Fix ?border behaving slightly different to vanilla (due to alterations for font directives)
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5bf3b20542
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@ -591,8 +591,8 @@ void processImageOperation(ImageOperation const& operation, Image& image, ImageR
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if (dist < std::numeric_limits<int>::max()) {
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if (dist < std::numeric_limits<int>::max()) {
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float percent = (dist - 1) / (2.0f * pixels - 1);
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float percent = (dist - 1) / (2.0f * pixels - 1);
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Color color = Color::rgba(op->startColor).mix(Color::rgba(op->endColor), percent);
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if (pixel[3] != 0) {
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if (pixel[3] != 0) {
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Color color = Color::rgba(op->startColor).mix(Color::rgba(op->endColor), percent);
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if (op->outlineOnly) {
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if (op->outlineOnly) {
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float pixelA = byteToFloat(pixel[3]);
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float pixelA = byteToFloat(pixel[3]);
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color.setAlphaF((1.0f - pixelA) * fminf(pixelA, 0.5f) * 2.0f);
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color.setAlphaF((1.0f - pixelA) * fminf(pixelA, 0.5f) * 2.0f);
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@ -607,8 +607,10 @@ void processImageOperation(ImageOperation const& operation, Image& image, ImageR
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color.convertToSRGB();
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color.convertToSRGB();
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color.setAlphaF(colorA);
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color.setAlphaF(colorA);
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}
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}
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}
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pixel = color.toRgba();
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pixel = color.toRgba();
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} else {
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pixel = Vec4B(Vec4F(op->startColor) * (1 - percent) + Vec4F(op->endColor) * percent);
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}
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}
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}
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} else if (op->outlineOnly) {
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} else if (op->outlineOnly) {
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pixel = Vec4B(0, 0, 0, 0);
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pixel = Vec4B(0, 0, 0, 0);
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