Update StarPlayerInventory.cpp
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@ -1015,6 +1015,8 @@ ItemPtr& PlayerInventory::retrieve(InventorySlot const& slot) {
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return guardEmpty(m_swapSlot);
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else
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return guardEmpty(m_trashSlot);
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throw ItemException::format("Invalid inventory slot {}", jsonFromInventorySlot(slot));
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}
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void PlayerInventory::swapCustomBarLinks(InventorySlot a, InventorySlot b) {
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