deduplicate const CollisionBlock sets
when i dumped the symbols, these two and their initializers had over 150 duplicates
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@ -2,6 +2,9 @@
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namespace Star {
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namespace Star {
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CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slippery, CollisionKind::Dynamic, CollisionKind::Block});
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CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery});
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EnumMap<TileCollisionOverride> const TileCollisionOverrideNames = {
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EnumMap<TileCollisionOverride> const TileCollisionOverrideNames = {
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{TileCollisionOverride::None, "None"},
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{TileCollisionOverride::None, "None"},
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{TileCollisionOverride::Empty, "Empty"},
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{TileCollisionOverride::Empty, "Empty"},
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@ -53,10 +53,10 @@ private:
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};
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};
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// The default CollisionSet consists of Null, Slippery, Dynamic and Block
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// The default CollisionSet consists of Null, Slippery, Dynamic and Block
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CollisionSet const DefaultCollisionSet({CollisionKind::Null, CollisionKind::Slippery, CollisionKind::Dynamic, CollisionKind::Block});
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extern CollisionSet const DefaultCollisionSet;
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// Defines what can be "blocks" e.g. for tile rendering: Block and Slippery
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// Defines what can be "blocks" e.g. for tile rendering: Block and Slippery
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CollisionSet const BlockCollisionSet({CollisionKind::Block, CollisionKind::Slippery});
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extern CollisionSet const BlockCollisionSet;
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extern EnumMap<TileCollisionOverride> const TileCollisionOverrideNames;
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extern EnumMap<TileCollisionOverride> const TileCollisionOverrideNames;
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