don't deselect the wire after making one connection
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@ -259,7 +259,6 @@ WireConnector::SwingResult WirePane::swing(WorldGeometry const& geometry, Vec2F
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} else if (m_sourceConnector.entityLocation == matchNode->entityLocation) {
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} else if (m_sourceConnector.entityLocation == matchNode->entityLocation) {
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return Mismatch;
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return Mismatch;
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} else {
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} else {
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m_connecting = false;
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if (matchDirection == WireDirection::Output)
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if (matchDirection == WireDirection::Output)
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m_worldClient->connectWire(*matchNode, m_sourceConnector);
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m_worldClient->connectWire(*matchNode, m_sourceConnector);
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else
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else
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