player.aimPosition
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@ -107,6 +107,8 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
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callbacks.registerCallback( "interactRadius", [player]() { return player->interactRadius(); });
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callbacks.registerCallback( "interactRadius", [player]() { return player->interactRadius(); });
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callbacks.registerCallback("setInteractRadius", [player](float radius) { player->setInteractRadius(radius); });
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callbacks.registerCallback("setInteractRadius", [player](float radius) { player->setInteractRadius(radius); });
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callbacks.registerCallback("aimPosition", [player]() { return player->aimPosition(); });
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callbacks.registerCallback("id", [player]() { return player->entityId(); });
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callbacks.registerCallback("id", [player]() { return player->entityId(); });
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callbacks.registerCallback("uniqueId", [player]() { return player->uniqueId(); });
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callbacks.registerCallback("uniqueId", [player]() { return player->uniqueId(); });
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callbacks.registerCallback("isAdmin", [player]() { return player->isAdmin(); });
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callbacks.registerCallback("isAdmin", [player]() { return player->isAdmin(); });
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