oops: fix one-line mistake that caused some glyphs to randomly scramble
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@ -106,7 +106,7 @@ tuple<Image, Vec2I, bool> Font::render(String::Char c) {
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}
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m_loadedPixelSize = m_pixelSize;
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m_loadedChar = m_loadedChar;
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m_loadedChar = c;
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FT_GlyphSlot slot = face->glyph;
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