Update StarWorldServer.cpp
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@ -1508,10 +1508,10 @@ void WorldServer::updateTileEntityTiles(TileEntityPtr const& entity, bool removi
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tile->rootSource = {};
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bool updatedTile = false;
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if (tile->foreground == materialSpace.material) {
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tile->foreground = EmptyMaterialId;
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tile->foregroundMod = NoModId;
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if (!isRealMaterial(tile->foreground))// if the world is old the materialSpace's collision may still be in the tile
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tile->updateCollision(CollisionKind::None);
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tile->foreground = EmptyMaterialId;
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tile->foregroundMod = NoModId;
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updatedTile = true;
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}
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if (tile->updateObjectCollision(CollisionKind::None)) {
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