Update StarClientApplication.cpp
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#include "StarInputLuaBindings.hpp"
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#include "StarInputLuaBindings.hpp"
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#include "StarVoiceLuaBindings.hpp"
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#include "StarVoiceLuaBindings.hpp"
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#if defined STAR_SYSTEM_WINDOWS
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#include <windows.h>
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extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 1;
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extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
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#endif // graphics driver is told by these exports to default to the dedicated GPU
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namespace Star {
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namespace Star {
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Json const AdditionalAssetsSettings = Json::parseJson(R"JSON(
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Json const AdditionalAssetsSettings = Json::parseJson(R"JSON(
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