Pretty much working now
This commit is contained in:
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aa08eaac99
commit
7eb010d4a1
@ -234,11 +234,10 @@ void Assets::queueJsons(StringList const& paths) const {
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}));
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}
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ImageConstPtr Assets::image(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, true, true);
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ImageConstPtr Assets::image(AssetPath const& path) const {
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validatePath(path, true, true);
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return as<ImageData>(getAsset(AssetId{AssetType::Image, move(components)}))->image;
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return as<ImageData>(getAsset(AssetId{AssetType::Image, path}))->image;
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}
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void Assets::queueImages(StringList const& paths) const {
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@ -250,11 +249,10 @@ void Assets::queueImages(StringList const& paths) const {
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}));
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}
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ImageConstPtr Assets::tryImage(String const& path) const {
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auto components = AssetPath::split(path);
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validatePath(components, true, true);
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ImageConstPtr Assets::tryImage(AssetPath const& path) const {
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validatePath(path, true, true);
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if (auto imageData = as<ImageData>(tryAsset(AssetId{AssetType::Image, move(components)})))
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if (auto imageData = as<ImageData>(tryAsset(AssetId{AssetType::Image, path})))
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return imageData->image;
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else
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return {};
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@ -119,12 +119,12 @@ public:
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// <full-path-minus-extension>.frames or default.frames, going up to assets
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// root. May return the same ImageConstPtr for different paths if the paths
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// are equivalent or they are aliases of other image paths.
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ImageConstPtr image(String const& path) const;
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ImageConstPtr image(AssetPath const& path) const;
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// Load images using background processing
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void queueImages(StringList const& paths) const;
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// Return the given image *if* it is already loaded, otherwise queue it for
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// loading.
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ImageConstPtr tryImage(String const& path) const;
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ImageConstPtr tryImage(AssetPath const& path) const;
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// Returns the best associated FramesSpecification for a given image path, if
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// it exists. The given path must not contain sub-paths or directives, and
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@ -66,7 +66,7 @@ AssetPath AssetPath::split(String const& path) {
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++i;
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}
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if (!directives.empty());
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if (!directives.empty())
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components.directives.append(move(directives));
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}
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@ -178,4 +178,8 @@ std::ostream& operator<<(std::ostream& os, AssetPath const& rhs) {
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return os;
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}
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size_t hash<AssetPath>::operator()(AssetPath const& s) const {
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return hashOf(s.basePath, s.subPath, s.directives);
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}
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}
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@ -2,6 +2,7 @@
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#define STAR_ASSET_PATH_HPP
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#include "StarDirectives.hpp"
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#include "StarHash.hpp"
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namespace Star {
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@ -64,6 +65,11 @@ struct AssetPath {
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std::ostream& operator<<(std::ostream& os, AssetPath const& rhs);
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template <>
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struct hash<AssetPath> {
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size_t operator()(AssetPath const& s) const;
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};
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}
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#endif
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@ -10,6 +10,16 @@ Directives::Entry::Entry(ImageOperation&& newOperation, String&& newString) {
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string = move(newString);
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}
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Directives::Entry::Entry(ImageOperation const& newOperation, String const& newString) {
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operation = newOperation;
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string = newString;
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}
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Directives::Entry::Entry(Entry const& other) {
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operation = other.operation;
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string = other.string;
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}
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Directives::Directives() {}
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Directives::Directives(String const& directives) {
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parse(directives);
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@ -20,6 +30,17 @@ Directives::Directives(String&& directives) {
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parse(mine);
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}
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Directives::Directives(const char* directives) {
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String string(directives);
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parse(string);
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}
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Directives::Directives(List<Entry>&& newEntries) {
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entries = std::make_shared<List<Entry> const>(move(newEntries));
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String directives = toString(); // This needs to be better
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hash = XXH3_64bits(directives.utf8Ptr(), directives.utf8Size());
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}
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void Directives::parse(String const& directives) {
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List<Entry> newList;
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StringList split = directives.split('?');
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@ -41,6 +62,32 @@ void Directives::buildString(String& out) const {
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}
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}
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String Directives::toString() const {
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String result;
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buildString(result);
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return result;
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}
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inline bool Directives::empty() const {
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return entries->empty();
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}
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DataStream& operator>>(DataStream& ds, Directives& directives) {
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String string;
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ds.read(string);
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directives.parse(string);
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return ds;
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}
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DataStream& operator<<(DataStream& ds, Directives const& directives) {
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ds.write(directives.toString());
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return ds;
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}
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DirectivesGroup::DirectivesGroup() : m_count(0) {}
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DirectivesGroup::DirectivesGroup(String const& directives) {
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m_directives.emplace_back(directives);
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@ -66,10 +113,21 @@ inline bool DirectivesGroup::compare(DirectivesGroup const& other) const {
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}
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void DirectivesGroup::append(Directives const& directives) {
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m_directives.push_back(directives);
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m_directives.emplace_back(directives);
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m_count += m_directives.back().entries->size();
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}
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void DirectivesGroup::append(List<Directives::Entry>&& entries) {
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size_t size = entries.size();
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m_directives.emplace_back(move(entries));
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m_count += size;
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}
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void DirectivesGroup::clear() {
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m_directives.clear();
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m_count = 0;
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}
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DirectivesGroup& DirectivesGroup::operator+=(Directives const& other) {
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append(other);
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return *this;
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@ -3,28 +3,40 @@
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#include "StarImageProcessing.hpp"
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#include "StarHash.hpp"
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#include "StarDataStream.hpp"
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namespace Star {
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STAR_CLASS(Directives);
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STAR_CLASS(DirectivesGroup);
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STAR_EXCEPTION(DirectivesException, StarException);
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// Kae: My attempt at reducing memory allocation and per-frame string parsing for extremely long directives
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struct Directives {
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// entries must never be a null ptr!
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class Directives {
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public:
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struct Entry {
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ImageOperation operation;
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String string;
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Entry(ImageOperation&& newOperation, String&& newString);
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Entry(ImageOperation const& newOperation, String const& newString);
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Entry(Entry const& other);
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};
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Directives();
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Directives(String const& directives);
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Directives(String&& directives);
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Directives(const char* directives);
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Directives(List<Entry>&& entries);
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void parse(String const& directives);
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void buildString(String& out) const;
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String toString() const;
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inline bool empty() const;
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friend DataStream& operator>>(DataStream& ds, Directives& directives);
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friend DataStream& operator<<(DataStream& ds, Directives const& directives);
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std::shared_ptr<List<Entry> const> entries;
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size_t hash = 0;
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@ -41,6 +53,9 @@ public:
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inline bool empty() const;
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bool compare(DirectivesGroup const& other) const;
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void append(Directives const& other);
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void append(List<Directives::Entry>&& entries);
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void clear();
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DirectivesGroup& operator+=(Directives const& other);
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inline String toString() const;
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@ -965,8 +965,9 @@ void MainInterface::renderBreath() {
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size_t blocks = round((10 * breath) / breathMax);
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if (blocks < 10) {
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m_guiContext->drawQuad("/interface/breath/breath.png",
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RectF::withCenter(breathBackgroundCenterPos, Vec2F(imgMetadata->imageSize("/interface/breath/breath.png")) * interfaceScale()));
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String path = "/interface/breath/breath.png";
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m_guiContext->drawQuad(path,
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RectF::withCenter(breathBackgroundCenterPos, Vec2F(imgMetadata->imageSize(path)) * interfaceScale()));
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for (size_t i = 0; i < 10; i++) {
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if (i >= blocks) {
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if (blocks == 0 && Time::monotonicMilliseconds() % 500 > 250)
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@ -9,37 +9,41 @@
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namespace Star {
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void Drawable::ImagePart::addDirectives(String const& directives, bool keepImageCenterPosition) {
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if (directives.empty())
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return;
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Drawable::ImagePart& Drawable::ImagePart::addDirectives(Directives const& directives, bool keepImageCenterPosition) {
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if (directives.entries->empty())
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return *this;
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if (keepImageCenterPosition) {
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auto imageMetadata = Root::singleton().imageMetadataDatabase();
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Vec2F imageSize = Vec2F(imageMetadata->imageSize(image));
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image = AssetPath::addDirectives(image, {directives});
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image.directives += directives;
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Vec2F newImageSize = Vec2F(imageMetadata->imageSize(image));
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// If we are trying to maintain the image center, PRE translate the image by
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// the change in size / 2
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transformation *= Mat3F::translation((imageSize - newImageSize) / 2);
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} else {
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image = AssetPath::addDirectives(image, {directives});
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image.directives += directives;
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}
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return *this;
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}
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void Drawable::ImagePart::removeDirectives(bool keepImageCenterPosition) {
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Drawable::ImagePart& Drawable::ImagePart::removeDirectives(bool keepImageCenterPosition) {
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if (keepImageCenterPosition) {
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auto imageMetadata = Root::singleton().imageMetadataDatabase();
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Vec2F imageSize = Vec2F(imageMetadata->imageSize(image));
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image = AssetPath::removeDirectives(image);
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image.directives.clear();
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Vec2F newImageSize = Vec2F(imageMetadata->imageSize(image));
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// If we are trying to maintain the image center, PRE translate the image by
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// the change in size / 2
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transformation *= Mat3F::translation((imageSize - newImageSize) / 2);
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} else {
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image = AssetPath::removeDirectives(image);
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image.directives.clear();
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}
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return *this;
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}
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Drawable Drawable::makeLine(Line2F const& line, float lineWidth, Color const& color, Vec2F const& position) {
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@ -60,7 +64,7 @@ Drawable Drawable::makePoly(PolyF poly, Color const& color, Vec2F const& positio
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return drawable;
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}
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Drawable Drawable::makeImage(String image, float pixelSize, bool centered, Vec2F const& position, Color const& color) {
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Drawable Drawable::makeImage(AssetPath image, float pixelSize, bool centered, Vec2F const& position, Color const& color) {
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Drawable drawable;
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Mat3F transformation = Mat3F::identity();
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if (centered) {
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@ -120,7 +124,7 @@ Json Drawable::toJson() const {
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} else if (auto poly = part.ptr<PolyPart>()) {
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json.set("poly", jsonFromPolyF(poly->poly));
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} else if (auto image = part.ptr<ImagePart>()) {
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json.set("image", image->image);
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json.set("image", AssetPath::join(image->image));
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json.set("transformation", jsonFromMat3F(image->transformation));
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}
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@ -242,14 +246,15 @@ DataStream& operator<<(DataStream& ds, Drawable::PolyPart const& poly) {
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return ds;
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}
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// I need to find out if this is for network serialization or not eventually
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DataStream& operator>>(DataStream& ds, Drawable::ImagePart& image) {
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ds >> image.image;
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ds >> AssetPath::join(image.image);
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ds >> image.transformation;
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return ds;
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}
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DataStream& operator<<(DataStream& ds, Drawable::ImagePart const& image) {
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ds << image.image;
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ds << AssetPath::join(image.image);
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ds << image.transformation;
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return ds;
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}
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@ -6,6 +6,7 @@
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#include "StarPoly.hpp"
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#include "StarColor.hpp"
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#include "StarJson.hpp"
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#include "StarAssetPath.hpp"
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namespace Star {
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@ -20,7 +21,7 @@ struct Drawable {
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};
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struct ImagePart {
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String image;
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AssetPath image;
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// Transformation of the image in pixel space (0, 0) - (width, height) to
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// the final drawn space
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Mat3F transformation;
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@ -28,17 +29,17 @@ struct Drawable {
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// Add directives to this ImagePart, while optionally keeping the
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// transformed center of the image the same if the directives change the
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// image size.
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void addDirectives(String const& directives, bool keepImageCenterPosition);
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ImagePart& addDirectives(Directives const& directives, bool keepImageCenterPosition = false);
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// Remove directives from this ImagePart, while optionally keeping the
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// transformed center of the image the same if the directives change the
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// image size.
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void removeDirectives(bool keepImageCenterPosition);
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ImagePart& removeDirectives(bool keepImageCenterPosition = false);
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};
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static Drawable makeLine(Line2F const& line, float lineWidth, Color const& color, Vec2F const& position = Vec2F());
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static Drawable makePoly(PolyF poly, Color const& color, Vec2F const& position = Vec2F());
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static Drawable makeImage(String image, float pixelSize, bool centered, Vec2F const& position, Color const& color = Color::White);
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static Drawable makeImage(AssetPath image, float pixelSize, bool centered, Vec2F const& position, Color const& color = Color::White);
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template <typename DrawablesContainer>
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static void translateAll(DrawablesContainer& drawables, Vec2F const& translation);
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@ -42,7 +42,11 @@ HumanoidIdentity::HumanoidIdentity(Json config) {
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hairType = config.getString("hairType", "male1");
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hairDirectives = config.getString("hairDirectives", "");
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bodyDirectives = config.getString("bodyDirectives", "");
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emoteDirectives = config.getString("emoteDirectives", bodyDirectives);
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if (auto jEmoteDirectives = config.optString("emoteDirectives")) // Passing Directives as a default arg would be inefficient
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emoteDirectives = jEmoteDirectives.take();
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else
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emoteDirectives = bodyDirectives;
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facialHairGroup = config.getString("facialHairGroup", "");
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facialHairType = config.getString("facialHairType", "");
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facialHairDirectives = config.getString("facialHairDirectives", "");
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@ -67,15 +71,15 @@ Json HumanoidIdentity::toJson() const {
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{"gender", GenderNames.getRight(gender)},
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{"hairGroup", hairGroup},
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{"hairType", hairType},
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{"hairDirectives", hairDirectives},
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{"bodyDirectives", bodyDirectives},
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{"emoteDirectives", emoteDirectives},
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{"hairDirectives", hairDirectives.toString()},
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{"bodyDirectives", bodyDirectives.toString()},
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{"emoteDirectives", emoteDirectives.toString()},
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{"facialHairGroup", facialHairGroup},
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{"facialHairType", facialHairType},
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{"facialHairDirectives", facialHairDirectives},
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{"facialHairDirectives", facialHairDirectives.toString()},
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{"facialMaskGroup", facialMaskGroup},
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{"facialMaskType", facialMaskType},
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{"facialMaskDirectives", facialMaskDirectives},
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{"facialMaskDirectives", facialMaskDirectives.toString()},
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{"personalityIdle", personality.idle},
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{"personalityArmIdle", personality.armIdle},
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{"personalityHeadOffset", jsonFromVec2F(personality.headOffset)},
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@ -300,7 +304,7 @@ HumanoidIdentity const& Humanoid::identity() const {
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return m_identity;
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}
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void Humanoid::setHeadArmorDirectives(String directives) {
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void Humanoid::setHeadArmorDirectives(Directives directives) {
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m_headArmorDirectives = move(directives);
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}
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@ -308,7 +312,7 @@ void Humanoid::setHeadArmorFrameset(String headFrameset) {
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m_headArmorFrameset = move(headFrameset);
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}
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void Humanoid::setChestArmorDirectives(String directives) {
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void Humanoid::setChestArmorDirectives(Directives directives) {
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m_chestArmorDirectives = move(directives);
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}
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@ -324,7 +328,7 @@ void Humanoid::setFrontSleeveFrameset(String frontSleeveFrameset) {
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m_frontSleeveFrameset = move(frontSleeveFrameset);
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}
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void Humanoid::setLegsArmorDirectives(String directives) {
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void Humanoid::setLegsArmorDirectives(Directives directives) {
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m_legsArmorDirectives = move(directives);
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}
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@ -332,7 +336,7 @@ void Humanoid::setLegsArmorFrameset(String legsFrameset) {
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m_legsArmorFrameset = move(legsFrameset);
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}
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void Humanoid::setBackArmorDirectives(String directives) {
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void Humanoid::setBackArmorDirectives(Directives directives) {
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m_backArmorDirectives = move(directives);
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}
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@ -340,7 +344,7 @@ void Humanoid::setBackArmorFrameset(String backFrameset) {
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m_backArmorFrameset = move(backFrameset);
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}
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void Humanoid::setHelmetMaskDirectives(String helmetMaskDirectives) {
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void Humanoid::setHelmetMaskDirectives(Directives helmetMaskDirectives) {
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m_helmetMaskDirectives = move(helmetMaskDirectives);
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}
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@ -464,7 +468,7 @@ List<Drawable> Humanoid::render() {
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int armStateSeq = getArmStateSequence();
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int bodyStateSeq = getBodyStateSequence();
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int emoteStateSeq = m_timing.emoteStateSeq(m_emoteAnimationTimer, m_emoteState);
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int emoteStateSeq = getEmoteStateSequence();
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float bobYOffset = getBobYOffset();
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Maybe<DancePtr> dance = getDance();
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Maybe<DanceStep> danceStep = {};
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@ -492,9 +496,10 @@ List<Drawable> Humanoid::render() {
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drawables.append(move(drawable));
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};
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auto backArmDrawable = [&](String const& frameSet, String const& directives) -> Drawable {
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String image = strf("%s:%s%s", frameSet, backHand.backFrame, directives);
|
||||
auto backArmDrawable = [&](String const& frameSet, Directives const& directives) -> Drawable {
|
||||
String image = strf("%s:%s", frameSet, backHand.backFrame);
|
||||
Drawable backArm = Drawable::makeImage(move(image), 1.0f / TilePixels, true, backArmFrameOffset);
|
||||
backArm.imagePart().addDirectives(directives);
|
||||
backArm.rotate(backHand.angle, backArmFrameOffset + m_backArmRotationCenter + m_backArmOffset);
|
||||
return backArm;
|
||||
};
|
||||
@ -505,13 +510,15 @@ List<Drawable> Humanoid::render() {
|
||||
frameGroup = "runbackwards";
|
||||
String image;
|
||||
if (dance.isValid() && danceStep->bodyFrame)
|
||||
image = strf("%s:%s%s", m_backArmorFrameset, *danceStep->bodyFrame, getBackDirectives());
|
||||
image = strf("%s:%s", m_backArmorFrameset, *danceStep->bodyFrame);
|
||||
else if (m_state == Idle)
|
||||
image = strf("%s:%s%s", m_backArmorFrameset, m_identity.personality.idle, getBackDirectives());
|
||||
image = strf("%s:%s", m_backArmorFrameset, m_identity.personality.idle);
|
||||
else
|
||||
image = strf("%s:%s.%s%s", m_backArmorFrameset, frameGroup, bodyStateSeq, getBackDirectives());
|
||||
image = strf("%s:%s.%s", m_backArmorFrameset, frameGroup, bodyStateSeq);
|
||||
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, Vec2F()));
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, Vec2F());
|
||||
drawable.imagePart().addDirectives(getBackDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (backHand.holdingItem && !dance.isValid()) {
|
||||
@ -535,33 +542,35 @@ List<Drawable> Humanoid::render() {
|
||||
String image;
|
||||
Vec2F position;
|
||||
if (dance.isValid() && danceStep->backArmFrame) {
|
||||
image = strf("%s:%s%s", m_backArmFrameset, *danceStep->backArmFrame, getBodyDirectives());
|
||||
image = strf("%s:%s", m_backArmFrameset, *danceStep->backArmFrame);
|
||||
position = danceStep->backArmOffset / TilePixels;
|
||||
} else if (m_state == Idle) {
|
||||
image = strf("%s:%s%s", m_backArmFrameset, m_identity.personality.armIdle, getBodyDirectives());
|
||||
image = strf("%s:%s", m_backArmFrameset, m_identity.personality.armIdle);
|
||||
position = m_identity.personality.armOffset / TilePixels;
|
||||
} else
|
||||
image = strf("%s:%s.%s%s", m_backArmFrameset, frameBase(m_state), armStateSeq, getBodyDirectives());
|
||||
image = strf("%s:%s.%s", m_backArmFrameset, frameBase(m_state), armStateSeq);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
if (dance.isValid())
|
||||
drawable.rotate(danceStep->backArmRotation);
|
||||
addDrawable(drawable, m_bodyFullbright);
|
||||
addDrawable(move(drawable), m_bodyFullbright);
|
||||
}
|
||||
if (!m_backSleeveFrameset.empty()) {
|
||||
String image;
|
||||
Vec2F position;
|
||||
if (dance.isValid() && danceStep->backArmFrame) {
|
||||
image = strf("%s:%s%s", m_backSleeveFrameset, *danceStep->backArmFrame, getChestDirectives());
|
||||
image = strf("%s:%s", m_backSleeveFrameset, *danceStep->backArmFrame);
|
||||
position = danceStep->backArmOffset / TilePixels;
|
||||
} else if (m_state == Idle) {
|
||||
image = strf("%s:%s%s", m_backSleeveFrameset, m_identity.personality.armIdle, getChestDirectives());
|
||||
image = strf("%s:%s", m_backSleeveFrameset, m_identity.personality.armIdle);
|
||||
position = m_identity.personality.armOffset / TilePixels;
|
||||
} else
|
||||
image = strf("%s:%s.%s%s", m_backSleeveFrameset, frameBase(m_state), armStateSeq, getChestDirectives());
|
||||
image = strf("%s:%s.%s", m_backSleeveFrameset, frameBase(m_state), armStateSeq);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
if (dance.isValid())
|
||||
drawable.rotate(danceStep->backArmRotation);
|
||||
addDrawable(drawable);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
}
|
||||
|
||||
@ -582,80 +591,99 @@ List<Drawable> Humanoid::render() {
|
||||
headPosition += m_headLayOffset;
|
||||
|
||||
if (!m_headFrameset.empty() && !m_bodyHidden) {
|
||||
String image = strf("%s:normal%s", m_headFrameset, getBodyDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
|
||||
String image = strf("%s:normal", m_headFrameset);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
addDrawable(move(drawable), m_bodyFullbright);
|
||||
}
|
||||
|
||||
if (!m_emoteFrameset.empty() && !m_bodyHidden) {
|
||||
String image = strf("%s:%s.%s%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq, getEmoteDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
|
||||
String image = strf("%s:%s.%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
|
||||
drawable.imagePart().addDirectives(getEmoteDirectives());
|
||||
addDrawable(move(drawable), m_bodyFullbright);
|
||||
}
|
||||
|
||||
if (!m_hairFrameset.empty() && !m_bodyHidden) {
|
||||
String image = strf("%s:normal%s", m_hairFrameset, getHairDirectives() + getHelmetMaskDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
|
||||
String image = strf("%s:normal", m_hairFrameset);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
|
||||
drawable.imagePart().addDirectives(getHairDirectives()).addDirectives(getHelmetMaskDirectives());
|
||||
addDrawable(move(drawable), m_bodyFullbright);
|
||||
}
|
||||
|
||||
if (!m_bodyFrameset.empty() && !m_bodyHidden) {
|
||||
String image;
|
||||
if (dance.isValid() && danceStep->bodyFrame)
|
||||
image = strf("%s:%s%s", m_bodyFrameset, *danceStep->bodyFrame, getBodyDirectives());
|
||||
image = strf("%s:%s", m_bodyFrameset, *danceStep->bodyFrame);
|
||||
else if (m_state == Idle)
|
||||
image = strf("%s:%s%s", m_bodyFrameset, m_identity.personality.idle, getBodyDirectives());
|
||||
image = strf("%s:%s", m_bodyFrameset, m_identity.personality.idle);
|
||||
else
|
||||
image = strf("%s:%s.%s%s", m_bodyFrameset, frameBase(m_state), bodyStateSeq, getBodyDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}), m_bodyFullbright);
|
||||
image = strf("%s:%s.%s", m_bodyFrameset, frameBase(m_state), bodyStateSeq);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {});
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
addDrawable(move(drawable), m_bodyFullbright);
|
||||
}
|
||||
|
||||
if (!m_legsArmorFrameset.empty()) {
|
||||
String image;
|
||||
if (dance.isValid() && danceStep->bodyFrame)
|
||||
image = strf("%s:%s%s", m_legsArmorFrameset, *danceStep->bodyFrame, getLegsDirectives());
|
||||
image = strf("%s:%s", m_legsArmorFrameset, *danceStep->bodyFrame);
|
||||
else if (m_state == Idle)
|
||||
image = strf("%s:%s%s", m_legsArmorFrameset, m_identity.personality.idle, getLegsDirectives());
|
||||
image = strf("%s:%s", m_legsArmorFrameset, m_identity.personality.idle);
|
||||
else
|
||||
image = strf("%s:%s.%s%s", m_legsArmorFrameset, frameBase(m_state), bodyStateSeq, getLegsDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}));
|
||||
image = strf("%s:%s.%s", m_legsArmorFrameset, frameBase(m_state), bodyStateSeq);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {});
|
||||
drawable.imagePart().addDirectives(getLegsDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_chestArmorFrameset.empty()) {
|
||||
String image;
|
||||
Vec2F position;
|
||||
if (dance.isValid() && danceStep->bodyFrame)
|
||||
image = strf("%s:%s%s", m_chestArmorFrameset, *danceStep->bodyFrame, getChestDirectives());
|
||||
image = strf("%s:%s", m_chestArmorFrameset, *danceStep->bodyFrame);
|
||||
else if (m_state == Run)
|
||||
image = strf("%s:run%s", m_chestArmorFrameset, getChestDirectives());
|
||||
image = strf("%s:run", m_chestArmorFrameset);
|
||||
else if (m_state == Idle)
|
||||
image = strf("%s:%s%s", m_chestArmorFrameset, m_identity.personality.idle, getChestDirectives());
|
||||
image = strf("%s:%s", m_chestArmorFrameset, m_identity.personality.idle);
|
||||
else if (m_state == Duck)
|
||||
image = strf("%s:duck%s", m_chestArmorFrameset, getChestDirectives());
|
||||
image = strf("%s:duck", m_chestArmorFrameset);
|
||||
else if ((m_state == Swim) || (m_state == SwimIdle))
|
||||
image = strf("%s:swim%s", m_chestArmorFrameset, getChestDirectives());
|
||||
image = strf("%s:swim", m_chestArmorFrameset);
|
||||
else
|
||||
image = strf("%s:chest.1%s", m_chestArmorFrameset, getChestDirectives());
|
||||
image = strf("%s:chest.1", m_chestArmorFrameset);
|
||||
if (m_state != Duck)
|
||||
position[1] += bobYOffset;
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, position));
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_facialHairFrameset.empty() && !m_bodyHidden) {
|
||||
String image = strf("%s:normal%s", m_facialHairFrameset, getFacialHairDirectives() + getHelmetMaskDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
|
||||
String image = strf("%s:normal", m_facialHairFrameset);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
|
||||
drawable.imagePart().addDirectives(getFacialHairDirectives()).addDirectives(getHelmetMaskDirectives());
|
||||
addDrawable(move(drawable), m_bodyFullbright);
|
||||
}
|
||||
|
||||
if (!m_facialMaskFrameset.empty() && !m_bodyHidden) {
|
||||
String image = strf("%s:normal%s", m_facialMaskFrameset, getFacialMaskDirectives() + getHelmetMaskDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition));
|
||||
String image = strf("%s:normal", m_facialMaskFrameset);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
|
||||
drawable.imagePart().addDirectives(getFacialMaskDirectives()).addDirectives(getHelmetMaskDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_headArmorFrameset.empty()) {
|
||||
String image = strf("%s:normal%s", m_headArmorFrameset, getHeadDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition));
|
||||
String image = strf("%s:normal", m_headArmorFrameset);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
|
||||
drawable.imagePart().addDirectives(getHeadDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
auto frontArmDrawable = [&](String const& frameSet, String const& directives) -> Drawable {
|
||||
String image = strf("%s:%s%s", frameSet, frontHand.frontFrame, directives);
|
||||
auto frontArmDrawable = [&](String const& frameSet, Directives const& directives) -> Drawable {
|
||||
String image = strf("%s:%s", frameSet, frontHand.frontFrame);
|
||||
Drawable frontArm = Drawable::makeImage(image, 1.0f / TilePixels, true, frontArmFrameOffset);
|
||||
frontArm.imagePart().addDirectives(directives);
|
||||
frontArm.rotate(frontHand.angle, frontArmFrameOffset + m_frontArmRotationCenter);
|
||||
return frontArm;
|
||||
};
|
||||
@ -682,14 +710,15 @@ List<Drawable> Humanoid::render() {
|
||||
String image;
|
||||
Vec2F position;
|
||||
if (dance.isValid() && danceStep->frontArmFrame) {
|
||||
image = strf("%s:%s%s", m_frontArmFrameset, *danceStep->frontArmFrame, getBodyDirectives());
|
||||
image = strf("%s:%s", m_frontArmFrameset, *danceStep->frontArmFrame);
|
||||
position = danceStep->frontArmOffset / TilePixels;
|
||||
} else if (m_state == Idle) {
|
||||
image = strf("%s:%s%s", m_frontArmFrameset, m_identity.personality.armIdle, getBodyDirectives());
|
||||
image = strf("%s:%s", m_frontArmFrameset, m_identity.personality.armIdle);
|
||||
position = m_identity.personality.armOffset / TilePixels;
|
||||
} else
|
||||
image = strf("%s:%s.%s%s", m_frontArmFrameset, frameBase(m_state), armStateSeq, getBodyDirectives());
|
||||
image = strf("%s:%s.%s", m_frontArmFrameset, frameBase(m_state), armStateSeq);
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
if (dance.isValid())
|
||||
drawable.rotate(danceStep->frontArmRotation);
|
||||
addDrawable(drawable, m_bodyFullbright);
|
||||
@ -699,14 +728,15 @@ List<Drawable> Humanoid::render() {
|
||||
String image;
|
||||
Vec2F position;
|
||||
if (dance.isValid() && danceStep->frontArmFrame) {
|
||||
image = strf("%s:%s%s", m_frontSleeveFrameset, *danceStep->frontArmFrame, getChestDirectives());
|
||||
image = strf("%s:%s", m_frontSleeveFrameset, *danceStep->frontArmFrame);
|
||||
position = danceStep->frontArmOffset / TilePixels;
|
||||
} else if (m_state == Idle) {
|
||||
image = strf("%s:%s%s", m_frontSleeveFrameset, m_identity.personality.armIdle, getChestDirectives());
|
||||
image = strf("%s:%s", m_frontSleeveFrameset, m_identity.personality.armIdle);
|
||||
position = m_identity.personality.armOffset / TilePixels;
|
||||
} else
|
||||
image = strf("%s:%s.%s%s", m_frontSleeveFrameset, frameBase(m_state), armStateSeq, getChestDirectives());
|
||||
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
|
||||
image = strf("%s:%s.%s", m_frontSleeveFrameset, frameBase(m_state), armStateSeq);
|
||||
auto drawable = Drawable::makeImage(image, 1.0f / TilePixels, true, position);
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
if (dance.isValid())
|
||||
drawable.rotate(danceStep->frontArmRotation);
|
||||
addDrawable(drawable);
|
||||
@ -717,7 +747,7 @@ List<Drawable> Humanoid::render() {
|
||||
auto image = strf("%s:%d",
|
||||
m_vaporTrailFrameset,
|
||||
m_timing.genericSeq(m_animationTimer, m_vaporTrailCycle, m_vaporTrailFrames, true));
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}));
|
||||
addDrawable(Drawable::makeImage(AssetPath::split(image), 1.0f / TilePixels, true, {}));
|
||||
}
|
||||
|
||||
if (m_primaryHand.nonRotatedDrawables.size())
|
||||
@ -736,18 +766,19 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
|
||||
List<Drawable> drawables;
|
||||
int emoteStateSeq = m_timing.emoteStateSeq(m_emoteAnimationTimer, m_emoteState);
|
||||
|
||||
auto addDrawable = [&](Drawable drawable) {
|
||||
auto addDrawable = [&](Drawable&& drawable) -> Drawable& {
|
||||
if (mode != PortraitMode::Full && mode != PortraitMode::FullNeutral
|
||||
&& mode != PortraitMode::FullNude && mode != PortraitMode::FullNeutralNude) {
|
||||
// TODO: make this configurable
|
||||
drawable.imagePart().addDirectives("addmask=/humanoid/portraitMask.png;0;0", false);
|
||||
drawable.imagePart().addDirectives(String("addmask=/humanoid/portraitMask.png;0;0"), false);
|
||||
}
|
||||
drawables.append(std::move(drawable));
|
||||
return drawables.back();
|
||||
};
|
||||
|
||||
bool dressed = !(mode == PortraitMode::FullNude || mode == PortraitMode::FullNeutralNude);
|
||||
|
||||
auto helmetMaskDirective = dressed ? getHelmetMaskDirectives() : "";
|
||||
Directives helmetMaskDirective = dressed ? getHelmetMaskDirectives() : Directives();
|
||||
|
||||
auto personality = m_identity.personality;
|
||||
if (mode == PortraitMode::FullNeutral || mode == PortraitMode::FullNeutralNude)
|
||||
@ -755,78 +786,105 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
|
||||
|
||||
if (mode != PortraitMode::Head) {
|
||||
if (!m_backArmFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_backArmFrameset, personality.armIdle, getBodyDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
|
||||
String image = strf("%s:%s", m_backArmFrameset, personality.armIdle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
if (dressed && !m_backSleeveFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_backSleeveFrameset, personality.armIdle, getChestDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
|
||||
String image = strf("%s:%s", m_backSleeveFrameset, personality.armIdle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
if (mode != PortraitMode::Bust) {
|
||||
if (dressed && !m_backArmorFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_backArmorFrameset, personality.idle, getBackDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
|
||||
String image = strf("%s:%s", m_backArmorFrameset, personality.idle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
|
||||
drawable.imagePart().addDirectives(getBackDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_headFrameset.empty()) {
|
||||
String image = strf("%s:normal%s", m_headFrameset, getBodyDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
|
||||
String image = strf("%s:normal", m_headFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_emoteFrameset.empty()) {
|
||||
String image =
|
||||
strf("%s:%s.%s%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq, getEmoteDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
|
||||
String image = strf("%s:%s.%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getEmoteDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_hairFrameset.empty()) {
|
||||
String image = strf("%s:normal%s", m_hairFrameset, getHairDirectives() + helmetMaskDirective);
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
|
||||
String image = strf("%s:normal", m_hairFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getHairDirectives()).addDirectives(helmetMaskDirective);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_bodyFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_bodyFrameset, personality.idle, getBodyDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
|
||||
String image = strf("%s:%s", m_bodyFrameset, personality.idle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (mode != PortraitMode::Head) {
|
||||
if (dressed && !m_legsArmorFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_legsArmorFrameset, personality.idle, getLegsDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
|
||||
String image = strf("%s:%s", m_legsArmorFrameset, personality.idle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
|
||||
drawable.imagePart().addDirectives(getLegsDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (dressed && !m_chestArmorFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_chestArmorFrameset, personality.idle, getChestDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
|
||||
String image = strf("%s:%s", m_chestArmorFrameset, personality.idle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_facialHairFrameset.empty()) {
|
||||
String image = strf("%s:normal%s", m_facialHairFrameset, getFacialHairDirectives() + helmetMaskDirective);
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
|
||||
String image = strf("%s:normal", m_facialHairFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getFacialHairDirectives()).addDirectives(helmetMaskDirective);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (!m_facialMaskFrameset.empty()) {
|
||||
String image = strf("%s:normal%s", m_facialMaskFrameset, getFacialMaskDirectives() + helmetMaskDirective);
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
|
||||
String image = strf("%s:normal", m_facialMaskFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getFacialMaskDirectives()).addDirectives(helmetMaskDirective);
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (dressed && !m_headArmorFrameset.empty()) {
|
||||
String image = strf("%s:normal%s", m_headArmorFrameset, getHeadDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
|
||||
String image = strf("%s:normal", m_headArmorFrameset);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
|
||||
drawable.imagePart().addDirectives(getHeadDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (mode != PortraitMode::Head) {
|
||||
if (!m_frontArmFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_frontArmFrameset, personality.armIdle, getBodyDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
|
||||
String image = strf("%s:%s", m_frontArmFrameset, personality.armIdle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
|
||||
drawable.imagePart().addDirectives(getBodyDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
|
||||
if (dressed && !m_frontSleeveFrameset.empty()) {
|
||||
String image = strf("%s:%s%s", m_frontSleeveFrameset, personality.armIdle, getChestDirectives());
|
||||
addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
|
||||
String image = strf("%s:%s", m_frontSleeveFrameset, personality.armIdle);
|
||||
Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
|
||||
drawable.imagePart().addDirectives(getChestDirectives());
|
||||
addDrawable(move(drawable));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1062,46 +1120,50 @@ String Humanoid::getVaporTrailFrameset() const {
|
||||
return "/humanoid/any/flames.png";
|
||||
}
|
||||
|
||||
String Humanoid::getBodyDirectives() const {
|
||||
Directives Humanoid::getBodyDirectives() const {
|
||||
return m_identity.bodyDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getHairDirectives() const {
|
||||
Directives Humanoid::getHairDirectives() const {
|
||||
return m_identity.hairDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getEmoteDirectives() const {
|
||||
Directives Humanoid::getEmoteDirectives() const {
|
||||
return m_identity.emoteDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getFacialHairDirectives() const {
|
||||
Directives Humanoid::getFacialHairDirectives() const {
|
||||
return m_identity.facialHairDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getFacialMaskDirectives() const {
|
||||
Directives Humanoid::getFacialMaskDirectives() const {
|
||||
return m_identity.facialMaskDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getHelmetMaskDirectives() const {
|
||||
Directives Humanoid::getHelmetMaskDirectives() const {
|
||||
return m_helmetMaskDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getHeadDirectives() const {
|
||||
Directives Humanoid::getHeadDirectives() const {
|
||||
return m_headArmorDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getChestDirectives() const {
|
||||
Directives Humanoid::getChestDirectives() const {
|
||||
return m_chestArmorDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getLegsDirectives() const {
|
||||
Directives Humanoid::getLegsDirectives() const {
|
||||
return m_legsArmorDirectives;
|
||||
}
|
||||
|
||||
String Humanoid::getBackDirectives() const {
|
||||
Directives Humanoid::getBackDirectives() const {
|
||||
return m_backArmorDirectives;
|
||||
}
|
||||
|
||||
int Humanoid::getEmoteStateSequence() const {
|
||||
return m_timing.emoteStateSeq(m_emoteAnimationTimer, m_emoteState);
|
||||
}
|
||||
|
||||
int Humanoid::getArmStateSequence() const {
|
||||
int stateSeq = m_timing.stateSeq(m_animationTimer, m_state);
|
||||
|
||||
|
@ -60,15 +60,15 @@ struct HumanoidIdentity {
|
||||
String hairGroup;
|
||||
// Must have :normal and :climb
|
||||
String hairType;
|
||||
String hairDirectives;
|
||||
String bodyDirectives;
|
||||
String emoteDirectives;
|
||||
Directives hairDirectives;
|
||||
Directives bodyDirectives;
|
||||
Directives emoteDirectives;
|
||||
String facialHairGroup;
|
||||
String facialHairType;
|
||||
String facialHairDirectives;
|
||||
Directives facialHairDirectives;
|
||||
String facialMaskGroup;
|
||||
String facialMaskType;
|
||||
String facialMaskDirectives;
|
||||
Directives facialMaskDirectives;
|
||||
|
||||
Personality personality;
|
||||
Vec4B color;
|
||||
@ -125,11 +125,11 @@ public:
|
||||
// empty string, it is disabled.
|
||||
|
||||
// Asset directives for the head armor.
|
||||
void setHeadArmorDirectives(String directives);
|
||||
void setHeadArmorDirectives(Directives directives);
|
||||
// Must have :normal, climb
|
||||
void setHeadArmorFrameset(String headFrameset);
|
||||
// Asset directives for the chest, back and front arms armor.
|
||||
void setChestArmorDirectives(String directives);
|
||||
void setChestArmorDirectives(Directives directives);
|
||||
// Will have :run, :normal, and :duck
|
||||
void setChestArmorFrameset(String chest);
|
||||
// Same as back arm image frames
|
||||
@ -138,16 +138,16 @@ public:
|
||||
void setFrontSleeveFrameset(String frontSleeveFrameset);
|
||||
|
||||
// Asset directives for the legs armor.
|
||||
void setLegsArmorDirectives(String directives);
|
||||
void setLegsArmorDirectives(Directives directives);
|
||||
// Must have :idle, :duck, :walk[1-8], :run[1-8], :jump[1-4], :fall[1-4]
|
||||
void setLegsArmorFrameset(String legsFrameset);
|
||||
|
||||
// Asset directives for the back armor.
|
||||
void setBackArmorDirectives(String directives);
|
||||
void setBackArmorDirectives(Directives directives);
|
||||
// Must have :idle, :duck, :walk[1-8], :run[1-8], :jump[1-4], :fall[1-4]
|
||||
void setBackArmorFrameset(String backFrameset);
|
||||
|
||||
void setHelmetMaskDirectives(String helmetMaskDirectives);
|
||||
void setHelmetMaskDirectives(Directives helmetMaskDirectives);
|
||||
|
||||
void setBodyHidden(bool hidden);
|
||||
|
||||
@ -260,16 +260,16 @@ private:
|
||||
String getFrontArmFromIdentity() const;
|
||||
String getVaporTrailFrameset() const;
|
||||
|
||||
String getBodyDirectives() const;
|
||||
String getHairDirectives() const;
|
||||
String getEmoteDirectives() const;
|
||||
String getFacialHairDirectives() const;
|
||||
String getFacialMaskDirectives() const;
|
||||
String getHelmetMaskDirectives() const;
|
||||
String getHeadDirectives() const;
|
||||
String getChestDirectives() const;
|
||||
String getLegsDirectives() const;
|
||||
String getBackDirectives() const;
|
||||
Directives getBodyDirectives() const;
|
||||
Directives getHairDirectives() const;
|
||||
Directives getEmoteDirectives() const;
|
||||
Directives getFacialHairDirectives() const;
|
||||
Directives getFacialMaskDirectives() const;
|
||||
Directives getHelmetMaskDirectives() const;
|
||||
Directives getHeadDirectives() const;
|
||||
Directives getChestDirectives() const;
|
||||
Directives getLegsDirectives() const;
|
||||
Directives getBackDirectives() const;
|
||||
|
||||
int getEmoteStateSequence() const;
|
||||
int getArmStateSequence() const;
|
||||
@ -327,14 +327,14 @@ private:
|
||||
String m_backSleeveFrameset;
|
||||
String m_frontSleeveFrameset;
|
||||
String m_headArmorFrameset;
|
||||
String m_headArmorDirectives;
|
||||
Directives m_headArmorDirectives;
|
||||
String m_chestArmorFrameset;
|
||||
String m_chestArmorDirectives;
|
||||
Directives m_chestArmorDirectives;
|
||||
String m_legsArmorFrameset;
|
||||
String m_legsArmorDirectives;
|
||||
Directives m_legsArmorDirectives;
|
||||
String m_backArmorFrameset;
|
||||
String m_backArmorDirectives;
|
||||
String m_helmetMaskDirectives;
|
||||
Directives m_backArmorDirectives;
|
||||
Directives m_helmetMaskDirectives;
|
||||
|
||||
State m_state;
|
||||
HumanoidEmote m_emoteState;
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
namespace Star {
|
||||
|
||||
Vec2U ImageMetadataDatabase::imageSize(String const& path) const {
|
||||
Vec2U ImageMetadataDatabase::imageSize(AssetPath const& path) const {
|
||||
MutexLocker locker(m_mutex);
|
||||
auto i = m_sizeCache.find(path);
|
||||
if (i != m_sizeCache.end())
|
||||
@ -24,7 +24,7 @@ Vec2U ImageMetadataDatabase::imageSize(String const& path) const {
|
||||
return size;
|
||||
}
|
||||
|
||||
List<Vec2I> ImageMetadataDatabase::imageSpaces(String const& path, Vec2F position, float fillLimit, bool flip) const {
|
||||
List<Vec2I> ImageMetadataDatabase::imageSpaces(AssetPath const& path, Vec2F position, float fillLimit, bool flip) const {
|
||||
SpacesEntry key = make_tuple(path, Vec2I::round(position), fillLimit, flip);
|
||||
|
||||
MutexLocker locker(m_mutex);
|
||||
@ -33,7 +33,7 @@ List<Vec2I> ImageMetadataDatabase::imageSpaces(String const& path, Vec2F positio
|
||||
return i->second;
|
||||
}
|
||||
|
||||
String filteredPath = filterProcessing(path);
|
||||
auto filteredPath = filterProcessing(path);
|
||||
SpacesEntry filteredKey = make_tuple(filteredPath, Vec2I::round(position), fillLimit, flip);
|
||||
|
||||
auto j = m_spacesCache.find(filteredKey);
|
||||
@ -88,14 +88,14 @@ List<Vec2I> ImageMetadataDatabase::imageSpaces(String const& path, Vec2F positio
|
||||
return spaces;
|
||||
}
|
||||
|
||||
RectU ImageMetadataDatabase::nonEmptyRegion(String const& path) const {
|
||||
RectU ImageMetadataDatabase::nonEmptyRegion(AssetPath const& path) const {
|
||||
MutexLocker locker(m_mutex);
|
||||
auto i = m_regionCache.find(path);
|
||||
if (i != m_regionCache.end()) {
|
||||
return i->second;
|
||||
}
|
||||
|
||||
String filteredPath = filterProcessing(path);
|
||||
auto filteredPath = filterProcessing(path);
|
||||
auto j = m_regionCache.find(filteredPath);
|
||||
if (j != m_regionCache.end()) {
|
||||
m_regionCache[path] = j->second;
|
||||
@ -117,12 +117,11 @@ RectU ImageMetadataDatabase::nonEmptyRegion(String const& path) const {
|
||||
return region;
|
||||
}
|
||||
|
||||
String ImageMetadataDatabase::filterProcessing(String const& path) {
|
||||
AssetPath components = AssetPath::split(path);
|
||||
auto directives = move(components.directives);
|
||||
String joined = AssetPath::join(components);
|
||||
AssetPath ImageMetadataDatabase::filterProcessing(AssetPath const& path) {
|
||||
AssetPath newPath = { path.basePath, path.subPath, {} };
|
||||
|
||||
directives.forEach([&](auto const& entry) {
|
||||
List<Directives::Entry> filtered;
|
||||
path.directives.forEach([&](auto const& entry) {
|
||||
ImageOperation const& operation = entry.operation;
|
||||
if (!(operation.is<HueShiftImageOperation>() ||
|
||||
operation.is<SaturationShiftImageOperation>() ||
|
||||
@ -130,15 +129,15 @@ String ImageMetadataDatabase::filterProcessing(String const& path) {
|
||||
operation.is<FadeToColorImageOperation>() ||
|
||||
operation.is<ScanLinesImageOperation>() ||
|
||||
operation.is<SetColorImageOperation>())) {
|
||||
joined += "?";
|
||||
joined += entry.string;
|
||||
filtered.emplace_back(entry);
|
||||
}
|
||||
});
|
||||
|
||||
return AssetPath::join(components);
|
||||
newPath.directives.append(move(filtered));
|
||||
return newPath;
|
||||
}
|
||||
|
||||
Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
|
||||
Vec2U ImageMetadataDatabase::calculateImageSize(AssetPath const& path) const {
|
||||
// Carefully calculate an image's size while trying not to actually load it.
|
||||
// In error cases, this will fall back to calling Assets::image, so that image
|
||||
// can possibly produce a missing image asset or properly report the error.
|
||||
@ -149,18 +148,17 @@ Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
|
||||
return assets->image(path)->size();
|
||||
};
|
||||
|
||||
AssetPath components = AssetPath::split(path);
|
||||
if (!assets->assetExists(components.basePath)) {
|
||||
if (!assets->assetExists(path.basePath)) {
|
||||
return fallback();
|
||||
}
|
||||
|
||||
Vec2U imageSize;
|
||||
if (components.subPath) {
|
||||
auto frames = assets->imageFrames(components.basePath);
|
||||
if (path.subPath) {
|
||||
auto frames = assets->imageFrames(path.basePath);
|
||||
if (!frames)
|
||||
return fallback();
|
||||
|
||||
if (auto rect = frames->getRect(*components.subPath))
|
||||
if (auto rect = frames->getRect(*path.subPath))
|
||||
imageSize = rect->size();
|
||||
else
|
||||
return fallback();
|
||||
@ -169,13 +167,13 @@ Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
|
||||
// so we don't have to call Image::readPngMetadata on the same file more
|
||||
// than once.
|
||||
MutexLocker locker(m_mutex);
|
||||
if (auto size = m_sizeCache.maybe(components.basePath)) {
|
||||
if (auto size = m_sizeCache.maybe(path.basePath)) {
|
||||
imageSize = *size;
|
||||
} else {
|
||||
locker.unlock();
|
||||
imageSize = get<0>(Image::readPngMetadata(assets->openFile(components.basePath)));
|
||||
imageSize = get<0>(Image::readPngMetadata(assets->openFile(path.basePath)));
|
||||
locker.lock();
|
||||
m_sizeCache[components.basePath] = imageSize;
|
||||
m_sizeCache[path.basePath] = imageSize;
|
||||
}
|
||||
}
|
||||
|
||||
@ -230,7 +228,7 @@ Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
|
||||
|
||||
OperationSizeAdjust osa(imageSize);
|
||||
|
||||
bool complete = components.directives.forEachAbortable([&](auto const& entry) -> bool {
|
||||
bool complete = path.directives.forEachAbortable([&](auto const& entry) -> bool {
|
||||
entry.operation.call(osa);
|
||||
return !osa.hasError;
|
||||
});
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "StarMap.hpp"
|
||||
#include "StarString.hpp"
|
||||
#include "StarThread.hpp"
|
||||
#include "StarAssetPath.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
@ -15,24 +16,24 @@ STAR_CLASS(ImageMetadataDatabase);
|
||||
// because they are expensive to compute and cheap to keep around.
|
||||
class ImageMetadataDatabase {
|
||||
public:
|
||||
Vec2U imageSize(String const& path) const;
|
||||
List<Vec2I> imageSpaces(String const& path, Vec2F position, float fillLimit, bool flip) const;
|
||||
RectU nonEmptyRegion(String const& path) const;
|
||||
Vec2U imageSize(AssetPath const& path) const;
|
||||
List<Vec2I> imageSpaces(AssetPath const& path, Vec2F position, float fillLimit, bool flip) const;
|
||||
RectU nonEmptyRegion(AssetPath const& path) const;
|
||||
|
||||
private:
|
||||
// Removes image processing directives that don't affect image spaces /
|
||||
// non-empty regions.
|
||||
static String filterProcessing(String const& path);
|
||||
static AssetPath filterProcessing(AssetPath const& path);
|
||||
|
||||
Vec2U calculateImageSize(String const& path) const;
|
||||
Vec2U calculateImageSize(AssetPath const& path) const;
|
||||
|
||||
// Path, position, fillLimit, and flip
|
||||
typedef tuple<String, Vec2I, float, bool> SpacesEntry;
|
||||
typedef tuple<AssetPath, Vec2I, float, bool> SpacesEntry;
|
||||
|
||||
mutable Mutex m_mutex;
|
||||
mutable StringMap<Vec2U> m_sizeCache;
|
||||
mutable HashMap<AssetPath, Vec2U> m_sizeCache;
|
||||
mutable HashMap<SpacesEntry, List<Vec2I>> m_spacesCache;
|
||||
mutable StringMap<RectU> m_regionCache;
|
||||
mutable HashMap<AssetPath, RectU> m_regionCache;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -1204,8 +1204,9 @@ List<Drawable> Object::orientationDrawables(size_t orientationIndex) const {
|
||||
if (!m_orientationDrawablesCache || orientationIndex != m_orientationDrawablesCache->first) {
|
||||
m_orientationDrawablesCache = make_pair(orientationIndex, List<Drawable>());
|
||||
for (auto const& layer : orientation->imageLayers) {
|
||||
auto drawable = layer;
|
||||
drawable.imagePart().image = drawable.imagePart().image.replaceTags(m_imageKeys, true, "default");
|
||||
Drawable drawable = layer;
|
||||
auto& image = drawable.imagePart().image;
|
||||
image = AssetPath::join(image).replaceTags(m_imageKeys, true, "default");
|
||||
if (orientation->flipImages)
|
||||
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position);
|
||||
m_orientationDrawablesCache->second.append(move(drawable));
|
||||
|
@ -157,10 +157,11 @@ List<ObjectOrientationPtr> ObjectDatabase::parseOrientations(String const& path,
|
||||
orientation->config = orientationSettings;
|
||||
|
||||
if (orientationSettings.contains("imageLayers")) {
|
||||
for (auto layer : orientationSettings.get("imageLayers").iterateArray()) {
|
||||
for (Json layer : orientationSettings.get("imageLayers").iterateArray()) {
|
||||
if (auto image = layer.opt("image"))
|
||||
layer = layer.set("image", AssetPath::relativeTo(path, image->toString()));
|
||||
Drawable drawable(layer.set("centered", layer.getBool("centered", false)));
|
||||
drawable.scale(1.0f / TilePixels);
|
||||
drawable.imagePart().image = AssetPath::relativeTo(path, drawable.imagePart().image);
|
||||
orientation->imageLayers.append(drawable);
|
||||
}
|
||||
} else {
|
||||
@ -191,7 +192,7 @@ List<ObjectOrientationPtr> ObjectDatabase::parseOrientations(String const& path,
|
||||
auto spaceScanSpaces = Set<Vec2I>::from(orientation->spaces);
|
||||
for (auto const& layer : orientation->imageLayers) {
|
||||
spaceScanSpaces.addAll(root.imageMetadataDatabase()->imageSpaces(
|
||||
layer.imagePart().image.replaceTags(StringMap<String>(), true, "default"),
|
||||
AssetPath::join(layer.imagePart().image).replaceTags(StringMap<String>(), true, "default"),
|
||||
imagePosition,
|
||||
orientationSettings.getDouble("spaceScan"),
|
||||
orientation->flipImages));
|
||||
@ -578,8 +579,9 @@ List<Drawable> ObjectDatabase::cursorHintDrawables(World const* world, String co
|
||||
|
||||
auto orientation = config->orientations.at(orientationIndex);
|
||||
for (auto const& layer : orientation->imageLayers) {
|
||||
auto drawable = layer;
|
||||
drawable.imagePart().image = drawable.imagePart().image.replaceTags(StringMap<String>(), true, "default");
|
||||
Drawable drawable = layer;
|
||||
auto& image = drawable.imagePart().image;
|
||||
image = AssetPath::join(image).replaceTags(StringMap<String>(), true, "default");
|
||||
if (orientation->flipImages)
|
||||
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position);
|
||||
drawables.append(move(drawable));
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "StarRoot.hpp"
|
||||
#include "StarStoredFunctions.hpp"
|
||||
#include "StarPlayer.hpp"
|
||||
#include "StarDirectives.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
@ -20,7 +21,7 @@ ArmorItem::ArmorItem(Json const& config, String const& directory, Json const& da
|
||||
|
||||
m_directives = instanceValue("directives", "").toString();
|
||||
m_colorOptions = colorDirectivesFromConfig(config.getArray("colorOptions", JsonArray{""}));
|
||||
if (m_directives.empty())
|
||||
if (m_directives.entries->empty())
|
||||
m_directives = "?" + m_colorOptions.wrap(instanceValue("colorIndex", 0).toUInt());
|
||||
refreshIconDrawables();
|
||||
|
||||
@ -39,7 +40,7 @@ List<String> const& ArmorItem::colorOptions() {
|
||||
return m_colorOptions;
|
||||
}
|
||||
|
||||
String const& ArmorItem::directives() const {
|
||||
Directives const& ArmorItem::directives() const {
|
||||
return m_directives;
|
||||
}
|
||||
|
||||
@ -88,9 +89,11 @@ HeadArmor::HeadArmor(Json const& config, String const& directory, Json const& da
|
||||
m_maleImage = AssetPath::relativeTo(directory, config.getString("maleFrames"));
|
||||
m_femaleImage = AssetPath::relativeTo(directory, config.getString("femaleFrames"));
|
||||
|
||||
m_maskDirectives = instanceValue("mask").toString();
|
||||
if (!m_maskDirectives.empty() && !m_maskDirectives.contains("?"))
|
||||
m_maskDirectives = "?addmask=" + AssetPath::relativeTo(directory, m_maskDirectives) + ";0;0";
|
||||
String maskDirectivesStr = instanceValue("mask").toString();
|
||||
if (!maskDirectivesStr.empty() && !maskDirectivesStr.contains("?"))
|
||||
m_maskDirectives = "?addmask=" + AssetPath::relativeTo(directory, maskDirectivesStr) + ";0;0";
|
||||
else
|
||||
m_maskDirectives = maskDirectivesStr;
|
||||
}
|
||||
|
||||
ItemPtr HeadArmor::clone() const {
|
||||
@ -104,7 +107,7 @@ String const& HeadArmor::frameset(Gender gender) const {
|
||||
return m_femaleImage;
|
||||
}
|
||||
|
||||
String const& HeadArmor::maskDirectives() const {
|
||||
Directives const& HeadArmor::maskDirectives() const {
|
||||
return m_maskDirectives;
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
|
||||
List<String> const& colorOptions();
|
||||
|
||||
String const& directives() const;
|
||||
Directives const& directives() const;
|
||||
|
||||
bool hideBody() const;
|
||||
|
||||
@ -38,7 +38,7 @@ private:
|
||||
List<String> m_colorOptions;
|
||||
List<PersistentStatusEffect> m_statusEffects;
|
||||
StringSet m_effectSources;
|
||||
String m_directives;
|
||||
Directives m_directives;
|
||||
bool m_hideBody;
|
||||
Maybe<String> m_techModule;
|
||||
};
|
||||
@ -51,14 +51,14 @@ public:
|
||||
virtual ItemPtr clone() const;
|
||||
|
||||
String const& frameset(Gender gender) const;
|
||||
String const& maskDirectives() const;
|
||||
Directives const& maskDirectives() const;
|
||||
|
||||
virtual List<Drawable> preview(PlayerPtr const& viewer = {}) const;
|
||||
|
||||
private:
|
||||
String m_maleImage;
|
||||
String m_femaleImage;
|
||||
String m_maskDirectives;
|
||||
Directives m_maskDirectives;
|
||||
};
|
||||
|
||||
class ChestArmor : public ArmorItem, public PreviewableItem {
|
||||
|
@ -17,8 +17,10 @@ MaterialItem::MaterialItem(Json const& config, String const& directory, Json con
|
||||
if (materialHueShift() != MaterialHue()) {
|
||||
auto drawables = iconDrawables();
|
||||
for (auto& d : drawables) {
|
||||
if (d.isImage())
|
||||
d.imagePart().addDirectives(strf("?hueshift=%s", materialHueToDegrees(m_materialHueShift)), false);
|
||||
if (d.isImage()) {
|
||||
String image = strf("?hueshift=%s", materialHueToDegrees(m_materialHueShift));
|
||||
d.imagePart().addDirectives(image, false);
|
||||
}
|
||||
}
|
||||
setIconDrawables(move(drawables));
|
||||
}
|
||||
|
@ -610,7 +610,7 @@ List<Drawable> PaintingBeamTool::drawables() const {
|
||||
auto result = BeamItem::drawables();
|
||||
for (auto& entry : result) {
|
||||
if (entry.isImage())
|
||||
entry.imagePart().image = entry.imagePart().image + m_colorKeys[m_colorIndex];
|
||||
entry.imagePart().image.directives += m_colorKeys[m_colorIndex];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
@ -13,16 +13,16 @@ AssetTextureGroup::AssetTextureGroup(TextureGroupPtr textureGroup)
|
||||
Root::singleton().registerReloadListener(m_reloadTracker);
|
||||
}
|
||||
|
||||
TexturePtr AssetTextureGroup::loadTexture(String const& imageName) {
|
||||
return loadTexture(imageName, false);
|
||||
TexturePtr AssetTextureGroup::loadTexture(AssetPath const& imagePath) {
|
||||
return loadTexture(imagePath, false);
|
||||
}
|
||||
|
||||
TexturePtr AssetTextureGroup::tryTexture(String const& imageName) {
|
||||
return loadTexture(imageName, true);
|
||||
TexturePtr AssetTextureGroup::tryTexture(AssetPath const& imagePath) {
|
||||
return loadTexture(imagePath, true);
|
||||
}
|
||||
|
||||
bool AssetTextureGroup::textureLoaded(String const& imageName) const {
|
||||
return m_textureMap.contains(imageName);
|
||||
bool AssetTextureGroup::textureLoaded(AssetPath const& imagePath) const {
|
||||
return m_textureMap.contains(imagePath);
|
||||
}
|
||||
|
||||
void AssetTextureGroup::cleanup(int64_t textureTimeout) {
|
||||
@ -50,8 +50,8 @@ void AssetTextureGroup::cleanup(int64_t textureTimeout) {
|
||||
}
|
||||
}
|
||||
|
||||
TexturePtr AssetTextureGroup::loadTexture(String const& imageName, bool tryTexture) {
|
||||
if (auto p = m_textureMap.ptr(imageName)) {
|
||||
TexturePtr AssetTextureGroup::loadTexture(AssetPath const& imagePath, bool tryTexture) {
|
||||
if (auto p = m_textureMap.ptr(imagePath)) {
|
||||
p->second = Time::monotonicMilliseconds();
|
||||
return p->first;
|
||||
}
|
||||
@ -60,9 +60,9 @@ TexturePtr AssetTextureGroup::loadTexture(String const& imageName, bool tryTextu
|
||||
|
||||
ImageConstPtr image;
|
||||
if (tryTexture)
|
||||
image = assets->tryImage(imageName);
|
||||
image = assets->tryImage(imagePath);
|
||||
else
|
||||
image = assets->image(imageName);
|
||||
image = assets->image(imagePath);
|
||||
|
||||
if (!image)
|
||||
return {};
|
||||
@ -72,11 +72,11 @@ TexturePtr AssetTextureGroup::loadTexture(String const& imageName, bool tryTextu
|
||||
// in the texture group for these, so we keep track of the image pointers
|
||||
// returned to deduplicate them.
|
||||
if (auto existingTexture = m_textureDeduplicationMap.value(image)) {
|
||||
m_textureMap.add(imageName, {existingTexture, Time::monotonicMilliseconds()});
|
||||
m_textureMap.add(imagePath, {existingTexture, Time::monotonicMilliseconds()});
|
||||
return existingTexture;
|
||||
} else {
|
||||
auto texture = m_textureGroup->create(*image);
|
||||
m_textureMap.add(imageName, {texture, Time::monotonicMilliseconds()});
|
||||
m_textureMap.add(imagePath, {texture, Time::monotonicMilliseconds()});
|
||||
m_textureDeduplicationMap.add(image, texture);
|
||||
return texture;
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "StarBiMap.hpp"
|
||||
#include "StarListener.hpp"
|
||||
#include "StarRenderer.hpp"
|
||||
#include "StarAssetPath.hpp"
|
||||
|
||||
namespace Star {
|
||||
|
||||
@ -20,14 +21,14 @@ public:
|
||||
|
||||
// Load the given texture into the texture group if it is not loaded, and
|
||||
// return the texture pointer.
|
||||
TexturePtr loadTexture(String const& imageName);
|
||||
TexturePtr loadTexture(AssetPath const& imagePath);
|
||||
|
||||
// If the texture is loaded and ready, returns the texture pointer, otherwise
|
||||
// queues the texture using Assets::tryImage and returns nullptr.
|
||||
TexturePtr tryTexture(String const& imageName);
|
||||
TexturePtr tryTexture(AssetPath const& imagePath);
|
||||
|
||||
// Has the texture been loaded?
|
||||
bool textureLoaded(String const& imageName) const;
|
||||
bool textureLoaded(AssetPath const& imagePath) const;
|
||||
|
||||
// Frees textures that haven't been used in more than 'textureTimeout' time.
|
||||
// If Root has been reloaded, will simply clear the texture group.
|
||||
@ -37,10 +38,10 @@ private:
|
||||
// Returns the texture parameters. If tryTexture is true, then returns none
|
||||
// if the texture is not loaded, and queues it, otherwise loads texture
|
||||
// immediately
|
||||
TexturePtr loadTexture(String const& imageName, bool tryTexture);
|
||||
TexturePtr loadTexture(AssetPath const& imagePath, bool tryTexture);
|
||||
|
||||
TextureGroupPtr m_textureGroup;
|
||||
StringMap<pair<TexturePtr, int64_t>> m_textureMap;
|
||||
HashMap<AssetPath, pair<TexturePtr, int64_t>> m_textureMap;
|
||||
HashMap<ImageConstPtr, TexturePtr> m_textureDeduplicationMap;
|
||||
TrackerListenerPtr m_reloadTracker;
|
||||
};
|
||||
|
@ -313,7 +313,7 @@ bool GuiContext::trySetCursor(Drawable const& drawable, Vec2I const& offset, int
|
||||
|
||||
auto assets = Root::singleton().assets();
|
||||
auto& imagePath = drawable.imagePart().image;
|
||||
return applicationController()->setCursorImage(imagePath, assets->image(imagePath), pixelRatio, offset);
|
||||
return applicationController()->setCursorImage(AssetPath::join(imagePath), assets->image(imagePath), pixelRatio, offset);
|
||||
}
|
||||
|
||||
RectF GuiContext::renderText(String const& s, TextPositioning const& position) {
|
||||
|
@ -41,9 +41,10 @@ void ImageWidget::setRotation(float rotation) {
|
||||
}
|
||||
|
||||
String ImageWidget::image() const {
|
||||
if (!m_drawables.size())
|
||||
if (m_drawables.empty())
|
||||
return "";
|
||||
return m_drawables[0].imagePart().image;
|
||||
else
|
||||
return AssetPath::join(m_drawables[0].imagePart().image);
|
||||
}
|
||||
|
||||
void ImageWidget::setDrawables(List<Drawable> drawables) {
|
||||
|
Loading…
Reference in New Issue
Block a user