Item Drop Improvements
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90267c6105
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assets/opensb/itemdrop.config.patch
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8
assets/opensb/itemdrop.config.patch
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@ -0,0 +1,8 @@
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{
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"directives" : "",
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"pickupDistance" : 0.5,
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"afterTakenLife" : 2.5,
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"overheadTime" : 0.5,
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"overheadApproach" : 2000,
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"overheadRandomizedDistance" : 0.25
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}
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BIN
assets/opensb/sfx/interface/item_pickup.ogg
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BIN
assets/opensb/sfx/interface/item_pickup.ogg
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@ -7,6 +7,7 @@
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#include "StarEntityRendering.hpp"
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#include "StarWorld.hpp"
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#include "StarDataStreamExtra.hpp"
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#include "StarPlayer.hpp"
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namespace Star {
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@ -179,13 +180,25 @@ RectF ItemDrop::collisionArea() const {
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void ItemDrop::update(float dt, uint64_t) {
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if (isMaster()) {
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if (m_owningEntity.get() != NullEntityId) {
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auto owningEntity = world()->entity(m_owningEntity.get());
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if (owningEntity) {
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if (auto owningEntity = world()->entity(m_owningEntity.get())) {
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Vec2F position = m_movementController.position();
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Vec2F diff = world()->geometry().diff(owningEntity->position(), position);
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bool overhead = m_dropAge.elapsedTime() < m_overheadTime;
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Vec2F targetPosition = owningEntity->position();
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if (overhead) {
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targetPosition += m_overheadOffset;
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auto rect = owningEntity->collisionArea();
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if (!rect.isNull())
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targetPosition[1] += rect.yMax() + 1.5;
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else
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targetPosition[1] += 1.5f;
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}
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Vec2F diff = world()->geometry().diff(targetPosition, position);
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float magnitude = diff.magnitude();
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m_movementController.approachVelocity(diff.normalized() * m_config.getFloat("velocity"), m_config.getFloat("velocityApproach"));
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if (magnitude < m_config.getFloat("pickupDistance"))
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Vec2F velocity = diff.normalized() * m_velocity * min(1.0f, magnitude);
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if (auto playerEntity = as<Player>(owningEntity))
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velocity += playerEntity->velocity();
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m_movementController.approachVelocity(velocity, overhead ? m_overheadApproach : m_velocityApproach);
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if (!overhead && magnitude < m_pickupDistance)
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m_mode.set(Mode::Dead);
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} else {
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@ -199,12 +212,12 @@ void ItemDrop::update(float dt, uint64_t) {
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m_movementController.applyParameters(parameters);
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} else {
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// Rarely, check for other drops near us and combine with them if possible.
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if (canTake() && m_mode.get() == Mode::Available && Random::randf() < m_config.getFloat("combineChance")) {
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world()->findEntity(RectF::withCenter(position(), Vec2F::filled(m_config.getFloat("combineRadius"))), [&](EntityPtr const& entity) {
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if (canTake() && m_mode.get() == Mode::Available && Random::randf() < m_combineChance) {
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world()->findEntity(RectF::withCenter(position(), Vec2F::filled(m_combineRadius)), [&](EntityPtr const& entity) {
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if (auto closeDrop = as<ItemDrop>(entity)) {
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// Make sure not to try to merge with ourselves here.
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if (closeDrop.get() != this && closeDrop->canTake()
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&& vmag(position() - closeDrop->position()) < m_config.getFloat("combineRadius")) {
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&& vmag(position() - closeDrop->position()) < m_combineRadius) {
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if (m_item->couldStack(closeDrop->item()) == closeDrop->item()->count()) {
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m_item->stackWith(closeDrop->take());
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m_dropAge.setElapsedTime(min(m_dropAge.elapsedTime(), closeDrop->m_dropAge.elapsedTime()));
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@ -240,10 +253,10 @@ void ItemDrop::update(float dt, uint64_t) {
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m_mode.set(Mode::Available);
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if (!m_eternal && m_mode.get() == Mode::Available && m_dropAge.elapsedTime() > m_item->timeToLive())
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m_mode.set(Mode::Dead);
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if (m_mode.get() == Mode::Taken && m_dropAge.elapsedTime() > m_config.getFloat("afterTakenLife"))
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if (m_mode.get() == Mode::Taken && m_dropAge.elapsedTime() > m_afterTakenLife)
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m_mode.set(Mode::Dead);
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if (m_mode.get() <= Mode::Available && m_ageItemsTimer.elapsedTime() > m_config.getDouble("ageItemsEvery", 10)) {
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if (m_mode.get() <= Mode::Available && m_ageItemsTimer.elapsedTime() > m_ageItemsEvery) {
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Root::singleton().itemDatabase()->ageItem(m_item, m_ageItemsTimer.elapsedTime());
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m_itemDescriptor.set(m_item->descriptor());
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updateCollisionPoly();
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@ -261,9 +274,20 @@ bool ItemDrop::shouldDestroy() const {
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}
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void ItemDrop::render(RenderCallback* renderCallback) {
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for (auto& drawable : m_item->dropDrawables()) {
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drawable.translate(position());
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renderCallback->addDrawable(move(drawable), RenderLayerItemDrop);
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if (!m_drawables) {
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m_drawables = m_item->dropDrawables();
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if (Directives dropDirectives = m_config.getString("directives", "")) {
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for (auto& drawable : *m_drawables) {
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if (drawable.isImage())
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drawable.imagePart().addDirectives(dropDirectives, true);
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}
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}
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}
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EntityRenderLayer renderLayer = m_mode.get() == Mode::Taken ? RenderLayerForegroundTile : RenderLayerItemDrop;
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Vec2F dropPosition = position();
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for (auto& drawable : *m_drawables) {
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drawable.position = dropPosition;
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renderCallback->addDrawable(drawable, renderLayer);
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}
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}
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@ -339,6 +363,18 @@ ItemDrop::ItemDrop() {
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m_netGroup.addNetElement(&m_movementController);
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m_netGroup.addNetElement(&m_itemDescriptor);
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m_afterTakenLife = m_config.getFloat("afterTakenLife");
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m_overheadTime = m_config.getFloat("overheadTime");
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m_pickupDistance = m_config.getFloat("pickupDistance");
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m_velocity = m_config.getFloat("velocity");
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m_velocityApproach = m_config.getFloat("velocityApproach");
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m_overheadApproach = m_config.getFloat("overheadApproach");
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m_overheadOffset = Vec2F(m_config.getFloat("overheadRandomizedDistance"), 0).rotate(Constants::pi * 2.0 * Random::randf());
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m_combineChance = m_config.getFloat("combineChance");
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m_combineRadius = m_config.getFloat("combineRadius");
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m_ageItemsEvery = m_config.getDouble("ageItemsEvery", 10);
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m_eternal = false;
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}
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@ -6,6 +6,7 @@
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#include "StarItemDescriptor.hpp"
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#include "StarGameTimers.hpp"
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#include "StarEntity.hpp"
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#include "StarDrawable.hpp"
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namespace Star {
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@ -96,6 +97,17 @@ private:
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Json m_config;
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ItemPtr m_item;
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RectF m_boundBox;
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float m_afterTakenLife;
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float m_overheadTime;
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float m_pickupDistance;
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float m_velocity;
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float m_velocityApproach;
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float m_overheadApproach;
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Vec2F m_overheadOffset;
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float m_combineChance;
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float m_combineRadius;
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double m_ageItemsEvery;
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NetElementTopGroup m_netGroup;
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NetElementEnum<Mode> m_mode;
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@ -108,6 +120,8 @@ private:
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EpochTimer m_dropAge;
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GameTimer m_intangibleTimer;
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EpochTimer m_ageItemsTimer;
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Maybe<List<Drawable>> m_drawables;
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};
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}
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@ -1150,6 +1150,8 @@ ItemPtr Player::pickupItems(ItemPtr const& items) {
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if (items->pickupSound().size()) {
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m_effectsAnimator->setSoundPool("pickup", {items->pickupSound()});
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float pitch = 1.f - ((float)items->count() / (float)items->maxStack()) * 0.5f;
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m_effectsAnimator->setSoundPitchMultiplier("pickup", clamp(pitch * Random::randf(0.9f, 1.1f), 0.f, 2.f));
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m_effectsAnimator->playSound("pickup");
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}
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auto itemDb = Root::singleton().itemDatabase();
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