Account for latency predicting item drop pickup

This commit is contained in:
Kae 2023-08-18 21:48:09 +10:00
parent b51e174bdc
commit cd36a269fd
3 changed files with 4 additions and 4 deletions

View File

@ -300,10 +300,10 @@ bool ItemDrop::canTake() const {
return m_mode.get() == Mode::Available && m_owningEntity.get() == NullEntityId && !m_item->empty();
}
ItemPtr ItemDrop::takeBy(EntityId entityId) {
ItemPtr ItemDrop::takeBy(EntityId entityId, float timeOffset) {
if (canTake()) {
m_owningEntity.set(entityId);
m_dropAge.setElapsedTime(0.0);
m_dropAge.setElapsedTime(timeOffset);
m_mode.set(Mode::Taken);
setPersistent(false);

View File

@ -70,7 +70,7 @@ public:
// Mark this drop as taken by the given entity. The drop will animate
// towards them for a while and then disappear.
ItemPtr takeBy(EntityId entityId);
ItemPtr takeBy(EntityId entityId, float timeOffset = 0.0f);
// Mark this drop as taken, but do not animate it towards a player simply
// disappear next step.

View File

@ -1126,7 +1126,7 @@ void WorldClient::update(float dt) {
if (itemDrop->canTake() && !m_requestedDrops.contains(itemDrop->entityId()) && distSquared < square(DropDist)) {
m_requestedDrops.add(itemDrop->entityId());
if (m_mainPlayer->itemsCanHold(itemDrop->item()) != 0) {
itemDrop->takeBy(m_mainPlayer->entityId());
itemDrop->takeBy(m_mainPlayer->entityId(), (float)m_latency / 1000);
m_outgoingPackets.append(make_shared<RequestDropPacket>(itemDrop->entityId()));
}
}