Add vertical speed support to parallax layers

This commit is contained in:
Kae 2023-10-12 04:42:24 +11:00
parent 063317bca8
commit 991cf9df7e
3 changed files with 21 additions and 9 deletions

View File

@ -13,7 +13,7 @@ ParallaxLayer::ParallaxLayer() {
timeOfDayCorrelation = ""; timeOfDayCorrelation = "";
zLevel = 0; zLevel = 0;
verticalOrigin = 0; verticalOrigin = 0;
speed = 0; speed = { 0, 0 };
unlit = false; unlit = false;
lightMapped = false; lightMapped = false;
fadePercent = 0; fadePercent = 0;
@ -32,7 +32,7 @@ ParallaxLayer::ParallaxLayer(Json const& store) : ParallaxLayer() {
zLevel = store.getFloat("zLevel"); zLevel = store.getFloat("zLevel");
parallaxOffset = jsonToVec2F(store.get("parallaxOffset")); parallaxOffset = jsonToVec2F(store.get("parallaxOffset"));
timeOfDayCorrelation = store.getString("timeOfDayCorrelation"); timeOfDayCorrelation = store.getString("timeOfDayCorrelation");
speed = store.getFloat("speed"); speed = { store.getFloat("speed"), store.getFloat("speedY", 0.0f) };
unlit = store.getBool("unlit"); unlit = store.getBool("unlit");
lightMapped = store.getBool("lightMapped"); lightMapped = store.getBool("lightMapped");
fadePercent = store.getFloat("fadePercent"); fadePercent = store.getFloat("fadePercent");
@ -50,7 +50,8 @@ Json ParallaxLayer::store() const {
{"zLevel", zLevel}, {"zLevel", zLevel},
{"parallaxOffset", jsonFromVec2F(parallaxOffset)}, {"parallaxOffset", jsonFromVec2F(parallaxOffset)},
{"timeOfDayCorrelation", timeOfDayCorrelation}, {"timeOfDayCorrelation", timeOfDayCorrelation},
{"speed", speed}, {"speed", speed[0]},
{"speedY", speed[1]},
{"unlit", unlit}, {"unlit", unlit},
{"lightMapped", lightMapped}, {"lightMapped", lightMapped},
{"fadePercent", fadePercent}}; {"fadePercent", fadePercent}};
@ -227,12 +228,19 @@ void Parallax::buildLayer(Json const& layerSettings, String const& kind) {
layer.verticalOrigin = m_verticalOrigin; layer.verticalOrigin = m_verticalOrigin;
layer.zLevel = layer.parallaxValue.sum(); layer.zLevel = layer.parallaxValue.sum();
layer.parallaxOffset = {layerSettings.getArray("offset", {0, 0})[0].toFloat(), auto offset = layerSettings.getArray("offset", { 0, 0 });
layerSettings.getArray("offset", {0, 0})[1].toFloat()}; // shift from bottom left to horizon level in the image layer.parallaxOffset = { offset[0].toFloat(), offset[1].toFloat() }; // shift from bottom left to horizon level in the image
if (!layerSettings.getBool("noRandomOffset", false)) if (!layerSettings.getBool("noRandomOffset", false))
layer.parallaxOffset[0] += rnd.randInt(imgMetadata->imageSize(layer.textures[0])[0]); layer.parallaxOffset[0] += rnd.randInt(imgMetadata->imageSize(layer.textures[0])[0]);
layer.timeOfDayCorrelation = layerSettings.getString("timeOfDayCorrelation", ""); layer.timeOfDayCorrelation = layerSettings.getString("timeOfDayCorrelation", "");
layer.speed = rnd.randf(layerSettings.getFloat("minSpeed", 0), layerSettings.getFloat("maxSpeed", 0)); auto minSpeed = layerSettings.get("minSpeed", 0.0f);
auto maxSpeed = layerSettings.get("maxSpeed", 0.0f);
if (!minSpeed.isType(Json::Type::Array))
minSpeed = JsonArray{ minSpeed, 0.0f };
if (!maxSpeed.isType(Json::Type::Array))
maxSpeed = JsonArray{ maxSpeed, 0.0f };
layer.speed = { rnd.randf(minSpeed.getFloat(0), maxSpeed.getFloat(0)),
rnd.randf(minSpeed.getFloat(1), maxSpeed.getFloat(1)) };
layer.unlit = layerSettings.getBool("unlit", false); layer.unlit = layerSettings.getBool("unlit", false);
layer.lightMapped = layerSettings.getBool("lightMapped", false); layer.lightMapped = layerSettings.getBool("lightMapped", false);

View File

@ -31,7 +31,7 @@ struct ParallaxLayer {
float zLevel; float zLevel;
Vec2F parallaxOffset; Vec2F parallaxOffset;
String timeOfDayCorrelation; String timeOfDayCorrelation;
float speed; Vec2F speed;
bool unlit; bool unlit;
bool lightMapped; bool lightMapped;
float fadePercent; float fadePercent;

View File

@ -256,10 +256,14 @@ void EnvironmentPainter::renderParallaxLayers(
// texture offset in *screen pixel space* // texture offset in *screen pixel space*
Vec2F parallaxOffset = layer.parallaxOffset * camera.pixelRatio(); Vec2F parallaxOffset = layer.parallaxOffset * camera.pixelRatio();
if (layer.speed != 0) { if (layer.speed[0] != 0) {
double drift = fmod((double)layer.speed * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[0]); double drift = fmod((double)layer.speed[0] * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[0]);
parallaxOffset[0] = fmod(parallaxOffset[0] + drift * camera.pixelRatio(), parallaxPixels[0]); parallaxOffset[0] = fmod(parallaxOffset[0] + drift * camera.pixelRatio(), parallaxPixels[0]);
} }
if (layer.speed[1] != 0) {
double drift = fmod((double)layer.speed[1] * (sky.epochTime / (double)sky.dayLength), (double)parallaxSize[1]);
parallaxOffset[1] = fmod(parallaxOffset[1] + drift * camera.pixelRatio(), parallaxPixels[1]);
}
// parallax camera world position in *parallax space* // parallax camera world position in *parallax space*
Vec2F parallaxCameraCenter = parallaxWorldPosition - parallaxOrigin; Vec2F parallaxCameraCenter = parallaxWorldPosition - parallaxOrigin;