accept 🎮 in mod bindings

This commit is contained in:
Kae 2024-07-25 08:56:00 +10:00
parent 323364f0af
commit a6ac154b94
3 changed files with 71 additions and 24 deletions

View File

@ -29,12 +29,16 @@ local function getMods(key)
if bindMods[1] then return bindMods end if bindMods[1] then return bindMods end
end end
local function finishBind(type, value) local function finishBind(a, b)
widget.blur("snare") widget.blur("snare")
snared = false snared = false
snareFinished{ type = type, value = value, mods = getMods(value) } if (type(a) == "table") then
for i, mod in ipairs(mods) do snareFinished(a)
mod.active = false else
snareFinished{ type = a, value = b, mods = getMods(value) }
for i, mod in ipairs(mods) do
mod.active = false
end
end end
end end
@ -50,6 +54,8 @@ local function scanInputEvents()
return finishBind("key", data.key) return finishBind("key", data.key)
elseif type == "MouseButtonDown" then elseif type == "MouseButtonDown" then
return finishBind("mouse", data.mouseButton) return finishBind("mouse", data.mouseButton)
elseif type == "ControllerButtonDown" then
return finishBind{ type = "controller", value = data.controllerButton, controller = data.controller }
end end
end end
end end
@ -127,9 +133,9 @@ function bindsToString(binds)
str = str .. v .. " + " str = str .. v .. " + "
end end
end end
if bind.type == "key" then if bind.type == "controller" then
str = str .. bind.value str = str .. "🎮 " .. bind.value
elseif bind.type == "mouse" then else
str = str .. bind.value str = str .. bind.value
end end
local _i = (i - 1) * 2 local _i = (i - 1) * 2
@ -362,7 +368,7 @@ local function initCallbacks()
end end
function init() function init()
--log = sb.logInfo --log = chat and chat.addMessage or sb.logInfo
widget.clearListItems(CATEGORY_LIST_WIDGET) widget.clearListItems(CATEGORY_LIST_WIDGET)
initCallbacks() initCallbacks()

View File

@ -301,20 +301,19 @@ void ClientApplication::processInput(InputEvent const& event) {
m_controllerRightStick[1] = cAxis->controllerAxisValue; m_controllerRightStick[1] = cAxis->controllerAxisValue;
} }
if (!m_errorScreen->accepted() && m_errorScreen->handleInputEvent(event)) bool processed = !m_errorScreen->accepted() && m_errorScreen->handleInputEvent(event);
return;
bool processed = false; if (!processed) {
if (m_state == MainAppState::Splash) {
processed = m_cinematicOverlay->handleInputEvent(event);
} else if (m_state == MainAppState::Title) {
if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
processed = m_titleScreen->handleInputEvent(event);
if (m_state == MainAppState::Splash) { } else if (m_state == MainAppState::SinglePlayer || m_state == MainAppState::MultiPlayer) {
processed = m_cinematicOverlay->handleInputEvent(event); if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
} else if (m_state == MainAppState::Title) { processed = m_mainInterface->handleInputEvent(event);
if (!(processed = m_cinematicOverlay->handleInputEvent(event))) }
processed = m_titleScreen->handleInputEvent(event);
} else if (m_state == MainAppState::SinglePlayer || m_state == MainAppState::MultiPlayer) {
if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
processed = m_mainInterface->handleInputEvent(event);
} }
m_input->handleInput(event, processed); m_input->handleInput(event, processed);

View File

@ -122,6 +122,22 @@ Json Input::inputEventToJson(InputEvent const& input) {
{"mouseMove", jsonFromVec2I(mouseMove->mouseMove)}, {"mouseMove", jsonFromVec2I(mouseMove->mouseMove)},
{"mousePosition", jsonFromVec2I(mouseMove->mousePosition)} {"mousePosition", jsonFromVec2I(mouseMove->mousePosition)}
}; };
} else if (auto controllerDown = input.ptr<ControllerButtonDownEvent>()) {
type = "ControllerButtonDown";
data = JsonObject{
{"controllerButton", ControllerButtonNames.getRight(controllerDown->controllerButton)},
{"controller", controllerDown->controller}};
} else if (auto controllerUp = input.ptr<ControllerButtonUpEvent>()) {
type = "ControllerButtonUp";
data = JsonObject{
{"controllerButton", ControllerButtonNames.getRight(controllerUp->controllerButton)},
{"controller", controllerUp->controller}};
} else if (auto controllerAxis = input.ptr<ControllerAxisEvent>()) {
type = "ControllerAxis";
data = JsonObject{
{"controllerAxis", ControllerAxisNames.getRight(controllerAxis->controllerAxis)},
{"controllerAxisValue", controllerAxis->controllerAxisValue},
{"controller", controllerAxis->controller}};
} }
if (data) { if (data) {
@ -186,7 +202,8 @@ Json Input::bindToJson(Bind const& bind) {
else if (auto controllerBind = bind.ptr<ControllerBind>()) { else if (auto controllerBind = bind.ptr<ControllerBind>()) {
return JsonObject{ return JsonObject{
{"type", "controller"}, {"type", "controller"},
{"value", ControllerButtonNames.getRight(controllerBind->button)} {"value", ControllerButtonNames.getRight(controllerBind->button)},
{"controller", controllerBind->controller}
}; };
} }
@ -392,7 +409,8 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
m_bindStates[bind].press(); m_bindStates[bind].press();
} }
} }
} else if (auto keyUp = input.ptr<KeyUpEvent>()) { }
else if (auto keyUp = input.ptr<KeyUpEvent>()) {
auto keyToMod = KeysToMods.rightPtr(keyUp->key); auto keyToMod = KeysToMods.rightPtr(keyUp->key);
if (keyToMod) if (keyToMod)
m_pressedMods &= ~*keyToMod; m_pressedMods &= ~*keyToMod;
@ -410,7 +428,8 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
state->release(); state->release();
} }
} }
} else if (auto mouseDown = input.ptr<MouseButtonDownEvent>()) { }
else if (auto mouseDown = input.ptr<MouseButtonDownEvent>()) {
m_mousePosition = mouseDown->mousePosition; m_mousePosition = mouseDown->mousePosition;
if (!gameProcessed) { if (!gameProcessed) {
auto& state = m_mouseStates[mouseDown->mouseButton]; auto& state = m_mouseStates[mouseDown->mouseButton];
@ -422,7 +441,8 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
m_bindStates[bind].press(); m_bindStates[bind].press();
} }
} }
} else if (auto mouseUp = input.ptr<MouseButtonUpEvent>()) { }
else if (auto mouseUp = input.ptr<MouseButtonUpEvent>()) {
m_mousePosition = mouseUp->mousePosition; m_mousePosition = mouseUp->mousePosition;
if (auto state = m_mouseStates.ptr(mouseUp->mouseButton)) { if (auto state = m_mouseStates.ptr(mouseUp->mouseButton)) {
state->releasePositions.append(mouseUp->mousePosition); state->releasePositions.append(mouseUp->mousePosition);
@ -439,6 +459,28 @@ bool Input::handleInput(InputEvent const& input, bool gameProcessed) {
else if (auto mouseMove = input.ptr<MouseMoveEvent>()) { else if (auto mouseMove = input.ptr<MouseMoveEvent>()) {
m_mousePosition = mouseMove->mousePosition; m_mousePosition = mouseMove->mousePosition;
} }
else if (auto controllerDown = input.ptr<ControllerButtonDownEvent>()) {
if (!gameProcessed) {
auto& state = m_controllerStates[controllerDown->controllerButton];
state.press();
if (auto binds = m_bindMappings.ptr(controllerDown->controllerButton)) {
for (auto bind : filterBindEntries(*binds, m_pressedMods))
m_bindStates[bind].press();
}
}
}
else if (auto controllerUp = input.ptr<ControllerButtonUpEvent>()) {
if (auto state = m_controllerStates.ptr(controllerUp->controllerButton))
state->release();
if (auto binds = m_bindMappings.ptr(controllerUp->controllerButton)) {
for (auto& bind : *binds) {
if (auto state = m_bindStates.ptr(bind.entry))
state->release();
}
}
}
return false; return false;
} }