The camera is now also an audio listener
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4b9b02783f
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@ -408,6 +408,7 @@ void ClientApplication::changeState(MainAppState newState) {
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m_universeClient.reset();
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m_mainMixer->setUniverseClient({});
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m_mainMixer->setWorldPainter({});
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m_titleScreen.reset();
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}
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@ -535,6 +536,7 @@ void ClientApplication::changeState(MainAppState newState) {
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m_worldPainter = make_shared<WorldPainter>();
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m_mainInterface = make_shared<MainInterface>(m_universeClient, m_worldPainter, m_cinematicOverlay);
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m_mainMixer->setWorldPainter(m_worldPainter);
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if (auto renderer = Application::renderer()) {
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m_worldPainter->renderInit(renderer);
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@ -6,6 +6,7 @@
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#include "StarPlayer.hpp"
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#include "StarAssets.hpp"
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#include "StarWorldClient.hpp"
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#include "StarWorldPainter.hpp"
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namespace Star {
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@ -17,6 +18,10 @@ void MainMixer::setUniverseClient(UniverseClientPtr universeClient) {
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m_universeClient = move(universeClient);
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}
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void MainMixer::setWorldPainter(WorldPainterPtr worldPainter) {
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m_worldPainter = move(worldPainter);
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}
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void MainMixer::update(bool muteSfx, bool muteMusic) {
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auto assets = Root::singleton().assets();
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@ -30,7 +35,7 @@ void MainMixer::update(bool muteSfx, bool muteMusic) {
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m_mixer->setGroupVolume(group, m_groupVolumes[group], 1.0f);
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}
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} else if (!m_mutedGroups.contains(group)) {
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float volumeSetting = Root::singleton().configuration()->get(settingName).toFloat() / 100;
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float volumeSetting = Root::singleton().configuration()->get(settingName).toFloat() / 100.0f;
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if (!m_groupVolumes.contains(group) || volumeSetting != m_groupVolumes[group]) {
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m_mixer->setGroupVolume(group, volumeSetting);
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m_groupVolumes[group] = volumeSetting;
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@ -72,11 +77,26 @@ void MainMixer::update(bool muteSfx, bool muteMusic) {
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Vec2F stereoAdjustmentRange = jsonToVec2F(assets->json("/sfx.config:stereoAdjustmentRange"));
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float attenuationGamma = assets->json("/sfx.config:attenuationGamma").toFloat();
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auto playerPos = m_universeClient->mainPlayer()->position();
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auto cameraPos = m_worldPainter->camera().centerWorldPosition();
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auto worldGeometry = currentWorld->geometry();
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m_mixer->update([&](unsigned channel, Vec2F pos, float rangeMultiplier) {
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Vec2F diff = worldGeometry.diff(pos, playerPos);
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float diffMagnitude = diff.magnitude();
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Vec2F playerDiff = worldGeometry.diff(pos, playerPos);
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Vec2F cameraDiff = worldGeometry.diff(pos, cameraPos);
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float playerMagSq = playerDiff.magnitudeSquared();
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float cameraMagSq = cameraDiff.magnitudeSquared();
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Vec2F diff;
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float diffMagnitude;
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if (playerMagSq < cameraMagSq) {
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diff = playerDiff;
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diffMagnitude = sqrt(playerMagSq);
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}
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else {
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diff = cameraDiff;
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diffMagnitude = sqrt(cameraMagSq);
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}
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if (diffMagnitude == 0.0f)
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return 0.0f;
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@ -7,6 +7,7 @@
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namespace Star {
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STAR_CLASS(UniverseClient);
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STAR_CLASS(WorldPainter);
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STAR_CLASS(MainMixer);
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class MainMixer {
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@ -14,6 +15,7 @@ public:
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MainMixer(unsigned sampleRate, unsigned channels);
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void setUniverseClient(UniverseClientPtr universeClient);
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void setWorldPainter(WorldPainterPtr worldPainter);
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void update(bool muteSfx = false, bool muteMusic = false);
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@ -24,6 +26,7 @@ public:
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private:
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UniverseClientPtr m_universeClient;
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WorldPainterPtr m_worldPainter;
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MixerPtr m_mixer;
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Set<MixerGroup> m_mutedGroups;
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Map<MixerGroup, float> m_groupVolumes;
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