From 7999442f01140eec6cba813bb76fc3b5c9e5aa90 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 3 Jul 2023 08:57:30 +1000 Subject: [PATCH] Fix scaling not happy with having to do this, but whatever --- source/game/scripting/StarLuaAnimationComponent.hpp | 1 - source/game/scripting/StarLuaGameConverters.cpp | 7 ++++++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/source/game/scripting/StarLuaAnimationComponent.hpp b/source/game/scripting/StarLuaAnimationComponent.hpp index 6d94466..1ad99a4 100644 --- a/source/game/scripting/StarLuaAnimationComponent.hpp +++ b/source/game/scripting/StarLuaAnimationComponent.hpp @@ -66,7 +66,6 @@ LuaAnimationComponent::LuaAnimationComponent() { if (renderLayerName) renderLayer = parseRenderLayer(*renderLayerName); - drawable.scale(1.0f / TilePixels); m_drawables.append({move(drawable), renderLayer}); }); animationCallbacks.registerCallback("clearLightSources", [this]() { diff --git a/source/game/scripting/StarLuaGameConverters.cpp b/source/game/scripting/StarLuaGameConverters.cpp index 070048e..baae984 100644 --- a/source/game/scripting/StarLuaGameConverters.cpp +++ b/source/game/scripting/StarLuaGameConverters.cpp @@ -449,7 +449,12 @@ Maybe LuaConverter::to(LuaEngine& engine, LuaValue const& v) else if (auto poly = table->get>("poly")) drawable = Drawable::makePoly(poly.take(), color); else if (auto image = table->get>("image")) - drawable = Drawable::makeImage(image.take(), 1.0f, table->get>("centered").value(true), Vec2F(), color); + drawable = Drawable::makeImage( + image.take(), + table->get>("screenSpace").value(false) ? 1.0f : 1.0f / TilePixels, + table->get>("centered").value(true), + Vec2F(), + color); else return {}; // throw LuaAnimationComponentException("Drawable table must have 'line', 'poly', or 'image'");