Fix WorldStorage accessing null entityMap if a broken world throws an exception on load
happened to me when trying to repair a broken world file
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@ -371,15 +371,17 @@ void WorldStorage::unloadAll(bool force) {
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// or being entirely outside of the world geometry. This limits the number
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// or being entirely outside of the world geometry. This limits the number
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// of tries to completely uninit and store all entities before giving up
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// of tries to completely uninit and store all entities before giving up
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// and just letting some entities not be stored.
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// and just letting some entities not be stored.
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if (m_entityMap) {
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unsigned forceUnloadTries = storageConfig.getUInt("forceUnloadTries");
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unsigned forceUnloadTries = storageConfig.getUInt("forceUnloadTries");
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for (unsigned i = 0; i < forceUnloadTries; ++i) {
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for (unsigned i = 0; i < forceUnloadTries; ++i) {
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for (auto sector : sectors)
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for (auto& sector : sectors)
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unloadSectorToLevel(sector, SectorLoadLevel::Tiles, force);
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unloadSectorToLevel(sector, SectorLoadLevel::Tiles, force);
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if (!force || m_entityMap->size() == 0)
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if (!force || m_entityMap->size() == 0)
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break;
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break;
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}
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}
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for (auto sector : sectors)
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}
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for (auto& sector : sectors)
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unloadSectorToLevel(sector, SectorLoadLevel::None, force);
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unloadSectorToLevel(sector, SectorLoadLevel::None, force);
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} catch (std::exception const& e) {
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} catch (std::exception const& e) {
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@ -721,13 +723,12 @@ bool WorldStorage::unloadSectorToLevel(Sector const& sector, SectorLoadLevel tar
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if (!m_tileArray->sectorValid(sector) || targetLoadLevel == SectorLoadLevel::Loaded)
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if (!m_tileArray->sectorValid(sector) || targetLoadLevel == SectorLoadLevel::Loaded)
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return true;
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return true;
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auto entityFactory = Root::singleton().entityFactory();
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auto& metadata = m_sectorMetadata[sector];
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auto& metadata = m_sectorMetadata[sector];
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bool entitiesOverlap = false;
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if (m_entityMap) {
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auto entityFactory = Root::singleton().entityFactory();
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List<EntityPtr> entitiesToStore;
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List<EntityPtr> entitiesToStore;
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List<EntityPtr> entitiesToRemove;
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List<EntityPtr> entitiesToRemove;
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bool entitiesOverlap = false;
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for (auto& entity : m_entityMap->entityQuery(RectF(m_tileArray->sectorRegion(sector)))) {
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for (auto& entity : m_entityMap->entityQuery(RectF(m_tileArray->sectorRegion(sector)))) {
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// Only store / remove entities who belong to this sector. If an entity
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// Only store / remove entities who belong to this sector. If an entity
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@ -788,6 +789,7 @@ bool WorldStorage::unloadSectorToLevel(Sector const& sector, SectorLoadLevel tar
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m_generatorFacade->sectorLoadLevelChanged(this, sector, SectorLoadLevel::Tiles);
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m_generatorFacade->sectorLoadLevelChanged(this, sector, SectorLoadLevel::Tiles);
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}
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}
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}
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}
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}
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if (targetLoadLevel == SectorLoadLevel::None) {
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if (targetLoadLevel == SectorLoadLevel::None) {
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if (metadata.loadLevel > SectorLoadLevel::None && !entitiesOverlap) {
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if (metadata.loadLevel > SectorLoadLevel::None && !entitiesOverlap) {
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