asset onLoad scripts can add and patch assets now
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13f91aa195
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7eec15098e
@ -14,6 +14,7 @@ SET (star_base_HEADERS
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StarCellularLiquid.hpp
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StarCellularLiquid.hpp
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StarConfiguration.hpp
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StarConfiguration.hpp
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StarDirectoryAssetSource.hpp
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StarDirectoryAssetSource.hpp
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StarMemoryAssetSource.hpp
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StarMixer.hpp
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StarMixer.hpp
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StarPackedAssetSource.hpp
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StarPackedAssetSource.hpp
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StarVersion.hpp
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StarVersion.hpp
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@ -27,6 +28,7 @@ SET (star_base_SOURCES
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StarCellularLighting.cpp
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StarCellularLighting.cpp
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StarConfiguration.cpp
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StarConfiguration.cpp
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StarDirectoryAssetSource.cpp
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StarDirectoryAssetSource.cpp
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StarMemoryAssetSource.cpp
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StarMixer.cpp
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StarMixer.cpp
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StarPackedAssetSource.cpp
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StarPackedAssetSource.cpp
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StarVersionOptionParser.cpp
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StarVersionOptionParser.cpp
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@ -4,6 +4,7 @@
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#include "StarTime.hpp"
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#include "StarTime.hpp"
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#include "StarDirectoryAssetSource.hpp"
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#include "StarDirectoryAssetSource.hpp"
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#include "StarPackedAssetSource.hpp"
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#include "StarPackedAssetSource.hpp"
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#include "StarMemoryAssetSource.hpp"
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#include "StarJsonBuilder.hpp"
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#include "StarJsonBuilder.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarJsonPatch.hpp"
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#include "StarJsonPatch.hpp"
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@ -108,18 +109,54 @@ Assets::Assets(Settings settings, StringList assetSources) {
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m_assetSources = std::move(assetSources);
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m_assetSources = std::move(assetSources);
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auto luaEngine = LuaEngine::create();
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auto luaEngine = LuaEngine::create();
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auto decorateLuaContext = [this](LuaContext& context) {
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auto decorateLuaContext = [this](LuaContext& context, MemoryAssetSourcePtr mySource) {
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context.setCallbacks("sb", LuaBindings::makeUtilityCallbacks());
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context.setCallbacks("sb", LuaBindings::makeUtilityCallbacks());
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LuaCallbacks callbacks;
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LuaCallbacks callbacks;
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callbacks.registerCallbackWithSignature<StringSet, String>("byExtension", bind(&Assets::scanExtension, this, _1));
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callbacks.registerCallbackWithSignature<StringSet, String>("byExtension", bind(&Assets::scanExtension, this, _1));
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callbacks.registerCallbackWithSignature<Json, String>("json", bind(&Assets::json, this, _1));
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callbacks.registerCallbackWithSignature<Json, String>("json", bind(&Assets::json, this, _1));
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callbacks.registerCallback("bytes", [this](String const& path) -> String {
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callbacks.registerCallback("bytes", [this](String const& path) -> String {
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auto assetBytes = bytes(path);
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auto assetBytes = bytes(path);
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return String(assetBytes->ptr(), assetBytes->size());
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return String(assetBytes->ptr(), assetBytes->size());
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});
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});
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callbacks.registerCallback("scan", [this](Maybe<String> const& a, Maybe<String> const& b) -> StringList {
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callbacks.registerCallback("scan", [this](Maybe<String> const& a, Maybe<String> const& b) -> StringList {
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return b ? scan(a.value(), *b) : scan(a.value());
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return b ? scan(a.value(), *b) : scan(a.value());
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});
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});
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callbacks.registerCallback("add", [this, &mySource](LuaEngine& engine, String const& path, LuaValue const& data) -> bool {
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ByteArray bytes;
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if (auto str = engine.luaMaybeTo<String>(data))
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bytes = ByteArray(str->utf8Ptr(), str->utf8Size());
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else {
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auto json = engine.luaTo<Json>(data).repr();
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bytes = ByteArray(json.utf8Ptr(), json.utf8Size());
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}
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return mySource->set(path, bytes);
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});
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callbacks.registerCallback("patch", [this, &mySource](String const& path, String const& patchPath) -> bool {
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if (auto file = m_files.ptr(path)) {
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if (mySource->contains(patchPath)) {
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file->patchSources.append(make_pair(patchPath, mySource));
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return true;
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} else {
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if (auto asset = m_files.ptr(patchPath)) {
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file->patchSources.append(make_pair(patchPath, asset->source));
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return true;
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}
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}
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}
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return false;
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});
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callbacks.registerCallback("erase", [this, &mySource](String const& path) -> bool {
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bool erased = m_files.erase(path);
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if (erased)
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m_filesByExtension[AssetPath::extension(path).toLower()].erase(path);
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return erased;
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});
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context.setCallbacks("assets", callbacks);
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context.setCallbacks("assets", callbacks);
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};
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};
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@ -131,6 +168,7 @@ Assets::Assets(Settings settings, StringList assetSources) {
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else
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else
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source = std::make_shared<PackedAssetSource>(sourcePath);
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source = std::make_shared<PackedAssetSource>(sourcePath);
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auto addSource = [&](String const& sourcePath, AssetSourcePtr source) {
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m_assetSourcePaths.add(sourcePath, source);
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m_assetSourcePaths.add(sourcePath, source);
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for (auto const& filename : source->assetPaths()) {
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for (auto const& filename : source->assetPaths()) {
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@ -150,18 +188,26 @@ Assets::Assets(Settings settings, StringList assetSources) {
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}
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}
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}
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}
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}
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}
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auto& descriptor = m_files[filename];
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auto& descriptor = m_files[filename];
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descriptor.sourceName = filename;
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descriptor.sourceName = filename;
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descriptor.source = source;
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descriptor.source = source;
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m_filesByExtension[AssetPath::extension(filename).toLower()].insert(filename);
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m_filesByExtension[AssetPath::extension(filename).toLower()].insert(filename);
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}
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}
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};
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addSource(sourcePath, source);
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auto metadata = source->metadata();
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auto metadata = source->metadata();
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if (auto scripts = metadata.ptr("scripts")) {
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if (auto scripts = metadata.ptr("scripts")) {
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if (auto onLoad = scripts->optArray("onLoad")) {
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if (auto onLoad = scripts->optArray("onLoad")) {
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JsonObject memoryMetadata{
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{"name", strf("{}.onLoad", metadata.value("name", File::baseName(sourcePath)))}
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};
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auto memoryAssets = make_shared<MemoryAssetSource>(memoryMetadata);
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Logger::info("Running onLoad scripts {}", *onLoad);
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Logger::info("Running onLoad scripts {}", *onLoad);
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try {
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try {
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auto context = luaEngine->createContext();
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auto context = luaEngine->createContext();
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decorateLuaContext(context);
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decorateLuaContext(context, memoryAssets);
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for (auto& jPath : *onLoad) {
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for (auto& jPath : *onLoad) {
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auto path = jPath.toString();
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auto path = jPath.toString();
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auto script = source->read(path);
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auto script = source->read(path);
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@ -171,6 +217,8 @@ Assets::Assets(Settings settings, StringList assetSources) {
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catch (LuaException const& e) {
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catch (LuaException const& e) {
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Logger::error("Exception while running onLoad scripts from asset source '{}': {}", sourcePath, e.what());
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Logger::error("Exception while running onLoad scripts from asset source '{}': {}", sourcePath, e.what());
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}
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}
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if (!memoryAssets->empty())
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addSource(memoryMetadata.get("name").toString(), memoryAssets);
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}
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}
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}
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}
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}
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}
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86
source/base/StarMemoryAssetSource.cpp
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86
source/base/StarMemoryAssetSource.cpp
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@ -0,0 +1,86 @@
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#include "StarMemoryAssetSource.hpp"
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#include "StarDataStreamDevices.hpp"
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#include "StarDataStreamExtra.hpp"
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#include "StarSha256.hpp"
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namespace Star {
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MemoryAssetSource::MemoryAssetSource(JsonObject metadata) : m_metadata(metadata) {}
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JsonObject MemoryAssetSource::metadata() const {
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return m_metadata;
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}
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StringList MemoryAssetSource::assetPaths() const {
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return m_files.keys();
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}
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IODevicePtr MemoryAssetSource::open(String const& path) {
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struct AssetReader : public IODevice {
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AssetReader(ByteArrayPtr assetData, String name) : assetData(assetData), name(name) { setMode(IOMode::Read); }
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size_t read(char* data, size_t len) override {
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len = min<StreamOffset>(len, StreamOffset(assetData->size()) - assetPos);
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assetData->copyTo(data, len);
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return len;
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}
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size_t write(char const*, size_t) override {
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throw IOException("Assets IODevices are read-only");
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}
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StreamOffset size() override { return assetData->size(); }
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StreamOffset pos() override { return assetPos; }
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String deviceName() const override { return name; }
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bool atEnd() override {
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return assetPos >= assetData->size();
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}
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void seek(StreamOffset p, IOSeek mode) override {
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if (mode == IOSeek::Absolute)
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assetPos = p;
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else if (mode == IOSeek::Relative)
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assetPos = clamp<StreamOffset>(assetPos + p, 0, assetData->size());
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else
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assetPos = clamp<StreamOffset>(assetPos - p, 0, assetData->size());
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}
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ByteArrayPtr assetData;
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StreamOffset assetPos;
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String name;
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};
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auto p = m_files.ptr(path);
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if (!p)
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throw AssetSourceException::format("Requested file '{}' does not exist in memory", path);
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return make_shared<AssetReader>(*p, path);
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}
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bool MemoryAssetSource::empty() const {
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return m_files.empty();
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}
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bool MemoryAssetSource::contains(String const& path) const {
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return m_files.contains(path);
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}
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bool MemoryAssetSource::erase(String const& path) {
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return m_files.erase(path) != 0;
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}
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bool MemoryAssetSource::set(String const& path, ByteArray data) {
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return m_files.emplace(path, make_shared<ByteArray>(std::move(data))).second;
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}
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ByteArray MemoryAssetSource::read(String const& path) {
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auto p = m_files.ptr(path);
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if (!p)
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throw AssetSourceException::format("Requested file '{}' does not exist in memory", path);
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else
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return *p->get(); // this is a double indirection, and that freaking sucks!!
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}
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}
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29
source/base/StarMemoryAssetSource.hpp
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29
source/base/StarMemoryAssetSource.hpp
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@ -0,0 +1,29 @@
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#pragma once
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#include "StarAssetSource.hpp"
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#include "StarIODevice.hpp"
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namespace Star {
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STAR_CLASS(MemoryAssetSource);
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class MemoryAssetSource : public AssetSource {
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public:
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MemoryAssetSource(JsonObject metadata = JsonObject());
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JsonObject metadata() const override;
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StringList assetPaths() const override;
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IODevicePtr open(String const& path) override;
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bool empty() const;
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bool contains(String const& path) const;
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bool erase(String const& path);
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bool set(String const& path, ByteArray data);
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ByteArray read(String const& path) override;
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private:
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JsonObject m_metadata;
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StringMap<ByteArrayPtr> m_files;
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};
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}
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