Merge pull request #110 from Lonaasan/main
[Small Addition] Added respawnInWorld Command
This commit is contained in:
commit
8457c2e954
@ -10,6 +10,7 @@
|
|||||||
},
|
},
|
||||||
|
|
||||||
"openSbCommands": {
|
"openSbCommands": {
|
||||||
"swap": "Usage /swap <name>. Swaps the current character, case-insensitive, only substring required."
|
"swap": "Usage /swap <name>. Swaps the current character, case-insensitive, only substring required.",
|
||||||
|
"respawninworld": "Usage /respawninworld. Sets the respawn flag for the current world until you teleport away."
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,7 +51,8 @@ ClientCommandProcessor::ClientCommandProcessor(UniverseClientPtr universeClient,
|
|||||||
{"maketechavailable", bind(&ClientCommandProcessor::makeTechAvailable, this, _1)},
|
{"maketechavailable", bind(&ClientCommandProcessor::makeTechAvailable, this, _1)},
|
||||||
{"enabletech", bind(&ClientCommandProcessor::enableTech, this, _1)},
|
{"enabletech", bind(&ClientCommandProcessor::enableTech, this, _1)},
|
||||||
{"upgradeship", bind(&ClientCommandProcessor::upgradeShip, this, _1)},
|
{"upgradeship", bind(&ClientCommandProcessor::upgradeShip, this, _1)},
|
||||||
{"swap", bind(&ClientCommandProcessor::swap, this, _1)}
|
{"swap", bind(&ClientCommandProcessor::swap, this, _1)},
|
||||||
|
{"respawnInWorld", bind(&ClientCommandProcessor::respawnInWorld, this, _1)}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -186,7 +187,7 @@ String ClientCommandProcessor::setGravity(String const& argumentsString) {
|
|||||||
return "You must be an admin to use this command.";
|
return "You must be an admin to use this command.";
|
||||||
|
|
||||||
m_universeClient->worldClient()->overrideGravity(lexicalCast<float>(arguments.at(0)));
|
m_universeClient->worldClient()->overrideGravity(lexicalCast<float>(arguments.at(0)));
|
||||||
return strf("Gravity set to {}, the change is LOCAL ONLY", arguments.at(0));
|
return strf("Gravity set to {} (This is client-side!)", arguments.at(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
String ClientCommandProcessor::resetGravity() {
|
String ClientCommandProcessor::resetGravity() {
|
||||||
@ -427,4 +428,16 @@ String ClientCommandProcessor::swap(String const& argumentsString) {
|
|||||||
return "Failed to swap player";
|
return "Failed to swap player";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String ClientCommandProcessor::respawnInWorld(String const& argumentsString) {
|
||||||
|
auto arguments = m_parser.tokenizeToStringList(argumentsString);
|
||||||
|
auto worldClient = m_universeClient->worldClient();
|
||||||
|
|
||||||
|
if (arguments.size() == 0)
|
||||||
|
return strf("Respawn in this world is currently {}", worldClient->respawnInWorld() ? "true" : "false");
|
||||||
|
|
||||||
|
bool respawnInWorld = Json::parse(arguments.at(0)).toBool();
|
||||||
|
worldClient->setRespawnInWorld(respawnInWorld);
|
||||||
|
return strf("Respawn in this world set to {} (This is client-side!)", respawnInWorld ? "true" : "false");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -58,6 +58,7 @@ private:
|
|||||||
String enableTech(String const& argumentsString);
|
String enableTech(String const& argumentsString);
|
||||||
String upgradeShip(String const& argumentsString);
|
String upgradeShip(String const& argumentsString);
|
||||||
String swap(String const& argumentsString);
|
String swap(String const& argumentsString);
|
||||||
|
String respawnInWorld(String const& argumentsString);
|
||||||
|
|
||||||
UniverseClientPtr m_universeClient;
|
UniverseClientPtr m_universeClient;
|
||||||
CinematicPtr m_cinematicOverlay;
|
CinematicPtr m_cinematicOverlay;
|
||||||
|
@ -142,6 +142,10 @@ bool WorldClient::respawnInWorld() const {
|
|||||||
return m_respawnInWorld;
|
return m_respawnInWorld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void WorldClient::setRespawnInWorld(bool respawnInWorld) {
|
||||||
|
m_respawnInWorld = respawnInWorld;
|
||||||
|
}
|
||||||
|
|
||||||
void WorldClient::removeEntity(EntityId entityId, bool andDie) {
|
void WorldClient::removeEntity(EntityId entityId, bool andDie) {
|
||||||
auto entity = m_entityMap->entity(entityId);
|
auto entity = m_entityMap->entity(entityId);
|
||||||
if (!entity)
|
if (!entity)
|
||||||
|
@ -108,6 +108,7 @@ public:
|
|||||||
bool mainPlayerDead() const;
|
bool mainPlayerDead() const;
|
||||||
void reviveMainPlayer();
|
void reviveMainPlayer();
|
||||||
bool respawnInWorld() const;
|
bool respawnInWorld() const;
|
||||||
|
void setRespawnInWorld(bool respawnInWorld);
|
||||||
|
|
||||||
void removeEntity(EntityId entityId, bool andDie);
|
void removeEntity(EntityId entityId, bool andDie);
|
||||||
|
|
||||||
@ -175,6 +176,9 @@ public:
|
|||||||
|
|
||||||
typedef std::function<bool(PlayerPtr, StringView)> BroadcastCallback;
|
typedef std::function<bool(PlayerPtr, StringView)> BroadcastCallback;
|
||||||
BroadcastCallback& broadcastCallback();
|
BroadcastCallback& broadcastCallback();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static const float DropDist;
|
static const float DropDist;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user