Update StarPortraitWidget.cpp
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@ -42,7 +42,8 @@ void PortraitWidget::renderImpl() {
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HumanoidPtr humanoid = nullptr;
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HumanoidPtr humanoid = nullptr;
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if (m_renderHumanoid) {
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if (m_renderHumanoid) {
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if (auto player = as<Player>(m_entity))
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if (auto player = as<Player>(m_entity))
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humanoid = player->humanoid();
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if (!player->isPermaDead())
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humanoid = player->humanoid();
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}
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}
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List<Drawable> portrait = humanoid ? humanoid->render(false, false) : m_entity->portrait(m_portraitMode);
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List<Drawable> portrait = humanoid ? humanoid->render(false, false) : m_entity->portrait(m_portraitMode);
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