Use more portable encoding for Unicode character in debug strfs
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11e00a8ded
commit
7f65913762
@ -389,23 +389,23 @@ void ClientApplication::render() {
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auto start = Time::monotonicMicroseconds();
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auto start = Time::monotonicMicroseconds();
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renderer->switchEffectConfig("world");
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renderer->switchEffectConfig("world");
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worldClient->render(m_renderData, TilePainter::BorderTileSize);
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worldClient->render(m_renderData, TilePainter::BorderTileSize);
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LogMap::set("render_world_client", strf(u8"{:05d}µs", Time::monotonicMicroseconds() - start));
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LogMap::set("render_world_client", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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start = Time::monotonicMicroseconds();
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start = Time::monotonicMicroseconds();
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m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); });
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m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); });
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LogMap::set("render_world_painter", strf(u8"{:05d}µs", Time::monotonicMicroseconds() - start));
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LogMap::set("render_world_painter", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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start = Time::monotonicMicroseconds();
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start = Time::monotonicMicroseconds();
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m_mainInterface->renderInWorldElements();
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m_mainInterface->renderInWorldElements();
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LogMap::set("render_world_elements", strf(u8"{:05d}µs", Time::monotonicMicroseconds() - start));
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LogMap::set("render_world_elements", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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renderer->switchEffectConfig("default");
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renderer->switchEffectConfig("default");
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LogMap::set("render_world_total", strf(u8"{:05d}µs", Time::monotonicMicroseconds() - start));
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LogMap::set("render_world_total", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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}
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auto start = Time::monotonicMicroseconds();
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auto start = Time::monotonicMicroseconds();
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m_mainInterface->render();
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m_mainInterface->render();
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m_cinematicOverlay->render();
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m_cinematicOverlay->render();
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LogMap::set("render_interface", strf(u8"{:05d}µs", Time::monotonicMicroseconds() - start));
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LogMap::set("render_interface", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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}
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if (!m_errorScreen->accepted())
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if (!m_errorScreen->accepted())
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@ -1458,7 +1458,7 @@ void WorldClient::lightingMain() {
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m_lightingCalculator.calculate(m_renderData->lightMap);
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m_lightingCalculator.calculate(m_renderData->lightMap);
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m_renderData = nullptr;
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m_renderData = nullptr;
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LogMap::set("render_world_async_lighting_calc_time", strf(u8"{:05d}µs", Time::monotonicMicroseconds() - start));
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LogMap::set("render_world_async_lighting_calc_time", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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}
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m_lightingCond.wait(m_lightingMutex);
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m_lightingCond.wait(m_lightingMutex);
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@ -72,7 +72,7 @@ void WorldPainter::render(WorldRenderData& renderData, function<void()> lightWai
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if (lightWaiter) {
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if (lightWaiter) {
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auto start = Time::monotonicMicroseconds();
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auto start = Time::monotonicMicroseconds();
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lightWaiter();
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lightWaiter();
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LogMap::set("render_world_async_lighting_wait_time", strf(u8"{:05d}µs", Time::monotonicMicroseconds() - start));
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LogMap::set("render_world_async_lighting_wait_time", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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}
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if (renderData.isFullbright) {
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if (renderData.isFullbright) {
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