oops
since my hhcolour shader (which doesn't have any parameters) was the first one in the list, it didn't need to load any parameters, which hid a bug that caused errors if the first shader in the menu had parameters
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fbae5b2223
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@ -19,13 +19,6 @@ local widgetsToGroups = {}
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local allSettings = {}
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local allSettings = {}
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local shaderConfig
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local shaderConfig
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function displayed()
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shaderConfig = root.getConfiguration("postProcessGroups")
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end
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function dismissed()
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shaderConfig = nil
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end
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local function addGroupToList(data)
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local function addGroupToList(data)
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local name = widget.addListItem(GROUP_LIST_WIDGET)
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local name = widget.addListItem(GROUP_LIST_WIDGET)
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widget.setText(fmt("%s.%s.button", GROUP_LIST_WIDGET, name), data.friendlyName)
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widget.setText(fmt("%s.%s.button", GROUP_LIST_WIDGET, name), data.friendlyName)
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@ -351,6 +344,7 @@ local function initCallbacks()
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end
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end
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function init()
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function init()
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shaderConfig = root.getConfiguration("postProcessGroups")
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--log = chat and chat.addMessage or sb.logInfo
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--log = chat and chat.addMessage or sb.logInfo
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widget.clearListItems(GROUP_LIST_WIDGET)
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widget.clearListItems(GROUP_LIST_WIDGET)
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