Add vertical speed support to parallax layers
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063317bca8
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@ -13,7 +13,7 @@ ParallaxLayer::ParallaxLayer() {
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timeOfDayCorrelation = "";
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zLevel = 0;
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verticalOrigin = 0;
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speed = 0;
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speed = { 0, 0 };
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unlit = false;
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lightMapped = false;
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fadePercent = 0;
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@ -32,7 +32,7 @@ ParallaxLayer::ParallaxLayer(Json const& store) : ParallaxLayer() {
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zLevel = store.getFloat("zLevel");
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parallaxOffset = jsonToVec2F(store.get("parallaxOffset"));
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timeOfDayCorrelation = store.getString("timeOfDayCorrelation");
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speed = store.getFloat("speed");
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speed = { store.getFloat("speed"), store.getFloat("speedY", 0.0f) };
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unlit = store.getBool("unlit");
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lightMapped = store.getBool("lightMapped");
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fadePercent = store.getFloat("fadePercent");
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@ -50,7 +50,8 @@ Json ParallaxLayer::store() const {
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{"zLevel", zLevel},
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{"parallaxOffset", jsonFromVec2F(parallaxOffset)},
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{"timeOfDayCorrelation", timeOfDayCorrelation},
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{"speed", speed},
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{"speed", speed[0]},
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{"speedY", speed[1]},
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{"unlit", unlit},
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{"lightMapped", lightMapped},
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{"fadePercent", fadePercent}};
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@ -227,12 +228,19 @@ void Parallax::buildLayer(Json const& layerSettings, String const& kind) {
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layer.verticalOrigin = m_verticalOrigin;
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layer.zLevel = layer.parallaxValue.sum();
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layer.parallaxOffset = {layerSettings.getArray("offset", {0, 0})[0].toFloat(),
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layerSettings.getArray("offset", {0, 0})[1].toFloat()}; // shift from bottom left to horizon level in the image
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auto offset = layerSettings.getArray("offset", { 0, 0 });
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layer.parallaxOffset = { offset[0].toFloat(), offset[1].toFloat() }; // shift from bottom left to horizon level in the image
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if (!layerSettings.getBool("noRandomOffset", false))
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layer.parallaxOffset[0] += rnd.randInt(imgMetadata->imageSize(layer.textures[0])[0]);
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layer.timeOfDayCorrelation = layerSettings.getString("timeOfDayCorrelation", "");
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layer.speed = rnd.randf(layerSettings.getFloat("minSpeed", 0), layerSettings.getFloat("maxSpeed", 0));
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auto minSpeed = layerSettings.get("minSpeed", 0.0f);
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auto maxSpeed = layerSettings.get("maxSpeed", 0.0f);
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if (!minSpeed.isType(Json::Type::Array))
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minSpeed = JsonArray{ minSpeed, 0.0f };
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if (!maxSpeed.isType(Json::Type::Array))
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maxSpeed = JsonArray{ maxSpeed, 0.0f };
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layer.speed = { rnd.randf(minSpeed.getFloat(0), maxSpeed.getFloat(0)),
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rnd.randf(minSpeed.getFloat(1), maxSpeed.getFloat(1)) };
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layer.unlit = layerSettings.getBool("unlit", false);
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layer.lightMapped = layerSettings.getBool("lightMapped", false);
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@ -31,7 +31,7 @@ struct ParallaxLayer {
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float zLevel;
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Vec2F parallaxOffset;
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String timeOfDayCorrelation;
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float speed;
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Vec2F speed;
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bool unlit;
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bool lightMapped;
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float fadePercent;
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@ -256,10 +256,14 @@ void EnvironmentPainter::renderParallaxLayers(
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// texture offset in *screen pixel space*
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Vec2F parallaxOffset = layer.parallaxOffset * camera.pixelRatio();
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if (layer.speed != 0) {
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double drift = fmod((double)layer.speed * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[0]);
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if (layer.speed[0] != 0) {
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double drift = fmod((double)layer.speed[0] * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[0]);
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parallaxOffset[0] = fmod(parallaxOffset[0] + drift * camera.pixelRatio(), parallaxPixels[0]);
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}
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if (layer.speed[1] != 0) {
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double drift = fmod((double)layer.speed[1] * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[1]);
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parallaxOffset[1] = fmod(parallaxOffset[1] + drift * camera.pixelRatio(), parallaxPixels[1]);
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}
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// parallax camera world position in *parallax space*
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Vec2F parallaxCameraCenter = parallaxWorldPosition - parallaxOrigin;
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