Update README.md
Add PGI item recovery, musical instrument volume, and inventory updating to feature list
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@ -38,6 +38,8 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
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* These scripts can modify, read, patch and create new assets!
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* Lua patch files now exist - **.patch.lua**
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* These can patch JSON assets, as well as images!
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### Bug Fixes
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* Invalid character inventories are updated when loading in, allowing players to swap inventory mods with pre-existing characters.
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### Misc
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* Player functions for saving/loading, modifying the humanoid identity
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* Character swapping (rewrite from StarExtensions, currently command-only: `/swap name` case-insensitive, only substring required)
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@ -48,6 +50,8 @@ Note: Not every function from [StarExtensions](https://github.com/StarExtensions
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* **.woff2** fonts are much smaller than **.ttf**, [here's a web conversion tool](https://kombu.kanejaku.org/)!
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* Experimental changes to the storage of directives in memory to reduce copying - can reduce their impact on frametimes when very long directives are present
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* Works especially well when extremely long directives are used for "vanilla multiplayer-compatible" creations, like [generated clothing](https://silverfeelin.github.io/Starbound-NgOutfitGenerator/) or custom items/objects.
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* Perfectly Generic Items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed.
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* Musical instruments have their own volume slider in the options menu.
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* Client-side tile placement prediction (rewrite from StarExtensions)
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* You can also resize the placement area of tiles on the fly.
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