Skip packet compression on Voice packets

cause 99% of the data is already compressed by Opus
This commit is contained in:
Kae 2023-08-02 14:43:49 +10:00
parent b318e981e3
commit 856e93be3f
3 changed files with 6 additions and 3 deletions

View File

@ -921,7 +921,7 @@ void ClientApplication::updateRunning(float dt) {
std::string_view signatureView((char*)signature.data(), signature.size());
std::string_view audioDataView(voiceData.ptr(), voiceData.size());
auto broadcast = strf("data\0voice\0{}{}"s, signatureView, audioDataView);
worldClient->sendSecretBroadcast(broadcast, true);
worldClient->sendSecretBroadcast(broadcast, true, false); // Already compressed by Opus.
}
if (auto mainPlayer = m_universeClient->mainPlayer()) {
auto localSpeaker = m_voice->localSpeaker();

View File

@ -2013,7 +2013,7 @@ void WorldClient::connectWire(WireConnection const& output, WireConnection const
m_outgoingPackets.append(make_shared<ConnectWirePacket>(output, input));
}
bool WorldClient::sendSecretBroadcast(StringView broadcast, bool raw) {
bool WorldClient::sendSecretBroadcast(StringView broadcast, bool raw, bool compress) {
if (!inWorld() || !m_mainPlayer || !m_mainPlayer->getSecretPropertyView(SECRET_BROADCAST_PUBLIC_KEY))
return false;
@ -2030,6 +2030,9 @@ bool WorldClient::sendSecretBroadcast(StringView broadcast, bool raw) {
dmg.targetMaterialKind = raw ? broadcast : strf("{}{}{}", SECRET_BROADCAST_PREFIX, StringView((char*)&signature, sizeof(signature)), broadcast);
dmg.position = m_mainPlayer->position();
if (!compress)
damageNotification->setCompressionMode(PacketCompressionMode::Disabled);
m_outgoingPackets.emplace_back(move(damageNotification));
return true;
}

View File

@ -155,7 +155,7 @@ public:
// Functions for sending broadcast messages to other players that can receive them,
// on completely vanilla servers by smuggling it through a DamageNotification.
// It's cursed as fuck, but it works.
bool sendSecretBroadcast(StringView broadcast, bool raw = false);
bool sendSecretBroadcast(StringView broadcast, bool raw = false, bool compress = true);
bool handleSecretBroadcast(PlayerPtr player, StringView broadcast);
List<ChatAction> pullPendingChatActions();