Move input callback creation
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e3461e9053
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@ -16,6 +16,7 @@
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#include "StarRootLoader.hpp"
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#include "StarRootLoader.hpp"
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#include "StarInterfaceLuaBindings.hpp"
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#include "StarInterfaceLuaBindings.hpp"
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#include "StarInputLuaBindings.hpp"
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namespace Star {
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namespace Star {
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@ -483,6 +484,7 @@ void ClientApplication::changeState(MainAppState newState) {
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m_playerStorage = make_shared<PlayerStorage>(m_root->toStoragePath("player"));
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m_playerStorage = make_shared<PlayerStorage>(m_root->toStoragePath("player"));
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m_statistics = make_shared<Statistics>(m_root->toStoragePath("player"), appController()->statisticsService());
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m_statistics = make_shared<Statistics>(m_root->toStoragePath("player"), appController()->statisticsService());
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m_universeClient = make_shared<UniverseClient>(m_playerStorage, m_statistics);
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m_universeClient = make_shared<UniverseClient>(m_playerStorage, m_statistics);
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m_universeClient->setLuaCallbacks("input", LuaBindings::makeInputCallbacks());
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m_mainMixer->setUniverseClient(m_universeClient);
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m_mainMixer->setUniverseClient(m_universeClient);
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m_titleScreen = make_shared<TitleScreen>(m_playerStorage, m_mainMixer->mixer());
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m_titleScreen = make_shared<TitleScreen>(m_playerStorage, m_mainMixer->mixer());
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@ -601,6 +603,7 @@ void ClientApplication::changeState(MainAppState newState) {
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m_worldPainter = make_shared<WorldPainter>();
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m_worldPainter = make_shared<WorldPainter>();
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m_mainInterface = make_shared<MainInterface>(m_universeClient, m_worldPainter, m_cinematicOverlay);
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m_mainInterface = make_shared<MainInterface>(m_universeClient, m_worldPainter, m_cinematicOverlay);
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m_universeClient->setLuaCallbacks("interface", LuaBindings::makeInterfaceCallbacks(m_mainInterface.get()));
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m_universeClient->setLuaCallbacks("interface", LuaBindings::makeInterfaceCallbacks(m_mainInterface.get()));
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m_mainMixer->setWorldPainter(m_worldPainter);
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m_mainMixer->setWorldPainter(m_worldPainter);
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if (auto renderer = Application::renderer()) {
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if (auto renderer = Application::renderer()) {
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@ -283,11 +283,6 @@ void LuaWorldComponent<Base>::init(World* world) {
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Base::setLuaRoot(world->luaRoot());
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Base::setLuaRoot(world->luaRoot());
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Base::addCallbacks("world", LuaBindings::makeWorldCallbacks(world));
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Base::addCallbacks("world", LuaBindings::makeWorldCallbacks(world));
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if (world->isClient()) {
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Base::addCallbacks("input", LuaBindings::makeInputCallbacks());
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}
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Base::init();
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Base::init();
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}
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}
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@ -295,8 +290,6 @@ template <typename Base>
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void LuaWorldComponent<Base>::uninit() {
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void LuaWorldComponent<Base>::uninit() {
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Base::uninit();
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Base::uninit();
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Base::removeCallbacks("world");
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Base::removeCallbacks("world");
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Base::removeCallbacks("input");
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}
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}
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template <typename Base>
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template <typename Base>
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