From 7d86194cae75da21cee8b5aff51445391893b045 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Mon, 3 Jul 2023 04:05:42 +1000 Subject: [PATCH] fix three constructors having a struct keyword in them i didn't even notice, and only MSVC silently let it compile. what the fuck --- source/game/StarInput.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/game/StarInput.hpp b/source/game/StarInput.hpp index 1c55bc4..2b51c99 100644 --- a/source/game/StarInput.hpp +++ b/source/game/StarInput.hpp @@ -77,9 +77,9 @@ namespace Star { uint8_t priority = 0; BindEntry* entry = nullptr; // Invalidated on reload, careful! - struct BindRef(BindEntry& bindEntry, KeyBind& keyBind); - struct BindRef(BindEntry& bindEntry, MouseBind& mouseBind); - struct BindRef(BindEntry& bindEntry); + BindRef(BindEntry& bindEntry, KeyBind& keyBind); + BindRef(BindEntry& bindEntry, MouseBind& mouseBind); + BindRef(BindEntry& bindEntry); }; struct BindCategory {