Fix ?border behaving slightly different to vanilla (due to alterations for font directives)
This commit is contained in:
parent
5bf3b20542
commit
9533c8d0a5
@ -591,8 +591,8 @@ void processImageOperation(ImageOperation const& operation, Image& image, ImageR
|
||||
|
||||
if (dist < std::numeric_limits<int>::max()) {
|
||||
float percent = (dist - 1) / (2.0f * pixels - 1);
|
||||
Color color = Color::rgba(op->startColor).mix(Color::rgba(op->endColor), percent);
|
||||
if (pixel[3] != 0) {
|
||||
Color color = Color::rgba(op->startColor).mix(Color::rgba(op->endColor), percent);
|
||||
if (op->outlineOnly) {
|
||||
float pixelA = byteToFloat(pixel[3]);
|
||||
color.setAlphaF((1.0f - pixelA) * fminf(pixelA, 0.5f) * 2.0f);
|
||||
@ -607,8 +607,10 @@ void processImageOperation(ImageOperation const& operation, Image& image, ImageR
|
||||
color.convertToSRGB();
|
||||
color.setAlphaF(colorA);
|
||||
}
|
||||
}
|
||||
pixel = color.toRgba();
|
||||
} else {
|
||||
pixel = Vec4B(Vec4F(op->startColor) * (1 - percent) + Vec4F(op->endColor) * percent);
|
||||
}
|
||||
}
|
||||
} else if (op->outlineOnly) {
|
||||
pixel = Vec4B(0, 0, 0, 0);
|
||||
|
Loading…
Reference in New Issue
Block a user