Add volume and pitch to projectile sound actions
did it to some chat bubble thing too lol, why not.
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@ -311,6 +311,8 @@ void ChatBubbleManager::addChatActions(List<ChatAction> chatActions, bool silent
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auto assets = Root::singleton().assets();
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auto assets = Root::singleton().assets();
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AudioInstancePtr audioInstance = make_shared<AudioInstance>(*assets->audio(*sound));
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AudioInstancePtr audioInstance = make_shared<AudioInstance>(*assets->audio(*sound));
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audioInstance->setPosition(position);
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audioInstance->setPosition(position);
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audioInstance->setVolume(config.getFloat("volume", 1.0f));
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audioInstance->setPitchMultiplier(config.getFloat("pitch", 1.0f));
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m_guiContext->playAudio(audioInstance);
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m_guiContext->playAudio(audioInstance);
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}
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}
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}
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}
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@ -816,6 +816,8 @@ void Projectile::processAction(Json const& action) {
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AudioInstancePtr sound = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randValueFrom(parameters.getArray("options")).toString()));
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AudioInstancePtr sound = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randValueFrom(parameters.getArray("options")).toString()));
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sound->setPosition(position());
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sound->setPosition(position());
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sound->setVolume(parameters.getFloat("volume", 1.0f));
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sound->setPitchMultiplier(parameters.getFloat("pitch", 1.0f));
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m_pendingRenderables.append(std::move(sound));
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m_pendingRenderables.append(std::move(sound));
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} else if (command == "light") {
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} else if (command == "light") {
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