Update StarTilePainter.cpp
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@ -232,7 +232,7 @@ shared_ptr<TilePainter::TerrainChunk const> TilePainter::getTerrainChunk(WorldRe
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for (auto& layerPair : terrainPrimitives) {
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for (auto& zLevelPair : layerPair.second) {
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auto rb = m_renderer->createRenderBuffer();
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rb->set(move(zLevelPair.second));
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rb->set(LevelPair.second);
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(*chunk)[layerPair.first][zLevelPair.first] = move(rb);
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}
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}
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@ -256,7 +256,7 @@ shared_ptr<TilePainter::LiquidChunk const> TilePainter::getLiquidChunk(WorldRend
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for (auto& p : liquidPrimitives) {
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auto rb = m_renderer->createRenderBuffer();
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rb->set(move(p.second));
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rb->set(p.second);
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chunk->set(p.first, move(rb));
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}
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