From 976fe4a8d3b375652a76a74d2a89ced990059db9 Mon Sep 17 00:00:00 2001 From: Kae <80987908+Novaenia@users.noreply.github.com> Date: Tue, 5 Sep 2023 18:48:10 +1000 Subject: [PATCH] Update README.md --- README.md | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index cd1f4e6..dcc7dd9 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,26 @@ # OpenStarbound -Open-source Starbound fork \ No newline at end of file +This is a fork of Starbound. +You **must** own a copy of Starbound to use it. Base game assets are not provided for obvious reasons. + +It is **work-in-progress**, so compiled builds are not yet available. GitHub Actions will likely be set up to provide compiled builds in the future. + +If you do decide to compile it anyways, you must also make sure it loads the game assets in `/assets/opensb/`. + +Changes: +* You can now make .patch files that are just merged in. That's why the patch files in here are unusually simple. +* Some Lua functions like getters and setters for player identity values, but not every function from [StarExtensions](https://github.com/StarExtensions/StarExtensions) has been ported yet. +* Custom user input support with a keybindings menu (rewrite from StarExtensions) +* Positional Voice Chat that works on completely vanilla servers, uses Opus for crisp, HD audio (rewrite from StarExtensions) + * Both menus are made available in the options menu in this fork rather than as a chat command. +* Multiple font support (switch fonts inline with `^font=name;`, .ttf assets are auto-detected) +* Per-thread world lightmap generation moved off the main thread +* Experimental changes to the storage of directives in memory to greatly reduce their impact on frametimes + * Works well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/). + +* Client-side tile placement prediction (rewrite from StarExtensions) + * You can also resize the placement area of tiles on the fly. +* Support for placing foreground tiles with a custom collision type (rewrite from StarExtensions, requires OpenSB server) + * Additionally, objects can be placed under non-solid foreground tiles. + +* Some minor polish to UI