update sbinit scripts
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79cd235939
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22
scripts/ci/linux/build.sh
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22
scripts/ci/linux/build.sh
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#!/bin/sh -e
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mkdir -p build
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cd build
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rm -f CMakeCache.txt
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cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DSTAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX=ON \
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-DSTAR_USE_JEMALLOC=ON \
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-DSTAR_ENABLE_STEAM_INTEGRATION=ON \
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-DCMAKE_INCLUDE_PATH=../lib/linux/include \
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-DCMAKE_LIBRARY_PATH=../lib/linux \
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../source
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make -j2
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cd ..
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mv dist linux_binaries
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cp lib/linux/*.so linux_binaries/
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5
scripts/ci/linux/run-client.sh
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scripts/ci/linux/run-client.sh
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#!/bin/sh
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cd "`dirname \"$0\"`"
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LD_LIBRARY_PATH="$LD_LIBRARY_PATH:./" ./starbound "$@"
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scripts/ci/linux/run-server.sh
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scripts/ci/linux/run-server.sh
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#!/bin/sh
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cd "`dirname \"$0\"`"
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terms="
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x-terminal-emulator
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konsole
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gnome-terminal.wrapper
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xfce4-terminal.wrapper
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koi8rxterm
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lxterm
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uxterm
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xterm"
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for term in $terms; do
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$term -e ./starbound_server $@
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if [ $? -eq 0 ]; then
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exit 0;
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fi
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done
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exit 1
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9
scripts/ci/linux/sbinit.config
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9
scripts/ci/linux/sbinit.config
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{
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"assetDirectories" : [
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"./data/",
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"../assets/",
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"../mods/"
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],
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"storageDirectory" : "../storage/"
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}
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8
scripts/ci/linux/test.sh
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8
scripts/ci/linux/test.sh
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#!/bin/sh -e
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cd linux_binaries
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cp ../scripts/linux/sbinit.config .
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./core_tests
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./game_tests
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27
scripts/ci/macos/Starbound.app/Contents/Info.plist
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scripts/ci/macos/Starbound.app/Contents/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleGetInfoString</key>
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<string>Starbound</string>
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<key>CFBundleExecutable</key>
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<string>starbound</string>
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<key>CFBundleIdentifier</key>
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<string>com.chucklefish</string>
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<key>CFBundleName</key>
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<string>starbound</string>
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<key>CFBundleIconFile</key>
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<string>starbound</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>LSEnvironment</key>
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<dict>
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<key>MinimumSystemVersion</key>
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<string>10.9.0</string>
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</dict>
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<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
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<string>parent</string>
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</dict>
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</plist>
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BIN
scripts/ci/macos/Starbound.app/Contents/Resources/starbound.icns
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BIN
scripts/ci/macos/Starbound.app/Contents/Resources/starbound.icns
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Binary file not shown.
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scripts/ci/macos/build.sh
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scripts/ci/macos/build.sh
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#!/bin/sh -e
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mkdir -p build
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cd build
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rm -f CMakeCache.txt
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cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DSTAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX=ON \
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-DSTAR_USE_JEMALLOC=OFF \
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-DSTAR_ENABLE_STEAM_INTEGRATION=ON \
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-DSTAR_ENABLE_DISCORD_INTEGRATION=ON \
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-DCMAKE_INCLUDE_PATH=../lib/osx/include \
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-DCMAKE_LIBRARY_PATH=../lib/osx \
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-DCMAKE_OSX_SYSROOT=/ \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 \
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../source
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make -j2
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cd ..
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mv dist macos_binaries
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cp lib/osx/*.dylib macos_binaries/
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scripts/ci/macos/run-server.sh
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scripts/ci/macos/run-server.sh
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#!/bin/sh -e
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cd "`dirname \"$0\"`"
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osascript <<END
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tell application "Terminal"
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do script "cd \"`pwd`\";./starbound_server $@;exit"
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end tell
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END
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9
scripts/ci/macos/sbinit.config
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scripts/ci/macos/sbinit.config
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{
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"assetDirectories" : [
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"./data/",
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"../assets/",
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"../mods/"
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],
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"storageDirectory" : "../storage/"
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}
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scripts/ci/macos/test.sh
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scripts/ci/macos/test.sh
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#!/bin/sh -e
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cd macos_binaries
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cp ../scripts/osx/sbinit.config .
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./core_tests
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./game_tests
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scripts/ci/windows/build.bat
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scripts/ci/windows/build.bat
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set QT_PREFIX_PATH="C:\Qt\5.7\msvc2015_64"
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set CMAKE_PREFIX_PATH="C:\Program Files\CMake"
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set PATH=%PATH%;%CMAKE_PREFIX_PATH%\bin;%QT_PREFIX_PATH%\bin
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mkdir build
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cd build || exit /b 1
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del /f CMakeCache.txt
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cmake.exe ^
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-G"Visual Studio 17 2022" ^
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-T"v143" ^
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-DCMAKE_PREFIX_PATH=%QT_PREFIX_PATH% ^
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-DSTAR_USE_JEMALLOC=OFF ^
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-DSTAR_ENABLE_STEAM_INTEGRATION=ON ^
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-DSTAR_ENABLE_DISCORD_INTEGRATION=ON ^
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-DSTAR_BUILD_QT_TOOLS=OFF ^
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-DCMAKE_INCLUDE_PATH="..\lib\windows\include" ^
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-DCMAKE_LIBRARY_PATH="..\lib\windows" ^
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..\source || exit /b 1
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cmake.exe --build . --config RelWithDebInfo || exit /b 1
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cd ..
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move dist windows_binaries || exit /b 1
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if exist windows_binaries\mod_uploader.exe (
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windeployqt.exe windows_binaries\mod_uploader.exe || exit /b 1
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)
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copy lib\windows\*.dll windows_binaries\ || exit /b 1
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9
scripts/ci/windows/sbinit.config
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9
scripts/ci/windows/sbinit.config
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{
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"assetDirectories" : [
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".\\data\\",
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"..\\assets\\",
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"..\\mods\\"
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],
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"storageDirectory" : "..\\storage\\"
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}
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8
scripts/ci/windows/test.bat
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8
scripts/ci/windows/test.bat
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cd windows_binaries
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set PATH="%PATH%;..\lib\windows"
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copy ..\scripts\windows\sbinit.config .
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.\core_tests || exit /b 1
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.\game_tests || exit /b 1
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