From 6aef6a719c081f028ef8acaa0d54d48e7f59695b Mon Sep 17 00:00:00 2001 From: Rohan <73246001+RohanBhattacharyya@users.noreply.github.com> Date: Sat, 6 Jul 2024 19:13:35 -0700 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 417afd4..428dc01 100644 --- a/README.md +++ b/README.md @@ -223,6 +223,7 @@ LD_LIBRARY_PATH="$LD_LIBRARY_PATH:./" padsp ./starbound "$@"` * First, in the OpenStarbound-main folder, there will be lib. Open lib, and open the osx folder. Inside is libsteam_api.dylib. Copy this file, and paste it into OpenStarbound-main/dist, so that it is in the same directory as the game files. * Navigate back to OpenStarbound-main/lib/osx, and open up the folder arm64. Here, rename libdiscord_game_sdk.dylib to discord_game_sdk.dylib. The name must be that, or else the game won't be able to load. * Grab the packed.pak file from your current Starbound install. It will be located in the assets folder. Copy that file into OpenStarbound-main/assets. + * Make a new file called sbinit.config (Make sure it is .config, not .somethingelse), and copy and paste in the sbinit.config text from above, located right underneath the title Building. Place sbinit.config inside OpenStarbound-main/dist * You can now run the game. If it says unverified developer, open up the same folder where the game is in in the terminal. ` xattr -d com.apple.quarantine starbound `, which will get rid of the lock on the file. If that doesn't work, run ` sudo spctl --master-disable ` to allow all unverified apps.