accept 🎮 in mod bindings
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323364f0af
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@ -29,12 +29,16 @@ local function getMods(key)
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if bindMods[1] then return bindMods end
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end
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local function finishBind(type, value)
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local function finishBind(a, b)
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widget.blur("snare")
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snared = false
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snareFinished{ type = type, value = value, mods = getMods(value) }
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for i, mod in ipairs(mods) do
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mod.active = false
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if (type(a) == "table") then
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snareFinished(a)
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else
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snareFinished{ type = a, value = b, mods = getMods(value) }
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for i, mod in ipairs(mods) do
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mod.active = false
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end
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end
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end
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@ -50,6 +54,8 @@ local function scanInputEvents()
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return finishBind("key", data.key)
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elseif type == "MouseButtonDown" then
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return finishBind("mouse", data.mouseButton)
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elseif type == "ControllerButtonDown" then
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return finishBind{ type = "controller", value = data.controllerButton, controller = data.controller }
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end
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end
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end
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@ -127,9 +133,9 @@ function bindsToString(binds)
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str = str .. v .. " + "
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end
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end
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if bind.type == "key" then
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str = str .. bind.value
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elseif bind.type == "mouse" then
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if bind.type == "controller" then
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str = str .. "🎮 " .. bind.value
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else
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str = str .. bind.value
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end
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local _i = (i - 1) * 2
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@ -362,7 +368,7 @@ local function initCallbacks()
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end
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function init()
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--log = sb.logInfo
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--log = chat and chat.addMessage or sb.logInfo
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widget.clearListItems(CATEGORY_LIST_WIDGET)
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initCallbacks()
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@ -301,20 +301,19 @@ void ClientApplication::processInput(InputEvent const& event) {
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m_controllerRightStick[1] = cAxis->controllerAxisValue;
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}
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if (!m_errorScreen->accepted() && m_errorScreen->handleInputEvent(event))
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return;
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bool processed = !m_errorScreen->accepted() && m_errorScreen->handleInputEvent(event);
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bool processed = false;
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if (!processed) {
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if (m_state == MainAppState::Splash) {
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processed = m_cinematicOverlay->handleInputEvent(event);
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} else if (m_state == MainAppState::Title) {
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if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
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processed = m_titleScreen->handleInputEvent(event);
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if (m_state == MainAppState::Splash) {
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processed = m_cinematicOverlay->handleInputEvent(event);
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} else if (m_state == MainAppState::Title) {
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if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
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processed = m_titleScreen->handleInputEvent(event);
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} else if (m_state == MainAppState::SinglePlayer || m_state == MainAppState::MultiPlayer) {
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if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
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processed = m_mainInterface->handleInputEvent(event);
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} else if (m_state == MainAppState::SinglePlayer || m_state == MainAppState::MultiPlayer) {
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if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
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processed = m_mainInterface->handleInputEvent(event);
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}
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}
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m_input->handleInput(event, processed);
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@ -122,6 +122,22 @@ Json Input::inputEventToJson(InputEvent const& input) {
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{"mouseMove", jsonFromVec2I(mouseMove->mouseMove)},
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{"mousePosition", jsonFromVec2I(mouseMove->mousePosition)}
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};
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} else if (auto controllerDown = input.ptr<ControllerButtonDownEvent>()) {
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type = "ControllerButtonDown";
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data = JsonObject{
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{"controllerButton", ControllerButtonNames.getRight(controllerDown->controllerButton)},
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{"controller", controllerDown->controller}};
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} else if (auto controllerUp = input.ptr<ControllerButtonUpEvent>()) {
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type = "ControllerButtonUp";
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data = JsonObject{
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{"controllerButton", ControllerButtonNames.getRight(controllerUp->controllerButton)},
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{"controller", controllerUp->controller}};
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} else if (auto controllerAxis = input.ptr<ControllerAxisEvent>()) {
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type = "ControllerAxis";
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data = JsonObject{
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{"controllerAxis", ControllerAxisNames.getRight(controllerAxis->controllerAxis)},
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{"controllerAxisValue", controllerAxis->controllerAxisValue},
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{"controller", controllerAxis->controller}};
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}
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if (data) {
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@ -186,7 +202,8 @@ Json Input::bindToJson(Bind const& bind) {
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else if (auto controllerBind = bind.ptr<ControllerBind>()) {
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return JsonObject{
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{"type", "controller"},
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{"value", ControllerButtonNames.getRight(controllerBind->button)}
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{"value", ControllerButtonNames.getRight(controllerBind->button)},
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{"controller", controllerBind->controller}
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};
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}
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@ -392,7 +409,8 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
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m_bindStates[bind].press();
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}
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}
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} else if (auto keyUp = input.ptr<KeyUpEvent>()) {
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}
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else if (auto keyUp = input.ptr<KeyUpEvent>()) {
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auto keyToMod = KeysToMods.rightPtr(keyUp->key);
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if (keyToMod)
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m_pressedMods &= ~*keyToMod;
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@ -410,7 +428,8 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
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state->release();
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}
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}
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} else if (auto mouseDown = input.ptr<MouseButtonDownEvent>()) {
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}
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else if (auto mouseDown = input.ptr<MouseButtonDownEvent>()) {
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m_mousePosition = mouseDown->mousePosition;
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if (!gameProcessed) {
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auto& state = m_mouseStates[mouseDown->mouseButton];
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@ -422,7 +441,8 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
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m_bindStates[bind].press();
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}
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}
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} else if (auto mouseUp = input.ptr<MouseButtonUpEvent>()) {
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}
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else if (auto mouseUp = input.ptr<MouseButtonUpEvent>()) {
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m_mousePosition = mouseUp->mousePosition;
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if (auto state = m_mouseStates.ptr(mouseUp->mouseButton)) {
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state->releasePositions.append(mouseUp->mousePosition);
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@ -439,6 +459,28 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
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else if (auto mouseMove = input.ptr<MouseMoveEvent>()) {
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m_mousePosition = mouseMove->mousePosition;
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}
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else if (auto controllerDown = input.ptr<ControllerButtonDownEvent>()) {
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if (!gameProcessed) {
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auto& state = m_controllerStates[controllerDown->controllerButton];
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state.press();
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if (auto binds = m_bindMappings.ptr(controllerDown->controllerButton)) {
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for (auto bind : filterBindEntries(*binds, m_pressedMods))
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m_bindStates[bind].press();
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}
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}
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}
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else if (auto controllerUp = input.ptr<ControllerButtonUpEvent>()) {
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if (auto state = m_controllerStates.ptr(controllerUp->controllerButton))
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state->release();
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if (auto binds = m_bindMappings.ptr(controllerUp->controllerButton)) {
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for (auto& bind : *binds) {
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if (auto state = m_bindStates.ptr(bind.entry))
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state->release();
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}
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}
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}
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return false;
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}
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