Fix TestUniverse
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de53f8c7d7
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994b0fe3cf
@ -418,7 +418,7 @@ void ClientApplication::render() {
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LogMap::set("client_render_world_client", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - clientStart));
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auto paintStart = Time::monotonicMicroseconds();
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m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(); });
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m_worldPainter->render(m_renderData, [&]() { worldClient->waitForLighting(&m_renderData.lightMap); });
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LogMap::set("client_render_world_painter", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - paintStart));
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LogMap::set("client_render_world_total", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - totalStart));
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}
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@ -155,24 +155,27 @@ String ClientCommandProcessor::boxes() {
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if (!adminCommandAllowed())
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return "You must be an admin to use this command.";
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return strf("Geometry debug display {}",
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m_universeClient->worldClient()->toggleCollisionDebug()
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? "enabled" : "disabled");
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auto worldClient = m_universeClient->worldClient();
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bool state = !worldClient->collisionDebug();
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worldClient->setCollisionDebug(state);
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return strf("Geometry debug display {}", state ? "enabled" : "disabled");
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}
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String ClientCommandProcessor::fullbright() {
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if (!adminCommandAllowed())
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return "You must be an admin to use this command.";
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return strf("Fullbright render lighting {}",
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m_universeClient->worldClient()->toggleFullbright()
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? "enabled" : "disabled");
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auto worldClient = m_universeClient->worldClient();
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bool state = !worldClient->fullBright();
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worldClient->setFullBright(state);
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return strf("Fullbright render lighting {}", state ? "enabled" : "disabled");
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}
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String ClientCommandProcessor::asyncLighting() {
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return strf("Asynchronous render lighting {}",
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m_universeClient->worldClient()->toggleAsyncLighting()
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? "enabled" : "disabled");
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auto worldClient = m_universeClient->worldClient();
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bool state = !worldClient->asyncLighting();
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worldClient->setAsyncLighting(state);
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return strf("Asynchronous render lighting {}", state ? "enabled" : "disabled");
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}
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String ClientCommandProcessor::setGravity(String const& argumentsString) {
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@ -123,6 +123,7 @@ Maybe<String> UniverseClient::connect(UniverseConnection connection, bool allowA
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m_mainPlayer->setClientContext(m_clientContext);
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m_mainPlayer->setStatistics(m_statistics);
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m_worldClient = make_shared<WorldClient>(m_mainPlayer);
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m_worldClient->setAsyncLighting(true);
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for (auto& pair : m_luaCallbacks)
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m_worldClient->setLuaCallbacks(pair.first, pair.second);
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@ -37,7 +37,7 @@ WorldClient::WorldClient(PlayerPtr mainPlayer) {
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m_currentStep = 0;
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m_currentServerStep = 0.0;
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m_fullBright = false;
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m_asyncLighting = true;
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m_asyncLighting = false;
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m_worldDimTimer = GameTimer(m_clientConfig.getFloat("worldDimTime"));
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m_worldDimTimer.setDone();
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m_worldDimLevel = 0.0f;
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@ -90,13 +90,12 @@ WorldClient::WorldClient(PlayerPtr mainPlayer) {
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m_altMusicActive = false;
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m_stopLightingThread = false;
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m_lightingThread = Thread::invoke("WorldClient::lightingMain", mem_fn(&WorldClient::lightingMain), this);
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m_renderData = nullptr;
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clearWorld();
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}
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WorldClient::~WorldClient() {
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if (m_lightingThread) {
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m_stopLightingThread = true;
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{
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MutexLocker locker(m_lightingMutex);
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@ -104,6 +103,7 @@ WorldClient::~WorldClient() {
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}
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m_lightingThread.finish();
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}
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clearWorld();
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}
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@ -404,6 +404,9 @@ RectI WorldClient::clientWindow() const {
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}
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void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
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if (!m_lightingThread && m_asyncLighting)
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m_lightingThread = Thread::invoke("WorldClient::lightingMain", mem_fn(&WorldClient::lightingMain), this);
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renderData.clear();
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if (!inWorld())
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return;
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@ -474,13 +477,10 @@ void WorldClient::render(WorldRenderData& renderData, unsigned bufferTiles) {
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m_lightingCalculator.addSpreadLight(position, Color::v3bToFloat(lightPair.second));
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}
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if (m_asyncLighting) {
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m_renderData = &renderData;
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if (m_asyncLighting)
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m_lightingCond.signal();
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}
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else {
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m_lightingCalculator.calculate(renderData.lightMap);
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}
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else
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m_lightingCalculator.calculate(m_lightMap);
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}
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float pulseAmount = Root::singleton().assets()->json("/highlights.config:interactivePulseAmount").toFloat();
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@ -725,21 +725,30 @@ void WorldClient::resetGravity() {
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m_overrideGravity = {};
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}
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bool WorldClient::toggleFullbright() {
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m_fullBright = !m_fullBright;
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bool WorldClient::fullBright() const {
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return m_fullBright;
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}
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bool WorldClient::toggleAsyncLighting() {
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m_asyncLighting = !m_asyncLighting;
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void WorldClient::setFullBright(bool fullBright) {
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m_fullBright = fullBright;
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}
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bool WorldClient::asyncLighting() const {
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return m_asyncLighting;
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}
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bool WorldClient::toggleCollisionDebug() {
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m_collisionDebug = !m_collisionDebug;
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void WorldClient::setAsyncLighting(bool asyncLighting) {
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m_asyncLighting = asyncLighting;
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}
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bool WorldClient::collisionDebug() const {
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return m_collisionDebug;
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}
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void WorldClient::setCollisionDebug(bool collisionDebug) {
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m_collisionDebug = collisionDebug;
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}
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void WorldClient::handleIncomingPackets(List<PacketPtr> const& packets) {
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auto& root = Root::singleton();
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auto materialDatabase = root.materialDatabase();
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@ -1393,8 +1402,10 @@ void WorldClient::collectLiquid(List<Vec2I> const& tilePositions, LiquidId liqui
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m_outgoingPackets.append(make_shared<CollectLiquidPacket>(tilePositions, liquidId));
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}
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void WorldClient::waitForLighting() {
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void WorldClient::waitForLighting(Image* out) {
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MutexLocker lock(m_lightingMutex);
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if (out)
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*out = move(m_lightMap);
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}
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WorldClient::BroadcastCallback& WorldClient::broadcastCallback() {
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@ -1644,15 +1655,10 @@ void WorldClient::lightingMain() {
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if (m_stopLightingThread)
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return;
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if (WorldRenderData* renderData = m_renderData) {
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int64_t start = Time::monotonicMicroseconds();
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lightingTileGather();
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m_lightingCalculator.calculate(renderData->lightMap);
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m_renderData = nullptr;
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m_lightingCalculator.calculate(m_lightMap);
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LogMap::set("client_render_world_async_light_calc", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
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}
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continue;
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@ -122,11 +122,14 @@ public:
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void resetGravity();
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// Disable normal client-side lighting algorithm, everything full brightness.
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bool toggleFullbright();
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bool fullBright() const;
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void setFullBright(bool fullBright);
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// Disable asynchronous client-side lighting algorithm, run on main thread.
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bool toggleAsyncLighting();
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bool asyncLighting() const;
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void setAsyncLighting(bool asyncLighting);
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// Spatial log generated collision geometry.
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bool toggleCollisionDebug();
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bool collisionDebug() const;
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void setCollisionDebug(bool collisionDebug);
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void handleIncomingPackets(List<PacketPtr> const& packets);
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List<PacketPtr> getOutgoingPackets();
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@ -167,7 +170,7 @@ public:
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void collectLiquid(List<Vec2I> const& tilePositions, LiquidId liquidId);
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void waitForLighting();
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void waitForLighting(Image* out = nullptr);
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typedef std::function<bool(PlayerPtr, StringView)> BroadcastCallback;
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BroadcastCallback& broadcastCallback();
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@ -269,7 +272,7 @@ private:
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Mutex m_lightingMutex;
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ConditionVariable m_lightingCond;
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atomic<WorldRenderData*> m_renderData;
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Image m_lightMap;
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atomic<bool> m_stopLightingThread;
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SkyPtr m_sky;
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@ -269,7 +269,7 @@ void WorldServerThread::update(WorldServerFidelity fidelity) {
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float dt = ServerGlobalTimestep * GlobalTimescale;
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m_worldServer->setFidelity(fidelity);
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if (!m_pause || *m_pause == false)
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if (dt > 0.0f && (!m_pause || *m_pause == false))
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m_worldServer->update(dt);
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List<Message> messages;
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@ -42,7 +42,7 @@ TestUniverse::~TestUniverse() {
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void TestUniverse::warpPlayer(WorldId worldId) {
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m_client->warpPlayer(WarpToWorld(worldId), true);
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while (m_mainPlayer->isTeleporting() || m_client->playerWorld().empty()) {
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m_client->update();
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m_client->update(0.016f);
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Thread::sleep(16);
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}
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}
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@ -53,7 +53,7 @@ WorldId TestUniverse::currentPlayerWorld() const {
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void TestUniverse::update(unsigned times) {
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for (unsigned i = 0; i < times; ++i) {
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m_client->update();
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m_client->update(0.016f);
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Thread::sleep(16);
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}
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}
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