fix drop prediction only working on drops from blocks
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7ff3e0fecc
commit
9665048a9e
@ -180,6 +180,8 @@ RectF ItemDrop::collisionArea() const {
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}
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void ItemDrop::update(float dt, uint64_t) {
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m_dropAge.update(world()->epochTime());
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if (isMaster()) {
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if (m_owningEntity.get() != NullEntityId) {
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updateTaken(true);
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@ -217,7 +219,6 @@ void ItemDrop::update(float dt, uint64_t) {
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m_movementController.tickMaster(dt);
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m_intangibleTimer.tick(dt);
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m_dropAge.update(world()->epochTime());
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m_ageItemsTimer.update(world()->epochTime());
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if ((m_mode.get() == Mode::Intangible || m_mode.get() == Mode::Available) && m_movementController.atWorldLimit())
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@ -240,7 +241,6 @@ void ItemDrop::update(float dt, uint64_t) {
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Root::singleton().itemDatabase()->loadItem(m_itemDescriptor.get(), m_item);
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m_netGroup.tickNetInterpolation(GlobalTimestep);
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if (m_owningEntity.get() != NullEntityId) {
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m_dropAge.update(world()->epochTime());
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if (!isMaster() && m_dropAge.elapsedTime() > 1.0f)
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m_owningEntity.set(NullEntityId);
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else {
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