerType_SteamController = 2, - - // Other Controllers - k_eControllerType_UnknownNonSteamController = 30, - k_eControllerType_XBox360Controller = 31, - k_eControllerType_XBoxOneController = 32, - k_eControllerType_PS3Controller = 33, - k_eControllerType_PS4Controller = 34, - k_eControllerType_WiiController = 35, - k_eControllerType_AppleController = 36 -}; - -//----------------------------------------------------------------------------- -// Purpose: true if this is from an Oculus HMD -//----------------------------------------------------------------------------- -static inline bool BIsOculusHMD( EVRHMDType eType ) -{ - return eType == k_eEVRHMDType_Oculus_DK1 || eType == k_eEVRHMDType_Oculus_DK2 || eType == k_eEVRHMDType_Oculus_Rift || eType == k_eEVRHMDType_Oculus_Unknown; -} - - -//----------------------------------------------------------------------------- -// Purpose: true if this is from an Vive HMD -//----------------------------------------------------------------------------- -static inline bool BIsViveHMD( EVRHMDType eType ) -{ - return eType == k_eEVRHMDType_HTC_Dev || eType == k_eEVRHMDType_HTC_VivePre || eType == k_eEVRHMDType_HTC_Vive || eType == k_eEVRHMDType_HTC_Unknown; -} - - -#pragma pack( push, 1 ) - -#define CSTEAMID_DEFINED - -// Steam ID structure (64 bits total) -class CSteamID -{ -public: - - //----------------------------------------------------------------------------- - // Purpose: Constructor - //----------------------------------------------------------------------------- - CSteamID() - { - m_steamid.m_comp.m_unAccountID = 0; - m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid; - m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid; - m_steamid.m_comp.m_unAccountInstance = 0; - } - - - //----------------------------------------------------------------------------- - // Purpose: Constructor - // Input : unAccountID - 32-bit account ID - // eUniverse - Universe this account belongs to - // eAccountType - Type of account - //----------------------------------------------------------------------------- - CSteamID( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType ) - { - Set( unAccountID, eUniverse, eAccountType ); - } - - - //----------------------------------------------------------------------------- - // Purpose: Constructor - // Input : unAccountID - 32-bit account ID - // unAccountInstance - instance - // eUniverse - Universe this account belongs to - // eAccountType - Type of account - //----------------------------------------------------------------------------- - CSteamID( uint32 unAccountID, unsigned int unAccountInstance, EUniverse eUniverse, EAccountType eAccountType ) - { -#if defined(_SERVER) && defined(Assert) - Assert( ! ( ( k_EAccountTypeIndividual == eAccountType ) && ( unAccountInstance > k_unSteamUserWebInstance ) ) ); // enforce that for individual accounts, instance is always 1 -#endif // _SERVER - InstancedSet( unAccountID, unAccountInstance, eUniverse, eAccountType ); - } - - - //----------------------------------------------------------------------------- - // Purpose: Constructor - // Input : ulSteamID - 64-bit representation of a Steam ID - // Note: Will not accept a uint32 or int32 as input, as that is a probable mistake. - // See the stubbed out overloads in the private: section for more info. - //----------------------------------------------------------------------------- - CSteamID( uint64 ulSteamID ) - { - SetFromUint64( ulSteamID ); - } -#ifdef INT64_DIFFERENT_FROM_INT64_T - CSteamID( uint64_t ulSteamID ) - { - SetFromUint64( (uint64)ulSteamID ); - } -#endif - - - //----------------------------------------------------------------------------- - // Purpose: Sets parameters for steam ID - // Input : unAccountID - 32-bit account ID - // eUniverse - Universe this account belongs to - // eAccountType - Type of account - //----------------------------------------------------------------------------- - void Set( uint32 unAccountID, EUniverse eUniverse, EAccountType eAccountType ) - { - m_steamid.m_comp.m_unAccountID = unAccountID; - m_steamid.m_comp.m_EUniverse = eUniverse; - m_steamid.m_comp.m_EAccountType = eAccountType; - - if ( eAccountType == k_EAccountTypeClan || eAccountType == k_EAccountTypeGameServer ) - { - m_steamid.m_comp.m_unAccountInstance = 0; - } - else - { - // by default we pick the desktop instance - m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; - } - } - - - //----------------------------------------------------------------------------- - // Purpose: Sets parameters for steam ID - // Input : unAccountID - 32-bit account ID - // eUniverse - Universe this account belongs to - // eAccountType - Type of account - //----------------------------------------------------------------------------- - void InstancedSet( uint32 unAccountID, uint32 unInstance, EUniverse eUniverse, EAccountType eAccountType ) - { - m_steamid.m_comp.m_unAccountID = unAccountID; - m_steamid.m_comp.m_EUniverse = eUniverse; - m_steamid.m_comp.m_EAccountType = eAccountType; - m_steamid.m_comp.m_unAccountInstance = unInstance; - } - - - //----------------------------------------------------------------------------- - // Purpose: Initializes a steam ID from its 52 bit parts and universe/type - // Input : ulIdentifier - 52 bits of goodness - //----------------------------------------------------------------------------- - void FullSet( uint64 ulIdentifier, EUniverse eUniverse, EAccountType eAccountType ) - { - m_steamid.m_comp.m_unAccountID = ( ulIdentifier & k_unSteamAccountIDMask ); // account ID is low 32 bits - m_steamid.m_comp.m_unAccountInstance = ( ( ulIdentifier >> 32 ) & k_unSteamAccountInstanceMask ); // account instance is next 20 bits - m_steamid.m_comp.m_EUniverse = eUniverse; - m_steamid.m_comp.m_EAccountType = eAccountType; - } - - - //----------------------------------------------------------------------------- - // Purpose: Initializes a steam ID from its 64-bit representation - // Input : ulSteamID - 64-bit representation of a Steam ID - //----------------------------------------------------------------------------- - void SetFromUint64( uint64 ulSteamID ) - { - m_steamid.m_unAll64Bits = ulSteamID; - } - - - //----------------------------------------------------------------------------- - // Purpose: Clear all fields, leaving an invalid ID. - //----------------------------------------------------------------------------- - void Clear() - { - m_steamid.m_comp.m_unAccountID = 0; - m_steamid.m_comp.m_EAccountType = k_EAccountTypeInvalid; - m_steamid.m_comp.m_EUniverse = k_EUniverseInvalid; - m_steamid.m_comp.m_unAccountInstance = 0; - } - - -#if defined( INCLUDED_STEAM2_USERID_STRUCTS ) - //----------------------------------------------------------------------------- - // Purpose: Initializes a steam ID from a Steam2 ID structure - // Input: pTSteamGlobalUserID - Steam2 ID to convert - // eUniverse - universe this ID belongs to - //----------------------------------------------------------------------------- - void SetFromSteam2( TSteamGlobalUserID *pTSteamGlobalUserID, EUniverse eUniverse ) - { - m_steamid.m_comp.m_unAccountID = pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits * 2 + - pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits; - m_steamid.m_comp.m_EUniverse = eUniverse; // set the universe - m_steamid.m_comp.m_EAccountType = k_EAccountTypeIndividual; // Steam 2 accounts always map to account type of individual - m_steamid.m_comp.m_unAccountInstance = k_unSteamUserDesktopInstance; // Steam2 only knew desktop instances - } - - //----------------------------------------------------------------------------- - // Purpose: Fills out a Steam2 ID structure - // Input: pTSteamGlobalUserID - Steam2 ID to write to - //----------------------------------------------------------------------------- - void ConvertToSteam2( TSteamGlobalUserID *pTSteamGlobalUserID ) const - { - // only individual accounts have any meaning in Steam 2, only they can be mapped - // Assert( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual ); - - pTSteamGlobalUserID->m_SteamInstanceID = 0; - pTSteamGlobalUserID->m_SteamLocalUserID.Split.High32bits = m_steamid.m_comp.m_unAccountID % 2; - pTSteamGlobalUserID->m_SteamLocalUserID.Split.Low32bits = m_steamid.m_comp.m_unAccountID / 2; - } -#endif // defined( INCLUDED_STEAM_COMMON_STEAMCOMMON_H ) - - //----------------------------------------------------------------------------- - // Purpose: Converts steam ID to its 64-bit representation - // Output : 64-bit representation of a Steam ID - //----------------------------------------------------------------------------- - uint64 ConvertToUint64() const - { - return m_steamid.m_unAll64Bits; - } - - - //----------------------------------------------------------------------------- - // Purpose: Converts the static parts of a steam ID to a 64-bit representation. - // For multiseat accounts, all instances of that account will have the - // same static account key, so they can be grouped together by the static - // account key. - // Output : 64-bit static account key - //----------------------------------------------------------------------------- - uint64 GetStaticAccountKey() const - { - // note we do NOT include the account instance (which is a dynamic property) in the static account key - return (uint64) ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) << 56 ) + ((uint64) m_steamid.m_comp.m_EAccountType << 52 ) + m_steamid.m_comp.m_unAccountID ); - } - - - //----------------------------------------------------------------------------- - // Purpose: create an anonymous game server login to be filled in by the AM - //----------------------------------------------------------------------------- - void CreateBlankAnonLogon( EUniverse eUniverse ) - { - m_steamid.m_comp.m_unAccountID = 0; - m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonGameServer; - m_steamid.m_comp.m_EUniverse = eUniverse; - m_steamid.m_comp.m_unAccountInstance = 0; - } - - - //----------------------------------------------------------------------------- - // Purpose: create an anonymous game server login to be filled in by the AM - //----------------------------------------------------------------------------- - void CreateBlankAnonUserLogon( EUniverse eUniverse ) - { - m_steamid.m_comp.m_unAccountID = 0; - m_steamid.m_comp.m_EAccountType = k_EAccountTypeAnonUser; - m_steamid.m_comp.m_EUniverse = eUniverse; - m_steamid.m_comp.m_unAccountInstance = 0; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this an anonymous game server login that will be filled in? - //----------------------------------------------------------------------------- - bool BBlankAnonAccount() const - { - return m_steamid.m_comp.m_unAccountID == 0 && BAnonAccount() && m_steamid.m_comp.m_unAccountInstance == 0; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this a game server account id? (Either persistent or anonymous) - //----------------------------------------------------------------------------- - bool BGameServerAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this a persistent (not anonymous) game server account id? - //----------------------------------------------------------------------------- - bool BPersistentGameServerAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this an anonymous game server account id? - //----------------------------------------------------------------------------- - bool BAnonGameServerAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this a content server account id? - //----------------------------------------------------------------------------- - bool BContentServerAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeContentServer; - } - - - //----------------------------------------------------------------------------- - // Purpose: Is this a clan account id? - //----------------------------------------------------------------------------- - bool BClanAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan; - } - - - //----------------------------------------------------------------------------- - // Purpose: Is this a chat account id? - //----------------------------------------------------------------------------- - bool BChatAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this a chat account id? - //----------------------------------------------------------------------------- - bool IsLobby() const - { - return ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeChat ) - && ( m_steamid.m_comp.m_unAccountInstance & k_EChatInstanceFlagLobby ); - } - - - //----------------------------------------------------------------------------- - // Purpose: Is this an individual user account id? - //----------------------------------------------------------------------------- - bool BIndividualAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual || m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser; - } - - - //----------------------------------------------------------------------------- - // Purpose: Is this an anonymous account? - //----------------------------------------------------------------------------- - bool BAnonAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser || m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonGameServer; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this an anonymous user account? ( used to create an account or reset a password ) - //----------------------------------------------------------------------------- - bool BAnonUserAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeAnonUser; - } - - //----------------------------------------------------------------------------- - // Purpose: Is this a faked up Steam ID for a PSN friend account? - //----------------------------------------------------------------------------- - bool BConsoleUserAccount() const - { - return m_steamid.m_comp.m_EAccountType == k_EAccountTypeConsoleUser; - } - - // simple accessors - void SetAccountID( uint32 unAccountID ) { m_steamid.m_comp.m_unAccountID = unAccountID; } - void SetAccountInstance( uint32 unInstance ){ m_steamid.m_comp.m_unAccountInstance = unInstance; } - void ClearIndividualInstance() { if ( BIndividualAccount() ) m_steamid.m_comp.m_unAccountInstance = 0; } - bool HasNoIndividualInstance() const { return BIndividualAccount() && (m_steamid.m_comp.m_unAccountInstance==0); } - AccountID_t GetAccountID() const { return m_steamid.m_comp.m_unAccountID; } - uint32 GetUnAccountInstance() const { return m_steamid.m_comp.m_unAccountInstance; } - EAccountType GetEAccountType() const { return ( EAccountType ) m_steamid.m_comp.m_EAccountType; } - EUniverse GetEUniverse() const { return m_steamid.m_comp.m_EUniverse; } - void SetEUniverse( EUniverse eUniverse ) { m_steamid.m_comp.m_EUniverse = eUniverse; } - bool IsValid() const; - - // this set of functions is hidden, will be moved out of class - explicit CSteamID( const char *pchSteamID, EUniverse eDefaultUniverse = k_EUniverseInvalid ); - const char * Render() const; // renders this steam ID to string - static const char * Render( uint64 ulSteamID ); // static method to render a uint64 representation of a steam ID to a string - - void SetFromString( const char *pchSteamID, EUniverse eDefaultUniverse ); - // SetFromString allows many partially-correct strings, constraining how - // we might be able to change things in the future. - // SetFromStringStrict requires the exact string forms that we support - // and is preferred when the caller knows it's safe to be strict. - // Returns whether the string parsed correctly. - bool SetFromStringStrict( const char *pchSteamID, EUniverse eDefaultUniverse ); - bool SetFromSteam2String( const char *pchSteam2ID, EUniverse eUniverse ); - - inline bool operator==( const CSteamID &val ) const { return m_steamid.m_unAll64Bits == val.m_steamid.m_unAll64Bits; } - inline bool operator!=( const CSteamID &val ) const { return !operator==( val ); } - inline bool operator<( const CSteamID &val ) const { return m_steamid.m_unAll64Bits < val.m_steamid.m_unAll64Bits; } - inline bool operator>( const CSteamID &val ) const { return m_steamid.m_unAll64Bits > val.m_steamid.m_unAll64Bits; } - - // DEBUG function - bool BValidExternalSteamID() const; - -private: - // These are defined here to prevent accidental implicit conversion of a u32AccountID to a CSteamID. - // If you get a compiler error about an ambiguous constructor/function then it may be because you're - // passing a 32-bit int to a function that takes a CSteamID. You should explicitly create the SteamID - // using the correct Universe and account Type/Instance values. - CSteamID( uint32 ); - CSteamID( int32 ); - - // 64 bits total - union SteamID_t - { - struct SteamIDComponent_t - { -#ifdef VALVE_BIG_ENDIAN - EUniverse m_EUniverse : 8; // universe this account belongs to - unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference - unsigned int m_unAccountInstance : 20; // dynamic instance ID - uint32 m_unAccountID : 32; // unique account identifier -#else - uint32 m_unAccountID : 32; // unique account identifier - unsigned int m_unAccountInstance : 20; // dynamic instance ID - unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference - EUniverse m_EUniverse : 8; // universe this account belongs to -#endif - } m_comp; - - uint64 m_unAll64Bits; - } m_steamid; -}; - -inline bool CSteamID::IsValid() const -{ - if ( m_steamid.m_comp.m_EAccountType <= k_EAccountTypeInvalid || m_steamid.m_comp.m_EAccountType >= k_EAccountTypeMax ) - return false; - - if ( m_steamid.m_comp.m_EUniverse <= k_EUniverseInvalid || m_steamid.m_comp.m_EUniverse >= k_EUniverseMax ) - return false; - - if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeIndividual ) - { - if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance > k_unSteamUserWebInstance ) - return false; - } - - if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeClan ) - { - if ( m_steamid.m_comp.m_unAccountID == 0 || m_steamid.m_comp.m_unAccountInstance != 0 ) - return false; - } - - if ( m_steamid.m_comp.m_EAccountType == k_EAccountTypeGameServer ) - { - if ( m_steamid.m_comp.m_unAccountID == 0 ) - return false; - // Any limit on instances? We use them for local users and bots - } - return true; -} - -// generic invalid CSteamID -#define k_steamIDNil CSteamID() - -// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol -// to provide its steamID -#define k_steamIDOutofDateGS CSteamID( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) -// This steamID comes from a user game connection to an sv_lan GS -#define k_steamIDLanModeGS CSteamID( 0, 0, k_EUniversePublic, k_EAccountTypeInvalid ) -// This steamID can come from a user game connection to a GS that has just booted but hasnt yet even initialized -// its steam3 component and started logging on. -#define k_steamIDNotInitYetGS CSteamID( 1, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) -// This steamID can come from a user game connection to a GS that isn't using the steam authentication system but still -// wants to support the "Join Game" option in the friends list -#define k_steamIDNonSteamGS CSteamID( 2, 0, k_EUniverseInvalid, k_EAccountTypeInvalid ) - - -#ifdef STEAM -// Returns the matching chat steamID, with the default instance of 0 -// If the steamID passed in is already of type k_EAccountTypeChat it will be returned with the same instance -CSteamID ChatIDFromSteamID( const CSteamID &steamID ); -// Returns the matching clan steamID, with the default instance of 0 -// If the steamID passed in is already of type k_EAccountTypeClan it will be returned with the same instance -CSteamID ClanIDFromSteamID( const CSteamID &steamID ); -// Asserts steamID type before conversion -CSteamID ChatIDFromClanID( const CSteamID &steamIDClan ); -// Asserts steamID type before conversion -CSteamID ClanIDFromChatID( const CSteamID &steamIDChat ); - -#endif // _STEAM - - -//----------------------------------------------------------------------------- -// Purpose: encapsulates an appID/modID pair -//----------------------------------------------------------------------------- -class CGameID -{ -public: - - CGameID() - { - m_gameID.m_nType = k_EGameIDTypeApp; - m_gameID.m_nAppID = k_uAppIdInvalid; - m_gameID.m_nModID = 0; - } - - explicit CGameID( uint64 ulGameID ) - { - m_ulGameID = ulGameID; - } -#ifdef INT64_DIFFERENT_FROM_INT64_T - CGameID( uint64_t ulGameID ) - { - m_ulGameID = (uint64)ulGameID; - } -#endif - - explicit CGameID( int32 nAppID ) - { - m_ulGameID = 0; - m_gameID.m_nAppID = nAppID; - } - - explicit CGameID( uint32 nAppID ) - { - m_ulGameID = 0; - m_gameID.m_nAppID = nAppID; - } - - CGameID( uint32 nAppID, uint32 nModID ) - { - m_ulGameID = 0; - m_gameID.m_nAppID = nAppID; - m_gameID.m_nModID = nModID; - m_gameID.m_nType = k_EGameIDTypeGameMod; - } - - // Hidden functions used only by Steam - explicit CGameID( const char *pchGameID ); - const char *Render() const; // render this Game ID to string - static const char *Render( uint64 ulGameID ); // static method to render a uint64 representation of a Game ID to a string - - // must include checksum_crc.h first to get this functionality -#if defined( CHECKSUM_CRC_H ) - CGameID( uint32 nAppID, const char *pchModPath ) - { - m_ulGameID = 0; - m_gameID.m_nAppID = nAppID; - m_gameID.m_nType = k_EGameIDTypeGameMod; - - char rgchModDir[MAX_PATH]; - V_FileBase( pchModPath, rgchModDir, sizeof( rgchModDir ) ); - CRC32_t crc32; - CRC32_Init( &crc32 ); - CRC32_ProcessBuffer( &crc32, rgchModDir, V_strlen( rgchModDir ) ); - CRC32_Final( &crc32 ); - - // set the high-bit on the mod-id - // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique - // replacement for appID's - m_gameID.m_nModID = crc32 | (0x80000000); - } - - CGameID( const char *pchExePath, const char *pchAppName ) - { - m_ulGameID = 0; - m_gameID.m_nAppID = k_uAppIdInvalid; - m_gameID.m_nType = k_EGameIDTypeShortcut; - - CRC32_t crc32; - CRC32_Init( &crc32 ); - if ( pchExePath ) - CRC32_ProcessBuffer( &crc32, pchExePath, V_strlen( pchExePath ) ); - if ( pchAppName ) - CRC32_ProcessBuffer( &crc32, pchAppName, V_strlen( pchAppName ) ); - CRC32_Final( &crc32 ); - - // set the high-bit on the mod-id - // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique - // replacement for appID's - m_gameID.m_nModID = crc32 | (0x80000000); - } - -#if defined( VSTFILEID_H ) - - CGameID( VstFileID vstFileID ) - { - m_ulGameID = 0; - m_gameID.m_nAppID = k_uAppIdInvalid; - m_gameID.m_nType = k_EGameIDTypeP2P; - - CRC32_t crc32; - CRC32_Init( &crc32 ); - const char *pchFileId = vstFileID.Render(); - CRC32_ProcessBuffer( &crc32, pchFileId, V_strlen( pchFileId ) ); - CRC32_Final( &crc32 ); - - // set the high-bit on the mod-id - // reduces crc32 to 31bits, but lets us use the modID as a guaranteed unique - // replacement for appID's - m_gameID.m_nModID = crc32 | (0x80000000); - } - -#endif /* VSTFILEID_H */ - -#endif /* CHECKSUM_CRC_H */ - - - uint64 ToUint64() const - { - return m_ulGameID; - } - - uint64 *GetUint64Ptr() - { - return &m_ulGameID; - } - - void Set( uint64 ulGameID ) - { - m_ulGameID = ulGameID; - } - - bool IsMod() const - { - return ( m_gameID.m_nType == k_EGameIDTypeGameMod ); - } - - bool IsShortcut() const - { - return ( m_gameID.m_nType == k_EGameIDTypeShortcut ); - } - - bool IsP2PFile() const - { - return ( m_gameID.m_nType == k_EGameIDTypeP2P ); - } - - bool IsSteamApp() const - { - return ( m_gameID.m_nType == k_EGameIDTypeApp ); - } - - uint32 ModID() const - { - return m_gameID.m_nModID; - } - - uint32 AppID() const - { - return m_gameID.m_nAppID; - } - - bool operator == ( const CGameID &rhs ) const - { - return m_ulGameID == rhs.m_ulGameID; - } - - bool operator != ( const CGameID &rhs ) const - { - return !(*this == rhs); - } - - bool operator < ( const CGameID &rhs ) const - { - return ( m_ulGameID < rhs.m_ulGameID ); - } - - bool IsValid() const - { - // each type has it's own invalid fixed point: - switch( m_gameID.m_nType ) - { - case k_EGameIDTypeApp: - return m_gameID.m_nAppID != k_uAppIdInvalid; - - case k_EGameIDTypeGameMod: - return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000; - - case k_EGameIDTypeShortcut: - return (m_gameID.m_nModID & 0x80000000) != 0; - - case k_EGameIDTypeP2P: - return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000; - - default: -#if defined(Assert) - Assert(false); -#endif - return false; - } - - } - - void Reset() - { - m_ulGameID = 0; - } - - - -private: - - enum EGameIDType - { - k_EGameIDTypeApp = 0, - k_EGameIDTypeGameMod = 1, - k_EGameIDTypeShortcut = 2, - k_EGameIDTypeP2P = 3, - }; - - struct GameID_t - { -#ifdef VALVE_BIG_ENDIAN - unsigned int m_nModID : 32; - unsigned int m_nType : 8; - unsigned int m_nAppID : 24; -#else - unsigned int m_nAppID : 24; - unsigned int m_nType : 8; - unsigned int m_nModID : 32; -#endif - }; - - union - { - uint64 m_ulGameID; - GameID_t m_gameID; - }; -}; - -#pragma pack( pop ) - -const int k_cchGameExtraInfoMax = 64; - - -//----------------------------------------------------------------------------- -// Constants used for query ports. -//----------------------------------------------------------------------------- - -#define QUERY_PORT_NOT_INITIALIZED 0xFFFF // We haven't asked the GS for this query port's actual value yet. -#define QUERY_PORT_ERROR 0xFFFE // We were unable to get the query port for this server. - - -//----------------------------------------------------------------------------- -// Purpose: Passed as argument to SteamAPI_UseBreakpadCrashHandler to enable optional callback -// just before minidump file is captured after a crash has occurred. (Allows app to append additional comment data to the dump, etc.) -//----------------------------------------------------------------------------- -typedef void (*PFNPreMinidumpCallback)(void *context); - -//----------------------------------------------------------------------------- -// Purpose: Used by ICrashHandler interfaces to reference particular installed crash handlers -//----------------------------------------------------------------------------- -typedef void *BREAKPAD_HANDLE; -#define BREAKPAD_INVALID_HANDLE (BREAKPAD_HANDLE)0 - -#endif // STEAMCLIENTPUBLIC_H diff --git a/lib/windows64/include/steam/steamencryptedappticket.h b/lib/windows64/include/steam/steamencryptedappticket.h deleted file mode 100644 index 48c63b4..0000000 --- a/lib/windows64/include/steam/steamencryptedappticket.h +++ /dev/null @@ -1,32 +0,0 @@ -//========= Copyright © 1996-2010, Valve LLC, All rights reserved. ============ -// -// Purpose: utilities to decode/decrypt a ticket from the -// ISteamUser::RequestEncryptedAppTicket, ISteamUser::GetEncryptedAppTicket API -// -// To use: declare CSteamEncryptedAppTicket, then call BDecryptTicket -// if BDecryptTicket returns true, other accessors are valid -// -//============================================================================= - -#include "steam_api.h" - -static const int k_nSteamEncryptedAppTicketSymmetricKeyLen = 32; - - -S_API bool SteamEncryptedAppTicket_BDecryptTicket( const uint8 *rgubTicketEncrypted, uint32 cubTicketEncrypted, - uint8 *rgubTicketDecrypted, uint32 *pcubTicketDecrypted, - const uint8 rgubKey[k_nSteamEncryptedAppTicketSymmetricKeyLen], int cubKey ); - -S_API bool SteamEncryptedAppTicket_BIsTicketForApp( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID ); - -S_API RTime32 SteamEncryptedAppTicket_GetTicketIssueTime( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted ); - -S_API void SteamEncryptedAppTicket_GetTicketSteamID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, CSteamID *psteamID ); - -S_API AppId_t SteamEncryptedAppTicket_GetTicketAppID( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted ); - -S_API bool SteamEncryptedAppTicket_BUserOwnsAppInTicket( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, AppId_t nAppID ); - -S_API bool SteamEncryptedAppTicket_BUserIsVacBanned( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted ); - -S_API const uint8 *SteamEncryptedAppTicket_GetUserVariableData( uint8 *rgubTicketDecrypted, uint32 cubTicketDecrypted, uint32 *pcubUserData ); \ No newline at end of file diff --git a/lib/windows64/include/steam/steamhttpenums.h b/lib/windows64/include/steam/steamhttpenums.h deleted file mode 100644 index d95f195..0000000 --- a/lib/windows64/include/steam/steamhttpenums.h +++ /dev/null @@ -1,98 +0,0 @@ -//====== Copyright © 1996-2010, Valve Corporation, All rights reserved. ======= -// -// Purpose: HTTP related enums, stuff that is shared by both clients and servers, and our -// UI projects goes here. -// -//============================================================================= - -#ifndef STEAMHTTPENUMS_H -#define STEAMHTTPENUMS_H -#ifdef _WIN32 -#pragma once -#endif - -// HTTP related types - -// This enum is used in client API methods, do not re-number existing values. -enum EHTTPMethod -{ - k_EHTTPMethodInvalid = 0, - k_EHTTPMethodGET, - k_EHTTPMethodHEAD, - k_EHTTPMethodPOST, - k_EHTTPMethodPUT, - k_EHTTPMethodDELETE, - k_EHTTPMethodOPTIONS, - k_EHTTPMethodPATCH, - - // The remaining HTTP methods are not yet supported, per rfc2616 section 5.1.1 only GET and HEAD are required for - // a compliant general purpose server. We'll likely add more as we find uses for them. - - // k_EHTTPMethodTRACE, - // k_EHTTPMethodCONNECT -}; - - -// HTTP Status codes that the server can send in response to a request, see rfc2616 section 10.3 for descriptions -// of each of these. -enum EHTTPStatusCode -{ - // Invalid status code (this isn't defined in HTTP, used to indicate unset in our code) - k_EHTTPStatusCodeInvalid = 0, - - // Informational codes - k_EHTTPStatusCode100Continue = 100, - k_EHTTPStatusCode101SwitchingProtocols = 101, - - // Success codes - k_EHTTPStatusCode200OK = 200, - k_EHTTPStatusCode201Created = 201, - k_EHTTPStatusCode202Accepted = 202, - k_EHTTPStatusCode203NonAuthoritative = 203, - k_EHTTPStatusCode204NoContent = 204, - k_EHTTPStatusCode205ResetContent = 205, - k_EHTTPStatusCode206PartialContent = 206, - - // Redirection codes - k_EHTTPStatusCode300MultipleChoices = 300, - k_EHTTPStatusCode301MovedPermanently = 301, - k_EHTTPStatusCode302Found = 302, - k_EHTTPStatusCode303SeeOther = 303, - k_EHTTPStatusCode304NotModified = 304, - k_EHTTPStatusCode305UseProxy = 305, - //k_EHTTPStatusCode306Unused = 306, (used in old HTTP spec, now unused in 1.1) - k_EHTTPStatusCode307TemporaryRedirect = 307, - - // Error codes - k_EHTTPStatusCode400BadRequest = 400, - k_EHTTPStatusCode401Unauthorized = 401, // You probably want 403 or something else. 401 implies you're sending a WWW-Authenticate header and the client can sent an Authorization header in response. - k_EHTTPStatusCode402PaymentRequired = 402, // This is reserved for future HTTP specs, not really supported by clients - k_EHTTPStatusCode403Forbidden = 403, - k_EHTTPStatusCode404NotFound = 404, - k_EHTTPStatusCode405MethodNotAllowed = 405, - k_EHTTPStatusCode406NotAcceptable = 406, - k_EHTTPStatusCode407ProxyAuthRequired = 407, - k_EHTTPStatusCode408RequestTimeout = 408, - k_EHTTPStatusCode409Conflict = 409, - k_EHTTPStatusCode410Gone = 410, - k_EHTTPStatusCode411LengthRequired = 411, - k_EHTTPStatusCode412PreconditionFailed = 412, - k_EHTTPStatusCode413RequestEntityTooLarge = 413, - k_EHTTPStatusCode414RequestURITooLong = 414, - k_EHTTPStatusCode415UnsupportedMediaType = 415, - k_EHTTPStatusCode416RequestedRangeNotSatisfiable = 416, - k_EHTTPStatusCode417ExpectationFailed = 417, - k_EHTTPStatusCode4xxUnknown = 418, // 418 is reserved, so we'll use it to mean unknown - k_EHTTPStatusCode429TooManyRequests = 429, - - // Server error codes - k_EHTTPStatusCode500InternalServerError = 500, - k_EHTTPStatusCode501NotImplemented = 501, - k_EHTTPStatusCode502BadGateway = 502, - k_EHTTPStatusCode503ServiceUnavailable = 503, - k_EHTTPStatusCode504GatewayTimeout = 504, - k_EHTTPStatusCode505HTTPVersionNotSupported = 505, - k_EHTTPStatusCode5xxUnknown = 599, -}; - -#endif // STEAMHTTPENUMS_H \ No newline at end of file diff --git a/lib/windows64/include/steam/steamps3params.h b/lib/windows64/include/steam/steamps3params.h deleted file mode 100644 index c0741b4..0000000 --- a/lib/windows64/include/steam/steamps3params.h +++ /dev/null @@ -1,112 +0,0 @@ -//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= -// -// Purpose: -// -//============================================================================= - -#ifndef STEAMPS3PARAMS_H -#define STEAMPS3PARAMS_H -#ifdef _WIN32 -#pragma once -#endif - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// PlayStation 3 initialization parameters -// -// The following structure must be passed to when loading steam_api_ps3.prx -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -#define STEAM_PS3_PATH_MAX 1055 -#define STEAM_PS3_SERVICE_ID_MAX 32 -#define STEAM_PS3_COMMUNICATION_ID_MAX 10 -#define STEAM_PS3_COMMUNICATION_SIG_MAX 160 -#define STEAM_PS3_LANGUAGE_MAX 64 -#define STEAM_PS3_REGION_CODE_MAX 16 -#define STEAM_PS3_CURRENT_PARAMS_VER 2 -struct SteamPS3Params_t -{ - uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER - - void *pReserved; - uint32 m_nAppId; // set to your game's appid - - char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD) - char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent - char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data - char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ]; - char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ]; - char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ]; - - // Language should be one of the following. must be zero terminated - // danish - // dutch - // english - // finnish - // french - // german - // italian - // korean - // norwegian - // polish - // portuguese - // russian - // schinese - // spanish - // swedish - // tchinese - char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ]; - - // region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated - char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ]; - - // Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a - // thread to read console input at all. Using this let's you use Steam console commands - // like: profile_on, profile_off, profile_dump, mem_stats, mem_validate. - unsigned int m_cSteamInputTTY; - - struct Ps3netInit_t - { - bool m_bNeedInit; - void *m_pMemory; - int m_nMemorySize; - int m_flags; - } m_sysNetInitInfo; - - struct Ps3jpgInit_t - { - bool m_bNeedInit; - } m_sysJpgInitInfo; - - struct Ps3pngInit_t - { - bool m_bNeedInit; - } m_sysPngInitInfo; - - struct Ps3sysutilUserInfo_t - { - bool m_bNeedInit; - } m_sysSysUtilUserInfo; - - bool m_bIncludeNewsPage; -}; - - -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -// PlayStation 3 memory structure -//----------------------------------------------------------------------------------------------------------------------------------------------------------// -#define STEAMPS3_MALLOC_INUSE 0x53D04A51 -#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48 -#define STEAMPS3_MALLOC_OK 0xFFD04A51 -struct SteamPS3Memory_t -{ - bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations - // If false, Steam will make call malloc for each allocation - - // required function pointers - void* (*m_pfMalloc)(size_t); - void* (*m_pfRealloc)(void *, size_t); - void (*m_pfFree)(void *); - size_t (*m_pUsable_size)(void*); -}; - - -#endif // STEAMPS3PARAMS_H diff --git a/lib/windows64/include/steam/steamtypes.h b/lib/windows64/include/steam/steamtypes.h deleted file mode 100644 index f74df1a..0000000 --- a/lib/windows64/include/steam/steamtypes.h +++ /dev/null @@ -1,181 +0,0 @@ -//========= Copyright © 1996-2008, Valve LLC, All rights reserved. ============ -// -// Purpose: -// -//============================================================================= - -#ifndef STEAMTYPES_H -#define STEAMTYPES_H -#ifdef _WIN32 -#pragma once -#endif - -#define S_CALLTYPE __cdecl - -// Steam-specific types. Defined here so this header file can be included in other code bases. -#ifndef WCHARTYPES_H -typedef unsigned char uint8; -#endif - -#if defined( __GNUC__ ) && !defined(POSIX) - #if __GNUC__ < 4 - #error "Steamworks requires GCC 4.X (4.2 or 4.4 have been tested)" - #endif - #define POSIX 1 -#endif - -#if defined(__x86_64__) || defined(_WIN64) -#define X64BITS -#endif - -// Make sure VALVE_BIG_ENDIAN gets set on PS3, may already be set previously in Valve internal code. -#if !defined(VALVE_BIG_ENDIAN) && defined(_PS3) -#define VALVE_BIG_ENDIAN -#endif - -typedef unsigned char uint8; -typedef signed char int8; - -#if defined( _WIN32 ) - -typedef __int16 int16; -typedef unsigned __int16 uint16; -typedef __int32 int32; -typedef unsigned __int32 uint32; -typedef __int64 int64; -typedef unsigned __int64 uint64; - -typedef int64 lint64; -typedef uint64 ulint64; - -#ifdef X64BITS -typedef __int64 intp; // intp is an integer that can accomodate a pointer -typedef unsigned __int64 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *) -#else -typedef __int32 intp; -typedef unsigned __int32 uintp; -#endif - -#else // _WIN32 - -typedef short int16; -typedef unsigned short uint16; -typedef int int32; -typedef unsigned int uint32; -typedef long long int64; -typedef unsigned long long uint64; - -// [u]int64 are actually defined as 'long long' and gcc 64-bit -// doesn't automatically consider them the same as 'long int'. -// Changing the types for [u]int64 is complicated by -// there being many definitions, so we just -// define a 'long int' here and use it in places that would -// otherwise confuse the compiler. -typedef long int lint64; -typedef unsigned long int ulint64; - -#ifdef X64BITS -typedef long long intp; -typedef unsigned long long uintp; -#else -typedef int intp; -typedef unsigned int uintp; -#endif - -#endif // else _WIN32 - -#ifdef API_GEN -# define CLANG_ATTR(ATTR) __attribute__((annotate( ATTR ))) -#else -# define CLANG_ATTR(ATTR) -#endif - -#define METHOD_DESC(DESC) CLANG_ATTR( "desc:" #DESC ";" ) -#define IGNOREATTR() CLANG_ATTR( "ignore" ) -#define OUT_STRUCT() CLANG_ATTR( "out_struct: ;" ) -#define OUT_STRING() CLANG_ATTR( "out_string: ;" ) -#define OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" ) -#define OUT_ARRAY_COUNT(COUNTER, DESC) CLANG_ATTR( "out_array_count:" #COUNTER ";desc:" #DESC ) -#define ARRAY_COUNT(COUNTER) CLANG_ATTR( "array_count:" #COUNTER ";" ) -#define ARRAY_COUNT_D(COUNTER, DESC) CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC ) -#define BUFFER_COUNT(COUNTER) CLANG_ATTR( "buffer_count:" #COUNTER ";" ) -#define OUT_BUFFER_COUNT(COUNTER) CLANG_ATTR( "out_buffer_count:" #COUNTER ";" ) -#define OUT_STRING_COUNT(COUNTER) CLANG_ATTR( "out_string_count:" #COUNTER ";" ) -#define DESC(DESC) CLANG_ATTR("desc:" #DESC ";") -#define CALL_RESULT(RESULT_TYPE) CLANG_ATTR("callresult:" #RESULT_TYPE ";") -#define CALL_BACK(RESULT_TYPE) CLANG_ATTR("callback:" #RESULT_TYPE ";") - -const int k_cubSaltSize = 8; -typedef uint8 Salt_t[ k_cubSaltSize ]; - -//----------------------------------------------------------------------------- -// GID (GlobalID) stuff -// This is a globally unique identifier. It's guaranteed to be unique across all -// racks and servers for as long as a given universe persists. -//----------------------------------------------------------------------------- -// NOTE: for GID parsing/rendering and other utils, see gid.h -typedef uint64 GID_t; - -const GID_t k_GIDNil = 0xffffffffffffffffull; - -// For convenience, we define a number of types that are just new names for GIDs -typedef uint64 JobID_t; // Each Job has a unique ID -typedef GID_t TxnID_t; // Each financial transaction has a unique ID - -const GID_t k_TxnIDNil = k_GIDNil; -const GID_t k_TxnIDUnknown = 0; - -const JobID_t k_JobIDNil = 0xffffffffffffffffull; - -// this is baked into client messages and interfaces as an int, -// make sure we never break this. -typedef uint32 PackageId_t; -const PackageId_t k_uPackageIdFreeSub = 0x0; -const PackageId_t k_uPackageIdInvalid = 0xFFFFFFFF; - -typedef uint32 BundleId_t; -const BundleId_t k_uBundleIdInvalid = 0; - -// this is baked into client messages and interfaces as an int, -// make sure we never break this. -typedef uint32 AppId_t; -const AppId_t k_uAppIdInvalid = 0x0; - -typedef uint64 AssetClassId_t; -const AssetClassId_t k_ulAssetClassIdInvalid = 0x0; - -typedef uint32 PhysicalItemId_t; -const PhysicalItemId_t k_uPhysicalItemIdInvalid = 0x0; - - -// this is baked into client messages and interfaces as an int, -// make sure we never break this. AppIds and DepotIDs also presently -// share the same namespace, but since we'd like to change that in the future -// I've defined it seperately here. -typedef uint32 DepotId_t; -const DepotId_t k_uDepotIdInvalid = 0x0; - -// RTime32 -// We use this 32 bit time representing real world time. -// It offers 1 second resolution beginning on January 1, 1970 (Unix time) -typedef uint32 RTime32; - -typedef uint32 CellID_t; -const CellID_t k_uCellIDInvalid = 0xFFFFFFFF; - -// handle to a Steam API call -typedef uint64 SteamAPICall_t; -const SteamAPICall_t k_uAPICallInvalid = 0x0; - -typedef uint32 AccountID_t; - -typedef uint32 PartnerId_t; -const PartnerId_t k_uPartnerIdInvalid = 0; - -// ID for a depot content manifest -typedef uint64 ManifestId_t; -const ManifestId_t k_uManifestIdInvalid = 0; - - - -#endif // STEAMTYPES_H diff --git a/lib/windows64/include/steam/steamuniverse.h b/lib/windows64/include/steam/steamuniverse.h deleted file mode 100644 index dd384dc..0000000 --- a/lib/windows64/include/steam/steamuniverse.h +++ /dev/null @@ -1,27 +0,0 @@ -//========= Copyright � 1996-2008, Valve LLC, All rights reserved. ============ -// -// Purpose: -// -//============================================================================= - -#ifndef STEAMUNIVERSE_H -#define STEAMUNIVERSE_H -#ifdef _WIN32 -#pragma once -#endif - - -// Steam universes. Each universe is a self-contained Steam instance. -enum EUniverse -{ - k_EUniverseInvalid = 0, - k_EUniversePublic = 1, - k_EUniverseBeta = 2, - k_EUniverseInternal = 3, - k_EUniverseDev = 4, - // k_EUniverseRC = 5, // no such universe anymore - k_EUniverseMax -}; - - -#endif // STEAMUNIVERSE_H diff --git a/lib/windows64/include/strings.h b/lib/windows64/include/strings.h deleted file mode 100644 index a3ee250..0000000 --- a/lib/windows64/include/strings.h +++ /dev/null @@ -1,59 +0,0 @@ -#ifndef strings_h -#define strings_h - -/* MSVC doesn't define ffs/ffsl. This dummy strings.h header is provided - * for both */ -#ifdef _MSC_VER -# include <intrin.h> -# pragma intrinsic(_BitScanForward) -static __forceinline int ffsl(long x) -{ - unsigned long i; - - if (_BitScanForward(&i, x)) - return (i + 1); - return (0); -} - -static __forceinline int ffs(int x) -{ - - return (ffsl(x)); -} - -# ifdef _M_X64 -# pragma intrinsic(_BitScanForward64) -# endif - -static __forceinline int ffsll(unsigned __int64 x) -{ - unsigned long i; -#ifdef _M_X64 - if (_BitScanForward64(&i, x)) - return (i + 1); - return (0); -#else -// Fallback for 32-bit build where 64-bit version not available -// assuming little endian - union { - unsigned __int64 ll; - unsigned long l[2]; - } s; - - s.ll = x; - - if (_BitScanForward(&i, s.l[0])) - return (i + 1); - else if(_BitScanForward(&i, s.l[1])) - return (i + 33); - return (0); -#endif -} - -#else -# define ffsll(x) __builtin_ffsll(x) -# define ffsl(x) __builtin_ffsl(x) -# define ffs(x) __builtin_ffs(x) -#endif - -#endif /* strings_h */ diff --git a/lib/windows64/include/vorbis/codec.h b/lib/windows64/include/vorbis/codec.h deleted file mode 100644 index 999aa33..0000000 --- a/lib/windows64/include/vorbis/codec.h +++ /dev/null @@ -1,243 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * - * by the Xiph.Org Foundation http://www.xiph.org/ * - - ******************************************************************** - - function: libvorbis codec headers - last mod: $Id: codec.h 17021 2010-03-24 09:29:41Z xiphmont $ - - ********************************************************************/ - -#ifndef _vorbis_codec_h_ -#define _vorbis_codec_h_ - -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ - -#include <ogg/ogg.h> - -typedef struct vorbis_info{ - int version; - int channels; - long rate; - - /* The below bitrate declarations are *hints*. - Combinations of the three values carry the following implications: - - all three set to the same value: - implies a fixed rate bitstream - only nominal set: - implies a VBR stream that averages the nominal bitrate. No hard - upper/lower limit - upper and or lower set: - implies a VBR bitstream that obeys the bitrate limits. nominal - may also be set to give a nominal rate. - none set: - the coder does not care to speculate. - */ - - long bitrate_upper; - long bitrate_nominal; - long bitrate_lower; - long bitrate_window; - - void *codec_setup; -} vorbis_info; - -/* vorbis_dsp_state buffers the current vorbis audio - analysis/synthesis state. The DSP state belongs to a specific - logical bitstream ****************************************************/ -typedef struct vorbis_dsp_state{ - int analysisp; - vorbis_info *vi; - - float **pcm; - float **pcmret; - int pcm_storage; - int pcm_current; - int pcm_returned; - - int preextrapolate; - int eofflag; - - long lW; - long W; - long nW; - long centerW; - - ogg_int64_t granulepos; - ogg_int64_t sequence; - - ogg_int64_t glue_bits; - ogg_int64_t time_bits; - ogg_int64_t floor_bits; - ogg_int64_t res_bits; - - void *backend_state; -} vorbis_dsp_state; - -typedef struct vorbis_block{ - /* necessary stream state for linking to the framing abstraction */ - float **pcm; /* this is a pointer into local storage */ - oggpack_buffer opb; - - long lW; - long W; - long nW; - int pcmend; - int mode; - - int eofflag; - ogg_int64_t granulepos; - ogg_int64_t sequence; - vorbis_dsp_state *vd; /* For read-only access of configuration */ - - /* local storage to avoid remallocing; it's up to the mapping to - structure it */ - void *localstore; - long localtop; - long localalloc; - long totaluse; - struct alloc_chain *reap; - - /* bitmetrics for the frame */ - long glue_bits; - long time_bits; - long floor_bits; - long res_bits; - - void *internal; - -} vorbis_block; - -/* vorbis_block is a single block of data to be processed as part of -the analysis/synthesis stream; it belongs to a specific logical -bitstream, but is independent from other vorbis_blocks belonging to -that logical bitstream. *************************************************/ - -struct alloc_chain{ - void *ptr; - struct alloc_chain *next; -}; - -/* vorbis_info contains all the setup information specific to the - specific compression/decompression mode in progress (eg, - psychoacoustic settings, channel setup, options, codebook - etc). vorbis_info and substructures are in backends.h. -*********************************************************************/ - -/* the comments are not part of vorbis_info so that vorbis_info can be - static storage */ -typedef struct vorbis_comment{ - /* unlimited user comment fields. libvorbis writes 'libvorbis' - whatever vendor is set to in encode */ - char **user_comments; - int *comment_lengths; - int comments; - char *vendor; - -} vorbis_comment; - - -/* libvorbis encodes in two abstraction layers; first we perform DSP - and produce a packet (see docs/analysis.txt). The packet is then - coded into a framed OggSquish bitstream by the second layer (see - docs/framing.txt). Decode is the reverse process; we sync/frame - the bitstream and extract individual packets, then decode the - packet back into PCM audio. - - The extra framing/packetizing is used in streaming formats, such as - files. Over the net (such as with UDP), the framing and - packetization aren't necessary as they're provided by the transport - and the streaming layer is not used */ - -/* Vorbis PRIMITIVES: general ***************************************/ - -extern void vorbis_info_init(vorbis_info *vi); -extern void vorbis_info_clear(vorbis_info *vi); -extern int vorbis_info_blocksize(vorbis_info *vi,int zo); -extern void vorbis_comment_init(vorbis_comment *vc); -extern void vorbis_comment_add(vorbis_comment *vc, const char *comment); -extern void vorbis_comment_add_tag(vorbis_comment *vc, - const char *tag, const char *contents); -extern char *vorbis_comment_query(vorbis_comment *vc, const char *tag, int count); -extern int vorbis_comment_query_count(vorbis_comment *vc, const char *tag); -extern void vorbis_comment_clear(vorbis_comment *vc); - -extern int vorbis_block_init(vorbis_dsp_state *v, vorbis_block *vb); -extern int vorbis_block_clear(vorbis_block *vb); -extern void vorbis_dsp_clear(vorbis_dsp_state *v); -extern double vorbis_granule_time(vorbis_dsp_state *v, - ogg_int64_t granulepos); - -extern const char *vorbis_version_string(void); - -/* Vorbis PRIMITIVES: analysis/DSP layer ****************************/ - -extern int vorbis_analysis_init(vorbis_dsp_state *v,vorbis_info *vi); -extern int vorbis_commentheader_out(vorbis_comment *vc, ogg_packet *op); -extern int vorbis_analysis_headerout(vorbis_dsp_state *v, - vorbis_comment *vc, - ogg_packet *op, - ogg_packet *op_comm, - ogg_packet *op_code); -extern float **vorbis_analysis_buffer(vorbis_dsp_state *v,int vals); -extern int vorbis_analysis_wrote(vorbis_dsp_state *v,int vals); -extern int vorbis_analysis_blockout(vorbis_dsp_state *v,vorbis_block *vb); -extern int vorbis_analysis(vorbis_block *vb,ogg_packet *op); - -extern int vorbis_bitrate_addblock(vorbis_block *vb); -extern int vorbis_bitrate_flushpacket(vorbis_dsp_state *vd, - ogg_packet *op); - -/* Vorbis PRIMITIVES: synthesis layer *******************************/ -extern int vorbis_synthesis_idheader(ogg_packet *op); -extern int vorbis_synthesis_headerin(vorbis_info *vi,vorbis_comment *vc, - ogg_packet *op); - -extern int vorbis_synthesis_init(vorbis_dsp_state *v,vorbis_info *vi); -extern int vorbis_synthesis_restart(vorbis_dsp_state *v); -extern int vorbis_synthesis(vorbis_block *vb,ogg_packet *op); -extern int vorbis_synthesis_trackonly(vorbis_block *vb,ogg_packet *op); -extern int vorbis_synthesis_blockin(vorbis_dsp_state *v,vorbis_block *vb); -extern int vorbis_synthesis_pcmout(vorbis_dsp_state *v,float ***pcm); -extern int vorbis_synthesis_lapout(vorbis_dsp_state *v,float ***pcm); -extern int vorbis_synthesis_read(vorbis_dsp_state *v,int samples); -extern long vorbis_packet_blocksize(vorbis_info *vi,ogg_packet *op); - -extern int vorbis_synthesis_halfrate(vorbis_info *v,int flag); -extern int vorbis_synthesis_halfrate_p(vorbis_info *v); - -/* Vorbis ERRORS and return codes ***********************************/ - -#define OV_FALSE -1 -#define OV_EOF -2 -#define OV_HOLE -3 - -#define OV_EREAD -128 -#define OV_EFAULT -129 -#define OV_EIMPL -130 -#define OV_EINVAL -131 -#define OV_ENOTVORBIS -132 -#define OV_EBADHEADER -133 -#define OV_EVERSION -134 -#define OV_ENOTAUDIO -135 -#define OV_EBADPACKET -136 -#define OV_EBADLINK -137 -#define OV_ENOSEEK -138 - -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -#endif - diff --git a/lib/windows64/include/vorbis/vorbisenc.h b/lib/windows64/include/vorbis/vorbisenc.h deleted file mode 100644 index 02332b5..0000000 --- a/lib/windows64/include/vorbis/vorbisenc.h +++ /dev/null @@ -1,436 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 * - * by the Xiph.Org Foundation http://www.xiph.org/ * - * * - ******************************************************************** - - function: vorbis encode-engine setup - last mod: $Id: vorbisenc.h 17021 2010-03-24 09:29:41Z xiphmont $ - - ********************************************************************/ - -/** \file - * Libvorbisenc is a convenient API for setting up an encoding - * environment using libvorbis. Libvorbisenc encapsulates the - * actions needed to set up the encoder properly. - */ - -#ifndef _OV_ENC_H_ -#define _OV_ENC_H_ - -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ - -#include "codec.h" - -/** - * This is the primary function within libvorbisenc for setting up managed - * bitrate modes. - * - * Before this function is called, the \ref vorbis_info - * struct should be initialized by using vorbis_info_init() from the libvorbis - * API. After encoding, vorbis_info_clear() should be called. - * - * The max_bitrate, nominal_bitrate, and min_bitrate settings are used to set - * constraints for the encoded file. This function uses these settings to - * select the appropriate encoding mode and set it up. - * - * \param vi Pointer to an initialized \ref vorbis_info struct. - * \param channels The number of channels to be encoded. - * \param rate The sampling rate of the source audio. - * \param max_bitrate Desired maximum bitrate (limit). -1 indicates unset. - * \param nominal_bitrate Desired average, or central, bitrate. -1 indicates unset. - * \param min_bitrate Desired minimum bitrate. -1 indicates unset. - * - * \return Zero for success, and negative values for failure. - * - * \retval 0 Success. - * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. - * \retval OV_EINVAL Invalid setup request, eg, out of range argument. - * \retval OV_EIMPL Unimplemented mode; unable to comply with bitrate request. - */ -extern int vorbis_encode_init(vorbis_info *vi, - long channels, - long rate, - - long max_bitrate, - long nominal_bitrate, - long min_bitrate); - -/** - * This function performs step-one of a three-step bitrate-managed encode - * setup. It functions similarly to the one-step setup performed by \ref - * vorbis_encode_init but allows an application to make further encode setup - * tweaks using \ref vorbis_encode_ctl before finally calling \ref - * vorbis_encode_setup_init to complete the setup process. - * - * Before this function is called, the \ref vorbis_info struct should be - * initialized by using vorbis_info_init() from the libvorbis API. After - * encoding, vorbis_info_clear() should be called. - * - * The max_bitrate, nominal_bitrate, and min_bitrate settings are used to set - * constraints for the encoded file. This function uses these settings to - * select the appropriate encoding mode and set it up. - * - * \param vi Pointer to an initialized vorbis_info struct. - * \param channels The number of channels to be encoded. - * \param rate The sampling rate of the source audio. - * \param max_bitrate Desired maximum bitrate (limit). -1 indicates unset. - * \param nominal_bitrate Desired average, or central, bitrate. -1 indicates unset. - * \param min_bitrate Desired minimum bitrate. -1 indicates unset. - * - * \return Zero for success, and negative for failure. - * - * \retval 0 Success - * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. - * \retval OV_EINVAL Invalid setup request, eg, out of range argument. - * \retval OV_EIMPL Unimplemented mode; unable to comply with bitrate request. - */ -extern int vorbis_encode_setup_managed(vorbis_info *vi, - long channels, - long rate, - - long max_bitrate, - long nominal_bitrate, - long min_bitrate); - -/** - * This function performs step-one of a three-step variable bitrate - * (quality-based) encode setup. It functions similarly to the one-step setup - * performed by \ref vorbis_encode_init_vbr() but allows an application to - * make further encode setup tweaks using \ref vorbis_encode_ctl() before - * finally calling \ref vorbis_encode_setup_init to complete the setup - * process. - * - * Before this function is called, the \ref vorbis_info struct should be - * initialized by using \ref vorbis_info_init() from the libvorbis API. After - * encoding, vorbis_info_clear() should be called. - * - * \param vi Pointer to an initialized vorbis_info struct. - * \param channels The number of channels to be encoded. - * \param rate The sampling rate of the source audio. - * \param quality Desired quality level, currently from -0.1 to 1.0 (lo to hi). - * - * \return Zero for success, and negative values for failure. - * - * \retval 0 Success - * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. - * \retval OV_EINVAL Invalid setup request, eg, out of range argument. - * \retval OV_EIMPL Unimplemented mode; unable to comply with quality level request. - */ -extern int vorbis_encode_setup_vbr(vorbis_info *vi, - long channels, - long rate, - - float quality - ); - -/** - * This is the primary function within libvorbisenc for setting up variable - * bitrate ("quality" based) modes. - * - * - * Before this function is called, the vorbis_info struct should be - * initialized by using vorbis_info_init() from the libvorbis API. After - * encoding, vorbis_info_clear() should be called. - * - * \param vi Pointer to an initialized vorbis_info struct. - * \param channels The number of channels to be encoded. - * \param rate The sampling rate of the source audio. - * \param base_quality Desired quality level, currently from -0.1 to 1.0 (lo to hi). - * - * - * \return Zero for success, or a negative number for failure. - * - * \retval 0 Success - * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. - * \retval OV_EINVAL Invalid setup request, eg, out of range argument. - * \retval OV_EIMPL Unimplemented mode; unable to comply with quality level request. - */ -extern int vorbis_encode_init_vbr(vorbis_info *vi, - long channels, - long rate, - - float base_quality - ); - -/** - * This function performs the last stage of three-step encoding setup, as - * described in the API overview under managed bitrate modes. - * - * Before this function is called, the \ref vorbis_info struct should be - * initialized by using vorbis_info_init() from the libvorbis API, one of - * \ref vorbis_encode_setup_managed() or \ref vorbis_encode_setup_vbr() called to - * initialize the high-level encoding setup, and \ref vorbis_encode_ctl() - * called if necessary to make encoding setup changes. - * vorbis_encode_setup_init() finalizes the highlevel encoding structure into - * a complete encoding setup after which the application may make no further - * setup changes. - * - * After encoding, vorbis_info_clear() should be called. - * - * \param vi Pointer to an initialized \ref vorbis_info struct. - * - * \return Zero for success, and negative values for failure. - * - * \retval 0 Success. - * \retval OV_EFAULT Internal logic fault; indicates a bug or heap/stack corruption. - * - * \retval OV_EINVAL Attempt to use vorbis_encode_setup_init() without first - * calling one of vorbis_encode_setup_managed() or vorbis_encode_setup_vbr() to - * initialize the high-level encoding setup - * - */ -extern int vorbis_encode_setup_init(vorbis_info *vi); - -/** - * This function implements a generic interface to miscellaneous encoder - * settings similar to the classic UNIX 'ioctl()' system call. Applications - * may use vorbis_encode_ctl() to query or set bitrate management or quality - * mode details by using one of several \e request arguments detailed below. - * vorbis_encode_ctl() must be called after one of - * vorbis_encode_setup_managed() or vorbis_encode_setup_vbr(). When used - * to modify settings, \ref vorbis_encode_ctl() must be called before \ref - * vorbis_encode_setup_init(). - * - * \param vi Pointer to an initialized vorbis_info struct. - * - * \param number Specifies the desired action; See \ref encctlcodes "the list - * of available requests". - * - * \param arg void * pointing to a data structure matching the request - * argument. - * - * \retval 0 Success. Any further return information (such as the result of a - * query) is placed into the storage pointed to by *arg. - * - * \retval OV_EINVAL Invalid argument, or an attempt to modify a setting after - * calling vorbis_encode_setup_init(). - * - * \retval OV_EIMPL Unimplemented or unknown request - */ -extern int vorbis_encode_ctl(vorbis_info *vi,int number,void *arg); - -/** - * \deprecated This is a deprecated interface. Please use vorbis_encode_ctl() - * with the \ref ovectl_ratemanage2_arg struct and \ref - * OV_ECTL_RATEMANAGE2_GET and \ref OV_ECTL_RATEMANAGE2_SET calls in new code. - * - * The \ref ovectl_ratemanage_arg structure is used with vorbis_encode_ctl() - * and the \ref OV_ECTL_RATEMANAGE_GET, \ref OV_ECTL_RATEMANAGE_SET, \ref - * OV_ECTL_RATEMANAGE_AVG, \ref OV_ECTL_RATEMANAGE_HARD calls in order to - * query and modify specifics of the encoder's bitrate management - * configuration. -*/ -struct ovectl_ratemanage_arg { - int management_active; /**< nonzero if bitrate management is active*/ -/** hard lower limit (in kilobits per second) below which the stream bitrate - will never be allowed for any given bitrate_hard_window seconds of time.*/ - long bitrate_hard_min; -/** hard upper limit (in kilobits per second) above which the stream bitrate - will never be allowed for any given bitrate_hard_window seconds of time.*/ - long bitrate_hard_max; -/** the window period (in seconds) used to regulate the hard bitrate minimum - and maximum*/ - double bitrate_hard_window; -/** soft lower limit (in kilobits per second) below which the average bitrate - tracker will start nudging the bitrate higher.*/ - long bitrate_av_lo; -/** soft upper limit (in kilobits per second) above which the average bitrate - tracker will start nudging the bitrate lower.*/ - long bitrate_av_hi; -/** the window period (in seconds) used to regulate the average bitrate - minimum and maximum.*/ - double bitrate_av_window; -/** Regulates the relative centering of the average and hard windows; in - libvorbis 1.0 and 1.0.1, the hard window regulation overlapped but - followed the average window regulation. In libvorbis 1.1 a bit-reservoir - interface replaces the old windowing interface; the older windowing - interface is simulated and this field has no effect.*/ - double bitrate_av_window_center; -}; - -/** - * \name struct ovectl_ratemanage2_arg - * - * The ovectl_ratemanage2_arg structure is used with vorbis_encode_ctl() and - * the OV_ECTL_RATEMANAGE2_GET and OV_ECTL_RATEMANAGE2_SET calls in order to - * query and modify specifics of the encoder's bitrate management - * configuration. - * -*/ -struct ovectl_ratemanage2_arg { - int management_active; /**< nonzero if bitrate management is active */ -/** Lower allowed bitrate limit in kilobits per second */ - long bitrate_limit_min_kbps; -/** Upper allowed bitrate limit in kilobits per second */ - long bitrate_limit_max_kbps; - long bitrate_limit_reservoir_bits; /**<Size of the bitrate reservoir in bits */ -/** Regulates the bitrate reservoir's preferred fill level in a range from 0.0 - * to 1.0; 0.0 tries to bank bits to buffer against future bitrate spikes, 1.0 - * buffers against future sudden drops in instantaneous bitrate. Default is - * 0.1 - */ - double bitrate_limit_reservoir_bias; -/** Average bitrate setting in kilobits per second */ - long bitrate_average_kbps; -/** Slew rate limit setting for average bitrate adjustment; sets the minimum - * time in seconds the bitrate tracker may swing from one extreme to the - * other when boosting or damping average bitrate. - */ - double bitrate_average_damping; -}; - - -/** - * \name vorbis_encode_ctl() codes - * - * \anchor encctlcodes - * - * These values are passed as the \c number parameter of vorbis_encode_ctl(). - * The type of the referent of that function's \c arg pointer depends on these - * codes. - */ -/*@{*/ - -/** - * Query the current encoder bitrate management setting. - * - *Argument: <tt>struct ovectl_ratemanage2_arg *</tt> - * - * Used to query the current encoder bitrate management setting. Also used to - * initialize fields of an ovectl_ratemanage2_arg structure for use with - * \ref OV_ECTL_RATEMANAGE2_SET. - */ -#define OV_ECTL_RATEMANAGE2_GET 0x14 - -/** - * Set the current encoder bitrate management settings. - * - * Argument: <tt>struct ovectl_ratemanage2_arg *</tt> - * - * Used to set the current encoder bitrate management settings to the values - * listed in the ovectl_ratemanage2_arg. Passing a NULL pointer will disable - * bitrate management. -*/ -#define OV_ECTL_RATEMANAGE2_SET 0x15 - -/** - * Returns the current encoder hard-lowpass setting (kHz) in the double - * pointed to by arg. - * - * Argument: <tt>double *</tt> -*/ -#define OV_ECTL_LOWPASS_GET 0x20 - -/** - * Sets the encoder hard-lowpass to the value (kHz) pointed to by arg. Valid - * lowpass settings range from 2 to 99. - * - * Argument: <tt>double *</tt> -*/ -#define OV_ECTL_LOWPASS_SET 0x21 - -/** - * Returns the current encoder impulse block setting in the double pointed - * to by arg. - * - * Argument: <tt>double *</tt> -*/ -#define OV_ECTL_IBLOCK_GET 0x30 - -/** - * Sets the impulse block bias to the the value pointed to by arg. - * - * Argument: <tt>double *</tt> - * - * Valid range is -15.0 to 0.0 [default]. A negative impulse block bias will - * direct to encoder to use more bits when incoding short blocks that contain - * strong impulses, thus improving the accuracy of impulse encoding. - */ -#define OV_ECTL_IBLOCK_SET 0x31 - -/** - * Returns the current encoder coupling setting in the int pointed - * to by arg. - * - * Argument: <tt>int *</tt> -*/ -#define OV_ECTL_COUPLING_GET 0x40 - -/** - * Enables/disables channel coupling in multichannel encoding according to arg. - * - * Argument: <tt>int *</tt> - * - * Zero disables channel coupling for multichannel inputs, nonzer enables - * channel coupling. Setting has no effect on monophonic encoding or - * multichannel counts that do not offer coupling. At present, coupling is - * available for stereo and 5.1 encoding. - */ -#define OV_ECTL_COUPLING_SET 0x41 - - /* deprecated rate management supported only for compatibility */ - -/** - * Old interface to querying bitrate management settings. - * - * Deprecated after move to bit-reservoir style management in 1.1 rendered - * this interface partially obsolete. - - * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_GET instead. - * - * Argument: <tt>struct ovectl_ratemanage_arg *</tt> - */ -#define OV_ECTL_RATEMANAGE_GET 0x10 -/** - * Old interface to modifying bitrate management settings. - * - * deprecated after move to bit-reservoir style management in 1.1 rendered - * this interface partially obsolete. - * - * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_SET instead. - * - * Argument: <tt>struct ovectl_ratemanage_arg *</tt> - */ -#define OV_ECTL_RATEMANAGE_SET 0x11 -/** - * Old interface to setting average-bitrate encoding mode. - * - * Deprecated after move to bit-reservoir style management in 1.1 rendered - * this interface partially obsolete. - * - * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_SET instead. - * - * Argument: <tt>struct ovectl_ratemanage_arg *</tt> - */ -#define OV_ECTL_RATEMANAGE_AVG 0x12 -/** - * Old interface to setting bounded-bitrate encoding modes. - * - * deprecated after move to bit-reservoir style management in 1.1 rendered - * this interface partially obsolete. - * - * \deprecated Please use \ref OV_ECTL_RATEMANAGE2_SET instead. - * - * Argument: <tt>struct ovectl_ratemanage_arg *</tt> - */ -#define OV_ECTL_RATEMANAGE_HARD 0x13 - -/*@}*/ - - - -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -#endif diff --git a/lib/windows64/include/vorbis/vorbisfile.h b/lib/windows64/include/vorbis/vorbisfile.h deleted file mode 100644 index 9271331..0000000 --- a/lib/windows64/include/vorbis/vorbisfile.h +++ /dev/null @@ -1,206 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2007 * - * by the Xiph.Org Foundation http://www.xiph.org/ * - * * - ******************************************************************** - - function: stdio-based convenience library for opening/seeking/decoding - last mod: $Id: vorbisfile.h 17182 2010-04-29 03:48:32Z xiphmont $ - - ********************************************************************/ - -#ifndef _OV_FILE_H_ -#define _OV_FILE_H_ - -#ifdef __cplusplus -extern "C" -{ -#endif /* __cplusplus */ - -#include <stdio.h> -#include "codec.h" - -/* The function prototypes for the callbacks are basically the same as for - * the stdio functions fread, fseek, fclose, ftell. - * The one difference is that the FILE * arguments have been replaced with - * a void * - this is to be used as a pointer to whatever internal data these - * functions might need. In the stdio case, it's just a FILE * cast to a void * - * - * If you use other functions, check the docs for these functions and return - * the right values. For seek_func(), you *MUST* return -1 if the stream is - * unseekable - */ -typedef struct { - size_t (*read_func) (void *ptr, size_t size, size_t nmemb, void *datasource); - int (*seek_func) (void *datasource, ogg_int64_t offset, int whence); - int (*close_func) (void *datasource); - long (*tell_func) (void *datasource); -} ov_callbacks; - -#ifndef OV_EXCLUDE_STATIC_CALLBACKS - -/* a few sets of convenient callbacks, especially for use under - * Windows where ov_open_callbacks() should always be used instead of - * ov_open() to avoid problems with incompatible crt.o version linking - * issues. */ - -static int _ov_header_fseek_wrap(FILE *f,ogg_int64_t off,int whence){ - if(f==NULL)return(-1); - -#ifdef __MINGW32__ - return fseeko64(f,off,whence); -#elif defined (_WIN32) - return _fseeki64(f,off,whence); -#else - return fseek(f,off,whence); -#endif -} - -/* These structs below (OV_CALLBACKS_DEFAULT etc) are defined here as - * static data. That means that every file which includes this header - * will get its own copy of these structs whether it uses them or - * not unless it #defines OV_EXCLUDE_STATIC_CALLBACKS. - * These static symbols are essential on platforms such as Windows on - * which several different versions of stdio support may be linked to - * by different DLLs, and we need to be certain we know which one - * we're using (the same one as the main application). - */ - -static ov_callbacks OV_CALLBACKS_DEFAULT = { - (size_t (*)(void *, size_t, size_t, void *)) fread, - (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, - (int (*)(void *)) fclose, - (long (*)(void *)) ftell -}; - -static ov_callbacks OV_CALLBACKS_NOCLOSE = { - (size_t (*)(void *, size_t, size_t, void *)) fread, - (int (*)(void *, ogg_int64_t, int)) _ov_header_fseek_wrap, - (int (*)(void *)) NULL, - (long (*)(void *)) ftell -}; - -static ov_callbacks OV_CALLBACKS_STREAMONLY = { - (size_t (*)(void *, size_t, size_t, void *)) fread, - (int (*)(void *, ogg_int64_t, int)) NULL, - (int (*)(void *)) fclose, - (long (*)(void *)) NULL -}; - -static ov_callbacks OV_CALLBACKS_STREAMONLY_NOCLOSE = { - (size_t (*)(void *, size_t, size_t, void *)) fread, - (int (*)(void *, ogg_int64_t, int)) NULL, - (int (*)(void *)) NULL, - (long (*)(void *)) NULL -}; - -#endif - -#define NOTOPEN 0 -#define PARTOPEN 1 -#define OPENED 2 -#define STREAMSET 3 -#define INITSET 4 - -typedef struct OggVorbis_File { - void *datasource; /* Pointer to a FILE *, etc. */ - int seekable; - ogg_int64_t offset; - ogg_int64_t end; - ogg_sync_state oy; - - /* If the FILE handle isn't seekable (eg, a pipe), only the current - stream appears */ - int links; - ogg_int64_t *offsets; - ogg_int64_t *dataoffsets; - long *serialnos; - ogg_int64_t *pcmlengths; /* overloaded to maintain binary - compatibility; x2 size, stores both - beginning and end values */ - vorbis_info *vi; - vorbis_comment *vc; - - /* Decoding working state local storage */ - ogg_int64_t pcm_offset; - int ready_state; - long current_serialno; - int current_link; - - double bittrack; - double samptrack; - - ogg_stream_state os; /* take physical pages, weld into a logical - stream of packets */ - vorbis_dsp_state vd; /* central working state for the packet->PCM decoder */ - vorbis_block vb; /* local working space for packet->PCM decode */ - - ov_callbacks callbacks; - -} OggVorbis_File; - - -extern int ov_clear(OggVorbis_File *vf); -extern int ov_fopen(const char *path,OggVorbis_File *vf); -extern int ov_open(FILE *f,OggVorbis_File *vf,const char *initial,long ibytes); -extern int ov_open_callbacks(void *datasource, OggVorbis_File *vf, - const char *initial, long ibytes, ov_callbacks callbacks); - -extern int ov_test(FILE *f,OggVorbis_File *vf,const char *initial,long ibytes); -extern int ov_test_callbacks(void *datasource, OggVorbis_File *vf, - const char *initial, long ibytes, ov_callbacks callbacks); -extern int ov_test_open(OggVorbis_File *vf); - -extern long ov_bitrate(OggVorbis_File *vf,int i); -extern long ov_bitrate_instant(OggVorbis_File *vf); -extern long ov_streams(OggVorbis_File *vf); -extern long ov_seekable(OggVorbis_File *vf); -extern long ov_serialnumber(OggVorbis_File *vf,int i); - -extern ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i); -extern ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i); -extern double ov_time_total(OggVorbis_File *vf,int i); - -extern int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos); -extern int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos); -extern int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos); -extern int ov_time_seek(OggVorbis_File *vf,double pos); -extern int ov_time_seek_page(OggVorbis_File *vf,double pos); - -extern int ov_raw_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); -extern int ov_pcm_seek_lap(OggVorbis_File *vf,ogg_int64_t pos); -extern int ov_pcm_seek_page_lap(OggVorbis_File *vf,ogg_int64_t pos); -extern int ov_time_seek_lap(OggVorbis_File *vf,double pos); -extern int ov_time_seek_page_lap(OggVorbis_File *vf,double pos); - -extern ogg_int64_t ov_raw_tell(OggVorbis_File *vf); -extern ogg_int64_t ov_pcm_tell(OggVorbis_File *vf); -extern double ov_time_tell(OggVorbis_File *vf); - -extern vorbis_info *ov_info(OggVorbis_File *vf,int link); -extern vorbis_comment *ov_comment(OggVorbis_File *vf,int link); - -extern long ov_read_float(OggVorbis_File *vf,float ***pcm_channels,int samples, - int *bitstream); -extern long ov_read_filter(OggVorbis_File *vf,char *buffer,int length, - int bigendianp,int word,int sgned,int *bitstream, - void (*filter)(float **pcm,long channels,long samples,void *filter_param),void *filter_param); -extern long ov_read(OggVorbis_File *vf,char *buffer,int length, - int bigendianp,int word,int sgned,int *bitstream); -extern int ov_crosslap(OggVorbis_File *vf1,OggVorbis_File *vf2); - -extern int ov_halfrate(OggVorbis_File *vf,int flag); -extern int ov_halfrate_p(OggVorbis_File *vf); - -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -#endif - diff --git a/lib/windows64/include/windows_extra.h b/lib/windows64/include/windows_extra.h deleted file mode 100644 index 3008faa..0000000 --- a/lib/windows64/include/windows_extra.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef MSVC_COMPAT_WINDOWS_EXTRA_H -#define MSVC_COMPAT_WINDOWS_EXTRA_H - -#include <errno.h> - -#endif /* MSVC_COMPAT_WINDOWS_EXTRA_H */ diff --git a/lib/windows64/include/zconf.h b/lib/windows64/include/zconf.h deleted file mode 100644 index 9987a77..0000000 --- a/lib/windows64/include/zconf.h +++ /dev/null @@ -1,511 +0,0 @@ -/* zconf.h -- configuration of the zlib compression library - * Copyright (C) 1995-2013 Jean-loup Gailly. - * For conditions of distribution and use, see copyright notice in zlib.h - */ - -/* @(#) $Id$ */ - -#ifndef ZCONF_H -#define ZCONF_H - -/* - * If you *really* need a unique prefix for all types and library functions, - * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. - * Even better than compiling with -DZ_PREFIX would be to use configure to set - * this permanently in zconf.h using "./configure --zprefix". - */ -#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */ -# define Z_PREFIX_SET - -/* all linked symbols */ -# define _dist_code z__dist_code -# define _length_code z__length_code -# define _tr_align z__tr_align -# define _tr_flush_bits z__tr_flush_bits -# define _tr_flush_block z__tr_flush_block -# define _tr_init z__tr_init -# define _tr_stored_block z__tr_stored_block -# define _tr_tally z__tr_tally -# define adler32 z_adler32 -# define adler32_combine z_adler32_combine -# define adler32_combine64 z_adler32_combine64 -# ifndef Z_SOLO -# define compress z_compress -# define compress2 z_compress2 -# define compressBound z_compressBound -# endif -# define crc32 z_crc32 -# define crc32_combine z_crc32_combine -# define crc32_combine64 z_crc32_combine64 -# define deflate z_deflate -# define deflateBound z_deflateBound -# define deflateCopy z_deflateCopy -# define deflateEnd z_deflateEnd -# define deflateInit2_ z_deflateInit2_ -# define deflateInit_ z_deflateInit_ -# define deflateParams z_deflateParams -# define deflatePending z_deflatePending -# define deflatePrime z_deflatePrime -# define deflateReset z_deflateReset -# define deflateResetKeep z_deflateResetKeep -# define deflateSetDictionary z_deflateSetDictionary -# define deflateSetHeader z_deflateSetHeader -# define deflateTune z_deflateTune -# define deflate_copyright z_deflate_copyright -# define get_crc_table z_get_crc_table -# ifndef Z_SOLO -# define gz_error z_gz_error -# define gz_intmax z_gz_intmax -# define gz_strwinerror z_gz_strwinerror -# define gzbuffer z_gzbuffer -# define gzclearerr z_gzclearerr -# define gzclose z_gzclose -# define gzclose_r z_gzclose_r -# define gzclose_w z_gzclose_w -# define gzdirect z_gzdirect -# define gzdopen z_gzdopen -# define gzeof z_gzeof -# define gzerror z_gzerror -# define gzflush z_gzflush -# define gzgetc z_gzgetc -# define gzgetc_ z_gzgetc_ -# define gzgets z_gzgets -# define gzoffset z_gzoffset -# define gzoffset64 z_gzoffset64 -# define gzopen z_gzopen -# define gzopen64 z_gzopen64 -# ifdef _WIN32 -# define gzopen_w z_gzopen_w -# endif -# define gzprintf z_gzprintf -# define gzvprintf z_gzvprintf -# define gzputc z_gzputc -# define gzputs z_gzputs -# define gzread z_gzread -# define gzrewind z_gzrewind -# define gzseek z_gzseek -# define gzseek64 z_gzseek64 -# define gzsetparams z_gzsetparams -# define gztell z_gztell -# define gztell64 z_gztell64 -# define gzungetc z_gzungetc -# define gzwrite z_gzwrite -# endif -# define inflate z_inflate -# define inflateBack z_inflateBack -# define inflateBackEnd z_inflateBackEnd -# define inflateBackInit_ z_inflateBackInit_ -# define inflateCopy z_inflateCopy -# define inflateEnd z_inflateEnd -# define inflateGetHeader z_inflateGetHeader -# define inflateInit2_ z_inflateInit2_ -# define inflateInit_ z_inflateInit_ -# define inflateMark z_inflateMark -# define inflatePrime z_inflatePrime -# define inflateReset z_inflateReset -# define inflateReset2 z_inflateReset2 -# define inflateSetDictionary z_inflateSetDictionary -# define inflateGetDictionary z_inflateGetDictionary -# define inflateSync z_inflateSync -# define inflateSyncPoint z_inflateSyncPoint -# define inflateUndermine z_inflateUndermine -# define inflateResetKeep z_inflateResetKeep -# define inflate_copyright z_inflate_copyright -# define inflate_fast z_inflate_fast -# define inflate_table z_inflate_table -# ifndef Z_SOLO -# define uncompress z_uncompress -# endif -# define zError z_zError -# ifndef Z_SOLO -# define zcalloc z_zcalloc -# define zcfree z_zcfree -# endif -# define zlibCompileFlags z_zlibCompileFlags -# define zlibVersion z_zlibVersion - -/* all zlib typedefs in zlib.h and zconf.h */ -# define Byte z_Byte -# define Bytef z_Bytef -# define alloc_func z_alloc_func -# define charf z_charf -# define free_func z_free_func -# ifndef Z_SOLO -# define gzFile z_gzFile -# endif -# define gz_header z_gz_header -# define gz_headerp z_gz_headerp -# define in_func z_in_func -# define intf z_intf -# define out_func z_out_func -# define uInt z_uInt -# define uIntf z_uIntf -# define uLong z_uLong -# define uLongf z_uLongf -# define voidp z_voidp -# define voidpc z_voidpc -# define voidpf z_voidpf - -/* all zlib structs in zlib.h and zconf.h */ -# define gz_header_s z_gz_header_s -# define internal_state z_internal_state - -#endif - -#if defined(__MSDOS__) && !defined(MSDOS) -# define MSDOS -#endif -#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2) -# define OS2 -#endif -#if defined(_WINDOWS) && !defined(WINDOWS) -# define WINDOWS -#endif -#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__) -# ifndef WIN32 -# define WIN32 -# endif -#endif -#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32) -# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__) -# ifndef SYS16BIT -# define SYS16BIT -# endif -# endif -#endif - -/* - * Compile with -DMAXSEG_64K if the alloc function cannot allocate more - * than 64k bytes at a time (needed on systems with 16-bit int). - */ -#ifdef SYS16BIT -# define MAXSEG_64K -#endif -#ifdef MSDOS -# define UNALIGNED_OK -#endif - -#ifdef __STDC_VERSION__ -# ifndef STDC -# define STDC -# endif -# if __STDC_VERSION__ >= 199901L -# ifndef STDC99 -# define STDC99 -# endif -# endif -#endif -#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus)) -# define STDC -#endif -#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__)) -# define STDC -#endif -#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32)) -# define STDC -#endif -#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__)) -# define STDC -#endif - -#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */ -# define STDC -#endif - -#ifndef STDC -# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ -# define const /* note: need a more gentle solution here */ -# endif -#endif - -#if defined(ZLIB_CONST) && !defined(z_const) -# define z_const const -#else -# define z_const -#endif - -/* Some Mac compilers merge all .h files incorrectly: */ -#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__) -# define NO_DUMMY_DECL -#endif - -/* Maximum value for memLevel in deflateInit2 */ -#ifndef MAX_MEM_LEVEL -# ifdef MAXSEG_64K -# define MAX_MEM_LEVEL 8 -# else -# define MAX_MEM_LEVEL 9 -# endif -#endif - -/* Maximum value for windowBits in deflateInit2 and inflateInit2. - * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files - * created by gzip. (Files created by minigzip can still be extracted by - * gzip.) - */ -#ifndef MAX_WBITS -# define MAX_WBITS 15 /* 32K LZ77 window */ -#endif - -/* The memory requirements for deflate are (in bytes): - (1 << (windowBits+2)) + (1 << (memLevel+9)) - that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) - plus a few kilobytes for small objects. For example, if you want to reduce - the default memory requirements from 256K to 128K, compile with - make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" - Of course this will generally degrade compression (there's no free lunch). - - The memory requirements for inflate are (in bytes) 1 << windowBits - that is, 32K for windowBits=15 (default value) plus a few kilobytes - for small objects. -*/ - - /* Type declarations */ - -#ifndef OF /* function prototypes */ -# ifdef STDC -# define OF(args) args -# else -# define OF(args) () -# endif -#endif - -#ifndef Z_ARG /* function prototypes for stdarg */ -# if defined(STDC) || defined(Z_HAVE_STDARG_H) -# define Z_ARG(args) args -# else -# define Z_ARG(args) () -# endif -#endif - -/* The following definitions for FAR are needed only for MSDOS mixed - * model programming (small or medium model with some far allocations). - * This was tested only with MSC; for other MSDOS compilers you may have - * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, - * just define FAR to be empty. - */ -#ifdef SYS16BIT -# if defined(M_I86SM) || defined(M_I86MM) - /* MSC small or medium model */ -# define SMALL_MEDIUM -# ifdef _MSC_VER -# define FAR _far -# else -# define FAR far -# endif -# endif -# if (defined(__SMALL__) || defined(__MEDIUM__)) - /* Turbo C small or medium model */ -# define SMALL_MEDIUM -# ifdef __BORLANDC__ -# define FAR _far -# else -# define FAR far -# endif -# endif -#endif - -#if defined(WINDOWS) || defined(WIN32) - /* If building or using zlib as a DLL, define ZLIB_DLL. - * This is not mandatory, but it offers a little performance increase. - */ -# ifdef ZLIB_DLL -# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500)) -# ifdef ZLIB_INTERNAL -# define ZEXTERN extern __declspec(dllexport) -# else -# define ZEXTERN extern __declspec(dllimport) -# endif -# endif -# endif /* ZLIB_DLL */ - /* If building or using zlib with the WINAPI/WINAPIV calling convention, - * define ZLIB_WINAPI. - * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI. - */ -# ifdef ZLIB_WINAPI -# ifdef FAR -# undef FAR -# endif -# include <windows.h> - /* No need for _export, use ZLIB.DEF instead. */ - /* For complete Windows compatibility, use WINAPI, not __stdcall. */ -# define ZEXPORT WINAPI -# ifdef WIN32 -# define ZEXPORTVA WINAPIV -# else -# define ZEXPORTVA FAR CDECL -# endif -# endif -#endif - -#if defined (__BEOS__) -# ifdef ZLIB_DLL -# ifdef ZLIB_INTERNAL -# define ZEXPORT __declspec(dllexport) -# define ZEXPORTVA __declspec(dllexport) -# else -# define ZEXPORT __declspec(dllimport) -# define ZEXPORTVA __declspec(dllimport) -# endif -# endif -#endif - -#ifndef ZEXTERN -# define ZEXTERN extern -#endif -#ifndef ZEXPORT -# define ZEXPORT -#endif -#ifndef ZEXPORTVA -# define ZEXPORTVA -#endif - -#ifndef FAR -# define FAR -#endif - -#if !defined(__MACTYPES__) -typedef unsigned char Byte; /* 8 bits */ -#endif -typedef unsigned int uInt; /* 16 bits or more */ -typedef unsigned long uLong; /* 32 bits or more */ - -#ifdef SMALL_MEDIUM - /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ -# define Bytef Byte FAR -#else - typedef Byte FAR Bytef; -#endif -typedef char FAR charf; -typedef int FAR intf; -typedef uInt FAR uIntf; -typedef uLong FAR uLongf; - -#ifdef STDC - typedef void const *voidpc; - typedef void FAR *voidpf; - typedef void *voidp; -#else - typedef Byte const *voidpc; - typedef Byte FAR *voidpf; - typedef Byte *voidp; -#endif - -#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC) -# include <limits.h> -# if (UINT_MAX == 0xffffffffUL) -# define Z_U4 unsigned -# elif (ULONG_MAX == 0xffffffffUL) -# define Z_U4 unsigned long -# elif (USHRT_MAX == 0xffffffffUL) -# define Z_U4 unsigned short -# endif -#endif - -#ifdef Z_U4 - typedef Z_U4 z_crc_t; -#else - typedef unsigned long z_crc_t; -#endif - -#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */ -# define Z_HAVE_UNISTD_H -#endif - -#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */ -# define Z_HAVE_STDARG_H -#endif - -#ifdef STDC -# ifndef Z_SOLO -# include <sys/types.h> /* for off_t */ -# endif -#endif - -#if defined(STDC) || defined(Z_HAVE_STDARG_H) -# ifndef Z_SOLO -# include <stdarg.h> /* for va_list */ -# endif -#endif - -#ifdef _WIN32 -# ifndef Z_SOLO -# include <stddef.h> /* for wchar_t */ -# endif -#endif - -/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and - * "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even - * though the former does not conform to the LFS document), but considering - * both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as - * equivalently requesting no 64-bit operations - */ -#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1 -# undef _LARGEFILE64_SOURCE -#endif - -#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H) -# define Z_HAVE_UNISTD_H -#endif -#ifndef Z_SOLO -# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) -# include <unistd.h> /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ -# ifdef VMS -# include <unixio.h> /* for off_t */ -# endif -# ifndef z_off_t -# define z_off_t off_t -# endif -# endif -#endif - -#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0 -# define Z_LFS64 -#endif - -#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64) -# define Z_LARGE64 -#endif - -#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64) -# define Z_WANT64 -#endif - -#if !defined(SEEK_SET) && !defined(Z_SOLO) -# define SEEK_SET 0 /* Seek from beginning of file. */ -# define SEEK_CUR 1 /* Seek from current position. */ -# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ -#endif - -#ifndef z_off_t -# define z_off_t long -#endif - -#if !defined(_WIN32) && defined(Z_LARGE64) -# define z_off64_t off64_t -#else -# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO) -# define z_off64_t __int64 -# else -# define z_off64_t z_off_t -# endif -#endif - -/* MVS linker does not support external names larger than 8 bytes */ -#if defined(__MVS__) - #pragma map(deflateInit_,"DEIN") - #pragma map(deflateInit2_,"DEIN2") - #pragma map(deflateEnd,"DEEND") - #pragma map(deflateBound,"DEBND") - #pragma map(inflateInit_,"ININ") - #pragma map(inflateInit2_,"ININ2") - #pragma map(inflateEnd,"INEND") - #pragma map(inflateSync,"INSY") - #pragma map(inflateSetDictionary,"INSEDI") - #pragma map(compressBound,"CMBND") - #pragma map(inflate_table,"INTABL") - #pragma map(inflate_fast,"INFA") - #pragma map(inflate_copyright,"INCOPY") -#endif - -#endif /* ZCONF_H */ diff --git a/lib/windows64/include/zlib.h b/lib/windows64/include/zlib.h deleted file mode 100644 index 3e0c767..0000000 --- a/lib/windows64/include/zlib.h +++ /dev/null @@ -1,1768 +0,0 @@ -/* zlib.h -- interface of the 'zlib' general purpose compression library - version 1.2.8, April 28th, 2013 - - Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - Jean-loup Gailly Mark Adler - jloup@gzip.org madler@alumni.caltech.edu - - - The data format used by the zlib library is described by RFCs (Request for - Comments) 1950 to 1952 in the files http://tools.ietf.org/html/rfc1950 - (zlib format), rfc1951 (deflate format) and rfc1952 (gzip format). -*/ - -#ifndef ZLIB_H -#define ZLIB_H - -#include "zconf.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#define ZLIB_VERSION "1.2.8" -#define ZLIB_VERNUM 0x1280 -#define ZLIB_VER_MAJOR 1 -#define ZLIB_VER_MINOR 2 -#define ZLIB_VER_REVISION 8 -#define ZLIB_VER_SUBREVISION 0 - -/* - The 'zlib' compression library provides in-memory compression and - decompression functions, including integrity checks of the uncompressed data. - This version of the library supports only one compression method (deflation) - but other algorithms will be added later and will have the same stream - interface. - - Compression can be done in a single step if the buffers are large enough, - or can be done by repeated calls of the compression function. In the latter - case, the application must provide more input and/or consume the output - (providing more output space) before each call. - - The compressed data format used by default by the in-memory functions is - the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped - around a deflate stream, which is itself documented in RFC 1951. - - The library also supports reading and writing files in gzip (.gz) format - with an interface similar to that of stdio using the functions that start - with "gz". The gzip format is different from the zlib format. gzip is a - gzip wrapper, documented in RFC 1952, wrapped around a deflate stream. - - This library can optionally read and write gzip streams in memory as well. - - The zlib format was designed to be compact and fast for use in memory - and on communications channels. The gzip format was designed for single- - file compression on file systems, has a larger header than zlib to maintain - directory information, and uses a different, slower check method than zlib. - - The library does not install any signal handler. The decoder checks - the consistency of the compressed data, so the library should never crash - even in case of corrupted input. -*/ - -typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size)); -typedef void (*free_func) OF((voidpf opaque, voidpf address)); - -struct internal_state; - -typedef struct z_stream_s { - z_const Bytef *next_in; /* next input byte */ - uInt avail_in; /* number of bytes available at next_in */ - uLong total_in; /* total number of input bytes read so far */ - - Bytef *next_out; /* next output byte should be put there */ - uInt avail_out; /* remaining free space at next_out */ - uLong total_out; /* total number of bytes output so far */ - - z_const char *msg; /* last error message, NULL if no error */ - struct internal_state FAR *state; /* not visible by applications */ - - alloc_func zalloc; /* used to allocate the internal state */ - free_func zfree; /* used to free the internal state */ - voidpf opaque; /* private data object passed to zalloc and zfree */ - - int data_type; /* best guess about the data type: binary or text */ - uLong adler; /* adler32 value of the uncompressed data */ - uLong reserved; /* reserved for future use */ -} z_stream; - -typedef z_stream FAR *z_streamp; - -/* - gzip header information passed to and from zlib routines. See RFC 1952 - for more details on the meanings of these fields. -*/ -typedef struct gz_header_s { - int text; /* true if compressed data believed to be text */ - uLong time; /* modification time */ - int xflags; /* extra flags (not used when writing a gzip file) */ - int os; /* operating system */ - Bytef *extra; /* pointer to extra field or Z_NULL if none */ - uInt extra_len; /* extra field length (valid if extra != Z_NULL) */ - uInt extra_max; /* space at extra (only when reading header) */ - Bytef *name; /* pointer to zero-terminated file name or Z_NULL */ - uInt name_max; /* space at name (only when reading header) */ - Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */ - uInt comm_max; /* space at comment (only when reading header) */ - int hcrc; /* true if there was or will be a header crc */ - int done; /* true when done reading gzip header (not used - when writing a gzip file) */ -} gz_header; - -typedef gz_header FAR *gz_headerp; - -/* - The application must update next_in and avail_in when avail_in has dropped - to zero. It must update next_out and avail_out when avail_out has dropped - to zero. The application must initialize zalloc, zfree and opaque before - calling the init function. All other fields are set by the compression - library and must not be updated by the application. - - The opaque value provided by the application will be passed as the first - parameter for calls of zalloc and zfree. This can be useful for custom - memory management. The compression library attaches no meaning to the - opaque value. - - zalloc must return Z_NULL if there is not enough memory for the object. - If zlib is used in a multi-threaded application, zalloc and zfree must be - thread safe. - - On 16-bit systems, the functions zalloc and zfree must be able to allocate - exactly 65536 bytes, but will not be required to allocate more than this if - the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, pointers - returned by zalloc for objects of exactly 65536 bytes *must* have their - offset normalized to zero. The default allocation function provided by this - library ensures this (see zutil.c). To reduce memory requirements and avoid - any allocation of 64K objects, at the expense of compression ratio, compile - the library with -DMAX_WBITS=14 (see zconf.h). - - The fields total_in and total_out can be used for statistics or progress - reports. After compression, total_in holds the total size of the - uncompressed data and may be saved for use in the decompressor (particularly - if the decompressor wants to decompress everything in a single step). -*/ - - /* constants */ - -#define Z_NO_FLUSH 0 -#define Z_PARTIAL_FLUSH 1 -#define Z_SYNC_FLUSH 2 -#define Z_FULL_FLUSH 3 -#define Z_FINISH 4 -#define Z_BLOCK 5 -#define Z_TREES 6 -/* Allowed flush values; see deflate() and inflate() below for details */ - -#define Z_OK 0 -#define Z_STREAM_END 1 -#define Z_NEED_DICT 2 -#define Z_ERRNO (-1) -#define Z_STREAM_ERROR (-2) -#define Z_DATA_ERROR (-3) -#define Z_MEM_ERROR (-4) -#define Z_BUF_ERROR (-5) -#define Z_VERSION_ERROR (-6) -/* Return codes for the compression/decompression functions. Negative values - * are errors, positive values are used for special but normal events. - */ - -#define Z_NO_COMPRESSION 0 -#define Z_BEST_SPEED 1 -#define Z_BEST_COMPRESSION 9 -#define Z_DEFAULT_COMPRESSION (-1) -/* compression levels */ - -#define Z_FILTERED 1 -#define Z_HUFFMAN_ONLY 2 -#define Z_RLE 3 -#define Z_FIXED 4 -#define Z_DEFAULT_STRATEGY 0 -/* compression strategy; see deflateInit2() below for details */ - -#define Z_BINARY 0 -#define Z_TEXT 1 -#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */ -#define Z_UNKNOWN 2 -/* Possible values of the data_type field (though see inflate()) */ - -#define Z_DEFLATED 8 -/* The deflate compression method (the only one supported in this version) */ - -#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */ - -#define zlib_version zlibVersion() -/* for compatibility with versions < 1.0.2 */ - - - /* basic functions */ - -ZEXTERN const char * ZEXPORT zlibVersion OF((void)); -/* The application can compare zlibVersion and ZLIB_VERSION for consistency. - If the first character differs, the library code actually used is not - compatible with the zlib.h header file used by the application. This check - is automatically made by deflateInit and inflateInit. - */ - -/* -ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level)); - - Initializes the internal stream state for compression. The fields - zalloc, zfree and opaque must be initialized before by the caller. If - zalloc and zfree are set to Z_NULL, deflateInit updates them to use default - allocation functions. - - The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9: - 1 gives best speed, 9 gives best compression, 0 gives no compression at all - (the input data is simply copied a block at a time). Z_DEFAULT_COMPRESSION - requests a default compromise between speed and compression (currently - equivalent to level 6). - - deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_STREAM_ERROR if level is not a valid compression level, or - Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible - with the version assumed by the caller (ZLIB_VERSION). msg is set to null - if there is no error message. deflateInit does not perform any compression: - this will be done by deflate(). -*/ - - -ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush)); -/* - deflate compresses as much data as possible, and stops when the input - buffer becomes empty or the output buffer becomes full. It may introduce - some output latency (reading input without producing any output) except when - forced to flush. - - The detailed semantics are as follows. deflate performs one or both of the - following actions: - - - Compress more input starting at next_in and update next_in and avail_in - accordingly. If not all input can be processed (because there is not - enough room in the output buffer), next_in and avail_in are updated and - processing will resume at this point for the next call of deflate(). - - - Provide more output starting at next_out and update next_out and avail_out - accordingly. This action is forced if the parameter flush is non zero. - Forcing flush frequently degrades the compression ratio, so this parameter - should be set only when necessary (in interactive applications). Some - output may be provided even if flush is not set. - - Before the call of deflate(), the application should ensure that at least - one of the actions is possible, by providing more input and/or consuming more - output, and updating avail_in or avail_out accordingly; avail_out should - never be zero before the call. The application can consume the compressed - output when it wants, for example when the output buffer is full (avail_out - == 0), or after each call of deflate(). If deflate returns Z_OK and with - zero avail_out, it must be called again after making room in the output - buffer because there might be more output pending. - - Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to - decide how much data to accumulate before producing output, in order to - maximize compression. - - If the parameter flush is set to Z_SYNC_FLUSH, all pending output is - flushed to the output buffer and the output is aligned on a byte boundary, so - that the decompressor can get all input data available so far. (In - particular avail_in is zero after the call if enough output space has been - provided before the call.) Flushing may degrade compression for some - compression algorithms and so it should be used only when necessary. This - completes the current deflate block and follows it with an empty stored block - that is three bits plus filler bits to the next byte, followed by four bytes - (00 00 ff ff). - - If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the - output buffer, but the output is not aligned to a byte boundary. All of the - input data so far will be available to the decompressor, as for Z_SYNC_FLUSH. - This completes the current deflate block and follows it with an empty fixed - codes block that is 10 bits long. This assures that enough bytes are output - in order for the decompressor to finish the block before the empty fixed code - block. - - If flush is set to Z_BLOCK, a deflate block is completed and emitted, as - for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to - seven bits of the current block are held to be written as the next byte after - the next deflate block is completed. In this case, the decompressor may not - be provided enough bits at this point in order to complete decompression of - the data provided so far to the compressor. It may need to wait for the next - block to be emitted. This is for advanced applications that need to control - the emission of deflate blocks. - - If flush is set to Z_FULL_FLUSH, all output is flushed as with - Z_SYNC_FLUSH, and the compression state is reset so that decompression can - restart from this point if previous compressed data has been damaged or if - random access is desired. Using Z_FULL_FLUSH too often can seriously degrade - compression. - - If deflate returns with avail_out == 0, this function must be called again - with the same value of the flush parameter and more output space (updated - avail_out), until the flush is complete (deflate returns with non-zero - avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that - avail_out is greater than six to avoid repeated flush markers due to - avail_out == 0 on return. - - If the parameter flush is set to Z_FINISH, pending input is processed, - pending output is flushed and deflate returns with Z_STREAM_END if there was - enough output space; if deflate returns with Z_OK, this function must be - called again with Z_FINISH and more output space (updated avail_out) but no - more input data, until it returns with Z_STREAM_END or an error. After - deflate has returned Z_STREAM_END, the only possible operations on the stream - are deflateReset or deflateEnd. - - Z_FINISH can be used immediately after deflateInit if all the compression - is to be done in a single step. In this case, avail_out must be at least the - value returned by deflateBound (see below). Then deflate is guaranteed to - return Z_STREAM_END. If not enough output space is provided, deflate will - not return Z_STREAM_END, and it must be called again as described above. - - deflate() sets strm->adler to the adler32 checksum of all input read - so far (that is, total_in bytes). - - deflate() may update strm->data_type if it can make a good guess about - the input data type (Z_BINARY or Z_TEXT). In doubt, the data is considered - binary. This field is only for information purposes and does not affect the - compression algorithm in any manner. - - deflate() returns Z_OK if some progress has been made (more input - processed or more output produced), Z_STREAM_END if all input has been - consumed and all output has been produced (only when flush is set to - Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example - if next_in or next_out was Z_NULL), Z_BUF_ERROR if no progress is possible - (for example avail_in or avail_out was zero). Note that Z_BUF_ERROR is not - fatal, and deflate() can be called again with more input and more output - space to continue compressing. -*/ - - -ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm)); -/* - All dynamically allocated data structures for this stream are freed. - This function discards any unprocessed input and does not flush any pending - output. - - deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the - stream state was inconsistent, Z_DATA_ERROR if the stream was freed - prematurely (some input or output was discarded). In the error case, msg - may be set but then points to a static string (which must not be - deallocated). -*/ - - -/* -ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm)); - - Initializes the internal stream state for decompression. The fields - next_in, avail_in, zalloc, zfree and opaque must be initialized before by - the caller. If next_in is not Z_NULL and avail_in is large enough (the - exact value depends on the compression method), inflateInit determines the - compression method from the zlib header and allocates all data structures - accordingly; otherwise the allocation will be deferred to the first call of - inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to - use default allocation functions. - - inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_VERSION_ERROR if the zlib library version is incompatible with the - version assumed by the caller, or Z_STREAM_ERROR if the parameters are - invalid, such as a null pointer to the structure. msg is set to null if - there is no error message. inflateInit does not perform any decompression - apart from possibly reading the zlib header if present: actual decompression - will be done by inflate(). (So next_in and avail_in may be modified, but - next_out and avail_out are unused and unchanged.) The current implementation - of inflateInit() does not process any header information -- that is deferred - until inflate() is called. -*/ - - -ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush)); -/* - inflate decompresses as much data as possible, and stops when the input - buffer becomes empty or the output buffer becomes full. It may introduce - some output latency (reading input without producing any output) except when - forced to flush. - - The detailed semantics are as follows. inflate performs one or both of the - following actions: - - - Decompress more input starting at next_in and update next_in and avail_in - accordingly. If not all input can be processed (because there is not - enough room in the output buffer), next_in is updated and processing will - resume at this point for the next call of inflate(). - - - Provide more output starting at next_out and update next_out and avail_out - accordingly. inflate() provides as much output as possible, until there is - no more input data or no more space in the output buffer (see below about - the flush parameter). - - Before the call of inflate(), the application should ensure that at least - one of the actions is possible, by providing more input and/or consuming more - output, and updating the next_* and avail_* values accordingly. The - application can consume the uncompressed output when it wants, for example - when the output buffer is full (avail_out == 0), or after each call of - inflate(). If inflate returns Z_OK and with zero avail_out, it must be - called again after making room in the output buffer because there might be - more output pending. - - The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH, Z_FINISH, - Z_BLOCK, or Z_TREES. Z_SYNC_FLUSH requests that inflate() flush as much - output as possible to the output buffer. Z_BLOCK requests that inflate() - stop if and when it gets to the next deflate block boundary. When decoding - the zlib or gzip format, this will cause inflate() to return immediately - after the header and before the first block. When doing a raw inflate, - inflate() will go ahead and process the first block, and will return when it - gets to the end of that block, or when it runs out of data. - - The Z_BLOCK option assists in appending to or combining deflate streams. - Also to assist in this, on return inflate() will set strm->data_type to the - number of unused bits in the last byte taken from strm->next_in, plus 64 if - inflate() is currently decoding the last block in the deflate stream, plus - 128 if inflate() returned immediately after decoding an end-of-block code or - decoding the complete header up to just before the first byte of the deflate - stream. The end-of-block will not be indicated until all of the uncompressed - data from that block has been written to strm->next_out. The number of - unused bits may in general be greater than seven, except when bit 7 of - data_type is set, in which case the number of unused bits will be less than - eight. data_type is set as noted here every time inflate() returns for all - flush options, and so can be used to determine the amount of currently - consumed input in bits. - - The Z_TREES option behaves as Z_BLOCK does, but it also returns when the - end of each deflate block header is reached, before any actual data in that - block is decoded. This allows the caller to determine the length of the - deflate block header for later use in random access within a deflate block. - 256 is added to the value of strm->data_type when inflate() returns - immediately after reaching the end of the deflate block header. - - inflate() should normally be called until it returns Z_STREAM_END or an - error. However if all decompression is to be performed in a single step (a - single call of inflate), the parameter flush should be set to Z_FINISH. In - this case all pending input is processed and all pending output is flushed; - avail_out must be large enough to hold all of the uncompressed data for the - operation to complete. (The size of the uncompressed data may have been - saved by the compressor for this purpose.) The use of Z_FINISH is not - required to perform an inflation in one step. However it may be used to - inform inflate that a faster approach can be used for the single inflate() - call. Z_FINISH also informs inflate to not maintain a sliding window if the - stream completes, which reduces inflate's memory footprint. If the stream - does not complete, either because not all of the stream is provided or not - enough output space is provided, then a sliding window will be allocated and - inflate() can be called again to continue the operation as if Z_NO_FLUSH had - been used. - - In this implementation, inflate() always flushes as much output as - possible to the output buffer, and always uses the faster approach on the - first call. So the effects of the flush parameter in this implementation are - on the return value of inflate() as noted below, when inflate() returns early - when Z_BLOCK or Z_TREES is used, and when inflate() avoids the allocation of - memory for a sliding window when Z_FINISH is used. - - If a preset dictionary is needed after this call (see inflateSetDictionary - below), inflate sets strm->adler to the Adler-32 checksum of the dictionary - chosen by the compressor and returns Z_NEED_DICT; otherwise it sets - strm->adler to the Adler-32 checksum of all output produced so far (that is, - total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described - below. At the end of the stream, inflate() checks that its computed adler32 - checksum is equal to that saved by the compressor and returns Z_STREAM_END - only if the checksum is correct. - - inflate() can decompress and check either zlib-wrapped or gzip-wrapped - deflate data. The header type is detected automatically, if requested when - initializing with inflateInit2(). Any information contained in the gzip - header is not retained, so applications that need that information should - instead use raw inflate, see inflateInit2() below, or inflateBack() and - perform their own processing of the gzip header and trailer. When processing - gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output - producted so far. The CRC-32 is checked against the gzip trailer. - - inflate() returns Z_OK if some progress has been made (more input processed - or more output produced), Z_STREAM_END if the end of the compressed data has - been reached and all uncompressed output has been produced, Z_NEED_DICT if a - preset dictionary is needed at this point, Z_DATA_ERROR if the input data was - corrupted (input stream not conforming to the zlib format or incorrect check - value), Z_STREAM_ERROR if the stream structure was inconsistent (for example - next_in or next_out was Z_NULL), Z_MEM_ERROR if there was not enough memory, - Z_BUF_ERROR if no progress is possible or if there was not enough room in the - output buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and - inflate() can be called again with more input and more output space to - continue decompressing. If Z_DATA_ERROR is returned, the application may - then call inflateSync() to look for a good compression block if a partial - recovery of the data is desired. -*/ - - -ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm)); -/* - All dynamically allocated data structures for this stream are freed. - This function discards any unprocessed input and does not flush any pending - output. - - inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state - was inconsistent. In the error case, msg may be set but then points to a - static string (which must not be deallocated). -*/ - - - /* Advanced functions */ - -/* - The following functions are needed only in some special applications. -*/ - -/* -ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm, - int level, - int method, - int windowBits, - int memLevel, - int strategy)); - - This is another version of deflateInit with more compression options. The - fields next_in, zalloc, zfree and opaque must be initialized before by the - caller. - - The method parameter is the compression method. It must be Z_DEFLATED in - this version of the library. - - The windowBits parameter is the base two logarithm of the window size - (the size of the history buffer). It should be in the range 8..15 for this - version of the library. Larger values of this parameter result in better - compression at the expense of memory usage. The default value is 15 if - deflateInit is used instead. - - windowBits can also be -8..-15 for raw deflate. In this case, -windowBits - determines the window size. deflate() will then generate raw deflate data - with no zlib header or trailer, and will not compute an adler32 check value. - - windowBits can also be greater than 15 for optional gzip encoding. Add - 16 to windowBits to write a simple gzip header and trailer around the - compressed data instead of a zlib wrapper. The gzip header will have no - file name, no extra data, no comment, no modification time (set to zero), no - header crc, and the operating system will be set to 255 (unknown). If a - gzip stream is being written, strm->adler is a crc32 instead of an adler32. - - The memLevel parameter specifies how much memory should be allocated - for the internal compression state. memLevel=1 uses minimum memory but is - slow and reduces compression ratio; memLevel=9 uses maximum memory for - optimal speed. The default value is 8. See zconf.h for total memory usage - as a function of windowBits and memLevel. - - The strategy parameter is used to tune the compression algorithm. Use the - value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a - filter (or predictor), Z_HUFFMAN_ONLY to force Huffman encoding only (no - string match), or Z_RLE to limit match distances to one (run-length - encoding). Filtered data consists mostly of small values with a somewhat - random distribution. In this case, the compression algorithm is tuned to - compress them better. The effect of Z_FILTERED is to force more Huffman - coding and less string matching; it is somewhat intermediate between - Z_DEFAULT_STRATEGY and Z_HUFFMAN_ONLY. Z_RLE is designed to be almost as - fast as Z_HUFFMAN_ONLY, but give better compression for PNG image data. The - strategy parameter only affects the compression ratio but not the - correctness of the compressed output even if it is not set appropriately. - Z_FIXED prevents the use of dynamic Huffman codes, allowing for a simpler - decoder for special applications. - - deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_STREAM_ERROR if any parameter is invalid (such as an invalid - method), or Z_VERSION_ERROR if the zlib library version (zlib_version) is - incompatible with the version assumed by the caller (ZLIB_VERSION). msg is - set to null if there is no error message. deflateInit2 does not perform any - compression: this will be done by deflate(). -*/ - -ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm, - const Bytef *dictionary, - uInt dictLength)); -/* - Initializes the compression dictionary from the given byte sequence - without producing any compressed output. When using the zlib format, this - function must be called immediately after deflateInit, deflateInit2 or - deflateReset, and before any call of deflate. When doing raw deflate, this - function must be called either before any call of deflate, or immediately - after the completion of a deflate block, i.e. after all input has been - consumed and all output has been delivered when using any of the flush - options Z_BLOCK, Z_PARTIAL_FLUSH, Z_SYNC_FLUSH, or Z_FULL_FLUSH. The - compressor and decompressor must use exactly the same dictionary (see - inflateSetDictionary). - - The dictionary should consist of strings (byte sequences) that are likely - to be encountered later in the data to be compressed, with the most commonly - used strings preferably put towards the end of the dictionary. Using a - dictionary is most useful when the data to be compressed is short and can be - predicted with good accuracy; the data can then be compressed better than - with the default empty dictionary. - - Depending on the size of the compression data structures selected by - deflateInit or deflateInit2, a part of the dictionary may in effect be - discarded, for example if the dictionary is larger than the window size - provided in deflateInit or deflateInit2. Thus the strings most likely to be - useful should be put at the end of the dictionary, not at the front. In - addition, the current implementation of deflate will use at most the window - size minus 262 bytes of the provided dictionary. - - Upon return of this function, strm->adler is set to the adler32 value - of the dictionary; the decompressor may later use this value to determine - which dictionary has been used by the compressor. (The adler32 value - applies to the whole dictionary even if only a subset of the dictionary is - actually used by the compressor.) If a raw deflate was requested, then the - adler32 value is not computed and strm->adler is not set. - - deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a - parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is - inconsistent (for example if deflate has already been called for this stream - or if not at a block boundary for raw deflate). deflateSetDictionary does - not perform any compression: this will be done by deflate(). -*/ - -ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest, - z_streamp source)); -/* - Sets the destination stream as a complete copy of the source stream. - - This function can be useful when several compression strategies will be - tried, for example when there are several ways of pre-processing the input - data with a filter. The streams that will be discarded should then be freed - by calling deflateEnd. Note that deflateCopy duplicates the internal - compression state which can be quite large, so this strategy is slow and can - consume lots of memory. - - deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_STREAM_ERROR if the source stream state was inconsistent - (such as zalloc being Z_NULL). msg is left unchanged in both source and - destination. -*/ - -ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm)); -/* - This function is equivalent to deflateEnd followed by deflateInit, - but does not free and reallocate all the internal compression state. The - stream will keep the same compression level and any other attributes that - may have been set by deflateInit2. - - deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent (such as zalloc or state being Z_NULL). -*/ - -ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm, - int level, - int strategy)); -/* - Dynamically update the compression level and compression strategy. The - interpretation of level and strategy is as in deflateInit2. This can be - used to switch between compression and straight copy of the input data, or - to switch to a different kind of input data requiring a different strategy. - If the compression level is changed, the input available so far is - compressed with the old level (and may be flushed); the new level will take - effect only at the next call of deflate(). - - Before the call of deflateParams, the stream state must be set as for - a call of deflate(), since the currently available input may have to be - compressed and flushed. In particular, strm->avail_out must be non-zero. - - deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source - stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR if - strm->avail_out was zero. -*/ - -ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm, - int good_length, - int max_lazy, - int nice_length, - int max_chain)); -/* - Fine tune deflate's internal compression parameters. This should only be - used by someone who understands the algorithm used by zlib's deflate for - searching for the best matching string, and even then only by the most - fanatic optimizer trying to squeeze out the last compressed bit for their - specific input data. Read the deflate.c source code for the meaning of the - max_lazy, good_length, nice_length, and max_chain parameters. - - deflateTune() can be called after deflateInit() or deflateInit2(), and - returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream. - */ - -ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm, - uLong sourceLen)); -/* - deflateBound() returns an upper bound on the compressed size after - deflation of sourceLen bytes. It must be called after deflateInit() or - deflateInit2(), and after deflateSetHeader(), if used. This would be used - to allocate an output buffer for deflation in a single pass, and so would be - called before deflate(). If that first deflate() call is provided the - sourceLen input bytes, an output buffer allocated to the size returned by - deflateBound(), and the flush value Z_FINISH, then deflate() is guaranteed - to return Z_STREAM_END. Note that it is possible for the compressed size to - be larger than the value returned by deflateBound() if flush options other - than Z_FINISH or Z_NO_FLUSH are used. -*/ - -ZEXTERN int ZEXPORT deflatePending OF((z_streamp strm, - unsigned *pending, - int *bits)); -/* - deflatePending() returns the number of bytes and bits of output that have - been generated, but not yet provided in the available output. The bytes not - provided would be due to the available output space having being consumed. - The number of bits of output not provided are between 0 and 7, where they - await more bits to join them in order to fill out a full byte. If pending - or bits are Z_NULL, then those values are not set. - - deflatePending returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. - */ - -ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm, - int bits, - int value)); -/* - deflatePrime() inserts bits in the deflate output stream. The intent - is that this function is used to start off the deflate output with the bits - leftover from a previous deflate stream when appending to it. As such, this - function can only be used for raw deflate, and must be used before the first - deflate() call after a deflateInit2() or deflateReset(). bits must be less - than or equal to 16, and that many of the least significant bits of value - will be inserted in the output. - - deflatePrime returns Z_OK if success, Z_BUF_ERROR if there was not enough - room in the internal buffer to insert the bits, or Z_STREAM_ERROR if the - source stream state was inconsistent. -*/ - -ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm, - gz_headerp head)); -/* - deflateSetHeader() provides gzip header information for when a gzip - stream is requested by deflateInit2(). deflateSetHeader() may be called - after deflateInit2() or deflateReset() and before the first call of - deflate(). The text, time, os, extra field, name, and comment information - in the provided gz_header structure are written to the gzip header (xflag is - ignored -- the extra flags are set according to the compression level). The - caller must assure that, if not Z_NULL, name and comment are terminated with - a zero byte, and that if extra is not Z_NULL, that extra_len bytes are - available there. If hcrc is true, a gzip header crc is included. Note that - the current versions of the command-line version of gzip (up through version - 1.3.x) do not support header crc's, and will report that it is a "multi-part - gzip file" and give up. - - If deflateSetHeader is not used, the default gzip header has text false, - the time set to zero, and os set to 255, with no extra, name, or comment - fields. The gzip header is returned to the default state by deflateReset(). - - deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. -*/ - -/* -ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm, - int windowBits)); - - This is another version of inflateInit with an extra parameter. The - fields next_in, avail_in, zalloc, zfree and opaque must be initialized - before by the caller. - - The windowBits parameter is the base two logarithm of the maximum window - size (the size of the history buffer). It should be in the range 8..15 for - this version of the library. The default value is 15 if inflateInit is used - instead. windowBits must be greater than or equal to the windowBits value - provided to deflateInit2() while compressing, or it must be equal to 15 if - deflateInit2() was not used. If a compressed stream with a larger window - size is given as input, inflate() will return with the error code - Z_DATA_ERROR instead of trying to allocate a larger window. - - windowBits can also be zero to request that inflate use the window size in - the zlib header of the compressed stream. - - windowBits can also be -8..-15 for raw inflate. In this case, -windowBits - determines the window size. inflate() will then process raw deflate data, - not looking for a zlib or gzip header, not generating a check value, and not - looking for any check values for comparison at the end of the stream. This - is for use with other formats that use the deflate compressed data format - such as zip. Those formats provide their own check values. If a custom - format is developed using the raw deflate format for compressed data, it is - recommended that a check value such as an adler32 or a crc32 be applied to - the uncompressed data as is done in the zlib, gzip, and zip formats. For - most applications, the zlib format should be used as is. Note that comments - above on the use in deflateInit2() applies to the magnitude of windowBits. - - windowBits can also be greater than 15 for optional gzip decoding. Add - 32 to windowBits to enable zlib and gzip decoding with automatic header - detection, or add 16 to decode only the gzip format (the zlib format will - return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is a - crc32 instead of an adler32. - - inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_VERSION_ERROR if the zlib library version is incompatible with the - version assumed by the caller, or Z_STREAM_ERROR if the parameters are - invalid, such as a null pointer to the structure. msg is set to null if - there is no error message. inflateInit2 does not perform any decompression - apart from possibly reading the zlib header if present: actual decompression - will be done by inflate(). (So next_in and avail_in may be modified, but - next_out and avail_out are unused and unchanged.) The current implementation - of inflateInit2() does not process any header information -- that is - deferred until inflate() is called. -*/ - -ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm, - const Bytef *dictionary, - uInt dictLength)); -/* - Initializes the decompression dictionary from the given uncompressed byte - sequence. This function must be called immediately after a call of inflate, - if that call returned Z_NEED_DICT. The dictionary chosen by the compressor - can be determined from the adler32 value returned by that call of inflate. - The compressor and decompressor must use exactly the same dictionary (see - deflateSetDictionary). For raw inflate, this function can be called at any - time to set the dictionary. If the provided dictionary is smaller than the - window and there is already data in the window, then the provided dictionary - will amend what's there. The application must insure that the dictionary - that was used for compression is provided. - - inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a - parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is - inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the - expected one (incorrect adler32 value). inflateSetDictionary does not - perform any decompression: this will be done by subsequent calls of - inflate(). -*/ - -ZEXTERN int ZEXPORT inflateGetDictionary OF((z_streamp strm, - Bytef *dictionary, - uInt *dictLength)); -/* - Returns the sliding dictionary being maintained by inflate. dictLength is - set to the number of bytes in the dictionary, and that many bytes are copied - to dictionary. dictionary must have enough space, where 32768 bytes is - always enough. If inflateGetDictionary() is called with dictionary equal to - Z_NULL, then only the dictionary length is returned, and nothing is copied. - Similary, if dictLength is Z_NULL, then it is not set. - - inflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the - stream state is inconsistent. -*/ - -ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm)); -/* - Skips invalid compressed data until a possible full flush point (see above - for the description of deflate with Z_FULL_FLUSH) can be found, or until all - available input is skipped. No output is provided. - - inflateSync searches for a 00 00 FF FF pattern in the compressed data. - All full flush points have this pattern, but not all occurrences of this - pattern are full flush points. - - inflateSync returns Z_OK if a possible full flush point has been found, - Z_BUF_ERROR if no more input was provided, Z_DATA_ERROR if no flush point - has been found, or Z_STREAM_ERROR if the stream structure was inconsistent. - In the success case, the application may save the current current value of - total_in which indicates where valid compressed data was found. In the - error case, the application may repeatedly call inflateSync, providing more - input each time, until success or end of the input data. -*/ - -ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest, - z_streamp source)); -/* - Sets the destination stream as a complete copy of the source stream. - - This function can be useful when randomly accessing a large stream. The - first pass through the stream can periodically record the inflate state, - allowing restarting inflate at those points when randomly accessing the - stream. - - inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_STREAM_ERROR if the source stream state was inconsistent - (such as zalloc being Z_NULL). msg is left unchanged in both source and - destination. -*/ - -ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm)); -/* - This function is equivalent to inflateEnd followed by inflateInit, - but does not free and reallocate all the internal decompression state. The - stream will keep attributes that may have been set by inflateInit2. - - inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent (such as zalloc or state being Z_NULL). -*/ - -ZEXTERN int ZEXPORT inflateReset2 OF((z_streamp strm, - int windowBits)); -/* - This function is the same as inflateReset, but it also permits changing - the wrap and window size requests. The windowBits parameter is interpreted - the same as it is for inflateInit2. - - inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent (such as zalloc or state being Z_NULL), or if - the windowBits parameter is invalid. -*/ - -ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm, - int bits, - int value)); -/* - This function inserts bits in the inflate input stream. The intent is - that this function is used to start inflating at a bit position in the - middle of a byte. The provided bits will be used before any bytes are used - from next_in. This function should only be used with raw inflate, and - should be used before the first inflate() call after inflateInit2() or - inflateReset(). bits must be less than or equal to 16, and that many of the - least significant bits of value will be inserted in the input. - - If bits is negative, then the input stream bit buffer is emptied. Then - inflatePrime() can be called again to put bits in the buffer. This is used - to clear out bits leftover after feeding inflate a block description prior - to feeding inflate codes. - - inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. -*/ - -ZEXTERN long ZEXPORT inflateMark OF((z_streamp strm)); -/* - This function returns two values, one in the lower 16 bits of the return - value, and the other in the remaining upper bits, obtained by shifting the - return value down 16 bits. If the upper value is -1 and the lower value is - zero, then inflate() is currently decoding information outside of a block. - If the upper value is -1 and the lower value is non-zero, then inflate is in - the middle of a stored block, with the lower value equaling the number of - bytes from the input remaining to copy. If the upper value is not -1, then - it is the number of bits back from the current bit position in the input of - the code (literal or length/distance pair) currently being processed. In - that case the lower value is the number of bytes already emitted for that - code. - - A code is being processed if inflate is waiting for more input to complete - decoding of the code, or if it has completed decoding but is waiting for - more output space to write the literal or match data. - - inflateMark() is used to mark locations in the input data for random - access, which may be at bit positions, and to note those cases where the - output of a code may span boundaries of random access blocks. The current - location in the input stream can be determined from avail_in and data_type - as noted in the description for the Z_BLOCK flush parameter for inflate. - - inflateMark returns the value noted above or -1 << 16 if the provided - source stream state was inconsistent. -*/ - -ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm, - gz_headerp head)); -/* - inflateGetHeader() requests that gzip header information be stored in the - provided gz_header structure. inflateGetHeader() may be called after - inflateInit2() or inflateReset(), and before the first call of inflate(). - As inflate() processes the gzip stream, head->done is zero until the header - is completed, at which time head->done is set to one. If a zlib stream is - being decoded, then head->done is set to -1 to indicate that there will be - no gzip header information forthcoming. Note that Z_BLOCK or Z_TREES can be - used to force inflate() to return immediately after header processing is - complete and before any actual data is decompressed. - - The text, time, xflags, and os fields are filled in with the gzip header - contents. hcrc is set to true if there is a header CRC. (The header CRC - was valid if done is set to one.) If extra is not Z_NULL, then extra_max - contains the maximum number of bytes to write to extra. Once done is true, - extra_len contains the actual extra field length, and extra contains the - extra field, or that field truncated if extra_max is less than extra_len. - If name is not Z_NULL, then up to name_max characters are written there, - terminated with a zero unless the length is greater than name_max. If - comment is not Z_NULL, then up to comm_max characters are written there, - terminated with a zero unless the length is greater than comm_max. When any - of extra, name, or comment are not Z_NULL and the respective field is not - present in the header, then that field is set to Z_NULL to signal its - absence. This allows the use of deflateSetHeader() with the returned - structure to duplicate the header. However if those fields are set to - allocated memory, then the application will need to save those pointers - elsewhere so that they can be eventually freed. - - If inflateGetHeader is not used, then the header information is simply - discarded. The header is always checked for validity, including the header - CRC if present. inflateReset() will reset the process to discard the header - information. The application would need to call inflateGetHeader() again to - retrieve the header from the next gzip stream. - - inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source - stream state was inconsistent. -*/ - -/* -ZEXTERN int ZEXPORT inflateBackInit OF((z_streamp strm, int windowBits, - unsigned char FAR *window)); - - Initialize the internal stream state for decompression using inflateBack() - calls. The fields zalloc, zfree and opaque in strm must be initialized - before the call. If zalloc and zfree are Z_NULL, then the default library- - derived memory allocation routines are used. windowBits is the base two - logarithm of the window size, in the range 8..15. window is a caller - supplied buffer of that size. Except for special applications where it is - assured that deflate was used with small window sizes, windowBits must be 15 - and a 32K byte window must be supplied to be able to decompress general - deflate streams. - - See inflateBack() for the usage of these routines. - - inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of - the parameters are invalid, Z_MEM_ERROR if the internal state could not be - allocated, or Z_VERSION_ERROR if the version of the library does not match - the version of the header file. -*/ - -typedef unsigned (*in_func) OF((void FAR *, - z_const unsigned char FAR * FAR *)); -typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned)); - -ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm, - in_func in, void FAR *in_desc, - out_func out, void FAR *out_desc)); -/* - inflateBack() does a raw inflate with a single call using a call-back - interface for input and output. This is potentially more efficient than - inflate() for file i/o applications, in that it avoids copying between the - output and the sliding window by simply making the window itself the output - buffer. inflate() can be faster on modern CPUs when used with large - buffers. inflateBack() trusts the application to not change the output - buffer passed by the output function, at least until inflateBack() returns. - - inflateBackInit() must be called first to allocate the internal state - and to initialize the state with the user-provided window buffer. - inflateBack() may then be used multiple times to inflate a complete, raw - deflate stream with each call. inflateBackEnd() is then called to free the - allocated state. - - A raw deflate stream is one with no zlib or gzip header or trailer. - This routine would normally be used in a utility that reads zip or gzip - files and writes out uncompressed files. The utility would decode the - header and process the trailer on its own, hence this routine expects only - the raw deflate stream to decompress. This is different from the normal - behavior of inflate(), which expects either a zlib or gzip header and - trailer around the deflate stream. - - inflateBack() uses two subroutines supplied by the caller that are then - called by inflateBack() for input and output. inflateBack() calls those - routines until it reads a complete deflate stream and writes out all of the - uncompressed data, or until it encounters an error. The function's - parameters and return types are defined above in the in_func and out_func - typedefs. inflateBack() will call in(in_desc, &buf) which should return the - number of bytes of provided input, and a pointer to that input in buf. If - there is no input available, in() must return zero--buf is ignored in that - case--and inflateBack() will return a buffer error. inflateBack() will call - out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. out() - should return zero on success, or non-zero on failure. If out() returns - non-zero, inflateBack() will return with an error. Neither in() nor out() - are permitted to change the contents of the window provided to - inflateBackInit(), which is also the buffer that out() uses to write from. - The length written by out() will be at most the window size. Any non-zero - amount of input may be provided by in(). - - For convenience, inflateBack() can be provided input on the first call by - setting strm->next_in and strm->avail_in. If that input is exhausted, then - in() will be called. Therefore strm->next_in must be initialized before - calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called - immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in - must also be initialized, and then if strm->avail_in is not zero, input will - initially be taken from strm->next_in[0 .. strm->avail_in - 1]. - - The in_desc and out_desc parameters of inflateBack() is passed as the - first parameter of in() and out() respectively when they are called. These - descriptors can be optionally used to pass any information that the caller- - supplied in() and out() functions need to do their job. - - On return, inflateBack() will set strm->next_in and strm->avail_in to - pass back any unused input that was provided by the last in() call. The - return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR - if in() or out() returned an error, Z_DATA_ERROR if there was a format error - in the deflate stream (in which case strm->msg is set to indicate the nature - of the error), or Z_STREAM_ERROR if the stream was not properly initialized. - In the case of Z_BUF_ERROR, an input or output error can be distinguished - using strm->next_in which will be Z_NULL only if in() returned an error. If - strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning - non-zero. (in() will always be called before out(), so strm->next_in is - assured to be defined if out() returns non-zero.) Note that inflateBack() - cannot return Z_OK. -*/ - -ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm)); -/* - All memory allocated by inflateBackInit() is freed. - - inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream - state was inconsistent. -*/ - -ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void)); -/* Return flags indicating compile-time options. - - Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other: - 1.0: size of uInt - 3.2: size of uLong - 5.4: size of voidpf (pointer) - 7.6: size of z_off_t - - Compiler, assembler, and debug options: - 8: DEBUG - 9: ASMV or ASMINF -- use ASM code - 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention - 11: 0 (reserved) - - One-time table building (smaller code, but not thread-safe if true): - 12: BUILDFIXED -- build static block decoding tables when needed - 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed - 14,15: 0 (reserved) - - Library content (indicates missing functionality): - 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking - deflate code when not needed) - 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect - and decode gzip streams (to avoid linking crc code) - 18-19: 0 (reserved) - - Operation variations (changes in library functionality): - 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate - 21: FASTEST -- deflate algorithm with only one, lowest compression level - 22,23: 0 (reserved) - - The sprintf variant used by gzprintf (zero is best): - 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format - 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() not secure! - 26: 0 = returns value, 1 = void -- 1 means inferred string length returned - - Remainder: - 27-31: 0 (reserved) - */ - -#ifndef Z_SOLO - - /* utility functions */ - -/* - The following utility functions are implemented on top of the basic - stream-oriented functions. To simplify the interface, some default options - are assumed (compression level and memory usage, standard memory allocation - functions). The source code of these utility functions can be modified if - you need special options. -*/ - -ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen, - const Bytef *source, uLong sourceLen)); -/* - Compresses the source buffer into the destination buffer. sourceLen is - the byte length of the source buffer. Upon entry, destLen is the total size - of the destination buffer, which must be at least the value returned by - compressBound(sourceLen). Upon exit, destLen is the actual size of the - compressed buffer. - - compress returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_BUF_ERROR if there was not enough room in the output - buffer. -*/ - -ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen, - const Bytef *source, uLong sourceLen, - int level)); -/* - Compresses the source buffer into the destination buffer. The level - parameter has the same meaning as in deflateInit. sourceLen is the byte - length of the source buffer. Upon entry, destLen is the total size of the - destination buffer, which must be at least the value returned by - compressBound(sourceLen). Upon exit, destLen is the actual size of the - compressed buffer. - - compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough - memory, Z_BUF_ERROR if there was not enough room in the output buffer, - Z_STREAM_ERROR if the level parameter is invalid. -*/ - -ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen)); -/* - compressBound() returns an upper bound on the compressed size after - compress() or compress2() on sourceLen bytes. It would be used before a - compress() or compress2() call to allocate the destination buffer. -*/ - -ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen, - const Bytef *source, uLong sourceLen)); -/* - Decompresses the source buffer into the destination buffer. sourceLen is - the byte length of the source buffer. Upon entry, destLen is the total size - of the destination buffer, which must be large enough to hold the entire - uncompressed data. (The size of the uncompressed data must have been saved - previously by the compressor and transmitted to the decompressor by some - mechanism outside the scope of this compression library.) Upon exit, destLen - is the actual size of the uncompressed buffer. - - uncompress returns Z_OK if success, Z_MEM_ERROR if there was not - enough memory, Z_BUF_ERROR if there was not enough room in the output - buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete. In - the case where there is not enough room, uncompress() will fill the output - buffer with the uncompressed data up to that point. -*/ - - /* gzip file access functions */ - -/* - This library supports reading and writing files in gzip (.gz) format with - an interface similar to that of stdio, using the functions that start with - "gz". The gzip format is different from the zlib format. gzip is a gzip - wrapper, documented in RFC 1952, wrapped around a deflate stream. -*/ - -typedef struct gzFile_s *gzFile; /* semi-opaque gzip file descriptor */ - -/* -ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode)); - - Opens a gzip (.gz) file for reading or writing. The mode parameter is as - in fopen ("rb" or "wb") but can also include a compression level ("wb9") or - a strategy: 'f' for filtered data as in "wb6f", 'h' for Huffman-only - compression as in "wb1h", 'R' for run-length encoding as in "wb1R", or 'F' - for fixed code compression as in "wb9F". (See the description of - deflateInit2 for more information about the strategy parameter.) 'T' will - request transparent writing or appending with no compression and not using - the gzip format. - - "a" can be used instead of "w" to request that the gzip stream that will - be written be appended to the file. "+" will result in an error, since - reading and writing to the same gzip file is not supported. The addition of - "x" when writing will create the file exclusively, which fails if the file - already exists. On systems that support it, the addition of "e" when - reading or writing will set the flag to close the file on an execve() call. - - These functions, as well as gzip, will read and decode a sequence of gzip - streams in a file. The append function of gzopen() can be used to create - such a file. (Also see gzflush() for another way to do this.) When - appending, gzopen does not test whether the file begins with a gzip stream, - nor does it look for the end of the gzip streams to begin appending. gzopen - will simply append a gzip stream to the existing file. - - gzopen can be used to read a file which is not in gzip format; in this - case gzread will directly read from the file without decompression. When - reading, this will be detected automatically by looking for the magic two- - byte gzip header. - - gzopen returns NULL if the file could not be opened, if there was - insufficient memory to allocate the gzFile state, or if an invalid mode was - specified (an 'r', 'w', or 'a' was not provided, or '+' was provided). - errno can be checked to determine if the reason gzopen failed was that the - file could not be opened. -*/ - -ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode)); -/* - gzdopen associates a gzFile with the file descriptor fd. File descriptors - are obtained from calls like open, dup, creat, pipe or fileno (if the file - has been previously opened with fopen). The mode parameter is as in gzopen. - - The next call of gzclose on the returned gzFile will also close the file - descriptor fd, just like fclose(fdopen(fd, mode)) closes the file descriptor - fd. If you want to keep fd open, use fd = dup(fd_keep); gz = gzdopen(fd, - mode);. The duplicated descriptor should be saved to avoid a leak, since - gzdopen does not close fd if it fails. If you are using fileno() to get the - file descriptor from a FILE *, then you will have to use dup() to avoid - double-close()ing the file descriptor. Both gzclose() and fclose() will - close the associated file descriptor, so they need to have different file - descriptors. - - gzdopen returns NULL if there was insufficient memory to allocate the - gzFile state, if an invalid mode was specified (an 'r', 'w', or 'a' was not - provided, or '+' was provided), or if fd is -1. The file descriptor is not - used until the next gz* read, write, seek, or close operation, so gzdopen - will not detect if fd is invalid (unless fd is -1). -*/ - -ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size)); -/* - Set the internal buffer size used by this library's functions. The - default buffer size is 8192 bytes. This function must be called after - gzopen() or gzdopen(), and before any other calls that read or write the - file. The buffer memory allocation is always deferred to the first read or - write. Two buffers are allocated, either both of the specified size when - writing, or one of the specified size and the other twice that size when - reading. A larger buffer size of, for example, 64K or 128K bytes will - noticeably increase the speed of decompression (reading). - - The new buffer size also affects the maximum length for gzprintf(). - - gzbuffer() returns 0 on success, or -1 on failure, such as being called - too late. -*/ - -ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy)); -/* - Dynamically update the compression level or strategy. See the description - of deflateInit2 for the meaning of these parameters. - - gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not - opened for writing. -*/ - -ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len)); -/* - Reads the given number of uncompressed bytes from the compressed file. If - the input file is not in gzip format, gzread copies the given number of - bytes into the buffer directly from the file. - - After reaching the end of a gzip stream in the input, gzread will continue - to read, looking for another gzip stream. Any number of gzip streams may be - concatenated in the input file, and will all be decompressed by gzread(). - If something other than a gzip stream is encountered after a gzip stream, - that remaining trailing garbage is ignored (and no error is returned). - - gzread can be used to read a gzip file that is being concurrently written. - Upon reaching the end of the input, gzread will return with the available - data. If the error code returned by gzerror is Z_OK or Z_BUF_ERROR, then - gzclearerr can be used to clear the end of file indicator in order to permit - gzread to be tried again. Z_OK indicates that a gzip stream was completed - on the last gzread. Z_BUF_ERROR indicates that the input file ended in the - middle of a gzip stream. Note that gzread does not return -1 in the event - of an incomplete gzip stream. This error is deferred until gzclose(), which - will return Z_BUF_ERROR if the last gzread ended in the middle of a gzip - stream. Alternatively, gzerror can be used before gzclose to detect this - case. - - gzread returns the number of uncompressed bytes actually read, less than - len for end of file, or -1 for error. -*/ - -ZEXTERN int ZEXPORT gzwrite OF((gzFile file, - voidpc buf, unsigned len)); -/* - Writes the given number of uncompressed bytes into the compressed file. - gzwrite returns the number of uncompressed bytes written or 0 in case of - error. -*/ - -ZEXTERN int ZEXPORTVA gzprintf Z_ARG((gzFile file, const char *format, ...)); -/* - Converts, formats, and writes the arguments to the compressed file under - control of the format string, as in fprintf. gzprintf returns the number of - uncompressed bytes actually written, or 0 in case of error. The number of - uncompressed bytes written is limited to 8191, or one less than the buffer - size given to gzbuffer(). The caller should assure that this limit is not - exceeded. If it is exceeded, then gzprintf() will return an error (0) with - nothing written. In this case, there may also be a buffer overflow with - unpredictable consequences, which is possible only if zlib was compiled with - the insecure functions sprintf() or vsprintf() because the secure snprintf() - or vsnprintf() functions were not available. This can be determined using - zlibCompileFlags(). -*/ - -ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s)); -/* - Writes the given null-terminated string to the compressed file, excluding - the terminating null character. - - gzputs returns the number of characters written, or -1 in case of error. -*/ - -ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len)); -/* - Reads bytes from the compressed file until len-1 characters are read, or a - newline character is read and transferred to buf, or an end-of-file - condition is encountered. If any characters are read or if len == 1, the - string is terminated with a null character. If no characters are read due - to an end-of-file or len < 1, then the buffer is left untouched. - - gzgets returns buf which is a null-terminated string, or it returns NULL - for end-of-file or in case of error. If there was an error, the contents at - buf are indeterminate. -*/ - -ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c)); -/* - Writes c, converted to an unsigned char, into the compressed file. gzputc - returns the value that was written, or -1 in case of error. -*/ - -ZEXTERN int ZEXPORT gzgetc OF((gzFile file)); -/* - Reads one byte from the compressed file. gzgetc returns this byte or -1 - in case of end of file or error. This is implemented as a macro for speed. - As such, it does not do all of the checking the other functions do. I.e. - it does not check to see if file is NULL, nor whether the structure file - points to has been clobbered or not. -*/ - -ZEXTERN int ZEXPORT gzungetc OF((int c, gzFile file)); -/* - Push one character back onto the stream to be read as the first character - on the next read. At least one character of push-back is allowed. - gzungetc() returns the character pushed, or -1 on failure. gzungetc() will - fail if c is -1, and may fail if a character has been pushed but not read - yet. If gzungetc is used immediately after gzopen or gzdopen, at least the - output buffer size of pushed characters is allowed. (See gzbuffer above.) - The pushed character will be discarded if the stream is repositioned with - gzseek() or gzrewind(). -*/ - -ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush)); -/* - Flushes all pending output into the compressed file. The parameter flush - is as in the deflate() function. The return value is the zlib error number - (see function gzerror below). gzflush is only permitted when writing. - - If the flush parameter is Z_FINISH, the remaining data is written and the - gzip stream is completed in the output. If gzwrite() is called again, a new - gzip stream will be started in the output. gzread() is able to read such - concatented gzip streams. - - gzflush should be called only when strictly necessary because it will - degrade compression if called too often. -*/ - -/* -ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file, - z_off_t offset, int whence)); - - Sets the starting position for the next gzread or gzwrite on the given - compressed file. The offset represents a number of bytes in the - uncompressed data stream. The whence parameter is defined as in lseek(2); - the value SEEK_END is not supported. - - If the file is opened for reading, this function is emulated but can be - extremely slow. If the file is opened for writing, only forward seeks are - supported; gzseek then compresses a sequence of zeroes up to the new - starting position. - - gzseek returns the resulting offset location as measured in bytes from - the beginning of the uncompressed stream, or -1 in case of error, in - particular if the file is opened for writing and the new starting position - would be before the current position. -*/ - -ZEXTERN int ZEXPORT gzrewind OF((gzFile file)); -/* - Rewinds the given file. This function is supported only for reading. - - gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET) -*/ - -/* -ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file)); - - Returns the starting position for the next gzread or gzwrite on the given - compressed file. This position represents a number of bytes in the - uncompressed data stream, and is zero when starting, even if appending or - reading a gzip stream from the middle of a file using gzdopen(). - - gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR) -*/ - -/* -ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile file)); - - Returns the current offset in the file being read or written. This offset - includes the count of bytes that precede the gzip stream, for example when - appending or when using gzdopen() for reading. When reading, the offset - does not include as yet unused buffered input. This information can be used - for a progress indicator. On error, gzoffset() returns -1. -*/ - -ZEXTERN int ZEXPORT gzeof OF((gzFile file)); -/* - Returns true (1) if the end-of-file indicator has been set while reading, - false (0) otherwise. Note that the end-of-file indicator is set only if the - read tried to go past the end of the input, but came up short. Therefore, - just like feof(), gzeof() may return false even if there is no more data to - read, in the event that the last read request was for the exact number of - bytes remaining in the input file. This will happen if the input file size - is an exact multiple of the buffer size. - - If gzeof() returns true, then the read functions will return no more data, - unless the end-of-file indicator is reset by gzclearerr() and the input file - has grown since the previous end of file was detected. -*/ - -ZEXTERN int ZEXPORT gzdirect OF((gzFile file)); -/* - Returns true (1) if file is being copied directly while reading, or false - (0) if file is a gzip stream being decompressed. - - If the input file is empty, gzdirect() will return true, since the input - does not contain a gzip stream. - - If gzdirect() is used immediately after gzopen() or gzdopen() it will - cause buffers to be allocated to allow reading the file to determine if it - is a gzip file. Therefore if gzbuffer() is used, it should be called before - gzdirect(). - - When writing, gzdirect() returns true (1) if transparent writing was - requested ("wT" for the gzopen() mode), or false (0) otherwise. (Note: - gzdirect() is not needed when writing. Transparent writing must be - explicitly requested, so the application already knows the answer. When - linking statically, using gzdirect() will include all of the zlib code for - gzip file reading and decompression, which may not be desired.) -*/ - -ZEXTERN int ZEXPORT gzclose OF((gzFile file)); -/* - Flushes all pending output if necessary, closes the compressed file and - deallocates the (de)compression state. Note that once file is closed, you - cannot call gzerror with file, since its structures have been deallocated. - gzclose must not be called more than once on the same file, just as free - must not be called more than once on the same allocation. - - gzclose will return Z_STREAM_ERROR if file is not valid, Z_ERRNO on a - file operation error, Z_MEM_ERROR if out of memory, Z_BUF_ERROR if the - last read ended in the middle of a gzip stream, or Z_OK on success. -*/ - -ZEXTERN int ZEXPORT gzclose_r OF((gzFile file)); -ZEXTERN int ZEXPORT gzclose_w OF((gzFile file)); -/* - Same as gzclose(), but gzclose_r() is only for use when reading, and - gzclose_w() is only for use when writing or appending. The advantage to - using these instead of gzclose() is that they avoid linking in zlib - compression or decompression code that is not used when only reading or only - writing respectively. If gzclose() is used, then both compression and - decompression code will be included the application when linking to a static - zlib library. -*/ - -ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum)); -/* - Returns the error message for the last error which occurred on the given - compressed file. errnum is set to zlib error number. If an error occurred - in the file system and not in the compression library, errnum is set to - Z_ERRNO and the application may consult errno to get the exact error code. - - The application must not modify the returned string. Future calls to - this function may invalidate the previously returned string. If file is - closed, then the string previously returned by gzerror will no longer be - available. - - gzerror() should be used to distinguish errors from end-of-file for those - functions above that do not distinguish those cases in their return values. -*/ - -ZEXTERN void ZEXPORT gzclearerr OF((gzFile file)); -/* - Clears the error and end-of-file flags for file. This is analogous to the - clearerr() function in stdio. This is useful for continuing to read a gzip - file that is being written concurrently. -*/ - -#endif /* !Z_SOLO */ - - /* checksum functions */ - -/* - These functions are not related to compression but are exported - anyway because they might be useful in applications using the compression - library. -*/ - -ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len)); -/* - Update a running Adler-32 checksum with the bytes buf[0..len-1] and - return the updated checksum. If buf is Z_NULL, this function returns the - required initial value for the checksum. - - An Adler-32 checksum is almost as reliable as a CRC32 but can be computed - much faster. - - Usage example: - - uLong adler = adler32(0L, Z_NULL, 0); - - while (read_buffer(buffer, length) != EOF) { - adler = adler32(adler, buffer, length); - } - if (adler != original_adler) error(); -*/ - -/* -ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2, - z_off_t len2)); - - Combine two Adler-32 checksums into one. For two sequences of bytes, seq1 - and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for - each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of - seq1 and seq2 concatenated, requiring only adler1, adler2, and len2. Note - that the z_off_t type (like off_t) is a signed integer. If len2 is - negative, the result has no meaning or utility. -*/ - -ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len)); -/* - Update a running CRC-32 with the bytes buf[0..len-1] and return the - updated CRC-32. If buf is Z_NULL, this function returns the required - initial value for the crc. Pre- and post-conditioning (one's complement) is - performed within this function so it shouldn't be done by the application. - - Usage example: - - uLong crc = crc32(0L, Z_NULL, 0); - - while (read_buffer(buffer, length) != EOF) { - crc = crc32(crc, buffer, length); - } - if (crc != original_crc) error(); -*/ - -/* -ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2)); - - Combine two CRC-32 check values into one. For two sequences of bytes, - seq1 and seq2 with lengths len1 and len2, CRC-32 check values were - calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32 - check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and - len2. -*/ - - - /* various hacks, don't look :) */ - -/* deflateInit and inflateInit are macros to allow checking the zlib version - * and the compiler's view of z_stream: - */ -ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level, - const char *version, int stream_size)); -ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm, - const char *version, int stream_size)); -ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method, - int windowBits, int memLevel, - int strategy, const char *version, - int stream_size)); -ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits, - const char *version, int stream_size)); -ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits, - unsigned char FAR *window, - const char *version, - int stream_size)); -#define deflateInit(strm, level) \ - deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) -#define inflateInit(strm) \ - inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) -#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ - deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ - (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) -#define inflateInit2(strm, windowBits) \ - inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ - (int)sizeof(z_stream)) -#define inflateBackInit(strm, windowBits, window) \ - inflateBackInit_((strm), (windowBits), (window), \ - ZLIB_VERSION, (int)sizeof(z_stream)) - -#ifndef Z_SOLO - -/* gzgetc() macro and its supporting function and exposed data structure. Note - * that the real internal state is much larger than the exposed structure. - * This abbreviated structure exposes just enough for the gzgetc() macro. The - * user should not mess with these exposed elements, since their names or - * behavior could change in the future, perhaps even capriciously. They can - * only be used by the gzgetc() macro. You have been warned. - */ -struct gzFile_s { - unsigned have; - unsigned char *next; - z_off64_t pos; -}; -ZEXTERN int ZEXPORT gzgetc_ OF((gzFile file)); /* backward compatibility */ -#ifdef Z_PREFIX_SET -# undef z_gzgetc -# define z_gzgetc(g) \ - ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g)) -#else -# define gzgetc(g) \ - ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g)) -#endif - -/* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or - * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if - * both are true, the application gets the *64 functions, and the regular - * functions are changed to 64 bits) -- in case these are set on systems - * without large file support, _LFS64_LARGEFILE must also be true - */ -#ifdef Z_LARGE64 - ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); - ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int)); - ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile)); - ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile)); - ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off64_t)); - ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off64_t)); -#endif - -#if !defined(ZLIB_INTERNAL) && defined(Z_WANT64) -# ifdef Z_PREFIX_SET -# define z_gzopen z_gzopen64 -# define z_gzseek z_gzseek64 -# define z_gztell z_gztell64 -# define z_gzoffset z_gzoffset64 -# define z_adler32_combine z_adler32_combine64 -# define z_crc32_combine z_crc32_combine64 -# else -# define gzopen gzopen64 -# define gzseek gzseek64 -# define gztell gztell64 -# define gzoffset gzoffset64 -# define adler32_combine adler32_combine64 -# define crc32_combine crc32_combine64 -# endif -# ifndef Z_LARGE64 - ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); - ZEXTERN z_off_t ZEXPORT gzseek64 OF((gzFile, z_off_t, int)); - ZEXTERN z_off_t ZEXPORT gztell64 OF((gzFile)); - ZEXTERN z_off_t ZEXPORT gzoffset64 OF((gzFile)); - ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t)); - ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t)); -# endif -#else - ZEXTERN gzFile ZEXPORT gzopen OF((const char *, const char *)); - ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile, z_off_t, int)); - ZEXTERN z_off_t ZEXPORT gztell OF((gzFile)); - ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile)); - ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); - ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); -#endif - -#else /* Z_SOLO */ - - ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); - ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); - -#endif /* !Z_SOLO */ - -/* hack for buggy compilers */ -#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL) - struct internal_state {int dummy;}; -#endif - -/* undocumented functions */ -ZEXTERN const char * ZEXPORT zError OF((int)); -ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp)); -ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table OF((void)); -ZEXTERN int ZEXPORT inflateUndermine OF((z_streamp, int)); -ZEXTERN int ZEXPORT inflateResetKeep OF((z_streamp)); -ZEXTERN int ZEXPORT deflateResetKeep OF((z_streamp)); -#if defined(_WIN32) && !defined(Z_SOLO) -ZEXTERN gzFile ZEXPORT gzopen_w OF((const wchar_t *path, - const char *mode)); -#endif -#if defined(STDC) || defined(Z_HAVE_STDARG_H) -# ifndef Z_SOLO -ZEXTERN int ZEXPORTVA gzvprintf Z_ARG((gzFile file, - const char *format, - va_list va)); -# endif -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* ZLIB_H */ diff --git a/scripts/gitlab-ci/assemble.sh b/scripts/gitlab-ci/assemble.sh index 95d18cd..ebfa130 100644 --- a/scripts/gitlab-ci/assemble.sh +++ b/scripts/gitlab-ci/assemble.sh @@ -16,32 +16,18 @@ touch client_distribution/mods/mods_go_here mkdir client_distribution/win64 cp -r \ - windows64_binaries/starbound.exe \ - windows64_binaries/starbound.pdb \ - windows64_binaries/starbound_server.exe \ - windows64_binaries/mod_uploader.exe \ - windows64_binaries/*.dll \ - windows64_binaries/iconengines \ - windows64_binaries/imageformats \ - windows64_binaries/platforms \ - windows64_binaries/translations \ - scripts/gitlab-ci/windows64/sbinit.config \ + windows_binaries/starbound.exe \ + windows_binaries/starbound.pdb \ + windows_binaries/starbound_server.exe \ + windows_binaries/mod_uploader.exe \ + windows_binaries/*.dll \ + windows_binaries/iconengines \ + windows_binaries/imageformats \ + windows_binaries/platforms \ + windows_binaries/translations \ + scripts/gitlab-ci/windows/sbinit.config \ client_distribution/win64/ -mkdir client_distribution/win32 -cp \ - windows32_binaries/starbound.exe \ - windows32_binaries/starbound.pdb \ - windows32_binaries/starbound_server.exe \ - windows32_binaries/asset_packer.exe \ - windows32_binaries/asset_unpacker.exe \ - windows32_binaries/dump_versioned_json.exe \ - windows32_binaries/make_versioned_json.exe \ - windows32_binaries/planet_mapgen.exe \ - windows32_binaries/*.dll \ - scripts/gitlab-ci/windows32/sbinit.config \ - client_distribution/win32/ - mkdir client_distribution/osx cp -LR scripts/gitlab-ci/macos/Starbound.app client_distribution/osx/ mkdir client_distribution/osx/Starbound.app/Contents/MacOS @@ -92,7 +78,7 @@ cp \ server_distribution/linux/ cp \ - windows64_binaries/starbound_server.exe \ - windows64_binaries/*.dll \ - scripts/gitlab-ci/windows64/sbinit.config \ + windows_binaries/starbound_server.exe \ + windows_binaries/*.dll \ + scripts/gitlab-ci/windows/sbinit.config \ server_distribution/win64/ diff --git a/scripts/gitlab-ci/windows64/build.bat b/scripts/gitlab-ci/windows/build.bat similarity index 63% rename from scripts/gitlab-ci/windows64/build.bat rename to scripts/gitlab-ci/windows/build.bat index bcd1158..cfd209a 100644 --- a/scripts/gitlab-ci/windows64/build.bat +++ b/scripts/gitlab-ci/windows/build.bat @@ -15,18 +15,18 @@ cmake.exe ^ -DSTAR_ENABLE_STEAM_INTEGRATION=ON ^ -DSTAR_ENABLE_DISCORD_INTEGRATION=ON ^ -DSTAR_BUILD_QT_TOOLS=OFF ^ - -DCMAKE_INCLUDE_PATH="..\lib\windows64\include" ^ - -DCMAKE_LIBRARY_PATH="..\lib\windows64" ^ + -DCMAKE_INCLUDE_PATH="..\lib\windows\include" ^ + -DCMAKE_LIBRARY_PATH="..\lib\windows" ^ ..\source || exit /b 1 cmake.exe --build . --config RelWithDebInfo || exit /b 1 cd .. -move dist windows64_binaries || exit /b 1 +move dist windows_binaries || exit /b 1 -if exist windows64_binaries\mod_uploader.exe ( - windeployqt.exe windows64_binaries\mod_uploader.exe || exit /b 1 +if exist windows_binaries\mod_uploader.exe ( + windeployqt.exe windows_binaries\mod_uploader.exe || exit /b 1 ) -copy lib\windows64\*.dll windows64_binaries\ || exit /b 1 +copy lib\windows\*.dll windows_binaries\ || exit /b 1 diff --git a/scripts/gitlab-ci/windows32/sbinit.config b/scripts/gitlab-ci/windows/sbinit.config similarity index 100% rename from scripts/gitlab-ci/windows32/sbinit.config rename to scripts/gitlab-ci/windows/sbinit.config diff --git a/scripts/gitlab-ci/windows64/test.bat b/scripts/gitlab-ci/windows/test.bat similarity index 100% rename from scripts/gitlab-ci/windows64/test.bat rename to scripts/gitlab-ci/windows/test.bat diff --git a/scripts/gitlab-ci/windows32/build.bat b/scripts/gitlab-ci/windows32/build.bat deleted file mode 100644 index f353d8b..0000000 --- a/scripts/gitlab-ci/windows32/build.bat +++ /dev/null @@ -1,25 +0,0 @@ -set CMAKE_PREFIX_PATH="C:\Program Files\CMake" -set PATH=%PATH%;%CMAKE_PREFIX_PATH%\bin;%QT_PREFIX_PATH%\bin - -mkdir build -cd build || exit /b 1 - -del /f CMakeCache.txt - -cmake.exe ^ - -G"Visual Studio 14" ^ - -T"v140_xp" ^ - -DSTAR_ENABLE_STATIC_MSVC_RUNTIME=ON ^ - -DSTAR_ENABLE_STEAM_INTEGRATION=ON ^ - -DSTAR_ENABLE_DISCORD_INTEGRATION=ON ^ - -DCMAKE_INCLUDE_PATH="..\lib\windows32\include" ^ - -DCMAKE_LIBRARY_PATH="..\lib\windows32" ^ - ..\source || exit /b 1 - -cmake.exe --build . --config RelWithDebInfo || exit /b 1 - -cd .. - -move dist windows32_binaries || exit /b 1 - -copy lib\windows32\*.dll windows32_binaries\ || exit /b 1 diff --git a/scripts/gitlab-ci/windows32/test.bat b/scripts/gitlab-ci/windows32/test.bat deleted file mode 100644 index 6887309..0000000 --- a/scripts/gitlab-ci/windows32/test.bat +++ /dev/null @@ -1,8 +0,0 @@ -cd windows32_binaries - -set PATH="%PATH%;..\lib\windows32" - -copy ..\scripts\windows\sbinit.config . - -.\core_tests || exit /b 1 -.\game_tests || exit /b 1 diff --git a/scripts/gitlab-ci/windows64/sbinit.config b/scripts/gitlab-ci/windows64/sbinit.config deleted file mode 100644 index b200df4..0000000 --- a/scripts/gitlab-ci/windows64/sbinit.config +++ /dev/null @@ -1,14 +0,0 @@ -{ - "assetDirectories" : [ - "..\\assets\\", - "..\\mods\\" - ], - - "storageDirectory" : "..\\storage\\", - - "defaultConfiguration" : { - "gameServerBind" : "*", - "queryServerBind" : "*", - "rconServerBind" : "*" - } -} diff --git a/scripts/windows/copy-to-steam32.bat b/scripts/windows/copy-to-steam32.bat deleted file mode 100644 index 5e8c414..0000000 --- a/scripts/windows/copy-to-steam32.bat +++ /dev/null @@ -1,8 +0,0 @@ -cd /d %~dp0 -cd ..\..\dist - -set STEAM_STARBOUND_DIR=c:\Program Files (x86)\Steam\steamapps\common\Starbound - Unstable - -.\asset_packer.exe -c ..\assets\packing.config "custom assets" ..\assets\packed .\packed.pak -move packed.pak "%STEAM_STARBOUND_DIR%\assets\packed.pak" -copy starbound.exe "%STEAM_STARBOUND_DIR%\win32\" diff --git a/scripts/windows/copy-to-steam64.bat b/scripts/windows/copy-to-steam64.bat deleted file mode 100644 index 319ff33..0000000 --- a/scripts/windows/copy-to-steam64.bat +++ /dev/null @@ -1,8 +0,0 @@ -cd /d %~dp0 -cd ..\..\dist - -set STEAM_STARBOUND_DIR=c:\Program Files (x86)\Steam\steamapps\common\Starbound - Unstable - -.\asset_packer.exe -c ..\assets\packing.config "custom assets" ..\assets\packed .\packed.pak -move packed.pak "%STEAM_STARBOUND_DIR%\assets\packed.pak" -copy starbound.exe "%STEAM_STARBOUND_DIR%\win64\" diff --git a/scripts/windows/setup64.bat b/scripts/windows/setup.bat similarity index 79% rename from scripts/windows/setup64.bat rename to scripts/windows/setup.bat index 9f24a1e..50f2869 100644 --- a/scripts/windows/setup64.bat +++ b/scripts/windows/setup.bat @@ -3,7 +3,7 @@ cd ..\.. mkdir dist del dist\*.dll -copy lib\windows64\*.dll dist\ +copy lib\windows\*.dll dist\ copy scripts\windows\sbinit.config dist\ mkdir build @@ -29,8 +29,8 @@ if exist %QT_PREFIX_PATH% ( -DSTAR_ENABLE_STEAM_INTEGRATION=ON ^ -DSTAR_ENABLE_DISCORD_INTEGRATION=ON ^ -DSTAR_BUILD_QT_TOOLS=ON ^ - -DCMAKE_INCLUDE_PATH="..\lib\windows64\include" ^ - -DCMAKE_LIBRARY_PATH="..\lib\windows64" ^ + -DCMAKE_INCLUDE_PATH="..\lib\windows\include" ^ + -DCMAKE_LIBRARY_PATH="..\lib\windows" ^ ..\source ) else ( @@ -41,8 +41,8 @@ if exist %QT_PREFIX_PATH% ( -DSTAR_USE_JEMALLOC=OFF ^ -DSTAR_ENABLE_STEAM_INTEGRATION=ON ^ -DSTAR_ENABLE_DISCORD_INTEGRATION=ON ^ - -DCMAKE_INCLUDE_PATH="..\lib\windows64\include" ^ - -DCMAKE_LIBRARY_PATH="..\lib\windows64" ^ + -DCMAKE_INCLUDE_PATH="..\lib\windows\include" ^ + -DCMAKE_LIBRARY_PATH="..\lib\windows" ^ ..\source ) diff --git a/scripts/windows/setup32.bat b/scripts/windows/setup32.bat deleted file mode 100644 index 2934e01..0000000 --- a/scripts/windows/setup32.bat +++ /dev/null @@ -1,44 +0,0 @@ -cd /d %~dp0 -cd ..\.. - -mkdir dist -del dist\*.dll -copy lib\windows32\*.dll dist\ -copy scripts\windows\sbinit.config dist\ - -mkdir build -cd build - -if exist "C:\Program Files (x86)\CMake\bin" ( - set CMAKE_EXE_PATH="C:\Program Files (x86)\CMake\bin" -) else ( - set CMAKE_EXE_PATH="C:\Program Files\CMake\bin" -) - -set QT_PREFIX_PATH=C:\Qt\5.6\msvc2015 - -if exist %QT_PREFIX_PATH% ( - -%CMAKE_EXE_PATH%\cmake.exe ^ - ..\source ^ - -G"Visual Studio 14" ^ - -T"v140_xp" ^ - -DSTAR_USE_JEMALLOC=OFF ^ - -DCMAKE_PREFIX_PATH=%QT_PREFIX_PATH% ^ - -DSTAR_BUILD_QT_TOOLS=ON ^ - -DCMAKE_INCLUDE_PATH="..\lib\windows32\include" ^ - -DCMAKE_LIBRARY_PATH="..\lib\windows32" - -) else ( - -%CMAKE_EXE_PATH%\cmake.exe ^ - ..\source ^ - -G "Visual Studio 14" ^ - -T"v140_xp" ^ - -DSTAR_USE_JEMALLOC=OFF ^ - -DCMAKE_INCLUDE_PATH="..\lib\windows32\include" ^ - -DCMAKE_LIBRARY_PATH="..\lib\windows32" - -) - -pause diff --git a/source/CMakeSettings.json b/source/CMakeSettings.json index 2ef152b..77df08b 100644 --- a/source/CMakeSettings.json +++ b/source/CMakeSettings.json @@ -7,7 +7,7 @@ "inheritEnvironments": [ "msvc_x64_x64" ], "buildRoot": "${projectDir}\\..\\build", "installRoot": "${projectDir}\\..\\out\\install\\${name}", - "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows64\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows64\"", + "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"", "variables": [ { "name": "STAR_ENABLE_STEAM_INTEGRATION", @@ -27,7 +27,7 @@ "configurationType": "Release", "buildRoot": "${projectDir}\\..\\build", "installRoot": "${projectDir}\\..\\out\\install\\${name}", - "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows64\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows64\"", + "cmakeCommandArgs": "-DCMAKE_INCLUDE_PATH=\"..\\lib\\windows\\include\" -DCMAKE_LIBRARY_PATH=\"..\\lib\\windows\"", "inheritEnvironments": [ "msvc_x64_x64" ], "variables": [ {