Update README.md
Add PGI item recovery, musical instrument volume, and inventory updating to feature list
This commit is contained in:
parent
aa612c9378
commit
c62bf829af
@ -38,6 +38,8 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
|
|||||||
* These scripts can modify, read, patch and create new assets!
|
* These scripts can modify, read, patch and create new assets!
|
||||||
* Lua patch files now exist - **.patch.lua**
|
* Lua patch files now exist - **.patch.lua**
|
||||||
* These can patch JSON assets, as well as images!
|
* These can patch JSON assets, as well as images!
|
||||||
|
### Bug Fixes
|
||||||
|
* Invalid character inventories are updated when loading in, allowing players to swap inventory mods with pre-existing characters.
|
||||||
### Misc
|
### Misc
|
||||||
* Player functions for saving/loading, modifying the humanoid identity
|
* Player functions for saving/loading, modifying the humanoid identity
|
||||||
* Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required)
|
* Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required)
|
||||||
@ -48,6 +50,8 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
|
|||||||
* **.woff2** fonts are much smaller than **.ttf**, [here's a web conversion tool](https://kombu.kanejaku.org/)!
|
* **.woff2** fonts are much smaller than **.ttf**, [here's a web conversion tool](https://kombu.kanejaku.org/)!
|
||||||
* Experimental changes to the storage of directives in memory to reduce copying - can reduce their impact on frametimes when very long directives are present
|
* Experimental changes to the storage of directives in memory to reduce copying - can reduce their impact on frametimes when very long directives are present
|
||||||
* Works especially well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/) or custom items/objects.
|
* Works especially well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/) or custom items/objects.
|
||||||
|
* Perfectly Generic Items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed.
|
||||||
|
* Musical instruments have their own volume slider in the options menu.
|
||||||
|
|
||||||
* Client-side tile placement prediction (rewrite from StarExtensions)
|
* Client-side tile placement prediction (rewrite from StarExtensions)
|
||||||
* You can also resize the placement area of tiles on the fly.
|
* You can also resize the placement area of tiles on the fly.
|
||||||
|
Loading…
Reference in New Issue
Block a user