match prior case convention for swap and trash slots
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7eb1cd8dd9
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@ -12,17 +12,17 @@ LuaValue LuaConverter<InventorySlot>::from(LuaEngine& engine, InventorySlot k) {
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return table;
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}
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else if (k.is<SwapSlot>())
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return engine.createString("Swap");
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return engine.createString("swap");
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else if (k.is<TrashSlot>())
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return engine.createString("Trash");
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return engine.createString("trash");
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}
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Maybe<InventorySlot> LuaConverter<InventorySlot>::to(LuaEngine&, LuaValue const& v) {
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if (auto str = v.ptr<LuaString>()) {
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auto string = str->toString();
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if (string.equalsIgnoreCase("Swap"))
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if (string.equalsIgnoreCase("swap"))
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return SwapSlot();
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else if (string.equalsIgnoreCase("Trash"))
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else if (string.equalsIgnoreCase("trash"))
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return TrashSlot();
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else if (auto equipment = EquipmentSlotNames.leftPtr(str->toString()))
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return *equipment;
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