Simplify new player inventory functions
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012572c199
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7eb1cd8dd9
@ -19,7 +19,7 @@ enum class EquipmentSlot : uint8_t {
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};
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};
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extern EnumMap<EquipmentSlot> const EquipmentSlotNames;
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extern EnumMap<EquipmentSlot> const EquipmentSlotNames;
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typedef pair<String, uint8_t> BagSlot;
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typedef pair<String, unsigned> BagSlot;
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strong_typedef(Empty, SwapSlot);
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strong_typedef(Empty, SwapSlot);
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strong_typedef(Empty, TrashSlot);
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strong_typedef(Empty, TrashSlot);
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@ -183,6 +183,17 @@ bool PlayerInventory::consumeSlot(InventorySlot const& slot, uint64_t count) {
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return consumed;
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return consumed;
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}
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}
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bool PlayerInventory::slotValid(InventorySlot const& slot) const {
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if (auto bagSlot = slot.ptr<BagSlot>()) {
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if (auto bag = bagContents(bagSlot->first)) {
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if ((size_t)bagSlot->second >= bag->size())
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return false;
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}
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else return false;
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}
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return true;
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}
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ItemPtr PlayerInventory::addItems(ItemPtr items) {
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ItemPtr PlayerInventory::addItems(ItemPtr items) {
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if (!items || items->empty())
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if (!items || items->empty())
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return {};
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return {};
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@ -219,7 +230,7 @@ ItemPtr PlayerInventory::addToBags(ItemPtr items) {
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if (!items)
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if (!items)
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break;
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break;
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for (uint8_t i = 0; i < pair.second->size(); ++i) {
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for (unsigned i = 0; i < pair.second->size(); ++i) {
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if (!pair.second->at(i)) {
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if (!pair.second->at(i)) {
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pair.second->setItem(i, take(items));
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pair.second->setItem(i, take(items));
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autoAddToCustomBar(BagSlot(pair.first, i));
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autoAddToCustomBar(BagSlot(pair.first, i));
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@ -549,7 +560,7 @@ bool PlayerInventory::clearSwap() {
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};
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};
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auto tryBag = [&](String const& bagType) {
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auto tryBag = [&](String const& bagType) {
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for (uint8_t i = 0; i < m_bags[bagType]->size(); ++i) {
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for (unsigned i = 0; i < m_bags[bagType]->size(); ++i) {
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if (!m_swapSlot || !itemAllowedInBag(m_swapSlot, bagType))
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if (!m_swapSlot || !itemAllowedInBag(m_swapSlot, bagType))
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break;
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break;
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trySlot(BagSlot(bagType, i));
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trySlot(BagSlot(bagType, i));
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@ -64,6 +64,8 @@ public:
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bool consumeSlot(InventorySlot const& slot, uint64_t count = 1);
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bool consumeSlot(InventorySlot const& slot, uint64_t count = 1);
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bool slotValid(InventorySlot const& slot) const;
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// Adds items to any slot except the trash or swap slots, returns stack left
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// Adds items to any slot except the trash or swap slots, returns stack left
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// over.
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// over.
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ItemPtr addItems(ItemPtr items);
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ItemPtr addItems(ItemPtr items);
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@ -2,6 +2,39 @@
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namespace Star {
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namespace Star {
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LuaValue LuaConverter<InventorySlot>::from(LuaEngine& engine, InventorySlot k) {
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if (auto equipment = k.ptr<EquipmentSlot>())
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return engine.createString(EquipmentSlotNames.getRight(*equipment));
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else if (auto bag = k.ptr<BagSlot>()) {
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auto table = engine.createTable(2, 0);
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table.set(1, bag->first);
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table.set(2, bag->second);
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return table;
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}
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else if (k.is<SwapSlot>())
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return engine.createString("Swap");
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else if (k.is<TrashSlot>())
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return engine.createString("Trash");
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}
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Maybe<InventorySlot> LuaConverter<InventorySlot>::to(LuaEngine&, LuaValue const& v) {
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if (auto str = v.ptr<LuaString>()) {
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auto string = str->toString();
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if (string.equalsIgnoreCase("Swap"))
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return SwapSlot();
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else if (string.equalsIgnoreCase("Trash"))
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return TrashSlot();
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else if (auto equipment = EquipmentSlotNames.leftPtr(str->toString()))
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return *equipment;
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else
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return {};
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}
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else if (auto table = v.ptr<LuaTable>())
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return BagSlot(table->get<LuaString>(1).toString(), table->get<unsigned>(2));
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else
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return {};
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}
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LuaValue LuaConverter<CollisionKind>::from(LuaEngine& engine, CollisionKind k) {
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LuaValue LuaConverter<CollisionKind>::from(LuaEngine& engine, CollisionKind k) {
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return engine.createString(CollisionKindNames.getRight(k));
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return engine.createString(CollisionKindNames.getRight(k));
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}
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}
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@ -2,6 +2,7 @@
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#define STAR_LUA_GAME_CONVERTERS_HPP
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#define STAR_LUA_GAME_CONVERTERS_HPP
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#include "StarLuaConverters.hpp"
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#include "StarLuaConverters.hpp"
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#include "StarInventoryTypes.hpp"
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#include "StarCollisionBlock.hpp"
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#include "StarCollisionBlock.hpp"
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#include "StarPlatformerAStar.hpp"
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#include "StarPlatformerAStar.hpp"
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#include "StarActorMovementController.hpp"
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#include "StarActorMovementController.hpp"
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@ -14,6 +15,12 @@
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namespace Star {
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namespace Star {
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template <>
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struct LuaConverter<InventorySlot> {
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static LuaValue from(LuaEngine& engine, InventorySlot k);
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static Maybe<InventorySlot> to(LuaEngine& engine, LuaValue const& v);
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};
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template <>
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template <>
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struct LuaConverter<CollisionKind> {
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struct LuaConverter<CollisionKind> {
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static LuaValue from(LuaEngine& engine, CollisionKind k);
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static LuaValue from(LuaEngine& engine, CollisionKind k);
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@ -153,81 +153,59 @@ LuaCallbacks LuaBindings::makePlayerCallbacks(Player* player) {
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}
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}
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});
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});
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callbacks.registerCallback("actionBarItem", [player](MVariant<int, String> const& slot, Maybe<bool> offHand) -> Json {
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callbacks.registerCallback("actionBarSlotLink", [player](int slot, String const& handName) {
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auto inventory = player->inventory();
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auto inventory = player->inventory();
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if (!slot) return {};
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CustomBarIndex wrapped = (slot - 1) % (unsigned)inventory->customBarIndexes();
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else if (auto index = slot.ptr<int>()) {
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if (handName == "primary")
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CustomBarIndex wrapped = (*index - 1) % (unsigned)inventory->customBarIndexes();
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return inventory->customBarPrimarySlot(wrapped);
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Maybe<InventorySlot> s;
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else if (handName == "alt")
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if (offHand.value(false)) s = inventory->customBarSecondarySlot(wrapped);
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return inventory->customBarSecondarySlot(wrapped);
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else s = inventory->customBarPrimarySlot(wrapped);
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else
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if (s.isNothing()) return {};
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throw StarException(strf("Unknown tool hand {}", handName));
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return itemSafeDescriptor(inventory->itemsAt(s.value())).toJson();
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});
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} else {
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return itemSafeDescriptor(inventory->essentialItem(EssentialItemNames.getLeft(slot.get<String>()))).toJson();
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callbacks.registerCallback("setActionBarSlotLink", [player](int slot, String const& handName, Maybe<InventorySlot> inventorySlot) {
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}
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auto inventory = player->inventory();
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CustomBarIndex wrapped = (slot - 1) % (unsigned)inventory->customBarIndexes();
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if (inventorySlot && !inventory->slotValid(*inventorySlot))
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inventorySlot.reset();
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if (handName == "primary")
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inventory->setCustomBarPrimarySlot(wrapped, inventorySlot);
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else if (handName == "alt")
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inventory->setCustomBarSecondarySlot(wrapped, inventorySlot);
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else
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throw StarException(strf("Unknown tool hand {}", handName));
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});
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});
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callbacks.registerCallback("setActionBarItem", [player](MVariant<int, String> const& slot, bool offHand, Json const& item) {
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callbacks.registerCallback("itemBagSize", [player](String const& bagName) -> Maybe<unsigned> {
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if (auto bag = player->inventory()->bagContents(bagName))
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return (unsigned)bag->size();
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else
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return {};
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});
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callbacks.registerCallback("itemAllowedInBag", [player](String const& bagName, Json const& item) {
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auto inventory = player->inventory();
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auto inventory = player->inventory();
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auto itemDatabase = Root::singleton().itemDatabase();
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auto itemDatabase = Root::singleton().itemDatabase();
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if (!inventory->bagContents(bagName))
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if (!slot) return;
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return false;
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else if (auto index = slot.ptr<int>()) {
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else
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CustomBarIndex wrapped = (*index - 1) % (unsigned)inventory->customBarIndexes();
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return inventory->itemAllowedInBag(itemDatabase->item(ItemDescriptor(item)), bagName);
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if (item.type() == Json::Type::Object && item.contains("name")) {
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auto itm = itemDatabase->item(ItemDescriptor(item));
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Maybe<InventorySlot> found;
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inventory->forEveryItem([player, &found, &itm](InventorySlot const& slot, ItemPtr const& item){
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if (!found.isNothing()) return;
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if (item->matches(itm, true)) found = slot;
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});
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if (!found.isNothing()) {
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if (offHand) inventory->setCustomBarSecondarySlot(wrapped, found.value());
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else inventory->setCustomBarPrimarySlot(wrapped, found.value());
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}
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} else {
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if (offHand) inventory->setCustomBarSecondarySlot(wrapped, {});
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else inventory->setCustomBarPrimarySlot(wrapped, {});
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}
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} else {
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// place into essential item slot
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//if (item.isNothing()) inventory->setEssentialItem(EssentialItemNames.getLeft(slot.get<String>()), {});
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inventory->setEssentialItem(EssentialItemNames.getLeft(slot.get<String>()), itemDatabase->item(ItemDescriptor(item)));
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// TODO: why does this always clear the slot. it's literally the same code as giveEssentialItem
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}
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});
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});
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callbacks.registerCallback("itemBagSize", [player](String const& bag) {
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callbacks.registerCallback("item", [player](InventorySlot const& slot) -> Maybe<Json> {
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auto inventory = player->inventory();
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if (!player->inventory()->slotValid(slot)) return {};
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auto b = inventory->bagContents(bag);
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if (auto item = player->inventory()->itemsAt(slot))
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if (!b) return 0;
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return itemSafeDescriptor(item).toJson();
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return (int)b->size();
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else
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return {};
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});
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});
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callbacks.registerCallback("itemAllowedInBag", [player](String const& bag, Json const& item) {
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callbacks.registerCallback("setItem", [player](InventorySlot const& slot, Json const& item) {
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auto inventory = player->inventory();
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if (!player->inventory()->slotValid(slot)) return;
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auto itemDatabase = Root::singleton().itemDatabase();
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auto itemDatabase = Root::singleton().itemDatabase();
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if (!inventory->bagContents(bag)) return false;
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player->inventory()->setItem(slot, itemDatabase->item(ItemDescriptor(item)));
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return inventory->itemAllowedInBag(itemDatabase->item(ItemDescriptor(item)), bag);
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});
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callbacks.registerCallback("itemBagItem", [player](String const& bag, int slot) -> Json {
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auto inventory = player->inventory();
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auto b = inventory->bagContents(bag);
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if (!b || slot <= 0 || slot > (int)b->size()) return {};
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return itemSafeDescriptor(b->at(slot - 1)).toJson();
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});
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callbacks.registerCallback("setItemBagItem", [player](String const& bag, int slot, Json const& item) {
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auto inventory = player->inventory();
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auto itemDatabase = Root::singleton().itemDatabase();
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auto b = const_pointer_cast<ItemBag>(inventory->bagContents(bag)); // bit of a Naughty Access Cheat here, but
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if (!b || slot <= 0 || slot > (int)b->size()) return;
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b->setItem(slot - 1, itemDatabase->item(ItemDescriptor(item)));
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});
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});
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callbacks.registerCallback("setDamageTeam", [player](String const& typeName, Maybe<uint16_t> teamNumber) {
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callbacks.registerCallback("setDamageTeam", [player](String const& typeName, Maybe<uint16_t> teamNumber) {
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